Sim City 4 Devotion Forums

SimCity 4 Devotion Custom Content Showcase => BSC Place => Team Custom Content Projects => BSC Creations => Topic started by: Nealos101 on February 27, 2007, 09:57:19 AM

Title: Nealos101's BAT Projects
Post by: Nealos101 on February 27, 2007, 09:57:19 AM
Hey everyone!

You may remember me from Simtropolis with creations such as... CJ San Portello - Like California But Different and SD St Albet's Park; A diary of a Policeman, but some of you may actually recall me as being the (second) person to take on BATing Las Vegas style Casinos...

I post this topic here today in aspiration of improving those Casinos and *hopefully* getting them on to the LEX, STEX and maybe the SIMPEG Exchange.  But I need your help...

(http://stex.simtropolis.com/lots/nealos101/nealos101_rnp%20nealos101%20georgetown%20georgetown%20casino/Nealos101GeorgetownGeorgetownDay%2EJPG)
The Georgetown, Georgetown Casino... I loved that project, however the major problem with that was it was so damn LARGE...

(http://stex.simtropolis.com/lots/nealos101/nealos101_the%20castle%20castle%20casino%20by%20nealos101/Nealos101BATProjectsCastleCastleCasinoMainPictureNight%2EJPG)
Castle, Castle... This is one of my best, and I have already talked to Jeronji about this one and greatfully and appreciatedly he gave me some ideas on improving it.  If you think you have ideas on improving it please share!!

(http://stex.simtropolis.com/lots/nealos101/nealos101_neyorka%20bay%20hotel%20and%20casino/Nealos101BAtProjectsNeyorkaBayCasino%2EJPG)
*Shiver* Neyorka Bay... I loved this project too but it was daunting and full of errors and horrible, confusing holes.  I know what I need to do to improve on this, but any suggestions from you would be greatly appreciated!!

(http://stex.simtropolis.com/lots/nealos101/nealos101_simtropolis%20goldwyn%20mayer%20grand%20casino%20and%20hotel/Nealos101BATProjectsSGMGrandNight%2Ejpg)
SGM... My first little child and therefore my first thing that I shall update.  I really need some info on how to improve this one guys.

Any comments/suggestions/queries welcome and in order to upload to the LEX I accept handing it over to some one else/juristiction, and gratefully and proudly accept your hospitality and critism.  I shall not upload any new versions to the STEX until it is approved by you guys for the LEX... So long as you guys are happy me uploading to the STEX once it is up on the LEX? It up to you... But that is my promise either way...

This is more of a plea for help so I can then ask you to upload these things... Rather than ask to upload them...

Oh and Jeronji thanks for everything! I adore your work and your understanding!!!

Nealos101.

P.S. Sorry if I don't have anything at the BETA stage X-P, if this is in the wrong section ask and I shall move it... Or how it goes?  ()what()
Title: Re: Nealos101's BAT Projects - Candidacy
Post by: jeronij on February 27, 2007, 11:39:01 AM
Welcome Nealos, glad to see you here  :thumbsup:

Impatiently waiting for these BETA stage pics... ;)
Title: Re: Nealos101's BAT Projects - Candidacy
Post by: Nealos101 on February 27, 2007, 11:55:47 AM
 ;D Thanks Jeronji!

BETA pictures? Hmmm... I'm not too sure on complete BETA pictures but how about partially BETA complete pictures?

What do you and others think I should add/improve in your opinions?

(http://blogster.com/host/images/16880591983.jpg)
Day

(http://blogster.com/host/images/61158684569.jpg)
Night

(http://blogster.com/host/images/19436063364.jpg)
Detail (Really - This is how much sweat and hard work I'm putting in for this newer version... The one thing I didn't really like was the roof... So I improved that problem  :satisfied:.)

Shall post more as I go along or if somebody has an idea...

Nealos101.
Title: Re: Nealos101's BAT Projects - Candidacy
Post by: joelevan on February 27, 2007, 12:16:01 PM

Do you have pictures of the RL models you are basing these off of? That would help me a bit make suggestions.
Title: Re: Nealos101's BAT Projects - Candidacy
Post by: Nealos101 on February 27, 2007, 12:21:16 PM
(http://blogster.com/host/images/87044273089.jpg)
MGM - Daytime

(http://blogster.com/host/images/68990314161.jpg)
Google Earth of the Roof

(http://blogster.com/host/images/51163454255.jpg)
Night time

Please note Im not basing these models off of the casinos directly, but would like to keep thier original shape and basic idea...  :)
Title: Re: Nealos101's BAT Projects - Candidacy
Post by: joelevan on February 27, 2007, 12:55:54 PM
Okay! I see now. I like the lattice in your newest version, but I don't like the ladder running down the middle. The lattice is a HUGE improvement though over your original. I think that lighting is going to be your key on these projects. Las Vegas isn't so visually impressive during the day, but at night it is a TOTALLY different town. In my opinion this might be the way to think about these projects. As you build think about how you want to light your buildings. Let me think a little more and I will post other suggestions. In general I do LOVE your stuff though. I go to Vegas about once a month and I always felt that SC4 was lacking in the casino arena!  :thumbsup:
Title: Re: Nealos101's BAT Projects - Candidacy
Post by: Nealos101 on February 27, 2007, 06:30:01 PM
Schweeeeeet! Thanks joelevan!!

The lattice wasn't so bad once I got passed the harder parts and dealing with the details under the lattice itself.  The ladder does look odd in that picture doesn't it; but I'm really not that sure if it is a ladder, becuase on the MGM it looks like some kind of maintance machine track... Hmmm?

Anyways by the time I read your reply I had already got as far as I am about to show you, and don't know if I should remove the ladder now... And yes the lighting has to be sweet becuase I know as well Vegas transforms entirely at night, the first Casino captured that well personally... I may do the same thing - Will have to see as I progress.

Here are the second pictures...

(http://blogster.com/host/images/48407072531.jpg)
Day - As you can see the highest part of the roof is pretty much finished and all I really need to do now is complete the stepping part of the SGM, and then add the detailing (Which shouldn't take too long).

(http://blogster.com/host/images/23859581127.jpg)
Night - This is getting cool just sitting at my computer, I'm still trying to decide if to keep it just like this or add the green lighting anyway... What do you suggest?

(http://blogster.com/host/images/91263669445.jpg)
Day Detail - I couldn't resist but put the MGM Grand logo on somewhere man... How does the detailing look?

(http://blogster.com/host/images/72950392183.jpg)
Night Detail - Not much difference, except you can see the 'anomaly' more easier. (Missing roof piece lol) Howzat look?

Honest that is it for me, currently it is 12:26 am over here in England and I have a lecture at 9 AM today :bomb: However, overall I have done a heck of alot of work for about five hours... And I'm satisfied at this point :satisfied:.

Take care now, and shall reply to your posts tomorrow!

Nealos101
Title: Re: Nealos101's BAT Projects - Candidacy
Post by: joelevan on February 27, 2007, 07:13:06 PM
Fair enough. I actually like what you have. The lighting is what is going to make or break this BAT. I really liked much of the lighting on your original production. That little SMG Grand sign needs to light up too. This is a casino...it is all about wonder and imagination!

Joel
Title: Re: Nealos101's BAT Projects - Candidacy
Post by: Yoder7652 on February 27, 2007, 09:47:07 PM
hey Nealos...glad to see you've made it over here and are revising a few of your works. hopefully we can get some more folks here to comment on your projects.

A few initial comments...the pattern of the windows doesn't quite look right, its too repetitive. might I suggest that you select all of the window rectangles on a wall and then group them, add a map and texture that stretches over all of the rectangles, then you can ungroup them and the texture will remain stretched out over all of the rectangles, this will give the appearance of a whole reflective surface that seems to be more in keeping with the original building (like the first real pic you posted with the clouds), I have a texture you can use if you would like me to post it.

the green texture doesn't look right either, it is too harsh, maybe something more seagreen and metalic-looking would be better...again I might have an example.

I'm also curious about scale...you lots in the past have been larger than I think is realistic for the game, so I'm wondering how many tiles your current structure might take up. Your modeling on the roof is definately an improvement! I really like the lattice that your doing....roofs are so crucial since this is mostly what you see from the bird's eye view of SC4.

As for nightlighting...I might suggest randomnly changing the intensity of the windows so that they are not all of the same brightness. You can do this in Gmax by selecting the windows you want and then checking (under the bat rollout, parameters, night windows, selection) enable box and then setting the intensity. I thing you should do windows with .8, .6, and maybe .4 for variety. I'm not sure I'd go with 1 since it seems so bright, but maybe it will be ok to use if you have other variation with the other numbers. I too liked the look you were going for with the nightlighting of your original bat and think you should try to recreate that sort of feel with omnis (in addition to lighting up the windows).

well that is it for me, I'll keep an eye out for more!
Title: Re: Nealos101's BAT Projects - Candidacy
Post by: Nealos101 on February 28, 2007, 05:38:47 AM
Nealos...glad to see you've made it over here and are revising a few of your works. hopefully we can get some more folks here to comment on your projects.

Thanks yoder, I'm glad you and a few others have already have and I really do appreciate your comments and ideas!

A few initial comments...the pattern of the windows doesn't quite look right, its too repetitive. might I suggest that you select all of the window rectangles on a wall and then group them, add a map and texture that stretches over all of the rectangles, then you can ungroup them and the texture will remain stretched out over all of the rectangles, this will give the appearance of a whole reflective surface that seems to be more in keeping with the original building (like the first real pic you posted with the clouds), I have a texture you can use if you would like me to post it.

I could find one, but what do you mean place a map and a texture? I could add the texture and use a UVW Map to stretch the texture across the whole set of windows, and I was thinking of aligning it so that the windows behind the shadow don't have that texture (If that is what you meant in the first place :P) If you have a texture in mind yes please show me as it could be of some use? (You shall get credit of course lol)

the green texture doesn't look right either, it is too harsh, maybe something more seagreen and metalic-looking would be better...again I might have an example.

I have to agree with you, after completing the whole model (Well, relativly), I noticed that the green texture looks out of place compared the the MGM Casino.  Again, an example would be excellent if you do have one?

I'm also curious about scale...your lots in the past have been larger than I think is realistic for the game, so I'm wondering how many tiles your current structure might take up. Your modeling on the roof is definately an improvement! I really like the lattice that your doing....roofs are so crucial since this is mostly what you see from the bird's eye view of SC4.

The scale? To start with I make it as accurate as I possibly can, and yes in-game this thing will probably be massive.  But me being cruicial and very patient I shall worry about that later - I'll get this monstrous cross-hotel-complex sorted and will render it, and them put it on a lot and see what I have to work with.  I shall then see about scaling it with your ideas/comments.  And yes I agree with you about the roof - That is where I really lost points with SGM Version 1 and basically every other Casino (Except maybe Castle, Castle?) And I lost points with "dependancies", but I won't really worry about that for now until I have the thing scaled and ready to be lotted.

As for nightlighting...I might suggest randomnly changing the intensity of the windows so that they are not all of the same brightness. You can do this in Gmax by selecting the windows you want and then checking (under the bat rollout, parameters, night windows, selection) enable box and then setting the intensity. I thing you should do windows with .8, .6, and maybe .4 for variety. I'm not sure I'd go with 1 since it seems so bright, but maybe it will be ok to use if you have other variation with the other numbers. I too liked the look you were going for with the nightlighting of your original bat and think you should try to recreate that sort of feel with omnis (in addition to lighting up the windows).

WHAT? You can do THAT??? After all this time I thought I couldn't lmao - I'll get straight on it, change the intensity of the windows... With the lighting for Version 1 yes that was a good effect, and it actually wasn't Omni's - It was spotlights lol.  But yes I'll try omni's and probably a spotlight for the MGM Signs on the sides.

Fair enough. I actually like what you have. The lighting is what is going to make or break this BAT. I really liked much of the lighting on your original production. That little SMG Grand sign needs to light up too. This is a casino...it is all about wonder and imagination!

You hit the spot Joel, right bang in the middle... You deserve a good credit reference for that...

I'll put up some development pictures when I have some development... lol.

Nealos101
Title: Re: Nealos101's BAT Projects - Candidacy
Post by: Nealos101 on February 28, 2007, 07:39:48 AM
Sorry for double post, but what do you think of...

(http://blogster.com/host/images/44095612775.jpg)
Day

(http://blogster.com/host/images/15888787148.jpg)
Night

...These?

IMO it looks much better, at the time of the preview I have not gotten around to sorting the window lighting, but once every piece of glass is fixed and with the reflection, then I shall bring it up to scratch.  Yoder; you are a legend my friend, your name shall be involved with the final description and of course any reference you would like... lol.

Nealos101
Title: Re: Nealos101's BAT Projects - Candidacy
Post by: joelevan on February 28, 2007, 09:28:45 AM
The daylight picture...YES, YES, YES! The cloud reflection is PERFECT! This is MUCH improved over your original. And the colors you chose are VERY nice. This is a building I WANT in MY city!

The nighttime picture - I am still not feeling it. Your night picture looks rather dead. Look at your picture of the real life MGM. You don't see the lights in the windows. In most casino/hotels in Vegas you don't see the lights in the individual windows because the building itself is one big neon light. I do really like the lighting on your 'stairsteps' down the one side of the building.

I have to TECHNICALLY agree about the problem with the scale, but part of the illusion of Vegas is that the casinos LOOK bigger then they really are. I personally don't have an issue with the size, but I can see a good argument for having it scaled down a bit smaller.

All-in-all this building is going to be AWESOME! Nice work.

Joel
Title: Re: Nealos101's BAT Projects - Candidacy
Post by: Yoder7652 on February 28, 2007, 10:15:30 AM
I like the day preview much better  :thumbsup: The reflection of the clouds on the window is very nice touch and I like the new "green" used on the building...this seems more representative of the pictures you posted above.
Title: Re: Nealos101's BAT Projects - Candidacy
Post by: Nealos101 on February 28, 2007, 10:42:20 AM
joelevan

The nighttime picture - I am still not feeling it. Your night picture looks rather dead. Look at your picture of the real life MGM. You don't see the lights in the windows. In most casino/hotels in Vegas you don't see the lights in the individual windows because the building itself is one big neon light. I do really like the lighting on your 'stairsteps' down the one side of the building.

That was just a working picture trying to compare the darkness of the windows against the reflection... It was in NO way what I want it to look like.  Yes, I'll put on Neons and touch up that steps-like thing... It's coming... Trust me...

I have to TECHNICALLY agree about the problem with the scale, but part of the illusion of Vegas is that the casinos LOOK bigger then they really are. I personally don't have an issue with the size, but I can see a good argument for having it scaled down a bit smaller.

