Sim City 4 Devotion Forums

SimCity 4 Devotion Custom Content Showcase => BSC Place => Team Custom Content Projects => BSC Creations => Topic started by: Bobbo on March 01, 2007, 03:48:00 PM

Title: Bobbo662
Post by: Bobbo on March 01, 2007, 03:48:00 PM
Hi  :)


Some of you may know that I've upload my material on the Simtrop's BEX - mostly gas stations and shopping centers, and as well on Peg's website as well.

The reason I'm here is because I want to become a better BATter.  I know with constructive criticism, receiving pointers/suggestions  to help improve my skills, especially in the texture arena, I know that I can become a great BATter and help make the community, and the game more interesting!  ;)

In the past 4 yrs my health hasn't been that great, and with that I had with "health issues" on my mind, so if I, in the past, seemed rude (to those that tried to help me) - please accept my apologies - I'm really a nice person - and since I had my last surgery (in Jan '07) - my health status is drastically improving.  So now that part of my life is in the past, I like to extend my talents further with the help from you all. 

Ripplejet has become a great big help to me in the modding area of my BATs recently, I'm grateful for what he has taught me, and has done for me.  I also like to thank Simgoober, and Deadwoods for giving me pointers on my BATting skills, and Barby for her Megalot tutorial, that was awesome Barby!!! :)

Well - here goes.  Ripplejet back in December told me about my missing Parent Cohorts in my lots, causing my buildings not show up in the game.  So I went and locked all 73  of my BATs, and started from scratch - trying to replace what I could, and to make some new BATs as well.

One that I had redone over again is my Texaco Fuel Station:

(http://img105.imageshack.us/img105/1857/texgasstation01am2.jpg)

Though I have since replace the top part of the canopy, to a grey metal canopy (replacing the black)

here are ingame shots of Texaco:

(http://img45.imageshack.us/img45/1925/tex01ta3.jpg)

side view:

(http://img118.imageshack.us/img118/9751/tex02mt9.jpg)

This is will replace the old Texaco station that I had done couple years ago.  Any pointers, suggestions please will be great!  Texaco is on a 4x3 lot.

Here's something I had done to replace the old Wal-Mart I did couple years back:

(http://img263.imageshack.us/img263/2973/walmartbx1.jpg)

The Wal-Mart is on a 6x6 CS$ lot. 

I also went back to my older stuff - and re-scaled them down as much as possible, trying not to gover 6x6 lot size.  Maybe one or two might be larger - but I'm working on it ;)

Here's one of my older BAT's that I had done couple years back.  What I did here was I retextured it, and re-scaled it down to fit on a 6x6 lot.

(http://img259.imageshack.us/img259/3416/60safeway01cq2.jpg)

and a nite shot:

(http://img79.imageshack.us/img79/4848/60safeway02wz1.jpg)

I've gone back to my older stuff to fix like "light leaks" that you may see around the edge of the roof.

And then I made some new stuff, like  Domino's Pizza, and Little Caesar's Pizza! Pizza! - like the little express shops you may see along the Boulavard.  Here you see in game shots:

(http://img405.imageshack.us/img405/7448/domandlittlepu8.jpg)

Each of those buildings are on 2x2 lots. 

I want to thank Ripplejet again, for his help in modding my lots - "You've been a big help  to me my friend, thank you!"


I think I will stop there for now.  Please if you stop by and are reading this - please - give me sugguestions or any advice that you can that will help me to grow.  Thank you!  :)
Title: Re: Bobbo662
Post by: BarbyW on March 01, 2007, 04:12:43 PM
It is good to see you here, Bobbo. I was really pleased to see that you were one of the few people to actually use the growable megalots so I hope you will still have some. I'm not sure about the Safeway roof but then I have never seen one in RL and yours might be spot on.
Title: Re: Bobbo662
Post by: Nealos101 on March 01, 2007, 04:23:47 PM
Firstly, you certainly deserve to have your lots on the LEX IMO - You are a good person and you create awesome retail/stations/grocery stores which are littered in thier thousands around San Portello...  :satisfied:

Secondly, have you actually considered making actual families for these buildings? Say for example the texaco station, where instead of just one kind you could put multiple kinds in and make each and every lot different? That could be an awesome addition but really that lies with you and your patience lol.

Thirdly, do you have google Earth, and if not, would you like me to go hunting for roof shots I could get for you, to help you improve/alter? Not saying there is anything wrong with the roofs you do, that is...

No real criticisms for you though dude, everything you do looks good to me :thumbsup:

Nealos101
Title: Re: Bobbo662
Post by: Bobbo on March 01, 2007, 04:24:13 PM
It is good to see you here, Bobbo. I was really pleased to see that you were one of the few people to actually use the growable megalots so I hope you will still have some. I'm not sure about the Safeway roof but then I have never seen one in RL and yours might be spot on.

Thanks Barby  :)  I'm glad to be here, and I still use the growable megalots, you did a terrific job on the tutorial  &apls.  Yeah, my texturing isn't so great, I have to admit - but here's a picture of that particular Safeway that I had based it off from.

(http://img106.imageshack.us/img106/3729/safeway02iu3.jpg)

(http://img251.imageshack.us/img251/7797/safewaylrqt8.jpg)

 :D At times, when you don't have very good pictures of buildings, then that's when your imagination comes into play - and then when that happens  :D at times you can get alittle carried away.  But, I'm here to learn! :)
Title: Re: Bobbo662
Post by: Bobbo on March 01, 2007, 04:32:21 PM
Firstly, you certainly deserve to have your lots on the LEX IMO - You are a good person and you create awesome retail/stations/grocery stores which are littered in thier thousands around San Portello...  :satisfied:

Secondly, have you actually considered making actual families for these buildings? Say for example the texaco station, where instead of just one kind you could put multiple kinds in and make each and every lot different? That could be an awesome addition but really that lies with you and your patience lol.

Thirdly, do you have google Earth, and if not, would you like me to go hunting for roof shots I could get for you, to help you improve/alter? Not saying there is anything wrong with the roofs you do, that is...

No real criticisms for you though dude, everything you do looks good to me :thumbsup:


Nealos101

Thank you Nealos, that's a very nice compliment - thank you.  I try to do my best in what skills that I have, but I'm here to further my skills, and what SC4D is doing is a great opportunity! 

I thought about  making Families, but  :D when you get so many request - I feel as though I'm becoming a manufacturing company and pumping out request left and right, and not taking time to make Families - but - that's no excuse really,  I really should take time to do it (if I can do it -  now that I'm thinking about it)  - Ripplejet knows what modding does to me  &mmm especially to my brain  :D

Oh, thanks, I can get Google Earth - that's a good idea! Thanks for suggesting that! :)
Title: Re: Bobbo662
Post by: Nealos101 on March 01, 2007, 04:40:55 PM
Quote
Thank you Nealos, that's a very nice compliment - thank you.  I try to do my best in what skills that I have, but I'm here to further my skills, and what SC4D is doing is a great opportunity!

Yep - I myself kinda tried to firgue out how to follow through what I was doing until Jeronji told me; after that it hit lol. Good luck - Will try to help you on the way seeming as you helped me.

Quote
I thought about  making Families, but :D when you get so many request - I feel as though I'm becoming a manufacturing company and pumping out request left and right, and not taking time to make Families - but - that's no excuse really,  I really should take time to do it (if I can do it -  now that I'm thinking about it)  - Ripplejet knows what modding does to me &mmm especially to my brain :D

You hit the spot for why you are a good person lol, so many requests fulfilled you barely had time to do something like that. If you ever get the idea it would be cool; would probably save you from repetitive requests some day?

Quote
Oh, thanks, I can get Google Earth - that's a good idea! Thanks for suggesting that!

Trust me it helps ;), without it my roof on my newest version of my Casino would still look shabby.

Nealos101
Title: Re: Bobbo662
Post by: BarbyW on March 01, 2007, 04:42:45 PM
Bobbo, I can help with families too and you must really start to think of yourself not take continual requests. Say "ok guys this is the pack. I may do some more at some time but I'm not taking requests just for a while."
Title: Re: Bobbo662
Post by: wouanagaine on March 01, 2007, 04:44:40 PM
Nice to see you here with new creations bobbo

I won't comment on your bat skills, I can only say I like them maybe the roof of texaco is a little bright for me,
I will certainly get into the modding part when it will be time, but I'm sure Ripplejet has teached you everything to be known.
BTW Did you fix all your locked lots or are you still in the process of fixing them ?
 
Anyway your lots will get a place in my plugins folder
Title: Re: Bobbo662
Post by: Bobbo on March 01, 2007, 04:50:28 PM
Bobbo, I can help with families too and you must really start to think of yourself not take continual requests. Say "ok guys this is the pack. I may do some more at some time but I'm not taking requests just for a while."

Thank you Barby  ;D  I definately could use some help!  You are definately right  - my partner was concern that I was spending 24/7 on BATting, and not taking time to rest.   /wrrd%&
Title: Re: Bobbo662
Post by: Bobbo on March 01, 2007, 04:58:50 PM
Nice to see you here with new creations bobbo

I won't comment on your bat skills, I can only say I like them maybe the roof of texaco is a little bright for me,
I will certainly get into the modding part when it will be time, but I'm sure Ripplejet has teached you everything to be known.
BTW Did you fix all your locked lots or are you still in the process of fixing them ?
 
Anyway your lots will get a place in my plugins folder

I really don't like the red texture on the roof of Texaco either (Same problem with the new Pizza Hut I made too - the red is horrible color to work with in texturing (IMO) , that's my problem  :D how -to-do- texturing that is pleasing to the eye (I guess that's how to say it  :D)  Thanks, I can use the help in Modding, poor Ripplejet is getting overloaded with my BATs (poor guy  /wrrd%& - I'm worried I'm over loading him - but he says he loves it)

No, sometime ago, I had backed up some of my BATs (Gmax files) onto a cd-rom, well - I can't extract them off the cd-rom, so over half of them are gone (so I'm trying to replace them as quickly as I can - so I'm still in the process of working on them, out of 73 - I've got about 20 of them done (some new - to replace the ones that are totally gone, and some old one's that I still had around)

Thanks wouanagaine  :)
Title: Re: Bobbo662
Post by: Bobbo on March 01, 2007, 05:33:18 PM
Back in early Fall '06 I was gonna BAT a Mayflower Moving Company - and had started making the trailer for my BAT building as props.  But then I had my surgery, and so I had not completed it - but this is what I'm wantin' to do - I notice in SC4 - you see the moving cargo/vans moving the sims into their new homes, but there isn't a so-called moving company in the game.  Here are a couple shots of my Mayflower Vanlines Trailer in Gmax, and render shot, plus the actual pix of the 18 wheelers

(http://img137.imageshack.us/img137/9073/mayflowertraileryd9.jpg)

which then I decided to change the graphics on the back end to this:

(http://img137.imageshack.us/img137/3089/mf02gy3.jpg)

and then the render shot:

(http://img137.imageshack.us/img137/6580/mfr01pz6.jpg)

and then shots I based it off from:

(http://img126.imageshack.us/img126/8281/maytrk1vl1.jpg)

and the tail end

(http://img264.imageshack.us/img264/5849/trowqk8.jpg)

This was something new in what I was doing, I've never BATted trailers or 18 wheelers.  So eventually, I want to get back into making a Mayflower Moving Company.
Title: Re: Bobbo662
Post by: Naryanna on March 01, 2007, 06:16:26 PM
Hi!
I just pooped in to tell that I like your work so far and I am certain that I will like it in future to. I am sorry to hear about health problems you had/have but I am very glad that that is improving! Wish you best luck!

I like your fuel station very much. It looks great and the roof texture on Safeway... lovable for my eyes. I dont know how it looks in real life, but I do like what you have done.  &apls
Title: Re: Bobbo662
Post by: Bobbo on March 01, 2007, 06:26:00 PM
Hi!
I just pooped in to tell that I like your work so far and I am certain that I will like it in future to. I am sorry to hear about health problems you had/have but I am very glad that that is improving! Wish you best luck!

I like your fuel station very much. It looks great and the roof texture on Safeway... lovable for my eyes. I dont know how it looks in real life, but I do like what you have done.  &apls

Hi Naryanna :)

Thank you for stopping by, and for the wonderful compliment :)  I'm glad you like the Texaco Fuel Station, though I'm not too satisfy about the red texture - so tomorrow I will be working on that part. :)

Please stop by again  ;)
Title: Re: Bobbo662
Post by: joelevan on March 01, 2007, 06:26:29 PM
I was just looking at some of the 'older' stuff on the STEX and ran into your gas stations! I use your stations exclusively in all of my neighborhoods! Personally I would LOVE to see your stuff updated and uploaded here. Maybe even have BSC BTE added??? Anyway, I love that you are STILL doing great work. More, please, more!!!

Joel
Title: Re: Bobbo662
Post by: Bobbo on March 01, 2007, 06:32:09 PM
I was just looking at some of the 'older' stuff on the STEX last night and ran into your gas stations! I use your stuff exclusively in all of my neighborhoods! Personally I would LOVE to see your stuff updated and uploaded here. Maybe even have BSC BTE added??? Anyway, I love that you are STILL doing great work. More, please, more!!!

Joel

Hey Joel  :)

Thanks for stopping by!  I had backed up all my Gmax files (majority of them my gas stations) and now the cd is corrupt, and I can't get to those files, so they are lost :(  But - I'm planning to redo them eventually.  That would be awesome to have BSC BTE added - maybe one day  ;)

Thanks for stopping by - and if you have any suggestions, please let me know!

Bobby
Title: Re: Bobbo662
Post by: joelevan on March 01, 2007, 06:34:31 PM

Secondly, have you actually considered making actual families for these buildings? Say for example the texaco station, where instead of just one kind you could put multiple kinds in and make each and every lot different? That could be an awesome addition but really that lies with you and your patience lol.

Nealos101

I would agree...I think your gas stations would be wonderful in 3 sizes, small (1x2), medium (2x2) and large (2x3)...or something like that. Also if they were both ploppable AND growable. That way my Sims can all have access to gas for their cars and snacks for their bellies.

Joel
Title: Re: Bobbo662
Post by: joelevan on March 01, 2007, 06:40:28 PM
I notice in SC4 - you see the moving cargo/vans moving the sims into their new homes, but there isn't a so-called moving company in the game.  Here are a couple shots of my Mayflower Vanlines Trailer in Gmax, and render shot, plus the actual pix of the 18 wheelers

This was something new in what I was doing, I've never BATted trailers or 18 wheelers.  So eventually, I want to get back into making a Mayflower Moving Company.

This is a great idea! I had not thought of that, but brilliant! that second picture is great! I love the detail you put into the doors. I can see the locking mechanism and everything!

Joel
Title: Re: Bobbo662
Post by: jmyers2043 on March 01, 2007, 08:04:31 PM
Hello bobbo. Good to see you here. I like some of your bats and have them in my game. Particularly the retro gas stations (Mobile, Texaco, and one other that escapes me right now) … I’ve actually lotted extra ones so that they have better chance of growing and I tend to make them historical if they grow on a nice corner. Scale is a slippery little critter in Sim City and Maxis wasn’t very consistent. I always have some sort of idea what kind of Maxis building I am shooting for and try to stay with the range. Recent example is my dirty industry. I saw that the Maxis MPR Metals was growing too frequently and I wanted some variety. So batted some dirty industry and tried to stay within the same footprint as the Maxis counterpart. I say this because some of your buildings are big. Such as the multi island Texaco you've presented above for critique. Also compare the lot size with the WalMart you did (6X6) and 4X3 Texaco seems a bit large. The roof on the Texaco is an improvement over the bright red roof you did on a previous gas station. But before I get to far .. I’d like to know what ‘paint’ program you are working with before I make too many texture comments? I mean – I can make suggestions but am not sure if you can deliver if you don't the 'fancy' tools that I and others use. Many folks in the BSC have Photoshop. A somewhat expensive program. I use Paint Shop Pro (more reasonably priced at around $100+ dollars) and I believe that Peg and Jeroni also use Paint Shop as well. It does everything that I need for altering and making downloaded textures more Sim City friendly.

Having said that – and looking at the Dominos and Little Caesars. The colors are very vivid. Almost to the point of looking like plastic. Couple of things to keep in mind. I always put a gradient on all my textures. Even brick. Making the upper part of the wall a bit lighter than the bottom adds a bit of realism to the walls.  I also use a random pattern to lighten, darken, parts of the wall. Now this can be done freehand using ‘dodge’ and ‘burn’ in a paint program, or you can do what GasCooker did, use broccoli. (My apologize for taking over you thread - I was just going to make suggestions but thought that a demo would be better)

Brick Wall starting point. I'm going to do a square building so I'll use a square image. I will tile the brick longer if the wall is rectangular. This is to avoid repetition of patterns.
(http://i148.photobucket.com/albums/s26/jmyers2043/brick01.jpg)

Add a gradient. the bricks at the bottom of the wall are about 20 to 30 RGB darker than those at the top of the wall.
(http://i148.photobucket.com/albums/s26/jmyers2043/brick02.jpg)

I grabbed some brocccoli, used the threshold tool to make the white/black image. One can use other images to create other patterns. Experiment a bit.
(http://i148.photobucket.com/albums/s26/jmyers2043/brick03.jpg)

I layer the black white image at about 30% opacity. I used the 'darken' tool during the layer process. The white part of the broccoli image has no affect on the brick while the black parts darken. (if that makes sense)
(http://i148.photobucket.com/albums/s26/jmyers2043/brick04.jpg)

This is how it would look on a building. 

(http://i148.photobucket.com/albums/s26/jmyers2043/brick05.jpg)

Hope you don't mind me picking at Dominos a bit. I'd probably search for a texture of blue stucco. Alter the color saturation, brightenss, or contrast to get the right color. (wouldn't be as colorful as yours) Do the gradient. Do some sort of random lighten or darken. And Bob's your uncle. Hope this helps.
Title: Re: Bobbo662
Post by: deadwoods on March 01, 2007, 08:20:18 PM
Nice work on the models you've shown above. I'd back up some of the comments on texturing by suggesting you reduce the saturation on some of them like the Pizza stores. Whilst newly painted buildings often burn your retina's up close, if you were looking from a block away, they wouldn't be so bright due to the dust in the air. Looking from a plane (e.g. zoom 1-3) they would appear even more dull. So keep the colours, just desaturate a bit.

The new Texaco roof is much better. Next is to make a single texture rather than having one texture repeat seven times. What I do is work out roughly how wide/high a texture needs to be (like you've done, get the size right in the BAT and see how often it tiles) then go into a picture editing tool (such as Photoshop or Paintshop Pro) then paste the texture and repeat it the number of times to get the same size as the BAT surface (so for your Texaco it would be repeated twice vertically and seven times horizontally). Then I use the dodge/burn tools to make it look less repeated. Once it's done, I apply it to the surface in BAT and set the UVW map so it only covers the surface once. Hope this helps.
Title: Re: Bobbo662
Post by: Bobbo on March 01, 2007, 09:29:13 PM
Hello bobbo. Good to see you here. I like some of your bats and have them in my game. Particularly the retro gas stations (Mobile, Texaco, and one other that escapes me right now) … I’ve actually lotted extra ones so that they have better chance of growing and I tend to make them historical if they grow on a nice corner. Scale is a slippery little critter in Sim City and Maxis wasn’t very consistent. I always have some sort of idea what kind of Maxis building I am shooting for and try to stay with the range. Recent example is my dirty industry. I saw that the Maxis MPR Metals was growing too frequently and I wanted some variety. So batted some dirty industry and tried to stay within the same footprint as the Maxis counterpart. I say this because some of your buildings are big. Such as the multi island Texaco you've presented above for critique. Also compare the lot size with the WalMart you did (6X6) and 4X3 Texaco seems a bit large. The roof on the Texaco is an improvement over the bright red roof you did on a previous gas station. But before I get to far .. I’d like to know what ‘paint’ program you are working with before I make too many texture comments? I mean – I can make suggestions but am not sure if you can deliver if you don't the 'fancy' tools that I and others use. Many folks in the BSC have Photoshop. A somewhat expensive program. I use Paint Shop Pro (more reasonably priced at around $100+ dollars) and I believe that Peg and Jeroni also use Paint Shop as well. It does everything that I need for altering and making downloaded textures more Sim City friendly.

Having said that – and looking at the Dominos and Little Caesars. The colors are very vivid. Almost to the point of looking like plastic. Couple of things to keep in mind. I always put a gradient on all my textures. Even brick. Making the upper part of the wall a bit lighter than the bottom adds a bit of realism to the walls.  I also use a random pattern to lighten, darken, parts of the wall. Now this can be done freehand using ‘dodge’ and ‘burn’ in a paint program, or you can do what GasCooker did, use broccoli. (My apologize for taking over you thread - I was just going to make suggestions but thought that a demo would be better)

Brick Wall starting point. I'm going to do a square building so I'll use a square image. I will tile the brick longer if the wall is rectangular. This is to avoid repetition of patterns.
(http://i148.photobucket.com/albums/s26/jmyers2043/brick01.jpg)

Add a gradient. the bricks at the bottom of the wall are about 20 to 30 RGB darker than those at the top of the wall.
(http://i148.photobucket.com/albums/s26/jmyers2043/brick02.jpg)

I grabbed some brocccoli, used the threshold tool to make the white/black image. One can use other images to create other patterns. Experiment a bit.
(http://i148.photobucket.com/albums/s26/jmyers2043/brick03.jpg)

I layer the black white image at about 30% opacity. I used the 'darken' tool during the layer process. The white part of the broccoli image has no affect on the brick while the black parts darken. (if that makes sense)
(http://i148.photobucket.com/albums/s26/jmyers2043/brick04.jpg)

This is how it would look on a building. 

