Sim City 4 Devotion Forums

SimCity 4 Devotion Custom Content Showcase => BSC Place => Team Custom Content Projects => BSC Creations => Topic started by: c.p. on November 23, 2012, 06:25:46 PM

Title: c.p.'s BAT and Lot Workshop
Post by: c.p. on November 23, 2012, 06:25:46 PM
Reserved for future table of contents :satisfied:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: c.p. on November 23, 2012, 06:31:09 PM
Although I've haven't been around here much in the past few years, I've been quietly working on various projects off and on. For SC4Devotion's 6th anniversary, I thought it would be a good idea to finally start some threads to show some of the progress I've been (slowly) making over the past few years.  And I'll actually have quite a lot to show, once I get screenshots of it all.  This thread will be for architectural BATs and lots.  I'll eventually make another thread for tree controllers, but I don't have many up-to-date screenshots to show for those, so this will have to do for now. :)

I'll start with some farm lots.  All of these use existing barns by JMeyers, and house BATS by myself, already available on the LEX.  The field lots are part of a new set of farm fields I've been working on, using props from my Mega Prop Pack No. 2, as well as some forthcoming prop packs.
First a maple syrup farm, with seasonal maple trees:
(http://imageshack.us/a/img255/8435/maplefarm.jpg)

An acorn farm, with seasonal oaks:
(http://imageshack.us/a/img705/4498/acornfarm.jpg)

A scots pine farm, with scots pines that grow over a number of years:
(http://imageshack.us/a/img13/7267/scotspinefarm.jpg)

A black spruce farm, with black spruce trees that grow over time.
Unfortunately, some of the spruce flora on the field lots aren't showing up.  This is a perplexing problem I've been running into with some lot flora lately.  On some lots, if the lot grows on an east-west road, all of the flora appears on the lot where they are supposed to, but if the same lot grows on a north-south road, some of the flora will be missing.  I wonder if anyone has any ideas or insight as to why that may be happening?
(http://imageshack.us/a/img854/563/blacksprucefarm.jpg)

I've also made some farms with new greek-revival or gothic-revival style barns, but unfortunately, none of them grew in my little test city when I was taking these screenshots, so I'll have to show those another day.  ()sad()

So how about some mills instead?  :)
Here is a large brick greek-revival style mill:
(http://imageshack.us/a/img20/6454/brickmill.jpg)

And a smaller wooden mill.  (This one needs rerendering, because the foundation doesn't match the building.)  To the left of the mill are some low-wealth multifamily buildings.  The diagonal ones are already available on the LEX, but the long brick one, and the small whitish one in front, with the red trim and black shutters, are new additions to my early-mid 19th century american buildings set.
(http://imageshack.us/a/img87/6554/woodmill.jpg)

The new additions to my early-mid 19th century building set will be done a little differently than the previously released stuff.
My plan for the smaller buildings in this set is to make at least 4 texture variations of each building design.  The buildings will be sorted into 4 different prop sub-packs.  (Whitish wood, variable color wood, brick, and "seaside" shingle.)  You will be able to choose which sub-packs to install.  This R$ multifamily building is an example of what the 4 versions of the building might look like:
(http://imageshack.us/a/img248/5748/elizavariations.jpg)

The idea is to give a little control over the "flavor" of the city (while keeping it simple).  If you want the maximum variety in your city, for example, you might install all 4 prop sub-packs.  If you want to build a mostly-brick city, you might install only the brick sub-pack.  If you want variety, but are building an inland city, you might install all but the seaside sub-pack, etc.

So here are some shots showing some of the new buildings, so far:

First, some R$ duplexes, (to the right are some seasonal aspens that were planted with an in-progress god-mode tree controller)
(http://imageshack.us/a/img18/8590/duplexesaspens.jpg)

Some small R$ multifamily buildings:
(http://imageshack.us/a/img525/5070/multfamilymed1.jpg)

and the other side of the same buildings:
(http://imageshack.us/a/img43/1981/multfamilymed2.jpg)

Another R$ small multifamily, with rows of duplexes on the top and bottom.  This picture represents a medium-density area early in its development.  Probably stage 2:
(http://imageshack.us/a/img405/1747/tashtegorow.jpg)

A somewhat larger R$ multifamily, (but still a relatively low stage lot).  To the right is a scrubby oak forest (planted with the same in-progress tree controller):
(http://imageshack.us/a/img855/38/queequegscruboak.jpg)

Here are some R$$ houses:
(http://imageshack.us/a/img31/2480/grwhouses1.jpg)

(http://imageshack.us/a/img713/241/grwhouses2.jpg)

(http://imageshack.us/a/img801/9066/grwhouses3.jpg)

I'm not too far along with these, but I'm also making some "village" commercial buildings.  Here is one alongside jestarr's Ponchtoula Feed and Seed Store:
(http://imageshack.us/a/img812/5007/ponchtoula.jpg)

These are Cs$:
(http://imageshack.us/a/img32/4723/villagecom1.jpg)

These are Cs$$.  They are all the same lot, so it's kind of repetetive, but you can maybe see what I'm attempting:
(http://imageshack.us/a/img145/8744/villagecomsmmed.jpg)

Here's what the original forest (planted by the in-progress tree controller) looked like before the city grew:
(http://imageshack.us/a/img191/2273/stroudsburgtrees.jpg)

As an added bonus shot, here's an overview of my little test city.  As you can see, the brick mill building is the most prominent building in town so far.
(http://imageshack.us/a/img594/2059/lincolnvale.jpg)

Title: Re: c.p.'s BAT and Lot Workshop
Post by: Swordmaster on November 23, 2012, 07:06:00 PM
I DREAMED A DREAAAAAAAAAAAAAAAAM!!!!

(Okay, calm down, Willy.)

I do nominate this for best post/topic of the birthday month. Your buildings and trees are still #1 for me, so to see you back at BATting is truly the best news in a long time. Everything you've shown here is of superior quality, especially the controller - one wouldn't say you've been away. Thanks a million for the great work!


Cheers
Willy

PS: That's an interesting sidewalk texture you've got there as well.
Title: Re: c.p.'s BAT and Lot Workshop
Post by: vortext on November 23, 2012, 07:09:50 PM
 &apls

Very nice work! The farmfields are great and do I see new textures as well?!  ::)

As for missing flora, that might have something to do with the Occupant Size. In the past I've noticed weird behaviour when the OS was changed while the props were already on the lot. The LE also still showed the former OS size and eventually I had to replace every prop.  &mmm 
And are you using actual flora or seasonal props? Flora doesn't handle small OS sizes too well (stricly speaking not OS size but small values for rep 11/13).

The BATs are great too, especially the industrial mills and commercials. Hope the new barns will grow soon. Also curious to see your tree controller! Keep it up!  :thumbsup:


btw:


Here's what the original forest (planted by the in-progress tree controller) looked like before the city grew:

Sooo, this controller plants streets too. .   :P   sorry, couldn't resist.   $%Grinno$%
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Simcoug on November 23, 2012, 08:37:30 PM
To say that I am excited would be an understatement. 

The 19th century industrial BATs are especially welcome because similar buildings are hard to find.

I won't gush too much, but I will say that I started my CJ in the 19th century because of your great building sets.  So here is a proper 'thank you' for those, and all your wonderful contributions to this community.   &apls

You can be sure that I will be watching this thread with great interest. 

 
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Mr.Lin on November 24, 2012, 03:01:30 AM
Great work !
Look forward to your small house !
Cheer!
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Gugu3 on November 24, 2012, 03:50:00 AM
nice to see you back c.p.!!!!
great job with the buildings!!!very very nice!!!! &apls
the tree controller seems amazing!!!!!very dense forests you have!!!!! :D
I know I'm a bit off topic...but since you are famous also for your terrain mods...is there something new in progress???maybe HD stuff :P ;D
cheers
Gugu3
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Serkanner on November 24, 2012, 06:59:19 AM
Wow! What a come-back.  :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: jmyers2043 on November 24, 2012, 07:07:30 AM
Here's what the original forest (planted by the in-progress tree controller) looked like before the city grew:

I like the dense canopy.

- Jim
Title: Re: c.p.'s BAT and Lot Workshop
Post by: sunv123 on November 24, 2012, 08:24:43 AM
Yes! You're back! ;D I have been using your 19th century buildings for a long time, because many of the other ones don't look as good. I didn't get surprised when you showed us the flora, because you're awesome at it! :)

I can't wait to see what's in store for us! :)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Ol.S / Benoit on November 24, 2012, 09:44:37 AM
You know, you are a legend here c.p., I heard many epic stories about you ! Lol.  ;D
As a big fan of your trees and maps, I'm glad to see you here, and I'll follow your thread ! :)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: whatevermind on November 24, 2012, 03:43:25 PM
Wow, fascinating work all around. Glad to see you're back!
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Jack_wilds on November 24, 2012, 05:11:17 PM
I am amazed by your creativity and attention to period detail and sensibilities in lot design  :) ... I truly hope these aren't just teaser things your working for hobby sake- which is a good thing  ;) ... its just, are these also intended for eventual [sooner than later] LEX/STEX surprises too  %confuso  as these would also make for great Christmas packages too [just a thought  ::) ;D :satisfied:] luv it all -especially the warehouses, the Christmas tree farm, and teh maple syrup collection site/farm with a warehouse/barn processing 'center', its all wonderful nostalgic stuff  :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: c.p. on November 25, 2012, 01:25:35 AM
Wow, thanks for the great reception everyone :)

Swordmaster: Yikes, I guess you liked it.  The sidewalk in those pics was actually not what I intended.  Among other things, the sidewalk mod got turned sideways.  That's fixed in the following update.

Vortext: Thanks! I appreciate the help.  In answer to your question: The growing trees are flora, the seasonal trees are props.  The OC size thing is definitely a possible culprit.  I'll give removing/replacing a try and see if that fixes the problem.  Flora can be a bit of a pain, but I like the slow growing-over-time flora feature too much to give up on them.
And yes!  You definitely see new textures.  Some will be in a new mega texture pack, some will be in an interchangeable dirt texture/rock model package, and some will interchangeable sidewalk-compatible textures (more on that below).  The downside to all of these new textures is I have to finish/package, etc, the new texture packs (among other things) before I can release most of this stuff.

Simcoug: thanks, I'll check out your CJ. :)

Mr. Lin: thanks!

Gugu3: Thanks!  No new terrain mods in the near future.  I'll be busy for quite a while getting the projects I've already started finished.  In these pics, I'm using Lowkee's Appalachian Terrain mod, which looks GREAT under dense forests. When I start working with wetlands/marshes/swamps, I'll probably have to tweak one of my existing terrain mods, or maybe simply create a brown mud "beach" mod for the low swampy areas.  However, if I do either of these things, it won't be in HD.

Serkanner: Hey, how are you doing?  Long time, no see.

Jim: Thanks.  I'm finding dense forests are more enjoyable to play with when they are seasonal, because you can zone/build roads during the winter season, when you can sort of see what you are doing. ;D

Mr. Sunshine: Thanks!

Ol.S / Benoit: Thanks!  (And yay, a fan of my maps!)

Jack_wilds:  Thanks for the kind words.  Yes I fully intend to upload everything to the LEX, when it's done and ready to be upoaded.  If you only knew how much work was left to do, you'd see that Christmas this year would be a WOEFULLY unrealistic timeframe for uploading any of the stuff shown here, with the possible exception the mills, which stand somewhat independent of the other stuff.  (Luckily those seem to be one of the most sought after items!)  Almost everything else is caught up in a byzantine tangle, where one project is dependant on another partially completed project, which is in turn dependant on another partially completed project, which is turn dependant on another partially completed project, and so on and on, ad infinitum, in endless dizzying circles.  ::) I'm completely confident that eventually it will all come together, but until then, you'll just have to be patient (as will I - I'd really like to get this stuff uploaded too!)
And actually, even the mills will require the release of a sidewalk-compatible interchangeable lot texture pack (which can perhaps be called SCILT, if everyone isn't already acronym-ed out  :D ).  I've pretty much got those textures done (a few changes need to be made) but I haven't figured out a good, simple and unconfusing way to package/present them yet.  (If anyone would like to voluteer to undertake that task, that would be awesome, and it would pretty much ensure that the mills could be released before the end of the year.  ()meeting() )

So . . .
I ran a couple more test cities, and I found a bunch more stuff to show.

For starters, here's a better commercial village shot.  The tall brick building I believe is by mattb325, and the dark brick theater at the right edge is by someone else, but I dont know who.  All the other buildings in the shot are by me.  The larger ones toward the bottom are medium wealth commercial.
(http://imageshack.us/a/img696/7615/villagecomm.jpg)

This building is the sole high wealth commercial building I've made so far:
(http://imageshack.us/a/img35/3476/villagecommhighwealth.jpg)

Here is a FAR version of my wooden mill, and some FAR warehouses.  At the moment, the blue mill building has foundation issues:
(http://imageshack.us/a/img90/973/farwarehouses.jpg)
(http://imageshack.us/a/img204/4038/farwarehouselg.jpg)

As you can see, there is grass texture in from of them, which may not be ideal.  I think there is a mod somewhere that gives the FAR pieces a sidewalk texture in certain circumstances (?), but I haven't checked that out yet:
(http://imageshack.us/a/img802/4580/farmillandwarehouse.jpg)

Some diagonal warehouses.  These don't look that great plopped repeatedly next to each other, as I have done here:
(http://imageshack.us/a/img194/6760/diagwarehouses.jpg)

Here is a small growable brick warehouse.  Here you can see an overlay texture along the front of the lot that matches the sidewalk texture.  This is what my sidewalk-coordinated interchangeable lots texture (SCILT?) pack is about.  There will be a bunch of these overlays, based on various commonly available sidewalk mods.  They will be in various shapes that can be used on the edges of lots, or for pathways, patios, plazas, etc.  I have sets of these made for the maxis sidewalk textures, Jeroni's sidewalk mods, the SMP sidewalk mod, and a few sidewalk mod options of my own.  I just have to make a few corrections, then figure out how to package them up and release them.
(http://imageshack.us/a/img194/3372/industwarehousesmall.jpg)

2 identical warehouse lots that grew next to each other:
(http://imageshack.us/a/img203/885/industwarehouselg.jpg)

Here are some more rural industrials I made several years ago and completely forgot about:
(http://imageshack.us/a/img42/6040/wagonyard.jpg)
(http://imageshack.us/a/img198/6765/brickyard.jpg)

a medium wealth residential lot:
(http://imageshack.us/a/img528/187/rhousejumble.jpg)

By the way, all of these buildings are slope-friendly:
(http://imageshack.us/a/img141/6541/slopefriendly.jpg)

OK, now for the good stuff.  :D
It turns out I've made a lot more farms over the past year than I had realized.  Some of them I completely forgot I'd made.  Others I knew I had, but had never seen them in-game until now.
The first 5 farms once again combine JMeyers' excellent barns with some of my previous Greek Revival houses, and new farm fields.
Here is a seasonal crabapple farm in spring:
(http://imageshack.us/a/img254/8915/crabapplefarm.jpg)

And a Kinnickinnick farm, also in spring:
(http://imageshack.us/a/img593/4521/kinnickinnickfarm.jpg)

A seasonal Aspen farm.  Unfortunatley, the aspen farm fields all abandoned as soon as they grew, so there must be something that needs to be fixed on those:
(http://imageshack.us/a/img849/5492/aspenfarm.jpg)

A Pitch Pine farm (the pitch pines grow after a number of years):
(http://imageshack.us/a/img191/1690/pitchpinefarm.jpg)

Gabby Ganderson's very large Gooseberry farm (seasonal):
(http://imageshack.us/a/img221/9285/gooseberryz4.jpg)

and a closer view from the other direction:
(http://imageshack.us/a/img35/2370/gooseberryfarmrear.jpg)

This farm wan't made by me, but the seasonal wheat field lot was:
(http://imageshack.us/a/img689/6019/wheatfield.jpg)

This flower field is just a lot texture, so it doesn't change with the seasons, but it goes well (IMO) with this beautiful mediterranean farm by BarbyW and Mickebear:
(http://imageshack.us/a/img17/5199/redflowerfield.jpg)

This Olive field grows with time.  Here is is when it first appears:
(http://imageshack.us/a/img819/4439/olivefieldyoung.jpg)

And this is what it looks like after the Olive trees have grown:
(http://imageshack.us/a/img4/5192/olivefieldold.jpg)

The Olive field is one of the lots that is giving me trouble.  If the farm grows along a road that runs east-west, the field lots look like this:
(http://imageshack.us/a/img152/9585/olivefieldbad.jpg)
I'll try try Vortex's suggestion and see if that solves the problem.

And here's a seasonal Dogwood farm field in fall:
(http://imageshack.us/a/img689/5338/dogwoodfield.jpg)


The last three farms are made with new Greek Revival barns and houses.
The first is Babette's Buttonbush Farm (seasonal).  The field lots have issues that need to be worked out, but the fall version looks OK:
(http://imageshack.us/a/img809/5117/buttonbushfarm.jpg)

Cobb's Corn Cornucopia (with semi-seasonal corn).  Here it is in spring, before the corn pops up:
(http://imageshack.us/a/img805/2813/cobbscornfarmspring.jpg)

Here it is in summer:
(http://imageshack.us/a/img87/9840/cobbscornfarmsummer.jpg)

And lastly, Tammy's Tamaracks.  I'm especially happy with how this one turned out (except for a minor prop problem that needs to be fixed).  Here are shots in early spring, late spring, and fall:
(http://imageshack.us/a/img846/9974/tamarackwinter.jpg)

(http://imageshack.us/a/img854/6416/tamarackspring.jpg)

(http://imageshack.us/a/img809/3034/tamarackfall.jpg)

So I think that covers all the farms I've made so far.  There are more fields (and barns!) but I haven't used them yet, so have no pictures to show of those.
Now, it's time to get back to work on this stuff. :)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: vortext on November 25, 2012, 05:24:03 AM
Awesome farms, I really like all the winding paths.  :thumbsup: 

As for the textures, I guess a number of textures packs - one for each sidewalk mod and its wealth options - which use the same IDs for the individual textures (e.g. a corner piece) would do the trick.

And I was just thinking the other day there're hardly any FAR buildings, in fact I only know of one. So job well done, though I hope to see more of those in the future.  ;)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: mave94 on November 25, 2012, 07:32:26 AM
That's the most amazing comeback I've ever seen. :thumbsup: Your bats are great as always. I like the idea of trails through the fields. It makes a field more realistic. I agree with vortext about the winding paths. Keep up the good work!

-Matthijs ;)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Swordmaster on November 25, 2012, 08:14:35 AM
Wow, great post again. I've never seen anyone come as close to realistic farms as you did here. I hope you can fix the east-west issue - I have no idea why that happens.

As for the SCILT, I undestand it's one texture pack for each sidewalk mod? Vortext's suggestion looks a good way to do it then.


Cheers
Willy
Title: Re: c.p.'s BAT and Lot Workshop
Post by: noahclem on November 25, 2012, 09:04:17 AM
wow, really amazing stuff--and lots of it  :o

Awesome custom foundation work, and on that note, great city building in hilly terrain. There's a plethora of nicely done bats and the diagonals and Fractional Angles are particularly welcome. Sthlrd98 made a mod to add sidewalks to FA puzzle pieces though I'm having trouble tracking it down at the moment. NAM developments may soon change how FA sidewalks are implemented though. The sidewalk texture interchangeability is a good idea. Of course great job with the farms and nature stuff. I love the winding paths and great flora and buildings. Awesome aspens!

Looking forward to more  :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Air6 on November 25, 2012, 09:55:51 AM
Incredible stuff. I particulary like you farms lot. Brillant !
Title: Re: c.p.'s BAT and Lot Workshop
Post by: whatevermind on November 25, 2012, 01:45:49 PM
Wow, more stunning reveals! That old-style wagon shop is precious. And I love those farms, as was said, incredibly realistic, and I like the use of some more non-traditional crops - these will definitely be a very welcome addition to the world of Sim-farming. These all look so amazing!
Title: Re: c.p.'s BAT and Lot Workshop
Post by: FrankU on November 25, 2012, 02:12:57 PM
Hmmm well, It's not my style to be negative about such a beautiful project, but my personal opinion is that I fear that my own farm fields project is getting outdated now by your fabulous work. And you might understand that that does not feel too funny.  :'(

On the other hand, some of your fields are really stunning, the paths (overlay textures?) are very good, but some others, like the wheat, the corn and the flower fields I do not like as much as the other ones. So there we might complement each other.
The gooseberries, the olives and most tree farms are fantastic!
The houses and other buildings are great too, but not really my style, but I am certain they will be of great use to others.
The FAR buildings are beautiful too. There should be more of them indeed.

It's great to see you back!
Title: Re: c.p.'s BAT and Lot Workshop
Post by: mattb325 on November 25, 2012, 03:03:01 PM
I'm really pleased you are back.

Each and every picture is amazing and I have been admiring them for hours. Some of your farm lots (not the fields) are very large - are they difficult to grow at that size? I must say, the effect of having the farm house so far down the drive is brilliantly realistic  &apls
Title: Re: c.p.'s BAT and Lot Workshop
Post by: c.p. on November 25, 2012, 03:35:25 PM
Thanks vortex, Matthijs, Willy, noahclem, Air6, whatevermind, FrankU, and Matt!  :)

FrankU: Other than possibly the corn, wheat, and maybe olives(?), I can't imagine there will much overlap between my farm fields and yours.  The other fields I'm making are mostly very non-traditional, such as sumac, alder, willow, dates, coconuts, saguaro cactus, sagebrush, etc.  (If you were to tell someone in real life you were starting a sagebrush farm, they would either think you were joking or completely crazy, which is of course part of the fun of it. ;D )  And even if there are a few overlaps, so what?  For example, I'm certainly not giving up any of JMeyers corn farms, just because I made my own corn farm.  In fact, the reason it took so long to grow some of the farms I showed in this thread is because I still have all of JMeyers' farms installed, (along with some of the other BSC farms.)  There is nothing "outdated" about them in any way.  The more variety the better, in my opinion.  The same would be true of your farms.  As you said, they complement one another.  :)

Matt: the bigger farms are 5x15 (gooseberry) and 12x3 (corn).  Obviously you have to zone big enough, but otherwise, the only thing that makes them somewhat hard to grow is the fact that they have a lot of competition from other farms in my plugins.
Title: Re: c.p.'s BAT and Lot Workshop
Post by: mrbisonm on November 25, 2012, 04:32:11 PM
Hmmm well, It's not my style to be negative about such a beautiful project, but my personal opinion is that I fear that my own farm fields project is getting outdated now by your fabulous work. And you might understand that that does not feel too funny.  :'(

On the other hand, some of your fields are really stunning, the paths (overlay textures?) are very good, but some others, like the wheat, the corn and the flower fields I do not like as much as the other ones. So there we might complement each other.
The gooseberries, the olives and most tree farms are fantastic!
The houses and other buildings are great too, but not really my style, but I am certain they will be of great use to others.
The FAR buildings are beautiful too. There should be more of them indeed.

It's great to see you back!

Although cp's farms and fields will be great, but our farms will be totally different, no need to worry, FrankU, because ours will be just as great. Btw, I will be back on the project by next week (weekend), working on sheds, machinery and silos at this moment. ;)

Great stuff cp. just one thing though if I may mention with all respect, I think some of the (lot)textures are a little "too clean",some I said, don't you think so? Farms are usually a little to much messy, even when taken care of. I know, I own one. ;)

Fred


Title: Re: c.p.'s BAT and Lot Workshop
Post by: jmyers2043 on November 25, 2012, 05:41:47 PM
... Some of your farm lots (not the fields) are very large - are they difficult to grow at that size? ...

One farm in my game called CSX Hopeless is a 8X6 and grows like a weed. Every farm I am making these days for my game is at least that size so there will be some competition. I did have a problem with one 'beta' farm. I recall making it 4X10 and it didn't grow at all. I think the problem for me was the slope requirement. My two cents.

- Jim
Title: Re: c.p.'s BAT and Lot Workshop
Post by: io_bg on November 26, 2012, 04:14:38 AM
Oh wow! It's fantastic to have you back. Looking at all these awesome pics made me feel like a child in a toy shop - I want everything! $%Grinno$% ;D
Title: Re: c.p.'s BAT and Lot Workshop
Post by: FrankU on November 26, 2012, 04:38:59 AM
Hi C.P.,

That is true: most of your farms are very different. It's just that my project is such a large one that it takes a lot of time. In the meantime people like the TSC guys make a large amount of beautiful farming machinery, come up with wheatfields etc... And now you. I sometimes are afraid that I have to update my project with many new props (and dependencies) so that the set is a bit up to date with the newest beautiful props avaliable. Instead of the old well known Simgoober and Gascooker stuff.

But of course: there will be a lot of new props by Fred/mrbisonm in my farms that nobody has used until then.

Your farms look very good, but have indeed not much overlap with mine. My set tries to give a feel of Dutch farming style, while yours is aimed at a totally different goal.
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Simcoug on November 26, 2012, 08:33:59 AM
The new commercial BATs will be much appreciated - it can be tough to find smaller Commercial buildings that fit in with the 19th century theme.  And the farms look great - I would never have thought to create 'tree' farms such as maple, aspen, etc.  These will even more variety to our farm landscapes.

Your new dirt path overlay textures look beautiful too - they are especially good at breaking up the grid. 
Title: Re: c.p.'s BAT and Lot Workshop
Post by: threestooges on November 26, 2012, 12:47:35 PM
You really know how to make a post. Everything looks wonderful, and has already given me inspiration for what to do when they're released.

As for the tree trouble, I imagine they're missing in all 4 rotations?
-Matt
Title: Re: c.p.'s BAT and Lot Workshop
Post by: blade2k5 on November 26, 2012, 02:46:12 PM
CP, first of all, welcome back old friend.  Secondly, Oh My!  Me eyes must be playing tricks on me because I'm having a difficult time believing what I'm seeing.  I've been patiently waiting and hoping someone would create a new set of farms like those in this thread.  I've always wondered why there weren't corn fields and the others you have shown here, but now I don't have to wonder anymore.  Simply jaw-dropping work :thumbsup:   I like the clean(er) look of them as I have different farm sets from different creators and most of those have the look mrbisonm mentioned earlier.

My set tries to give a feel of Dutch farming style, while yours is aimed at a totally different goal.

I look forward to those. :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Gobias on November 26, 2012, 03:38:19 PM
Wow!  Beautiful work going on here!  C.P. I love and hate you at once:  I just got finished reworking all of my 19th and early 20th century bats collected into a well-tuned growable set of New York/New England styled architecture and of course your 19thC packs are a huge part of that set.  It looks like just when I finished that project I'm going to have to make way for some stunning new additions!  Can't wait to add this material to my game.
Title: Re: c.p.'s BAT and Lot Workshop
Post by: c.p. on June 01, 2013, 08:54:32 PM
It's amazing how fast 6 months can go by. :o
I just thought I'd stop by to say that I'm still working on this project (in a very on-again, off-again way), and to give a sort of progress report. :)

First, I did some experimenting with abandoned buildings in-game, and was pretty happy with the results, so now I'm making abandoned versions of all my new buildings.  I have about half of them abandonized so far.
Here are a couple pics to show how the abandoned buildings look in-game:

(http://imageshack.us/a/img11/3579/abandonmenttest1.jpg)

(http://imageshack.us/a/img839/3474/abandonmenttest2.jpg)

To give the lots a somewhat more abandoned look, I'll also need to re-mod a bunch of props to disappear when the lot abandons (for example, cars and umbrella tables). 


Second, I made a few new commercial buildings.  Here are some in-game shots:
First, Moby Inn, a Cs$$ corner commercial building.  This building is approx. 2 tiles deep, but there is also a 3 tile deep version:

(http://imageshack.us/a/img843/5134/grkrevvillcomcorner.jpg)


This (Loomis Linen Shoppe) is two identical lots that grew next to each other, (which means I need to make more buildings at this stage/lot size).  The front part of the building (next to the street) is a separate model from the back part of the building.  Depending on the slope of the lot, the back part of the building can slide up and down against the front:

(http://imageshack.us/a/img823/2595/loomislinens2.jpg)

Also, at a higher stage, the building appears with a larger rear section, so the building pretty much fills up a 1x3 lot:

(http://imageshack.us/a/img37/1038/loomislinens3.jpg)


A few smallish, medium wealth commercial buildings (Sprout's Sandwich Shop, Brownie's Biscuit Bar, and Pastry Palaces, Inc.):

(http://imageshack.us/a/img17/337/grkrevvillcom3.jpg)


Most of the buildings in this set have so far been "Greek Revival" style.  For better variety (and because I'm getting bored with Greek Revival), I've decided to add into the mix two other styles that were popular at roughly the same time as Greek Revival: "Italianate" and "Gothic Revival".  With that in mind, here are some "Italianate" buildings I made recently.  They are all R$$ multifamily buildings, (except for one commercial building).  "Baleen" and "Signori" are duplexes.  One new thing I've done with these, (in addition to making an "abandoned" version), is to make matching garages for each building.  (There are more garages than what I am showing here).  I haven't made the foundations for any of these yet, or brought them into the game at all.  Those are projects for another day/season.

(http://imageshack.us/a/img526/8055/italianatemedres.jpg)


On the SCILT front, I made new texture sets for all of Gobias' sidewalk mods.  But now, with the release of the new NAM, I've decided it would be cool to have a bunch of small, offset walkway models included with the SCILT textures.  These would connect the ploppable FAR/diagonal buildings to the FAR/diagonal roads (if that makes sense).  So I'm holding off doing anything with the SCILT until I've made those models, and tried that out.

On the tree controller front, I've done exactly nothing in the past 6 months ::), but I'll return to that eventually.  (I've put a huge amount of work into it already, so it's not something I'm going to be giving up on.)

Thanks to Fred, Jim, io_bg, FrankU, SimCoug, Matt, Blade2k5, and Gobias for you comments (6 months ago!)
Realistically, it will probably be another 6 months before my next major update, (unless we have a very rainy spring/summer).  But by November I expect to be hard at work on this project again.
Title: Re: c.p.'s BAT and Lot Workshop
Post by: vortext on June 02, 2013, 02:28:55 AM
Great to see you're still at it!  :thumbsup:

Making abandoned models is a nice touch, finally we can have nice, dilapidated neighborhoods!  :D

The new commercials look great too and I quite like the Italianate style, especially the Bulkington with smooth plaster, hope to see more of those! 

Alright, see you again in December!  ;)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Swordmaster on June 02, 2013, 06:44:24 AM
Great, looks all great. I would prefer you release something one day, but hey, even looking at these pictures is a treat for us.

Cheers
Willy
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Simcoug on June 03, 2013, 08:39:05 AM
I'm not one to wish for rainy summers... but...  :P

The abandoned building models are a great idea - I love the boarded up windows!

I'm going to admit that half the time I stop by this site, I'm hoping to catch a glimpse of some new C.P. models  :D

Thanks for making my day  :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: whatevermind on June 07, 2013, 10:05:04 PM
These are all beautiful!  :)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: metarvo on June 08, 2013, 08:58:14 AM
It's good to see more work from you, C.P.  I haven't seen many abandoned building BATs, but it is one area of SC4 where there's plenty of room for expansion.  What city doesn't have an old building with a detailed history?  If these walls could talk...  ;D  The abandoned buildings look good, and more diagonal buildings are always welcome.

Good work!  :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Jack_wilds on June 10, 2013, 04:51:57 PM
hello CP...

popping in to say Hi and Hello plus to encourage that you continue to plodding along to finish and then release these projects...

as they are much anticipated, desired even, for their thoughtful detail, craftsmanship and added nostalgic value for our cities...

waiting for further progress updates  :satisfied:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: c.p. on June 22, 2013, 11:25:10 PM
Thanks vortext, Willy, Simcoug, whatevermind, metarvo, and Jack_Wilds for the support and encouragement!  :)

It's been unexpectedly rainy the past few weeks, so I made a few more buildings.

(http://img194.imageshack.us/img194/62/tynj.jpg)

The top left buildings are R$ tenements.  They will fit on 1x2 lots.  The middle-left ones are R$$$ mansions, which will fit on 2x2 (or larger) lots, and should work well on corner lots.  There are some matching garages for them too on the right.  The ones on the upper right are R$$ W2W buildings.  The bottom ones ("Fairhaven" and "Ohio") are multifamily R$$ residential.
Title: Re: c.p.'s BAT and Lot Workshop
Post by: RepublicMaster on June 23, 2013, 02:06:59 AM
They look very nice! Especially the mansions! :D
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Simcoug on June 23, 2013, 01:11:41 PM
My little rain dance worked  :D

I am really excited about the FAR versions - will you be including standard diagonal versions as well?  With the latest NAM, combined with more diagonal and FAR models (such as yours) I think we can truly announce the death of the SC4 grid. 

I feel like a kid in a candy store with each of your updates.  If you ever need any testing, lotting or modding help, I will be happy to offer my services. 

Time to once again hold my breath until the next update  :)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: vortext on June 24, 2013, 03:51:18 AM
I am really excited about the FAR versions - will you be including standard diagonal versions as well?

Same excitement and question here.

Also pretty stoked about the R$$ w2w BATs. Dare I ask for diagonal and FAR? Guess I just did. .





Title: Re: c.p.'s BAT and Lot Workshop
Post by: Swordmaster on June 24, 2013, 06:44:33 AM
Wonderful! I don't need to tell you I love this style. FA buildings are always great (even in normal setups).


Cheers
Willy
Title: Re: c.p.'s BAT and Lot Workshop
Post by: noahclem on June 24, 2013, 09:45:57 AM
Beautiful work again  &apls  I love the different architectural styles and it's especially great you've done FA bats  :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: c.p. on November 01, 2013, 01:50:20 PM
Thanks RepublicMaster, Simcoug, vortext, Willy and noah!

In answer to the questions about the FAR/diagonal versions, my plan is to make one FAR or diagonal rotation for each of the building designs (although a few of them might be orthogonal only).  So for example, the "Tarheel" (shown below) will have a clockwise FAR-2 version, but not a FAR-3 version or diagonal version or counter-clockwise FAR-2 version.  There will actually be 4 of the clockwise FAR-2 versions though, because I will be making a whitish clapboard version, a more colorful clapboard version, a brick version, and a "seaside" version, similar to what I showed in the second post of this thread.

Once all the buildings (residential, commercial and industrial) in this project are taken together, there should be several for each of the (currently) possible rotations.

So, now I'm back at work on this. :)  Originally I wasn't going to make any small R$ houses for this project, since I already have a pack of them on the LEX, but since my old R$ houses don't abandon, I decided to make a bunch of new ones that do:

(http://img689.imageshack.us/img689/1042/q4u5.jpg)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Swordmaster on November 01, 2013, 02:08:59 PM
This is splendid, as we are used to seeing here Brian. Can't even pick a favorite.

How's the weather forecast over there? Let me try and talk to the Chinese for one of those rain rockets, so I can let it rain over you a couple weeks ;D


Cheers
Willy
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Simcoug on November 01, 2013, 03:02:55 PM
New R$ 19th century homes... that abandon... with garages... and include diagonal/FAR versions? 
I'm having flashbacks to when I was 6 years old and trying to fall asleep on Christmas Eve.
The anticipation is killing me  :D
Title: Re: c.p.'s BAT and Lot Workshop
Post by: c.p. on November 04, 2013, 10:04:03 AM
Thanks Willy and Simcoug for your support :)

Willy: The rain rocket must have malfunctioned.  It's snowing here, not raining  $%Grinno$%

I've started bringing the latest batches of residential buildings into the game, so thought I'd show a few screenshots.

R$$ Duplexes (from previous page):
(http://imageshack.us/a/img198/1923/7dmm.jpg)


R$ houses and duplexes (mostly duplexes).  This area is medium density zoned, early in its development:
(http://imageshack.us/a/img819/4127/u197.jpg)


A couple of R$ houses with garages (low density zoned).  The one on the right is abandoned, because I accidently destroyed some of the roads in the area.
(http://imageshack.us/a/img29/1845/uzia.jpg)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: kelis on November 04, 2013, 10:21:36 AM
What a beautiufl houses !! I like so much the result !!
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Girafe on November 04, 2013, 10:29:53 AM
nice set of houses  :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Swordmaster on November 04, 2013, 10:48:34 AM
Yes, these look great. I love the subdued color palette, and how well the hues combine with the flora. Little works of art, if I may say so.


Cheers
Willy
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Delecto on November 04, 2013, 10:51:06 AM
Absolutely wonderfull set of houses.  :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Simcoug on November 04, 2013, 01:22:27 PM
Willy nailed it - those colors and textures really blend beautifully with your flora.  I also really like the addition of the garages. I'm guessing everything will be getting the C.P. 'prop family' treatment (like your previous 19th century sets).
Title: Re: c.p.'s BAT and Lot Workshop
Post by: APSMS on November 04, 2013, 04:21:03 PM
The abandoned house looks...abandoned. That's a great idea. Houses actually look abandoned instead of just dirty (since when do homes get dirty when left alone? I haven't cleaned the outside of my house in years!) The boarded up windows is a nice touch, though I suppose it may be harder to spot when they do abandon.

Reminds me of New England, though. Almost to a T.
Title: Re: c.p.'s BAT and Lot Workshop
Post by: whatevermind on November 04, 2013, 10:33:13 PM
These are beautiful. Your excellent work continues!

Reminds me of New England, though. Almost to a T.
I've been thinking the same thing. Between the new maps and new buildings, we'll be doing realistic replicas of small New England towns in no time.  ;D
Title: Re: c.p.'s BAT and Lot Workshop
Post by: mattb325 on November 05, 2013, 02:15:05 AM
These are just fantastic! I love the colour palette  &apls
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Jack_wilds on November 13, 2013, 05:25:34 PM
popping in to see what teasers and progress is occurring... and its all good and promising!... looking forward to adding them to my sim-cities... enjoy what your mixing up... it will make for photogenic scenes in game...  :thumbsup:    &apls     :satisfied:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: c.p. on November 29, 2013, 11:39:56 PM
Thanks kelis, Antoine, Willy, Delecto, Simcoug, APSMS, whatevermind, Matt and Jack_wilds  ;D

Simcoug: Yep, if there are multiple models with the same footprint, they'll be in prop families.

APSMS and whatevermind: New England and the Ohio River valley have been my biggest sources of inspiration lately (via Google Street View).  The city that has captured my imagination the most is probably New Bedford, MA.  It is absolutely packed with Greek Revival and Italianate residential buildings (as well as being the setting for part of Herman Mellville's novel, Moby Dick).  It's also where I got the idea to make a "seaside" version of many of the buildings.  But I've gotten ideas/inspiration from many other older cities as well (Cincinnati, Pittsburgh, Portland Maine, New London CT, Baltimore, New Bern NC, to name a few).

Matt:  It's great to see you here!  I didn't see any recent BATs of yours on the LEX, and I was worried you may have disappeared/retired. 

Jack Wilds: thanks for popping in.  It's progressing slowly, but surely.

Since I don't have many R$$ single-family houses in the set yet, and my previously released R$$ houses don't abandon, I decided to make some new ones.  So here is a new batch of R$$ houses, fresh out of the oven:

(http://imageshack.us/a/img7/1238/rwb8.jpg)

The "Acushnet" and "Webster" are actually duplexes, rather than single-family houses.  My plan for duplexes (in case anyone is interested) is to not use them on Stage 1 or 2 Low Density lots, but they can be on Stage 3 Low Density lots.  They can also be used on medium density lots of any stage.
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Simcoug on November 30, 2013, 07:40:45 AM
And it keeps getting better  :thumbsup:

I really like decorative details around the roofs!

And the duplexes will be a nice addition - that is a building size you don't see a whole lot of in SC4 (although quite common in RL).
Title: Re: c.p.'s BAT and Lot Workshop
Post by: c.p. on December 03, 2013, 12:09:35 AM
Thanks SimCoug.  I've got more of those "Carpenter Gothic" style buildings I'll be making too.


So, I've been making building models like a madman lately. :D Here's a fresh batch of R$$ multifamily and Cs$$ building models to add to the set:
(http://imageshack.us/a/img51/6246/qvvp.jpg)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Swordmaster on December 03, 2013, 02:48:11 AM
Wow!! You're not running out of ideas, are you? These look fantastic!


Cheers
Willy
Title: Re: c.p.'s BAT and Lot Workshop
Post by: noahclem on December 03, 2013, 05:45:15 AM
You weren't kidding about making building models like a madman lately :D  Excellent work on all these  &apls  All the different angles will make for some really neat possibilities.
Title: Re: c.p.'s BAT and Lot Workshop
Post by: gn_leugim on December 03, 2013, 07:23:24 AM
do I smell burning? I guess it's your hands and mouse :o  :thumbsup: &apls
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Simcoug on December 03, 2013, 08:34:18 AM
More amazing models... will it ever end?  (I hope not!)

And more CS$$ buildings too! 

If you are still in the mood to add to the commercial stash, might I suggest a few 'corner' models?  I always find corner shops hard to come by in SC4.  Here are a few examples I found after a quick google search (trying to say within the Greek Revival style).
http://forgotten-ny.com/wp-content/gallery/rose_street_5/12-st_-james_-school.jpg
http://beaufortcountynow.com/uploads/travel_images/shenandoah_valley/augusta_county_121910_2_58_pm_staunton_630_pxlw.jpg
http://www.preserveindiana.com/images/evansville/am_trust.jpg
http://www.unitedcountry.com/picturesx/12046-31220-2971125.JPG
http://www.thepiedmontonline.com/images/userfiles/images/DowntownFBURG.jpg

Also, what about some W2W commercial buildings?
(https://dl.dropboxusercontent.com/s/wgqfjxq15ztyjix/Federal%20w2w.jpg)

You may have better examples, but I thought I would throw a few out there.   :)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: MTT9 on December 03, 2013, 09:18:26 AM
Amazing work! Hope to see many more :)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: c.p. on December 04, 2013, 12:48:04 AM
Thanks Willy, Noah, gn_leugim, Simcoug and Matt  :)

Simcoug: thanks for the examples.  I'll probably add some corner commercials eventually, as well as some W2W.


It occurred to me that there might be a need for a small high school from this era (mid-1800's).  So here is a small high school, loosely based on Montana's first "graded school", Helena Central School, which was built in the Italianate style sometime before 1875.
Since this is a ploppable civic building, it won't be a part of the RCI set, which means I can probably release this before Christmas.  :)

I made a wood version and a brick version.  My idea is that the wood version will be on a large lot and will have a large coverage radius, so it will be more suitable for rural areas.  The brick one will be on a small lot and will have a much smaller coverage area, so it will be more suitable as a neighborhood urban high school.

I also made abandoned versions of each model, but I'm not sure if schools abandon in-game (for example during a strike?)

For now the wooden one is blue (to differentiate it from the brick), but I can change the color to something else if there is some kind of consensus for another color.

(http://img546.imageshack.us/img546/8946/4c3i.jpg)

By the way, I just noticed the "Green Thumb" thingy on the left.  I don't know who's responsible for that, but I really love it.  So, if that person is reading this, thank you! :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Swordmaster on December 04, 2013, 05:34:41 AM
Perfect! Schools don't abandon, but the building could be relotted to R or C with a bit of imagination.


Cheers
Willy
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Simcoug on December 04, 2013, 07:35:27 AM
Simcoug: thanks for the examples.  I'll probably add some corner commercials eventually, as well as some W2W.
I'm excited - I can't wait to see what you come up with. 

Quote
Since this is a ploppable civic building, it won't be a part of the RCI set, which means I can probably release this before Christmas.
Excellent!  You can be sure this will find a spot in my towns.  Thanks for all your hard work on these!

EDIT:  I just thought of this - would you consider including a diagonal Model of the school as well?  I'm pretty sure all every school I've seen so far is ortho. (lets not kid ourselves, there are very few diagonal buildings in general...  ()sad() )

Title: Re: c.p.'s BAT and Lot Workshop
Post by: mrbisonm on December 04, 2013, 10:10:22 AM
Amazing...... simply amazing, the abandonned school looks fantastic. Love it!

Fred
Title: Re: c.p.'s BAT and Lot Workshop
Post by: jaredh on December 04, 2013, 10:13:51 AM
Perfect! Schools don't abandon, but the building could be relotted to R or C with a bit of imagination.


Cheers
Willy

Schools in-game may not abandon...but there is one that looks almost like this right by the DART station in downtown Dallas.  It's the biggest eyesore in town, but the city won't do anything about it.

I suspect people might find uses for such a thing in there in-game run-down cities....
Title: Re: c.p.'s BAT and Lot Workshop
Post by: vester on December 04, 2013, 10:25:15 AM
That is a big, great looking collects you have done.  :thumbsup:

Congrats on your CML.  (http://4.bp.blogspot.com/-ZcD_cdUvrMo/UOYRr97gV7I/AAAAAAAAADY/N8eq6mwIraQ/s250/Greenthumb.1.jpg)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Jack_wilds on December 04, 2013, 06:29:26 PM
enjoy your work with such wonder, the nostalgia, the feel of it all, the look and color palette... its all good   :thumbsup: ... and I do like the blue school as it would standout on the plains and prairies...  &apls
Title: Re: c.p.'s BAT and Lot Workshop
Post by: whatevermind on December 04, 2013, 09:44:45 PM
Excellent work on these! Love the new buildings  ;D
Title: Re: c.p.'s BAT and Lot Workshop
Post by: MTT9 on December 05, 2013, 09:58:29 AM
These will be great additions to the game !
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Gugu3 on December 05, 2013, 12:18:04 PM
Amazing buildings c.p.!!! &apls
Lots of new additions to the game :thumbsup:
Cheers
Guglielmo
Title: Re: c.p.'s BAT and Lot Workshop
Post by: c.p. on December 05, 2013, 02:06:19 PM
Thanks Willy, Simcoug, Fred, jaredh, Arne, Jack_wilds, whatevermind, Matt and Guglielmo :)

Willy: yep I confirmed that.  Even if you cut power to them, they don't abandon.  But the building props will be modded to abandon anyway.

Simcoug: Diagonal, no.  FAR-2, yes.  (It isn't a good size for diagonal).

Jack_wilds: Well that's one vote for blue and none for changing it to another color.  :D After seeing it in-game, I'd have to say I'm pretty satisfied with the blue.


So it occured to me that this building would work as a tropical tiled-roof building.  Finally, I was able to use some of the tropical flora from my mega prop pack no. 2.  (The palm trees shown will grow over time to become very tall.)
(http://imageshack.us/a/img35/9239/wg6h.jpg)


Here is the wooden version of the high school.  It is on a 6x6 lot.  I used used a bunch of Girafe Ashes and Chestnuts on this one.
(http://imageshack.us/a/img5/9669/myv2.jpg)


Here is the brick version, on a 2x3 lot.  It will probably work better in a more urban setting than what I'm showing here.
(http://imageshack.us/a/img34/7151/9bh3.jpg)


While I was testing, I took a look around to see what my neighborhoods looked like abandoned.  Here are a few shots:
(http://imageshack.us/a/img593/1323/2fax.jpg)

(http://imageshack.us/a/img30/2928/eai7.jpg)

(http://imageshack.us/a/img571/5674/b08z.jpg)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: RepublicMaster on December 05, 2013, 04:24:41 PM
Great work! It looks very rustic! I like the abandoned homes idea, too. :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: mrbisonm on December 06, 2013, 08:08:42 AM
The abandoned buildings are just plein fantastic or funtastic......We see so many irl these days that it has become a part of our landscape. I also love the idea of it.

Make them growable, low wealth and put some squatters in them and voila....we got ourselves a new consept. !
Great work and great idea.

