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September 23, 2021, 05:57:08 AM

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Author Topic: basic texture IDs  (Read 2901 times)

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Offline Missvanleider

basic texture IDs
« on: March 14, 2016, 03:46:01 AM »
Hi everyone,

I am customising a couple of lots for use in game. Specifically some of the IRM filler lots with fences as they are very slope tolerant. However, I dont always want concrete on the inside of the fence, so I want to change the base texture to a grass, or possibly to 'transparent'.

As a very inexperienced user of the lot editor I don't know which grass texture to use.

I play with MGBs TGN mods, so ideally a texture that is overridden by this mod would be perfect (although I don't know if it is actually as simple as that) so I thought I'd ask you guys.

Many thanks, hope this went in the right section!

Offline Missvanleider

Re: basic texture IDs
« Reply #1 on: March 14, 2016, 05:08:26 AM »
Apologies for double post. I have now woken up, engaged brain and worked out what to do - (copy MGB's own grass filler lot texture and use that ID as replacement texture in my edited lot).  :thumbsup:


Online mgb204

Re: basic texture IDs
« Reply #2 on: March 14, 2016, 07:28:51 AM »
Sounds like you've got it :).

For reference, the diagonal half-grass overlays are overrides of the maxis versions, which are included in SFBT Essentials.