(http://i148.photobucket.com/albums/s26/jmyers2043/brick05.jpg)

Hope you don't mind me picking at Dominos a bit. I'd probably search for a texture of blue stucco. Alter the color saturation, brightenss, or contrast to get the right color. (wouldn't be as colorful as yours) Do the gradient. Do some sort of random lighten or darken. And Bob's your uncle. Hope this helps.


Hi jmyers  :)

Thanks for stopping by - I really enjoy your wonderful work, especially those industrial BATs that you do - they are just beautiful!!  I remember you mentioned that you liked my Retro Mobil station back at Peg's site. 

I have to 101% agree with you, the building scale in SC4 is really odd.  It can be very difficult to try to scale a building that  you are BATting, plopping it down into the game, and then having something from Maxis growing next to the building you must made being really small in size, that is growing next to another Maxis building that is larger than what you would think be the same size or smaller.  I do have a problem with scaling my buildings, like you mention about my Texaco Multi Island above, being a 4x3 lot and comparing it with Wal-Mart's lot which is 6x6 - you're right - the Texaco should be much smaller compare to the Wal-Mart.  And you can ask my partner, my mind isn't quit made to handle math skills - computing figures in Gmax  ;D so majority of the time, I'm trying to size it with my other buildings.

I do have Paint Shop Pro vers 9.01 - I just recently got it couple months ago, so I'm learning the in's and out's of the program.  The example that you have shown me above (the brick wall) is very interesting, and I'm willing to learn how you do the technique.  Though I do use the 'burn' and 'dodge' tools - but the technique that I do is way off.  The broccoli technique is something I would like to learn - like I said, your work, the way you texture your buildings is breath-takingly beautiful!  Your buildings look so realistic!

This technique that you mention above I grabbed some brocccoli, used the threshold tool to make the white/black image. One can use other images to create other patterns.  is what I want to learn to do in PSP.

The biggest problem I'm having as you can see is the colors.  The reds, blues, orange etc - they look terrible - like for example the red in the Texaco Multi-Island - to me it looks "blah" though I don't want it to look "blah" but it does - I guess I should do what you and Deadwoods had mention - desaturate the textures.

@ Deadwoods - thank you for stopping by!  :) I agree with you 101% about reducing the saturation on the Pizza stores.  What really burns the retinas is the red on Texaco above.  Would the 'burn' and 'dodge' be a good thing to do with solid colors???

You mention "...to make a single texture rather than having one texture repeat seven times..." I had never thought of that.  So bascially take a brick wall texture that you are gonna use on a building and work with it so that it doesn't look the same on all 4 sides.  I've started to do something alittle different - having 3 sides using brick textures, and then the back wall like stucco or something. 

Deadwoods, I've really enjoyed your work - you've been a great inspiration to me b/c of the work you've done with your Servos - you are the one that inspired me to start BATting American service stations :)

Well, I want to thank both you and jmyers for really giving me helpful suggestions!  Tomorrow I will be playing around with the Texaco Multi Island - scaling it down some more, and texturing, and then I'll post what I have done.
Title: Re: Bobbo662
Post by: kimcar on March 01, 2007, 09:39:40 PM
Hello Bobbo. Glad to see you here back on track. You said you come her to be a better batter . Let me tell you that i come here to be a better downloader   ;D , because i don't bat but i download a lot   ()stsfd() Seriously i'm very happy to see your great work again . Take care and have a nice game.  :thumbsup:
Title: Re: Bobbo662
Post by: EDGE4194 on March 01, 2007, 10:40:15 PM
Hi Bobbo- I am glad to see you here as well. I have always been a fan of your work and I probably have all of your bats. Your service stations are essential in each of my cities. I am glad you are working on the older buildings and can't wait to see more. Keep up the good work- your work is appreciated!
Title: Re: Bobbo662
Post by: Zaphod on March 01, 2007, 11:37:02 PM
Awesome, its great to see you over here. My favorite stuff you've made by far has to be the gas stations and that HEB.

I think I know a way you can improve the lots of your gas stations. I noticed it the other day when I was getting gas. Lots of times, the pavement under the pump canopy isnt just one big asphault sheet. Rather, its sort of chaotic with different patches of pavement and manholes. I think this has something to do with the tanks underground

here's a pic i found

(http://www.anthonyspaving.com/images/temp24.jpg)

Deadwoods already made some textures that are sort of like that for his 'servos', maybe you could use them for yours too

(http://stex.simtropolis.com/lots/deadwoods/deadwoods_dedwd%20medium%20servo%20growable%20set/DEDWD%5Fdp%5FMediumServo%5Fstexpic1%2Ejpg)

Title: Re: Bobbo662
Post by: Bobbo on March 02, 2007, 12:32:26 AM
Awesome, its great to see you over here. My favorite stuff you've made by far has to be the gas stations and that HEB.

I think I know a way you can improve the lots of your gas stations. I noticed it the other day when I was getting gas. Lots of times, the pavement under the pump canopy isnt just one big asphault sheet. Rather, its sort of chaotic with different patches of pavement and manholes. I think this has something to do with the tanks underground

here's a pic i found

(http://www.anthonyspaving.com/images/temp24.jpg)

Deadwoods already made some textures that are sort of like that for his 'servos', maybe you could use them for yours too

(http://stex.simtropolis.com/lots/deadwoods/deadwoods_dedwd%20medium%20servo%20growable%20set/DEDWD%5Fdp%5FMediumServo%5Fstexpic1%2Ejpg)



Hi Zaphod :)

Thanks for stopping by, I'm glad to hear that you enjoy the gas stations, and the HEB store that I made! 

I have thought of doing that (making the pavement under the gas canopy), infact at one time I did try something, but when I made the pavement under the canopy, trying to use the car props in Lot Editor, the car prop would kinda like disappear, or fade out because of the pavement under the canopy pumps - so I decided not to go that route, but sitting here thinking, I could use a different overlay texture for under the pumps and test it out and see - it's a thought.  But, I'm hoping one day that I can do my own car props so that I can do something like what you mention.

And that's another good point you brought up - the tanks.  The covers or lids that lead to the tanks below the pavement -   :P I forgot to do something like that.

@Edge4194 - Hi :) - thank you!  I'm glad that you have been enjoying my gas station BATs, I enjoy sharing in what I do, and hopefully my newer gas stations will be a big improvement.  Thanks for stopping by!

@Kimcar, hey, it's good to  hear from you!  How have you been!!?  Last August, when my Doctor called me on the phone, and told me that she had found infection in my foot bone, I had lost it - After 3 years prior of being careful, after losing my 3 toes, and then having the infection hit me hard again, I thought my world was collapsing in - but for some reason, something or someone spoke to me and told me to be strong, so I did, and now my health has drastically turned around for the better!  I'll never ever EVER go barefoot again :))  I'm grateful that I can walk just as good again, and 2 days ago, I drove my car for the first time in 3 years!!  You talk about a wondeful feeling to be able to be back out in the world again  :P  So now, my foot has a nickname that I give it, Frankenfoot :D, and I was thinkin' about personalizing my license plates that reads "6-toes"   ;D  I'm glad that you are here enjoying the wonderful SC4D site, and downloading the great material!
It's good to hear from you!   ;)
Title: Re: Bobbo662
Post by: dedgren on March 02, 2007, 01:04:39 AM
Man!

...caution!  BAT God Zone...

I thought seeing this stuff would be like watching sausage get made.  Instead, I feel like I'm looking over Da Vinci's shoulder.

Welcome to the road to Valhalla, Bobbo...

...gosh- I knew him when he was 662...

From the looks of things, you'll fit in very, very well here.


David




Title: Re: Bobbo662
Post by: kimcar on March 02, 2007, 07:08:03 AM
 :thumbsup: Great news you told me . I`m very happy to read that your wealth is Ok. Take care in wheel and in overall . ;D  See you.
Title: Re: Bobbo662
Post by: jeronij on March 02, 2007, 08:56:21 AM
Hello Bobbo, nice to see you in this board  :thumbsup:

I am sure that with a very little effort, your creations will be perfect . Btw, I do love gas stations, they are realistic, and the more we have, the best  ;)

Thanks also to JMyers for his Broccoli tutoruial, which is quite clear and useful  &apls
Title: Re: Bobbo662
Post by: Colyn on March 02, 2007, 02:39:31 PM
Once you get to the Lotting ... please talk to Barby about the BSC OG's so that your creations could be linked into the BSC Reward system.
Title: Re: Bobbo662
Post by: Bobbo on March 02, 2007, 03:49:22 PM
Once you get to the Lotting ... please talk to Barby about the BSC OG's so that your creations could be linked into the BSC Reward system.

Hi - I will definately talk to Barby when I am ready for the lotting!  Thanks Colyn for stopping by :)
Title: Re: Bobbo662
Post by: Bobbo on March 02, 2007, 03:50:55 PM
Hello Bobbo, nice to see you in this board  :thumbsup:

I am sure that with a very little effort, your creations will be perfect . Btw, I do love gas stations, they are realistic, and the more we have, the best  ;)

Thanks also to JMyers for his Broccoli tutoruial, which is quite clear and useful  &apls

Hey jeronij, thanks!  :)
Title: Re: Bobbo662
Post by: Bobbo on March 02, 2007, 05:56:56 PM
Nice work on the models you've shown above. I'd back up some of the comments on texturing by suggesting you reduce the saturation on some of them like the Pizza stores. Whilst newly painted buildings often burn your retina's up close, if you were looking from a block away, they wouldn't be so bright due to the dust in the air. Looking from a plane (e.g. zoom 1-3) they would appear even more dull. So keep the colours, just desaturate a bit.

The new Texaco roof is much better. Next is to make a single texture rather than having one texture repeat seven times. What I do is work out roughly how wide/high a texture needs to be (like you've done, get the size right in the BAT and see how often it tiles) then go into a picture editing tool (such as Photoshop or Paintshop Pro) then paste the texture and repeat it the number of times to get the same size as the BAT surface (so for your Texaco it would be repeated twice vertically and seven times horizontally). Then I use the dodge/burn tools to make it look less repeated. Once it's done, I apply it to the surface in BAT and set the UVW map so it only covers the surface once. Hope this helps.

Deadwoods & Jmyers, well, this is what I've done in PSP with the roof canopy, and desaturated the red throughout the entire BAT - I need to get my PSP book out and read up on it - I think this is one of the toughest things to do in Gmax - texturing.  Enclosed here are 3 shots of the Texaco: (and I rescaled it down too Jmyers - and if it looks ok, I'll render tonight and check it out in the game)
(http://img156.imageshack.us/img156/5166/texnew02qs2.jpg)

(http://img137.imageshack.us/img137/8387/gmaxtexth0.jpg)

and day render....

(http://img137.imageshack.us/img137/2962/texppsfc6.jpg)

I'm crossing my fingers that this is an improvement  - thanks! :)
Title: Re: Bobbo662
Post by: jmyers2043 on March 02, 2007, 08:37:25 PM
Hello Bobbo

I like the pizza houses you’ve done. I am looking at the pizza roofs and I recognize the Maxis corrugate metal that you’ve applied to the roofs. And thought it a good idea to demo how I do flat roofs. I do every roof so there are no repetition of patterns (like the Texaco has). <edit: As I am writing you posted a redo of the Texaco - but I'll still use the first picture as it makes a good example.

(http://i148.photobucket.com/albums/s26/jmyers2043/tex.jpg)

I make every roof I do different and unique to each building.   First - It may surprise you but I’ll start out the project by using two Maxis roof textures. Maxis Asphalt Roof 01 (left) and the Maxis flatrooftex.bmp (to the right)

(http://i148.photobucket.com/albums/s26/jmyers2043/roof4.jpg)

What I’ll do is to copy a section of the flat roof and paste it to a new image. I’ll then use the Paint Shop Brush tool to create an oil painting affect. I’ll experiment with the brush width, softness, and brush stroke length until I get a bunch of blotches. Gray, light brown and dark gray.

(http://i148.photobucket.com/albums/s26/jmyers2043/roof02.jpg)

I’ll then layer the ‘oil painting’ behind the Asphalt roof at about 50% opacity. I want quite a bit of pattern to show through. (Left) … I liked the affect but there are two things that I didn’t want. First is that the blotches lightened up the original asphalt roof and the blotches also obscured the asphalt seams. So I went back to the oil painted blotches and adjusted the contrast and brightness to darken the image. Creating a wider dynamic contrast range between the dark and light areas.  I think that I’ve got the roof ‘pattern’ about right it is time. Have not done a gmax render yet. But now is a good time to darken the seams. To do that I’ll make a 2 pixel wide darken brush and run the brush along the seams at about 60% opacity.  The result is the roof on the right.

(http://i148.photobucket.com/albums/s26/jmyers2043/roof3.jpg)


And this is the first trial gmax render. I personally think that I need to work on the blotches some more. As I'd like the darker spots where water has settled and dried to look a smidgen more dark, and I'd like the in between gray areas to have more definition. I'd also move the air conditioning and vents around to hide imperfections. Probably place the HVAC closer to (or on top of) to take advantage of that light brown spot. But I hope at least that you get the idea.

(http://i148.photobucket.com/albums/s26/jmyers2043/roof05.jpg)

Andreas said (in one of the private BSC forums) that Sim City is a roof top game. That comment really stuck with me. I do what I can to make each roof top different texture wise. And as much as my imagination allows I try to make each different roof junk wise as well.

Some rules of thumb that I use. (1) The Maxis asphalt roof works well for smaller roofs. I would use the above layering technique for a large flat factory roof but would start with a gravel texture rather than the asphalt one. (2) I will create a roof texture that is 320 pixels by 200 pixels if the gmax roof is 32X20. I’ll UV map a roof at the very end if something is not quite right … maybe 5% one way or another but never UV map a roof texture 7 times horizontally. (3) More often than not, Less is More. By that I mean that I try to keep the light parts of the roof textures fairly close to the dark parts as it look more natural. Remember what I did with the brick wall? How the bottom is only slightly darker than the upper part of the wall? Same applies towards roofs as well.  <edit: having said that, What do you think of your new Texaco roof?> 

Obviously there is objectivity and I personally don’t complain if a roof is close … I just don’t like them to jump out at me and smack me between the eyes. Those buildings get deleted.

<another edit: Metal roofs are hard (texaco you're working on) and I'm going to grab a beer and then take a look at your changes - and make a reply later>

Good Luck - Jim Myers
Title: Re: Bobbo662
Post by: joelevan on March 02, 2007, 08:40:21 PM
You know...I am on Google Earth and looking at a couple of gas stations in the Phoenix area. Your texture is close to a several of these. I am kind of surprised at how many different roof types there are! I hadn't actually looked before. I really like all of the detail you put into it. I love the color on the pumps for the different grade of fuel. And the yellow guard posts are a nice touch as well! This is very good!

Joel
Title: Re: Bobbo662
Post by: petercintn on March 02, 2007, 09:45:15 PM
Nice thread Bobbo,

I've got at least 8 of your creations, commercial stuff, Walmarts and Kmarts and such.  You do nice work.
And it's good to have you here, welcome.  If you'll BTE those gas stations, I'll start using them again. 

Hope your health stays well, I struggle with a few problems myself, and I know things can get bad quick if you get depressed about your situation.  It's always a good day this side of the dirt.  At least that's what I tell myself when I have lousy days.  Good luck.
Title: Re: Bobbo662
Post by: jmyers2043 on March 02, 2007, 11:18:01 PM
Hello Bobbo

This is what you can do in Paint Shop Pro. I grabbed your image and did a perspective correction on it. So that I could have a straight Hor and Vert image. I copied the corrugate metal and pasted it as a new image. I did a 90 degree rotation and added a ‘wind distortion' affect. I did this to smooth out the craggy look of the corrugate. I rotated the image back to the horizontal plane and it became layer number one.  I kind of thought that the white part of the corrugate was too white so I created a gray image (254X45 which is the same size as the corrugate) and flooded it with a medium gray (RGB 150,150,150) and that becomes layer number two. The purpose is to replace the white with the gray. Do this by selecting ‘darken’ in the layer pull down menu. Layer number three is a pattern that you’ve got in Paint Shop 9 … a pink/purplish color gradient that I hoped would create a metallic looking texture when combined with the other two layers.
Ok. All three layers are in place. Time to experiment with the sliders (circled in red) until I get the desired affect between the gray, corrugate, and metal.

(http://i148.photobucket.com/albums/s26/jmyers2043/TEX04.jpg)

The next thing is to get a Texaco logo. Now I’m not being accurate here but I want to show that I copied a very small section of the red part of the logo to make my red paint. The advantage is that there are natural light and dark areas that will give the red paint in your gmax render some life. I had to reduce the saturation by about 40%.

(http://i148.photobucket.com/albums/s26/jmyers2043/Tex03.jpg)
 
I did a quick look see and decided that the structure needed some braces. So I made some black trim to go around the upper and lower lip and made some cross work braces along the top. I’m not fond of the black trim (too black at the moment) but I hope you get the idea. Compare the Troof.jpg (located between the Texaco logo and the right tool bar) and the gmax preview render. The darker parts of the image actually stretched a bit vertically creating faint smudges on the top. I was lucky and I think that I am on the right track. What I would do at this point if iI was acutally batting, would be to go back to the sliders and give the corrugate less opacity so that the smudges would be a smidgen more visible.

(http://i148.photobucket.com/albums/s26/jmyers2043/texislandtop.jpg)

I'm obviuosly not going for a detailed bat. Your signage and logos on the fuel pump roof are more detailed in that regards. I'm just doing a few illustrative things. Two things I hope you get out of this. First … LAYERS ARE YOUR FRIEND.  You get instant feedback on how your textures will look when adjusting those sliders around. Secondly, using an existing logo and grabbing a small section of paint that already has some gradient built in saves some time and is often better than anything that I can do manually.

By the way – these are just suggestions. The important thing is that it is your bat. You need to comfortable with how it looks in the end.

Regarding the scale? The new model looks like it will fit nicely on a 1X3 lot and if it does not I would scale it so it at least did that. I’d do a couple of lots. The 1X3 would just have the multi pump island and it would be a nice replacement for the Maxis gas pumps that sit on a similar sized lot. You could then do a 2X3 lot which has that extra small light brown building. Make some tire air pumps, auto vacuums, or other props … you could also have some dumpsters and make it a combo gas station, recycling station. A 3X3 lot (bat a truck stop type eating place or a car wash) and it would look good along a highway.

Good Luck - Jim Myers
Title: Re: Bobbo662
Post by: Bobbo on March 03, 2007, 11:19:27 AM
Hello Bobbo

This is what you can do in Paint Shop Pro. I grabbed your image and did a perspective correction on it. So that I could have a straight Hor and Vert image. I copied the corrugate metal and pasted it as a new image. I did a 90 degree rotation and added a ‘wind distortion' affect. I did this to smooth out the craggy look of the corrugate. I rotated the image back to the horizontal plane and it became layer number one.  I kind of thought that the white part of the corrugate was too white so I created a gray image (254X45 which is the same size as the corrugate) and flooded it with a medium gray (RGB 150,150,150) and that becomes layer number two. The purpose is to replace the white with the gray. Do this by selecting ‘darken’ in the layer pull down menu. Layer number three is a pattern that you’ve got in Paint Shop 9 … a pink/purplish color gradient that I hoped would create a metallic looking texture when combined with the other two layers.
Ok. All three layers are in place. Time to experiment with the sliders (circled in red) until I get the desired affect between the gray, corrugate, and metal.

(http://i148.photobucket.com/albums/s26/jmyers2043/TEX04.jpg)


Hi Jim -

I had to set here and really digest what you had written, the tutorial/examples that you showed me.  I've got to crack open my PSP book, and dive in and read about how to do layering - I'm also gonna print off what you had posted so I can study what you had shown  me.  Have you ever thought about writing up a tutorial on how to do layering? You really have the talent of doing a tutorial.  I think I'm gonna take today as a study day in PSP 101 and really learn how to do texturing and layering - who knows, it might take the whole weekend -  maybe I might need a beer or two too!  :D


(http://i148.photobucket.com/albums/s26/jmyers2043/texislandtop.jpg)


The texturing on the canopy is excellent!  Fantastic job Jim, really.  Now that's how I would like to see my pump canopies turn out!  :thumbsup:

It took me 5.5 hours to render the Texaco yesterday, and when I render, I tend to not get on my computer b/c it seems Gmax Rendering is very very particular, and I don't want it to crash.  You're probably saying - Holy cow why 5.5 hours?! Well, each pump polycount is 174,000 (I'm rounding it off) so I have 8 pumps - 8 x 174,000 = 1,392,000 - so I have my Gmax Bible book that I got from amazon, and I think somewhere I read how you can reduce the polycount - but then I think it mention that it may take away from the detail work too.  Though my main focus today is to study what you taught me, and to dig further into my PSP book and readup on "How to layer".

Thank you so much Jim for taking time out of your busy schedule to tutor me on how to layer and texture properly!