Exactly mine and yoder's point; In SC4 that massiveness is easier to obtain than making it realistically-sized, and the lot sizes can be limited... I think? We'll see when I have this part rendered so I can compare it...

Yoder7652

I like the day preview much better   The reflection of the clouds on the window is very nice touch and I like the new "green" used on the building...this seems more representative of the pictures you posted above.

Thanks, and couldn't really have done it without you or joe's input! We'll see how the nightlighting goes soon...

(http://blogster.com/host/images/59703258862.jpg)
Day - Complete Model (Not lighted properly yet)

(http://blogster.com/host/images/55935946632.jpg)
Day Detail - You see them? Yes? Those are my first sims! lol.

(http://blogster.com/host/images/33364626485.jpg)
Day Detail 2 - Roof Services, all good?

Joe, Yoder, thanks again... And the next picture I post I promise it will look like a real Vegas-Quality Casino...

Nealos101.
Title: Re: Nealos101's BAT Projects - Candidacy
Post by: jeronij on February 28, 2007, 10:57:27 AM
I am really positively impressed by the development of this baby  ;) .
Oh, and I love the real scale in the game, even if it does not really fit with Maxis stuff, it makes the cities look much more real. Do you remember the original Maxis seaport for instance  ;) ? Would you call this realistic and scaled  $%Grinno$% ?
Title: Re: Nealos101's BAT Projects - Candidacy
Post by: joelevan on February 28, 2007, 11:48:18 AM
I think the chairs and things on the 'steps' are too much, but only because I don't see anyway for the Sims to get out to them. No doors, no guardrails, etc. I DO like it on the last 'step' though as there is a door. And I like the more industrial 'roof junk' that you added to the tail end of the 'steps'. I think it is more realistic.

And the more I look at the daylight version the more I like it. Having the clouds reflected on the building is SUCH a nice touch. And the color is just perfect!

Joel
Title: Re: Nealos101's BAT Projects - Candidacy
Post by: BarbyW on February 28, 2007, 03:03:27 PM
Nealos, can  you resize your pictures please, down to max 800x600? These are well over size.
Title: Re: Nealos101's BAT Projects - Candidacy
Post by: Nealos101 on February 28, 2007, 03:27:14 PM
jeronji

I am really positively impressed by the development of this baby   .
Oh, and I love the real scale in the game, even if it does not really fit with Maxis stuff, it makes the cities look much more real. Do you remember the original Maxis seaport for instance   ? Would you call this realistic and scaled   ?


Well... You're right... I couldn't get it to Maxis scale anyway, but hopefully it is close lol.

joelevan

I think the chairs and things on the 'steps' are too much, but only because I don't see anyway for the Sims to get out to them. No doors, no guardrails, etc. I DO like it on the last 'step' though as there is a door. And I like the more industrial 'roof junk' that you added to the tail end of the 'steps'. I think it is more realistic.

I figured that too... But problem solved!


barbw

Nealos, can  you resize your pictures please, down to max 800x600? These are well over size.

Oh dear... Sorry. I'll see what I can do - How are these?

(http://blogster.com/host/images/45949906652.jpg)
Day - Final?

(http://blogster.com/host/images/02763026410.jpg)
Night - BETA?

(http://blogster.com/host/images/90076419759.jpg)
Day Detail - Handrails and Doorways...

At this point I can say I can render, however, if you guys feel that there is something wrong/too much of, please say and I'll look into it...

For now though I'll either take care of my RLS or begin with the MISC. Props for the Casino/s.

Nealos101
Title: Re: Nealos101's BAT Projects - Candidacy
Post by: BarbyW on February 28, 2007, 03:38:50 PM
Thanks, Nealos. They are much better. I look forward to seeing your lot for this.
Title: Re: Nealos101's BAT Projects - Candidacy
Post by: Yoder7652 on February 28, 2007, 04:11:43 PM
I assume on the nightlighting, you are going to ease up on the brightness of the spots? I think the day shot looks good and has nice detail. I look forward to the casino.
Title: Re: Nealos101's BAT Projects - Candidacy
Post by: Cali on February 28, 2007, 06:26:25 PM
overall, a really nice looking casino :thumbsup:
Title: Re: Nealos101's BAT Projects - Candidacy
Post by: Naryanna on March 01, 2007, 12:59:06 AM
Hi! Looked here for first time and I like what I see. The day pic looks fanthastic. The night... ok, that light did hurt my eyes and I believe I got a little headache. I find it a bit to bright. What if you would try to mix diferent colours of light for the night, lets say green and blue or something, to add a varity to it?
But anyhow, you are doing good.  :thumbsup:
Title: Re: Nealos101's BAT Projects - Candidacy
Post by: wouanagaine on March 01, 2007, 05:16:01 AM
I second Cali, nice architecture, and the night lights will be interesting when finished
But I find that the shadowed part of the daylight version is very very dark. Looks like there is no ambient at all and it hide the details you've put in. In the last Day Detail pic, I can't almost see the windows on the shadowed part.
Or maybe it is just my monitor or my eyes ( getting older every day :( )
Title: Re: Nealos101's BAT Projects - Candidacy
Post by: Nealos101 on March 01, 2007, 02:20:00 PM
barbyw

Thanks, Nealos. They are much better. I look forward to seeing your lot for this.

Your welcome... It is your arena really after all barby, I too look forward to seeing the lot for this, and (If you did all those BSC lots?) I worship yours, so for you to be satisfied with my own quality then I would hit the roof and dance around like those code checkers in the Matrix-Revolutions.

Yoder7652

I assume on the nightlighting, you are going to ease up on the brightness of the spots? I think the day shot looks good and has nice detail. I look forward to the casino.

Duuude... Wait till you see what I have NOW...

Cali

overall, a really nice looking casino

If you were continuing on from what yoder said cool, thanks for the comment my friend!

Naryanna

Hi! Looked here for first time and I like what I see. The day pic looks fanthastic. The night... ok, that light did hurt my eyes and I believe I got a little headache. I find it a bit to bright. What if you would try to mix diferent colours of light for the night, lets say green and blue or something, to add a varity to it?
But anyhow, you are doing good. 


I agree - The day pic is incredible just with the windowed reflections... I thank everyone that took part in helping me get to that quality and state. The night view on the recent post I have to admit hurt my eyes too, but like I said to Yoder, wait till you see what I have...

Mixing colours? That would and did conflict with the overall impression IMO, but blue... ?

wouanagaine

I second Cali, nice architecture, and the night lights will be interesting when finished
But I find that the shadowed part of the daylight version is very very dark. Looks like there is no ambient at all and it hide the details you've put in. In the last Day Detail pic, I can't almost see the windows on the shadowed part.
Or maybe it is just my monitor or my eyes ( getting older every day  )


The Architecture is astounding and it was wonderful to re-create, the shadowed part is meant to be dark... But I think it is your monitor that is doing it becuase it isn't that dark... But thanks for the feedback - Really do appreciate it.

And it can't be your age... lol

Well ladies and gents; I have a few things to show you since:

a) Yoder mentioned omni's and I was dying to try thier effect...
b) The original BAT had target spots...
c) Naryanna mentioned blue...
d) I wanted to try the original Green...

Well; let's show you guys the results and the development; Which picture/effect do you guys like the most, becuase I am having trouble deciding on which one to choose out of two of them...

(http://blogster.com/host/images/62667323156.jpg)
1: Target Green - This is the original effect...

(http://blogster.com/host/images/59731425543.jpg)
2: Target Blue - The Blue tint on this is amazing...

I then thought... Wait a second; What about omni's... ?

(http://blogster.com/host/images/66907577738.jpg)
3: Omni Green - This one made me fall in love with Omni's, but the following pictures made me devote myself entirely to them...

(http://blogster.com/host/images/62221770863.jpg)
4: Omni Blue - This is another that made my heart flutter... That blue is soooo me...

But then I saw the oddities in the pictures, so I investigated and discovered that there were too many Omni's conflicting with each other, so I decided to take the next step and delete a few strategically-placed ones that were interfering...

(http://blogster.com/host/images/94752262393.jpg)
5: Omni Green (Final) - The Original Colour with a brand new effect... ()stsfd()

(http://blogster.com/host/images/49258392857.jpg)
6: Omni Blue (Final) - New effect, new colour... :satisfied:

If you haven't sort of guessed already, but the ones I was trying to decide was Number 6 and number 5 hands down... I loved them both, but eventually I thought and thought and decided that the Blue is my colour, and this is a spanking new way to show the SC4 fans out there that Nealos101 is back and he is armed with a new style!!!

Thoughts? Favourites?

Nealos101
Title: Re: Nealos101's BAT Projects - Candidacy
Post by: Cali on March 01, 2007, 02:30:47 PM
im definitly hooked on the #6, it adds a certain awe to this casino, wonderful nightlighting :)
Title: Re: Nealos101's BAT Projects - Candidacy
Post by: Bobbo on March 01, 2007, 04:01:58 PM
I have to agree with Cali - I like the light effect and color on #6 as well - though you are doing a superb job!  :thumbsup:
Title: Re: Nealos101's BAT Projects - Candidacy
Post by: Nealos101 on March 01, 2007, 04:14:53 PM
Cali

im definitly hooked on the #6, it adds a certain awe to this casino, wonderful nightlighting

Yep - I have to admit it made the Casino look like a real Casino, thanks for the feedback!

Bobbo

I have to agree with Cali - I like the light effect and color on #6 as well - though you are doing a superb job!

Thank you - It's nice to have a good comment from the STEX gods like BSC and yourself  ;D

Oh and if that wasn't enough, try to chew yourselves into these...

(http://blogster.com/host/images/93343589430.jpg)
Day Final - Tocheth me noteth; This is completeth...

(http://blogster.com/host/images/54795563198.jpg)
Night Finalish - Notice the windows? They are just right - If I made them any brighter they'd stick out too much... Notice also the little errors lol.

(http://blogster.com/host/images/73889883227.jpg)
Night Detail - HOOOAH!

I'd say (Except for those rejected windows) that this part of the Casino is complete and ready to be renderrred...

Nealos101
Title: Re: Nealos101's BAT Projects - Candidacy
Post by: Yoder7652 on March 01, 2007, 04:40:33 PM
hey nealos, I agree about the blue, it looks good...I do notice the random windows emitting some light and I think that is a nice subtle touch. I might bring back the intensity of the blue nightlighting...but just a shade so the bottom doesn't go radioactive on you  :D The nice thing about omnis is that it doesn't take too many to create a nice effect....good work! So is your plan to render the hotel and casino sections seperately and then put them together in lot editor? I look forward to your next moves, this is really a dramatic improvement over your first model...kudos!
Title: Re: Nealos101's BAT Projects - Candidacy
Post by: Nealos101 on March 01, 2007, 04:49:04 PM
Yoder7652

Quote
hey nealos, I agree about the blue, it looks good...I do notice the random windows emitting some light and I think that is a nice subtle touch. I might bring back the intensity of the blue nightlighting...but just a shade so the bottom doesn't go radioactive on you :D

lolol!! I don't know... Will have to see how it does later on $%#Ninj2

Quote
The nice thing about omnis is that it doesn't take too many to create a nice effect....good work!

Ain't that the truth... Thanks again for the idea - It looks so much better since Version 1; this piece alone kicks that n00bish model's butt... But still - One must remember one's past and how he got here... ::)

Quote
So is your plan to render the hotel and casino sections seperately and then put them together in lot editor?

Yeah man! I learnt that the hard way with Georgetown, Georgetown - The thing was so big it wouldn't render properly lol. It would make rendering quicker too if I do it that way, and I was thinking of getting some extra props done too so that I don't have to rely on everyone else so much... But still some things up on the LEX and STEX will come in handy; but hopefully I won't over-use them :bomb:

Quote
I look forward to your next moves, this is really a dramatic improvement over your first model...kudos!

Me too... Was thinking of getting the small props out of the way first before takling the foundation/casino piece... Will post some pictures up here when I have something worth looking at lol.

Thanks again freind!

Nealos101
Title: Re: Nealos101's BAT Projects - Candidacy
Post by: wouanagaine on March 01, 2007, 04:49:55 PM
Wow, the blue night light is stunning. But I'm not sure about the clouds reflections by night. I agree that it gives a very interesting effect to the light however.

And you were right, on my home computer, the dark part is not that dark, so much for my age :)



Title: Re: Nealos101's BAT Projects - Candidacy
Post by: callagrafx on March 01, 2007, 05:29:50 PM
As a nightlighting freak, the blue is working for me...although Yoder's right about the base going all neon like.  That's the downside to omni, it's circular light so there has to be some point of high intensity..although you could use a series of 3, going up the building with differing intensities, one on the bottom set bright but not too high, middle mid level brightness ( ::)) and top low level...that way you can control the gradation of light.

Also, the scale of sunloungers on the staggered roof looks way off..this is a massive building and the people look huge...they should be 2/3 the height of the windows IMO....Otherwise a great piece of work.
Title: Re: Nealos101's BAT Projects - Candidacy
Post by: Yoder7652 on March 01, 2007, 05:34:07 PM
yeah I too have been thinking more about the clouds in the glass reflection for the nightime shot. I think that the clouds add alot to the daytime shot, but don't really make sense in the nighttime. Here is a thought...(and maybe some lot editor/modder folk can speak up here), but maybe the best solution is two models...one for the daytime that has the cloud texture window...and another that has a window tint like your first attempt (something dark) that could be used with the nightlighting and then since both are already props, have them timed to switch places between night and day. The downside is that this drastically increases the size of the building since you load both versions of the building into the game. I'm not sure of another solution or a way that Gmax can switch the textures of something depending on the day/nightime. Any thoughts from other batters for solutions.

Nealos, doing this strategy would be fairly simple on your end. Just render this once with the cloud texture and then render it again only replacing the glass texture with something that doesn't have the clouds in the map editor.
Title: Re: Nealos101's BAT Projects - Candidacy
Post by: Nealos101 on March 01, 2007, 05:57:56 PM
wouanagaine
Quote
Wow, the blue night light is stunning. But I'm not sure about the clouds reflections by night. I agree that it gives a very interesting effect to the light however.

And you were right, on my home computer, the dark part is not that dark, so much for my age :)

Hmm... Those clouds do seem odd... I may tweak with the Omni's parameters and see what I can dig up...