Fred
Title: Re: c.p.'s BAT and Lot Workshop
Post by: vortext on December 06, 2013, 10:33:25 AM
Wow!  :o

Outstanding models all around and the different orientations makes it even better!  &apls &apls
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Girafe on December 06, 2013, 02:11:55 PM
Many beautifuls models here, congrats on your CML too  ;)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: bap on December 06, 2013, 06:01:05 PM
So it occured to me that this building would work as a tropical tiled-roof building.  Finally, I was able to use some of the tropical flora from my mega prop pack no. 2.  (The palm trees shown will grow over time to become very tall.)
(http://imageshack.us/a/img35/9239/wg6h.jpg)

Hi there C.P., I am already a huge fan of all your creations. But if you find room to make more tropical tiled-roof versions of your XIX centuries buildings (like the above one) it would be even GREATER  &hlp for us trying to build tropical cities.
Title: Re: c.p.'s BAT and Lot Workshop
Post by: c.p. on December 06, 2013, 06:42:00 PM
Thanks Will, Fred, vortext, Antoine, and bap :)

mrbisonm: yeah, we need a very low wealth category :D

Girafe: Hmm, the  ;) makes me think you were somehow involved (if so, thanks :thumbsup: )

bap: I plan on doing that for the Italianate buildings with low-pitched roofs.


So I uploaded the St. Helena High School to the LEX :)
http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3079 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3079)

I couldn't figure out the dependency tracker thing on the LEX (the link takes you nowhere).  After spending hours and hours and hours and hours with testing and readmes and icons and installers etc, etc, etc, I'm way beyond the end of my patience for that sort of thing, so you'll have to refer to the readme if you need the links.  But the dependencies are pretty standard, so most people probably already have them anyway.
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Simcoug on December 07, 2013, 04:00:49 PM
Awesome, thank you so much for sharing this great building.  I can't wait for the rest of the goodies you have been working on.   :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: c.p. on March 27, 2014, 01:33:31 AM
Thanks Simcoug :)

So I haven't made as much progress on this project as I would have liked this winter, as I had a lot of unexpected RL stuff to contend with. :(

But I'm back to working on it.  Here are a few stage 6 R$ W2W residential buildings:
(http://i.imgur.com/Kf0H178.jpg)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Simcoug on March 27, 2014, 09:48:58 AM
Wonderful!  Corner buildings and diagonal transitions are in such short supply - these will be highly anticipated by the community!  Were you planning on releasing everything at once, or breaking things down into smaller packs? 

I hate when RL gets in the way of play, but I'm glad you had time to make some progress.  I'll be eagerly anticipating the next update  ;D
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Jack_wilds on March 27, 2014, 04:58:14 PM
luv the new stuff... just hoping that RL gives you time and space to finish these promising projects    ;) ... and the issues with the STEX log-in is cleared up so I can DL them when its available... the work is developing nicely...   :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: deora on March 28, 2014, 08:28:35 AM
Ah sweet,your new BAT`s are coming out great.Love the idea with the boarded up windows
Title: Re: c.p.'s BAT and Lot Workshop
Post by: c.p. on March 29, 2014, 11:11:01 AM
Thanks Simcoug!  It won't be released all at once, but in large chunks.  The R$ buildings/lots will will be one release, the R$$$ another, etc.  The W2W buildings will probably be separate packs from the detached buildings.  The industrials will probably be broken down into smaller packs.  One of my plans is to make lots with multiple buildings on them, which would be a pain for everyone if the buildings were all in different downloads.  This is why I'll be packing them together.
The biggest obstacle to getting any of these released is that I have to finish several texture and prop packs that are dependencies for the lots.  I have made some progress on one of the texture packs in the last few days.  I'm very determined to get these released, but it will take some time (it's a huge project).

Jack Wilds: Thanks, I'm hoping so too  :)

deora: Thank you  :)



So here are a few in-game shots with some of the R$$ duplexes and apartments:

A few apartment buildings (Bulkington, Constantine, Stubb):
(http://i.imgur.com/s9S8Si6.jpg)

The Acushnet:
(http://i.imgur.com/2K7g4EE.jpg)

The Crowsnest:
(http://i.imgur.com/GjLcuA6.jpg)

Baleen, Signori, Thoreau.  (The flat-roofed ones on the top are spa's):
(http://i.imgur.com/aeIz0gc.jpg)

Fairhaven:
(http://i.imgur.com/x4cDMHj.jpg)

And a row of W2W commercial (obviously needs more variety):
(http://i.imgur.com/pgBRExs.jpg)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: cmdp123789 on March 29, 2014, 01:01:03 PM
OMG! I mean... I dont know how long is this going to take.. but to be honest I dont care as far as they come out good and full! By releasing this, you are basically opening a brand new way of city building... completely different and great! Cant wait to have those available!!
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Girafe on March 29, 2014, 02:40:43 PM
Great job  &apls &apls &apls
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Bipin on March 30, 2014, 07:12:36 AM
Indeed, lovely work!
Title: Re: c.p.'s BAT and Lot Workshop
Post by: vortext on March 30, 2014, 09:28:25 AM
Fantastic work!  &apls

The diagonal corner BAT in particular is awesome, we need more of those!  :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: deora on March 30, 2014, 11:53:01 AM
Oh my god,those victorian styled houses are gorgeous.Love the color-combinations and of course those W2W Commercials on the last pic. &apls :thumbsup:
Does only the top row of W2W Houses belong to that series or are the ones on the other side of the street (in this pic facing backwards to us) also part of it?
Title: Re: c.p.'s BAT and Lot Workshop
Post by: threestooges on March 30, 2014, 12:14:26 PM
Lovely work as always. I think I've finally gotten a bit of inspiration for getting Greenacre going again. Thank you for that.
-Matt
Title: Re: c.p.'s BAT and Lot Workshop
Post by: whatevermind on March 30, 2014, 04:05:33 PM
Beautiful! Not that that's any surprise.  &apls
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Simcoug on March 31, 2014, 12:42:46 PM
I'm very determined to get these released, but it will take some time (it's a huge project).

I know we're all pulling for you... and that last part is the understatement of the year  :D

The W2W commercials look excellent!  Since you were looking to add a bit more variety, what about adding some awnings to a few buildings... It might be a simple way to mix things up.  Some examples:

(http://upload.wikimedia.org/wikipedia/commons/e/e6/Main_Street,_Looking_South,_Joplin,_MO.jpg)

(http://www.bendbulletin.com/csp/mediapool/sites/dt.common.streams.StreamServer.cls?STREAMOID=xlJyXSxVQuioFFXmkOdblc$daE2N3K4ZzOUsqbU5sYuHQm$JNlIVLdZmwnaah6iGWCsjLu883Ygn4B49Lvm9bPe2QeMKQdVeZmXF$9l$4uCZ8QDXhaHEp3rvzXRJFdy0KqPHLoMevcTLo3h8xh70Y6N_U_CryOsw6FTOdKL_jpQ-&CONTENTTYPE=image/jpeg)

(http://bloximages.chicago2.vip.townnews.com/fltimes.com/content/tncms/assets/v3/editorial/3/c7/3c7ee5de-5345-11e1-9545-001871e3ce6c/4f3405b70c733.preview-300.jpg)

The residentials look spectacular - great work!

Title: Re: c.p.'s BAT and Lot Workshop
Post by: Swordmaster on March 31, 2014, 02:57:59 PM
Great work CP. Glad to see you're still at it!


Cheers
Willy
Title: Re: c.p.'s BAT and Lot Workshop
Post by: vester on March 31, 2014, 06:28:09 PM
Great work Brian.  &apls
Title: Re: c.p.'s BAT and Lot Workshop
Post by: c.p. on April 01, 2014, 08:50:42 PM
Thanks cmdp123789, Antoine, Bipin, vortex, deora, Matt, whatevermind, Simcoug, Willy, and Arne :)

deora: The two brick ones in the center are by gascooker, but the others are all part of the set.

Matt: Sounds great  :thumbsup:

Simcoug: Thanks, the awnings are a great idea.  I'll probably try that with some of the commercials.


So, I've been getting industrious lately.
Here's an IM industrial, Morgenkirk's Organ Works.

Ortho:
(http://i.imgur.com/w3wGOAm.jpg)

FAR-2:
(http://i.imgur.com/fLUUot6.jpg)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: bap on April 01, 2014, 09:32:43 PM
Excellent stuff!
Diagonal industrials will be an incredible add-on to the game  :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: FrankU on April 02, 2014, 05:15:42 AM
Organ Works?
The building resembles the front of a church with a double tower. No coincidence, I presume?
Very good BAT! And the diagonals are good for gridbusting, yeah!
Title: Re: c.p.'s BAT and Lot Workshop
Post by: vortext on April 02, 2014, 05:21:48 AM
Very cool industrial BAT! And at a far2 angle. . I may or may not have drooled just a little bit.  ()stsfd() :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: vester on April 02, 2014, 06:01:30 AM
...

So, I've been getting industrious lately.
Here's an IM industrial, Morgenkirk's Organ Works.

Ortho:
(http://i.imgur.com/w3wGOAm.jpg)

FAR-2:
(http://i.imgur.com/fLUUot6.jpg)
Nice work on the industrial.

How much have you rotated the building for the far-2 ?
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Simcoug on April 02, 2014, 11:43:40 AM
Great looking factory!  And angled versions are just icing on the cake.   :thumbsup:
(I also like the out-building, it makes a good companion  :) )
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Jack_wilds on April 02, 2014, 06:53:49 PM
awesome fun stuff that makes for great anticipation to populate my own sim cities soon...   :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Girafe on April 03, 2014, 01:36:15 PM
Waouhh

I like the idea of diagonal and the BATs are well done  ;)

who thought that from leaves to bricks there is only one step  ::)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: mrbisonm on April 03, 2014, 02:03:26 PM
Reminds me of an old Rubber Gloves shop we have in our town. Great looking BATs, both textures. ;)

Fred
Title: Re: c.p.'s BAT and Lot Workshop
Post by: metarvo on April 03, 2014, 04:23:44 PM
This organ factory will be music to my ears for sure.  The ortho version alone is stunningly sharp, and the diagonal is... not at 45 degrees?  A FAR-2 building may be uncharted territory, as I'm not aware of any.  This is a big step in filling the void.  Nice work, C.p.!  :thumbsup:

How much have you rotated the building for the far-2 ?

I might not know for sure, but if C.p. has built it to match the NAM FAR-2, then it would be rotated approximately 26.6° (or the complementary 63.4°) off the grid.
Title: Re: c.p.'s BAT and Lot Workshop
Post by: c.p. on April 04, 2014, 01:53:05 PM
Thanks bap, Frank, vortex, Arne, Simcoug, Jack_Wilds, Antoine, Fred, and metvaro :)

Frank: Not really a coincidence.  I had the idea for a factory with two towers before I knew what it was going to be.  Then I decided, based on the idea, that it should be an organ factory, mostly because of the two towers.  Then I came up with the idea to add the two rows of chimneys to the front part (thinking they would be vaguely reminiscient of organ pipes).  Then after I made it, "organ factory" still seemed to fit, so that's what it is. :)

Arne: it is rotated 27 degrees clockwise (the picture shows the west view).

metvaro: Thanks.  There was actually a FAR-2 building included in my last LEX upload (the St. Helena School). 


So, here are some BATS for another factory complex: Bovini and Hyde, makers of fine Italianate Leather™ Shoes.
Included are a couple of small warehouse buildings and a small apartment building for workers housing.

Brick Ortho:
(http://i.imgur.com/JabLypL.jpg)

Brick Diagonal:
(http://i.imgur.com/O3jggWe.jpg)

Tile/Stucco:
(http://i.imgur.com/AeZLmQv.jpg)

I'm not sure if I'll use the worker's housing BATs on any of the industrial lots.  They have the same footprint as a couple of the small R$ apartment buildings shown earlier in this thread, so I may just include them with the R$ stuff.  Or I may try making a separate ploppable worker's compound lot.
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Jack_wilds on April 04, 2014, 03:25:38 PM
wow... just brilliant... luv the color texture choices... and filling a need for all the sims [there are very few shoes stores in sim-land  ??? 

 ::) ... anyway, when it comes to it, luv to see in-game shots of the factories... 

:thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: vortext on April 05, 2014, 04:16:22 AM
Great variety and the worker houses are a nice addition! :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Aaron Graham on April 05, 2014, 05:22:24 AM
Wonderful work, I can't wait to see you finish. :D
Title: Re: c.p.'s BAT and Lot Workshop
Post by: vester on April 05, 2014, 06:57:31 AM
Nice work again. Some massive buildings.   &apls

Love the extra buildings you have done. Going to make the lots more real.  :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Simcoug on April 05, 2014, 07:45:28 AM
I agree with vortext, the worker houses make a great addition.  Those would even be great in a few more texture varieties for use in the R$ set.   :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: metarvo on April 06, 2014, 07:06:28 PM
Wow, the textures jump out and grab me.  Nice work!  :thumbsup:

Separate supplementary lots for the outbuildings will add modularity to our industrial complexes.  The apartment buildings make sense in residential zones, at least on paper, although using them next to the factories in that context will necessitate mixing in a few residential tiles in the industrial zones.  In addition, if the diagonals (or the orthogonals for that matter) are plops, residential won't be an option due to issues with plops.
Title: Re: c.p.'s BAT and Lot Workshop
Post by: kelis on April 07, 2014, 07:21:25 AM
Your talent to create new bats with this style is amazing, this game would not be the same without your works  &apls
Title: Re: c.p.'s BAT and Lot Workshop
Post by: c.p. on April 08, 2014, 01:46:49 PM
Thanks Jack_Wilds, vortext, Aaron, Arne, Simcoug, metarvo, and kelis :)

Simcoug: I've made the extra variations already  ;D

metarvo: I was considering placing the residentials on the industrial lot, mainly as eye-candy.  A lot of the large mills built in the US between 1820 and 1870 included workers housing.  But, of course it would be better if the residential buildings actually had residents. &Thk/(
Also, it is possible to plop residential.  There is a fairly high chance that it will abandon, but sometimes it doesn't (at least this is true of low wealth).  And these models are made to abandon (and to look interesting abandoned.)  So I''m actually considering this as well. &mmm


Here is Spindler's Mill, a dirty industrial complex.  Many of the larger textile mills built in the U.S in the 1820's and 1830's appear to have had a design similar to the large mill building here:

Ortho version:
(http://i.imgur.com/LjNQEk8.jpg)

FAR-2 version.  The piece with the smokestack is modded as a power plant.  The the mill and warehouse are ploppable ID:
(http://i.imgur.com/AUuKWbV.jpg)

Ortho version, showing how it fits in with Jestarr's industrials, etc:
(http://i.imgur.com/9UQ17KN.jpg)

FAR-2 version showing how it fits into it's neghborhood:
(http://i.imgur.com/CYhSWUA.jpg)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Simcoug on April 08, 2014, 02:58:07 PM
Spectacular!  The old mill and factory models will go perfectly with the Historic Harbor project that is nearing completion (you can check out a quick overview HERE (http://community.simtropolis.com/journal/3468/entry-23252-something-salty-this-way-comes/)).  And the various diagonal versions will fit perfectly with the FAR roads and rails that are now available with the NAM.  I'm also glad you are including a custom foundation... building on uneven terrain is a guilty pleasure of mine and it is so much more rewarding using BATs that include a nice looking foundation.  I can't wait to see more  ;D
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Gugu3 on April 08, 2014, 03:04:05 PM
Very nice &apls &apls
Title: Re: c.p.'s BAT and Lot Workshop
Post by: art128 on April 08, 2014, 04:20:07 PM
beautiful! FAR model are a fantastic idea, good job!
Title: Re: c.p.'s BAT and Lot Workshop
Post by: vester on April 08, 2014, 06:10:04 PM
Thanks Jack_Wilds, vortext, Aaron, Arne, Simcoug, metarvo, and kelis :)

Simcoug: I've made the extra variations already  ;D

metarvo: I was considering placing the residentials on the industrial lot, mainly as eye-candy.  A lot of the large mills built in the US between 1820 and 1870 included workers housing.  But, of course it would be better if the residential buildings actually had residents. &Thk/(
Also, it is possible to plop residential.  There is a fairly high chance that it will abandon, but sometimes it doesn't (at least this is true of low wealth).  And these models are made to abandon (and to look interesting abandoned.)  So I''m actually considering this as well. &mmm


Here is Spindler's Mill, a dirty industrial complex.  Many of the larger textile mills built in the U.S in the 1820's and 1830's appear to have had a design similar to the large mill building here:

Ortho version:
(http://i.imgur.com/LjNQEk8.jpg)

FAR-2 version.  The piece with the smokestack is modded as a power plant.  The the mill and warehouse are ploppable ID:
(http://i.imgur.com/AUuKWbV.jpg)

Ortho version, showing how it fits in with Jestarr's industrials, etc:
(http://i.imgur.com/9UQ17KN.jpg)

FAR-2 version showing how it fits into it's neghborhood:
(http://i.imgur.com/CYhSWUA.jpg)


Great work.   &apls &apls &apls


So how does the FAR lots work ?

Is it overhanging models or ?
Title: Re: c.p.'s BAT and Lot Workshop
Post by: vortext on April 09, 2014, 10:00:41 AM
Another fine industrial monolith!  ;D  &apls

The last picture is great.  :thumbsup:

Title: Re: c.p.'s BAT and Lot Workshop
Post by: Swordmaster on April 11, 2014, 02:28:04 PM
Looks excellent!


Cheers
Willy
Title: Re: c.p.'s BAT and Lot Workshop
Post by: c.p. on April 15, 2014, 12:11:22 PM
Thanks Simcoug, Guglielmo, Art, Arne, vortext, and Willy :)

Simcoug: Your project sounds great, but I'm not seeing any pictures (just red Xs). :'(

Arne:  Yes, most of the FAR lots have overhanging building props.  (The buildings on all of the lots are props, in order to abandon).  The big mill overhangs a couple of tiles on each end.


Here is a smaller ID mill, Gristburg Mill, loosely based on a mid-19th century mill somewhere in Michigan:
(http://i.imgur.com/Zt3SaZx.jpg)

In-game FAR-3:
(http://i.imgur.com/EKvbszg.jpg)
The buildings in the upper right are a semi-rural FAR-3 ploppable IM lot, which uses the garages from the Bulkington, and the FAR-3 versions of an R$$ house (the Melville).

Here is a CO$$ corner office building, W2W-friendly:
(http://i.imgur.com/piyBcIq.jpg)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: M4346 on April 15, 2014, 12:38:11 PM
I love your work, I really, really love your work and can't say that enough!

Thank you very much for sharing it with us, and for allowing my cities to be littered with it! ;)

This looks really awesome and I can't wait to see them in-game in my cities!
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Simcoug on April 15, 2014, 01:24:21 PM
The FAR industrials are fantastic.  They really look at home along the FAR roads!

I think you mentioned that you were creating some props to go along with these buildings.  If so, were you going to include FAR versions of those as well?  I've created a number of diagonal and FAR lots and the lack of similarly oriented props can make filling out the lot a bit of a challenge (although you've included a number of great diagonal props in your prop packs, so thank you for those).

Quote from: c.p.
Simcoug: Your project sounds great, but I'm not seeing any pictures (just red Xs). :'(
That's a bummer.  You could try a different web browser if you have one, or sometimes you can open those pictures in a separate window and just remove the 's' from the 'https' address.  I have heard that some older browsers don't play well with dropbox addresses. 

You could also take a look through krashspeed's BAT thread starting around here (http://www.simpeg.com/forum/index.php?topic=10452.msg216861#msg216861) for a more detailed look at the project  :)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: vortext on April 16, 2014, 06:21:27 AM
It's amazing to see everything running parallel as if far3 were just an orthogonal direction! Which it actually is of course, just not according to sc standards.

Anyway, great work! It'll be a literal game changer when this is all released!  &apls
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Kergelen on April 17, 2014, 03:19:58 AM
Amazing FAR work. Looks very realistic and is much needed. We have the networks but not what to build around &apls

Your creations are always stunning and innovative  :)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: threestooges on May 01, 2014, 12:44:09 AM
If you've dabbled with the community's custom content, whether it's a terrain mod, or historic buildings, chances are good you've probably run across the works of this months OSITM feature. c.p. has brought a number of fine creations to the game, and this month we'll see what he has in store here.

(http://i1041.photobucket.com/albums/b416/threestoogessc4/OSITM%20Awards/cpcccaward.png~original)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: art128 on May 01, 2014, 04:49:40 AM
Congrats on OSITM award, CP! Looking forward to your work this month. :)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: vortext on May 01, 2014, 09:14:28 AM
Congratulations! Looking forward indeed to what you have in store for us!  :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: c.p. on May 01, 2014, 09:46:39 AM
Thank you.  Hopefully, I can come up with some good updates this month :)

For starters, here (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3112) is a small upload to the LEX:

(http://i.imgur.com/cOily5k.jpg)

It is an I-d wagon repair shop.  There is a growable and ploppable version, as well as a farm lot that uses it as a barn. 

Replies:
Thanks M4346, Simcoug, vortext, Kergelen, Matt and Art :)

Simcoug: The three main prop packs are all clumps of trees and shrubs (replacements for my old CPT8 and CPT9 packs, as well as one other).  I also made part of a set of fence props, but I'm not sure how I'll go about releasing those yet.  Everything but the fences is too amorphous to have an orientation to it.
Title: Re: c.p.'s BAT and Lot Workshop
Post by: vortext on May 01, 2014, 09:48:37 AM
First download!  ;D
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Jack_wilds on May 01, 2014, 04:56:02 PM
congrats on the month award it is well earned, for the work you have given our sim cities to be all the better to play with

wish I could get the offering from the LEX but I have been having log-in issues fr months now and I still am unable to fully access anything...

expecting and anticipating that all your projects see the light of day
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Simcoug on May 01, 2014, 10:16:40 PM
Wonderful, thanks for the little shop!  I'm excited to see the updated flora.  The new fence props sound excellent too.  I can't wait to see what you have in store for us this month ;D
Title: Re: c.p.'s BAT and Lot Workshop
Post by: c.p. on May 02, 2014, 09:15:20 AM
Thanks vortext, Jack_Wilds, and Simcoug :)


So here is a new building I'm working on, for release this month - Thwackmore Elementary School:

(http://i.imgur.com/xrBFswo.jpg)

I don't know if the abandoned versions will be useful for anything.
Also, I'm trying to decide whether I should try to mod the FAR-2 version as a private school, or as a CO$$$ ploppable.  Any preferences?
Title: Re: c.p.'s BAT and Lot Workshop
Post by: M4346 on May 02, 2014, 09:28:16 AM
Yay! I love the high school, and this will make a great addition!

I personally would prefer a private school for the FAR, as I stay clear of ploppable RCIs :)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: bap on May 02, 2014, 03:24:03 PM
C.P., congratulations on the OSITM award.
The standard of your creations is incredibly high.
I would also vote for a high school to the new farc building.
Cheers.
Title: Re: c.p.'s BAT and Lot Workshop
Post by: noahclem on May 03, 2014, 06:20:01 AM
Congratulations on OSITM  &apls  With all this tremendous work and detail and the huge contributions you've made to the community over the years you're certainly a most deserving choice! The recent projects are looking excellent!
Title: Re: c.p.'s BAT and Lot Workshop
Post by: whatevermind on May 03, 2014, 07:45:21 PM
Loving your new industrials. And congrats on the OSITM!  :)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: APSMS on May 04, 2014, 01:15:01 AM
Congrats on the OSTIM, Brian. You really are a legend here, and it's nice to see you active and able to continue the great work. Even though I don't play rural regions (no experience, really) I still find your stuff incredibly useful.

Even though I try to avoid abandoned buildings, I still think that you variations are more useful than the standard approach. Certainly more realistic, at any rate. Hopefully making and modding them that way isn't too much more work. Looking forward to more of the FAR buildings. Heaven knows we have far to few to fill that role... ;D
Title: Re: c.p.'s BAT and Lot Workshop
Post by: c.p. on May 04, 2014, 09:53:24 AM
Thanks M4346, bap, Noah, whatevermind, and APSMS for the kind words :)

It looks like people (M4346 and bap in particular) are preferring that the FAR-2 version of the Thwackmore Elementary School be a school, rather than a CO ploppable, so that's what I'll do.


Here is another building I hope to finish and release this month, Bernsen Falls Fire Station:
(http://i.imgur.com/3lhJRHn.jpg)

Title: Re: c.p.'s BAT and Lot Workshop
Post by: M4346 on May 04, 2014, 10:03:30 AM
At this rate I'm going to have to redo many towns to accommodate and incorporate all these great new additions!  Love it! :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: art128 on May 04, 2014, 11:04:33 AM
That's one cute fire station, CP!
Title: Re: c.p.'s BAT and Lot Workshop
Post by: vester on May 04, 2014, 05:47:22 PM
Have you stockpilled your bats or what  ?
They just keeps coming and what great bats they are.  :thumbsup:
Love the fire station.  &apls

Congrat on the OSITM. Well deserved!!!
Title: Re: c.p.'s BAT and Lot Workshop
Post by: bap on May 04, 2014, 08:37:29 PM
C.P., man, go see a doctor; you must have been struck by an inspirational fever!  :thumbsup:
The fire station is great; loved all versions of it. I would say that the one with white walls (typical mediterranean/tropical style) would also look fine as a small church for rural villages or as a religious (private) suburbian elementary school.
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Simcoug on May 05, 2014, 11:05:28 AM
The elementary school in all it's variations is awesome!  I especially like the fire station (and thank you for including a diagonal version - only a few diagonal fire stations exist).  I've been a way for a bit, but I was happy to see so much progress and congrats on the OSITM  :thumbsup:

Title: Re: c.p.'s BAT and Lot Workshop
Post by: FrankU on May 06, 2014, 07:24:40 AM
A lot of great projects, Brian! Great work.
And of course a congrats to your OSITM!
Title: Re: c.p.'s BAT and Lot Workshop
Post by: c.p. on May 06, 2014, 10:24:17 AM
Thanks M4346, Art, Arne, bap, Simcoug, and Frank :)

Arne: You're pretty much right about the stockpiling.  I was informed two weeks before the month started that I was going to be in the OSITM. So I made the school and fire station and one other bat ahead of time, so I'd have some updates ready, in case something came up.  (And in fact, something did come up).  So, despite appearances, I actually haven't done any batting yet this month. :D

bap: It was a bit surreal reading your post, because I've actually had a fever since Friday night, and at the time I read it, I was debating whether or not to go to the doctor (because of some other symptoms that came with the fever).  Unfortunately, it's not an inspirational fever, but more like the flu. :thumbsdown:
With the garage doors, it's hard for me to see this building as anything but a fire station.  I have a church planned, but might not get to it this month. ()what()


For today's update, I thought I'd show a sample set of SCILT textures.  (SCILT stands for Sidewalk-Compatible Interchangeable Lot Textures).  This particular set is for the SMP Sandstone sidewalk mod.  Each of the green squares is a texture:
(http://i.imgur.com/6o0fgFK.jpg)

None of these textures replaces any Maxis texture, or changes the in-game sidewalks in any way.  They are are merely lot textures, intended to match the sidewalk mod.  There will be other versions for other sidewalk mods as well.
The ones I've been using the most on my lots are the ones where there is a narrow strip of texture at the edge of the tile.  Kind of boring-looking textures, but very useful.
The interchangeble aspect of it means that if you, for example, replace the SCILT SMP Sandstone file with the SCILT JRJ Sidewalks file, in your plugins, all of the SCILT textures in your city will automatically change to the JRJ Sidewalks textures.
Title: Re: c.p.'s BAT and Lot Workshop
Post by: M4346 on May 06, 2014, 10:47:36 AM
This is awesome! ;D Especially because I use the SMP sandstone sidewalk replacement mod and have made a number of texture replacements myself to ensure it matches up (including replacing a number of base textures and the BSC Parks Texture)!

Can't wait for this! :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: kelis on May 06, 2014, 12:04:29 PM
Fantastic work !! I like so much that fire station  &apls
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Rayden on May 06, 2014, 12:44:57 PM
Nice work Brian, a must needed texture set, that's the one I use most. :thumbsup:

Latest lots are great, but I don't need to say that, all your work it's outstanding!! &apls
Title: Re: c.p.'s BAT and Lot Workshop
Post by: art128 on May 06, 2014, 01:12:05 PM
Some quite fine overlays there Brian. :) I don't use sandstone as my sidewalk texture but I can see some use for them....
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Jack_wilds on May 06, 2014, 07:02:56 PM
luv the texture notions... as I like the JRJ textures for sidewalks best...  :thumbsup:  lest hope my access to LEX is restored so I can download all your new and upcoming neat stuff...  :)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: FrankU on May 07, 2014, 04:02:34 AM
Hmmmm, new textures! They taste good!
Great idea to make them mod compatible.
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Girafe on May 07, 2014, 02:36:24 PM
Many good surprises for this CCC   :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: c.p. on May 08, 2014, 09:47:37 AM
Thanks M4346, kelis, Silvio, Art, Jack_Wilds, Frank and Antoine :)

Here is what I have made so far, for SCILT packs.  The ones based on existing sidewalk mods, (SMP, JRJ, and Standard Maxis Sidewalks) don't include a sidewalk mod, but the other ones will have a sidewalk mod built in.
(http://i.imgur.com/he3l6tA.jpg)

I have more coming up as well. ;)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Simcoug on May 08, 2014, 11:48:05 AM
These overlay textures will be incredibly useful for us lotters, thanks!  Would you consider doing a version of Paeng's sandstone (http://www.simpeg.com/forum/index.php?action=downloads;sa=view;down=610)?  It is a pretty popular sidewalk mod, and I'm sure he wouldn't mind if you used his texture.  I could touch base with him to get a firm answer if you are hesitant. 

Will you also be including the 'gray dirt' texture that you revealed earlier in this thread?  I really liked the look of that texture, along with all of the nice overlays. 
Title: Re: c.p.'s BAT and Lot Workshop
Post by: c.p. on May 08, 2014, 02:22:12 PM
If you could get an OK from Paeng, I'd be happy to do a Paeng sandstone version. :)

Will you also be including the 'gray dirt' texture that you revealed earlier in this thread?  I really liked the look of that texture, along with all of the nice overlays. 


I've actually also done a SCILT version that uses that texture.  The overlays themselves are a separate project.  (Maybe "DILT", Dirt Interchangeable Lot Textures) :D
Title: Re: c.p.'s BAT and Lot Workshop
Post by: FrankU on May 09, 2014, 02:26:13 AM
Hey, wow...
Did I understand this correctly? You made a c.p. brick sidewalk mod, so that all sidewalks will show your bricks? That one will be very practical, maybe even indispensable for the users of my uploaded rewards and farms as they are more or less based on this texture.
Title: Re: c.p.'s BAT and Lot Workshop
Post by: c.p. on May 10, 2014, 11:08:54 AM
Thanks FrankU for the comment.  It does match the brick texture from my texture pack.  I'm glad someone might find it useful :)

If there are any SCILT options that anyone doesn't like, or doesn't think should be uploaded let me know; (I don't want to flood the LEX with more of these than I have to. ;) )  I'll probably show some more SCILT options in my next update.

For today's update, how about another BAT?  This is Briggsbury Police Station:
(http://i.imgur.com/sfoA920.jpg)

I made 4 ortho versions of it and 4 diagonal.  I'm thinking I'll make growable CO$$$ lots, as well as police stations from the ortho.  For the Diagonals, I'm leaning strongly toward CO ploppable for the main building, and IM ploppable for the garages, but am open to other suggestions.

It is loosely based on this Greek Revival Bed and Breakfast in Belfast, Maine:
(http://i.imgur.com/Y3ZbFac.jpg)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Duftus on May 10, 2014, 12:02:39 PM
I just wanted to tell that your Bats are among my favourits. They're just beautiful!!
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Jack_wilds on May 10, 2014, 02:24:26 PM
luv what you are doing... while you are at  ;D   the civic stuff that is... don't forget the post office and a 'newish' city hall [its greek revival that was expanded]  ;) :P ::)

its a well done for this promising and exciting project... expecting it to reach the lex soon...  :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Simcoug on May 10, 2014, 02:59:20 PM
I love the model for the police station - it is a very unique design.  The wide range of variations is an added bonus.  I think a ploppable IM for the separate garage is a good idea, and will be quite versatile.  :thumbsup:

Since you are planning to mod it as a police station, would it be possible to include a flag prop that would hang above the main entrance... just a thought (and as a separate prop, it could always be remove by those who don't want it... but It may not even be possible due to LOD issues...).
for example:
(http://207.56.179.67/steve_hodel/LAPDHS%20Old%20No.%2011.jpg) 

 
Title: Re: c.p.'s BAT and Lot Workshop
Post by: c.p. on May 18, 2014, 01:49:05 PM
Thanks Duftus, Jack_Wilds, and Simcoug for your comments :)

Simcoug:  I'm not sure if the flag will work well.  Perhaps there is already a similar flag prop out there, so I could try it out?  (If anyone knows of one let me know)


Sorry it's been so long between updates.  (I've been sick).  For this update, here are some more SCILT options I'm considering:
(http://i.imgur.com/FC5LOBw.jpg)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: vortext on May 18, 2014, 02:16:39 PM
While the concept of SCILT is ingenious, I'm not too sure about the selection as these sidewalks are hardly ever used anymore. Let alone the fact they're not HD. Maybe you should have a look at Gobias' HD sidewalks (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2850) and - as Simcoug suggested earlier - at Paengs Sandstone Sidewalks (http://community.simtropolis.com/files/file/26101-paengs-sandstone-mod/), the latter is widely used nowadays.

Alternatively maybe I could render a few HD textures which could then be SCILT-ified?! Here're some wip examples from the texture pack I'm working on (and should get back to asap  ::))

*click for full size, zoom6 is shown*
(https://dl.dropbox.com/s/uqgjiv63gyluumo/ex1.png)

(https://dl.dropbox.com/s/j1orl9xej9vwmca/ex2.png)

Proper sidewalk textures to accompany the cobble stone roads is something I want to make anyway, so this might be a good opportunity to start. At any rate, just thinking out loud here. Hope you get well soon!  :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Simcoug on May 19, 2014, 07:26:57 AM
I like the idea of a C.P. - vortext texture team  :D

I forgot to mention that Paeng got back to me and would be happy to let you use any of his textures, C.P.

Quote from: Paeng
Oh sure, I'd be honored... All my textures can be used in any way he deems useful/sensible.

I hope you are feeling better. 
Title: Re: c.p.'s BAT and Lot Workshop
Post by: metarvo on May 19, 2014, 01:30:32 PM
The inclusion of diagonals continues to be a winning idea with me.  Briggsbury Police Station looks good in any of its rotations or texture/color variations.  SCILT is a fine idea, too, and I'm sure it will bring added cohesiveness to our paved areas.  Keep up the good work!

 :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: c.p. on May 20, 2014, 09:48:26 AM
Thanks vortext, Simcoug, and metarvo  :)

As far as I know, none of the SCILT versions shown in my last update match any existing sidewalk mods.  Each of those SCILT versions would have a new sidewalk mod built into them (since there is no existing sidewalk mod for them).  At the moment, the only ones in that picture I'm set on making are The BSC Cobblestone, BSC Fieldstone, and Maxis Wood Plank.  Any others I'll make only if there is interest.

vortext: Your textures look great.  I would be happy to SCILT-ify whatever you want to send my way.  (Up to a maximum texture size of 256x256 for HD textures.)  Gobias' sidewalks are one of the first things I SCILT-ified.  I've tried contacting him to get his OK, but he apparently has better things to do in the beautiful spring weather than dealing with simcity texture mods. :D  I haven't decided what I am going to do if I don't hear from him. ()what()

Simcoug: thanks for getting the OK from Paeng.  :thumbsup: I downloaded his textures, and from what I've seen they look really nice.  I'll probably SCILT-ify all of them.

Here are the Gobias versions:
(http://i.imgur.com/4ENE24T.jpg)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Simcoug on May 20, 2014, 01:39:24 PM
I really hope you are able to get in touch with Gobias, because he really has some great textures. 

I completely forgot to get back to you regarding the flag question.  I know Darknono35 accomplished the effect with his American International Building (http://community.simtropolis.com/files/file/29084-nybt-american-international-building/).  I'm assuming that if the LODs are tight enough, then you can sneak some overhanging props next to the building and make it look like they are attached.  But I am no BATer, so I really can't say for sure.  I just know that when I work on lotting, some models that have really tight LODs allow props to be placed right up next to the building, while others do not. 

I was able to get some billboards to work on your Tenements, so I imagine a flag prop would work too  ()what()
(https://dl.dropboxusercontent.com/s/umyjnc5emyq57x9/W2Wposterlots.jpg)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: FrankU on May 21, 2014, 06:33:29 AM
Maybe this is a stupid remark....
But please do not forget:
I sincerely would like to have a SCILT for your own red brick and for the Paeng sandstone (as far as I know he based it on Maxis sandstone textures).
Otherwise: everything you add will be welcomed by someone, so don't hesitate to add what you feel like.
Title: Re: c.p.'s BAT and Lot Workshop
Post by: c.p. on May 22, 2014, 10:16:00 AM
Thanks Simcoug and Frank

Simcoug: I'm thinking it will move up and down, depending on the slope.  Maybe if it is to the side of the entry, rather than directly over it it will work.  Also, someone must have created a similar prop already(???)

Frank: I haven't forgotten.  I will be doing those, for sure.  (The red brick one is already done).


For today's update, here are some in-game shots of Thwackmore Elementary School and Bernsen Falls Fire Station:

(http://i.imgur.com/64FJtok.jpg)

(http://i.imgur.com/EQDl5ZU.jpg)

The Diagonal version of the fire station:
(http://i.imgur.com/kWvNsqL.jpg)

(http://i.imgur.com/eFB1mgm.jpg)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: romualdillo on May 22, 2014, 11:31:11 AM
I only want to say that I like the way you work. Variety in ploppable lots, specially in civic buildngs, makes the game look very realistic. And all your buildings are slope-friendly  ;D :thumbsup:
 
Title: Re: c.p.'s BAT and Lot Workshop
Post by: kelis on May 22, 2014, 12:02:23 PM
oh my... this is amazing my friend !! I love how your buildings looks, fantastic work as always  &apls &apls
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Simcoug on May 22, 2014, 03:29:13 PM
Hmmm... I didn't think about how slope would effect the flag prop...  ()what()

And as far as props, the only flag prop designed to work against a building that I know of is that one I linked to by Darknono.   &Thk/(

Great work on the elementary school!  And those pics with the diagonal buildings (and on slopes no less) look spectacular!
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Jack_wilds on May 22, 2014, 04:03:46 PM
luv the progress... its all good,  :thumbsup:

the time period of Americana is captured so well in your work...

anticipate a LEX bonanza when all is released...
Title: Re: c.p.'s BAT and Lot Workshop
Post by: vortext on May 22, 2014, 05:53:54 PM
vortext: Your textures look great.  I would be happy to SCILT-ify whatever you want to send my way.  (Up to a maximum texture size of 256x256 for HD textures.) 

Sweet! Now I really should get back into PS to finish it up but the weather is pretty nice here, too! Anyway, what format do you want these in? I'm guessing png . .?!

The fire station is great! Though I'm wondering how far the firemen will go with a flower arrangement as windscreen.  $%Grinno$% :D
Title: Re: c.p.'s BAT and Lot Workshop
Post by: bap on May 22, 2014, 06:12:59 PM
C.P., the lots are excellent as usual, and the diagonal versions are incredible!   :thumbsup: I particularly liked the firetruck with flowers on top of it  :P (I guess this is a risk we have to face when plopping buildings on a diagonal road). I hope you are fully recovered.
Title: Re: c.p.'s BAT and Lot Workshop
Post by: noahclem on May 22, 2014, 09:02:40 PM
Awesome work once again  :o  I hope you're able to get in contact with Gobias as he's dearly missed. Speaking only for myself, I'd imagine it would be okay to use his textures if you give him credit for them.
Title: Re: c.p.'s BAT and Lot Workshop
Post by: c.p. on May 24, 2014, 02:58:37 PM
Thanks romualdillo, kelis, Simcoug, Jack_wilds, vortext, bap, and Noah for your comments :)

vortext: .png would be great (though pretty much any format would probably be fine).

bap: Yes, I thought the fowers on the firetruck were a nice decorative touch. ::)  Plopping stuff along diagonal and FAR networks seem pretty unpredictable, in terms of whether a sidewalk shows up and/or a bunch of odd props, such as the flowerpots, or trees in planters, etc.  C'est la vie.  At this point, the NAM seems to be still changing/evolving.  So no point worrying about it for now.  And thanks for the recovery wishes.  (Frustratingly, no recovery yet, but at least I'm not getting worse.  ::) )

Noah: I'm thinking if Gobias doesn't get back to me, I might take the chance and release them anyway.  Since, in effect, I'll be enhancing and promoting his sidewalk mod, (and not competing with it), it seems unlikely that he would object.  If he does object, for whatever reason, I can easily remove them from the LEX.  His creations are really high-quality.  Hopefully he comes back and creates more of them.


For today's update, here is an in-game shot of Briggsbury Police Station:
(http://i.imgur.com/VOqF2XA.jpg)

The diagonal version as a ploppable CO$$$ lot:
(http://i.imgur.com/pJbJppm.jpg)

The Briggsbury garage, as a diagonal ploppable IM lot:
(http://i.imgur.com/zc4d57I.jpg)

The FAR version of the Thwackmore Elementary School (modded as a private school reward):
(http://i.imgur.com/MEFNEEv.jpg)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Jack_wilds on May 24, 2014, 03:42:53 PM
for all your civic building don't forget the post office and the city hall  :P  or a good simple small town hall to act as a city hall... if possible  ;)

anyway... its all good... like this Greek revival, it gives a realness to the game...
Title: Re: c.p.'s BAT and Lot Workshop
Post by: romualdillo on May 24, 2014, 05:42:51 PM
 &apls GREAT WORK!! &apls
Title: Re: c.p.'s BAT and Lot Workshop
Post by: c.p. on May 28, 2014, 01:10:51 PM
Thanks Jack_wilds and romualdillo  :)

Jack_wilds: probably not a bad idea, but I need to concentrate on finishing what I've started. &Thk/(


As many of you may have guessed, I've fallen way behind, and won't be able to release the civic buildings before the end of the month. &ops  I simply haven't had the energy to accomplish what I wanted to this month, due to (a non-serious) illness, which I think I'm finally starting to recover from.  Hopefully in the next few weeks, I can get SCILT, Thwackmore Elementary, Bernsen Falls Fire Station, and Briggsbury Police Station done and released, but I'm not sure how realistic that is, as I have things to catch up on in RL too. ???

In the meantime, here is a small update showing some in-game shots of a few R$$$ houses.

Stately Place mansion with garage:
(http://i.imgur.com/iQLe27b.jpg)


Stately Place on a 2x2 corner lot (medium density, stage 4):
(http://i.imgur.com/n1en4WF.jpg)


Alexandria Mansion:
(http://i.imgur.com/dFLVzVX.jpg)


Alexandria Mansion:
(http://i.imgur.com/PNquAFH.jpg)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Girafe on May 28, 2014, 01:24:28 PM
sweet houses  ;)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: noahclem on May 28, 2014, 02:09:39 PM
Great houses indeed  &apls  Glad you're feeling better  :)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Simcoug on May 28, 2014, 03:19:33 PM
The R$$$ houses are wonderful... your texture variations are always spot on.  I am also glad to hear you are feeling better.  I'll be looking forward to seeing your civic creations on the LEX whenever they are ready!  (and the SCILT textures will definitely be making their way into my LOTing folder once they are released)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: metarvo on May 28, 2014, 03:56:11 PM
I'm glad you're feeling better, C.P.  :)  The additional low-density R-§§§ houses look nice, and the variations tone down the effects of building repetition so that I won't have to feel bad about using more than one of each house in my wealthy suburbs.  I especially like the green roof on the first Alexandria Mansion.  Good work!  :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: romualdillo on May 28, 2014, 05:59:24 PM
Magnificent houses as always c.p.!! Get well soon!!
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Jack_wilds on May 28, 2014, 06:07:36 PM
No Troubles CP... finishing, is better...  :)

yet, if you should find time, ways and means to add after all is finished and uploaded, would be greatly appreciated...  :P   ::) 

Really enjoy your work and this entire architectural genre... its getting exciting   :thumbsup:

 :satisfied:

my LEX soap opera is all cleared up so I can now download your stuff as soon as it shows up...  :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: c.p. on May 29, 2014, 10:32:34 AM
Thanks Girafe, Noah, Simcoug, metarvo, romualdillo, and Jack_wilds for the nice comments :)

Jack_wilds: I'm glad you finally got your LEX problems fixed. :satisfied:


For today's update, I have some more in-game shots.  This time, R$$ houses.

In the lower left are the Syracuse and the Alcott.  In the upper right (with the cupola), is the Sumter:
(http://i.imgur.com/51uCnnK.jpg)


Here is a brick version of the Sumter with garage:
(http://i.imgur.com/S4luh3q.jpg)


The Ohio (rear view), wedged between residential buildings by Simgoober and Spa.  The two smaller brick houses at the bottom are the Melville and the Folger:
(http://i.imgur.com/RgwNTux.jpg)


This is a 3x3 lot with 4 houses.  (The large building at the bottom right isn't part of the lot.)  It is a low stage, medium density lot:
(http://i.imgur.com/Y5c3ocA.jpg)


Here is a little hillside neighborhood.  In the center is the Alcott.  To the left of it, with the garage, is the Fairhaven.  In the background are some FAR-3 buildings.  To the right are a couple of low-wealth diagonals:
(http://i.imgur.com/Tprn86d.jpg)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: art128 on May 29, 2014, 11:56:56 AM
These look great, CP! You makes me want to start a new england styled region.... :)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: kelis on May 29, 2014, 02:53:28 PM
These look great, CP! You makes me want to start a new england styled region.... :)

Me, too  ;D Arthur maybe we have to leave Japan for a while...
Title: Re: c.p.'s BAT and Lot Workshop
Post by: vester on May 29, 2014, 07:38:58 PM
Really like your work Brian.  :thumbsup: :thumbsup: :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: cmdp123789 on May 29, 2014, 08:50:35 PM
WOW! It looks great! now, are those part of your releasing plan, or will we have to wait longer to get them growing in our cities?  &apls
Title: Re: c.p.'s BAT and Lot Workshop
Post by: c.p. on May 30, 2014, 09:26:10 AM
Thanks Arthur, kelis, Arne, and cmdp123789 :)

Arthur and kelis: It will be a long time before much of this is ready for upload, so please continue with your excellent Japanese regions  ;)

cmdp123789: Thanks.  The RCI stuff is part of my long-term plan.  There are several prop packs and texture packs that have to be finished before I can release any of it.  Also, more buildings to make, more modding and lotting to do, problems to fix etc, etc.  It is a huge project and is going to take some time. &mmm


For today's update, how about some more in-game screenshots?

First, a crowded Stage 5 neighborhood of R$ tenements:
(http://i.imgur.com/4cHlf43.jpg)

Some different color variations for these Stage 4 R$$ buildings (from bottom to top: Baleen, Signore, Bulkington):
(http://i.imgur.com/nKYjNEz.jpg)

Some commercial buildings in front.  In the top half of the picture are some different color variations for Charlotte (the brick one), Ohio, and Napoli.
(http://i.imgur.com/q47szX3.jpg)

A residential area framed by diagonals:
(http://i.imgur.com/Ph50AfV.jpg)

An wider overview of the Watertower Hill area I showed in my last update:
(http://i.imgur.com/rP8zNVl.jpg)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: cmdp123789 on May 30, 2014, 10:15:01 AM
I was afraid you were gonna say so... Although I kinda saw that coming... lol

Anyways, it looks awesome! and again, I cant wait for it to be uploaded. On another subject, are you planning on doing more brick warehouses and mills? Ive seen some of em on the last couple of updates, but are those all?
Title: Re: c.p.'s BAT and Lot Workshop
Post by: art128 on May 30, 2014, 11:56:25 AM
Not only the BATs are wonderful, but the pictures are excellent too!  :thumbsup: (you should enter the pic competition someday..  ::))

Btw - Not ready to leave Japan yet, I haven't finished a single region to 100% yet.....  :P $%Grinno$%
Title: Re: c.p.'s BAT and Lot Workshop
Post by: metarvo on May 30, 2014, 01:11:30 PM
Nice job on those diagonal buildings, CP.  They provide so much flexibility to a game which once had a rigid grid structure.  Those tenements look nice, too, with their variety of wall textures.  Finally, I like your in-game pics very much.

