SC4 Devotion Forum Archives

SimCity 4 Devotion Custom Content Showcase => Network Addon Mod (NAM) => Topic started by: MandelSoft on March 02, 2013, 07:24:51 AM

Title: NAM 31 Central Bug Tracker Thread
Post by: MandelSoft on March 02, 2013, 07:24:51 AM
So, as you all may know, the NAM 31 is out today. Quite a lot of you are excited about it, but it will be quite soon to note a few bugs.

We had a set release date and that brings one big consequence: limited time to test the entire NAM and more importantly, fixing all the bugs. To keep our promise, we decided not to postpone today's release and plan a follow-up version quite soon with most of the bugs reported now fixed (and maybe we could re-enable items that were not stable enough for this release. It may sound cheap, but it's a way to buy us more time. The next version will be in way better shape than the current one.

So what's the deal then with this version? Well, see it as a public beta. You can try out everything now, though it's not entirely bug-free. But this also means we now have a large group of testers. We've already fixed a lot of bugs, but due to the complexity of the NAM, still a lot of bugs are left, especially regarding the new RHW. This version might be also a look into what we as NAM Team modders are dealing with when it comes to bug tracking and fixing them...

To keep track of all bugs, we strongly recommend to post your bugs here in this central bug report thread, so we have a central database of all bugs found. This will make it easier for us to check all the bugs, putting all of them on a checklist and fix them. Some bugs are easier to fix and distibute (e.g. pathing errors, missing LTEXTs, wrong models) than others (overrides, puzzle piece placement bugs).

If you find a bug, please post:
- a way to replicate the bug (in other words, how did you make the bug appear)
- a screenshot of the bug


So keep this bug reports coming! The more bugs we know, the more we can fix

Best,
Maarten

SimTropolis mirror thread: http://community.simtropolis.com/topic/53993-nam-31-central-bug-tracker-thread/?p=1332648

GitHub Bug Tracker: https://github.com/BluelightningSC4/Network-Addon-Mod/issues?page=1&sort=updated&state=open
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: RickD on March 02, 2013, 07:56:44 AM
I get an "Intersection placement string missing" with the cosmetic ramp overplop pieces.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Kitsune on March 02, 2013, 07:57:56 AM
It seems the RHW bridges are not part of the standard install - you have to go through a custom install to install them. Don't know if this is by design or not.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: samerton on March 02, 2013, 07:58:09 AM
Quote from: RickD on March 02, 2013, 07:56:44 AM
I get an "Intersection placement string missing" with the cosmetic ramp overplop pieces.

Hmm, do you mean the Narrow Exit Lane pieces? I can't reproduce the bug with those, strangely.

I've only been able to produce a Cosmetic '## Intersection..' bug with the following piece:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FSamerton%2FSC4%2FNAM%2F3tile_cosmetic_1.jpg&hash=8b871f23cfc162dadc72aaf081fe6a16ee60103d)
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: GDO29Anagram on March 02, 2013, 07:58:29 AM
Repost:

Quote from: GDO29Anagram on March 02, 2013, 07:45:21 AM
Quote from: jcluvzgamez on March 02, 2013, 07:34:11 AM
Like when trying to cross an straight L-1 MIS ramp over a diagonal RHW-6C the texture came up blank. But other times it worked. Sometimes it works, sometimes it doesn't.

Found it and confirmed.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FQ1vbZQh.jpg&hash=f6f171a071b05334e451d1256f2b294e5dd04668)

It's a RULing bug, meaning it's a bug that can't be fixed without updating the Controller.

Everything else sounds like a missing path/texture/model/string bug, which can be fixed by just adding the missing stuff.

That and another "missing stuff" bug: The 6C barriers are still gone.

Well, that and a bunch of other stuff that I'm gonna need to herd in momentarily.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: RickD on March 02, 2013, 08:01:17 AM
Quote from: samerton on March 02, 2013, 07:58:09 AM
Quote from: RickD on March 02, 2013, 07:56:44 AM
I get an "Intersection placement string missing" with the cosmetic ramp overplop pieces.

Hmm, do you mean the Narrow Exit Lane pieces?

Yes.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: riiga on March 02, 2013, 08:14:30 AM
RHW-6S Cosmetic Transition - Lane Addition Left is missing preview in all rotations.

EDIT: RHW-6C Cosmetic Piece - Regular Markings - Taper+Thru Arrows and the first thre RHW-8C ones in the tab loop as well.

EDIT2: Symphony Type E1 ramp preview is broken.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: jcluvzgamez on March 02, 2013, 08:19:10 AM
Well ImageShack isn't letting me upload pictures anymore. Bummer.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: samerton on March 02, 2013, 08:20:31 AM
I'll move this to here:

Quote from: samerton on March 02, 2013, 07:33:17 AM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FSamerton%2FSC4%2FNAM%2Ffar_intersection_1.jpg&hash=6b8eb1f465c98c653d4ab1b0478e29b71a9abc2d)
A slight issue with the Euro textures..

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FSamerton%2FSC4%2FNAM%2Fl1_7c.jpg&hash=167e0442bf9d757a3e343e2469e78fda961d282b)
Missing preview icon for the L1 7C, the same goes for L2.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FSamerton%2FSC4%2FNAM%2Fflextrans_3.jpg&hash=f13c4f5979e28d4d97e9ed69a8249bff9abe5a14)
I'm unable to get one ramp to convert, and the other seems to be missing paths.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FSamerton%2FSC4%2FNAM%2Fflextrans_4.jpg&hash=9d5819d747e4acc7278293405bb7bfde117b39f8)
This L1 overpass reverts to E-MIS.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Blue Lightning on March 02, 2013, 08:21:45 AM
Made a list of bugs (http://community.simtropolis.com/topic/53993-nam-31-central-bug-tracker-thread/?p=1332679) over at the ST thread.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: AngryBirdsFan436 on March 02, 2013, 08:24:21 AM
Here are my bugs:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fs24.postimage.org%2F576iv4b3p%2F6_SERROR.jpg&hash=fcfbada512c380533bbea5c451b8046a0635c238)
The RHW-6S Cable Stayed Compact Bridge was selected but it was built as a Regular RHW-6S Compact Bridge. This also happens with the Steel Arched 6S Compact Bridge!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fs9.postimage.org%2Faivb6j5mn%2FOVERPASSERROR.jpg&hash=2b21dfd5ab02df94f6637521c5bbbab4fa8a817a)
This always happens when I drag L2 RHW-4 over any RHW network.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.freeimagehosting.net%2Ft%2Fyigxq.jpg&hash=e3fdf97a67aba35b84403266f506d60bdf261a18)
This happens on the compact/dual RHW bridges. Is there going to be some update called NAM 31.1? Or it's going to be a hotfix?
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: MandelSoft on March 02, 2013, 08:28:31 AM
The NAM update is called or NAM 31.1, 31A or 32.

Keep those bug reports coming ;)
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: jcluvzgamez on March 02, 2013, 08:31:31 AM
http://imgur.com/fy4XuSU

I was able to copy Mikes error with the L-2 10S on slope, so that is now confirmed.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: samerton on March 02, 2013, 08:34:48 AM
Quote from: jcluvzgamez on March 02, 2013, 08:31:31 AM
http://imgur.com/fy4XuSU

I was able to copy Mikes error with the L-2 10S on slope, so that is now confirmed.

Yup, it seems most/if not all L0-L2 OnSlope transitions aren't overriding correctly.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: AngryBirdsFan436 on March 02, 2013, 08:36:30 AM
Quote from: MandelSoft on March 02, 2013, 08:28:31 AM
The NAM update is called or NAM 31.1, 31A or 32.

Keep those bug reports coming ;)
Well, can there be some kind of "warranty" where people would revert to NAM 30/RHW 5 because of the number of bugs? :P :D
And oh, can this be fixed in NAM 31.1?
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.freeimagehosting.net%2Ft%2Fpvr51.jpg&hash=077cac927fe32a016e81ca5a0523d7c392ffe341)
L2 MHW over any RHW (L0 and L1) gets deconverted to old MHW. And also the bridge bug, can that be fixed? Along with the error about the RHW-6S Cable Stayed and Steel Arched Bridge being built as a Regular 6S Compact Bridge? And also, will our lost friend filler pieces be available in NAM 31.1?
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: dragonshardz on March 02, 2013, 08:37:25 AM
Misaligned paths on Neighbor Connectors, missing paths on inner tile of L1-10S. (http://steamcommunity.com/sharedfiles/filedetails/?id=130399157)

Draggable/FLEX ramps not overriding to L1-10S-A ramps. (http://steamcommunity.com/sharedfiles/filedetails/?id=130398949)
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: samerton on March 02, 2013, 08:40:30 AM
Quote from: AngryBirdsFan436 on March 02, 2013, 08:36:30 AM
And also, will our lost friend filler pieces be available in NAM 31.1?

There were too many 'unsolved' bugs for it to be included in this release, hopefully they'll be sorted for the next version :)


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FSamerton%2FSC4%2FNAM%2Fl4_mis_1.jpg&hash=32869d089b35ed7943c116cd0ebaf9e233a51632)
Dragging ground RHW-4 under L4-MIS changes the RHW-4 to L1 RHW-2.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: riiga on March 02, 2013, 08:41:02 AM
A few more:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi705.photobucket.com%2Falbums%2Fww55%2Fanonymson%2Ferror1.jpg&hash=ad81225b9e02087869f541e5bddeb6793346fb7f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi705.photobucket.com%2Falbums%2Fww55%2Fanonymson%2Ferror2.jpg&hash=d987541100b9fbd48918bb0f5ee41b3d7c17227e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi705.photobucket.com%2Falbums%2Fww55%2Fanonymson%2Ferror3.jpg&hash=2ca1a2b813aa192b7e17073828f6e3a3ca1e09ce)
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: jcluvzgamez on March 02, 2013, 08:43:18 AM
http://i.imgur.com/nmkCNMG.jpg

2 More bugs. The textures for the Dual MIS to Avenue transition are missing.

And the missing texture that I was talking about dragging L-1 MIS over diagonal RHW 6-C. It looks like I didn't drag it, but I did.

EDIT: http://i.imgur.com/IvPtIat.jpg

Found another one. Big gaping hole in this bridge.

EDIT 2: http://i.imgur.com/dA5VRYe.png

Found yet another one. My Bullet Train tracks have the BTM suppports and the Monorail supports crushed together.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: arl85 on March 02, 2013, 09:01:49 AM
I've noticed that when I change the install path from c:\users\admin\documents\... to c:\users\user\documents\... some .dat went into "old" (admin) folder. They are folder of mass transit lots and textures.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: smf_16 on March 02, 2013, 09:03:49 AM
I don't really think this is a bug, but rather that I'm missing a texture. Don't know which one though:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg688.imageshack.us%2Fimg688%2F1450%2Fnam31.jpg&hash=8a446d3829ec7c0413faee6a6989249743ee47ad)

It's elevated rail by the way.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: jcluvzgamez on March 02, 2013, 09:12:19 AM
The L-0 to L-2 FLEXTransition is VERY broken.

http://i.imgur.com/Twj0vC4.png
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: samerton on March 02, 2013, 09:16:13 AM
Quote from: jcluvzgamez on March 02, 2013, 09:12:19 AM
The L-0 to L-2 FLEXTransition is VERY broken.

http://i.imgur.com/Twj0vC4.png

Yes, it seems pretty much all FlexTransitions between L0-L2 (including on-slope pieces) aren't functioning correctly.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: art128 on March 02, 2013, 09:21:29 AM
Huehuehue

I do not have a street side mod installed which use Simfox's Chestnuts.

So yeah, using ML's SAM10 it gives me SF chestnuts as a streetside instead of CP's Cherry.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1279.photobucket.com%2Falbums%2Fy524%2Fart128desu%2Frandomthings%2F01_zps6e5284df.jpg&hash=af606bdb14a3a3f1891e5bc1346e9dacf373a6bc)


But the strange thing is, it does that only on some already developed areas.

For instance, here is the previous area without the zones:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1279.photobucket.com%2Falbums%2Fy524%2Fart128desu%2Frandomthings%2F02_zps4a8d00ac.jpg&hash=13ed50d37edda6469a769af960e04bf71ff5ccb5)

another developed area, Simfox trees....

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1279.photobucket.com%2Falbums%2Fy524%2Fart128desu%2Frandomthings%2F03_zps4230bc75.jpg&hash=64141e26db6a02fcc73aa778965554cd82addb7d)

And even more strange, on a fresh new area here is what I've got:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1279.photobucket.com%2Falbums%2Fy524%2Fart128desu%2Frandomthings%2F04_zpsc9afcb1b.jpg&hash=9483a82f0238b4c402ba685aec4683489dd7f051)

Using SAM9 override again it should look like this:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1279.photobucket.com%2Falbums%2Fy524%2Fart128desu%2Frandomthings%2F05_zps84e3b8e3.jpg&hash=84759d79ac419c74b50c8c26e40774dd1305a83f)


If anyone can help me, I can't play with this bug.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: jcluvzgamez on March 02, 2013, 09:23:52 AM
Found another one... http://i.imgur.com/Hs7UrrM.jpg

I can drag a road, street, and a OWR under a L-2 RHW-10S no prob. BUT, if I try to drag a Maxis AVE under it, it badly screws up the override.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: arl85 on March 02, 2013, 09:24:48 AM
also, I cannot find "fillers" in Highways menu.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Kitsune on March 02, 2013, 09:25:31 AM
am I blind or is the road l0 to l1 transition missing?
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: itsacoaster on March 02, 2013, 09:26:19 AM
Hello, I'm having some trouble with L1 RHW-8S.  No matter how much I click and drag in various ways there are still override problems.
L2 seems to work fine, though.
Edit: This problem is caused just by dragging from the L1 starter piece, no other trickery.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi10.photobucket.com%2Falbums%2Fa113%2Fitsacoaster%2Fsc4%2F8sl1l2.jpg&hash=eca84e3d8102bfa9d1145f6e454693350669dfae)
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: samerton on March 02, 2013, 09:26:49 AM
Quote from: arl85 on March 02, 2013, 09:24:48 AM
also, I cannot find "fillers" in Highways menu.
Fillers are not included in the current release due to too many bugs found. They will hopefully return in a future update, however.

Quote from: Kitsune on March 02, 2013, 09:25:31 AM
am I blind or is the road l0 to l1 transition missing?
The only Road L0 to L1 transitions are the On-Slope pieces.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: mike3775 on March 02, 2013, 09:31:37 AM
Quote from: jcluvzgamez on March 02, 2013, 09:23:52 AM
Found another one... http://i.imgur.com/Hs7UrrM.jpg

I can drag a road, street, and a OWR under a L-2 RHW-10S no prob. BUT, if I try to drag a Maxis AVE under it, it badly screws up the override.

Had same issue.

Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Swordmaster on March 02, 2013, 09:35:12 AM
Quote from: mike3775 on March 02, 2013, 09:31:37 AM
Quote from: jcluvzgamez on March 02, 2013, 09:23:52 AM
Found another one... http://i.imgur.com/Hs7UrrM.jpg

I can drag a road, street, and a OWR under a L-2 RHW-10S no prob. BUT, if I try to drag a Maxis AVE under it, it badly screws up the override.

Had same issue.

It's perfectly stable for me.


Cheers
Willy
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: jcluvzgamez on March 02, 2013, 09:35:33 AM
Found another one: http://i.imgur.com/tCbHnf2.png

MIS can no longer connect to the OWR roundabouts.  ()sad()
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Moonraker0 on March 02, 2013, 09:35:49 AM
Other than the L0 to L2 Flex Transition issue (with RHW-4) that others have mentioned, I am also having an issue with a lack of pylons/supports under DDRHW-4, as shown here (http://cloud-2.steampowered.com/ugc/577856702230349460/3E9EC964350848BED9FDE8FDA4EF6CFFB163A18D/).  I removed my only remaining RHW-affecting T21 mod (ERHW Additional Streetlights), but it didn't fix the issue.  Looking back in the readme, it also has a typo where it says that DDRHW-4 is MHW-based, and in game, it still says it is rail-based because of capacity, when it's apparently only supposed to be RHW-based now.

Also, thank you all for working on the new NAM.  I thoroughly look forward to using all of its new features.

Edit:  Typo is in the FAQ in the RHW user's manual, section 12.3.2.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Haljackey on March 02, 2013, 09:55:38 AM
One thing I would suggest is to remove all your plugins except the NAM... A top priority is to solve any core bugs first, then plugin compatibility and other issues.

Thanks for your help guys! :)
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Swordmaster on March 02, 2013, 09:58:07 AM
No, it's correct, there's no pylon support for the RHW-based DDRHW-4.


Cheers
Willy
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: itsacoaster on March 02, 2013, 10:09:39 AM
Quote from: itsacoaster on March 02, 2013, 09:26:19 AM
Hello, I'm having some trouble with L1 RHW-8S.  No matter how much I click and drag in various ways there are still override problems.
L2 seems to work fine, though.
Edit: This problem is caused just by dragging from the L1 starter piece, no other trickery.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi10.photobucket.com%2Falbums%2Fa113%2Fitsacoaster%2Fsc4%2F8sl1l2.jpg&hash=eca84e3d8102bfa9d1145f6e454693350669dfae)

I just wanted to update this and say I got this to work--only barely.  I had to click every other tile in one direction to extend the override 2 tiles at a time.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: itsacoaster on March 02, 2013, 10:22:41 AM
While on the subject of the 8S....
The L1 to L2 flex transition is borked.  As you can see, either side of the transition is the right height, but the transition itself is not.
The 10S is closer, but no cigar.  :(
I am pretty sure I did it right... I've watched that secret weapon vid a half dozen times.
I hope these screenshots are helpful and not just cluttering the thread...  :-[

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi10.photobucket.com%2Falbums%2Fa113%2Fitsacoaster%2Fsc4%2FL1L2trans.jpg&hash=cc0fa9f412e3473bfd023528300c6c404f4ba5ce)
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Swordmaster on March 02, 2013, 10:26:04 AM
Quote from: itsacoaster on March 02, 2013, 10:09:39 AM
Quote from: itsacoaster on March 02, 2013, 09:26:19 AM
Hello, I'm having some trouble with L1 RHW-8S.  No matter how much I click and drag in various ways there are still override problems.
L2 seems to work fine, though.
Edit: This problem is caused just by dragging from the L1 starter piece, no other trickery.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi10.photobucket.com%2Falbums%2Fa113%2Fitsacoaster%2Fsc4%2F8sl1l2.jpg&hash=eca84e3d8102bfa9d1145f6e454693350669dfae)

I just wanted to update this and say I got this to work--only barely.  I had to click every other tile in one direction to extend the override 2 tiles at a time.

There's a trick to get the override going. Plop a L1 8S starter and drag a L0 RHW-2 right in front of it, so as to intersect. Drag the 8S over the RHW-2. Now drag out the 8S in the other direction for a good couple tiles. Then delete the starter piece and the RHW-2 part. Now you should have a stable RHW-8S.

Cheers
Willy
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Patricius Maximus on March 02, 2013, 10:30:20 AM
Now, most of the stuff in NAM 31 is working well, but I'd like to report on the L0-L2 Flex Transition bug. This is just a mess:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi408.photobucket.com%2Falbums%2Fpp163%2FPatricius_Maximus%2FA-1.jpg&hash=8ccae4e46a627f7f6794b841acb4636d04bcec11)

However, not all of the transitions are broken. This transition works just fine:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi408.photobucket.com%2Falbums%2Fpp163%2FPatricius_Maximus%2FB-3.jpg&hash=9d252789167f733bfcad16b1d2be20c339425a1c)
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: samerton on March 02, 2013, 10:33:03 AM
Quote from: Patricius Maximus on March 02, 2013, 10:30:20 AM
Now, most of the stuff in NAM 31 is working well, but I'd like to report on the L0-L2 Flex Transition bug. This is just a mess:

*snip*

However, not all of the transitions are broken. This transition works just fine:

*snip*

It's known that the L2 FLEX transitions are in bad shape (you can occasionally get them working), however all of the the L1 transitions should work fine :)
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Swordmaster on March 02, 2013, 10:40:18 AM
Quote from: Patricius Maximus on March 02, 2013, 10:30:20 AM
Now, most of the stuff in NAM 31 is working well, but I'd like to report on the L0-L2 Flex Transition bug. This is just a mess:

I wouldn't call them a mess. Given the state they were in until practically a couple hours before release, Alex did a marvelous job with last-minute coding. They work well carrying MIS, RHW-4 and RHW-6S, which already allows you to do some nice things.


Cheers
Willy
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: sunv123 on March 02, 2013, 10:52:56 AM
The L2 FlexFly curve seems to act strange over L0 RHW 6S. It's almost like the network flip-flops (the yellow line in the inner median side is on the outer shoulder side.)

I don't know if it has been said, but the L1 Flex-Transition isn't working right when you have a stretch of MIS under the very first tile you can drag through. (after the transition)

I'll keep experimenting with the RHW and see if any more problems occur. :thumbsup:

Title: Re: NAM 31 Central Bug Tracker Thread
Post by: itsacoaster on March 02, 2013, 10:56:07 AM
Quote from: Swordmaster on March 02, 2013, 10:26:04 AMThere's a trick to get the override going. Plop a L1 8S starter and drag a L0 RHW-2 right in front of it, so as to intersect. Drag the 8S over the RHW-2. Now drag out the 8S in the other direction for a good couple tiles. Then delete the starter piece and the RHW-2 part. Now you should have a stable RHW-8S.

Cheers
Willy
That worked--it will suffice for now.  Thanks!
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: als98 on March 02, 2013, 10:56:50 AM
Here's a couple more:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg824.imageshack.us%2Fimg824%2F5139%2Fnam31testcitysep5001362.png&hash=c1e1c0e624bc6b87af59bfd71ea85d9a945101ea) (http://imageshack.us/photo/my-images/824/nam31testcitysep5001362.png/)
L1 RHW 10S changes to L1 MIS over 8C.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg191.imageshack.us%2Fimg191%2F715%2Fnam31testcitymar1701136.png&hash=94d46b3ab8e9f1b50ea1e41f078aebb56b22c018) (http://imageshack.us/photo/my-images/191/nam31testcitymar1701136.png/)
And L1 RHW 10S doesn't want to go over the L0 "flex-curve".

Two more questions:
1. I just decided to download the HSRP with this update so I don't know much about it... is there no way to cross a RHW over GHSR?
2. Am I blind or are the transitions to/from L3 and L4 missing?

Thanks for the hard work and NAM 31 will be incredible once the bugs are sorted out.   :thumbsup:


Title: Re: NAM 31 Central Bug Tracker Thread
Post by: samerton on March 02, 2013, 10:58:48 AM
Quote from: sunv123 on March 02, 2013, 10:52:56 AM
The L2 FlexFly curve seems to act strange over L0 RHW 6S. It's almost like the network flip-flops (the yellow line in the inner median side is on the outer shoulder side.)

I can confirm this, however the paths don't seem too bad underneath the FlexFly; could this just be a texture issue?
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FSamerton%2FSC4%2FNAM%2Fflexfly_1.jpg&hash=563e38aaed27b86bf13ddfcb41dd45656f4f043c)

Quote from: als98 on March 02, 2013, 10:56:50 AM
Two more questions:
1. I just decided to download the HSRP with this update so I don't know much about it... is there no way to cross a RHW over GHSR?
2. Am I blind or are the transitions to/from L3 and L4 missing?

1. I'm not entirely sure you can..
2. In order to change to L3 and L4, simply place your FlexTransition, and drag a L2 network to the bottom of it, this should change it.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: art128 on March 02, 2013, 11:29:23 AM
So nobody can help me on my little problem? I really really really need a solution as I can't take pictures otherwise. Link to the bug (http://sc4devotion.com/forums/index.php?topic=15649.msg452693#msg452693)

Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Tarkus on March 02, 2013, 11:34:04 AM
Well, looks like the honeymoon with the new release is over. :D

Quote from: art128 on March 02, 2013, 11:29:23 AM
So nobody can help me on my little problem? I really really really need a solution as I can't take pictures otherwise. Link to the bug (http://sc4devotion.com/forums/index.php?topic=15649.msg452693#msg452693)

What mod exactly are you using for those T21s?  The SAM 10 setup doesn't use the original T21s, as they required dependencies, and our policy is not to include anything with dependencies in the release.

-Alex
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Swordmaster on March 02, 2013, 11:35:04 AM
Art, it'll require a new T21 mod. I don't see how there could be a short-term fix. I also don't know why it ended up on SAM-10 if it was SAM-9 before.

I hope you got your old installation lying around.


Cheers
Willy
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Kuewr665 on March 02, 2013, 11:47:45 AM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg268.imageshack.us%2Fimg268%2F8881%2Fnam31jan6001362253233.png&hash=5f1571c7a933ced55a09031d827e3075ad94ee82)

Connecting a RHW to a Maxis Highway stub creates this bug. Any RHW network leading to a Maxis Highway reduces to a RHW-2. This bug was also in NAM 30, but it is more relevant now as MHW bridges could be used to create RHW bridges.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: samerton on March 02, 2013, 12:02:03 PM
Quote from: Kuewr665 on March 02, 2013, 11:47:45 AM
*Snip*
Connecting a RHW to a Maxis Highway stub creates this bug. Any RHW network leading to a Maxis Highway reduces to a RHW-2. This bug was also in NAM 30, but it is more relevant now as MHW bridges could be used to create RHW bridges.

I believe this is a stability issue that couldn't be fixed in time for the release, it should be fixed in a future update, however.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: pierrebaptiste on March 02, 2013, 12:04:31 PM
Here under the one way RHW air : the motorway RHW 6 S , 8 S en 10 S the texture is not on the good direction :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnsa33.casimages.com%2Fimg%2F2013%2F03%2F02%2F130302085608332829.png&hash=67908bba276bef9bd8f383e5aa49754b07127a68) (http://www.casimages.com/img.php?i=130302085608332829.png)

Before an under pass of on way street with 2 way if the RHW in 6S , 8s or 10s there is a blank in the texture :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnsa34.casimages.com%2Fimg%2F2013%2F03%2F02%2F13030208570681105.png&hash=c56f97466ad82c63dc73ed827af04467fdd7e05c) (http://www.casimages.com/img.php?i=13030208570681105.png)

It's impossible to connect the RHW one way when the way arrive by the inside to connect this with RHW 4s :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnsa33.casimages.com%2Fimg%2F2013%2F03%2F02%2F130302085640686011.png&hash=91fe52e4b64639a7aae5afe4b6cd8aa358378412) (http://www.casimages.com/img.php?i=130302085640686011.png)

The ultimate bug with transportation view :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnsa33.casimages.com%2Fimg%2F2013%2F03%2F02%2F130302085633244213.png&hash=c0132737c8e894f7618c1cacb41d0d155eaade46) (http://www.casimages.com/img.php?i=130302085633244213.png)

The bridge it's a bridge with the maxis default piece restyled with symphony project rhw 4s. Under the transportation view it's impossible to view the line in black to inform of the exsistance of a bridge
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: samerton on March 02, 2013, 12:08:01 PM
Quote from: pierrebaptiste on March 02, 2013, 12:04:31 PM
Before an under pass of on way street with 2 way if the RHW in 6S , 8s or 10s there is a blank in the texture :

*Image Snip*

Were there filler pieces there before? Filler pieces have been removed from the current release.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: farrell1701 on March 02, 2013, 12:11:48 PM
Quote from: smf_16 on March 02, 2013, 09:03:49 AM
I don't really think this is a bug, but rather that I'm missing a texture. Don't know which one though:

(image snipped out)

It's elevated rail by the way.

I can confirm this (and posted prior to finding out about this thread - sorry!). I've seen this same problem in two existing cities. It also has a missing prop box over regular and s curves:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.not-quite.com%2Fstuff%2Fsc4d%2Fnam31-issue1.jpg&hash=f4ecfd67f87ea6c6b0b3ebc73a0d42850688c0e4)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.not-quite.com%2Fstuff%2Fsc4d%2Fnam31-issue2.jpg&hash=d2b6cf5db8eff0b7fe826727c3c7606a519c7e6a)

I've determined that re-drawing the el rail fixes the brown boxes, but the texture glitch is still there. I don't think I have any non-NAM el rail mods installed.

