hi everyone I made these streetlights that i wanna use in a streetside mod that will make streetlights in your cities look like ones used in real US cities. The problem is i don't know how to make lightcones and i don't know how to do type 21 exemplers. I've read some tutorials but i didn't really understand them.
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By streetlightov25 (http://profile.imageshack.us/user/streetlightov25)
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By streetlightov25 (http://profile.imageshack.us/user/streetlightov25)
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By streetlightov25 (http://profile.imageshack.us/user/streetlightov25)
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By streetlightov25 (http://profile.imageshack.us/user/streetlightov25)
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By streetlightov25 (http://profile.imageshack.us/user/streetlightov25)
http://www.simtropolis.com/forum/messageview.cfm?catid=140&threadid=76234&enterthread=y
I hope this helps ;)
I like the new models btw :thumbsup: ( perhaps the only thing I'd try to fix a bit are the wood poles, which look a bit "fat" compared to the cars... ;)
Great idea, maybe you would like to think about making these streetlights on a transparent base too? They would be useful in many cases :)
It would be also good to make some offset lots with lights, when a lot touches a road, a sidewalk appears - and sometimes we don't need a sidewalk.
Great work on the streetlight models-Although as jeronij said the wooden poles look a bit too fat for my liking.
Hope to see more of this :P
One thing I've always been irritated about is the stoplights face the wrong way. How did the developers screw up that?
Aren't wooden poles for Electricity or Phones? Then they add lights in the needed area. What about adding some wires. Poles with or without wires would be awesome. Both models including wires and no wires is what I'm saying. Although there is already old wooden poles with wires. But with no lights.
Just throwing out some ideas for you.
Looks fine. Maybe I can use them in my Light Replacement Project
hi everyone dont worry i'm still working on this project. mrtnrln i haven't checked up on this thread in a long time. I would definitely like to see my streetlights in your mod. That would be awsome! I plan on making models of every streetlight that was ever made in the U.S. and Canada. This will include streetlights for every wealth and density. I also want to have several different versions of the mod that would have there own unique set of streetlights. There could be one that would make streetlights look like the ones in New York City and another one would make the streetlights look like the ones used in Washington D.C. since each city has different types of streetlights.
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new and updated models enjoy!
These are looking really good! Hope to see them on the LEX soon. :thumbsup:
OMG I80 those are looking real sweet there and I see the wooden poles you got thinned out!! Great job and I would love to see these as part of the LRP!!!
As soon as I get the models I can make a T21-based set of them. Give yourself a compliment, Interstate80 &apls! I suggest you also make diagonal models. These are necessary for the modd. Still, it's a great amount of work there, and I like the models! Keep up the good work
Best,
MRTNRLN
mrtnrln i can get those models to you once i complete the set. It shouldn't take too long since all i have to do is render a few more models and diagonals are definitely going to be made. Thank you very much :thumbsup:
Very Nice!!! &apls
Hi everyone i have the first set of streetlights complete with diagonals. They are for roads in low density areas.
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This one is for low density residential zones all wealth levels. If it's possible I would like to have a blue light cone for this one.
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This one is for low density-low,medium wealth residential and low,medium wealth industrial zones. This one will have the yellow ingame light cone.
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This one is for low density commercial zones all wealth levels. It will have the blue light cone
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This one is for low density-low,medium wealth commercial,medium density-low wealth residential and low,medium wealth industrial zones. It will have the yellow ingame light cone.
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This one is for low density-low wealth residential zones. It will have the blue light cone
mrtnrln I can get these to you. I just need to know where to send them.
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some more ingame views of the new models
@Interstate80: You can attach these models in a zip file to your post (unless it's bigger than 300kb)
By the way, thanks that you specify where to place the lights and what color the lightcone must have.
I't wont let me upload the zipped folder. It says unsupported file type. How do I get it to upload?
Hey I80, How big is the file??? if its bigger then 300kb you will need to register at www.Fileden.com... then upload it there and copy the url tag it gives then paste it here... Hope that helps out..
It's only 80kb but when i drag the zipped folder into the post it says unsupported file type in the imageshack window and when I click continue it doesn't upload to my post.
Quote from: Interstate80 on May 17, 2008, 02:32:33 PM
It's only 80kb but when i drag the zipped folder into the post
When previewing your post, there's a line to the left saying "
Additional Options...".
Click that one and you'll know how to attach files to your post! ;)
I got it thank you RippleJet
I made rural wood poles for agriculture zones. They would also look good as a random prop in low density areas where streetlights are spread out more.
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These can downloaded for use in lot editor as well.enjoy ()stsfd()
Downloaded the files. Thanks a lot, man :thumbsup:!
EDIT: Bad news! The lightpoles are facing the wrong way. They should be turned 90o counter-clockwise. This is essential for replacing the standard lightpoles.
Does that mean i have to re-render them faceing the other direction for them to work?
Yes, you have to re-render the models, unfortunately. This was also my first mistake (my first lampposts were facing away from the road).
Ok I'll have to fix that. I didn't even realize that made a difference.
OMG! WOW! :) Those streetlights look exactly like the ones i see on the freeways in Perth Australia. They would look excellent as part of the LRP. Any Chance they would be released as ploppable versions? ::) I would very much enjoy plopping these streetlights along side my RHW at different widths and styles. Excellent work! I wish you all the best with this project :thumbsup: And thank you for creating yet another stunning addition to the game :)
Here's the fixed models.
:thumbsup: Thank you! This is exactly the type of American Streetlights I wanted, now that some of these are availble to try, I can see what it looks like lit up in game!
Your welcome j-dub. I'll be releasing other sets as soon as i get them rendered into the game. I can't wait to see these lit up and working in the game! Rodney99 your welcome. I do plan on making ploppable lots once the streetlights are lit and working. I actually thought about doing that when i first started this project. They would definitly be usefull.
You said you can't wait to see it lit, up, well here it is!
J-dub did you lot or T21 them??? I see you also got the wooden power poles done!!! WOW I want!!!!
Unfortanetly they are lotted, I don't think they actually light up.The light coming down is from something Pegasus did, and the rural poles are from SFBT. I don't even know where I got the light source or why that even works, because I thought the power lines were just decorative.
J-dub,
Lots carry power. That is how the rural power lines are "carrying" power. ;)
-Swamper
WOW! That looks awsome j-dub &apls
Here's the first set, ready for usage.
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I've changed a bit of the placement of the lights:
Lamp 1 is used for LD-medium/high wealth residential zones and it replaces all standard low wealth lights on every lot.
Lamp 2 is used for industrial streets
Lamp 3 is used for LD-all wealth commercial zones
Lamp 4 is used for MD-ressidential zones and industrial roads
Lamp 5 is used for LD-low wealth ressidential zones
NOTE: This file only includes a replacement for the T21-exemplars from Maxis. Custom mods (like Jeronij's Street Side Mod) are not done yet.
And I checked if the file is working, and it works (so that the problem with empty zip files won't occur).
Best,
MRTNRLN
mrtnrln these look so sweet lit up and working :thumbsup:. Thanks for getting these in the game. I have some bat screenshots to show everyone.
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They are looking good, I-80. And by the way, congratulations you made it to the ITC-Team :thumbsup:
Thank you mrtmrln. These look really cool lit up in the game. My only complaint is the lightcones look like they're too far back. They should be coming out the front of the light fixture.
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This issue is quickly solved. I placed the lightcones 0.5m from the pole. Here's the update.
Oh Wow! These are looking really good in game. Thank You for those streetlights :). I just cant wait for the RHW Lights ::). Those are amazing! I never thought id see such a realistic set of highway lights created in SC4. :) NICE WORK! Il be keeping a close eye on this one!
mrtnrln these look much better now. :thumbsup:
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Another touch of realism :thumbsup: -the more the better.
I'd like to see the maxis medium wealth lamp to be removed from medium wealth areas like this.
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It would look better with all wood poles.
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Areas zoned for residential would look better with Lamp 5.
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Areas zoned for commercial would look better with Lamp 3.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg444.imageshack.us%2Fimg444%2F5166%2Fsaybridgemar71212118379xy7.png&hash=36086ef00e90398c97b402f7a5a3e299cc346960) (http://imageshack.us)
This looks good but the maxis medium wealth lamp that apears randomly should be removed.
Well, that medium wealth lights appear on zoned, but undeveloped area's is because there's one T21-exemplar for all zoned area's. On the undeveloped industrial area, on the other hand, there are two T21-exemplars: one for the industrial area and one for the undeveloped area. That causes the lights to appear randomly. All of this can be changed and will be changed.
I have a second set ready. These are also for streets and roads. I'd like to see these as an addition to set 1. They could show up randomly so that there would be more variety. By clicking on the network tool and then clicking that network the streetlights would change so you could have different styles and lengths which would add more realism.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg140.imageshack.us%2Fimg140%2F1116%2Fdanvilleapr230212111560ng7.png&hash=9e7d56fe0b3e17512198e1ffb95b8ad2a59e887f) (http://imageshack.us)
Lamp 1 could be used for residential zoned,LD low wealth and LD medium wealth and it has a blue lightcone.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg149.imageshack.us%2Fimg149%2F4245%2Fdanvilleapr230212111564cg0.png&hash=e19950fa728d206597d08bb970f21ff903b996db) (http://imageshack.us)
Lamp 2 could be used for industrial zoned,low wealth and medium wealth streets and it has a yellow lightcone.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg299.imageshack.us%2Fimg299%2F8647%2Fdanvilleapr230212111568zf9.png&hash=59a33a7152b3586208a15d5a0e9f39ae2f1f96f5) (http://imageshack.us)
Lamp 3 could be used for residential LD medium wealth and LD high wealth and it has a blue lightcone.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg155.imageshack.us%2Fimg155%2F9348%2Fdanvilleapr230212111569yb8.png&hash=625f9ea7887c9ca38ac7556a4f231dc4e7ca4d78) (http://imageshack.us)
Lamp 4 could be used for industrial low wealth and medium wealth roads and it has a yellow lightcone.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg149.imageshack.us%2Fimg149%2F9715%2Fdanvilleapr230212111571fm0.png&hash=8ff952657efe8a4491b334a7f07cae3cd8269faa) (http://imageshack.us)
Lamp 5 could be used for commercial zoned and LD all wealths and it has a blue lightcone.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg88.imageshack.us%2Fimg88%2F2188%2Fdanvilleapr230212111554qe0.png&hash=2de5e674025136b6427d1fa901afff0d2124b183) (http://imageshack.us)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg81.imageshack.us%2Fimg81%2F2521%2Fdanvilleapr230212111570dn9.png&hash=d66ad822bc3ef7fc4650e522d45fd786ba2633d7) (http://imageshack.us)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg155.imageshack.us%2Fimg155%2F8581%2Fdanvilleapr230212111562id6.png&hash=9d3bb003456898fb2a148c1b2f232f149b2d7c81) (http://imageshack.us)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg444.imageshack.us%2Fimg444%2F2600%2Fdanvilleapr230212111549tn0.png&hash=6e94f0c5f31a7d742f1b1a574d30976073845001) (http://imageshack.us)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg300.imageshack.us%2Fimg300%2F2306%2Fdanvilleapr230212111550wd7.png&hash=ccf9b8da393220c6a75a35f494ef222a579739cf) (http://imageshack.us)
Brilliant idea ;). And another classy release :) Thank you!
I've downloaded set 2. Thanks.
I have some bat scenes of set 2 and a sneek peek at the RHW streetlights im working on for the next couple of sets. Set 3 will be for the RHW4 and set 4 will be for the MIS.
set 2
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg370.imageshack.us%2Fimg370%2F8058%2Fscrd28f09bwi0.th.jpg&hash=f2b54c1612f5da16c11ba5ab3120e3de6c8a4e5d) (http://img370.imageshack.us/my.php?image=scrd28f09bwi0.jpg) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg67.imageshack.us%2Fimg67%2F3963%2Fscrd305d0fsu0.th.jpg&hash=b0ebad79ec4d7c7713e73b300ce01070dd169ce1) (http://img67.imageshack.us/my.php?image=scrd305d0fsu0.jpg) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg128.imageshack.us%2Fimg128%2F194%2Fscrd335948rf8.th.jpg&hash=7c0687e8dfb54ae0392658567c7cffda6a72acc5) (http://img128.imageshack.us/my.php?image=scrd335948rf8.jpg) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg507.imageshack.us%2Fimg507%2F7020%2Fscrd34ac26li3.th.jpg&hash=65056ecedf5566291140b69d7e1c92d7470b23ad) (http://img507.imageshack.us/my.php?image=scrd34ac26li3.jpg) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg209.imageshack.us%2Fimg209%2F2441%2Fscrd3622f7as5.th.jpg&hash=a6e8d547afa2020186715066e55d453b9348fae0) (http://img209.imageshack.us/my.php?image=scrd3622f7as5.jpg)
RHW 4
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg373.imageshack.us%2Fimg373%2F7537%2Fscrd3a5aebot9.th.jpg&hash=b98979e3b1942ab3dbf372d61d850c82e6cf9172) (http://img373.imageshack.us/my.php?image=scrd3a5aebot9.jpg) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg505.imageshack.us%2Fimg505%2F945%2Fscrd3c089bwj6.th.jpg&hash=72a336b81ff191fb827c30bd08f80ab2abbf3291) (http://img505.imageshack.us/my.php?image=scrd3c089bwj6.jpg)
MIS
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg522.imageshack.us%2Fimg522%2F9797%2Fscrd3dabfbin7.th.jpg&hash=c89c664cb0558fd2215af17d6f224eff3b91041f) (http://img522.imageshack.us/my.php?image=scrd3dabfbin7.jpg) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg515.imageshack.us%2Fimg515%2F7346%2Fscrd3fba88bi5.th.jpg&hash=dab2ce2d8d5206143cbdf95cebaf50b2c0d83799) (http://img515.imageshack.us/my.php?image=scrd3fba88bi5.jpg)
I cant believe how familiar i am with all these streetlights you have designed so far. Im really looking forward to the RHW sets. Finally i can start to phase out the maxis streetlights from my highways yay! :)
It is a very good idea. Also, your sets are very awesome! Can you make a double-sided version of the RHW lights to save space in cities? Example below.