 &apls
Title: Re: c.p.'s BAT and Lot Workshop
Post by: c.p. on May 31, 2014, 08:53:42 AM
Thanks cmdp123789, Arthur, and metarvo :)

cmdp123789: I have a little of the modeling started on two more large mills.

Here is a BAT I forgot to show earlier, the Catskill Mansion:
(http://i.imgur.com/prfZUe0.jpg)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: vortext on May 31, 2014, 09:00:04 AM
Haven't checked in here a while and :o!  &apls

The tenements especially grabbed my attention. Did your also made a stucco version of those, like the latest Catskill Mansion? I think that'd look pretty neat.

Also curious to see an even wider zoom of your cities some time, must be interesting given all the diagonal and far orientations!  :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: c.p. on May 31, 2014, 03:41:57 PM
Thanks vortext :)

The tenements especially grabbed my attention. Did your also made a stucco version of those, like the latest Catskill Mansion? I think that'd look pretty neat.
Good idea. &idea  I'll probably do that.

Also curious to see an even wider zoom of your cities some time, must be interesting given all the diagonal and far orientations!  :thumbsup:
You are in luck.  That is exactly what I have planned for my final update of OSITM. ;)



So for the last update of OSITM, I thought I'd do a Grand Finale, showing a small town I made using some of the buildings I've made so far (as well as buildings from other BATters).

The town is Edgemere, (so named because it sits at the edge of the region).  Here is an overview of the town:
(http://i.imgur.com/L7a8rb6.jpg)


Starting from the south, here is the business district of the Southside.  The Southside is less prosperous than the other parts of town:
(http://i.imgur.com/m9caXlc.jpg)


Travelling North up Southside Road, we pass through a crowded low wealth neighborhood:
(http://i.imgur.com/9ppgt5C.jpg)


If you venture off Southside Road, toward the train tracks, you might stumble upon a neighborhood such as this.  There is a lot of industrial along Railroad Street, which parallels the train tracks.  The sims nearby appear to live comfortably alongside the industrial, however:
(http://i.imgur.com/rgl0j4R.jpg)


Further north along Southside Road, it becomes mostly medium wealth, though it is still quite crowded:
(http://i.imgur.com/ZsFuJtA.jpg)


After a slight bend in the road, the buildings become larger.  Then you are in Central Edgemere:
(http://i.imgur.com/ixh3f6Q.jpg)


A closer view:
(http://i.imgur.com/aiUAwGI.jpg)


Central Edgemere from the north:
(http://i.imgur.com/BniICCU.jpg)


A Closer view:
(http://i.imgur.com/9LThmmt.jpg)


An overview from the same direction:
(http://i.imgur.com/rbNhLGu.jpg)


Immediately north of Central Edgemere is the Briggsbury Road area:
(http://i.imgur.com/Fw4FJXD.jpg)


West of the Train Tracks is the Westside.  Here is the Westside close to Central Edgemere:
(http://i.imgur.com/U5DfvZY.jpg)


Here is a Westside scene, further from Central Edgemere:
(http://i.imgur.com/c6e2Ru9.jpg)


And here is a final Overview of Edgemere:
(http://i.imgur.com/vhrpyDN.jpg)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Jack_wilds on May 31, 2014, 04:08:01 PM
what a neat little town...  :)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Natuurzoon on May 31, 2014, 04:43:04 PM
The overview is simply amazing!this opens up a lot of possibilities.

The only thing I really miss is a church. Any plans on making a 19th century church?
Title: Re: c.p.'s BAT and Lot Workshop
Post by: art128 on May 31, 2014, 04:53:50 PM
I saved the overview on my hard drive. Simply beautiful and inspirational, good job!
Title: Re: c.p.'s BAT and Lot Workshop
Post by: APSMS on June 01, 2014, 04:11:59 AM
You sir, deserve a k-point. This is simply incredible. The amount of variety and seamlessness is astonishing, but perhaps what is moreso is that you are catering these for release (eventually) rather than simply for personal use and show. Thanks so much for this amazing preview.

Thanks Arthur for reading my mind and saving me the PM.

I knew it'd be good, but seeing everything in one place like that...wow :o
Title: Re: c.p.'s BAT and Lot Workshop
Post by: noahclem on June 01, 2014, 09:00:54 AM
Simply stunning  &apls &apls &apls

One of the nicest towns and best OSITMs I've even seen. Thanks so much for all the great stuff you've done this month!
Title: Re: c.p.'s BAT and Lot Workshop
Post by: metarvo on June 01, 2014, 09:30:05 AM
Good job, C.P.  The overviews resemble the 45° views Google Maps offers in selected areas, and the well-defined wealth areas provide character.

 &apls
Title: Re: c.p.'s BAT and Lot Workshop
Post by: romualdillo on June 01, 2014, 10:19:56 AM
What can I say? I'm speechless... btw, I love the fifth image.
Title: Re: c.p.'s BAT and Lot Workshop
Post by: vester on June 01, 2014, 10:58:52 AM
Stunning work.  &apls
Title: Re: c.p.'s BAT and Lot Workshop
Post by: FrankU on June 02, 2014, 07:31:08 AM
You fought the grid!  &apls
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Simcoug on June 02, 2014, 08:23:59 AM
Quote from: FrankU
You fought the grid!  &apls

Yeah, but it wasn't even a contest... K.O. in the first seconds by my count.  Amazing job C.P. - you really put those diagonal and FAR buildings to good use.
 
I was curious if you considered making any diagonal-to-ortho corner buildings (like the Ferox building that I see you used in your town... the one with the 'baked in' pink maxis base)?.  I find corner buildings hard to find in the first place, and diagonal/ortho or even FAR/ortho corner buildings are rarer still.
 
Again, I can't wait to begin using some of these treasures in my towns and cities.  Thanks for sharing these amazing pictures!
Title: Re: c.p.'s BAT and Lot Workshop
Post by: vortext on June 02, 2014, 08:47:26 AM
As I expected your city offers a pretty friggin' amazing sight indeed!   &apls

One thing which came to mind looking at the industrials along Railroad Street: maybe you could make overhanging, flat s3d models for underneath and then assign them the sidewalk texture ID. Look at JENX Quais (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3051) for an example. This way it'd be possible to cover the diagonal edges along the network, with the minor note that unfortunately the s3d causes a slight color shift to occur, so the texture doesn't exactly match the actual sidewalk. Might still be worth exploring the options though.

I also second Simcougs suggestions for corner buildings, that'd make a great addition to an already amazing set of models!   :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: bap on June 03, 2014, 10:55:49 AM
Congratulations C.P..  &apls  &apls  This is an amazing preview. The buildings make an harmonious set full of variety for all situations, orthogonals, diagonals, curved road, diagonal-ortho intersections, more urban or more rural environments, with incredible natural blend on uneven topographies.  :thumbsup:  I particularly like the choice of sidewalks. Their darker color seems a better blend with maxis green filler for diagonal roads, and avoid emphasizing the triangles that are produced when lots meet diagonal roads & streets. Excellent XIX century atmosphere. This is much welcome for those trying to build old, historical regions.  ;D
Thanks for all your effort!
Title: Re: c.p.'s BAT and Lot Workshop
Post by: epicblunder on June 03, 2014, 12:10:15 PM
Dang, those FAR residentials are just awesome.  I think i can hear the grid  :'( from here.   &apls
Title: Re: c.p.'s BAT and Lot Workshop
Post by: c.p. on June 04, 2014, 12:19:01 AM
Thanks Jack_wilds, Natuurzoon, Arthur, APSMS, Noah, metarvo, romualdillo, Arne, Frank, Simcoug, vortext, bap, epicblunder, and everyone else who replied or quietly viewed this thread during it's OSITM run. :thumbsup:  You helped make it a successful month, with 15 updates, more than 80 replies, and over 3000 views.

Natuurzoon: See picture below ;)

Simcoug: I hope to make a few diagonal/ortho corner buildings, and maybe a few FAR/Ortho corner buildings, but not lots of them (the majority of my buildings aren't W2W).

vortext: I've thought of making overhanging walkways, driveway entrances, etc.  But I'm holding off doing anything with that for now, since a.) I don't really know how the NAM is going to evolve and b.) I don't have time to work on everything at once. :D Perhaps it's something I'll get around to doing someday. ()what()

bap: It's one of Gobias' sidewalks.  I like this sidewalk for exactly the reason you mentioned. :)


Here is a BAT I previously mentioned I might be making: the Gloribee Chapel.  There are Ortho and Diagonal versions, as well as a matching house:
(http://i.imgur.com/D5calLj.jpg)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Simcoug on June 04, 2014, 08:05:05 AM
I hope to make a few diagonal/ortho corner buildings, and maybe a few FAR/Ortho corner buildings, but not lots of them (the majority of my buildings aren't W2W).
Wonderful!  I am looking forward to seeing what you come up with.  I'm sure they will work as a standalone building in addition to a W2W setting. 


Quote
Here is a BAT I previously mentioned I might be making: the Gloribee Chapel.  There are Ortho and Diagonal versions, as well as a matching house:
*snip*
That is a beautiful little church!  And the house is icing on the cake.  It looks like it would fit right in a Thomas Kinkade painting.

EDIT:
A few post ago you mentioned working on a few more mills.  I was looking through a neat late 19th century birds eye view depiction of Chicago and I found some interesting industrial buildings.  I thought of your great looking mills and maybe these would provide a little inspiration (or just something fun to look over).

Click for full size:
(https://www.dropbox.com/s/6fsj244gwv9xxeh/Industry%20Chicago%201898.jpg?dl=1)

(https://www.dropbox.com/s/su1u4529pjpdbr1/Industry%20Chicago%201898b.jpg?dl=1)

(https://www.dropbox.com/s/bundykzzugarf5v/Industry%20Chicago%201898c.jpg?dl=1)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: vester on June 04, 2014, 09:20:52 AM
Wonderfull work. Keep it up.



Would love to see some small fire stations, police stations, hospitals/clinic and schools in this style.
Title: Re: c.p.'s BAT and Lot Workshop
Post by: noahclem on June 04, 2014, 05:05:00 PM
Congratulations again on the great month  &apls  I'm also quite interested in additional diag/ortho corner buildings.
Title: Re: c.p.'s BAT and Lot Workshop
Post by: mave94 on June 06, 2014, 09:00:50 AM
This looks all very great, c.p.. I especially like the houses at other angles. :) &apls
Title: Re: c.p.'s BAT and Lot Workshop
Post by: art128 on June 10, 2014, 04:06:43 AM
Congratulations on a fantastic OSITM, one of the best I've ever seen on SC4D. :)

The little church is a fantastic building, the modeling and texturing are both well done. :)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: metarvo on June 10, 2014, 07:35:51 AM
Nice work on the church, C.P.  The accompanying house is a nice touch, since many smaller churches I see have them.
Title: Re: c.p.'s BAT and Lot Workshop
Post by: belfastsocrates on June 10, 2014, 08:34:39 AM
Absolutely stunning! The break from grid is one thing but the sheer amount of lotting, building creation and detail is just wonderful. What a joy to read through!
Title: Re: c.p.'s BAT and Lot Workshop
Post by: vortext on June 12, 2014, 12:26:59 PM
Nice church!  :thumbsup:

In other news, look what I found in an old MD (http://sc4devotion.com/forums/index.php?topic=124.msg7029#msg7029) . . .

(http://i42.photobucket.com/albums/e311/mattb325/Newport/Mill-nowamuseum.jpg)

. . . from 2007!!  :angrymore:   ;D  ;)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Jack_wilds on July 02, 2014, 05:52:59 PM
popping in to say hi and review the coming attractions...  :)
hope that progress is happening; may this projects never languish... 
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Jayster on July 23, 2014, 01:15:56 PM
This is my first post in probably two years, so forgive me for being out of the loop, but have any of these made it to the LEX?

Loving the progress on everything!

Cheers!
Title: Re: c.p.'s BAT and Lot Workshop
Post by: danwaxx on August 31, 2014, 04:55:19 PM
Mind-bogglingly cool! (I lived in Rhode Island for four+ years and was surrounded by buildings like these).

Please release, at least some of the stuff you showed at the beginning...

 :satisfied:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Aaron Graham on August 31, 2014, 07:38:06 PM
OMG!!! I love the town it's so pretty. The church is beautiful too, I want it when you finish them up. :O
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Swordmaster on August 31, 2014, 08:51:09 PM
Fantastic work over the past few months here Brian! I have to admit, this is some of the best work you've ever done. &apls


Cheers
Willy
Title: Re: c.p.'s BAT and Lot Workshop
Post by: c.p. on September 01, 2014, 12:31:33 AM
Thanks Matt, Arne, Noah, mave94, Art, metarvo, belfastsocrates, vortext, Jack_Wilds, Jayster, danwaxx, Aaron, and Willy  :)

vortext: Yeah, that mill building has been around for a while. ::)  At the time, I wasn't completely happy with how it met the sidewalk.  But at this point, I'm probably not going to worry about it.

Jayster: most of the stuff I've been working on in the last 2 years hasn't made it to the LEX yet (but I do have a lot of older buildings there).


It's pleasantly odd that this thread was revived while I was preparing the first update in almost 3 months.

Progress has been extremely slow lately, but I've been chipping away at it.  I made the Paeng version of SCILT.  I made some of the lots for the Gloribee Church and house.  But there is more lotting and modding to do.  Progress will continue to be slow for the next 2 to 3 months, but then after that, hopefully I can get the SCILT and civic stuff finished and packaged and uploaded.

In the meanwhile, here is a small seaside town: Fillmore Cove (population 5500):
(http://i.imgur.com/9drh3K5.jpg)

This is West Main Street.  Across from the factory and train station is a pleasant neighborhood of middle-class houses that slopes steeply down to the cove:
(http://i.imgur.com/4WGieTb.jpg)

You can see a brick version of the Gloribee house in the previous picture.  Here is the seaside version of the Gloribee House:
(http://i.imgur.com/4eYbuWB.jpg)

I made this city as a test to see if it would take on a "seaside" look if I turned off most of the buildings except the "seaside" version.  The following picture, of a neighborhood on the western shore of the cove, ended up with a pretty good concentration of "seaside" houses:
(http://i.imgur.com/Ohe3puL.jpg)

Finally, further out on the windy headlands near Millard Point, sit these drafty little houses.  Because this area is remote and exposed, it is considered undesirable by the sims in-town.  But the sims who live out here have beautiful views of of the ocean, and Fillmore Cove:
(http://i.imgur.com/dOpsFjH.jpg)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: threestooges on September 01, 2014, 02:16:51 AM
It's always pleasing when I happen on here to discover a new update from you, especially when it's as visually pleasing as this one. The seaside look is indeed there. It has that open-yet-dense feel that comes with a concentrated seaside town. Looking forward to more.
-Matt
Title: Re: c.p.'s BAT and Lot Workshop
Post by: vortext on September 01, 2014, 07:03:02 AM
Nice town! You're really putting the foundations to good use!  &apls
Title: Re: c.p.'s BAT and Lot Workshop
Post by: romualdillo on September 01, 2014, 01:33:23 PM
c.p. The grid-breaker is back!!! I am not worthy of your knowledge and capacities!!!  &apls

About your knowledge... ;D How do you do to keep all your props/buildings overground? My buildings always appear to be half buried when they grow on a slope!!
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Jack_wilds on September 01, 2014, 04:49:09 PM
luv Filmore... its that mid-Atlantic seaside charm... well done...   :thumbsup:

truly hoping, expecting that you will be able to finish and share  ... as this would add so much variety and charm [that word again  ::) ] for many sims to gawk-n-vacation to...

Title: Re: c.p.'s BAT and Lot Workshop
Post by: Simcoug on September 01, 2014, 06:41:32 PM
I'm with vortext, the foundations are top notch  :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: noahclem on September 02, 2014, 01:15:39 AM
Stunningly beautiful little town  &apls  All the details are perfect and I think yours is my favorite use of the Appalachian Terrain Mod. Great to hear from you again!
Title: Re: c.p.'s BAT and Lot Workshop
Post by: danwaxx on September 02, 2014, 06:48:02 PM
Beautiful! How do the FAR residentials from earlier work?
Title: Re: c.p.'s BAT and Lot Workshop
Post by: c.p. on September 04, 2014, 11:08:15 PM
Thanks  Matt, vortext, Romualdillo, Jack_Wilds, Matt, Noah, and danwaxx :)

Romualdillo: I do a combination of things, which varies from building to building.
1. When I put the buildings on the lot, I raise them up approx. 1 meter.  (Less for a small building, and more for a large building.)  This leaves a little foundation sticking up, even on flat ground, but this is totally realistic (in the U.S. anyway).
2. I usually BAT the building so the 0,0 coordinate is a little bit front of center.  Maybe 1/3 of the way into the building, rather than 1/2.  (It is usually more important that the front of the building remain unburied than the back.)
3. The LODs of the building can be slightly larger than the actual building (especially in front).  Unless you don't need to place a prop next to it.  The foundation LODs need to be tight to the foundation, however.
4. If the building is deep, I try to avoid placing doors near the back of the building.
5. If the building has a very large footprint, you may want to reduce the allowed slope.
6. Reduce the occupant size in the prop exemplar before you place it on a lot, so no part of the prop footprint extends beyond the lot (otherwise, your night lighting might not work).

danwaxx: they're ploppable CO, CS (bed and breakfasts, etc), ID or IM.  You just have to be sure you have enough demand before you plop them.

                                                                         
So, when I return to work on this project, later in the fall, I'll probably be taking it in a slightly different direction.  My idea is to put buildings that are characteristic of a particular city in a separate mini-set.  For example, 8 or 10 of the buildings I have previously shown are in the style of/inspired by mid-19th century New Bedford, Massachusetts architecture.  These would be taken out of the main "generic" set, and put in a "New Bedford" (or maybe "Coastal New England") mini-set.

I'm thinking each mini-set would have maybe 10 to 15 residential building designs and 2 or 3 commercial building designs (and each design would have 3 or 4 texture variations).  A person could combine different mini-sets, plus still have the option of choosing different combinations of wall textures (brick, wood, painted brick, seaside, stucco, etc).  If a person is using Startup Manager, he/she would be able to give each city a unique look by checking and unchecking the different folders that these would be installed into.

I have chosen about 10 or 12 cities that I would like to attempt this with.  Many of them are smallish/obscure cities like New Bedford, and some of them are bigger and more well-known.

So with that in mind, the following picture shows my first attempt at making buildings specifically to capture the mid-19th century architecture of one of these cities.
I wonder if anyone can guess what city it is . . .  ()what()

(http://i.imgur.com/aXIOXNF.jpg)

(Hint: it is a large and well-known U.S. city, and the buildings are meant to be packed very close together, side-by-side, on the lots).

So this is the look I'll be trying to achieve with these:
(http://i.imgur.com/0TdpU06.jpg)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Jack_wilds on September 05, 2014, 06:11:15 PM
I'm a midwesterner and expected to guess mid-atlantic sesibilties through the years  ???  %confuso

fine  %wrd   I'll take a whacks at it...  :-\

portland maine
baltimore
crawford

 :satisfied:

the sets will mix things up... variety is teh spice of life and teh mid-atlantic needs midwest spice...
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Simcoug on September 05, 2014, 06:38:47 PM
That's an awesome old pic - Your models are spot on... you might as well have just taken them from that pic.  :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: c.p. on September 05, 2014, 11:20:52 PM
Thanks Jack_Wilds for attempting to guess the city.  I guess this is probably an annoying/boring game, so I'll just say it's actually the (midwestern!) city of Chicago.

Thanks SimCoug.  Yeah, I love that picture.  Really old pictures of residential neighborhoods (especially in Chicago) are hard to come by.

I don't know if anyone will find this interesting or not, but here are some street shots of residential buildings in Chicago that may have been built before 1870:

(http://i.imgur.com/steoU9I.jpg)

(http://i.imgur.com/6yR8ONU.jpg)

(http://i.imgur.com/FQmJJ1F.jpg)

(http://i.imgur.com/Fx13z4v.jpg)

(http://i.imgur.com/Rh1GgZt.jpg)

(http://i.imgur.com/2vxjz27.jpg)

(http://i.imgur.com/U3eQHii.jpg)

(http://i.imgur.com/rkMd1Ig.jpg)

(http://i.imgur.com/wMHsgRb.jpg)

(http://i.imgur.com/MpVk8H8.jpg)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: kelis on September 06, 2014, 05:17:42 AM
They looks pretty nice for me !! It would be nice to see your attempt to make this kind of houses  :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Simcoug on September 06, 2014, 07:12:32 AM
I love Chicago... It's my favorite 'big' city.

Speaking of old pics... Here's a bird's eye drawing from the late 19th century Chicago (maybe you can spot some of those houses in that last post  :D ):
Click for full
(https://www.dropbox.com/s/0svlcn4lcbgv95m/Chicago%20Neighborhoods.jpg?dl=1)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: vortext on September 06, 2014, 07:51:56 AM
I guess this is probably an annoying/boring game

Hehe, if it were European timberframe houses I might have taken a wager but to me old US buildings constitute one big architectural style in their own.

Anwyay, looking at the photos I wonder what's up with all the alleys in between. Is there a reason why the houses aren't build w2w?  ???
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Swordmaster on September 06, 2014, 09:03:30 AM
Great subject Brian! You probably know I'm with Simcoug on this stuff. Looking forward to more housing like that.


Cheers
Willy
Title: Re: c.p.'s BAT and Lot Workshop
Post by: c.p. on September 06, 2014, 03:34:37 PM
Thanks kelis, SimCoug, vortext, and Willy

to me old US buildings constitute one big architectural style in their own.
I was thinking to myself when I made the last couple of posts, "the Europeans are going to think this is nuts."  (Which maybe it is. ::) )  It's probably only because I've been making these kinds of buildings for so long that I see mid-19th century U.S. cities as having a very distinct character from one another.

Anwyay, looking at the photos I wonder what's up with all the alleys in between. Is there a reason why the houses aren't build w2w?  ???


I don't know. %confuso  Outside of Pennsylvania and Maryland and maybe NYC, I don't think there have ever been lots of W2W residential buildings in the U.S.  Maybe it's due to local laws, or tradition, or maybe it's simply that detached buildings are what people prefer to live in, or builders prefer to build.

SimCoug: Those old city drawings are great.  My favorite is this one of Milwaukee made in 1858:

(http://i.imgur.com/FDSEgeV.jpg)

It's an idyllic Greek Revival paradise ;D
Title: Re: c.p.'s BAT and Lot Workshop
Post by: APSMS on September 06, 2014, 04:54:46 PM
Certainly Western 19th century is not Eastern 19th century style. Especially comparing even California to Oregon, and certainly California to Boston.

And, to be honest, I was thinking Chicago (since it was obviously not New England), but I should have said it sooner. I guess it's the lurker in me :D.

Those are some lovely models, btw. And those "aerial" drawings of 19th century cities are always intriguing. Apparently they're not very expensive today, but I always think they're neat to see, esp. since they give indicators of busy parts of town much better than old maps might.
Title: Re: c.p.'s BAT and Lot Workshop
Post by: romualdillo on September 06, 2014, 06:49:03 PM
Thank you for your advices!!!!! ;D  I don't think this is nuts, I think this is a great project. Perhaps me as European can not differentiate the architectural variations from State to State, but a little between North and South an East and West... Are you going to reproduce Chicago before the Great Fire, or after Burnham?
Title: Re: c.p.'s BAT and Lot Workshop
Post by: FrankU on September 08, 2014, 04:06:42 AM
I think this is going to be a wonderful set.
And even if we Europeans consider you nuts, should you really bother? Aren't we all more or less a kind of nuts? Playing this game, while the sun is shining outside?

 :-\

So please, go ahead!

And the matter of W2W: I think in most cases the existence of W2W is a matter of space and, hence, price of real estate. When acres tend to get expensive, people tend to buy less and in the end there is no space enough for free standing houses. Then they invent the doube house, the row house, the apartment building and the skyscraper....
And the US is as group of very large states with enough space, also for the not so rich. So I guess there aren't many areas with row houses.
This in contrast to, let's say, the Netherlands.
Title: Re: c.p.'s BAT and Lot Workshop
Post by: vortext on September 08, 2014, 05:27:09 AM
And the matter of W2W: I think in most cases the existence of W2W is a matter of space and, hence, price of real estate. When acres tend to get expensive, people tend to buy less and in the end there is no space enough for free standing houses. [...] So I guess there aren't many areas with row houses.

But here's what puzzling to me, take for example this picture:

(http://i.imgur.com/U3eQHii.jpg)

These are practically row houses and I would think that actual w2w would be beneficial here, like less maintenance and better isolation. Plus there'd be less dark places for illicit stuff to take place (garbage dumping, graffiti, muggers, burglars, etc), which would probably have an impact on both objective and subjective measures. Then again, I'm probably reading too much into this. It's just that every time I look at that pic I want to push the buildings together.  :D

At any rate. Struggle for space certainly isn't a big an issue in the US. I read an interesting article some time ago about the availability of space and the (un)intended consequences it has on urban development (sprawl!) but alas, no luck finding it again.  &mmm
Title: Re: c.p.'s BAT and Lot Workshop
Post by: joshua43214 on September 08, 2014, 07:10:45 AM
...These are practically row houses and I would think that actual w2w would be beneficial here, like less maintenance and better isolation.

It's all about ownership and economics. Those places are probably all owned by different people.
Even if they were owned by one person, the cost of tearing down and rebuilding would be prohibitive in the US. If they are low income, they are just allowed to dilapidate until they are condemned, at which point the owner prays for a fire and writes the property off on their taxes. If middle income or above, they are worth far more rent as separate buildings because of increased privacy.
There is a neighborhood near me that 5 or 6 major speculators bought up about 20 years ago, tore down all the slum housing, and put up row houses (sold as condos to dinks). The project stalled several times, even the EPA jumped in demanding an environmental impact assessment (the neighborhood borders downtown and has been urban for over a century).
I can't think of many urban areas in the US with row houses built in the last 50 years. Cleveland has some I think. If the property is worth the cost of rebuilding, they usually just put up a multistory thing, or they build a filing cabinet for the poor.
Title: Re: c.p.'s BAT and Lot Workshop
Post by: vester on September 08, 2014, 03:47:33 PM
Really nice work Brian.

It reminds me a little of Tønder in Denmark. Here you also see this deep houses with short street facade.
This was as result of some tax for each meter (or alen it might have been) in the facade:
(http://upload.wikimedia.org/wikipedia/commons/thumb/8/82/Tondern%2C_Fussgaengerzone.jpg/639px-Tondern%2C_Fussgaengerzone.jpg)

While we are at Chicago. There are some really nice industrial buildings around the city.
Title: Re: c.p.'s BAT and Lot Workshop
Post by: vortext on September 12, 2014, 01:06:13 PM
It's all about ownership and economics. Those places are probably all owned by different people.
Even if they were owned by one person, the cost of tearing down and rebuilding would be prohibitive in the US.

Well I'm not suggesting tearing down and rebuilding for the sake of w2w, obviously. But still, ownership nor dilapidation & re-development is an obstacle for w2w over here. If the latter happens the building at hand is tore down and new one is build to fit snugly in between existing development. It seems to be a rather peculiar cultural difference in building habits I guess.

Here you also see this deep houses with short street facade.
This was as result of some tax for each meter (or alen it might have been) in the facade

Yes, this was general practice throughout Europe, hence there're a lot of narrow yet long building. There's even a Dutch word for the living room in such a house: pijpenla.  :)

Title: Re: c.p.'s BAT and Lot Workshop
Post by: c.p. on November 06, 2014, 11:02:14 PM
Thanks for the replies APSMS, romualdillo, Frank, Erik, Joshua43214, and Arne

APSMS: Good guesswork  :thumbsup:

romualdillo: I'm trying to keep the whole project in the 1825-1870 range (which is before the fire.)

Frank: I'm not really worried about anyone considering me nuts. $%Grinno$%  I just hope I don't bore anyone (including myself) with overly fussy distinctions.  "OMG! The Italianate window hoods in Oshkosh are 2 cm wider than those in Sheboygan, they can't POSSIBLY be part of the same building set!" - That's the sort of thing I worry about. ::)

Arne: I've seen some great industrial buildings in my Google tours of Chicago, but most of them appear to be early 20th century.  I may invent my own pre-1870 Chicagoesque industrial buildings, however.  ?=mad)=


To add to the W2W discussion:  In my part of the country people will pay a premium for a house that is separated from its neighbors (even if only a meter or two) as compared to an attached townhouse of similar size and quality.  So that "separateness" has significant value to people here, for whatever reason.

Cities in some of the more densely populated areas of the U.S., such as Rhode Island tend to have a similar proportion of W2W residential as cities in areas with vast amounts of open space, such as Montana.  Which tells me the lack of W2W residential in most regions of the U.S. is more a question of personal preferences and/or culture than a question of how much open space there is.

Anyway, here are a few more Chicago-inspired buildings.
These are R$:
(http://i.imgur.com/qVahgba.jpg)


And these are CO$$:
(http://i.imgur.com/gN7oCLs.jpg)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: noahclem on November 07, 2014, 04:04:03 AM
These buildings are looking great, as always  &apls   Love that old picture of Milwaukee!
Title: Re: c.p.'s BAT and Lot Workshop
Post by: art128 on November 07, 2014, 05:51:25 AM
Indeed they're looking great. Very lovely. They will make a good addition to my future New England region. :)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Simcoug on November 07, 2014, 07:09:57 AM
Wonderful development!  I am especially excited about the corner diagonal (fire insurance bldg... seems appropriate for Chicago).
I lived in Madison, WI for some time and I had the opportunity to visit Milwaukee and Chicago and admire the wonderful historic architecture.  Both are great towns.
RL has kept me away from SC4 lately, but now that the weather is turning I'm hoping I'll have more time to escape the cold and spend some time building towns again.
Title: Re: c.p.'s BAT and Lot Workshop
Post by: carlfatal on November 07, 2014, 10:28:04 AM
I wouldn´t call you nuts. This accuracy is, what makes your BATs so outstanding.

Only thing I can say: want´em!  &apls &apls &apls
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Jack_wilds on November 07, 2014, 05:33:28 PM
CP... luv teh new developments... makes for great sim-fun city building...    :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: vortext on November 07, 2014, 06:09:29 PM
Great work once again, what else is new?!  $%Grinno$% Really like 121 stockyard.  :thumbsup:

They will make a good addition to my future New England region. :)

Going to try your hand at yet another style? Already looking forward to it.
Title: Re: c.p.'s BAT and Lot Workshop
Post by: romualdillo on November 08, 2014, 08:21:39 AM
I like them very much!!!  &apls  I love the Burnham and Gaines Fire Insurance Co.!!   ::)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: c.p. on November 17, 2014, 10:50:34 AM
Thanks Noah, Art, Simcoug, carlfatal, Jack_wilds, vortext and romauldillo :)

I'm not done with Chicago, but to keep from getting bored, I started jumping to other cities.  Here are a couple of R$ duplexes intended for a Columbus/Dayton set:

(http://i.imgur.com/weHZvqF.jpg)
These are pretty close approximations of actual buildings in the German Village section of Columbus.


I also modded the Chicago buildings and made a few lots to get a sense if this was really going to work the way I hoped.

Very early development in my test city:
(http://i.imgur.com/5Sj62UE.jpg)

Some residential neighborhoods:
(http://i.imgur.com/a0peweS.jpg)

(http://i.imgur.com/IlrpxdN.jpg)

A couple of R$$ residentials:
(http://i.imgur.com/IrL8Ga4.jpg)

Cicero Savings and Loan:
(http://i.imgur.com/E30Pcnq.jpg)

Another version of Cicero Savings and Loan.  I also modded and lotted some versions of the Gloribee church, which you can see here, as well as some R$ Chicago tenements at the upper right corner:
(http://i.imgur.com/ypXbYC5.jpg)

Burnham and Gaine Fire Insurance:
(http://i.imgur.com/BsDHz8o.jpg)

And finally, some abandoned residentials:
(http://i.imgur.com/9UrQ4S5.jpg)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: vester on November 17, 2014, 10:59:34 AM
Great looking bats.  :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: magee_b on November 17, 2014, 11:07:36 AM
Really looking great! I especially love the blue Cicero Savings and Loan building. Not only is the variety of buildings you have created impressive, I am especially pleased at how well they compliment other sets such as spa's halifax boxes. Just a thrill watching this come together.  &apls
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Simcoug on November 17, 2014, 11:13:05 AM
These are looking great!  The picture on that gradual hill is a perfect example of how your custom foundations really compliment the overall building.  These will really open up more possibilities for those of us who like to build on hilly terrain.   :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: art128 on November 17, 2014, 11:33:28 AM
Beautiful buildings and lots! The pictures are splendid btw. ;)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Jack_wilds on November 17, 2014, 04:00:57 PM
how much back 'atta boy' back slapping can a guy stand?... it is all a wonder -   :thumbsup: &apls

when I ever put my model rail road together this time/ architectural period is what I will model after...  only thing I'drequest to 'round-out' the civics a a city/town hall... but I won't harp on that...

concerning greek revival and teh revival of greek revival... it aboounds here in the mid west... never really noticed... a prime Valley example is the Lawrence University with its Chapel and 'old main' [pic] and the barracks on the square... my favorite period is Victorian arts-craft,  craftsman, 4-square, and the craftsman end with its various bungalows [which are as big a shoe box]... 
Title: Re: c.p.'s BAT and Lot Workshop
Post by: romualdillo on November 17, 2014, 04:03:18 PM
What can I say? Even the city looks great for a test city!!!
Title: Re: c.p.'s BAT and Lot Workshop
Post by: kelis on November 18, 2014, 07:49:15 AM
What can I say? Even the city looks great for a test city!!!

I have exactly the same feel...  &apls &apls &apls
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Girafe on November 18, 2014, 12:03:20 PM
Good job my dear  ;)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: carlfatal on November 18, 2014, 12:47:32 PM
Simply wonderful!  &apls

When I started playing SC4 again, I did it with Simcoug´s diagonal lots of your 19th century houses (and your lots as well) and some old spa buildings. I am still in the beginning with my region, but now I know, that I have any chance to build some nice 19th century town. Eagerly waiting...  $%Grinno$%

And: the shots of the "test town" are amazing, particulary I like the abandoned versions. I like abandoned structures, no clue why, but I do. They are so common, and it is important to have these versions, if a town should look realistic.  :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: c.p. on November 20, 2014, 01:54:23 PM
Thanks Arne, magee_b, Matt, Art, Jack_Wilds, romualdillo, kelis, Antoine, and carlfatal :)

Jack_Wilds: Your pic didn't show up, but I googled Lawrence University and found the building.  Edit: the pic did show up.  Thanks.  Coincidently, it is very near the area I've been exploring (in Google) recently.  And yes, there seem to be quite a few Greek Revival houses still standing in the area (especially in Oshkosh).  (See below).

carlfatal:  Thanks.  Hopefully people don't find the abandoned buildings depressing or morbid, but a spur to better mayoral management. :)


So I still don't know how all of this is going to be organized exactly, but I'm pretty sure the Chicago residentials I've shown are going to be for medium-density-only lots.  The narrow designs make sense in a city setting, but not so much in the country.  For more rural-type houses (and low density zoning), I'm looking outside of Chicago.  Oshkosh and Sheboygan (in nearby Wisconsin) both have a decent number of rural-friendly houses from that era, and both cities are covered by Google 45 degree map view (which is very helpful), so I'm using those cities as a basis for a few rural house designs, which may or may not become part of the Chicago set.  So with that in mind, here are a couple of Oshkoshianesque R$$ houses:

(http://i.imgur.com/b8QOmiF.jpg)

Here are some pictures of actual houses in Oshkosh, which are at least plausibly pre-1870.  You can probably see where I got the ideas for the houses I BATted. ;)

(http://i.imgur.com/1v9NFRK.jpg)

(http://i.imgur.com/nvS61Ah.jpg)

(http://i.imgur.com/ed71Az7.jpg)

(http://i.imgur.com/7X7hHxv.jpg)

(http://i.imgur.com/n0dCxvQ.jpg)

(http://i.imgur.com/lHBFYlo.jpg)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: carlfatal on November 20, 2014, 02:29:10 PM
Ha, again me and again wow!  &apls

The models are simply wonderful again, but also I like to see the pictures of the real ones. I am really interested in architecture, but I would call me a complete rookie, if it comes to North American history of architecture. Currently I am only reading, whatever I can find, so these pictures and the names of spots, where it could be interesting to look at - thankyou!

The second RL picture: the house looks like framework, or is it the angle of view here? But everything here seems to be crooked, leaning instead of standing. $%Grinno$%
Is/was there any use of framework away from barns?

And at least: Am I right, if I think, the house on the last picture is a good example of Greek Revival? It reminds me to old station buildings here, different materials but the same "design". And the small part in the front looks like a small signal box attached to the room behind.

Funny is, that Maxis must have had you in mind, when they relased SC4 with this 4-4-0 Eightwheeler as engine. With all this buildings these wonderful machines make sense eventually.  :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Simcoug on November 20, 2014, 03:20:42 PM
Ahh, yes - Wisconsin has some great 19th century homes.  Walking through many of the neighborhoods surrounding the University of Wisconsin (Madison) was like taking a trip into the past. 
I like your example pics - the one with the Packers banner in the window made me LOL. You can't get more Wisconsin than that.

Title: Re: c.p.'s BAT and Lot Workshop
Post by: c.p. on November 20, 2014, 11:44:59 PM
Thanks for the comments carlfatal and SimCoug, and for the interest in these slightly mundane houses ;D

The second RL picture: the house looks like framework, or is it the angle of view here? But everything here seems to be crooked, leaning instead of standing. $%Grinno$%
Is/was there any use of framework away from barns?

I think they are all wood frame construction, (with the possible exception of the last one) if that is what you are asking. ()what()

As for the "leaning", I think it is a lens or viewing angle thing.  Here is another view of that house.
(http://i.imgur.com/H3kD34O.jpg)

And at least: Am I right, if I think, the house on the last picture is a good example of Greek Revival? It reminds me to old station buildings here, different materials but the same "design". And the small part in the front looks like a small signal box attached to the room behind.

Actually the second picture is probably the best example of Greek Revival (the left half of the house anyway.  The right half may have been added later.)  The archetypal Greek Revival house is built like an ancient greek temple, with large classical columns in front.  But most Greek Revival houses don't have the big columns.  Instead they have less expensive/less grandiose details, such as pilasters on the corners, and a wide band of trim under the eaves.  The details seem to be purposefully chosen to give an impression of strength, permanence, etc. (at least that is my impression).

A lot of Greek Revival houses have lost their details over the years (such as the pilasters), so it's sometimes hard to tell they are Greek Revival.

I'm thinking all of the Oshkosh house pictures are Greek Revival, except the last one, which I'm guessing is Italianate.  The house that has retained it's details best, and so is easiest to identify is the second one.  But I'm just an amateur myself, and learning as I go, so take that for what it's worth.
Title: Re: c.p.'s BAT and Lot Workshop
Post by: APSMS on November 21, 2014, 12:10:31 AM
Hi Brian,

Not much to say, other than it's good to see you here again posting updates (got a lot of free time nowadays, I guess?).

Your buildings (especially the newer ones) have a very fine attention to detail, particularly with the custom, slope-friendly foundations.

Thanks for sharing, maybe I'll have more original input next update as you have more stuff to show us. For now, I like what I see...I'm just wondering how I'll be able to incorporate this stuff into my California-esque cities.

Oh, and the lotting, btw, is awesome, too. There are too many BATters that can't make a decent lot to save themselves and yours are always good looking (maybe not the polish you'd like, but more than serviceable for anything I'd be using them for).

@carlfatal: It's a side-effect of Google using panoramic wide-angle cameras to capture Street-View images. It's probably why their quality is always so low, too.
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Simcoug on November 21, 2014, 09:39:50 AM
Quote from: c.p.
Thanks for the comments carlfatal and SimCoug, and for the interest in these slightly mundane houses ;D

I would never call these houses mundane - with all the details and variations, it's sets like these that really give a town or city it's character. 

I really like the variety of these WI R$$ homes... did you have any Oshkoshianesque R$ homes in mind?  I'm probably strange, but I always enjoy creating R$ neighborhoods  :D
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Bipin on November 21, 2014, 09:40:03 AM
Fabulous work. Keep it up!
Title: Re: c.p.'s BAT and Lot Workshop
Post by: c.p. on November 22, 2014, 02:14:07 PM
Thanks APSMS, SimCoug and Bipin :)

Matt: How about Sheboyganian R$ homes? ()what()  (If the set needs more to feel complete, I may make a couple of Oshkosh ones too.)


So here are a couple of Sheboyganian R$ buildings.  I'm thinking the first one is a house, and the second is some kind of multifamily (but a ruralish one):

(http://i.imgur.com/rzCGYfs.jpg)


And here are a few pictures of actual houses in Sheboygan, Wisconsin (perhaps from before 1870)

(http://i.imgur.com/KNLzE8f.jpg)

(http://i.imgur.com/ndJcMPd.jpg)

(http://i.imgur.com/Zzp3wFR.jpg)

(http://i.imgur.com/jIJuOpK.jpg)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: carlfatal on November 22, 2014, 05:38:43 PM
First thank you and APSMS for the answers. I thought indeed, that it must be the angle, but some of the windows look like they would sit on a wooden frame, as they seem not to have the exact same height.

Greek Revival - should have been obvious but sometimes...  $%Grinno$%

The new BATs as well as the others, I don´t see any problems to call them mundane, if they are. If so, then I really appreciate this. Today the Sauk is my favorite. That is a home I would really like to live in, with the balcony - nice! (Maybe I will rebuild it with Sims...)   &apls
Title: Re: c.p.'s BAT and Lot Workshop
Post by: romualdillo on November 22, 2014, 05:54:06 PM
And it continues, and continues, and continues... and becomes better, and better, and better...  &apls
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Simcoug on November 23, 2014, 01:54:58 PM
Quote from: c.p.
Matt: How about Sheboyganian R$ homes? ()what()  (If the set needs more to feel complete, I may make a couple of Oshkosh ones too.)

Looking great!   &apls
The small single family R$ will be especially welcome, as there are not a whole lot those around (bigger structures always get all the glory, I suppose). 

The weather seems to be turning down here in TN, and I actually fired up the LE the other day.  I can't stay away from SC4 for too long.  ;D
Title: Re: c.p.'s BAT and Lot Workshop
Post by: c.p. on November 24, 2014, 11:46:11 PM
Thanks carlfatal, romualdillo, and SimCoug :satisfied:

Today the Sauk is my favorite. That is a home I would really like to live in, with the balcony - nice! (Maybe I will rebuild it with Sims...)
I look forward to seeing what you come up with if you decide to do it. :)

Matt: I agree about the R$ houses, and I also like to create R$ neighborhoods, so you're not the only one. ;)

The weather seems to be turning down here in TN, and I actually fired up the LE the other day.  I can't stay away from SC4 for too long.  ;D
Glad to hear it :thumbsup:



Here are a couple of R$ buildings from Dayton, Ohio, for the Columbus/Dayton set:

(http://i.imgur.com/zOTKoea.jpg)


Some actual residential buildings in Dayton:

(http://i.imgur.com/5Ky9LoS.jpg)

(http://i.imgur.com/aOw5XyM.jpg)

(http://i.imgur.com/ZZJU7oM.jpg)

(http://i.imgur.com/EYed4q0.jpg)

And an aerial map of Dayton from 1870:

(http://i.imgur.com/s3NgPlX.jpg)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: mrbisonm on November 25, 2014, 06:54:04 AM
Oh geeeez!, they look great!!!!....almost real.

Fred
Title: Re: c.p.'s BAT and Lot Workshop
Post by: art128 on November 25, 2014, 07:09:46 AM
Looks great indeed. That historical pictures is also very nice. :)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: dwelln8hss32 on November 25, 2014, 09:58:19 AM
I love this discussion and progress on all the work being explored. The homes you are developing are incredible! Excellent work.

A few examples here of historic homes from my hometown in Lawrence, Kansas, which could fit in with this motif:
http://upload.wikimedia.org/wikipedia/commons/3/35/Duncan_House.JPG (http://upload.wikimedia.org/wikipedia/commons/3/35/Duncan_House.JPG)
(http://upload.wikimedia.org/wikipedia/commons/thumb/3/35/Duncan_House.JPG/800px-Duncan_House.JPG)

http://upload.wikimedia.org/wikipedia/commons/c/c3/Goodrich_House.JPG (http://upload.wikimedia.org/wikipedia/commons/c/c3/Goodrich_House.JPG)
(http://upload.wikimedia.org/wikipedia/commons/thumb/c/c3/Goodrich_House.JPG/800px-Goodrich_House.JPG)

http://upload.wikimedia.org/wikipedia/commons/a/ad/House_House.JPG (http://upload.wikimedia.org/wikipedia/commons/a/ad/House_House.JPG)
(http://upload.wikimedia.org/wikipedia/commons/thumb/a/ad/House_House.JPG/800px-House_House.JPG)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Simcoug on November 25, 2014, 01:21:42 PM
Great Dayton additions  :thumbsup:

I love those birds-eye view maps - from first glance, Dayton looks like it could translate into SC4 pretty well, especially with NAM's advancements with FAR. 
It seems like every time I stop by here there are new developments... you must be part machine  :D
Title: Re: c.p.'s BAT and Lot Workshop
Post by: c.p. on November 27, 2014, 03:51:20 PM
Thanks Fred, Art, dwelln8ss32 and Matt   :)

dwelln8ss32: your first picture appears to be a very nice Italianate-style house.  The last 2 (also very nice) Queen Anne style, probably from the 1890's, more or less.  I've done a little exploring in that general area (especially Kansas City, and St. Joseph), but most of the buildings that sparked my interest appeared to be too late in 19th century to go with my current set.  I may eventually do a set of buildings (or a set of city sets) covering the 1870's to the very early 1900's, and if I do, the Kansas City/St. Joseph/Lawrence is on my list as one of the cities. :)

It seems like every time I stop by here there are new developments... you must be part machine  :D
When I'm making the variations of these buildings, I'm typically doing something else simultaneously, such as cooking or cleaning.  I'll be literally running back and forth between the computer and the stove, for example, for however long it takes to do the cooking.  It takes twice as long to cook or clean things this way, but I get a lot of texturing/rendering done (and it's good exercise :D).


So, I'm kind of wandering around the country aimlessly at the moment, but here are some R$$ duplexes/apartments from Buffalo, for a possible Utica/Buffalo/Syracuse(?) set.  The Albright on the left is in Chicago brick colors, and may be included in the Chicago set.