Other things:

MIS isn't stable going over plain rail when it curves 90 degrees on both sides of the rail; reverts to RHW2 at ground level. Not sure if this was a problem in 3.0 - something I encountered in a situation today.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.not-quite.com%2Fstuff%2Fsc4d%2Fnam31-issue4.jpg&hash=5e9980b05778821ed8a3c45bbbbc81e621d95200)

Railbed missing/reduced underneath MIS L2 overpass. Looks somewhat similar on the above image as well.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.not-quite.com%2Fstuff%2Fsc4d%2Fnam31-issue3.jpg&hash=bcd00911de65f45b1cf2648db7693d5dffe89a34)

PS manual on the bridge transition piece: Might just be easier to say "place cursor over the lanes exiting the bridge" rather than "low end facing the bridge" - it's hard to see the ghost barriers sometimes, so it may make more sense to suggest placement via that method.

RHW4 doesn't seem to be able to turn as tightly after puzzle pieces as it could before. I had a tight s-curve necessary to move an RHW4 over one tile to an RHW bridge after transitioning from ERHW4, within a square or two from the end of the elevation changing piece. Not a big deal since I didn't need that kink after switching to the RHW4 MHW bridge (awesome!), but thought I'd mention it.

Still loving this update though!  :)
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: mike3775 on March 02, 2013, 12:36:15 PM
Quote from: Tarkus on March 02, 2013, 11:34:04 AM
Well, looks like the honeymoon with the new release is over. :D


I don't mind the bugs, I'm just glad its possible to do more now.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: art128 on March 02, 2013, 12:39:33 PM
Quote from: Swordmaster on March 02, 2013, 11:35:04 AM
Art, it'll require a new T21 mod. I don't see how there could be a short-term fix. I also don't know why it ended up on SAM-10 if it was SAM-9 before.

I hope you got your old installation lying around.


Cheers
Willy

Yes, I backed up my NAM folder before installing in case I had to go back.

Quote from: Tarkus on March 02, 2013, 11:34:04 AM
Well, looks like the honeymoon with the new release is over. :D

Quote from: art128 on March 02, 2013, 11:29:23 AM
So nobody can help me on my little problem? I really really really need a solution as I can't take pictures otherwise. Link to the bug (http://sc4devotion.com/forums/index.php?topic=15649.msg452693#msg452693)

What mod exactly are you using for those T21s?  The SAM 10 setup doesn't use the original T21s, as they required dependencies, and our policy is not to include anything with dependencies in the release.

-Alex

It doesn't use any other T21 mod, They're part of Moonlight's mod.. The Mod itself has a dependency list with CP prop pack 2009 for the Cherry trees, which doesn't appear with the new NAM.


I tested with the ML SAM9 override and without the sidewalk mod [Neko's sidewalk mod here (http://hide-inoki.com/bbs/phpbb2/viewtopic.php?t=856) (in case it was that)] to see and the trees are still the wrong one on SAM10 but using SAM9 shows the good one and the street has all the details like before.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1279.photobucket.com%2Falbums%2Fy524%2Fart128desu%2Frandomthings%2F06_zpsdc2e3296.jpg&hash=cc9a522d1a9ab0a3862b49ec0cc5173a0a8399f7)
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: catty on March 02, 2013, 01:02:04 PM
Error with installer on starting it correctly picks that I am using a left-hand version of the game

QuoteMain Installation Location:
  C:\Users\CATTY-HOME\Documents\SimCity 4\Plugins\Network Addon Mod
Documentation Location:
  C:\Users\CATTY-HOME\Documents\SimCity 4\Plugins\Network Addon Mod\Documentation

Installation Type:  Complete Installation
Traffic Driving Side:  Left side of road
Traffic simulator type:  To be customized
Zones Data View: New (NAM)
Automata controller type:  Standard

but it installs NetworkAddonMod_Controller_RIGHT_HAND_VERSION.dat instead

-catty

EDIT: Forgot to mention that you can correct this by doing a Custom Install and manually changing the Traffic Driving Side to use the LEFT-HAND-VERSION.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: spot on March 02, 2013, 01:59:13 PM
RHW-6 L1 over RHW-6 L0 doesn't work. Once it crosses both directions of L0 turns into MSI L1.
There are lots of instabilities that make anything remotely complex impossible because the overpasses turn into crap. :(
Hopefully there will be a patch sometime in the next few weeks.

Other than that, once its fixed there will be infinite new possible interchanges.

Looking forward!
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: art128 on March 02, 2013, 02:02:40 PM
So yeah concerning my problem, I have a proposition...

Why not make Moonlinght's MOD as an option to REPLACE SAM9 instead of adding another SAM set?

This might be a solution if the problem persists.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Patricius Maximus on March 02, 2013, 02:05:27 PM
Quote from: samerton on March 02, 2013, 10:33:03 AM
It's known that the L2 FLEX transitions are in bad shape (you can occasionally get them working), however all of the the L1 transitions should work fine :)

The L1's do work fine.

Quote from: Swordmaster on March 02, 2013, 10:40:18 AMI wouldn't call them a mess. Given the state they were in until practically a couple hours before release, Alex did a marvelous job with last-minute coding. They work well carrying MIS, RHW-4 and RHW-6S, which already allows you to do some nice things.

I'd certainly call it a mess, though it is good to know how well Tarkus did with getting to function (which it does with the one-tilers).

I'd also like to provide another image of the FlexFly/FlexCurve over RHW-8S problem:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi408.photobucket.com%2Falbums%2Fpp163%2FPatricius_Maximus%2FPistorius-Mar1161362261290.jpg&hash=f77d2e776432109a211725650de3ec6408c525f7)
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Blue Lightning on March 02, 2013, 02:24:30 PM
Finished indexing this thread into the issue tracker.

PatMax: Added as issue #60 (https://github.com/BluelightningSC4/Network-Addon-Mod/issues/60).
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: memo on March 02, 2013, 02:32:23 PM
Quote from: art128 on March 02, 2013, 02:02:40 PM
So yeah concerning my problem, I have a proposition...

Why not make Moonlinght's MOD as an option to REPLACE SAM9 instead of adding another SAM set?

This might be a solution if the problem persists.

Art, replace the file "SAM - 10 - Type21.dat" by the one in the attachment. It has been in the release candidate, but had to be replaced because of the amount of dependencies. Use at your own risk though.

Making moonlinght's mod a replacement of SAM 9 is not really an option. You can still use the old mod in any case, as nothing has been changed in SAM 9.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: westamastaflash on March 02, 2013, 03:56:41 PM
MIS doesn't seem to want to split at diagonals any more. Is this expected behavior?
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Blue Lightning on March 02, 2013, 04:00:26 PM
Nope - that's issue #44 (https://github.com/BluelightningSC4/Network-Addon-Mod/issues/44).
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: strucka on March 02, 2013, 04:09:14 PM
There are some FARHW-8 bugs...
One is, the preview shows the 6-lane version, the other is missing FAR curve from ortho East-West towards Northeast. And I'm not sure if this is a bug or not, but the FAR to diagonal curve (also RHW-8) has some stubs for diagonal after plopping it down and that prevents you to plop the opposite turn after it to make an S-turn.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: art128 on March 02, 2013, 04:14:47 PM
Quote from: memo on March 02, 2013, 02:32:23 PM
Quote from: art128 on March 02, 2013, 02:02:40 PM
So yeah concerning my problem, I have a proposition...

Why not make Moonlinght's MOD as an option to REPLACE SAM9 instead of adding another SAM set?

This might be a solution if the problem persists.

Art, replace the file "SAM - 10 - Type21.dat" by the one in the attachment. It has been in the release candidate, but had to be replaced because of the amount of dependencies. Use at your own risk though.

Making moonlinght's mod a replacement of SAM 9 is not really an option. You can still use the old mod in any case, as nothing has been changed in SAM 9.

MAAAAAAn I love you, just replaced and tested... WORKS!

Thank you very much !
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: strucka on March 02, 2013, 04:18:50 PM
Another couple of bugs I seem to find are the elevated networks. I always seem to create stuff so compact that I'm killing your efforts on stability.
Of course the transition L0-L2 has already been posted and seems to affect everyone. However I haven't seen anyone posting about overpassing setups like mine with following profile (I might upload photos tomorrow if needed): RHW-4, RHW-6, 1x space, RHW-6, MIS (all L0) overpassed by either L2RHW-6 or L1/L2 MIS, there seems to be a problem with the L1/L2 MIS over diagonal RHW-4, and a texture issue with the onramp's for DIA-RHW-4.

Photos will come tommorow if necesary.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Blue Lightning on March 02, 2013, 04:21:22 PM
Quote from: strucka on March 02, 2013, 04:18:50 PM
Another couple of bugs I seem to find are the elevated networks. I always seem to create stuff so compact that I'm killing your efforts on stability.
Of course the transition L0-L2 has already been posted and seems to affect everyone. However I haven't seen anyone posting about overpassing setups like mine with following profile (I might upload photos tomorrow if needed): RHW-4, RHW-6, 1x space, RHW-6, MIS (all L0) overpassed by either L2RHW-6 or L1/L2 MIS, there seems to be a problem with the L1/L2 MIS over diagonal RHW-4, and a texture issue with the onramp's for DIA-RHW-4.

Photos will come tommorow if necesary.
I assume you're talking about the network starter crossing another RHW. That's been fixed on our end now (issues #36, 33, 32, 31, and 30).

If its about networks randomly converting to other networks, a few instances of that have also been noted, but photos would be nice.

Quote from: strucka on March 02, 2013, 04:09:14 PM
There are some FARHW-8 bugs...
One is, the preview shows the 6-lane version, the other is missing FAR curve from ortho East-West towards Northeast. And I'm not sure if this is a bug or not, but the FAR to diagonal curve (also RHW-8) has some stubs for diagonal after plopping it down and that prevents you to plop the opposite turn after it to make an S-turn.
FARHW-8C using FARHW-6C previews, issue #16 (unresolved).
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: krelf on March 02, 2013, 04:29:21 PM
In testing something I managed to create 4 bugs in one.

1. Bridge barriers are out of alignment
2. Ramp texture reverts and misses the edge
3. Missing texture, the stub is there when I create the ramp, but disappears once I drag it out
4. I realise there may not be full functionality for RHW over NWM, but thought I would post anyway. If I drag the MIS through the RD-6 it works fine.
http://imageshack.us/f/37/rhw4bugs.jpg (http://imageshack.us/f/37/rhw4bugs.jpg)

P.S. I am using the Australian-Euro textures
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Kitsune on March 02, 2013, 04:42:05 PM
Quote from: Blue Lightning on March 02, 2013, 04:00:26 PM
Nope - that's issue #44 (https://github.com/BluelightningSC4/Network-Addon-Mod/issues/44).

Have you added the two missing 6c bridges (cable stay and arch)? There is a picture on the first page.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: epicblunder on March 02, 2013, 04:44:23 PM
Just adding more to the L2-flexfly:
I've had it choke on all crossing networks for L1,L3, and L4.  The flexfly piece itself remains fine, but it screws with the crossing network.

I get this graphic glich on the L1-MIS&-4. the RHW-2(L1) breaks completely.  However notice that the L0-flexfly on the right handles these just fine.
(https://jpmudw.bn1.livefilestore.com/y1p3wt1YX4OsddB1neoP6MiiRjzbQe1FJRSMbuPsToU6S6Slmb4NVDInj8aKsJ_nvb7y0iuphjk7OUvgtHKjzE0lRINUCdE4sdJ/rhwflexbreak2.jpg?psid=1)

Closer, slightly different setup with paths: there's a single tile of bi-directional pathing in the middle of the MIS(L1):
(https://jpmudw.bn1.livefilestore.com/y1p6uCQaH8GqEZ9sFM7IqbEHr4Fi4AGznJOvNa6B5dsxUA3cJKY6OtKHSuM7jWNBlzEUlwhRZfKrcPQoKCM5HVX5T1koOsfHHqE/rhwflexbreak1.jpg?psid=1)

I also tried taking L3 & L4 networks over the L2-flexfly and the crossing networks always broke back to rhw-2(L0), but there were no graphical glitches.  Fortunately the L0-flexfly handled all heights of the rhw2,4,&mis like a champ.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Blue Lightning on March 02, 2013, 04:45:10 PM
1. Issue #12 (https://github.com/BluelightningSC4/Network-Addon-Mod/issues/12)
2. That piece exists?
3. Looking into that...
4. Issue #4 (https://github.com/BluelightningSC4/Network-Addon-Mod/issues/4). + intersections won't work, they're missing paths as well (Issue #5 (https://github.com/BluelightningSC4/Network-Addon-Mod/issues/5)).


1. FLEXFly x ERHW-2 support hasn't been added yet
2. Missing textures, added Issue #63 (https://github.com/BluelightningSC4/Network-Addon-Mod/issues/63)
3. Bidirectional pathing is intentional
4. L3 & L4 x FLEXFly support hasn't been added yet


Quote from: Kitsune on March 02, 2013, 04:42:05 PM
Quote from: Blue Lightning on March 02, 2013, 04:00:26 PM
Nope - that's issue #44 (https://github.com/BluelightningSC4/Network-Addon-Mod/issues/44).

Have you added the two missing 6c bridges (cable stay and arch)? There is a picture on the first page.
Adding Issue #64 (https://github.com/BluelightningSC4/Network-Addon-Mod/issues/64).
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: roadgeek on March 02, 2013, 04:57:45 PM
Quote from: als98 on March 02, 2013, 10:56:50 AM
Here's a couple more:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg824.imageshack.us%2Fimg824%2F5139%2Fnam31testcitysep5001362.png&hash=c1e1c0e624bc6b87af59bfd71ea85d9a945101ea) (http://imageshack.us/photo/my-images/824/nam31testcitysep5001362.png/)
L1 RHW 10S changes to L1 MIS over 8C.


I got something similar when I tried RHW-8C L2 over RHW-8C L1 and RHW-6C L2 over RHW-6C L1.

On an unrelated note, I could not create FAR and all my NWM features no longer work.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: z on March 02, 2013, 05:06:45 PM
Quote from: Kitsune on March 02, 2013, 07:57:56 AM
It seems the RHW bridges are not part of the standard install - you have to go through a custom install to install them. Don't know if this is by design or not.

I cannot duplicate this problem.  Is it repeatable, and if so, could you please give the exact circumstances?  I.e., does it happen if you rerun the NAM 31 installation, or only if you're upgrading an earlier installation, and if so, which one?  Do the bridges show up on the Confirmation page, right before the installation?  Where do you look for them after the installation?
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: jcluvzgamez on March 02, 2013, 05:22:10 PM
Ok, I found a SEVERE bug. Look at the preview model for the One Way Road 71 degree curve from Orthongical to FAR. it is REALLLLLLLLLLLLLLYYY messed up. And, most of the time, when I scroll through the pieces, I get a CTD. Very odd, very odd indeed.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Kitsune on March 02, 2013, 05:25:29 PM
Quote from: z on March 02, 2013, 05:06:45 PM
Quote from: Kitsune on March 02, 2013, 07:57:56 AM
It seems the RHW bridges are not part of the standard install - you have to go through a custom install to install them. Don't know if this is by design or not.

I cannot duplicate this problem.  Is it repeatable, and if so, could you please give the exact circumstances?  I.e., does it happen if you rerun the NAM 31 installation, or only if you're upgrading an earlier installation, and if so, which one?  Do the bridges show up on the Confirmation page, right before the installation?  Where do you look for them after the installation?

I did run multiple installs today... and another user had the same issue too (on page 1). I've confirmed the bridges are there... the icon is right, but the bridge being built is not.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Kitsune on March 02, 2013, 05:34:02 PM
Also z - I've run through the bridges with a fine tooth comb - and I can't find the bridge it is building among the files. I think if you run the installer you'll get the problem too.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: memo on March 02, 2013, 05:45:11 PM
Quote from: jcluvzgamez on March 02, 2013, 05:22:10 PM
Ok, I found a SEVERE bug. Look at the preview model for the One Way Road 71 degree curve from Orthongical to FAR.

Seriously, that's not a serious bug. It is obvious what the preview represents. I cannot reproduce the CTDs.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: jcluvzgamez on March 02, 2013, 06:01:54 PM
Quote from: memo on March 02, 2013, 05:45:11 PM
Quote from: jcluvzgamez on March 02, 2013, 05:22:10 PM
Ok, I found a SEVERE bug. Look at the preview model for the One Way Road 71 degree curve from Orthongical to FAR.

Seriously, that's not a serious bug. It is obvious what the preview represents. I cannot reproduce the CTDs.

I was referring to the CTDS.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: 0wn3d on March 02, 2013, 06:37:57 PM
Not sure if you're aware of this already, but stacking L0 flexfly, L1 RHW-4, and L2 flexfly does this:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F9GwgVce.jpg&hash=437b2b89ed189dd23d511beee5055fb7ece2ac91)
Kind of minor, but still a visual glitch.  Here's the drawpaths if that helps:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FbfZ5U50.jpg&hash=fe94aa811be2f5ec4be547d19934af461cb0e2b1)
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Patricius Maximus on March 02, 2013, 06:39:17 PM
I'll provide more bug information and snapshots relating to wider RHW bridges. When I try to create a compact cable-stayed bridge I get this plain bridge. I can only assume the cables aren't showing up properly. The same goes for the arch bridge (this is already reported as issue #64):

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi408.photobucket.com%2Falbums%2Fpp163%2FPatricius_Maximus%2FA-7.jpg&hash=d028ef1bc9a80ee2d727f849c100ab9fda200a4c)

I can also assume that it's supposed to look something like its bigger cousin, which is working as far as the cables go:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi408.photobucket.com%2Falbums%2Fpp163%2FPatricius_Maximus%2FB-4.jpg&hash=7e2a0c1d639aa009dfe7f9c521faf7756042e52b)

But there appear to be missing tiles, one on each side of the bridge, like this:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi408.photobucket.com%2Falbums%2Fpp163%2FPatricius_Maximus%2FC-1.jpg&hash=c5ad1c04cb71f7c5856b885fd5d014c6a99cb1a2)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi408.photobucket.com%2Falbums%2Fpp163%2FPatricius_Maximus%2FD-1.jpg&hash=5273bac8f8ec9e9478fd97a22619173877c8f887)
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: GDO29Anagram on March 02, 2013, 06:58:05 PM
Quote from: 0wn3d on March 02, 2013, 06:37:57 PM
Not sure if you're aware of this already, but stacking L0 flexfly, L1 RHW-4, and L2 flexfly does this:

Unsupported feature. Not even a bug.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: CocoJones on March 02, 2013, 06:59:26 PM
Not sure if this is because I missed something (cleanitol didn't work due to different plugin folder and it's the middle of the night for me  /wrrd%&) but I'm missing a few SAM roundabout cosmetics:
SAM3, 4 & 5 revert to default street roundabout, SAM6 is missing. Paths are working fine (LHD).
Image is street and sam2-10 from left to right.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg259.imageshack.us%2Fimg259%2F7752%2Fsamroundaboutslhdfw.png&hash=ad86344be9e4c8303ec4b24959cf3833bcf081ef) (http://imageshack.us/photo/my-images/259/samroundaboutslhdfw.png/)
I did notice that the sam6 texture file is considerably smaller compared to the others.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: 0wn3d on March 02, 2013, 07:00:25 PM
Quote from: GDO29Anagram on March 02, 2013, 06:58:05 PM
Quote from: 0wn3d on March 02, 2013, 06:37:57 PM
Not sure if you're aware of this already, but stacking L0 flexfly, L1 RHW-4, and L2 flexfly does this:

Unsupported feature. Not even a bug.

Any plans to support it in the future?
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: z on March 02, 2013, 07:02:25 PM
Quote from: arl85 on March 02, 2013, 09:01:49 AM
I've noticed that when I change the install path from c:\users\admin\documents\... to c:\users\user\documents\... some .dat went into "old" (admin) folder. They are folder of mass transit lots and textures.

I see why that happens; I hadn't anticipated someone changing their $DOCUMENTS folder.  This will be fixed in NAM 31.1.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: memo on March 02, 2013, 07:08:47 PM
Quote from: 0wn3d on March 02, 2013, 07:00:25 PM
Any plans to support it in the future?

You can use Project Symphony's T-interchange for that.

Quote from: CocoJones on March 02, 2013, 06:59:26 PM
Not sure if this is because I missed something (cleanitol didn't work due to different plugin folder and it's the middle of the night for me  /wrrd%&) but I'm missing a few SAM roundabout cosmetics:
SAM3, 4 & 5 revert to default street roundabout, SAM6 is missing. Paths are working fine (LHD).
Image is street and sam2-10 from left to right.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg259.imageshack.us%2Fimg259%2F7752%2Fsamroundaboutslhdfw.png&hash=ad86344be9e4c8303ec4b24959cf3833bcf081ef) (http://imageshack.us/photo/my-images/259/samroundaboutslhdfw.png/)
I did notice that the sam6 texture file is considerably smaller compared to the others.

Unfortunately, there are a few missing textures in SAM-6. Many other setups are supported though, so SAM-6 is not unusable and therefore in the release.
As for the other roundabouts, I am not sure whether these textures did ever exist.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: itsacoaster on March 02, 2013, 07:14:59 PM
I think I found another bug... MIS-AVE T-intersection.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi10.photobucket.com%2Falbums%2Fa113%2Fitsacoaster%2Fsc4%2Fmis-ave-T.jpg&hash=f036ed3120de89cf46b694f610d76be7c25421b8)
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Blue Lightning on March 02, 2013, 07:22:08 PM
Issue #4. (https://github.com/BluelightningSC4/Network-Addon-Mod/issues/4)

Keep the bug reports coming :)
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Opkl on March 02, 2013, 08:04:07 PM
Quote from: Blue Lightning on March 02, 2013, 07:22:08 PM
Issue #4. (https://github.com/BluelightningSC4/Network-Addon-Mod/issues/4)

Keep the bug reports coming :)

I found on the TLA-5 and 7 that the center turn lane US arrows are flipped the wrong way. Instead of pointing left, they point right.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Indiana Joe on March 02, 2013, 08:33:20 PM
Diagonal rail viaduct over Symphony piece is misaligned.

Also, there's no 7.5m regular networks over RHW...but I know that's not a bug.  :'(
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: itsacoaster on March 02, 2013, 08:57:14 PM
I'm back....

I can't draw L2 EMIS over ground RHW-8S.  L1 EMIS works fine.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi10.photobucket.com%2Falbums%2Fa113%2Fitsacoaster%2FL2-EMIS-over-RHW-8S.jpg&hash=bcdd1007170dda8290de8eb5b34bd54d3707e255)
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Wiimeiser on March 02, 2013, 09:19:40 PM
Same here, but with L0 RHW-2. Seems like the code for L2 MIS is broken somewhere...
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Swordmaster on March 02, 2013, 09:36:47 PM
Quote from: CocoJones on March 02, 2013, 06:59:26 PM
Not sure if this is because I missed something (cleanitol didn't work due to different plugin folder and it's the middle of the night for me  /wrrd%&) but I'm missing a few SAM roundabout cosmetics:
SAM3, 4 & 5 revert to default street roundabout, SAM6 is missing. Paths are working fine (LHD).
Image is street and sam2-10 from left to right.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg259.imageshack.us%2Fimg259%2F7752%2Fsamroundaboutslhdfw.png&hash=ad86344be9e4c8303ec4b24959cf3833bcf081ef) (http://imageshack.us/photo/my-images/259/samroundaboutslhdfw.png/)
I did notice that the sam6 texture file is considerably smaller compared to the others.

Yes, SAM6 is more limited in connectivity than the other ones. We may fix that in the future, but I don't think the people who made the textures are still active (at least JPlumbley isn't).


Cheers
Willy
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: auandi@gmail.com on March 02, 2013, 10:20:14 PM
Sorry I didn't get a screenshot, but I've now had SC4 crash twice (which hasn't once happened since adding the "-CPUcount:1" to the steam shortcut) when I try to place a 7.5m road over owr-2, it will let me place one but cash as I place the second elsewhere on the map (not touching). Also, with the pathing, it looks like the OWR-2s under the road is actually two directional (there are arrows in both directions).

If it happened once it's probably me but since it's now happened twice I thought I'd post in case anyone else is having the same problem.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Kuewr665 on March 02, 2013, 10:27:46 PM
Quote from: Indiana Joe on March 02, 2013, 08:33:20 PM
Also, there's no 7.5m regular networks over RHW...but I know that's not a bug.  :'(

I would like to have those pieces as well.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: z on March 02, 2013, 11:20:09 PM
Quote from: smf_16 on March 02, 2013, 09:03:49 AM
I don't really think this is a bug, but rather that I'm missing a texture. Don't know which one though:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg688.imageshack.us%2Fimg688%2F1450%2Fnam31.jpg&hash=8a446d3829ec7c0413faee6a6989249743ee47ad)

It's elevated rail by the way.

That's a bug in the installer that will be fixed in NAM 31.1.  In the mean time, as a workaround, rerun the installer, and under "El Rail Alternate Implementation", select "El Rail Cool Color Concrete Texture"..
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: markussaage on March 03, 2013, 01:20:04 AM
Hi together,

yep the same here, TLA-5 and 7 that the center turn lane US arrows are flipped the wrong way. Instead of pointing left, they point right.

But finally thanks to all of you making the new NAM come true. Go on with it!
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: vinlabsc3k on March 03, 2013, 01:41:04 AM
I've found two bugs:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg836%2F2%2Fsud28lug001362302655.png&hash=40971bea532558f19c69f48cc9f08d7615592193)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg23%2F9512%2Fsud28lug001362302795.png&hash=70e97c2739a153200c7106a181f5d3aa82477206)
It happens only on the automatic and FLEX ramps.

And on all ramps there are concrete texture instead of the dirt one.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Tarkus on March 03, 2013, 01:58:01 AM
"Inside" FLEXRamps/DRIs are not supported.

-Alex
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: vinlabsc3k on March 03, 2013, 02:43:32 AM

Ok, but 6S Inside? ()what()
And the disappearing texture happens even with starter pieces with this configuration. :'(
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: smf_16 on March 03, 2013, 02:44:55 AM
Quote from: z on March 02, 2013, 11:20:09 PM
Quote from: smf_16 on March 02, 2013, 09:03:49 AM
I don't really think this is a bug, but rather that I'm missing a texture. Don't know which one though:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg688.imageshack.us%2Fimg688%2F1450%2Fnam31.jpg&hash=8a446d3829ec7c0413faee6a6989249743ee47ad)

It's elevated rail by the way.

That's a bug in the installer that will be fixed in NAM 31.1.  In the mean time, as a workaround, rerun the installer, and under "El Rail Alternate Implementation", select "El Rail Cool Color Concrete Texture"..

Allright, thanks, that fixed it!
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: z on March 03, 2013, 02:51:16 AM
Quote from: catty on March 02, 2013, 01:02:04 PM
Error with installer on starting it correctly picks that I am using a left-hand version of the game

...

but it installs NetworkAddonMod_Controller_RIGHT_HAND_VERSION.dat instead

-catty

EDIT: Forgot to mention that you can correct this by doing a Custom Install and manually changing the Traffic Driving Side to use the LEFT-HAND-VERSION.

This turns out to be a bug that was introduced when I fixed a bigger problem with radio buttons in general.  This bug is now fixed in the development build.

I also noticed that if you manually change the driving direction on the Components page, this change does not show up on the Confirmation page.  However, the change takes effect anyway.  I have fixed this bug as well in the development build.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: z on March 03, 2013, 03:01:17 AM
Quote from: Kitsune on March 02, 2013, 05:34:02 PM
Also z - I've run through the bridges with a fine tooth comb - and I can't find the bridge it is building among the files. I think if you run the installer you'll get the problem too.

