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Railroad crossings and other traffic props

Started by jondor, May 31, 2011, 02:21:55 AM

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jondor

#160
Quote from: Ryan B. on August 02, 2011, 08:12:28 PM
For the median protection, something like this would probably be best:

http://mutcd.fhwa.dot.gov/SHSe/Markers.pdf

Take a look at Page 11-3, sign OM-3C.

That would be true IF cars were allowed to pass on both sides of the median.  However, since they are only allowed to pass on the right, OM-3L is the correct sign for RHD if you check the text accompanying that section of the MUTCD.

QuoteThe alternating black and retroreflective yellow
stripes (OM3-L, OM3-R) shall be sloped down at an
angle of 45 degrees toward the side on which traffic
is to pass the obstruction. If traffic can pass to either
side of the obstruction, the alternating black and
retroreflective yellow stripes (OM3-C) shall form
chevrons that point upwards.
All new animated railroad crossing props for networks of all sizes! (Phase 1 complete)--> http://sc4devotion.com/forums/index.php?topic=13209

Mostly writing pony stories on FimFiction.net, but Cities: Skylines is my new best friend.  Anything and everything I made for SimCity 4 is fair game for use and distribution.

Ryan B.

Now that I read it correctly, you're absolutely right.  Carry on.

*whistles away*

jeremy2

You are awesome for creating these, they have been needed for years.  Would it be possible to arrange ortho and diag flashers on one gantry, in a setup for crossings with intersections nearby? Such arrangements are commen to warn turning traffic at T intersections and the like.  I wont include an example as these applications tend to vary greatly.  But regaurdless, great job! ;D

jondor

Quote from: jeremy2 on August 02, 2011, 11:10:49 PM
You are awesome for creating these, they have been needed for years.  Would it be possible to arrange ortho and diag flashers on one gantry, in a setup for crossings with intersections nearby? Such arrangements are commen to warn turning traffic at T intersections and the like.  I wont include an example as these applications tend to vary greatly.  But regaurdless, great job! ;D

It would be with some highly specialized LODs on the gantries or with some extra props, but the problem is detecting when those props should be used.  That would require a host of extra RULs and extra crossing IIDs, or a bunch of extra puzzle pieces each with a custom T21.  Either way, it's not likely to happen.  &mmm
All new animated railroad crossing props for networks of all sizes! (Phase 1 complete)--> http://sc4devotion.com/forums/index.php?topic=13209

Mostly writing pony stories on FimFiction.net, but Cities: Skylines is my new best friend.  Anything and everything I made for SimCity 4 is fair game for use and distribution.

Ramona Brie

Is this likely to not see a release until NAM 30 comes out?

jondor

At the rate the two are going, it's likely.  However, at this point all that's left for the first release is making a whole mess of T21s.
All new animated railroad crossing props for networks of all sizes! (Phase 1 complete)--> http://sc4devotion.com/forums/index.php?topic=13209

Mostly writing pony stories on FimFiction.net, but Cities: Skylines is my new best friend.  Anything and everything I made for SimCity 4 is fair game for use and distribution.

Ramona Brie

...Does that mean that NAM development is going quickly?

Tarkus

Quote from: Tracker on August 03, 2011, 03:22:10 PM
...Does that mean that NAM development is going quickly?

It's progressing along.  I wouldn't say it's particularly quick at the moment, but not slow either.  We've more-or-less hit "feature freeze".

-Alex

jondor

Also, I can only make any real progress on my days off of work, and even though hand editing T21s is faster than using the lot editor, it still takes time, and I have a LOT of them to make.
All new animated railroad crossing props for networks of all sizes! (Phase 1 complete)--> http://sc4devotion.com/forums/index.php?topic=13209

Mostly writing pony stories on FimFiction.net, but Cities: Skylines is my new best friend.  Anything and everything I made for SimCity 4 is fair game for use and distribution.

jondor

As promised, here are sample pictures of most of the setups I've created so far.  Most you've seen, but a few you haven't and a few have changed slightly.  I also missed a couple (The ARD-3 old and new gantry versions and the TLA-3 4Quad setup spring to mind now), I'll pick up pictures of them tomorrow night.

Click for full 1920x1080 size:




If anyone has suggestions of additional setups they'd like to see, utilizing only the props from my earlier post, please describe it or post a picture and I'll see what I can do.
All new animated railroad crossing props for networks of all sizes! (Phase 1 complete)--> http://sc4devotion.com/forums/index.php?topic=13209

Mostly writing pony stories on FimFiction.net, but Cities: Skylines is my new best friend.  Anything and everything I made for SimCity 4 is fair game for use and distribution.