(http://i.imgur.com/In7Js3d.jpg)


And here are some shots of real-life Buffalo residential buildings and neighborhoods:

(http://i.imgur.com/0veL4l4.jpg)

(http://i.imgur.com/wbDLZoh.jpg)

(http://i.imgur.com/pz3pmIB.jpg)

(http://i.imgur.com/t9CqYzA.jpg)

(http://i.imgur.com/Q0vLc7j.jpg)

(http://i.imgur.com/0oDwfwe.jpg)

(http://i.imgur.com/Ipgu58f.jpg)

(http://i.imgur.com/Qe66v2C.jpg)

(http://i.imgur.com/Oykbzx0.jpg)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: romualdillo on November 27, 2014, 04:20:32 PM
It's incredible how fast (and how well) you work!!! I think I'm getting jealous!! &sly Great work again!!  &apls
Title: Re: c.p.'s BAT and Lot Workshop
Post by: compdude787 on November 27, 2014, 04:27:13 PM
It's incredible how fast (and how well) you work!!! I think I'm getting jealous!! &sly Great work again!!  &apls

Agreed! I'm looking forward to when you release all this stuff...
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Jack_wilds on November 28, 2014, 03:38:28 PM
Hey CP

if U should want to return to wisconsinite-lands... checkout Sheboygan Falls...

it has a largest number collection of preserved, pre-civil war structures... many examples of Federal/ Greek Revival architecture in commercial, industry and residential...

due to the falls in Sheboygan Falls it fostered one of many first communities in this state... just look for the dams and falls along the rivers and the historical development is likely to be started as pre-civil war...
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Simcoug on November 28, 2014, 06:23:31 PM
Cooking up BATs and dinner at the same time!  You are a man of many talents  :D
If this is what we get when you start wandering around the country, then by all means, travel away!
BTW, I'd love to see your take on some late 19th century buildings, if that ever comes to fruition.
Title: Re: c.p.'s BAT and Lot Workshop
Post by: art128 on November 28, 2014, 06:24:41 PM
I want them real bad. :)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: c.p. on December 05, 2014, 12:52:59 AM
Thanks romualdillo, compdude787, Jack_Wilds, Simcoug, and art128 :)

romualdillo: No, no, no!  Don't be jealous. $%Grinno$%  My buildings are mostly quick and dirty designs with very simple details.  Once you've made the components you want, such as windows and doorframes, and have got your basic textures how you want them, you can recycle and reuse, and it goes a lot faster.  Even then, for me the fast pace is unsustainable.  I'll always crash and burn before too long. ::)

Jack_Wilds:  Thanks for the tip. :thumbsup: Sheboygan Falls has some great buildings.


So back to Chicago for a couple of R$ houses:
(http://i.imgur.com/ki2M4um.jpg)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: vortext on December 05, 2014, 06:36:17 AM
You're on a roll lately!  &apls

The aeriel map fron Dayton is a nice find! :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Simcoug on December 05, 2014, 09:12:10 AM
Little R$!  Love em'  :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: dwelln8hss32 on December 05, 2014, 10:08:00 AM
21 Cragin St. with the blue siding looks a little like my brother's physical house. ::) Except his is facade would be 90 degrees CCW and doesn't have the little extended add-on.

I'm just blown away how cool these Chicago residentials are and quickly coming along. Amazing. KUTGW!

Jake
Title: Re: c.p.'s BAT and Lot Workshop
Post by: 2b2gbi on December 05, 2014, 04:04:22 PM
All of these buildings look awesome, makes me actually want to play SC4 for once. It's been a while, thanks :). I can't wait until these are released so I can make a city from this time period. Thank you for all your hard work.

Also, this has probably been answered before, but what sidewalk mod are you using?

dwelln8ss32: your first picture appears to be a very nice Italianate-style house.  The last 2 (also very nice) Queen Anne style, probably from the 1890's, more or less.  I've done a little exploring in that general area (especially Kansas City, and St. Joseph), but most of the buildings that sparked my interest appeared to be too late in 19th century to go with my current set.  I may eventually do a set of buildings (or a set of city sets) covering the 1870's to the very early 1900's, and if I do, the Kansas City/St. Joseph/Lawrence is on my list as one of the cities. :)

Awesome, I'd love to see more of my hometown in the game. There is quite a bit of very interesting and nice architecture here, but I have to agree that most of it would be outside the scope of this set, which covers a time period in which Kansas City was relatively small. Not only were many of the buildings built during this time period in what would eventually become Downtown Kansas City, but some buildings built before the early 1870's were affected by the grading of streets in the bluffs (Look at some of the very interesting pictures at: http://www.kchistory.org/cdm4/results.php?CISOOP1=exact&CISOBOX1=Bluffs&CISOFIELD1=local&CISOROOT=/19th) which left them far above street level.

Sorry to indulge myself a bit (and hijack your thread a bit, I'll happily remove the pictures if it's a problem), but here are some aerial maps from this area similar to the others shown in this thread, you can zoom in further at the links:

Kansas City, Missouri (1869)

(http://i.imgur.com/ElY7MKr.jpg)

(http://www.kchistory.org/cdm4/item_viewer.php?CISOROOT=/Maps&CISOPTR=1503&CISOBOX=1&REC=12)

Kansas City, Missouri (1878)

(http://i.imgur.com/Foh8NCz.jpg)

(http://www.kchistory.org/cdm4/item_viewer.php?CISOROOT=/Maps&CISOPTR=1504&CISOBOX=1&REC=13)

Topeka, Kansas (Date Unknown)

(http://i.imgur.com/2AvbE4W.jpg)

(http://www.kchistory.org/cdm4/item_viewer.php?CISOROOT=/Maps&CISOPTR=1636&CISOBOX=1&REC=15)

Images: Missouri Valley Special Collections, Kansas City Public Library, Kansas City Missouri, used with permission.
Title: Re: c.p.'s BAT and Lot Workshop
Post by: romualdillo on December 05, 2014, 07:13:05 PM
You've found a quick and effective system to create your buildings with excellent results!!! Let me be a bit jealous, please!!!  :P
Title: Re: c.p.'s BAT and Lot Workshop
Post by: kelis on December 06, 2014, 07:44:57 AM
This is crazy !! You are really fast doing more and more new models !!
Title: Re: c.p.'s BAT and Lot Workshop
Post by: c.p. on December 07, 2014, 11:38:07 AM
Thanks Erik, Matt, Jake, Jon, romualdillo, and kelis  :)

Jon: Thanks for posting the Kansas City maps. :thumbsup:  I'm a little surprised how small it was in 1869. I guess that explains why I didn't find much from that era there. &Thk/(


So here are a couple of R$$ houses from Utica, for the Utica/Buffalo set.  The Unadilla house is intended for rural areas, and is entirely my own invention, so there is nothing particularly Utican about it, but it shares a garage with the Oneida house, which is Utica-inspired:

(http://i.imgur.com/Iv44lvj.jpg)

And a few relevant real-life buildings from Utica:

(http://i.imgur.com/5j6MXG9.jpg)

(http://i.imgur.com/YxWv6Xk.jpg)

(http://i.imgur.com/pgTroFS.jpg)

(http://i.imgur.com/MTPifif.jpg)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: carlfatal on December 07, 2014, 02:06:03 PM
It seems unbelievable, how fast xou come up with new, awesome BATs, but yeah, doing it serial...  &apls :thumbsup:

The most of these new houses are really cute, and to look to the aerial views and imagine a row of them in SC4 is only a small step. I am not jealous, cause I am not BATting but if I would...  ;)

Wonderful work, I am eagerly waiting for new uploads, that is for sure.  :)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Jack_wilds on December 07, 2014, 05:55:44 PM
do not know what accolades to add to the already long list... the collection is growing with some neat additions... well done    :thumbsup:... hope it all eventually finds its way on to the LEX   :popcorn:

Title: Re: c.p.'s BAT and Lot Workshop
Post by: Simcoug on December 07, 2014, 06:46:59 PM
Neat!  I don't know if I've ever seen the roof flair out like that before... is that architecture unique to that part of NY?  I like the over-sized garage... I imagine you could fit a nice workshop in there.   ()stsfd()
Title: Re: c.p.'s BAT and Lot Workshop
Post by: art128 on December 08, 2014, 04:03:45 AM
Another set of excellent houses, CP! I like the pink Oneida a lot.
Title: Re: c.p.'s BAT and Lot Workshop
Post by: c.p. on December 10, 2014, 01:50:51 PM
Thanks carlfatal, Jack_Wilds, Matt and Arthur :)

I don't know if I've ever seen the roof flair out like that before... is that architecture unique to that part of NY?)
I've seen that in Columbus.  Also, something similar is very common along the front of the roof in Louisville, Cincinnati, St. Louis, etc.  (see below ;D)



So here are a few R$ buildings from Louisville, for a future Louisville/Cincinnati set:
(http://i.imgur.com/3URXKIg.jpg)


And some relevant real-life shots:
(http://i.imgur.com/eaCwjwU.jpg)

(http://i.imgur.com/3aBgkcu.jpg)

(http://i.imgur.com/EVmRHW1.jpg)

(http://i.imgur.com/i2iNbZV.jpg)

(http://i.imgur.com/Pue9vH0.jpg)

(http://i.imgur.com/dUEcYTo.jpg)

(http://i.imgur.com/AgW0U1g.jpg)

(http://i.imgur.com/e3MHrKk.jpg)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Jack_wilds on December 10, 2014, 05:45:23 PM
U don't if I munch while I gap...  :popcorn:

some neat attention to detail, and historical sense...  :satisfied:

 :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Simcoug on December 11, 2014, 07:48:54 AM
More great additions!   :thumbsup:
Even though you've been showing these recent models in the standard ortho render, I'm hoping they will be available as diagonal and FAR angles as well  ;)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: noahclem on December 11, 2014, 08:25:24 AM
Exciting stuff  &apls  There's so much character to these houses--I'm really looking forward to using them and can see them fitting very well in the city I'm working on at the moment.
Title: Re: c.p.'s BAT and Lot Workshop
Post by: vester on December 11, 2014, 09:17:05 AM
Great work, C.P.

The curtains are made using textures, right ?
Title: Re: c.p.'s BAT and Lot Workshop
Post by: c.p. on December 12, 2014, 09:17:32 PM
Thanks for the comments Jack_Wilds, Matt, Noah and Arne :thumbsup:

Even though you've been showing these recent models in the standard ortho render, I'm hoping they will be available as diagonal and FAR angles as well  ;)
That's my intention.  I'll make the diagonal or FAR versions when I figure out which will work best for each building.

The curtains are made using textures, right ?
That's right.  I got the curtain textures from curtain advertisements I found online ;D


So all of the SCILT versions to date are uploaded to the LEX. :clap:
Apologies for flooding the LEX with so many SCILT versions at once, but it didn't make any sense to put up just a couple at a time.

Also, I uploaded the Bernsen Falls Fire Station:
(http://i.imgur.com/3lhJRHn.jpg)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: CahosRahneVeloza on December 13, 2014, 06:32:57 AM
I love how those Fire Stations look but after I installed it, the stucco version seems to be missing. All I got from the download were the regular brick and the diagonal versions.
Title: Re: c.p.'s BAT and Lot Workshop
Post by: c.p. on December 13, 2014, 08:58:57 AM
The two ortho fire station props (stucco and brick) are in a family, so there is only one lot, and only one menu icon (to reduce the number of icons in the menu.) If you install both versions, the game will randomly choose between them.  Sorry for the confusion. &mmm  I'll try to make that clearer in the description.
Title: Re: c.p.'s BAT and Lot Workshop
Post by: vester on December 13, 2014, 09:26:42 AM
Great work on the fire stations.


The lots, how big are they ?

Title: Re: c.p.'s BAT and Lot Workshop
Post by: CahosRahneVeloza on December 13, 2014, 10:32:18 AM
The two ortho fire station props (stucco and brick) are in a family, so there is only one lot, and only one menu icon (to reduce the number of icons in the menu.) If you install both versions, the game will randomly choose between them.  Sorry for the confusion. &mmm  I'll try to make that clearer in the description.

Oh  :-[

Sorry about that. At least it's all clear now.
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Simcoug on December 14, 2014, 09:50:29 AM
That's my intention.  I'll make the diagonal or FAR versions when I figure out which will work best for each building.
Great!  The more diagonal/FAR buildings the better  ;D

And thanks for releasing the SCILT and Fire Station - I'm sure they will find their way into many towns and cities right away.
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Jack_wilds on December 16, 2014, 04:53:12 PM
CP... a big THX for the Firehouse and the texture replacements...  :thumbsup: 
it is a well done a 5/5 even...
I will mess around with 'em for a number of weeks to come...  :satisfied:

Merry Christmas to you and your entire household...
Title: Re: c.p.'s BAT and Lot Workshop
Post by: c.p. on December 19, 2014, 05:04:21 PM
Thanks Arne, CahosRahneVeloza, Matt and Jack_wilds :)

The lots, how big are they ?
The ortho lot is 1x2.  The diagonal is 1x1, but the building overhangs the lot.

Oh  :-[

Sorry about that. At least it's all clear now.
Thanks for speaking up! :thumbsup:  It probably made the description clearer for someone else as well.


I've been working on the Rewards modding for some of the other civics, but it is going gruellingly slow.  In the meantime, here are a couple of low wealth residentials from Utica, for the Utica/Buffalo set
(http://i.imgur.com/QMmSgz0.jpg)

And here are some real life shots from Utica:
(http://i.imgur.com/GEyMHvj.jpg)

(http://i.imgur.com/gJZyMrZ.jpg)

(http://i.imgur.com/jYc3bsA.jpg)

(http://i.imgur.com/OmWWmeU.jpg)

(http://i.imgur.com/v8t8OBS.jpg)

(http://i.imgur.com/AEqXEuk.jpg)

(http://i.imgur.com/7Siw7aq.jpg)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: romualdillo on December 19, 2014, 05:47:20 PM
I think c.p. is the only one who can share four or five great new buildings every week, and say that it's going slow...  :P
Title: Re: c.p.'s BAT and Lot Workshop
Post by: c.p. on December 22, 2014, 01:44:29 AM
Thanks romualdillo :D  I wasn't complaining about how the modelling was going, just the modding and lotting. :angrymore:

Anyway, I just uploaded Loomis Mill  (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3176) to the LEX:
(http://imageshack.us/a/img20/6454/brickmill.jpg)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Simcoug on December 22, 2014, 08:36:38 AM
The additional Buffalo residential look perfect, as usual.  I'm excited to use the garages you have been adding with them - they will be really versatile!  And thanks for the Loomis upload - It's a great looking mill (It will definitely be showing up in my CJ soon).
Title: Re: c.p.'s BAT and Lot Workshop
Post by: c.p. on December 22, 2014, 12:37:57 PM
Thanks Matt  I look forward to seeing your CJ resume soon. ;D


So, continuing the exploration of 19th century U.S. cities, here are a couple of R$$ buildings from Manchester, New Hampshire, for a future Manchester/Nashua/Lowell set.  These have entrances on the front and one side, so should work well for corner lots.  Also, they should work well for lots with a side yard, which, (unlike Chicago), seems to have been common in Manchester in the 19th century:

(http://i.imgur.com/EAyZuof.jpg)


Some real-life shots from Manchester:
(http://i.imgur.com/F9Gq3u2.jpg)

(http://i.imgur.com/W49bOfc.jpg)

(http://i.imgur.com/ClO1FT2.jpg)

(http://i.imgur.com/ENOutdO.jpg)

(http://i.imgur.com/7FK7CrV.jpg)

(http://i.imgur.com/iPqCQ97.jpg)

(http://i.imgur.com/vKxVHpX.jpg)

(http://i.imgur.com/StjUxli.jpg)

(http://i.imgur.com/SWghr4I.jpg)

(http://i.imgur.com/WvE9k1N.jpg)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: romualdillo on December 22, 2014, 01:48:45 PM
Great work again!!!  &apls
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Simcoug on December 22, 2014, 03:57:39 PM
Super!  I can't get enough of this 19th century architecture  :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: magee_b on December 22, 2014, 07:13:47 PM
Love these! Yet again, more incredible work!  &apls
Title: Re: c.p.'s BAT and Lot Workshop
Post by: vester on December 22, 2014, 09:16:32 PM
Repeating my self: Great work. C.P. Great work. Great work. Great work......... :P

Love the way the barge boards, the columns and the boards around the windows stands out.  :thumbsup:
Will have to makea bookmark of this for a reference, so new batters gets a sense of size.
(You were one of the batter that gave me a sense of "bat size".)


Was browsing through my pictures of trains and came across this address:
http://www.branchline-trains.com/ (http://www.branchline-trains.com/)

Thought lets have an look again....

and my though was: that would be some good inspiration for C.P.....!
Title: Re: c.p.'s BAT and Lot Workshop
Post by: c.p. on December 24, 2014, 11:05:43 PM
Merry Christmas everyone :)

Thanks romualdo, Matt, magee_b, and Arne for your comments :)

Arne: as best as I can remember, for the most recent update (Manchester), the trim around the windows is 0.2m, the cornerboards are approx 0.3m, and the eave trim is approx. 0.35m, if that helps.  Also, thanks for the link :thumbsup:


So for Christmas, I thought the Gloribee Chapel  (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3178) (and house) would be an appropriate upload to the LEX:
(http://i.imgur.com/NCW0mvp.jpg)

(http://i.imgur.com/gO0q1TX.jpg)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: art128 on December 25, 2014, 04:39:35 AM
What a wonderful Christmas present you give us here, CP. :)

Merry Christmas to you too.
Title: Re: c.p.'s BAT and Lot Workshop
Post by: kbieniu7 on December 25, 2014, 07:10:52 AM
Nice work! Appropiate Christmas gift, thank you!  ;)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: mrbisonm on December 25, 2014, 01:49:38 PM
Just wonderful. Thank you and have a very Merry Christmas well earned.

Fred
Title: Re: c.p.'s BAT and Lot Workshop
Post by: carlfatal on December 25, 2014, 03:02:43 PM
The both buildings are really beauties. But before I run to the LEX I also wish you nice winter holidays! Thank you! :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: noahclem on December 26, 2014, 02:51:21 AM
Merry Christmas and thanks for the wonderful BAT  :)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Simcoug on December 26, 2014, 12:51:02 PM
Merry Christmas!
Title: Re: c.p.'s BAT and Lot Workshop
Post by: APSMS on December 26, 2014, 02:52:03 PM
Merry Christmas.

Thanks for all your contributions to the community. Hope you have a wonderful time with your family this year (or whoever you spend Christmas with).
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Jack_wilds on December 26, 2014, 04:30:24 PM
Thank You CP very very nice models... neat gift to add to my sim rural city...
 :bnn:

Merry Christmas CP and everyone...
Title: Re: c.p.'s BAT and Lot Workshop
Post by: c.p. on December 27, 2014, 02:44:47 PM
Thanks Arthur, kbieniu7, Fred, carlfatal, Noah, Matt, APSMS, and Jack_wilds :)

I hope everyone had a great Christmas.  (I sure did  :bnn:)


So, moving forward again . . . here are a few more residentials from Manchester, this time low wealth:
(http://i.imgur.com/uhLJi9k.jpg)

And some more real life shots from Manchester:
(http://i.imgur.com/Z10whLD.jpg)

(http://i.imgur.com/08ljtu7.jpg)

(http://i.imgur.com/jLAK5lz.jpg)

(http://i.imgur.com/4cJZtcV.jpg)

(http://i.imgur.com/iRTcPHP.jpg)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: vester on December 27, 2014, 02:57:31 PM
Merry Christmas c.p.


Great upload, the churches. Great update as well.

The light green color in the lower left corner seems a bit of.
Maybe a bit to saturated compared to the second last pictures.
17-21 % compared with 24-33 %.
The hue is 15-25 ° higher than the RL pic.
(Both measured in PS.)

Maybe a bit like the green on the second church, white with green.

Colors can be really hard to get right.
Take down the brightness, up goes the saturation and a sometimes the hue changes a bit as well.
Title: Re: c.p.'s BAT and Lot Workshop
Post by: c.p. on December 27, 2014, 06:10:46 PM
Thanks for the input Arne  :)

I don't really want to make it like that second-to-last picture because there are already enough pastel-colored buildings in this group.  But the fact that you brought up the colors and saturation probably means the colors/saturation are jarring or glaring for that building, and I want to avoid that.  So here is a revision.  I reduced the saturation for the clapboards and trim, darkened the clapboards a little, and also darkened the roof slightly.  As an added bonus, I added another building in the same colors ;D

(http://i.imgur.com/S0Iy9s0.jpg)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: vester on December 27, 2014, 07:01:59 PM
Maybe turn the color of the clapboards, trim, the columns and the railing a bit brighter.
At the moment the columns and the railling is falling in with the shadowy background.

I know it can be a balancing act to get it as close to RL, but still get the best out of a model in game.


Been working with Adjustment layers a lot, especially Hue and Saturation and a few times with levels.
Then a have a pure area with color samples with nothing beside that. It makes it easier to check what the changes are.
If you do it on the texture, you get different result with the eyedropper tool.

A lot of times I use a lot of layer in grey tones, where I have the blending mode to Multiply and Soft light / Screen.
Some times I group these layers in two groups, one with "multiply layers" and one with "soft light / screen layers".
Then set the layers in the group to normal blending mode, but set the groups blending mode instead.
That is the way I add gradient to a texture (layer full black with a gradient black to white in the alpha channel)

Do you use gradients on your textures ?
If you do, it not very strong.
I think that the gradient (darker color at ground level) makes the house touch the ground.
Title: Re: c.p.'s BAT and Lot Workshop
Post by: c.p. on December 27, 2014, 09:01:39 PM
Maybe turn the color of the clapboards, trim, the columns and the railing a bit brighter.
At the moment the columns and the railling is falling in with the shadowy background.

Good point, the columns and tops and bottoms of the window trim in particular were too dark (I had assigned the wrong texture to them ::)  But I lightened all of the darker trim for the renders below.

Do you use gradients on your textures ?
Yes, there is a gradient on all of the walls and on all of the roofs.  I do the gradients via the 3dsmax materials though, and not via textures.  (I avoid Photoshop like the plague whenever I can help it.)

So here is the 2nd revised version of this particular (very troublesome!) color combination:
(http://i.imgur.com/Ia4CU8z.jpg)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Simcoug on December 28, 2014, 07:23:31 AM
I'm only able to view on my tiny phone screen, but they look great to me  ;D
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Dantes on December 28, 2014, 07:47:38 AM
Wow, fantastic work again! °w°
Title: Re: c.p.'s BAT and Lot Workshop
Post by: art128 on December 28, 2014, 07:50:46 AM
Another excellent set of houses, CP. :)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: c.p. on January 02, 2015, 10:59:33 AM
Thanks Matt, Dantes and Arthur  :satisfied:


So, back to Louisville for the first update of 2015.  These are R$$:
(http://i.imgur.com/sMmup8Z.jpg)

And some real-life shots from Louisville:
(http://i.imgur.com/h7fHzgo.jpg)

(http://i.imgur.com/xentHnq.jpg)

(http://i.imgur.com/V9PxdaF.jpg)

(http://i.imgur.com/1gz4YyR.jpg)

(http://i.imgur.com/Bv54sVI.jpg)

(http://i.imgur.com/zWY0xVi.jpg)

(http://i.imgur.com/mdJatIL.jpg)

(http://i.imgur.com/e2YDbW0.jpg)

(http://i.imgur.com/jLjoWJw.jpg)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: vester on January 02, 2015, 11:08:54 AM
Another HUGE, yet still BEAU-TI-FUL set.

Great work.  :thumbsup:

Maybe turn down the saturation on the red and cyan textures.
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Girafe on January 02, 2015, 11:15:07 AM
Nice set  ;)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: art128 on January 02, 2015, 11:55:07 AM
Another great set. I like Slugger apartments.
Title: Re: c.p.'s BAT and Lot Workshop
Post by: magee_b on January 02, 2015, 02:01:02 PM
Absolutely stunning work again!  &apls

Especially love the Chenoweth. Can't wait to see these in-game!
Title: Re: c.p.'s BAT and Lot Workshop
Post by: romualdillo on January 02, 2015, 05:22:10 PM
Great work again!!!  :thumbsup:

Maybe turn down the saturation on the red and cyan textures.

Uuhh, saturation...  $%Grinno$% I fear that word  :P
Title: Re: c.p.'s BAT and Lot Workshop
Post by: c.p. on January 02, 2015, 07:57:49 PM
Thanks vester, Girafe, art128, magee_b and romualdillo  :)

So I took Arne's advice and reduced the saturation on the red and blue painted bricks.  Also, I added a version with grey stone on the front (as shown in a couple of the real-life pictures), which I had forgotten before:
(http://i.imgur.com/MxzViFb.jpg)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Bipin on January 03, 2015, 12:43:07 PM
I much prefer the reduced saturation, it goes well with these types of houses. These models look phenomenal!
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Jack_wilds on January 03, 2015, 05:33:42 PM
continued to be awed by the  quality...

and then, the selections highlighting the architectural period's regional interpretations of greek revival/federal...

well done...

 :satisfied:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: noahclem on January 03, 2015, 08:18:09 PM
Loving the Louisville set, lots of character to the models as always  :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Simcoug on January 05, 2015, 12:22:43 PM
Very nice!!  These Louisville models are perfect - they remind me of some Nashville buildings, which also has plenty of Greek Revival influence (Nashville is nicknamed 'The Athens of the South').  I especially love the 'Slugger Apartments' for the unique dimensions and perfect name  :thumbsup:

EDIT:  Here's an example of a great historic building (http://www.nashvilledowntown.com/go/savage-house) that I've driven by a few times.  I wish I could have seen what the neighborhood looked like in it's hey day.
Title: Re: c.p.'s BAT and Lot Workshop
Post by: swordstalker2008 on January 05, 2015, 02:42:38 PM
Ahh I need all these!!! Any idea of a release?! Love them.
Title: Re: c.p.'s BAT and Lot Workshop
Post by: deora on January 05, 2015, 04:59:44 PM
Stand back everyone,there is a huge wave of awesomeness coming this way.
c.p.,i can spend a long time on looking at these tiny neat little buildings just because they are beautiful.
I already started thinking about how they will look in my Game....
By the way,have you already thought about how the lots could be modded?
I mean there are tons of medium density lots out there but nothing similar on low density (the only low density homes i have are those mobile homes $%Grinno$%)
How ever,keep up the good work :bnn: &apls
Title: Re: c.p.'s BAT and Lot Workshop
Post by: carlfatal on January 05, 2015, 07:53:51 PM
My goodness, you are fast...  :o

Wonderful aerial shots again and particularly more wonderful models!  &apls
Only one suggestion, the red buildings like the Waterson house look a bit bright imho. The color is very intense compared to the other versions.

Title: Re: c.p.'s BAT and Lot Workshop
Post by: c.p. on January 07, 2015, 10:01:54 AM
Thanks Bipin, Jack_Wilds, Noah, Matt, Swordstalker2008, deora and carlfatal for your comments :thumbsup:

they remind me of some Nashville buildings . . .
EDIT:  Here's an example of a great historic building (http://www.nashvilledowntown.com/go/savage-house) that I've driven by a few times.  I wish I could have seen what the neighborhood looked like in it's hey day.
Very nice.  The site says there were block after block of townhouses like that back then, but now there are only two pre-civil war buildings remaining in the area :o.  Was Nashville destroyed during the Civil War, like Atlanta?  Or has it just been "improved" by redevelopment and modernization over the years?

Ahh I need all these!!! Any idea of a release?! Love them.
All I can say now is I intend to release them when they are done, and the necessary dependency packs are done.  I intend to work on the prop packs this spring and summer.  Then there are some texture packs to finish, lots of foundations to make, TONS of lotting to do, etc.  And who knows what RL disaster will strike next?  So really it is impossible to say when the residential/commercial stuff will be released.  I hope to release some industrials in the next few months though.  :)

By the way,have you already thought about how the lots could be modded?
I mean there are tons of medium density lots out there but nothing similar on low density
I have a pretty detailed idea of what I want to do with the lotting.  There will be plenty of low density lots as well as medium density lots.  For the most part the low density lots will be modded to only grow in low density zones, and the medium density lots will be modded to only grow in medium or high density zones.  The low density lots will have the buildings set back from the street, whereas the medium density lots will usually have the buildings close to the street (about 2 meters).  This could vary if the particular city the set is based on has a radically different mid-19th century development pattern.  Some other rules-of-thumb: All residential lots that are stage 4 or higher will be medium density.  Also, apartment buildings will be medium density, except maybe for some very small low-wealth ones.  Stage 3 Low-density lots can have medium-wealth duplexes (as can medium-density lots of any stage).  Low-wealth duplexes can be on any stage low-density lot, as long as they are house-sized.  (Whew, is that more than you wanted to know yet? :D )

Only one suggestion, the red buildings like the Waterson house look a bit bright imho. The color is very intense compared to the other versions.
I assume you mean the red versions of Chenoweth and the Slugger Apts?  Those are meant to be brick that has been painted red, so the red is definitely going to be more intense than regular brick.  Here is an example (not the exact shade of red, but just to give a general idea of what I am trying to do with those):
(http://i.imgur.com/ZD04gil.jpg)


So, for this update, here are some R$ tenements from Lowell, MA for the Manchester/Nashua/Lowell set.  They are kind of plain and boxy, but the design seems to be unique to Lowell (at least I haven't come across tenements like these anywhere else, not even in nearby Manchester) :
(http://i.imgur.com/U1YXDur.jpg)


And some real life shots from Lowell.  The old photos are the main inspiration.  The similarly-shaped buildings in the present-day street shots lack the Greek Revival detailing (a couple still have some Italiante detailing though).  Some of them may be more recent buildings, but it is at least plausible they are mid-19th century buildings that originally looked like the buildings in the old photos, but have lost their detailing over the years:

(http://i.imgur.com/yXBfelW.jpg)

(http://i.imgur.com/gN7rh6g.jpg)

(http://i.imgur.com/Ir21Fh2.jpg)

(http://i.imgur.com/qX2QjTR.jpg)

(http://i.imgur.com/ikTfiJj.jpg)

(http://i.imgur.com/8IrmfN9.jpg)

(http://i.imgur.com/YnyDYpI.jpg)

(http://i.imgur.com/AJt9gzL.jpg)

(http://i.imgur.com/se7vZqo.jpg)

(http://i.imgur.com/FVcaOng.jpg)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Simcoug on January 07, 2015, 01:39:23 PM
Quote from: c.p.
Very nice.  The site says there were block after block of townhouses like that back then, but now there are only two pre-civil war buildings remaining in the area :o.  Was Nashville destroyed during the Civil War, like Atlanta?  Or has it just been "improved" by redevelopment and modernization over the years?

That's a good question.  I've only lived here for about 4 years, so I don't know the whole history, but I would guess that redevelopment has played the larger roll.  The Battle of Nashville was fought in December of 1864, but my recollection was that the confederate army was easily routed and the heavy fighting never got close to the central part of town where most of the larger buildings were located. 
There are still a good number of 19th century buildings around town, but most of them were built after the 1860s. 
Here's a quick list of historical buildings (http://en.wikipedia.org/wiki/National_Register_of_Historic_Places_listings_in_Davidson_County,_Tennessee) in the area.

The new Lowell buildings look great!  Now I'm curious what types of props you intend to add.  Any new props will get a huge two thumbs up from me :)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: vester on January 10, 2015, 09:49:44 AM
Great work.  :thumbsup:


Was looking for pictures of railroad cars and have stumble over a great source called (Delaware) Public Achives.

Here is the one that got me thinking of you:
(http://i.imgur.com/VLdlgoQ.jpg) (http://cdm16397.contentdm.oclc.org/cdm/singleitem/collection/p15323coll6/id/2544/rec/4)
Great looking wooden industrial building in the back.

Maybe you can find something in the Chicago or Illinois Public Achives.
Title: Re: c.p.'s BAT and Lot Workshop
Post by: c.p. on January 12, 2015, 06:52:14 PM
Thanks Matt and Arne  :)

Now I'm curious what types of props you intend to add.  Any new props will get a huge two thumbs up from me :)
Clumps of trees and shrubs (many of them).  The "healthy" versions are already done, but I need to make "unhealthy" versions for when the lot abandons.

Arne: Thanks for the link :)  I tried looking for stuff on the Illinois/Chicago archives/digital libraries, but didn't find much.  Anyway, I'm already well underway on one fictional "Chicago" industrial building, and have ideas for a couple more.

So, I just uploaded Thwackmore Elementary school  (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3193) to the LEX:

(http://i.imgur.com/3aVtb2q.jpg)

(http://i.imgur.com/qt7sHFh.jpg)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: dwelln8hss32 on January 13, 2015, 10:31:37 AM
Gorgeous schools!  &apls  Wow. I can already hear the stern instructors cracking rulers over the disobeying school children's desks. Will move these beauties into my cities right away!  :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Simcoug on January 13, 2015, 11:21:58 AM
Quote from: c.p.
Clumps of trees and shrubs (many of them).  The "healthy" versions are already done, but I need to make "unhealthy" versions for when the lot abandons.
Neat!  I like the idea of 'unhealthy' vegetation because there really is none in the SC4 prop universe... it will make some of our run down neighborhoods more realistic  :thumbsup:

Quote
Anyway, I'm already well underway on one fictional "Chicago" industrial building, and have ideas for a couple more.
If you are searching for any more industrial ideas, I've always been fascinated with 19th century breweries.  I found this neat picture of the Henry Weinhard's brewery some time back and thought it looked pretty cool.
(click for full)
(https://dl.dropboxusercontent.com/u/82314303/Photos/Misc%20Photos/HenryWeinhardBrewery1890.jpg)

It's from Portland OR, but still in the 19th century time frame. Anyway, it's amazing how many breweries there were in America before prohibition... despite the current micro brew craze, we still haven't surpassed the 19th century high mark.    ()sad()
(the per capita rate in the later 19th century is just mind boggling... that will never be surpassed)   :o

Thanks for uploading the school - it will be a great addition to any town!
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Shark7 on January 13, 2015, 07:02:54 PM
The school looks great and has already found it's way into my plugins folder.  :)

BTW, if you do run short on ideas for industrials, I've not noticed a good cotton gin or large stockyard represented.  ;)  Granted I may not have looked in the right place either.  :P
Title: Re: c.p.'s BAT and Lot Workshop
Post by: c.p. on January 15, 2015, 09:09:28 AM
Thanks dwelln8hss32, Matt, and Shark7 :)

dwelln8hss32: When I was in elementary school, the teachers used to delight in telling us about the "good old days" when the instructors would discipline unruly students by thwacking them across the knuckles with a ruler.  (That's where the name came from, though it seems like you figured that out already).

Matt: Thanks for posting the picture. :thumbsup:  Good idea.  Breweries were an especially important industry in Columbus, so I might investigate a bit, and relate it to that set somehow, if I make one.

Shark7: I looked for a stockyard too, and didn't find one.  It's something I'd really like to have, and I've thought about how to do it.  But I'm not sure whether I'll undertake (another) big, complicated project like that right now.


Lately, Ive been starting to lose interest in the residentials, so I thought I'd get industrious with some industrials. :D  This is Spyder Packing Co, a fictional I-d packing plant, with matching warehouse.  There is a red brick version, a yellowish brick version, and a wood version; each in ortho and diagonal (FA-2 for the warehouse):

(http://i.imgur.com/ujxFAbP.jpg)

(http://i.imgur.com/UqgEjlC.jpg)

(http://i.imgur.com/wQWq4k4.jpg)


The main packing plant is sort of an amalgamation of these two Chicago buildings (among others):

(http://i.imgur.com/LA7t6BM.jpg)

(http://i.imgur.com/EhNvmHd.jpg)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: vortext on January 15, 2015, 09:14:04 AM
Very nice industrial and in diagonal no less!!  :bnn: &apls
Title: Re: c.p.'s BAT and Lot Workshop
Post by: dwelln8hss32 on January 15, 2015, 11:33:31 AM
Oh, wow! Man, oh man. These are very attractive. I especially love the fluted chimney details and upper-deck sunlight windows extending from the cantilevered roofing on the packing buildings. That you produce diagonal and FA orientations, almost as a standard, is A+. I like the wood and yellow brick versions but especially love the red brick. And that old Chicago high school pic had me thinking... ever consider trying a limestone-block BAT? Old limestone buildings are very prevalent where I'm from.

Just as I was shelving my 19thC cities for a while and am working on modern city re-creations, you materialize this avalanche of stunning early 1800s creations and now... damn my eyes. You, sir are an inspired, magical guru and I may just have to open my old cities back up!  ;D

Jake
Title: Re: c.p.'s BAT and Lot Workshop
Post by: vester on January 15, 2015, 11:54:38 AM
Great looking industry.


Stumble over the Denver Public Library. They have a little more industrial pictures (http://cdm16079.contentdm.oclc.org/cdm/search/searchterm/photograph!factory/field/formatb!all/mode/all!all/conn/and!and/display/200/order/title/ad/asc), than I have been able to find at the Delaware Public Archives.
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Simcoug on January 15, 2015, 12:31:30 PM
Ah yes, it's a brute... and a beautiful one at that!  With some creative lotting, one could turn these hulking factories into urban condos or apartments much like many historic districts have done today.  I lived in Durham NC for some time and downtown was full of these old monstrous factories that have since been refurbished into high-end living space and retail shops.  Thankfully so, otherwise we might lose a bit of our history with each re-development.
Old American Tobacco plant:
(http://www.opendurham.org/sites/default/files/images/2008_3/AmericanTobacco_1970.jpeg)

New American Tobacco Campus:
(http://www.catering-by-design.com/wp-content/uploads/2014/09/Dorenkott-Weireter-0175-e1411919497429-1197x798.jpg)

I didn't realize Columbus had such a rich beer history (http://en.wikipedia.org/wiki/Brewery_District,_Columbus).  I'd love to see your take on a Columbus brewery.  :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: romualdillo on January 15, 2015, 02:23:23 PM
Beautiful (I only say that rarely) industry! I like the brick detail on the chimneys.  :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: carlfatal on January 15, 2015, 02:47:28 PM
Like everything else here the industrial buildings look only awesome.  &apls

Luckily I have the time to wait for the release, so I can sit down patient and look to the wonderful pictures here.

To the red house: Thanks for the picture, now I see, that some people indeed paint red bricks to very red bricks. Crazy...  $%Grinno$%

Keep it up!  :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: dwelln8hss32 on January 15, 2015, 03:51:35 PM
More food for thought on early industrials, something I have never seen on any of the exchanges, are old city water works buildings. They had to house huge pumping systems, sometimes with large smokestacks. For instance, take this example in Australia: http://www.panoramio.com/photo_explorer#view=photo&position=18&with_photo_id=8260393&order=date_desc&user=1332024 (http://www.panoramio.com/photo_explorer#view=photo&position=18&with_photo_id=8260393&order=date_desc&user=1332024)

Or this building in Alabama:

(http://i1119.photobucket.com/albums/k622/es2real/Curator_Waterworks_AL2_zpse3d863e4.jpg)

(http://i1119.photobucket.com/albums/k622/es2real/Curator_Waterworks_AL_zps396fad1a.jpg)

Just an idea for a creation that serves dual purpose as a water utility and being 19th century industrial in appearance. And if you do end up working on a brewery (I like Simcoug's idea), you need a water pumping station to get water to those big fermenting tanks, right?

~Jake
Title: Re: c.p.'s BAT and Lot Workshop
Post by: noahclem on January 15, 2015, 04:02:02 PM
The industrials look outstanding  &apls  They sure don't make 'em like they used to. You might already be familiar with the area but there is/was some really neat stuff in the Piquette Avenue Industrial Historic District (http://en.wikipedia.org/wiki/Piquette_Avenue_Industrial_Historic_District) in Detroit.
Title: Re: c.p.'s BAT and Lot Workshop
Post by: c.p. on January 18, 2015, 11:10:29 AM
Thanks Erik, Jake, Arne, Matt, romualdillo, carlfatal, and Noah :)

... ever consider trying a limestone-block BAT? Old limestone buildings are very prevalent where I'm from.
I'm not sure what limestone looks like.  Is it like the building below?

You, sir are an inspired, magical guru
Thanks! That's something I've never been called before :D

More food for thought on early industrials, something I have never seen on any of the exchanges, are old city water works buildings. They had to house huge pumping systems, sometimes with large smokestacks.

Someone made the old Chicago water works and water tower (and did a pretty nice job).  I forget who made it, but I'm pretty sure it's on the STEX.  I'm not sure if they made the adjacent pumping station as well.  Also, I looked around and found pictures of old water works, etc for a few of the cities I'm focusing on.  The Louisville one was particularly nice, so I might use that as a starting point to make one sometime in the future.

Matt: I'm glad people have come to appreciate those old mill/factory buildings and are refurbishing them.


So this is what I am currently working on.  It is the Chicago Post Office, built in 1855 and destroyed in the fire in 1871.  The picture shows the building and foundation together.  The bottom 2 floors are foundation.  I'm figuring to use it as a CO$$$ building:
(http://i.imgur.com/flOrzTw.jpg)

And the real-life building:
(http://i.imgur.com/lZ7Rmmg.jpg)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Shark7 on January 18, 2015, 11:44:31 AM
Very nice on the Chicago Post Office.

I love the old buildings, they have so much personality.  Modern buildings are all the same, just towers of glass.

Obviously, this will be a must download for me.  :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: vortext on January 18, 2015, 12:08:37 PM
The post office is fantastic!!  &apls

I hope you'll try your hand at more stone buildings in the future, the texturing is excellent!  :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Simcoug on January 19, 2015, 09:00:40 AM
The post office is magnificent!  It will look really nice on a steep slope so as to show of the great foundation.   :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: art128 on January 19, 2015, 09:01:59 AM
A really beautiful building.  :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: dwelln8hss32 on January 19, 2015, 09:53:07 AM
Quote
I'm not sure what limestone looks like.  Is it like the building below?

--It's hard to tell from the image, but your post office could be limestone. Here's an example of a limestone building I'm familiar with, the county courthouse in my hometown, although it was built in 1903.

(http://i1119.photobucket.com/albums/k622/es2real/3926296059_b9d487ceea_b_zps7232b037.jpg)



Quote
Someone made the old Chicago water works and water tower (and did a pretty nice job).  I forget who made it, but I'm pretty sure it's on the STEX.  I'm not sure if they made the adjacent pumping station as well.  Also, I looked around and found pictures of old water works, etc for a few of the cities I'm focusing on.  The Louisville one was particularly nice, so I might use that as a starting point to make one sometime in the future.

I don't know if I've seen an old Chicago water works on STEX. I'll look around. It's great to hear you might consider making one!

Love the post office a lot. It's really beautiful and true to the old photo image, as far as I can see. You read my mind, as I was going to bring that up as an idea.

Jake
Title: Re: c.p.'s BAT and Lot Workshop
Post by: art128 on January 19, 2015, 10:16:23 AM

Quote
Someone made the old Chicago water works and water tower (and did a pretty nice job).  I forget who made it, but I'm pretty sure it's on the STEX.  I'm not sure if they made the adjacent pumping station as well.

I don't know if I've seen an old Chicago water works on STEX. I'll look around. It's great to hear you might consider making one!


Are you by any chance talking about This building? (http://community.simtropolis.com/files/file/11329-pda-chicago-water-tower/)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: dwelln8hss32 on January 19, 2015, 10:37:11 AM
Quote
Are you by any chance talking about This building? (http://community.simtropolis.com/files/file/11329-pda-chicago-water-tower/)

Thanks, Art. I guess that's the one. I never downloaded it for one reason or another, possibly due to the poor screenshot, or that it is not a functional water utility.
Title: Re: c.p.'s BAT and Lot Workshop
Post by: noahclem on January 19, 2015, 10:41:51 AM
The post office looks phenomenal! I'll echo the comments about the foundation and texturing  &apls
Title: Re: c.p.'s BAT and Lot Workshop
Post by: art128 on January 19, 2015, 10:42:34 AM
Quote
Are you by any chance talking about This building? (http://community.simtropolis.com/files/file/11329-pda-chicago-water-tower/)

Thanks, Art. I guess that's the one. I never downloaded it for one reason or another, possibly due to the poor screenshot, or that it is not a functional water utility.

Jasoncw made an utility relot with better screenshot. here (http://community.simtropolis.com/files/file/16630-chicago-water-tower/)

Sorry for hijacking your thread, CP.  :P
Title: Re: c.p.'s BAT and Lot Workshop
Post by: mattb325 on January 20, 2015, 02:49:46 PM
I haven't played the game much (last year I started a new business), but I have downloaded your newest releases as they come out...maybe one day I will fire up the game again!
 Your Bats are always such amazing pieces of art and I love the little matching outbuildings that you have been adding to the latest sets  &apls
Title: Re: c.p.'s BAT and Lot Workshop
Post by: c.p. on January 23, 2015, 12:08:53 AM
Thanks Shark7, Erik, Matt (Simcoug), Arthur, Jake, Noah, and Matt (mattb325) :)

Arthur: thanks for finding the link to that file &apls

Matt: It's great to hear from you.  :thumbsup:  The best of luck to you with your business, and I hope you are able to take a break sometime soon to open up the game again.


So, here are some more versions of the Chicago Post Office, including stone-limestone (ortho and FA-3), Brick, and Stucco:
(http://i.imgur.com/LJjiMvh.jpg)

Also, I made the following version to see if it would look OK as a wood building.  I'm thinking wood doesn't really work with the deeply inset windows of this building:
(http://i.imgur.com/gsIthPi.jpg)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: romualdillo on January 23, 2015, 05:46:16 AM
Stunning!! I like all the versions. :thumbsup: The wooden version doesn't look as wood, but some kind of white brick due the windows.
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Simcoug on January 23, 2015, 07:20:34 AM
Yep, the variations look terrific.   :thumbsup:
Like you mentioned, the wood version looks a little strange due to the inset windows.  Maybe you could do another brick variation - maybe it was painted at one time but the paint has been weathered away:
(http://www.texasescapes.com/TexasTowns/PutnamTexas/TexasPutnam16BuildingStephenMichaels0808.jpg)

Just a thought... might not be worth the time needed in photoshop though.
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Bipin on January 23, 2015, 08:52:19 AM
Your attention to detail here is remarkable, to say the least. Keep it up!
Title: Re: c.p.'s BAT and Lot Workshop
Post by: dwelln8hss32 on January 23, 2015, 10:27:37 AM
The limestone version is very nice, and happy to see you made this version! Although, I find myself wishing the color was lighter, ie off-white, like limestone in its cleaner natural state--unless a smokier, aged hue is what you are aiming for. The brick is looking really sharp. I really like all of these new versions!  &apls  Not sure about my opinion on the wood version, but I agree with others here, wood siding appears too thick inside the window framing.
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Shark7 on January 23, 2015, 01:28:06 PM
Yep, the variations look terrific.   :thumbsup:
Like you mentioned, the wood version looks a little strange due to the inset windows.  Maybe you could do another brick variation - maybe it was painted at one time but the paint has been weathered away:
(http://www.texasescapes.com/TexasTowns/PutnamTexas/TexasPutnam16BuildingStephenMichaels0808.jpg)

Just a thought... might not be worth the time needed in photoshop though.

Actually we need more buildings like the one you have pictured here in game.  Lots of towns have lots of buildings that are in this shape and some still in use.  One thing about SC4, even the custom content, is that it always tends to be clean.  When in reality, more stuff looks like this building than not, especially in rural, nearly abandoned towns like where this building is situated.  Almost a ghost town, lot of history in those old run-down buildings though.

I like the idea idea of variations where a building would be seen in various states of repair or decay.  From the way it looked as built, to how it ended up or maybe a stage or two in between.
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Shark7 on January 23, 2015, 01:35:36 PM
The Chicago Post Office: 

While I like all the versions, I think my favorite is the red brick.  Limestone would be a close second.

