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FOIA Request : BTE Enabling Lots

Started by nos.17, January 16, 2017, 07:55:01 PM

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nos.17

I suppose this is as good a place as any to post this. I am chasing after some information that I heard was concealed away on the BSC private board. Specifically, I was looking for the list of Occupant Groups used for BTE Reward Tracking. I am hoping there is a list around that someone could provide as I am interested in adding the compatibility to some of my lots.

QuoteThe BTE system may only be used by BSC members, in BSC creations.

Why was this in place in the first place? I have found that some of the occupant groups were specific to individual creators (e.g. Simgoober Industrial or Simgoober Creation), and it makes sense that BSC would want to limit access to such OGs, but that seems less relevant now that the team is effectively dead. Is there something else I am not thinking of?

I guess everything boils down to this. Has anyone on the team ever considered, or will anyone consider making this open to the community? I'd appreciate some insight on the matter.

Tarkus

Unfortunately, the main BSC private board, which was hosted off-site on one of Colyn's servers in South Africa, went down at the end of 2012, and the data center lost the backup.  Most of the internal documentation and discussion that the team had was stored there, and is permanently lost, save for anything someone on the team might have stored on their HD.  While the BSC never formally disbanded, the loss of the board and BarbyW's passing ended it as we knew it.  At this point, it's really just a small number of still active/semi-active creators who were part of the group in its heyday, working independently.

I don't know the historical reasoning behind how they handled the BTE tracking--I'd imagine that was outlined in the lost documentation.  The best I've been able to find in the still-extant posts is from Barby in 2013:

Quote from: BarbyW on April 26, 2013, 01:51:18 PM
It isn't a list that can be publicly posted as it is impossible to create OGs outside this group for game system reasons. If someone wants to know the OGs for a particular type or group then send me a PM and I will give you the necessary information.

Even with the data loss, I would imagine it may be possible to reconstruct the BTE information simply by finding the associated lots that are out in the wild, and cataloguing the information, though this could prove to be a daunting task.  The LUA files included in BSC Essentials do list at least some of them, so that may help.

-Alex

eggman121

The only person I know that may have some answers is Arne (Vester)

I have had quite a bit of contact with him over skype and he is pretty knowledgeable about the BSC workings.

I would kindly PM him with any burning questions, He may be able to help.

That is all the assistance I can offer at this stage.

-eggman121

nos.17

Quote from: Tarkus on January 16, 2017, 09:31:43 PM
Even with the data loss, I would imagine it may be possible to reconstruct the BTE information simply by finding the associated lots that are out in the wild, and cataloguing the information, though this could prove to be a daunting task.  The LUA files included in BSC Essentials do list at least some of them, so that may help.

Yes, that is what I was afraid of. I did come across the lists you speak of and found quite a few (I have all the farm groups I could ever want - however, that's not too applicable to me at this moment). Originally I started out going through all of the BTE rewards manually but thought it would be better to check if there was an easier way first. It really is a shame those boards were lost. Even if the crew was no longer active today, the boards would still serve as an excellent source of information.

I am piqued by barbyW's comments that new OGs cannot be created for game reasons. Then how did the BSC create theirs? Something to look into....


Quote from: eggman121 on January 16, 2017, 10:03:37 PM
The only person I know that may have some answers is Arne (Vester)

I have had quite a bit of contact with him over skype and he is pretty knowledgeable about the BSC workings.

I would kindly PM him with any burning questions, He may be able to help.

Thank you very much eggman. I will do just that.  :thumbsup:

vortext

As Alex said compiling a list of BTE OG will be a matter of reversing engineering, so to speak. In case you hadn't seen it, there're two documents regarding reward chains on the LEX, namely BSC Reward Chain V2 and CSX Rewards - CSX Mansions
time flies like a bird
fruit flies like a banana

FrankU

I once received a list of BTE occupant groups from Jim Myers.
He also gave me a set of Occupant Groups for my Dutch Farm lots and additional rewards that I have in the pipeline (for al ong time already, but they will certainly see daylight one day!
I don't know if the list is complete, but I certainly can publish it.