Age is never an issue here; level playing field and unlimited possibilities...

callagrafx
Quote
As a nightlighting freak, the blue is working for me...although Yoder's right about the base going all neon like.  That's the downside to omni, it's circular light so there has to be some point of high intensity..although you could use a series of 3, going up the building with differing intensities, one on the bottom set bright but not too high, middle mid level brightness (::)) and top low level...that way you can control the gradation of light.

The base is technically not even on there - I am planning to make a base for the main ground model to stick this one to so that A) I can put some light produce on and B) Lower the rendering times lol. That worry should be fine, like I said to yoder I shall worry about that closer to release date...

Quote
Also, the scale of sunloungers on the staggered roof looks way off..this is a massive building and the people look huge...they should be 2/3 the height of the windows IMO....Otherwise a great piece of work.

I've been thinking about those... Maybe a smaller touch to them would make that whole stepping thing better? Will fiddle with that too while I'm at it.

Yoder7652
Quote
yeah I too have been thinking more about the clouds in the glass reflection for the nightime shot. I think that the clouds add alot to the daytime shot, but don't really make sense in the nighttime. Here is a thought...(and maybe some lot editor/modder folk can speak up here), but maybe the best solution is two models...one for the daytime that has the cloud texture window...and another that has a window tint like your first attempt (something dark) that could be used with the nightlighting and then since both are already props, have them timed to switch places between night and day. The downside is that this drastically increases the size of the building since you load both versions of the building into the game. I'm not sure of another solution or a way that Gmax can switch the textures of something depending on the day/nightime. Any thoughts from other batters for solutions.

That would be the last solution (The two model thingy), was hoping to keep the file smallish, but not too worried about that.  I am going to play around with the Omni parameters and see if I can get a solution there, if not it may look like that.

Quote
Nealos, doing this strategy would be fairly simple on your end. Just render this once with the cloud texture and then render it again only replacing the glass texture with something that doesn't have the clouds in the map editor.

Yeeep... Just remind me to name the files accordingly... Have a habit for that :bomb: lol

Nealos101
Title: Re: Nealos101's BAT Projects - Candidacy
Post by: Cali on March 01, 2007, 06:00:53 PM
oh yeah! now im hooked...it's perfection at it's finest &apls &apls &apls
Title: Re: Nealos101's BAT Projects - Candidacy
Post by: Naryanna on March 01, 2007, 06:23:15 PM
WOW!  &apls And oh, sweet! You did it in blue!!! Ok, this is something I will definetly download (btw. my favorite colour is blue, then green, then orange etc... donno why I am telling that, lol). The improvement in lightning is definetly a great one and the inprovement from a start to now is stunningly amazing. Definetly and absolutly love this one!  ()stsfd() :thumbsup: &apls
Title: Re: Nealos101's BAT Projects - Candidacy
Post by: Bobbo on March 01, 2007, 06:27:31 PM
I have to agree Nealos - awesome job!  :thumbsup:  &apls
Title: Re: Nealos101's BAT Projects - Candidacy
Post by: joelevan on March 01, 2007, 06:50:24 PM
I step away for a bit and you develop brilliance! Color #6 is a great way to go! It TOTALLY fits! I agree on the scale of the props. I thought that before, but didn't say anything as I was thinking about the building. I would like to see some more light work on the signs at the top, but I need to see how the blue turns out first. I'll stop here until I see a new rendering. This thing freakin' ROCKS. This is SO Vegas! Money!!!

Joel
Title: Re: Nealos101's BAT Projects - Candidacy
Post by: Nealos101 on March 01, 2007, 08:38:51 PM
Cali
Quote
oh yeah! now im hooked...it's perfection at it's finest &apls &apls &apls

Thanks... But don't forget if it wasn't for yours or anyone's feedback... Would have been 1/2 that quality.

Naryanna
Quote
WOW! &apls And oh, sweet! You did it in blue!!! Ok, this is something I will definetly download (btw. my favorite colour is blue, then green, then orange etc... donno why I am telling that, lol). The improvement in lightning is definetly a great one and the inprovement from a start to now is stunningly amazing. Definetly and absolutly love this one! ()stsfd() :thumbsup: &apls

Again thank you... I only chose this colour becuase I love blue too... It's soooooo awesome I had to use it.  There shall be space for green and orange in other Casinos to come lol...

Bobbo
Quote
I have to agree Nealos - awesome job! :thumbsup: &apls

Thank you, and hopefully you'll see that in San Portello next to one of your service stations...

joelevan
Quote
I step away for a bit and you develop brilliance! Color #6 is a great way to go! It TOTALLY fits! I agree on the scale of the props. I thought that before, but didn't say anything as I was thinking about the building. I would like to see some more light work on the signs at the top, but I need to see how the blue turns out first. I'll stop here until I see a new rendering. This thing freakin' ROCKS. This is SO Vegas! Money!!!

This is the beginning of a deamon... A set of deamons... A real skyline fit for Vegas... Well; Ventura... lol. I've sorted out the props and have those renders... ... ...

(http://blogster.com/host/images/47277256201.jpg)
Final Day Picture - The Props have been scaled down on par request... Well, I noticed that the sims could barely fit through those doors!! :bomb: lol

(http://blogster.com/host/images/60020634359.jpg)
Final Night Picture - Fixed? It looks like in order to get rid of the clouds we'll have to make two of them as props, and fix it how yoder mentioned... Unfortunatly those little signs in the middles arn't having the abient lighting too well so we'll have to leave them like that I'm awaid...

That should be it for that monster? I think... Now for the props and of course... The lower building...

Nealos101

Title: Re: Nealos101's BAT Projects - Candidacy
Post by: kimcar on March 01, 2007, 09:48:49 PM
 &apls Hi Nealos , i really like the new texture you done for your Great Casino.  :thumbsup: Me too i found the number 6 the best. Great detail you put on too. Keep going that look very impresive.
Title: Re: Nealos101's BAT Projects - Candidacy
Post by: jmyers2043 on March 01, 2007, 10:18:37 PM
Just a couple comments about this particular picture
The UV map of all the angular walls look stretched. And a bit fake as a result. You may consider re mapping those specific sections or using a different texture. But I’m not sure what would suite at the moment.   The other arrow points to a ‘black’ thing. What is the architectural purpose for the part of the building as well.

The cloud (reflection in the windows) is a good idea but is going to be difficult for you I think. There is definitely cloud repetition between the hotel towers.

 Why not try for a smaller version? We all know that Maxis scale is not very consistent so why is there a need for ‘realism’ as far as the MGM Grand? One thing is certain. Good texturing takes on a whole new importance when the buildings grow large. And yours is certainly huge. What is the footprint of the Casino?
 
I like the balconies and the chase lounge chairs. Also your use of some people props enjoying the desert sun. I’m looking at the gray balcony floor and wonder if the MGM really has cement floors. More likely some type of terra cotta Mediterranean tile? How about some potted plants on the balconies as well. I’m thinking that you need a wider variety of color and some green wouldn’t go amiss. Besides, we all like a bit of eye candy.
All for now.

(http://i148.photobucket.com/albums/s26/jmyers2043/MGM.jpg)
Title: Re: Nealos101's BAT Projects - Candidacy
Post by: Zaphod on March 02, 2007, 01:03:28 AM
whoah that thing is crazy


Im definetely going to find a place for this when its done
Title: Re: Nealos101's BAT Projects - Candidacy
Post by: wouanagaine on March 02, 2007, 01:45:15 AM
I definitly like the new night version. You successfully capture the effect the clouds gave, without the clouds  :thumbsup:
Title: Re: Nealos101's BAT Projects - Candidacy
Post by: callagrafx on March 02, 2007, 02:58:02 AM
I'd agree with jmyers about the textures on the 'steps', easily fixed though.  If you are making 2 variants of the model for day/night, you should remove the people on loungers at night...I know Vegas has bright lights but they won't tan you (or maybe they will  :D ).  The area where the ¨black¨ triangular doorway is would also benefit from some very small spotlights, as if it was an outside restaurant/viewing platform.
Title: Re: Nealos101's BAT Projects - Candidacy
Post by: Nealos101 on March 02, 2007, 04:57:02 AM
kimcar
Quote
&apls Hi Nealos , i really like the new texture you done for your Great Casino. :thumbsup: Me too i found the number 6 the best. Great detail you put on too. Keep going that look very impresive.

Thank you friend! These types of comments and compliments are what I really need to keep going; together we can make this thing brilliant...

jmyers2043
Quote
Just a couple comments about this particular picture
The UV map of all the angular walls look stretched. And a bit fake as a result. You may consider re mapping those specific sections or using a different texture. But I’m not sure what would suite at the moment.

For the night view that can be easily fixed, and the day just as easily - Thanks for spotting that!

Quote
The other arrow points to a ‘black’ thing. What is the architectural purpose for the part of the building as well.

Hmm - Originally it was a door but it seems rather shabby and incomplete doesn't it... I was thinking of making it two doors that opened out... Will have to see on the next previews...

Quote
The cloud (reflection in the windows) is a good idea but is going to be difficult for you I think. There is definitely cloud repetition between the hotel towers.

I know  :'( I get to one place I like and I find something else which bugers everything up; however I may be in luck and could actually find different types of cloud in different collections... I mean how different is the sky's colour at daytime??

Quote
Why not try for a smaller version? We all know that Maxis scale is not very consistent so why is there a need for ‘realism’ as far as the MGM Grand? One thing is certain. Good texturing takes on a whole new importance when the buildings grow large. And yours is certainly huge. What is the footprint of the Casino?

Like I said before it is something I shall look into once it is rendered for the first time; as for the footprint there was none; I had to do it by eye and concentration not only from Google Earth but also from Pictures from Google - This thing isn't lifelike; heck no lol.

Quote
I like the balconies and the chase lounge chairs. Also your use of some people props enjoying the desert sun. I’m looking at the gray balcony floor and wonder if the MGM really has cement floors. More likely some type of terra cotta Mediterranean tile? How about some potted plants on the balconies as well. I’m thinking that you need a wider variety of color and some green wouldn’t go amiss. Besides, we all like a bit of eye candy.

Actually you are right about that texture... I looked on Google Earth and the two surfaces are completly different (Roof and Balcony), and potted plants are a great idea... Why didn't I add them before? I did in the original version lol.... I agree we all like a bit of eye candy and the roof services alone prooved it. I was thinking trying out palm trees... See how they work?

Thanks for spotting those areas and making those suggestions too; it is posts like those which help it improve into something greater; I really appreciate it man.

Zaphod
Quote
whoah that thing is crazy


Im definetely going to find a place for this when its done

Thanks - I'll let you know when it is ready dude, but unfortunatly it is no where near complete...

wouanagaine
Quote
I definitly like the new night version. You successfully capture the effect the clouds gave, without the clouds :thumbsup:

It wasn't that hard to change it all actually, I thanked my brain for grouping and naming all the windows lol...

callagrafx
Quote
I'd agree with jmyers about the textures on the 'steps', easily fixed though.  If you are making 2 variants of the model for day/night, you should remove the people on loungers at night...I know Vegas has bright lights but they won't tan you (or maybe they will :D ).  The area where the ¨black¨ triangular doorway is would also benefit from some very small spotlights, as if it was an outside restaurant/viewing platform.

...Removing the people? That actually is true - They probably would be inside anyway; wise notation there! As for the spotlights... Resturant... ??? That gives me another idea...

Nealos101
Title: Re: Nealos101's BAT Projects - Candidacy
Post by: Nealos101 on March 02, 2007, 07:35:30 AM
Some pictures...

(http://blogster.com/host/images/42800694799.jpg)
Day - With palm trees and a change of style!

jmyers2043, the tint of the window texture is darker so finding a matching tint clouded texture is going to be harder; This could be one of those sacrifices...

(http://blogster.com/host/images/64826790093.jpg)
Day Detail - A new outdoor resturant with a grand entrance and some deck chairs & tables... Oh and let us not forget the palms and new floor texture shall we?

(http://blogster.com/host/images/33201648008.jpg)
Night - No sims? Whaheeey!

(http://blogster.com/host/images/21304963176.jpg)
Night Detail - The main resturant's main entrance is closed...

(http://blogster.com/host/images/46207172107.jpg)
Night MGM Sign Detail - This is as close as I could get to lighting up that sign and keeping the texture...

I've started work on the main fountain, and instead of a loin I was thinking of having a golden statue carrying a globe; will show you when I have some pictures my friends.

Thanks again for your warm comments, appreciations, helpful hints and critisms... Every name I see on here will be in the thankyou list and any more that helped shall be too...

For now though...

Nealos101
Title: Re: Nealos101's BAT Projects - Candidacy
Post by: jeronij on March 02, 2007, 08:45:33 AM
I have to say that I am really enjoying the development of this beauty. Great work Nealos  :thumbsup: . And great work to all who are supporting this thread  &apls
Title: Re: Nealos101's BAT Projects - Candidacy
Post by: Yoder7652 on March 02, 2007, 08:58:34 AM
I think this just keeps getting better and better. The new details add alot to the balconies.
Title: Re: Nealos101's BAT Projects - Candidacy
Post by: kimcar on March 02, 2007, 09:21:27 AM
 :thumbsup: Still in very good progress. You got very good idea . Let`s bet that this one gonna be a masterpiece . Wait , we can't bet before the grand openning of this one . So hurry up  ;D
Title: Re: Nealos101's BAT Projects - Candidacy
Post by: Cali on March 02, 2007, 12:11:33 PM
wow, seeing it up close really takes my breath away, i love the mgm sign you put up, it definetly adds some real character to this masterpiece. on the 4th picture though, what are those little things on top of the balconies?
Title: Re: Nealos101's BAT Projects - Candidacy
Post by: callagrafx on March 02, 2007, 12:56:03 PM
 &apls &apls &apls  The central section is now much improved...Look forward to seeing how the base section works out.
Title: Re: Nealos101's BAT Projects - Candidacy
Post by: Nealos101 on March 02, 2007, 01:10:22 PM
jeronij
Quote
I have to say that I am really enjoying the development of this beauty. Great work Nealos :thumbsup: . And great work to all who are supporting this thread &apls

Thank you - If it wasn't for you in the first place I probably wouldn't even have started this thing lol.

Yoder7652
Quote
I think this just keeps getting better and better. The new details add alot to the balconies.

Let's hope it stays that way until it is finished lol. Thank jmyers2043 for the details on the balconies; he reminded me about the pot plants lol.

kimcar
Quote
:thumbsup: Still in very good progress. You got very good idea . Let`s bet that this one gonna be a masterpiece . Wait , we can't bet before the grand openning of this one . So hurry up ;D

Yes! Don't jinx me... I mean us... I mean... Too late :D lol.