Looking forward to the release.  :)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Jack_wilds on January 23, 2015, 05:28:09 PM
all  can is wow!  :o

like teh PO proportions, material choices etc... but the wooden version I am on the fence over... perhaps a different color will make the texture look better... but whatever, its really a creative choice...

watching the progress, progress  :popcorn:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: danwaxx on January 24, 2015, 07:59:40 PM
Any plans to release the stuff on Pages 1, 2, 3, etc.? You have some real gems that have been trapped on your hard drive for a good 2+ years.
Title: Re: c.p.'s BAT and Lot Workshop
Post by: vortext on January 25, 2015, 06:36:06 AM
Gasp, a far version as well!!  :bnn:

I agree the wooden version looks awkward, however, it kinda begs the question how some of the other models would look as limestone. . the large tenements from a while back come to mind. .   ::)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: vester on January 25, 2015, 11:15:25 AM
Great looking bats.

One thing: The copper trims looks a bit out of place
(saying that even I being from a city with a lot of copper around)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: packersfan on February 09, 2015, 10:31:31 PM
How long before these latest creations are available for download.  They ARE awesome...and I'm gonna need more of these kind of 1800s buildings as I am trying to do an extensive historical approach to my new region.  I'm really interested.  GREAT work!
Title: Re: c.p.'s BAT and Lot Workshop
Post by: cmdp123789 on March 29, 2015, 11:01:06 PM
Any news or updates on this wonderdul new set?
Title: Re: c.p.'s BAT and Lot Workshop
Post by: c.p. on May 17, 2015, 03:36:04 PM
Thanks romualdillo, Matt, Bipin, Jake, Shark7, Jack_wilds, danwaxx, Erik, Arne, packersfan and cmdp123789 for the support and comments :)

Sorry for the long disappearance.  First, in January, I was pretty burnt out and needed a break from this stuff.  And later, real life got busy and kept me away.  I intend to keep working on this project, but updates might be sparser than they were, at least for the rest of the year.  Also, I need to downsize my ambitions for this project.  It's become too big to be realistically finishable.  Some ideas I'm considering are:
-Abandoning the abandoning trees idea, and releasing the tree packs as-is, without any abandoning trees.
-Eliminating the additional lot textures I had intended to make, and releasing those packs as-is.
-Eliminating the intended diagonal or FAR versions for many of the newer residentials.
-Also, I'm considering preparing many of the buildings for release as prop packs, without lots.  (And then someone else could make lots for them separately.)
-I do intend to continue making foundations and abandoned versions for all of the buildings I make, and modding the building props in families, as I have been.  Beyond that I'm not sure how much I'll realistically be able to get done. &mmm

So, with that our of the way, here is a small ID building I was working on in January: The Audubon Print Works, very loosely inspired by various industrial buildings in Louisville:
(http://i.imgur.com/qTfEjMp.jpg)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Jack_wilds on May 17, 2015, 07:22:26 PM
CP... I like your work alot...  :thumbsup:

so much so I would have a difficult time deciding where to draw the line...  &idea  to that end, create complete set or sets that best reflect the time periods and architecture... then a set with the additional misc stuff...  :popcorn:   mor ethan one game plan makes for a popcorn break...

Skylines has really made a mark here...  ??? to teh point its become a huge distraction from SC4... just hope the sc4 doesn't turn into a ghost town  &mmm... all I know is, I am please You are still working at it... and hopefully will Lex what you will in teh set or sets...

plus hoping that the latest and greatest NAM will also be completed as well as a few other teased projects...  %confuso

have yet to splurge to buy a copy of my own sklines to really see what all teh fuss is... living off less than stellar benefits til I am able to get back up on my feet... doesn't help much in teh way of 'toys and hobbies' or such things... when going out to eat is teh biggest highlight life isn't so exciting... hope to be well and good soon and stilbe playing teh SC4...  :satisfied:

luv your work hope to see more and perhaps even download it when it finds itself on the LEX...

be blessed CP
Title: Re: c.p.'s BAT and Lot Workshop
Post by: APSMS on May 17, 2015, 10:31:49 PM
No stress Brian. I agree with Jack here, certainly releasing stuff slightly unfinished or with missing pieces is still better than never at all. (JB Simio's extra Clayton University buildings come to mind).

I think having distinct goals is ideal in this situation. Certainly dilapidated trees and other goodies will be appreciated, but instead of axing plans for them, just table them. Then you can have something to come back to, and no one is without the rest of your awesome work due to some minor unfinished business.
As for the lots, I do appreciate your lotting very much, and you are probably one of the few people in the community that can BAT, LOT, and texture, which is actually kind of incredible. However, I am sure Matt (Simcoug) would more than love to get his hands on those BATs and textures of yours and whip up some Lots for the rest of us, and I'm sure I might find a use for your BATs one day (even though I'm not a lotter) if you release a prop pack into the wild.

Anyways, whatever you can get done, I'm sure it will, as always, be impressive and well done. I'd much rather you finish it at your own pace than rush and burn out and never finish.

-Absalom
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Simcoug on May 18, 2015, 07:48:52 AM
Love the industrial building - I was driving through an old part of Nashville yesterday and saw some old industry buildings that look very similar.   

As far as biting off more than you can chew - I know that feeling well  :D
From the ideas you were considering dropping, I hope the diagonal and FAR buildings stay off that list.  I understand that they will take extra time to render, but if they are simply included as props in a larger .dat file, I will be more than happy to whip some lots together (as Absalom suggested).  Diagonal and FAR buildings are such a rare commodity in the world of SC4, so I consider them especially valuable  ;D

Happy Spring!
Title: Re: c.p.'s BAT and Lot Workshop
Post by: vortext on May 18, 2015, 12:29:18 PM
Well, to me it seems you just have bit of a hoarding problem!  $%Grinno$%

On a more serious note, and as already said: breaking it down into smaller, more manageable chunks seems like a good idea to start with. Even if that means there're no lots (yet), an industrial prop pack would be really neat for example. Furthermore I agree the abandoned buildings and trees (if there's such a thing as an abandoned tree anyway), while extremely nice, could to take a place on the back-burner in favor of diagonal and far orientations. Please don't forego far!  :)

Also, I'd be happy to lend a hand packaging and/or checking, or help out otherwise (mmps come to mind  ;)).

At any rate, the latest industrial looks really nice, the grey limestone (?) version in particular!  &apls


Title: Re: c.p.'s BAT and Lot Workshop
Post by: c.p. on May 22, 2015, 01:43:00 AM
Jack_wilds: Thanks!  I hope you're back on your feet again soon.  My computer is 11 years old, so no Cities Skylines for me (although it looks like a good game.)

Absalom: Thanks, the dilapidated trees kind of need to be in the tree packs, if they are going to be done at all.  (They would be dilapidated versions of healthy trees that are already in the tree packs).  I am going to experiment a bit before I give up on the idea entirely, though. &Thk/(

Matt: Thanks!  I'll try to keep the diagonals and FAR coming.

Erik: OK, I won't forgo the FAR.  Thanks for the offer.  I've actually made a bunch of MMPs for the new tree packs already.  However, they do need some work. . .


So here is another small industrial, Hankie Mill, which I started back in January.  It is a fictional building, and not in the style of any particular city.  These are the ortho versions.  (And don't worry, I am also working on FAR versions.)
(http://i.imgur.com/Vu61u0c.jpg)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Simcoug on May 22, 2015, 10:33:14 AM
More industrial goodies!  There's something about hulking factories with big polluting smokestacks that make me smile... I'm sure the environmentalists would hate my towns  $%Grinno$%

Thanks for keeping the FAR options open - they really compliment the NAM FA networks perfectly.   :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: cmdp123789 on May 22, 2015, 11:19:58 AM
Another great addtion.. looks beatiful. In my opinion (since I didnt comment on the last update) would be to do the same as the NAM team, stop at some point, and say "well this is it for this release"... And once you define that point, it will be easier to get organized on what to work and how to work on it. You have soooo many beatiful things going on right now, and so much work to do, that if you keep it up at this pace, you will never be able to work on it all by yourself  ()sad() It is just too much.

Now, luckily we have some of the best lotters offering some help, which is something that could really benefit this huge project to see the light, and it will help you also to have that pressure off.

In any case, it is only my opinion.. keep up the goodies, they look wonderful!
Title: Re: c.p.'s BAT and Lot Workshop
Post by: romualdillo on May 27, 2015, 05:12:56 PM
Great work again!! Keep it going!!  &apls
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Bipin on May 28, 2015, 06:47:26 AM
These look great. Keep it up!  :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: art128 on May 29, 2015, 04:49:55 AM
Honestly, I agree with cmdp on this one. Don't push yourself too much with a lot of stuff, but instead try to release them in smaller package in time. With the help of talented lot creators like simcoug you don't need to worry too much about this side of things.

These buildings look great, it would be a shame to see them drive you to a burnout in the future so relax and try to spread it down the line, even if it takes one or two year more to release everything you're working on. It's better to have more smaller package rather than never seeing the large package coming, don't you think? :)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: reddonquixote on May 29, 2015, 07:58:26 PM
Those Chicago Post-Office BATs on the previous page are really beautiful. I hope you keep going  :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: c.p. on June 01, 2015, 02:08:06 PM
Thanks Matt, cmdp123789, romualdillo, Bipin, Arthur, and reddonquixote  :)

Matt (Simcoug) has already started making some lots, so that should help move this forward.  (Thanks Matt!)

The industrials and the Chicago Post Office are the easiest to break into small releases, and also they don't require the unfinished dependency packs.  So those are what I'm preparing for lotting and release in the relatively near future.


Just a small update for today: the FAR versions of the Hankie Mill and warehouse:
(http://i.imgur.com/PWd2PeD.jpg)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Simcoug on June 01, 2015, 07:03:15 PM
Have I mentioned how much I like FAR buildings?   ;D
Title: Re: c.p.'s BAT and Lot Workshop
Post by: cmdp123789 on June 01, 2015, 07:30:53 PM
Looks great! I really like th FAR versions  &apls
Title: Re: c.p.'s BAT and Lot Workshop
Post by: belfastsocrates on June 02, 2015, 05:42:12 AM
Ohhhhhh a lot of wonderful things in here! Loving the Post Office and mill buildings!
Title: Re: c.p.'s BAT and Lot Workshop
Post by: bombardiere on June 02, 2015, 06:22:28 AM
The Mill and the Post Office are surely welcomed. I like the historical theme. Very useful on in my old time cities. Even though I am building a city on the other side of the pond. :) Thanks
Title: Re: c.p.'s BAT and Lot Workshop
Post by: noahclem on June 02, 2015, 06:26:09 AM
I'm really liking all these big, old industrial buildings  &apls  Such a neat style that's so rarely seen. Of course the ones that aren't as big also look outstanding and I'll join others in thanking you for making FA variants. Great to see you back!
Title: Re: c.p.'s BAT and Lot Workshop
Post by: c.p. on June 04, 2015, 01:34:46 PM
Thanks Matt, cmdp123789, belfastsocrates, bombardiere and Noah  :)

Here are some R$$ houses from Columbus, Ohio (the brick versions are the most Columbusian):
(http://i.imgur.com/WJ0pxmE.jpg)


Some real-life scenes from Columbus:
(http://i.imgur.com/HPp22gI.jpg)

(http://i.imgur.com/tZk7zgw.jpg)

(http://i.imgur.com/vbSvowr.jpg)

(http://i.imgur.com/JG6DwZt.jpg)

(http://i.imgur.com/MghCxuF.jpg)

(http://i.imgur.com/MDSC3n2.jpg)

(http://i.imgur.com/EvIpYFA.jpg)

(http://i.imgur.com/SfSl2kN.jpg)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: vester on June 04, 2015, 04:02:31 PM
CP you are turning into SG. :)


That is one big and beautiful collection.  &apls
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Simcoug on June 04, 2015, 06:54:08 PM
So awesome!  And those garages are a great addition too.     :thumbsup:

 :popcorn:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: FrankU on June 05, 2015, 05:12:35 AM
CP you are turning into SG. :)

Is this a compliment?  ;D

Yes, your work is great and the amount does indeed resemble Simgoober.  &apls
Title: Re: c.p.'s BAT and Lot Workshop
Post by: romualdillo on June 07, 2015, 01:36:51 PM
OMG!!! I'm totally overwhelmed!!  &apls  Great work with the FAR buildings and the new houses!!
Title: Re: c.p.'s BAT and Lot Workshop
Post by: c.p. on June 08, 2015, 01:47:47 PM
Thanks Arne, Matt, Frank and romualdillo :)

Just thought I'd share these pictures Matt (Simcoug) sent me, showing some of his lotting work on the Chicago Post Office and Spyder Packing.  ;D

The Chicago Post Office:
(http://i.imgur.com/n81IGu2.jpg)

Spyder Packing Co.:
(http://i.imgur.com/ydDfzlm.jpg)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: art128 on June 08, 2015, 01:57:33 PM
He certainly did a good job on those lots, they compliment really well your wonderful models. :)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: romualdillo on June 08, 2015, 03:26:28 PM
The lots look great!! But the Spyder Packing is a masterpiece!!  &apls
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Jack_wilds on June 08, 2015, 04:47:24 PM
enthusiastic thumbs up  :thumbsup:

luv the 3x3 brick PO
Title: Re: c.p.'s BAT and Lot Workshop
Post by: c.p. on June 12, 2015, 01:49:25 PM
Thanks Arthur, romualdillo, and Jack_Wilds for your comments.  (and Matt for making the lots and pictures.  :))

Here are some small Cincinnati-inspired industrials, Ophidian Oils and The Trinket Works.  I'll combine these with Audubon Printing and the Hankie Mill into one prop pack set (after I finish making the foundations, and modding them. &mmm)
(http://i.imgur.com/RFzoiaZ.jpg)


A few old pictures of Cincinnati
In 1848:
(http://i.imgur.com/d8wKQLq.jpg)

1866:
(http://i.imgur.com/bA0ujdp.jpg)

Early 20th Century? (But with lots of older buildings):
(http://i.imgur.com/7n1yIdx.jpg)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: romualdillo on June 13, 2015, 10:22:34 AM
Fantastic work!!!
Title: Re: c.p.'s BAT and Lot Workshop
Post by: c.p. on June 16, 2015, 02:39:40 PM
Thanks romualdillo :)

So here are some more low wealth residentials for the Manchester set:
(http://i.imgur.com/Hkxak5R.jpg)


Some real-life shots from Manchester, Lowell and Dover, N.H.:

(http://i.imgur.com/A11D4sI.jpg)

(http://i.imgur.com/mOkCxX0.jpg)

(http://i.imgur.com/IUjFGUO.jpg)

(http://i.imgur.com/60S4sSe.jpg)

(http://i.imgur.com/iJz25Kp.jpg)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: carlfatal on June 16, 2015, 03:05:29 PM
I wasn´t online for some time, so I missed some of the updates. But like always, I only can state, that I am totally stunned by the pictures here, the models as well as the real life pictures, where I can get an idea, how they are grouped in a neighborhood.
Wonderful early industry, - and my current region still is pre-industrial...  $%Grinno$%

I am a fan, and not only for all your models but also for the information about their background. As an European I often think, that I really don´t know anything about the USA. I am reading some Detroit papers and the reason should be obvious, but that is ONE town... History of architecture and townplanning represents and reflects an important part of a culture. And here I get an intriguing view into the "deepest" 19th century. Thanks!  :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: kelis on June 16, 2015, 03:13:26 PM
I am a fan too  &apls &apls

When all those new models are ready you will make happy to a lot of people  :)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Jack_wilds on June 16, 2015, 08:31:01 PM
 :popcorn:   &apls :thumbsup:   :popcorn:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Simcoug on June 17, 2015, 10:22:22 AM
Excellent!  The industrials are stunning, and I especially like the large apartment building - very unique and interesting to look at but still fits in with your other R$ BATs.   :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: romualdillo on June 19, 2015, 06:09:33 AM
I think you're making it very difficult to grow repetitive sets of buildings!!!  :D Fantastic work!!!!!
Title: Re: c.p.'s BAT and Lot Workshop
Post by: belfastsocrates on June 19, 2015, 09:22:31 AM
Such lovely work, I love the industrial and mill buildings. I'm looking forward to using this, they'd make for beautiful 'restored' industrial buildings set within a considered urban environment, possibly with a canal or riverside setting.
Title: Re: c.p.'s BAT and Lot Workshop
Post by: c.p. on June 20, 2015, 10:46:50 AM
Thanks carlfatal, kelis, Jack_wilds, Simcoug, romualdillo and belfastsocrates :)

carlfatal: Thanks, I was wondering if I should continue with the real-life pictures, but you read my mind and answered the question, before I even asked it :D


So this is an industrial complex I started over a year ago.  It is based on an actual textile mill, built in in Lawrence, Massachusetts in 1846.  It made worsted wool items.  It was the tallest mill building in the U.S. at the time, and it must have been a bit of a spectacle, because there are tons of pictures of it on the internet, even though it was demolished in the 1880's.  I made my version 1 story shorter, so it would be more representative of the era.  I'm thinking of calling it Worcester Worsted Woolen Wear:

(http://i.imgur.com/hZlhhzY.jpg)


Some real life pictures and drawings of the complex:

(http://i.imgur.com/1WmWUJE.jpg)

(http://i.imgur.com/lZv8bGP.jpg)

From the river it is a sort of industrial castle:
(http://i.imgur.com/ThQJSJe.jpg)

Over the rooftops of the city:
(http://i.imgur.com/yVWTSnk.jpg)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: FrankU on June 20, 2015, 03:05:21 PM
Wow!
Are you also going to make the housing at the other side of the canal?
Title: Re: c.p.'s BAT and Lot Workshop
Post by: belfastsocrates on June 20, 2015, 03:14:49 PM
WOW!!

That is stunning.
Title: Re: c.p.'s BAT and Lot Workshop
Post by: reddonquixote on June 20, 2015, 08:29:24 PM
That's really amazing. What a huge complex, and you have really captured that 1800's Massachusetts industrial era look so well  &apls
Title: Re: c.p.'s BAT and Lot Workshop
Post by: romualdillo on June 22, 2015, 07:37:43 AM
 :o I want to see that in an in-game shot as soon as possible!!!!!  &apls
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Simcoug on June 22, 2015, 07:41:26 AM
An industrial castle indeed  :thumbsup:
Sounds like a heck of a lotting project  :D
Title: Re: c.p.'s BAT and Lot Workshop
Post by: art128 on June 22, 2015, 08:28:03 AM
That's a big one. Great job on it as usual. :)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: noahclem on June 23, 2015, 06:34:09 AM
This place is almost looking more beautiful than usual  :D  I'm really looking forward to the Worcester Worsted Woolen Wear complex and the unique style it represents. Will you be collaborating with Simcoug on the lotting again? KP to you both for the awesome results on the Post Office and Packing plants with those excellent slope and FA options and nice lotting in general. Sorry, I'm a bit behind here but loving the chance to catch up ;)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: cirocirociro on June 25, 2015, 04:14:07 AM
Great stuff...will be released soon?
Title: Re: c.p.'s BAT and Lot Workshop
Post by: carlfatal on June 25, 2015, 09:24:13 AM
This mill...

Damn, recently the first railway was built, my region is now around 1860, and I need this mill.  $%Grinno$%

Again thanks for both parts of pictures, and I agree with FrankU, that the housing area on the other side of the river indeed would complement the essemble. There can´t be enough mills out there. With mills, not with steam the industrialisation started in the late 18th century.



Title: Re: c.p.'s BAT and Lot Workshop
Post by: c.p. on June 26, 2015, 12:25:28 PM
Thanks Frank, belfastsocrates, reddonquixote, romualdillo, Matt, Arthur, Noah, cirocirociro and carlfatal ;D

In general answer to the comments and questions above:
I'm not planning to make any housing buildings for the mill.  I haven't seen any detailed pictures of those specific boarding houses, and I'm pretty sure they no longer exist.  But there are some in the nearby cities of Lowell and Manchester, New Hampshire, which still exist, and may be similar, and which I might make for the Manchester set (as residential buildings).

The lot for the mill is going to take a while.  I already have an idea of what I want to do for it.  It will be a little more compact than the original, but I'm guessing it will still be about 19x6 tiles.  Not a small project!  Since I have such a specific idea of what I want to do for it, I don't think it makes sense to ask Simcoug do it.

As far as release times go, I'm kind of in building-making mode at the moment.  There is a lot of "down time" in making models, due to rendering, etc, and that works well with the real-life things I'm trying to get done (and which are more important).  Hopefully before too long, there will be a breather where I feel I can sink some time into other aspects of this project too, such as in-game testing, modding some more props, preparing readmes, etc, etc, etc, but I don't know when that will be.


For today's update, here is a small fictional high wealth house for the Louisville set, the Bellarmine:
(http://i.imgur.com/uYRE9XO.jpg)


The idea for the front comes from some of these Louisville buildings:
(http://i.imgur.com/7P4f7es.jpg)

(http://i.imgur.com/hCAJOED.jpg)

(http://i.imgur.com/jLjoWJw.jpg)

The idea for the second story porch comes from these Louisville buildings:
(http://i.imgur.com/LsBC4Hc.jpg)

(http://i.imgur.com/dUEcYTo.jpg)

and riverboats:
(http://i.imgur.com/tM6gY7X.jpg)

The general type of neighborhood I imagine this building in is like this St. Louis neighborhood:
(http://i.imgur.com/rtNOS3u.jpg)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Jack_wilds on June 27, 2015, 04:26:42 PM
 :thumbsup:

 :popcorn:


like it so far...  :satisfied:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: manga rivotra on June 28, 2015, 07:21:33 AM
I'm in love with the Blue one. :)
The industrials buildings in the last updates are amazing too. In fact, everything seems perfect here. ;)
Thank you for continuing to share your great creations after so many years. :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: art128 on June 28, 2015, 07:41:21 AM
yes indeed, that little house is really nice!
Title: Re: c.p.'s BAT and Lot Workshop
Post by: TheTeaCat on June 28, 2015, 07:47:40 AM
Stunning!! Truely stunning!! each and every model are some of the best I've seen! and the amount of them too. Incredible  &apls &apls &apls

TTC
Title: Re: c.p.'s BAT and Lot Workshop
Post by: romualdillo on June 29, 2015, 02:01:34 PM
Beautiful houses!!!  :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: carlfatal on June 30, 2015, 07:28:26 PM
Indeed wonderful houses, and I love the ones on the third picture.  :)

The riverboat, - Are you thinking about a BAT?   :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: c.p. on July 01, 2015, 03:47:13 PM
Thanks Jack_Wilds, manga rivotra, art128, TheTeaCat, romualdillo, and carlfatal :)

carlfatal: No, I'm not planning any riverboat BATs. $%Grinno$%  (Peg made a nice one a long time ago though, if you were looking for one.)  What I'm trying to do with the real-life pictures, especially in the case of these fictional buildings, is to show where my sense of the "character" of the building comes from, or how it ties into the particular city.  In other words, what is the 19th century "Louisville-ness" of this building?  When I was putting together the update, I noticed I didn't actually have a lot of Louisville pictures showing second story porches, yet I felt pretty strongly there was something of Louisville, or at least the Ohio River, in that, which puzzled me.  Then it occured to me it was because of the riverboat decks.  It was sort of an unconscious influence on the design of the building, but an influence nonetheless.  That's why I included the riverboat picture. :)


So here is my update for today.  It is another fictional high wealth house, the Thorndike, with approximately the same footprint as the Bellarmine.   It is intended to be part of the Manchester/Lowell set.  The multi-segmented bay windows are from Lowell, where I encountered tons of them in my Google travels, but otherwise I see this as a general New England house.
(http://i.imgur.com/6fKKti6.jpg)

Some real-life pictures from Lowell MA and Nashua NH:
(http://i.imgur.com/Vi7r5Af.jpg)
(http://i.imgur.com/8OR1wQO.jpg)
(http://i.imgur.com/uTXpvAR.jpg)
(http://i.imgur.com/WYPUa7Q.jpg)
(http://i.imgur.com/ACaYJgw.jpg)
(http://i.imgur.com/MXveSX2.jpg)
(http://i.imgur.com/P3PFqaZ.jpg)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: magee_b on July 01, 2015, 04:56:20 PM
Really beautiful c.p.  &apls

We've got a lot of similar style homes the downtown cores of cities and old towns of New Brunswick, Canada. Very much representative of the style of the era!
Title: Re: c.p.'s BAT and Lot Workshop
Post by: noahclem on July 02, 2015, 02:13:48 PM
Lovely new buildings  &apls  I quite enjoy the second story terraces in all their river-boat inspired glory--and somewhat regret you not wanting to bat a riverboat as well ;)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: manga rivotra on July 02, 2015, 04:24:55 PM
We need more luxurious houses for the game, and yours are magnificent, as always. Thanks you very much  :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: carlfatal on July 03, 2015, 06:05:53 AM
First a thank you for the explanation! Funny is, that old riverboats here around looked like small ships with wheels on both sides, so it is no wonder, that the kind of boat on your picture always reminded me more to a house than to a ship. And now to hear, that there was an influence into building houses after a ship design - yeah!  ;D

Then again great RL pictures, especially the sixth! This looks sooo cosy.

And the new models: How many stunning BATs do you finish every day? This can´t be healthy!  $%Grinno$%
Title: Re: c.p.'s BAT and Lot Workshop
Post by: romualdillo on July 03, 2015, 08:22:53 AM
Great work, as always!!! I think we're going to have an American Cities Renaissance soon!!!  :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: reddonquixote on July 03, 2015, 11:09:28 PM
These houses are wonderful. I don't usually get all that excited by house BATs, these are really great. The architectural style is just lovely, and you have captured them really well   :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: bombardiere on July 06, 2015, 03:34:15 AM
Great work  :) This is coming to be an architecture set on it own. I am waiting eagerly for the upload to the LEX.
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Shark7 on July 06, 2015, 04:20:41 PM
Nice houses.  :thumbsup:  And we can never have too many different house models in game.

I think I like the blue siding versions the best.
Title: Re: c.p.'s BAT and Lot Workshop
Post by: mrbisonm on July 06, 2015, 07:21:21 PM
They're all great....blue, yellow, red and grey (gray) Love 'em !

Fred
Title: Re: c.p.'s BAT and Lot Workshop
Post by: belfastsocrates on July 07, 2015, 09:48:58 AM
Absolutely love those houses! Not entirely sure how I'll make them fit in a city which has housing mainly influenced by the UK but I'd sure I can find a way, a bespoke development maybe...

They look superb
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Simcoug on July 07, 2015, 10:34:45 AM
I've been out of the country admiring some earlier architecture styles (mostly Roman and Venetian) but I am glad to be back and see more progress here on this thread  :)
I love the details on the latest high wealth houses - the shutters look great.  And I would love to relax after a long days work on that balcony with a beer in hand.   :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: c.p. on July 08, 2015, 01:18:14 PM
Thanks magee_b, Noah, manga rivotra, carlfatal, romualdillo, reddonquixote, bombardiere, Shark7, Fred, belfastsocrates, and Matt ;D  (wow, lots of comments :thumbsup:)

How many stunning BATs do you finish every day? This can´t be healthy!  $%Grinno$%
I suppose it could be unhealthy, but if so, I don't want to know. :D
I'm thinking a typical update, with two buildings plus a garage, probably represents about 8 to 10 hours of work, not including the foundations, which may add a few more hours, and not including modding the props, which adds maybe another hour.  The last two updates may have been a little less, because there were fewer buildings.  Today's update may have been little more, because there are 3 building designs, plus a garage, instead of 2.  I haven't timed it, so I could be way off with those numbers.  At any rate, if I have a lot of free time and feel like making buildings, the pace I've been going is a pretty easy pace.


For today's update, here are a few fictional or semi-fictional residential buildings from Columbus:
(http://i.imgur.com/gjqFpRL.jpg)

And some real-life shots of Columbus, Ohio:
(http://i.imgur.com/POU6qOh.jpg)

(http://i.imgur.com/asvHxTW.jpg)

(http://i.imgur.com/zAXZ2oo.jpg)

(http://i.imgur.com/1VFEtfY.jpg)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: noahclem on July 08, 2015, 04:30:06 PM
Loving the newest bats  &apls  These tend to remind me of the town I went to college in (Vermillion, SD), as most of the town that isn't university-related was built in the early part of the last century. Depending on your interests, it could be neat to have some with more recent additions made like extra first floor rooms, attached garages, or two level additions. Just a thought that very possibly wouldn't be a good idea at all ;)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: metarvo on July 08, 2015, 09:04:25 PM
Good job on these residences, C.P.  Those textures add a nice splash!  :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Simcoug on July 09, 2015, 07:30:22 AM
The Amberly wrap around porch looks really cozy.  I also like how you added a painted brick facade to one of the apartments (it adds to the variety and realism).   &apls
Title: Re: c.p.'s BAT and Lot Workshop
Post by: romualdillo on July 10, 2015, 10:35:09 AM
Great work, as always!!!  &apls
Title: Re: c.p.'s BAT and Lot Workshop
Post by: carlfatal on July 11, 2015, 01:41:02 PM
At any rate, if I have a lot of free time and feel like making buildings, the pace I've been going is a pretty easy pace.

Sounds reasonable to me...  ;D

and it leads toanother wonderful set.  &apls
Crazy: they are built very closetogether, so you can easily shake hands from one window to the other...   $%Grinno$%.
And funny: the house on the second picture (and the second of your models) looks like an old Bavarian Home for railway workers.
Title: Re: c.p.'s BAT and Lot Workshop
Post by: c.p. on July 14, 2015, 12:32:04 AM
Thanks Noah, metarvo, Matt, romualdillo, and carlfatal ;)

. . . it could be neat to have some with more recent additions made like extra first floor rooms, attached garages, or two level additions. Just a thought that very possibly wouldn't be a good idea at all ;)

Not a bad idea, except changing the footprint of the buildings would wreak havoc with the prop families.


And funny: the house on the second picture (and the second of your models) looks like an old Bavarian Home for railway workers.

That part of Columbus was originally settled by German immigrants, so who knows, Bavarian railway workers could have lived in that house too. &mmm


So, here are a couple of medium wealth duplexes for the Manchester set.  The Concord Duplex is modelled after real-life buildings found in Concord, Dover and other New Hampshire cities.  (It seems to have been a popular design in New Hampshire).  The Webster duplex is more of a fictional building.  It would probably work well as a large farmhouse also.

(http://i.imgur.com/crhEgSm.jpg)

Here are some real-life shots from Concord, Keene and Dover, New Hampshire

(http://i.imgur.com/N7qJdCA.jpg)

(http://i.imgur.com/trgxQYP.jpg)

(http://i.imgur.com/Uh70QvD.jpg)

(http://i.imgur.com/y4PgmCd.jpg)

(http://i.imgur.com/igAFEEp.jpg)

(http://i.imgur.com/tVOiAUU.jpg)




Title: Re: c.p.'s BAT and Lot Workshop
Post by: FrankU on July 14, 2015, 05:43:44 AM
Wonderful Brian!
Title: Re: c.p.'s BAT and Lot Workshop
Post by: romualdillo on July 14, 2015, 08:04:49 AM
Aaaand you did it again!!!  :D
Title: Re: c.p.'s BAT and Lot Workshop
Post by: cmdp123789 on July 14, 2015, 09:08:01 AM
Wow! they look fantastic!  &apls
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Simcoug on July 14, 2015, 11:59:02 AM
Great color and texture variations!
I like the unique architecture of the Webster... and yes, it could definitely be a great looking farmhouse.
 &apls
Title: Re: c.p.'s BAT and Lot Workshop
Post by: art128 on July 14, 2015, 02:39:35 PM
Yet again another wonderful set! :)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: magee_b on July 14, 2015, 10:50:00 PM
Absolutely superb! &apls The variations all look incredible!
Title: Re: c.p.'s BAT and Lot Workshop
Post by: manga rivotra on July 15, 2015, 07:15:32 AM
Perfect set as always  :thumbsup:
Maybe the "Webster" variations with blue, and orange wall and shutters can be also R$$$ lots with appropriate props.
The more we can see theses beauties growing, the better is  ;D
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Unconstantean on July 16, 2015, 06:01:46 AM
lovely :D
Title: Re: c.p.'s BAT and Lot Workshop
Post by: belfastsocrates on July 16, 2015, 06:43:12 AM
I'm exceedingly jealous of those with an American style MD :D
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Shark7 on July 16, 2015, 01:27:51 PM
Ooh, nice, nice duplexes here.  Wouldn't mind one of these for myself...that is the whole thing.  ;)

And (keeping in mind I don't always see colors that well) is that a PINK house I'm seeing?  Haha!  I love it!   :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: carlfatal on July 16, 2015, 01:31:28 PM
Simply wonderful homes again!  :thumbsup:

That part of Columbus was originally settled by German immigrants, so who knows, Bavarian railway workers could have lived in that house too. &mmm

Indeed possible. I mean, lots of Germans left Europe in the 19th century cause of pauperism and serfdom in their countries. Bavaria was no exeption.

Title: Re: c.p.'s BAT and Lot Workshop
Post by: Bipin on July 16, 2015, 06:12:49 PM
Fabulous work with those houses, they look great!   &apls
Title: Re: c.p.'s BAT and Lot Workshop
Post by: swordstalker2008 on July 17, 2015, 12:10:27 AM
I can not wait till the day comes that we can put these babies into the game.
Title: Re: c.p.'s BAT and Lot Workshop
Post by: FlyHigh on July 17, 2015, 12:47:39 PM
Awesome work, C.P.. I was actually asking in chat if anyone knew of any small residences (w2w or not) for my suburban areas. Yours will look great  :)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: deora on July 18, 2015, 09:36:09 AM
Dude this must be the 6th or 7th Keyboard i flooded with dróoling.The Attention to Detail and your special love with this kind of Architecture makes your BAT`s really outstanding. &aplsI can only imagine how it would look to build an entire City just with these little Gems.

BTW,if you ever decide to move to NYC,Baltimore or Philadelphia styled Rowhouses,count me in for playtesting...right now i imagine a City full of c.p. brand Rowhouses
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Aaron Graham on July 18, 2015, 03:13:22 PM
I love these house, I would love to see more color variations for them. :O
Title: Re: c.p.'s BAT and Lot Workshop
Post by: c.p. on July 20, 2015, 12:03:15 PM
Thanks FrankU, romualdillo, cmdp123789, Matt, Arthur, magee_b, manga rivotra, Unconstantean, belfastsocrates, Shark7, carlfatal, Bipin, swordstalker2008, FlyHigh, deora, and Aaron Graham  :).  All the comments are definitely helping me keep up a good level of enthusiasm for this project :thumbsup:.

(keeping in mind I don't always see colors that well) is that a PINK house I'm seeing?
It's pinkish for sure.  Maybe closer to heliotrope.  (Maybe "off-heliotrope" :D).

I love these house, I would love to see more color variations for them. :O
Thanks!  For this update, I included more color variations.


For today's update, here are a few R$$ buildings from Pittsburgh.  These are detached houses, but I may do some W2W rowhouse versions in the future.  I'm thinking these will be part of the Louisville set.

(http://i.imgur.com/Z8LLXbx.jpg)
(http://i.imgur.com/lLlM0eu.jpg)


Some real-life shots from Pittsburgh:

(http://i.imgur.com/X81t5d3.jpg)

(http://i.imgur.com/o11Xp7D.jpg)

(http://i.imgur.com/GxQUhgA.jpg)

(http://i.imgur.com/k9pMR8n.jpg)

(http://i.imgur.com/gRHrYBO.jpg)

(http://i.imgur.com/N5Z0bgF.jpg)

(http://i.imgur.com/saxbbRo.jpg)

(http://i.imgur.com/geXFbk3.jpg)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: manga rivotra on July 20, 2015, 03:54:53 PM
Interesting shapes and a lot of color variations. Very useful to make transitions between sprawling residentials suburbias and center town. :)
Again a great new set, i'm impatient to play with it. &apls
Thanks you  :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: carlfatal on July 20, 2015, 05:29:38 PM
Although I am only repeating myself: Simply wonderful...  &apls &apls

Would you mind to make a diagonal version of you huge mill complex too? Today I spotted a very good place for this building in my region, if it would be diagonal, and I am sure a lot of people would love to use some big building this way.
Title: Re: c.p.'s BAT and Lot Workshop
Post by: reddonquixote on July 21, 2015, 02:38:48 AM
Wow, the speed you're churning out these high-quality creations is incredible, you're making sets of houses faster than I can comment on  :D

We're running out of different ways to say "awesome!"  :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Simcoug on July 21, 2015, 07:48:36 AM
Brilliant! The dark green color scheme is fantastic, and I especially like the long narrow 3rd version.  It reminds me of some of the long narrow commercial buildings here in Nashville (and other locals as well). 
(https://dl.dropboxusercontent.com/u/82314303/Photos/Misc%20Photos/C.P.Stuff/nashville%20commercial%20lots.jpg)
Long narrow buildings are actually quite rare in the SC4 universe. 
(just ignore all that modern roof junk  :D)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: mgb204 on July 21, 2015, 10:05:23 AM
Wow, the speed you're churning out these high-quality creations is incredible, you're making sets of houses faster than I can comment on  :D

We're running out of different ways to say "awesome!"  :thumbsup:

Seconded, with all these buildings you'll be surpassing the amount of content Maxis put in the vanilla game at this rate.
Title: Re: c.p.'s BAT and Lot Workshop
Post by: romualdillo on July 22, 2015, 10:54:41 AM
I'm still wondering how do you do to work so fast!!! It's amazing to see how much amount of good work you do in so little time!! Fantastic!!  &apls
Title: Re: c.p.'s BAT and Lot Workshop
Post by: c.p. on July 26, 2015, 01:43:26 PM
Thanks manga rivotra, carlfatal, reddonquixote, Simcoug, mgb204 and romualdillo :)

I'm still wondering how do you do to work so fast!!!
Interchangeable parts! ;D I do most of my modelling in AutoCAD.  All my windows, doors, decorative stuff, etc, are simple AutoCAD blocks I've made and reuse over and over again. (AutoCAD "blocks" are sort of like Sketchup "components").  AutoCAD makes it easy to automatically array blocks along a building outline, for example, and to move them around, rescale them in an X, Y, or Z direction, etc.  Also, I'm always making little improvements to my process to either speed things up or improve the quality.  After several years, it adds up.


So for today's update, how about some medium-wealth apartments for the Chicago set:
(http://i.imgur.com/meaW0NQ.jpg)


Some real-life shots from Chicago:

(http://i.imgur.com/BXA60vm.jpg)

(http://i.imgur.com/isBH4O5.jpg)

(http://i.imgur.com/YdESF6e.jpg)

(http://i.imgur.com/ZJHjqbA.jpg)

(http://i.imgur.com/v2HdHEX.jpg)

(http://i.imgur.com/wPPHZ0Q.jpg)

(http://i.imgur.com/38k9wIz.jpg)

(http://i.imgur.com/5yHUzZD.jpg)

(http://i.imgur.com/f6eGvYv.jpg)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: TheTeaCat on July 26, 2015, 03:17:27 PM
Oh my word!! the amount of stuff you are producing is just jaw dropping!!!And the quality of it all is just mesmerising! (personally I prefer the brick versions - just my taste  :D )

Love the abandoned building too!! (even though in RL they are not so nice!)

TTC

Title: Re: c.p.'s BAT and Lot Workshop
Post by: GameFrog on July 26, 2015, 04:06:40 PM
It's impressive to see how you are producing such a big number of high quality buildings in that short time!  &apls  &apls
Title: Re: c.p.'s BAT and Lot Workshop
Post by: emanuelfranco0390 on July 26, 2015, 05:18:43 PM
Can't wait to see CJs and MDs with all of this beauties.  &apls
Title: Re: c.p.'s BAT and Lot Workshop
Post by: manga rivotra on July 26, 2015, 05:36:46 PM
It's Christmas every week here!  ;D I already imagine a row of Grant Apartments aligned along a street sloping gently in my cities, and LaSalle offers a very interesting design. &apls &apls &apls
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Simcoug on July 27, 2015, 08:10:01 AM
I really like these, but I've always liked Chicago style buildings. 
Some of those images you shared of RL buildings include some shop fronts... I wonder if you could just model a variety of shop fronts similar to what maxis did to ramp up the variety of their commercial sets.
(maxis shop front prop family)
(https://dl.dropboxusercontent.com/u/82314303/Photos/Misc%20Photos/C.P.Stuff/maxisshopfrontpropfamily.jpg)

Then you could just align the prop family in front of these types of buildings and, voilà, instant commercial set  :)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: carlfatal on July 27, 2015, 11:06:49 AM
Pure awesomeness again! &apls

Title: Re: c.p.'s BAT and Lot Workshop
Post by: romualdillo on July 28, 2015, 03:13:52 PM
Great work again!!! :thumbsup:
I think the US's early industrialisation has its advantages  ;D. I hope I can do the same when I'd made more buildings.
Title: Re: c.p.'s BAT and Lot Workshop
Post by: c.p. on August 06, 2015, 01:06:20 PM
Thanks TheTeaCat, GameFrog, emanuelfranco0390, manga rivotra, Simcoug, carlfatal, and romualdillo  :)

I wonder if you could just model a variety of shop fronts similar to what maxis did to ramp up the variety of their commercial sets.
Then you could just align the prop family in front of these types of buildings and, voilà, instant commercial set  :)

Not a bad idea, but it won't work with these particular buildings, because the LODs are loose in the front (so the building work better on slopes).  Also, I tried a something like what you are talking about (but with garage doors) on some other buildings and wasn't happy with the result, so if I eventually do some commercial buildings, the storefronts will probably be part of the main building, and not separate props.


Today's update is a low wealth tenement building for the Manchester set, the Dunbarton.  It is a large building, so I made it in two pieces that can slide up and down against each other (depending on the slope of the lot.)  I made two different rear sections.  With the small rear section, the building will fit on a 1x2 lot.  With the larger rear section, the building will mostly fill up a 1x3 lot.

(http://i.imgur.com/Rn8GXEo.jpg)

Here are a few real-life shots from Manchester, New hampshire:

(http://i.imgur.com/ViukIgy.jpg)

(http://i.imgur.com/4C9GL9k.jpg)

(http://i.imgur.com/m8iuNGf.jpg)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Vizoria on August 06, 2015, 03:29:06 PM
Great work! I have one question- are these buildings W2W?
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Jack_wilds on August 06, 2015, 06:27:51 PM
liking the developments...

 :popcorn:

nothing clever to add...  %confuso

aside from  ???  perhaps someone that will step up to 'partner' with to help with the lotting so all these great works do make it to the Stex/plex Lex eventually...

 :satisfied:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: vester on August 06, 2015, 06:52:46 PM
Really nice work you are doing here Brian.

Maybe add something new: Valley gutters (and gutters in general)

Know its one thing that batters has jumped over.


... and side question: Are you using gmax or .... ?


The small details at gables at the eaves:
(http://i.imgur.com/ViukIgy.jpg)

(http://i.imgur.com/m8iuNGf.jpg)

Would love to see them more clearly.

Maybe exaggerate some of the depths in the face, making thing like borders around windows more obvious.
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Simcoug on August 06, 2015, 10:33:26 PM
Awesome work on the new building - I like the 'modular' approach... this will really look great on sloped terrain.  Plus the building closest to the street will look great as a standalone as well.  It may be too much extra work, but by rendering the 'back' buildings separately without the rooftop shadow, I think they would look nice as standalone buildings as well.   :)

Bummer about the storefront idea... say what you will about maxis content, but their storefront prop family execution was quite clever. But you are right... the LOD's wouldn't work too well since you take advantage of custom foundations.  I can see how that would be a problem.  I think it's my obsession with prop families that gets me on these 'variety' kicks :)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: carlfatal on August 07, 2015, 04:05:42 AM
Great work again!  :thumbsup:

I am still looking for a region to play with these models and NAM 34. So you have all the time to make another 2000 models...  :bnn: :D
Title: Re: c.p.'s BAT and Lot Workshop
Post by: deora on August 07, 2015, 01:50:47 PM
Wouldn`t be surprised if my PC would pop up a Warning like: "Warning,Awesomeness Overload can`t be calculated,Computer will shut down and explode...."

No seriously,you always amaze me with such cool stuf and clever Details.That imaginative Approach at a Slope friendly Building....that`s bonkers and wicked cool,Love it.

About the "Storefront" Idea:I`m not a SC 4 Modder and don`t have ay Experience in that kind of Stuff,but didn`t Deadwoods Small Shops work kinda similar?A Building without a Front grows and when it`s done a randomly chosen Storefront from a Propfamily pops up.I guess the Storefront Piece overlaps the LOD Box or however it is called just enough to be seen and still makes the Building look like made out of one Piece without odd visual Glitches and it`s looking good from every Side.Not sure how different this is from the "Maxis Storefront" Variation Idea but....well you get the Idea.
Title: Re: c.p.'s BAT and Lot Workshop
Post by: c.p. on August 11, 2015, 01:42:39 PM
Thanks Vizoria, Jack_wilds, Arne, Matt, carlfatal, and deora :)

I have one question- are these buildings W2W?
None of the recent buildings are W2W.  I'll probably do some W2W buildings eventually, but mainly I want to make detached buildings.

side question: Are you using gmax or .... ?
. . .
The small details at gables at the eaves:
Would love to see them more clearly.

Maybe exaggerate some of the depths in the face, making thing like borders around windows more obvious.
I'm using autocad and 3dsmax.  Does today's update have the sort of gable eave detail (minus gutters) and window borders you were suggesting?

Matt and deora:
I'm not sold on the idea of using storefront props as a way to increase variety.  It seems to me the main advantage of the storefront props would be that they would slide up and down against the building (depending on slope) and always be at sidewalk level.  However, my experience with garage doors was that is was very tedious to make the extra models, and then it didn't work as well as I expected (the doors randomly disappear), so it was disappointing.  It's just a lot simpler to make it all as one model.


For this update, it's back to New Bedford, Massachusetts (the city that accidentally inspired this whole project).  These are a couple of in-town residential buildings.  They could be duplexes or very large houses.

201 Albatross Ave (corner duplex):
(http://i.imgur.com/mr1yWw4.jpg)
332 Albatross Ave:
(http://i.imgur.com/Qgw094c.jpg)

Some real-life shots from New Bedford:
(http://i.imgur.com/ZPpHKQQ.jpg)

(http://i.imgur.com/Goistqr.jpg)

(http://i.imgur.com/xL7z488.jpg)

(http://i.imgur.com/PRtTUqT.jpg)

(http://i.imgur.com/aRaKHFq.jpg)

(http://i.imgur.com/r7Z77fw.jpg)

(http://i.imgur.com/5N3jMUa.jpg)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Simcoug on August 11, 2015, 02:46:02 PM
Beautiful new additions, and so much variety!!  &apls
The buildings in your New Bedford (real life) pics appear to be really well maintained, considering how old they are. 
I suppose it's also a testament to how well built they are. 
Thanks for another lovely update  ;D
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Vizoria on August 11, 2015, 02:50:08 PM
<starts salivating like a mad dog> Seriously though, great models!
Title: Re: c.p.'s BAT and Lot Workshop
Post by: carlfatal on August 11, 2015, 04:13:12 PM
gems from another time...  &apls

Like Simcoug said, good to see them in such a proper condition, and then not only one, no, just a complete quarter.  :) The picture with the backyard alley is really beautyful.

Keep it up!  :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: JP Schriefer on August 11, 2015, 05:35:42 PM
Wonderful houses, great job :)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Pat on August 11, 2015, 09:51:33 PM
CP its great to see ya at work!!!
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Girafe on August 12, 2015, 04:01:43 AM
Many sweet houses  &apls &apls
Title: Re: c.p.'s BAT and Lot Workshop
Post by: c.p. on August 19, 2015, 02:18:49 AM
Thanks Simcoug, Vizoria, carlfatal, Schriefer, Pat, and Girafe ;D

I suppose it's also a testament to how well built they are. 
The level of craftsmanship was a lot higher in that era, for sure.

The picture with the backyard alley is really beautyful.
Thanks. :) It's actually a street, and those are the fronts of the houses.