You know...I am on Google Earth and looking at a couple of gas stations in the Phoenix area. Your texture is close to a several of these. I am kind of surprised at how many different roof types there are! I hadn't actually looked before. I really like all of the detail you put into it. I love the color on the pumps for the different grade of fuel. And the yellow guard posts are a nice touch as well! This is very good!

Joel

Hi Joel - well, I try my best, or how should I say it, I like to make my work look realisticly.  I know though I have quit a bit to learn, and that's the reason why I'm here, so that I can make my material be useful and fun in you game.  Thank you for the nice compliment!

Bobby

Nice thread Bobbo,

I've got at least 8 of your creations, commercial stuff, Walmarts and Kmarts and such.  You do nice work.
And it's good to have you here, welcome.  If you'll BTE those gas stations, I'll start using them again. 

Hope your health stays well, I struggle with a few problems myself, and I know things can get bad quick if you get depressed about your situation.  It's always a good day this side of the dirt.  At least that's what I tell myself when I have lousy days.  Good luck.

Hi Petercintn - Thanks, I enjoy working here in this thread.  The Kmart I'm totally revamping when I get to it, the color is horrible (the green), and the old Wal-Mart is history - I've created a better looking Wal-Mart, see on my first page of this thread - but that has not been posted.  I feel comfortable that this Wal-Mart is ready to go into the LE now to get dressed up for posting.

So far so good in my health.  After my last surgery I was taken off over 1/2 of my medications, I'm feeling 101% better, I drove my new car that my partner bought me last year that I hadden driven until 3 days ago - and he's put 13,000 miles on it before I drove it  :P  August I get off my disability and dying to go back to work.  Got a job offer working with Apple Computers so things are looking up.  Oh, you be surprise how the mind works with your health.  I learned that if you laugh a lot, and have a great attitude, and an outlook in life, and strife for something positive in  your life - you health seems to excel.  My foot doctor was really amazed that I didn't lose my entire foot, and how quickly I rebounded where I can actually walk normal again - though I call my foot "frankenfoot"  :P (I only have 6 toes now) but I walk with out a limp, walk normal.  I know this is becoming a book, sorry But when I was lying in the hospital bed for 2.5 months with wound vacs running out of my foot (I couldn't walk or stand for 3 months), I was watching some news program about how our military men & women are coming back from Iraq with missing limbs (especially the legs) and how they rebound back & walk, and I told myself, Gee, I only lost 4 toes, and if they can walk with missing limbs, I certainly can walk with 6 toes!.  So I pushed myself to get better.  Anyway, read my new noval that will be coming out next fall, "My Life In Hell And How I Climbed Out Of It" - just kidding.  :D
Man!

...caution!  BAT God Zone...

I thought seeing this stuff would be like watching sausage get made.  Instead, I feel like I'm looking over Da Vinci's shoulder.

Welcome to the road to Valhalla, Bobbo...

...gosh- I knew him when he was 662...

From the looks of things, you'll fit in very, very well here.


David






David -  :D Have you been over to Jim's house having too many beers  :D.... Da Vinci :D. 
I'm glad that I have the opportunity to be here!  Thanks David - Bobby
Title: Re: Bobbo662
Post by: Nealos101 on March 03, 2007, 02:00:53 PM
Everything is looking very very cool bobbo... And these helping comments from everyone on this board make it even more special.

Out of interest... How much is PSP in dollars/pounds?

Quote
It took me 5.5 hours to render the Texaco yesterday, and when I render, I tend to not get on my computer b/c it seems Gmax Rendering is very very particular, and I don't want it to crash.  You're probably saying - Holy cow why 5.5 hours?!

I agree with you on the rendering time... The casinos I do go for a whole night sometimes becuase I put so much heart into them; but recently I have got some new ram and GMAX may render a little quicker for me.  As a honest and greatful person I am the casino I am currently working on; the cross complex... That's 474,198 polygons in total... Probably 24 hours worth of rendering, but when I look at it I can tell it isn't going to change, and would run a render for much longer than that just to see it complete.

Quote
Anyway, read my new noval that will be coming out next fall, "My Life In Hell And How I Climbed Out Of It" - just kidding. :D

Writing books isn't that hard man... ... lol

Quote
David - :D Have you been over to Jim's house having too many beers :D .... Da Vinci :D .

I agree with him - You have the gift; a god of the STEX, and soon hopefully the LEX too.

Anyways Bobbo catchya later - HAve to continue with my own project and at least get it to a point where I can say I can render everything... But all in all...  :thumbsup: &apls &apls :thumbsup:

Nealos101





Title: Re: Bobbo662
Post by: Pat on March 03, 2007, 04:56:55 PM

GO BOBBY GO BOBBY GOOOOOOO GOOOOOO GOOO BOBBY GOOOOO


 &apls  :thumbsup:


wow bobby im total happy this is awsome that you are gonna upload here on the LEX!!!!!!!!!!!!!!!!!!!!!
hey you are begining to know me that im a big supporter of your work man cause dang you are goooood.
keep up the great work.
hey so are you gonna be on the team and carry that special logo?
as always your friend up in the northwoods patrick
Title: Re: Bobbo662
Post by: Bobbo on March 03, 2007, 05:31:17 PM
Well Jim, I did it - I played with my friend "the layers"  :D .  Wasn't bad - here's what I did - there are 5 different layers and the base layer is Maxis roof.

(http://img370.imageshack.us/img370/9234/011metaloz3.jpg)

This only a test - not gonna use it - just playing around, but wanted to thank you, and Deadwoods for pointing me in the direction of doing layers.  It's actually fun  :D Gonna play around with it more.

GO BOBBY GO BOBBY GOOOOOOO GOOOOOO GOOO BOBBY GOOOOO


 &apls  :thumbsup:


wow bobby im total happy this is awsome that you are gonna upload here on the LEX!!!!!!!!!!!!!!!!!!!!!
hey you are begining to know me that im a big supporter of your work man cause dang you are goooood.
keep up the great work.
hey so are you gonna be on the team and carry that special logo?
as always your friend up in the northwoods patrick


Hey Pat :) - glad to hear from you today!!  Well, if you enjoy the BATs I create for your game, then I'm a happy camper!
Well - if they ask me  ;)

You take care of yourself Pat - and enjoy your weekend!!

The Bobbo

Title: Re: Bobbo662
Post by: Pat on March 03, 2007, 06:01:09 PM
btw i forgot to say

Warning Leagend in the making here.  Watch out Goober and Peg cause here comes Bobbo662 on the way up to greatness!!!!!!!

BTW the pic didnt show up all i see is a red X

ok i see it now and that is some awsome layring there bobby great job!!!!!!

pat



Title: Re: Bobbo662
Post by: Bobbo on March 04, 2007, 10:02:54 AM
This morning, after breakfast - I opened up my Gmax, and opened the Texaco canopy.  I then took the layer texture that I created yesterday (see 1st pix below) and wrapped it around the canopy (see 2nd pix below)


(http://img370.imageshack.us/img370/9234/011metaloz3.jpg)


(http://img169.imageshack.us/img169/3755/canopytopkw9.jpg)

I have to say it looks much better   than what it originally looked like.  (See below pix)

(http://img137.imageshack.us/img137/2962/texppsfc6.jpg)


But this is not the final look - I know the white center blotch that you see in the 2nd picture above will probably stand out when it's in the game, so I'm going to continue to work on the layer - texture aspect of this project till it looks like it's a "go".  I'm also going back and retexturing the red as Jim Myers mention in one of his examples - taking the Texaco logo, taking the red from that and using it on the other parts of the station.

If you are reading this Jim or Deadwoods, I have to ask for your opinion - To me, the new texture looks kinda "stretched out" across the canopy, what is a good procedure to get rid of the "stretched out" look?

Thanks you all for being patient with me on this project.  ;)


Title: Re: Bobbo662
Post by: callagrafx on March 04, 2007, 10:44:34 AM
A good way to avoid the stretchy effect is to switch to top view, make the viewport large and take a screen grab.  Open this up in your paint program and crop the image to the roof section.  That gives you your canvas for creating the roof texture as a single texture map with the correct aspect ratio.  You may need to clone the texture to fit the aspect, but it's all good practice.  Once you are happy, save it out and reapply to the roof.  Make sure the UVW map is set to box or planar with no tiling.  Apply and you should have a textured roof that doesn't look stretched.
Title: Re: Bobbo662
Post by: Bobbo on March 04, 2007, 12:34:24 PM
A good way to avoid the stretchy effect is to switch to top view, make the viewport large and take a screen grab.  Open this up in your paint program and crop the image to the roof section.  That gives you your canvas for creating the roof texture as a single texture map with the correct aspect ratio.  You may need to clone the texture to fit the aspect, but it's all good practice.  Once you are happy, save it out and reapply to the roof.  Make sure the UVW map is set to box or planar with no tiling.  Apply and you should have a textured roof that doesn't look stretched.

Hi callagrafx

I went in and enlarged my viewport and grabbed a screen shot.  Then went to PSP, and crop what I wanted as the top part of the canopy (though this isn't the final look - I'm just testing layering and texturing out further).  Here's the first screen shot of what I just did after wrapping the texture around the top part of the canopy

(http://img409.imageshack.us/img409/437/image20ax0.jpg)

Now as I was replying back to you, I was re-reading what you were explaining to me - so I went back into Gmax, and did the following:

(http://img70.imageshack.us/img70/9549/gmax01th6.jpg)

So now it's totally grey - there's no like black blotches or any other type of blotches.  I sat the tiles to 0 as you can see in the pix (next to the green dot) - but then my question is what about the length and width (next to the red dot) do I just leave as is or make adjustments?  The Length reads 7.205 and Width reads 31.173.

I'll stop right here for now, and go back to learning more on layering and texturing.  I hope you, Jim or anyone else can help with me further.  Thanks again callagrafx

Bobbo

*************************EDIT************************EDIT***********************EDIT*****************

After taking the Texaco symbol in PSP, and doing the following that Jim explained to me about getting the red texture off from the sign, (see below his example pix 01) - I then went back into Gmax, and took the new created red-tex texture that I made, and applied it to all the red areas of the Texaco station.  Keeping the canopy top as I  did (see above) - I went ahead and rendered (see 2nd pix below).


(http://i148.photobucket.com/albums/s26/jmyers2043/Tex03.jpg)
 



(http://img265.imageshack.us/img265/6145/newtex01lv3.jpg)


Am I getting there??  I don't seem lost do I  :D.  I'm still working on it, I like how Jim did the braces across the top in his canopy, so I'll be working on that as well.

Bobbo







Title: Re: Bobbo662
Post by: jmyers2043 on March 04, 2007, 01:46:50 PM
<edit: as I write you post ... Yep, you're getting there. I actually like the gray looking top with what I think are gmaxed corrugate simulated ribs. Now all you need to do is to give the gray a bit of life with some subtle shadow areas where water has setted and dryed and Bob's your uncle>

<edit two: I know how much you like color but don't forget to make the red SimCity friendly>

Basically – I’ll ditto what Calgraphx said. (First image)  I made a rectangular texture and applied it to a rectangular surface. You made a square texture and applied it to a rectangular shape, hence the stretched look.

(http://i148.photobucket.com/albums/s26/jmyers2043/squaretorectangle.jpg)


The process that Cal suggested is a good one. In gmax set the top view from wireframe to smooth + highlights. Do a print screen then paste it as a new image in PSP. I can then (picture below) highlight the roof, do a copy and paste to a new image.  Presto, a texture that is the correct aspect of your gmax roof that you can now work with.  I don’t actually do that specific procedure that often. The process works well if you want the texture to “fit like a glove”.

(http://i148.photobucket.com/albums/s26/jmyers2043/PSPexample.jpg)


I usually know the size of the roof or wall before I go into PSP. In PSP I’ll click ‘new’ and type the correct dimensions into the ‘image dimensions pop up window’.  Example is:  If a wall I am doing is 6 meters tall and 18 meters long I’ll make the image dimensions some multiple of that. Probably would be something like 120X360 pixels. (For the height, that is 6X10=60 then double it =120 pixels and then do the same for the length.) So long as I have large enough canvas to work with. The wall below is on the side of Allario's Liquor Store. The advertisement layered onto the brick will not stretch when applied to the gmax model because the aspect ratio of the image is correct.   

(http://i148.photobucket.com/albums/s26/jmyers2043/sidewall.jpg)

Title: Re: Bobbo662
Post by: Bobbo on March 04, 2007, 01:53:38 PM
aaaah - the light bulb just clicked on in my head!  Thanks!  :)

Ok, I went back in to Gmax, took a screen shot of the canopy, went into PSP - paste, and then I layered alittle more, added alittle more in the center to cover up the "white" blotch alittle, so in the game it doesn't stick out like a sore thumb.
Then regrouped it, and then did some cloning to take out things that may look like doops.  Then I saved it, went back into Gmax, and wrapped the new metal texture around the canopy.  I also added the thicker cross beams to make it more realistic looking (like what Jim did in his example).  Viola!

(http://img125.imageshack.us/img125/6245/gmaxcanopy02cr3.jpg)

I kinda like it b/c it looks very weathered, and that's one thing that I've learned from the BSC team - all your creations look weatherized.

Here's the render screen shot:

(http://img256.imageshack.us/img256/8888/renderlookid3.jpg)

I'll take any opinions!  Thanks.

Bobbo

Title: Re: Bobbo662
Post by: callagrafx on March 04, 2007, 03:25:15 PM
Sorry, I should have been clearer, I was in a hurry to get out of the door...and I thank Jmyers (as always) for explaining it so much clearer than I ever could...He makes a fantastic teacher. :thumbsup: 
Title: Re: Bobbo662
Post by: Bobbo on March 04, 2007, 03:56:25 PM
Sorry, I should have been clearer, I was in a hurry to get out of the door...and I thank Jmyers (as always) for explaining it so much clearer than I ever could...He makes a fantastic teacher. :thumbsup: 

NP callagrafx, sometimes it takes a donkey to kick me in the head before I can get it!  :D
I'm just glad that I'm gettin' the hang of this, and you all being patient enough to teach me!

Thanks!

Bobbo
Title: Re: Bobbo662
Post by: Pat on March 04, 2007, 06:01:34 PM

Hey bobby watch out that donkey can kick hard. ()testing() be warned it does tend to hurt a little.

the roof is looking a whole lot better keep up the hard work -Pat
Title: Re: Bobbo662
Post by: Bobbo on March 05, 2007, 05:57:17 PM
After my initial excitment that I got today - I started to get back to work on the canopy.  Though there is still alot of work that needs to be done - I only tested it to see what the  new texturing would look like in the game. 

(http://img442.imageshack.us/img442/7155/texmismartvh8.jpg)

I got to fix the cross beams, and make a good upper ring around the canopy lengthwise.  But right now my main concern is the texture - does it go??

I also scaled the Texaco down to a 2x4 lot - on the right side of the lot, you can't see it yet, but there's another building that is a restroom, and air/water machine
Title: Re: Bobbo662
Post by: callagrafx on March 05, 2007, 06:10:46 PM
You may want to tone down the brightness a notch...the BAT lighting rig really blows textures out, so you need to compensate for this by making it darker than normal.
Title: Re: Bobbo662
Post by: Bobbo on March 05, 2007, 06:26:00 PM
You may want to tone down the brightness a notch...the BAT lighting rig really blows textures out, so you need to compensate for this by making it darker than normal.

Thanks callagrafx - I'll work on that.
Title: Re: Bobbo662
Post by: Bobbo on March 05, 2007, 07:53:18 PM
I went and revamped  the entire canopy part - IMHO - it looks better - but then I want your opinion.  I promise I'm gonna get this right  :D  Here's the screen shot:

(http://img329.imageshack.us/img329/6949/newnewcanopy01yt0.jpg)

Do you think the brightness is toned down enough??

 ( Thanks for being patient  &mmm)

Here's what it looks like rendered

(http://img88.imageshack.us/img88/6569/currentoneov6.jpg)
Title: Re: Bobbo662
Post by: jmyers2043 on March 05, 2007, 10:20:10 PM
Much much better. I see you finally came around to my shade of gray  ;) ... And Cal is right. What looks good against the gray/grid background in gmax looks differently in the game. Which by the way is the next thing you should probably do. Take that preview render you just showed us and export it, make it into a prop using the PIM, and then place it on a quick park/test lot. Put a couple of cars on the lot and some sim people. Then start to plop it next to or near other similar buidlings (Deadwoods Servo's, other small shops like SimGoobers car lots and oil change places, Deadwoods Tire changing stores, etc. . . ) What you're doing is making comparisons. Looking at color palette and scale.
Title: Re: Bobbo662
Post by: Pat on March 05, 2007, 10:28:37 PM

bobby that is a biiiiiiiiiiiiiiiiiiiig diffrence, i totaly agree time for beta testing great job - your friend pat
 



OHHHHHHH BTW A BIIIIIIIIIIIIIIIIIIIIIIG CONGRATS ON NOW BEING A BSC MEMBER &apls &apls &apls &apls &apls
Title: Re: Bobbo662
Post by: Bobbo on March 06, 2007, 09:03:04 AM
Much much better. I see you finally came around to my shade of gray  ;) ... And Cal is right. What looks good against the gray/grid background in gmax looks differently in the game. Which by the way is the next thing you should probably do. Take that preview render you just showed us and export it, make it into a prop using the PIM, and then place it on a quick park/test lot. Put a couple of cars on the lot and some sim people. Then start to plop it next to or near other similar buidlings (Deadwoods Servo's, other small shops like SimGoobers car lots and oil change places, Deadwoods Tire changing stores, etc. . . ) What you're doing is making comparisons. Looking at color palette and scale.

I'm glad that it looks much better :) - I too have to agree with Cal, textures in gmax can be very deceiving.  I'll go ahead and render it - but I think I may have to scale it down some more - it's currently on a 2x4 lot (so if you think that maybe to large, let me know) I'll test it in the game against Deadwoods Servos and look at everything (texture, colors etc).  Thanks for being a great help Jmyers!
Title: Re: Bobbo662
Post by: Bobbo on March 06, 2007, 06:18:46 PM
Take that preview render you just showed us and export it, make it into a prop using the PIM, and then place it on a quick park/test lot. Put a couple of cars on the lot and some sim people. Then start to plop it next to or near other similar buidlings (Deadwoods Servo's, other small shops like SimGoobers car lots and oil change places, Deadwoods Tire changing stores, etc. . . ) What you're doing is making comparisons. Looking at color palette and scale.

I finished rendering, and scaled it down so that it now fits on a 1x3 lot.  Here are 3 screen shots with Deadwoods Servos, and Simgoober's Key Kiosk Shop, cars that are parked behind Texaco, in the adjacent lot.

(http://img177.imageshack.us/img177/721/p01pa3.jpg)

(http://img177.imageshack.us/img177/5432/p02pu5.jpg)

(http://img177.imageshack.us/img177/1189/p03hy1.png)

I've looked at the red pallet, to me it looks better, I did what you showed me what to do with the Texaco symbol, taking a dropper placing it on the red, and then using that typical shade of red, and then I went  alittle further, and layered it to give it more of a saturated look.  Though, I will like your opinion.  Thanks for your help.  :)  Bobbo

Title: Re: Bobbo662
Post by: joelevan on March 06, 2007, 06:24:14 PM
Bobbo - I hate to ask this, but can we get a bigger picture of that? It looks good, but the distance makes it hard to critique properly.  :-\

Joel
Title: Re: Bobbo662
Post by: Bobbo on March 06, 2007, 06:27:26 PM
Bobbo - I hate to ask this, but can we get a bigger picture of that? It looks good, but the distance makes it hard to critique properly.  :-\

Joel

Sure, I'll be right back, have to start the game up - be back in 10.
Title: Re: Bobbo662
Post by: Bobbo on March 06, 2007, 06:47:09 PM
Here are the close up shots - of all 4 angles.

(http://img250.imageshack.us/img250/6606/c01gi5.jpg)

(http://img111.imageshack.us/img111/6472/c02ns6.jpg)

(http://img250.imageshack.us/img250/9182/c03dc5.jpg)

(http://img184.imageshack.us/img184/3869/c04aj3.jpg)
Title: Re: Bobbo662
Post by: vester on March 06, 2007, 06:56:33 PM
One thing I nocited in your previous post was the difference in appears the roof have, when view front the ends and from the long sides.
Why is it that the roof looks almost flat from the ends, but profiled from the long sides.
How have done this profil shadow thing ? (sry my English comes a bit short)


I would prefer that roof look profiled from all sides, just like Dwd's stations have some profiling of the roofs and that from all sides.
Title: Re: Bobbo662
Post by: callagrafx on March 06, 2007, 07:01:25 PM
The red fits in with the game palette IMO....Nice job  &apls &apls  Regarding the LODs, have you done them so you can place car props by the pumps?
Title: Re: Bobbo662
Post by: Bobbo on March 06, 2007, 07:07:55 PM
The red fits in with the game palette IMO....Nice job  &apls &apls  Regarding the LODs, have you done them so you can place car props by the pumps?

Yes, it's just that the time I took the pictures the cars haven't showen up at the pumps.  Thanks callagrafx

One thing I nocited in your previous post was the difference in appears the roof have, when view front the ends and from the long sides.
Why is it that the roof looks almost flat from the ends, but profiled from the long sides.
How have done this profil shadow thing ? (sry my English comes a bit short)


I would prefer that roof look profiled from all sides, just like Dwd's stations have some profiling of the roofs and that from all sides.

