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High Speed Rail Project (HSRP)

Started by Jonathan, August 19, 2007, 02:07:34 AM

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Jonathan

Actually such a puzzle piece shouldnt be too hard to implement as functionally it is the same as diagonal GHSR under straight avenue so the RULs can be copied and pasted, and the reader makes it easy to combine the models.

It may not be very stable however.  Ideally someone needs to make all the elevated road networks draggable :)

ivo_su

#881
Quote from: Jonathan on August 16, 2011, 03:32:03 PM
Actually such a puzzle piece shouldnt be too hard to implement as functionally it is the same as diagonal GHSR under straight avenue so the RULs can be copied and pasted, and the reader makes it easy to combine the models.

It may not be very stable however.  Ideally someone needs to make all the elevated road networks draggable :)

Actually  if you look really carefully you'll see the picture that we need so little to make it happen. It takes only one small piece that gently  touches Avenue in the lower or upper part. And for such a specialist in making and editing RUL's it would hardly be a problem.



Cheers mate
Ivo


ivo_su

Quote from: Jonathan on August 16, 2011, 04:10:50 PM
Maybe you misunderstood? I meant those pieces will be easy, and could be done reasonably quickly.

Long life for Jonathan - you make me  extremely happy with this wonderful news. I hope to have more free time to do many such miracles for us. Once again, a deep bow to your skills and work Johnny.

Cheers mate
Ivo

Koenieboy997

Hi,
I've got a question about the difference between the HSR/GHSR and the BTM. Is there any difference between those two? Or is only the lay-out different?
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Jonathan

There is no difference between the BTM and HSRP, other than they look different and that BTM is more stable because it replaces monorail rather than HSRP which is an override network.

DAB_City

I know that there are perpendicular elevated heavy/light rail over GHSR puzzle pieces, but in the next update, could you please knock together diagonal versions? I particularly could use an elevated light rail over diagonal GSHR puzzle piece...

Thanks for a great job so far, and I look forward to the next version!  :D  &apls
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noahclem

There won't be a HSRP update in the upcoming NAM release but perhaps after that. Talk of an updated HSRP release has been kicked around for awhile now but HSRP is generally fairly low on the priority totem pole--unless a new developer with more interest in it (and ability) joins or re-joins the project.

DAB_City

That's a shame, I'll just have to see what alternatives I can use until then... I look forward to future releases!  :)
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ivo_su

I most sincerely pray to the gods all the time between the release of the NAM 30 NAM  31 is not more than 3-4 months. Mine over a year now and are ready for only 2 projects (NWM and RHW) is quite small for such a long period of time. The next  release cycle is expected to be far more exciting because is  creeping unbelief things. Think only on what works now and is in its infancy:
- RAM
- HSR
- FLUP's
- TuLEP's (maybe)
Just hope they are ready before the New Year because they are amazing projects that have not been  updated long ago. Therefore I think that NAM  31 will be much more useful than NAM 30. Too bad  we lost so much time on  this version of the NAM  and the moment she went in the freezing stage,  began to appear unthinkable  good things. Just a bad coincidence.

Good luck to each NAM  project
- Ivo

Andreas

I haven't seen the upcoming version yet, but I have followed the development process over the last few months a bit (as much as real life allowed me to), and there was definitely a lot of work happening "behind the scenes". You can't judge the amount of new features by simply counting the number of NAM addons, esp. since you don't know how many new textures, models, path files and whatnot have been included into the updates. Plus, there's more than just the RHW and NWM, there were also people working on new GLR pieces, and some other NAM files have been updated as well. If you think that the development process is too slow, then grab a few tutorials, read them properly and start modding transit stuff as well. This is a pure hobby project, and we can only work as much as our free time allows us to. If you want to see more work on the HSR, for instance, go ahead and do something about it.
Andreas

sierra38

Quote from: Jonathan on June 07, 2009, 02:36:14 AM
Ok here's the new stuff,
The cateneries by Plunderer and the textures by Vershner. Then I just removed the side of GHSR and lowered to 0m
And trying out the BTM pylons.



Allan(and everyone), what do you think of the columns? I think they seem a bit small, and it all looks a bit top heavy?
And the GHSR track? I think it will need some blending into the grass, but that won't be in the next release, because all the model will need widening and the textures modified.