But what is the best thing to do?

Certainly you know about these posts:
http://sc4devotion.com/forums/index.php?topic=2378
http://sc4devotion.com/forums/index.php?topic=2103

Andreas

#6
If you have SC4PIM (PIM-X) installed, have a look at the installation folder, there should be a file called new_properties.xml. Open it with Notepad and search for "BTE". It should bring you to a list with all (?) BTE Occupant Groups.

I'm not entirely sure what they meant with "the system is limited to BSC members"; since the Occupant Groups are merely some HEX IDs, it should be possible to make up some yourself. However, these occupant groups are processed in the LUA reward scripts, so in order to actually use them in your game, those scripts probably need to be adapted as well, so it would work in your game only.
Andreas

FrankU

Obviously you can edit the Lua-scripts with your own OG's for your own rewards. Even I managed to make one reward that works! So it cannot be hard.

The list that I have not only gives the BSC OG's, but also tells us for what they were used. I have no idea though if the list is complete.

Only this: if someone is going to make new rewards with their own OG's we somehow must be sure we don't use the same numbers, because if we do there will be a hell of a mess. But that is obvious too, isn't it?

Would it be an idea to put the list somewhere on a public thread in ST and here, so that it can be found by everybody? And that everybody can pick a set and put their name behind it?

Andreas

The whole idea behind the BTE system is that you're able to count any kind of building that has been plopped or has grown in a city. The "marker" for this is said "BTE Occupant Group" with a unique ID. If you know how to make your own reward script, you can use the Occupant Group IDs to count all instances of a building and unlock your reward accordingly (i. e. "at least 10 ... buildings in city").

Depending on how you set up your reward script, it might rely on the LUA scripts that are included in the BSC Essentials, so you'd have to make sure if that's the case. I think a simple reward doesn't need those, but for the BTE tracking system, it might be necessary to rely on the Occupant Group IDs that were issued by the BSC. As I said, it should be possible to expand the list, but it might require editing those LUA scripts in the essentials as well.
Andreas

nos.17

#9
Quote from: vortext on January 17, 2017, 12:20:56 AM
As Alex said compiling a list of BTE OG will be a matter of reversing engineering, so to speak. In case you hadn't seen it, there're two documents regarding reward chains on the LEX, namely BSC Reward Chain V2 and CSX Rewards - CSX Mansions.
Quote from: FrankU on January 17, 2017, 02:45:53 AM
Certainly you know about these posts:
http://sc4devotion.com/forums/index.php?topic=2378
http://sc4devotion.com/forums/index.php?topic=2103
I thank both of yall for those links. In both cases, I was aware of the former, but not the latter. They will serve a very useful purpose.

Quote from: FrankU on January 17, 2017, 03:22:52 AM
The list that I have not only gives the BSC OG's, but also tells us for what they were used. I have no idea though if the list is complete.
...
Would it be an idea to put the list somewhere on a public thread in ST and here, so that it can be found by everybody? And that everybody can pick a set and put their name behind it?
I think it would be a great idea. Would you mind posting whatever you have somewhere? I guarantee it will be more complete than what I've been able to compile

Quote from: Andreas on January 17, 2017, 03:36:21 AM
The whole idea behind the BTE system is that you're able to count any kind of building that has been plopped or has grown in a city. The "marker" for this is said "BTE Occupant Group" with a unique ID. If you know how to make your own reward script, you can use the Occupant Group IDs to count all instances of a building and unlock your reward accordingly (i. e. "at least 10 ... buildings in city").

Depending on how you set up your reward script, it might rely on the LUA scripts that are included in the BSC Essentials, so you'd have to make sure if that's the case. I think a simple reward doesn't need those, but for the BTE tracking system, it might be necessary to rely on the Occupant Group IDs that were issued by the BSC. As I said, it should be possible to expand the list, but it might require editing those LUA scripts in the essentials as well.
I see your point, but it was not really my intention to edit any of the BSC luas. I was aiming towards adding OGs to make B62's buildings count towards various BSC rewards already out there or adding OGs for new rewards. I will probably use those scripts as templates to start from, but as it stands now, I see no reason that I would want to add additional OGs to BSC luas.