Vester, I have no clue really, the only thing I can think is that the previous canopy is the old canopy and recent picture of the canopy is the new current one - but I have no clue why they look  like that, I would need someone who would know about the difference you mention.  Sorry.
Title: Re: Bobbo662
Post by: vester on March 06, 2007, 07:16:29 PM
Is the canopy build up of a box or of curving profile ?
Title: Re: Bobbo662
Post by: jmyers2043 on March 06, 2007, 08:40:55 PM
A splash of color is nice. Red (to bright or to much) can over power the scene to the point where it draws the eye at the expense of everything else. Your red is softened by the roof. I like the wider picture as it gives me a better idea of the scale. In fact, I like it a lot now that I've seen it on that 1X3 lot. You were probably thinking "oh my goodness" as you scaled it back and watched all the detail you put intot he pumps get lost. But it does not look small at all, in fact looks about right judging from the pictures you've displayed here.

You can do several lots. A 1X3 corner, a 3X1 that would fit along the side of a road. You could do a 3X2 lot and make an dirt alley behind the station - kind of sparce looking, a bit of garbage, junker car, crime scene, you could bat a basketball net on a pole and then place some inner city kids shooting hoops in the alley behind the gas station. You could always put a cop car in the alley behind the station, then have one of the BSC modding guru's have the lot make a small amount of speeding ticket money whenever it grows. (just some ideas)
Title: Re: Bobbo662
Post by: Bobbo on March 07, 2007, 07:53:31 AM
I like how the station fits right in there with everything else!  Before learning how to do layering - solid colors where very difficult for me, and honestly I hated doing solid colors when I BATted.

I like the idea you gave me, the dirt alley behind the station, "where trouble lurks"  :D .  I will continue to work on this today - making different size lots.  Thanks JMyers very your help, and guidance! ;)

Is the canopy build up of a box or of curving profile ?

The canopy consist of 2 separate rectangles, and I rounded the edges just slightly on both, to make it curve/or round effect - added lines on the top of the canopy as cross beams.

Sorry I didn't get back on later last night, I went to bed early.  :sleeping:
Title: Re: Bobbo662
Post by: joelevan on March 12, 2007, 07:29:09 PM
Bobbo - I was curious if you were able to do more work on this project? I am dying to see what you are improving on next!  :)
Title: Re: Bobbo662
Post by: Bobbo on March 12, 2007, 08:03:38 PM
Bobbo - I was curious if you were able to do more work on this project? I am dying to see what you are improving on next!  :)

Sorry, here we go - this what I have done so far:

(http://img218.imageshack.us/img218/4729/nc01nj9.jpg)

(http://img406.imageshack.us/img406/1479/nc02cg2.jpg)

Vester mentioned that when the canopy was rotating around, the crossbeams didn't look right, so I went ahead and fixed it.  I made adjustments to the nightlighting, and I've made a ploppable, and a 3x1 CS$1 growable, which I'm trying to get growing in the game.  There will other size lots.

I've been busy the past few days - cleaning out my plugin folder, that nearly took 2 days - but it's organized now, plus downloading 65  pages of BSC files   ;)
Title: Re: Bobbo662
Post by: Pat on March 12, 2007, 10:37:44 PM
heyyyyyyyyyy bobby i know the feeling RL bites or i should say plugins bite,
ive been working on the plugins everytime i get on the puter sometimes not tilll later in
the eve due to sharing lol, progress is looking great compared to the origanel i cant wait to see the new one
great job and keep up the hard work - your friend pat
Title: Re: Bobbo662
Post by: joelevan on March 13, 2007, 01:04:04 PM
Ugh! Yes! I am doing a cleanup of my plugins now too. A REAL PAIN!  :D You almost need a gameplan before you even go in there.

Joel
Title: Re: Bobbo662
Post by: Cali on March 13, 2007, 01:09:26 PM
wow bobbo, real progress! i love it, out here in cali, there aren't any Texacos anymore, they all became shell. so its nice to see an american Icon :thumbsup:
Title: Re: Bobbo662
Post by: Bobbo on March 14, 2007, 05:51:30 PM
wow bobbo, real progress! i love it, out here in cali, there aren't any Texacos anymore, they all became shell. so its nice to see an american Icon :thumbsup:

Thanks Cali!  Texacos seem to be slowly disappearing with mergers.  I've finally got a Texaco growing in my town.  This one is a 1x3 with CS$1/10 jobs.  Here are a few screen shots within game.

(http://img401.imageshack.us/img401/2469/gt02yf2.jpg)

(http://img299.imageshack.us/img299/3114/gt03fi7.jpg)

(http://img299.imageshack.us/img299/7733/gt05rn7.jpg)

(http://img299.imageshack.us/img299/209/gtn04yi4.jpg)

and a wider view so you can see the size comparison to Del Taco

(http://img249.imageshack.us/img249/3760/gt01ff1.jpg)

There will also be other size lots, other than 1x3 & ploppable.
Title: Re: Bobbo662
Post by: Bobbo on March 14, 2007, 07:05:38 PM
Here's the 3x1 lot  - ravamping the 1x3 lot

(http://img184.imageshack.us/img184/2441/t202ev3.jpg)
Title: Re: Bobbo662
Post by: joelevan on March 15, 2007, 12:33:14 AM
I REALLY like the 3x1 lot. It is PERFECT in my opinion. I really like the roof texture that came out very nice. Something about the 1x3 that is a bit odd though...I can't place it though. It isn't the model...there is something odd about the lot. Let me think on it.

Joel
Title: Re: Bobbo662
Post by: Cali on March 15, 2007, 01:14:32 AM
i agree, the three by one seems most realistic with alot of these money sucking pumps.,  $%Grinno$%
Title: Re: Bobbo662
Post by: Bobbo on March 15, 2007, 04:27:32 PM
i agree, the three by one seems most realistic with alot of these money sucking pumps.,  $%Grinno$%
I REALLY like the 3x1 lot. It is PERFECT in my opinion. I really like the roof texture that came out very nice. Something about the 1x3 that is a bit odd though...I can't place it though. It isn't the model...there is something odd about the lot. Let me think on it.

Joel

I've decided that I'm not gonna be using the 1x3 lots (it does look odd, I was just testing it to see what it would look like) - it's gonna be 3x1, and 3x2 lots.
Title: Re: Bobbo662
Post by: jmyers2043 on March 15, 2007, 04:34:47 PM
1X3 would work best on the corner lots. As you note they are a bit odd on straight road (where the 3X1 works best)
Title: Re: Bobbo662
Post by: Tarkus on March 16, 2007, 10:58:41 PM
Bobbo, the Texaco is looking terrific. :thumbsup:  The roof looks great, and the gradient black-red fade looks just right.  I'd also concur with jmyers that the 3x1 could work for corners.  Never can have enough gas stations for SC4 . . .

-Tarkus
Title: Re: Bobbo662
Post by: kimcar on March 17, 2007, 04:42:31 AM
 :thumbsup: Looking good so far . I only hope that the gaz price not be to high , with the designer salary  ;D
Title: Re: Bobbo662
Post by: Bobbo on March 17, 2007, 09:55:11 AM
:thumbsup: Looking good so far . I only hope that the gaz price not be to high , with the designer salary  ;D

What salary?  :D  You'll have to hoover your mouse over the gas sign to see the prices.

Bobbo, the Texaco is looking terrific. :thumbsup:  The roof looks great, and the gradient black-red fade looks just right.  I'd also concur with jmyers that the 3x1 could work for corners.  Never can have enough gas stations for SC4 . . .

-Tarkus

Thanks Tarkus!  I agree with you, you can never have enough gas stations in SC4!


Here's the car wash that I'm gonna be adding to the lot - still working on it.

(http://i151.photobucket.com/albums/s152/Bobbo662/cw02.jpg)

(http://i151.photobucket.com/albums/s152/Bobbo662/cw01.jpg)

This will go on 2x3 lots.
Title: Re: Bobbo662
Post by: Bobbo on March 17, 2007, 05:14:19 PM
Today I've been working on the car wash vacuums, the coin box, sign and air/water machine.  Here's what the vacuum cleaner looks like:

(http://i151.photobucket.com/albums/s152/Bobbo662/vacx01.jpg)

Here's what the 3x2 ploppable lots look like:

(http://i151.photobucket.com/albums/s152/Bobbo662/texacowiderview.jpg)

(http://i151.photobucket.com/albums/s152/Bobbo662/texfront01.jpg)

back view

(http://i151.photobucket.com/albums/s152/Bobbo662/texback.jpg)

Doing lots is not my specialty.  If you like to leave any comments or suggestions please do so!  Thanks for stopping by.

Bobbo
Title: Re: Bobbo662
Post by: kimcar on March 17, 2007, 05:20:49 PM
 &apls Brillant ideas the car wash and the vaccum . :thumbsup:
Title: Re: Bobbo662
Post by: joelevan on March 17, 2007, 09:09:23 PM
I had not thought of that. Good idea!

Joel
Title: Re: Bobbo662
Post by: BarbyW on March 18, 2007, 04:15:15 AM
From a lotting point of view I would just thin out the trees in the corner by the vacuums. Then look at it again and see if the movement through the lot flows as it would in RL.
Title: Re: Bobbo662
Post by: Bobbo on March 18, 2007, 10:50:24 AM
From a lotting point of view I would just thin out the trees in the corner by the vacuums. Then look at it again and see if the movement through the lot flows as it would in RL.

Barby, I just got rid all of those trees by the vacuums, and then re-arranged the lot, and then put SG's yucca plants along Deadwoods railyard stockfence,and the car wash. I then placed SG's day lillies up near the Texaco sign, and got rid of the patch of yuccas there.  I think it looks better, and with the movement through the lot, seems to be better as well.  Any opinions?

(http://i151.photobucket.com/albums/s152/Bobbo662/Farmersville-Feb.jpg)
Title: Re: Bobbo662
Post by: Cali on March 18, 2007, 11:25:35 AM
now is the car wash part of the texaco? If it is you may want to paint the building to match a bit.  but other than that ,you have pioneered the car wash. one other thing, you might want to scale down that dumptster, it is HUGE..lol. other than that, it is a beautiful lot :thumbsup:
Title: Re: Bobbo662
Post by: BarbyW on March 18, 2007, 05:34:13 PM
I'm not sure you need the yuccas and day lilies. This is mainly an asphalt base so would there be much? Maybe the odd tree in a dirt circle or a fluffy bush here and there along the fence.
Title: Re: Bobbo662
Post by: joelevan on March 18, 2007, 09:13:09 PM
I would keep the vegetation that is close to the dumpster and then get rid of the rest. I would use the Texaco colors for the car wash too.

Joel
Title: Re: Bobbo662
Post by: Bobbo on March 19, 2007, 09:32:10 AM
I'm working on a new car wash, with Texaco colors at this moment.

Barby, your suggestion does sound much better, I'll work on that as well!  ;)
Title: Re: Bobbo662
Post by: Bobbo on March 19, 2007, 01:57:23 PM
now is the car wash part of the texaco? If it is you may want to paint the building to match a bit.  but other than that ,you have pioneered the car wash. one other thing, you might want to scale down that dumptster, it is HUGE..lol. other than that, it is a beautiful lot :thumbsup:

I went ahead this morning, and created a new car wash for the Texaco  lot:  Here are gmax screen shots:

(http://i151.photobucket.com/albums/s152/Bobbo662/ncarwashv301.jpg)


(http://i151.photobucket.com/albums/s152/Bobbo662/ncarwashv202.jpg)

Maybe this will replace the 1st one I made.
Title: Re: Bobbo662
Post by: callagrafx on March 19, 2007, 02:26:14 PM
Your UV map is a little screwed there Bobbo...it's following the face.  Try resetting or apply it as a box.  That's what usually happens after a boolean operation.
Title: Re: Bobbo662
Post by: Cali on March 19, 2007, 02:40:36 PM
i like it(once you fix the UV) :thumbsup:
Title: Re: Bobbo662
Post by: Bobbo on March 19, 2007, 02:47:20 PM
Your UV map is a little screwed there Bobbo...it's following the face.  Try resetting or apply it as a box.  That's what usually happens after a boolean operation.

Hi callagrafx

I don't know what's causing it to do that - the UV map is set on Box - here's a screen shot - and I tried resetting it, and it still appears as it does.  Is there anything else I should do?

(http://i151.photobucket.com/albums/s152/Bobbo662/uv.jpg)

(http://i151.photobucket.com/albums/s152/Bobbo662/uv02.jpg)
Title: Re: Bobbo662
Post by: callagrafx on March 19, 2007, 03:15:22 PM
You could try deleting the UV mapping, then convert the object to editable mesh.  Then, reapply the UV map.  I can't see what's causing that, as the shape is very simple.  Why have you added an "edit spline" modifier to the shape?  It could be this throwing it out.  Try turning this off (click on the lightbulb) or deleting it (before trying a convert to edit mesh) to see what happens.
Title: Re: Bobbo662
Post by: Bobbo on March 19, 2007, 04:16:17 PM
You could try deleting the UV mapping, then convert the object to editable mesh.  Then, reapply the UV map.  I can't see what's causing that, as the shape is very simple.  Why have you added an "edit spline" modifier to the shape?  It could be this throwing it out.  Try turning this off (click on the lightbulb) or deleting it (before trying a convert to edit mesh) to see what happens.

 :( Sadly to say, it still didn't work.  I took out the edit spline modifer - infact I re-did the entire wall, and tried again, and it's still throwing it off  &mmm - I don't know what else to do .... Callagrafx, thank you for your help and suggestions. 
Title: Re: Bobbo662
Post by: jmyers2043 on March 19, 2007, 09:16:11 PM
Ah - now this is a cool car wash. You've carried the red theme over as well. I also get the warped look every once in a while. While disconcerting, I've not had it export that way. Nevertheless, sometimes I can get the perspective view to 'behave' by saving - exit program - restart gmax - and load your scene. Sometimes I save - start new project - merge the file you just saved into your new project.
Title: Re: Bobbo662
Post by: EDGE4194 on March 19, 2007, 09:43:38 PM
Great idea to add the car wash. The lot is looking good and can't wait to see the final version.  :thumbsup:
Title: Re: Bobbo662
Post by: Bobbo on March 19, 2007, 10:08:01 PM
Ah - now this is a cool car wash. You've carried the red theme over as well. I also get the warped look every once in a while. While disconcerting, I've not had it export that way. Nevertheless, sometimes I can get the perspective view to 'behave' by saving - exit program - restart gmax - and load your scene. Sometimes I save - start new project - merge the file you just saved into your new project.


I always get the warped look, and like you, it comes out fine when rendering - maybe I should try doing that too, exit and then re-load gmax again.  Yeah, I like this car wash much better than the other one, and yeah, the evil red  >:D trying not to burn anyone's retna's out. 

Callagrafx worked on my bricks for me, and so I wanted to post what he has done for me, and what the car wash looks now.

(http://i151.photobucket.com/albums/s152/Bobbo662/CARWASHNEW01.jpg)

I hoping it looks right, the colors and all.

Me too Edge4194 - I can't wait to get this one done.  I don't think I want to work on another red colored building again (or for aleast a good while).

Barby, I redid the lot, only a few bushes and that's it and I tell you something, IMO - it looks much much better!
Thanks for your suggestions!

The Bobbo
Title: Re: Bobbo662
Post by: Gaston on March 19, 2007, 10:32:00 PM
Wow, that is really kool.   I like it alot.    I also liked the "wavy" brickwork.    It gives the building a somewhat "rundown" look.   Like it has been there for quite some time.     Like the station owner is waiting for the corporation to send him the funds to retrofit it and make it more modern.     In fact I can see the guy out there cussing at the machinery and fixing it himself everytime it breaks down.


---Gaston
Title: Re: Bobbo662
Post by: Pat on March 19, 2007, 11:47:11 PM

Hey The Bobbo,  :P

Now that car wash is looking sweet cant wait to see the updated lot now - DA Pat
Title: Re: Bobbo662
Post by: Bobbo on March 20, 2007, 05:58:56 PM
Here's the new car wash that I  made with Texaco colors that will be on 2x3 size lots on growable, and ploppable.
I also took Barby's advise and took out the lillies, and yucca plants, and just put in a few bushes, and I think it looks much better, a better flow too.

Here are 4 screen shots (day/nite):

Front:

(http://i151.photobucket.com/albums/s152/Bobbo662/032007-dayfront.jpg)

(http://i151.photobucket.com/albums/s152/Bobbo662/032007-frontnite.jpg)

Side Street:

(http://i151.photobucket.com/albums/s152/Bobbo662/032007-dayside.jpg)

(http://i151.photobucket.com/albums/s152/Bobbo662/032007-niteside.jpg)

Entrance of the car wash is facing side street so customers can easily pull in if they just want their car washed.

I'll take any comments or suggestions ....
Title: Re: Bobbo662
Post by: metasmurf on March 20, 2007, 06:01:30 PM
My suggestion is to darken the roof texture, add some noise to it in photoshop and maybe som moderate rust or something.

Actually i took your image into photshop and changed the roof, so you can see what i mean

(http://img127.imageshack.us/img127/5333/gasstationkp4.jpg)

something like this maybe?

edit: my 100th post and the 100th post in this thread %BUd%
Title: Re: Bobbo662
Post by: Cali on March 20, 2007, 06:10:30 PM
congrats on 100 MS :thumbsup:
Title: Re: Bobbo662
Post by: Pat on March 20, 2007, 09:39:26 PM

Cali congrats to you as well, hope your wedding is a special as mine was back in aug.
cant wait to see your wedding pic

Metasmurf did u realize that not only you made 100 post count here as well but you are the 100th poster to
bobbos thread. lol

bobbo that is looking sweeeeeeeeeeet!!!!!!!!!!!!!! wow alot of milestones today in bobbos thread
Title: Re: Bobbo662
Post by: Bobbo on March 22, 2007, 12:01:54 AM
I'm basically done with the Texaco Multi-Island Star Mart, there are 3 lots: 2 growables (3x1 & 3x2) CS$1, and a ploppable 3x2 CS$1.  Now, I'm working on a Sunoco station, same type as the Multi-Island, but with a different layout on the lot.  Tonight, after American Idol, and washing my chihuahua for his Vet appointment tomorrow (I'm gonna be on pins and needles tomorrow when he's under, getting his teeth clean - he's like my kid you know - actually he's like my little shadow, he follows me all around the house, and it's very hard to BAT when he wants to lay in my arms when I'm at the computer  :) - sorry for straying ... but here's what I've done tonight while he was sleeping under his covers.

(http://i151.photobucket.com/albums/s152/Bobbo662/sunpumps01.jpg)

(http://i151.photobucket.com/albums/s152/Bobbo662/sunpumps03.jpg)

I know it isn't much, but it's the gas/petro pumps.  Anyway, I thought I would release 3 stations at a time. 
Texaco, Sunoco, and possible either an Exxon or Chevron, maybe both who knows.  But my next topic will be the Sunoco. 
Title: Re: Bobbo662
Post by: joelevan on March 22, 2007, 11:57:08 AM
I am being TOTALLY selfish, but I think it would be cool if you released them one at a time.  ;D

Joel
Title: Re: Bobbo662
Post by: Krio on March 22, 2007, 04:10:27 PM
Bobbo, these are just awesome! And when did you joined in BSC  ;D I just noticed it here in Devotion (thank to infobar), hah hah! But keep up the good work!
Title: Re: Bobbo662
Post by: Bobbo on March 22, 2007, 06:15:47 PM
I am being TOTALLY selfish, but I think it would be cool if you released them one at a time.  ;D

Joel

They'll be released separately.

Bobbo, these are just awesome! And when did you joined in BSC  ;D I just noticed it here in Devotion (thank to infobar), hah hah! But keep up the good work!

Thanks Bengt!  Around the 11th of March, I think.  How's your cj "Qaddro" coming along?
Title: Re: Bobbo662
Post by: Cali on March 22, 2007, 06:29:22 PM
i really love the texture on the pump. very good work &apls

and also, thank you ;D
Title: Re: Bobbo662
Post by: dedgren on March 23, 2007, 12:25:03 AM
Bobbo- you and your commenters are running a regular candy store here.  I've uploaded this whole thread so I can go through it over the weekend at my leisure- I learned stuff here in 15 minutes this evening that makes so much sense, but I never would have thought of it to begin with.

I've always been a fan- now your stuff is coming out better than I ever dreamed possible.


David
Title: Re: Bobbo662
Post by: Pat on March 23, 2007, 02:04:20 AM


Bobby that pump is just siiiiiiiiiiiiiiiiiiiiiick omg is it real?  lol

see ya's soon - your bud pat
Title: Re: Bobbo662
Post by: Krio on March 23, 2007, 05:15:30 AM
Congratulations for BSC membership  :), you are in good company. Qaddro is coming along nicely, started showing new town, which of course has your fuel stations and I'm waiting new ones to come!

And that gas pump is just a killer, so much details and only few of can be seen in game. I can't even watch my "home made" fuel station, I shame it too much after this theard  ;D ;D
Title: Re: Bobbo662
Post by: kimcar on March 23, 2007, 11:34:54 AM
 &apls Very nice gaz pump. I`m very impressed by the details that you give. Thanks :thumbsup:
Title: Re: Bobbo662
Post by: Bobbo on March 23, 2007, 03:06:29 PM
Thanks David, I'm learning alot too being on the BSC team.
Thanks Pat & Kimcar - I appreciate the loyality and your comments!

