Started by buddybud, November 12, 2007, 03:22:54 AM
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Quote from: mrtnrln on February 03, 2012, 02:58:15 AMMy main guess is that the different models have different clipping settings. Try to look what clipping settings the models that look right have and compare it to the ones with wrong clipping settings.
Quote from: jdenm8 on February 05, 2012, 05:31:23 AMAre you running an nVidia card in your Laptop? If you are, This thread may be of interest.
Quote from: jmdude1 on February 08, 2012, 12:05:46 AMdid it take long to get used to all of the tools again?
Quoteupdate...but don't want to bump...we seen this before but i've been cleaning up the rail s3d models and textures for the different zoom levels. The roads and streets where in good shape but the rails where not completed to my satisfaction. As for the textures the network intersections will have two variations on this.... Standard models that are compatible with all and the above that are wealth dependent. Took awhile to figure out how to make them blend as they now do but i got it worked out. Just finishing the diags. Forgot how much work and, well fun this is. I also cleaned up the bridge a bit and made textures for all zooms and with the help of choco implemented a shadow under it. Right now since this beta is strictly for the vanilla rh i just edited the ini files in the simcity1.dat but when i move on to a nam implementation i will have to have a bridge controller patch or something. The other nice thing, was that because of choco's knowledge i realized i could map existing shadows of the orth and diag el rail to the el network intersections via the ini also. Strangely EA only used this method with one puzzle piece. Who knows why CheersBud
Quote from: vortext on February 18, 2012, 03:38:14 AMGreat news to learn this project will be finished A few questions though; are there any transition pieces to tram? And how about the dual network? Would be nice to see those in style as well, since it looks pretty awesome. In any case, keep up the good work
Quote from: buddybud on February 18, 2012, 04:36:09 AM As stated quite often this first release be vanilla rushhour only. I could go on and on about how every aspect of this mod has been painstakingly tweeked and modified using many methods either not used before or are very uncommon. Or, you could read the whole thread
Quote from: vortext on February 18, 2012, 04:50:03 AM Kinda have this nasty habit of asking questions first, than go on and read. Sorry 'bout that, it was only beacuse I got exited
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