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SimCity 4 Devotion Custom Content Showcase => HKT Place => Inactive Teams => Team Custom Content Projects => HKT Creations => Topic started by: bixel on June 18, 2007, 02:12:11 PM

Title: Bixel's CAM & Normal HK Residential Monsters!!!
Post by: bixel on June 18, 2007, 02:12:11 PM
HAI GEIS!!!! :P

Anyhoo, the reason why I am opening a thread here is to showcase, get input and discuss all HK Residential Behemoths!! I am talking the huge stuff, Metrocity II and Liberte size complexes. Anyhoo, the only difference between the thread here and Simtropolis is that the creations I will be doing here will require the CAM mod for anything released on the LEX. Simply put, those very large Residential complexes cannot be Grow properly under a unmodified SC4 demand. (though some will be available for normal SC4 use, but CAM is prefered.)

The new complexes will average of capacities of 6000-14,000. Here are some examples
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.globalphotos.org%2Fhongkong%2F20070225%2FIMG_2016.jpg&hash=905450085b4e7c92754ff6b8da767cfcc1efcc0a)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.globalphotos.org%2Fhongkong%2F20070225%2FIMG_2015.jpg&hash=bc29c6c5c29654731070b43ac99371b2072e7516)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.globalphotos.org%2Fhongkong%2F20070225%2FIMG_2020.jpg&hash=1f21044dafcc1b8a529f56d3149a93bc874a31a3)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.globalphotos.org%2Fhongkong%2F20070225%2FIMG_2030.jpg&hash=5cc6fb462e7b23546dbfa0d10b5ff45984c9fe95)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.globalphotos.org%2Fhongkong%2F20070616%2FIMG_4978.jpg&hash=05586cddeed42c4489f6836fc5c4403be576a475)

so now you have an idea of the sheer magnitude of HK residentials, BE IN AWE!!!  :D
Title: Re: Bixel's CAM HK Residential Monsters!!!
Post by: Glenni on June 18, 2007, 02:18:15 PM
Dammit bix! i first though those were renders! &mmm

Anyway nice colour for HKABT, pink, lol :D
Title: Re: Bixel's CAM HK Residential Monsters!!!
Post by: BarbyW on June 18, 2007, 02:55:37 PM
For interest, I thought I should let you know that the Liberte Complex shows as a Stage 11 R$$ via Wou's new tool.
Title: Re: Bixel's CAM HK Residential Monsters!!!
Post by: DuskTrooper on June 18, 2007, 03:22:05 PM
At first, I thought the last two pics were MAX renders; which means you did a great job of recreating them! :P 
Title: Re: Bixel's CAM HK Residential Monsters!!!
Post by: bixel on June 18, 2007, 04:04:05 PM
Come on guys, I am not that good!!  ;) simfox maybe. ;D
Title: Re: Bixel's CAM HK Residential Monsters!!!
Post by: kwakelaar on June 19, 2007, 12:39:23 AM
Always enjoy your great work Bixel, and I look forward to see these being part of the CAM.
Title: Re: Bixel's CAM HK Residential Monsters!!!
Post by: jeronij on June 19, 2007, 12:43:55 AM
 ???  the tallest building in my city has no more than 15 floors..... ::)

There is more people living in that complex, that in many towns in my country  :D  :D

Excellent addition for the CAM bixel  :thumbsup:
Title: Re: Bixel's CAM HK Residential Monsters!!!
Post by: RippleJet on June 20, 2007, 07:39:05 AM
Quote from: bixel on June 18, 2007, 02:12:11 PM
Anyhoo, the only difference between the thread here and Simtropolis is that the creations I will be doing here will require the CAM mod. Simply put, those very large Residential complexes cannot be Grow properly under a unmodified SC4 demand.

&apls &apls &apls

As long as Wouanagaine's X is not available I'm sure we can help with making them CAMpatible :thumbsup:
Title: Re: Bixel's CAM HK Residential Monsters!!!
Post by: bixel on June 20, 2007, 10:54:06 PM
 %wrd Island Harbourview. 9 Towers. Smaller than Metrocity II, but this will prolly be released as a single mammoth building, rather than 2 parts like Metrocity II was. The Tower design is very similar to Metrocity with some minor differences and not quite as tall. Expect a very interesting base.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg440.imageshack.us%2Fimg440%2F9003%2Fih1fs7.jpg&hash=14b534b18cd2382b597de601f9e6450c9ceaa266)

The actual building orientation could be diagonal, Island Harbourview is the 9 Tower complex on the far left of the map below. The large orange complex is a commercial center called Olympian City.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.mtr.com.hk%2Feng%2Fproperties%2Fimages%2Foly.jpg&hash=f59698bdfc6514b0fce0c470b6b10188917f34d1)

If anybody has ideas on whether I should make it actual orientation, or just have it line it up proper with SC4 roads, plz post your thoughts. Here is the photo of Olympian City looking for the rightside of the map
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.emporis.com%2Ffiles%2Ftransfer%2Fsixwm%2F2004%2F09%2F298471.jpg&hash=c8ea4c7ead41a38ce9e7b01199c1c386ae9acd57)

I do not know what the white-ish towers behind Island Harbourview are, but I do know they are not part of the complex
Title: Re: Bixel's CAM HK Residential Monsters!!!
Post by: Cockatoo-210893 on June 20, 2007, 11:13:58 PM
Wow bixel, they look fantastic! Keep up you're great work!
Title: Re: Bixel's CAM HK Residential Monsters!!!
Post by: shinkansen1 on June 20, 2007, 11:55:47 PM
Aww, I wish there was a smiley that could show you how much I'm worshiping you for all of this! :'(
Title: Re: Bixel's CAM HK Residential Monsters!!!
Post by: wouanagaine on June 21, 2007, 12:07:18 AM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsmileys.touslessmileys.com%2Fr33%2F0607%2F6432.gif&hash=59a4ccdf8170e8e16bc5d1d72bee3d7728ef97ee)

About the orientation, I think something between a rotation of 15° - 30° would break the grid
Title: Re: Bixel's CAM HK Residential Monsters!!!
Post by: tag_one on June 21, 2007, 09:33:28 AM
 &apls wonderfull work bixel! I always love your stuff :thumbsup:
I agree with Wouanagaine about the orientation of the building. this will also create the possibility of a cool LOT
Title: Re: Bixel's CAM HK Residential Monsters!!!
Post by: jeronij on June 21, 2007, 10:25:14 AM
I dont know how you do it ...  ???  ... but it is great  :thumbsup: ¡¡¡

Excellent model so far. Really close to the real one  &apls
Title: Re: Bixel's CAM HK Residential Monsters!!!
Post by: flame1396 on June 21, 2007, 10:31:22 AM
:-)_________)
Title: Re: Bixel's CAM HK Residential Monsters!!!
Post by: sebes on June 23, 2007, 01:33:06 PM
 ()stsfd()  THis answered my question in the other thread ... amazing numbers of people living in these res complexes  %BUd%
Title: Re: Bixel's CAM HK Residential Monsters!!!
Post by: bixel on June 30, 2007, 05:58:23 PM
Working on the Base now...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg72.imageshack.us%2Fimg72%2F9748%2Fih2yk0.jpg&hash=04e7600d12fb10afeb4478af1505d9f140cd9ccb)
Title: Re: Bixel's CAM HK Residential Monsters!!!
Post by: jeronij on July 01, 2007, 01:44:51 AM
Oh man ¡¡¡ the base looks really promising ¡¡¡ I like the overal shape so far  :thumbsup:
Title: Re: Bixel's CAM HK Residential Monsters!!!
Post by: mightygoose on July 01, 2007, 05:20:28 AM
interesting work... am i right in guessing its not far off a 30,60,90 triangle... if so im interested to see what you will do with the lot
Title: Re: Bixel's CAM HK Residential Monsters!!!
Post by: bixel on July 01, 2007, 04:53:30 PM
More updates on the base