Say, for example, I created my own reward that required a certain number of BSC buildings and so used one of the OG's in the Building Exemplar. Am I correct in saying that I would not need BSC Essentials as a dependency? Even if the only thing I reference is the OGs?

Andreas

I'd say that should work. You can use an existing reward that counts those occupant groups as a template, such as the SFBT PreFab School. The "if" part of the reward script is using a function that counts the number of a certain OG ID that we used in the SFBT PreFab lots and unlocks the reward once enough of them were grown in the city. I'm not entirely sure if it needs the BSC Essentials, but at least there is no need to edit those files. Most likely, you can put your own Occupant Group IDs into your lots and let them get counted accordingly, just give it a try and see if it works "out of the box". :)
Andreas

TheTeaCat

I only have these OG's that I have been adding to as I inspect lots.
Hopefully these will be of some use

BSC Occupant Groups
0xB5C00000---CSX : CSX Lots
0xB5C00001---CSX : Rewards
0xB5C00002---CSX : Fields
0xB5C00003---CSX : Farms
0xB5C00004---CSX : Residential
0xB5C00005---CSX : Commercial
0xB5C00006---CSX : Industrial
0xB5C00007---CSX : Civics
0xB5C00008
0xB5C00009
0xB5C0000A---BTE : Gascooker Lots
0xB5C0000B---BTE : Market Chain
0xB5C0000C---BTE : Liquor Chain
0xB5C0000D---BTE : Technology Chain
0xB5C0000E---CSX : Parks
0xB5C0000F---BTE : Industrial Chain
0xB5C00151---SG :Shops
0xB5C00156---SG :Restaurants
0xB5C0015A---SG : Industrial
0xB5C0015A---SG : Industrial
0xB5C00180---SG : NIMBY
0xB5C001FF---SG : SG General
0xB5C001FF---SG : SG General
0xB5C00A01---BTE : Comm. Pubs or Bars
0xB5C00A02---BTE : Comm. Financial
0xB5C00A03---BTE : Comm. Tourism
0xB5C00A04---BTE : Comm. Offices
0xB5C00A05---BTE : Comm. W2W
0xB5C00A06---BTE : Comm. Restaurants
0xB5C00A07---BTE : Comm. Grocers
0xB5C00A08---BTE : Comm. Retailers
0xB5C00A09---BTE : Comm. Petroleum
0xB5C00A0A---BTE : Comm. Entertainment
0xB5C00A0B---BTE : Comm. Flea Markets
0xB5C00A0C---BTE : Comm. Auto Dealers
0xB5C00A0D---BTE : Comm. Postal Services
0xB5C00AB8---CAM : CS$$$ CAMelot
0xB5C00AB9---CAM : CS$$$ Stage 9