Cali
Quote
wow, seeing it up close really takes my breath away, i love the mgm sign you put up, it definetly adds some real character to this masterpiece. on the 4th picture though, what are those little things on top of the balconies?

That MGM sign was up there originally - Just didn't get around to focusing a picture on it.  On the actual balconies - Palm Trees potted - On the roof of the stepping structure; little air filters/circulators.

callagrafx
Quote
&apls &apls &apls The central section is now much improved...Look forward to seeing how the base section works out.

Me too... But I think that part could be the easiest after all of that work...

Just a little picture showing you what I'm working on now guys; it isn't much and please don't take it as anywhere near final becuase basically... It isn't.  $%Grinno$%

(http://blogster.com/host/images/73971153456.jpg)
SGM Fountain Prop

I textured a few things to show you an example of how the thing will look - I was wondering; do you guys mind if I BAT and create your avatars as a way of showing appreciation? For example... BATing a Yoder figure for Yoder7652 and a dog in a little food dish for Kimcar?

Jeronji and some other well-deserved guy... Possibly Yoder7652... Your avatars are going in the lower pedestals so the sims can see them, but Jeronji I do have a slight problem... What do you want your little 'avatar' to be?

Same question to those who want something different...

These little avatars would go on the pedestals of this fountain... Engraved in gold of course lol...

Nealos101
Title: Re: Nealos101's BAT Projects - Candidacy
Post by: Cali on March 02, 2007, 02:34:08 PM
i think it looks wonderful so far :)
Title: Re: Nealos101's BAT Projects - Candidacy
Post by: kimcar on March 02, 2007, 04:05:51 PM
Wow...this is gonna be the more expensive dog in the world  :D You have nice idea. I can't wait for see that.  :thumbsup:
Title: Re: Nealos101's BAT Projects - Candidacy
Post by: Nealos101 on March 02, 2007, 05:22:50 PM
Really? Have a looksie then...

(http://blogster.com/host/images/49196609779.jpg)

3 more slots... Well, two actually...

Nealos101
Title: Re: Nealos101's BAT Projects - Candidacy
Post by: joelevan on March 02, 2007, 08:55:45 PM
That is funny! Good for you, Nealos! This is going to make it that much more special.

I do wish there was something that could be done to the sign at the top of the building for the night shot though. I love the palm trees. I normally HATE the SC4 palms, but this really works well!

Joel
Title: Re: Nealos101's BAT Projects - Candidacy
Post by: Nealos101 on March 03, 2007, 10:56:07 AM
Yoder7652, Kimcar and Cali: How do you think your avatars turned out? Are they all right?

joelevan
Quote
That is funny! Good for you, Nealos! This is going to make it that much more special.

I do wish there was something that could be done to the sign at the top of the building for the night shot though. I love the palm trees. I normally HATE the SC4 palms, but this really works well!

Joel

Me too but the lighting wouldn't have it - It would either mean removing the blue haze over the whole building or making the sacrifice of making the sign not so well lit up.  Sorry man... I love that blue haze lol.

Oh and I see you have an avatar... ?

Nealos101
Title: Re: Nealos101's BAT Projects - Candidacy
Post by: Cali on March 03, 2007, 01:30:34 PM
 ;D really wonderful, I'm honored, but i don't think ive earned the top row,  :D
Title: Re: Nealos101's BAT Projects - Candidacy
Post by: Nealos101 on March 03, 2007, 01:44:38 PM
Quote
;D really wonderful, I'm honored, but i don't think ive earned the top row, :D

Too late! lol...

Nealos101
Title: Re: Nealos101's BAT Projects - Candidacy
Post by: callagrafx on March 03, 2007, 02:39:40 PM
Yoder7652, Kimcar and Cali: How do you think your avatars turned out? Are they all right?

joelevan
Me too but the lighting wouldn't have it - It would either mean removing the blue haze over the whole building or making the sacrifice of making the sign not so well lit up.  Sorry man... I love that blue haze lol.

Oh and I see you have an avatar... ?

Nealos101

You could use a target spot, change it from circular to rectangular, adjust the aspect ratio to fit your shape and make sure the hotspot and falloff do not exceed the sides of the sign et voila, it should light up quite nicely. If you combine this with making the texture self illuminating, the result should be closer to what you're looking for....although you may already know all of this in which case I shut my gob  ;D
Title: Re: Nealos101's BAT Projects - Candidacy
Post by: Bobbo on March 03, 2007, 02:48:33 PM
Your work is coming along wonderfully Nealos! Great job  :thumbsup:

Over at my thread you asked me how much I paid for my PSP - I got mine on sale at Best Buy for $69.99 USD - it was very rare that I caught that sale - normally they don't fall below $90.00 USD.

Oh, and I think you've been drinkin' too many too  :P

ttyl - Bobby
Title: Re: Nealos101's BAT Projects - Candidacy
Post by: Nealos101 on March 03, 2007, 03:49:45 PM
callagrafx
Quote
You could use a target spot, change it from circular to rectangular, adjust the aspect ratio to fit your shape and make sure the hotspot and falloff do not exceed the sides of the sign et voila, it should light up quite nicely. If you combine this with making the texture self illuminating, the result should be closer to what you're looking for....although you may already know all of this in which case I shut my gob ;D

I did everything you said... Wait... I didn't self illuminate the texture... Will have to try it out in a bit; see the effects...

Thanks; sorry I couldn't fit you on the fountain; couldn't make an avatar for you; but never fear... Your name will be in the story of SGM... Like everyone else not on the fountatin...

Bobbo
Quote
Your work is coming along wonderfully Nealos! Great job :thumbsup:

Over at my thread you asked me how much I paid for my PSP - I got mine on sale at Best Buy for $69.99 USD - it was very rare that I caught that sale - normally they don't fall below $90.00 USD.

Oh, and I think you've been drinkin' too many too :P

ttyl - Bobby

Thanks again... that isn't bad, I could probably get it off of amazon for that price (90 dollars)...

I might be a student... At University... In Great Britain... But I rarely drink... lol $%Grinno$%

Sorry I couldn't find a place for you; by the time I realised that you had helped me the fountain was full... But never fear you too shall have your name mentioned my friend! All in good time... All in gooood time...

As for the people who did get on the fountain...

(http://blogster.com/host/images/30273606948.jpg)
Day - Needs some detailing done and of course nightlighting as well...

jmyers2043 - You are the guy carrying the globe; basically you made the casino's balconies stand out much better and have helped along the way, and like everyone else here, you carried the ideas and comments through this part of the casino's birth and I'm greatful.

jeronji - The small figure on the left under the globe; Bastion... I read the thread on Autism and saw your post - I thought that was perfect in a way to honour you, Bastion and your wife, and to tell you that you are not so useless as you thought before you joined the SC4 community.  In my eyes you, Bastion and your wife are immortal; you carry burdens with high heads and I respect you and everyone in your position for that.

joeleven - The little devil man on the right holding the pitch-fork.  I had to put you in some where, and it was perfect timing when you put that avatar up lol.

cali - Of course you are the "Beware of Children Sign", and it shall stay there until otherwise stated by me and me alone.  ;D

kimcar - The legendary dog named "Killer," plated in gold for everyone to see.

Yoder7652 - Yoda (Bottom right opposite Bastion), obviously... The wise and powerful jedi night that helped a BAT apprentice in his time of need... Hey; that is goood...

wouanagaine - The little devilish head sitting on the left; couldn't miss you out man...

EDIT: PAGE FOUR!! w00t!

N.
Title: Re: Nealos101's BAT Projects - Candidacy
Post by: Nealos101 on March 03, 2007, 05:19:35 PM
callagrafx

Nope the sign won't light up indepenantly; it still haze that odd shade of blue to it...

Well I have work in the morning so goodnight to you all; but before I leave you I'll leave you with pictures of the fountain which are hopefully complete or need a tiny bit of extra work, unless you guys spot something??

(http://blogster.com/host/images/03127296193.jpg)
Day

(http://blogster.com/host/images/06959257567.jpg)
Night

N.
Title: Re: Nealos101's BAT Projects - Candidacy
Post by: callagrafx on March 03, 2007, 05:28:27 PM
That's a pity, but not surprising considering Gmax's inability to handle texturing and lighting properly. Oh well.  The fountain looks superb btw.
Title: Re: Nealos101's BAT Projects - Candidacy
Post by: Nealos101 on March 04, 2007, 01:59:06 PM
callagrafx
Quote
That's a pity, but not surprising considering Gmax's inability to handle texturing and lighting properly. Oh well.  The fountain looks superb btw.

Yeah, and I can't afford 3dsmax let alone PSP... One of those sacrificies I guess... Thanks for the feedback anyway!

I'm going to leave you guys for a bit since my week starts again and I need to prepared what with coursework hand ins coming out and work starting to trust me; I'll try to get some more asap, until then laters and really appreciate your support.

RLS strikes back... But is still loosing  :thumbsup:

Nealos101
Title: Re: Nealos101's BAT Projects - Candidacy
Post by: Pat on March 05, 2007, 11:50:14 AM
Nealos wow that is awsome new bat im liking the RGM that is sweeeeeeeet it will look great next to Georgetown wich btw
that is a sweeeet casino that i had to have thank you and i cant wait to see what you do next - pat
Title: Re: Nealos101's BAT Projects - Candidacy
Post by: joelevan on March 05, 2007, 01:41:53 PM
Wow Nealos! I'm touched! Thank you for the addition. I don't know what to say.

Joel
Title: Re: Nealos101's BAT Projects - Candidacy
Post by: Pat on March 05, 2007, 10:32:20 PM
 &apls &apls &apls &apls &apls

Hey Nealos Congrats on be coming a member of BSC!!!!!!!!!!!!!!!!!!!!!!!!!!
Title: Re: Nealos101's BAT Projects - Candidacy
Post by: wouanagaine on March 06, 2007, 02:57:43 AM
coming back after 3 days offline, I must say I'm totally stunned by what you achieved

I have only one suggestion : You may consider adding some transparency on the water, and maybe add some light spot on the water.
Title: Re: Nealos101's BAT Projects - Candidacy
Post by: Nealos101 on March 06, 2007, 08:16:11 AM
patfirefghtr
Quote
Nealos wow that is awsome new bat im liking the RGM that is sweeeeeeeet it will look great next to Georgetown wich btw
that is a sweeeet casino that i had to have thank you and i cant wait to see what you do next - pat

Thanks - Although the second version of Georgetown, Georgetown will be even better and hopefully with the help of the BSC I can solve some issues I encounted with each and every casino thus far; they sure have helped me with this one and you should have seen the comments about Castle, Castle; Those were the ones I really needed as I was developing the Casino itself...

joelevan
Quote
Wow Nealos! I'm touched! Thank you for the addition. I don't know what to say.

Joel

You helped me and gave me some ideas so you had to go up there!

wouanagaine
Quote
coming back after 3 days offline, I must say I'm totally stunned by what you achieved

I have only one suggestion : You may consider adding some transparency on the water, and maybe add some light spot on the water.

Hmm... That would be a good idea since it is water... I'll have a go and post back when I get some results.

Nealos101
Title: Re: Nealos101's BAT Projects - Candidacy
Post by: kimcar on March 06, 2007, 11:35:09 AM
Wow Thanks Nealos for this tribute . Im very proud to be there. As for the progress it stll going good . I like the spot you put on . Nice water texture too. Keep it up your good work.
Title: Re: Nealos101's BAT Projects - Candidacy
Post by: jeronij on March 06, 2007, 12:50:55 PM
Quote
jeronji - The small figure on the left under the globe; Bastion... I read the thread on Autism and saw your post - I thought that was perfect in a way to honour you, Bastion and your wife, and to tell you that you are not so useless as you thought before you joined the SC4 community.  In my eyes you, Bastion and your wife are immortal; you carry burdens with high heads and I respect you and everyone in your position for that.
Hello Nealos, I just can say thank you for the lovely detail  ;D . Well, I have to admit that lately I am starting to think that I am not useless as I though  ::)  ;)
Title: Re: Nealos101's BAT Projects - Candidacy
Post by: Nealos101 on March 06, 2007, 04:30:34 PM
kimcar
Quote
Wow Thanks Nealos for this tribute . Im very proud to be there. As for the progress it stll going good . I like the spot you put on . Nice water texture too. Keep it up your good work.

Thanks my friend - Even though it is hardly enough for the amount of appreciation I have for everyone that helped me this far, wowzing comments or critiques alike... You all deserve a place in this casino somewhere... :) :thumbsup: :)

jeronij
Quote
Quote
Quote
jeronji - The small figure on the left under the globe; Bastion... I read the thread on Autism and saw your post - I thought that was perfect in a way to honour you, Bastion and your wife, and to tell you that you are not so useless as you thought before you joined the SC4 community.  In my eyes you, Bastion and your wife are immortal; you carry burdens with high heads and I respect you and everyone in your position for that.

Hello Nealos, I just can say thank you for the lovely detail ;D . Well, I have to admit that lately I am starting to think that I am not useless as I though ::)  ;)

You are welcome; shall get straight to finishing everything else when I get back on track...

N.
Title: Re: Nealos101's BAT Projects - Candidacy
Post by: callagrafx on March 06, 2007, 04:59:40 PM
Quote
Thanks my friend - Even though it is hardly enough for the amount of appreciation I have for everyone that helped me this far, wowzing comments or critiques alike... You all deserve a place in this casino somewhere...

I'll either be in the Bar or losing my shirt at the Poker table  :D
Title: Re: Nealos101's BAT Projects - Candidacy
Post by: Yoder7652 on March 06, 2007, 05:21:01 PM
I'll either be in the Bar or losing my shirt at the Poker table  :D

ahhh...you are making it sound like too much fun....might have to join you  :D
Title: Re: Nealos101's BAT Projects - Candidacy
Post by: Pat on March 07, 2007, 12:07:46 AM
well nealos i will be looking for the revamped Georgetown, and im most certain that with BSC you will be great. - pat
Title: Re: Nealos101's BAT Projects - Candidacy
Post by: joelevan on March 07, 2007, 02:57:38 PM
You know...this whole project it just NEAT!

Joel
Title: Re: Nealos101's BAT Projects - Candidacy
Post by: Cali on March 09, 2007, 09:47:55 PM
sorry, ive been gone so long, i love it!. thank you so much. :thumbsup:, and congrats on BSC.
Title: Re: Nealos101's BAT Projects - Candidacy
Post by: joelevan on March 12, 2007, 07:27:55 PM
Nealos - Just looking to see if you have an update? Wondering if real life caught you or something...  ()what()
Title: Re: Nealos101's BAT Projects - Candidacy
Post by: Nealos101 on March 13, 2007, 05:14:33 AM
Yes and no... But then again nothing much to update with - However, the percentage chance of my placing some pictures on here tonight... ?