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg295.imageshack.us%2Fimg295%2F9133%2Fih3ks0.jpg&hash=4c1b7010dbf850778613c5ec70c8296995062bcb)

:satisfied:
Title: Re: Bixel's CAM HK Residential Monsters!!!
Post by: Sim Shady on July 01, 2007, 07:59:25 PM
omg that is so cool!  Diagonal power  ;D  I think the pool could use a little more improvement though
Title: Re: Bixel's CAM HK Residential Monsters!!!
Post by: bixel on July 01, 2007, 10:47:09 PM
Rendering now...its total size is 12x17. However I am thinking of making it an overhang Lot, we shall see after the render is complete what kinda of plans I er.. plan to do with it.  :P
Title: Re: Bixel's CAM HK Residential Monsters!!!
Post by: bixel on July 02, 2007, 01:01:19 AM
srry double post. Ok now for some in-game shots

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg296.imageshack.us%2Fimg296%2F4189%2Fihdemo1as3.jpg&hash=b36670fb740ea4290e8b578ae7f3ead01ecac51e)

Obviously there is ALOT of empty space there...which is why I am considering making it an overhang lot. ATTENTION!! Since the diag-is not correct with SC4 abilities you cannot draw a road on that angle. So what I am considering is to model all of the Olympia City Mall + Tower. Both the Island Harbourview and Olympia City will be made into props. Both will be overhang LOTs, if LOTTed correctly and modelled correctly, we can plop the Mall (CS$$) or grow it and grow the IH (Island Harbourview). Inorder to make these puppies grow, (and not break up into tiny lots) I have discovered a technique during my LOTting with the Victoria Towers.

So.... IH will be a 3x17 LOT, 3 across 17 deep. The reason for this is - if it is 17x3 you will get 1-9 of 2x3s growing in your beloved space. I will Model the Olympia City, it will be modelled unrealistically to that triangle space, and it will be seemless. The real Olympia city is just a super long mall about 3 tiles wide, this will fill the trangle corner. Leave no inbetween room and carefull lotting will ensure that everything has a Maxis pavement/tile in the space. So no funny green grass, that is typical of other diaglots. Olympia city therefor will be 9x17 or possibly 10x17. We might be able to change these dimensions to lower the crime bug that occurs in large lots.

More shots.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg300.imageshack.us%2Fimg300%2F9239%2Fihdemo2cc8.jpg&hash=4638e86b660d081c3fe39b44c5dd937c7637492f)

I was having some texture problems..the texture inside (under) the water will be addressed. Also a fine render could be used to get proper reflection..this is just a test render.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg516.imageshack.us%2Fimg516%2F6568%2Fihdemo3hs3.jpg&hash=4231251a4a07de6d39cd6c8a8171106c57971dc1)

Night shot, I quickly realised that the pool needs to be lit up, Public Pools are always lit up for safety reasons. Also...billboard signs not bright enough..will fix.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg516.imageshack.us%2Fimg516%2F4388%2Fihdemo4de6.jpg&hash=d0b4bcb8a61679d7c1945f570f4821b8e766415f)

Corner shot...its looking pretty good. :P
Title: Re: Bixel's CAM HK Residential Monsters!!!
Post by: mightygoose on July 02, 2007, 03:45:23 AM
water texture looks pretty tiled but i read your revising that bar that there is nothing wrong at all
Title: Re: Bixel's CAM HK Residential Monsters!!!
Post by: shinkansen1 on July 02, 2007, 04:11:15 AM
 &apls :thumbsup: :D :'( I LOVE IT! I LOVE IT! I LOVE IT!!! :'(
Title: Re: Bixel's CAM HK Residential Monsters!!!
Post by: Antoine on July 02, 2007, 09:34:39 AM
wow ! wow ! wooooooooow !!
Title: Re: Bixel's CAM HK Residential Monsters!!!
Post by: jeronij on July 02, 2007, 10:51:00 AM
 &apls &apls

Great progress ¡¡¡

The only minor thing I'd suggest is to revise the tiled texture you use for the upper floor...sometimes is shows a weird pattern... but nothing really important  ;)


wops... I missed the ingame pictures.... simply spectacular ¡¡¡
Title: Re: Bixel's CAM HK Residential Monsters!!!
Post by: tcx on July 02, 2007, 11:58:35 AM
this is awesome!!!!
&apls &apls &apls
Title: Re: Bixel's CAM HK Residential Monsters!!!
Post by: bixel on July 02, 2007, 09:10:46 PM
Soooo....

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg241.imageshack.us%2Fimg241%2F3289%2Fihdemo5jy8.jpg&hash=f789f0b98c3f588c21e96d5b3e7f2c59cd5bd5b6)

this is Olympian City, there is actually two lots there both 7x17, both buildings are props and overhanging.
The white triangle part will be fictional building stuff, since the real one doesnt have that.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg241.imageshack.us%2Fimg241%2F1986%2Fihdemo6mn8.jpg&hash=54c4805ced540667673906004c40fa5347004c48)

I will move Olympian City over 1 tile, then put model a road in the middle. Twrecks or somebody can then TE it, possibly. Obviously the LODs will have to be precise.
Title: Re: Bixel's CAM HK Residential Monsters!!!
Post by: jeronij on July 03, 2007, 08:57:18 AM
This is going better and better  :thumbsup:

Looking again to the ingame pictures... is there a way that you could revise the water textures for the pools ?. They look odd sometimes, and it is a pitty, because the rest of the model is a 11/10  ()stsfd() ¡¡¡
Title: Re: Bixel's CAM HK Residential Monsters!!!
Post by: sobol on July 03, 2007, 09:10:37 AM
Will all buildings be CAM-ready from the STEX/LEX?  Or will some of the older buildings stay stage 8?  and in that case, will they still be usable?? 

I know the new batch of LEX buildings are CAM-E-lots.
Title: Re: Bixel's CAM HK Residential Monsters!!!
Post by: BarbyW on July 03, 2007, 10:07:14 AM
If you keep the original lots they will grow as they do now with or without CAM. What CAM will do is move some of these to higher stages so you get them growing later in a city's development.
Title: Re: Bixel's CAM HK Residential Monsters!!!
Post by: bixel on July 03, 2007, 11:06:13 PM
Almost done with Bank of China Center!!! Just got to texture it and add roof junk.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg518.imageshack.us%2Fimg518%2F6640%2Fbocc1xp7.jpg&hash=2b36d8413b45119f226f0699655ad1d47fbdd204)   :satisfied:
Title: Re: Bixel's CAM HK Residential Monsters!!!
Post by: Sim Shady on July 04, 2007, 01:32:33 PM
wow, awesome job on everything!
Title: Re: Bixel's CAM HK Residential Monsters!!!
Post by: Swamper77 on July 04, 2007, 06:59:33 PM
Quote from: bixel on July 02, 2007, 09:10:46 PM
I will move Olympian City over 1 tile, then put model a road in the middle. Twrecks or somebody can then TE it, possibly. Obviously the LODs will have to be precise.

I've sent you a PM about this ;)

-Jan
Title: Re: Bixel's CAM HK Residential Monsters!!!
Post by: sobol on July 04, 2007, 09:04:46 PM
Ooooooooo, nice.