I've been working the Sunoco Multi-Island Sun Mart (Texaco has the Star Mart, Sunoco has the Sun Mart) today, and here's what it looks like in gmax.

Front view:

(http://i151.photobucket.com/albums/s152/Bobbo662/gmax00.jpg)

Back view:

(http://i151.photobucket.com/albums/s152/Bobbo662/gmax02.jpg)

I'm gonna render this one tonight, and test it in the game.
Title: Re: Bobbo662
Post by: Frankie on March 25, 2007, 09:50:27 AM
I must post and say that is amazing! I always liked the Sunoco stations; very unique color scheme  ;)



Edit: Raceway and Racetrac also use the same styles and design (but many more pumps at a given station) I believe that both stations are only common in Georgia though....
Title: Re: Bobbo662
Post by: Gaston on March 25, 2007, 09:22:25 PM
Bobbo,
    Dang,   If I didn't know better I'd say I fueled up at that station when I lived in New England.    I haven't seen alot of Sunoco stations around here. (NE Iowa).
    Only one thing that catches my eye as being a bit outta place.    I seem to recall the "pumps" being raised slightly on (6" or so) a concrete pedestal.    With a slight "curb" to it.     It ususally runs from the "front" pump to the "back" pump.    It was a few years back so I could be recalling some other station.   Also, I just noticed that there should be small octagon shaped trash recepticles with a place to hold the obligitory window washer squeegy.   You know the one that is always either outta fluid or so dirty and torn it makes the windshield worse.   LOL
    This is really comming along nicely.


---Gaston
Title: Re: Bobbo662
Post by: Bobbo on March 26, 2007, 06:23:46 PM
Gaston, I took your advice, and did the curb concrete from the 1st pump to the 2nd pump in the same aisle.  Here's, the Sunoco Multi-Island Sun Mart, that I've been working on for a few days.

(http://i151.photobucket.com/albums/s152/Bobbo662/frontsun01.jpg)

(http://i151.photobucket.com/albums/s152/Bobbo662/sidesun01.jpg)

(http://i151.photobucket.com/albums/s152/Bobbo662/nitesun01.jpg)

This one will not have a car wash, but will have like a restroom/refreshment center behind the gas station on the same lot.  This is what it looks like in gmax

(http://i151.photobucket.com/albums/s152/Bobbo662/dc01.jpg)

(http://i151.photobucket.com/albums/s152/Bobbo662/dc02.jpg)

You can see in the above ingame pictures.  There are 3 lots (3x1 & 3x2 growable) and a 3x2 ploppable lot.  The 3x1 will have 14 CS$1 jobs, the 3x2's will have 27 CS$1 jobs.
Title: Re: Bobbo662
Post by: Gaston on March 26, 2007, 08:03:58 PM
Bobbo,
     That is what I was trying to describe.     Very good.    I think it needed it.   You can really see it in the second picture.   Excellent.


---Gaston
Title: Re: Bobbo662
Post by: EDGE4194 on March 26, 2007, 09:10:19 PM
It looks great! :thumbsup: The restroom/vending machines add a nice touch.  %BUd%
Title: Re: Bobbo662
Post by: Pat on March 26, 2007, 10:26:55 PM

bobby wow my friend wow just simply stunning work, I jsut simply love it, keep it up - pat
Title: Re: Bobbo662
Post by: Yoder7652 on March 26, 2007, 10:32:41 PM
soo much great detail, I love the pumps  :thumbsup:
Title: Re: Bobbo662
Post by: kimcar on March 27, 2007, 08:46:08 AM
 &apls Another great creation my friend. I like the idea of the refresh center. Always nice details you put on .  :thumbsup:
Title: Re: Bobbo662
Post by: Bobbo on March 27, 2007, 09:58:56 PM
Thanks Kimcar, I enjoy doing as much detail work as possible, even though you can not really notice it in the game, but it's fun. 

Yoder, I don't know why, but I enjoy doing the detail work in the gas pumps, like I mention above, when in game mode, you really can't notice the detail.

Thanks Pat, my friend,and Edge for stopping by :)

Ok, today was such a blah day, had problems with my cable box in the living room (I normally listen to TV while BATting, especially my stupid Soaps, but for some reason at midnight last night, our cable box downstairs went out, but the cable box in the bedroom is working fine.)  So today I BATted another gas station - Exxon Multi-Island Tiger Mart.  Last night I did the pumps, while everyone was sleeping (and that's when the cable box went out).  The pumps on this station is alittle modern, I found a particular gas pump on Google, and thought it would be fun to BAT it, I'll post the pump I did and the one I based it off from shortly.  But here's Exxon in gmax.

 (http://i151.photobucket.com/albums/s152/Bobbo662/GMAX01.jpg)


(http://i151.photobucket.com/albums/s152/Bobbo662/GMAX02.jpg)

This one will have the same status as the other two (Texaco & Sunoco).  I know in Gmax, you can't get the true colours that are going to be in the game, but I wanted to show the detail that I put into my gas stations.  I hope Exxon will look satisfactory to everyone - if you have any suggestions - pls let me know.


As promise, here is the pump I found on Google

(http://i151.photobucket.com/albums/s152/Bobbo662/DispenseriX1.jpg)

And then here's my version, now it's not "exactly" like it - but wanted to do something different, and similar

(http://i151.photobucket.com/albums/s152/Bobbo662/pumpmine.jpg)

And here's Exxon with a quick render:

(http://i151.photobucket.com/albums/s152/Bobbo662/render01front.jpg)

(http://i151.photobucket.com/albums/s152/Bobbo662/render02side.jpg)



Title: Re: Bobbo662
Post by: Pat on March 28, 2007, 12:24:52 AM

man ohhhh man bobby all i can say is there Grrrrrrrrrrrrrreat lol.
the detail is lost a little bit dang it still shows up and im liking the tiger.
looking forward to seeing these up soon -your friend pat
Title: Re: Bobbo662
Post by: bat on March 28, 2007, 07:29:00 AM
wonderful pictures of your great work! :thumbsup:
Title: Re: Bobbo662
Post by: JBSimio on March 28, 2007, 09:17:17 AM
Man, Bobbo, I've missed some things lately.  I love the vending machines around back.  It's cool to see all the different brands, and you certainly have a way with gas pumps!  Is there a BP in the works anywhere?  Seems to be the only one I haven't seen yet.   :thumbsup:

JB
Title: Re: Bobbo662
Post by: kimcar on March 28, 2007, 09:31:08 AM
Geez!  You bat faster that the gaz price change  ;D With all these companies ,  the competition gonna be agressive  :D Very good once again. :thumbsup:
Title: Re: Bobbo662
Post by: jmyers2043 on March 28, 2007, 12:51:36 PM
Sonoco & Exxon stations are nifty
Title: Re: Bobbo662
Post by: sebes on March 28, 2007, 03:59:47 PM
Excellent!  Soo many details on the vending machines and gaz pumps...  &apls    The show that you enjoy batting them.
Title: Re: Bobbo662
Post by: Krio on April 02, 2007, 04:38:20 AM
Ooh Bobbo! How nice! No doubt that you are one of the best making custom content (in my list  "$Deal"$). I suggest that you replace the Coca-Cola vending machines with another Pepsi vending machine..

And must agree with kimcar: competition will be agressive in my cities between these companies.
Title: Re: Bobbo662
Post by: Bobbo on April 02, 2007, 04:35:17 PM
Sorry I haven't been posting lately, been busy remodeling our kitchen, gettin' rid of the 50ish style kitchen, and bringing it into the 21st century - I must say we did a pretty good job, we even did our own plumbing, but we kinda had leak in the u-joint under the sink, though we replaced it with a better joint.

Here are ingame shots of Exxon growable 3x3 lot, and Sunoco 3x2 lot both are CS$1.

(http://i151.photobucket.com/albums/s152/Bobbo662/exxongame.jpg)

(http://i151.photobucket.com/albums/s152/Bobbo662/exxonsidegame.jpg)

(http://i151.photobucket.com/albums/s152/Bobbo662/sunocogame.jpg)

(http://i151.photobucket.com/albums/s152/Bobbo662/sunocosidegame.jpg)


Thanks to all for stopping by, and leaving comments.
Title: Re: Bobbo662
Post by: Bobbo on April 03, 2007, 01:32:35 AM
I've decided to make additional 2 more gas stations to make a total of 5.  Tonight while listening to the History Channel, I worked on this Shell pump, that I modeled from a pump on Turbo Squid.  The view is in gmax.

(http://i151.photobucket.com/albums/s152/Bobbo662/pumps.jpg)

The other station, I thought would be a Total, and/or BP .... or a Marathon or a something.... &mmm
Title: Re: Bobbo662
Post by: Pat on April 03, 2007, 08:21:07 PM
wow bobby them stations are coming along awsome my friend,
great works indeed. up a little late btw?  ;D  Hows the home
improvment going?  do we need to call Tim the Tool Man Taylor
to cause any more damage lol.  I hope it flows it smoothly and all good.
talk to you soon - pat
Title: Re: Bobbo662
Post by: Bobbo on April 03, 2007, 11:53:02 PM
Hey Pat, got the plumbing working right - tomorrow is gonna be a busy day, going to Home Depot to pick up more items for the kitchen, counter tops, tiles etc - and it's back the next 2 days at the home improvement grind &mmm - but it's coming along.

Tonight, I was working on the Shell station.  Here's what I've done. 

Gmax Shots:

(http://i151.photobucket.com/albums/s152/Bobbo662/gmax01.jpg)

(http://i151.photobucket.com/albums/s152/Bobbo662/gmax02-1.jpg)

and then a quick render shot:

(http://i151.photobucket.com/albums/s152/Bobbo662/renderfront02.jpg)


Hopefully everything looks ok ...
Title: Re: Bobbo662
Post by: Pat on April 04, 2007, 12:50:43 AM

So more or less bobby y'all are livin at Home Depot lol gotta love them stores.
congrats on getting the plumbing to work right!!!!  &apls
Hey there that shell is lookin sweet i love how there is a curve to the roof,
are you gonna do any junk inside of the store at all? take care and have fun -
your friend pat
Title: Re: Bobbo662
Post by: Air6 on April 05, 2007, 03:12:22 PM
I like your stations since a long time, and this new model is excellent  &apls
Title: Re: Bobbo662
Post by: EDGE4194 on April 05, 2007, 09:43:55 PM
Everything is looking great :thumbsup: I especially like the Shell station- nice detail. It would be nice to see a station with the same type of pumps and canopy, but with a full size mini mart behind the pumps (back of lot) hint, hint ;D. I love your stuff and appreciate anything you are willing to share with us.
Title: Re: Bobbo662
Post by: Bobbo on April 05, 2007, 10:14:27 PM
That's a possibility Edge4194 - maybe I'll do that with the BP I'll do next, and thank  you for the support. ;)
Thanks Air6 - I'm glad you liked my stations, but I think my recent ones will be much better  :)


Here are the ingame shots of the Shell.  This one that you see is a 3x3 plop, and I'll have 2 growable sizes as well, just like the previous ones.  Cars do appear on the lot, and so do a few folks as well.


(http://i151.photobucket.com/albums/s152/Bobbo662/ingameshell-day.jpg)


(http://i151.photobucket.com/albums/s152/Bobbo662/ingamenite.jpg)

Let me ask anyone that reads this - the restroom/refreshment center (building) on the back lot - is the white texture too white??? 
Title: Re: Bobbo662
Post by: kimcar on April 05, 2007, 10:48:06 PM
I my friend . Great work again you have done :thumbsup: . As for the refresh center , if you found your building too white, why you don`t put a yellow stripe on top just for break the white. Just an idea like that. You`re the boss  ;)
Title: Re: Bobbo662
Post by: Bobbo on April 05, 2007, 11:36:34 PM
I my friend . Great work again you have done :thumbsup: . As for the refresh center , if you found your building too white, why you don`t put a yellow stripe on top just for break the white. Just an idea like that. You`re the boss  ;)

I did that Kimcar, and I didn't think it looked good - but you know, I didn't render it, so maybe I'll go back and do that tomorrow, and render it and see what it looks like in the game.  Thanks for your suggestion! :)
Title: Re: Bobbo662
Post by: sebes on April 06, 2007, 05:41:33 AM
The Shell station is fantastic Bobbo! 
 &apls
Title: Re: Bobbo662
Post by: Krio on April 06, 2007, 06:33:26 PM
Tell me, how can you do these so fast  ???. I won't even try doing my bats as fast as you  $%Grinno$%
Title: Re: Bobbo662
Post by: Pat on April 07, 2007, 03:02:07 AM

Hey bobby great job there with the lot on shell.
you asked about the potty's color.
if maybe even darken the white that might work a little
cause it is a little to white. Just a thought have you tried to go
brick texture with red color at all? take care my friend - pat
Title: Re: Bobbo662
Post by: Bobbo on April 07, 2007, 11:49:56 PM
Thanks Pat, more than likely I'll take that advice and darken it more.
Bengt, well, I'm home all day (everyday) plus I have a technique of doing things, short cuts etc that I've learned, so it makes BATting alittle faster in some areas.
Thanks Sebes!

Well, Saturday afternoon - I started work on the BP station - this one is gonna be different, the store is gonna be separate from the canopy.  Here's a shot in gmax

(http://i151.photobucket.com/albums/s152/Bobbo662/C01.jpg)

I'm using the old BP logo, instead of the flower logo that they currently have.  This one will have a car wash as well.
I hope everyone who celebrates Easter, will have a pleasant, peaceful one!
Title: Re: Bobbo662
Post by: mhsbroncos2005 on April 08, 2007, 10:21:53 AM
Hey Bobbo....I was wondering where you had went to. Would you be able to send me all of the latest stuff you have create and completed through my email? Hopefully you should have it still. If not let me know and I will send you an email. Later.

mhsbroncos2005
Title: Re: Bobbo662
Post by: Bobbo on April 09, 2007, 01:32:16 PM
Here's the BP Shop that I've been working on in gmax

(http://i151.photobucket.com/albums/s152/Bobbo662/mb01.jpg)

(http://i151.photobucket.com/albums/s152/Bobbo662/mbback.jpg)

I'm still working on it - but this lot will have a car wash as well - any suggestions or comments will be appreciated! ;)
Title: Re: Bobbo662
Post by: EDGE4194 on April 09, 2007, 09:32:16 PM
Hey Bobbo- i'm loving the idea of a separate mini mart  ;D. The pumps and canopy look great. I think the graffiti might be a bit too much. The shiny modern pumps suggest a newer/upscale station, but the building suggests an older location in a declining area. I think making it more upscale and modern would be great. Hope you don't mind my $0.02.  :)
Title: Re: Bobbo662
Post by: Pat on April 10, 2007, 02:12:45 AM

Hey Bobby i do love the pumps that is perfect.
Just a thought what about 2 different sets of BP a higher class one with those pumps
and then a lower class bp with that station and different style of canopy.
the pumps it self is perfect but the canopy may be like a little flatter with only two
pumps for the lower class station.
I did find a few pictures i think might be useful for the higher class station and as well
as lower class pump island. i hope this helps if not feel free to toss it aside lol. - pat


front of the building 1
(http://img155.imageshack.us/img155/4366/545ee9.jpg)

front of the building 2
(http://img155.imageshack.us/img155/1803/546ij6.jpg)

Here is a picture of the car wash
(http://img155.imageshack.us/img155/6019/547nn3.jpg)

here is the 2 pump island i was talking about
(http://img155.imageshack.us/img155/413/jimsstandardhx3.jpg)
Title: Re: Bobbo662
Post by: sebes on April 10, 2007, 03:43:19 PM
What a great idea to do the grafity! It makes it so realistic... :thumbsup:
Title: Re: Bobbo662
Post by: Bobbo on April 10, 2007, 05:57:00 PM
Hey Bobbo- i'm loving the idea of a separate mini mart  ;D. The pumps and canopy look great. I think the graffiti might be a bit too much. The shiny modern pumps suggest a newer/upscale station, but the building suggests an older location in a declining area. I think making it more upscale and modern would be great. Hope you don't mind my $0.02.  :)

I notice at times when I go to a gas station, some stations upgrade their pumps, but at times they never really upgrade the marts - I think by Federal (EPA) code here in the States, they have to replace their tanks after so many years b/c of age, having tanks leaking fuel into the ground, not so good for the enviroment.  So I thought having a modernized canopy with an older looking mart - but it was something swimming in my mind.

Hey Bobby i do love the pumps that is perfect.
Just a thought what about 2 different sets of BP a higher class one with those pumps
and then a lower class bp with that station and different style of canopy.
the pumps it self is perfect but the canopy may be like a little flatter with only two
pumps for the lower class station.
I did find a few pictures i think might be useful for the higher class station and as well
as lower class pump island. i hope this helps if not feel free to toss it aside lol. - pat



I can always use new pix in my collection, thanks Pat.  Well, I was gonna do some other type of service stations, but that's a good idea.

What a great idea to do the grafity! It makes it so realistic... :thumbsup:

I thought it would be cool to have some grafitti on some of the buildings - I mean you do see all around you - especially in bigger cities or towns.  Now in cowville, where I live - I don't think they know what grafitti is.  I mean Vermont has banned billboards, so when you come to Vermont, you'll notice no billboards at all - not even in their biggest city Burlington.  And if you have a cell phone, forget it - cell towers  are very far and few here as well.  I had to give up my cell phone b/c I couldn't get service at all.  But I heard on the news here in Burlington that Vermont Government wants to impliment more cell towers b/c there was an innocent where an elderly couple had ran off a road and went down over an embankment, and passerbyers did not notice and they were stranded for a week, and the elderly guy had died.  They were trying to call 911 on their cell phones, but couldn't get a signal.  Sorry for ranting.
Title: Re: Bobbo662
Post by: Pat on April 11, 2007, 12:36:06 AM

ooooooh man bobby that is horrible how that happend omg.
it goes to show that cell phones do save lives when
you can actuley get service that is soo not right.
BTW dont appologize for ranting in your thread lol
rant alll you want my friend.  I forgot to mention that
about the graffiti i loved it as well, im sorry. You are
so welcomed for the new pictures, just let me know any time
and i find you pics.  I guess you could say i'll be your work horse lol  :thumbsup:
Title: Re: Bobbo662
Post by: sebes on April 12, 2007, 04:29:29 PM
Cowville  :D   OK, now tell me, I thought Vermont was in the US of A ... What you tell does so not match with my image of the states. It's a horibble story and unbelievable: cell phones indeed save a lot of lives!

But still: great gaz stations Cowboy Bobbo and your Workhorse ;)
Title: Re: Bobbo662
Post by: kimcar on April 13, 2007, 04:21:36 PM
 ;D Lol . I just like the grafitti that you have done . So real  :thumbsup:
Title: Re: Bobbo662
Post by: Bobbo on April 13, 2007, 05:25:08 PM
Replies:

@Pat -   Thank you! I went ahead and made the roof on the Mart and Car Wash the same as the Canopy over the pumps - thanks for your suggestion.
@Sebes - I'm used to living in the city, and this is my first time living in a very rual area.  The US of A has many many rual areas - some States (smaller ones in general that don't have much money) technology isn't so advance it seems lol.
@Kimcar - Thanks, I like the grafitti too, I think it makes it alittle bit more real.

Here's a in game shot of BP

(http://i151.photobucket.com/albums/s152/Bobbo662/bpingame.jpg)

(http://i151.photobucket.com/albums/s152/Bobbo662/bpnite.jpg)

I'll take any comments or suggestions.
Title: Re: Bobbo662
Post by: EDGE4194 on April 13, 2007, 09:34:47 PM
 &apls Great job! I think I like this one the best (even though they are all great)Thank you  ;)
Title: Re: Bobbo662
Post by: Pat on April 13, 2007, 10:21:00 PM
8) /&HiPP/%  Bobby those are wicked cool my friend i love them.
No problem buddddddddy,  Like i said any time you need any pics let me know.
Talk to you soon - Your Friend Pat
Title: Re: Bobbo662
Post by: joelevan on April 14, 2007, 12:06:27 PM
Just a minor comment. The cars...would you be willing to find some other colors? The ones you have are mostly all white!  :D
Title: Re: Bobbo662
Post by: Bobbo on April 14, 2007, 05:17:22 PM
Just a minor comment. The cars...would you be willing to find some other colors? The ones you have are mostly all white!  :D

They are family props - they will change style and different colors as the game plays on.
Title: Re: Bobbo662
Post by: scottott999 on April 22, 2007, 04:31:19 PM
A couple of things... One fantastic work.  I love the realism in your details.  Secondly on the Simtropolis site I read that you were working on re-releasing a lot of your older works.  This is the first time I've seen the Gas stations and I was wondering if they had been previously published some where.
Title: Re: Bobbo662
Post by: Bobbo on April 24, 2007, 01:54:26 AM
A couple of things... One fantastic work.  I love the realism in your details.  Secondly on the Simtropolis site I read that you were working on re-releasing a lot of your older works.  This is the first time I've seen the Gas stations and I was wondering if they had been previously published some where.

Thanks scottott999 - to answer your question, no, they haven't been previously published anywhere else.

Here's what I've been working on between remodeling the kitchen.  It's 3am now, so I'm about to hit the sack.  It's a small 3-room apartment  building - something early in the 20th century. 

