Started by cogeo, April 11, 2009, 02:54:33 PM
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Quote from: FrankU on April 07, 2012, 04:12:25 AMHi Ncgaio,As far as I have see you can download the latest version of the Tweaker form the LEX. I was looking for the alst version some weeks ago and found the one on the LEX being the same as the latest I had found on this thread.
Quote from: NCGAIO on April 07, 2012, 04:32:41 AMUnfortunately no longer available ... I do not know if it was due to problems with Win7 but it seems that this magnificent work Cogeo gone!
Quote from: FrankU on April 07, 2012, 04:12:25 AMI don't know if you know already, but with my Win7,x64,SP1 system I can rotate models without problem, but not scale. Scaling makes the program crash.
Quote from: Kergelen on December 11, 2011, 01:34:23 PMOn the other hand, I had think many times that would be very useful the possibility to rotate models 45 degrees. It could easily make many diagonal buildings.
Quote from: cogeo on April 07, 2012, 10:26:02 AM[Quote from: FrankU on April 07, 2012, 04:12:25 AMI don't know if you know already, but with my Win7,x64,SP1 system I can rotate models without problem, but not scale. Scaling makes the program crash.Quite surprised to hear this, as I was thinking that the problem was solved. Are you sure you are using the last version, ie V2.35-TEST? Pls open the About box. If yes, do you have this problem with all models, or with one specific model only? If so please tell which model this is (or send it to me) to take a look.
Quote from: cogeo on November 22, 2011, 12:03:21 PM@FrankU: Carl already replied, now let's be a little more specific.First of all, if you are going to release modified versions of other peoples' work, you should definitely make new models and exemplars and keep the originals, because other lotmakers may be using them in their original form. And it would be best to ask the creator's permission anyway, because they may not want them modified, who knows?Here is an example:If the model's ID is 0x5ad0e817,0x12345678,0x00030000, you can copy the 20 0x00030##0 S3D models, paste them into another (new) datfile, and renumber them to, say, 0x00031##0. This is an IID that neither Maxis, nor any BAT-exported model will ever be using, so it's almost certainly unique (unless someone else uses the same technique and number). Renumbering is done by using the reader's TGI Editor tool, and takes just seconds, as it can renumber all models at once. Then you can modify them with the Tweaker. Making the exemplar can be a little more troublesome, as the PM may not recognize such a model (ideally you could make a copy of the XML file too, and set the correct/updated dimensions in there, but this is just additional work). Better create the exemplar using the original model and then modify it in the reader - you need to set the new TGI IDs in the RKT1 property, as well as the new Occupant Size (if you have resized it).Now if you are going to release these, you should only include the updated S3D models and the new exemplars - not any FSH files. You should also list the original prop-pack as a dependency (you need it because the FSHs are there).Hope this helps.
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