Started by cogeo, April 11, 2009, 02:54:33 PM
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MATS (4 bytes)DWORD (size of mats area including header) DWORD (number of Materials groups)(Materials group:) DWORD - Flags, BYTE - Alpha Func, BYTE - Depth Func, BYTE - Source Blend Factor, BYTE - Destination Blend Factor, USHORT - Material Class, BYTE - Reserved, BYTE - Texture count, DWORD - Instance ID for this material, BYTE - Wrap Mode U, BYTE - Wrap Mode V, USHORT - Animation Rate, USHORT Animation Mode , BYTE - Length of materials name including the 00 ending byte Material Name BYTE - 00 (end materials name)
QuoteOne possible feature request/idea that just came to mind: would it be possible to add some sort of "splicing" mechanism, perhaps just for True3D S3D files? It could prove quite valuable for making puzzle pieces out of more complex models.
Quote from: cogeo on February 18, 2010, 10:36:28 AMOr you mean "slicing"?
Quote from: cogeo on February 16, 2010, 02:11:53 PMHi again,I have started implementation of the texture replacer function. I think it's well specified and discussed in detail. If you need any extensions, pls post.
QuoteI would also accept another request now, but I have no idea. A "merge" function maybe? Merging models can prove extremely tedious, however I'm not sure about its usufulness (I mean how many people will use it). I have seen some merged models in bridges (adding the network texture to the bridge model), but most work with bridges is already done.
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