99.978% :thumbsup:
Title: Re: Nealos101's BAT Projects - Candidacy
Post by: Nealos101 on March 13, 2007, 12:19:39 PM
So, this is what we, the BSC has to offer thanks to many ideas, critisisms and great words of honesty:

Fountain
(http://blogster.com/host/images/46577049283.jpg)

SGM Main Sign
(http://blogster.com/host/images/30491037742.jpg)
Day

(http://blogster.com/host/images/00139473709.jpg)
Night

SGM Main Truck
(http://blogster.com/host/images/20216901695.jpg)

Please note that these pictures are exclusive to the BSC and SC4D forumns, so you guys that bothered to come here and comment and look and help me on the way... This is a way of saying "THANKYOUUUUU I LOVE YOUUUUU!!!"

Until the next development or set of posts... Chow... :) ;)

N.
Title: Re: Nealos101's BAT Projects - Candidacy
Post by: joelevan on March 13, 2007, 12:42:16 PM
Wow! That is cool! Well done! Have you had a chance to put it all together in a lot yet? Or is that someone else's job?  :D

Just one comment...the truck is a little off. I think the trailer is a little too close to the cab. Could you move the trailer part back a bit?

Joel
Title: Re: Nealos101's BAT Projects - Candidacy
Post by: Cali on March 13, 2007, 12:42:57 PM
wow, awesome sign and rig. i love that fountain, heck, i just love it all :thumbsup: &apls &apls &apls
Title: Re: Nealos101's BAT Projects - Candidacy
Post by: Gaston on March 13, 2007, 01:14:56 PM
Nealos,
Okay I haven't posted here before but I thought I might now.   This is fantastic stuff.    Absolutely wonderful.   Your attention to detail is remarkable.     I was never much for putting casinos in my cities but, this one I would build.

:thumbsup:
---Gaston
Title: Re: Nealos101's BAT Projects - Candidacy
Post by: Swamper77 on March 13, 2007, 04:28:38 PM
I've been sent a copy of the truck to work with. It arrived at the dock in the yard behind my garage yesterday:

(http://i119.photobucket.com/albums/o144/Swamper77/SC4%20Stuff/th_SGMTruckArrived.jpg) (http://i119.photobucket.com/albums/o144/Swamper77/SC4%20Stuff/SGMTruckArrived.jpg)
(Click for larger view)

It was offloaded from the train and moved into my shop last night. I'll be working on it for the next few days and this will be a special that is particular to this lot only. When Neal has the casino lot ready, I will also be writing some scripting routines for it. This is a group project between several BSC members and I'm happy to be part of the group working on it.

-Jan
Title: Re: Nealos101's BAT Projects - Candidacy
Post by: Cali on March 14, 2007, 04:11:26 AM
thought i'd make something for ya
Title: Re: Nealos101's BAT Projects - Candidacy
Post by: Nealos101 on March 14, 2007, 04:43:19 AM
Quote
I've been sent a copy of the truck to work with. It arrived at the dock in the yard behind my garage yesterday:

(http://i119.photobucket.com/albums/o144/Swamper77/SC4%20Stuff/th_SGMTruckArrived.jpg)
(Click for larger view)

It was offloaded from the train and moved into my shop last night. I'll be working on it for the next few days and this will be a special that is particular to this lot only. When Neal has the casino lot ready, I will also be writing some scripting routines for it. This is a group project between several BSC members and I'm happy to be part of the group working on it.

-Jan

Yep, and thank you especially Jan for being a part of it! :thumbsup:

Cali
Quote
i'd make something for ya

That is a very cool edit Cali, here is something for you courtesy of Swamper77 (Jan)...

(http://i119.photobucket.com/albums/o144/Swamper77/SC4%20Stuff/SGMSemi.jpg)

N.
Title: Re: Nealos101's BAT Projects - Candidacy
Post by: joelevan on March 15, 2007, 12:45:11 AM
Nealos - That truck looks MUCH better! I am SO excited about this lot! I can't wait to see what is next. This is just like waiting for some big grand opening!

Joel
Title: Re: Nealos101's BAT Projects - Candidacy
Post by: Cali on March 15, 2007, 12:52:02 AM
that rig looks great. Can i drive it? ;D
Title: Re: Nealos101's BAT Projects - Candidacy
Post by: Swamper77 on March 15, 2007, 02:41:30 AM
It's not set to be driveable, sorry &mmm

-Jan
Title: Re: Nealos101's BAT Projects - Candidacy
Post by: Nealos101 on March 15, 2007, 05:50:55 PM
I don't think you can drive trucks in SC4 anyway... ? It up to you Swamper77... You have already done so much - The truck alone is definetly worth it!

And for the little update, I begin with the gaming floor...

(http://blogster.com/host/images/21005233489.jpg)
Day - One part almost finished...

(http://blogster.com/host/images/62156971470.jpg)
Night - I made the nightlighting that way since I don't like vanishing sources of light; they scare me... I wanted to add a "real" tint to the building itself.

The three objects you see that have no textures (Including the one that lights up oddly at night), don't worry about them - They are placeholder objects for the fountain and the sign and shall be of use later on in the casino's construction...

TTFN...

N.
Title: Re: Nealos101's BAT Projects - Candidacy
Post by: joelevan on March 15, 2007, 06:02:38 PM
I don't know if this is a model suggestion or a lot suggestion, but a sidewalk around the gaming area, an overhang from the building with lights under the overhang illuminating the sidewalk, big sliding glass windows on the entrance to hall with lots of light. Also make the little pyramid on the top of that building glass...kind of like the Louvre with light. Would it be possible to make the blue sections of the 'pyramid' light up the same way as the hotel and then have the gray part be glass and light up with the same light as what would come out of the building. Am I making any sense?

Joel
Title: Re: Nealos101's BAT Projects - Candidacy
Post by: Nealos101 on March 15, 2007, 07:32:45 PM
Let's see...

Quote
I don't know if this is a model suggestion or a lot suggestion, but a sidewalk around the gaming area, an overhang from the building with lights under the overhang illuminating the sidewalk, big sliding glass windows on the entrance to hall with lots of light.

For the sidewalk around the gaming area; I'm going to make props that stand in front of the hall's main wall with posters and lights upon them - All manners of posters and everything etc etc. That suggestion is covered! :thumbsup:

Big sliding glass doors; we'll see... I have the entrance done but haven't start on playing with it yet but shall show you when I get there...

Quote
Also make the little pyramid on the top of that building glass...kind of like the Louvre with light. Would it be possible to make the blue sections of the 'pyramid' light up the same way as the hotel and then have the gray part be glass and light up with the same light as what would come out of the building. Am I making any sense?

Yes; again it depends on the overall effect later - Parts of it already is glass but you can barely see it - Shall jump in and fiddle when I get to that stage. Thanks for the suggestions they come in handy! :thumbsup:

Main Entrance

(http://blogster.com/host/images/60497833972.jpg)
Day

(http://blogster.com/host/images/13819646143.jpg)
Night

The main entrance needs some light work and some more detailing I know... lol...


That is it for today; it is half twelve in the morning over here so I'm going to call it a night.  Until tomorrow...

L8rzzzzzzzzzzz zzz zzz zzz :D

N.
Title: Re: Nealos101's BAT Projects - Candidacy
Post by: Pat on March 15, 2007, 10:59:34 PM
man this bites i left a comment yesterday about the rig and i think that is when my puter had
a hickup so i didnt take butttttttttttttttttttttttttttttttttttttttttt,
now i get to really say this about the last few updates.

I'm soooooo Droolllllllling i think i need a new keybroad ewwwwwww lol but awsome and wonderful work,
i cant wait for SGM to be released cause what i have seen its awsome and the rig is something awsome
i cant wait to have it.  - pat
Title: Re: Nealos101's BAT Projects - Candidacy
Post by: Cali on March 15, 2007, 11:46:22 PM
awesome update Nealos/ the lobby area is beautiful :thumbsup:
Title: Re: Nealos101's BAT Projects - Candidacy
Post by: Nealos101 on March 16, 2007, 02:56:08 PM
Thankyou friends! Your comments have really inspired me and without them the flame %confuso would never have been able to continue, so, this is your work, your awesome casino... And since it is the SGM Casino... For SC4 too lol.

Couple more shots (Added another side);

(http://blogster.com/host/images/60683966956.jpg)
Day

(http://blogster.com/host/images/63065381608.jpg)
Night

Don't worry about the odd space left on the new side, this is for something else I shall add...

Shall post another shot of the final side (Complete Lobby area), and then a development shot of the Lama Habitat hint hint.

N.
Title: Re: Nealos101's BAT Projects - Candidacy
Post by: Nealos101 on March 16, 2007, 04:51:25 PM
Neehaa! Posted again before any of you... :D

(http://blogster.com/host/images/19382503936.jpg)
Day Final - Found a texture I liked...

(http://blogster.com/host/images/80568433049.jpg)
Night Final - :satisfied:

And now to move on to the Lama Habitat!

N.
Title: Re: Nealos101's BAT Projects - Candidacy
Post by: Nealos101 on March 16, 2007, 08:00:41 PM
Triple post :D :thumbsup:

An update on the score so far after resolving an issue with the light rigs and LODs...

Game Complex

(http://blogster.com/host/images/39478171797.jpg)
Day

(http://blogster.com/host/images/35012130874.bmp)
Night

Hotel Complex(.jpg format - .bmp too large)

(http://blogster.com/host/images/17820302646.jpg)
Day

(http://blogster.com/host/images/01432319530.jpg)
Night

Main Sign

(http://blogster.com/host/images/47462165651.bmp)
Day

(http://blogster.com/host/images/01962452703.bmp)
Night

Fountain(Again .bmp too big so .jpg)

(http://blogster.com/host/images/02407875915.jpg)
Day

(http://blogster.com/host/images/92886284579.jpg)
Night

N.
Title: Re: Nealos101's BAT Projects - Candidacy
Post by: joelevan on March 16, 2007, 11:10:48 PM
Looking good!!!

Joel
Title: Re: Nealos101's BAT Projects - Candidacy
Post by: Cali on March 17, 2007, 02:41:46 AM
looks world class &apls &apls
Title: Re: Nealos101's BAT Projects - Candidacy
Post by: kimcar on March 17, 2007, 04:40:35 AM
Wow ! Great progress you have done . &apls &apls I really like the nightlighting . Is it possible to reverse table and room right now ? ;D Keep your good work my friend . This is gonna be a must to have. :thumbsup:
Title: Re: Nealos101's BAT Projects - Candidacy
Post by: Pat on March 19, 2007, 11:49:54 PM
Wow ! Great progress you have done . &apls &apls I really like the nightlighting . Is it possible to reverse table and room right now ? ;D Keep your good work my friend . This is gonna be a must to have. :thumbsup:

What Kimcar said is something i can totaly agree with 100000000000000 %   &apls &apls &apls
keep the hard work - pat
Title: Re: Nealos101's BAT Projects - Candidacy
Post by: Nealos101 on March 20, 2007, 06:37:53 PM
joelevan
Quote
Looking good!!!

Joel

Thanks; always appreciated... :)

Cali
Quote
looks world class &apls &apls

Thanks - I'm glad it does :satisfied:

kimcar
Quote
Wow ! Great progress you have done . &apls  &apls I really like the nightlighting . Is it possible to reverse table and room right now ?  ;D Keep your good work my friend . This is gonna be a must to have. :thumbsup:

Reverse table and room? I'm not too sure $%Grinno$%

patfirefghtr
Quote
What Kimcar said is something i can totaly agree with 100000000000000 % &apls &apls &apls
keep the hard work - pat

Thank you too...

I have an update in the struggle to get this finished...

(http://blogster.com/host/images/52804153187.jpg)
Test Render - Day

(http://blogster.com/host/images/64769667684.jpg)
Test Render - Night

Some conflicting issues arising from textures/shadows/LODs and such, but not a problem! :thumbsup: ::)

And in responce...

(http://blogster.com/host/images/17600671860.jpg)
Day - With Shadows and proper texturing... ooOooOoo

(http://blogster.com/host/images/08502739477.jpg)
Night - More intense nightlighting to match the hotel complex... Don't hate me... :bomb:

And in case you haven't seen the next prop under construction...

(http://blogster.com/host/images/36415692532.jpg)
The Lama Habitat...

N.
Title: Re: Nealos101's BAT Projects - Candidacy
Post by: Nealos101 on March 21, 2007, 03:55:37 PM
Double post! Nehaaaa!

(http://blogster.com/host/images/92166559986.jpg)

(http://blogster.com/host/images/20429056442.jpg)

Howzat lookin?

N.

P.s. Remember! These are exclusive images! Exclusive! :satisfied:
Title: Re: Nealos101's BAT Projects - Candidacy
Post by: BarbyW on March 21, 2007, 04:00:27 PM
Wow  &apls &apls &apls
Title: Re: Nealos101's BAT Projects - Candidacy
Post by: Yoder7652 on March 21, 2007, 04:14:46 PM
coming together nicely  :thumbsup:
Title: Re: Nealos101's BAT Projects - Candidacy
Post by: Cali on March 21, 2007, 04:19:36 PM
Double wow &apls are you planning on putting something on top of the big dome? i believe it would add some more character(like it really needs something anyways..lol)
Title: Re: Nealos101's BAT Projects - Candidacy
Post by: kimcar on March 21, 2007, 07:52:56 PM
 :D Geez ,  i said reverse table but you should read reserve table ...  &blush Anyway Still excellent progress on it.  &apls

As for the Lama Habitat, excuse my ignorance , but is it another casino or a RL building ??? Have a nice day. :thumbsup:
Title: Re: Nealos101's BAT Projects - Candidacy
Post by: Gaston on March 21, 2007, 09:51:03 PM
Nealos,
    Man oh man that casino is comming along great.   Very impessive indeed.    Now the Lama Habitat...
  WOW !!!     
That is unbelievable.      I love it.      The floor must be pieces if ceramic tile you turned into a texture some how.   It is fabulous.


---Gaston
Title: Re: Nealos101's BAT Projects - Candidacy
Post by: joelevan on March 22, 2007, 11:58:57 AM
This is just stinkin' COOL!!!

Joel
Title: Re: Nealos101's BAT Projects - Candidacy
Post by: Krio on March 22, 2007, 04:19:15 PM
Bloody hell..you just..man..out of words! Your earlier version of SGM Grand is totally owned! This is the most excellent casino ever seen in SimCity! I'll cry for happiness when you release this.
Title: Re: Nealos101's BAT Projects - Candidacy
Post by: Pat on March 23, 2007, 02:03:12 AM

Quote
Howzat lookin?