TJ1

Excellent work Jondor!!!!!!!!!!!!!!!!!!!!!!!!!!! &apls &apls &apls will there be diagonals in a later release??

ivo_su

Hello jondor!!!
I can only say that you have done surprisingly well. so well that I can not wait to use your crossings. I guess you are ready with the NAM 30. Especially I liked AVE-6 and TLA-7. I guess you're ready for level crossings with MAVE-6, 4, and to me I will be interested if you decide to show. Congratulations for the perfect job.

Regards,
Ivo


j-dub

Somehow, I can actually see the part where it says 2 tracks clear as day, but do you use those signal models on the single track rail then?

Kitsune

Will these be used for the rhw2 and 4 too?
~ NAM Team Member

jondor

Quote from: j-dub on August 06, 2011, 10:14:12 AM
Somehow, I can actually see the part where it says 2 tracks clear as day, but do you use those signal models on the single track rail then?

As you can see in my earlier post, the entire system is modular.  Each crossing picture I've shown consists of anywhere from 4-20 props, assembled via T21 exemplar.

Quote from: Kitsune on August 06, 2011, 10:25:07 AM
Will these be used for the rhw2 and 4 too?

Yes, although the animations may not be functional due to limitations of the game.
All new animated railroad crossing props for networks of all sizes! (Phase 1 complete)--> http://sc4devotion.com/forums/index.php?topic=13209

Mostly writing pony stories on FimFiction.net, but Cities: Skylines is my new best friend.  Anything and everything I made for SimCity 4 is fair game for use and distribution.

figui

excellent job jondor!  :thumbsup:

will these work with STR?

mauricio.
first forums inhabitant from Uruguay..   first forums citizen from Uruguay..  first forums councilman from Uruguay..   first forums mayor from Uruguay..  first forums governor from Uruguay..
...i'm still the only one from Uruguay!

________

jondor

Quote from: figui on August 07, 2011, 07:38:34 PM
excellent job jondor!  :thumbsup:

will these work with STR?

mauricio.

Yes, in fact I showed a development pic in the last page of an STR crossing:


The first release will include all the ortho props I showed earlier and T21s for all ortho Maxis, NWM, SAM, RHW, and TuLEPs crossings that support ortho and diag DTR, STR and GLR crossings.
The second release will likely include diagonal versions of those same props and T21s for the same diagonal networks and their ortho and diag crossings.
Third will probably be a release containing the retro crossing props (The wigwags I've shown and some other things I haven't yet).

Then we can talk Euro stuff, or with any luck some other brave modelers will step up who are more familiar with those sorts of crossing props.
All new animated railroad crossing props for networks of all sizes! (Phase 1 complete)--> http://sc4devotion.com/forums/index.php?topic=13209

Mostly writing pony stories on FimFiction.net, but Cities: Skylines is my new best friend.  Anything and everything I made for SimCity 4 is fair game for use and distribution.

jondor

One step forward and two steps back as the old saying goes.  The prop catalog has changed slightly:


First you might notice two additional gates.  1.5 and 2.5 lanes respectively.  People have been throwing out the word MAVE in eager anticipation, so I thought I'd better not keep them waiting much longer:

I needed the extra length on the 2.5 lane gate to reach over the bike lane on the MAVE-4.  And the 1.5 lane gate should come in handy later as well for the OWR-3.

Secondly, after staring at that huge gantry off and on throughout this process, I came to the conclusion that it's simply not realistic.  So it's going away, likely to be replaced at some future date with something like this from an earlier post:
Quote from: txrailcat74 on July 24, 2011, 04:21:13 PM
Hey Jondor, I thought you might like this signal.

http://youtu.be/yajkJH5TX7I

Of course that begs the question, what's to become of the triple-tile crossings?  I'll show you:


Now they don't even have to share outer tile setups anymore.  The gantries on each size network are placed at the edge of the roadway where they should be instead of straddling the middle ground and being too close on one and too far on the other.
All new animated railroad crossing props for networks of all sizes! (Phase 1 complete)--> http://sc4devotion.com/forums/index.php?topic=13209

Mostly writing pony stories on FimFiction.net, but Cities: Skylines is my new best friend.  Anything and everything I made for SimCity 4 is fair game for use and distribution.