Can hardly wait.
Title: Re: Bixel's CAM HK Residential Monsters!!!
Post by: ExiLe on July 06, 2007, 03:45:13 PM
that looks too crazily goodly deliciously yummy!

take care,
Title: Re: Bixel's CAM & Normal HK Residential Monsters!!!
Post by: bixel on July 24, 2007, 09:20:35 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg389.imageshack.us%2Fimg389%2F125%2Foc1tx8.jpg&hash=b141222674917280f0e85de3ec37a03f340bdd66)

some work on the Olympian City 2 Mall
Title: Re: Bixel's CAM & Normal HK Residential Monsters!!!
Post by: SimFox on July 26, 2007, 01:43:13 AM
Sweet!!!
Where this wall will actually fit?? on the real building or on the "fictional" part?
Title: Re: Bixel's CAM & Normal HK Residential Monsters!!!
Post by: bixel on July 26, 2007, 01:30:54 PM
From here:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ffarm2.static.flickr.com%2F1132%2F700141428_b185efe577_o.jpg&hash=435a9878f76f0b22062063e6d3ae7c67e1e55bc1)

having problems exporting Island Harbourview  :(
I keep getting this, (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg119.imageshack.us%2Fimg119%2F8409%2Ffailedgk4.jpg&hash=0486a2c2b23eab9e0b230821d16bc76b7bac1a62)
Title: Re: Bixel's CAM & Normal HK Residential Monsters!!!
Post by: Pat on July 26, 2007, 05:54:10 PM

Ohhh wow bixel you are goood... have you been able to figure out what went wrong or are you still
having the same troubles exporting?
Title: Re: Bixel's CAM & Normal HK Residential Monsters!!!
Post by: bixel on July 27, 2007, 04:17:51 PM
 :angrymore: Argh!!! Its such a huge building I am waiting around for like 8 hours just to find out it didn't export. I am consulting some workshop forums @ simtropolis.
Title: Re: Bixel's CAM & Normal HK Residential Monsters!!!
Post by: Pat on July 29, 2007, 11:30:10 PM

ooooh no bixel that sucks some major juiceses.... i hope you can get it fixxed - pat

ohhh what about asking someone else try and export it? ? ? ?
Title: Re: Bixel's CAM & Normal HK Residential Monsters!!!
Post by: Zaphod on July 30, 2007, 10:14:09 PM
Is that a driving range?

HK is crazy
Title: Re: Bixel's CAM & Normal HK Residential Monsters!!!
Post by: Sim Shady on July 31, 2007, 10:27:14 PM
lol! i did a double take when i read zaphod's post.  Sure enough that looks like a driving range.  Crazy!
Title: Re: Bixel's CAM & Normal HK Residential Monsters!!!
Post by: mightygoose on August 01, 2007, 03:22:26 AM
it is a driving range lololol
Title: Re: Bixel's CAM & Normal HK Residential Monsters!!!
Post by: bixel on August 17, 2007, 10:25:58 AM
New Residential up o th STEX, I have a CAM version ready to go but I don't know how to upload to the LEX hahahaha. Can somebody help me to upload to the LEX?
Title: Re: Bixel's CAM & Normal HK Residential Monsters!!!
Post by: RippleJet on August 17, 2007, 12:03:47 PM
Quote from: bixel on August 17, 2007, 10:25:58 AM
New Residential up o th STEX, I have a CAM version ready to go but I don't know how to upload to the LEX hahahaha. Can somebody help me to upload to the LEX?

First, take a look at an existing upload and you'll get the idea, eg. Bixel's Kwang Wah Estate (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1024)

The width of the pictures should be 250 pixels. The height has no restriction, but the topmost 188 pixels of the main (left) image is what will be displayed in the overview in LEX (the CAMeLot part in Bixel's picture). The second image should be a nightshot.

Send me a PM if you want the "CAMeLot" overlay for the main image and haven't got it yet. :thumbsup:

The Item Category should be CAM Residential.
The Item Type should be Growable.
Select LEX Exclusive only if you do not plan to upload it elsewhere.

Btw, to start the upload, select Upload a File in the left pane once you're inside the LEX.
Title: Re: Bixel's CAM & Normal HK Residential Monsters!!!
Post by: Toblakai on August 26, 2007, 02:40:26 AM
Right,

I've managed to grow the kwai chung state stage 1 very quickly. Here are some pics:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv395%2FMieneke%2FSerra%2520Peninsula%2520Pictures%2FSerrapolis%2FKwaiChungEstate1.jpg&hash=526f97eca53af63a7467dc9c76a4d4a822d1d4e1)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv395%2FMieneke%2FSerra%2520Peninsula%2520Pictures%2FSerrapolis%2FKwaiChungEstate2.jpg&hash=7962567a5e8a4da95e68aea6343f7c91dfebbf20)

Don't know if you also need pics of the stage 2 but that one is proving quite elusive to grow. I am zoning an entire R$ region with dirty industry, but that will take me some time. Anyhoe, if these picures are any good PM me and ill cut out something from the original images for the pic with the upload.

I'm back to growing that stage 14 kwai Chung Estate Stage 2,

Toblakai
Title: Re: Bixel's CAM & Normal HK Residential Monsters!!!
Post by: Toblakai on August 30, 2007, 01:48:46 PM
Right,

I've been trying all week to get that stage 12 kwai chung estate to grow, and it simply doesn't  &mmm. Don't know what it is. Even with the R$ demand at 24k it just won't. I managed to grow lots of other lots, including a stage 15, 21k R$ residential CAMelot, but not what I was hoping for...

12k sims should not be the problem. I don't know how simcity selects what to build, or any of the other game mechanics involved. All I know is that in a place where R$ residentials seem to spring up like mushrooms, my 12x5 area stays empty or gets broken up and filled with other R$ residentials...

Ill try some more,

Toblakai.
Title: Re: Bixel's CAM & Normal HK Residential Monsters!!!
Post by: RippleJet on August 30, 2007, 01:52:50 PM
Toblakai, did you zone 12×5 with the longer side towards the road, or 5×12, with the shorter side towards the road?

The Phase 2 grows on a 5×12!
Title: Re: Bixel's CAM & Normal HK Residential Monsters!!!
Post by: Toblakai on August 31, 2007, 10:11:59 AM
That was an enlightening comment Ripplejet  &apls, and I've now managed to grow one. The annoying thing is that it was actually rather easy .

Here are the pics.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv395%2FMieneke%2FSerra%2520Peninsula%2520Pictures%2FEast%2520Serra%2FKwaiChungEstateSouthDay.jpg&hash=e35a08ab98a6505b9d573e9cf0079f6e85da450b)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv395%2FMieneke%2FSerra%2520Peninsula%2520Pictures%2FEast%2520Serra%2FKwaiChungEstateNorthDay.jpg&hash=9c65286eb29f60e135f52d21388ec7d26f05218d)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv395%2FMieneke%2FSerra%2520Peninsula%2520Pictures%2FEast%2520Serra%2FKwaiChungEstateNorthNight.jpg&hash=cb6796575b3cb9ca1aa3cc1b2312f710ed342f5c)

Amazing work bixel, these buildings are great. Also spot the 3 phase 1 Wang Chao buildings that grew on the 12x5 lot below it , I like them too. Anyway both kwai chung lots seems to work fine, and look good to me.

Toblakai.

Edit: Oh and the query looks ok to me, the building commutes, and when I turned the sims to high, the courtyards got some sim visitors.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv395%2FMieneke%2FSerra%2520Peninsula%2520Pictures%2FEast%2520Serra%2FKwaiChungImages.jpg&hash=8a82d8c8fa4d448e49a76ed5f36aca6fff323276)
Title: Re: Bixel's CAM & Normal HK Residential Monsters!!!
Post by: bixel on September 01, 2007, 04:15:17 PM
oh very nice. and the night lighting props seem to be working. Just a couple changes to get it up to CAM standards and it will be on the LEX, thanks for testing this, Toblakai.

Also did you make the Wang Chau lots? Those look pretty good!
Title: Re: Bixel's CAM & Normal HK Residential Monsters!!!
Post by: Toblakai on September 02, 2007, 12:43:28 AM
No no, they're yours :).

I saw in the CAM-city thread that you wanted some input on your other buildings, so I thought I'd point them out to you. The buildings in the pack look great and are a good addition to my CAMelot cities  &apls.