|=RHW T=double-sided light
| T |
| T |
| T |
| T |
| T |
| T |
| T |
| T |
| T |
| T |
I have the third set done. These will be used for the RHW and Maxis Highways. The next set will be the double sided version of this set for centered highway lights.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg238.imageshack.us%2Fimg238%2F9234%2Fscr54aad1efg4.th.jpg&hash=e82ffad87a5afc70a7a519f286345fd3d8777fa8) (http://img238.imageshack.us/my.php?image=scr54aad1efg4.jpg) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg108.imageshack.us%2Fimg108%2F7296%2Fscr54f5bc9qi6.th.jpg&hash=cd4fd4862da9266490a7b1a1818055829cedc585) (http://img108.imageshack.us/my.php?image=scr54f5bc9qi6.jpg)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg263.imageshack.us%2Fimg263%2F8216%2Fgillmorefeb134912129622fn5.png&hash=6203f1c585d74c965916d1e872eb6844eee70e4a) (http://imageshack.us)
Lamp 1 could be used for all high density zones and industrial medium wealth zones. It will have a yellow lightcone.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg48.imageshack.us%2Fimg48%2F3281%2Fgillmorefeb134912129623wd3.png&hash=e5c2d492811be0b7e871b7900fad402221207411) (http://imageshack.us)
Lamp 2 could be used for low wealth industrial zones and all medium density residential zones. It will have a yellow lightcone
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg110.imageshack.us%2Fimg110%2F4409%2Fgillmorefeb134912129623zg1.png&hash=4c88d8557bf779070f6ed10486920d01d2d2c0aa) (http://imageshack.us)
Lamp 3 could be used for medium density commercial zones all wealths and it will have a yellow lightcone.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg114.imageshack.us%2Fimg114%2F8754%2Fgillmorefeb134912129624fv6.png&hash=99743cc670db62ac11c32e339a886711f9cf9aba) (http://imageshack.us)
Lamp 4 could be used for low wealth and medium wealth low density residential zones and it will have a yellow lightcone.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg113.imageshack.us%2Fimg113%2F8488%2Fgillmorefeb134912129624ss6.png&hash=c8e872f9cd753aba758481911c9e2cc448492cd6) (http://imageshack.us)
Lamp 5 could be used for all low density commercial zones and it will have a blue lightcone.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg386.imageshack.us%2Fimg386%2F2148%2Fgillmorefeb134912129625qc7.png&hash=10781357f2c8c30bf85ec52dc69e08eeec0e953b) (http://imageshack.us)
Lamp 6 could be used for low density high wealth residential zones and it will have a blue lightcone.
Those look great. ;D Keep it up! :thumbsup:
I've got one question: Would you be disapointed if don't T21 all of your lights? It looks a bit of messy if lights are placed randomly. It's also a lot of work.
Why not render them with the same IID's so the user can choose their flavour.
Very good, but I have an idea &idea that you might think it's a good one. Put solar panels on top of the street lights like the real ones in like military bases, or areas that get very good sunlight. I'm thinking that you should put the solar panels on top of the CO$$, CO$$$, CS$$, CS$$$, and the High-tech industrail areas. Example below.
/ KEY
/ /=solar panel, _=light rod, |= pole, ^=light
/|
______|
^ |
|
|
mrtnrln I could try doing the T21 myself I'm new at modding but I could probably figure it out. This way I could set them up the way I like and it would be less work for you. I would just need the finished set with the lightcones working.
Monorail Master thats a good idea I could make them as random props or as an add on that would be optional so that you could choose which type you want.
Cool, I'm glad you like my idea. You can put it as an add-on or a mini power plant. :thumbsup: :) &apls
If you do T21 yourself, I recommend you to read this topic (http://sc4devotion.com/forums/index.php?topic=70.0).
Also read the tutorial which is given on reply #1 of this topic for modeling lights and applying lightcones to the poles. Instead of the given lightcones (which are all white) you can use the ones from the completed set 1 (which has about 8 different colors. These were from the Streetlight mod v2.0)
I read these tutorials before. From what I've read it seems like it wouldn't be to difficult for me to figure out T21 exemplars but the tutorial on lightcones was hard to understand since I have never really modded before. How do i get the lightcones in the model files and how do I position the lightcones to show up in the right part of the lamp for shorter or longer arm lengths?
Do you have Ilive's Reader? With the SC4 Plugin Manager, you won't get anywhere.
Maybe you are counfused of what IID and GID means. IID=Instance ID and GID=Group ID. If you have the reader, it will all make sense.
And remember: The Group ID of the S3D-files and FSH-files must be BADB57F1! You can change this with Tools/TGI Editor in the reader.
I have Ilive's Reader but I dont understand the Resource Key Type 4 part of the tutorial on creating custom working light props. If I wanted to move the lightcone back or forward a meter what values would I change?
You must change the fourth value, the z-positon. The second value is the x-position and the third value is the y-position (or height). I hope it helps you. You can always look in my dat files of set one for examples.
And one tip: Experimenting can improve your knowledge! Just try something out and see what happens (that's how I get my knowledge about SC4).
QuoteAnd one tip: Experimenting can improve your knowledge! Just try something out and see what happens (that's how I get my knowledge about SC4).
Agreed- same here. ::) I wish I could help by the way, but I'm not into network-related modding. $%Grinno$%
I went and tried changing the values on lamp 3 of set 1 to see if I could get the lightcone to move. Unfortunately I must have changed the wrong value and now it shows the color smudge(brown box) during the day but shows up fine at night. I changed the values back but it still wont show up during the day. What did I do wrong and how can I fix this?
If you show me all values, maybe I can see what you did wrong.
Here is are some screenshots of what I changed.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg156.imageshack.us%2Fimg156%2F7008%2Fscr2f9f121pq1.th.png&hash=4e0bfc2772f5b075e167a518b4d6f6ddfc2ef83d) (http://img156.imageshack.us/my.php?image=scr2f9f121pq1.png)
I think this one is where I messed up. It was a zero at the end but I changed it to a 2 to see what would happen. I'm gonna try changing it back to zero and see what happens.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg233.imageshack.us%2Fimg233%2F9610%2Fscr2fdefe5oo1.th.png&hash=899c2f7442da6c9c8ec3a3052d0e178eac04133d) (http://img233.imageshack.us/my.php?image=scr2fdefe5oo1.png)
I think this is the value I need to change.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg88.imageshack.us%2Fimg88%2F2487%2Fscr3044f8cnl9.th.png&hash=0c48d4a511d41b6fba3af1b91b736c95df1095e9) (http://img88.imageshack.us/my.php?image=scr3044f8cnl9.png)
I figured out how to adjust the values for the placement of the lightcones and for lamp 4 I replaced the lightcone with a larger one.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg210.imageshack.us%2Fimg210%2F2408%2Fsaybridgemar71212135520yn0.png&hash=0ea3f858148edd32e9521e27619bc94aac31f7b2) (http://imageshack.us)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg512.imageshack.us%2Fimg512%2F2229%2Fsaybridgemar71212135521od7.png&hash=5767c1b0d1031f145b78f0cb6232310cacee121c) (http://imageshack.us)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg362.imageshack.us%2Fimg362%2F8387%2Fsaybridgemar71212135586wk1.png&hash=fcf34c4d397ca2a61e3d16672e5735d58e51547a) (http://imageshack.us)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg362.imageshack.us%2Fimg362%2F87%2Fsaybridgemar71212135586mm5.png&hash=ed1747e508e8367712c0f77d9bcca432564f882d) (http://imageshack.us)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg142.imageshack.us%2Fimg142%2F5963%2Fsaybridgemar71212135587ym4.png&hash=5b15fca0cad836d1950d8712ad66392de2526704) (http://imageshack.us)
Congratulations. You are now on a road of limitless possibility. :thumbsup:
Congrats, I80! You finally did it :thumbsup:
How do I get my other models to show up after modding them? I tried making the exemplar the same as the ones for set 1 but when i go into lot editor and select it the file and lods are there but no model shows up on the screen.
Maybe it is a ID-conflict (when two files have the same Type, Group and Instance ID). If so, Re-Index the exemplar files.
Love it!
I re-indexed the exemplars and I even changed the ID because it had the same one as lamp 1 diagonal from set 1. Now instead of getting lamp 1 from set 2 I'm getting lamp 1 diagonal set 1. I changed it from 0x01c40000 to 0x01b40000 hoping it would fix the problem. How can I change this so that I get lamp 1 set 2 to show up?
Look at what the Instance-ID of lamp 2 is. Then copy it to the 8th and 24th value of the Resource Key Type 4
I did that but it still wont show. I even tried using lamp 3 set 2 and it showed up fine LE but when I plop it in the game it shows lamp 1 diagonal-set 1.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg296.imageshack.us%2Fimg296%2F9800%2Fsaybridgemar71212137586cr6.png&hash=b528212b008404bbc96067a16659646774ad9a13) (http://imageshack.us)
No matter what model I set the values for I always get this same wrong model.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg511.imageshack.us%2Fimg511%2F2213%2Fdanvilleapr230212111568ft7.png&hash=1e422068e34bb2ea6ca888833a5247e6a992cc50) (http://imageshack.us)
This is the model that is supposed show up.
OK, the following things could be wrong:
- The group ID of the models and the FSH files isn't BADB57F1
- ID-conflict with models and/or exemplar files (when two files have the same Type, Group and Instance ID)
- You simply placed the wrong model in the LOT-editor (this isn't quite obvious, but you have to check every aspect).
Hope this helps,
MRTNRLN
It is answer 1 : the group of the models and FSH whose instance is DDB2000 is not BADB57F1 but BADF57F1.
I tried to change the 8th and the 24th ID in the exemplar property, but it wasn't great.
On the contrary, replacing the Group ID of the models and FSH was efficient.
mrtnrln would it be possible for you to do the lightcone modding for set 2 I've tried everything to get them working but I can't figure it out. I even deleted the old exemplar and made a new one but now when I go into LE it shows a color smudge instead of the model. :'(
LOT editor? The lightcone shouldn't even be visible on the LE! Maybe the is that the fifth value of the Resource Key Type 4 is ......21 and not ......20 (because there's one model and not twenty for the lightcone).
No I meant the actual streetlight model itself does not show in LE. I deleted the original exemplar I made for that model and made a new one and ever since then it shows up as a PEG color smudge since I have the no brown boxes mod. I made the new exemplars by copying one of the exemplars made for set 1 and changed the name and the values. I thought this could be the problem but I'm not really sure how to make one. I also changed the IID to CCA6000 is it possible that this ID is causing the problem?
You know what: Attach all files that you use, except the lots and the SC4Desc files, so I can get a clear view from what's wrong. That's better then discussing it without any idea what's wrong with it. I'll report you then what errors there where in the files.
Ok here they are. Thank you so much for your help. I have no idea what I did wrong.
Ahhh, I found the problem. It was a texure conflict. In the attachement you can see what's wrong
Thank you mrtnrln. I changed all the material IDs and I finally got it working.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg410.imageshack.us%2Fimg410%2F9386%2Fsaybridgemar71212141608en4.png&hash=b415d0696ce4903c916d8f46a5f8dc655b1292b7) (http://imageshack.us) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg410.imageshack.us%2Fimg410%2F3161%2Fsaybridgemar71212141608bg5.png&hash=c5f45183c79c763a56813265b016e16097723820) (http://imageshack.us)
I got set 2 lit up. Now I just need to do the T21 exemplars.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg362.imageshack.us%2Fimg362%2F9070%2Fsaybridgemar71212144525fn6.png&hash=e540054f68149a77fb4a3d0656131354e8607224) (http://imageshack.us)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg56.imageshack.us%2Fimg56%2F8125%2Fsaybridgemar71212144527kl6.png&hash=e2600fbc3f4d923e6f2dd3950e41ecd5f43f3805) (http://imageshack.us)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg105.imageshack.us%2Fimg105%2F5711%2Fsaybridgemar71212144528rm7.png&hash=64729a3b7178f989a3cf12e9de93bb65081abbbb) (http://imageshack.us)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg56.imageshack.us%2Fimg56%2F836%2Fsaybridgemar71212146336rw6.png&hash=d054a13730b87bbf214f7ae19895c4aca54ffadb) (http://imageshack.us)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg341.imageshack.us%2Fimg341%2F1928%2Fsaybridgemar71212146332nn2.png&hash=a34ae2aaa2dfe17a712cd2ba4500fb28e7c639d6) (http://imageshack.us)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg179.imageshack.us%2Fimg179%2F9746%2Fsaybridgemar71212146333yx7.png&hash=90152b17b5a1be11768fa09b4f0a66b30036c05b) (http://imageshack.us)
I figured out how to get T21 exemplars to work. Here are a couple screenshots of what I've done so far.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg47.imageshack.us%2Fimg47%2F4475%2Fsaybridgemay13121214703lo1.png&hash=bf13b9ad332b6bdf26914a9181326d91d02b9c42) (http://imageshack.us)
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These look great! :thumbsup: I can't wait to get my hands on them. ::) :P
Congratulations I80! Well done &apls
I have great news. Set 2 is modded and ready for download. I fixed set 1 and changed undeveloped zoned areas to lamp 5 instead of the in-game medium wealth lamp.
Here is how the T21 exemplars are set up for set 2.
Lamp 1 will show up in low density $ and $$ residential. It also shows up in undeveloped areas zoned for low density residential.
Lamp 2 will show up on streets in industrial areas.
Lamp 3 will show up in low density $$ and $$$ residential.
Lamp 4 will show up on roads in industrial areas. It also shows up in medium density $ residential areas.
Lamp 5 will show up in low density commercial areas.
Here are some screenshots of the mod in action
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By clicking on the road tool you can change the way the lights show up.
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To get streetlights in rural areas you hold control while placing a zone and the zone will become invisible. You can get different lamps to show up when you use different types of zones.
Looks great, I80!
Thank you mrtnrln. I'm going to work on diagonals for 1 and 2 and get set 3 modded for the next update. I'll release beta versions of the mod as I get more streetlights in the game. This way everyone can get them into their cities. When I have all sets done I'll release it as the first official I80 Streetlight Mod Version 1. The first couple of mods will not be based on any particular city or region but as I get more mods released I will base them on actual streetlight setups in real US cities. New York,Philadelphia,Baltimore,and Washington DC are some of the cities I plan on making streetlight mods based on.