0xB5C00ABA---CAM : CS$$$ Stage 10
0xB5C00ABB---CAM : CS$$$ Stage 11
0xB5C00ABC---CAM : CS$$$ Stage 12
0xB5C00ABD---CAM : CS$$$ Stage 13
0xB5C00ABE---CAM : CS$$$ Stage 14
0xB5C00ABF---CAM : CS$$$ Stage 15
0xB5C00AC0---CAM : CO$$ CAMelot
0xB5C00AC1---CAM : CO$$ Stage 9
0xB5C00AC2---CAM : CO$$ Stage 10
0xB5C00AC3---CAM : CO$$ Stage 11
0xB5C00AC4---CAM : CO$$ Stage 12
0xB5C00AC5---CAM : CO$$ Stage 13
0xB5C00AC6---CAM : CO$$ Stage 14
0xB5C00AC7---CAM : CO$$ Stage 15
0xB5C00AC8---CAM : CO$$$ CAMelot
0xB5C00ACA---CAM
0xB5C00ACF---CAM
0xB5C00B01---BTE : Res. Complexes
0xB5C00B02---BTE : Res. High Wealth
0xB5C00B03---BTE : Res. Mid Wealth
0xB5C00B04---BTE : Res. Low Wealth
0xB5C00C11---BTE : Tourism Chain
0xB5C00C21---BTE : Farm Stage 1
0xB5C00C22---BTE : Farm Stage 2
0xB5C00C23---BTE : Farm Stage 3
0xB5C00C24---BTE : Farm Stage 4
0xB5C00C25---BTE : Farm Stage 5
0xB5C00C26---BTE : Farm Stage 6
0xB5C00C27---BTE : Farm Stage 7
0xB5C00DD0---BTE : Civic
0xB5C00DD1---BTE : Parks
0xB5C00DD2---BTE : BSC Landmark
0xB5C00DD3---BTE : NDEX Landmark
0xB5C00DD4---BTE : Adult Store
0xB5C00DD5---BTE : NIMBY Building
0xB5C00DD6---BTE : Waterfront
0xB5C00DD7---BTE : PEG Productions
0xB5C00DD8---BTE : Inland Waterways
0xB5C00DD9---BTE : Military
0xB5C00DDA---BTE : Security
0xB5C00DDB---BTE : Health
0xB5C00DDC---BTE : Education
0xB5C00DDD---BTE : Culture
0xB5C00DDE---BTE : W2W General
0xB5C00DDF---BTE : Religious
0xB5C00DF0---BTE : Transit – Ped
0xB5C00DF1---BTE : Transit – Car
0xB5C00DF2---BTE : Transit – Bus
0xB5C00DF3---BTE : Transit – Passenger Rail
0xB5C00DF4---BTE : Transit – Freight Rail
0xB5C00DF5---BTE : Transit – Subway
0xB5C00DF6---BTE : Transit – El Rail
0xB5C00DF7---BTE : Transit – Monorail
0xB5C00DF8---BTE : Utility – Water
0xB5C00E01---BTE : Ind - Dirty
0xB5C00E02---BTE : Ind - Manufacturing
0xB5C00E03---BTE : Ind - Hi Tech
0xB5C00E10---BTE : Ind – Warehouses
0xB5C00E11---BTE : Ind – Baked Goods
0xB5C00E12---BTE : Ind – Clothing
0xB5C00E13---BTE : Ind – Automotive
0xB5C00E14---BTE : Ind – Recreational
0xB5C00E15---BTE : Ind – Construction
0xB5C00E16---BTE : Ind – Mining
0xB5C00E17---BTE : Ind – Military
0xB5C00E18---BTE : Ind – Electrical
0xB5C00E19---BTE : Ind – Engineering