N.

P.s. Remember! These are exclusive images! Exclusive!


Howzat looking omg man that is looking frigggin awesome even the in game test is just
PHAT. (if that is still said) So if these images leak out we are dead by the Casino Mobb lol.
i sooo cant wait till the next time you update SGM!!!
Title: Re: Nealos101's BAT Projects - Candidacy
Post by: Nealos101 on March 23, 2007, 07:31:03 AM
Dr. Vu and his gangs will have to destroy your cities and declare marshal law! %confuso

(http://blogster.com/host/images/09123243636.jpg)
Test Lot Day

(http://blogster.com/host/images/66966992386.jpg)
Test Lot Night

On a side note the renders work so it all good for that particular stage of the Casino, just the Lama Habitat and the little wall pieces that'll go around the sides of the Casino...

N.
Title: Re: Nealos101's BAT Projects - Candidacy
Post by: Cali on March 23, 2007, 10:55:00 AM
WOW! definitly is worth waiting for. looks like its ready for LE. &apls &apls &apls
Title: Re: Nealos101's BAT Projects - Candidacy
Post by: joelevan on March 23, 2007, 11:38:34 AM
Okay...I am praising the heck out of this thing...beautiful!!! Now...Critical comments...More lighting for the night view. The base needs lights with lots of colors. 18x13 squares, right? Can it be a bit smaller? Maybe 12x7? Maybe smaller?

Joel

Edit - The blue is perfect...just the base needs more light.
Title: Re: Nealos101's BAT Projects - Candidacy
Post by: sarungman on March 23, 2007, 11:50:20 AM
Can it be a bit smaller? Maybe 12x7? Maybe smaller?

12x7??? better if only need 2x1 tiles :P.....



Nealos101... i realy like the lighting..... wow wow woww.... love blue..... $%Grinno$%

Title: Re: Nealos101's BAT Projects
Post by: bat on March 26, 2007, 12:30:10 PM
wonderful pictures at night! :thumbsup:
Title: Re: Nealos101's BAT Projects
Post by: Nealos101 on May 27, 2007, 01:24:38 PM
Ahhh compliments... Thank you all... lol...

On topic though but I seem to be at a point where I am ready to release, but the question is, will you miss the lama habitat if I don't include it?

N.
Title: Re: Nealos101's BAT Projects
Post by: kwakelaar on May 27, 2007, 03:22:51 PM
No, I will not miss it as I did not know it was there. ;D

This is a fantastic looking casino you have made :thumbsup:
Title: Re: Nealos101's BAT Projects
Post by: Pat on May 27, 2007, 05:17:00 PM

cant wait for the release nealos!!!!!!!!!!!
Title: Re: Nealos101's BAT Projects
Post by: Nealos101 on May 29, 2007, 09:00:32 AM
Snippet from the BSC Forums:

Well I've been slain by the rendering error bug once more, but who cares, it is a dragon, I am merely a guy who doesn't have his slaying equipment in perfect order yet...

I'll show you why...

(http://blogster.com/host/images/12538108915.jpg)
Day

The high quality render works like a charm, however, look more closely...

...

See it? Maybe you need the night view...

(http://blogster.com/host/images/07302360464.jpg)
Night

Again, the high quality render works like a charm, however, that bug presents itself with a passion.

Some textures didn't render, but it is no biggy, I have a spear! neeehaa!

Shall render it again, after redrawing views and double checking those incriminating areas twice. But for now I shall insert some goodie pictures that will give some comparisons to the draft renders...

(http://blogster.com/host/images/03473798706.jpg)
Day Detail

(http://blogster.com/host/images/34660676666.jpg)
Night Detail

Please please pleaaase notify me of any other errors asap...

Neal.

Well that is what has happened... No worries though I'll have it sorted asap!

P.s. Hopefully the release won't be too long :thumbsup:
Title: Re: Nealos101's BAT Projects
Post by: Glenni on May 29, 2007, 09:10:52 AM
that happens to me sometimes too... oh how i hate that bug...  :angrymore:

Anyway, great work nealos! :thumbsup:
Title: Re: Nealos101's BAT Projects
Post by: callagrafx on May 29, 2007, 10:48:45 AM
The simple solution is to reload all bitmaps in the texture editor just before you render...
Title: Re: Nealos101's BAT Projects
Post by: Nealos101 on June 10, 2007, 06:50:10 PM
Thankyou Cal... That worked lol.

Anyways guys sorry to leave you in the dark whilst I wait for SGM with patient and true love for Barby, Swamper and Tages' work, I decided to begin the next installment of my projects entitled...

The Pixydust Hotel and Casino, Las Ventura

After a long and stressful battle with myself I decided to start on re-creating Stardust in the image of Las Ventura, and got it on a hook with Pixydust.

I started with the sign... Thinking it would be simple... Ohhh no...

(http://blogster.com/host/images/14765433437.jpg)
3dsmax preview

Any suggestions or comments for me?

Neal.
Title: Re: Nealos101's BAT Projects
Post by: mightygoose on June 10, 2007, 07:17:05 PM
very nice start my friend cannot wait to see more
Title: Re: Nealos101's BAT Projects
Post by: Nealos101 on June 11, 2007, 09:01:55 AM
Thankyou mightygoose!

Update before I go to work:
(http://blogster.com/host/images/16540554520.jpg)

Almost ready...

Neal.
Title: Re: Nealos101's BAT Projects
Post by: Krio on June 11, 2007, 09:05:59 AM
Looks promising!  :P
Title: Re: Nealos101's BAT Projects
Post by: mightygoose on June 11, 2007, 10:26:40 AM
that certainly is an exclusive cast....
Title: Re: Nealos101's BAT Projects
Post by: Pat on June 11, 2007, 02:43:34 PM

Hmmm wierdness i could have sworn i left a comment yesterday LoL
but anyways i cant wait for the crew to finsh up on SGm to have out.
That pixie dust sign is sweet looking there Neal  :thumbsup:  Great
start and i too cant wait to see the finished project - pat
Title: Re: Nealos101's BAT Projects
Post by: Nealos101 on June 12, 2007, 01:11:33 PM
Bengt[/quote]
Quote
Looks promising! :P

Thank you kind sir!

Mightygoose
Quote
that certainly is an exclusive cast....

All that took part in the final stages of the SGM Casino, but unfortunatly I had to remove one... But he knows I am still very greatful  ;)

patfirefghtr
Quote
Hmmm wierdness i could have sworn i left a comment yesterday LoL
but anyways i cant wait for the crew to finsh up on SGm to have out.
That pixie dust sign is sweet looking there Neal :thumbsup: Great
start and i too cant wait to see the finished project - pat

Thanks; I am not too sure where that comment went actually? Hmm... $%#Ninj2

But anyway I'll be nice to play with it myself; Las Ventura needs it for an update lol.

But anyway if I didn't post to reply to comments I didn't post to leave an update either...

(http://blogster.com/host/images/63995917924.jpg)
Sign Day

(http://blogster.com/host/images/14330350369.jpg)
Sign Night

I finally braved the nightlighting and retexturing that occurs when you transfer files between MAX and GMAX.

What you guys think?

Neal.
Title: Re: Nealos101's BAT Projects
Post by: Pat on June 12, 2007, 01:41:37 PM

Neal talk about jaw dropping gooooooooood Holly cow man that is sweet!!!!!
IMO i think it turned out great  &apls &apls &apls
Title: Re: Nealos101's BAT Projects
Post by: kimcar on June 12, 2007, 02:58:56 PM
 :thumbsup: Another great project in comming . Glad to see that you still working on that. Keep it up. :thumbsup:
Title: Re: Nealos101's BAT Projects
Post by: Nealos101 on June 12, 2007, 04:08:21 PM
patfirefghtr
Quote
Neal talk about jaw dropping gooooooooood Holly cow man that is sweet!!!!!
IMO i think it turned out great &apls &apls &apls

Thankyou once again my friend. I think it may be a little too big but we shall find out on the render won't we?

kimcar
Quote
:thumbsup:Another great project in comming . Glad to see that you still working on that. Keep it up. :thumbsup:

Lets hope so... For tonight though I shall leave you on how far I have got...

(http://blogster.com/host/images/15110112561.jpg)
Hotel Tower - MAX Scene

I've decided to build it in stages like the SGM, and this time with some help from MAX since it is easier to handle a large load than GMAX and it can basically have you a model (^Like that one^) in under an hour.

I shall do some tweaking with the Sign and hopefully render it tomorrow. No news yet on the SGM but let us cross our fingers for now...

Neal.
Title: Re: Nealos101's BAT Projects
Post by: Pat on June 12, 2007, 09:50:04 PM

LOL i could only imagine OMG... Im still drolling here   :thumbsup: - pat
Title: Re: Nealos101's BAT Projects
Post by: bat on June 13, 2007, 08:19:57 AM
A very nice sign you have there! Also a great start on that building! :thumbsup:
Title: Re: Nealos101's BAT Projects
Post by: Nealos101 on June 14, 2007, 06:11:49 PM
Thanks for the comments; just one update today;

(http://blogster.com/host/images/38667979703.jpg)
A lot more stuff needs to be done I know...

Neal.
Title: Re: Nealos101's BAT Projects
Post by: Krio on June 14, 2007, 06:13:12 PM
Oh man..your an excellent batter  &apls espically the sign..ooh  :P
Title: Re: Nealos101's BAT Projects
Post by: Pat on June 16, 2007, 03:05:43 PM
Gets out mop bucket and mops up droll from the floor.....  WOW that is sweeeet
Title: Re: Nealos101's BAT Projects
Post by: Nealos101 on September 20, 2007, 06:14:20 PM
Ah thankyou for the compliments...

...But unfortunatly I had to close the door temporarily on that one due to some problems that aroused with it.

HOWEVER, let me just say sorry and I will come back to it, but while you're waiting and another SORRY for the big wait, I introduce to you all the next stage of my project:



The Neyorka Bay Hotel & Casino Volume 2

I need all the critisms, compliments and "That sucks so much you should restart"s as I can get on this one, emphasis on the critisisms!

So, where did I begin? I started here:

(http://blogster.com/host/images/21080001503.jpg)

No textures but as much detail as possible without creating too many shapes! It is based on this Picture (http://www.directionsmag.com/images/newsletter/2005/05_25/Pictometry_Mandalay_Bay1a.jpg)

And it is superceeding This (http://www.stexserver.com/lots/nealos101/nealos101_neyorka%20bay%20hotel%20and%20casino/Nealos101BAtProjectsNeyorkaBayCasino%2EJPG).

Whatchas think so far?
Title: Re: Nealos101's BAT Projects
Post by: Krio on September 20, 2007, 06:22:07 PM
Neal, this is looking all good. I like how you are redoing your older work  :thumbsup:
Title: Re: Nealos101's BAT Projects
Post by: Nealos101 on September 20, 2007, 07:32:47 PM
Thankyou my freind! They needed revamping since they no longer fitted the quality aspects of a design I can create.

No updates just yet! Give me time and I'll shall present them to you.
Title: Re: Nealos101's BAT Projects
Post by: Nealos101 on September 21, 2007, 09:26:25 AM
Apologies for the double post... But I have a textured update. BSC board isn't working atm for some reason?

(http://blogster.com/host/images/52449407335.jpg)

I may need to buff that window texture a bit... It doesn't have that Mandalay Bay golden feel to it just yet.  What say you?

Is anyone willing to put this into MAX for me and make me a reflection worthy of the original? If not I could do what I did with GMAX.  I can't use MAX myself becuase I keep getting an Error Code 410 Location 6 whenever I try to render something, does anyone know what that code is and how to remedy it?

Neal.
Title: Re: Nealos101's BAT Projects
Post by: Madeira aka Constantina on September 21, 2007, 01:53:46 PM
the textures are nice
Title: Re: Nealos101's BAT Projects
Post by: Nealos101 on September 21, 2007, 06:14:35 PM
Thankyou!

And now for an update on how far I have got between my last update and now...

(http://blogster.com/host/images/03831918633.jpg)

EDIT

Oh wait, here's a last minute prenup with a high-quality render just for you!!

(http://blogster.com/host/images/28842861034.jpg)

ENDEDIT

Any ideas? Suggestions?

Neal.
Title: Re: Nealos101's BAT Projects
Post by: Krio on September 22, 2007, 04:10:38 AM
You work very fast :o But, I agree with marcszar's suggestions

And hopefully you can get your MAX working again, because MAX better than gMax :P
Title: Re: Nealos101's BAT Projects
Post by: Nealos101 on September 22, 2007, 06:50:07 AM
marcszar: Good enough for me! You didn't think I'd miss out the mullions, transoms and the texture on the columns did you, lol?

Bengt: I don't know yet, I will have to post a topic in the BAT help section if a second stab at rendering doesn't work.
Title: Re: Nealos101's BAT Projects
Post by: SimFox on September 22, 2007, 11:36:27 AM
Oh yeah!! &apls
Stealing autoVino's bread are we?  :D
I don't want to say anything about texturing, as I don't think I'm really qualified in that department enough (if youwouldn't have been doing it inmax than I could make some material suggestions)
But now I would like to make couple of words on modeling.
I think you are not making it in most efficient (time and resources) way. You can GREATly speed the process up and avoid tons of potential problems in you wouldn't modeling it as if you are actually building it.
First of all you only really NEED to make ONE wing not all three of them. And then Instance it around - saves time and memory, You can even XRef two of three in different file!
Also within the wind itself, apart form Lobby (well the bottom part) floor and the top on all are identical - meaning you ONLY need one not all of them. Spend time and polygons making it perfect and again instance it.
In the inner bends you should tessellate couple of times - you can see quite noticeable kink at the moment...
Wish you luck with this one!
Title: Re: Nealos101's BAT Projects
Post by: Nealos101 on September 22, 2007, 12:20:59 PM
Hello there!

SimFox
Quote
Stealing autoVino's bread are we? :D

Afraid not, he may be doing a reconstruction of Mandaly Bay, I am doing a building based on Mandaly Bay that is made based off of the locations & principals of my reigon.

Quote
I don't want to say anything about texturing, as I don't think I'm really qualified in that department enough (if youwouldn't have been doing it inmax than I could make some material suggestions)

Any ideas on what an Error Code 410, Location 6 is when rendering (Or trying to render)? <--- I really am stuck on this one???