I'm currently working on getting all of the T21 exemplars done for set 1. I got diagonals for streets,roads,oneways and avenues. I discovered something interesting about avenues. Originally I thought that streetlights on avenues would not show up randomly like they do on roads. I made a couple new exemplars for commercial zones and this is what I got.
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This setup looks much more realistic. Here are some more shots of what I have finished so far.
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Looks great, I80! It looks good what you've done with the avenues.
Wow, this does look great. I am very interested in this project and have been lurking here for awhile. very realistic looking and this will be a significant benefit to the game. Great work. &apls
Thanks everyone I'm back with an update. I got rural poles and streetlights at intersections into the game. Lamp5 from set 1 has been changed to replace the in-game low wealth lamp instead of Lamp1.
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Rural Poles for areas zoned for agriculture
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Wood poles show up randomly in low density areas.
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Streetlights show up at intersections now and stopsigns only show up at the ending street at the T intersection for streets.
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Lamp5 from Set1 now replaces the ingame low wealth lamp.
Looks very nice, I80. Especially the T21 work looks wonderfull.
Just got back from scoutingcamp
Lots of people are going to like having rural poles T21-ed. :thumbsup:
This is very good, I80. The avenues look like that in my hometown. I have seen avenues with barriers and double street lights (aka Maxis avenues) in major metropolitan areas, but never in small towns. With your street lights, avenues actually resemble what I see every day.
Nice work there on the streetlights! Looks wonderful! :thumbsup:
Where can I download all the streetlights at?I like them.I need them for my City.
I have a new beta ready for download. It will be called beta version 1a and it is divided into 2 parts because it is over 300kb. All ingame streetlights have been replaced except the high wealth lamp.
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The streetlights on the bridge are the medium wealth replacement.
Lamp1 from set 3 replaces the ingame highway lamp.
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Low wealth avenue lamp replacement
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Medium wealth avenue lamp replacement
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Low wealth avenue single sided
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Medium wealth avenue single sided
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Side avenue lights are optional. There is a folder in part 2 of the mod called side avenue lights that can be removed if you prefer centered ave lights.
Can I download it?
Here is part 1.
and part 2
Thank You!!Can you give me a link to download Page 1 streetlights?
Your welcome Streetlight 725. All my finished streetlights are in this mod. I plan on adding many more possibly up to 20 or more sets just for this one mod. I also plan on making other mods with completely different streetlight models.
Keep me updated!! &apls &apls :thumbsup: :thumbsup: :) ::) ::) :) :) ;) &apls &apls :thumbsup: :thumbsup: $%Grinno$% :D ;D ;D
Awesome. It actually looks American now! Thanks Interstate80! Hopefully, I'm not dreaming about this. Road decor for this game is now complete for recreating a city based off my hometown.
Do you have any streetlight props?Can I have streetlight props?Can you send me a download?
I have been toying around with the LE, and they do appear. That shouldn't require another download, do you have the names Interstate 80?
Quote from: Interstate80 on December 23, 2007, 03:58:46 PM
hi everyone I made these streetlights that i wanna use in a streetside mod that will make streetlights in your cities look like ones used in real US cities. The problem is i don't know how to make lightcones and i don't know how to do type 21 exemplers. I've read some tutorials but i didn't really understand them.
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By streetlightov25 (http://profile.imageshack.us/user/streetlightov25)
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By streetlightov25 (http://profile.imageshack.us/user/streetlightov25)
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By streetlightov25 (http://profile.imageshack.us/user/streetlightov25)
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By streetlightov25 (http://profile.imageshack.us/user/streetlightov25)
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By streetlightov25 (http://profile.imageshack.us/user/streetlightov25)
I got a question,How come i didn't got these streetlights from Page 1.Can you give me a link or a download?
I've got a question about these here lights. I downloaded the latest set (attached to post on this page), and am wondering if there is any way to pick out only specific ones to use? I like all of them except for the wooden poles. Is it possible to use the others but not them?
deathtopumpkins, I think that you can't take the wooden post out of the mod because there is a lot of wooden poles in that mod.If you try looking for the wooden poles in that folder,you might find it.You can also ask Interstate 80 about that too.I CAN'T wait for the next Streetlight Update! :) :D
These are excellent, thank you...thank you...thank you :thumbsup:
You should try to get this mod on the LEX and upload it to the STEX fo' sho' $%Grinno$%
@Interstate-80, I second running for candidacy for LEX, so everyone knows about your modding ability. You can ask to release it in stages.
@Deathtopumpkins- Unless you want boxes appearing on you streets, bridges, lots, and other hard-coded material, I wouldn't suggest removing stuff either. I know from experience, I already tried to do it myself, and it was major. The only thing that I did figure out was to stop the wood poles from showing up in medium wealth on avenues, and get the lights on the sides, only wooden ones still show up on diagonal avenue high wealth, it doesn't look right to me. I don't mind the wood poles, but just the positioning on the diagonal avenue looked weird, if the ortho lights are still there. @Streetlight 725- other then the pictures of the street lights at the avenue intersection, and the picture of the mobile homes, all of the other sets, except those two, appeared in my game. My RHW doesn't have those street lights, but those lights appeared in my cities elsewhere, while the RHW has a giant silver curved light. I favor those two lights especially, since I see those all the time for real in my area. Also in my area, theres wood poles that do appear only on the one side, like this fabulous mod.
Thanks all, but I guess I'll just leave them. They're not that bad, but I am having a slight problem with them. I'm getting the wooden lights on a road with something that's medium wealth on one side, and no wealth on the other. The sidewalk is the medium-wealth texture, so shouldn't there be the medium-wealth lights? I tried clicking on it with the road tool, and it made all the lights disappear, so I clicked on it again and the wooden ones came back.
A few pages back, the mod was only wood poles, a set was designated for medium wealth roads. This beta had both metal types and wood types, no way around that for me either.
This is just an idea,How about a streetlight with a stoplight? :)
j-dub: Hmmm...? This version has both?
Streetlight725 those streetlights on the first page were old models that I never released because the woodpoles were to fat. I will be making ones that look like those streetlights for this mod eventually. Streetlights will show up in lot editor. deathtopumpkins,you can remove the woodpoles_I80_Placement dat from the Set 1a folder and that will remove most of the woodpoles. Also if you use the the road tool you can change the way the poles or streetlights show up.
Thanks, I'll try that.
I got a question,do you have any streetlight props because I want to plop them into the game? :)
Wow! These are fantastic! I would also like to plop them in game as i prefer plopping streetlights on RHWs. Other than that these look great on streets, roads and avenues. Thank you :)
Is there any downloads that you can plop them?I need to plop them.
Plopable streetlight lots will be made eventually. Unfortunately I'm having trouble getting some of the models to show up. When I load lot editor the models show up as really ugly looking chunks of buildings instead of the streetlights. When I had this problem in the past I would make the lods slightly longer and they would show up. One of the models won't show at all no matter how much I lengthen the lods. How do I i fix this problem?
A very good and interesting mod &apls
This is a great set, and it has quickly become a mainstay in my SC4 plugins folder. However, I am experiencing two issues. For some reason, whenever I use the Maxis Euro-Contemporary Building Style in combination with the I80 Streetlight Mod, many of the Maxis Euro-Contemporary Buildings are replaced with square concrete lots that contain only I80 streetlight props but no buildings. Additionally, the plain wooden poles never appear at all when I use the mod, regardless of which zones develop next to my roads. Is there a conflict with some other mod I am using?
EDIT: I dl'd the wood poles, and they now appear commonly. Almost too commonly. :)
&apls &apls &apls Again I'm impressed &apls &apls &apls
I have to say I like the models, as the streetlights look much better than the Maxis ones, but i'm experiencing the opposite of metarvo's complaint about the wooden poles, even after trying what you suggested earlier they still appear at random on everything from high-wealth, high-density to low-wealth, low-density. And I have 2 other problems to report too. If a low-wealth lot develops or is plopped next to a road with NAM turning lanes and a light appears, the turning lanes don't show up. I've tried clicking on the road again, and the turning lanes show up in the yellow preview, but not on the actual road. Lastly, on avenues there seems to be no rhyme or reason to when the lights are on the side or in the median. I don't have the side placement dat installed, like it says to keep them in the median. I think until these issues are resolved I'm going back to using the Maxis lights.
Hope you understand all the problems, and sorry for the lack of pictures.
I don't have the problems with the streetlights at turning lanes.They work fine.I go on a lot of streetlight websites and compair them.It look exactly the same.I-80,Best Streetlights in the game.I always hated maxis streetlight.I-80,Can you have some downtown streetlights like these?You did a good job.A++++++++++++++++++++++++ &apls &apls :) :) :D ;D :thumbsup: :thumbsup:
mrtnrln thank you so much for your help in getting this mod up and running.
metarvo my mod only affects the streetlights. It shouldn't affect buildings. You might need to download the woodpoles a few pages back. I forgot to include them in this beta but the next download will have them included so it's not as confusing.
deathtopumpkins I never had that problem. Thats really weird,it might be some conlict with another mod or you might need to put it in your nam folder so it loads after the nam.
Streetlight 725 streetlights like those will eventually be made for high wealth areas. Here are some streetlights I took pictures of.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg366.imageshack.us%2Fimg366%2F4869%2F1001390fq4.th.jpg&hash=ada2085722a47250f3b3c0c5dc01628fcef6a892) (http://img366.imageshack.us/my.php?image=1001390fq4.jpg) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg511.imageshack.us%2Fimg511%2F5600%2F1001687qo7.th.jpg&hash=f13667e5dfb30318f9a8941aa75edbfd7569162d) (http://img511.imageshack.us/my.php?image=1001687qo7.jpg) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg141.imageshack.us%2Fimg141%2F2653%2F1001808qs3.th.jpg&hash=9de899e99fc6a45590706c4ebc718762d969dfe4) (http://img141.imageshack.us/my.php?image=1001808qs3.jpg) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg526.imageshack.us%2Fimg526%2F8940%2F1001814dv7.th.jpg&hash=dc30f5d38ccc5c4cd49cb62122d2524dcc7861f6) (http://img526.imageshack.us/my.php?image=1001814dv7.jpg) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg297.imageshack.us%2Fimg297%2F274%2F1001799qr0.th.jpg&hash=f7b2ff0f908fc2a6185b24a18e074c825d9851ff) (http://img297.imageshack.us/my.php?image=1001799qr0.jpg) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg370.imageshack.us%2Fimg370%2F1369%2F1001824aa7.th.jpg&hash=6870349a6d6518c72d54b8d5eb0e72a5741e58bb) (http://img370.imageshack.us/my.php?image=1001824aa7.jpg) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg56.imageshack.us%2Fimg56%2F729%2F1001847rk4.th.jpg&hash=5530787aae0cdf07859bfeb2ce81b27da367c58a) (http://img56.imageshack.us/my.php?image=1001847rk4.jpg)
I80: I'll try that.
This website has a lot of pictures and information about streetlights.http://www.lighting-gallery.net/gallery/index.php?cat=0
Thanks for the website! :)
How about these streetlights?And how about a stoplight with a streetlight?
I like the bottom one the most Streetlight 725
I actually have a model that is similar to the one in the first picture made in BAT. I haven't put it in the game yet. (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg237.imageshack.us%2Fimg237%2F1701%2Fscr6da21dcum2.th.jpg&hash=d0662d04a1b760a28c0b9654319405de349905a2) (http://img237.imageshack.us/my.php?image=scr6da21dcum2.jpg)
I would also like to make ones with stoplights eventually.
I have sets 7 and 9 working. I just need to finish the diagonal models.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg206.imageshack.us%2Fimg206%2F8121%2Fboemhurstsep90912188305mx6.png&hash=2a25973c99d799b36e8a1477f2608ad5de8a1e63) (http://imageshack.us)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg141.imageshack.us%2Fimg141%2F6928%2Fboemhurstsep90912188308su9.png&hash=0481530f1f322c14ce5a9492d92152665add758d) (http://imageshack.us)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg301.imageshack.us%2Fimg301%2F1442%2Fboemhurstsep90912188304uw6.png&hash=e854f06127ca9cfeaa69df88a1f65a87c7cf149a) (http://imageshack.us)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg184.imageshack.us%2Fimg184%2F1660%2Fboemhurstsep90912188304uh1.png&hash=7c1a0e42cd4280c4bfbbc4366bbc3fad0ea14382) (http://imageshack.us)
Can i download it? :)
I-80,Can you add these streetlights?Can i download streetlights sets sets 7 and 9? :)
By the way,can you make this highway streetlight? :)
Streetlight 725 I will eventually make streetlights like that. Those highway lights in the last picture are called high mast streetlights. I would definitely like to make ones like that when I have the time. I see those a lot on interstate highways.Sets 7 and 9 will be available in the next beta. I still have a lot of work to do on those,the diagonals need to be done and then I have to make the T21 exemplars for them.
ok.Keep me updated! :)
If i find any other streetlights that would look great in the mod.I would post them.
Nice work there on set 7 and 9! Also nice work on the whole mod! :thumbsup:
How about these streetlights? :)
And how about these streetlights? :)
And how about these streetlights? :)
The more realism, the better, but I thought some of those I-80 modded already? ()what() And as usual I-80, I like what I see. :thumbsup:
How about these streetlights? :)
Heres a another streetlight website http://www.unionmetal.com/
They have streetlights to high mass lighting
Superb stuff here- I-80. I see ploppable versions in their future...
David
I can't wait to plop them too! :D
Excellent work on the streetlights there and will widen what we have available in SC4
HOWEVER
I have a gripe,
Streetlight 725, I am sure you can read both the rules in this site and others I wont mention here
One which is on DOUBLE POSTS, I recommend you read them very VERY carefully, staff members here are not as "liberal" as others are in here
Okay,I will stop double posting.I-80,When your sets 7 and 9 will be done? :)
Is there any update yet? ;D
Quote from: metarvoThis is a great set, and it has quickly become a mainstay in my SC4 plugins folder. However, I am experiencing two issues. For some reason, whenever I use the Maxis Euro-Contemporary Building Style in combination with the I80 Streetlight Mod, many of the Maxis Euro-Contemporary Buildings are replaced with square concrete lots that contain only I80 streetlight props but no buildings. Additionally, the plain wooden poles never appear at all when I use the mod, regardless of which zones develop next to my roads. Is there a conflict with some other mod I am using?