Keep up the good work,

Toblakai.
Title: Re: Bixel's CAM & Normal HK Residential Monsters!!!
Post by: Pat on September 02, 2007, 01:00:24 AM

WoW that is a awsome monster soon to grow in my city...
Title: Re: Bixel's CAM & Normal HK Residential Monsters!!!
Post by: bixel on September 02, 2007, 02:45:31 AM
Ah I see - it looks like its missing its prop. There is supposed to be 2 Y stacks ther not 1. I checked in LE and it looks fine, make sure you have this prop in the CAM Lots folder prop_WangChauHousing-0x6534284a-0xd376fa31-0x93df04ed.SC4Desc
Title: Re: Bixel's CAM & Normal HK Residential Monsters!!!
Post by: RippleJet on September 02, 2007, 03:36:29 AM
Quote from: bixel on September 02, 2007, 02:45:31 AMI checked in LE and it looks fine, make sure you have this prop in the CAM Lots folder prop_WangChauHousing-0x6534284a-0xd376fa31-0x93df04ed.SC4Desc

That particular prop is one of those I was referring to in the PM I sent to you the other day, Bixel.
The hover and click queries of it doesn't work since the User Visible Name Key property is missing.

I'm enclosing a corrected version of that prop to this post. Hope you could update it :)
Title: Re: Bixel's CAM & Normal HK Residential Monsters!!!
Post by: bixel on September 02, 2007, 03:26:29 PM
Thanks RippleJet. The CAM LOT v1 has been updated. or for those who already have it - just grab the attach file and override the original.
Title: Re: Bixel's CAM & Normal HK Residential Monsters!!!
Post by: RippleJet on September 03, 2007, 12:18:02 PM
Bixel, I've checked your latest upload, the great Tin King Estate! :thumbsup:

Do you think you could reupload it with the following changes?

1. The filling degree needs to be increased from 1.0 to about 1.6 (there are three towers on the lot, each with an individual fillling degree of about 0.55).
Since the two prop towers cannot be given a filling degree, the remaining building exemplar tower has to be given a filling degree that takes into account the two prop towers.

2. The occupancy and several other properties will increase following this increased filling degree.
With a filling degree of 160%, the occupancy would be 19,175 R§.

3. The growth stage for the lot is too high, even after increasing the occupancy.
19,175 R§ on a lot sized 4×11 would still make it only a stage 10 lot.

In order not to have too many people complaining about the update, I've asked that upload to be locked till you've updated it. :thumbsup:

I'm enclosing a corrected SC4Desc file and a corrected (stage 10) SC4Lot file to this post:
    R$ Tin King Estate (CAM)-0x6534284a-0xd376fa31-0x54611d4d.SC4Desc
    R$10_4x11 TinKingEstate (CAM)_d3e7d4fd.SC4Lot

These two files should replace the once in your upload.

Note that the old SC4Desc file: R$14_4x11 TinKingEstate (CAM)_d3e7d4fd.SC4Lot needs to be deleted
and replaced with the new one: R$10_4x11 TinKingEstate (CAM)_d3e7d4fd.SC4Lot.

If you wish to change the growth stage, you can decrease it to 9 or increase it to 11, but not any further.
We need to keep the population densities within the stage limits in order to maintain a good development with all custom content buildings.

I hope those 42 who have downloaded the lot from the LEX can find the corrections in this post and download them from here.
Title: Re: Bixel's CAM & Normal HK Residential Monsters!!!
Post by: bixel on September 04, 2007, 02:56:01 PM
The corrections seem good. I didn't know what filling degree is, now I know. Stage seems better too, but the 19,000 population is way too high. Real Hong Kong figures for these three towers is 1270 flats, and projected population of just 3,000. I think my original 12,000 was a good compromise. So I will update the file but I've kept the population figures at about 12,000.
Title: Re: Bixel's CAM & Normal HK Residential Monsters!!!
Post by: RippleJet on September 04, 2007, 03:27:35 PM
Quote from: bixel on September 04, 2007, 02:56:01 PM
the 19,000 population is way too high. Real Hong Kong figures for these three towers is 1270 flats, and projected population of just 3,000. I think my original 12,000 was a good compromise. So I will update the file but I've kept the population figures at about 12,000.

Maybe they should be considered R§§ and not R§ in that case. ::)

R§ sims require a floorage of 12.42 m² each, while R§§ sims require a floorage of 22.50 m² each.
As a R§§ building, it would have got only 10,586 residents.

The real world isn't quite a polarized as Maxis made it, having only three levels of wealth.
In real world Hong Kong, new buildings are probably close to R§§. But after a few years they become more and more R§, but never fully down to the same level as set by Maxis.

However, these are the restrictions we have to live with when making a simulator. You can't include all levels of detail as there are in RL.

Ideally we would be able to say that there are eg. 80% R§§ and 20% R§ living in a building.
Unfortunatly that is not possible in SC4 :(
Title: Re: Bixel's CAM & Normal HK Residential Monsters!!!
Post by: snorrelli on September 04, 2007, 03:31:14 PM
Quote from: bixel on September 04, 2007, 02:56:01 PM
The corrections seem good. I didn't know what filling degree is, now I know. Stage seems better too, but the 19,000 population is way too high. Real Hong Kong figures for these three towers is 1270 flats, and projected population of just 3,000. I think my original 12,000 was a good compromise. So I will update the file but I've kept the population figures at about 12,000.

This concerns me a little. I have followed bixel's work and I know that he is interested in the realism of the HK buildings he creates. Not sure how the X Tool calculates occupancy but if the results are 6+ times greater than reality, then it worries me...  %wrd

Quote from: RippleJet on September 04, 2007, 03:27:35 PM

R§ sims require a floorage of 12.42 m² each, while R§§ sims require a floorage of 22.50 m² each.
As a R§§ building, it would have got only 10,586 residents.


This sounds like it may be about right for office space... Are there different values for C and R occupancy?
Title: Re: Bixel's CAM & Normal HK Residential Monsters!!!
Post by: bixel on September 04, 2007, 10:45:43 PM
Well after I thought about it you could have to Tina's Tenaments which are 6200 each and thats only 4x8. Soooo in light of that I can see why you want a higher figure, the buildings while quite tall are not quite as girthy as Tina's maybe I will update it to 14,000ish??
Title: Re: Bixel's CAM & Normal HK Residential Monsters!!!
Post by: RippleJet on September 05, 2007, 12:00:03 AM
Quote from: snorrelli on September 04, 2007, 03:31:14 PM
This concerns me a little. I have followed bixel's work and I know that he is interested in the realism of the HK buildings he creates. Not sure how the X Tool calculates occupancy but if the results are 6+ times greater than reality, then it worries me...  %wrd

If we are going for realism, we would have to make most buildings R§§, corresponding to 22.5 m² per resident.
The average floorage per person of newly built housing in Finland is shown below:


Year    Floorage per person
196014.3 m² per person
197018.9 m² per person
198026.3 m² per person
199031.4 m² per person
200035.3 m² per person
200638.0 m² per person

Looking at different countries and different years will give different values. The argument can go on for ever...
Maxis value of 12.42 m² per R§ is certainly not applicable to the industrialized world today, but maybe it was 50 years ago...
Note that the game uses the same floorage value for buildings of all tilesets, from Chicago in the 1930's to Houston/Euro today.
Today the R§ floorage would probably be a value representing bigger cities in developing countries.

If we want to base the capacities on real life capacities, we need to look at the floorage per person of that real life building.
If the floorage is greater than 22.50 m² per person (which may be the case for most buildings in Hong Kong today), we have to make that building a R§§ for SC4, not a R§.
On the other hand, R§ buildings are needed by the simulation in the game as well...


Quote from: snorrelli on September 04, 2007, 03:31:14 PM
This sounds like it may be about right for office space... Are there different values for C and R occupancy?

The floorage requirements as set up by Maxis and also used by the "X Tool" are:

12.42 m² (134 sq.ft) per R§
22.50 m² (242 sq.ft) per R§§
51.50 m² (554 sq.ft) per R§§§

10.00 m² (108 sq.ft) per CS§
40.00 m² (430 sq.ft) per CS§§
100.0 m² (1076 sq.ft) per CS§§§

22.50 m² (242 sq.ft) per CO§§
32.17 m² (346 sq.ft) per CO§§§

The floor height is set to 6 m (20 ft) by Maxis, which takes into account the normally 50% taller floors, compared to RL buildings.