(http://i151.photobucket.com/albums/s152/Bobbo662/front.jpg)

(http://i151.photobucket.com/albums/s152/Bobbo662/side.jpg)
Title: Re: Bobbo662
Post by: mightygoose on April 24, 2007, 04:17:58 AM
now that apartment building i like, although i am curious as to the second door on th first floor...
Title: Re: Bobbo662
Post by: Bobbo on April 24, 2007, 08:14:43 AM
now that apartment building i like, although i am curious as to the second door on th first floor...

The 3rd apartment is on the 3rd floor, so on the 2nd floor, you see 2 doors - the first door leads to the stairs that go to the 3rd floor  apartment, and of course the 2nd door is the 2nd floor apartment.  Then of course on the bottom floor, is the 1st floor apartment.
Title: Re: Bobbo662
Post by: kimcar on April 24, 2007, 02:39:21 PM
 &apls Very good texture you used. Great work. :thumbsup:
Title: Re: Bobbo662
Post by: Pat on April 24, 2007, 10:19:12 PM

Bobby are you going resy on us :o cause dang that apartment looks a hole lot better then what im living in.
great work bud :thumbsup: hope to see some more, your friend pat
Title: Re: Bobbo662
Post by: marcosMX on April 25, 2007, 08:38:56 PM
That's a nice apartment  :D
Title: Re: Bobbo662
Post by: Glenni on April 25, 2007, 09:46:14 PM
Nice flat! the oldish ads on the sides are a really nice touch to it all! ;D
Title: Re: Bobbo662
Post by: EDGE4194 on April 27, 2007, 07:06:05 AM
another great work  &apls i love the textures and the ad on the side.   :satisfied:
Title: Re: Bobbo662
Post by: jeronij on April 27, 2007, 01:47:41 PM
Great progress I can see here  :thumbsup:  ( Did I sound like Yodah ?¿  ::) )

Excellent model so far  :thumbsup:
Title: Re: Bobbo662
Post by: jmyers2043 on April 27, 2007, 04:06:20 PM
The foundation, brick wall, and mural all look very good. I like the fire escape along the rear of the building too.
Title: Re: Bobbo662
Post by: Bobbo on May 21, 2007, 09:22:40 AM
Sorry I haven't been around much - we've just finished remodeling the kitchen about a week ago - then for being a "hermit" for the past 4 yrs after having my accident, and now that I'm in much MUCH better health, the Spring Bug has hit me, so I've been enjoying being outside, driving around the Vermont countryside taking pictures, and just doing things I couldn't do the past 4 yrs - but now I'm settled down now.

This weekend, I've re-done my old Giant grocery store - a mere retro looking one, 1960's. 


(http://i151.photobucket.com/albums/s152/Bobbo662/RetroGiant.jpg)


(http://i151.photobucket.com/albums/s152/Bobbo662/retrogiantback.jpg)
Title: Re: Bobbo662
Post by: Krio on May 21, 2007, 10:22:55 AM
Nice work as always, really retro-looking  &apls

Show some pics from your kitchen  ;D
Title: Re: Bobbo662
Post by: Pat on May 21, 2007, 10:51:42 AM

Bobbbbbbbbbbby hey buddy its good to see RL has struck you for the good im happy for you.
now just dont up and vanish on us again like that lol  ;)  So anyways that Giant is looking
mighty fine you really honed in on your skills. I hope to see anther update soon on the apartment
you where doing and also some RL pictures you took. talk to you soon my friend - pat
Title: Re: Bobbo662
Post by: sebes on May 21, 2007, 03:35:33 PM
Bobbo, great to hear again from you. The store looks nice. I'd love to see some pictures of Vermont (or Cowland, right  :P) . I have no clue what it looks like overthere...
Title: Re: Bobbo662
Post by: Bobbo on May 21, 2007, 03:42:43 PM
Sure, I'll post 'em.  :)
Title: Re: Bobbo662
Post by: NASCAR_Guy on May 21, 2007, 03:45:18 PM
Sure, I'll post 'em.  :)

just wondering could you do a Weigles and post it here?
Title: Re: Bobbo662
Post by: RippleJet on May 21, 2007, 03:46:54 PM
Good to see you back, Bobby!
I look forward to chatting more with you again. My chat window is always open! :)
Title: Re: Bobbo662
Post by: Serkanner on May 21, 2007, 04:04:21 PM
Hi Bobbo, its good to see you once again on the boards and I am also very happy to hear your health has improved to a degree that you can enjoy the world outside again. Enjoy it as often and as much as you can ... just think about simcity4 sometimes as well and enrich us with your creations.
Title: Re: Bobbo662
Post by: Bobbo on May 21, 2007, 05:12:16 PM
Thanks guys!
Bobbo, great to hear again from you. The store looks nice. I'd love to see some pictures of Vermont (or Cowland, right  :P) . I have no clue what it looks like overthere...

Sebe, here's the link where I'm posting pix - It's called "Pix of Vermont"  http://sc4devotion.com/forums/index.php?topic=1336.0
Title: Re: Bobbo662
Post by: EDGE4194 on May 21, 2007, 08:57:56 PM
the Giant market looks great (as usual  ;) ).  We need more "retro" buildings to use for more realism, and I always appreciate what i can find.
Title: Re: Bobbo662
Post by: Bobbo on May 21, 2007, 11:12:11 PM
the Giant market looks great (as usual  ;) ).  We need more "retro" buildings to use for more realism, and I always appreciate what i can find.

Thanks EDGE4194 - I enjoy doing the retro style.

I recreated this Cub Foods grocery store today for someone that PM'd me for his region.  I hope it looks ok - I'm still not finished with it.

(http://i151.photobucket.com/albums/s152/Bobbo662/cfoodsnew.jpg)

Here's the nite shot:

(http://i151.photobucket.com/albums/s152/Bobbo662/cubfoodsnite.jpg)
Title: Re: Bobbo662
Post by: jayo on May 22, 2007, 12:52:52 PM
Nice work bobbo  ()stsfd() These are the kinda BAT's simgoober used to make  :P Nice apartment  :D
Title: Re: Bobbo662
Post by: Pat on May 22, 2007, 05:42:23 PM

Bobbo that cubs is look pretty good,  its a little small from what im used to seeing. IMO it could be
a little longer in lenght wise.
Title: Re: Bobbo662
Post by: Bobbo on May 22, 2007, 06:40:00 PM
Bobbo that cubs is look pretty good,  its a little small from what im used to seeing. IMO it could be
a little longer in lenght wise.


Thanks Pat!  I know it may seem alittle small - BUT - it fits perfectly on a 5x5 lot, AND, I can get it to grow easily too plus it fits with other buildings scale size I think.  Though if you like, I could make just one for you that's bigger  :).  Pat I appreciate your comments  :thumbsup:

Here are ingame shots of Cub Foods

(http://i151.photobucket.com/albums/s152/Bobbo662/cflotday.jpg)

(http://i151.photobucket.com/albums/s152/Bobbo662/cflotnite.jpg)


This Cub Foods holds 250 jobs CS$1.
Title: Re: Bobbo662
Post by: Pat on May 22, 2007, 09:10:10 PM

Bobby i love the choice of parking lot that looks sweet.  its ok i do have the orginal one that you made lol but i wont turn down a upgrade lol.  Hey you still have Home Depot? cant wait to see what you put out next  ;)
Title: Re: Bobbo662
Post by: Krio on May 23, 2007, 04:21:33 AM
Nice work again Bobbo  &apls

But show us the pictures from kitchen  ;D
Title: Re: Bobbo662
Post by: jmyers2043 on May 23, 2007, 08:20:53 AM
Hello Bobby - nice to know you are still hard at work batting and what not. The new grocery store looks nice.
Title: Re: Bobbo662
Post by: Vario80 on May 23, 2007, 12:57:57 PM
Hey Bobbo, the store is really well done. Also the nightlighting looks good. Nice work!  :) :thumbsup:
Title: Re: Bobbo662
Post by: bat on May 26, 2007, 03:30:03 AM
The Cub Foods' building looks beautiful! :thumbsup:
Title: Re: Bobbo662
Post by: woodenshoe on June 13, 2007, 06:23:05 PM
Where can we get your lots again? I've looked on Simtrop, but they weren't there.
Title: Re: Bobbo662
Post by: kimcar on June 13, 2007, 06:57:22 PM
Oups i miss this one. Nice little store my friend.  :thumbsup:
Title: Re: Bobbo662
Post by: flame1396 on June 13, 2007, 07:02:53 PM
alright! sweeeeeet
Title: Re: Bobbo662
Post by: scottott999 on June 13, 2007, 08:43:19 PM
Hey Bobbo

Any new work on the petrol stations?
Title: Re: Bobbo662
Post by: Bobbo on June 14, 2007, 07:16:20 AM
Hey Bobbo

Any new work on the petrol stations?

I've worked on a few other petrol stations:

Amoco
Gulf
TOTAL


and I'm now working on LOWE'S HOME IMPROVEMENT WAREHOUSE, which I hope by the end of the day, I'll have some screen shots.


Where can we get your lots again? I've looked on Simtrop, but they weren't there.

I haven't posted anything lately here or other sites as of yet.

I'm gonna be on vacation starting this Saturday for 9 days.   :)

Title: Re: Bobbo662
Post by: Nealos101 on September 20, 2007, 07:47:39 PM
Hey freind! Sorry for not popping in sooner!

Well, looking back through the last set of pages I have come to realise one thing that has not changed about you; you still have it.  Thanks for sharing the pictures and I hope you have a good holiday...

...Btw if you are reading this afterward how did it go and do you have any pictures of the above developments/releases?
Title: Re: Bobbo662
Post by: Bobbo on September 30, 2007, 12:32:04 PM
Hey freind! Sorry for not popping in sooner!

Well, looking back through the last set of pages I have come to realise one thing that has not changed about you; you still have it.  Thanks for sharing the pictures and I hope you have a good holiday...

...Btw if you are reading this afterward how did it go and do you have any pictures of the above developments/releases?

Boy, I have a lot of cob webs to clean out of my place here  &ops

Nealos - thanks, my vacation/holiday back in June was great - towards the end of our trip, we got ourselves another chihuahua, a little girl.  When we got her, she was no bigger than the palm of my hand, and my mother's cat,, when I placed the little girl on the floor, looked at her as food - the cat was ready to pounce on her and attack.  Here's a picture of her now

(http://i151.photobucket.com/albums/s152/Bobbo662/IssyMaeBelle02.jpg)

Though today, she's 3 lbs, her teeth I swear to you are like little buzz saws, we've gone through 3 collars on her, she had actually chewed through them.  Oh, since we got her in Virginia, we thought we give her a little southern belle name - meet Issy Mae Belle.

Anyway, after bulding my new computer (now my SC4 crashes on me when I want to play), and the terrific news that Walkingsnake released his shopping parking lots, that now have no conflicts with other textures - I've started to get back to my BATting. 

I've BATted before Ieft on vacation, Lowe's Home Improvement Warehouse - but there are clich in the fencing around the garden center, you can see in the sky view of the shot, the fence disappears n the game.  I was using someone's texture (not BSCs) and when I put the building in the game, the fence texture disappears, so I have to go back into Gmax and re-do Lowe's again, but this time - I have to retexture everything, b/c the paths to my textures are no longer in C drive, but on my external hard drive now.

Here are the pics of Lowe's.

(http://i151.photobucket.com/albums/s152/Bobbo662/lowesskyview.jpg)

(http://i151.photobucket.com/albums/s152/Bobbo662/lowescloseup.jpg)

(http://i151.photobucket.com/albums/s152/Bobbo662/lowesnite.jpg)

I've also made a Lowe's Disturbution Center with trailers (no trucks though) to accompany this lot.  No pics as of yet either.

The above lot I have to redo so I can use Walkingsnake's shopping lot textures.  The lot is 13x10.

Please be kind enough to let me know what you think.  Again, thanks for being patient with me in my absense - I was just out enjoying life again that I miissed for nearly 4 yrs!  &dance

Bobbo

***edit***

Here are the screen shots of the Lowe's Distribution Center

(http://i151.photobucket.com/albums/s152/Bobbo662/ld.jpg)

(http://i151.photobucket.com/albums/s152/Bobbo662/LD01.jpg)

(http://i151.photobucket.com/albums/s152/Bobbo662/ld02.jpg)

(http://i151.photobucket.com/albums/s152/Bobbo662/ld03.jpg)

and my testing city (Hancock)

(http://i151.photobucket.com/albums/s152/Bobbo662/hancock02.jpg)

(http://i151.photobucket.com/albums/s152/Bobbo662/hancock01.jpg)

Title: Re: Bobbo662
Post by: RippleJet on September 30, 2007, 05:27:56 PM
It is good to see you back, Bobbo!
...with long awaited malls in the pipeline! &apls
I knew there would be something good coming out of WalkingSnake's kind approval to update and upload his textures! :thumbsup:

Send your SC4Model file and possible SC4Lot file over to me and I'll run them through the "X" Tool ;)
Title: Re: Bobbo662
Post by: Krio on September 30, 2007, 05:32:16 PM
Finally you make comeback  &apls I haven't seen you on Yahoo! Messenger, but nice to see you back. I understand that life is good sometimes.
And the new BATs are good, better than your earlier ones. How are those gas stations coming up by the way  :)
Title: Re: Bobbo662
Post by: BigSlark on September 30, 2007, 05:42:10 PM
Bobbo,

Your BATs are amazing, they fill much-needed niches for us Americans and Canadians.

Looking forward to more,

Cheers,
Kevin
Title: Re: Bobbo662
Post by: Tarkus on September 30, 2007, 06:02:54 PM
Bobbo, that Lowe's and distribution center are awesome!  You really have done some amazing work helping fill the whole suburban commercial niche in very nicely!

Glad to see you back, and looking forward to more, as I'm sure many other SC4 Devotees here are!

-Alex (Tarkus)
Title: Re: Bobbo662
Post by: Pat on September 30, 2007, 09:00:39 PM

Hey bobby those are looking fantastic my friend wow..... Issy has gotten bigger since i last saw her awwwww she is still a heart stealer.... i cant wait to see the further progress here - pat your northwoods friend
Title: Re: Bobbo662
Post by: EDGE4194 on September 30, 2007, 10:54:50 PM
 &apls welcome back bobbo. you have been missed. The Lowes is looking good, and hope to see more from you.
Title: Re: Bobbo662
Post by: fantnet on September 30, 2007, 11:45:33 PM
Great to see you back!!!!
Title: Re: Bobbo662
Post by: rooker1 on October 01, 2007, 01:52:09 PM
Welcome back.  The Lowes stuff looks great.

 &apls &apls

Robin   :thumbsup:
Title: Re: Bobbo662
Post by: Bobbo on October 02, 2007, 07:15:01 PM
Thanks you guys! :)
Title: Re: Bobbo662
Post by: Gaston on October 02, 2007, 09:54:47 PM
Bobbo,
  Glad to see your back at it again.       I have worked for Lowe's for over 12 years now so I hope you don't mind a bit of imput from me.    ;D


I've BATted before Ieft on vacation, Lowe's Home Improvement Warehouse - but there are clich in the fencing around the garden center, you can see in the sky view of the shot, the fence disappears n the game.  I was using someone's texture (not BSCs) and when I put the building in the game, the fence texture disappears, so I have to go back into Gmax and re-do Lowe's again, but this time - I have to retexture everything, b/c the paths to my textures are no longer in C drive, but on my external hard drive now.

Here are the pics of Lowe's.

#1 (http://i151.photobucket.com/albums/s152/Bobbo662/lowesskyview.jpg)
Pic #1:
   You actually have the roof junk pretty close to acurate.    There are "skylights" (actually the are semi-transperant and have something to do with the fire system.   They pop open automatically in case of a fire.  This way the fire department has access.   Seems to me they would act as a chimney.) in almost every store.   I have only seen one or two that do not.   I don't know if the stores on the west coast have them or not.
   The Garden Center fence is a chain link fence about as tall as the building in about 50% of the stores.   Now they have started installing fancy wrought iron fencing in the newer ones.  The have brick facades and brick colomns.
   I don't know of any stores that have parking behind the building.     The majority of the stores have what is called a "bull pen".   Basically it is a fenced in area that runs from where receiving ends to the far end of the store behind lumber.   From about where the green truck is to the corner of the building where the yellow truck is.   This is used to store extra green treated lumber, extra plumbing pipe,  and the delivery trucks a normally parked in there at night to make sure the remain secure.   Coming outta the bull ben and running up the back wall it the caged ladder to access the roof.

Quote
#2(http://i151.photobucket.com/albums/s152/Bobbo662/lowescloseup.jpg)

Quote
#3(http://i151.photobucket.com/albums/s152/Bobbo662/lowesnite.jpg)
pics #2 & #3
    The only thing I can spot that is outta place is that the parking lot isn't really seperated form the front of the building.   There are loading zones and fire lanes along the front.    And the canopy at the "indoor lumber yard" end would be TE'd so people could pull under it to load.

Quote
I've also made a Lowe's Disturbution Center with trailers (no trucks though) to accompany this lot.  No pics as of yet either.

The above lot I have to redo so I can use Walkingsnake's shopping lot textures.  The lot is 13x10.

Please be kind enough to let me know what you think.  Again, thanks for being patient with me in my absense - I was just out enjoying life again that I miissed for nearly 4 yrs!  &dance

Bobbo

***edit***

Here are the screen shots of the Lowe's Distribution Center

#4(http://i151.photobucket.com/albums/s152/Bobbo662/ld.jpg)

Quote
#5(http://i151.photobucket.com/albums/s152/Bobbo662/LD01.jpg)

Okay.   Roof junk pretty close.   The building is way way way too small to be a regional distribution center.    And that is the only type of distribution centers we have.   They are truely masive.    There are at least 50 bays or more for loading / unloading trucks.   The building would have the foot print of many football fields.    I really can't remember how many acres they are but it is alot.   Parking for the trucks and for employees is a bit larger as well.   But not as many employees as it would look like for the building size.

Quote
#6(http://i151.photobucket.com/albums/s152/Bobbo662/ld02.jpg)

Quote
#7(http://i151.photobucket.com/albums/s152/Bobbo662/ld03.jpg)

You really need a larger area for the trailers.    The trucks could not easily back in to the docks with this sorta space.   There is alot of area devoted to pavement around these places.

Quote
and my testing city (Hancock)

#8(http://i151.photobucket.com/albums/s152/Bobbo662/hancock02.jpg)

Quote
#9(http://i151.photobucket.com/albums/s152/Bobbo662/hancock01.jpg)

This looks pretty good.    Even without the aforementioned changes I would most likely want this in my city.   ;)    The only thing that jumps out at me is still the size of the RDC (regional distribution center).   It should be a minimum of 5 times bigger and probably 7 or 8 times bigger than the store itself.   Hope you didn't mind the critic.    I figure you want to be as acurrate as practicallity allows.     If you have any questions I would love to answer them.    Like I said for 12 years I have worked for them and in 5 different stores as well.   Plus I have helped set up several more.   Hope that helps a little.    This really does look great.    I suppose I am a bit nit picky because of all the inside knowledge I have.  LOL


---Gaston
Title: Re: Bobbo662
Post by: Bobbo on October 02, 2007, 10:30:30 PM
Gaston

I want to "thank you" for your guidance and suggestions - I will definately take up your suggestions!  I'm retexturing the Lowe's so, I'll go ahead and do the changes that you mentioned above to the roofing, and to the Dist.Center as well - Bigger than Lowe's huh?  Lowe's is already a 13x10 lot  :D.

I don't have Lowe's in the area I live in, Vermont doesn't like too much of BIG BOX stores coming in and running out the small businesses out of town - so I have to travel 82 miles to a nearest Lowe's.

But if you have any other suggestions, PLEASE let me know!

Thanks again!
Title: Re: Bobbo662
Post by: rooker1 on October 03, 2007, 08:23:56 AM
I love both lots and will DL them anyway you finish them.  But I do agree with Gaston, the RDC building would look better if it were alot bigger.  Maybe 20-25x10.  Just a thought.   ;)

 &apls &apls &apls

Robin   :thumbsup:
Title: Re: Bobbo662
Post by: Bobbo on October 03, 2007, 01:02:42 PM
I love both lots and will DL them anyway you finish them.  But I do agree with Gaston, the RDC building would look better if it were alot bigger.  Maybe 20-25x10.  Just a thought.   ;)

 &apls &apls &apls

Robin   :thumbsup:

I agree whole hartedly!  Definately bigger!  ;)



Well, I thought I would show my progress in what I did this past week retexturing, and making modifications as well - Gaston, I hope this is what you were talking about (the skylight types) .... I also tried my hand at making my own little props ( in the garden center) the Scot's fertilizer paellets, and brick/stone pallets - not much in the garden center.  The fencing is kinda rusty texture .... but here's what I've done.

(http://i151.photobucket.com/albums/s152/Bobbo662/lowes01-1.jpg)

I made the front entrances brick and the pickup center brick than what it looked previous - any suggestions?  comments!
Title: Re: Bobbo662
Post by: Travis on October 03, 2007, 01:48:45 PM
Amazing work, Bobbo! I have almost all of your stuff, it's all excellent.