I have done this repeatedly, and they always show up for me.  Are you looking in "Network Addon Mod\Additional Bridges\Real Highway Bridges"?  If so, and there are no bridges there, can you please describe your install step by step?
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: vinlabsc3k on March 03, 2013, 03:04:26 AM

Flip texture and paths:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg687%2F1399%2Fsud28lug001362308451.png&hash=ceb8598fbb3b590e0d2b4f116ec0cc3e5aaac60e)
With default and cosmetic piece


The transition between AVE-4 and RHW-4 isn't more as before:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg708%2F797%2Fsud28lug001362311210.png&hash=b45a0004d7b8e827c1f9c520148c764a71c0299c)
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: krelf on March 03, 2013, 04:14:17 AM
Quote from: Blue Lightning on March 02, 2013, 04:45:10 PM
1. Issue #12 (https://github.com/BluelightningSC4/Network-Addon-Mod/issues/12)
2. That piece exists?
3. Looking into that...
4. Issue #4 (https://github.com/BluelightningSC4/Network-Addon-Mod/issues/4). + intersections won't work, they're missing paths as well (Issue #5 (https://github.com/BluelightningSC4/Network-Addon-Mod/issues/5)).

I realised I had placed the ramps on the inside of the carriageway & not the outside (used to the different texture with the yellow line telling me which side is the inside), #2 then rectifies itself and #3 does too.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Patricius Maximus on March 03, 2013, 04:48:09 AM
I'm not suggesting this was deliberate, but this feels like the biggest beta test in SC4 history :D. However, it's not as if we haven't had NAM Hotfixes before. Keep at it, everyone  :thumbsup:.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: memo on March 03, 2013, 05:02:04 AM
Quote from: Patricius Maximus on March 03, 2013, 04:48:09 AM
I'm not suggesting this was deliberate, but this feels like the biggest beta test in SC4 history :D. However, it's not as if we haven't had NAM Hotfixes before. Keep at it, everyone  :thumbsup:.

Well, you wanted a new NAM – this is what we could achieve. Just don't ask what it looked like a week ago. The developers had some sleepless nights fixing as many issues as possible during the past few days.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: jcluvzgamez on March 03, 2013, 05:25:01 AM
http://i.imgur.com/XfgphCa.jpg

Found a pathing error on the FARHW outer curve. Breaks UDI every tme.

and P.S.

Game still crashing while tabbing through OWR-FAR pieces. Anyone else have this problem? I just lost alot of work because of it.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: pierrebaptiste on March 03, 2013, 05:26:49 AM
Quote from: itsacoaster on March 02, 2013, 08:57:14 PM
I'm back....

I can't draw L2 EMIS over ground RHW-8S.  L1 EMIS works fine.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi10.photobucket.com%2Falbums%2Fa113%2Fitsacoaster%2FL2-EMIS-over-RHW-8S.jpg&hash=bcdd1007170dda8290de8eb5b34bd54d3707e255)

I have a similar problem but i have find a solution to shunt this. You must use 2 pieces to link in each side. For example a piece to change the level of the way and a curve connector at 90° . You can link and after the bug is delete.  :thumbsup:
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: samerton on March 03, 2013, 05:32:37 AM
I haven't seen this one before, apologies if it's already been reported:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FSamerton%2FSC4%2FNAM%2F6s_a2_entrance.jpg&hash=9e62638cb93d3096be537a04d4879f3c95962334)

Looks the same when placed, the paths are fine, however. Seems to just be a texture issue.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Kitsune on March 03, 2013, 05:47:11 AM
Quote from: z on March 03, 2013, 03:01:17 AM
Quote from: Kitsune on March 02, 2013, 05:34:02 PM
Also z - I've run through the bridges with a fine tooth comb - and I can't find the bridge it is building among the files. I think if you run the installer you'll get the problem too.

I have done this repeatedly, and they always show up for me.  Are you looking in "Network Addon Mod\Additional Bridges\Real Highway Bridges"?  If so, and there are no bridges there, can you please describe your install step by step?

If you goto this link (http://www.glidingeagle.com/images/bridges.jpg), you'll see the bridges are actually installing, so its a problem with the .dat for the two bridges or the bridge controller.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: vinlabsc3k on March 03, 2013, 06:30:23 AM
Quote from: jcluvzgamez on March 03, 2013, 05:25:01 AM
http://i.imgur.com/XfgphCa.jpg

Found a pathing error on the FARHW outer curve. Breaks UDI every tme.

and P.S.

Game still crashing while tabbing through OWR-FAR pieces. Anyone else have this problem? I just lost alot of work because of it.

Me too the first time, then all ok!!  :'( :'( :'(
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: MandelSoft on March 03, 2013, 06:31:13 AM
Quote from: samerton on March 03, 2013, 05:32:37 AM
I haven't seen this one before, apologies if it's already been reported:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FSamerton%2FSC4%2FNAM%2F6s_a2_entrance.jpg&hash=9e62638cb93d3096be537a04d4879f3c95962334)

Looks the same when placed, the paths are fine, however. Seems to just be a texture issue.
Obviously an IID assingment error on the Euro Textures front. Will fix that soon ;)
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: wouanagaine on March 03, 2013, 07:07:34 AM
A bit of problem with FAR
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg191.imageshack.us%2Fimg191%2F3081%2Fscreenshot001hx.jpg&hash=5612efd7569f43b5513ff15c53b20f82c7724e8a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg401.imageshack.us%2Fimg401%2F1870%2Fscreenshot002ovn.jpg&hash=d50502a5c3bef7c7b1ffacf40f0deb9837a18e0f)

Title: Re: NAM 31 Central Bug Tracker Thread
Post by: louistsw on March 03, 2013, 07:35:26 AM
Road turninglane in NAM31 cannot be loaded successfully. &mmm

I try to put the TLAmod in NAM30 cover the new one than it can be load regularly...
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: samerton on March 03, 2013, 07:39:03 AM
Quote from: louistsw on March 03, 2013, 07:35:26 AM
Road turninglane in NAM31 cannot be loaded successfully. &mmm

I try to put the TLAmod in NAM30 cover the new one than it can be load regularly...

The basic road Turning Lanes in NAM 31 are made by clicking on the junction with the rail tool.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: memo on March 03, 2013, 07:50:32 AM
Quote from: wouanagaine on March 03, 2013, 07:07:34 AM
A bit of problem with FAR
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg191.imageshack.us%2Fimg191%2F3081%2Fscreenshot001hx.jpg&hash=5612efd7569f43b5513ff15c53b20f82c7724e8a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg401.imageshack.us%2Fimg401%2F1870%2Fscreenshot002ovn.jpg&hash=d50502a5c3bef7c7b1ffacf40f0deb9837a18e0f)

I know of these issues since a few months, but I was not able to fix them. &mmm Anyway, I considered those setups to be rather uncommon and therefore neglected it.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: MandelSoft on March 03, 2013, 08:08:48 AM
Keep those bug reports coming.
Total number of unique bugs: 71
Resolved bugs reports: 15

http://github.com/BluelightningSC4/Network-Addon-Mod/issues?page=1&sort=updated&state=open
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: RickD on March 03, 2013, 08:09:05 AM
Mis - AVE T-Intersection is looking strange:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg545.imageshack.us%2Fimg545%2F4744%2Fmisavet.jpg&hash=892a8f2b6c4cac117f2f4923de10cd52379d14dc)

MIS- OWR transition not working:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg607.imageshack.us%2Fimg607%2F2093%2Fmisowr.jpg&hash=499ae7cac40878c7add1a96fff3d381d5458827e)
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: jdenm8 on March 03, 2013, 08:14:47 AM
Issues #4 (https://github.com/BluelightningSC4/Network-Addon-Mod/issues/4) and #55 (https://github.com/BluelightningSC4/Network-Addon-Mod/issues/55)
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: justatest on March 03, 2013, 08:30:51 AM
Great work with the NAM and now also with the bug-tracking!
You're making the best out of the situation. Thank you.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Kuewr665 on March 03, 2013, 09:22:26 AM
Quote from: Patricius Maximus on March 02, 2013, 06:39:17 PM
But there appear to be missing tiles, one on each side of the bridge, like this:

*snip*

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg838.imageshack.us%2Fimg838%2F5148%2Fnam31jan6001362254139.png&hash=50124f2b2fdc719bcf5d0f4660a27fbd44db8456)

The paths are half-gone as well. (The red-orange paths don't seem to mean anything. They go away once I zoom out and zoom back in.)
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: JoeST on March 03, 2013, 10:58:11 AM
It's great to see you guys using git/github for issue tracking :D
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: itsacoaster on March 03, 2013, 11:24:44 AM
Maybe this is similar to the FLEXfly-over-RHW-6S problem you already have.  I'm having similar problems with FLEXfly-over-RHW-8S.

As you can see, the 8S has a tendency to become EMIS, and if I position the FLEX piece a little differently, I can't drag it the rest of the way over the 8S, not to mention the texture issues.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi10.photobucket.com%2Falbums%2Fa113%2Fitsacoaster%2Fsc4%2FL2-FLEXfly-over-8S.jpg&hash=69a9871649936c4cf8128e92652686d16ed7b323)
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: io_bg on March 03, 2013, 01:29:36 PM
First of all, thank you dear NAMites for the great mod! Here's my "test report" for the whole release (with some additional questions):
* Is it just me or the new FAR roads didn't make it to the release?
* Could we have a FA-AVE to diagonal AVE transition?
* How do I make a transition between road/ave L0 and L1 or L1 and L2? (the new L0 -> L2 long transitions are very cool though)
* Would love a RD4 -> AVE4 transition.
* The Euro RHW textures look a bit too clean. The American ones look nicely "weathered" but... I don't really want those yellow lines ;D Which file should I delete if I wanted to remove the Euro mod?
* The Symphony ground to highway transition model is broken and so are both 45° curves.
I've also a suggestion for a thorough pre-installation readme which shows the new features as well as what different installation options do, for example the different kinds of Euro road textures (I was kinda baffled what to choose) or the new el-rail/monorail options.
Thank you for your time and good luck!
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Kuewr665 on March 03, 2013, 01:46:37 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg191.imageshack.us%2Fimg191%2F6276%2Fmaryvilledec33313623334.png&hash=3f1b54aed477db8d5a2ce820c23ad23567b35dae)

This is created by dragging a L1 RHW-6S over a diagonal AVE-4, as seen above.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: MandelSoft on March 03, 2013, 02:05:49 PM
Quote from: io_bg on March 03, 2013, 01:29:36 PM
First of all, thank you dear NAMites for the great mod! Here's my "test report" for the whole release (with some additional questions):
* Is it just me or the new FAR roads didn't make it to the release?
* Could we have a FA-AVE to diagonal AVE transition?
* How do I make a transition between road/ave L0 and L1 or L1 and L2? (the new L0 -> L2 long transitions are very cool though)
* Would love a RD4 -> AVE4 transition.
* The Euro RHW textures look a bit too clean. The American ones look nicely "weathered" but... I don't really want those yellow lines ;D Which file should I delete if I wanted to remove the Euro mod?
* The Symphony ground to highway transition model is broken and so are both 45° curves.
I've also a suggestion for a thorough pre-installation readme which shows the new features as well as what different installation options do, for example the different kinds of Euro road textures (I was kinda baffled what to choose) or the new el-rail/monorail options.
Thank you for your time and good luck!

1. They did make it into the release. We need some documentation on those
2. It is a missing link, but none has been realised yet.
3. I have no idea. Maybe Shadow Assassin or one of my other team mates know
4. RD-4 or NRD-4? The RD-4 to AVE-4 transition has been there since the NWM 1.0. If it's the other, that's just another missing link we need to work on.
5. Re-run the installer and de-select all Euro textures.
6. Notified, issue #78 (https://github.com/BluelightningSC4/Network-Addon-Mod/issues/78)
7. Yes, we desperately need good documentation. We need to work on that too, but we mainly focused on functionality during the latest cycle of development.

Best,
Maarten
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: memo on March 03, 2013, 02:12:20 PM
Quote from: MandelSoft on March 03, 2013, 02:05:49 PM
1. They did make it into the release. We need some documentation on those

There even is documentation on those. ;)

Quote from: MandelSoft on March 03, 2013, 02:05:49 PM
Quote from: io_bg on March 03, 2013, 01:29:36 PM
* How do I make a transition between road/ave L0 and L1 or L1 and L2? (the new L0 -> L2 long transitions are very cool though)

3. I have no idea. Maybe Shadow Assassin or one of my other team mates know

None of these do exist yet. It is another missing link.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: samerton on March 03, 2013, 02:16:41 PM
Quote from: io_bg on March 03, 2013, 01:29:36 PM
* How do I make a transition between road/ave L0 and L1 or L1 and L2? (the new L0 -> L2 long transitions are very cool though)

I believe the only way between L0 and L1 is by using on slope transitions at the end of the L1 TAB rings, and I don't think you can go between L1 and L2.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: io_bg on March 03, 2013, 02:23:58 PM
Thank you for the quick response guys. But if the new-angled FARs are there, which menu are they in? I fell kinda dumb now...  &Thk/(
Maarten, sorry for not being clear. Yes, I meant NRD-4.
Is there any possibility that some of these missing links are "repaired" in an upcoming patch? ::) I don't want to sound like if I'm moaning but I think they would be useful for many of us.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Kitsune on March 03, 2013, 02:26:04 PM
The large steel arch rhw-4 bridge doesnt seem to be building correctly - you can only get it to build on really long distances (almost the length of a large tile).
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: dragonshardz on March 03, 2013, 02:52:25 PM
Quote from: dragonshardz on March 02, 2013, 08:37:25 AM
Misaligned paths on Neighbor Connectors, missing paths on inner tile of L1-10S. (http://steamcommunity.com/sharedfiles/filedetails/?id=130399157)

Draggable/FLEX ramps not overriding to L1-10S-A ramps. (http://steamcommunity.com/sharedfiles/filedetails/?id=130398949)

Just going to repost these for confirmation that they're been entered into the bug tracker.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: itsacoaster on March 03, 2013, 03:07:00 PM
Having trouble with diagonal L2 RHW-4 over diagonal L0 RHW-4.  L1 works fine.
BTW it still does not work if I put a L0-L2 transition on the other side.  The override on the overpass doesn't take.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi10.photobucket.com%2Falbums%2Fa113%2Fitsacoaster%2FDL2xDL0_RHW4.jpg&hash=35364ca07d4cd29b34dc6a63bd97533f49072d73)
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Tarkus on March 03, 2013, 04:04:48 PM
The L2 code needs some work across the board.  A lot of the stability that I had been hoping to complete wasn't quite ready to go by release date.  The L1 RHW-4 is, by far, the most stable network at present, as that was basically my "template" network.

-Alex
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: itsacoaster on March 03, 2013, 04:42:02 PM
It's all good, Tarkus, I'm a PhD student too and I know how stressful RL can become in no time at all.

I'm already loving what is currently possible with the multi-height overpasses so keep up the good work.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Shadow Assassin on March 03, 2013, 05:56:59 PM
Quote from: samerton on March 03, 2013, 02:16:41 PM
Quote from: io_bg on March 03, 2013, 01:29:36 PM
* How do I make a transition between road/ave L0 and L1 or L1 and L2? (the new L0 -> L2 long transitions are very cool though)

I believe the only way between L0 and L1 is by using on slope transitions at the end of the L1 TAB rings, and I don't think you can go between L1 and L2.

That is correct.

I wasn't able to complete everything for L1 - what you get is as-is. They need a few things fixed, and will be fixed again for NAM32. What is already there is considered somewhat functional. There needs to be additional crossings and transitions added, but they will come soon.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Wiimeiser on March 03, 2013, 06:41:01 PM
I can't make + intersections with L2 MIS, only T Intersections. The game absolutely prohibits it. I think it may have to do with whatever is causing stuff to pass underneath it to turn to L2 RHW-2 because it converts everything you do manage to get under (if you manage) to L2 RHW-2 and refuses to convert it to anything else but RHW-2...

EDIT: It is absolutely physically impossible to drag L0 and L1 RHW-2 under L2 MIS, but L2 RHW-2 works just fine. Also, am I the only one with this bug?
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: z on March 03, 2013, 06:48:06 PM
Quote from: Kitsune on March 03, 2013, 05:47:11 AM
Quote from: z on March 03, 2013, 03:01:17 AM
Quote from: Kitsune on March 02, 2013, 05:34:02 PM
Also z - I've run through the bridges with a fine tooth comb - and I can't find the bridge it is building among the files. I think if you run the installer you'll get the problem too.

I have done this repeatedly, and they always show up for me.  Are you looking in "Network Addon Mod\Additional Bridges\Real Highway Bridges"?  If so, and there are no bridges there, can you please describe your install step by step?

If you goto this link (http://www.glidingeagle.com/images/bridges.jpg), you'll see the bridges are actually installing, so its a problem with the .dat for the two bridges or the bridge controller.

OK, that's consistent with what I'm seeing.  This isn't an installer problem, then; it's a bridge problem.  Rest assured, the bridge people will take care of it.

Quote from: MandelSoft on March 03, 2013, 02:05:49 PM
Quote from: io_bg on March 03, 2013, 01:29:36 PM
First of all, thank you dear NAMites for the great mod! Here's my "test report" for the whole release (with some additional questions):
* The Euro RHW textures look a bit too clean. The American ones look nicely "weathered" but... I don't really want those yellow lines ;D Which file should I delete if I wanted to remove the Euro mod?

5. Re-run the installer and de-select all Euro textures.

Actually, it's even simpler than that.  If you rerun the installer and select either of the two American-style texture options at the top, all of the European textures are automatically disabled.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Tarkus on March 03, 2013, 06:55:43 PM
Quote from: Wiimeiser on March 03, 2013, 06:41:01 PM
I can't make + intersections with L2 MIS, only T Intersections. The game absolutely prohibits it. I think it may have to do with whatever is causing stuff to pass underneath it to turn to L2 RHW-2 because it converts everything you do manage to get under (if you manage) to L2 RHW-2 and refuses to convert it to anything else but RHW-2...

EDIT: It is absolutely physically impossible to drag L0 and L1 RHW-2 under L2 MIS, but L2 RHW-2 works just fine. Also, am I the only one with this bug?

Most likely, there's some sort of code hidden in RUL2, where both sides of the equals sign are identical.  This acts like a prevent.  It's pretty easy to accidentally do this while coding.  I'll run memo's RegEx over it to see if I can find it.

-Alex
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: mystars24 on March 03, 2013, 06:56:27 PM
the game is using too much memory when i installed it.. 
any fix??
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Tarkus on March 03, 2013, 07:10:31 PM
Install fewer plugins (or purchase more RAM)--that's all we can suggest at this point.

-Alex
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: GDO29Anagram on March 03, 2013, 07:12:51 PM
Quote from: mystars24 on March 03, 2013, 06:56:27 PM
the game is using too much memory when i installed it.. 
any fix??

This is also not the right place to post a hardware problem.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Kuewr665 on March 03, 2013, 08:36:09 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg89.imageshack.us%2Fimg89%2F2213%2Fnam31jan2001362371916.png&hash=db8e49afa58c656e81ed9afe7a3cb0fafcd8202e)

Dragging a L2 MIS diagonally over a L1 RHW-4 orthogonal section breaks the MIS and reverses the direction of the RHW-4.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Wiimeiser on March 03, 2013, 08:37:58 PM
Semi-minor issue but:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg838%2F5882%2Fwrowri2jan001362371483.th.png&hash=c9ef24b6619c7e7fbacc059a34e6f0f12169456f) (http://imageshack.us/photo/my-images/838/wrowri2jan001362371483.png/)

The hole digger lots aren't exactly 15M? If so then lots such as the ARS (http://community.simtropolis.com/files/file/22296-ars-fr-transition-to-sr/) will run into problems; I've had this before.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: the7train on March 03, 2013, 09:37:04 PM
I did not see anything similar posted here or i the issues log, but if I missed it apologies for the inadvertent double post, I found some missing paths with the flex on slope piece (issues with 6S, 8S, 10S and 6C is ok):

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi822.photobucket.com%2Falbums%2Fzz141%2Fthe7train%2FmissingPathL0L1Transition.jpg&hash=fdcab2dd60bcf4100ff5fb892fe2381f8a3d6634)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi822.photobucket.com%2Falbums%2Fzz141%2Fthe7train%2FmissingPathsFlexTransition.jpg&hash=9d7bc50e01904457b35cca0eb18207a85453f4e0)
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: jdenm8 on March 03, 2013, 09:40:27 PM
Quote from: Wiimeiser on March 03, 2013, 08:37:58 PM
The hole digger lots aren't exactly 15M? If so then lots such as the ARS (http://community.simtropolis.com/files/file/22296-ars-fr-transition-to-sr/) will run into problems; I've had this before.

That's a complicated issue, but it's all to do with Symphony, not the Hole Diggers.

That little drop is perfectly normal behaviour. The distance between the road surface of GSymphony and ESymphony is actually only 14.25m, not 15m as it is with all the other elevated networks.
ESymphony is 15m off the ground so that it interfaces with the Viaducts correctly, but GSymphony is 0.75m off the ground so that it doesn't clip into the ground on diagonal hills.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Shadow Assassin on March 03, 2013, 11:44:13 PM
Quote from: the7train on March 03, 2013, 09:37:04 PM
I did not see anything similar posted here or i the issues log, but if I missed it apologies for the inadvertent double post, I found some missing paths with the flex on slope piece (issues with 6S, 8S, 10S and 6C is ok):

<snip>

Added as issue #86 (http://"https://github.com/BluelightningSC4/Network-Addon-Mod/issues/86")




Quote from: jcluvzgamez on March 03, 2013, 05:25:01 AM

Game still crashing while tabbing through OWR-FAR pieces. Anyone else have this problem? I just lost alot of work because of it.

Game crash due to FA-OWR Long Curve preview model bug. Added as issue #87 (http://"https://github.com/BluelightningSC4/Network-Addon-Mod/issues/87").

Incidentally, do you run your game in software mode?
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: MandelSoft on March 04, 2013, 12:17:31 AM
Quote from: Kitsune on March 03, 2013, 02:26:04 PM
The large steel arch rhw-4 bridge doesnt seem to be building correctly - you can only get it to build on really long distances (almost the length of a large tile).
Can't replicate that issue on my end. Builds just fine...



Update on the Bugs list:

Total number of unique bugs: 87
Resolved bugs reports: 27

http://github.com/BluelightningSC4/Network-Addon-Mod/issues?page=1&sort=updated&state=open
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: 245a on March 04, 2013, 12:56:23 AM
Bugs thai i noticed:
FlexFly L0 under RHW 6S L4 not showing. Same with other heights.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FTbI0HB7.jpg&hash=a256e14ffbd86d594d0a7f0f210680e247737051)
Diagonal road under RHW 10 L2
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FW2sqF2E.jpg&hash=6c42206983f33f301ecb8bd393edad530d1b13f0)
No standard ramps for new L1 road and avenue networks, or this is intended?
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FcIX8O2s.jpg&hash=27319bb9b93c7ef8fbc02b003ea7aa0ff3c9fa33)
Misleading information:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FYIZrZ7q.jpg&hash=05ccfabe12cb7d47adf4361fe506d48eaddec8f5)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FcJ8Yho3.jpg&hash=275a8b6cb98bba7647c5e22490490611da0f1c4c)
Hope you can fix it! :)
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: gn_leugim on March 04, 2013, 02:02:16 AM
I have installed the NAM sometimes, even in clean plugin folder and still, this bridge don't show properly to me. Does it happen to someone else?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl79%2Fgn_leugim%2Fbug_zpsbb7e9cf4.jpg&hash=36972b0878d5e47e99982e7daf60db7181ab6ced)

(it don't show up even after building it btw)
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: jdenm8 on March 04, 2013, 02:05:40 AM
Quote from: 245a on March 04, 2013, 12:56:23 AM
Bugs thai i noticed:
FlexFly L0 under RHW 6S L4 not showing. Same with other heights.

Unsupported. FlexFly and FlexCurve were made back when P57 was P0E and haven't been updated with code for the new networks.

For everyone,
FlexFly and FlexCurve are not designed to be used with the new heights.


Quote from: 245a on March 04, 2013, 12:56:23 AM
Diagonal road under RHW 10 L2

That one is now issue #88 (https://github.com/BluelightningSC4/Network-Addon-Mod/issues/88)


Quote from: 245a on March 04, 2013, 12:56:23 AM
No standard ramps for new L1 road and avenue networks, or this is intended?

The creator of the 7.5m content never got the time to make proper ramps, not considered a bug.


Quote from: 245a on March 04, 2013, 12:56:23 AM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FYIZrZ7q.jpg&hash=05ccfabe12cb7d47adf4361fe506d48eaddec8f5)

It's deprecated, so no real need to go through the pain of changing it.

Quote from: 245a on March 04, 2013, 12:56:23 AM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FcJ8Yho3.jpg&hash=275a8b6cb98bba7647c5e22490490611da0f1c4c)

I don't see the problem here.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: jcluvzgamez on March 04, 2013, 02:36:31 AM
Yes I do run my game in software mode.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: z on March 04, 2013, 03:17:52 AM
Quote from: gn_leugim on March 04, 2013, 02:02:16 AM
I have installed the NAM sometimes, even in clean plugin folder and still, this bridge don't show properly to me. Does it happen to someone else?

This bridge has not been integrated into NAM 31.  Only those bridges that have been integrated into NAM 31 are guaranteed to work; at this point, all such bridges are included with the NAM.  To integrate this bridge into NAM 31, we would need the author's permission, and then we would still have to see if it were compatible enough to do.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Diggis on March 04, 2013, 03:36:30 AM
Can people post SAM texture issues into the SAM thead as well?

http://sc4devotion.com/forums/index.php?topic=1617.new#new

All RUL/Path issues will need to be fixed from someone else, but I'll take a crack at fixing/adding textures where needed.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: kanttuvei on March 04, 2013, 03:38:12 AM
Might be user errors and/or already reported, but it seems that the 15m transitions to RWH6C and RWH6S don't work properly when crossing maxis avenue? Also if you try to use them to cross L0 RWH10S, the lane closest to the side where you place the transition changes into elevated MIS.

Also having some difficulty in crossing the L0 RWHS10 with the 6S variants of different heights.. lots of unstability..
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.student.oulu.fi%2F%7Etataipal%2Fbugi3.png&hash=fa907736c1bfc7b10756ad782b483446514d8f4d)

Also if you use the flexSPUI elevated with the RWH4 transition (15m) and drag RWH6S underneath, there seems to be a texture missing (red/green blocks). Also another texture (?) issue on the top left side. Not sure if this configuration is even supported...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.student.oulu.fi%2F%7Etataipal%2Fbugi2.png&hash=afa4f010befd3d62b62ee14633dad497b4d4b9ce)
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: arl85 on March 04, 2013, 03:44:05 AM
Quote from: z on March 02, 2013, 07:02:25 PM
Quote from: arl85 on March 02, 2013, 09:01:49 AM
I've noticed that when I change the install path from c:\users\admin\documents\... to c:\users\user\documents\... some .dat went into "old" (admin) folder. They are folder of mass transit lots and textures.

I see why that happens; I hadn't anticipated someone changing their $DOCUMENTS folder.  This will be fixed in NAM 31.1.

Also found that cleaning tool is run over the default folder, not the installation folder.
And no, I've not changed my $DOCUMENTS folder, but on win7 the installer has to be run as admin, so NAM is installed in ADMIN/Documents folder, unless I change it (but I think the effect is the same of changing $DOCUMENTS). Partially related: Any reason why installer has to be run as admin?
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: kanttuvei on March 04, 2013, 03:53:39 AM
If you place L1 RWHS8S starters, for example, 4 squares from the edge of a city, drag a NC to the edge, everything is fine. But after that when you try to drag the L1 RWH8S to the opposite direction of the starters then the whole section all the way to the edge changes into EMIS.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: gn_leugim on March 04, 2013, 04:03:29 AM
Quote from: z on March 04, 2013, 03:17:52 AM
Quote from: gn_leugim on March 04, 2013, 02:02:16 AM
I have installed the NAM sometimes, even in clean plugin folder and still, this bridge don't show properly to me. Does it happen to someone else?