These values are average value. Thus, I'm not saying we have to follow them 100%.
Nothing stops us from making a R§ building with a floorage of 16 m² per person.
However, if the floorage will be 30 m² per person, then it needs to be a R§§, not a R§.


I want to emphasize, especially to Bixel, that, if we want to change the occupancy from the one suggested by the X Tool, you need to change the filling degree, so that all properties that are dependent on the building volume (L×B×H×Filling Degree) or the occupancy will be calculated correctly.
Otherwise, in the case above, you would have the Tin King Estate with 14,000 inhabitants, but with pollution and water & power consumption corresponding to 19,175 inhabitants...

If you change the occupancy from 19,175 down to 14,000 you also need to recalculate the growth stage (http://sc4devotion.com/forums/index.php?topic=1987.0) of the lot. It might become a stage 9 instead of a stage 10 (the X Tool will do this if you right-click and select "Recompute stage for this growable lot").

And if the stage changes, please do remember to change the CAM Occupant Groups in the building exemplar as well! :thumbsup:
Title: Re: Bixel's CAM & Normal HK Residential Monsters!!!
Post by: snorrelli on September 05, 2007, 12:51:50 PM
Well... I suppose, for the sake of consistency, that we have to go with the values built in by Maxis... There's also clearly something I don't understand about "floorage per person." I have lived in some tiny places, including the equivalent of a Soviet dorm room, with barely enough space for a single bed, a toilet and a sink (more like a cell), but even that was more like 15-20m² - and it had a dish rack and a hot plate mounted above the toilet as a makeshift "kitchen"!!! :D :D :D
Title: Re: Bixel's CAM & Normal HK Residential Monsters!!!
Post by: Pat on September 05, 2007, 01:28:36 PM

OMG snorrelli that is a tight fit...  well at least you could sit on the throne and cook something at the same time lol
Title: Re: Bixel's CAM & Normal HK Residential Monsters!!!
Post by: SimFox on September 06, 2007, 02:40:40 AM
How is that space calculated? By area of the LOD multiplied by x where x is hight of a LOD/6? Or is it based on the area of the lot?
Title: Re: Bixel's CAM & Normal HK Residential Monsters!!!
Post by: RippleJet on September 06, 2007, 02:53:12 AM
Quote from: SimFox on September 06, 2007, 02:40:40 AM
How is that space calculated? By area of the LOD multiplied by x where x is hight of a LOD/6? Or is it based on the area of the lot?

The total volume of the LOD is Breadth×Depth×Height (all taken from the property Occupant Size).
The total volume of the building is Filling Degree × LOD Volume.
The total floorage of the building is Building Volume / 6.

The lot size has nothing to do with the calculation of the building volume of floorage.

However, when dividing the occupancy achieved above with the lot size (number of tiles) you get the denisity per tile.
And that determines the growth stage of the lot in accordance with the Stage Limits (Stage versus Density) (http://sc4devotion.com/forums/index.php?topic=1987.0).
Title: Re: Bixel's CAM & Normal HK Residential Monsters!!!
Post by: Toblakai on September 19, 2007, 09:00:18 AM
Hello Bixel,

I managed to grow the R$ MaOnShanYStack (twice) and Ripplejet thought you might like to see the pictures. The're over here (http://sc4devotion.com/forums/index.php?topic=1915.140) in the "CAM - Show us your CAM Cities" thread.

Toblakai.
Title: Re: Bixel's CAM & Normal HK Residential Monsters!!!
Post by: bixel on September 22, 2007, 07:36:58 PM
Well. Since we are all seem to be growing some CAM cities. I thought it would be nice to get a nice Elementary School in there for the HK Estates. So I bring you the HKSAS Primary School!!!  :satisfied:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg227.imageshack.us%2Fimg227%2F267%2Fhkelementary3sc3.jpg&hash=3d95a4490350f860a45d623fa0782b643a8bf0ac)

still working adding the details. However as you can see, I BATted the LOT. Since I just thought it would look a whole lot nicer. And it does!!! However I need to ask a great modder our there to tackle this BAT. Either Ripplejet - Barbyw or Twrecks (tho he seems absent)

What I am thinking of doing is creating some special LODs that allow props to be placed in certain parts of the school grounds and of course the Road, that way we might see some automata. I've done this before, with Dynasty court, you can place trees and animated people right on the building! However this one might be a little more tricky, but I could at least get some animated children in there. Anyway who ready to mod this monster??  :P
Title: Re: Bixel's CAM & Normal HK Residential Monsters!!!
Post by: bixel on September 22, 2007, 08:57:36 PM
ok, here it is in game. I am still going to do some more work on it- get some nice nightlights in there and stuff.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg232.imageshack.us%2Fimg232%2F3884%2Fdemo1iv0.jpg&hash=28d418ce6b086e8b7f7b074cbe292ca078cabecc)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg229.imageshack.us%2Fimg229%2F4194%2Fdemoqx4.jpg&hash=d810a10b26f817155258c9462c4c15bd34318d31)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg295.imageshack.us%2Fimg295%2F8240%2Fdemo2pn1.jpg&hash=5c6a4cfb6a99d8b5c53f3cf25b2d02a704d1d059)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg229.imageshack.us%2Fimg229%2F1816%2Fdemo3zh1.jpg%255B%2FIMG%253Cbr%2520%2F%253E%255BIMG%255Dhttp%3A%2F%2Fimg229.imageshack.us%2Fimg229%2F3949%2Fdemo4lc9.jpg&hash=5354d7f093b451abc48dea0b4f1c0b4f704c9332)

I will update it some more.
Title: Re: Bixel's CAM & Normal HK Residential Monsters!!!
Post by: Antoine on September 23, 2007, 01:45:04 AM
Excellent ! But it would be a problem for people who use the european texture for road no ?  &mmm
Title: Re: Bixel's CAM & Normal HK Residential Monsters!!!
Post by: bixel on September 23, 2007, 01:47:41 AM
well.. all I have to do is swap the texture and rerender. There will be an update with more roof modifications and nightlights.
Title: Re: Bixel's CAM & Normal HK Residential Monsters!!!
Post by: Antoine on September 23, 2007, 01:49:31 AM
ok thank you  :thumbsup:
Title: Re: Bixel's CAM & Normal HK Residential Monsters!!!
Post by: RippleJet on September 23, 2007, 04:23:03 AM
Quote from: bixel on September 22, 2007, 07:36:58 PM
However I need to ask a great modder our there to tackle this BAT. Either Ripplejet - Barbyw or Twrecks (tho he seems absent)

Great modder? &Thk/(

I would love to take a look at it nevertheless.
We are still tweaking the settings for civic buildings in te "X" Tool and this could be a great test building! :thumbsup:
Title: Re: Bixel's CAM & Normal HK Residential Monsters!!!
Post by: toxicpiano on September 23, 2007, 07:04:44 AM
Fantastic!  &apls &apls
Title: Re: Bixel's CAM & Normal HK Residential Monsters!!!
Post by: Andreas on September 23, 2007, 09:18:11 AM
Quote from: Antoine on September 23, 2007, 01:45:04 AM
Excellent ! But it would be a problem for people who use the european texture for road no ?  &mmm

Well, it would be more feasible to add the road as base or overlay textures, so creating a Euro version just means to swap a DAT file with some textures (and I guess the ones that are needed here are in some texture pack already).