If anybody can add to this list please do so  ;)

Derry
Kettle's on. Milk? Sugars?    ps I don't like Earl Grey  $%Grinno$%
Reduce, Reuse, Recycle - If you're not part of the solution , you're part of the problem!
"Never knock on Death's door: Ring the bell and run away! Death really hates that!"
Tales at TeaTime      Now A proper NUT      TTC plays GRV II

ScottFTL

I've cataloged a lot of these over the years, mainly by inspecting the lots. There are some that I have seen used, but I still don't know what they are for. Please let me know if you have any questions on my abbreviations. I made the list for personal use, but most of the names come from PIM-X or my best guess.

0xB5C00000   BTE: CSX Private 1 (CSX Lot Counter)
0xB5C00001   BTE: CSX Private 2
0xB5C00002   BTE: CSX Private 3
0xB5C00003   BTE: CSX Private 4
0xB5C00005   BTE: CSX Private 6
0xB5C00006   BTE: CSX Private 7
0xB5C00007   BTE: CSX Private 8
0xB5C0000A   BTE: Gascooker Lots
0xB5C0000B   BTE: CSX Market Chain
0xB5C0000C   BTE: CSX Liquor Chain
0xB5C0000D   BTE: CSX Technology Chain
0xB5C0000E   BTE: CSX Private - Parks
0xB5C0000F   BTE: CSX Industrial Chain
0xB5C00010   BTE: CSX Commercial Farm
0xB5C00011   BTE: CSX Tourism Chain
0xB5C00012   BTE: Petronas Trigger Mansion
0xB5C00013   BTE: Pipelines
0xB5C00015   Unknown from JES Hudson Glass
0xB5C00016   BTE: Mega Industrial
0xB5C00017   Unknown from CSX Harmony Gold, MBEAR Villa Carlotta
0xB5C00018   BTE: CSX Timber
0xB5C00019   BTE: JRJ Creation
0xB5C00020   BTE: JRJ Canal
0xB5C00100   BTE: SG Sainsbury Local
0xB5C00101   BTE: SG Sainsbury
0xB5C00102   BTE: SG Sainsbury Sav-a-Center
0xB5C0010A   BTE: SG Water Towers
0xB5C00110   Unknown from SG Fuddruckers
0xB5C00111   Unknown from SG Ruby Tuesday
0xB5C00112   SG Captain Jack's Seafood
0xB5C00120   BTE: GooberGen Labs
0xB5C00150   BTE: SimGoober Homes
0xB5C00151   BTE: SimGoober Shops
0xB5C00152   BTE: SimGoober Offices
0xB5C00153   BTE: SimGoober Grocery
0xB5C00154   BTE: SimGoober Hotels
0xB5C00155   Unknown from SG Liquid Storage Tanks, SG Hardun Iron Mine
0xB5C00156   BTE: SimGoober Restaurants
0xB5C00157   BTE: SimGoober Entertainment
0xB5C00158   BTE: SimGoober Utility
0xB5C0015A   BTE: SimGoober Industrial
0xB5C0015C   Unknown
0xB5C00160   BTE: SG Bean Farms
0xB5C00161   BTE: SG Corn Farms
0xB5C00162   BTE: SG Flower Farms
0xB5C00163   BTE: SG Peanut Farms
0xB5C00164   BTE: SG Tulip Farms
0xB5C00165   BTE: SG Wheat Farms
0xB5C00166   BTE: SG Rice Farms
0xB5C00167   BTE: SG Melon Farms
0xB5C00168   BTE: SG Sugar Cane Plantations
0xB5C00169   BTE: SG Rum Distillery
0xB5C0016A   BTE: SG Cattle Farm
0xB5C0016B   Unknown from SG Dentist
0xB5C0016C   BTE: Fukitol Industries
0xB5C00170   BTE: SG Farm Rewards
0xB5C00176   Unknown from SG Kelly's Escorts
0xB5C0017A   BTE: SG Swimming Pools
0xB5C0017C   BTE: Hardun Industries
0xB5C0017D   BTE: SG Simply Pets
0xB5C0017E   BTE: SG Dentists
0xB5C00180   BTE: SimGoober NIMBY