Unfortanetly, I have started to notice the streetlights replacing Maxis buildings on mine too, anyone else? Also, can streetlight 31B2 be used instead of the wood poles for medium wealth?
Quote from: Interstate 80I would also like to make ones with stoplights eventually.
Well there are various models people want T21ed in the Traffic Signal Thread (http://sc4devotion.com/forums/index.php?topic=5136.msg174518;topicseen#new) You are welcome to T21 my traffic lights there, current and upcoming.
Interstate80: Great work with the lights. I really need to get in here more often, but I don't think that will be a problem with work like this.
Streetlight725: I know the double posting has already been mentioned so I won't say anything about that, but understand that the lights will be done when they are done, and the next update will be ready when it is ready. I know you are anxiously following this project, but please be patient, it will come in time.
-threestooges
Interstate80: I see that your file is getting too big to be released on forums. Why not publish it on SimTropolis? You'll need an account, but you can upload files up to 10 MB and you'll be reaching a larger public. Beside that, it's a site with numberous of downloads. Hope this tip will help.
Best,
Maarten
Hi Interstate80
Nice work with the new set of streetlights. Those truss shaped ones you have shown recently are a very commonly used style.
Do you know if this type of streetlight will be released any time?
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg374.imageshack.us%2Fimg374%2F471%2Ffwystlitghtsmg1.jpg&hash=137becb56c38df550eec1b25d9ccab38250a6e65)
Those streetlights are the most widely used on all freeways and major highways where i live and i have been really hanging out for it ::)
Also here is a pic showing the advantages of ploppable versions. This pic was taken quite a few months ago now. Note the different styles.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg48.imageshack.us%2Fimg48%2F8962%2Fdiamondinterchangedu1.jpg&hash=5a0e79eb5a9df83d1f617514a894db98f6763123)
Its great to have the freedom of plopping streetlights wherever you wish. It really adds to the realism :)
Keep up the great work! This project is fantastic! :)
I am continuing to follow this project with enthusiasm, Interstate80. Rodney99, I wholeheartedly agree that ploppable streetlights would work well for the RHW, particularly I80 streetlights. :) Personally, I would also use them in other areas where streetlights may not appear as desired, such as tiles with no road frontage, etc. Oh, and one more thing...
Quote from: Rodney99 on August 23, 2008, 05:52:51 AM
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Shouldn't this also be in the Show Us Your Interchanges thread, in addition to where it is now? I like!
Well, If you know how to handle the Lot Editor, you can make the LOTs by your own. That's how I do it. This way I can place streetlights wherever I want.
EDIT: I make LOTs like this:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg241.imageshack.us%2Fimg241%2F9056%2Fhopinterchangea19n108xi8.jpg&hash=1a79b9d6926d355867937f9f85924fb819cf2f06)
The median lights are my specialty; All highway lights in this picture are ploppable
You plop them?I want to plop them too.I can't wait for Plopable streetlights!!!!!!!!! :) ;D :D ;) :thumbsup: &apls
@Streetlight 725, You know if you have Lot Editor, you could make these ploppable on your own, there is also alot more stuff you could do for yourself with that. The only thing is you have to figure out the names of the props so you can spot them in the lot editor.
@everyone read this if you want I80 ploppable streetlights. In the Lot Editor, when you click on the Props tab, type I80 where it says find, then press enter and all the lights should appear in the prop menu for you to select. My personal favorite light style is I80_Set7_Lamp1_$Streetlight_31B2 / 1x1x11_$$StreetlightOffset_2C56 Hope that helps for people who want to plop these.
I am not good in modding.I am not good in the lot editor.
Excellent work so far! looks realistic :thumbsup: &apls
It would be cool if those were like trees, so you dont have to plop an entire 1x1 lot...
I got an question.Can you have streetlights with different color caps in the game?Heres the picture.How about this pole too?And High mast Streetlights?
I've been working very hard the past couple of weeks to get more sets working in the game. Here are some screen shots of what I have done so far.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg374.imageshack.us%2Fimg374%2F7747%2Flumpfordsep211112202825du4.png&hash=30388a1f1bab4d64d47af2d676a812b8273e5c16) (http://imageshack.us)
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Avenues with the new streetlights
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg363.imageshack.us%2Fimg363%2F7048%2Frollinggreensmar4215122rz0.png&hash=136feb33f4df22f383262e50b554c754724b61d5) (http://imageshack.us)
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New streetlights for medium and high density areas
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg244.imageshack.us%2Fimg244%2F1772%2Frollinggreensmar4215122wy1.png&hash=4873dfe77031f07529124e69c22c15182105c97a) (http://imageshack.us)
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I should have enough done in the next couple weeks to release an update. It will be released on the LEX and I might even release it on the STEX. It will be released as the Interstate 80 Great American Streetlight MOD part 1. There will be 14 Sets in part 1.
Its great that your back, and in action too. You were so important, that after the 2 weeks, you were recognized MIA (missing in action) on the forums. The time off needed to make new exemplars was worth it. :thumbsup:
Its good to see you, Interstate80. I was worried. /wrrd%& I should have known that you were hard at work on more true American street lights. ()stsfd() You might want to report over to the MIA thread, to let David and all the others know that you're OK.
Welcome Back!! :) ;D
Nice Streetlights!
Is there going to be plopable streetlights too?
There will definitely be plopable streetlights in the next release when I have everything ready.
Thats great!! ;D &apls :thumbsup: :)
Nice work! 14 sets in 1 pocket ... WOW!
Hi I-80!
I am new to the forum and to SC4 Devotion. Since I have been playing SC4 the streetlights were the first thing I wanted to change. You are awesome!
I have a question....on page 1 of this thread, you have a variety of streetlights with short and long supported masts that look just like those on my favorite I-20 going through my hometown of Shreveport, LA. How do I get these to appear when building Rural Highways? Do I have to put properties (R C or I) next to the RHW?
Thanks so much for renewing my interest in the game!
I-80,I found this streetlight.Can you make that streetlight?(First picture)
The other pictures are possible new Pole design. :)
WOW! I-80 those new streetlights are looking sweet! :) Nice to see all that hard work payed off with a superb update
I can't wait for the new set to come out!! ;D :) :thumbsup: &apls
Here are some RL pictures of streetlights that will be in part 1. I took these about a year ago when I first started working on this mod.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg509.imageshack.us%2Fimg509%2F1782%2F1000306cd5.th.jpg&hash=cfef90e8dec87b32e7d83ad98a4d91b0e3557c33) (http://img509.imageshack.us/my.php?image=1000306cd5.jpg) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg151.imageshack.us%2Fimg151%2F1286%2F1000216ot2.th.jpg&hash=6b3e42355e45ba077b88ba3da60506c620921ab1) (http://img151.imageshack.us/my.php?image=1000216ot2.jpg) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg525.imageshack.us%2Fimg525%2F1656%2F1000878pe6.th.jpg&hash=1748ec355ce20e4d19f1e64dbe8a53b8a77d492e) (http://img525.imageshack.us/my.php?image=1000878pe6.jpg) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg411.imageshack.us%2Fimg411%2F1903%2F1000951jx7.th.jpg&hash=8f7ed64435327311889c6872037e117a2c2e88ee) (http://img411.imageshack.us/my.php?image=1000951jx7.jpg) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg98.imageshack.us%2Fimg98%2F4976%2F1000981yo0.th.jpg&hash=52a65882eacab5ca471fc48db1212097fc7e0ae8) (http://img98.imageshack.us/my.php?image=1000981yo0.jpg)
Great Streetlight photos! :) &apls &apls
Here is the new set that I'm working on. It is the longest arm that will be in Part 1.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg301.imageshack.us%2Fimg301%2F8850%2Fcanfordjul1311612217124fn5.png&hash=c9fbbd36c1aa390090b8c6dc88c8b36566363b93) (http://imageshack.us)
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(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg232.imageshack.us%2Fimg232%2F8373%2Fcanfordjul1311612217126em9.png&hash=5c6755e79997ceda8a2a3fef7d1bfc2a471d27e0) (http://imageshack.us)
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Plopable Grass Lots with Streetlights
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg84.imageshack.us%2Fimg84%2F2536%2Fcanfordjul1311612217894pg2.png&hash=2ec199e71a28ce5576b45770e26603ed4e12d643) (http://imageshack.us)
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Very good, Interstate80! I see this long-arm style quite regularly, indeed. The more streetlight variety, the better.
:thumbsup:
EDIT: What solution did you find, j-dub?
EDIT of EDIT: It will be fixed eventually. I can live with it until then.
Great! The more, the better!
Nice! I also see this long arm streetlight quite regularly too. Usually at the approach of an intersection or on a wide 6 lane stretch of road that may suit a longer outreach. And nice attention to globe styles!
I like your lights, but I have discovered that there is a building family some lights replaced, which shows streetlights on growable residential lots, instead of certain houses. This has been discussed before, but I had to go search
through the lot editor myself to find the problem.
Brillant work here on light :thumbsup:
Brillant work on these Brillant light &apls
Nice plopable streetlights!! &apls &apls ;D
I Took some real streetlight pictures yesterday.
They will be posted soon.
The problem with the streetlights replacing buildings will eventually be fixed. I changed all exemplar IIDs but I may also need to change the IIDs of the actual models.
Interstate80,I got an question about highway streetlights.Can you add another highway streetlight?Like these in the pictures.They are in my state.
Yeah, its too bad there was no way to check and record model IID's within the whole SimCity community, like there is with textures. Models conflicting with other models that ended up with the same IDD's has happened times before. It is a very complicated system, I know you can do it. None the less your work is very appreciated Interstate80.
Nice pictures Streetlight 725 I will definitely have those on highways. Those are used in my state as well. I started working on T21 exemplars for the RHW today I should have screenshots up within the next couple of days. I also made prop families for every Set of Lamps so I don't have to keep making T21 exemplars for every single streetlight that I make. This will make it easier for me to get new streetlights into the game much faster. Part 1 has now been pushed up to 18 Sets! I have some screenshots of 3 new sets that I got into the game using prop families
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg521.imageshack.us%2Fimg521%2F2097%2Ffloydvillefeb2014122229mj0.png&hash=01e14a47becff976e724fe2dcda84ec9a36660ba) (http://imageshack.us)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg522.imageshack.us%2Fimg522%2F7959%2Ffloydvillefeb2014122229dp5.png&hash=ddd43e0df8db740fb1158c4af171d43f9c84faa6) (http://imageshack.us)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg522.imageshack.us%2Fimg522%2F8216%2Ffloydvillefeb2014122229sm2.png&hash=ef3ccd055e8804fb38200089ec70e3ad821b8f12) (http://imageshack.us)
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Nice screenshots I-80.My state connecticut have those.That was taken on I-84.I will show you the I-91 streetlights soon.
Sorry for the doubelposting.Heres a I-91 Streetlights.
These streetlights were modeled after similar ones in my state New Jersey. They are the ones that replace the ingame medium wealth double sided ave lamp.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg403.imageshack.us%2Fimg403%2F8453%2Fgillmoreaug185812174238mb2.png&hash=276e4e39c2961a30af6033101da3d62f5d2fa0b7) (http://imageshack.us)
Looks good! &apls
Family props... Very smart &idea
This is looking super :P
Interstate 80,I told people about your mod in Simtropolis in my City of Baltimore topic.I gave them your link.
To see my City Baltimore,I have a link here.
http://www.simtropolis.com/forum/messageview.cfm?catid=36&threadid=102676&startpage=1
These latest American lights are giving me a reason to look forward to this mod - the Maxis ones are closer to the way they are around here than your models for other countries, but your new American ones are better than that! Not bad...
This is yet another expansion to my favorite street light set. A good job as always, I-80!
&apls
I have made T21 exemplars for the RHW and I just need to do one more set for the MIS. After I finish that set I will begin working on the final set which will feature new high wealth lamps. Here are some screenshots of what I have done with the RHW. The streetlights in the center of the RHW are plopable and the ones on the side are T21 exemplars.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg293.imageshack.us%2Fimg293%2F7522%2Fcanfordjul1311612229996uq0.png&hash=38d9b0bf02a0bc2fd2bc4051d0851fa555643ff5) (http://imageshack.us)
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(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg241.imageshack.us%2Fimg241%2F7064%2Fcanfordjul1311612230000pi1.png&hash=78c681c37ad9bf17d984021d395bd13e1f76148d) (http://imageshack.us)
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(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg407.imageshack.us%2Fimg407%2F6830%2Fcanfordjul1311612230004ge3.png&hash=b398fe89f8f510f3f6b80a1b6a2cd6c5c37fea42) (http://imageshack.us)
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thats really nice &apls :thumbsup:
Excellent!
Great Update!i-80. &apls :D
on the form in my city people is wondering wheres the download link is at.You should have another form in simtropolis too.
You have made MIS streetlights? Impressive, I-80! I think the RHW ones look really good, too.
&apls
Oh, so the RHW will have different styles now just like the avenues? Great. I would love to see all of these types appear on the avenues, rather than mixed with the wooden ones in between. :thumbsup:
Nice work here, looking good :thumbsup:
Amazing work and pictures, I see you are progressing at this rapidly, excellent work! :thumbsup:
By the way, you can also make lots for the RHW-median light with offset props. This can be done in two ways:
1. You render the lamppost 1 or 2 tiles off-center and then make a exemplar file.
2. Or you edit the Resource Key Type 4 in the exemplar file using an existing model, so the lamppost will be placed one or two tiles away.
I use the second method to make this:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg387.imageshack.us%2Fimg387%2F4320%2Fhopa5n19interchangeyb0.jpg&hash=6f66185929ad8062a294d898288012bbe6eb8245)
but the drawback of this method is that the shadows aren't right.
I hope this can be usefull for you!
Best,
Maarten
Despite the Shadows 'not be right', I love this color, I will use it! :)
Look great, fine work :thumbsup:
I80, When will these streetlights be released on the LEX ??, I want to have them in my cities. ()stsfd()
They will be relesed soon.Some of them are out.Its on Pg 6 Reply # 104 and 105.
Also there will be plopable ones too. :)
Heres some Real streetlights pictures.