This bridge has not been integrated into NAM 31.  Only those bridges that have been integrated into NAM 31 are guaranteed to work; at this point, all such bridges are included with the NAM.  To integrate this bridge into NAM 31, we would need the author's permission, and then we would still have to see if it were compatible enough to do.

but that one was installed with the NAM. Is there any advances to seek out the authors permission? Also, I made some research and this bridge for what I read is a highway bridge and it shows up on the street bridges.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: MandelSoft on March 04, 2013, 04:18:47 AM
Sanye's bridges are as far as I know not included in the NAM...
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: gn_leugim on March 04, 2013, 05:27:27 AM
Quote from: MandelSoft on March 04, 2013, 04:18:47 AM
Sanye's bridges are as far as I know not included in the NAM...

indeed, I re-checked again. I am still trying to find where it came from, as I don't remember installing it, and it shown up after NAM instalation. Anyway, my bad.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: mantab on March 04, 2013, 10:27:29 AM
Initially I tried the suggested installation..When I tried to load the game it was a little slower..Anyway,I got into the region and when I opened a new unbuilt city tile the game froze. I unistalled NAM and made a clear custom installation many times.. In one of them I loaded all optional content, in another I was as minimal as possible, checking off all optional check boxes.. The problem continued.. I ll propalby install the previous edition of NAM and if possible , I ll add some textures from the new edition like bridges
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Simeloony on March 04, 2013, 11:06:43 AM
http://i.imgur.com/qOIqRZC.jpg

Found this one. Unable to connect MIS to One-Way. Also, the Avenue to RHW connection looks a little weird.

http://i.imgur.com/bigEfUm.jpg

And this one. It seems like it isn't possible to connect the interchange to the ramp.

EDIT: Changed to links since the pictures where a little too big for the website.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: samerton on March 04, 2013, 11:27:13 AM
Quote from: Simeloony on March 04, 2013, 11:06:43 AM
http://i.imgur.com/bigEfUm.jpg

And this one. It seems like it isn't possible to connect the interchange to the ramp.

Use the transition ramps that come with Project Symphony; they'll connect nicely :)
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Tarkus on March 04, 2013, 11:35:36 AM
Quote from: mantab on March 04, 2013, 10:27:29 AM
The problem continued.. I ll propalby install the previous edition of NAM and if possible , I ll add some textures from the new edition like bridges

You cannot mix and match components from different versions.  The controller files associated with NAM 30 have no reference to new NAM 31 content.

-Alex
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: wouanagaine on March 04, 2013, 12:26:53 PM
Don't know if already reported, but the file z__NAM\Maxis Highway Override\T21_Overrides.dat is invalid on my computer, I can't datpack it neither open with Reader
with DatPacker it abort on examplar 0x6534284a 0xc977c536 0x28e70000 which is missing its signature


Title: Re: NAM 31 Central Bug Tracker Thread
Post by: mantab on March 04, 2013, 01:15:09 PM
Quote from: Tarkus on March 04, 2013, 11:35:36 AM
Quote from: mantab on March 04, 2013, 10:27:29 AM
The problem continued.. I ll propalby install the previous edition of NAM and if possible , I ll add some textures from the new edition like bridges

You cannot mix and match components from different versions.  The controller files associated with NAM 30 have no reference to new NAM 31 content.

-Alex

Then what I can do to make the new nam work? I have done everything to make it work, from a minimum install to a full..A loaded a small totally unbuilt region...Hopefully I didnt erased the previous NAM installation files
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: medit84truth on March 04, 2013, 02:31:31 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg689%2F4600%2F3in1r.jpg&hash=7935637cb688741ad38eb3a45c19f5574d6ddc8b) (http://imageshack.us/photo/my-images/689/3in1r.jpg/)

Title: Re: NAM 31 Central Bug Tracker Thread
Post by: GDO29Anagram on March 04, 2013, 02:41:29 PM
Quote from: medit84truth on March 04, 2013, 02:31:31 PM
RHW Bridge Stub won't convert; Fences

Already posted.

And the fences are supposed to be like that.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: teddyrised on March 04, 2013, 02:49:59 PM
Quote from: wouanagaine on March 04, 2013, 12:26:53 PM
Don't know if already reported, but the file z__NAM\Maxis Highway Override\T21_Overrides.dat is invalid on my computer, I can't datpack it neither open with Reader
with DatPacker it abort on examplar 0x6534284a 0xc977c536 0x28e70000 which is missing its signature

You are not alone - I posted a similar issue (http://sc4devotion.com/forums/index.php?topic=1444.msg453023#msg453023) on the NAM issues thread. Apparently it's one of the files in Project Symphony.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: pressus on March 04, 2013, 03:01:03 PM
I have a questions:
- where disappeared zebra crossing in euro style on roads intersection (X) and T intersection?
- where are road turning lines on X and T road intersectins in euro style?
&hlp

Zebra crossing avenue and roads to avenue - OK
Turning lines avenue - OK
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Kuewr665 on March 04, 2013, 03:10:58 PM
I've decided to focus my testing on the FLEX transitions, though I may still report other bugs.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg593.imageshack.us%2Fimg593%2F7576%2Fnam31jan2001362372224.png&hash=ad109c14da2fec78b870ed4692635c82f741cb89)

RHW-10S inner lanes change to RHW-8S outer lanes on one-tile transition

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg594%2F7720%2Fnam31jan2001362372558.png&hash=7e24e0a3102042fde60936fde5733cc51eb0ab23)

RHW-6S won't go to L2 on two-level on-slope transition

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg843%2F3725%2Feasttowestonslope1.png&hash=c0099e415a2779109644344204460a1c77acb929)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg21%2F720%2Feasttowestonslope2.png&hash=e4fe4b4f9a8145da44d19614a47d4fb86b6d83a1)

On all east-to-west and south-to-north on-slope transitions, regardless of the height or network being overrided, when the starter is removed trying to reconnect the elevated network to the on-slope transition ruins the slope. This may just be a problem with the NHP slope mod, which I have in the top of my plugins folder.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: jdenm8 on March 04, 2013, 04:38:19 PM
Quote from: Kuewr665 on March 04, 2013, 03:10:58 PM
On all east-to-west and south-to-north on-slope transitions, regardless of the height or network being overrided, when the starter is removed trying to reconnect the elevated network to the on-slope transition ruins the slope. This may just be a problem with the NHP slope mod, which I have in the top of my plugins folder.

We had this problem during development as well. That's why the bottom tile (The one you demolished) is there.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: the7train on March 04, 2013, 05:54:26 PM
 I am truly impressed with how dedicated you all are to the NAM! I posted one bug yesterday and its already resolved. You guys rock! Sorry for the non-issue post but I really want to show my appreciation. 
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Kuewr665 on March 04, 2013, 05:58:35 PM
Here are the results from testing various setups of the one-level on-slope transition.


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg845%2F8932%2Fnam31jan2001362439377.png&hash=013f5fb83026da05081142973dbf8d5efbb8a653)

L0/L1 RHW-8C transition has missing paths on the outer lanes of the transition and inner lanes revert to RHW-8S outer lanes.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg822%2F2391%2Fnam31jan2001362439442.png&hash=1e0ab4474f66de707810c71e4922bb0e9014ff43)

L0/L1 RHW-8S transition has missing paths on the transition and inner lanes revert to outer lanes, same problem with L0/L1 RHW-10S transition, though the outer lanes work fine.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg593%2F733%2Fnam31jan2001362449187.png&hash=ce728fd45560c01d44b286f8d319162769152742)

L1/L2 RHW-2 transition does not go to L2.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg507%2F19%2Fnam31jan2001362449228.png&hash=661e08f8de8041e0b96043c72bd436feb7c90b81)

L1/L2 RHW-3 transition does not go to L2.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg545%2F5696%2Fnam31jan2001362439689.png&hash=ff32cc15ea7efe1d23ab50a177c7837ab1f27f2c)

L1/L2 MIS transition has the transition part the same as L0/L1, though the paths look correct. This problem also exists on other height levels.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg822%2F5509%2Fnam31jan2001362439828.png&hash=0f96d1f04380f5e6f8de9553516efa4919305ec1)

L1/L2 RHW-6S transition has missing paths on the transition, as with the L0/L1 transition and other height levels.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg21%2F8714%2Fnam31jan2001362439943.png&hash=f7af84ca4a62143628ae6748c77e2ef731b29996)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg534%2F9089%2Fnam31jan2001362439963.png&hash=8f927078ecd5cf9ab1d0060804b0643ddb6d4b2c)

L1/L2 RHW-8S transition has paths that are not aligned with the road.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg195%2F2664%2Fnam31jan2001362440138.png&hash=4aa40c455e41ac8bd653225ef2ee8eecfd341f15)

L1/L2 RHW-10S transition has the paths of L0/L1 transition and has the L0/L2 transition for the outer lanes.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg9%2F1756%2Fnam31jan2001362440226.png&hash=1edf3504500efd38f30872d5313845801e70e49f)

L1/L2 RHW-6C transition has inner lanes revert to L1 RHW-2 and outer lanes of L0/L1 transition. Clicking on the outer lanes of the transition makes a degenerate piece.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg24%2F9784%2Fnam31jan2001362440299.png&hash=4772cf292bc40a73e8dbe04f57deac1c88529dac)

L1/L2 RHW-8C transition has a similar problem to the L1/L2 RHW-6C transition
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Wiimeiser on March 04, 2013, 10:52:30 PM
All the new FlexRamps & Transitions have the "infinite construction noises" bug, what exactly causes this? Also, L1 RHW-2 seems hellbent on converting everything passing underneath it to L1 RHW-3, probably because that's the next thing in the code...
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: GDO29Anagram on March 04, 2013, 11:02:48 PM
Quote from: Wiimeiser on March 04, 2013, 10:52:30 PM
All the new FlexRamps & Transitions have the "infinite construction noises" bug, what exactly causes this?

That's an unavoidable bug when using Rail (which is what the FlexHTs and FlexOSTs use) as a part of a starter's construction. Only way to avoid it is to not drag anything farther out than four tiles at a time.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: medit84truth on March 04, 2013, 11:21:23 PM
Quote from: GDO29Anagram on March 04, 2013, 02:41:29 PM
Quote from: medit84truth on March 04, 2013, 02:31:31 PM
RHW Bridge Stub won't convert; Fences

Already posted.

And the fences are supposed to be like that.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg405%2F7441%2Fbugs48.jpg&hash=60f2a8f2144dbacc5178884f810e0816d664d038) (http://imageshack.us/photo/my-images/405/bugs48.jpg/)

Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Wiimeiser on March 04, 2013, 11:51:43 PM
I also can't terminate draggable FAR through anything other than a short curve or T-intersection. Am I not getting the patterns or aren't they implemented yet?
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: GDO29Anagram on March 04, 2013, 11:55:08 PM
Quote from: Wiimeiser on March 04, 2013, 11:51:43 PM
I also can't terminate draggable FAR through anything other than a short curve or T-intersection. Am I not getting the patterns or aren't they implemented yet?

There's no terminus, not even for the puzzle-based stuff.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Wiimeiser on March 05, 2013, 12:01:18 AM
Well then, I'll just drop these here:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg541%2F3985%2Fmaincitynoutskirts2jan0.th.png&hash=473daa0d8d581f45e652f4ed3b5b1a955ed450c1) (http://imageshack.us/photo/my-images/541/maincitynoutskirts2jan0.png/)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg560%2F3985%2Fmaincitynoutskirts2jan0.th.png&hash=1a3b9aeac9ae38f9393b1c6a43002bcd8bccc676) (http://imageshack.us/photo/my-images/560/maincitynoutskirts2jan0.png/)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg46%2F3985%2Fmaincitynoutskirts2jan0.th.png&hash=de76211f33bdf9eec48fb40cdda61e9fb40e21f3) (http://imageshack.us/photo/my-images/46/maincitynoutskirts2jan0.png/)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg845%2F3985%2Fmaincitynoutskirts2jan0.th.png&hash=c46eae27a259adffe4c27317a9a3fbfc1d4f627f) (http://imageshack.us/photo/my-images/845/maincitynoutskirts2jan0.png/)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg832%2F3985%2Fmaincitynoutskirts2jan0.th.png&hash=60a4c3d4cd291b72874fdedaf34aed9010b06ffe) (http://imageshack.us/photo/my-images/832/maincitynoutskirts2jan0.png/)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg221%2F3985%2Fmaincitynoutskirts2jan0.th.png&hash=6a198f450b44a6b85e8f53c14e1ec6a7331a4728) (http://imageshack.us/photo/my-images/221/maincitynoutskirts2jan0.png/)
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: memo on March 05, 2013, 12:29:29 AM
You cannot just arbitrarily drag orthogonal roads next to each other, but you have to keep the footprints in mind. FAR-3 has a 2x3 footprint. FAR-2 has a 2x2 footprint.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F582e4c8e259d4c2e069d516c145dc232.jpg&hash=ff94aeaee2376566b1eb7a57cdfb21d3780ae4f1) (http://www.ld-host.de/)

Yellow is FAR-3. You can continue with either FAR-3 or FAR-2 on the red tiles, but the tile in the top corner between red and yellow must not be covered.



(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg560%2F3985%2Fmaincitynoutskirts2jan0.th.png&hash=1a3b9aeac9ae38f9393b1c6a43002bcd8bccc676) (http://imageshack.us/photo/my-images/560/maincitynoutskirts2jan0.png/)

This is too tight. Note that there is a shift on every tile, which would be a 45° diagonal in fact. Instead...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F1730c4e766273a9dada8fc4cd2d27473.jpg&hash=9c5b9a7f5b8053db59b88939b985a49710a0f8b5) (http://www.ld-host.de/)

Yellow is correct (FAR-2). The red tiles are where you would have to continue to get FAR-2.



Quote from: Wiimeiser on March 05, 2013, 12:01:18 AM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg46%2F3985%2Fmaincitynoutskirts2jan0.th.png&hash=de76211f33bdf9eec48fb40cdda61e9fb40e21f3) (http://imageshack.us/photo/my-images/46/maincitynoutskirts2jan0.png/)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg845%2F3985%2Fmaincitynoutskirts2jan0.th.png&hash=c46eae27a259adffe4c27317a9a3fbfc1d4f627f) (http://imageshack.us/photo/my-images/845/maincitynoutskirts2jan0.png/)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg832%2F3985%2Fmaincitynoutskirts2jan0.th.png&hash=60a4c3d4cd291b72874fdedaf34aed9010b06ffe) (http://imageshack.us/photo/my-images/832/maincitynoutskirts2jan0.png/)

There is a specific footprint to convert orthogonal road to FAR-3 (short curve). You can find it in the documentation (contents file, section 11).



(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Fb4636483995ed9c6c25cc1ed3df5846c.jpg&hash=ae0c24201ece87019838810a725082a22598d3da) (http://www.ld-host.de/)

Delete the red tile and it should work. Again keep the basic 2x3 tiles in mind.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: MandelSoft on March 05, 2013, 12:30:13 AM
That's no bug, that's just using the wrong dragging patters.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: jcluvzgamez on March 05, 2013, 07:05:15 AM
http://i.imgur.com/lwBOHyK.jpg I found another bug. The textures on the diagonal rail viaduct over Symphony are swapped around. The pathing is fine, though. Just a mere cosmetic thing.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Swordmaster on March 05, 2013, 07:55:42 AM
Quote from: Kuewr665 on March 04, 2013, 05:58:35 PM
Here are the results from testing various setups of the one-level on-slope transition.

<snip>


Thanks, but please remember JPG is the standard here.


Cheers
Willy
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: elfranz on March 05, 2013, 08:36:25 AM
I have found a pathing problem on the Symphony T-stack interchange L2xL2. Traffic can not use the affected ramp.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg818.imageshack.us%2Fimg818%2F6905%2Fsc4tstack.jpg&hash=eefc3499fa9cb3f4be121ab31c3816c5314d1d11)
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: [Delta ²k5] on March 05, 2013, 09:12:16 AM
Found some problems @ FLEXramps:

(https://dl.dropbox.com/u/44259299/Uploads/interc.JPG)

1. Seems like all included inner entrace/exit ramps are missing paths.

2. the paths on the A-Type exit 6C ramp are messed up, the entrace ramp is just fine.

--------------------------

Minor thing:

(https://dl.dropbox.com/u/44259299/Uploads/texture.JPG)

The FLEX ramps have some base texture (wealthification) issues.

--------------------------

Also there are some "not connected" paths on 6S, but if I remember right that's not a bug but a capacity thing. The same appears on RHW3.

(https://dl.dropbox.com/u/44259299/Uploads/paths.JPG)

Btw. is it intended that AVE6 turns to TLA6 for 5 titles when connecting to RHW6C? :D
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: samerton on March 05, 2013, 10:25:09 AM
Quote from: [Delta ²k5] on March 05, 2013, 09:12:16 AM
Found some problems @ FLEXramps:

*snip*

1. Seems like all included inner entrace/exit ramps are missing paths.


I believe inner FlexFly ramps are not currently supported.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: [Delta ²k5] on March 05, 2013, 10:31:07 AM
Quote from: samerton on March 05, 2013, 10:25:09 AM
I believe inner FlexFly ramps are not currently supported.

But the same problem also appears on the dragable ones [Issue 95]. Also those overrides are included as you can see - for some of the RHW networks, not all ;)
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: arl85 on March 05, 2013, 10:38:13 AM
Maybe already reported, but I found these 3 problems. problem 1 is because MHW is a bit higher than ground level and it's only an aesthetic problem.
road in 2 is an RHW2
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg15.imageshack.us%2Fimg15%2F3055%2Fimgbf.png&hash=fe3a0642b628e490b4d8b3f23b9ccdbf066d9119) (http://imageshack.us/photo/my-images/15/imgbf.png/)

also, missing texture (it's avenue 45 FLEXY)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg202.imageshack.us%2Fimg202%2F8531%2Fimg2vm.png&hash=ab1eac7dd8288ff8c95545e2d8e0fc5d5898e713) (http://imageshack.us/photo/my-images/202/img2vm.png/)
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: memo on March 05, 2013, 11:31:22 AM
Quote from: arl85 on March 05, 2013, 10:38:13 AM
also, missing texture (it's avenue 45 FLEXY)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg202.imageshack.us%2Fimg202%2F8531%2Fimg2vm.png&hash=ab1eac7dd8288ff8c95545e2d8e0fc5d5898e713) (http://imageshack.us/photo/my-images/202/img2vm.png/)

Actually, it is not missing. It will appear if you lay down zones or plop a building next to it. I could have made it appear automatically, but it's been a design decision. This way, it is possible to demolish the two inner tiles that are almost entirely empty, without breaking the curve. Only pedestrian paths and sidewalks will break, but that is hardly noticeable in a densely developed environment.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: MandelSoft on March 05, 2013, 11:38:18 AM
Quote from: arl85 on March 05, 2013, 10:38:13 AM
Maybe already reported, but I found these 3 problems. problem 1 is because MHW is a bit higher than ground level and it's only an aesthetic problem.
road in 2 is an RHW2
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg15.imageshack.us%2Fimg15%2F3055%2Fimgbf.png&hash=fe3a0642b628e490b4d8b3f23b9ccdbf066d9119) (http://imageshack.us/photo/my-images/15/imgbf.png/)
#1: Design decision, this is because the PS roaddeck is 0.75m higher than ground level
#2: That curve has never been supported and it never will be.
#3: That's a valid RUL stability bug.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Kuewr665 on March 05, 2013, 03:43:12 PM
Quote from: Swordmaster on March 05, 2013, 07:55:42 AM
Quote from: Kuewr665 on March 04, 2013, 05:58:35 PM
Here are the results from testing various setups of the one-level on-slope transition.

<snip>


Thanks, but please remember JPG is the standard here.


Cheers
Willy

Oh, I apologize. I have already uploaded these images, so these will be the last ones I will upload as png.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg692%2F4184%2Fnam31jan2001362450277.png&hash=ee04507fb7112c965c6c9a3bf8b49dde89a9177d)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg703%2F8117%2Fnam31jan2001362450640.png&hash=fed9d887ef00282668733edef42340b1b378b4c7)

I can't seem to get the two-level on-slope transition working at any height or any network, as they revert to L2 RHW-2.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg90%2F6125%2Fnam31jan2001362450409.png&hash=0c54aac03968ffbb1f6ebf2c454c3f1711753648)

L0/L2 RHW-3 on-slope transition is a visual exception, though paths are missing.


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg152%2F694%2Fnam31jan2001362457094.png&hash=0b89c93fbbf4465d4681f068c6a5f36228fbd69b)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg705%2F6607%2Fnam31jan2001362457160.png&hash=0a71422950c107b2857ede039fa6d38c841fea96)

L0/L1 RHW-6C/RHW-8C height transition creates a degenerate piece and missing paths, though the override works correctly.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg689%2F6531%2Fnam31jan2001362457251.png&hash=05503c4657cdcac296f4c36f957ce97128ea2e09)

L1/L2 RHW-2 height transition will not copy the override.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg826%2F5685%2Fnam31jan2001362457354.png&hash=a991fdd917a20b4d4c9216f80fc8a7a22ea53391)

L1/L2 RHW-3 height transition creates a degenerate piece and half of an avenue underneath where the higher portion of the transition should be.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg10%2F5020%2Fnam31jan2001362457438.png&hash=a7726b83df3e18512c6562b6ee920aa34d06251b)

L1/L2 RHW-6S height transition has missing paths.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg534%2F2344%2Fnam31jan2001362525422.png&hash=fece492471455c058f62cd4434dfc150efe6192a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg850%2F3117%2Fnam31jan2001362525485.png&hash=d4a78d50032d86933995e2d4512d495dc0ceb6df)

L1/L2 RHW-8S height transition reverts to a L0/L1 RHW-8S height transition. L1/L2 RHW-10S has the same problem by having the same network for the inner lanes, but the outer lanes work fine.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg560%2F6901%2Fnam31jan2001362457674.png&hash=464cf56ec631e2220abc967987454a526638a700)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg46%2F9527%2Fnam31jan2001362457837.png&hash=9b2b92024ff77f3e9d6cdc7c6661cbe7883e8ca1)

L1/L2 RHW-6C/RHW-8C height transition creates a degenerate piece for the outer lanes going up and the inner lanes, and reverts to a L0/L1 height transition with RHW-4 for RHE-6C and MIS for RHW-8C.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg199%2F2389%2Fnam31jan2001362457943.png&hash=14e10bf7199dd6808cf7dbc21d08be3965d7d465)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg547%2F6468%2Fnam31jan2001362457959.png&hash=745cd832d8265acdf6807c684bce71fb6991ad18)

L2/L3 RHW-6S height transition has paths for L3/L4 RHW-6S height transition.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg690%2F7314%2Fnam31jan2001362458037.png&hash=593db48262305cceb11de4dc67e12332a5f02c29)

L3/L4 RHW-6S height transition has missing paths.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg201%2F2733%2Fnam31jan2001362525666.png&hash=e2ecdedec09075aa94c16ed4c254df0d0d1e9f8c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg96%2F4377%2Fnam31jan2001362525693.png&hash=1ceafa565b136ef03ab36b6c5c0c7095cbebd1a4)

L0 RHW-8C FLEXRamp A1 Exit has paths of L0/L1 on-slope transition.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg96.imageshack.us%2Fimg96%2F6937%2Fnam31jan2001362526540.png&hash=b6c4df202d6d5fd47f51b22ba7b202a9a8aab984)

This FA MIS piece has broken paths.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: [Delta ²k5] on March 05, 2013, 05:13:52 PM
(https://dl.dropbox.com/u/44259299/Uploads/symph.JPG)

Journey to the Center of the Earth...
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Wiimeiser on March 05, 2013, 07:30:26 PM
Isn't that caused by the game modifying terrain using Absolute rather than Relative?
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: arl85 on March 05, 2013, 11:28:35 PM
Quote from: MandelSoft on March 05, 2013, 11:38:18 AM
Quote from: arl85 on March 05, 2013, 10:38:13 AM
Maybe already reported, but I found these 3 problems. problem 1 is because MHW is a bit higher than ground level and it's only an aesthetic problem.
road in 2 is an RHW2
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg15.imageshack.us%2Fimg15%2F3055%2Fimgbf.png&hash=fe3a0642b628e490b4d8b3f23b9ccdbf066d9119) (http://imageshack.us/photo/my-images/15/imgbf.png/)
#2: That curve has never been supported and it never will be.

sorry, I have not got the point: placing RHW2 in a certain way make it autoconverts into a smooth curve, but you're saying that this smooth curve is not supported. So why is autoconverting?
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Tarkus on March 05, 2013, 11:55:09 PM
That's not part of a smooth curve package.  That's basically the RHW equivalent of what Maxis supported out of the box for the Road network.  We had, between RHW 4.0 and now, disabled that particular piece, but its flags were re-enabled in the RHW Primary INRUL (INRUL-13) in order to handle situations involving diagonal RHWs intersecting other diagonal RHWs with a 1-tile gap.  The side-effect is that you get that.

-Alex
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: gn_leugim on March 06, 2013, 12:53:10 AM
why not add a texture/path to it then? it can be usefull, who knows?
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: solovinodelmal on March 06, 2013, 06:50:18 AM
Quote from: gn_leugim on March 06, 2013, 12:53:10 AM
why not add a texture/path to it then? it can be usefull, who knows?

Because that would not be a smooth curve for a highway, highways don't have 90° angle turns in such a small space, you need a wider curve for that in a larger space, if you don't mind the speed you have normal roads for that kind of curves, not RHW.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: westamastaflash on March 06, 2013, 07:25:48 AM
Quote from: solovinodelmal on March 06, 2013, 06:50:18 AM
highways don't have 90° angle turns in such a small space

Even cleveland's Dead Man's Curve is at about 10x the size of a 90 degree curved road in sc4.  (http://goo.gl/maps/wiZbW)

Rural highways tend to have even wider curves...
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: gn_leugim on March 06, 2013, 11:16:24 AM
true, but for my standards the RHW2 isn't realy an Highway. more a auxiliary strip or network. but that is my opinion.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: MandelSoft on March 06, 2013, 02:31:29 PM
To me, RHW-2 and RHW-3 are not full blown motorways, just highways. They are high-speed bi-directional networks, but for being bi-directional and having no median protection, these cannot be classified as motorways...
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Rayden on March 06, 2013, 04:05:11 PM
I don't know if this isa bug or something I'm doing wrong, but every time I use this interface (3 level one) it comes like this, one of the lanes reverts to RHW2 or similar and the lower level joint isn't leveling properly.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg833%2F3915%2Fnorthridge1set001362329.jpg&hash=b6022d41f3fe3ef09f090b8918fa3031dbbc9c1b)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg405%2F3915%2Fnorthridge1set001362329.jpg&hash=d91e7a872d1139cd05f660ccb7d527e77306d473)
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: [Delta ²k5] on March 06, 2013, 05:14:39 PM
I'd simply drag a symphony L0 highway 1 title out of this interchange on each side and then connect it to RHW4. It's not really a bug... This prefab is simply not intended to be used this way ;)

Approved:

(https://dl.dropbox.com/u/44259299/Uploads/POC.JPG)
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: DJSun1981 on March 06, 2013, 07:52:07 PM
So I think, I found all NAM-Components in my folder, bec. I see only the ANT-Network and the "normal" street-menue.

If I start the game, with NAM 31, I can load the region, but in my region, I try to load an empty town, it is loading, but after vew minutes, the game crash down.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Tarkus on March 06, 2013, 08:19:00 PM
Quote from: DJSun1981 on March 06, 2013, 07:52:07 PM
So I think, I found all NAM-Components in my folder, bec. I see only the ANT-Network and the "normal" street-menue.

If I start the game, with NAM 31, I can load the region, but in my region, I try to load an empty town, it is loading, but after vew minutes, the game crash down.

You wouldn't happen to be running the game on a Core i7, would you?