Anyway, that's one huge school, I've never seen something like this before. Huge hospital buildings are common, but thousands of pupils crammed together in a multi-level building is very strange for my European taste.
Title: Re: Bixel's CAM & Normal HK Residential Monsters!!!
Post by: bixel on September 23, 2007, 02:20:30 PM
That is one option, just take the road out. I could totally do that.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.hksas.org.hk%2Ftchi%2Fimages%2Fhistory9.gif&hash=522f544dda007e48ebfef3f328a1e7631b7feed1)

thats the actual school.
Title: Re: Bixel's CAM & Normal HK Residential Monsters!!!
Post by: RippleJet on September 23, 2007, 02:49:57 PM
This will be the school that has been asked for in those huge CAM cities! :thumbsup:

And I'm not at all surprised to see that the original one is in Hong Kong! :D
Title: Re: Bixel's CAM & Normal HK Residential Monsters!!!
Post by: dmscopio on September 26, 2007, 02:17:05 PM
looks great, bixel. it will be a great alternative for the SC4 school.
Title: Re: Bixel's CAM & Normal HK Residential Monsters!!!
Post by: SimFox on September 26, 2007, 04:43:12 PM
Oh I just love this school!!
Brilliant model!
Title: Re: Bixel's CAM & Normal HK Residential Monsters!!!
Post by: rooker1 on September 27, 2007, 05:51:26 AM
That's incredible.  To have such a large elementary school for those over crowded cities will make things a lot more realistic.  Will you continue with a whole line?

&apls

Robin   :thumbsup:
Title: Re: Bixel's CAM & Normal HK Residential Monsters!!!
Post by: Sim Shady on September 27, 2007, 03:26:58 PM
Lol i just gotta say i would feel so out of place in there.  I went to a middle school with only 24 people in my class.  High school got wayy bigger with closer to 500 people in my class but still good god!  How many people attend that school each year??  Also i would hate to have a fire break out during the school day there, looks like theres alot of people to evacuate
Title: Re: Bixel's CAM & Normal HK Residential Monsters!!!
Post by: bixel on September 27, 2007, 10:33:56 PM
OK rendering now with adjusted LODs and nitelights. I will send it to ripplejet soon after. Hopefully the adjusted LODs should work, I will test in the LE 1st. Basically you should be able to see automata on the road, props in a small area in the center square in 2 places, I will try to give you a map showing where you can place props.
Title: Re: Bixel's CAM & Normal HK Residential Monsters!!!
Post by: JBSimio on September 30, 2007, 07:00:43 PM
Like Andreas, this looks nothing like what I picture when I think of a school!  ;)  It's a great looking building, just so different from what I see around here.  I'd be happy to help take a look under the hood if help is needed with the modding.

JB
Title: Re: Bixel's CAM & Normal HK Residential Monsters!!!
Post by: Shadow Assassin on September 30, 2007, 09:24:49 PM
Why not experiment a little with alpha maps, and just cut out the bit where the road texture will go. It should solve your little Euro/normal texture issue, and save you from having to re-render it.
Title: Re: Bixel's CAM & Normal HK Residential Monsters!!!
Post by: RippleJet on October 01, 2007, 12:10:44 AM
I have been looking at the modding of the HKSAS Primary School.

It is getting the following property values:


Student Capacity:  25,100
Coverage Radius:1,480 m (92.5 tiles)
Monthly Cost:9,450 §
School Bus Cost:3,150 §
Civic Jobs:632 § + 211 §§

My suggestion is that we make it a reward, being offered when e.g. 5 residential CAMeLots have grown.
Title: Re: Bixel's CAM & Normal HK Residential Monsters!!!
Post by: bixel on October 01, 2007, 03:27:00 AM
I think a reward is a great idea!! BTW you did get the file right?? I gave you the download link through a personal message.  :satisfied:
Title: Re: Bixel's CAM & Normal HK Residential Monsters!!!
Post by: RippleJet on October 01, 2007, 03:38:19 AM
Yes, that's where I got it, right after you had sent your PM! :thumbsup:
And I also got a description text from the site you linked me to. ;)

You've included the schoolyard in the bat, which would normally rather be done in LE though... ::)

I'll finish the modding of this tonight and send it back to you for possible additional lotting.
I would also recommend that you make a readme in SC4Tool for it. ;)
Title: Re: Bixel's CAM & Normal HK Residential Monsters!!!
Post by: RippleJet on October 02, 2007, 02:29:40 AM
Including the school yard in the bat was not a very good idea.
Transit enabling that road going across the yard causes the base texture to interfere with the bat...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg250.imageshack.us%2Fimg250%2F3310%2Fhksastebk5.jpg&hash=8992ca33e1fed85b7c0d4a849fc70fd64f9e53de)

I would recommend that you remove the shool yard from the bat and make props out of the fences, bushes, etc. that you have there.

Otherwise, I was playing with this last night, and everything else works perfectly.
Any comments on the text displayed when being rewarded this school?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg459.imageshack.us%2Fimg459%2F8068%2Fhksasofferedfc6.jpg&hash=63734b18f811ba983213d236894323f697219d00)
Title: Re: Bixel's CAM & Normal HK Residential Monsters!!!
Post by: snorrelli on October 02, 2007, 04:01:33 AM
25,000 students in the same building... I'm recalling my previous life as a high-school teacher and shuddering at the thought... &sly
Title: Re: Bixel's CAM & Normal HK Residential Monsters!!!
Post by: M4346 on October 02, 2007, 04:07:52 AM
Quote from: RippleJet on October 02, 2007, 02:29:40 AMI would recommend that you remove the shool yard from the bat and make props out of the fences, bushes, etc. that you have there.

I am going to have to agree with Tage. As a LOTter it is incredibly frustrating to LOT BATs that have bases and 'the yard' pre-installed, if you will. Also as JPlumbley pointed out elsewhere, Transit-Enabled (TE) LOTs cause more trouble than they are worth. So I would, personally, prefer it if you'd BAT just the buildings and the fences (As props).

So, if you do have the time and wish to follow Tage's advice, please do so.   ;D

Though this is a great model regardless!  :thumbsup:
Title: Re: Bixel's CAM & Normal HK Residential Monsters!!!
Post by: RippleJet on October 02, 2007, 05:40:07 AM
Quote from: snorrelli on October 02, 2007, 04:01:33 AM
25,000 students in the same building... I'm recalling my previous life as a high-school teacher and shuddering at the thought... &sly

:D
Imagine all kids out on that school yard at the same time... ::)


Quote from: M4346 on October 02, 2007, 04:07:52 AM
Also as JPlumbley pointed out elsewhere, Transit-Enabled (TE) LOTs cause more trouble than they are worth. So I would, personally, prefer it if you'd BAT just the buildings and the fences (As props).

The problem with transit enabled lots is of course NAM puzzle pieces causing a CTD if hovered above them.
On the other hand, it would look strange to have that road going across the school yard, and not seeing school buses driving on it...

Anyways, whether transit enabled or not, the lot would still look better if the road was made in LotEditor with appropriate textures. :thumbsup:
Title: Re: Bixel's CAM & Normal HK Residential Monsters!!!
Post by: bixel on October 02, 2007, 08:04:06 PM
OK. Going to make some props out of those lot pieces and I will remove the road. I thought this would happen anyway so its no big deal. I was kinda hoping it would work cause the shadows look so much nicer than ingame props but no biggie.
Title: Re: Bixel's CAM & Normal HK Residential Monsters!!!
Post by: Pat on October 02, 2007, 08:06:44 PM
Bixel that school is looking amazing wow  :thumbsup: :thumbsup:
Title: Re: Bixel's CAM & Normal HK Residential Monsters!!!
Post by: shinkansen1 on October 02, 2007, 09:29:48 PM
If there's a reward requirement of any C.A.M.s, then I won't be able to use this school. ()sad() I tried installing the C.A.M., something went wrong with my region, so I quit the entire thing and never wanted to go back. The problem with that, however, is that there are still many cities in my region that use 4 large elementary schools or more. I don't suppose the reward requirement could be a total residential population of 300,000 in addition to the C.A.M. reward one? True, this would result in two reward schools, but then those who download them will have a choice of which one they want to install.
Title: Re: Bixel's CAM & Normal HK Residential Monsters!!!
Post by: bixel on October 03, 2007, 01:39:30 AM
you should not use CAM on existing regions. Also - I may make a non-CAM version - with occupancy much lower.
Title: Re: Bixel's CAM & Normal HK Residential Monsters!!!
Post by: snorrelli on October 03, 2007, 04:27:46 AM
Quote from: shinkansen1 on October 02, 2007, 09:29:48 PM
If there's a reward requirement of any C.A.M.s, then I won't be able to use this school. ()sad() I tried installing the C.A.M., something went wrong with my region, so I quit the entire thing and never wanted to go back. The problem with that, however, is that there are still many cities in my region that use 4 large elementary schools or more. I don't suppose the reward requirement could be a total residential population of 300,000 in addition to the C.A.M. reward one? True, this would result in two reward schools, but then those who download them will have a choice of which one they want to install.