Highways and Avenue Turning Lanes are finished. High wealth lamps will be made for the final set within the next couple of weeks. Here are some screenshots of what I have done.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg413.imageshack.us%2Fimg413%2F3721%2Fcanfordjul1311612239253ra5.th.png&hash=dd0126f425b81709a117df817a95ca792c13293b) (http://img413.imageshack.us/my.php?image=canfordjul1311612239253ra5.png)(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg413.imageshack.us%2Fimages%2Fthpix.gif&hash=9dc42620a29fb326feea2289d4e8841b7c3f401d) (http://g.imageshack.us/thpix.php) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg525.imageshack.us%2Fimg525%2F9465%2Fcanfordjul1311612239254pg0.th.png&hash=9d901acaaed898aa9e923e39d79d4a46bd74dc3a) (http://img525.imageshack.us/my.php?image=canfordjul1311612239254pg0.png)(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg525.imageshack.us%2Fimages%2Fthpix.gif&hash=9b20a6dfc0523e9fbdf770a5479ba28455dce756) (http://g.imageshack.us/thpix.php) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg300.imageshack.us%2Fimg300%2F4821%2Fgillmoreaug185812239243vf2.th.png&hash=36a88edde74be2c2c65cae770e3fe111224f61a6) (http://img300.imageshack.us/my.php?image=gillmoreaug185812239243vf2.png)(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg300.imageshack.us%2Fimages%2Fthpix.gif&hash=67d2f19b7996671ffa921d8264a92e0df7d2a3eb) (http://g.imageshack.us/thpix.php) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg227.imageshack.us%2Fimg227%2F2553%2Fgillmoreaug185812239244aa7.th.png&hash=d145691f756a0323dfc7745dfedb4dfe31ddc4fd) (http://img227.imageshack.us/my.php?image=gillmoreaug185812239244aa7.png)(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg227.imageshack.us%2Fimages%2Fthpix.gif&hash=ccc1c698b4f872ff4f384f152204c9d90170097b) (http://g.imageshack.us/thpix.php)
Quote from: supercity124 on October 14, 2008, 03:47:29 PM
I80, When will these streetlights be released on the LEX ??, I want to have them in my cities. ()stsfd()
Of course, the long-standing "slogan" of the NAM applies here, as well. It will be done when it is done. I'm not even involved with the project, but I know that much.
In any case, those Highway and Avenue Turning Lane street lights are very nice, I-80.
Again, very nice!
Great Update and Nice streetlights! :) &apls :thumbsup:
Quote from: Streetlight 725 on October 14, 2008, 08:53:50 PM
They will be relesed soon.Some of them are out.Its on Pg 6 Reply # 104 and 105.
Also there will be plopable ones too. :)
Heres some Real streetlights pictures.
I looked at reply #104 and 105, the link is not activated and I can't get to it !!!!! ()what()
Here are some screenshots of a city I started building over the last couple of days. Different lengths and styles of streetlights show up randomly in the town and in farming areas you get rural wood poles.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg89.imageshack.us%2Fimg89%2F9938%2Fmilltownjun504122420878gz8.th.png&hash=701a13032caa89b9a99f831fd675ba4e868ae9e2) (http://img89.imageshack.us/my.php?image=milltownjun504122420878gz8.png)(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg89.imageshack.us%2Fimages%2Fthpix.gif&hash=ecc4a6ebc395a5a30fae92fb67ad6f292008bed1) (http://g.imageshack.us/thpix.php) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg412.imageshack.us%2Fimg412%2F2817%2Fmilltownjun504122420885mi3.th.png&hash=5ac62dcf58e4d2b3823fcc8b3d18a5f6296d6d39) (http://img412.imageshack.us/my.php?image=milltownjun504122420885mi3.png)(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg412.imageshack.us%2Fimages%2Fthpix.gif&hash=8e5bf68b01e74444629c1d97472fa0babe7f2e2a) (http://g.imageshack.us/thpix.php) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg520.imageshack.us%2Fimg520%2F1404%2Fmilltownjun504122420888cx4.th.png&hash=ebb46cf348eda3b9c41e4c338b112914aa355360) (http://img520.imageshack.us/my.php?image=milltownjun504122420888cx4.png)(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg520.imageshack.us%2Fimages%2Fthpix.gif&hash=bbc894f0f679d8da1ff6f1c7402d6ef2bd29fc12) (http://g.imageshack.us/thpix.php) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg407.imageshack.us%2Fimg407%2F2548%2Fmilltownjun504122420911qe1.th.png&hash=986e7816a6c12999782d32149b46178dded11eef) (http://img407.imageshack.us/my.php?image=milltownjun504122420911qe1.png) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg523.imageshack.us%2Fimg523%2F212%2Fmilltownjun504122420937jf0.th.png&hash=b1dbe750632153ce9c820d477fefcfac0344ec87) (http://img523.imageshack.us/my.php?image=milltownjun504122420937jf0.png)(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg523.imageshack.us%2Fimages%2Fthpix.gif&hash=de58d6007396a056bcd5320cd11a5bae1afc1f9e) (http://g.imageshack.us/thpix.php) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg410.imageshack.us%2Fimg410%2F5052%2Fmilltownjun504122420950mt0.th.png&hash=dcd59b6e4d6e46fe01d9827c9884b952248a1180) (http://img410.imageshack.us/my.php?image=milltownjun504122420950mt0.png)(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg410.imageshack.us%2Fimages%2Fthpix.gif&hash=9bc767d49f90ebbcac5771d4657e60ec14562680) (http://g.imageshack.us/thpix.php)
I can't give an exact release date but most of the mod is complete so it should be soon.
I made a seperate set of exemplars for the HRS. The streetlights are moved back further so they show up on the back of the shoulder instead of on the edge of the right lane.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg160.imageshack.us%2Fimg160%2F9657%2Fgillmoreaug185812243108gz2.th.png&hash=21193e81a400ec4fe0eb70f21f1d7d28c2ec32c0) (http://img160.imageshack.us/my.php?image=gillmoreaug185812243108gz2.png)(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg160.imageshack.us%2Fimages%2Fthpix.gif&hash=09f01857eed3f3e06b48bce825ffa3556d283e4a) (http://g.imageshack.us/thpix.php) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg512.imageshack.us%2Fimg512%2F1163%2Fgillmoreaug185812243108ld4.th.png&hash=164261517217e854bcfa83129c01d5404edddf98) (http://img512.imageshack.us/my.php?image=gillmoreaug185812243108ld4.png)(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg512.imageshack.us%2Fimages%2Fthpix.gif&hash=0a6cb9d051c695003210879209dfe997e7d36f3a) (http://g.imageshack.us/thpix.php) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg512.imageshack.us%2Fimg512%2F6245%2Fjunctionjun181912243865gq6.th.png&hash=f98734deb7e4de1bfb54efb190a42aa093c1ab77) (http://img512.imageshack.us/my.php?image=junctionjun181912243865gq6.png)(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg512.imageshack.us%2Fimages%2Fthpix.gif&hash=0a6cb9d051c695003210879209dfe997e7d36f3a) (http://g.imageshack.us/thpix.php) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg407.imageshack.us%2Fimg407%2F5592%2Fjunctionjun181912243865yf4.th.png&hash=15c21aaa10030003e391bfb85d9cc1252237174e) (http://img407.imageshack.us/my.php?image=junctionjun181912243865yf4.png)
Looks good, I-80!
that's really good :thumbsup:
These are very impressive street lights &apls &apls, I can't wait for it to be released on the LEX!!!!! 8)
Nice Update I-80!
I80, You can use the wooden streelights as wooden power poles, if you can add a crossarm and transformers at the top of the wooden streetlight pole as a power pole. :)
I plan on making all different types of wooden poles with streetlights. Unfortunatly the ones with the crossarm and transformers won't be available in part 1 but they will most likely be in part 2 of the mod.
OK, I agree on that. :thumbsup:
It has been two weeks and, I really want that streetlight mod!!!!!!!! :(. Because I started a new city in Sim City 4 called Craterville. ()stsfd()
Continually making demands of creators is not at all acceptable. -Alex/Tarkus, Admin
Hi everyone sorry for the wait I've been really busy these past couple of weeks. I did get most of set 18 rendered and working though. In the next couple of days I should have that set completed. Then I have a couple more things to work on and it will be finished and ready for everyone to download hopefully within the next couple of weeks depending on how busy I am with RL.
Set 18 is complete ()stsfd() here are some screenshots.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg510.imageshack.us%2Fimg510%2F5750%2Fscr50ccb1em6.th.jpg&hash=67c282432fdf99f88de054251aa5788b7d6035c1) (http://img510.imageshack.us/my.php?image=scr50ccb1em6.jpg)(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg510.imageshack.us%2Fimages%2Fthpix.gif&hash=5292297c5cfd6499e25d37c9f4e181e0ff220635) (http://g.imageshack.us/thpix.php) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg407.imageshack.us%2Fimg407%2F4274%2Fscr532622st7.th.jpg&hash=046e508681b76742bafa6ecf69f26d9e06ea170d) (http://img407.imageshack.us/my.php?image=scr532622st7.jpg) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg516.imageshack.us%2Fimg516%2F3794%2F1001390my9.th.jpg&hash=ea977dfd7b9a3aef9e22c4ea4edddf3ec6c0c0bc) (http://img516.imageshack.us/my.php?image=1001390my9.jpg)(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg516.imageshack.us%2Fimages%2Fthpix.gif&hash=4261d7f4618c6a5eb8a54cb3ad626488cf75361a) (http://g.imageshack.us/thpix.php) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg440.imageshack.us%2Fimg440%2F6668%2Ffloydvillefeb2014122681qh8.th.png&hash=14f229c21f7989d4d9653e0b7a29eef7dc74dbda) (http://img440.imageshack.us/my.php?image=floydvillefeb2014122681qh8.png)(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg440.imageshack.us%2Fimages%2Fthpix.gif&hash=6988cc39f1f3176ca3a8f220ad477962959049e9) (http://g.imageshack.us/thpix.php) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg440.imageshack.us%2Fimg440%2F2294%2Ffloydvillefeb2014122681bk0.th.png&hash=a5e16714fede6566b881c392cf5002f815b50fd0) (http://img440.imageshack.us/my.php?image=floydvillefeb2014122681bk0.png)(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg440.imageshack.us%2Fimages%2Fthpix.gif&hash=6988cc39f1f3176ca3a8f220ad477962959049e9) (http://g.imageshack.us/thpix.php)
These gaslamps replace the in game high wealth lamps. I moddeled them after these gaslamps I took pictures of in Emmitsburg Maryland on a roadtrip this past spring.
not bad at all! Looks better than the default one for sure. :thumbsup:
The second high wealth lamp is moddeled after this lamp that is used on many of the small bridges that cross the Delaware river between New Jersey and Pennsylvania.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F281%2Fscr6b6190gn4.th.jpg&hash=e1c641ba270e42166c30cc707315d90c486807cd) (http://img265.imageshack.us/my.php?image=scr6b6190gn4.jpg)(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimages%2Fthpix.gif&hash=3f808b968262cd370730e01a6145f98bc8760dfe) (http://g.imageshack.us/thpix.php) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F220%2Fscr6cc8d0sd9.th.jpg&hash=75e1a6ee013d4a1a203a25796567d09f5fd8fdfb) (http://img265.imageshack.us/my.php?image=scr6cc8d0sd9.jpg)(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimages%2Fthpix.gif&hash=3f808b968262cd370730e01a6145f98bc8760dfe) (http://g.imageshack.us/thpix.php) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg340.imageshack.us%2Fimg340%2F4674%2F1000532qk6.th.jpg&hash=933897a84231a4d163135cc7d09e38d1a4a111cd) (http://img340.imageshack.us/my.php?image=1000532qk6.jpg)(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg340.imageshack.us%2Fimages%2Fthpix.gif&hash=1a20f6d25b3919253e5330de9cff090fcfbb6273) (http://g.imageshack.us/thpix.php) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg361.imageshack.us%2Fimg361%2F6682%2Fcanfordjul1311612268673xw9.th.png&hash=1a8a75c0d9e75828facc1202823c35152ea6fb5f) (http://img361.imageshack.us/my.php?image=canfordjul1311612268673xw9.png)(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg361.imageshack.us%2Fimages%2Fthpix.gif&hash=458f5c842f0c94b928aa5067b0c765df31d8f213) (http://g.imageshack.us/thpix.php) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg227.imageshack.us%2Fimg227%2F5191%2Fcanfordjul1311612268674zy9.th.png&hash=b360d576fd534254bc55c29cbcfec81755fccab7) (http://img227.imageshack.us/my.php?image=canfordjul1311612268674zy9.png)(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg227.imageshack.us%2Fimages%2Fthpix.gif&hash=ccc1c698b4f872ff4f384f152204c9d90170097b) (http://g.imageshack.us/thpix.php) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg227.imageshack.us%2Fimg227%2F5206%2Fcanfordjul1311612268674wi3.th.png&hash=b9d563e1c06651c0c1f9fcf430ba8b34e0c5e2ac) (http://img227.imageshack.us/my.php?image=canfordjul1311612268674wi3.png)(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg227.imageshack.us%2Fimages%2Fthpix.gif&hash=ccc1c698b4f872ff4f384f152204c9d90170097b) (http://g.imageshack.us/thpix.php) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg227.imageshack.us%2Fimg227%2F9016%2Fcanfordjul1311612268675rd1.th.png&hash=4e16c594b2f05afb3ff554381a01a2f83b95ad21) (http://img227.imageshack.us/my.php?image=canfordjul1311612268675rd1.png)(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg227.imageshack.us%2Fimages%2Fthpix.gif&hash=ccc1c698b4f872ff4f384f152204c9d90170097b) (http://g.imageshack.us/thpix.php)
I will have more to show sometime in the near future.
Very Good update!Nice detail.In some cities and towns in my state,they have the same streetlights. &apls :)
Very nice work, I80! &apls
Any chance this interesting mod of yours going to be compatible with the Street Side Mod and Street Addon Mod? The different amounts of lights are looking fantastic btw.
