Started by cogeo, April 11, 2009, 02:54:33 PM
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Quotethen save , you will need to open the file that you changed in Reader to confirm that it has indeed changed .
Quote from: Cogeoie the "editing actions" you have taked would only be displayed during the current editing session. They wouldn't be "remembered" if you close and re-open the file, simply because the .dat file format doesn't contain such information - it contains the S3D (and other files) data, not editing actions.
Quote from: cogeo on February 11, 2010, 02:57:17 PM- The program does not create (new) S3D files, it only modifies them.
Quote from: Jonathan on February 11, 2010, 11:46:42 PMIf you want the spec for the S3D you can get it here: http://old_wiki.modthesims2.com/S3D but I dont think its complete.
Quote from: Jonathan on February 11, 2010, 11:46:42 PMAlso the reader works fine on win 7 / vista with the S3D.dll maybe you can see why it works?
Quote from: Diggis on February 12, 2010, 04:14:56 AMJust want to query this one. The one thing I could see as being handy is the ability to change the GUI IDs of a model. If I want to modify a model which is part of someone elses work it would be useful to modify it and give it a new ID so I get a second copy of it. It's not creating a new S3D file as such more creating a copy.
Quote from: cogeo on February 12, 2010, 11:51:38 AMDon't understand exactly, can't this be done by using the reader alone? I mean select the models, copy-and-paste them and then mass-renumber them (using the TGI editor function). And it's not tedious at all. Do you think it's really worth making this? Or I'm missing something here?
QuoteI would like to announce that there is going to be a newer version of SC4 Model Tweaker.
QuoteOne really really useful (far more useful than my previous suggestion) feature would be bulk find and replaceing texture IIDs in S3D files.What I mean is, there are say 20 S3D files each contain a material with the IID 0x12345678, if I want to change all of the materials which IID is 0x12345678 to 0x87654321 then in the reader I have to open the S3D open the mats tab, select the material, right click and select Change Instance/Name, paste the new instance, click OK, Click Apply move on to the next, when you have 20 models this is boring but when you have many more it's near impossible. So could you add a feature which finds all the materials in a selection of S3D files which matches an IID and the replace all of it with a new IID?
Quote from: Jonathan on February 14, 2010, 12:15:09 PMMaybe a feature to change the Material to the IID of the S3D? Could be useful for things like puzzle pieces potentially.
Quote from: Jonathan on February 14, 2010, 12:15:09 PMI tried to scale a model in Win 7 and Visual Studio asked to debug which I clicked yes to and it came up with this message several times:Unhandled exception at 0x77a64230 in SC4MDT.exe: 0xC0000005: Access violation reading location 0x000005fa.
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