Started by z, August 02, 2008, 05:07:50 PM
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Quote from: woodb3kmaster on December 16, 2009, 08:06:38 PMThe abandonment is always due to commute time. It would be strange to me if it were due to low demand, as the residential demand levels are all pretty high (at least from a non-CAM point of view).
Quote from: sumwonyuno on December 16, 2009, 08:29:12 PMCommuters in signficant numbers are actually using King and Beretania (major east-west one-way throughfares) in the Downtown city tile.
QuoteThe disproportional pedestrian levels are more in line to what I think is much more reasonable (a bit higher than bus usage, rather than half the number of cars).
Quote from: z on December 16, 2009, 11:05:11 PMYou mentioned that you used to have no-abandonment mods installed; do you have any other game mods installed, such as ones that boost demand?
QuoteAlso, do you have sufficient jobs for the residential wealth types that are abandoning? (You need to use the Route Query Tool on a building to find the actual number of jobs filled; Sims that arrive by multiple means of transportation are counted multiple times.)
QuoteFinally, assuming they exist, about how far away are these jobs from the abandoning residences, and what is th customer level of their buildings?
Quote from: woodb3kmaster on December 18, 2009, 04:15:06 PMI do, in fact, have a demand-altering mod, but it's an ordinance and I never use it. Might it still have some effect, despite its lack of use?
QuoteI also have mods that alter the stage caps for CO and R, as well as an industry jobs quadrupler, if that helps.
Quote from: woodb3kmaster on December 18, 2009, 11:26:30 PMI also checked my population levels and found that the job population (C only, as there's no industry in this quad) was about 54% of the residential population at the start of the test. Also, route-querying various commercial buildings revealed that there are far fewer Sims working in each building than the normal query window would have me believe.
Quote from: sumwonyuno on December 23, 2009, 09:27:56 PMThanks for the "birthday present"
Quote from: Shadow Assassin on December 23, 2009, 10:27:17 PMI think I'll give this a try. Hopefully it fixes my problems with unnecessarily long routes being taken.
Quote from: tamorr on December 25, 2009, 11:11:18 AMAre you going to make BTM Variations to this current set, or is that not needed?
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