Quote
I think you are not making it in most efficient (time and resources) way. You can GREATly speed the process up and avoid tons of potential problems in you wouldn't modeling it as if you are actually building it.
First of all you only really NEED to make ONE wing not all three of them. And then Instance it around - saves time and memory, You can even XRef two of three in different file!

Yes, true, it is not in the most efficient way in that respect.  Everything you see on that picture hasn't taken very long at all but I could have done it quicker, I admit, if I actually Instanced a wing two times...

...Or better still, X-Refed it.  Actually; how on Earth do you do that or is it simpler than I think?

Quote
Also within the wind itself, apart form Lobby (well the bottom part) floor and the top on all are identical - meaning you ONLY need one not all of them. Spend time and polygons making it perfect and again instance it.

Do you mean windows? Yeah, it had poteintial to have a seriously lesser amount on there but instead I have a mass of instanced windows.  At least I can make the night windows fit in pretty good... I think?

Quote
In the inner bends you should tessellate couple of times - you can see quite noticeable kink at the moment...

Thanks for noticing and advising help on those bits, I shall see what I can do to rememdy it!

Unfortunatly before your post I had gotten this far...

(http://img79.imageshack.us/img79/3162/nealos101batprojectsneybo8.jpg)

The scene is moving and rendering pretty quickly compared to the older (And therefore trashier one) when I had it at this stage.  But I don't dare do a poly count, well, I should, will do it when I finished all the windowing.

Thanks for the help and advice! I really wanted to use MAX but that error is giving me a headache.

Neal.
Title: Re: Nealos101's BAT Projects
Post by: Krio on September 22, 2007, 12:30:45 PM
Oh my Neal, this is looking good :P I didn't knew that AutoVino's casino is Mandalay Bay but who cares if you both do the same casino. You can use other one in other city :P
Title: Re: Nealos101's BAT Projects
Post by: Antoine on September 22, 2007, 01:14:04 PM
I love the skill of the building  &apls
Title: Re: Nealos101's BAT Projects
Post by: Sim Shady on September 22, 2007, 02:02:44 PM
wow you have been active the past few days.  Its looking good so far  :satisfied:
Title: Re: Nealos101's BAT Projects
Post by: kimcar on September 22, 2007, 02:57:55 PM
Great to see you back on track.  :thumbsup:You are the specialist of casino. so we need you for more of your great creation. Btw look very nice the one you working on.
Title: Re: Nealos101's BAT Projects
Post by: Nealos101 on September 22, 2007, 04:23:24 PM
Bengt: Thankyou! He said it isn't so I don't know anymore... We shall see!

Antoine: Thanks.

Sim Shady: I haven't been active for a while but now I'm back!

kimcar: Thankyou my freind! Glad to see you are still alive and still a fan!

I'm going to call it a day and give you this preview, tomorrow sees the hard parts - Well, maybe?

(http://blogster.com/host/images/60659027401.jpg)

I put in some Transoms here and there, got the next level of windows up, and I'm planning the third level tomorrow.

Until then... Later!

Neal.
Title: Re: Nealos101's BAT Projects
Post by: scottott999 on September 23, 2007, 03:27:54 PM
You are definitely the King of Casinos!  What ever happened to the SGM?  Was that casino ever completed?
Title: Re: Nealos101's BAT Projects
Post by: Nealos101 on September 24, 2007, 06:48:31 PM
Thankyou! And yes it was, I just haven't had the time to get into loting good lots atm, but the time has come to take stab at it once I finish this one since I have my claws on the PIM-X. (Luff you Steph!)

Anyway I have another update for you guys, and yes I still haven't got around to fixing the errors you pointed out I'm sorry - But I will do them!

Ok... Here's the day - IGNORE the texture (Or lack of thereof) and colour of the floor for the next level and light strips as they will be changed!

(http://blogster.com/host/images/49278241529.jpg)

And night - Light Strips shall not be alone by the end of this though...

(http://blogster.com/host/images/10390559701.jpg)

What do you guys think?
Title: Re: Nealos101's BAT Projects
Post by: threestooges on September 25, 2007, 12:11:39 AM
For what you've done so far (ignoring the lack of texture/color of the floor), it's coming along nicely. It may be a scale thing I'm not seeing, but how many stories is the building at present? For some reason it looks a bit short to me (rather it looks a bit stout/squat for its size). But it looks great so far.
Title: Re: Nealos101's BAT Projects
Post by: Nealos101 on September 25, 2007, 05:12:15 PM
threestooges: Hmm, at least 50 (Or half that - 25 - Depending on what comes of it), it does look stout in that picture for sure, but how about this one?

(http://blogster.com/host/images/65782820398.jpg)

This is our day picture almost 24 hours later.  The roof is now coming together with major detailing coming along the way the minute I have the basic shapes complete.  And don't worry - Every critsism or much-needed change will be changed eventually, in fact, it may be best to do a list here to show you what I have compiled...

Anyway, here is the night view with no new added lights just yet...

(http://blogster.com/host/images/82607082526.jpg)

Ok, things that need to be changed:
-  All simple colours taken from the model when the texturing is due (Especially white!)
- Make the lower level's windows stand out a bit more
- Change the texture used on the lower level's protrusions (And topmost level now) or make it darker
- Some gradients!
- Take another look at the building's scale

Ok, that should be it for now, anything else please say! But for now though, time for bed! :sleeping:
Title: Re: Nealos101's BAT Projects
Post by: Yoder7652 on September 25, 2007, 05:25:13 PM
it does look a bit squat to me too...I'd remove the lettering and then vertically scale the whole thing by 15% or so and see how that looks..oh and add the lettering back  :P
Title: Re: Nealos101's BAT Projects
Post by: JBSimio on September 25, 2007, 05:59:50 PM
I agree with Yoder about the scaling... it definitely looks a bit squat yet.  It's a great looking model so far.  I look forward to the rest of the textures!

JB
Title: Re: Nealos101's BAT Projects
Post by: Pat on September 28, 2007, 11:47:19 AM
WoW Neal this is simply stunning progress over a few 8 days...  been a bit of lurking but had to come out and tell you a great job here and see you back soon
Title: Re: Nealos101's BAT Projects
Post by: Gaston on September 28, 2007, 01:30:18 PM
Wow, this is stunning.    :o     Very very nice work.    The shape of the building is interesting to say the least.     The building's shape will open up some interesting possible accents on the lot.    Things like pools with triangular shapes, etc.   I'm looking forward to seeing this one finished.    It is really gonna be something else.   :satisfied:    Just a suggestion for the lot this building is gonna set on.   Have you thought about doing a diagonal version?      &idea    I would still do a somewhat standard rectangular lot.     Just a suggestion.


---Gaston
Title: Re: Nealos101's BAT Projects
Post by: kimcar on September 28, 2007, 05:41:47 PM
 &apls Great progress . I really enjoy the evolution of your work. :thumbsup:
Title: Re: Nealos101's BAT Projects
Post by: autoVino on October 07, 2007, 04:56:38 PM
hmm... Been a long time since an update...  &mmm

But this is looking amazing!  Make sure you give the base as much detail as you give the rest of the building, the base is a very important part of the casino.   :thumbsup: &apls
Title: Re: Nealos101's BAT Projects
Post by: Nealos101 on October 08, 2007, 12:35:38 PM
RLS is really biting I'm afraid, and I can't really get enough time to sit down and concentrate on this without the life shoving itself in.  But once I have settled properly back into Uni life and got some assignments complete I'll get back on track! Sorry once again guys!
Title: Re: Nealos101's BAT Projects
Post by: Pat on October 08, 2007, 12:59:17 PM

Neal its all good man dont worry RL first is the main priorty here....
Title: Re: Nealos101's BAT Projects
Post by: Nealos101 on December 13, 2007, 03:40:36 PM
I AM FREE! I AM FREEEEEEEEEEEEEEEEEEEE!

How does this change in scale suffice my freinds?

(http://blogster.com/host/images/56719076833.jpg)
Day

(http://blogster.com/host/images/53061709289.jpg)
Night
Title: Re: Nealos101's BAT Projects
Post by: Pat on December 13, 2007, 09:19:45 PM
Neal that is looking Real stunning and about time you broke away from the mob lol
Title: Re: Nealos101's BAT Projects
Post by: threestooges on December 14, 2007, 12:07:06 AM
That's looking pretty spiffy. Good to hear things have settled down a bit. I'll be keeping an eye out for new developments.
Title: Re: Nealos101's BAT Projects
Post by: rushman5 on December 14, 2007, 09:05:54 PM
I love the drastic and overdone style, it's typical of casinos, continue your work-please!
Title: Re: Nealos101's BAT Projects
Post by: kimcar on December 15, 2007, 09:03:30 AM
Glad your free  ;D I guess it was hard to not had time to play. As for your work , still excellent and i can`t wait for develloppement. I find it very good already so i`m not good for give an opinion for helping you , cause i don`t know how to bat. Anyway keep it up. :thumbsup:
Title: Re: Nealos101's BAT Projects
Post by: Nealos101 on December 20, 2007, 10:36:58 PM
Pat:  Yes indeed it was about time, and I have set myself a personal task which is almost to be realised thanks to the marvelous efforts of the BSC team especially babry, bless her.

threestooges: Thankyou!!

rushman5: It's tough, but I enjoy doing them.  Many people have advised me on starting small rather than going grand and massively huge, and I appreciate thier input, really, but my only purpose that had me like a tonne of bricks was to BAT the Las Vegas Strip becuase quite simply no one had except one or two casinos, and The Home Reigon had pushed me to the point of having some sort of gambling metropolis.

kimcar: It gets really tough some time around my freind, and just becuase you can't bat doesn't mean you can't give ideas for improvements, trust me, I have a to-do list already but really don't mind adding to it, and if that wasn't enough to tell you how much I feel...

(http://blogster.com/host/images/51688308733.jpg)
R E M E M B E R  T H E  F O U N T A I N ?  :thumbsup:

Anyway here is an update for SC4D who are tracking this...

(http://blogster.com/host/images/93962244510.jpg)
Day - Loads still yet to do but the complexity and detailing is taking form.

(http://blogster.com/host/images/26485925854.jpg)
Night - Again plenty to do light night windows and the base - I have loads of ideas whirrling around my mind on how to accomplish that!

Unfortunatly, size concerned, it is looking like another big upload.  I haven't quite mastered the ploygons but it is a step up from Volume 1, which became a total nightmare.

Any input, "That looks really bad how about trying this..."'s are all appreciated and welcome.

Neal.
Title: Re: Nealos101's BAT Projects
Post by: threestooges on December 20, 2007, 10:59:01 PM
Out of curiousity of scale and whatnot, what are the xy dimensions of the building (game tiles)? It seems like it will be a fairly sizeable facility (not a surprise considering it's a casino). On the roof in the night pic, on the very beginning of the lower right wing, there appears to be a light leak coming out from under the wall. Aside from that, it looks pretty clean from that angle. Having lived in Nevada (not Vegas but Reno) for 6 or so years, it's neat to see these things getting BATted. Keep it up, I'll look forward to more.
Title: Re: Nealos101's BAT Projects
Post by: Pat on December 20, 2007, 11:38:11 PM
Neal you are doing a great job!!! No need to fear my friend!!!
Title: Re: Nealos101's BAT Projects
Post by: Nealos101 on December 21, 2007, 07:09:38 AM
threestooges: An answer to your question it is roughly 7x8 tiles at the moment, and with the lower base of the complex to BAT and the individual tower, give or take a few, I'm guessing the final numbers could be 12 x 12? I saw the light leak when you spoke of it, and thanks for pointing out before it became a real issue.

Pat: Thankyou, well, you can never be too confident in these things... Something always crops up that you didn't notice before.

Neal.
Title: Re: Nealos101's BAT Projects
Post by: kimcar on December 21, 2007, 07:51:30 AM
 &apls Still good progress my friend. Just asking , is that in your plan some of these day  ;D to do the Luxor one. Have a nice construction. :thumbsup:
Title: Re: Nealos101's BAT Projects
Post by: Nealos101 on December 21, 2007, 10:19:11 PM
To do Luxor Las Vegas, you mean... Bahiti, Las Ventura?? Yes, it is indeed on my to-do list.

A quick update for you to show you I'm getting somewhere:

(http://blogster.com/host/images/80410932459.jpg)
Day

(http://blogster.com/host/images/24422886020.jpg)
Night

That light leak is a tricky one, I will have to use a bigger weapon to zap it. And I still have to reselove the error list... Hmmm... I must consider fixing those first before I continue if not before I start the Base...
Title: Re: Nealos101's BAT Projects
Post by: Pat on December 21, 2007, 10:34:48 PM
WOW!!! is all i got to say Neal......
Title: Re: Nealos101's BAT Projects
Post by: threestooges on December 21, 2007, 10:50:43 PM
Good progress. I'm not sure what else you would do up there, but it looks like something might fit in the middle part (though I don't really think it would be necessary). Keep it up.
Title: Re: Nealos101's BAT Projects
Post by: kimcar on December 21, 2007, 11:22:12 PM
To do Luxor Las Vegas, you mean... Bahiti, Las Ventura?? Yes, it is indeed on my to-do list.

I mean this one .(http://img170.imageshack.us/img170/5018/800pxluxorhotelgb0.jpg) (http://imageshack.us) Great if is this one. I guess is a nice challenge to do . Anyway you are the Casino builder.  ;D Nice detail on the roof btw. See u :thumbsup:
Title: Re: Nealos101's BAT Projects
Post by: Nealos101 on December 22, 2007, 08:37:36 AM
Pat: Hehe, thankyou, it is appreciated.

threestooges: The main HVAC units will go up there and the ventilation for the elevator shaft in the form of a pretrusion and a couple of little fans. That is about it for that part, I still need to do a bit of work on the sides and then see about fixing up the textures. But thanks for commenting anyway.

kimcar: That indeed is the one I was thinking of, and it shall be called Bahiti, Las Ventura. :thumbsup:
Title: Re: Nealos101's BAT Projects
Post by: Nealos101 on December 22, 2007, 10:27:58 PM
Another update emcompassing some more detailing which (STILL) isn't complete just yet, although I am showing you that I've begun playing around with the textures in responce to earlier critiques, let me know what you guys think if anything is too dark or light please ok?

(http://blogster.com/host/images/67125626840.jpg)
Day - Everything that needs to be textured has been textured

(http://blogster.com/host/images/33265775065.jpg)
Night - Hmm?

Thats all for now folks!