Isn't the "you don't deserve it" cheat the simplest solution?
Title: Re: Bixel's CAM & Normal HK Residential Monsters!!!
Post by: bixel on October 15, 2007, 12:01:58 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fen%2Fthumb%2F6%2F6b%2FSceneway_Garden_outline.jpg%2F800px-Sceneway_Garden_outline.jpg&hash=6954d57ee182d433d4e21461139bcc94acfcccaa)

coming soon..... :satisfied:
Title: Re: Bixel's CAM & Normal HK Residential Monsters!!!
Post by: ExiLe on October 17, 2007, 08:59:54 AM
*undergoing severe mouth watering*
Title: Re: Bixel's CAM & Normal HK Residential Monsters!!!
Post by: bixel on October 17, 2007, 02:08:56 PM
Here we are!!! Still working on the LOTs

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg100.imageshack.us%2Fimg100%2F6505%2Fsceneway1ed6.jpg&hash=b77d5d7e8a7e434b8674bc4ab4a299f5227f4b2c)
Title: Re: Bixel's CAM & Normal HK Residential Monsters!!!
Post by: SSPSwede on October 19, 2007, 03:06:33 PM
Quote from: RippleJet on October 01, 2007, 12:10:44 AM[...]My suggestion is that we make it a reward, being offered when e.g. 5 residential CAMeLots have grown.
Just 5? What about when we start getting cities like this? (http://hem.bredband.net/torkel120/Butogota.jpg)  ;)
I will be using that school all the time, gotta be able to handle the dense cities :)
Title: Re: Bixel's CAM & Normal HK Residential Monsters!!!
Post by: mightygoose on October 20, 2007, 06:10:50 AM
for fudges sake thats crazy, no base on these megalots???
Title: Re: Bixel's CAM & Normal HK Residential Monsters!!!
Post by: shinkansen1 on October 20, 2007, 09:15:39 PM
Quote from: SSPSwede on October 19, 2007, 03:06:33 PM
Just 5? What about when we start getting cities like this? (http://hem.bredband.net/torkel120/Butogota.jpg)  ;)
I will be using that school all the time, gotta be able to handle the dense cities :)

That's not fair to some people who can't use the CAM. ()sad() :'(
Title: Re: Bixel's CAM & Normal HK Residential Monsters!!!
Post by: snorrelli on October 21, 2007, 12:15:11 AM
Quote from: shinkansen1 on October 20, 2007, 09:15:39 PM
That's not fair to some people who can't use the CAM. ()sad() :'(

Didn't you see my post on the previous page? Just use the "you don't deserve it cheat" and the great "injustice" you fear will be averted... ::)

Seriously, "not fair to people who can't use CAM"? I think Bixel, more than any other creator, has gone out of his way to make things that are both CAM-patible and Maxis standard. If I were him, well... let's leave it at that.
Title: Re: Bixel's CAM & Normal HK Residential Monsters!!!
Post by: RippleJet on October 21, 2007, 08:57:44 AM
Quote from: SSPSwede on October 19, 2007, 03:06:33 PM
Just 5? What about when we start getting cities like this? (http://hem.bredband.net/torkel120/Butogota.jpg)  ;)
I will be using that school all the time, gotta be able to handle the dense cities :)

It was actually increased to 10 in the last version that is now with Marius for lotting. ;)
Title: Re: Bixel's CAM & Normal HK Residential Monsters!!!
Post by: bixel on October 21, 2007, 01:04:12 PM
OK. Sceneway Gardens is released on Simtropolis. I will make a CAM version for the LEX, that will include both CAM and non-CAM versions. Still having some problems with my Commercial Office vs Residential growth in my CAM cities, but mostly it may be a stage growth problem. I am unsure exactly how cam works but I am guessing certain numbers of buildings at certain stages and certain occupancy 'unlocks' greater stage growth. If this is the case perhaps the residential growth needs to be slightly easier to unlock imo. Since I have higher population of office occupation than I do people -- which is weird.
Title: Re: Bixel's CAM & Normal HK Residential Monsters!!!
Post by: RippleJet on October 21, 2007, 01:51:11 PM
For residentials the stage limits are thresholds based on the regional residential capacity.
For commercials the stage limits are thresholds based on the regional commercial capacity.

The relationship between residential and commercial thresholds are roughly in the ratio 8:5.
In other words, the same stages should appear for R and C when the commercial capacity is about 5/8 of the residential capacity.

In Rush Hour that ratio is 1:1, which means that residential skyscrapers develop sooner than commerical ones.
Since the workforce is just 40-60% of the population, you will always reach a certain residential capacity sooner than the same commercial capacity.
Title: Re: Bixel's CAM & Normal HK Residential Monsters!!!
Post by: M4346 on October 28, 2007, 01:14:25 AM
I've just sent off the HKSAS Primary School LOT and other files for testing and will ask that Tage sent them to you. :)

Here are some images:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi202.photobucket.com%2Falbums%2Faa30%2FElytheria_Reloaded%2FHKSAS-1.jpg&hash=e96c3a4be138b6bb4f971fe9542a28f74849899b)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi202.photobucket.com%2Falbums%2Faa30%2FElytheria_Reloaded%2FHKSAS-2.jpg&hash=15517e74d6e86c58d6d805b11fd8f31dafab18bd)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi202.photobucket.com%2Falbums%2Faa30%2FElytheria_Reloaded%2FHKSAS-3.jpg&hash=48840c12e0af926fe2b765d7a2bf846cca790b94)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi202.photobucket.com%2Falbums%2Faa30%2FElytheria_Reloaded%2FHKSAS-4.jpg&hash=22024e4b7717a6ca5f218a38623c68d0083e0dcc)

I've also made a custom icon for it:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi202.photobucket.com%2Falbums%2Faa30%2FElytheria_Reloaded%2FHKSASIcon.png&hash=8a416538a6e16e65f0caa8cc0fd23edd60ba1838)

What do you think?  ;D Let me know if you want it changed. :)

It is truly a magnificent BAT Bixel!  &apls &apls

If you're not happy with the LOT, let me know. ;) Also, if you'd like me to create the Readme and Installer for you, you know where to find me. Just send me the information and I'll do it for you.  ;D
Title: Re: Bixel's CAM & Normal HK Residential Monsters!!!
Post by: Shadow Assassin on October 28, 2007, 01:52:43 AM
Mmm, I like how the lot looks. :P

It adds some much-needed greenery to the lot, while making it appropriate for use in an urban environment. Good job!
Title: Re: Bixel's CAM & Normal HK Residential Monsters!!!
Post by: M4346 on October 28, 2007, 02:14:15 AM
Yes, I was torn in two because MEGA Schools like that are uncommon in South Africa, and even the urban schools here have a lot of open space, trees and greenery. So I tried to balance out the two.  :)

I didn't want to add too much greenery (it is after-all urban) and I didn't want the lot to be too busy and thus detract from the truly magnificent BAT. So I kept it clear and clean-cut (I think)  ;D

I fell in love with the BAT while LOTting and testing, it is really beautiful. The textures are so clean and clear, and the various details of the BAT is amazing. This deserves to be a special reward, and deserves to be in EVERY CAM city.  &apls &apls
Title: Re: Bixel's CAM & Normal HK Residential Monsters!!!
Post by: Shadow Assassin on October 28, 2007, 03:06:14 AM
The lot suits the school well.