-Alex
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: DJSun1981 on March 06, 2013, 08:37:51 PM
I have an i3-2120
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: cmdp123789 on March 06, 2013, 08:50:24 PM
I have an Intel core i7... whats wrong with that? :'(
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Tarkus on March 06, 2013, 09:43:23 PM
We've had several reports of random CTDs with NAM 31 from people with heavy-duty i7 rigs (at least one was an Ivy Bridge).  There's some suspicion that it may be related to TurboBoost.

-Alex
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: jdenm8 on March 06, 2013, 10:41:25 PM
Quote from: cmdp123789 on March 06, 2013, 08:50:24 PM
I have an Intel core i7... whats wrong with that? :'(

Are you experiencing crashes? Do you know your CPU's Model Number?

We think we have the cause of the problem diagnosed since the crashing only seems to be occurring on systems with Sandy Bridge and Ivy Bridge CPUs equipped with HyperThreading capabilities (Basically all i7s (eg 3630QM), high-end i3s (eg 2120) and low-end i5s. If they're one of these and their model numbers take the form of 2xxx or 3xxx, they're probably affected).

CPUs like the 2500K which aren't HyperThreaded, as well as ones like the i7 970 which is an older architecture than Sandy Bridge seem to be immune.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: gtaki on March 07, 2013, 07:03:59 AM
I have a i5-2400, now I suffer from random CTDs, mainly before/after a save game action.
One of my cities can't save even I open and close it immediately.

My cities also take much longer time (+70%~100%) to load, after I installed NAM31.
My install option is almost all contents except those transit LOTs.

But it seems to be back to normal after I take out the El enchantment by moonlight, now doing more tests.


EDIT:
Can do quick saves after taking out the ELR enchantment, but NOT a full save...it just freezes. I will take out the Project Symphony and continue tests when back home
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: metarvo on March 07, 2013, 09:58:55 AM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg40.imageshack.us%2Fimg40%2F4482%2Fsymmisstex.jpg&hash=d0334140c16f751a8025b480ab64b44ca3d2056d)

There are a number of setups in which the PSMHW reverts to normal MHW, particularly in intersections.  This occurs for:


This may not be so much a bug as it is a non-included feature, but I thought I would report it just the same.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: MandelSoft on March 07, 2013, 10:15:22 AM
1. Acknowledged and fixed already.
2. Don't know what happens there, it should work....
3. The 7.5m networks are last minute additions, so they're not yet implemented.
4: See #2
5: Need to work on that. Not yet implemented.
6: See #5
7: See #5
8: See #1
9: See #5

But first, I need to fix the PSMHW x RHW crosslinkage...
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Rayden on March 07, 2013, 11:15:05 AM
Quote from: [Delta ²k5] on March 06, 2013, 05:14:39 PM
I'd simply drag a symphony L0 highway 1 title out of this interchange on each side and then connect it to RHW4. It's not really a bug... This prefab is simply not intended to be used this way ;)

Approved:


Thank you, it worked :thumbsup:
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: cmdp123789 on March 07, 2013, 01:36:38 PM
Ok, so I didnt know about the crashes... and to be honest guys, Im not experiencing any crashes at all lately...

This is what my i7 looks like "Intel Core i7  @ 2.00GHz Sandy Bridge 32nm Technology" now, I havent played a "heavy city" per se... I dont know why are crashes happening, but I will report if any...  :thumbsup:
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: roadgeek on March 07, 2013, 07:55:46 PM
Hi,

I was wondering if my issue that I brought up (on page 4) wrt L-2 over L-1 was assigned an issue #. I think NWM was not showing up bc I have not reinstalled that particular mod.

I am unable to get draggable FAR to work, and I have tried Uninstalling and Reinstalling numerous times. I watched MandelSoft's video, and still nothing  :angrymore:
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Kuewr665 on March 07, 2013, 08:57:37 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg42%2F4065%2Fnam31jan2001362626909co.jpg&hash=0d2a0b37f2f8264eae5118b3ac6053518ce5df96)

RHW-4 OverPlop ramp start and end transitions have mirrored paths.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg16%2F9626%2Fnam31jan2001362628089co.jpg&hash=428d5fc4a97fecf433e2b22d6e15c45a3fd3ad7a)

L2 RHW-4 neighboring connection pieces have paths that go up as well.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg163%2F8176%2Frhw4cosmeticpiecerampov.jpg&hash=30202c42cac53485499c14759e09297dd7720cda)

Both of the RHW-4 OverPlop entrances are missing.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg713%2F9332%2Fmissing3tilecp.jpg&hash=271eec1b55acc60dafc8ccbd43468f44e419b076)

RHW-8C lane merging left piece with dotted lane is missing.


The following are still functional.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg189%2F9576%2Frhw10scosmeticpiecebloc.jpg&hash=0ded4b84280e7cf904a343aeae2c056cfd36ed86)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg402%2F9576%2Frhw10scosmeticpiecebloc.jpg&hash=413771027053bf98a2ac5b834eaa30e5ee3debf7)

RHW-10C merging right piece unmarked with dotted lane does not plop in certain rotations

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg812%2F3378%2Fflexflycurvesmenu.png&hash=6efd0c50d0bd25a430bbfe3ba777f1030a0242b3)

The curves menu still mentions FLEXFly.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Wiimeiser on March 08, 2013, 02:01:17 AM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg545%2F6202%2Ffarmland22jan0013627360.th.png&hash=16943d8c18ab90020b7c67c45d8c6c30a58e5345) (http://imageshack.us/photo/my-images/545/farmland22jan0013627360.png/)

Draggable GLR-in-network is missing all its paths and by the looks it's missing its RULs as well. Conversely,

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg826%2F8546%2Ffarmland22jan0013627362.th.png&hash=5a6fc2da19668bdabe0bc274a683088b53b6d86b) (http://imageshack.us/photo/my-images/826/farmland22jan0013627362.png/)

this is the only GLR-in-network puzzle piece that doesn't have paths in my game.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: GDO29Anagram on March 08, 2013, 02:07:40 AM
Quote from: Wiimeiser on March 08, 2013, 02:01:17 AM
Draggable GLR-in-network is missing all its paths and by the looks it's missing its RULs as well. Conversely,

That's a case of "You're doing it wrong". You can only drag out two tiles at a time. Everything else are legitimate issues.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Nosimx on March 08, 2013, 07:13:35 AM
Hi to all,

and thanks for this great new NAM. My findings so far:

1) The transitions from OWR to MIS / MIS to OWR don't work any more, as they did before.

2) The puzzle pieces avenue over Symphony still show the old MHW

(using LHD-Settings)
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: solovinodelmal on March 08, 2013, 07:30:47 AM
Hi guys, I've been having a lot of fun with the new stuff, speciallly with draggable FAR, so I guess what I'm trying to say is THANK YOU for keeping me interested after all this years in a game that I would've forgotten long time ago.

Now this is what I've found so far that doesn't work for me, hope it helps:

Can't drag L2 MIS over almost every network:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F6TjyQk1.jpg&hash=5765a32ac25f4debebef064af39efd460812f866)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FaBBH4OA.jpg&hash=4d99801d251e845fef694161af58ceafc8f3950f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FpWVFWOt.jpg&hash=0001333df55046269adcb20eeec845a5534fee71)

Can't connect DDRWH-4 with ramp, or place ramp on built network
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FHM6HIN7.jpg&hash=e8a974240e9cb293d6d13eb606a2796d5aed69fb)

Flexfly MIS curve piece not alligned correctly, is it a bug or I just can't lay 2 curves next to each other? (I seem to recall doing that with no problem on another interchange previously)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FCG4cRTL.jpg&hash=a350d715c7ff1b6687e2d30f124e9468dee95d6d)

Some pieces not converted to project Symphony (and I really miss those diagonal ramps :( )
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fy1t6CrA.jpg&hash=a4fa4c3f2a5fb5824c7db8fea555b8a38a51ff04)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FCUwJyHp.jpg&hash=b389ab761404626341f4ab29ddbf66086fbc5135)
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Patricius Maximus on March 08, 2013, 12:48:39 PM
I don't know if it's a bug or not, but the Diagonal Bridge Enabler for Avenues doesn't work with the new RHW. If I drag it out using the RHW tool I get a red path (a.k.a. failed to smooth terrain).
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: MandelSoft on March 08, 2013, 02:39:46 PM
@solovinodelmal: about the Symphony bugs: HSR x Symphony is not yet supported; I have to check the OWR crossing again, I'm quite sure I did that one...
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Kuewr665 on March 08, 2013, 08:03:49 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg571.imageshack.us%2Fimg571%2F8039%2Fmaryvillejan23413627158.jpg&hash=05648a6c688eefc3a5b0778fb97fb389f61fcc43)

Possibly not a bug: The diagonal to FA MIS inner transition has a missing overhang over one tile of the piece.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: TheAttendee on March 08, 2013, 09:39:16 PM
Not sure if it's been posted yet, but Ortho AVE-2 x Diag AVE-4 T-intersections have a bugged tile. The rest seems to function correctly, including the 4-way intersection.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg580%2F6053%2F2013030900002.jpg&hash=324674533346145eb4d9629c72425907057d3b6e)

paths

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg10%2F6625%2F2013030900001n.jpg&hash=538c48688771202e1d4416d0c9516f10e7b0ecbb)
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: auandi@gmail.com on March 08, 2013, 10:49:48 PM
I noticed a few problems with RHW-4.

First I had problems getting RHW-4 over RD-4. I started with a flexramp L0 to L1 RHW-4. I placed a RHW-4 L0 starter piece before the flexramp on either side of the RD-4 and yet I got this result:

http://imgur.com/3OeGkDj

So then I wondered if there was another way to do it. I placed an L1 RHW-4 starter piece on either side of the RD-4 and dragged them across one at a time. On one side it worked, but on the other side the RD-4 reverted to RD-2.

The working side:

http://imgur.com/4c7xlXt

The not working side:

http://imgur.com/XCl2cl9

The same exact thing happens with L2, L3 and L4 RHW-4 pieces, one side reverts to road. Elevated Symphony highway seems to work though.

On a second note: I then also noticed some problems with the FlexSPUI piece. L1 RHW-4 seems to kill it:

http://imgur.com/XranLaz

Sorry for the formatting, for some reason the pictures aren't showing up when I put the "img" tags around them
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Tarkus on March 08, 2013, 11:10:11 PM
Regarding FlexSPUI, it doesn't support anything other than L0 and L2 RHWs.  It's still a bit of a legacy component in some regards.

As far as other RHW stability situations in general, I've fixed the L2 MIS situation and gotten the Y-Splitters functioning.  Beyond that, I'm currently in the process of re-working the rest of the code, and cutting it down to about 10% of its existing size.

-Alex
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Girafe on March 09, 2013, 02:41:29 AM
"NWM scrutineering"

NAM only - standart euro textures - CPU I7 (turbo tech) no CTD

I could be wrong as my knowledge about NAM is really restrictive.

A
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fthumbnails%2F3d85e162f01c3b648c797a0919b42a83.jpg&hash=713eea52dfecf55fe5c2dbc1e16e8bb9e3e62740) (http://www.ld-host.de/show/3d85e162f01c3b648c797a0919b42a83.jpg)

B
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fthumbnails%2Fd71c25eb8a7ee9f61a85d157e7d9f13a.jpg&hash=b6832a838b1e539b67338aac085a00028903faff) (http://www.ld-host.de/show/d71c25eb8a7ee9f61a85d157e7d9f13a.jpg)

C
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fthumbnails%2F4648e415d02ba726a4177bee4557c81a.jpg&hash=f8b94cc5a52ce4ac8d183b1703dd5c178b67c18b) (http://www.ld-host.de/show/4648e415d02ba726a4177bee4557c81a.jpg)

D
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E
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F
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G
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H
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I
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J
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EDIT:

K
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L
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M
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Question: no zebra crossing are showing anymore? &Thk/(
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: pierrebaptiste on March 09, 2013, 08:45:38 AM
I have noticed a new bug :

You save your region , and after you decide to come back in your region. When you click on "return region" the game bugges and comes back to the desk  :'(
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: sitejunction on March 09, 2013, 09:47:56 AM
I don't have a pic of it. I don't know of it's been previously shown,but I searched the website. The AVE-6/TLA-7 x AVE-6/TLA-7 Type A1 Tulep T-intersection yields an "intersection string missing" message
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: roadgeek on March 09, 2013, 11:19:43 AM
Quote from: roadgeek on March 07, 2013, 07:55:46 PM
Hi,

I was wondering if my issue that I brought up (on page 4) wrt L-2 over L-1 was assigned an issue #. I think NWM was not showing up bc I have not reinstalled that particular mod.

I am unable to get draggable FAR to work, and I have tried Uninstalling and Reinstalling numerous times. I watched MandelSoft's video, and still nothing  :angrymore:

Here is what I am talking about

http://imageshack.us/gal.php?id=sZeqkt3b3aLc0Kfb3dvdotzQppHb4c2b (http://imageshack.us/gal.php?id=sZeqkt3b3aLc0Kfb3dvdotzQppHb4c2b)

&hlp
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Sirial on March 09, 2013, 12:03:28 PM
Hi hello.

While using NAM31 I also have a lot of crashes to desktop and crashes during saving but I run an AMD/ATI combo machine. The game also runs somewhat more sluggish noticeable while scrolling the screen around and by zooming out. this started to become a nuisance when my cities reached around 40k citizens. I can play SC4 stable while using the old NAM30 controller and reach cities the size of up to 250k before such sluggishness is perceived. but not with the new larger one (replacement as suggested by Tarkus on Simtropolis.)

I run the steam version of SC4 deluxe on 64 bit windows 7. I have my mods installed in the usual documents folder. I also run CAM and SPAM.

I run with the following launch options: -intro:off -w -CustomResolution:enabled -r1920x1080 -CPUCount:1   (windowed on a 2560x1440 screen)

My machine is an AMD Phenom II x4 965 @ default 3.4 Ghz 8gig of memory and an ATI radeon 5870 @ default speed. with 1 gig of vmemory.

This is by no means meant as a complaint, merely the best I could think of to try and describe the problem I seem to be having since I installed NAM31. I love your work and I would be happy to add more information if it is needed. Sorry for throwing a wrench in the its an i7 only problem theory. =)

Posting here because simtropolis is hard to reach lately.

Thanks for your attention.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Tarkus on March 09, 2013, 01:31:06 PM
Thanks for that report, Sirial--it's the first I've heard of an AMD system having difficulties.  Sounds like goal #1 should be to shrink the controller, which means that the original goals of ultra-stability are unattainable.

-Alex
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: io_bg on March 09, 2013, 02:22:11 PM
The Avenue Y-stack doesn't appear with the new NAM.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: MandelSoft on March 09, 2013, 02:28:17 PM
^^ If you have Symphony installed, that's a known bug and we've already fixed that on our end ;)
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: io_bg on March 09, 2013, 02:59:56 PM
Oh sorry, didn't know it was already reported...
On the other hand I can't get the cul-de-sacs to work. Even with an empty Plugins folder (all empty except the NAM of course).
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: epicblunder on March 09, 2013, 03:07:18 PM
Quote from: Tarkus on March 09, 2013, 01:31:06 PM
it's the first I've heard of an AMD system having difficulties.

I have an older AMD dual core and although i don't have any crashing issues there has been a significant drop in game performance with the new NAM.  With the same /Plugins directory as running the old NAM the load time almost doubles for me, as well as much more sluggish scrolling and zooming.  I'm more than willing to deal with this for the delicious awesomeness that is NAM but some performance optimization would be nice if possible.

Keep up the good work folks.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Tarkus on March 09, 2013, 03:17:06 PM
Quote from: epicblunder on March 09, 2013, 03:07:18 PM
I have an older AMD dual core and although i don't have any crashing issues there has been a significant drop in game performance with the new NAM.  With the same /Plugins directory as running the old NAM the load time almost doubles for me, as well as much more sluggish scrolling and zooming.  I'm more than willing to deal with this for the delicious awesomeness that is NAM but some performance optimization would be nice if possible.

The size of the controller, from appearances, may have something to do with that.  I've seen SC4 using over 900MB RAM when running with NAM 31 and no other Plugins in Task Manager.

-Alex
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Kitsune on March 09, 2013, 03:30:02 PM
Quote from: Tarkus on March 09, 2013, 03:17:06 PM
Quote from: epicblunder on March 09, 2013, 03:07:18 PM
I have an older AMD dual core and although i don't have any crashing issues there has been a significant drop in game performance with the new NAM.  With the same /Plugins directory as running the old NAM the load time almost doubles for me, as well as much more sluggish scrolling and zooming.  I'm more than willing to deal with this for the delicious awesomeness that is NAM but some performance optimization would be nice if possible.

The size of the controller, from appearances, may have something to do with that.  I've seen SC4 using over 900MB RAM when running with NAM 31 and no other Plugins in Task Manager.

-Alex

ok.... thats why its using 1.3gb of RAM now, some people may have some if issues they have a low amount of ram and a lot of plugins.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Wiimeiser on March 09, 2013, 03:43:02 PM
I think the game writes the menu icons to two tables, one for permanent icons and the other for rewards, crashes upon opening the menu are probably caused by the game writing menu changes to the former instead of the latter for some reason, which the game considers an illegal action.

Back on topic, this would also probably explain some of the higher RAM usage with the NAM as the menus are changed a bit.

Don't mind, it's just an explanation I came up with for why anything not available in the menu by default (grayed-out or hidden) is removed from the cursor when placed...

I've had one crash so far, and that was when I opened the Roads menu. Make of that what you will.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: z on March 09, 2013, 04:47:56 PM
Quote from: io_bg on March 09, 2013, 02:59:56 PM
On the other hand I can't get the cul-de-sacs to work. Even with an empty Plugins folder (all empty except the NAM of course).

This is a known bug, and it has been fixed on our end.  Renaming the cul-de-sac file so that it starts with "z8" instead of "z1" should fix this.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: itsacoaster on March 09, 2013, 05:06:45 PM
Quote from: Tarkus on March 09, 2013, 01:31:06 PM
Thanks for that report, Sirial--it's the first I've heard of an AMD system having difficulties.  Sounds like goal #1 should be to shrink the controller, which means that the original goals of ultra-stability are unattainable.

-Alex

&cry2 So what does that entail for future NAM updates compared to the NAM 31 we have?
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Tarkus on March 09, 2013, 05:11:35 PM
Well, fortunately, a good bit of the "ultra-stability" would probably be of little use to most users--is anyone really going to stick an L2 RHW-3 x L1 RHW-10S overpass next to an L2 RHW-3 x SAM 1 overpass?  Probably not--it is, at best, an insurance policy, in case some enterprising user decided to do some weird stuff and then complain.  So the end product will still be useful to the vast majority of folks using the NAM users.  We're going to have to be more selective about what gets stabilized, though.

-Alex
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: itsacoaster on March 09, 2013, 07:05:22 PM
Okay that doesn't sound so bad.  I was worried about my RHW-8S T-interchange for a moment.   :-[

And I'm not sure if someone has submitted this bug.  I didn't see it scanning through the GitHub page anyway.
No paths for MISxAVE-6 intersection.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi10.photobucket.com%2Falbums%2Fa113%2Fitsacoaster%2FMISxAVE6-nopaths.jpg&hash=68d69953aa5f96798de1edfce23f3fe8a2e7afa7)
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Wiimeiser on March 09, 2013, 09:12:28 PM
So the controller's essentially overloaded, like you said could happen if a SAM was made for RHW?
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Tarkus on March 09, 2013, 09:46:22 PM
Well, we found a limit at which performance substantially degrades.  The level of overload that a SAM setup for RHW would cause would have been several orders of magnitude beyond this, actually.

Quote from: itsacoaster on March 09, 2013, 07:05:22 PM
And I'm not sure if someone has submitted this bug.  I didn't see it scanning through the GitHub page anyway.
No paths for MISxAVE-6 intersection.

I'll take a look over that one.  It's cool to see an RHW-8S interfacing with an AVE-6 like that--cooler yet if it has paths. :D

I should add that I've gotten the Y-Splitters working well again, and the FlexHT and FlexOST height transition systems are working vastly better.  The Fillers are still a mess (a lot of far-flung pre-P57 components and whatnot), and of course, the big priority is getting that controller cut down to size.

-Alex
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: itsacoaster on March 09, 2013, 10:57:03 PM
It took a little bit of messing with to get all the overrides to work, like placing an AVE-6 starter piece in between the MIS intersection and the overpass, but I eventually got it.  I couldn't get it to work by placing all of the AVE-6 interfaces in a row, i.e., MIS, RHW-8S x4, MIS on six consecutive tiles, but I didn't figure that had much of a chance anyway.

I've been dying for more interfaces between RHW and AVE-6 so I'm just thrilled with the capabilities of the new NAM.   &apls

In case you were wondering, MISxTLA-7 doesn't have paths either, and the texture at the intersection sort of behaves awkwardly, see here:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi10.photobucket.com%2Falbums%2Fa113%2Fitsacoaster%2FMISxTLA7-nopaths.jpg&hash=626490277c37c356ed95fc1612bc63baf4e760e7)
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Tarkus on March 10, 2013, 01:48:29 AM
Quote from: itsacoaster on March 09, 2013, 10:57:03 PM
I've been dying for more interfaces between RHW and AVE-6 so I'm just thrilled with the capabilities of the new NAM.   &apls

Glad to hear it!  :thumbsup:

It seems all MIS/NWM intersections lack paths--Vince reported it as Issue #5 (https://github.com/BluelightningSC4/Network-Addon-Mod/issues/5).

-Alex
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: metarvo on March 10, 2013, 03:56:20 AM
Maybe I'm just lucky, but I haven't detected any performance related problems at all with NAM 31 vs. the previous edition.  Game and city loading times are the same, there's no play lag, and no new crashes.  (For the record, I'm using Intel.)  It's true that the download was much larger than previous NAM editions, but this is apparently because it includes everything (which is a plus for me).  Not just RHW and NWM, but SAM and rural roads, and everything else except the kitchen sink and the DBE.

Quote from: Tarkus on March 09, 2013, 05:11:35 PM
in case some enterprising user decided to do some weird stuff

This is probably me.  ;D  I'm always trying to build strange neighbor connections and spliced transitions, so I'm sure I would find myself playing around with the overpasses in this manner as well.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: SimSome on March 10, 2013, 04:11:01 AM
Hey, Im getting CTDs if I "save and exit" or save and exit to region".

I just installed SC4 on a clean installation of Win 7 and NAM 31 and CAM are the only mods installed.I know CTDs are common but i've never seen nor heard of CTDs due to those save buttons. Just thought I'd let you guys know.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: vinlabsc3k on March 10, 2013, 05:22:42 AM
This bug annoying me since 2004 with Win 98-XP-Vista-7. :'(
I solve it saving city and after exiting to region or desktop.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: metarvo on March 10, 2013, 06:23:39 AM
I practically never use the Save and Exit or Save and Quit buttons.  Somewhere along the way, I picked up the habit of performing the two functions separately.  It must have been due to reading some horror stories about mid-save CTD's corrupting cities.

EDIT: I must add that I've tried all three methods of leaving the city both with and without NAM 31, with no CTD's resulting.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: SimSome on March 10, 2013, 07:08:53 AM
Thing is I've never has this problem on Vista or 7 before. The only new variable is the NAM 31.

Also I fort to mention, that my normal plop-related CTDs do not save my progress but the CTDs from "Save and Exit" and "Save and Exit to region" actually saves all my progress.
Exiting without saving does not CTD and saving doesn't CTD. Its so weird.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Kitsune on March 10, 2013, 08:10:38 AM
Quote from: SimSome on March 10, 2013, 07:08:53 AM
Thing is I've never has this problem on Vista or 7 before. The only new variable is the NAM 31.

Also I fort to mention, that my normal plop-related CTDs do not save my progress but the CTDs from "Save and Exit" and "Save and Exit to region" actually saves all my progress.
Exiting without saving does not CTD and saving doesn't CTD. Its so weird.

I'm curious - how much RAM do you have?
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: jdenm8 on March 10, 2013, 08:24:27 AM
Sounds like a region view problem for you.

I've had this happen many times before and it's weaned me off the 'save and exit' buttons.

I know the CTD issues I've had on my Laptop are all graphics related. Stupid nVidia graphics chip.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: metarvo on March 10, 2013, 09:00:22 AM
It seems like the DBE is no longer working properly for any network that drags with RHW (namely the AVE-4 and MHW).  The override doesn't work, meaning that the RHW-2 remains RHW-2 and it no longer maintains the slope leveling qualities it once had.  On top of that, the MHW DBE piece itself has problems too because it uses the old MHW texture as opposed to the new PS texture.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: GDO29Anagram on March 10, 2013, 09:13:48 AM
Quote from: metarvo on March 10, 2013, 09:00:22 AM
On top of that, the MHW DBE piece itself has problems too because it uses the old MHW texture as opposed to the new PS texture.

Probably because it was never touched by PS development. Just because it has an MHW model doesn't mean that we can go in and change a master model and everything converts to PS standards. It's actually a case of going in and changing every individual tile, which is why some MHW tiles were actually missed.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: vinlabsc3k on March 10, 2013, 09:36:27 AM

@jdenm8: I've tried both nVidia and ATI chipset on desktop and laptop configurations and the CTD is always happened.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: itsacoaster on March 10, 2013, 09:50:39 AM
Quote from: Tarkus on March 10, 2013, 01:48:29 AMIt seems all MIS/NWM intersections lack paths--Vince reported it as Issue #5 (https://github.com/BluelightningSC4/Network-Addon-Mod/issues/5).
I knew I probably missed something.  That's what I get when I search for "AVE" instead of "MIS" on that bug site I guess.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: jdenm8 on March 10, 2013, 10:26:45 AM
Quote from: vinlabsc3k on March 10, 2013, 09:36:27 AM

@jdenm8: I've tried both nVidia and ATI chipset on desktop and laptop configurations and the CTD is always happened.

[/quote
Ah, but I've always had graphics issues with this PC when it comes to SC4. NAM31 just made them worse.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: memo on March 10, 2013, 10:44:44 AM
Quote from: metarvo on March 10, 2013, 09:00:22 AM
It seems like the DBE is no longer working properly for any network that drags with RHW (namely the AVE-4 and MHW).  The override doesn't work, meaning that the RHW-2 remains RHW-2 and it no longer maintains the slope leveling qualities it once had.

This is now fixed on our end.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: io_bg on March 10, 2013, 11:48:06 AM
Quote from: z on March 09, 2013, 04:47:56 PMThis is a known bug, and it has been fixed on our end.  Renaming the cul-de-sac file so that it starts with "z8" instead of "z1" should fix this.
Yep, it works now. Thanks! :thumbsup:
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Carny on March 10, 2013, 02:57:05 PM
Hi guys,
I don't know if you already found this bug:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi608.photobucket.com%2Falbums%2Ftt162%2FValtheshark%2FNAM_bug2.jpg&hash=ba154ebb9d2ae1b6f36c05317886ffc38da95cb6)

Also, after NAM 31 installation, I noticed also i haven't anymore the turning lane in simple road crossings, as you can see in the following pic:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi608.photobucket.com%2Falbums%2Ftt162%2FValtheshark%2FNAM_bug1.jpg&hash=4ebc74db871c6bf896974128d5a1dc02050526a8)

any suggestions? Thanks in advance.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: MandelSoft on March 10, 2013, 03:14:31 PM
#1: Known and fixed
#2: Use the rail tool and click on the intersection.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Kitsune on March 10, 2013, 03:31:12 PM
Has it been reported that you cant make a 90 degree turn with L1 MIS?
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Tarkus on March 10, 2013, 03:57:31 PM
Quote from: Kitsune on March 10, 2013, 03:31:12 PM
Has it been reported that you cant make a 90 degree turn with L1 MIS?

I don't know if it's been reported, but I am aware of it.  It'll be taken care of as part of the controller shrinking process.