Unfortunately this mod will not be compatible with any streetside mod. In the future I plan on making T21 exemplars for the SAM. Most likely they will be in part 2 of the mod
I haven't posted in here in a little while, but I do like what I see, I80. Having these lights appear on SAM streets would be great. The new high-wealth lights also look great, since I never have liked the Maxis ones very much. Keep up the good work, I80! :thumbsup:
Hi everyone I have some really good news. I worked on this highmast streetlight for highways over the weekend and I have decided to release it now. I will be releasing the mod as individual sets here as they get finished so this way I can get my streetlights released sooner. When I have every set finished I will release it as a full mod on the LEX and the STEX.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg234.imageshack.us%2Fimg234%2F1329%2Fscr2d7d6d7fm9.th.jpg&hash=458202201842ee193f6d5d0a7d139989f66a9a0d) (http://img234.imageshack.us/my.php?image=scr2d7d6d7fm9.jpg)(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg234.imageshack.us%2Fimages%2Fthpix.gif&hash=ea914565bf7e23992778eecfe92b95b2b704b811) (http://g.imageshack.us/thpix.php) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg150.imageshack.us%2Fimg150%2F326%2Fscr2da50d0fa1.th.jpg&hash=6b385dec3f5b36a85afc35dad6109a77c802153f) (http://img150.imageshack.us/my.php?image=scr2da50d0fa1.jpg) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg354.imageshack.us%2Fimg354%2F4797%2Fscr2dbe328qs1.th.jpg&hash=b0cee93ae3adeb865192fb947747f21602797fb2) (http://img354.imageshack.us/my.php?image=scr2dbe328qs1.jpg) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg229.imageshack.us%2Fimg229%2F4779%2Fgillmoreapr156412280128tm8.th.png&hash=629da0a91c40bc4cfc801f9d93afd9c204210aff) (http://img229.imageshack.us/my.php?image=gillmoreapr156412280128tm8.png)(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg229.imageshack.us%2Fimages%2Fthpix.gif&hash=23c0a42f9aff12230eae8e66f3eaee074feee24d) (http://g.imageshack.us/thpix.php) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg20.imageshack.us%2Fimg20%2F557%2Fgillmoreapr156412280129xq5.th.png&hash=df7324ced8ed770245e28abfcc07de053b663131) (http://img20.imageshack.us/my.php?image=gillmoreapr156412280129xq5.png) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg407.imageshack.us%2Fimg407%2F4186%2Fgillmoreapr156412280130qd8.th.png&hash=518014a795c9a1fab0e78db24eb634663050e255) (http://img407.imageshack.us/my.php?image=gillmoreapr156412280130qd8.png) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg234.imageshack.us%2Fimg234%2F9244%2Fgillmoreapr156412280131po1.th.png&hash=150045668d000c42d1ad9a7ff1d45e31dbefe82e) (http://img234.imageshack.us/my.php?image=gillmoreapr156412280131po1.png)(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg234.imageshack.us%2Fimages%2Fthpix.gif&hash=ea914565bf7e23992778eecfe92b95b2b704b811) (http://g.imageshack.us/thpix.php)
I-80 looking real sweet here with the new Highmast lights wow!!!!!
Here is the file. If you have downloaded any of my streetlights in the past make sure you delete the old lightcones dat since the one that is included with this download is an updated version that will be used in the new sets that I'm releasing in the future. Having both lightcone dats could cause the mod to not work properly.
Nice Update! :) &apls &apls
I found a depenency issue with my highmast streetlight lots. When I made the lots I didn't realize the grass lots I used to make them were made by someone else on the stex. Without this download you get a brown box. Here is the link.
http://www.simtropolis.com/stex/details.cfm?id=17646&v=1
Link is incorrect. You need to get the address from the top of the window from the download itself. The link you provided only goes to the search results that you got.
-Swamper
Swamper77 thank you for pointing that out. I fixed the link.
Wow, I never knew that type of thing could ever be a dependency.
I never thought it was either. I noticed it when I took everything out of my plugins folder except for the NAM and the lights, a brown box showed up where the texture should be.
Good news everyone I have some new sets ready for download. Sets 1 through 5 are complete and wood poles now have transformers on some of the poles. If you have downloaded beta version 1a you will need to remove it for these new sets to work.
Here are the wood poles.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg248.imageshack.us%2Fimg248%2F2554%2Fmilltownjun504122420950fq5.th.png&hash=4c8f54a664dbf634a261127dae8f22c742bb926a) (http://img248.imageshack.us/my.php?image=milltownjun504122420950fq5.png)
Set 1 is a tapered eliptical arm on a wood pole.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg248.imageshack.us%2Fimg248%2F7330%2Fsaybridgejun28121226188pu8.png&hash=6f693865faf4066acab8e4a8080639f7e3a0d010) (http://imageshack.us) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg341.imageshack.us%2Fimg341%2F5676%2Fsaybridgejun28121226188sj3.png&hash=791e5760238164a6f184a76ed99b3dc3b3109973) (http://imageshack.us) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg512.imageshack.us%2Fimg512%2F4339%2Fsaybridgejun28121226188zc9.png&hash=34c1bad32555c4514f7ace2e29b4d41430885419) (http://imageshack.us) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg381.imageshack.us%2Fimg381%2F4550%2Fsaybridgejun28121226188ui2.png&hash=dd160c96f2c83edd05d0ec42318dfeab43c3d831) (http://imageshack.us) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg301.imageshack.us%2Fimg301%2F3802%2Fsaybridgejun28121226188rb2.png&hash=c841a251926bb10489cad91958d6d37f4598519f) (http://imageshack.us)
Set 2 is a shorter tapered eliptical arm on a wood pole.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg355.imageshack.us%2Fimg355%2F649%2Fsaybridgejun28121226189cy7.png&hash=92c58719fda99973152832e0e04a97c5534849e3) (http://imageshack.us) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg78.imageshack.us%2Fimg78%2F613%2Fsaybridgejun28121226201qx3.png&hash=20bbd13caf44f6040c8bc913f4ee4337a7965a25) (http://imageshack.us) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg355.imageshack.us%2Fimg355%2F7858%2Fsaybridgejun28121226202kl5.png&hash=6622ad7a0c81cf8cc9490c2ce96d92776c166b77) (http://imageshack.us) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg392.imageshack.us%2Fimg392%2F7999%2Fsaybridgejun28121226202gr9.png&hash=c05090b149cd0b3380c9a4c2661531d94a94c18d) (http://imageshack.us) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg392.imageshack.us%2Fimg392%2F7898%2Fcanfordjul1311612262034ap8.png&hash=ed1808ac29314fd3dde4cb816937abf3bddd6166) (http://imageshack.us)
Set 3 is a large davit pole that will show up on highways and avenues in $high density areas.This download only includes exemplars for avenues.Highway and RHW will be seperate downloads.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg122.imageshack.us%2Fimg122%2F3484%2Fcanfordjul1311612262035oh1.png&hash=0788c809b1925f03f56fb51da7dcfa8819857b10) (http://imageshack.us) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg242.imageshack.us%2Fimg242%2F6442%2Fcanfordjul1311612262035js4.png&hash=e37f8ce79260afd971a64e2ebb7798352132f89f) (http://imageshack.us) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg384.imageshack.us%2Fimg384%2F8175%2Fcanfordjul1311612262043my4.png&hash=74c9a2847952fda47c74424c178a1dee10e53796) (http://imageshack.us) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg116.imageshack.us%2Fimg116%2F4103%2Fcanfordjul1311612262043ly0.png&hash=f0d167998a0a8005cedb844d9d32a02af021f2d5) (http://imageshack.us) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg116.imageshack.us%2Fimg116%2F6403%2Fcanfordjul1311612262043hu8.png&hash=094f49b268766e5ca995a71fb9af5a48c0bc219a) (http://imageshack.us) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg117.imageshack.us%2Fimg117%2F2662%2Fcanfordjul1311612262043dy2.png&hash=70d9511465b236744335924c8cd7c7976936525b) (http://imageshack.us)
Set 4 is a shorter davit pole that will show up on roads and avenues in high density areas.It will also show up on the MIS in a seperate download in the future.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg78.imageshack.us%2Fimg78%2F3193%2Fcanfordjul1311612262051vx3.png&hash=28c4e71662eebcd47f6cb18fcb823f2da5dd768b) (http://imageshack.us) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg116.imageshack.us%2Fimg116%2F8936%2Fcanfordjul1311612262051mz0.png&hash=eb9a82040f3cb8848b318de3d4e9d305018bd10d) (http://imageshack.us) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg443.imageshack.us%2Fimg443%2F2254%2Fcanfordjul1311612262051au4.png&hash=c3082736c3011af13124ca1e1c872a6f3c4e7ce5) (http://imageshack.us) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg166.imageshack.us%2Fimg166%2F1440%2Fcanfordjul1311612262051ib8.png&hash=90785878b5001a67aa051b4ea71c5e27c18c0c96) (http://imageshack.us) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg71.imageshack.us%2Fimg71%2F6657%2Fcanfordjul1311612262052dq8.png&hash=dd91222abc36eb69b831f10fd3c3ce28b2be26e3) (http://imageshack.us) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg373.imageshack.us%2Fimg373%2F4888%2Fcanfordjul1311612262052zs6.png&hash=dd46aca96b8b6b7c664317184c12b368dd8cbc66) (http://imageshack.us)
Set 5 is a tapered eliptical arm on an aluminum pole for medium density areas and high density areas.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg386.imageshack.us%2Fimg386%2F805%2Fcanfordjul1311612262054ox9.png&hash=1666e3bc930ccfd58abdb4162c3ed0d83c7fe0e9) (http://imageshack.us) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg386.imageshack.us%2Fimg386%2F1331%2Fcanfordjul1311612262057nf0.png&hash=86fe932b11a731eece3a1816924a08b3ba463d1b) (http://imageshack.us) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg389.imageshack.us%2Fimg389%2F4374%2Fcanfordjul1311612262058by4.png&hash=0ff00a204102ce53cef3a4e19ccff396f1bc2cb6) (http://imageshack.us) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg248.imageshack.us%2Fimg248%2F9169%2Fcanfordjul1311612262058wm5.png&hash=f95e776b727b3750e5681e02719c1d8ed35aadee) (http://imageshack.us) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg381.imageshack.us%2Fimg381%2F1316%2Fcanfordjul1311612262061iw0.png&hash=bd0c23e1377ca11f75070310d0c292f971fcd400) (http://imageshack.us)
Dude... These lights aren't bad, but you could have uploaded them to a file server like savefile.com and linked to the downloads instead of posting however many times in a row and attaching them separately. :thumbsdown:
Very Nice streetlights &apl
The streetlights are better for SC4 Cities.
When I make a city,They looks realistic.
Maybe you should try to get it on the LEX. See the LEX candancy section for details. If your creation is tested and accepted by the moderators and admins, it appears on the LEX. You can put all the lights in one ZIP-file.
Another option is to publish it on SimTropolis.
Best,
Maarten
Once I have all sets done I will try to get it released on the STEX and LEX. I'm releasing the sets here as I get them done. This way people can have them sooner because it was taking a long time to get everything ready.
I have good news everyone ()stsfd(). I have all of part 1 of The Great American Streetlight Mod finished. A seperate plugin has been made for RHW lights since it only works if it is loaded after the RHWAM by mrtnrln. They are currently available on savefile.com. You will need the RHWAM for RHW streetlights to work. Thank you mrtnrln,j-dub and everyone who helped me get this mod started.
Here is the link for the Great American Streetlight Mod. You will need to remove any of the sets that you have downloaded before installing this mod. All 18 sets are included in this download. It works best when it is in the NAM folder. There are 2 folders for bidges rural has no lights and birdge lights has lights you can only have 1 of them so you have to remove the one you dont want.
http://www.savefile.com/files/1934543
Here is the RHW streetlights.
http://www.savefile.com/files/1936264
Thanks,i just downloaded it! :)
Very good Streetlights. &apls
nice Streetlights
Very nice contribution to the game they look great.
What I have done is move this group to the bottom of my menu basically never to be seen again. I then create a page with a picture of each lot and its official menu name and use the bldg and lot plop menus. Have done this with a lot a neat creations and it works very fast for finding, plopping, and moving on. Gotta beat this menu situation some how. Thanks for you work. &apls
Here is a list of all Streetlight sets 6 through 18.