But ditch those flags. :P (forgot to suggest that earlier)
Title: Re: Bixel's CAM & Normal HK Residential Monsters!!!
Post by: M4346 on October 28, 2007, 03:12:54 AM
Ah, but as I've said in my LOT thread (http://sc4devotion.com/forums/index.php?topic=2218.new), the flags use the Peg OFMN mod, so you get the flag of your choice on the LOT.  ::)

The National Flag is a fixed feature on South African schools, that's why I added it.
Title: Re: Bixel's CAM & Normal HK Residential Monsters!!!
Post by: Russell on October 28, 2007, 04:09:19 AM
It looks really good.  :thumbsup:
Title: Re: Bixel's CAM & Normal HK Residential Monsters!!!
Post by: SimFox on October 28, 2007, 04:12:40 AM
well of course it is a matter of personal opinion and tastes, and I want to stress this before I start telling anything else. I sincerely hope it wouldn't be taken as an offense.

Few things with this lot don't sit well with me.
First of all those props that do not receive shadows. I think they either have to be edited to do so, or just left out altogether. That glow in the dark look is really distracting.
Also such a proliferation of round shapes doesn't sit well in the space their are put it. That is apart form that green patch (with road going around). even grass patches under the trees don't quite fit in (I guess partially because of the color  - same as trees themselves) but also they size and relevance to the location. But particular eyesoar is that stick on the circular base - not quite sure what is it - streetlight or something else. In the shadow they look really offensive and basically serve no purpose. I also don't like the use of all those potted plants. First of all they are grossly out of scale with anything in game. Second, again, totally irrelevant for the lot.
I also can not quite get logic according to which since it is an urban school there shouldn't be much of trees.
Generally about foliage placement I find it odd and unnatural that one at the time and spot approach. Unless you're on Versailles terrace trees tend to be grouped together and they crowns unite in one. Particularly in such a wet subtropical/almost tropical location like HK is, but also in most other places as well.
Lot is actually quite busy. You know it is not the total number of element s that make it so, but the variety and that the fact that they are all mismatched in terms of color, shape, brightness. Also that each pretends to be a thing on it's own  due to somewhat illogical and inconsistent placement.

I sorry, really am, if that is a very bitter reading, but I really think it is a true one. And I hope you'll not just get offended, but will either try to may be remedy some problems, or find your own reasons for things being the way they are and be also able to, say, wright them down here. Such a verbalization of a concept is a very important step as it helps you to create a structure and spot problems in the design, cause when you start pushing things in Lot editor it is easy to get lost with all the names and lists and tinny window in which you can not see overall effect.
Title: Re: Bixel's CAM & Normal HK Residential Monsters!!!
Post by: M4346 on October 28, 2007, 04:15:58 AM
Quote from: SimFox on October 28, 2007, 04:12:40 AMwell of course it is a matter of personal opinion and tastes

Exactly. ;)

There's always the LE for those who don't like it.
Title: Re: Bixel's CAM & Normal HK Residential Monsters!!!
Post by: bixel on October 29, 2007, 11:25:29 PM
well, the circles with the pole is the tether ball, however, I made the circular part -.25 so it shouldnt be raised, in this case M4346 raised it, perhaps accidently. It should be lowered almost level to the 0 line. The only reason I left the circle in there is to create a proper shadow for the prop. The bike racks do look pretty bad. I think M4346's LOTting is very nice, yet at the same time the early renders of the entire LOT BATted looks better. Perhaps I could rerender the BAT, as in the earlier version, take out the road and have the TE automata. But it would require some testing...howveer I still like M4346's LOTtin...I think this is worthy of uploading.
Title: Re: Bixel's CAM & Normal HK Residential Monsters!!!
Post by: M4346 on October 30, 2007, 01:29:28 AM
I say keep it as is Bixel. You've already devoted enough and considerable time and energy on this project and despite some people's constant fault-finding, it is perfect.

As I've said, there's always the LE for those who do not like the LOT, props and alternative schools for those who do not like the BAT. I and many others love the BAT and we are truly excited about it.  :thumbsup:

Also, I didn't raise the tether ball props, I just placed them and that is how they look. I also don't think there's anything wrong with them and they are more to-scale than the existing Maxis one.

I'll create a Readme, Installer and package today then, and have it sent to Tage.  :thumbsup:

And while I'm at it, let me reply about the HK Flag...

I'll include it as an optional file in the Zip (not the installer) that HK users can install (provided they understand its use and the need for the dependency). I don't want it to be installed automatically because I can just imagine countless people complaining about the HK flag showing up everywhere. So I'll link the PEG OFMN Mod and include the HK Flag as an optional extra for those who wish to use it.  ;D
Title: Re: Bixel's CAM & Normal HK Residential Monsters!!!
Post by: RippleJet on October 30, 2007, 02:27:04 AM
Quote from: M4346 on October 30, 2007, 01:29:28 AM
I'll create a Readme, Installer and package today then, and have it sent to Tage.  :thumbsup:

Highly appreciated, M! :thumbsup:
Title: Re: Bixel's CAM & Normal HK Residential Monsters!!!
Post by: sebes on November 09, 2007, 05:10:34 AM
This is a great school, and imo it is very nicely lotted as well. I love the bike parkings. If this was a dutch school, probably the first 2 floors where bike parkings  ;)
Title: Re: Bixel's CAM & Normal HK Residential Monsters!!!
Post by: Pat on November 09, 2007, 05:53:08 PM
Bixel those tetter ball courts are wonderful and soooooooooooooo much better then the maxis crap lol...
Title: Re: Bixel's CAM & Normal HK Residential Monsters!!!
Post by: kit66 on December 05, 2007, 07:14:04 PM
I'll be in HK for 2 weeks around Christmas. Will try and snap some stuff for reference... have to make sure I have enough memory for family photos as well.
Title: Re: Bixel's CAM & Normal HK Residential Monsters!!!
Post by: Russell on December 09, 2007, 11:45:25 PM
Whatever happened to the HKSAS Primary School...?
Title: Re: Bixel's CAM & Normal HK Residential Monsters!!!
Post by: RippleJet on December 10, 2007, 12:07:27 AM
Quote from: Russell on December 09, 2007, 11:45:25 PM
Whatever happened to the HKSAS Primary School...?

It was lotted by M4346 and has been tested while he's been on holiday.
He should be back December 18th and we hope to see it on the LEX after that! :thumbsup:
Title: Re: Bixel's CAM & Normal HK Residential Monsters!!!
Post by: Hoplite on February 12, 2008, 11:39:00 PM
Really Nice Work!!!!!
Especially for the primary school. ;)

I am new to this forum.
I feel glad to see some familiar buildings in here.
Title: Re: Bixel's CAM & Normal HK Residential Monsters!!!
Post by: joaopaulodellamea on July 23, 2008, 08:52:11 AM
Very Good
Title: Re: Bixel's CAM & Normal HK Residential Monsters!!!
Post by: MassHelper on September 16, 2008, 04:29:04 PM
First of all...

Bixel: very nice pics... loved it and missed it (haven't went back there since gr. 4)

From the pictures in this thread, the res. buildings are very common (and very expensive... somewhere around HK$7M) when I was growing up in HK.... (Yes, it's true XD) and they hold hell lotsa ppl with their own recreation centre (how did I know this, you might ask... Cuz I lived in those when I was jr. kinder.), a.k.a. the swimming pool, the tennis courts, and etc.
Also, there are also the malls as well beneath these mega residential.

Anyway, these buildings are far too common in the whole HK SAR.

:) Mass
Title: Re: Bixel's CAM & Normal HK Residential Monsters!!!
Post by: gabrielbyrnei on December 31, 2009, 07:49:23 PM
Im getting only 1669 residential capacity from Garden Estate 10 R$.  While R$$Garden_NB_x2_and_Tower2_x2 has got 3680, being alot smaller