Jonathan

  Jonathan,  Is this project still in the works, and do you have an estimated or rough guess date as to when it is to be released, I would like to beta test anything you may have regarding this.  It looks great.
-Mike-

Tarkus

#892
Attached below is a patch for HSRP that will update the NAM Elevated Road/OWR/Avenue Viaduct-over-GHSR models to match the new viaduct style in NAM Version 30.  Just drop into your Network Addon Mod\High Speed Rail Project folder.

Mike (sierra38), first off, welcome to SC4D!  To answer one of your questions, regarding when any future updates will be released, the NAM Team has a long-standing policy of not publishing release dates, "guesses" or timelines for release, mainly because as an all-volunteer project dealing with a lot of technical quirks, there's a good chance any date we mention will be inaccurate at best, disappointing our loyal user base in the process.

-Alex

Silverwarp

Thanks for your hard work Jonathan!  I've always wanted to implement a system of HSR and GHSR, like how it is in Japan.

But, if there's one thing that I feel is missing is dedicated tunnels for HSR and GHSR.  Will there be any dedicated tunnels for the next release HSR and GHSR?  The workarounds while functional, obviously has flaws and I have been hoping that actual tunnels would be available someday.

I'm also curious how hard it is to modify tunnels to work with different transit and road networks.  I've notice there is a tunnel "bridge" that's being worked on, so modifying tunnels doesn't seem to be impossible.

Tarkus

#894
Quote from: Silverwarp on September 17, 2011, 11:12:51 AM
But, if there's one thing that I feel is missing is dedicated tunnels for HSR and GHSR.  Will there be any dedicated tunnels for the next release HSR and GHSR?  The workarounds while functional, obviously has flaws and I have been hoping that actual tunnels would be available someday.

Much as is the case with the RHW, actual "traditional" tunnels are not possible with the Monorail network (or any Monorail-based network).  It's locked in the .exe and we can't fix that--the game was not coded to allow them.  Unfortunately, the workarounds are really the best we can do.

Quote from: Silverwarp on September 17, 2011, 11:12:51 AM
I'm also curious how hard it is to modify tunnels to work with different transit and road networks.  I've notice there is a tunnel "bridge" that's being worked on, so modifying tunnels doesn't seem to be impossible.

Modifying tunnels, aside from changing the appearance of a tunnel portal, is essentially impossible due to that functionality being largely .exe-controlled.  The "tunnel bridge" shown by smoncrie is actually a bridge-based item rather than a tunnel, and only works going under bodies of water (or other bridge-like situations), so it doesn't change any of the reality of tunnel modding.

-Alex

Mr.Sixty

Quote from: Tarkus on September 17, 2011, 11:51:19 AM
Much as is the case with the RHW, actual "traditional" tunnels are not possible with the Monorail network (or any Monorail-based network).  It's locked in the .exe and we can't fix that--the game was not coded to allow them.  Unfortunately, the workarounds are really the best we can do.

Monorail can make tunnels. At least in my game. ()what()

Wiimeiser

Street tunnels seem to have paths, I read something like that somewhere...
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Tarkus

Even if they have paths, that doesn't mean they'll work.  I've stuck paths, models, everything but the kitchen sink on the RHW tunnels trying to get them to work . . . they won't.  At best, you can get UDI to go through it, but commuters will not.  Tunnels are fickle.

-Alex

Andreas

Quote from: Mr.Sixty on September 17, 2011, 02:19:11 PM
Monorail can make tunnels. At least in my game. ()what()

I think Tarkus mixed that up with El-Rail tunnels, which are indeed not possible in the game. Monorail tunnels do exist, but need a pretty large "clearance" to appear.
Andreas

Tarkus

Quote from: Andreas on September 18, 2011, 01:36:51 AM
Quote from: Mr.Sixty on September 17, 2011, 02:19:11 PM
Monorail can make tunnels. At least in my game. ()what()

I think Tarkus mixed that up with El-Rail tunnels, which are indeed not possible in the game. Monorail tunnels do exist, but need a pretty large "clearance" to appear.

I knew it was one of those two. :D

-Alex