CP its great to see ya at work!!!
Great to see you back :thumbsup:


So for today's update: a couple medium wealth houses for the Manchester set.  These are loosely based on real houses I found on an excursion (via Google streetview) through Dover, New Hampshire:

(http://i.imgur.com/2blm3aW.jpg)


And some real-life shots from Dover:

(http://i.imgur.com/lwC3vxS.jpg)

(http://i.imgur.com/GApot7C.jpg)

(http://i.imgur.com/V41KXnU.jpg)

(http://i.imgur.com/RBsAhq8.jpg)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: carlfatal on August 19, 2015, 05:26:56 AM
Thanks. :) It's actually a street, and those are the fronts of the houses.

Oh, never thought to find real lanes in the USA.  $%Grinno$%

And again a bunch of beauties!  &apls
Title: Re: c.p.'s BAT and Lot Workshop
Post by: noahclem on August 19, 2015, 05:35:06 AM
Amazing how much one can miss here being away for a little while :D  The amazing work has certainly continued. One could make whole beautiful cities solely out of these sets--which would be lovely to see!
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Vizoria on August 19, 2015, 06:37:38 AM
Those roof tiles are so vibrant, also it is nice that you included both diagonal -AND- FAR versions/variations of your BATs.
Title: Re: c.p.'s BAT and Lot Workshop
Post by: art128 on August 19, 2015, 08:48:30 AM
Once again a great set. I could easily see myself living in the small house/garage.
Title: Re: c.p.'s BAT and Lot Workshop
Post by: belfastsocrates on August 19, 2015, 08:53:56 AM
Absolutely fantastic work! They're really beautiful houses.
Title: Re: c.p.'s BAT and Lot Workshop
Post by: romualdillo on August 19, 2015, 02:05:04 PM
Great work again!! I think the prop pack I hope you'll release it's going to be huge!!!!  :o
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Simcoug on August 19, 2015, 02:24:25 PM
These houses look so cozy  &apls
Title: Re: c.p.'s BAT and Lot Workshop
Post by: APSMS on August 19, 2015, 03:36:55 PM
Just wanted to stop in and say that the progress looks lovely. I keep forgetting to comment, so here's some encouragement from me :popcorn:.

I can't wait to see how you mod these into the game!
Title: Re: c.p.'s BAT and Lot Workshop
Post by: deora on August 19, 2015, 03:45:15 PM
Eeeeeeeek,these tiny Houses are all little Gems

(http://i448.photobucket.com/albums/qq210/badchriss/Misc%20Fun/07132aec-c098-48f5-90b6-66e57eae2504_zpsrv9uwymp.jpg)

I love that Architecture Style and Baywindows are by far the best.Man i wish i had one.Guess i will grab me some Tools and a strong Glue and check my Neighbors Houses for Baywindows.....man those News would be hilarious :Unknown Nutjob steals Baywindow and leave a regular Pane Window for Exchange!!!
Title: Re: c.p.'s BAT and Lot Workshop
Post by: manga rivotra on August 19, 2015, 04:07:31 PM
Wonderful set as always.  :thumbsup: Thanks you to share these jewels  ;D
Title: Re: c.p.'s BAT and Lot Workshop
Post by: reddonquixote on August 20, 2015, 04:33:22 AM
Wow I can't keep up with all these wonderful creations. I still can't believe the volume you pump these out at  :o
Title: Re: c.p.'s BAT and Lot Workshop
Post by: JP Schriefer on August 21, 2015, 01:43:27 AM
Fantastic! I agree with Vizoria about diagonal versions, would be very cool :)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: c.p. on August 26, 2015, 03:31:54 PM
Thanks carlfatal, noahclem, Vizoria, art128, belfastsocrates, romualdillo, Simcoug, APSMS, deora, manga rivotra, reddonquixote, and Schriefer, for all the nice comments :)

Guess i will grab me some Tools and a strong Glue and check my Neighbors Houses for Baywindows.....man those News would be hilarious :Unknown Nutjob steals Baywindow and leave a regular Pane Window for Exchange!!!
OK, good plan, but better get some quiet, soft-soled shoes so you don't attract attention to yourself as you're walking down the street carrying the bay window. ???

I think the prop pack I hope you'll release it's going to be huge!!!!  :o
It will be broken down into several prop packs, but I won't know the best way to break it down until I've tested the stuff in-game.  My goal is to break it down enough to give people useful choices, but not to break it down into so many little packs that it becomes overly complex.


So for today's update, here are some more R$$ BATs for the Louisville set.  The first one is a real-life house in Elizabethtown, Kentucky, the Horatio Wintersmith House, built sometime between 1820 and 1837 (most sources say early 1820s).  The other is more generic in-town residential building.

The Horatio Wintersmith House:
(http://i.imgur.com/EpeoUAS.jpg)

2 Elizabethtown Road:
(http://i.imgur.com/o4U2f30.jpg)


Some real-life shots from Elizabethtown, Lexington, and Versailles, Kentucky:
(http://i.imgur.com/Cd3uYaB.jpg)

(http://i.imgur.com/IJHxW0i.jpg)

(http://i.imgur.com/njz1BLj.jpg)

(http://i.imgur.com/6Stximu.jpg)

(http://i.imgur.com/zLpiK7w.jpg)

(http://i.imgur.com/PjmJhk6.jpg)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: romualdillo on August 26, 2015, 04:59:58 PM
Excellent work as always!!!!  &apls
Title: Re: c.p.'s BAT and Lot Workshop
Post by: carlfatal on August 26, 2015, 07:57:08 PM
Again pure awesomness!  &apls

The houses from Versailles indeed look totally french. Are they built in the times, when the Missisippi was french colonized?

And I would suggest to make kinda regional prop packs. I could imagine that I am not the only one, who is learning for the first time, how much styles differ in North America. Until I did read all these informations, I must admit, that I thought, there would be two bigger zones, the east and the west, New York and San Francisco. Okay, not that much simplified but not far away from it...  $%Grinno$%

Keep it on, this thread is addictive!  :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: bombardiere on August 27, 2015, 05:47:27 AM
It will be broken down into several prop packs, but I won't know the best way to break it down until I've tested the stuff in-game.  My goal is to break it down enough to give people useful choices, but not to break it down into so many little packs that it becomes overly complex.


This is an interesting question. I make my plugin folder accord to the city I am playing. In an attempt to limit the size of the folder. Therefore I would like to pick and choose. Keep those buildings I want to play with and delete those which doesn't not fit to that particular city.

While I love good props, I am not a fan of huge prop packs. Especially if I am going to need only on or two props from a big file. For example 2 Elizabethtown road is Georgian enough to fit nicely into my Britcities but Horatio Wintersmith House too American to that play.

However you have US builds in your mind and therefore you better release your pack the way of your choosing.

Quote
I'm not sold on the idea of using storefront props as a way to increase variety.  It seems to me the main advantage of the storefront props would be that they would slide up and down against the building (depending on slope) and always be at sidewalk level.  However, my experience with garage doors was that is was very tedious to make the extra models, and then it didn't work as well as I expected (the doors randomly disappear), so it was disappointing.  It's just a lot simpler to make it all as one model.

Yes, I would say that this is a LOD issue. To me, it seems that the building has a "stronger" LOD and it eats into prop's LOD. I had had this issue and I have looked into ways to avoid this. The main building as a prop could be an answer, but I personally do not like invisible buildings.

Anyway, you are doing great work.
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Simcoug on August 27, 2015, 08:24:34 AM
I feel like sipping a bourbon on that porch - more beautiful homes!   :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Vizoria on August 27, 2015, 12:18:22 PM
Yet more high quality low-density homes, you must have at least a hundred of these homes- that it is going to be one large download!
Title: Re: c.p.'s BAT and Lot Workshop
Post by: seraf on August 28, 2015, 02:05:14 AM
Lovely homes, though I must say those from New Bedford are still my favorites ;)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: JP Schriefer on August 28, 2015, 10:34:18 AM
Amazing! Can't wait to download this pack!
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Girafe on August 28, 2015, 11:02:08 AM
sweeties  :P
Title: Re: c.p.'s BAT and Lot Workshop
Post by: reddonquixote on August 30, 2015, 08:13:09 AM
Wow I never would have guessed these style of houses were so old. Excellent BATs, accompanied by very interesting little vignettes about the architectural inspirations.. very cool  :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: romualdillo on August 30, 2015, 02:38:46 PM
Well, what to say? All these little houses look fantastic, specially the French-influenced ones... And thinking about French influence... How about a New Orleans inspired set? That would be wonderful!!

 :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: vester on August 30, 2015, 04:07:32 PM
They are 50 years older that the building I am living in (its from 1875)....  a bit surprised.
 
The small details at gables at the eaves:
Would love to see them more clearly.

Maybe exaggerate some of the depths in the face, making thing like borders around windows more obvious.
I'm using autocad and 3dsmax.  Does today's update have the sort of gable eave detail (minus gutters) and window borders you were suggesting?

Looks like it.






As always: Great work!
Title: Re: c.p.'s BAT and Lot Workshop
Post by: belfastsocrates on August 31, 2015, 04:16:17 AM
So much loveliness! Such delightful work.
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Baltimore on September 01, 2015, 08:34:34 AM
I think your work is superb and as long as content like this is produced , SC4 will live forever .  :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: c.p. on September 01, 2015, 01:51:54 PM
Thanks romualdillo (twice :)), carlfatal, bombardiere, Simcoug, Vizoria, seraf, Schriefer, Girafe, reddonquixote, vester, belfastsocrates, and Baltimore  :)

The houses from Versailles indeed look totally french. Are they built in the times, when the Missisippi was french colonized?
Good question.  (There is actually a Paris, Kentucky as well.)  The doorways of those houses are all Greek Revival, except the blue one with the arched doorway.  So most likely they were built in the 1830-1860 time period.  That would be quite a few years after main wave of french settlement.  As far as I know most of the french settlers along the Mississippi were actually from Nova Scotia - they were kicked out of Nova Scotia by the British in the late 1700s.  But there were probably other waves of french immigration as well.  I don't really know much about the history of Kentucky, but I have been quite impressed with the elegant and refined architecture (at least to my eye) of the oldest houses there, in what must have been fairly remote towns not long past their frontier days.  Whether or not that is a French influence, I don't know.


For today's update, here are a couple of R$$ buildings for a generic set.  The idea of the "generic" set is to have a set of buildings that would fit in with any region of the U.S. in that era.  (Or at least any region I am likely to make a set for).
For example, buildings with a big 2 story porch, like 2 Clemens street, were especially common in New Orleans, but wouldn't really be out of place in the Ohio Valley or New England, (not as sure about Chicago).

1 Clemens St:
(http://i.imgur.com/THeiK6Y.jpg)

2 Clemens St:
(http://i.imgur.com/iUTU9dQ.jpg)

Sorry to say, due to RL stuff, this will be my last update for a little while.  (Nothing dramatic, just have too much going on, and am ready for a break anyway.)  I'm guessing I should be back in a couple months to get this rolling again.  Sometime shortly after I get back, I'll have to go on a foundation-making binge, as I've fallen way behind with the foundations. ::)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: romualdillo on September 01, 2015, 02:29:16 PM
Ooooppsss  :-[ !! I commented twice!!!  :D  I think I saw the update late at night and I forgot having answered, and then I wrote again something more elaborated... I hope I won't forget it now... As always, great work!!!!  :D
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Simcoug on September 02, 2015, 10:00:25 AM
lovely!  I certainly think the Clemens style could be found across the country during that time.  Definitely in Boston and along the east coast, and probably in some of the larger western cities, like San Francisco as well.  Enjoy your sabbatical  ;D
Title: Re: c.p.'s BAT and Lot Workshop
Post by: manga rivotra on September 02, 2015, 04:35:38 PM
After a hundred jewels since months, you well deserves some rest.  ;D Thanks you again for your great work !  :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: art128 on September 03, 2015, 12:10:47 PM
Don't worry about having to leave for a few months. IRL is always the priority over Simcity, hopefully you'll come back well rested from your work.
The last houses showcases are wonderful as per usual.
Title: Re: c.p.'s BAT and Lot Workshop
Post by: kelis on September 03, 2015, 03:07:11 PM
These last houses are fantastic ! I really like the blue one  &apls &apls
Title: Re: c.p.'s BAT and Lot Workshop
Post by: carlfatal on September 12, 2015, 05:31:22 AM
Indeed very nice houses again!  &apls &apls

And like Arthur said: RL is the most important. I wish you a nice time with other things than SC4, and hopefully we´ll see you back well rested then!
Title: Re: c.p.'s BAT and Lot Workshop
Post by: danwaxx on September 18, 2015, 08:02:49 PM
Please release some of them before you leave! :)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: c.p. on November 06, 2015, 11:52:30 AM
Thanks romualdillo, Simcoug, manga rivotra, art128, carlfatal, kelis, and danwaxx :)

So I fired up the BAT machine again.  It sputtered and creaked and finally spit out these little Oshkosh-inspired, low-wealth houses:
(http://i.imgur.com/YhN9wWB.jpg)

Some real-life shots from Oshkosh:
(http://i.imgur.com/fncuR45.jpg)

(http://i.imgur.com/sljNvX0.jpg)

(http://i.imgur.com/ed71Az7.jpg)

(http://i.imgur.com/88Ji0y6.jpg)

(http://i.imgur.com/0DOhmwK.jpg)

(http://i.imgur.com/2pbGYRI.jpg)

A couple of the real-life houses might be from the early 20th century, but I posted them to show the quirky Oshkoshian theme of front-facing-gable-with-side-gabled-wing-plus-porch-with-front-facing-gable, which appears to have spanned both centuries.
Title: Re: c.p.'s BAT and Lot Workshop
Post by: manga rivotra on November 06, 2015, 12:18:18 PM
Great as always, and pretty different from the previous ones. I enjoy that  :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Simcoug on November 06, 2015, 12:29:49 PM
 :bnn:

He's back!

More low wealth, and they look awesome.  I've always liked how your wealth look 'realistic'.  For some reason much of the maxis low wealth looked like abject poverty.  In the US at least, most low wealth housing are still single family homes (albeit small) in less desirable areas of town.  I understand that maxis wanted to visually separate the wealth classes for game reasons, but for those of us trying to create a more realistic representation in SC4, these types of homes will be much appreciated.   :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Girafe on November 06, 2015, 12:54:43 PM
Don t jam up the machine  :P :P

Good luck and have fun with the Lot Editor  ;)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Bipin on November 06, 2015, 01:43:44 PM
Great work. These look like a lot of fun!
Title: Re: c.p.'s BAT and Lot Workshop
Post by: mattb325 on November 07, 2015, 12:58:20 AM
Wow - you have been busy!

These are all such wonderful little gems

I love your work...it will make the game unrecognisable  :)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: romualdillo on November 07, 2015, 08:58:45 AM
What a great return!!! Those little houses look fantastic!!!  &apls
Title: Re: c.p.'s BAT and Lot Workshop
Post by: FrankU on November 08, 2015, 12:48:06 PM
Just beautiful!
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Baltimore on November 12, 2015, 09:09:45 PM
Looking really good  :thumbsup: My sims can't wait to move into a new neighborhood . Might need a new zip code for all of them  :D
Title: Re: c.p.'s BAT and Lot Workshop
Post by: reddonquixote on November 13, 2015, 01:54:54 PM
I can't fathom how you produce so many high quality houses like this, its incredible amount of work and they all look amazing. Great to see you back  :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: compdude787 on November 13, 2015, 04:08:34 PM
Looking quite nice! Now, if only you'd just release all this stuff... :P
Title: Re: c.p.'s BAT and Lot Workshop
Post by: c.p. on November 13, 2015, 04:38:15 PM
Thanks manga rivotra, Simcoug, Girafe, Bipin, mattb325, romualdillo, FrankU, Baltimore, reddonquixote, and compdude787 for the very nice comments  :)

Here are some more R$ buildings for the Manchester set:
137 Pennichuk Street:
(http://i.imgur.com/0iq3Xs6.jpg)

237 Pennichuk Street:
(http://i.imgur.com/rGwYgBi.jpg)


And a few real-life pictures (though not super representative of the BAT houses) from Nashua, Keene and Manchester, New Hampshire:

(http://i.imgur.com/Xwi6Xdv.jpg)

(http://i.imgur.com/qjVIzwq.jpg)

(http://i.imgur.com/2QouV8G.jpg)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Girafe on November 13, 2015, 04:45:21 PM
Lovely houses :)

Do you use BAT4MAX?
Title: Re: c.p.'s BAT and Lot Workshop
Post by: c.p. on November 13, 2015, 05:37:54 PM
Thanks :)
I use an old version of bat4max, with 3dsmax 5.  (Retro software for retro buildings  :D).  I do the modelling in autocad though.


I don't know if this is good practice or not, but here is today's update brought up from the previous page (I didn't realize I was at the end of the page when I posted):
Thanks manga rivotra, Simcoug, Girafe, Bipin, mattb325, romualdillo, FrankU, Baltimore, reddonquixote, and compdude787 for the very nice comments  :)

Here are some more R$ buildings for the Manchester set:
137 Pennichuk Street:
(http://i.imgur.com/0iq3Xs6.jpg)

237 Pennichuk Street:
(http://i.imgur.com/rGwYgBi.jpg)


And a few real-life pictures (though not super representative of the BAT houses) from Nashua, Keene and Manchester, New Hampshire:

(http://i.imgur.com/Xwi6Xdv.jpg)

(http://i.imgur.com/qjVIzwq.jpg)

(http://i.imgur.com/2QouV8G.jpg)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Jack_wilds on November 14, 2015, 06:38:30 PM
The Ohskoshian houses...  ???

a double take as I know those houses I walked passed many a day...  :)

the sets are all so well done... everyone has beat me to relevant exclamations, so odo not know what to add... its just all well done...  :satisfied:

Title: Re: c.p.'s BAT and Lot Workshop
Post by: manga rivotra on November 16, 2015, 08:32:17 AM
I really love the textures on these ones. Perfect for countryside !  &apls &apls &apls
Title: Re: c.p.'s BAT and Lot Workshop
Post by: romualdillo on November 16, 2015, 10:19:04 AM
Fantastic work as always! May we have an in-game shot?  ::) Or it's too soon for LOTting?
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Simcoug on November 16, 2015, 04:18:56 PM
I love how the houses have a slightly degraded low wealth feel while still featuring a beautiful color palate.  Great work!
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Kergelen on November 16, 2015, 04:40:01 PM
When I see your topic I usually think: "Why not to start a New England region...? &Thk/(
Title: Re: c.p.'s BAT and Lot Workshop
Post by: kelis on November 16, 2015, 04:56:56 PM
When I see your topic I usually think: "Why not to start a New England region...? &Thk/(

We share the same opinion my friend  &apls &apls
Title: Re: c.p.'s BAT and Lot Workshop
Post by: c.p. on November 19, 2015, 11:00:46 PM
Thanks Jack_wilds, manga rivotra, romualdillo, Simcoug, Kergelen, and kelis for the comments :)

Jack_wilds: my great-grandfather (who lived long enough for me to get to know) was originally from Oshkosh, which is part of what drew me to explore that particular city.

Fantastic work as always! May we have an in-game shot?  ::) Or it's too soon for LOTting?
It's still a little too soon (no foundations yet for a lot of the houses, but I've been making progress). I'm currently working toward a test of the the Manchester set.  I don't think I've run the game in like a year, but I'm going to have to soon, to test the lots Simcoug made, so I can get them released finally.


Today's update, 1 Downing Street, is a high wealth house, loosely based on a real house in Lexington, Kentucky, built in 1820.  I'm thinking this house and the Elizabethtown/Versailles houses shown earlier might be part of an Appalachian set, rather than part of the Louisville set, as I previously thought.

(http://i.imgur.com/zzMzw6H.jpg)

And here is the real-life house:
(http://i.imgur.com/gnpluvS.jpg)

(http://i.imgur.com/338KKW9.jpg)

(http://i.imgur.com/r1j1olO.jpg)

And a couple other Lexington houses in a similar style:
(http://i.imgur.com/GPXCvF7.jpg)

(http://i.imgur.com/S9xYPwW.jpg)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Simcoug on November 20, 2015, 08:11:46 AM
Fantastic!  I love all the texture variations.  I can definitely see this house sitting in the ritzy part of town, even on smaller lots due to it's compact size.  Great work!   :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Girafe on November 20, 2015, 09:57:27 AM
more more more  :thumbsup: :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: seraf on November 20, 2015, 01:05:15 PM
Lovely :) I can see nice gardens in the back and manicured lawns in front of them already :D
Title: Re: c.p.'s BAT and Lot Workshop
Post by: vortext on November 20, 2015, 01:45:19 PM
Great work, I really like the rough stone model in the latest batch.  &apls
Title: Re: c.p.'s BAT and Lot Workshop
Post by: mattb325 on November 20, 2015, 02:50:58 PM
Such beautiful models! I can sense a mega pack coming on  ;D
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Jack_wilds on November 21, 2015, 07:18:03 PM
an additional thought... with everything RRW is doing to improve the rail road in Sim lands...

PLUS your entire works... it will make up for the model railroad I always wanted as a kid...  :)

 hope it all makes the LEX...
 

see yas
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Dublin on November 21, 2015, 09:05:28 PM
Awesome Work, Love the houses. I think i may have updated the wiring in the Oshkosh pic #2.Well done this will really add to the game.
Title: Re: c.p.'s BAT and Lot Workshop
Post by: c.p. on November 25, 2015, 09:59:08 AM
Thanks Simcoug, Girafe, seraf, vortext, mattb325, Jack_wilds, and Dublin for the comments :)

I think i may have updated the wiring in the Oshkosh pic #2.
It's a small world :D

Today's update is a couple of small rural houses for the New Bedford set.  These are mainly inspired by Nantucket houses (Nantucket was the rival whaling city to New Bedford in the early 19th century, and is the city Captain Ahab and the crew of the Pequod shipped out from in "Moby Dick".) 

(http://i.imgur.com/8IZjAc8.jpg)

Some real-life shots from Nantucket and Cape Cod, Massachusetts:

(http://i.imgur.com/gWzX8Hi.jpg)

(http://i.imgur.com/CpsHI92.jpg)

(http://i.imgur.com/nWWlWFS.jpg)

(http://i.imgur.com/GeiUH3I.jpg)

(http://i.imgur.com/SDYyYJV.jpg)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: belfastsocrates on November 25, 2015, 10:51:05 AM
These are excellent. I'm going to need to be creative when it comes to using these in-game. I'm sure I can dream up some story to explain the architecture. They're simply too good to not use.
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Simmer2 on November 25, 2015, 11:28:36 AM
Excellent, c.p.  &apls
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Simcoug on December 07, 2015, 10:24:10 AM
The Quince Cottage is a classic look that can be found all across the country... the early settlers must have passed the frame design around like a potato salad recipe.  Speaking of Captain Ahab, are you excited for the movie?  With little ones running around the house I don't get out to see movies in theaters much, but I'd like to catch it just to see the sailing ships on the big screen.  Of course, if it comes down to picking between Star Wars and In the Heart of the Sea, then R2D2 wins every time.  :P

Can't wait to get the lot editor humming with these new models in the mix  ;D
Title: Re: c.p.'s BAT and Lot Workshop
Post by: seraf on December 07, 2015, 03:07:52 PM
When I look at them I'm thinking more about Maine than Rhode Island but that doesn't change the fact that they look great  :thumbsup:  &apls
Title: Re: c.p.'s BAT and Lot Workshop
Post by: mattb325 on December 08, 2015, 01:44:43 PM
These new cottages are very charming! :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Baltimore on December 08, 2015, 05:04:04 PM
   The cottages are charming indeed , can't wait to see my sims moving into them . I see a new rural small town coming to my SC4 in the not so far future , I hope .
   
   Sounds like Simcoug is going to warm up the lot editor .  :bnn:

   Won't be long now , The monkey said when his tail went into the fan .
Title: Re: c.p.'s BAT and Lot Workshop
Post by: c.p. on December 21, 2015, 10:09:16 PM
Thanks belfastsocrates, Simmer2, Simcoug, seraf, mattb325 and Baltimore :)

Speaking of Captain Ahab, are you excited for the movie?  With little ones running around the house I don't get out to see movies in theaters much, but I'd like to catch it just to see the sailing ships on the big screen.  Of course, if it comes down to picking between Star Wars and In the Heart of the Sea, then R2D2 wins every time.  :P
I hadn't heard about it until you mentioned it.  It might be really good, but I'd go for Star Wars too, I think.  :)

When I look at them I'm thinking more about Maine than Rhode Island but that doesn't change the fact that they look great
For my purposes, "New Bedford" extends from Cape May, New Jersey to the Canadian border, so that works for me. :D


So I finally got enough foundations and modding done on the Manchester set to do a quick little in-game test, to see how things are looking so far.  I'm thinking I have about 75% of the R$ and R$$ buildings made for the Manchester set, and maybe 25% of the lotting done.  My little test city was mostly low-wealth, so it was a better test for R$ than R$$ or R$$$.

I'm fairly happy with how most of the buildings look in-game, but there is a lot more repetition than I was expecting (especially with the Stage 4 R$ apartments).

R$:
A Stage 1/Stage 2 area, Medium Density Zoned:
(http://i.imgur.com/Cz1gzZW.jpg)

Stage 2 or 3, Low Density Zoned:
(http://i.imgur.com/ct5zsup.jpg)

Stage 3 or 4, Medium Density Zoned:
(http://i.imgur.com/pe1af52.jpg)


Mostly Stage 4, Medium Density Zoned:
(http://i.imgur.com/v2SCwqu.jpg)

(http://i.imgur.com/dtrOqym.jpg)


Stage 4 night:
(http://i.imgur.com/94ri7Ri.jpg)

R$$$:
Thorndike Mansion:
(http://i.imgur.com/iVNy4FB.jpg)

Catskill Mansion (not part of the Manchester set, but I hadn't seen it growing before:
(http://i.imgur.com/G9xDt8m.jpg)

I'll show some more in-game pics in a future update.
Title: Re: c.p.'s BAT and Lot Workshop
Post by: compdude787 on December 22, 2015, 12:47:19 AM
Nice new houses!
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Girafe on December 22, 2015, 02:04:09 AM
LOTing looks really nice  &apls &apls
Title: Re: c.p.'s BAT and Lot Workshop
Post by: noahclem on December 22, 2015, 06:28:26 AM
Looking beautiful indeed  &apls
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Simcoug on December 22, 2015, 11:02:22 AM
Wonderful - the foundations blend in seamlessly.  You've really upped the ante on slope friendly cities  :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: sunv123 on December 22, 2015, 11:48:44 AM
Beautiful set of houses! Love the mansions :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: romualdillo on December 22, 2015, 12:06:34 PM
Wonderful, simply wonderful!  &apls
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Simmer2 on December 22, 2015, 04:37:22 PM
Mine..mine..mine....
Wonderfully done, can't wait to see them in my cities  :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: mattb325 on December 23, 2015, 01:06:22 AM
Just brilliant - I really love the lotting of the mansions!  &apls
Title: Re: c.p.'s BAT and Lot Workshop
Post by: deora on December 23, 2015, 04:38:19 AM
Wow,outstanding Workwith the BATs AND the Lotting.
The Love for Details is amazing.
Also your Batting Thread slowly turns into a "Guide hrough historic American Architectue".
Also i see lots of Stuff which would come in handy for my own Region....

Speaking of my Region and seeing your top notch BATing Skills always makes me wonder how it would look if you would center your BATing on NY styled BAT`s (thinking of Ditmas Park,Bed Stuy and all the other glorious historic Neighborhoods)

I wish you a happy Christmas Season and may good ol Santa bring you lots of Presents... :bnn:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: c.p. on December 29, 2015, 12:11:19 PM
Thanks Compdude787, Girafe, noahclem, Simcoug, sunv123, romualdillo, Simmer2, mattb325, and deora

Speaking of my Region and seeing your top notch BATing Skills always makes me wonder how it would look if you would center your BATing on NY styled BAT`s (thinking of Ditmas Park,Bed Stuy and all the other glorious historic Neighborhoods)

I've been avoiding New York partly because New York is already so well covered by other batters, and partly because I find lesser-known cities more interesting to explore/discover than well-known ones.  When I get more into Stage 6 stuff, especially for the "New Bedford" set, I'll probably look to New York for ideas. :)


So here are some more low wealth residential buildings for the Manchester set.  These are loosely based on residential buildings in Franklin, New Hampshire.  They are fairly large and both have two front entrances.  I personally see them as duplexes, but they could easily be taken for single-family houses as well.

1 Catamount Road:
(http://i.imgur.com/8Lgkd7L.jpg)
2 Catamount Road:
(http://i.imgur.com/6pzQhu3.jpg)


Some real-life shots from Franklin, New Hampshire:

(http://i.imgur.com/OarkmFJ.jpg)

(http://i.imgur.com/zL4zoz0.jpg)

(http://i.imgur.com/YSi9uPj.jpg)

(http://i.imgur.com/Vs6Bjpb.jpg)

(http://i.imgur.com/C3YSFnt.jpg)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: mattb325 on December 29, 2015, 04:41:19 PM
It's great to see some of the larger homes in the low-wealth sets  :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: APSMS on December 29, 2015, 11:43:13 PM
The texture work on all your stuff is incredible. The modelling is superb as well, but it's the finer details like the textures that really make your BATs come alive, especially with the less-than-shiny appearance and the separate textures for abandoned lots.

Wonderful stuff, and your lotting work is top notch as well, which is rare in BATters.
Title: Re: c.p.'s BAT and Lot Workshop
Post by: JP Schriefer on December 30, 2015, 12:00:40 AM
How didn't I see this thread before?
Very good stuff! The houses are looking great!  ;D
Title: Re: c.p.'s BAT and Lot Workshop
Post by: kelis on December 30, 2015, 11:12:51 AM
Another great set of houses. Fantastic job  &apls
Title: Re: c.p.'s BAT and Lot Workshop
Post by: art128 on December 30, 2015, 01:36:15 PM
Indeed another great set. :)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: reddonquixote on December 30, 2015, 03:16:26 PM
I echo those comments about the lotting, amazing work all round, and as I've said before, the sheer volume you produce just boggles my head  :o

:thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: metarvo on December 30, 2015, 04:37:52 PM
It's good to see all of those texture variations.  Nice work, CP!  :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: deora on January 02, 2016, 04:19:00 PM
So much prettyness...it`s like grabbing in a bowl of Gummibears &apls
Quote
I've been avoiding New York partly because New York is already so well covered by other batters, and partly because I find lesser-known cities more interesting to explore/discover than well-known ones.  When I get more into Stage 6 stuff, especially for the "New Bedford" set, I'll probably look to New York for ideas.

I see.Actually i was just referring to NY because some W2W in your distinctive Style would be great.I`m very sure other Cities have lots of beautiful W2W Development,too.
However,wish you a happy new Year and can`t wait to see what you are up too this Year. :satisfied:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Jack_wilds on January 02, 2016, 06:52:50 PM
luvg the progress...  &apls

the lotting is very good...  :) needs more than knothole peaks to see all you did there...  ::)

can't say enough... but it appears others have stated better accolades...  :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Simcoug on January 08, 2016, 08:32:02 AM
I'll echo MattB's comment about the larger low wealth houses - not a whole lot of those exist in the SC4 world, even though they are quite common in RL, especially in a more rural setting.  Great texture work and the numerous variations will look amazing in game  :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: c.p. on January 08, 2016, 03:41:47 PM
Thanks mattb325, APSMS, Schriefer, kelis, art128, reddonquixote, metarvo, deora, Jack_wilds and Simcoug  :)

some W2W in your distinctive Style would be great.I`m very sure other Cities have lots of beautiful W2W Development,too.
I plan to eventually make some stage 6 W2W residentials (probably stage 5 too).


Here are some low-wealth houses for the Appalachia set, inspired by various houses in Kentucky and Virginia:
(http://i.imgur.com/gQhuOAZ.jpg)


Here are some real-life shots from Elizabethtown, Lexington and Paris Kentucky, and Lynchburg, Virginia:

(Built about 1860):
(http://i.imgur.com/eRDYnfX.jpg)

(http://i.imgur.com/S2ApB7d.jpg)

(http://i.imgur.com/dUnIwOx.jpg)

(http://i.imgur.com/inFoFlL.jpg)

(http://i.imgur.com/e7uY9RS.jpg)

(Built in 1816):
(http://i.imgur.com/XlLA6PY.jpg)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: vester on January 08, 2016, 03:47:00 PM
Bluegrass Road !!! I like it  ;D



Nice collection you go going.... again !!!     :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Simcoug on January 08, 2016, 06:36:06 PM
Interesting with the dual front doors... I didn't know they did the duplex thing back in the 1860s.  I love the unique design on both of those houses... they will both blend in and add some character at the same time.   :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: mattb325 on January 09, 2016, 03:37:14 PM
The duplexes are lovely -something we still don't have enough of in game  :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Shark7 on January 11, 2016, 12:04:24 PM
Liking the Appalachia set since those houses would look right at home where I live.  Those smaller, more traditional houses are plentiful out here.

The rusty tin roofs are a nice touch too.  These houses don't all look new, they actually look like they've been there a while.  :)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: c.p. on January 12, 2016, 09:13:12 AM
Thanks Vester, Simcoug, mattb325 and Shark7 :)

Interesting with the dual front doors... I didn't know they did the duplex thing back in the 1860s. :thumbsup:
Side-by-side duplexes were pretty common back then in mill towns (especially in the Northeast).  Stacked duplexes (one unit on top of another) seem to have been pretty common in the larger cities.  Those sometimes only had one entry door, so it's harder to tell at first glance if they're duplexes or big single-family houses.  There were also front-to-back duplexes (one unit in front of the other), but those may not have become popular until later.


Here is a R$$$ mansion, for the Appalachia set, based on the Bodley-Bullock House in Lexington, Kentucky:
(http://i.imgur.com/ZCoUZsN.jpg)
(http://i.imgur.com/qo45frL.jpg)


The real-life Bodley-Bullock House, in Lexington Kentucky (built in 1814), and another, somewhat similar house across the street:
(http://i.imgur.com/g83F0Al.jpg)

(http://i.imgur.com/K2s9KLR.jpg)

(http://i.imgur.com/HfjCcO5.jpg)

(http://i.imgur.com/n1xaG0U.jpg)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Vizoria on January 12, 2016, 09:53:19 AM
Amazing BATs! I wonder when you will be releasing them? I can imagine there must be a whole ton of lotting work to do giving the number of BATs you have created.
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Simmer2 on January 12, 2016, 09:59:45 AM
Beautiful  &apls
Title: Re: c.p.'s BAT and Lot Workshop
Post by: mattb325 on January 12, 2016, 02:25:56 PM
Love it! There aren't many good quality southern-style colonnaded houses available  &apls
Title: Re: c.p.'s BAT and Lot Workshop
Post by: dyoungyn on January 12, 2016, 02:47:27 PM
Gorgeous!!!!
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Swordmaster on January 12, 2016, 05:49:01 PM
Hey Brian, fantastic to see you're still at it. It's amazing to see how prolific you've been over the past three years. The selection of styles and cities you took inspiration from are top notch; I've also enjoyed the RL pictures that came along. 30+ pages of awesomeness. . .


Cheers
Willy
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Simcoug on January 12, 2016, 07:55:07 PM
Ah yes, my future summer cabin.  Beautiful variations as always.  :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: reddonquixote on January 12, 2016, 10:47:34 PM
More amazing creations.  :thumbsup:

I need to ask, do you have secret access to a lotting & modding factory and if so can I borrow it please?  :D
Title: Re: c.p.'s BAT and Lot Workshop
Post by: romualdillo on January 13, 2016, 07:47:11 AM
Oh God!! I think I need some recovery. Too many awesome buildings for today. Southern styled houses are among my favourites and those are great. And the duplexes, well... You already know I admire everyhing you do!
 &apls
Title: Re: c.p.'s BAT and Lot Workshop
Post by: metarvo on January 14, 2016, 08:29:23 AM
Keep up the good work, C.P.!  I like the mix of brick and frame here, and I'm particularly drawn to the red brick duplex with the green shutters.  It has such a charming feel to me.  :)

:thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: M4346 on January 14, 2016, 04:42:19 PM
Gorgeous! As usual! ;) I can't wait to see these in my towns! Your work has completely redefined the look and feel of my regions. Thank you!!
Title: Re: c.p.'s BAT and Lot Workshop
Post by: compdude787 on January 15, 2016, 01:04:09 AM
As I've said before, when are you going to release these?! I want 'em now!!!!
Title: Re: c.p.'s BAT and Lot Workshop
Post by: JP Schriefer on January 15, 2016, 02:09:05 PM
More very beautiful houses *-*
Great job!
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Jack_wilds on January 15, 2016, 06:48:06 PM
had no idea how such mansions were from that period... luv'in the progress...
Title: Re: c.p.'s BAT and Lot Workshop
Post by: c.p. on January 20, 2016, 10:30:18 AM
Thanks Vizoria, Simmer2, mattb325, dyoungyn, Willy, Simcoug, reddonquixote, romualdillo, metarvo, M4346, compdude787, Schriefer and Jack_wilds :)

I wonder when you will be releasing them? I can imagine there must be a whole ton of lotting work to do giving the number of BATs you have created.
when are you going to release these?!

The main sets will take a while.  (I don't know how long.)  There are a lot of foundations that need to be made as well as modding and lotting.  But, I'll be releasing some buildings here and there that don't need to be part of a set, as I go along.


So, here's another mansion with a footprint similar to the last (will share the same prop family), but this one will be part of the "New Bedford" set:
(http://i.imgur.com/uTkleGB.jpg)

(http://i.imgur.com/tYHTRqH.jpg)

Some real-life shots from New Bedford, Massachusetts:
(Built 1820s):
(http://i.imgur.com/nVnYyOs.jpg)

(http://i.imgur.com/OyW0WwY.jpg)

(Built 1822):
(http://i.imgur.com/LPSQMGj.jpg)

(http://i.imgur.com/NU97Va2.jpg)

(Built 1840s):
(http://i.imgur.com/fvgiCA5.jpg)

(Built 1834):
(http://i.imgur.com/nV3k7QU.jpg)

(http://i.imgur.com/XrGtf6f.jpg)

(http://i.imgur.com/DmAcDvx.jpg)

(http://i.imgur.com/EelXaPU.jpg)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Simmer2 on January 20, 2016, 10:39:05 AM
Gorgeous!!!!
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Swordmaster on January 20, 2016, 11:02:24 AM
Wow! Really amazing! I'd love to take a glimpse inside those houses, you know. (The real ones, that is. I know yours aren't textured on the inside :D)

And don't worry about those impatient youngsters. We know that when it comes, it'll be very, very good.


Cheers
Willy
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Simcoug on January 20, 2016, 11:06:46 AM
Amazing!  I am envious of the two story garage... so much storage space  :D
The balcony on the second story looks really nice - I can picture one of these mansions on a hill with a picturesque view from that spot. 
As always, the color variations are phenomenal. 
That must have been quite a feat to heat these suckers back in the early 1800s. 
Title: Re: c.p.'s BAT and Lot Workshop
Post by: dyoungyn on January 20, 2016, 01:15:43 PM
GREAT job and attention to detail here.  It amazes me how American ingenuity is able to create more and more spacious homes on that little patch of property.  Look how they squeezed every nook and cranny for more space.

Again, GREAT JOB and I ABSOLUTELY LOVE the different color variations and even though some may be the same original foot print but you added individualization of bay windows and dormers here and there; just FABULOUS.

dyoungyn
Title: Re: c.p.'s BAT and Lot Workshop
Post by: M4346 on January 20, 2016, 01:30:01 PM
I wants it!

Great job!! :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: carlfatal on January 20, 2016, 06:27:54 PM
Nice to see the progress!

Although I am owner of a new computer, although I am currently playing GTA V and my beloved Skyrim again - I am always interested in your stuff here. Even if I would consider to stop playing SC4 - your thread is something more than only showing new 3D models, its about townplanning and how we would like to live. Amazing, wonderful architecture, an inspiring series. Thank You!  :)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: belfastsocrates on January 21, 2016, 04:04:33 AM
Oh my goodness those are gorgeous!

I think I might be able to get away using these as part of a protected Georgian area in Passau. They're too beautiful to not use
Title: Re: c.p.'s BAT and Lot Workshop
Post by: romualdillo on January 22, 2016, 01:45:48 PM
Those houses look fantastic!!  &apls
Title: Re: c.p.'s BAT and Lot Workshop
Post by: compdude787 on January 22, 2016, 03:29:36 PM
Those look nice! Crazy to think that today, houses of that size would be considered normal-sized houses for middle to upper-middle class families, rather than mansions as they were considered when built.
Title: Re: c.p.'s BAT and Lot Workshop
Post by: mattb325 on January 22, 2016, 03:50:09 PM
These are looking splendid - I really like how the pilasters differ on the wooden and brick versions  :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: c.p. on January 27, 2016, 10:52:18 PM
Thanks Simmer2, Willy, Simcoug, dyoungyn, M4346, carlfatal, belfastsocrates, romualdillo, comdude787, and mattb325

That must have been quite a feat to heat these suckers back in the early 1800s. 
I guess they made good use of all those chimneys (unless they had whale oil furnaces)  %$payas)(

I am always interested in your stuff here. Even if I would consider to stop playing SC4 - your thread is something more than only showing new 3D models, its about townplanning and how we would like to live. Amazing, wonderful architecture, an inspiring series. Thank You!  :)
Thanks!  Your interest and kind and thoughtful posts are always appreciated :)


For today's update, here are some semi-fictional medium wealth residentials from Dubuque, Iowa:

183 Epworth Street:
(http://i.imgur.com/sieQlwu.jpg)
283 Epworth Street:
(http://i.imgur.com/lsnK355.jpg)


Real life shots from Dubuque, Iowa:

(Built 1850s):
(http://i.imgur.com/HEOYmwx.jpg)

(http://i.imgur.com/6PxjF8A.jpg)

(http://i.imgur.com/PuOJ86I.jpg)

(http://i.imgur.com/OPdJ3Kw.jpg)

(http://i.imgur.com/VvhDA4j.jpg)

(http://i.imgur.com/Oe62Zn8.jpg)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Simcoug on January 28, 2016, 10:52:09 AM
Awesome!  I can never get enough R$$ houses... they tend to be my favorite, even Maxis had some great ones.
How do you find the neighborhoods that inspire your models?  Is it just random Google earth browsing, or do you have other methods?  I always like seeing the RL examples, especially how the neighborhoods are laid now after hundreds of years of changes. 
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Simmer2 on January 28, 2016, 11:55:59 AM
Great work, excellent rendition &apls I especially love the chimney work :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Girafe on January 28, 2016, 12:07:55 PM
lovely dear  :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: kbieniu7 on January 28, 2016, 12:22:42 PM
Even though I would probaly not use them, they are marvelous models! A lot of work to made them all  &apls
Title: Re: c.p.'s BAT and Lot Workshop
Post by: mattb325 on January 30, 2016, 04:11:51 PM
Another lovely set of homes. The Italianate details really pop on this one  :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Swordmaster on January 30, 2016, 04:56:33 PM
Fantastic work! &apls


Cheers
Willy
Title: Re: c.p.'s BAT and Lot Workshop
Post by: reddonquixote on January 30, 2016, 08:23:47 PM
Another lovely little set of houses... I especially love the little dormer windows  :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: bombardiere on January 31, 2016, 02:43:58 AM
Once again superb work with period buildings. You are an inspiration to me. :) And thank you for your historic industries. Therea are very usefull in many settings. More of those please. :)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: c.p. on February 04, 2016, 09:24:54 PM
Thanks Simcoug, Simmer2, Girafe, kbieniu7, mattb325, Willy, reddonquixote, and bombariere  :)

How do you find the neighborhoods that inspire your models?  Is it just random Google earth browsing, or do you have other methods?  I always like seeing the RL examples, especially how the neighborhoods are laid now after hundreds of years of changes. 

The easiest way is to look at the census numbers for, say, 1840 or 1860, and see what the top 50 or 100 cities were for that year.  The cities that are on those lists, but that haven't grown to become really big cities since then, tend to be the best cities for finding buildings (or even whole neighborhoods) from that era.
Also, I've done a lot of random exploring along the Mississippi and Ohio rivers, (because they were important travel routes), and in Kentucky and New Hampshire, (just because I found those states interesting.)  In some of the older east coast states, such as New Hampshire, you can pretty much randomly pick a town and zoom right in to pre-civil war buildings, because they're everywhere.


Speaking of New Hampshire, how about a couple more R$$ buildings for the Manchester set:

121 Claremont Road:
(http://i.imgur.com/mXZ9pMP.jpg)

Holman Duplex:
(http://i.imgur.com/OnHWOMM.jpg)


Some real life shots from Claremont and Concord, New Hampshire, and Lowell, Massachusetts:

(http://i.imgur.com/nPPMAuS.jpg)

(http://i.imgur.com/IUBVcSM.jpg)

(http://i.imgur.com/W59mbce.jpg)

(http://i.imgur.com/XneKCAi.jpg)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Simmer2 on February 04, 2016, 09:39:11 PM
c.p., you must have a building photocopying machine on that desk!!!
Simply outstanding  &apls &apls
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Gugu3 on February 05, 2016, 03:14:37 AM
Amazing stuff
Title: Re: c.p.'s BAT and Lot Workshop
Post by: romualdillo on February 05, 2016, 04:49:41 AM
So good!!  &apls
Title: Re: c.p.'s BAT and Lot Workshop
Post by: art128 on February 05, 2016, 05:19:15 AM
How do you not get bored BATing houses all the time?! beautiful set of house again. :)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Simcoug on February 05, 2016, 07:29:24 AM
Aaah, so there is a method to your madness.  But it mostly sounds like you have a nose for sniffing out these great houses.
Amazing progress once again - I love the simplicity of the Claremont house - the green with red trip is a great look.   :thumbsup:

I also like that first RL photo - looks like a fun fixer-upper  :)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: vester on February 05, 2016, 08:46:57 AM
Another great looking set  :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: magee_b on February 05, 2016, 10:09:52 AM
Another great set! I've lived in a house in Atlantic Canada resembling the "Holman Duplex". Simply wonderful additions to the ever-expanding collections!  :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Silur on February 05, 2016, 10:19:58 AM
Excellent work. Thank You!  :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Swordmaster on February 05, 2016, 12:13:44 PM
Mouthwatering :P


Cheers
Willy
Title: Re: c.p.'s BAT and Lot Workshop
Post by: c.p. on February 13, 2016, 10:12:10 AM
Thanks Simmer2, Gugu3, romualdillo, art128, Simcoug, vester, magee_b, Silur, and Willy :)

How do you not get bored BATing houses all the time?!
I do get bored BATing houses sometimes. :)
But there's a lot that's potentially interesting about houses, in my opinion.  Houses express the culture of the time and place.  People go to great effort and expense to build all sorts of non-functional details into their houses.  Why?  What purpose do they serve?  Do they constitute a sort of architectural language? and if so, what does that particular language have to say about the society of the time, or of the individual owner who wanted that particular house built?  There is always something there to explore or discover.  In a way, BATting is a way to play with these ideas (as opposed to articulating them, analyzing them etc.)  And as long as it's play, it's not boring. ;)
Also, how the houses are physically arranged into neighborhoods can be interesting (to me anyway).  And so the need to make enough houses to play around with ideas of that sort (via lotting) can keep me BATting, even when the individual BATs might not interest me as much.  (That's probably more than you wanted to know :D)


Here are a couple more medium wealth houses for the Manchester set.  I think I must be about 75% done now with the R$$ batting for the Manchester set.   I re-used the bay windows I made for the Thorndike mansion several pages back to make these.
(http://i.imgur.com/PWg1WfU.jpg)

Some real-life shots from Lowell, MA:
(http://i.imgur.com/57a9JHD.jpg)

(http://i.imgur.com/3Sx4FtY.jpg)

(http://i.imgur.com/bAP8PaS.jpg)

(http://i.imgur.com/C3Rqlw3.jpg)

(http://i.imgur.com/cfS83Xk.jpg)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: dyoungyn on February 13, 2016, 10:18:16 AM
Wow! &apls  Can't wait for release.  Your details are AMAZING.  It still amazes me how American Ingenuity can create space out of every nook and cranny in their homes.
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Girafe on February 13, 2016, 10:24:46 AM
Lovely models as usual  &apls &apls

Start to hire an army of dwarfs to do the LOTing  :P
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Simcoug on February 13, 2016, 12:18:35 PM
Yay!  I love bay windows, and I think they look especially good in SC4 (I think it's the angle at which they are viewed in-game).   &apls
Title: Re: c.p.'s BAT and Lot Workshop
Post by: vortext on February 13, 2016, 12:49:08 PM
Haven't commented here in a dozen updates or so but I've silently marveled at each. Great work going on here as per usual and I've to say the mansions are extraordinary!   &apls
Title: Re: c.p.'s BAT and Lot Workshop
Post by: bombardiere on February 13, 2016, 01:12:18 PM
Yeah, I have also quietly marvelled these historic houses.  &apls I see a turn of century city coming along. :) And I am especially happy about the industrials on the advent calender. My warmest thanks.
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Jack_wilds on February 13, 2016, 05:29:10 PM
yet another impressive set of houses... luv teh progress...

like the bay windows alot... the colors are also worth noting as also the textures for the roof shingles... like these sets...