Neal.
Title: Re: Nealos101's BAT Projects
Post by: Pat on December 22, 2007, 10:32:03 PM
again WOW!!!
Title: Re: Nealos101's BAT Projects
Post by: Sim Shady on December 22, 2007, 10:38:45 PM
I must say that you have done exceptionally well on this  :thumbsup:

However, if I may draw your attention to the white texture on the roof, maybe its just me but it seems too bright.  If you compare the ingame white colors, they contain a hue of pink or blue.

Also, I dont see much of an entrance to the building :P

Other than that, AWESOME JOB :)
Title: Re: Nealos101's BAT Projects
Post by: tag_one on December 23, 2007, 02:55:00 AM
wow massive building! I like the textures on the walls of the buildings. The textures on the roof look a bit clean to me. Maybe you can add some gray or greenish area's to them to make them look a bit more dirty. :)
Title: Re: Nealos101's BAT Projects
Post by: Nealos101 on December 23, 2007, 10:55:57 AM
Pat: :D Thankyou.

Sim Shady
Quote
However, if I may draw your attention to the white texture on the roof, maybe its just me but it seems too bright.  If you compare the ingame white colors, they contain a hue of pink or blue.

I see that; I have played around with a bit and posted another pair of pictures.

Quote
Also, I dont see much of an entrance to the building :P

That's becuase there isn't meant to be at this stage $%Grinno$%. I still have to model the base.

tag_one
Quote
he textures on the roof look a bit clean to me. Maybe you can add some gray or greenish area's to them to make them look a bit more dirty.  :)

I've had a play with photoshop...

(http://blogster.com/host/images/29872289788.jpg)
Day

(http://blogster.com/host/images/77416114468.jpg)
Night

How does it look now?
Title: Re: Nealos101's BAT Projects
Post by: Nealos101 on December 23, 2007, 06:14:32 PM
Another update in the loophole; night windows... Lots of  :'( involved.

Don't worry about the odd textures; they are placeholders and easily reversed!

(http://blogster.com/host/images/69980949422.jpg)
Day - High Quality Preview (This is the closest quality to what it'll look like when it is finished)

(http://blogster.com/host/images/15368436696.jpg)
Night - This is how the nightwindows look on one side of the building

That's all for now folks!
Title: Re: Nealos101's BAT Projects
Post by: threestooges on December 23, 2007, 08:49:09 PM
The roof looks great. Those vents fit perfectly. I like the somewhat yellowed color of the roof. The light leak is still there, but I'm sure you'll get around to it in time. One suggestion I would make for the night windows, is to have some that are partly open (where the curtains are partly/m,ostly drawn); right now the windows look a bit too alike (I know it's a hotel and each room is designed the same as the next, but people will add a difference in how each room looks). Looking better each time you post.
Title: Re: Nealos101's BAT Projects
Post by: Sim Shady on December 23, 2007, 11:31:17 PM
looking better and better  ;D  :thumbsup:
Title: Re: Nealos101's BAT Projects
Post by: kimcar on December 24, 2007, 09:16:04 AM
 &apls &apls working fast mate. great progress you have done. Looking very good :thumbsup:
Title: Re: Nealos101's BAT Projects
Post by: tag_one on December 24, 2007, 10:01:32 AM
The roof looks great now. I like the nightlights too :)
Title: Re: Nealos101's BAT Projects
Post by: Nealos101 on December 31, 2007, 04:15:19 PM
threestooges: Ah yes, the light leak is odd; it doesn't appear on the roof piece itself but when the complex is put together like that is always comes through; I will have to see what I can do to fix it.  As for altering the windows... That may be rather time consuming as it is, but will certainly consider it later on if it does look too out of place.  Thankyou for commenting.

Sim Shady: Thankyou

kimcar: It is good progress too, I am going to enjoy making the base and seeing how the whole complex fits together.  Thanks for commenting again freind!

tag_one: Thankyou, it does, and the nightlighting demands lots of attention.

I shall post an update when i have progressed further, happy new year everyone!
Title: Re: Nealos101's BAT Projects
Post by: Nealos101 on January 01, 2008, 09:00:14 PM
Almost finished and I can do the base...

(http://blogster.com/host/images/23690476394.jpg)

(http://blogster.com/host/images/06369339685.jpg)

I have found a bit of a texture error though, any thoughts on how to crush it?

Not to worry if you don't - I can easily hide it with the base.
Title: Re: Nealos101's BAT Projects
Post by: Sim Shady on January 01, 2008, 09:45:56 PM
Looking forwards to the addition of the base.  Srry but im not the guy to help you solve your texture error.
Title: Re: Nealos101's BAT Projects
Post by: tag_one on January 02, 2008, 03:01:07 AM
Oh dear, you've just the mirror tool haven't you? The best you can do is delete them. I hardly use the mirror tool, most times I rotate it to prevent this bug.
Title: Re: Nealos101's BAT Projects
Post by: kimcar on January 02, 2008, 11:31:54 AM
can`t wait for see the base . Have fun :thumbsup:
Title: Re: Nealos101's BAT Projects
Post by: Krio on January 02, 2008, 06:52:57 PM
There was an excellent release on LEX  :thumbsup:
and there will be more better when this gets ready  ;D
Title: Re: Nealos101's BAT Projects
Post by: Pat on January 03, 2008, 01:37:22 AM
Neal simply put Wonderful!! I too cant wait to see the base... btw wheres the error??
Title: Re: Nealos101's BAT Projects
Post by: Nealos101 on January 05, 2008, 09:38:59 AM
Sim Shady: So am I, I have almost finished the tower!

tag_one: Ah yes, thankyou for letting me know, it was a simple case of deleting and rotating a copy of the original.

kimcar: It is certainly closer now than ever, hopefully the next preview will show a piece of it underconstruction...

Krio: Thank you dear freind, I apologise for not commenting on your BATs recently but I'll get around to it when I get more time! Thankyou and I am glad you enjoyed it!

Pat: If you look at the base, to the left, you should see like some sort of diagonal line striping through one of the walls... That was it. But I have sorted it, and the base I hope to show next time I update!

88% nightlighting complete... 2% for the windows and 10% for the base!

(http://blogster.com/host/images/19239841115.jpg)

(http://blogster.com/host/images/77634211006.jpg)

(I will also crush that light leak too)
Title: Re: Nealos101's BAT Projects
Post by: Pat on January 05, 2008, 01:29:25 PM
Neal that is looking good, and i hope you get that light leak fixxed soon...
Title: Re: Nealos101's BAT Projects
Post by: Hogmeister on February 01, 2008, 07:36:32 PM
This is coming along very well Neal, what size lot are you proposing?
Title: Re: Nealos101's BAT Projects
Post by: Zaphod on February 01, 2008, 09:16:51 PM
looks great

hehe when your making these just avoid that EIFS siding stuff...otherwise things might start getting too hot ()flamdev()

oh well my sims have good fire protection...



Title: Re: Nealos101's BAT Projects
Post by: Hogmeister on February 11, 2008, 12:18:21 PM
Have you managed to make much progress, or has RL been getting in the way?  ;)
Title: Re: Nealos101's BAT Projects
Post by: Nealos101 on February 11, 2008, 12:21:42 PM
It is back to the RL issues atm I'm afraid, like always I dare not (Or cannot) sit down and concentrate on it for fear of loosing track of my time and work. But shall step back up when I do have a chance though, but again I apologise for the lack of heads up for this...
Title: Re: Nealos101's BAT Projects
Post by: tag_one on February 11, 2008, 12:36:56 PM
Don't worry Neal, I've got the same problem here ;)
Title: Re: Nealos101's BAT Projects
Post by: Hogmeister on February 11, 2008, 12:39:11 PM
Yes, no probs Neal, RL always has to take priority over a hobby, we have all been there.  ;)
Title: Re: Nealos101's BAT Projects
Post by: threestooges on February 11, 2008, 02:17:02 PM
Certainly we have all been there; and there is no need to apologize. We'll be here when you get back, and until then, take it easy if you can.
Title: Re: Nealos101's BAT Projects
Post by: kimcar on February 11, 2008, 05:30:05 PM
Don`t worry my friend . No rush.... but can you finnish it for yesterday ? :D Just kidding ;) Take your time , we understand that people have a life.
Title: Re: Nealos101's BAT Projects
Post by: Pat on February 11, 2008, 07:25:17 PM
Its all good Neal at least we know you are still around... Take it easy dude!!!
Title: Re: Nealos101's BAT Projects
Post by: Nealos101 on July 15, 2008, 03:07:56 PM
Pat: Cool, thanks for the understanding and the didication!

kimcar: Finnish for yesterday? lol, that too I wish for in some respects. Would certainly get things rolling with a bang :bomb:. Thanks for being here all this time my freind and looking around.

threestooges: Thanks, I will apologise regardless, there are people (And my reigon) that are waiting for casinos and even some requests that are posted and I always feel like I am letting them down, but I intend to return every time I do vanish and it is the best I can do for you and for me too.

Hogmeister: Thanks for understanding too Mike, and hopefully you are getting better.

tag_one: That indeed is a shame, but here's to your return also.

Well gang I just wanted to let you all know I have some spare time to myself to look forward to (Permitting the other half and work), and have dug up the files and looking for a restarting point.  To be honest I didn't get quite far with the base as it happens, I started reaching into the realms of detail and got lost before being reminded of my coursework commitments. When I find that point of restart, I will show you every step of the way.

I am about to find some preview shots for you all to be reminded of and to just keep saying thankyou for the feedback and commitment you all have given me, and again like before with the SGM, it would sure mean nothing at all to me if it was not being supported by great people like you. I will keep saying this until my deathbed, telling the world that without it, I would be nothing short of a nobody.

So here's to you all; you've been very kind, pateint supportive and above all others - Immensively critical. ;D

Check back later for those previews...
Title: Re: Nealos101's BAT Projects
Post by: tag_one on July 16, 2008, 05:22:00 AM
Welcome back Neal &dance
Title: Re: Nealos101's BAT Projects
Post by: Nealos101 on July 16, 2008, 05:30:23 AM
 :)

Here is where the tower's completion is concerned:

Day
(http://img355.imageshack.us/img355/4813/nealos101batprojectsneysb7.jpg)

Night
(http://img513.imageshack.us/img513/4388/nealos101batprojectsneynu2.jpg)

I may play around with the dark & dull base of the tower itself when I start building the actual Casino hall around it; maybe add some flood lights or something. Now just to find a starting point...
Title: Re: Nealos101's BAT Projects
Post by: kimcar on July 16, 2008, 07:39:05 AM
Great to see you that you still batting  :thumbsup: Can`t wait for devellopement . welcome home buddy ;)
Title: Re: Nealos101's BAT Projects
Post by: CasperVg on July 16, 2008, 08:32:54 AM
Looks great, the center of the roof(junk) is a tad bright, but I like the building overall alot  :thumbsup:
Title: Re: Nealos101's BAT Projects
Post by: Pat on July 16, 2008, 11:43:21 AM
Neal that is looking real great there my friend and I am glad you are back!!! Of course we will take you when we can get you... I do think maybe if you could do it is do the flood lights with some coloring to them, I think that would look cool!!
Title: Re: Nealos101's BAT Projects
Post by: threestooges on July 16, 2008, 08:57:56 PM
The tower looks amazing and the night pic looks pretty good. I know what you mean about not being able to update, and I'm glad to see you will be sticking around. As for how to start the base, I suggest starting... from the beginning. Ok, wise acre remarks aside, I think a large rectangle would work well for a basic shape, with the edge of one of the sides stretching from tower tip to tower tip (leaving the 3rd tip to extend back down the middle of the rectangle... if that makes any sense) and use the part between tower tips for the entance. Perhaps have the entrance wall bend in a (very) little bit to compliment the tower curve as well. Looking forward to seeing what you come up with.
-Matt
Title: Re: Nealos101's BAT Projects
Post by: Nealos101 on July 17, 2008, 10:53:15 AM
kimcar
Quote
Great to see you that you still batting  :thumbsup: Can`t wait for devellopement . welcome home buddy ;)

Thansk for the well wishes and I have started...

caspervg
Quote
Looks great, the center of the roof(junk) is a tad bright, but I like the building overall alot  :thumbsup:

Me too in a way, will have to take a peek and see how it looks in game shall we?

threestooges
Quote
The tower looks amazing and the night pic looks pretty good. I know what you mean about not being able to update, and I'm glad to see you will be sticking around. As for how to start the base, I suggest starting... from the beginning. Ok, wise acre remarks aside, I think a large rectangle would work well for a basic shape, with the edge of one of the sides stretching from tower tip to tower tip (leaving the 3rd tip to extend back down the middle of the rectangle... if that makes any sense) and use the part between tower tips for the entance. Perhaps have the entrance wall bend in a (very) little bit to compliment the tower curve as well. Looking forward to seeing what you come up with.
-Matt

I was thinking of that, would remind me too much of the old one so I decided to start with some ideas off of the original and cut/paste as I saw fit, some places are basically rectanglish in comparison so expect to see some Matt!

Ok; here is where I started and I continuing from...

(http://img49.imageshack.us/img49/9867/nealos101batprojectsneykk3.jpg)

More as I continue...
Title: Re: Nealos101's BAT Projects
Post by: Ra1n on September 28, 2008, 01:20:17 AM
Hey Neal, love your work and think this project is coming along wonderfully.  I liked the first rendition you did of the building but see how much better this one is going to be.  I'm guessing RL is getting in the way again as you haven't posted aything since July.  Hope all is well and look forward to this project completion.
Title: Re: Nealos101's BAT Projects
Post by: Simpson on September 28, 2008, 06:01:04 AM
Wow very nice bat  :thumbsup:
Title: Re: Nealos101's BAT Projects
Post by: EmJay on March 11, 2013, 07:41:56 AM
I hope to be in the right place here. I have downloaded and installed the SGM Casino. But it does not appear in my Landmark menu, nor is it getting built in any of my cities. I also have all the necessary dependancies installed. What is wrong?
Title: Re: Nealos101's BAT Projects
Post by: rooker1 on March 11, 2013, 07:47:45 AM
For this to grow you need CAM installed, this is a stage 9, and you need a large amount of demand.  As for not seeing it in the landmarks menu, it should be there.  I have used this before with no problems.

Robin
Title: Re: Nealos101's BAT Projects
Post by: EmJay on March 11, 2013, 08:27:23 AM
Okay, CAM is installed. Demand is high. MAybe I need some more patience and wait for it to grow.
Title: Re: Nealos101's BAT Projects
Post by: rooker1 on March 11, 2013, 09:07:49 AM
Do you have other stage 9's already grown? 
Have you zoned the right lot size for it to grow? 
Can you post the CAM cenus report?

Robin