I really like the Lowe's. That blue color in the awnings looks great against the rusty-metallic look of the roof. My only suggestion would be to make the area under the lumber-pickup in the front transparent, so it will fit with the parking lot better.  ;)
Title: Re: Bobbo662
Post by: fantnet on October 03, 2007, 02:18:38 PM
The brick looks a whole lot better, in my opinon. i would keep it. $%Grinno$%
Title: Re: Bobbo662
Post by: sebes on October 03, 2007, 03:29:28 PM
I join the others is saying : great to see you back here buddy!
Title: Re: Bobbo662
Post by: BigSlark on October 03, 2007, 03:56:00 PM
Bobbo,

Your Lowe's is looking really, really great. I can't wait to have it grow in my cities.

My only suggestion would be to make the area under the lumber-pickup in the front transparent, so it will fit with the parking lot better.  ;)

I visited a Lowe's last night and noticed that the lumber pickup was concrete while the rest of the parking lot is asphalt. So, it seems that either way will work.

Cheers,
Kevin
Title: Re: Bobbo662
Post by: Gaston on October 03, 2007, 09:48:16 PM
I agree whole hartedly!  Definately bigger!  ;)



Well, I thought I would show my progress in what I did this past week retexturing, and making modifications as well - Gaston, I hope this is what you were talking about (the skylight types) .... I also tried my hand at making my own little props ( in the garden center) the Scot's fertilizer paellets, and brick/stone pallets - not much in the garden center.  The fencing is kinda rusty texture .... but here's what I've done.

(http://i151.photobucket.com/albums/s152/Bobbo662/lowes01-1.jpg)

I made the front entrances brick and the pickup center brick than what it looked previous - any suggestions?  comments!


Excellent work Bobbo!     This is getting very close to real life.     I think this is pretty much dead on.     Hmmm, garden center is still just a bit off.   Most likely there would be some smaller trees standing together, and tables with various types of plants and shrubs on them in lines.     Also along the long fence on the right is usually what they call the "soil wall".   Basically tall shelving (like what is in the store) with pallets of bagged top soil, mulch, etc.    Hope that helps.

Bobbo,

Your Lowe's is looking really, really great. I can't wait to have it grow in my cities.

I visited a Lowe's last night and noticed that the lumber pickup was concrete while the rest of the parking lot is asphalt. So, it seems that either way will work.

Cheers,
Kevin
Thanks for helping with my retirement plan Kevin.    ;)  LOL      BTW, Kevin is right about the concrete texture.   The same texture (or a similar one) would make up the floor of the garden center.      Oooh, also I forgot to mention that the roof texture is usually a light colored gravel.   The color you have chosen is very close indeed.   I mean really close!


---Gaston
Title: Re: Bobbo662
Post by: Pat on October 03, 2007, 10:16:42 PM
hey Bobby that is looking real good....
Title: Re: Bobbo662
Post by: rooker1 on October 04, 2007, 08:37:19 AM
I think this is a great improvement and we should call that blue you are using Lowes Blue.  Is it at all possible to make some of the skids not so perfect.  It looks too neat and tidy in the garden center.

 &apls &apls &apls

Robin   :thumbsup:
Title: Re: Bobbo662
Post by: Gaston on October 04, 2007, 04:48:25 PM
I think this is a great improvement and we should call that blue you are using Lowes Blue.  Is it at all possible to make some of the skids not so perfect.  It looks too neat and tidy in the garden center.

 &apls &apls &apls

Robin   :thumbsup:
   Hmmm, that blue IS Lowe's blue.   LOL     As far as the Garden Center being TOO neat and tidy?    At my store is always looks that tidy. ?=mad)=   Okay that might be a slight exageration.   ROFLMAO


---Gaston
Title: Re: Bobbo662
Post by: RippleJet on October 08, 2007, 06:27:18 PM
Bobbo's Multi-Island Gas Marts (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1224) are now available on the LEX:

(http://img218.imageshack.us/img218/13/b62mimwi9.jpg) (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1224)
Title: Re: Bobbo662
Post by: Pat on October 08, 2007, 08:11:23 PM
sweeeeeeeeeeeeet this is wicked cool to finaly get these bad boys....
Title: Re: Bobbo662
Post by: EDGE4194 on October 08, 2007, 08:57:13 PM
 %BUd% &dance &bis& &dance %BUd%
finally! Thank you for releasing these.
Title: Re: Bobbo662
Post by: Tarkus on October 09, 2007, 01:23:08 AM
Bobbo, the new stations are fantastic.  Never can have too many gas stations. ;)  Thanks again for your continued awesome work.

-Alex (Tarkus)
Title: Re: Bobbo662
Post by: Bobbo on October 13, 2007, 02:06:12 PM
Thanks everyone!  I just want to thank you all for being patient with me, and most of all want to thank Ripplejet for really being patient with me.  He's truly been a huge help in helping me getting my lots squared away, and making sure they function well!  &apls


Here's my next upload - Wal-Mart.   There are 2 versions, a growable 7x7 lot and a growable 7x5 lot.

Here are the finish product


(http://i151.photobucket.com/albums/s152/Bobbo662/walmart03.jpg)


(http://i151.photobucket.com/albums/s152/Bobbo662/walmart02.jpg)
Title: Re: Bobbo662
Post by: sebes on October 13, 2007, 03:03:24 PM
This looks very good Bobbo, and it will fit perfectly in suburban commercial zones. It also looks like it's now SF :thumbsup:
***running to the LEX to get it ***
Title: Re: Bobbo662
Post by: kimcar on October 13, 2007, 03:06:27 PM
 &apls &apls Very good job my friend. Sorry for the lack of comment from me. A bit busy but be sure that i keep an eye on your work. Thanks for batting for us. :thumbsup:
Title: Re: Bobbo662
Post by: metasmurf on October 13, 2007, 03:13:52 PM
Excellent job on this one bobbo. Your texturing has improved alot  :thumbsup:
Title: Re: Bobbo662
Post by: Pat on October 13, 2007, 03:13:58 PM
Bobby wonderful shots of that Wally World... gives me a few ideas on the parking lot  ;)
Title: Re: Bobbo662
Post by: Bobbo on October 13, 2007, 03:21:38 PM
Wal-Mart is now uploaded

Thanks for the lovely comments and compliments!  I just appreciate that I have wondeful people to help me and support me - thanks again!
Title: Re: Bobbo662
Post by: Pat on October 13, 2007, 03:24:02 PM

hey you support us so we support you Bobby!!!  again wonderful WallyWorld - pat
Title: Re: Bobbo662
Post by: RippleJet on October 13, 2007, 03:59:45 PM
It also looks like it's now SF :thumbsup:

Actually just slightly. ;)
Since the building doesn't have a custom foundation I didn't want to make it too slope friendly:
      LotConfigPropertyMaxSlopeBeforeLotFoundation = 2
      LotConfigPropertyMaxSlopeAllowed = 10


***running to the LEX to get it ***

One of the downloads leading up to the first million... ::)
Title: Re: Bobbo662
Post by: sebes on October 13, 2007, 04:16:17 PM
One of the downloads leading up to the first million... ::)

The 999972nd in fact  ;)
Title: Re: Bobbo662
Post by: Bobbo on October 14, 2007, 03:56:31 PM
I went back to work on the Lowe's Distribution Center, and taking Gaston's suggestions, I made it much bigger.  I also retextured it abit as well.  Here are 3 views:


(http://i151.photobucket.com/albums/s152/Bobbo662/ldcday02.jpg)



(http://i151.photobucket.com/albums/s152/Bobbo662/ldcback01.jpg)



(http://i151.photobucket.com/albums/s152/Bobbo662/ldcnite.jpg)


Any comments are welcome and suggestions.   ;)
Title: Re: Bobbo662
Post by: freedo50 on October 14, 2007, 04:22:06 PM
Looks good, how big is that in-game though?

Also, the roof junk could do with a bit of variety IMHO.

Fred
Title: Re: Bobbo662
Post by: Pat on October 14, 2007, 04:24:04 PM

well actualy the roof junk is pretty good IMHO, as all industries the roof junk tends to stay the same, cost effective or something like that...
Title: Re: Bobbo662
Post by: RippleJet on October 14, 2007, 04:34:07 PM
Looks huge, and looks good, as always! :thumbsup:
Title: Re: Bobbo662
Post by: spartanB292 on October 14, 2007, 04:41:55 PM
All hail the Great and Powerful Oz Bobbo!  &apls

the dist center looks great, cant wait to see that in-game!
Title: Re: Bobbo662
Post by: Bobbo on October 14, 2007, 05:53:19 PM
Looks huge, and looks good, as always! :thumbsup:

 :D Gaston told me up a ways in this forum that Lowe's DC is larger than a football stadium in RL ..... I'm just complying  ;D
Title: Re: Bobbo662
Post by: Gaston on October 14, 2007, 09:30:45 PM
:D Gaston told me up a ways in this forum that Lowe's DC is larger than a football stadium in RL ..... I'm just complying  ;D


LOL   Yup   It is still alot bigger in real life.   But this is looking pretty darn good.    To make it the real size I doubt anyone would build one in thier city.    And to make it growable would require quite a large foot print.   See linkies: linkie 1 (http://www.greaterstatesville.org/images/panels/major.jpg)   linkie 2 (http://www.sed-co.com/photos/shbp9.jpg)     linkie 3 (http://www.sed-co.com/photos/shbp9.jpg)
The last link is to a newspaper article written about the RDC that serves my store.    It talks about it being OVER ONE MILLION SQUARE FEET !!!!    So I think yours is still a bit small compared to RL.    LMAO   But it will do I suppose.     ::)


---Gaston
Title: Re: Bobbo662
Post by: sollord on October 14, 2007, 11:05:59 PM
Bobbo662,

I love your stuff!

Any chance you could make a gas station with a seperate section behind the mart for large commercial trucks instead of a car wash?
Title: Re: Bobbo662
Post by: EDGE4194 on October 15, 2007, 06:54:08 AM
The Wal Mart and the Distr. Center both look great!  &apls  Can't wait to be able to use both.
Title: Re: Bobbo662
Post by: Bobbo on October 23, 2007, 02:10:28 AM
Just a short note, I finished with the Lowe's Warehouse, and the Dist. Center.  Here are the ingame pix of both buildings.


Lowe's Warehouse

(http://img138.imageshack.us/img138/5296/lowesday01gt5.jpg)

(http://img138.imageshack.us/img138/776/lowesnite01gx9.jpg)


Distribution Center


(http://img138.imageshack.us/img138/989/lowesdcdayik0.jpg)


(http://img521.imageshack.us/img521/120/lowesdcnitexc6.jpg)










Title: Re: Bobbo662
Post by: BigSlark on October 23, 2007, 02:17:20 AM
Bobbo,

These both look great! I can't wait to see them grow.

Cheers,
Kevin
Title: Re: Bobbo662
Post by: Pat on October 23, 2007, 04:31:14 AM
(http://www.freesmileys.org/emo/bounce016.gif)(http://www.freesmileys.org/emo/bounce016.gif)(http://www.freesmileys.org/emo/bounce016.gif)

Bobby that is amazing in how well Lowes has turned out wow.... Great Job my friend.... Hey how are you and Steve doing and how is little izzy???
Title: Re: Bobbo662
Post by: RippleJet on October 24, 2007, 07:14:30 AM
Just a short note, I finished with the Lowe's Warehouse, and the Dist. Center.

I am expecting them in an e-mail, Bobbo! ::) :thumbsup:
Title: Re: Bobbo662
Post by: Bobbo on October 24, 2007, 11:01:11 AM
I went back and retextured some of my old BATs - and had finished up with Sam's Club.  Here's a renderd pix of Sam's Club

(http://i151.photobucket.com/albums/s152/Bobbo662/scfrontd01.jpg)

(http://i151.photobucket.com/albums/s152/Bobbo662/scfrontn01.jpg)


And of thinking of releasing Wal-Mart Supercenter that I had especially BATted for a friend of mine back over at Simtropolis, but never released it.  Here's ingame pix of Wal-Mart Supercenter....


(http://i151.photobucket.com/albums/s152/Bobbo662/superwalmartday.jpg)

(http://i151.photobucket.com/albums/s152/Bobbo662/superwalmrtnite.jpg)



Title: Re: Bobbo662
Post by: rooker1 on October 24, 2007, 11:14:43 AM
Both the Sam's Club and the Wal Mart are superbly done and worth uploading.

 &apls &apls &apls

Robin   :thumbsup:
Title: Re: Bobbo662
Post by: jmyers2043 on October 24, 2007, 12:04:01 PM
I really like the corrugated roof. A jnice Paint Shop job! You may want to revisit the soda machines. My eye seems to say that they are too tall when compared to the front entrance or that the front entrance dooways need to be stretched up.

Question. Do you use the JBM Sims Ruler?

Click Here (http://www.simtropolis.com/stex/index.cfm?id=4485)

I start out every bat by making a 1X1X4 box that is the same height as the in game people. And I base door sizes and window heights accordingly. Starting out with a 'ruler' usually lets me get things very close with only minor scale adjustments needed in the end.

 :)


 

Title: Re: Bobbo662
Post by: Bobbo on October 24, 2007, 12:31:37 PM
I really like the corrugated roof. A jnice Paint Shop job! You may want to revisit the soda machines. My eye seems to say that they are too tall when compared to the front entrance or that the front entrance dooways need to be stretched up.

Question. Do you use the JBM Sims Ruler?

Click Here (http://www.simtropolis.com/stex/index.cfm?id=4485)

I start out every bat by making a 1X1X4 box that is the same height as the in game people. And I base door sizes and window heights accordingly. Starting out with a 'ruler' usually lets me get things very close with only minor scale adjustments needed in the end.

 :)


 



Thanks Jim - I never notice JBMs Ruler before - hopefully this will help me out  ;)
Title: Re: Bobbo662
Post by: Pat on October 24, 2007, 05:27:17 PM

Oooh Bobbie i hope you do release those bad boys.... they are sweet and i still play with all the stuff you gave me to test...
Title: Re: Bobbo662
Post by: tkirch on October 24, 2007, 05:31:50 PM
You do some great work and hope you release them.  I have all of your gas stations and use them all the time
Title: Re: Bobbo662
Post by: BigSlark on October 24, 2007, 05:35:31 PM
Bob,

Great Wal-Mart and Sam's Club. I am unable to tell what the far right Wal-Mart entrance servers, could you enlighten us?

Also, if you're feeling up for some different looking "big box" stores, the nearby wealthy suburb of Madison, Mississippi has strict architectual laws which has resulted in some interesting results. For example, Lowe's features Doric columns, Home Depot is reminiscent of a castle, and there's more than one gas station canopy that reminds me of a Victorian train shed. If you'd like some photos let me know.

Cheers,
Kevin
Title: Re: Bobbo662
Post by: Bobbo on October 24, 2007, 06:10:43 PM
Bob,

Great Wal-Mart and Sam's Club. I am unable to tell what the far right Wal-Mart entrance servers, could you enlighten us?

Also, if you're feeling up for some different looking "big box" stores, the nearby wealthy suburb of Madison, Mississippi has strict architectual laws which has resulted in some interesting results. For example, Lowe's features Doric columns, Home Depot is reminiscent of a castle, and there's more than one gas station canopy that reminds me of a Victorian train shed. If you'd like some photos let me know.

Cheers,
Kevin

Thank you Pat, Tkirch,and BigSlark -

BigSlark, this Wal-Mart is supposibly be the biggest SuperCenter in the USA - it's based some place in Florida, (I forget where) -but I've got real pix that I will post of this store.
The entrances are from your right to left, are  Liquior Store (Wal-Mart's Liquior Store) - Main entrance, and then the Grocery Entrance, and then finally the Garden Center entrance.  And then next to the garden center is the Car Care Center.


Edit - Sorry BigSlark, I forgot to say "Yes" to your offer with the pictures - if you have time - I would be interested!   ;)

Title: Re: Bobbo662
Post by: Zaphod on October 24, 2007, 09:56:00 PM
A wally world liquor store?

Perhaps the part of unique size is a result of local liquor laws which require a seperate store?
Title: Re: Bobbo662
Post by: cammo2003 on October 25, 2007, 06:10:04 AM
Something about that WalMart supercenter doesn't sit right with me -- the walls. They look, I hate to say it, but *fake*.

I know I'm being harsh, but the texture just doesn't work to my eyes. The roof looks fine, if a bit plain, but the walls don't look right. Perhaps a brick texture?

Or haven't you textured the walls yet?

On the other hand, the lot's fabulous. Don't change that too much, I'm glad to see somebody's FINALLY using the WalkingSnake textures (which are, to my eyes, the best parking lot textures available to us. The brick colour's not what I would have expected, but it works well with the building, so I'd keep it.

I really like the canopy above the main entrance BTW. it looks great.

Title: Re: Bobbo662
Post by: Bobbo on October 25, 2007, 09:43:58 AM
Something about that WalMart supercenter doesn't sit right with me -- the walls. They look, I hate to say it, but *fake*.

I know I'm being harsh, but the texture just doesn't work to my eyes. The roof looks fine, if a bit plain, but the walls don't look right. Perhaps a brick texture?

Or haven't you textured the walls yet?

On the other hand, the lot's fabulous. Don't change that too much, I'm glad to see somebody's FINALLY using the WalkingSnake textures (which are, to my eyes, the best parking lot textures available to us. The brick colour's not what I would have expected, but it works well with the building, so I'd keep it.

I really like the canopy above the main entrance BTW. it looks great.



Nah, you're comment wasn't harsh  ;)

Maybe from the distance, which is not a close up shot of the building, may not look like brick, but it is brick ... I guess I should get a closer shot of the building.

 ::)

Here are some real life shots of this Supercenter Wal-Mart in Florida ...


(http://i151.photobucket.com/albums/s152/Bobbo662/100_1551.jpg)
The Liquor entrance ....

(http://i151.photobucket.com/albums/s152/Bobbo662/100_1528.jpg)

(http://i151.photobucket.com/albums/s152/Bobbo662/100_1529.jpg)

(http://i151.photobucket.com/albums/s152/Bobbo662/100_1542.jpg)

(http://i151.photobucket.com/albums/s152/Bobbo662/100_1543.jpg)

(http://i151.photobucket.com/albums/s152/Bobbo662/100_1539.jpg)

(http://i151.photobucket.com/albums/s152/Bobbo662/100_1554.jpg)



Here are closer shots of the building in the game - now, my video card isn't that great and looks kinda distorted with a close up shot - but it is brick texture.

(http://i151.photobucket.com/albums/s152/Bobbo662/P01.jpg)

(http://i151.photobucket.com/albums/s152/Bobbo662/P02.jpg)
Title: Re: Bobbo662
Post by: Pat on October 25, 2007, 02:56:21 PM
Hey bobbie is that still the same wally world you sent me some time ago?? if it is i will show close ups, heck ill be back and still show close ups lol....
Title: Re: Bobbo662
Post by: BigSlark on October 25, 2007, 07:07:54 PM
That's the thing about it, cammo2003. All new buildings look "fake" to me in real life. They're just too perfect, if that makes any sense. I live in an 80-year old wood frame home that has more character and quirky features to it than an entire subdivisions of McMansions. To me, my house's asbestos  siding and old oak floors are where its at while to others the clean lines of a brand-new brick home that features deep pile carpet and Mexican tile is their idea of heaven.

So, with no offense to Bobbo intended, his modern big-box stores look fake to me as well-but in the best, most realistic way possible. I applaud him for his great work.

I suppose its all about our own aesthetics, eh?

Cheers,
Kevin
Title: Re: Bobbo662
Post by: sc4luv2 on October 25, 2007, 08:35:16 PM
I got a suggestion on the Sams Club. Uses the new logo. Not the old. Just wanted to drop by and say that.

Thanks,
sc4luv2
Title: Re: Bobbo662
Post by: cammo2003 on October 26, 2007, 01:53:32 PM
That's the thing about it, cammo2003. All new buildings look "fake" to me in real life. They're just too perfect, if that makes any sense. I live in an 80-year old wood frame home that has more character and quirky features to it than an entire subdivisions of McMansions. To me, my house's asbestos  siding and old oak floors are where its at while to others the clean lines of a brand-new brick home that features deep pile carpet and Mexican tile is their idea of heaven.

Can't say I'll argue with you there... Moreover modern materials are pathetic at insulation. This place roasts in summer and is a bit too much on the cool side in winter. To boot, sound travels through the walls as though they were paper.

I hate suburban sprawl with a passion. Not only is it insidious, it's bad planning, and it has no future to boot (watch cities shrink as oil supplies start falling. It won't take long for the house of cards that is the American/Australian dream to collapse. But I'm getting off topic here, let's save that for another thread...  :D

Having said all that, bobbo, have you tried using the brick texture you used on the Lowe's? I think it might work better (and it looks reasonably close to the real walls)... Though I'd leave the trim areas as the same texture (as they're painted IRL).

A third option might be to make some bricks darker in the texture.

At least the supermarkets here don't try to fake good architecture. It invariably fails when you try to do so. You don't make good structures by taking shortcuts.
Title: Re: Bobbo662
Post by: Chrisadams3997 on October 26, 2007, 03:11:17 PM
I'll second cammo's setiments about the brick texture.  I think it could use some more variation basically in the darkness of the bricks, such as in the RL pictures.

At any rate, these are all looking great, and I can't wait to see them released.

Chris
Title: Re: Bobbo662
Post by: Bobbo on November 21, 2007, 01:43:26 PM
Today I started reworking on my Red Roof Inn - retexturing the buildings I did over a yr ago, and had posted on STEX - which is no longer there.  There are 3 units.
Reception building, the larger room unit, and the smaller room unit.  Here's what I've done today, it's the smaller unit.