0xB5C00185   BTE: SimGoober Waterway
0xB5C00186   BTE: SimGoober Mass Transit
0xB5C001FF   BTE: SimGoober Creation
0xB5C00200   BTE: DW Lot Counter
0xB5C00201   BTE: DW IHT Pharm Set
0xB5C00202   BTE: DW El Rail Set
0xB5C00203   BTE: DW Art Deco Hotels
0xB5C00204   BTE: DW Small Aussie Shops
0xB5C00205   BTE: DW Servos
0xB5C00206   BTE: DW Raised Parks
0xB5C00207   BTE: DW RP Transit
0xB5C00208   BTE: DW Road-Top Bus
0xB5C00209   BTE: DW Road-Top Subway
0xB5C00300   Unknown from CNUT Logging Mill
0xB5C00301   Unknown from CNUT Logging Mill
0xB5C00302   Unknown from CNUT Dragoon Industries, RT Distileria de Hogo
0xB5C003A0   BTE: JBSimio Creation
0xB5C003A1   BTE: JBSimio SmalltownUSA
0xB5C003A2   BTE: JBSimio SHUR
0xB5C003B0   Unknown from JB University of Clayhurst
0xB5C003B1   Unknown from JB University of Clayhurst
0xB5C003B2   Unknown from JB University of Clayhurst
0xB5C00400   BTE: BLS Fields - Flowers
0xB5C00401   BTE: BLS Fields - Lavender
0xB5C00402   BTE: BLS Fields - Lime Trees
0xB5C00403   BTE: BLS Fields - Lemon Trees
0xB5C00410   BTE: MBEAR Landmarks? (from MBEAR Cattedrale San Giorgio)
0xB5C00411   BTE: MBEAR Residentials
0xB5C00412   BTE: MBEAR Commercials
0xB5C00413   BTE: BMD Olive Farms   
0xB5C00414   BTE: BMD Vineyards
0xB5C00415   BTE: BMD Lavender Farms
0xB5C00416   BTE: BMD Wheat Farms
0xB5C00417   BTE: BMD Fruit Farms
0xB5C00418   BTE: BMD Vegetable Farms
0xB5C00419   BTE: BMD Dairy Farms
0xB5C00420   BTE: BRT Creation
0xB5C00421   BTE: BRT Mining
0xB5C004A0   Unknown from BLSGA Farm - Wint's Landscaping
0xB5C004A5   BTE: BLS Residential
0xB5C004B0   BTE: BLS Comm General
0xB5C004B1   BTE: BLS Comm Alcohol
0xB5C004B2   BTE: BLS Comm Herbs
0xB5C004B3   BTE: BLS Comm Flowers
0xB5C004B4   BTE: BLS Comm Food
0xB5C004C0   BTE: BLS Industrial
0xB5C004D0   BTE: BLS Equine
0xB5C004E0   BTE: CdS General
0xB5C004E1   Unknown from CdS Agave Farm
0xB5C004E2   Unknown from CdS Tapas Bars
0xB5C004E3   Unknown from CdS Parks
0xB5C004E8   Unknown from CdS Casa Deadwoods
0xB5C004FA   BTE: BLS Farm
0xB5C00A01   BTE: Comm Pubs or Bars
0xB5C00A02   BTE: Comm Financial
0xB5C00A03   BTE: Comm Tourism
0xB5C00A04   BTE: Comm Offices
0xB5C00A05   BTE: Comm W2W
0xB5C00A06   BTE: Comm Restaurants
0xB5C00A07   BTE: Comm Grocers
0xB5C00A08   BTE: Comm Retailers
0xB5C00A09   BTE: Comm Petroleum
0xB5C00A0A   BTE: Comm Entertainment
0xB5C00A0B   BTE: Comm Flea Markets
0xB5C00A0C   BTE: Comm Auto Dealers
0xB5C00A0D   BTE: Comm Postal Services
0xB5C00B01   BTE: Res Complex
0xB5C00B02   BTE: Res High Wealth
0xB5C00B03   BTE: Res Med Wealth
0xB5C00B04   BTE: Res Low Wealth
0xB5C00B05   Unknown from JENX Residentials
0xB5C00C01   BTE: Field - Grain
0xB5C00C02   BTE: Field - Fruit
0xB5C00C07   BTE: Field - Timber
0xB5C00C08   BTE: Field - GM
0xB5C00C09   BTE: Field - Organic
0xB5C00C0A   BTE: Field - Herbs
0xB5C00C0B   BTE: Field - Textiles
0xB5C00C0C   BTE: Field - Nuts   
0xB5C00C0D   BTE: Field - Tobacco
0xB5C00C0E   BTE: Field - Alcohol