Set 6 is a shorter tapered eliptical arm on an aluminum pole.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg355.imageshack.us%2Fimg355%2F5356%2Fcanfordjul1311612262750yt9.th.png&hash=239873220f59c4a54ddae60d05547960646e26ae) (http://img355.imageshack.us/my.php?image=canfordjul1311612262750yt9.png) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg267.imageshack.us%2Fimg267%2F3083%2Fcanfordjul1311612262751ds9.th.png&hash=81f3360f69f98fbe663ddd04059538d1f290e382) (http://img267.imageshack.us/my.php?image=canfordjul1311612262751ds9.png) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg68.imageshack.us%2Fimg68%2F8449%2Fcanfordjul1311612262751ad9.th.png&hash=4082476b24ef2aacdb4c45b713c06aa001f10687) (http://img68.imageshack.us/my.php?image=canfordjul1311612262751ad9.png) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg387.imageshack.us%2Fimg387%2F1518%2Fcanfordjul1311612262751bc0.th.png&hash=b568ef64b80d3ec1faa2bcadfa8b9834211e322a) (http://img387.imageshack.us/my.php?image=canfordjul1311612262751bc0.png) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg78.imageshack.us%2Fimg78%2F2636%2Fcanfordjul1311612262751mm2.th.png&hash=8b22d162ffca58b7538f8ead1da27e097513b1cb) (http://img78.imageshack.us/my.php?image=canfordjul1311612262751mm2.png)
Set 7 is a truss arm on an aluminum pole.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg357.imageshack.us%2Fimg357%2F3305%2Fspandausep1002122896163ur5.th.png&hash=0b76aed119d969a01aca10c7e8f20bdb591af321) (http://img357.imageshack.us/my.php?image=spandausep1002122896163ur5.png) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg364.imageshack.us%2Fimg364%2F5161%2Fspandausep1002122896170dl9.th.png&hash=753523213a02e8fcdb29da27209c765ad084ce03) (http://img364.imageshack.us/my.php?image=spandausep1002122896170dl9.png) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg187.imageshack.us%2Fimg187%2F2301%2Fspandausep1002122896178vw8.th.png&hash=67f8ec956632f90f8fe9122a92628c4c39c4c9c3) (http://img187.imageshack.us/my.php?image=spandausep1002122896178vw8.png) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg224.imageshack.us%2Fimg224%2F3882%2Fspandausep1002122896190hi7.th.png&hash=2272d6f8f67d61d13faf6460a6e64928f5831405) (http://img224.imageshack.us/my.php?image=spandausep1002122896190hi7.png) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg68.imageshack.us%2Fimg68%2F4034%2Fspandausep1002122896196cf3.th.png&hash=340f582a408bbf5395bc1dbad29fa76a11fbb28d) (http://img68.imageshack.us/my.php?image=spandausep1002122896196cf3.png)
Set 8 is a shorter truss arm on an aluminum pole.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg234.imageshack.us%2Fimg234%2F5245%2Fspandausep1002122897303zj7.th.png&hash=4271f8c5fe550c5b101c28ca8373f32e6daf61f0) (http://img234.imageshack.us/my.php?image=spandausep1002122897303zj7.png) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg67.imageshack.us%2Fimg67%2F981%2Fspandausep1002122897309ky6.th.png&hash=c4f1f39cdcbf2d8e4a46c33c005b671a165e6f79) (http://img67.imageshack.us/my.php?image=spandausep1002122897309ky6.png) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg123.imageshack.us%2Fimg123%2F1115%2Fspandausep1002122897320mp8.th.png&hash=52253ad47caa6b446fcd0f8c602ecf16f7b3a961) (http://img123.imageshack.us/my.php?image=spandausep1002122897320mp8.png) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg234.imageshack.us%2Fimg234%2F3853%2Fspandausep1002122897389dp7.th.png&hash=7681bf878d41f76ac01d520b06e51ea3cd57664a) (http://img234.imageshack.us/my.php?image=spandausep1002122897389dp7.png) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg67.imageshack.us%2Fimg67%2F4596%2Fspandausep1002122897398vk2.th.png&hash=95218cb210e058e0934836aac923285681d662b5) (http://img67.imageshack.us/my.php?image=spandausep1002122897398vk2.png)
Set 9 is a double guy upsweep arm on a wood pole.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg387.imageshack.us%2Fimg387%2F2482%2Fspandausep1002122897410wj0.th.png&hash=898289da2bf00657c61800b6f14593c30b9dd833) (http://img387.imageshack.us/my.php?image=spandausep1002122897410wj0.png) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg234.imageshack.us%2Fimg234%2F2017%2Fspandausep1002122897421yn4.th.png&hash=73e977b05bd78eee398312aefe92138defb8405d) (http://img234.imageshack.us/my.php?image=spandausep1002122897421yn4.png) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg355.imageshack.us%2Fimg355%2F8051%2Fspandausep1002122897430fh8.th.png&hash=28b8660bd54dfdec2fb0e66128f991c51a286c81) (http://img355.imageshack.us/my.php?image=spandausep1002122897430fh8.png) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg75.imageshack.us%2Fimg75%2F7241%2Fspandausep1002122897425uh9.th.png&hash=3c3e77e46861e657714c491d5ac88cf702b8ddc9) (http://img75.imageshack.us/my.php?image=spandausep1002122897425uh9.png) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg364.imageshack.us%2Fimg364%2F328%2Fspandausep1002122897433tj6.th.png&hash=c8219a8dda7b035822987246b17c05ce96af40de) (http://img364.imageshack.us/my.php?image=spandausep1002122897433tj6.png)
Set 10 is a longer double guy upsweep arm on a wood pole.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg357.imageshack.us%2Fimg357%2F6099%2Fspandausep1002122897439zv9.th.png&hash=599f3a06029ccb8cc03c03f96a34114c77a1900a) (http://img357.imageshack.us/my.php?image=spandausep1002122897439zv9.png) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg364.imageshack.us%2Fimg364%2F9237%2Fspandausep1002122897443kh3.th.png&hash=61a1d0fd5f3aab48b3d424d3020c409c51d9c529) (http://img364.imageshack.us/my.php?image=spandausep1002122897443kh3.png) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg72.imageshack.us%2Fimg72%2F2097%2Fspandausep1002122905924ti6.th.png&hash=3a6b975b8988187066e2626d7d2212dc609d9709) (http://img72.imageshack.us/my.php?image=spandausep1002122905924ti6.png) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg364.imageshack.us%2Fimg364%2F421%2Fspandausep1002122905928ax3.th.png&hash=6b65e28c95a76ffb053a39e7108bc1b305185517) (http://img364.imageshack.us/my.php?image=spandausep1002122905928ax3.png) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg376.imageshack.us%2Fimg376%2F5946%2Fspandausep1202122906054ww1.th.png&hash=fbb49e6b6a40e4f029db93df4a2eac268ca5a07a) (http://img376.imageshack.us/my.php?image=spandausep1202122906054ww1.png)
Set 11 is a short upsweep arm on a wood pole.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg78.imageshack.us%2Fimg78%2F5163%2Fspandaunov2403122924183gb3.th.png&hash=cd6db3bd42e10245bd5cbcc899ad5d2a7357be01) (http://img78.imageshack.us/my.php?image=spandaunov2403122924183gb3.png) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg68.imageshack.us%2Fimg68%2F1505%2Fspandaunov2403122924188el3.th.png&hash=ad05a53d9b0b2db6dc6722b8ed6fb2b6cd68df5d) (http://img68.imageshack.us/my.php?image=spandaunov2403122924188el3.png) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg78.imageshack.us%2Fimg78%2F2561%2Fspandaunov2403122924244cn8.th.png&hash=9a89314eeda9fe4fcd1302df9d682efe5da1ee7b) (http://img78.imageshack.us/my.php?image=spandaunov2403122924244cn8.png) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg267.imageshack.us%2Fimg267%2F8832%2Fspandaunov2403122924249kn5.th.png&hash=75a914764a3bb98b41c8acdabc6426a2215766da) (http://img267.imageshack.us/my.php?image=spandaunov2403122924249kn5.png) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg267.imageshack.us%2Fimg267%2F6306%2Fspandaunov2403122924254io1.th.png&hash=1b67b43bd5d2b31bc013500c71450535217c7950) (http://img267.imageshack.us/my.php?image=spandaunov2403122924254io1.png)
Set 12 is an upsweep arm on a wood pole
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg360.imageshack.us%2Fimg360%2F4100%2Fcanfordjul1311612297402hg2.th.png&hash=74b78bedc4d839e372ad8515ce300a352cec82d5) (http://img360.imageshack.us/my.php?image=canfordjul1311612297402hg2.png) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg383.imageshack.us%2Fimg383%2F9079%2Fcanfordjul1311612297407bf6.th.png&hash=90d3a0af1947de7cb61bebf1f708581eeecc7e9d) (http://img383.imageshack.us/my.php?image=canfordjul1311612297407bf6.png) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg187.imageshack.us%2Fimg187%2F2679%2Fcanfordjul1311612297410vj4.th.png&hash=860e631755e8f59b6f80fbd3b4f92fdd1b860a31) (http://img187.imageshack.us/my.php?image=canfordjul1311612297410vj4.png) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg383.imageshack.us%2Fimg383%2F2663%2Fcanfordjul1311612297408kf6.th.png&hash=cb8a1d20acc5d00336982c738e07b6c85b722785) (http://img383.imageshack.us/my.php?image=canfordjul1311612297408kf6.png) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg372.imageshack.us%2Fimg372%2F4842%2Fcanfordjul1311612297412if1.th.png&hash=c3864661cb66602d667afc2330da4b6cde34de79) (http://img372.imageshack.us/my.php?image=canfordjul1311612297412if1.png)
Set 13 is a braced upsweep arm on a wood pole.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg68.imageshack.us%2Fimg68%2F4482%2Fcanfordjul1311612297413mf5.th.png&hash=2e9ec073751e83ff4f70cdfadaf59934ad279d02) (http://img68.imageshack.us/my.php?image=canfordjul1311612297413mf5.png) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg530.imageshack.us%2Fimg530%2F1862%2Fcanfordjul1311612297415zl8.th.png&hash=b412c04cdc10faf355145f3b78fc76a344dab969) (http://img530.imageshack.us/my.php?image=canfordjul1311612297415zl8.png) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg530.imageshack.us%2Fimg530%2F3807%2Fcanfordjul1311612297416uo8.th.png&hash=78f3633716357bedb0c7a73db8c0807d790a3fc2) (http://img530.imageshack.us/my.php?image=canfordjul1311612297416uo8.png) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg392.imageshack.us%2Fimg392%2F8418%2Fcanfordjul1311612297418my2.th.png&hash=86283aaafca1ed235b334b69fb925375f0c5f982) (http://img392.imageshack.us/my.php?image=canfordjul1311612297418my2.png) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg396.imageshack.us%2Fimg396%2F9539%2Fcanfordjul1311612297422mw1.th.png&hash=28238ed04c5e70a1840b44c1aa9eacad4d31b752) (http://img396.imageshack.us/my.php?image=canfordjul1311612297422mw1.png)
Set 14 is a large double guy upsweep arm on a wood pole.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg72.imageshack.us%2Fimg72%2F3763%2Fcanfordjul1311612217134cr6.th.png&hash=829fbca7ba186b9c8cf2c482b88c6da8e53db749) (http://img72.imageshack.us/my.php?image=canfordjul1311612217134cr6.png) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg383.imageshack.us%2Fimg383%2F6378%2Fcanfordjul1311612217124jw2.th.png&hash=b9e26f8372b38e886d63b6e7b3c1d352ecc82d80) (http://img383.imageshack.us/my.php?image=canfordjul1311612217124jw2.png) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg522.imageshack.us%2Fimg522%2F7061%2Fcanfordjul1311612217883az2.th.png&hash=b2f1fea020406cc3a307169dd3da630a0e897dda) (http://img522.imageshack.us/my.php?image=canfordjul1311612217883az2.png) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg522.imageshack.us%2Fimg522%2F8822%2Fcanfordjul1311612217126hf9.th.png&hash=8e612d4c7f92aad20400439ede2a1ba8f4b07405) (http://img522.imageshack.us/my.php?image=canfordjul1311612217126hf9.png) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg291.imageshack.us%2Fimg291%2F5094%2Fcanfordjul1311612217891rt8.th.png&hash=95470de7c908dd4260acf5b61c26b07c8a919fac) (http://img291.imageshack.us/my.php?image=canfordjul1311612217891rt8.png)
Set 15 is a small truss arm on a wood pole.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg68.imageshack.us%2Fimg68%2F3700%2Fspandaunov2403122939691pl3.th.png&hash=018d7cdae479099b13d5e27eb84c8226e3d419d2) (http://img68.imageshack.us/my.php?image=spandaunov2403122939691pl3.png) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg71.imageshack.us%2Fimg71%2F7374%2Fspandaunov2403122939702qb7.th.png&hash=5aa99dd844f0ce6dcf1047b16384ce84bbeeb698) (http://img71.imageshack.us/my.php?image=spandaunov2403122939702qb7.png) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg301.imageshack.us%2Fimg301%2F4856%2Fspandaunov2403122939707bo1.th.png&hash=59b9d6a520b8c37bad6359e34280690b45aa21d7) (http://img301.imageshack.us/my.php?image=spandaunov2403122939707bo1.png) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg301.imageshack.us%2Fimg301%2F2939%2Fspandaunov2403122939710jn1.th.png&hash=556a7935296ac099160d3634c864f0d7cc451ce9) (http://img301.imageshack.us/my.php?image=spandaunov2403122939710jn1.png) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg234.imageshack.us%2Fimg234%2F2003%2Fspandaunov2403122939716uv5.th.png&hash=625ba67c45f2b25e8eef034a200449f48356cc43) (http://img234.imageshack.us/my.php?image=spandaunov2403122939716uv5.png)
Set 16 is a medium truss arm on a wood pole.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg187.imageshack.us%2Fimg187%2F2408%2Ftegelaug6291229568111sf4.th.png&hash=84c08c59f802ff554e739df61ee8301bf5085abd) (http://img187.imageshack.us/my.php?image=tegelaug6291229568111sf4.png) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg56.imageshack.us%2Fimg56%2F972%2Ftegelaug6291229568750ig2.th.png&hash=7a4ea00673c7c34a96404d7eb294da320915d4f4) (http://img56.imageshack.us/my.php?image=tegelaug6291229568750ig2.png) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg68.imageshack.us%2Fimg68%2F7917%2Ftegelaug6291229568805ti8.th.png&hash=6ffbe5b3ec9fc7540fe5d60adea6e485fde933a9) (http://img68.imageshack.us/my.php?image=tegelaug6291229568805ti8.png) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg187.imageshack.us%2Fimg187%2F1262%2Ftegelaug6291229568873lp2.th.png&hash=625dc8bf627ea8a24b5e27370b35f6de165564b5) (http://img187.imageshack.us/my.php?image=tegelaug6291229568873lp2.png) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg116.imageshack.us%2Fimg116%2F5898%2Ftegelaug6291229568975cm1.th.png&hash=2d52509a6c4fc331c2cbcacc226f379212c92ac7) (http://img116.imageshack.us/my.php?image=tegelaug6291229568975cm1.png)
Set 17 is a large truss arm on a wood pole.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg387.imageshack.us%2Fimg387%2F9679%2Ftegelaug6291229569050ui1.th.png&hash=3897205010cdab506b30a714f62f120b1093768e) (http://img387.imageshack.us/my.php?image=tegelaug6291229569050ui1.png) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg126.imageshack.us%2Fimg126%2F3639%2Ftegelaug6291229569125hz1.th.png&hash=180cbdf43452b1f07ef81af62cb0baf83f8c9cf9) (http://img126.imageshack.us/my.php?image=tegelaug6291229569125hz1.png) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg243.imageshack.us%2Fimg243%2F3722%2Ftegelaug6291229569159ya4.th.png&hash=ea67e9a565c268ae9209622460470ff356c415e2) (http://img243.imageshack.us/my.php?image=tegelaug6291229569159ya4.png) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg234.imageshack.us%2Fimg234%2F3499%2Ftegelaug6291229569211rs5.th.png&hash=8d3c8feac8d357a632d7e59844db1339a612561c) (http://img234.imageshack.us/my.php?image=tegelaug6291229569211rs5.png) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg71.imageshack.us%2Fimg71%2F8749%2Ftegelaug6291229569241hm9.th.png&hash=cb936b3b7c7570a0496ebb0ae779dcfeac180917) (http://img71.imageshack.us/my.php?image=tegelaug6291229569241hm9.png)
Set 18 is a collection of decorative lamps for high wealth areas.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg187.imageshack.us%2Fimg187%2F2306%2Fkonradshohejul624122956sw2.th.png&hash=c18526113517c0ce6ba967a2aa90be38d2e66761) (http://img187.imageshack.us/my.php?image=konradshohejul624122956sw2.png) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg123.imageshack.us%2Fimg123%2F2538%2Fkonradshohejul624122956cb4.th.png&hash=a9c491822ceb12e9f080826842314612ccc09b04) (http://img123.imageshack.us/my.php?image=konradshohejul624122956cb4.png) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg234.imageshack.us%2Fimg234%2F8212%2Fkonradshohejul624122956ru4.th.png&hash=d0adab9015448ce5abfac458b6e355a0cc734d7f) (http://img234.imageshack.us/my.php?image=konradshohejul624122956ru4.png) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg117.imageshack.us%2Fimg117%2F4813%2Fkonradshohejul624122957ct7.th.png&hash=4916f5c35f09f4e946ad2d8ce1093347a7dd438d) (http://img117.imageshack.us/my.php?image=konradshohejul624122957ct7.png) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg117.imageshack.us%2Fimg117%2F4330%2Fkonradshohejul624122957zv5.th.png&hash=0d9a58b9ba30cb73ed773e31c9023a6cc07e6929) (http://img117.imageshack.us/my.php?image=konradshohejul624122957zv5.png)
Merged the posts together. (CasperVg - 12/19/08 CET)
Nice Update.