-Alex
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: michi_cc on March 10, 2013, 06:46:37 PM
Quote from: Tarkus on March 09, 2013, 01:31:06 PM
Thanks for that report, Sirial--it's the first I've heard of an AMD system having difficulties.  Sounds like goal #1 should be to shrink the controller, which means that the original goals of ultra-stability are unattainable.
My system's very similar except for nVidia graphics, and interestingly the game actually feels smoother with the new NAM compared to the old. The thing that has gotten slower for me is the time to load a city, almost trippled I'd say. So whatever effect is at work here, it doesn't seem to be raw performance.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Tarkus on March 11, 2013, 01:29:29 AM
Quote from: Tarkus on March 10, 2013, 01:48:29 AM
Quote from: itsacoaster on March 09, 2013, 10:57:03 PM
I've been dying for more interfaces between RHW and AVE-6 so I'm just thrilled with the capabilities of the new NAM.   &apls

Glad to hear it!  :thumbsup:

It seems all MIS/NWM intersections lack paths--Vince reported it as Issue #5 (https://github.com/BluelightningSC4/Network-Addon-Mod/issues/5).

-Alex

Issue #5 has been corrected.  L1 EMIS 90-Curve is corrected on my end as well.  The Controller shrinking process is going along and seems to be addressing the crashes.

-Alex
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: DJSun1981 on March 11, 2013, 01:34:10 AM
So, I moved my pluginfolder, and I started the Nam31 without my plugin-folder. The game dont crashed  ()sad()

I cant place some pieces from the STR, bec. the game freeze. I can only move the mouse

Are there filler - pieces for the RHW avaiable yet? I cant find them...
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: alphaprior on March 11, 2013, 09:09:38 AM
Here some bugs I found when I started building a new city with NAM 31.

missing short elevation transition
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi48.tinypic.com%2Fk55q9f.jpg&hash=2485cb3c4568a0723a9dee89581d91aba2d04cca)

no working path or I do something wrong?
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi50.tinypic.com%2F6olg0l.jpg&hash=9ee5d50d9a63ed5f696e088526f54ff3c359206a)

bumpy! I used the avenue on slope and its fine but the rest are bumpy especially 6C.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi46.tinypic.com%2Ffcqipu.jpg&hash=ef26f9f8b9da63dd557f6d53a30724e4e1983d10)
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: westamastaflash on March 11, 2013, 09:49:04 AM
Not sure if this is a known bug or unsupported:

Diagonal crossing with L2 MIS over L1 MIS deconverts no matter how I try to build it.
I was hoping to build a semi-directional T interchange with the new diagonal overpasses.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi49.tinypic.com%2F2qve70x.jpg&hash=5969e8b2bfecccac8ffd7cc4641e5ed9378ec2f6)
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Indiana Joe on March 11, 2013, 12:41:32 PM
Quote from: alphaprior on March 11, 2013, 09:09:38 AM

missing short elevation transition


The short transition wasn't done because it's considered unrealistic.

Quote from: westamastaflash on March 11, 2013, 09:49:04 AM

Diagonal crossing with L2 MIS over L1 MIS deconverts no matter how I try to build it.


They know that L2 MIS is really unstable and that will be fixed.


Anyway....how goes progress guys?
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: westamastaflash on March 11, 2013, 01:36:27 PM
Also, The MIS L1 Starter, in some rotations (and depending, apparently, on the rotation of the view), seems to cause the land to be suddenly be lowered to the maximum depth below sea level, but it only seems to happen if I build the starter on non-flattened land.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Tarkus on March 11, 2013, 06:41:09 PM
Quote from: Indiana Joe on March 11, 2013, 12:41:32 PM
Anyway....how goes progress guys?

I'm in the process of rebuilding/shrinking the RHW code, to allow for a reasonable amount of stability while minimizing potentials for heavy RAM usage/crashing.  The L1 RHW-4 has gotten this treatment, the L1 MIS is in progress.  I've gotten the full per-network code down from 131,000 lines per-network to about 46,000, and I may remove some stability from the L3/L4 networks to ease the burden further.

Quote from: westamastaflash on March 11, 2013, 01:36:27 PM
Also, The MIS L1 Starter, in some rotations (and depending, apparently, on the rotation of the view), seems to cause the land to be suddenly be lowered to the maximum depth below sea level, but it only seems to happen if I build the starter on non-flattened land.

We're aware of that one--it's happening for reasons different than the usual cause of so-called "Sinkhole to China" bugs (usually a faulty ConsLayout entry in RUL0), so it's taking longer to nail it down.

-Alex
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: itsacoaster on March 11, 2013, 09:11:20 PM
Having trouble with RHW-6C L2 over AVE with the old-style transition.  Maybe this is part of the L2 problems in general but I thought I'd share.
I should mention that this same problem occurs when Flex-SPUI is used.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi10.photobucket.com%2Falbums%2Fa113%2Fitsacoaster%2Fsc4%2FL2-RHW6C-over-AVE.jpg&hash=2562c34e7ffefea6a39be12847341b72e1b7be11)

Also, the Flex-Height transition doesn't work whatsoever for RHW-6C.  The bridges become invisible.  Maybe you're aware of that one too.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Tarkus on March 11, 2013, 10:30:07 PM
The FLEX Height Transitions have been given a thorough overhaul, so they're working quite well now.  The L2 RHW-6C will be getting a thorough thrashing once I get an L2 template in place.

-Alex
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: DJSun1981 on March 12, 2013, 01:30:50 AM
Hmm, nobody can help me with my plugin-folder? ()sad()

I dont know why, but I can build the STR now...
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: alphaprior on March 12, 2013, 12:01:11 PM
anything from NAM team about the bugs I reported?   "$Deal"$
really need this avenue - highway transition.
Highway needs to end somewhere!   ::)


ps: why posting is so complicate?? verification image which is very hard to read and 5 questions for a simple post?  ()what()
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Swordmaster on March 12, 2013, 12:15:11 PM
We're working on. . . basically everything.

The verification process was put in place after serious spambot attacks last year. Sorry for that.


Cheers
Willy
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: alphaprior on March 12, 2013, 01:00:09 PM
ok keep up the good work  :thumbsup:

and for verification I understand but maybe it could be simpler
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: metarvo on March 12, 2013, 03:22:46 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg22.imageshack.us%2Fimg22%2F3253%2Frhwdxdbugs.jpg&hash=1c2ed1da879b2235973ae24f64f82e52368b97d6)

I'm sorry if I'm being a bother reporting so many bugs, but I've found a few more that I couldn't find reports of.  For all available DxD L1 RHW-x (except RHW-2) over L0 RHW-8C overpasses, there are missing textures for the outer tiles of the L0 RHW-8C as it goes under the L1 RHW.  This includes L0 RHW-8C under MIS, RHW-3, RHW-4, RHW-6S, and RHW-10S.  I couldn't get the overpasses to draw at all for diagonal L1 RHW-8S, diag L1 RHW-6C, diag L1 RHW-8C, or any higher level diag RHW over diagonal RHW-8C.  As you can see, there are a few missing paths for DxD RHW-10S over RHW-8C, but nothing that appears to make it unusable.  It totally blew me away that this overpass was available, so good job!  :thumbsup:

Sadly, there are critical missing paths for the DxD L1 RHW-10S over L0 RHW-6C, unlike its 8C counterpart, so I guess it would be unusable.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Jack_wilds on March 12, 2013, 04:15:45 PM
couple of questions: is the 'bullet train mod' meant to override all elevated rail and mono?... removed the 'bullet train mod' but the mono-rail is still 'rail' models... is the mono rail fixin to be changed out due to low popularity?...

Like the bullet train mod as I like the sound wall, the fencinging surround the r/w and the gravel in the fenced in areas as it adds some finish to the entire r/w trhough town... and then does the bullet train only function in well developed cities or can it also work in rural ares shuttling between cities...

and then the tram works barly as in a barly get to see a tram running is that due to no-to-low demand?...

over all luv the latest NAM  &apls

and trusting for PS to include what wasn't, to finish it out and then to add about project symphony, is there a way to make it easier to find teh parts and pieces needed to make the interchanges?...

thoughts respectfully submitted...  :)
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Tarkus on March 12, 2013, 04:34:43 PM
Quote from: metarvo on March 12, 2013, 03:22:46 PM
I'm sorry if I'm being a bother reporting so many bugs, but I've found a few more that I couldn't find reports of.  For all available DxD L1 RHW-x (except RHW-2) over L0 RHW-8C overpasses, there are missing textures for the outer tiles of the L0 RHW-8C as it goes under the L1 RHW.  This includes L0 RHW-8C under MIS, RHW-3, RHW-4, RHW-6S, and RHW-10S.  I couldn't get the overpasses to draw at all for diagonal L1 RHW-8S, diag L1 RHW-6C, diag L1 RHW-8C, or any higher level diag RHW over diagonal RHW-8C.  As you can see, there are a few missing paths for DxD RHW-10S over RHW-8C, but nothing that appears to make it unusable.  It totally blew me away that this overpass was available, so good job!  :thumbsup:

Sadly, there are critical missing paths for the DxD L1 RHW-10S over L0 RHW-6C, unlike its 8C counterpart, so I guess it would be unusable.

The models/textures on that 8C aren't actually missing--they're "ghosting".  Hover a query tool over it, and you'll see the shoulder of the highway.  They aren't supposed to be ghosting, however, so I'm fixing that by flipping the X and Z values on the Index tab on the affected S3Ds.

Quote from: Jack_wilds on March 12, 2013, 04:15:45 PM
couple of questions: is the 'bullet train mod' meant to override all elevated rail and mono?... removed the 'bullet train mod' but the mono-rail is still 'rail' models... is the mono rail fixin to be changed out due to low popularity?...

Like the bullet train mod as I like the sound wall, the fencinging surround the r/w and the gravel in the fenced in areas as it adds some finish to the entire r/w trhough town... and then does the bullet train only function in well developed cities or can it also work in rural ares shuttling between cities...

and then the tram works barly as in a barly get to see a tram running is that due to no-to-low demand?...

over all luv the latest NAM  &apls

and trusting for PS to include what wasn't, to finish it out and then to add about project symphony, is there a way to make it easier to find teh parts and pieces needed to make the interchanges?...

thoughts respectfully submitted...  :)

The Bullet Train Mod is an alternate Monorail skin--it's a full replacement.  If you're still seeing pieces of it after removing it, you probably still have some remnants of it in your Plugins.  If you're not seeing Tram automata, in general, it requires a decent amount of traffic before you start seeing them with any frequency.

-Alex

-Alex
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: auandi@gmail.com on March 12, 2013, 10:30:22 PM
I've found a few more problems that I haven't seen mentioned, sorry if any are repeated.

First, I've had a lot of problems with MIS crossing RHW-6s. I tried with the MIS at L1 and L2 over L0 RHW-6s, and the overpass always turned into RHW-2. The closest I got was MIS L0 over RHW-6s L1, one side worked right while the other side did not (shown below). No combination of flex ramps worked, and none of them were diagonal. Using legacy pieces and starter pieces on both sides eventually allowed a crossing, but it took a few  attempts to do without anything reverting to something wrong.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fh0w1vev.jpg&hash=db1f0d1e431ad5045738f45a8debe6021ffd5420)

Second, I was having problems with the RHW-8s bridge you get from dragging the MHW L0. I tried connecting the bridge to a RHW-8s exit piece and a RHW-8s starter piece. On both sides of the bridge I got the same issue, the left side connects properly while the right side reverts to an RHW-2.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FVlxTMKr.jpg&hash=3b43ef77704630b4b05c78029410aaa7fc61507d)

Is there anything I should be doing differently? I also would love it if you brought back some RHW filler pieces, When doing smooth curves it's next to impossible to keep the small gaps from reverting to RHW-2. Thanks for all the amazing work.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Caller9 on March 13, 2013, 09:19:11 AM
RE: Diagonal RHW Filler pieces that changed the look of the standard 2 way to look like the 4W on diagonals. I noticed that one post said the fillers were "Gone" . Unfortunately, the 1 tile CP's don't carry traffic and are not marked yellow/white and in the documentation that comes with the NAM it references a "Filler" menu.

I may be missing something and maybe this is an issue yet to be addressed so any point in the right direction will be appreciated.
Thanks,
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Shiftred on March 13, 2013, 12:20:56 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi161.photobucket.com%2Falbums%2Ft216%2FBluepelican31%2FSC4%2520Bridges%2Fbug.jpg&hash=1046f7118f4ebc9f1ef13de91e164c8055f27cc3)
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: memo on March 13, 2013, 02:01:45 PM
Issue #87 (https://github.com/BluelightningSC4/Network-Addon-Mod/issues/87). Already fixed. ;)
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Tarkus on March 14, 2013, 12:48:23 AM
And there's fillers again . . .

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FEyEbhho.jpg&hash=b50e889e75c51325ca166ad0715788f99dacfb91)

Tedious little things to fix and put together, but they work now, and there's a few more than previously.

-Alex
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: metarvo on March 14, 2013, 10:55:42 AM
This is good news.  I've had to get creative the last few days trying to shear starters off in order to place certain curves close together (e.g. Diagonal MIS-to-FAMIS).
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: TEG24601 on March 14, 2013, 02:45:14 PM
I'm don't have my machine with me at the moment, but I'm having issues with only having 3 of the 4 possible orientations for the RHW-4E Exit.  I get all 4 orientations for entrances, but just 3 for the exit.

TEG
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Swordmaster on March 14, 2013, 03:09:27 PM
Strange, I get all eight of them. You're talking about RHW-4 E1 ramp, correct?


Cheers
Willy
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: ScottFTL on March 14, 2013, 05:37:47 PM
I don't think this has been reported yet, but there is a missing texture for the railroad crossing in the SAM 3 Set (PEG Dirt Roads):

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi648.photobucket.com%2Falbums%2Fuu207%2FScottFTL%2FSC4D%2520Forums%2FNAM31_PegDirtRRCrossing.jpg&hash=9c1ad08845b6fd77ca5010f701e08a719bde0b91)

This same problem existed in NAM 30, but was corrected with the Hotfix 301 package.  I tested and the SAM - 3 - Rail Textures.dat file from the Hotfix 301 package does still restore the missing textures under NAM 31.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Tarkus on March 14, 2013, 06:34:18 PM
That texture is like a jumping bean--it just doesn't want to stay in an official release. ::)

-Alex
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Caller9 on March 14, 2013, 07:46:19 PM
SO...where are the elusive filler pieces? How do I get them to show up? Re-install NAM?
Thanks again,
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Tarkus on March 14, 2013, 08:00:39 PM
They're in a non-public build.  The public won't get them until NAM 31.1.

-Alex
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Diggis on March 15, 2013, 02:59:40 AM
Quote from: Tarkus on March 14, 2013, 06:34:18 PM
That texture is like a jumping bean--it just doesn't want to stay in an official release. ::)

-Alex

Yeah, that was my first thought when I went through them. It's in the SAM build I have now, which should be finished tonight apart from set 6 which needs a lot of work.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: pigeonpigeon on March 15, 2013, 04:20:54 AM
Quote from: auandi@gmail.com on March 12, 2013, 10:30:22 PM
Second, I was having problems with the RHW-8s bridge you get from dragging the MHW L0. I tried connecting the bridge to a RHW-8s exit piece and a RHW-8s starter piece. On both sides of the bridge I got the same issue, the left side connects properly while the right side reverts to an RHW-2.


Is there anything I should be doing differently? I also would love it if you brought back some RHW filler pieces, When doing smooth curves it's next to impossible to keep the small gaps from reverting to RHW-2. Thanks for all the amazing work.

I've noticed something similar with all bridges wider than RHW-2; the connections leading onto the bridge get replaced (or partially replaced) with RHW-2, while the connections leading off the bridge are fine. Here's a screenshot with a RHW-6s bridge:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FqtTzuqS.png&hash=356d333d459a673bef6dd2875ff7757b61fdea74)

On the other end of the bridge, the same thing happens but on the opposite direction.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: GDO29Anagram on March 15, 2013, 04:27:56 AM
Quote from: pigeonpigeon on March 15, 2013, 04:20:54 AM
I've noticed something similar with all bridges wider than RHW-2; the connections leading onto the bridge get replaced (or partially replaced) with RHW-2, while the connections leading off the bridge are fine. Here's a screenshot with a RHW-6s bridge:

Already aware of that.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Patricius Maximus on March 15, 2013, 07:55:20 AM
I've noticed something odd. Commuters don't seem to want to use the RHW when it has at-grade intersections. This is what it looks like when I tries to create an expressway - no jobs zots:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi408.photobucket.com%2Falbums%2Fpp163%2FPatricius_Maximus%2F2-267.jpg&hash=14a17b5081cb3b1c817c2fd9bf01663ea7b9e85c)

Notice that they actually use the road when the RHW is removed:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi408.photobucket.com%2Falbums%2Fpp163%2FPatricius_Maximus%2F1-2147.jpg&hash=f478daf06a3d795c8bb4e1f9bc28d6e565490add)

This is actually a pretty big problem for someone like me, who is fond of creating expressway-class RHWs. In the meantime I'll use an avenue-based workaround.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: MandelSoft on March 15, 2013, 08:12:30 AM
I've checked our bug list and it seems that this particular issue, issue #74 (https://github.com/BluelightningSC4/Network-Addon-Mod/issues/74), has to do with missing paths and it's already fixed on our end.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: DJSun1981 on March 15, 2013, 08:29:58 AM
I cant load a save town with old saved nam or with the new nam (and with downloads) I can only load an empty town, the other towns are crashing down
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: mgarcia on March 15, 2013, 09:00:09 AM
Hi guys,

It may have been reported already but I found a missing path in one of the connecting ramps of the Symphony Highway T-intersection (elevated to elevated). 

Also, I'm having a lot of problems with the CTD when exiting to regions view.  I've checked my plugins folder and haven't found a conflicting Transportation Map mod - i was always weary of them before and have never added one of them to my files.  I didn't add the Regional mod from the new NAM but will add to see what happens.  I am avoiding the Save and Exit to Region and activating the dataview in game and saving and that helps but any time I don't save (cause I was testing to see how traffic runs or want to see how the city might develop) and just exit to region there is a CTD.

Do you guys think it is conflicting with any of the below mods:
RR modular train crossings mod
Rivit's Rail Replacement mod - I did remove SFBT Dark Textures and Rivit's mod still works.
Mandelsoft Traffic Light Replacements
Mandelsoft Dutch Light Replacement Ver 5

Thank you and sorry for being long - I love the new PS Symphony mod and have spent most of the week updating my cities but the CTD are too frequent.  Thing is - all runs fine while playing in game (suprisingly smooth) but the exit to regions view is the problem.

Merari
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Tarkus on March 15, 2013, 11:10:08 AM
The CTDs seem to be because your computers, for some reason, are unable to handle the size of the controller file.  We're shrinking it for NAM 31.1 by removing a bunch of RUL2 stability code.

-Alex
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: io_bg on March 15, 2013, 11:17:23 AM
I'm unable to drag MIS from the RHW-2 splitter...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FQKGd0KG.jpg&hash=e90c39293b0ff253d729d6ab64640f2da1df7703)
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: GDO29Anagram on March 15, 2013, 11:23:24 AM
Quote from: io_bg on March 15, 2013, 11:17:23 AM
I'm unable to drag MIS from the RHW-2 splitter...

It's because there's no "hook" (a stub) to drag from. There never was, except for the orthogonal stub.

In fact, that piece is pretty much useless without fillers (which will be returning for the next NAM release).
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: MandelSoft on March 15, 2013, 03:07:18 PM
Part of me wonders why this piece doesn't have stubs anyway... or a working underlying pattern so you can plop it properly over existing diagonals...
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: io_bg on March 15, 2013, 04:45:43 PM
Strange, I think it wasn't like this (starterless) before... Well, can't wait till the NAM update then ;D
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Tarkus on March 15, 2013, 05:53:38 PM
It's always been starterless.

-Alex
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: NAMFan123 on March 15, 2013, 10:05:42 PM
Well, what's the reason why it doesn't have a starter piece? Anyway, here's another bug I found: :-\
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi45.tinypic.com%2F2qvy1xl.jpg&hash=e0855d25c7bffb2b68db1806363af05b58f0f3a8)
Not only that piece has the #Intersection placement string missing# error, it's also completely blank. No textures, no paths. Also, I seem to have issues with the 8C to 6C cosmetic transition. Will these errors be fixed in NAM 31.1?
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Wiimeiser on March 15, 2013, 10:26:01 PM
Quote from: NAMFan123 on March 15, 2013, 10:05:42 PM
Well, what's the reason why it doesn't have a starter piece?

Use it with the RHW Type B ramps and see. If needed I can show you how...
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: JereUsa1 on March 16, 2013, 12:42:11 AM
Here are the bugs I've found so far or I think are bugs at least and I don't know how to show pathing or anything like that unfortunately, you guys are doing an incredible job, I'm astounded how far things have come since RHW was first released. (Note all comments are for the pictures above them)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi246.photobucket.com%2Falbums%2Fgg106%2FJereUsa1%2FAlexis-Sep3691362461808.png&hash=c341b2682b06e2146f663084a180e0d83d8edadd)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi246.photobucket.com%2Falbums%2Fgg106%2FJereUsa1%2FAlexis-Jul29691362461702.png&hash=0251afe9ad6047d143c847f5df27c5bf347781eb)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi246.photobucket.com%2Falbums%2Fgg106%2FJereUsa1%2FAlexis-Feb26691362461346.png&hash=0d7736f15ef57a17995f790760c28f1f8f42aee8)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi246.photobucket.com%2Falbums%2Fgg106%2FJereUsa1%2FAlexis-Dec10681362461149.png&hash=62a031916b49b2a8d9338eea75edbebc31cadd4d)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi246.photobucket.com%2Falbums%2Fgg106%2FJereUsa1%2FKonradshohe-Aug11551362715151.png&hash=b8bfb06f1a1599f82b82697b52b32d0327f959db)
Not sure why these don't line up...?
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi246.photobucket.com%2Falbums%2Fgg106%2FJereUsa1%2FKonradshohe-Feb3281362524171.png&hash=49bf30288e4b8492c36afe935de4f6f6ca21a777)
This one was fixed by moving the entrance/exit ramps down a tile so that they weren't right next to the overpass
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi246.photobucket.com%2Falbums%2Fgg106%2FJereUsa1%2FKonradshohe-Feb26521362712172.png&hash=daf6cf6354723567aa4f7c0855684bf1f1349123)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi246.photobucket.com%2Falbums%2Fgg106%2FJereUsa1%2FKonradshohe-May4241362520726.png&hash=718e9100f37318ebee37b4ea54c8bf15bad05b66)
I assume this could be fixed with filler pieces already planned for 31.1?
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi246.photobucket.com%2Falbums%2Fgg106%2FJereUsa1%2FKonradshohe-Nov14291362525592.png&hash=c826873030cddcb2e9c0e6a5f121d04cfac67cf8)
Not sure why it worked on side but not the other???
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi246.photobucket.com%2Falbums%2Fgg106%2FJereUsa1%2FKonradshohe-Nov14511362711927.png&hash=f8cb0690a3259fb6c04406e9e20267a0a9e19ad2)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi246.photobucket.com%2Falbums%2Fgg106%2FJereUsa1%2FKonradshohe-Sep28281362524734.png&hash=227480403aaa3fe03c97932fe6d2948aa903a183)
This one above is just cosmetic as cars do use the ramp/overpass

I also encountered the big hole in the ground when placing a starter EL-MIS piece even with it 3-4 tiles away from any roadway but it only happened a couple time in a particular areas and I have no height mods in place that I know of other than that of NAM I've used the stater EL-MIS other places and been fine so not sure what was going on there and I forgot to take a picture of it.


That's it for now, keep up the excellent work guys, I'll post more if I come across them
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Moonraker0 on March 16, 2013, 09:39:23 AM
Sorry if this has been reported already, but I just checked the bug tracker for the search term "MIS OWR" and didn't find it.  The paths on the MIS/OWR-2 T-intersection (left side) here seem to be rotated (near middle of image):

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fscreenshot.xfire.com%2Fs%2F127597667-4.jpg&hash=bb46a719d6e94151adcaf6c918d9edd83c7d351e)

Quote from: io_bg on March 15, 2013, 11:17:23 AM
I'm unable to drag MIS from the RHW-2 splitter...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FQKGd0KG.jpg&hash=e90c39293b0ff253d729d6ab64640f2da1df7703)
Just so you know, it should be possible to plop the splitter piece over the end stub of a diagonal MIS on one side of it.  However, the other side would need a filler piece, or for the time being, you can plop a type B ramp and demolish it to leave the starter stub there.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Swordmaster on March 16, 2013, 09:57:52 AM
Quote from: Moonraker0 on March 16, 2013, 09:39:23 AM(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fscreenshot.xfire.com%2Fs%2F127597667-4.jpg&hash=bb46a719d6e94151adcaf6c918d9edd83c7d351e)

Thanks for the report. Fixed right away.


Cheers
Willy
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: DJSun1981 on March 16, 2013, 10:13:56 AM
Some NAM31-pictures from me: Whats possible and what I would like to build:
Some bridges are missing:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FYMf3eED.jpg&hash=619f4ab567987f6b3801cd2d09c4535249ba9500)
Is this fixed allready?:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fpft9nb2.jpg&hash=9b184d308252a7af4d7bfaa4ad38a09bd9e9c229)
A T-bone-interchange:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FbCwidna.jpg&hash=434f5114e0033d7d1a209087da22429b83df65df)
Love it:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fz8xnzOC.jpg&hash=dec46064e041978cd2d55ce6d539f60367f1ef46)
I am missing some connecting pieces:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FxQrqL6g.jpg&hash=73d8bb4c0122745b6e6c608323850e388795a4ae)
The same:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F61bkUuf.jpg&hash=f20ed1517a74e80835d29c37d2293d385d2482ef)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FxLQHTPu.jpg&hash=e244598d9ee222490bacea31710a3a28228a991e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F4fsVXQc.jpg&hash=ec53d7d88daf87b6aaa1f5a7848ec2898298749e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FxIrnwPv.jpg&hash=e79c8c7437c344b7b1be9660dfaabf53f6fa448b)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FCri0RX6.jpg&hash=2f4180e7dce1884665605631da5c459b5b38f914)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FUKcRfoC.jpg&hash=09e7e2d219ff2de0d98a8f2744bd602ad6e3c0bf)
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: memo on March 16, 2013, 11:01:13 AM
Quote from: JereUsa1 on March 16, 2013, 12:42:11 AM
I also encountered the big hole in the ground when placing a starter EL-MIS piece even with it 3-4 tiles away from any roadway but it only happened a couple time in a particular areas and I have no height mods in place that I know of other than that of NAM I've used the stater EL-MIS other places and been fine so not sure what was going on there and I forgot to take a picture of it.

We are already aware of this problem. Meanwhile, in order to avoid it, flatten the terrain before plopping the L1 MIS starter piece, since the issue occurs only in uneven terrain.


Quote from: DJSun1981 on March 16, 2013, 10:13:56 AM
Some NAM31-pictures from me: Whats possible and what I would like to build:

This is not the right place for requesting missing features, but it is intended for tracking down bugs and how to resolve those issues. What you are requesting is of minimal use, but lots of work, so it is likely that most of it will never be implemented.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: ´br on March 16, 2013, 05:10:56 PM
Hello,
I have found some missing paths at the orthogonal road (7.5m) over orthogonal rail overpass. There are no paths for rail shown and the rail track isn't passable in UDI. The other 7.5m road over rail overpasses seem to work proper.
Picture:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fthumbnails%2F1ef30ad646368cdf4e2db5507f6bb2b1.png&hash=4565ff72f131e6dd21ae8bcce70b852ecd1d649c) (http://www.ld-host.de/uploads/images/1ef30ad646368cdf4e2db5507f6bb2b1.png)
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: shanghai kid on March 17, 2013, 08:13:05 AM
Quote from: Tarkus on March 15, 2013, 11:10:08 AM
The CTDs seem to be because your computers, for some reason, are unable to handle the size of the controller file.  We're shrinking it for NAM 31.1 by removing a bunch of RUL2 stability code.

-Alex
Would that be the same reason my game CTD to desktop when opening a city... even a blank one on a different region? as i tried removing my folder with all lots and then it worked, same if i remove the NAM folder, so the game don't read it but With both in plugins folder... CTD when loading a city.