I am hoping that there is someone to help you lot and mod all these sets so they do find their way on the LEX and the STeX eventually...

its all good  :thumbsup:

 :popcorn:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Swordmaster on February 13, 2016, 06:55:47 PM
Love it Brian!


Cheers
Willy
Title: Re: c.p.'s BAT and Lot Workshop
Post by: JP Schriefer on February 13, 2016, 07:28:59 PM
Amazing, I can't wait to have aaaaaallll these houses you're showing here in game, it will look so realistic..
Title: Re: c.p.'s BAT and Lot Workshop
Post by: noahclem on February 17, 2016, 10:33:34 AM
Excellent work on these and very interesting take on what the housing styles of different places say about the people, culture, etc  &apls
Title: Re: c.p.'s BAT and Lot Workshop
Post by: c.p. on February 17, 2016, 11:54:11 PM
Thanks dyoungyn, Girafe, Simcoug, vortext, Bombardiere, Jack_wilds, Willy, Schriefer and noahclem for your very kind comments :)

For todays update, here are a couple R$$ houses for the Appalachian set:

153 Tobacco Road:
(http://i.imgur.com/3c7s8QB.jpg)

253 Tobacco Road:
(http://i.imgur.com/OCUioXb.jpg)


Some real-life shots from Lynchburg and Staunton, Virginia:
Built in 1816:
(http://i.imgur.com/LrEIfva.jpg)

(http://i.imgur.com/XlLA6PY.jpg)

(http://i.imgur.com/NybRwU2.jpg)

(http://i.imgur.com/BuNidQB.jpg)

(http://i.imgur.com/7ac5hgv.jpg)

The white house with the green roof and white chimneys was built in 1837:
(http://i.imgur.com/JSneBSK.jpg)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Simcoug on February 18, 2016, 07:21:22 AM
Lovely!  And the Tobacco Road moniker is quite appropriate since Duke and UNC played last night.  I'm looking forward to turning these into some 'farm house' type lots.   &apls
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Swordmaster on February 18, 2016, 08:12:50 AM
Phenomenal! Tailor-made for PSC, all of this. Keep tantalizing us! :D


Cheers
Willy
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Simmer2 on February 18, 2016, 12:08:16 PM
Wow!! They look soooo cozy  &apls
Title: Re: c.p.'s BAT and Lot Workshop
Post by: mattb325 on February 19, 2016, 04:26:04 PM
Love 'em! I especially like the narrowness of the upstairs rooms - it's quite unique
Title: Re: c.p.'s BAT and Lot Workshop
Post by: JP Schriefer on February 19, 2016, 09:27:45 PM
Great stuff again!
Title: Re: c.p.'s BAT and Lot Workshop
Post by: c.p. on February 25, 2016, 12:29:45 PM
Thanks Simcoug, Willy, Simmer2, mattb325 and Schriefer :)

Here are some more rural-ish low wealth houses for the New Bedford set:
(http://i.imgur.com/uTPSFUr.jpg)

(http://i.imgur.com/5aZIUx3.jpg)


Some real-life shots from Salem, New Jersey, and Nantucket, MA:
(http://i.imgur.com/sNulTr1.jpg)

(http://i.imgur.com/f9N3lmZ.jpg)

(http://i.imgur.com/p21dlUL.jpg)

(http://i.imgur.com/K4udCl2.jpg)

(http://i.imgur.com/16kqguC.jpg)

(http://i.imgur.com/uffXZoK.jpg)

(http://i.imgur.com/7CtF90d.jpg)

(http://i.imgur.com/8tonCmz.jpg)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Simmer2 on February 25, 2016, 12:38:49 PM
C.P. I'm out of drool, so when can we see some of these houses in game   :D

Nick
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Simcoug on February 25, 2016, 01:14:07 PM
Aaaah yes, the 'saltbox' home.  Throw a rock in any rural American town and you'd probably hit one of these houses.  And I really like the enlongated Bosun home... it will add some fun shapes to our otherwise boxy towns.  Top notch as usual  :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Silur on February 25, 2016, 01:59:55 PM
Tremendous work  &apls Thank You!
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Swordmaster on February 25, 2016, 02:11:40 PM
Love them! I think you've got some pretty realistic lotting going on there. I wonder what the narrow street is there, is that in the new NAM?

Oh wait, my lawyer tells me that's a RL picture $%Grinno$%


Cheers
Willy
Title: Re: c.p.'s BAT and Lot Workshop
Post by: reddonquixote on February 25, 2016, 02:54:44 PM
I really like the way you make low wealth look like 'low wealth' and not like 'maxis-dirty-slum', much more realistic and something people would actually want in their city.

Great work as always   ;D &apls
Title: Re: c.p.'s BAT and Lot Workshop
Post by: matias93 on February 25, 2016, 03:59:53 PM
And showing how real-life cities are always more diverse than we can simulate, I've always thought that maxis slum-styled low wealth houses looked too much high wealth to make latin american neighbourhoods.

I think that is one of the beauties of this community of creators...
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Jack_wilds on February 25, 2016, 06:57:34 PM
thoroughly luv the salt boxes...
picking on teh weathered shingled ones as the stand outs...
but that Grandma Janet's violet colored one is also keen for a farm site surrounded by barn and out buildings and farm critters...

U know what I wonder? Jmeyers farm sense and lotting plus some of your models... what sort of farm sets would he make...   &mmm

I wish he made more such things and small corner commercial concerns to go with the sleepy rural areas... as the 'main section corners +plus railroad service,' is where many of these town local church socials commercial retail tavern sales points built up...  ???

like the progress

 :satisfied:

Title: Re: c.p.'s BAT and Lot Workshop
Post by: romualdillo on February 26, 2016, 01:51:57 PM
Great work again!! You're really doing a fantastic investigation work about American architectural styles!  &apls
Title: Re: c.p.'s BAT and Lot Workshop
Post by: c.p. on March 01, 2016, 09:43:15 AM
Thanks Nick, Simcoug, Silur, Willy, reddonquixote, matias93, Jack_wilds and romualdillo :)

I'm out of drool, so when can we see some of these houses in game   :D
Lately I've been making progress on foundations.  Once I get a big bunch of foundations done, I'll go into "modding mode" for a while and then "lotting mode" and then eventually I'll dust off my Simcity CD and do some testing.  I hope to do a small test in the next few weeks, and of course I'll get some screen shots then. :)

I think you've got some pretty realistic lotting going on there. I wonder what the narrow street is there, is that in the new NAM?

Oh wait, my lawyer tells me that's a RL picture $%Grinno$%
:D With all the great stuff people have been creating, it's getting hard to tell the difference

I really like the way you make low wealth look like 'low wealth' and not like 'maxis-dirty-slum', much more realistic and something people would actually want in their city.
And showing how real-life cities are always more diverse than we can simulate, I've always thought that maxis slum-styled low wealth houses looked too much high wealth to make latin american neighbourhoods.

I think that is one of the beauties of this community of creators...
The Maxis low wealth houses seem pretty realistic to me, although on average they might be slightly smaller than the ones I typically see here in the interior northwestern U.S.  I've tried to design most of my larger low wealth houses so they can be interpreted as duplexes or multifamily if so desired, to keep the scale similar to Maxis.
One irony about my last update is a lot of those "low wealth" houses in the real-life pics are probably worth millions of dollars today, although they were probably originally built for lower-class or middle-class workers.  Just because that particular town has become a desirable vacation area. &mmm

that Grandma Janet's violet colored one is also keen for a farm site surrounded by barn and out buildings and farm critters...
Hmm, maybe I'll make a farmhouse version of that salbox and some barns to go along with it . . .


Just a small update today: these are the FAR versions of the Waterson and Chenoweth houses from the Louisville set:
Waterson:
(http://i.imgur.com/EsTJo17.jpg)
Chenoweth:
(http://i.imgur.com/yuC9max.jpg)

The ortho versions can be seen here (http://sc4devotion.com/forums/index.php?topic=15318.msg489910#msg489910) and here (http://sc4devotion.com/forums/index.php?topic=15318.msg489931#msg489931).
Title: Re: c.p.'s BAT and Lot Workshop
Post by: cmdp123789 on March 01, 2016, 10:49:14 AM
Those are looking fine  &apls Its good to have a good and strong foundation.. and the releases will come.. but at the same time, dont get too many models that later will throw you off.. you know, when you see the work ahead.. you can get too bored and lose interest at all..
Title: Re: c.p.'s BAT and Lot Workshop
Post by: mattb325 on March 03, 2016, 01:56:53 PM
They all look magnificent. You should send a bill to Maxis for such a comprehensive expansion pack  :P  :satisfied:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: reddonquixote on March 04, 2016, 06:10:22 AM
They all look magnificent. You should send a bill to Maxis for such a comprehensive expansion pack  :P  :satisfied:

Maxis can't afford such excellent-ness  :D :D
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Missvanleider on March 04, 2016, 07:23:09 AM
These buildings look fantastic, can't wait for these to emerge!
Title: Re: c.p.'s BAT and Lot Workshop
Post by: dyoungyn on March 04, 2016, 10:04:37 AM
Stupendously REMARKABLE!! :thumbsup:  Can't wait for release.  Will these be replacing Maxis defaults?  I can realistically see, what you may call as "duplex",  as single family home as I assume they were originally built as.  I have always been fond of old homes and I agree that some of these would look FANTASTIC as a farm house.  Keep em coming and soooooooooooo looking forward to release.  &apls
Title: Re: c.p.'s BAT and Lot Workshop
Post by: c.p. on March 06, 2016, 03:35:42 PM
Thanks cmdp123789, mattb325, reddonquixote, Missvanleider and dyoungyn :)

You should send a bill to Maxis for such a comprehensive expansion pack
I wish! :D

Will these be replacing Maxis defaults?
Nothing is replacing any Maxis buildings.  But my goal is to have a complete set of residential lots in all shapes, sizes, wealth levels and stages, for low and medium density.  So you could block all the Maxis residential lots if you wanted to, and still get low and medium density residential growth everywhere, and hopefully the neighborhoods that emerge would be interesting and unrepetitive.


So I made a lot of progress this week with foundation models.  Also, this mansion, the Burlingame Mansion, loosely based on a house in Dubuque, Iowa.  It has a footprint similar to the Bodley-Henrick Mansion (http://sc4devotion.com/forums/index.php?topic=15318.msg503865#msg503865) and the Captain Coldwater Mansion (http://sc4devotion.com/forums/index.php?topic=15318.msg504445#msg504445), and will share the same building/prop family:
(http://i.imgur.com/m44zaSU.jpg)
(http://i.imgur.com/7gG3nrH.jpg)


Real-life pics from Dubuque, Iowa:
(built in 1866):
(http://i.imgur.com/zxQ0bVC.jpg)

(http://i.imgur.com/HOtKTX9.jpg)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: JP Schriefer on March 06, 2016, 03:48:09 PM
Wow from the 1,278,245 houses that you have made these were the ones I most loved. These are very detailed. Perfect *_*
Title: Re: c.p.'s BAT and Lot Workshop
Post by: cmdp123789 on March 06, 2016, 04:12:31 PM
Lovely mansion.. I like the front entrance a lot!
Title: Re: c.p.'s BAT and Lot Workshop
Post by: manga rivotra on March 06, 2016, 04:29:28 PM
Perfect as always !  :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: feyss on March 06, 2016, 04:29:52 PM
Amazing work. One day, I hope to begin an american style CJ and all your work would have its place  :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Simmer2 on March 07, 2016, 11:03:08 AM
It just gets better and better!! :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: dyoungyn on March 07, 2016, 12:06:16 PM
I agree, "better and better" and even more BETTER.   &apls
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Girafe on March 07, 2016, 01:08:42 PM
more more more   &hlp &hlp
Title: Re: c.p.'s BAT and Lot Workshop
Post by: carlfatal on March 11, 2016, 12:59:52 PM
While I made a rest from SC4...  :o  &apls &apls

I only can agree with all others, that your work is totally outstanding. Recently I´ve downloaded a first bunch of your new stuff, the mills and that, and well, I am totally lucky, cause I am still at the start of the industrialisation of my current region, that is (if I don´t count the central part of the main town) mostly developed with your houses industries and trees...  $%Grinno$%

And yeah, some farm lots with your houses... I also would like that, as I usually prefer playing in a merely rural setting.

Keep the art going on!  :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Simcoug on March 23, 2016, 12:49:34 PM
I was out of the country and missed a few of your updates so I had to catch up.  Fantastic modeling as usual, and the variety and realism of your textures are unparalleled.  I especially like the porches and balcony on your Burlingame Mansion.  5 stars!  10/10!   :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Shark7 on March 23, 2016, 10:23:16 PM
Nice mansions.  The kind of place I think I'd like to live in...that is until I consider how much it would cost for heating and cooling.  ;)

I am eager for the full release of these residentials, they are all looking really nice.
Title: Re: c.p.'s BAT and Lot Workshop
Post by: c.p. on March 28, 2016, 01:49:39 PM
Thanks Schriefer, cmdp123789, manga rivotra, feyss, Simmer2, dyoungyn, Girafe, carlfatal, Simcoug and Shark7  :)


So I've made some modding and lotting progress (Manchester set mostly).  Not as much as I'd have liked, but enough for some screenshots:

Low density, low stage lots:
(http://i.imgur.com/IfU1Yao.jpg)

(http://i.imgur.com/zH4RCHv.jpg)

(http://i.imgur.com/4VPopIf.jpg)

(http://i.imgur.com/BXcKJMs.jpg)

(http://i.imgur.com/bNN8zuZ.jpg)


So the rocks in front of the white house/duplex got me to thinking maybe I should try making a set of rock walls.  If I make the walls, I'll probably use them on stage 1 and 2 low density lots that are at least 3 tiles deep:
(http://i.imgur.com/sFwK4OS.jpg)


The following pictures are low stage lots in medium density zones.  The houses are closer to the street (the standard W2W setback of 2 meters) compared to the low density version of the same stage lot.
(http://i.imgur.com/qUaqinK.jpg)

(http://i.imgur.com/oP5OykQ.jpg)

(http://i.imgur.com/9LJw0e0.jpg)


Stage 4 (mostly), medium wealth, medium density:
(http://i.imgur.com/etYIXc8.jpg)

(http://i.imgur.com/01vJRjF.jpg)


Medium density with a mixture of $ and $$:
(http://i.imgur.com/sQcQfhC.jpg)

(http://i.imgur.com/lOOqysa.jpg)


A couple of Stage 6 $ tenements:
(http://i.imgur.com/65yQRxh.jpg)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Shark7 on March 28, 2016, 02:01:12 PM
Well they look great in those screenshots.

When you say rock walls do you mean rock fences?
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Mandarin(a) on March 28, 2016, 03:34:30 PM
Beautiful lots ...
Title: Re: c.p.'s BAT and Lot Workshop
Post by: vortext on March 28, 2016, 03:56:00 PM
Lovely lots indeed!  &apls

Wondering though: is that bright red roofed building in the third pic yours? If so, the red is really quite bright, and looks too crispy clean as well. If it's not yours, ignore this remark.  :D

The latest mansions are great btw.  :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Girafe on March 28, 2016, 04:26:23 PM
LOTing machine on    :P :P
Title: Re: c.p.'s BAT and Lot Workshop
Post by: art128 on March 28, 2016, 04:51:46 PM
Great stuff, the picture with the bending avenue is actually quite comfy.

700th post! Congrats!  :bnn:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: dyoungyn on March 28, 2016, 05:23:41 PM
Wow, simply WOW!!!! &apls &apls  One question, will these be growable?
Title: Re: c.p.'s BAT and Lot Workshop
Post by: cmdp123789 on March 28, 2016, 07:06:13 PM
Amazing!  :satisfied:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: romualdillo on March 29, 2016, 11:30:01 AM
If the buildings were already great, the lots look amazing!! Congratulations!!  &apls
Title: Re: c.p.'s BAT and Lot Workshop
Post by: compdude787 on March 29, 2016, 01:17:37 PM
Awesome stuff! I'm going to have to completely rebuild my inner city residential areas with your buildings, they're so awesome! The release of them will be well worth the wait. :)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: FrankU on March 29, 2016, 01:51:50 PM
Your lots and BATs are totally not my style, but they are soo beautiful that I sometimes regret that they aren't....
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Simmer2 on March 29, 2016, 02:10:01 PM
saaaaweeet!! &apls &apls
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Jack_wilds on March 29, 2016, 07:07:27 PM
awesome lotting...

a well done on many points...

appears all the accolades are said so end with a

 :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: omgitskosc on March 29, 2016, 07:29:53 PM
Nothing else to say, these are absolutely beautiful!  &apls &apls
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Baltimore on April 07, 2016, 12:27:15 AM
   WOW , I haven't visited this thread in a few months and I am blown away . The diversity is outstanding ,  slope friendly and diagonal , OMG . That is so cool . I hope that when you release these that my PC can handle all of these magnificent new housing units . I'll probably have to start a whole new region and re-work my plugins folder .
   Keep it up and I'm so looking forward to a release . :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: c.p. on April 11, 2016, 10:11:23 AM
Thanks Shark7, Mandarin(a), vortext, Girafe, art128, dyoungyn, cmd123789, romualdillo, compdude787, FrankU, Simmer2, Jack_wilds, omgitskosc and Baltimore for all your kind comments :)

When you say rock walls do you mean rock fences?
Yes.  Just crude (rustic) rock walls at the edge of the lot (especially along the street), like a fence.

is that bright red roofed building in the third pic yours? If so, the red is really quite bright, and looks too crispy clean as well.
No, that's not one of mine.  It's by jen_p.  I like the building partly because it has beautiful wall textures, but you're right, the roof doesn't really fit well with the other roofs &mmm

One question, will these be growable?
Yes, all the residential buildings shown in those screenshots were grown, except the non-ortho buildings in the curved avenue screenshot.  Also, I didn't do any bulldozing.  This is how the buildings naturally grew.  (I'm blocking most of the maxis content though).


For today's update, here are a couple of medium wealth residential buildings for the "General" set:
15 Millard St:
(http://i.imgur.com/ub1MasQ.jpg)

25 Millard St:
(http://i.imgur.com/thEaZAP.jpg)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: belfastsocrates on April 11, 2016, 11:12:34 AM
I read a news story today about a proposal to build 1000 New England style homes as part of a new development here in Northern Ireland.

(http://cdn-01.belfasttelegraph.co.uk/news/northern-ireland/article34615478.ece/aa123/AUTOCROP/w620/2016-04-11_new_19702532_I2.JPG)


Seems I may have found a justification to explain how these beauties, once available, appear alongside my primarily British-style residential developments :D
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Simmer2 on April 11, 2016, 11:24:33 AM
c.p. hears a loud chorus of voices chanting "RE-LEASE THEM, RE-LEASE THEM, RE-LEASE THEM"
 &apls
Title: Re: c.p.'s BAT and Lot Workshop
Post by: bombardiere on April 12, 2016, 01:52:07 AM
I read a news story today about a proposal to build 1000 New England style homes as part of a new development here in Northern Ireland.


Looks like C.P.'s Bat and Lot Workshop Limited Co. is going to build those. :D So productive he is that I wonder when he hits 1000 building mark. :D

These building have some un-British details, such as the porches, but I think many could be used in 19th century Brit city. Especially some low income areas. I like those extension buildings and C.P.'s industry building are the mainstay of my industrial zones.

And anyway when these are ready, I collect the Bats and most likely begun 1800 American city.

Yeah, about the game pictures last page. When I first saw those I was tried and I though those were real life example picture. So good are your models. :)

I would love to see these in HD, but I understand that that is a different ballgame.
Title: Re: c.p.'s BAT and Lot Workshop
Post by: compdude787 on April 12, 2016, 05:27:32 PM
Looking awesome!! How many lots are there so far? It seems like you just keep cranking out more and more and more and more...

I'd certainly be more than happy to see them all released by now. :)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: omgitskosc on April 12, 2016, 06:17:58 PM
Beautiful! Love all the different angled renders - makes my inner gridbuster very happy.
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Missvanleider on April 13, 2016, 02:54:33 PM
these really are spectacular, pwease release them while I'm still young!  :D
Title: Re: c.p.'s BAT and Lot Workshop
Post by: mattb325 on April 25, 2016, 11:23:56 PM
Extraordinary stuff - I love the lotting  &apls
Title: Re: c.p.'s BAT and Lot Workshop
Post by: metarvo on April 27, 2016, 06:26:59 PM
From my experiences with the game, R-§§ tends to take over low-density residential zones.  In lieu of having a ton of Maxis houses (which I don't block for some reason...  ::) ) take over the neighborhood, it makes sense to balance them out a bit with some of these beautiful creations.  Nice job, C.P.!  :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Baltimore on May 10, 2016, 09:04:56 AM
   These houses look awesome , can't wait to see them lotted . My sims will dedicate a whole city tile to you for these great homes . Looking forward to a release , the suspense is killing me .
Title: Re: c.p.'s BAT and Lot Workshop
Post by: M4346 on January 15, 2017, 03:31:40 PM
Good evening (SAST this side) everyone,

I know that Brian hasn't been around since October last year, but I spent the whole day wracking my brain about this issue.

I am going to post it here in the hope that someone with a longer institutional memory may have an answer, as I don't seem to remember a discussion about this (since 2007) and can't find any information on this either.

I was busy re-lotting (basically just applying MGB's textures) to CP's 19th Century Residentials and going through the .sc4lot files in the Reader.

I picked up the following in the PNG files for two of the R$$ growables (http://sc4devotion.com/csxlex/files/Install_CP_Early19thCenturyMedHouses.zip), their details below:

(https://c1.staticflickr.com/1/726/31517120503_c22f4c49d6_o.jpg) (https://flic.kr/p/Q24tTn)

CP_R$$4_1x1_VictorianRowAll.sc4lot

CP_Fnd_VictorianOrtho-0x6534284a-0x0e274fb2-0x31ae913a.SC4Desc
CP_PropPack_Vol01.dat
CP_VictorianOrtho_BaronA-0x6534284a-0x0e274fb2-0xd1addb36.SC4Desc
CP_VictorianOrtho_FlatBay3StoryA-0x6534284a-0x0e274fb2-0x51afeaca.SC4Desc
CP_VictorianOrtho_FlatBayA-0x6534284a-0x0e274fb2-0x91addba3.SC4Desc
CP_VictorianOrtho_FlattopA-0x6534284a-0x0e274fb2-0xd1addbf7.SC4Desc
CP_VictorianOrtho_NapoleanA-0x6534284a-0x0e274fb2-0x91addbc6.SC4Desc
CP_VictorianOrtho_ShingleA-0x6534284a-0x0e274fb2-0x11ae9172.SC4Desc
CP_Victorian_Double_Chi-0x6534284a-0x0e274fb2-0xCD30ff32.SC4Desc.dat


(https://c1.staticflickr.com/1/463/31517120913_56ed634b52_o.jpg) (https://flic.kr/p/Q24u1r)

CP_R$$4_2x1_VictorianRowGableRL_RtCor_Picket

BSC MEGA Props - MJB Vol01.dat
BSC MEGA Props - SG Vol 01.dat
CP_Fnd_VictorianFlippedOrtho-0x6534284a-0x0e274fb2-0x51b0757c.SC4Desc
CP_Fnd_VictorianOrtho-0x6534284a-0x0e274fb2-0x31ae913a.SC4Desc
CP_PropPack_Vol01.dat
CP_VictorianOrthoFlipped_BaronC-0x6534284a-0x0e274fb2-0x51b13ab6.SC4Desc
CP_VictorianOrthoFlipped_NapoleanC-0x6534284a-0x0e274fb2-0x51b2c96f.SC4Desc
CP_VictorianOrthoFlipped_ShingleRowC-0x6534284a-0x0e274fb2-0x51b07595.SC4Desc
CP_VictorianOrtho_BaronA-0x6534284a-0x0e274fb2-0xd1addb36.SC4Desc
CP_VictorianOrtho_NapoleanA-0x6534284a-0x0e274fb2-0x91addbc6.SC4Desc
CP_VictorianOrtho_ShingleA-0x6534284a-0x0e274fb2-0x11ae9172.SC4Desc
CP_Victorian_Double_Chi-0x6534284a-0x0e274fb2-0xCD30ff32.SC4Desc.dat


These Victorian homes are absolutely stunning, but they reference (in the LD file) BATs (models and .desc files [italicised above]) that have, as far as I know, never been released.

Was still an oversight? Have they been released and I simply missed it? Are they available, or Brian, will they ever be?  ()what()

It seems like they were ready for release and they are simply gorgeous  :sunny:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: c.p. on March 11, 2017, 08:30:32 PM
Hi Marius,
I forgot about those. &mmm  I released them on the private BSC site a long time ago, but apparently not on the STEX or LEX.  So, getting those ready for final release will be a priority, hopefully in the next few weeks.  I need to do some remodding and then maybe make a few additional lots.


Thanks belfastsocrates, bombariere, comdude787, omgitskosc, Missvanleider, mattb325, metarvo, and Baltimore for your comments (more than 10 months ago!)

I haven't given up on my main project, though it's been slowed down a bit by RL.  I've made some tiny bits of progress here and there over the past several months, so I actually have a few updates worth of new buildings to show, (which isn't much for 10+ months, but it's better than nothing.)  I don't have time for an actual update now with pictures, but one is coming relatively soon. :)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: APSMS on March 11, 2017, 09:08:15 PM
Very good to hear from you Brian!

I'm sure we'll all be more than ready for that update when you get around to writing it, but of course RL always comes first. Thanks for tuning us in, and I'll look forward to using those older lots once you have them packaged. Hopefully you're doing well otherwise.

-Absalom
Title: Re: c.p.'s BAT and Lot Workshop
Post by: manga rivotra on March 12, 2017, 08:02:41 AM
I was afraid we lost another of the great masters of this game. It's really great news to see you come back.  :bnn:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: c.p. on March 14, 2017, 09:41:13 PM
Thanks Absalom and manga rivotra for the welcome back.  :)


I've made some progress on the victorian houses Marius was asking about.  I've made "abandoned" versions of all of the models, and have remodded most of the props to "abandon".  So mostly what is left is lotting/relotting and testing.

Also, regarding my main project: I'm happily surprised to discover that I've got enough new building models for several more updates, not just a few.  So expect a bunch of updates in the coming weeks. ;D

As promised, here is an actual update with pictures.  It is a smallish R$$$ house closely based on the Colby Mansion in Waterbury, Vermont.  Supposedly, this was one of the finest mansions in all of Vermont when it was built.  (I read that somewhere online so it must be true. ::) )

Ortho:
(http://i.imgur.com/jGOZIv1.jpg)

FAR:
(http://i.imgur.com/Hklp5fb.jpg)


The real-life Colby Mansion (built in 1870):
(http://i.imgur.com/KZFYUGv.jpg)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: bombardiere on March 15, 2017, 06:43:24 AM
Really great.  &apls

I have just begun 1890 Chicago style city. (Well the Chicago) And your buildings and lots are the core of the city. Hardly a surprise. :D Thank you for your work and your sharing.  :thumbsup:

Just if you could do small commercial to match your residential and industry. ;)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Tyberius06 on March 15, 2017, 11:16:50 AM
I can't wait to take a closer look at these houses (and your previous ones as well). They are so nice.

- Tyberius
Title: Re: c.p.'s BAT and Lot Workshop
Post by: carlfatal on March 15, 2017, 11:53:43 AM
Hey Brian,
you maybe think, you´re slow but in fact - does time count in such a project? I love to see the progress and more - the facts and informations about the originals. I like your love for architectural history, and I learned a lot while reading here.
SC4 isn´t young anymore, nobody needs to rush to become a famous creator. The ones playing it today will play it in 10 years too, veterans and passionates. I think, we all can wait, we know you!  &apls &apls &apls
If else then I have to apologize for my long absence here...  $%Grinno$%
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Missvanleider on March 15, 2017, 11:58:40 AM
They're gorgeous! I can only agree with the other comments, it is wonderful you returned.
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Simmer2 on March 15, 2017, 12:33:59 PM
Great to see you back Brian!  &apls

Nick
Title: Re: c.p.'s BAT and Lot Workshop
Post by: c.p. on March 20, 2017, 10:43:56 PM
Thanks bombardiere, Tyberius, carlfatal, Missvanleider, and Simmer2  :)

carlfatal: I'm in no rush or in any kind of race against time or anything.  I'd just like to get some things done, for the sake of getting them done (but without compromising my original idea too much, if possible).  If I come across as impatient, (and I don't feel like I'm that impatient) then maybe that's the reason.  Anyway, I'm happy to see you're still here at SC4D.  I very much appreciate your interest in my architectural ramblings. :thumbsup:


For today's update, here's a low wealth tenement building, the Hildreth Apartments.  To be part of the Manchester set:
(http://i.imgur.com/dYFtaLC.jpg)
(http://i.imgur.com/DrpBvNj.jpg)

Some real-life shots from Manchester, Somersworth, Dover, Lowell and Nashua, New Hampshire.  A lot of these buildings look like they could potentially be from the mid-1800s, but probably some are later (late 1800's).  If so, they're pretty much indistinguishable from mid-1800's buildings, which is good enough for my purposes:
(http://i.imgur.com/h2xITLR.jpg)

(http://i.imgur.com/AHsLSrU.jpg)

(http://i.imgur.com/Dczu3Ju.jpg)

(http://i.imgur.com/yjExomt.jpg)

(http://i.imgur.com/sEEG3FZ.jpg)

(http://i.imgur.com/EWI7GCr.jpg)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Silur on March 21, 2017, 02:18:18 AM
Excellent collection of buildings. This is a pearl for any city. Such beautiful roofs and facades  :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Simmer2 on March 22, 2017, 11:14:48 AM
Amazing as usual  &apls &apls

They are screaming for some custom lotting  ;D

Nick
Title: Re: c.p.'s BAT and Lot Workshop
Post by: deora on March 22, 2017, 02:24:49 PM
I always enjoy looking at those precious BATs of yours c.p.,and these are no exeption.
The Colby Mansion looks great,and it seems that it had quite a few Repaintings in real Life,too.
The Hildreth Apartments look great,must be interesting to live in one of those old Houses nowadays,and wow,i would kill for such a Balcony.
Title: Re: c.p.'s BAT and Lot Workshop
Post by: carlfatal on March 23, 2017, 11:38:01 AM
I'd just like to get some things done, for the sake of getting them done (but without compromising my original idea too much, if possible).
Don´t remind me on this... :-\
But I indeed would love to start a game mostly with your 19th century BATs, although a visit in your thread always leads to long excursions in google maps and architectural sites. So for me both of your work is worth every time I can spend for. Like the new pictures for example, - like deora said about the balconies.
Precious is the right word. This new BAT, and the pictures of the -smaller- RL pendants are perfect examples for: A house is more than a shelter. The last picture - I would definately love to live there. Very nice!

Anyway, I'm happy to see you're still here at SC4D.  I very much appreciate your interest in my architectural ramblings. :thumbsup:
Thank you, it feels good to be not forgotten.  :)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Simcoug on March 24, 2017, 08:33:56 AM
So happy to see new updates Brian!  We just moved to Wisconsin back in June of last year so I've been busy with RL and haven't been able to spend much time with my favorite hobby.  I do try to check up here once in a while and seeing your new work made my week  :thumbsup:
I'll definitely be checking more regularly now that you have some updates in store  ;)
Keep up the awesome work!
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Akallan on March 24, 2017, 12:11:00 PM
Great work! :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: c.p. on March 29, 2017, 10:58:20 AM
Thanks Silur, Simmer2, deora, carlfatal, Simcoug(!), and Akallan :)

Matt (Simcoug): A great surprise to see you here again. :thumbsup:  Also, I'm happy to see you still referring to SC as your "favorite hobby" (even if you don't have a lot of time to devote to it at the moment).


Progress update on the Victorian houses Marius was asking about: I've made most of the extra lots made I wanted to make.  Still need to do testing and fix any problems I find, figure out the dependencies for the dependency list, get some screenshots, write the readme, etc.


For today's update on my main project, here are yet again more houses for the Manchester set.  These are R$$ houses.  The first is pretty generic, and actually turned out looking more late-19th century-ish than a mid-19th century-ish, but whatever.  The second is based on a particular house in Keene, New Hampshire.

146 Keene Street:
(http://i.imgur.com/gmGiERY.jpg)

246 Keene Street:
(http://i.imgur.com/Uf5J8fP.jpg)

Some real-life shots from Franklin, Concord, and Keene, New Hampshire:
(http://i.imgur.com/BaYyy1k.jpg)

(http://i.imgur.com/fYJ2tB1.jpg)

(http://i.imgur.com/P3gc2Cs.jpg)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Tyberius06 on March 29, 2017, 11:01:56 AM
Oh yeah!
More houses from you, great to see you again with these beautys!!!  &apls &apls &apls &apls

- Tyberius
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Simmer2 on March 29, 2017, 11:38:44 AM
More greatness &apls

You should come up to my area (Toronto GTA) We are having a serious housing issue, very small inventory of houses for sale, which are driving the prices astronomically.

I can already see the words on your construction business signs: C.P. Homes - Buy three get one for free

Nick
Title: Re: c.p.'s BAT and Lot Workshop
Post by: manga rivotra on March 29, 2017, 01:27:00 PM
I loved them both !  ;D
The single-storey houses are rather rare in the game, and it seems that 246 Keene Street follows a FAR angle ?, which will probably be very useful on large terrain or in a "countryside" environment. Great work !  :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Simcoug on March 30, 2017, 09:51:22 AM
I don't think I could ever walk away from SC, I've been playing for too long (it's become an addiction at this point).  Our new house has a larger garage, so I've set up a small wood working shop with the extra space.  My thinking was I could save money by doing most of the home renovations on my own.  It may work out that way in the end, but it seem that every new project requires a new tool (aka toys).   $%Grinno$%
As a side bennefit, my new woodworking hobby has made me learn 3D modeling using sketchup, so I may be able to translate that into some props in SC4.   :)
The new houses look sublime.  I especially like the 1 story 246 Keene... it will add some nice house diversity in the game.   :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Jack_wilds on March 30, 2017, 08:40:37 PM
sure love the sets of residentials of late...  :satisfied: 
all very good in keeping with architectural and historical themes...  ???
all textures are text book best...   :thumbsup:

 :)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Baltimore on April 01, 2017, 02:50:51 PM
      Dang , those houses look fantastic . So when should we see some lotting ? Anytime soon ? When you release these , I'll have to name a city tile after you and make it residential only . Just to fit all of those awesome houses on that you have created . Keep up the good work .  :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: c.p. on April 02, 2017, 12:53:03 PM
Thanks Tyberius, Nick, manga rivotra, Simcoug, Jack_wilds, Baltimore, and korver :)


Simcoug:
Yeah, my garage serves the same purpose.  I've learned (or at least I'm trying to learn) to undertake only the most necessary woodworking projects.  Otherwise I either have to spend a bunch of time sanding/painting/staining, which I'm never very enthusiastic about, or I accumulate more half-finished projects.  ::) Anyway, I look forward to seeing what you come up with in your 3d modelling, when the time comes. :thumbsup:

Baltimore:
I don't know how long the lotting is going to take for the houses I've been posting, but the pics below show some lotting for a set of 50+ houses I released today. ;D


For today's update, here are some screenshots showing the Victorian Medium Wealth Houses (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3498) I uploaded to the LEX today:

(http://i.imgur.com/aokx3Pb.jpg)

(http://i.imgur.com/FUSEHpP.jpg)

(http://i.imgur.com/kFPZm9N.jpg)

(http://i.imgur.com/hv4H4Jq.jpg)

(http://i.imgur.com/YA66Rfq.jpg)

(http://i.imgur.com/fGP4bVo.jpg)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Jack_wilds on April 02, 2017, 05:23:18 PM
love the Victorian depictions...  :)
especially the queen style    &apls...
well done  ...  :thumbsup:
and the neighbor hoods evoke a time period -nostalgically  ???,
Title: Re: c.p.'s BAT and Lot Workshop
Post by: noahclem on April 02, 2017, 06:23:05 PM
Great work on the new residentials  &apls  Very nice to see your work on this project continuing  :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Simcoug on April 03, 2017, 08:22:47 AM
That's it, thanks to you I'm going to have to fire up SC4 again.  I can't let a beautiful set of houses like these just sit in my SC4 folder... it's an injustice of the highest order.  I especially love the detailed Victorian roofs - these will look fantastic dotting my SC4 neighborhoods. 

As for sanding/staining/finishing, yes, I am with you 100%.  Before I really got into woodworking I thought finishing meant splashing on a coat of sealer and calling it done.  Turns out, it's in fact an art form all it's own.  I've been mostly practicing on garage furniture... some results are better than others.  &Thk/(

Allright... back to stalking this thread waiting for the latest update  ()stsfd()
Title: Re: c.p.'s BAT and Lot Workshop
Post by: omgitskosc on April 03, 2017, 11:22:53 AM
A fantastic and massive set of beautiful homes! I really love your free form and off-angle lotting on those multi building lots especially. Awesome! :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: bombardiere on April 03, 2017, 12:12:49 PM
Oh what a joy. :) My sims of Chicago are thanking you for brining these lovely new dwellings for them.  :thumbsup:

50 lots.  :o What a job. You truly bring us variety. :)

However one thing. And this is nitpicking. I check your lots in PIMX.Those redwood flora props. I am not sure how the flora functions in the lots, but aren't those big for urban area? I mean, if the would be a storm and one of those would fell, it would cause a quite of damage. All right, I don't know how it is in the US, but to me it looks strange to have such big tree in a city.
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Aaron Graham on April 03, 2017, 04:54:23 PM
OMG!!!! These houses looks great!!!! :O
Title: Re: c.p.'s BAT and Lot Workshop
Post by: dyoungyn on April 03, 2017, 05:17:26 PM
They do indeed look GREAT.  Dwnld  and can't wait to see the affect in my cities.
Title: Re: c.p.'s BAT and Lot Workshop
Post by: carlfatal on April 03, 2017, 05:57:16 PM
Yeah, cool, awsome, wonderful, and I downloaded them right away!  &apls

Thank You so much!  :)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Simcoug on April 04, 2017, 12:39:05 PM
However one thing. And this is nitpicking. I check your lots in PIMX.Those redwood flora props. I am not sure how the flora functions in the lots, but aren't those big for urban area? I mean, if the would be a storm and one of those would fell, it would cause a quite of damage. All right, I don't know how it is in the US, but to me it looks strange to have such big tree in a city.

Depends on where you are, I guess.  In Seattle it was quite normal to see giant evergreen trees, even very close to Downtown.  Here's a pic of a neighborhood right near the center of Seattle.
(http://i.imgur.com/FynPsrh.jpg)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: MushyMushy on April 04, 2017, 04:05:56 PM
I'm really excited to see some new stuff here - this thread is really a masterpiece. I don't think I've ever seen such a large grouping of similarly-themed BATs. And the custom foundations are really on the highlights of your work... most people don't go that far with it.  &apls
--
However one thing. And this is nitpicking. I check your lots in PIMX.Those redwood flora props. I am not sure how the flora functions in the lots, but aren't those big for urban area? I mean, if the would be a storm and one of those would fell, it would cause a quite of damage. All right, I don't know how it is in the US, but to me it looks strange to have such big tree in a city.
About tall trees in US cities:
Down in the South (technically not where c.p. is representing but the statement seemed more general) where the vast majority of trees are massive hardwood deciduous trees, lots of people have 60-100 foot tall trees on their property. We have a 80 foot magnolia (can reach 100) maybe 20 feet from the back of our house. A neighbor had an dying 115 foot oak cut down. With the exception of shopping centers and downtown, my city looks like a forest from a plane. However... yes, the trees are huge hazards during storms. They crush houses, hit power lines, and block roads.

I suspect cities in the US are like that because density is usually pretty low.
Title: Re: c.p.'s BAT and Lot Workshop
Post by: bombardiere on April 06, 2017, 07:57:56 AM
Yes, this could be more of US thing, although I am fairly certain that people will find Euro examples. :) In so called Western Europe urbanisation has spelled the end of dense forestry.

My country, Finland, we had a lot of trees and our cities tend to look forests with few houses and roads. ;) However the trees may not be that tall over here. Ok, from the ground it is hard to estimate how tall the trees are and I am probably wrong, but I would say in my region a tree taller than 50 feet is uncommon and over 100 feet rare.

Besides of my home country, I have lived long periods in the UK and the Netherlands, neither of know of their dense forestry, but heavily urbanised, so these have influence my perspective.  :P
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Simcoug on April 06, 2017, 10:53:39 AM
Yeah, it really comes down to region.  I grew up in Washington State so the massive evergreen trees were just normal to me.  Doug fir, ponderosa pine and western red cedar trees all grow over 200 ft and were everywhere.  I've since moved around the Midwest and Southeast US and nothing compares to it.  Many of the deciduous trees can grow very tall (and wide!) but nothing comes close to seeing skyscraper like trees growing in every neighborhood. 

As an example, here is the house I grew up in (a commuter neighborhood just north of the Seattle city limits - still very dense).  The horse chestnut tree to the left of the house is huge by any standard, but it is still dwarfed by all the evergreens. 
(http://i.imgur.com/ymRdOov.jpg)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: David H on April 06, 2017, 01:45:54 PM
The Master is back!

Also a lot of smaller older towns do tend to have large trees in the yard, Especially in the Eastern US.
Title: Re: c.p.'s BAT and Lot Workshop
Post by: metarvo on April 06, 2017, 04:12:39 PM
Nice job on the houses, c.p.!  Keep it up!  :thumbsup:

I'm echoing the tree sentiment.  ;D  Towns in Texas, particularly east Texas, have trees in abundance, which is good for the shade aspect; it gets hot in the summer.  While some are deciduous, such as oak trees, there are tall pines here too.  The western part of this state doesn't naturally have as many trees, except near creeks and rivers, but trees are planted in towns to make up for it.  Yes, they fall on power lines, as is made painfully obvious when an ice storm hits like it did last winter, but the power companies around here essentially double as tree trimming services.  Simcoug's pic is of a different state and yet it still reminds me of something I could see around here.
Title: Re: c.p.'s BAT and Lot Workshop
Post by: mattb325 on April 06, 2017, 06:05:30 PM
Thanks so much for these wonderful houses, Brian!  :thumbsup: I rarely have time to play the game anymore, but when I do, I'll be eagerly awaiting seeing these grow...

As for tall trees in suburbs, well, I think that it is a phenomenon of all mid-latitude (approximately 25°-55°N or S of the equator) cities I've lived in or visited. You absolutely need something to take that intense sting out of the summer sun.

IRL if everyone who has a yard planted at least one tall tree...the planet would thank us for it  $%Grinno$%
Title: Re: c.p.'s BAT and Lot Workshop
Post by: c.p. on April 08, 2017, 10:58:54 AM
Thanks Jack_wilds, noahclem, Simcoug, omgitskc, bombardiere, Aaron Graham, dyoungyn, carlfatal, MushyMushy, David H, metarvo and mattb325 for the comments!  It's great to see so many people reappear here who I thought might have been swallowed up by RL :thumbsup:.

Regarding the big trees discussion:
I didn't get any actual Redwoods showing up on the lots in my testing, so hopefully those won't show up on the lots because they would be obnoxiously large for backyard trees.  The Ponderosa Pines, Douglas Firs, Spruces, etc are still pretty large though, and those will show up in-game.
Simcoug's house with the big trees around it could easily be representative of my area as well.  (I'm several hundred kilometers inland from Seattle, and many of the same trees grow here).

I've definitely thought before about what bombardiere was saying.  Even within the region where I live there are some cities/towns that are heavily forested, and some that are more grassy/open and it makes a big difference in the feel of the place.  It would be ideal to have a set of lots for each of these situations, but of course, that would be a lot of work.  For my newer lots, I haven't been using as many of the really tall trees, so maybe that will help.  Also, with the different "sets" (i.e. Manchester, Chicago, Louisville, etc) maybe I'll go for a different look for each lottingwise as well as architecturewise.

IRL if everyone who has a yard planted at least one tall tree...the planet would thank us for it  $%Grinno$%
In my neighborhood, where most of the houses are 70-100 years old, and the lots are pretty small, there is usually one big old spruce (or sometimes Douglas Fir or Ponderosa Pine) on the lot.  It makes me wonder if the original owners of the houses had something like this in mind, and planted a tree when they built/moved in.


For today's update, here are a couple more medium wealth residentials for the Manchester set.
129 Franconia Road:
(http://i.imgur.com/JWYIb8f.jpg)

229 Franconia Road:
(http://i.imgur.com/1kIo3ZO.jpg)

And some real life pictures from Nashua, Lebanon, and Manchester, New Hampshire:
(http://i.imgur.com/1WYc4iY.jpg)

(http://i.imgur.com/1cX7H3k.jpg)

(http://i.imgur.com/9xz96gW.jpg)

(http://i.imgur.com/Apak5BF.jpg)

(http://i.imgur.com/yc659u3.jpg)

(http://i.imgur.com/t7WkGic.jpg)

(http://i.imgur.com/AFrrpxI.jpg)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Silur on April 08, 2017, 12:20:30 PM
Wonderful houses! I like them  :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Simmer2 on April 08, 2017, 02:02:06 PM
You are on a roll!

Nick
Title: Re: c.p.'s BAT and Lot Workshop
Post by: praiodan on April 08, 2017, 02:31:26 PM
Brian, it is wonderful to still see you up and running, creating so many new houses still, after all those years. Beautiful work, that is all I can say.  &apls
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Tyberius06 on April 09, 2017, 02:46:13 AM
Oh dear! I need to start to build a less w2w shaped city with your previous and upcoming beauties!  &apls &apls
Bravo, great work!
Thank you!

- Tyberius
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Simcoug on April 09, 2017, 09:01:36 AM
Amazing as usual!  The duplex size of these will help fill the gap between suburb single family houses and the higher urban multi-unit apartment type complex buildings.  The matching garages look great too.  I didn't know you were in the pacific NW... Since so many of your BATs have a East coast or Midwest vibe I imagined you were from around there too.  I still have family in Spokane and the Wenatchee area of Washington so I get back fairly often.  Can't wait to see your next creation  :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: c.p. on April 15, 2017, 10:41:14 AM
Thanks Silur, Nick, Lars, Tyberius and Matt  :)

I didn't know you were in the pacific NW... Since so many of your BATs have a East coast or Midwest vibe I imagined you were from around there too.
Well, western Montana actually. So sort of Pacific Northwest and sort of Rocky Mountain. But the era I've mainly been interested in is before the Western U.S. developed any substantial cities, so that has me exploring the East and Midwest a lot. (Plus I'm a bit of an explorer by nature anyway ;D).


