Started by buddybud, November 12, 2007, 03:22:54 AM
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Quote from: buddybud on February 20, 2012, 08:53:34 PMWell i got to a place i hate It's just so mind numbingly boring. lol.
Quote from: noahclem on February 21, 2012, 05:57:31 AMAny chance of you're lovely bridge being done as an independent option instead of a default replacement? For very short spans the original one still may be useful, even though it won't fit perfectly with the textures in the mod.
Quote from: rooker1 on February 21, 2012, 04:45:22 AMSorry to hear that you are at this place, but I apprciate all the work you are doing.Robin
Quotequick editalready have default maxis texture vs so it's just a matter of id's...
Quote from: b22rian on February 28, 2012, 03:47:21 AM Meanwhile , i will look through your thread in more detail. It looks to me that youhave more than just a singular goal here .
Quote from: buddybud on February 29, 2012, 02:50:41 AMYou might notice rail isn't present in all choices cause i haven't figured out how to implement them correctly. The s3d props do not like gradient alphas. So my only option so far was to paint on the rail texture...which is not what i want to do. Defeats the purpose of using a s3d prop.
QuotejondorKudos My Friend...karma for you requested!Got some flickering as i zoom in and out...but i'm sure i can figure it out...can't say how happy i am...tomorrow i'll try to stack a couple texture groups in the 3ds. Your awesome! of course now i got more work to do another editseems alpha func and depth func both set to always solved the flickering problem. I was unable to make a single 3ds prop work with a solid base and an alpha overlay however creating two seperate props for each texture worked like a charm! Thanx again!Now off to bed before i totally screw my work day
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