0xB5C00C0F   BTE: Field - Beer
0xB5C00C10   BTE: Field - Vegetables
0xB5C00C11   BTE: Field - Nursery
0xB5C00C12   BTE: Field - Vineyard
0xB5C00C13   BTE: Field - Nature
0xB5C00C14   BTE: Field - Medicinal
0xB5C00C15   BTE: Field - General Use
0xB5C00C21   BTE: Farm - Stage 1
0xB5C00C22   BTE: Farm - Stage 2
0xB5C00C23   BTE: Farm - Stage 3
0xB5C00C24   BTE: Farm - Stage 4
0xB5C00C25   BTE: Farm - Stage 5
0xB5C00C26   BTE: Farm - Stage 6
0xB5C00C27   BTE: Farm - Stage 7
0xB5C00C30   BTE: Farm - Meat
0xB5C00C31   BTE: Farm - Dairy
0xB5C00C32   BTE: Farm - Poultry
0xB5C00C33   BTE: Farm - Fish
0xB5C00C34   BTE: Farm - Timber
0xB5C00C35   BTE: Farm - Vegetable
0xB5C00C36   BTE: Farm - Fruit
0xB5C00C37   BTE: Farm - Wine
0xB5C00C38   BTE: Farm - Nursery
0xB5C00C39   BTE: Farm - Herbs & Spices
0xB5C00C3A   BTE: Farm - Grain
0xB5C00C3B   BTE: Farm - Tobacco
0xB5C00C3C   BTE: Farm - Beer
0xB5C00C3D   BTE: Farm - Alcohol
0xB5C00C3E   BTE: Farm - Medicinal
0xB5C00C3F   BTE: Farm - Textiles
0xB5C00C40   BTE: Farm - Equine
0xB5C00C45   BTE: Farm - General Use
0xB5C00C50   BTE: Farm - GM
0xB5C00C51   BTE: Farm - Organic
0xB5C00C52   BTE: Farm - Homestead
0xB5C00C53   BTE: Farm - Commercial
0xB5C00D01   BTE: NDEX Building
0xB5C00D02   BTE: SOMY Building
0xB5C00DD0   BTE: Civic
0xB5C00DD1   BTE: Parks
0xB5C00DD2   BTE: BSC Landmark
0xB5C00DD3   BTE: NDEX Landmark
0xB5C00DD4   BTE: Adult Store
0xB5C00DD5   BTE: NIMBY Building
0xB5C00DD6   BTE: Waterfront
0xB5C00DD7   BTE: PEG Productions
0xB5C00DD8   BTE: Inland Waterways
0xB5C00DD9   BTE: SNM
0xB5C00DDA   BTE: Security
0xB5C00DDB   BTE: Health
0xB5C00DDC   BTE: Education
0xB5C00DDD   BTE: Culture
0xB5C00DDE   BTE: W2W General
0xB5C00DDF   BTE: Religious
0xB5C00DE6   BTE: SNM Security
0xB5C00DEA   Unknown from SNM Base Hospital
0xB5C00DEC   Unknown from SNM POL Point
0xB5C00DEE   Unknown from SNM Dry Dock
0xB5C00DF0   BTE: Transit - Ped   
0xB5C00DF1   BTE: Transit - Car
0xB5C00DF2   BTE: Transit - Bus
0xB5C00DF3   BTE: Transit - Passenger Rail
0xB5C00DF4   BTE: Transit - Freight Rail
0xB5C00DF5   BTE: Transit - Subway
0xB5C00DF6   BTE: Transit - El Rail
0xB5C00DF7   BTE: Transit - Monorail
0xB5C00E01   BTE: Ind - Dirty
0xB5C00E02   BTE: Ind - Manufacturing
0xB5C00E03   BTE: Ind - Hi Tech
0xB5C00E06   BTE: Eating Places
0xB5C00E09   BTE: Petroleum Services
0xB5C00E0C   BTE: Car Dealers   
0xB5C00E10   BTE: Ind - Warehouses
0xB5C00E11   BTE: Ind - Baked Goods
0xB5C00E12   BTE: Ind - Clothing   
0xB5C00E13   BTE: Ind - Automotive
0xB5C00E14   BTE: Ind - Recreational
0xB5C00E15   BTE: Ind - Construction
0xB5C00E16   BTE: Ind - Mining/Oil
0xB5C00E17   BTE: Ind - Military
0xB5C00E18   BTE: Ind - Electrical
0xB5C00E19   BTE: Ind - Engineering
0xB5C00E20   BTE: Ind - Chemical
0xB5C00EF0   BTE: Utility - Water
0xB5C00EF1   BTE: Utility - Power
0xB5C00EF2   BTE: Utility - Garbage
0xB5C00F03   Unknown from SFBT Kivogradskaya Apartments
0xB5C00F5F   BTE: SFBT Building