Look forward to test again after v31.1 update
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: z on March 17, 2013, 02:52:17 PM
Quote from: shanghai kid on March 17, 2013, 08:13:05 AM
Would that be the same reason my game CTD to desktop when opening a city... even a blank one on a different region? as i tried removing my folder with all lots and then it worked, same if i remove the NAM folder, so the game don't read it but With both in plugins folder... CTD when loading a city.

Yes, we've had a number of reports of that.  NAM 31.1 should fix that too.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: WC_EEND on March 20, 2013, 04:33:08 AM
Plopped one of the the new pre-built RHW intersections to check them out, this is what happened:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FU20y54x.jpg&hash=862c9b3bdb71b30cd2f8c9e43cc72e113258b945)
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: MandelSoft on March 20, 2013, 04:54:20 AM
That's really odd. It never happened to me during all my tests...
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: shanghai kid on March 20, 2013, 04:58:34 AM
Quote from: z on March 17, 2013, 02:52:17 PM
Quote from: shanghai kid on March 17, 2013, 08:13:05 AM
Would that be the same reason my game CTD to desktop when opening a city... even a blank one on a different region? as i tried removing my folder with all lots and then it worked, same if i remove the NAM folder, so the game don't read it but With both in plugins folder... CTD when loading a city.

Yes, we've had a number of reports of that.  NAM 31.1 should fix that too.

Good to hear, that it's not just on my computer it's a problem :)
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Wiimeiser on March 20, 2013, 05:58:47 AM
Do all of the crashing cities have anything in common? Can you open the tutorial cities? Would loading a city with L2 MIS crossing any RHW network cause problems?
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: mgarcia on March 20, 2013, 06:54:53 AM
Quote from: Tarkus on March 15, 2013, 11:10:08 AM
The CTDs seem to be because your computers, for some reason, are unable to handle the size of the controller file.  We're shrinking it for NAM 31.1 by removing a bunch of RUL2 stability code.

-Alex

Thanks Alex - Awesome work by the way.  Real glad I installed the new NAM.

Merari
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Sirial on March 20, 2013, 05:19:27 PM
Quote from: Tarkus on March 15, 2013, 11:10:08 AM
The CTDs seem to be because your computers, for some reason, are unable to handle the size of the controller file.  We're shrinking it for NAM 31.1 by removing a bunch of RUL2 stability code.

-Alex

Have you guys ran into any eye poking differences in computer setups from different people ? Curious to see if I could do something on my end to improve performance on my system running the nam.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Wiimeiser on March 20, 2013, 09:12:04 PM
Only crashed for me once so far, and that was when I opened the roads menu, so I assume it had to do with writing to the nonrewards table or something...
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: GDO29Anagram on March 20, 2013, 09:42:00 PM
Quote from: Sirial on March 20, 2013, 05:19:27 PM
Have you guys ran into any eye poking differences in computer setups from different people ? Curious to see if I could do something on my end to improve performance on my system running the nam.

We initially thought that computers with newer Intel processors (i7's) had a higher chance of crashing. Also, my computer (with an AMD FX 4170 processor) has never even crashed as a direct result of the NAM. Still, as a means of reducing a lot of redundancy, we're still going forward with shrinking the Controller to the bare minimum amount of override code.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: RepublicMaster on March 21, 2013, 01:22:05 AM
Will that effect any stability of networks? I haven't had any CTDs related to NAM and I have a i7 core.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Tarkus on March 21, 2013, 01:30:30 AM
Quote from: RepublicMaster on March 21, 2013, 01:22:05 AM
Will that effect any stability of networks? I haven't had any CTDs related to NAM and I have a i7 core.

We are having to remove more "exotic" adjacency stabilization for the RHW.  If you ever wanted to stick an L2 RHW-4-over-L1 RHW-3 right next to an L3 RHW-6S-over-L2 RHW-4 overpass, with no separation, you're going to be out of luck, but we figure most people aren't going to do that.

The number of lines per network for the networks that got a full treatment (most of the L1 networks--this is why the L2 and higher networks are so wobbly, as they have much less in place) was 131,000 lines per network, roughly.  I've whittled that down to about 44,000 lines per network for the L1 RHW-4 (which is being used as a template network)--some less popular networks (e.g. L2 RHW-3) will likely have a bit less.  There's technically about 40 RHW networks right now--we have to be careful.

-Alex
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: ´br on March 21, 2013, 03:40:40 AM
Can someone confirm the problem or will it be fixed in 31.1 ? The 7.5m overpasses are really cool and fit great in my cities :)

Quote from: ´br on March 16, 2013, 05:10:56 PM
Hello,
I have found some missing paths at the orthogonal road (7.5m) over orthogonal rail overpass. There are no paths for rail shown and the rail track isn't passable in UDI. The other 7.5m road over rail overpasses seem to work proper.
Picture:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fthumbnails%2F1ef30ad646368cdf4e2db5507f6bb2b1.png&hash=4565ff72f131e6dd21ae8bcce70b852ecd1d649c) (http://www.ld-host.de/uploads/images/1ef30ad646368cdf4e2db5507f6bb2b1.png)
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: memo on March 21, 2013, 01:15:58 PM
Quote from: ´br on March 21, 2013, 03:40:40 AM
Can someone confirm the problem or will it be fixed in 31.1 ? The 7.5m overpasses are really cool and fit great in my cities :)

Confirmed and fixed (https://github.com/BluelightningSC4/Network-Addon-Mod/issues/106). ;)
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: pierrebaptiste on March 21, 2013, 01:43:44 PM
Hello

I have noticed a new bug . When you use a big city (the size of map , when it's the more big size) , you save your game and you decide to come back on the region. It's impossible , the game bugs and come back to the desk  &mmm
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Wiimeiser on March 21, 2013, 08:30:08 PM
Quote from: pierrebaptiste on March 21, 2013, 01:43:44 PM
Hello

I have noticed a new bug . When you use a big city (the size of map , when it's the more big size) , you save your game and you decide to come back on the region. It's impossible , the game bugs and come back to the desk  &mmm

I've never gotten that. The one crash I've had so far was menu-related.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Enslaved Viking on March 22, 2013, 01:38:48 AM
Gave NAM 31 a try, but its not working for me. Takes too long to a load a city (even small ones), two-to-three minutes of extremely slow scrolling, it crashes to desktop. (I can't find the old version Jun '09 for download either).

Pics, I love how the new NAM looks like.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: GDO29Anagram on March 22, 2013, 01:49:33 AM
Quote from: Enslaved Viking on March 22, 2013, 01:38:48 AM
Gave NAM 31 a try, but its not working for me. Takes too long to a load a city (even small ones), two-to-three minutes of extremely slow scrolling, it crashes to desktop.

Increased loading time is inevitable for such a large package, which is something to keep in mind. The crashing is something we're already aware of.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: metarvo on March 22, 2013, 03:06:21 PM
There are missing paths on the outer tiles of L1 and L2 diagonal RHW-8C.




Quote from: Tarkus on March 21, 2013, 01:30:30 AM
We are having to remove more "exotic" adjacency stabilization for the RHW.

This doesn't RUL out draggable overpasses for wider RHWs, does it?   ;D
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: GDO29Anagram on March 22, 2013, 05:09:25 PM
Quote from: metarvo on March 22, 2013, 03:06:21 PM
This doesn't RUL out draggable overpasses for wider RHWs, does it?

All basic RHWxRHW setups are the ones being kept. Only the redundant ones are the ones being thrown out. We're talking about SAMxRHW crossings directly next to RHWxRHW crossings, and the like.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Indiana Joe on March 22, 2013, 05:35:57 PM
Those kind of situations can usually be remedied by putting starter pieces on each side anyway.  One thing I think would be cool to see, and would open up more compact interchange options, would be diagonal versions of all the starters.  Maybe something to consider next time you guys get around to another RHW-oriented update.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: spot on March 22, 2013, 09:12:27 PM
Im not sure if this has been reported yet.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FkCghPF4.jpg&hash=3babfd9cfb9982eb707f8758146f60d599dbf5d7)
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: jdenm8 on March 22, 2013, 09:38:51 PM
Even if the piece had starter pieces on it, they'd exhibit exactly the same behaviour as the loose ones. It's a RUL error that causes it.
They're also traditional puzzle pieces, not Flex pieces.

I would leave another tile between the puzzle piece and the overpass so there is a stable override.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: a44bigdog on March 23, 2013, 12:34:37 AM
I am new to Sim City 4 and the NAM so this may not be a bug but it is weird behavior that I did notice and verify. I just spent about 5 hours trying to create a RHW4 overpass over a railroad. I used the 7.5m terrain tools and kept having problems with the "center section" between the L1 slope pieces not converting to RHW4 over the railroad. I then separated the RHW4 lanes so that they were not adjacent but had 1 grid space between. After a bunch of messing about I noticed that dragging the second RHW4 road through would make the 1st convert. To get the second RHW4 "center section" I dragged the RHW tool parallel to the unconverted road 2 spaces away on level ground. This then converted the 2nd "center section" after which I could just bulldoze the section on the level ground and the "bridge" sections of the overpass stayed converted. I just tested this with the RHW4 roads next to each other and the same behavior was present. Dragging the second road would properly convert the 1st road and dragging a 3rd RHW road parallel to the 2nd road 2 grids away so it was on level ground and not on the embankment converted the 2nd road. This "dummy" section could then be bulldozed and everything stayed converted. I hope that makes sense without screens and my use of more or less layman's terms in the quotes.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: spot on March 23, 2013, 02:02:17 AM
Edit: I got it to work by placing the starting pieces facing the opposite way. After I dragged the L0 and L1 RHW they turned the correct way.


Quote from: jdenm8 on March 22, 2013, 09:38:51 PM
Even if the piece had starter pieces on it, they'd exhibit exactly the same behaviour as the loose ones. It's a RUL error that causes it.

Could it be fixed? I mean, not switching directions.

Quote from: jdenm8 on March 22, 2013, 09:38:51 PM
I would leave another tile between the puzzle piece and the overpass so there is a stable override.
I like the feeling of compact.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Uzil on March 23, 2013, 11:27:05 AM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimage.noelshack.com%2Ffichiers%2F2013%2F12%2F1364063163-simcity-4-2013-03-23-19-25-01-98.png&hash=92c347b3d125f299faef618c66ae0b9f091f791a)

A lot of bugs  &mmm
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: metarvo on March 23, 2013, 12:13:43 PM
Uzil, not every MHW piece was converted to PS.  As a result, the old MHW models appear on some pieces.  PS models only appear on the ones that were converted individually.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: APSMS on March 23, 2013, 01:10:15 PM
Quote from: a44bigdog on March 23, 2013, 12:34:37 AM
I am new to Sim City 4 and the NAM so this may not be a bug but it is weird behavior that I did notice and verify. I just spent about 5 hours trying to create a RHW4 overpass over a railroad. I used the 7.5m terrain tools and kept having problems with the "center section" between the L1 slope pieces not converting to RHW4 over the railroad. I then separated the RHW4 lanes so that they were not adjacent but had 1 grid space between. After a bunch of messing about I noticed that dragging the second RHW4 road through would make the 1st convert. To get the second RHW4 "center section" I dragged the RHW tool parallel to the unconverted road 2 spaces away on level ground. This then converted the 2nd "center section" after which I could just bulldoze the section on the level ground and the "bridge" sections of the overpass stayed converted. I just tested this with the RHW4 roads next to each other and the same behavior was present. Dragging the second road would properly convert the 1st road and dragging a 3rd RHW road parallel to the 2nd road 2 grids away so it was on level ground and not on the embankment converted the 2nd road. This "dummy" section could then be bulldozed and everything stayed converted. I hope that makes sense without screens and my use of more or less layman's terms in the quotes.

a44bigdog, the NAM team will be more inclined to solve your problem if you provide an in-game picture. You're certainly detailed enough in your description, but it's hard to rally know what you're talking about w/o a picture, especially if you're new to the NAM and the terminology.

Also, a picture would help confirm that it's a bug or just a quirk. Since the NAM is always in beta stage, there will always be quirks.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: io_bg on March 23, 2013, 03:34:18 PM
The RHW flex on-slope transition doesn't seem to work with anything higher than L2 (tried to make a L4 to L2 switch but it didn't work either).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FPRoIp7e.jpg&hash=f7cfed39ec9ae222bb12889efaeecc73544c9b0b)
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: a44bigdog on March 23, 2013, 04:13:57 PM
I can understand how my post could be confusing, especially trying to explain all that without a pic. This pic is of a different interchange but I can use it to explain my findings.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1113.photobucket.com%2Falbums%2Fk519%2Fa44bigdog%2FReamerton_zps01a7175b.jpg%3Aoriginal&hash=9562be705a061231fd433e0878467d0f7c5cb21d)
For this explanation I will refer to the Eastbound RHW4 (the one on the bottom) as road "A". The top RHW4 (Westbound) I will  refer to as road B. During the building of the overpasses after the RHW4 L1 on slope pieces have been placed, dragging the RHW tool over road A will create a "bridge" over the Avenue but it will be RHW2 and not RHW4. Dragging road B will create the "bridge" piece over  the Avenue again as a RHW2 but it causes road  A to properly convert to RHW4. To make  the "bridge" section on road  B convert to a RHW4  I drug a short section of RHW where the MIS intersect the Avenue. Once this upgrade road B I bulldozed it. This picture also shows the S curve I had to build into the MIS sections as the RHW4 Type A1 wide piece results in a "hole to China". which I think has already been reported.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: jdenm8 on March 23, 2013, 07:53:47 PM
Quote from: io_bg on March 23, 2013, 03:34:18 PM
The RHW flex on-slope transition doesn't seem to work with anything higher than L2 (tried to make a L4 to L2 switch but it didn't work either).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FPRoIp7e.jpg&hash=f7cfed39ec9ae222bb12889efaeecc73544c9b0b)

That's just to do with the 2L transition. It was a last minute inclusion and its code isn't brilliant. Two of the 1L transitions will work fine.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Tarkus on March 23, 2013, 08:13:05 PM
It's also been fixed already on our end.

Quote from: a44bigdog on March 23, 2013, 04:13:57 PM
For this explanation I will refer to the Eastbound RHW4 (the one on the bottom) as road "A". The top RHW4 (Westbound) I will  refer to as road B. During the building of the overpasses after the RHW4 L1 on slope pieces have been placed, dragging the RHW tool over road A will create a "bridge" over the Avenue but it will be RHW2 and not RHW4. Dragging road B will create the "bridge" piece over  the Avenue again as a RHW2 but it causes road  A to properly convert to RHW4. To make  the "bridge" section on road  B convert to a RHW4  I drug a short section of RHW where the MIS intersect the Avenue. Once this upgrade road B I bulldozed it. This picture also shows the S curve I had to build into the MIS sections as the RHW4 Type A1 wide piece results in a "hole to China". which I think has already been reported.

I'll take a look at the wide ramp.  As far as the deconversion to RHW-2, that's something the FLEX transitions will do, unless there's enough stability code in place, which there isn't in the current public release.

-Alex
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Carny on March 24, 2013, 11:07:01 AM
Hi guys.

I'm sure you have already noticed this bug, too.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi608.photobucket.com%2Falbums%2Ftt162%2FValtheshark%2Fsc4_bug3.jpg&hash=569b0b483944f61beb9c0013a0db4205cda1a6eb)
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Tarkus on March 24, 2013, 11:34:30 AM
We're aware that FlexSPUI has issues.

-Alex
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: metarvo on March 24, 2013, 03:34:42 PM
I realize the missing paths on diagonal emergency lanes are reported (issue #56), but I note that DxD Street x RHW-4 intersections in general are missing paths.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg24.imageshack.us%2Fimg24%2F1758%2Fdxdrhw4st.jpg&hash=02bfc33ce98d7e1ee8a730a2b6c405390b2a82f9)

EDIT: It turns out that all RHW-4 x Street at-grade intersections have the same problem.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Squalled on March 24, 2013, 04:31:14 PM
Sorry if it's already been posted, but MIS to one way road transitions seem to be missing textures.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi48.tinypic.com%2F2hx6kcw.png&hash=930af4abf4b42587d6589b82043e9274ef41a41d)

I've tried working around by using MIS-RHW4 transition pieces, then RHW-4 to road, but this only seems to work for on ramps, not off.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Indiana Joe on March 24, 2013, 04:55:22 PM
Yep, they've already tackled that one.  You can see the list of all the reported issues and their status here. (https://github.com/BluelightningSC4/Network-Addon-Mod/issues)
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Tarkus on March 24, 2013, 05:36:47 PM
Quote from: metarvo on March 24, 2013, 03:34:42 PM
I realize the missing paths on diagonal emergency lanes are reported (issue #56), but I note that DxD Street x RHW-4 intersections in general are missing paths.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg24.imageshack.us%2Fimg24%2F1758%2Fdxdrhw4st.jpg&hash=02bfc33ce98d7e1ee8a730a2b6c405390b2a82f9)

EDIT: It turns out that all RHW-4 x Street at-grade intersections have the same problem.

Issue #56 (https://github.com/BluelightningSC4/Network-Addon-Mod/issues/56) was closed March 3rd, and Issue #74 (https://github.com/BluelightningSC4/Network-Addon-Mod/issues/74) (which pertains to your edit) was closed March 5th.

The good news is that most of the reports we've been getting lately are "repeats".  We've whittled our Github list down from 106 to 29, and some of those are rather minor.

-Alex
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: dragonshardz on March 24, 2013, 05:47:00 PM
Unsure if this has been reported already, but the paths for L2 MIS Y-splits and merges are backwards.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fnke4hpY.jpg&hash=ecca346f0d6c7295a8d79e4388f8ec9c5b27a514)

E: Paths for the same at L0 are reversed on the Y's stem and completely missing on the branching area.

Both's textures are also identically misaligned.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Tarkus on March 24, 2013, 06:27:41 PM
Y-Splitters (#44 (https://github.com/BluelightningSC4/Network-Addon-Mod/issues/44)) have already been completely overhauled as of March 7th.

-Alex
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: spot on March 24, 2013, 09:15:18 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FEqTvbLQ.jpg%3F1&hash=fda5b39f5b82869ea164cd5688a1f435da6aba55)
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Tarkus on March 24, 2013, 09:31:28 PM
To what are you referring with the circles?  Sidewalks?

-Alex
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: spot on March 24, 2013, 09:48:37 PM
Quote from: Tarkus on March 24, 2013, 09:31:28 PM
To what are you referring with the circles?  Sidewalks?

-Alex

Yes. Nothing major.



(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F6hZHoNsl.jpg&hash=92d4fffe6061f472b0ad61394ba8ec3a0b953b14) (http://imgur.com/6hZHoNs)

EDIT: Issue #4
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: vinlabsc3k on March 25, 2013, 02:28:52 AM

Sorry if alredy exist, but I've searched in GitHub (open and closed issues) and don't find it.

Missing paths on dragable double diag L0 RHW-2 ramps
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg515.imageshack.us%2Fimg515%2F404%2Fovestnordovest22mar0413.png&hash=e0bb2ab54a7c11e1ef7ac201a968d82b383786e7)
The RHW-2<->RD-2 transition don't affect the result.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Kergelen on March 25, 2013, 03:03:01 AM
Not sure if this is considered a bug, but I'm having problems with Avenue curve sandstone mod by sithlrd98 (http://community.simtropolis.com/files/file/20434-sithlrd98-avenuecurves-sandstone-sidewalk/).
Is strange because the 90 degree curve works but the 45 degree curve do not. &mmm

I tried to solve myself but the TGI of the curves don't change respect NAM 30, and only is added the FLEX 45 curve with new TGI (maybe there is some interference between FLEX 45 curve and "normal" 45 degree curve ()what()). I don't know how to solve this issue.

1-Normal 45 degree avenue curve (problem)
2- 90 degree avenue curve (correct)
3- FLEX 45 avenue curve

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg402%2F8566%2Fmerkineindustrialest.jpg&hash=c150bb07a9d63ca66f29c79f54a65529140f9013)

Title: Re: NAM 31 Central Bug Tracker Thread
Post by: memo on March 25, 2013, 12:13:39 PM
This is definetly strange. I have just tested it, but could not replicate this. It works fine for me.

I am quite certain that the normal 45-curve is absolutely the same as in NAM 30. The Flex curve uses entirely new IDs.

Loading order is the usual suspect, but seeing that it works for the 90 curve, the file certainly loads after the NAM. I cannot explain it. Perhaps, you have another conflicting file in your plugins, so it would be best to test whether it works if you load the NAM and the retexture file only.

Alternatively, you could just use the Flex curve, as it comes with sidewalks as well, which are even wealth-dependent and work with custom sidewalk mods, too, apparently. ;)
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Gamma4815 on March 25, 2013, 03:35:29 PM
Here are some bugs that I have found that I don't think have been addressed yet here or on Github.

GHSR cable-stay bridge with LHD paths while using RHD setting
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg33%2F6738%2Ffrontenacfeb70313638568.jpg&hash=6edceac21c7c782c49a11b6acbc9bc1490850e82)

GHSR Station with strange rendering bug at a particular zoom (forgot to note which one).
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg199.imageshack.us%2Fimg199%2F2084%2Ffrontenacjan30013637233.jpg&hash=0eda80b1d73d943a343ad345f77538db2ca13d64)

Avenue x Avenue T-intersection seems to be missing some paths, although still functional
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg687%2F2688%2Ffrontenacapr24211364002.jpg&hash=a00409eb6f29d3713a5940f3dbb8ed648c19b31e)

RHW flex transitions for L2-L3 and L2-L4 have a cosmetic support stub.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg27.imageshack.us%2Fimg27%2F8684%2Fnewcityjan3001364109288.jpg&hash=f6376935c307872cfa6910b60e10fcac02a083a5)

Diagonal Avenue x Orthagonal OWR-3 paths are diagonal in the wrong direction.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg600%2F2688%2Ffrontenacapr24211364002.jpg&hash=f85639599007d2300653949b1b7a2d903bbce73a)

I did find some more bugs but I think they have already been discussed so there is no reason for my to post them again.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: spot on March 25, 2013, 03:51:59 PM
Missing texture on EMIS-L1 short 90o curve:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FvCAOfuR.jpg&hash=d9e9b2fc6c26f322fb91904fee280cd60c4ad1dd)

L0, L2, L3, L4 worked just fine
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: z on March 25, 2013, 07:00:04 PM
Quote from: Gamma4815 on March 25, 2013, 03:35:29 PM
GHSR Station with strange rendering bug at a particular zoom (forgot to note which one).
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg199.imageshack.us%2Fimg199%2F2084%2Ffrontenacjan30013637233.jpg&hash=0eda80b1d73d943a343ad345f77538db2ca13d64)

It's Zoom 3.  While this happens with the station shipped with NAM 31, it does not happen with the station we are currently using internally, which will be shipped with NAM 31.1.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: a503503 on March 26, 2013, 09:47:26 AM
I have an issue about GHSR station.
I tried many combination and come up with the conclusion that:
Whether the rail is elevated or not it doesn't affect commuting with neighbour city.
The elevated HSR station work normally as long as the connection to neighbour city is available and it's not touching pieces such as on-slope.
The ground HSR station can not work at all (and the modern arched rail station have the same issue).
I used the tool to check commuting and only people working in the station go there, (or it work as a bus station......OMG)

Then I try to put away all other mods and have a clean plugin folder.
I re-install the 3.1 package few time using firstly complete preset and secondly optional install removing the arched rail station(assuming comflict between them)
The outcomes are the same that the Ground HSR station and Modern Arched Rail Station cannot work at all.

Please tell me whether this issue is a bug or I miss something.
I use mod recently so I haven't any older version installed before I use 3.1


=====
Sorry, I haven't go through the past replies of this thread.
But I search in google with no solution about the station bug so I ask here :-[
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: z on March 26, 2013, 11:39:46 AM
These two stations both have bugs, which have been fixed on our end.  The fixed versions of the stations will ship with NAM 31.1.  Until then, it is recommended not to use these stations.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: io_bg on March 26, 2013, 12:53:28 PM
Hello, I've a few problems I'd like to report. The Madison Wells and the Ashland el-rail-over-road stations were included in the new NAM, right? On the first one I seem to be missing a prop or something while the second one is somehow faulty at zoom 4 (half of the station disappears, as shown below), while on zoom levels 3, 2 and 1 it disappears completely. At the closest two zooms it's fine though.
(the picture also shows the missing highway smooth curves but I guess that's been already reported and fixed)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FOmS7VhX.jpg&hash=c3326d99922998673c9ccd1e9052476c2f5af264)

Also, what was the file that shows props into the subway station building view? It slows down my game a lot when changing views so I'd like to remove it.

Some el-rail intersections still haven't been updated to the new el-rail style:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FaZEin3y.jpg&hash=680048fdcfc2dacde404be918de36f517f768541)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FGVN2Odd.jpg&hash=cf060fda2629bfafc905509069d360ec1ea9d46e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fhmqk6NZ.jpg&hash=dde6fd6003d0254a6163af84d9ba4f19d0196d3e)

And lastly, I'd like to make a small request: I've always wanted to have an 90° el-rail curve over a X or T road crossing. There's still a workaround to that but this way a corner tile is taken up which ruins perfect blocks.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fpo0Z4wV.jpg&hash=9be32d4262f362f9306669af0146d92fd3841789)
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: jdenm8 on March 26, 2013, 09:35:56 PM
Quote from: io_bg on March 26, 2013, 12:53:28 PM
(the picture also shows the missing highway smooth curves but I guess that's been already reported and fixed)

Install the additional Maxis Highway Puzzle Pieces and these will work. I think we're just going to force installation of those extra pieces in 31.1 since Symphony needs them.


Quote from: io_bg on March 26, 2013, 12:53:28 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FOmS7VhX.jpg&hash=c3326d99922998673c9ccd1e9052476c2f5af264)

I was certain we fixed that. Regardless, it's a problem with the original station's files. There are fixes around.


Quote from: io_bg on March 26, 2013, 12:53:28 PM
Some el-rail intersections still haven't been updated to the new el-rail style

I tried to add compatibility with Moonlight's mods, but his models blow the previously believed 600 Polygon limit to smithereens (The Avenue crossing comes out at around 2,200 polygons per side from memory) and I haven't been able to replicate what Moonlight did to get the game to display them.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: z on March 27, 2013, 12:24:11 AM
Quote from: jdenm8 on March 26, 2013, 09:35:56 PM
Quote from: io_bg on March 26, 2013, 12:53:28 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FOmS7VhX.jpg&hash=c3326d99922998673c9ccd1e9052476c2f5af264)

I was certain we fixed that. Regardless, it's a problem with the original station's files. There are fixes around.

Yes, we did fix that, and I have verified that the version that shipped with NAM 31 does not have this problem.  I think that you have an old version of the model of the Ashland station that's overriding the NAM version.  And an old version of the Madison and Wells station would explain the checkerboard there too, which never existed on our end.




EDIT:  Wait one second here.  You're not seeing the NAM version of the Ashland station here because we didn't ship our version of the Ashland station with NAM 31.  It's part of the NAM 31.1 build, though, and that's where we got confused.  It will be available as an option in NAM 31.1, and if you already have an older version installed, as you do, it will simply replace your version with the NAM version.

So I would guess that you got the Ashland station from the STEX, as the version there has the bug you displayed.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: io_bg on March 27, 2013, 04:48:10 AM
Quote from: jdenm8 on March 26, 2013, 09:35:56 PM
Install the additional Maxis Highway Puzzle Pieces and these will work. I think we're just going to force installation of those extra pieces in 31.1 since Symphony needs them.
Thanks, I'll try that now.
Quote from: z on March 27, 2013, 12:24:11 AMEDIT:  Wait one second here.  You're not seeing the NAM version of the Ashland station here because we didn't ship our version of the Ashland station with NAM 31.  It's part of the NAM 31.1 build, though, and that's where we got confused.  It will be available as an option in NAM 31.1, and if you already have an older version installed, as you do, it will simply replace your version with the NAM version.