So, at some point last year, I decided to take a little break from the 19th Century and made these early 20th Century "Craftsman" style medium-wealth residentials, perhaps for a future early 20th century residential set.  They are not representative of any particular place.  As far as I can remember, they are "fictional" designs, but the second one at least was inspired by houses/duplexes in Detroit.  So that one may have a bit of a Detroit vibe to it, I don't know.  I didn't save any RL pictures, so for this update, it's just the models:

1 Jitterbug Lane:
(http://i.imgur.com/fKVCWlj.jpg)
2 Jitterbug Lane:
(http://i.imgur.com/aq2WOnQ.jpg)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Silur on April 15, 2017, 11:14:28 AM
This is a huge community of fine homes. Everyone can choose a suitable one. GREAT JOB! It's gorgeous!  :thumbsup: &apls &apls &apls
Title: Re: c.p.'s BAT and Lot Workshop
Post by: deora on April 15, 2017, 01:09:56 PM
It always amazes me how someone can churn out so many new BATs in a relatively short Period of Time.
And again you amaze us with your Attention for Detail in moddeling and texturing.
I downloaded the new Victorian Houses Set of yours a few Days ago and when the first of those Lots popped up it brought a smile on my Face. &apls
Title: Re: c.p.'s BAT and Lot Workshop
Post by: vester on April 15, 2017, 01:51:16 PM
Great work B.

Really love it. Just had a few appear in one of my cities. :)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Kitsune on April 15, 2017, 03:07:55 PM
the 1 Jitterbug Lane has a couple models that look like some found in my neighboorhood in Toronto that spans from 1900 to 1920/30s. Also has some Victorian, the odd Tudor but is dominated by Edwardian.
Title: Re: c.p.'s BAT and Lot Workshop
Post by: praiodan on April 16, 2017, 04:23:46 AM
Superb variety Brian. With your work it will be hard to ever grow a building twice.  $%Grinno$%
Title: Re: c.p.'s BAT and Lot Workshop
Post by: dyoungyn on April 16, 2017, 08:36:36 AM
This really reminds me of "This Old House" homes they renovate.  Absolutely stunning!
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Simmer2 on April 16, 2017, 12:16:39 PM
It just keep getting better and better  &apls

Nick
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Vizoria on April 16, 2017, 01:22:41 PM
One day SC4 players are going to have A LOT of diagonal and FA buildings to play with! Keep up the great work and I look forward to more releases of the building packs you have assembled.

Maybe get Simcoug to do some of the lotting? He's lotted some of your buildings before.
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Simcoug on April 17, 2017, 08:42:04 AM
Great craftsman looking houses!  Those will easily fit in with other early 20th century buildings.  I know jmyers (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2822) had a set of homes that would look great next to these.
I love Montana  ;D
My father-in-law grew up in Great Falls, so I've been out there a number of times.  Great town, with some great old buildings too :thumbsup: 
Same with Butte.  I always thought it had some interesting history. 
(https://s-media-cache-ak0.pinimg.com/originals/13/24/b5/1324b50ed8269baaf1f6529f8a8138e0.png)
I wish I could have tried a beer from the Butte brewery (far left)  :)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: c.p. on April 21, 2017, 11:15:43 AM
Thanks Silur, deora, vester, Kitsune, praiodan, dyoungyn, Simmer2, Vizoria, and Simcoug :)

With your work it will be hard to ever grow a building twice.  $%Grinno$%
My hope is to have enough houses in these sets that people can play the game for a very long time and still continue to have houses they've never seen before pop up occasionally.

I know jmyers (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2822) had a set of homes that would look great next to these.
Definitely.  Especially since JMeyers' set is slope-friendly.
My father-in-law grew up in Great Falls, so I've been out there a number of times.  Great town, with some great old buildings too :thumbsup: 
Same with Butte.  I always thought it had some interesting history. 
If I ever get around to doing some big late 19th century sets, Butte and Helena are two of the cities I want to draw ideas from.


So back to Manchester, New Hampshire for today's update.  This is a low-wealth apartment building.  It's the same footprint/prop family as the 121 Stockyard Street BAT shown Here (http://sc4devotion.com/forums/index.php?topic=15318.252).  It's a little narrower than the New Hampshire/New England buildings I've seen, though.  So I kind of have mixed feelings about this one, since my own little personal goal is to amp up the New Hampshire/New England vibe as much as possible on the buildings in this set (and to amp up the Chicago vibe on the buildings in the Chicago set, and the Ohio River vibe on the buildings in the Louisville set, etc).  On the other hand, most people could probably care less about any of that, so I'm going to try to not let it bug me for now. %wrd

187 Messer Ave:
(http://i.imgur.com/I3TOt4x.jpg)

Some real-life pics:
(http://i.imgur.com/m8iuNGf.jpg)

(http://i.imgur.com/A11D4sI.jpg)

(http://i.imgur.com/ViukIgy.jpg)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Silur on April 21, 2017, 02:44:08 PM
I think - these masterpieces will never be released to the people. A lot of work with PROPS and LOTS - it's impossible or almost impossible... good Luck to You.  :bnn: :thumbsup: :thumbsup: :thumbsup:
You put your life on the SC4 game. Thank You.  &apls &apls &apls
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Vizoria on April 21, 2017, 04:50:54 PM
Wow, wow and WOW again!

I wonder if its possible to create W2W versions by combining two such models together? Perhaps this is possible for the diagonal versions too?
Title: Re: c.p.'s BAT and Lot Workshop
Post by: kbieniu7 on April 22, 2017, 04:50:58 AM
Indeed: Wow! You still could amaze with the quantity and quality of your models, good work!  :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: praiodan on April 23, 2017, 02:50:11 AM
Your frequency of showcasing us new buildings and their varieties reminds me a little of the Duracell Bunny. You just seem to keep it going and going and going.  $%Grinno$%
Once more, wonderful work. &apls
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Simcoug on April 24, 2017, 08:32:24 AM
I actually really like the long narrow buildings... they are not well represented in SC4 even though they can be a common site in cities.  I hope you consider working you BATing magic on some commercial buildings with similar size footprints  :thumbsup: 
Title: Re: c.p.'s BAT and Lot Workshop
Post by: c.p. on April 27, 2017, 09:53:57 AM
Thanks Silur, Vizoria, kbieniu7, praiodan, and Simcoug :)

I wonder if its possible to create W2W versions by combining two such models together? Perhaps this is possible for the diagonal versions too?
The roof overhangs would make that difficult for that building. &mmm  But I'll probably be doing other more W2W-friendly buildings eventually.

I hope you consider working you BATing magic on some commercial buildings with similar size footprints
Eventually, maybe, but first I've got to finish some of this residential stuff (and the prop packs and texture packs that will be dependencies for the lots).


For todays update here are yet again more medium wealth residential buildings for the Manchester set:
162 Glover Street:
(http://i.imgur.com/5bAEHHN.jpg)
262 Glover Street:
(http://i.imgur.com/s8U2zpW.jpg)

And some real life pics from Keene, Concord, Dover and Somersworth, New Hampshire:
(http://i.imgur.com/KcfDnlw.jpg)

(http://i.imgur.com/QAs5san.jpg)

(http://i.imgur.com/gdINLZu.jpg)

(http://i.imgur.com/ZJlH6BJ.jpg)

(http://i.imgur.com/smfeTYS.jpg)

(http://i.imgur.com/DAErlYY.jpg)

(http://i.imgur.com/dVMQJ1w.jpg)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: praiodan on April 27, 2017, 10:28:03 AM
I'd love to criticise the models. But I just can't spot anything calling for criticism. So once more all I can do is applauding.  &apls
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Jack_wilds on April 27, 2017, 03:53:20 PM
yet another awesome array of houses...  :thumbsup:
just too impressed to find an apt word...  "$Deal"$
so how any sets doe this make now ()what()

all of the models are soo well done do not know a favorite to point at   :)


 :satisfied:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: noahclem on April 28, 2017, 02:11:45 AM
Excellent work on the latest sets  &apls  Always such a pleasure to see this project grow and progress  :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Simcoug on April 28, 2017, 12:20:45 PM
love the bay windows.  Such a simple design, but it really livens up the facade of a building.  Wonderful variations as always.   :thumbsup:
I'm curious how many garage footprints you will have when all is said and done.
Title: Re: c.p.'s BAT and Lot Workshop
Post by: vester on April 28, 2017, 12:54:31 PM
Excellent work.

Not sure about the pink like color on the second last in the second picture, that is just be.


Beside that  &apls
Title: Re: c.p.'s BAT and Lot Workshop
Post by: JP Schriefer on April 28, 2017, 01:01:12 PM
Your models are always so beautiful and well done *_*
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Vizoria on April 28, 2017, 04:43:20 PM
So many incredible housing sets! You must have created a few thousand houses by now!
Title: Re: c.p.'s BAT and Lot Workshop
Post by: deora on April 30, 2017, 04:34:39 AM
I think i repeat myself,but i love your batted Pieces of Art and i really love Bay Windows :bnn:
Well done as always.
Title: Re: c.p.'s BAT and Lot Workshop
Post by: mrbisonm on April 30, 2017, 06:18:03 AM
Yap, I agree with most of the Commenters. Very nice indeed and surely most useful for those who play North-american style, such as me. ;)  :thumbsup: ;D

Fred
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Shark7 on April 30, 2017, 12:54:03 PM
Even for someone like me that just lets all styles build at the same time they are very useful.  My opinion is that you can never have too many different styles of houses in game, it helps make each city more unique.
Title: Re: c.p.'s BAT and Lot Workshop
Post by: metarvo on May 04, 2017, 08:04:16 PM
My opinion is that you can never have too many different styles of houses in game

Precisely this!  Since most houses in a city will be unique, with the exception of those built in the new suburban subdivisions, variety rules.  Keep up the good work!  :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: c.p. on May 05, 2017, 01:06:19 PM
Thanks praiodan, Jack_wilds, noahclem, Simcoug, vester, JP Schriefer, Vizoria, deora, mrbisonm, Shark7 and metarvo :)

I'm curious how many garage footprints you will have when all is said and done.
Across all sets, there are 8 R$, 10 R$$, and 4 R$$$ garage footprints, not including diagonal/FAR (which there aren't a huge number of).  This includes a few larger barns.  The Manchester set, (which is the set I'm furthest along with) probably has fewer footprints than this, but I don't know how many exactly.

Fred: Thanks, and best wishes for your return to good health!


I've been working lately on offset fence props, driveway entrances and paths, etc, to help improve the diagonal/FAR lots.  I was hoping to have pics to show progress on those, but it has turned out to be more tedious and frustrating than I expected.  But within the next few weeks there should be an update showing those.  In the meanwhile, here is an update showing a simple new low wealth tenement for the Manchester set, 145 Viles Place, and also Diagonal/FAR versions of two similar R$ buildings I made a while back, 21 and 51 Coolidge St.

145 Viles Place:
(http://i.imgur.com/yBqGfI4.jpg)

21 and 51 Coolidge St:
(http://i.imgur.com/9ownQ1h.jpg)

The real-life picture from Lowell, Massachusetts I based these on:
(http://i.imgur.com/yXBfelW.jpg)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: mrbisonm on May 05, 2017, 03:00:11 PM
Good Grief, this will be another excellent Res Revolution for Sc4. Love it!

Fred
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Simcoug on May 05, 2017, 09:07:27 PM
Holy cow... it's going to be a SC4 garage expansion all on it's own  :thumbsup:
That's exciting about the FAR props and offset stuff.  I've played around with lotting some of your FAR stuff (http://i.imgur.com/pUYuweL.jpg) (top of pic) and while tricky at first, I'm happy with the results.  The lack of FAR props has really been the limiting factor.  In any case, let me know if you would like any help in that area.
As for the new BATs, I know they are really simple boxes, but I really like the look of these.  They remind me of the Civil War for some reason. 
I'll be eagerly awaiting your next update  ;D 
Title: Re: c.p.'s BAT and Lot Workshop
Post by: APSMS on May 05, 2017, 10:09:12 PM
Why haven't I been commenting??!?!

That is one delightfully ugly house, and I mean that in the best way possible.

You are just like a BAT machine. I can't wait to see the Lots for these.
Title: Re: c.p.'s BAT and Lot Workshop
Post by: praiodan on May 06, 2017, 06:28:48 AM
Once more fantastic work and I'm also eager to see your progress on the diagonal and FAR lots.  :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Simmer2 on May 06, 2017, 10:10:09 AM
Impressive as always  &apls
Title: Re: c.p.'s BAT and Lot Workshop
Post by: mattb325 on May 12, 2017, 04:36:57 PM
Beautiful (as always)! I especially like the Manchester set....your W.I.P. Bat pile must be a mile high by now  :)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: c.p. on May 13, 2017, 01:53:10 PM
Thanks Fred, Matt, Absalom, Lars, Nick and Matt :)

I've played around with lotting some of your FAR stuff (http://i.imgur.com/pUYuweL.jpg) (top of pic) and while tricky at first, I'm happy with the results.  The lack of FAR props has really been the limiting factor.  In any case, let me know if you would like any help in that area.
Yeah those look pretty good, especially the backyards.  At the moment there isn't much that can be done with the fronts (off the edge of the lot), which is why I'm making the offset props.  And thanks for the offer of help. At some point, when I'm more organized I might take you up on that (if you're still interested). But anyway keep up with what you're doing. :thumbsup:

your W.I.P. Bat pile must be a mile high by now  :)
Embarrassingly so :-[


For today's update, here are pictures of a few FAR/Diagonal lots using the the new offset fence, driveway and walkway props, so you can maybe get a rough idea of what I am trying to do.  I'm also planning to do some offset car props, and some offset tree/shrub props eventually.
The fence props come in white, black, gray and reddish-brown, and are also modded to show an "abandoned" version (ususally missing rails or broken down) when the lot abandons but I didn't think to test those when I was running the game, so no pics of the abandoned fences yet.


Here's an FA-2 lot (it wasn't intended for the curve so just imagine the road is straight there):
(http://i.imgur.com/CPRdgeD.jpg)

The lots at the bottom of this next pic are diagonal, including the one with the swimming pool.  The lot at the top was actually designed for a different curve, but it still looks OK there, in my opinion.  The walkway texture is intended to match vortext's brick texture, and the driveway, one of vortext's cobblestone textures.  I also intend to do some driveways with the maxis asphalt and possibly concrete, and vortext's brick, and walkways with the game's sidewalk texture.
(http://i.imgur.com/8MofqPM.jpg)

I'm quite happy with how this little FA-3 corner lot looks, so far:
(http://i.imgur.com/Z0WlyTV.jpg)

Here is another view of it, showing some more unfinished FA-3 lots across the street.  The white cobblestone driveway is actually 3 narrow offset driveway props side-by-side:
(http://i.imgur.com/eOjRvJ0.jpg)

This is just a gratuitous pretty picture :D:
(http://i.imgur.com/UHWGZrY.jpg)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: mattb325 on May 13, 2017, 03:51:13 PM
Wow. Just wow: you've really pushed the boundaries of in-game realism.

It's like looking at Bing or satellite imagery...especially that second last picture  &apls
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Silur on May 13, 2017, 04:17:41 PM
Congratulations. This work is of the highest quality. I get pleasure from these paintings.  &apls &apls &apls
Title: Re: c.p.'s BAT and Lot Workshop
Post by: vester on May 13, 2017, 04:20:41 PM
WoW! Amazing, nothing less than that.  &apls &apls &apls


A second I was thinking, what game is this.
Title: Re: c.p.'s BAT and Lot Workshop
Post by: reddonquixote on May 13, 2017, 06:20:56 PM
Beautiful! As much as I enjoy looking at the modelling renders, (and I've run out of ways to compliment those) they really come to life in a game setting. Truly wonderful work  &apls &apls 
Title: Re: c.p.'s BAT and Lot Workshop
Post by: noahclem on May 13, 2017, 07:24:10 PM
Grid-breaking is among the most useful things we can hope for from new custom content and you've got that in spades here  :o  Those in-game shots are just stunning and the effort and ingenuity you've put into these is clearly visible and massively helpful. Don't worry about that to-release pile, whatever you're doing now just keep doing it ;)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: carlfatal on May 13, 2017, 07:59:46 PM
Oh, I missed a few updates...

Like always wonderful buildings and really nice models but I definately love 145 Viles Place. Away from that my Sims eventually started building the houses from your last uploaded Victorian set, it´s a pleasure to see them loving the houses as much as the people here do, thanks again.  ;D

The ingame shots are awesome, the corner lot is  :o. Like Noah said, especially your thoughts and work for FAR-orientated lots and such for curves is extraordinary.  &apls
Title: Re: c.p.'s BAT and Lot Workshop
Post by: metarvo on May 14, 2017, 10:12:43 PM
Incredible.  Simply incredible.  :thumbsup:  The inclusion of diagonal and FA driveways goes a long way!  Great!

 &apls
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Baltimore on May 14, 2017, 11:10:21 PM
Wow , they look so good in game . No doubt , like satellite imagery . 
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Vizoria on May 15, 2017, 07:13:53 AM
 :bnn: :bnn: :bnn:

Incredible!

What you now need is some FA fillers for fencing at the back of these FA homes.
Title: Re: c.p.'s BAT and Lot Workshop
Post by: praiodan on May 15, 2017, 07:59:43 AM
Once more I wonder, what the old SC4 developers would think if they saw all this brilliant development, or if they, too, wondered, what new, impressive game this is.  &apls
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Simcoug on May 15, 2017, 08:35:18 AM
These offset FAR props will open up a whole new world of possibilities for FAR lotting  &apls
Can't wait to get creative in the LE  ;D
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Simmer2 on May 15, 2017, 10:40:50 AM
Amazing &apls
Title: Re: c.p.'s BAT and Lot Workshop
Post by: c.p. on May 20, 2017, 11:35:24 AM
Thanks mattb325, Silur, vester, reddonquixote, noahclem, carlfatal, metarvo, Baltimore, Vizoria, praiodan, Simcoug and Simmer2 :)

What you now need is some FA fillers for fencing at the back of these FA homes.
Yes, definitely. :thumbsup:


So these are some totally fictional residential buildings for the Manchester set, intended for Stage 6 lots.  I made them more than two years ago and still haven't brought them into the game, which shows how excited I am about them. :D  But sometimes things look better in-game than just the models by themselves, so maybe that will be the case here.  I made them in both low wealth and medium wealth versions (not all variations are shown).  The Fletcher Apartments is actually two models that can slide up and down against each other, to conform better to the slope of the lot, since it's a pretty long building (almost 3 tiles).
(http://i.imgur.com/amBaqJJ.jpg)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Tyberius06 on May 20, 2017, 11:40:19 AM
Nice-nice, very nice! I can't wait for the upload :)  &apls &apls &apls  :popcorn:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: mattb325 on May 20, 2017, 07:18:40 PM
Very nice new set of apartments - I love the texturing! :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Simcoug on May 25, 2017, 09:28:48 AM
Fiction can be fun too.  The Fletcher buildings will be especially fun to stretch out some city blocks.   :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Baltimore on May 25, 2017, 03:20:46 PM
They're awesome , awaiting to see them lotted and uploaded . The textures look great .
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Simmer2 on May 25, 2017, 03:42:42 PM
Awesome textures &apls
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Jack_wilds on May 25, 2017, 05:15:08 PM
everyone is raving about the textures  ???

personally do not see...  %confuso

what the big deal is...  ::)

but i Love the colors...  :)


 :popcorn:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: c.p. on May 26, 2017, 11:52:49 AM
Thanks Tyberius06, mattb325, Simcoug, Baltimore, Simmer2 and Jack_Wilds for your comments :)

For today's update, here are yet more R$$ houses for the Manchester (New Hampshire) set.  I thought these would make good farmhouses, so I made some extra barns to go along with them. ;D

189 Nashua Road:
(http://i.imgur.com/Qn4qDU4.jpg)

289 Nashua Road:
(http://i.imgur.com/TKJeWfC.png)

Some real-life shots of similar houses, from Nashua, Lebanon, Dover, Keene and Somersworth, New Hampshire:
(http://i.imgur.com/aDipEyC.jpg)

(http://i.imgur.com/7J0WQt7.jpg)

(http://i.imgur.com/LnaJpjH.jpg)

(http://i.imgur.com/TaOJvHs.jpg)

(http://i.imgur.com/UgGK8BM.jpg)

(http://i.imgur.com/IfTLlNK.jpg)

(http://i.imgur.com/SJucR75.jpg)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: mattb325 on May 26, 2017, 08:22:09 PM
I love these...especially the last one with the entablature (I know that's not strictly the right term, but I am having a senior moment) over the front door....and you've managed to get it visible from the ortho angle  :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: praiodan on May 27, 2017, 12:29:05 AM
Gosh, what a collection this will be! Fantastic work on all the models. Even the feather edges on the roof come out softly, yet clearly.  &apls
Title: Re: c.p.'s BAT and Lot Workshop
Post by: APSMS on May 28, 2017, 12:15:06 AM
Those barns look lovely; I will need to make some wild excuses to include these in my California-based regions. Barns like these are not common even among the old farmsteads that still remain (or the photos of the ones that do not).

That being said, I'm sure we can make an exception to fit these in. I'd love to see your lot work for these (and everything else) when you get around to it.
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Simmer2 on May 29, 2017, 09:20:47 AM
You are on a roll &apls &apls &apls

Can't get enough of those textures, they are fantastic!!

Nick
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Silur on May 29, 2017, 12:00:29 PM
All of these buildings are fantastically beautiful. A lot of work for SC4. I will slow down my Santana Island CJ to Your presentation of Your rural houses  :bnn: $%Grinno$% :bnn:.  :thumbsup: :thumbsup: &apls &apls
Title: Re: c.p.'s BAT and Lot Workshop
Post by: bombardiere on May 29, 2017, 02:48:22 PM
Once again, a great work you are doing. :)

I like the barns. Somehow these have a urban look. Kind of ones that could be seen in 1850's Chicago. I guess  &Thk/(

And I especially like the Apartment. Even if these are fictional, these match the style very well. And I am happy to get historic higher growth stage buildings. There are not that many available.
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Simcoug on May 30, 2017, 12:42:30 PM
Wonderful!  These will make excellent farmhouses... I guess I should start planning some R$$ farmhouse lots.  Will you include some FAR barns?  Jmyers has a huge collection of barns, but I don't believe he ever created any FAR or Diagonal versions.  Another building category that is FARing short in game... (sorry, couldn't resist).  $%Grinno$%
Title: Re: c.p.'s BAT and Lot Workshop
Post by: c.p. on June 03, 2017, 02:10:40 PM
Thanks Matt, Lars, Absalom, Nick, Silur, bombardiere and Matt for the comments: :)

I love these...especially the last one with the entablature (I know that's not strictly the right term, but I am having a senior moment) over the front door....and you've managed to get it visible from the ortho angle  :thumbsup:
It's a good example of how you need to exaggerate some things when BATting to make them work at the BATting angle/scale.  The bracing on that is probably 250% to 300% larger vertically than it would be in real-life.  But that's what it takes to make it work.


Today, a little break from the Manchester set.  These are a couple of medium wealth residentials for the Generic Set, very loosely based on the houses in the pics below.  I see now that I missed some of the details on the second one (26 Bexley St) that give the real life house some of it's character.  So that one's maybe a bit of a dud, but I'm happy with how the other one (16 Bexley St) came out.

16 Bexley St:
(http://i.imgur.com/GVeZKbZ.jpg)

26 Bexley St:
(http://i.imgur.com/J348xFP.jpg)

Some real life pics from Columbus, Ohio:
(http://i.imgur.com/x2j0KFJ.jpg)

(http://i.imgur.com/mBTvZeY.jpg)

(http://i.imgur.com/SlKnb1M.jpg)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Jack_wilds on June 03, 2017, 08:35:19 PM
 :popcorn:

really like what I a seeing...

do like your sensibilities in balancing scale and
game need, to find a happy medium for it to all look right    :thumbsup:

no texture quips today though  ::) 
not to say they ain't good, mind ya 

at anyrate, have a fine day, till next lurker commentary...

 :satisfied:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: praiodan on June 04, 2017, 04:22:45 AM
More wonderful homes.  &apls
Title: Re: c.p.'s BAT and Lot Workshop
Post by: mattb325 on June 05, 2017, 03:32:40 AM
Lovely new set - I really like the green iron roof - it's so typical of the Australian variants of these sorts of houses  :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: vester on June 05, 2017, 05:11:55 AM
Really great set.  :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Simcoug on June 05, 2017, 08:27:56 AM
Amazing texture variations, as always.  I like the details you added under the front porch on 26 Bexley... fun visual interest.  :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: David H on June 07, 2017, 08:15:34 AM
I really like that Cactus Green colored house in the first pic! :)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Silur on June 07, 2017, 09:45:37 AM
I am surprised every time. When this will end. This is fantastic!!!  &apls :thumbsup: &apls Textures - 100%!!!
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Simmer2 on June 07, 2017, 12:13:05 PM
FUNtastic &apls
Title: Re: c.p.'s BAT and Lot Workshop
Post by: thingfishs on June 08, 2017, 12:56:33 AM
Top work here cp  :thumbsup:

Many of these will fit in nicely in my cities. (I am particularly taken with the 26 Bexley variants, especially the modelling of the roofs and the little verandahs. Also the texture on the red tiled roof one - I've seen many failed attempts at that type of texture over the years - often too saturated, and "contrasty" maybe - but you've pulled it off nicely.  :)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: c.p. on June 11, 2017, 10:07:29 AM
Thanks Jack_wilds, praiodan, mattb325, vester, Simcoug, David H, Silur, Simmer2, and thingfishs  :)


Todays update is a low-wealth apartment building for the Manchester set, Coburn Apartments:

(http://i.imgur.com/24IQTge.jpg)
(http://i.imgur.com/eWeuQAp.jpg)


Some real-life pics from Nashua and Somersworth, New Hampshire:
(http://i.imgur.com/HsizuEn.jpg)

(http://i.imgur.com/ABXPPEH.jpg)

(http://i.imgur.com/Mw9dOSZ.jpg)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Simcoug on June 11, 2017, 01:43:23 PM
Nice!  Great R$ textures too.  The peeling green painted on the brick is spot on.  It's such a strange building too... it's like they added the two wings on the back as an afterthought and didn't bother checking their measurements.  I get a kick out of the little row of windows peaking out from those odd corners.  :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: mrbisonm on June 11, 2017, 02:18:58 PM
WOW!
...those are really good and beautiful. As a matter of fact, all of them!

Title: Re: c.p.'s BAT and Lot Workshop
Post by: vester on June 11, 2017, 02:37:46 PM
... and he keeps going. Great work. &apls



I stumble over this station one day, I thought of you
Qualicum Beach Station (BC) (https://en.wikipedia.org/wiki/Qualicum_Beach_railway_station):
(https://upload.wikimedia.org/wikipedia/commons/thumb/3/3f/Qualicum_Beach_Station.jpg/640px-Qualicum_Beach_Station.jpg)
Though I might be something for you to do.
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Couchpotato on June 11, 2017, 03:20:34 PM
Beautiful houses... almost enough to make me try and play SC4 again.    Nice to see you're still Batting. 
Title: Re: c.p.'s BAT and Lot Workshop
Post by: mattb325 on June 11, 2017, 04:09:59 PM
Great choice of building.

It really does have that feel of a slum landlord adding as much floor space to a building as possible...I can just imagine the conversation with the city planners - "what do you mean every room has to have a window?"   ???
Title: Re: c.p.'s BAT and Lot Workshop
Post by: c.p. on June 18, 2017, 07:53:55 PM
Thanks Simcoug, mrbisonm, vester, Couchpotato and mattb325 ;D

Couchpotato: A great surprise to see you here  :thumbsup: (Between you and Fred (mrbisonm), that's 2 people from the old freeland days :D )

It really does have that feel of a slum landlord adding as much floor space to a building as possible...
Good point, and something I ought to take into consideration more often when I'm designing some of the larger buildings.


So here are some more fictional apartment buildings for the Manchester set.  Like the Fletcher Apartments a couple pages back, these have both low wealth and medium wealth versions (in addition to abandoned versions).  Also like the Fletcher Apartments, 192 Belknap Ave is modelled in 2 sections that can slide up or down independently as needed to conform to the slope.

190 Belknap Avenue (R$$):
(http://i.imgur.com/8FySvDI.jpg)

190 Belknap Avenue FA-2 (R$):
(http://i.imgur.com/wN0G8nu.jpg)

192 Belknap Avenue (R$$):
(http://i.imgur.com/hH1heRQ.jpg)

192 Belknap Avenue (R$):
(http://i.imgur.com/on0pfeO.jpg)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: romualdillo on June 19, 2017, 08:11:08 AM
As always, learning from you master!  &apls
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Simcoug on June 19, 2017, 09:26:11 AM
More wonderful additions.  The texture differences between the R$ and R$$ are subtle, but readily apparent.  I think Maxis went overboard trying to differentiate the wealth levels (it's a game, so I understand what they were trying to do) but I think your variations are closer to RL (and look great too).  I wonder what types of tricks and tips you could share regarding your texturing - I know I'd be curious to get some insight  :)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: metarvo on June 20, 2017, 07:54:30 AM
It's good to see some medium density housing, particularly FA-2 which is an untapped resource.  Oh, and the slope technique for 192 Belknap Ave. is genius!  :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: reddonquixote on June 20, 2017, 09:42:38 AM
The texture differences between the R$ and R$$ are subtle, but readily apparent.  I think Maxis went overboard trying to differentiate the wealth levels

Agreed, I was thinking the exact same thing. Demonstrates you can still have R$ without sections of your city looking completely dilapidated and grotty :D (and conversely, R$$$ looking overly pristine)

Beautiful work as always  :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Simmer2 on June 20, 2017, 11:37:45 AM
Beautiful models &apls
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Silur on June 20, 2017, 11:46:44 AM
It is always amazing things. Excellent and no more words. Bravo!!!  &apls &apls &apls
Title: Re: c.p.'s BAT and Lot Workshop
Post by: mattb325 on June 25, 2017, 04:27:55 AM
They are beautiful. Finally there'll be some additional subtlety to the R$ areas in game  :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: mrbisonm on June 25, 2017, 06:56:15 AM
These additions for the Manchester set are just perfect, I personnally love this architecture of North-America. Although I was born in Germany, the models feel like home. Great work and I will surely use them the next time I 'll play Thanks cp!

Fred
Title: Re: c.p.'s BAT and Lot Workshop
Post by: fantozzi on July 28, 2017, 12:29:06 PM
Browsing the last 3 pages of this thread I did see so much beauty ... it almost made me cry. Only a titan or a genius can do such a work. It's like sc4 was kissed by the spirit of Michelangelo. Like Bernini went batting. Like Vasari created custom content. Like ...

... I better stop. You must think I'm mad.

Just go ahead. Don't worry a thing

 &apls &apls &apls &apls  &apls &apls &apls &apls&apls &apls &apls &apls &apls &apls &apls &apls &apls &apls &apls &apls &apls &apls &apls &apls. 
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Baltimore on August 01, 2017, 07:42:54 AM
Those models look so cool . I always like seeing your WIP .
Title: Re: c.p.'s BAT and Lot Workshop
Post by: gn_leugim on August 30, 2017, 07:34:48 AM
C.p. just one word: ...

forget it, one word is not enough :D fantasticaly well done so far!  &apls &apls &apls
Title: Re: c.p.'s BAT and Lot Workshop
Post by: evarburg on January 12, 2018, 12:54:58 PM
Have those wonderful sets been published ?
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Silur on January 12, 2018, 03:39:00 PM
Have those wonderful sets been published ?
I think - NO!
Title: Re: c.p.'s BAT and Lot Workshop
Post by: evarburg on January 13, 2018, 10:15:10 AM
AAAAAAAAARGH !!!

Will they ? Does anyone know ? Is C.P. around somewhere in the vicinity, or is he gone AWOL ? (statistically assuming it's a He :))
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Tyberius06 on January 13, 2018, 02:06:49 PM
He has been doing this at least in the last couple of years. He showes up, showcase some/a lot of pictures about the upcoming houses than disappear for months or a year than coming back. I think eventually we will see those buildings in game... :)

- Tyberius
Title: Re: c.p.'s BAT and Lot Workshop
Post by: c.p. on January 13, 2018, 06:16:31 PM
Sorry this project is going so slowly.  It's not dead, however.  I just haven't had much time over the past several months.  In the past week, I've been getting back into it somewhat.  Mostly I've been working on my plugins, installing stuff and getting dependencies up to speed so I can re-acquaint myself with the game.  But over the next couple of months I intend to make some progress on this project.

Thanks to all who commented.  :)  In one way or another, I'll eventually be uploading all this stuff to the LEX.  Hopefully in a finished state, but if I finally decide I can't finish it, I'll at least dump what I've managed to get done to the LEX for others to do with it as they will.


So, to make an update out of this post, here are some diagonal and new ortho versions of buildings I had only made ortho versions of previously:

Hooksett Apartments ($):
(https://i.imgur.com/ogmkOMq.jpg)

Burque Apartments ($):
(https://i.imgur.com/DZU5kqX.jpg)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: bladeberkman on January 13, 2018, 08:11:28 PM
You’re back!!! :bnn: :bnn: :bnn: It’s good to know you’re still out there somewhere. I appreciate the quality of your work and am glad to know your project won’t wind up in a didn’t-make-it thread. :) These look great and I’m looking forward to seeing what else you’re up to.
Title: Re: c.p.'s BAT and Lot Workshop
Post by: mattb325 on January 13, 2018, 08:29:25 PM
It's good to see you back and I love the subtlety of the R$ sets  :thumbsup: Winter must have arrived where you are if you are back at the bat  :D
Title: Re: c.p.'s BAT and Lot Workshop
Post by: reddonquixote on January 14, 2018, 04:16:45 AM
Welcome back for sure  :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Tyberius06 on January 14, 2018, 10:18:42 AM
Sorry this project is going so slowly.  It's not dead, however.

I didn't mean to offend you! I hope you know that! What I meant to tell, that there will be a time when you release them, not sooner and not even later and that's right! When ever they are ready, or you have time! :D
Amazing houses again, so many really nice things are going on lately and your modells are always beautiful and much waited! :)

Thanks in advance your work on these! :)

- Tyberius
Title: Re: c.p.'s BAT and Lot Workshop
Post by: manga rivotra on January 17, 2018, 03:57:15 PM
It's always a pleasure to see you back.  :) And rest assured, we can be patient, especially as your way of doing lots is very smart and makes your already beautiful creations even more useful and unique ! I love these new R$ apartments  :thumbsup:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: jaredh on January 18, 2018, 11:43:41 AM
These houses are awesome.

Welcome back.
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Glenni on January 27, 2018, 06:08:01 PM
Man, I just love these house and apartment sets, It's great to see you're still at it!
Title: Re: c.p.'s BAT and Lot Workshop
Post by: AsimPika3172 on March 02, 2018, 03:27:29 AM
Nice building! Keep moving forward!  :thumbsup: &apls :bnn:
Title: Re: c.p.'s BAT and Lot Workshop
Post by: T Wrecks on September 03, 2018, 12:13:37 PM
Okay, I hate to bump this topic, and I realise that my chances are slim... However, I'm going to try my luck nonetheless. Here we go:

I'm currently re-lotting your Early 19th Century medium houses (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=686) as I'm rebuilding my plugins suite. I have weeded out a lot of old stuff, but your creations withstood the test of time incredibly well, so they are a staple in my plugins folder.

However, during lotting I noticed that one foundation fails to show up - it's the one for the narrow Greek Revival houses with the entrance stairs at the right-hand side (when looking at the building).

The Lot Editor shows a blue box there, so you clearly didn't forget to lot them. However, I don't see an IID when I click the prop box. By tearing apart a lot in the LE and in iLive's Reader in parallel, I could eliminate all existing props and textures, and only one line in the Lot Exemplar remained that was associated to a prop or prop family that I couldn't find - it points to the IID 0xCDB00059. I assume this is a prop family. However, said family does not exist in the list of prop families the LE offers me. There is 0xCDB00058 and 0xCDB0005A, but not the one right inbetween.

I also examined the contents of the file "CP_Early19thCent_MedHse_models.dat" (I re-downloaded to make sure there were no updates or file corruption, and my file is from April 07, 2007, 23:52, and is 3,988 kB). I could not find any FSH or S3D that belonged to this kind of foundation, and no prop exemplar that pointed to the building/prop family 0xCDB00059.

Therefore I'm guessing that the prop was present when you made and lotted these, but for some reason neither the model itself nor its prop exemplar found its way into the dependency file. Case in point: The right-hand screenshot on the LEX page shows one of the narrow houses that I mean (the one in the foreground), and it has the stairs at the right-hand side, and it shows a foundation just fine.

Would there be any chance this model is still floating around somewhere on your HD? It's not a big deal, but since these houses are so great, especially for slopes, it would sure be great if all the foundations worked. Otherwise I'll just re-lot to those houses that use the flipped foundation with the stairs on the left. Or does anybody else have any pointers? Maybe the problem is on my end, after all.

Since I'm writing here anyway, please allow me to join all the others in saying that all the buildings you have been showcasing here look mouthwatering, and I hope they will make it to the exchange in some way. Wherever you are and whatever you do, I hope you're well, and I'd like to thank you for all the fun I've had with your creations.  &apls

EDIT

Never mind, the problem just solved itself: As it turns out, the missing foundation is included in your latest Victorian houses (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3498) upload - it WAS the prop family I mentioned, and now that it's there, it also shows up for the old Greek Revival houses. So if anybody has the same problem, just download both house sets - you won't regret it because they are both breathtakingly beautiful.

I just cheat-plopped the new ones to check them out, and they are to die for. Thank you for all these little gems, and sorry for interrupting this thread.
Title: Re: c.p.'s BAT and Lot Workshop
Post by: c.p. on February 22, 2019, 12:24:43 PM
So, it's been a while . . .
After a long break, I've made a little progress on this project lately.  A lot of the work remaining is prop dependencies (for the lotting).  I've already made a bunch of cars and fences, and am working on commercial signs.  (For making rural commercial lots using some of the houses.)  I have a lot of work left to do on tree/shrub props.  The good news is the R$ building models for the Manchester set are nearly done.
Speaking of which, here is a new one: 234 Tilton Ave:

(https://i.imgur.com/mIwWfsg.jpg)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: mattb325 on February 22, 2019, 03:26:14 PM
Welcome back, CP! I'm so glad to see you...it has been a bit empty in the bsc team room this last year  :D
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Silur on February 23, 2019, 12:09:53 AM
This miracle happened - there he is again!  &apls &apls &apls
Title: Re: c.p.'s BAT and Lot Workshop
Post by: fantozzi on February 23, 2019, 01:13:23 AM
I would watch less playmates on the internet if you would post more often.

Those bats are so admirable sexy.
Title: Re: c.p.'s BAT and Lot Workshop
Post by: c.p. on March 23, 2019, 01:52:21 PM
Thanks guys :)

Here's something a little different I'm working on right now. Hopefully it's obvious what it's supposed to be:
(https://i.imgur.com/7uutV0G.jpg)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Simcoug on March 23, 2019, 05:52:15 PM
Sand dunes!   &apls
Title: Re: c.p.'s BAT and Lot Workshop
Post by: mattb325 on March 23, 2019, 08:51:14 PM
These look brilliant...are they your first HD models?
Title: Re: c.p.'s BAT and Lot Workshop
Post by: PaPa-J on March 23, 2019, 09:20:44 PM
Love the sand dunes.  The barns and house look great as well.
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Simmer2 on March 23, 2019, 11:48:54 PM
Well well well  &apls

Simmer2
Title: Re: c.p.'s BAT and Lot Workshop
Post by: fantozzi on March 24, 2019, 03:22:28 AM
Sanddunes? SANDDUNES?  %bur2$

When I was a child I was too shy to change into my bathing clothes in front of other people. "No I won't," I said. And my mother said: "look there is a dune". Exactly like yours, a cluster of whitish hair-grass catching the sand and creating a small hump like an old whale with algaes growing on this back breaking through the sand's surface. "Go behind the dune, no one will see you." And so I did.

Later I learned that there must be a million young boys and girls growing up like me. Because it's simply untrue. E V E R Y B O D Y can see you behind those dunes. You aren't hidden from peoples eyes! It's just to make you believe behind the dune is a covered place. But it isn't.

Well. Okay. Still it's a very pleasant one. And I guess to get the prop and the ground textures matching must be a challenge?

Title: Re: c.p.'s BAT and Lot Workshop
Post by: mrbisonm on March 24, 2019, 08:57:23 AM
Oh my, c.p. Your houses, sheds and barns look great, really love them. And that dune, .....kind a difficult to match it with all those beachmods.....

BTW, I'm pleased to see you're still at it, you're probably the only one that I still know from Civ III so well. Been a longtime......


Fred
Title: Re: c.p.'s BAT and Lot Workshop
Post by: c.p. on March 24, 2019, 10:22:56 PM
Thanks everyone :)

are they your first HD models?
They're not actually HD.  They look a little like it because the grass is rendered antialiased against the dune sand behind it, so the grass doesn't stand out as chunky blocks of pixels as it would otherwise.

Sanddunes? SANDDUNES?  %bur2$
Well childhood traumas will break through the surface from time to time, like algae-covered whales.  Such is life for us all, I guess. :P

I guess to get the prop and the ground textures matching must be a challenge?
I don't know yet how the color-matching is going to look in-game (this is just a rendering on top of a screenshot). Maybe it will look exactly like this, but I doubt it.  It's all a bit of an experiment for now.

Fred: Good to see you, and hope things are going well with you.  Yes I remember you from way back.  I was actually never involved with Civ III, but I was involved with SimCity 3000 for a little while (via Freeland), before SC4 came out. Maybe you're thinking of that?


Here are a few more dunes of different sizes (fall/winter version):
(https://i.imgur.com/IjYXWrq.jpg)

As mentioned already, this is a bit of an experiment.  I'm hoping I'll be able to scrunch a bunch of these together via MMP and/or a God-mode tree controller, and that they won't look terrible.
I'm thinking the most likely problem with these is the way they collide with and clip one another.  So I'm making custom LODs for these, sort of like this:
(https://i.imgur.com/tH7v0w2.jpg)

I'm sure the shadows of the grass with get cut off by overlapping dunes, but I'm hoping the grass itself doesn't get too mangled, or if it does, that it somehow still looks semi-OK.  It will be interesting to see if it works.
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Simmer2 on March 25, 2019, 10:22:13 AM
Hi Brian.

Now you only need a couple of scorpions and snakes to complete the picture  :D

Custom LODs will definitively reduce clipping.

Simmer2
Title: Re: c.p.'s BAT and Lot Workshop
Post by: c.p. on March 26, 2019, 07:35:57 PM
Thanks Nick :)


So, I tried making a little MMP with the dune models to test it out. Even though I've made tons of MMPs in the past, I'm not getting this thing to work, even after several very frustrating hours.  I must be overlooking something, but what it is, I have no idea.  Perhaps scorpions and snakes.  (It's as good an explanation as anything else at this point).  For now, I'm ready to move onto something else.  But I've attached my non-working test MMP with the dune models to this post, in case someone feels like looking it over or fiddling/fighting with it.
Title: Re: c.p.'s BAT and Lot Workshop
Post by: mrbisonm on March 26, 2019, 08:09:33 PM
Thanks everyone :)



Fred: Good to see you, and hope things are going well with you.  Yes I remember you from way back.  I was actually never involved with Civ III, but I was involved with SimCity 3000 for a little while (via Freeland), before SC4 came out. Maybe you're thinking of that?




Sorry, I was going to write sc3000, but my fingers have their own will sometimes. Of course it was Simcity 3000 and on Freeland, loved those little "Goodies" of yours and continue the "Goodies" you still create, for SC4. ;)

Fred
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Silur on March 27, 2019, 02:21:39 AM
Okay, c.p. I'll see what I can do with the dunes. The basis of all this is a model  :thumbsup:.
Everything else can be corrected with careful work.
Thanks.
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Andreas on March 27, 2019, 05:03:37 AM
Brian,

I got your file working. Delete the "Item Name" property, and change the "Flora Cluster Type" property ID of your first Exemplar file to the ID of the second one. I also removed the "Exemplar Category" property, as this wasn't present elsewhere, but I'm not sure if this was necessary.

Your models and/or properties might need some further tweaking, but the result looks very promising already! :)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: c.p. on March 27, 2019, 01:11:28 PM
Thanks Andreas :thumbsup:  That was a huge help. &apls  I still don't understand why it wasn't showing up in the menu, but the Item Name must have been the culprit (even though I have other MMPs with that property that do work. ???)  Anyway, it's working now. :)

Also, thanks Silur :thumbsup:

mrbisonm: yes, freeland was a great fun, back in the day :D


So once I got the MMP functional finally (with Andreas' help), the shadows cast by the game were the next problem, as they created a ring of shadow around the dune which looked horrible.  I tried setting the shadow strength to zero, getting rid of the shadow properties, adding an IsGroundModel property and setting it to true and false, and none of this had any effect on the shadows.  What I finally ended up doing to get rid of them was to add an additional model 0 reference to the RKT4 property (I just used the smallest model of this set), and put it first (only the first model 0 casts a shadow).  Since it is smaller than the dune, the shadow it casts is hidden by the larger dune model.

One of the dune models is too dark and needs to be re-rendered, but otherwise, it finally came out about as expected: the clipping is noticeable, but bearable, in my opinion.  I'm thinking I'll try making another set of dunes that are basically more solid squares of beachgrass, and widen the spacing of these ones slightly and use them as transition from the more solid beachgrass to plain beach, and see how that looks.  But this is how it is looking so far:
(https://i.imgur.com/9K49XAi.jpg)
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Andreas on March 27, 2019, 04:29:03 PM
I think you cannot have both "Item Name" and "User Visible Name Key" properties at the same time; for translation purposes, the latter one is always preferrable. The shadows were pretty ugly alright, but your tweaked set looks quite nice already! Some filler grass for hiding "edgy" borders sounds like a good idea.
Title: Re: c.p.'s BAT and Lot Workshop
Post by: Nick Cesare on July 12, 2019, 05:33:22 PM
Hi c.p.,

Brand new poster (but STEX/LEX user for about a year and a half and an old, longtime player of SC2000, SC3000 and SC4) here!

First of all, I just wanted to say that your work on here (along with mattb325's, Spa's and others') has made this old game brand new for me... as an architecture lover, your attention to detail and appreciation of historic US vernacular building styles makes a good game great. So, a thank you is in order.

That said, I just thought I'd check in and ask if we can expect to see any of the amazing work you've posted on this thread make its way to the LEX anytime soon (once it's working properly again of course). My thing, since getting into playing again a couple years ago, has been creating New England/East Coast-style towns and cities, more or less in sandbox mode, with lots of mods (but vanilla roads... I play on a Mac and it's kind of buggy, so no NAM at the moment). As you can see in the attached, I'm getting there, but could still use some more variety... that's where your backlog of beautiful buildings come in!

No pressure, obviously! Just a friendly ask.

Cheers,
Nick

Title: Re: c.p.'s BAT and Lot Workshop
Post by: evarburg on September 12, 2019, 08:20:13 AM
Totally concur. (And so glad you are still at it ; those sand dunes look great. I hope they're now almost ready to get out of the oven.)