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RHW (RealHighway) - Development and Support

Started by Tarkus, April 13, 2007, 09:10:49 PM

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Tarkus

#2760
Here's the diagonal ramp prototype pic reposted . . . ImageShack was giving me fits last night for some reason. 



Thanks for all the feedback on the whole Version 21 matter--and thanks to all who have voted in the poll, too.  Out of 46 votes thus far, the "I'd be happy either way" option is leading by a large margin.

Quote from: nerdly_dood on August 26, 2008, 09:32:20 AM
I wonder if there is any hidden meaning to it all...?

Quote from: pagenotfound on August 26, 2008, 11:12:33 AM
OOh a poll, does that mean it may come out soon? :D

Potentially.  There's still a fair amount we have to do still, but these diagonal developments you've been seeing will transfer over nicely to . . . um . . . other features. ;D  (maybe even some features in another mod . . .)

More coming shortly . . .

-Alex (Tarkus)

JoeST

ARGH!!!!!!!!!!!!!!!!!!!!!!!!!!!1 that is liek *die and go to heaven* x 200

OMG
* JoeST dies and goes to heaven agian
Copperminds and Cuddleswarms

Streetlight 725

diagonal ramps.Thats good.I need that for one of my city. :) ;) :D ;D :thumbsup: &apls

Haljackey

Wow, fantastic work with the diagonal ramps and interchanges!  I never thought they were possible!

About the poll: release it when you think its done.  I can wait.

Best,
-Haljackey

JoeST

yeah release whenever, I would rather see the updates  ;D
Copperminds and Cuddleswarms

Ryan B.

#2765
Wow, Alex - this is some impressive development!

EDITIsn't it somewhat fitting that my 300THpost here at SC4D comes in this forum?   :P

nerdly_dood

I LOVE IT, even if the textures aren't quite perfect yet ;) :thumbsup:
My days here are numbered. It's been great and I've had a lot of fun, but I've moved on to bigger and better things.
—   EGO  VOBIS  VADELICO   —
Glory be unto the modder and unto the fun and unto the city game!

metarvo

Alex strikes again!  Diagonal RHW is becoming a viable option. :thumbsup:
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Here are some rural power lines.

pagenotfound

Are there any diagonal mis spliters in the works?
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Tarkus

#2769
Quote from: pagenotfound on August 26, 2008, 05:47:43 PM
Are there any diagonal mis spliters in the works?

At the moment, no.  But that can change. ;)

Another ramp interface I think everyone should like . . . it's been requested a few times by various people.  I guess you could call this Ramp Style E? 



It'll make it easier to build diamond interchanges with inclines.

-Alex (Tarkus)

nerdly_dood

#2770
AWESOME! I would really like that. Most of my diamond interchanges are flat and as narrow as I can make them - like the picture below - using Buddybud's overpasses - but I really like the flexibility that piece could allow for, such as in rural areas...this one below is more of a tight urban one.

My days here are numbered. It's been great and I've had a lot of fun, but I've moved on to bigger and better things.
—   EGO  VOBIS  VADELICO   —
Glory be unto the modder and unto the fun and unto the city game!

Shadow Assassin

Hmm, that expanse of concrete on Type E is well... too wide. :P

You should at least chop it back.
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Tarkus

Quote from: Shadow Assassin on August 26, 2008, 09:44:10 PM
Hmm, that expanse of concrete on Type E is well... too wide. :P

Well, technically, it's asphalt. :D  I think you're right, though.

-Alex (Tarkus)

art128

I'll take a quiet life... A handshake of carbon monoxide.

Props & Texture Catalog

MandelSoft

Great! A diagonal ramp!!

Ramp style-E can be usefull.But what's ramp style-D, by the way? Is that the inner-ramp or the B-style ramp with an accel/decell-lane.

Anyways, great work, Tarkus!
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Tarkus

Maarten, to answer your question, Ramp Style D is indeed Ramp Style B with the accel/decel lane--you'll see some of those in Version 21.  I'm not sure what I'll call the inside exit ones . . . right now I have them labeled as "A-Left" and "B-Left" (yes, there is a version that goes off at the diagonal).  Perhaps Ramp Style F and G?

-Alex (Tarkus)

JoeST

or ramp style Z and Y as they are the opposite, or numbered instead of lettered... :D
Copperminds and Cuddleswarms

nerdly_dood

I think it would be easier to call them "A-Left" and "B-Left" and "A-standard" and "B-standard" while allowing LHD users to call them "A-right" and "B-right" (so if the offramp name has a direction in the name, then it turns off toward oncoming traffic; if it's standard then it turns off away from the highway)

Hey, ya know, with these "A-left" and "B-left" ramps I could make a LHD highway on a RHD game with very few problems, except for the confusion which would of course come with a reversed-direction highway ;D
My days here are numbered. It's been great and I've had a lot of fun, but I've moved on to bigger and better things.
—   EGO  VOBIS  VADELICO   —
Glory be unto the modder and unto the fun and unto the city game!

simzebu

Quote from: nerdly_dood on August 27, 2008, 06:59:27 AM
I think it would be easier to call them "A-Left" and "B-Left" and "A-standard" and "B-standard" while allowing LHD users to call them "A-right" and "B-right" (so if the offramp name has a direction in the name, then it turns off toward oncoming traffic; if it's standard then it turns off away from the highway)

Hey, ya know, with these "A-left" and "B-left" ramps I could make a LHD highway on a RHD game with very few problems, except for the confusion which would of course come with a reversed-direction highway ;D
Remind me never to drive in your cities. :o :'(


Anyway, I would say either nerdly_dood's suggestion or A left/right, B left/right, etc. I think calling left and right by different letters would get too confusing.
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Jonathan

Great work on the textures Alex! :thumbsup: Finally an inside exit.

You could call the inside exits/onramps, A-Inner and B-Inner and then the ramps with Accell/Decel lanes could be A-Extended B-Extended, and then the last one you shown could be A-wide (or B-wide I forgot which one it is)

Jonathan