So I would guess that you got the Ashland station from the STEX, as the version there has the bug you displayed.
Yep, I just checked and found I've the STEX version. I'm glad to hear it'll be fixed :thumbsup:
Edit: I do have the NAM version of the Madison Wells Station though - it has a subway entrance (and the original doesn't, does it?)
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: roadgeek on March 27, 2013, 05:14:11 AM
Quote from: Indiana Joe on March 24, 2013, 04:55:22 PM
Yep, they've already tackled that one.  You can see the list of all the reported issues and their status here. (https://github.com/BluelightningSC4/Network-Addon-Mod/issues)

I looked for the issue I reported, and I don't see it.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Kergelen on March 27, 2013, 06:35:46 AM
Quote from: memo on March 25, 2013, 12:13:39 PM
This is definetly strange. I have just tested it, but could not replicate this. It works fine for me.

Loading order is the usual suspect, but seeing that it works for the 90 curve, the file certainly loads after the NAM. I cannot explain it. Perhaps, you have another conflicting file in your plugins, so it would be best to test whether it works if you load the NAM and the retexture file only.

Thanks for your reply memo. :)

Finally I make it work. Indeed the loading order was the problem.
With only the NAM and sithlrd98 mod all is ok. But if you add the  z__NAM folder with Euro textures, then you need to put the sithlrd98 mod in the z__NAM/Road textures/Euro Cosmetic Re-texture Mod folder. And not into NAM folder as I had. And because of the Euro Cosmetic Re-Texture Mod only include 45 degree avenue and not 90 degree curves (I think) I deduce this explain my picture.

Anyway I don't understand why puting the zzz Sithlrd98 mod outside of the z__NAM folder don't work &mmm. Or I don't know the correct loading order.
If the order is:

NAM (folder)
z__NAM (folder)
zzz Sithlrd98 Avenue Curves Sandstone Sidewalk.dat

don't work. Is the sign "_" loaded after "z"?
As far as I know .dat files are loaded after folders.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Carny on March 27, 2013, 07:22:01 AM
Kergelen:
try to put zzz_Sithlrd98 Avenue Curves Sandstone Sidewalk.dat in a ZZZ_subfolder after the Z__NAM.

Subfolders are loaded AFTER anyfile.dat directly placed in your Plugins folder. ;)
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: io_bg on March 27, 2013, 10:13:07 AM
Quote from: io_bg on March 26, 2013, 12:53:28 PMAlso, what was the file that shows props into the subway station building view? It slows down my game a lot when changing views so I'd like to remove it.
Anyone?
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: memo on March 27, 2013, 10:46:36 AM
Quote from: io_bg on March 27, 2013, 10:13:07 AM
Quote from: io_bg on March 26, 2013, 12:53:28 PMAlso, what was the file that shows props into the subway station building view? It slows down my game a lot when changing views so I'd like to remove it.
Anyone?

The file is called NetworkAddonMod_Zone_Data_View. In the installer, it's the option 'new zones data view' or similar, located in the category of traffic plugins.

Quote from: Kergelen on March 27, 2013, 06:35:46 AM
Anyway I don't understand why puting the zzz Sithlrd98 mod outside of the z__NAM folder don't work &mmm. Or I don't know the correct loading order.
If the order is:

NAM (folder)
z__NAM (folder)
zzz Sithlrd98 Avenue Curves Sandstone Sidewalk.dat

don't work. Is the sign "_" loaded after "z"?
As far as I know .dat files are loaded after folders.

You have just answered the question yourself. ;) The character '_' is indeed loaded after 'z'. This was done to ensure that the z__NAM folder is loaded last. Apparantly, the file order displayed by Windows is quite deceptive, as SC4 loads files in a different order. I think the SC4 loading order is as follows (with lower case letters replaced by upper case):

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fcommons%2Fthumb%2F4%2F42%2FASCII_full.svg%2F500px-ASCII_full.svg.png&hash=2db7ee4d3f3832fab0c314ad4fe79bc35935eb92)
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: z on March 27, 2013, 01:57:29 PM
Quote from: io_bg on March 27, 2013, 04:48:10 AM
Quote from: jdenm8 on March 26, 2013, 09:35:56 PM
So I would guess that you got the Ashland station from the STEX, as the version there has the bug you displayed.
Yep, I just checked and found I've the STEX version. I'm glad to hear it'll be fixed :thumbsup:
Edit: I do have the NAM version of the Madison Wells Station though - it has a subway entrance (and the original doesn't, does it?)

That's correct.  It actually has both bus and optional subway service; you don't need to use the subway connection if you don't want to.  The same will be true of the Ashland station.

Quote from: memo on March 27, 2013, 10:46:36 AM
Quote from: io_bg on March 27, 2013, 10:13:07 AM
Quote from: io_bg on March 26, 2013, 12:53:28 PMAlso, what was the file that shows props into the subway station building view? It slows down my game a lot when changing views so I'd like to remove it.
Anyone?

The file is called NetworkAddonMod_Zone_Data_View. In the installer, it's the option 'new zones data view' or similar, located in the category of traffic plugins.

Actually, that file affects only the Zones view, not the Subway Building View, and removing it won't speed up anything.

To revert to the old subway building view, you have to use the Traffic Simulator Configuration Tool and uncheck the option "Use new Subway Building View".  However, if you like this view and the only problem is the time changing views, then I would recommend using the DatPacker to DatPack most of your files; this eliminates almost all of this delay.  The delay will be further reduced with the release of NAM 31.1, due to the significantly smaller controller file.

As for what to DatPack, generally it is recommended to DatPack everything except the NAM and RTMT.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: memo on March 27, 2013, 02:01:00 PM
Ooops, sorry for misinfo. ::)
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: roadgeek on March 27, 2013, 11:51:38 PM
Quote from: roadgeek on March 27, 2013, 05:14:11 AM
Quote from: Indiana Joe on March 24, 2013, 04:55:22 PM
Yep, they've already tackled that one.  You can see the list of all the reported issues and their status here. (https://github.com/BluelightningSC4/Network-Addon-Mod/issues)

I looked for the issue I reported, and I don't see it.

OK, feeling ignored here!  &hlp I know it cannot be intentional, but it feels like a slap in the face to get totally blown off like this! I would really like this fix to be included in NAM 31.1.

I have some more I don't think have been reported.

http://imageshack.us/content_round.php?page=done&l=img707/5421/l2overl0rhw8sdiagandl2o.jpg
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Tarkus on March 28, 2013, 12:43:41 AM
There's a lot of reports that come streaming in--sometimes, particularly if it's a similar issue to what's been reported, and there's some more critical issues that pop up at the same time, it can slip through without a reply--our apologies.  (Posting your image as a link instead of embedding it in the forum also diminishes visibility.) 

I've basically been treating Issue #80 (https://github.com/BluelightningSC4/Network-Addon-Mod/issues/80) as a bellwether for all issues relating to L2 networks, which are well-established as unstable across the board.

-Alex
Title: Re: NAM 31 Central Bug Tracker Thread Cloverleaf & Toll
Post by: camaroz2888 on March 28, 2013, 01:01:28 AM
Hi all. I've just installed NAM 31 over my sim city 4 deluxe v1.1.638. I would like to use the cloverleaf included in RHW, but i can't find any kind of highway compatible : the cars just stop before the cloverleaf and don't use it. i have also a problem with the Toll : i can't put on it on all kind of highways included in RHW. Plz help. Thank you for answer.
I try to include a screenshot but it mark  : "(//)" . How can i include image attachment ?
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: jdenm8 on March 28, 2013, 01:12:13 AM
A picture of how you're using the Cloverleaf ramp would be useful in diagnosing your problem.

The tollbooth is not designed to be used on RHW as the code written by Maxis to make it automatically switch networks doesn't extend to RHW.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Swordmaster on March 28, 2013, 07:23:10 AM
Quote from: roadgeek on March 27, 2013, 11:51:38 PM
Quote from: roadgeek on March 27, 2013, 05:14:11 AM
Quote from: Indiana Joe on March 24, 2013, 04:55:22 PM
Yep, they've already tackled that one.  You can see the list of all the reported issues and their status here. (https://github.com/BluelightningSC4/Network-Addon-Mod/issues)

I looked for the issue I reported, and I don't see it.

OK, feeling ignored here!  &hlp I know it cannot be intentional, but it feels like a slap in the face to get totally blown off like this! I would really like this fix to be included in NAM 31.1.

I have some more I don't think have been reported.

http://imageshack.us/content_round.php?page=done&l=img707/5421/l2overl0rhw8sdiagandl2o.jpg

It took me over ten minutes to find out what you were actually talking about. The Indiana Joe reply you quoted wasn't even directed to you. And your first pictures are behind a registration wall, so that's not helpful either.

Issues with RHW intersections and their stability have been reported multiple times and they're the one thing that is still on the to-do list for the bugfix release. There are hundreds of possible bugs related to it, all of them in the form of networks reverting to others or vanishing completely, so not everyone of them is going to be reported yet.

As for the draggable FAR and NWM problems, that's not something anyone else has mentioned, so it's probably due to a faulty installation. Please re-run it and go through all the options in custom install. You specifically need to check NAM Networks and Network expansions -> Fractionally angled networks -> Draggable FAR. The NWM is in the same section.


Cheers
Willy
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: CocoJones on March 28, 2013, 10:41:07 AM
Couldn't find a report of this issue on github:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg13.imageshack.us%2Fimg13%2F6091%2Fnwmowr4paths.jpg&hash=13a789e36f2f16f0c7d93c0157dbbe11f09b2d26) (http://imageshack.us/photo/my-images/13/nwmowr4paths.jpg/)

NWM 4-lane OWR has loopy paths on the inner lanes (LHD if that makes any difference).
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Tarkus on March 28, 2013, 11:44:28 AM
That's because that's not an issue.  Those are crossover paths, designed to allow traffic to cross between the two tiles of the network.  They can sometimes cause strange automata behavior, but they're vitally necessary to the functionality of the network.

-Alex
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: CocoJones on March 28, 2013, 11:57:41 AM
Quote from: Tarkus on March 28, 2013, 11:44:28 AM
That's because that's not an issue.  Those are crossover paths, designed to allow traffic to cross between the two tiles of the network.  They can sometimes cause strange automata behavior, but they're vitally necessary to the functionality of the network.

-Alex

The crossover I can understand, but these don't just cross over like the multi-tile RHWs, but loop back on themselves causing automata to get in endless loops and blocking traffic.
I haven't done long tests yet to see the real impact on traffic though (not enough volume to cause jams atm).
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Tarkus on March 28, 2013, 12:22:53 PM
I have tested it quite a bit.  It's mostly a visual issue, with only occasional minor issues with the actual simulation.  The automata, by and large, are stupid, and they'll do stupid things, and can't always be considered a reliable indicator, and this is especially so with the strange behavior on the OWR-4.

The reason it occurs on the OWR-4 and not the RHW networks is because the OWR-4 is One-Way Road-based, and the .exe-controlled "tidal flow" mechanism play a factor.  The standard paths for each lane will reverse like normal, but the crossovers are unaffected.  As a result, we have to put crossovers going in both directions in order to handle both directions that traffic on the OWR could be going.  There's actually no conceivable way to fix this on an OWR-based network--I've tried for many years.  The only possibility of which I'm aware is to switch it to being AVE-based, but that's a whole other can of worms that we're not going to explore now.

-Alex
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: CocoJones on March 28, 2013, 02:35:53 PM
Ah k thanks, I appreciate the explanation!  :thumbsup:
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: vinlabsc3k on March 28, 2013, 11:28:09 PM
Sorry if already posted, but no GitHub issue. :-[
The lamps opposite to yellow line on Steel Girder RHW-4 bridge are the AVE or MHW one. ???
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: roadgeek on March 29, 2013, 08:36:30 AM
Quote from: Tarkus on March 28, 2013, 12:43:41 AM
There's a lot of reports that come streaming in--sometimes, particularly if it's a similar issue to what's been reported, and there's some more critical issues that pop up at the same time, it can slip through without a reply--our apologies.  (Posting your image as a link instead of embedding it in the forum also diminishes visibility.) 

I've basically been treating Issue #80 (https://github.com/BluelightningSC4/Network-Addon-Mod/issues/80) as a bellwether for all issues relating to L2 networks, which are well-established as unstable across the board.

-Alex

Awesome! Thanks!
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Paul 999 on March 30, 2013, 06:48:03 AM
I can't drag out the diagonal avenue bridges whit the RHW. The terrain is good, min. 15m high.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg560.imageshack.us%2Fimg560%2F7517%2F21065636.jpg&hash=15a7f82685a390b1abbe3d7ccc5f0feeffda9e04)

I think that this i a bug by the new NAM. Before i can build diagonal bridges whit no problem.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Tarkus on March 30, 2013, 10:46:21 AM
That's a known issue and already fixed on our end.  The main holdup on NAM 31.1 is me--I'm fixing up the code on the L2 and L0 RHWs.

Also, a couple more on which to comment.

Quote from: Gamma4815 on March 25, 2013, 03:35:29 PM
Avenue x Avenue T-intersection seems to be missing some paths, although still functional
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg687%2F2688%2Ffrontenacapr24211364002.jpg&hash=a00409eb6f29d3713a5940f3dbb8ed648c19b31e)

That's how Maxis designed the paths for that one.  It's not a bug, but it looks a bit strange.

Quote from: Gamma4815 on March 25, 2013, 03:35:29 PM
Diagonal Avenue x Orthagonal OWR-3 paths are diagonal in the wrong direction.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg600%2F2688%2Ffrontenacapr24211364002.jpg&hash=f85639599007d2300653949b1b7a2d903bbce73a)

As described in the NWM Readme, diagonal NWM intersections are not supported and offered as-is.  There's a very few of them that are in place and working, and we won't be fixing them until NAM 32.

-Alex
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Rabbyt on March 30, 2013, 08:46:08 PM
Ok, 1st I'm on a G4mac not intel. My old NAM controller was destroyed because of a chinese "IM" conversion plug-in that activates when double clicking a .dat file, arrgh. I tried to extract the new NAM31 using the exe installer in an emulated Win98se environment which has the PC version of SCdlx installed. First thinking I could simply transfer the files across, but a few things went wrong. Not all of the resources were extracted using the default normal install and I couldn't transfer the files because the file names were too long for the older G3 mac that the emulator runs on.

2nd I think I was successful in extracting everything using Keka but there is no list of files to confirm. I attempted to copy the directory structure of the PC install but again it may be incomplete because there is no example to review. I removed the old NAM from September 2011, SAMv3, Suburban GLR & early RTMT resources prior to installing the new NAM 31. Long slow and tedious process of determining optional, necessary and alternate files.

In the old NAM "NetworkAddonMod2.dat" there would appear to be an instruction or texture? required for Oneway Roads. My existing OWRs do not display using NAM31 and trying to create new OWRs results in two end stubs with an invisible OWR in between them. Sorry no pictures I'm not familiar with picture storing sites. Side note I can draw new OWRs without NAM but the NAM drawn ones are invisible without that NAM file.

Also the GLR puzzle piece (1x1) for a straight segment appears as a multi-colour  square as does the preview of the starter piece for drag-able GLR. After the latter is dropped it displays normally as one square of straight segment.

Finally the alternate drag-able GLR starter pieces, is one of the two supposed to have an invisible base only showing the tracks on top of the ground texture?

Thanks for making this an interesting game nearly ten years after release,
LARRY
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: z on March 30, 2013, 09:52:14 PM
Unfortunately, simply extracting the files will not work.  Among other things, the directory structure of the files inside the installer is different from how the installer puts them in your NAM folder.  What you need to do is to run the installer in you Windows 98se environment, if that's possible.  (Otherwise, you need to find a more up to-date Windows environment in which to run it.)  Once you've run it, pack up the directory structure and transfer it to your Mac.  Notice that there are now two main directories:  the standard Network Addon Mod directory, and the new z___NAM directory.  You need both of them.

This is the only way to get the new NAM working on the Mac.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Gamma4815 on March 30, 2013, 10:02:31 PM
Quote from: Tarkus on March 30, 2013, 10:46:21 AM
That's a known issue and already fixed on our end.  The main holdup on NAM 31.1 is me--I'm fixing up the code on the L2 and L0 RHWs.

Also, a couple more on which to comment.

Quote from: Gamma4815 on March 25, 2013, 03:35:29 PM
Avenue x Avenue T-intersection seems to be missing some paths, although still functional
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg687%2F2688%2Ffrontenacapr24211364002.jpg&hash=a00409eb6f29d3713a5940f3dbb8ed648c19b31e)

That's how Maxis designed the paths for that one.  It's not a bug, but it looks a bit strange.

Quote from: Gamma4815 on March 25, 2013, 03:35:29 PM
Diagonal Avenue x Orthagonal OWR-3 paths are diagonal in the wrong direction.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg600%2F2688%2Ffrontenacapr24211364002.jpg&hash=f85639599007d2300653949b1b7a2d903bbce73a)

As described in the NWM Readme, diagonal NWM intersections are not supported and offered as-is.  There's a very few of them that are in place and working, and we won't be fixing them until NAM 32.

-Alex

Thank you Alex for your reply. Been playing for 8 years and I barely just noticed those paths on that intersection. Never noticed it until now. I know that NAM 32 will be more focused on NWM but I was thinking that there were some fixes in NAM 31. I guess we will have to wait until then.

Don't worry about trying to hurry NAM 31.1. Take as much time as you need.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Nosimx on April 02, 2013, 09:41:18 AM
This Diagonal Rail Bridge ignores LHD mode.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg687.imageshack.us%2Fimg687%2F7443%2Fdiagonalbridgesandlhd.jpg&hash=b406a171a16886c0124c5add76636abedd34efbd) (http://imageshack.us/photo/my-images/687/diagonalbridgesandlhd.jpg/)

The brown boxes: what am I doing wrong?
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Uzil on April 06, 2013, 06:46:13 AM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimage.noelshack.com%2Ffichiers%2F2013%2F14%2F1365255858-simcity-4-2013-04-06-15-37-36-79.png&hash=e70f3096958c60d2f69a962de5931c89757da17c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimage.noelshack.com%2Ffichiers%2F2013%2F14%2F1365255862-simcity-4-2013-04-06-15-39-23-17.png&hash=523889bab4f7fee5fe6ef62f1cba4d1615e5df17)


RHW6S's pieces doesn't have the same sizes.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Tarkus on April 06, 2013, 11:35:14 AM
Yes, that one's been reported.  It's a minor cosmetic issue--I don't know that we'll be fixing that for 31.1.

-Alex
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Smeel on April 06, 2013, 02:44:11 PM
Found a bug while using your 7,5m Road puzzles(which is a fantastic addition, love it). It seems like the orthogonal road over rail tile block rail traffic. The Road over diagonal rail works alright. Here are some sceenshots:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FSW7Ky5fl.jpg&hash=7f7c501a85a3a0c7dc5a69df9c237f729e7b52f3) (http://imgur.com/SW7Ky5f)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FBIUkWnxl.jpg&hash=65f675505d1c86b28303043203b22c0a814411b6) (http://imgur.com/BIUkWnx)
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: roadgeek on April 06, 2013, 04:00:52 PM
Quote from: Swordmaster on March 28, 2013, 07:23:10 AM
Quote from: roadgeek on March 27, 2013, 11:51:38 PM
Quote from: roadgeek on March 27, 2013, 05:14:11 AM
Quote from: Indiana Joe on March 24, 2013, 04:55:22 PM
Yep, they've already tackled that one.  You can see the list of all the reported issues and their status here. (https://github.com/BluelightningSC4/Network-Addon-Mod/issues)

I looked for the issue I reported, and I don't see it.

OK, feeling ignored here!  &hlp I know it cannot be intentional, but it feels like a slap in the face to get totally blown off like this! I would really like this fix to be included in NAM 31.1.

I have some more I don't think have been reported.

http://imageshack.us/content_round.php?page=done&l=img707/5421/l2overl0rhw8sdiagandl2o.jpg

It took me over ten minutes to find out what you were actually talking about. The Indiana Joe reply you quoted wasn't even directed to you. And your first pictures are behind a registration wall, so that's not helpful either.

Issues with RHW intersections and their stability have been reported multiple times and they're the one thing that is still on the to-do list for the bugfix release. There are hundreds of possible bugs related to it, all of them in the form of networks reverting to others or vanishing completely, so not everyone of them is going to be reported yet.

As for the draggable FAR and NWM problems, that's not something anyone else has mentioned, so it's probably due to a faulty installation. Please re-run it and go through all the options in custom install. You specifically need to check NAM Networks and Network expansions -> Fractionally angled networks -> Draggable FAR. The NWM is in the same section.


Cheers
Willy

Ok, I'll try that. Thx.

EDIT: Silly me...I thought that if you select Complete Build, you get the works.
Draggable FAR ROCKS!!!
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: smf_16 on April 07, 2013, 08:17:21 AM
No matter what I tried, I couldn't get this working:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg23.imageshack.us%2Fimg23%2F8193%2Fnambug.png&hash=07874ab9d159742009fda4f27dedeb1a4c005819)

EDIT: Well, I continued messing around, and now I noticed that my L2 MIS system is completely broken.. I can't drag anything underneath it.. I tried restarting the game, restarting my computer and reinstalling NAM 31, still this happens:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg822.imageshack.us%2Fimg822%2F3609%2Fnambug2.png&hash=d971efd004fa578b36fd4ade40d25be5a7403e12)
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Tarkus on April 07, 2013, 12:12:22 PM
That's well-known and fixed on our end.  We just need to check to ensure the new controller build (which has shed about 500,000 lines) isn't going to cause CTDs for the same people who were affected with the original NAM 31 release.

-Alex
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: smf_16 on April 08, 2013, 10:03:15 AM
Thanks for the reply.

I suppose the following bugs are all well known, but I have a side question: when will - approximately - NAM 31.1 be released? Because if it is a matter of days, I can wait, but if it's a matter of months, I need to redesign this interchange, so that it'd function properly.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg715.imageshack.us%2Fimg715%2F3871%2Fnambug3.jpg&hash=a012cd9a81f25b493ea3db7dc89e228fdc207007)
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Tarkus on April 08, 2013, 11:28:18 AM
I can't give an exact date, but I'd say we're "imminent".  The circled bug you have on the RHW-4 curve (upper right) shouldn't break the pathing--it's just a bit disconcerting.

I should add, if anyone who is experiencing CTDs with NAM 31 would like to give the current controller build (r177) a go, to ensure we've addressed the issue, drop me a PM.

-Alex
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: smf_16 on April 08, 2013, 11:48:53 AM
Allright, thanks, I'll just wait a little bit then. :)

As for the CTD's, I didn't experience any CTD's with NAM 31, so I can't help you with that.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: vinlabsc3k on April 09, 2013, 08:53:39 AM
There's a bug with Long Avenue Height Transition, the inner lane are inverted and have ped paths on the "traffic island".

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg199%2F1296%2Fsud9ott051365522267.png&hash=e243ac640de707ffd7666dc53a0ef01f24ce8165)

Title: Re: NAM 31 Central Bug Tracker Thread
Post by: k808j on April 10, 2013, 02:28:18 PM
I noticed in my game the pedmall tiles are missing. So I looked in my plugins and they aren't there.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: z on April 10, 2013, 04:43:43 PM
In your top-level NAM directory, you should have a file called "NetworkAddonMod_PedMalls.dat".  If you don't, you most likely unchecked this option during installation.  Rerun the installer with the Custom Installation option and make sure the Ped Malls option is checked under the NAM Networks branch.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: k808j on April 10, 2013, 05:45:41 PM
Thanks Z, I went back and did custom install for the NAM and noticed it and other goodies. Good to see you still around. (We are still going to assimilate you though  ;D )
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: michi_cc on April 11, 2013, 12:35:59 PM
There's a slight problem when dragging a RD-6 over a RD-4. The side that is dragged last gets the tiles for a RD6-RD6 intersection. Clicking on both tiles with the road tools changes the tiles to the right ones. Only happens for RD-6 over RD-4, but not for RD-4 over RD-6.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg163.imageshack.us%2Fimg163%2F8295%2Frd6overrd4.png&hash=e930c8623a68b2977f71f81452ece2d3dcd98b0f)
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: roadgeek on April 12, 2013, 07:17:26 AM
Quote from: Tarkus on April 08, 2013, 11:28:18 AM
I can't give an exact date, but I'd say we're "imminent".  The circled bug you have on the RHW-4 curve (upper right) shouldn't break the pathing--it's just a bit disconcerting.

I should add, if anyone who is experiencing CTDs with NAM 31 would like to give the current controller build (r177) a go, to ensure we've addressed the issue, drop me a PM.

-Alex

I would love to, but I don't know how to drop you a PM.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Rayden on April 12, 2013, 08:51:31 AM
Quote from: roadgeek on April 12, 2013, 07:17:26 AM
Quote from: Tarkus on April 08, 2013, 11:28:18 AM
I can't give an exact date, but I'd say we're "imminent".  The circled bug you have on the RHW-4 curve (upper right) shouldn't break the pathing--it's just a bit disconcerting.

I should add, if anyone who is experiencing CTDs with NAM 31 would like to give the current controller build (r177) a go, to ensure we've addressed the issue, drop me a PM.

-Alex

I would love to, but I don't know how to drop you a PM.

See image attached. :thumbsup:
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: clemenclm2001 on April 13, 2013, 12:11:16 PM
I don't know how can I solve this bug

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg812.imageshack.us%2Fimg812%2F661%2Ffalloz.jpg&hash=44ec0aa8a08e74ec0aab0f82a68bbc8a5e95ef59) (http://imageshack.us/photo/my-images/812/falloz.jpg/)

I've tried a lot of things... I hope it can be solved.
Thank you
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: fefenc on April 15, 2013, 12:57:25 PM
This happens when you build some RHW on the hills ______/'''''''''''''''''''\________

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg706%2F4126%2Fmaconha12jan00136605510.png&hash=9bfed66fab5cd3f932732d6c0a8470ccd41a6f0d)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg4%2F8914%2Fmaconha12jan00136605511.png&hash=1217c1cad1e10ee7607ce0f4f3204f2d13e59b76)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg194%2F9634%2Fmaconha12jan00136605513.png&hash=080027f6d7b6e614f2e5ec90badf5372ef207ff6)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg4%2F938%2Fmaconha12jan00136605514.png&hash=c383719eab55d3d83cb71ed6f8bf9632c9b9c23e)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg850%2F7779%2Fnovacidade17fev00136605.png&hash=937a7d9dee18f83e4c7af73593e1e9dcb2c9188b)
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: MandelSoft on April 15, 2013, 02:34:32 PM
Some tips:
- Try to flatten out your slopes a bit, or make a smooth and more constant slope.
- Place a zone right next to the sloped part and then remove it again. This applies a wealth texture that covers up the hole (if I'm correct)

We are aware of this issue and this only happens to flat model-based networks (in this case, for example, the RHW-4 with overhangs) on diagonal slopes... The game seems to bend the models the wrong way...

Though, this gives me an idea: what if we use squares based upon four triangles instead of two? With two diagonals? Maybe that will solve this bug, who knows...
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Indiana Joe on April 15, 2013, 03:06:48 PM
I think one of your teammates suggested that somewhere already...it's a good idea.  If it's possible.
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Tarkus on April 15, 2013, 04:46:36 PM
It is possible, but it's going to take a bit of advanced S3D modding to manage.  It's listed as #103 (https://github.com/BluelightningSC4/Network-Addon-Mod/issues/103), and we have it marked as a DEFCON 4 (the higher the DEFCON rating, the less critical it is (http://en.wikipedia.org/wiki/DEFCON)).  It won't be corrected for NAM 31.1 (which is, in every meaning of the word, "imminent"--we're in packaging now), but it's something we'll look into for whatever our release after NAM 31.1 ends up being.  Using a slope mod should also help mitigate the issue to a large extent.

-Alex
Title: Re: NAM 31 Central Bug Tracker Thread
Post by: Tarkus on April 16, 2013, 12:40:15 AM
As NAM 31.1 is now available, this topic is closed.