Interstate80, I hate to say it, but somehow one of your streetlights replaced a growable residential Maxis building, again. This time where an apartment building should appear, this one streetlamp shows up instead. I'll keep you posted, if I find more issues. Other than that, this is a great American streetlight mod.
-j-dub: to make things easier, do you happen to know which lamp style it is? It's probably a duplicated ID, and knowing which one it is would make things easier.
-Matt
I have a picture attached below.
Hmmm now that is an intresting conflict there... JD do know what the name of the lot is supposed to be? Or does it query the light pole only?
I can't remember, but I could of sworn it was a gray 2 story apartment building, not too much bigger than that house on the left.
j-dub thank you for pointing that out. Does the lamp that replaces the building light up at night? When I had this problem in the past I discovered that if it lit up it was an exemplar ID conflict but if it didn't light up it was an ID conflict with actual model itself.
How u download 180 Streetlight Mods-Great American Streetlight Mod? ()what()
Interstate 80, I discovered that the conflict is All the Euro buildings are messed up!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.picvalley.net%2Fu%2F1037%2F1620628053.JPG&hash=0620cdb8974a7154289e64cb15a508fa036f5d93)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.picvalley.net%2Fu%2F1481%2F383426692.JPG&hash=41c6241be1670533b9c8ed15988e8c10d24a74a4)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.picvalley.net%2Fu%2F1469%2F1117265681.JPG&hash=12e9db501fa23b5cad1beb3caaa72fbacd3a6d5e)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.picvalley.net%2Fu%2F677%2F954831053.JPG&hash=cab61cc755702f2531f22e49c441e3f8738d1fa1)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.picvalley.net%2Fu%2F1437%2F1125034855.JPG&hash=4bf1927a9677f81332056751c21839bb7fa8c907)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.picvalley.net%2Fu%2F1402%2F360127044.JPG&hash=bd332e7e5ec672ff4493097388c8ae6a3823d6a9)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.picvalley.net%2Fu%2F1113%2F98916057.JPG&hash=455ac988c077f5e7fd012b40aec722b9f72fb75b)
As you can see, I found all sorts of styles messed up from this mod. I could go on, and on with pictures of all the ones I found, but there was too much to take. I think you get the idea. Again, it seems to just be the Euro buildings that got affected. I guess I just don't know why these conflicts occur. ()what()
J-DUB, THAT IS HAPPENING TO ME TOO!!!!!
I80,
WE NEED A FIX FOR THIS MAJOR PROBLEM!!!!!!!
[/b]
-Edit: Monorail Master, I believe Interstate 80 is already aware of the issue, and is likely working on a solution. Please have some patience, and we'll see where it goes. -threestooges
Until then, we can just turn Euro style growable buildings off. No biggy, I'll have some new buildings develop. However, the existing game ID's must be realized, so this doesn't happen again.
I went into lot editor yesterday and discovered that sets 5,7 and 9 were replacing those buildings. So I started changing all the IDs so that streetlights don't replace any buildings. I have about 10 more lamps to work on and then when I have everything fixed I will release an update.
Sounds like you've got a fair bit of work lined up for yourself. Glad to see you found the problem though, and that it is an easy fix. If you are interested, try to put these on the LEX. I know the community would appreciate it. Nice to see this coming together.
I haven't had the chance to try these out, since I've been busy doing other things with SC4, but I am looking forward to the updated sets, I80. :)
Hi how r u? I'm Ramón from Chile, and i have a problem. I tried to download the set in www.savefile.com(...) but the page said me that the server is down.
Someone can send me the files? or where can i find this files.
Thanks!
Unfortunately savefile changed servers and now it has been down for over a month :( so I will work on getting this this mod up on the LEX and the STEX sometime in the near future.
Anything happening on this? It's been 3 months since the last post. Also, the street lights in my city appear on the side of the avenues. How do I get them back in the center of the avenue? ()what() Does anyone know how to get them to appear in the middle of the highways too?
Yeah, it was a while since I downloaded this, but I am pretty sure there was a optional file that came with this mod that moved the lights to the side of the avenues, which got rid of the trees in the medians as well, which is what happened to you. That file can be taken out, and you should get the modded streetlights instead of the Maxis ones in you medians instead. I can't find it, so I don't know the name, but it might be something like z_SideAvenueLights_noMedianProps, but I don't know. I do have modded streetlights that look like my real life in my medians. So there has to be a side avenue lights file in your Great American streetlight folder that was doing that.
The streetlights on the sides of avenues can be removed by taking out the Lights_I80_Placement_Avenue dats out of each set. 2,6,11,and 12 are the only sets that dont have placement dats for avenues. For the past couple of months I've been really busy with RLS but I am still working on the mod when I have free time to work on it. I also found alot of ID conflicts witch took a long time to fix and some other things that needed to be fixed.
If the ID conflicts are fixed, does that mean that the streetlights will stop replacing Maxis buildings? If so, that would be wonderful. Keep up the good work, I80, and take as much time as you need.
I think I have all ID conflicts fixed so streetlights will not replace maxis buildings.
Where's the download link? :-\
Well, it was here, http://www.savefile.com/files/1934543
Where can I download this?
i have great news everyone! :thumbsup: I have just finished the second beta version of my streetlight mod. It can be downloaded here https://www.qdrive.net/download/sharelinkdownloader.php?id=66693&key=xJ58nxXOmN5EgL6ChB9AjP6GmF9EnL9rpB5 enjoy ()stsfd()
High wealth lamps 1-3 are HD. Here are some in game pics.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg196.imageshack.us%2Fimg196%2F9071%2Fsomersetmay281701261706.th.png&hash=c54c6fd6318b8abcf122732b271e1cd895ac4815) (http://img196.imageshack.us/my.php?image=somersetmay281701261706.png) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg693.imageshack.us%2Fimg693%2F9071%2Fsomersetmay281701261706.th.png&hash=18e8b10c1af78d73107666f02f66bb5f6f40d236) (http://img693.imageshack.us/my.php?image=somersetmay281701261706.png) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg709.imageshack.us%2Fimg709%2F9071%2Fsomersetmay281701261706.th.png&hash=5a2a201516933118ee4e1dd6815b1df3ddc601b9) (http://img709.imageshack.us/my.php?image=somersetmay281701261706.png) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg196.imageshack.us%2Fimg196%2F4476%2Fsomersetmay281701261706f.th.png&hash=17320c96f598ab1ac3a416e3724cfe856bb80d7f) (http://img196.imageshack.us/my.php?image=somersetmay281701261706f.png) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg683.imageshack.us%2Fimg683%2F9071%2Fsomersetmay281701261706.th.png&hash=e7765febc84956bf2f11138f4ef381034bfbf293) (http://img683.imageshack.us/my.php?image=somersetmay281701261706.png) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg196.imageshack.us%2Fimg196%2F387%2Fsomersetmay281701261706y.th.png&hash=ecc5a2c6f0c8e55447474617c2f23a7f26a1226d) (http://img196.imageshack.us/my.php?image=somersetmay281701261706y.png) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg196.imageshack.us%2Fimg196%2F1141%2Fsomersetmay281701261706e.th.png&hash=259a690e2213828541e617b7f4c25141cf34b268) (http://img196.imageshack.us/my.php?image=somersetmay281701261706e.png) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg16.imageshack.us%2Fimg16%2F9071%2Fsomersetmay281701261706.th.png&hash=66ada37ff18d7138e56f19f11c72efc86b995d2b) (http://img16.imageshack.us/my.php?image=somersetmay281701261706.png) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg191.imageshack.us%2Fimg191%2F9071%2Fsomersetmay281701261706.th.png&hash=9e8fa00aad3fa115ba9cc345176adcc3cb0609cf) (http://img191.imageshack.us/my.php?image=somersetmay281701261706.png) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg16.imageshack.us%2Fimg16%2F9316%2Fsomersetmay281701261706n.th.png&hash=fac04a76804a616adbeaf3552c5b2a4f576a1162) (http://img16.imageshack.us/my.php?image=somersetmay281701261706n.png) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg16.imageshack.us%2Fimg16%2F5229%2Fsomersetmay281701261706t.th.png&hash=ec89ef69f4fce9e53ed6a5acd9a5447931ff731b) (http://img16.imageshack.us/my.php?image=somersetmay281701261706t.png) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg683.imageshack.us%2Fimg683%2F3630%2Fsomersetmay281701261707.th.png&hash=9f8d0594310c97e0c42ad3ebaf9e4160baf5f77f) (http://img683.imageshack.us/my.php?image=somersetmay281701261707.png)
Medians have trees and gaslamps in high wealth areas.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg33.imageshack.us%2Fimg33%2F3630%2Fsomersetmay281701261707.th.png&hash=5c69de1d9a90d3ad381b7af0998026d8920cf8b6) (http://img33.imageshack.us/my.php?image=somersetmay281701261707.png)
Streets and roads now have more trees as well.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg685.imageshack.us%2Fimg685%2F3630%2Fsomersetmay281701261707.th.png&hash=9869b39e3423dcdb977fed3feb18cc9e664f3811) (http://img685.imageshack.us/my.php?image=somersetmay281701261707.png) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg69.imageshack.us%2Fimg69%2F3630%2Fsomersetmay281701261707.th.png&hash=f768cc3010338485e867d827c9f215a32a83376e) (http://img69.imageshack.us/my.php?image=somersetmay281701261707.png)
Highmast Streetlights have also been improved. They no longer have the oversized concrete support.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg13.imageshack.us%2Fimg13%2F3630%2Fsomersetmay281701261707.th.png&hash=ffcc2137589a77b36e989fe3a78ca9c167c8c3ac) (http://img13.imageshack.us/my.php?image=somersetmay281701261707.png) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg706.imageshack.us%2Fimg706%2F3630%2Fsomersetmay281701261707.th.png&hash=e53759b7aca36af337f1c1b5d238016ed770d0fe) (http://img706.imageshack.us/my.php?image=somersetmay281701261707.png) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg38.imageshack.us%2Fimg38%2F3630%2Fsomersetmay281701261707.th.png&hash=a667c3d1af405dfbe58edb294658e8961c0ff8d8) (http://img38.imageshack.us/my.php?image=somersetmay281701261707.png)
It's good to hear something from you, I-80! :thumbsup: I've downloaded the pack and I'm going to mod it a bit for personal use.
Did I just see streetlights on sides of the avenue, AND with trees in the middle AND HD!? ??? Oh Wow! Can't wait to use this! I-80, you certainly make a great return!
Why do I have brown boxes? Every time I plop a streetlight there is one of those ugly brown boxes,is there a dependency or something ive missed? ()what()
Here is the link for the dependency you need for the ploppable streetlights.
http://www.simtropolis.com/stex/details.cfm?id=17646&v=1
Thank you so much IH 80 :thumbsup:
I-80: Do you think you could upload your streetlight mod to that exchange so its more accessible to everyone?
Hey, nice MOD however there are 2 quick very fixable things (IMHO) keeping this project from being truly awesome.
First and MOST important is only the light cone shows on the mast lights.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv704%2Fpackerfan386%2FPreston-Sep1771266308857.png&hash=ff19e4dc6287232107988335d713247dd4e9b7d4)
The second is more of a personal preference thing, an option or way to get rid of all the blue/white light cones on non-high wealth street lights .
However this is a great idea and project, keep up the good work!
I was going to download this for my new computer but the link apparently doesn't work anymore. ()what() Is there anywhere else I can find it? Great mod by the way, the game isn't the same without it!
Nope, the mod is no longer there. I never saved the original! Maybe the mod is getting it's final fixes before he posts again.
I-80, I've made some streetlights for Trainz. Maybe those models can somehow be used for SC4 in Streetlight V2 Mod. Let me know if you want a look at them.
Hi everyone i've been really busy with RL the past couple of months, but i have been working on making all streetlights HD and i have a few more models to render. I should have some ingame pics to show in the next couple of days. The next release will be completely HD and it should be ready within the next couple of weeks. Until then here is the new link for the beta 2 version of the great american streetlight mod. https://www.qdrive.net/en/public-shared-files/66693/I80-Great-American-Streetlight-Mod-Part1-BETA2-zip.html
I can't find this anymore after setting up a Qfile account. Oh well, just wanted you to know that I really appreciate your work from a guy who has loved streetlights his whole life. You are extremely talented Interstate 80! Hope you come back soon! :thumbsup:
Good to help
how do you download this ()what()
Sadly, it would require you to physically time travel, not just internet time travel back to Christmas 2009, because shortly after beta2 came out, qfile eventually let that go.
OR it would require someone to reach I-80 physically, because I bet the files are still on his hard drive.