(http://i151.photobucket.com/albums/s152/Bobbo662/rrismall.jpg)

(http://i151.photobucket.com/albums/s152/Bobbo662/rrismalln.jpg)

If you would like to leave any comments or suggestions - please do so.  Thanks, and to my American friends Happy Thanksgiving
Title: Re: Bobbo662
Post by: RippleJet on November 21, 2007, 02:17:18 PM
This one looks a lot better than the original white ones! :thumbsup:
Looking forward to seeing all three of them retextured and sent to me! ::)
Title: Re: Bobbo662
Post by: Krio on November 21, 2007, 02:50:47 PM
Excellent work my friend!
 &apls &apls
Title: Re: Bobbo662
Post by: Pat on November 21, 2007, 02:56:33 PM
Bobby by far the smaller one is looking sooo much better wow!!! I cant wait to get ahold of them.... Excellent job my friend - pat

also have safe and happy turkey day!!!
Title: Re: Bobbo662
Post by: Bobbo on November 21, 2007, 06:16:50 PM
Thanks guys! :)

Well, I finished retexturing the other two pieces  that are needed.  The larger unit, and the reception office.

(http://i151.photobucket.com/albums/s152/Bobbo662/rricenterday.jpg)

(http://i151.photobucket.com/albums/s152/Bobbo662/rricenternit.jpg)

(http://i151.photobucket.com/albums/s152/Bobbo662/rrimofday.jpg)

(http://i151.photobucket.com/albums/s152/Bobbo662/rrimofnite.jpg)

I'll be rendering Red Roof Inn tomorrow ....
Title: Re: Bobbo662
Post by: RippleJet on November 21, 2007, 06:25:43 PM
Good work, Bobbo! :thumbsup:
Send them to me by mail, and I'll make a small prop pack out of them tomorrow ;)
Title: Re: Bobbo662
Post by: Pat on November 21, 2007, 08:06:38 PM
OMG *Faints* uhh whaat wow Bobby that is sooo sooo much better, great job on the retexturing - pat
Title: Re: Bobbo662
Post by: Shadow Assassin on November 21, 2007, 08:29:42 PM
There's something odd with the big Red Roof Inn. It seems the front wall's become illuminated, rather than the windows.
Title: Re: Bobbo662
Post by: Bobbo on November 21, 2007, 10:25:41 PM
There's something odd with the big Red Roof Inn. It seems the front wall's become illuminated, rather than the windows.

Shadow Assassin - thank you!  I knew something didn't look right either, I was tweeking with the lightening, and didn't realize that I had used "nitelite" on the front rectangle wall - but anyway, thank you so much for letting me know  :thumbsup:

Here's what it looks like now that it's been corrected.

(http://i151.photobucket.com/albums/s152/Bobbo662/redroofinnitecenter.jpg)
Title: Re: Bobbo662
Post by: Heblem on November 21, 2007, 10:42:23 PM
thats a really impressive hotel Bob  &apls, this hotel was needed, thank you!
Title: Re: Bobbo662
Post by: Pat on November 22, 2007, 12:32:06 AM
Hey Bobby I was surfing around tonight and found these new logo's for Red Roof Inn and I thought you might be intrested in them.....

(http://img214.imageshack.us/img214/4567/redroofsign1ii0.jpg)

(http://img156.imageshack.us/img156/5619/redroofsign2jb8.jpg)

(http://img156.imageshack.us/img156/7356/redroofsignnitemx9.jpg)
Title: Re: Bobbo662
Post by: Bobbo on November 22, 2007, 03:47:24 PM
Hi Everyone

Just to let you all know that Lowe's and Lowe's Distribution Center is up at the LEX. 

Thank you Barby and Ripplejet for posting the lot up for me  :thumbsup:

Title: Re: Bobbo662
Post by: Krio on November 22, 2007, 03:59:50 PM
Downloaded it :P Thank you Bobbo  :)
Title: Re: Bobbo662
Post by: sebes on November 22, 2007, 04:46:01 PM
That are two great lots Bobby! They are very welcome, we cannot have enough large supermarkets to make a town realistic... :thumbsup:
Title: Re: Bobbo662
Post by: Pat on November 23, 2007, 07:59:19 PM
WOW OK im gone to get the new lots wooooohoooo thank you Bobby, You Rock :thumbsup: :thumbsup:
Title: Re: Bobbo662
Post by: millenium on November 24, 2007, 12:21:29 AM
Hey, when are you going to put all your creations back up, like SuperTarget and Rainbow Foods and Culvers and all those places. I want them so bad! Awesome job on the Gas Stations and other places.
Title: Re: Bobbo662
Post by: Pat on November 26, 2007, 01:46:35 AM
patients is a virtue well earned there Millenium and you just have to wait like all of us... Bobbo is a one man army and can only go so fast lol....
Title: Re: Bobbo662
Post by: Bobbo on November 26, 2007, 04:17:03 PM
@ millenium:  I'm trying to work as fast as I can - I'm going through and starting from scratch on some older stuff, like Super Target, K-Mart, and I'm even working on a Stadium believe it or not.  At the moment, over this past weekend, I've been starting from scratch The Home Depot, I'm almost done, but there are a few things that kinda bug me, and I need to go back and work on it - though I could post the pix of it, and get advise ....

Anyway, speaking of my old stuff, here's one of the last BATs I posted on Simtropolis before I went on hiatus (is that how you spell it) ....  The Red Roof Inn.  The Inn comes in two different lots, a 6x6 plop, and a CS$ growable.  At this moment, Ripplejet is working on getting it ready for me, and should be uploaded soon to the LEX.
Here are the ingame shots of Red Roof Inn.

(http://i151.photobucket.com/albums/s152/Bobbo662/redroofinnday.jpg)

(http://i151.photobucket.com/albums/s152/Bobbo662/redroofinnnite.jpg)

I want to personally thank Ripplejet for all his TALENT, his work is very much appreciated!   :thumbsup:
Title: Re: Bobbo662
Post by: Krio on November 26, 2007, 04:30:15 PM
Excellent job again Bobbo.

But you know us Finns, we're great :P Though RippleJet is Finnish-Swedish, he is as great as prepo (and me :P )
Title: Re: Bobbo662
Post by: kimcar on November 26, 2007, 05:50:20 PM
 &apls &apls Excellent work mate. Nice to see another creation from you .  :thumbsup:
Title: Re: Bobbo662
Post by: RippleJet on November 26, 2007, 06:15:53 PM
But you know us Finns, we're great :P Though RippleJet is Finnish-Swedish, he is as great as prepo (and me :P )

Omakehu täällä haisee, vai? ::)

And I am not great! $%Grinno$%
Title: Re: Bobbo662
Post by: Pat on November 27, 2007, 01:00:22 PM
Bobby my god man that is sooo much better and a stadium what when who and where did that come from wow i cant wait that is sooooooooo wicked my friend!!!!!
Title: Re: Bobbo662
Post by: Bobbo on November 27, 2007, 03:59:46 PM
Here's what I've been working on since this past Saturday.  It's Lowe's competator - The Home Depot. 


(http://i151.photobucket.com/albums/s152/Bobbo662/homedepotday.jpg)


(http://i151.photobucket.com/albums/s152/Bobbo662/homedepotnite.jpg)


It will be the same or approximately the same lot size as Lowe's - MEGA  ;)
You can leave comments/sugguestions if you like.

Thanks again, for stopping by, and leaving your responses   :)
Title: Re: Bobbo662
Post by: Krio on November 27, 2007, 04:03:10 PM
RippleJet: kuka miestä kehuu, jos ei mies itse :P And you're great.

Bobbo: Wanna share some of your roofjunk with me? And your work is so fast  ()what()
Title: Re: Bobbo662
Post by: RippleJet on November 27, 2007, 04:10:21 PM
Bobby, that Home Depot has been requested everywhere! Thanks for taking it up! :thumbsup:


RippleJet: kuka miestä kehuu, jos ei mies itse

Toinen mies! :D
Title: Re: Bobbo662
Post by: Krio on November 27, 2007, 04:12:43 PM
Toinen mies! :D

 :D :D :D :D

and for those who don't speak english "other man" but rest you can solve yourself :D :D
Title: Re: Bobbo662
Post by: RippleJet on November 27, 2007, 04:15:52 PM
and for those who don't speak english

Talking about yourself? ::) :D
Title: Re: Bobbo662
Post by: Krio on November 27, 2007, 04:18:30 PM
Talking about yourself? ::) :D

Evil you are  $%Grinno$%  :'(
Title: Re: Bobbo662
Post by: millenium on November 27, 2007, 05:29:53 PM
The Home Depot Looks nice. Cant wait till its uploaded.
Title: Re: Bobbo662
Post by: millenium on November 27, 2007, 06:56:23 PM
Hey, by the way, you dont need to do this, but when you update SuperTarget, and if you do a Hy-Vee, here are pics of the newer designs.
(http://i217.photobucket.com/albums/cc113/iamcarterman/SuperTarget.jpg)

(http://i217.photobucket.com/albums/cc113/iamcarterman/ssssss.jpg)

I found these on flickr and this one other site.
Title: Re: Bobbo662
Post by: Pat on November 28, 2007, 02:55:21 AM
Bobby you are right your new Home Depot is soo much better but i still have a soft spot in me for the old one...
Title: Re: Bobbo662
Post by: Bobbo on December 05, 2007, 12:51:51 AM
I've just uploaded to the LEX - the Red Roof Inn.


(http://i151.photobucket.com/albums/s152/Bobbo662/REDROOFINNDAY-1.jpg)

(http://i151.photobucket.com/albums/s152/Bobbo662/REDROOFINNITE.jpg)

I would like to thank Ripplejet for all his help in helping to make this lot functional - I couldn't do it without him
and for Rooker 1 for testing it out for me  ;)

THANK YOU!   &apls

Title: Re: Bobbo662
Post by: Pat on December 05, 2007, 12:52:56 AM
bobby omg this is amazing and wonderful!! great job my friend  :thumbsup: &apls
Title: Re: Bobbo662
Post by: rooker1 on December 05, 2007, 07:03:17 AM
Great to see this up on the LEX.  I can tell you all first hand, this is a great lot.   &apls

Robin   :thumbsup:
Title: Re: Bobbo662
Post by: Krio on December 06, 2007, 07:16:35 PM
Thank you Bobby  &apls
Title: Re: Bobbo662
Post by: Bobbo on December 08, 2007, 06:53:08 PM
Thank you Rooker1  :)

Thanks Pat!  :)

You're welcome Krio  ;)

Here's Home Depot Distribution Center I've been working on past 2 days.  This will be packaged just like Lowe's, together.


(http://i151.photobucket.com/albums/s152/Bobbo662/HOMEDEPOTDCDAY.jpg)


(http://i151.photobucket.com/albums/s152/Bobbo662/homedepotdcnite.jpg)

Well, gotta go - my partner wants to get on eBay .... have a great nite.  ;)

Title: Re: Bobbo662
Post by: Starmanw402007 on December 08, 2007, 09:41:57 PM
That my friend is a very good Lot, of Depot Distribution Center. Keep Up The Great Work with the project.

Your Friend;
Mayor Of Steven's Point & Maxiston
(Proud to be Cities Of Sim Nation!)
Title: Re: Bobbo662
Post by: Pat on December 08, 2007, 10:40:49 PM
 &apls :thumbsup: &apls Bobby that is simply wonderful... you are truely gifted my friend.....
Title: Re: Bobbo662
Post by: jayo on December 09, 2007, 03:47:06 AM
Bobbo,that is looking really nice.You have a lot of talent my friend  :P
Title: Re: Bobbo662
Post by: millenium on December 10, 2007, 12:13:27 PM
(http://i217.photobucket.com/albums/cc113/iamcarterman/STbuilding.jpg)

Here is the building shape for the Super Target designs that you were gonna use Bobbo.

Title: Re: Bobbo662
Post by: rusummer1 on December 19, 2007, 02:53:54 PM
hey i dont know if i can do this(ask you to BAT) but can you do a Christmas Tree Shops, like this one in Nashua NH? http://christmastreeshops.com/newhampshire.html  Idk if i can get anyother pics than the one on that page
Title: Re: Bobbo662
Post by: millenium on January 10, 2008, 07:06:48 PM
Hey Bobbo. Any Updates on what your working on?
Title: Re: Bobbo662
Post by: Bobbo on January 13, 2008, 09:45:04 AM
Hey Bobbo. Any Updates on what your working on?

Hi

Hope everyone had a nice Seasonal Holidays!  Sorry, I haven't been working on anything since Christmas we've been gone, plus when we got back from christmas - my hard drive was acting up so I reformatted my hard drive, and that meant I had to reinstall Gmax, and all my other programs. 

I'm not to happy/satisfied with my Home Depot, so I have to re-Bat it from scratch again.

Also, my female chihuahua (Issy Mae) is in her first heat cycle (and I'm nervous  /wrrd%&) - I've never ever experienced a dog in heat (never had a female dog before) - and having a male at the house too - who's going plum crazy at the moment always crying and whining -  (They are separated in separate rooms) so I have another 10 or so days left before this cycle is over, then I'll be getting back to BATting - my priority at the moment is calming myself down ( ;D, and making sure Issy Mae is ok (she's only 8 months old), and that Azul (the male) is calm too (and my partner as well).
Title: Re: Bobbo662
Post by: SC4BOY on January 13, 2008, 11:16:40 AM
The RED ROOF INN (large block) looks very nice ingame too.. and fits the area well in terms of build vs demand.. I guess we can thank the XTool for that.. anyways.. it looks and works well
Title: Re: Bobbo662
Post by: Pat on January 14, 2008, 07:12:48 PM
awwwwwwwww Izzy is aint so much a pup any more bobby, I bet you are going nuts there my friend and I hope you and Steve are well... is Azul fixed at all? I hope...  I cant wait to see you batting Home Depot again!!! Good Luck my friend and see you soon.......
Title: Re: Bobbo662
Post by: rooker1 on January 15, 2008, 11:56:38 AM
You don't worry about us and just take care of those dogs.  I remember my bother's female dog.  Not a fun time.
The good news is that we only have eight more days to go. :D

Robin  :thumbsup:
Title: Re: Bobbo662
Post by: Heblem on January 15, 2008, 12:02:19 PM
bobbo hi!
I really like your new home depot store looks interesting but jut a suggestion on the roof...

Try using a laminate texture on the roof, (yours looks like a concrete roof) so not sure if this is a difficult request but that might add realism to blocky stores like this. I tried my first time with my walt-mart and it looks nice.
(http://i126.photobucket.com/albums/p110/HabLeUrG/cs9.jpg)
If you want the same texture I could give it to you (ive used alpha) im looking forward for your work! take care  ;)
Title: Re: Bobbo662
Post by: Bobbo on January 15, 2008, 03:17:24 PM
awwwwwwwww Izzy is aint so much a pup any more bobby, I bet you are going nuts there my friend and I hope you and Steve are well... is Azul fixed at all? I hope...  I cant wait to see you batting Home Depot again!!! Good Luck my friend and see you soon.......

 $%Grinno$% Nope - Azul is not fix - so I have a male who's 5 yrs old crying and whining and peeing all over the house because Issy is becoming a little lady.  I hate caging them or putting them in their kennel - I feel as though they are in prison - she's not so bad when I pen her, but Azul's a different story.  She's too young to have puppies, I called the VET, and he told me that she's has to be 18 months or older to have pups.  If she was to have pups now, it would either kill her and the puppies or stund her growth.

Heblem, I sent you a PM :)

Pizza's done!  Ciao
Title: Re: Bobbo662
Post by: Krio on January 15, 2008, 03:26:00 PM
Mmm...pizza :P Home Depot looks nice now, hopefully the doggies' heat won't drive you nuts and you can then continue batting!
Title: Re: Bobbo662
Post by: Pat on January 15, 2008, 03:27:09 PM
oooh wow that is something I never knew that... eeek that is kinda scary, but dont worry bobby the caging is for their own good and for your sanity too lol.... Talk to you soon  ;)
Title: Re: Bobbo662
Post by: Sim Shady on January 17, 2008, 05:03:26 PM
lol the same cant be said for cats.  Theyre worse than rats.  My neighbors cats were reproducing at the age of 4 or 5 months, and raising litters of 6 kittens who would go on to do the same thing.  Eventually it got out of controled and he neutered/ spayed every single on of them and gave a bunch away.

 I should post a pic of my cat I got from the neighbor.  he rocks.  Hes nuts too lol.  He will attack everything that looks like a string (declawed though, thank god!)
Title: Re: Bobbo662
Post by: joenemechekfan on January 17, 2008, 05:37:22 PM
Hey, i really like your buildings and I was just wondering if you could make some of these buildings
MEIJER
MENARDS
World Market Bazar
THANKS!
Title: Re: Bobbo662
Post by: Bobbo on February 29, 2008, 02:30:48 PM
Just a note that I'm still around.  I've been working on Home Depot for the past few weeks.  Hopefully, I'll have a pix up shortly for you to see.  Thanks for being patient.  Bobby
Title: Re: Bobbo662
Post by: Pat on February 29, 2008, 02:36:01 PM
 :thumbsup:  excellent new Bobby and good to see you around... Hope to see the new pix's soon, your friend in the northwoods - pat
Title: Re: Bobbo662
Post by: sebes on February 29, 2008, 03:13:44 PM
Yes - good news birthdatebuddy  :thumbsup:
Title: Re: Bobbo662
Post by: EDGE4194 on March 01, 2008, 08:37:49 AM
Bobby- glad to hear you're still with us :) I always look forward to seeing new things from you, and can't wait to see Home Depot.
Title: Re: Bobbo662
Post by: Krio on March 02, 2008, 06:34:55 AM
Waiting some progress Bobbs  :thumbsup:
Title: Re: Bobbo662
Post by: Orange Julius on April 11, 2008, 08:32:09 PM
Bobbo...I am a great fan of your works but I was dismayed to see only four BATs of yours on the LEX. Could you re-upload the H-E-B and the SuperTarget?
Title: Re: Bobbo662
Post by: BarbyW on April 12, 2008, 08:35:06 AM
I believe that you, Orange Julius, use the name LivingInThePast at Simtropolis. I noticed that you had uploaded the model for H-E-B to the STEX without permission. As Bobbo is still busy in RL and unlikely to reply to you I am replying with a warning that if you upload any further models to the STEX you will be banned from the LEX. Bobbo will redo his stuff when he has time and they will be uploaded to the LEX.
Title: Re: Bobbo662
Post by: Orange Julius on April 12, 2008, 12:31:04 PM
What I did on Simtropolis was out of protocol and shouldn't have been done, SC4 Devotion and Simtropolis are very different sites and business should not be brought up in either one of them. I had been warned on Simtropolis. A full explanation/transcription has been found on my blog and copied verbatim here:

"Dear LivingInThePast,

I have received several reports today that the file you recently uploaded to the STEX, Bobbo662 HEB, was made by another person and uploaded to the STEX without the original creator's knowledge or permission. The STEX file can be found here: http://www.simtropolis.com/stex/index.cfm?id=19659

Please be aware that uploading another person's creations without their permission is not acceptable at Simtropolis and is considered plagiarism. This should be very clear from the STEX rules and also from the warning on the screen when you upload an item to the STEX. You may only upload items which you have the right to share, i.e. which you have created yourself or have obtained the permission of the original creator to upload. The consequences of breaking this rule are also made very clear in the warning.

STEX moderators are investigating this incident. Please could you provide an explanation showing that you have either created this item yourself or obtained permission to upload from the original creator of the file. Please also feel free to include any other explanation that you think is important for us to consider.

The STEX Rules provide more information on the rules regarding plagiarism and they can be found here: http://www.simtropolis.com/forum/messageview.cfm?catid=139&threadid=75145&enterthread=y

Thank you and regards,
Sam
STEX moderator"

I fired back with this:
"From what I understood, the file wasn't available on SC4 Devotion yet (searching under Bobbo's files on the LEX produced four files, none of which was this HEB), clear credit was given to Bobbo, and I clearly warned that it could cause problems. Furthermore, I was in a hurry and didn't spare enough time to contact Bobbo on SC4 Devotion. There was a certain feel that I had that Bobbo had vanished from SC4 Devotion altogether...after all, he had seemed to make dozens of BATs and had announced redoing them until he moved to SC4 Devotion. But there are ONLY FOUR FILES there and Bobbo neither has a active BAT thread at SC4 Devotion nor has been seen for a while, giving the impression that they dropped off the grid. I am not afraid to defend the H-E-B that I reuploaded nor of any just punishment you may deal out."

Because, see, I really did admire Bobbo's BATs. While contemporary releases on Simtropolis are generally sub-sub-par nowadays, there are good BATs out there.
Updates as we get it....


Yes, I did a very unwise thing and should have researched my counter-argument a bit better but I apologize and should not be blacklisted from all of the SimCity fan sites. :(
Title: Re: Bobbo662
Post by: BarbyW on April 12, 2008, 01:13:46 PM
What you did was against the whole community policy and is something that is frowned upon by every site. It is plagiarism whether you credit the author or not as they files are NOT yours to upload. If they have been withdrawn it is for a reason and it is not up to you or anyone else to decide they should be available again. Apart from anything else what you uploaded were just the models and descriptor files so could only be used by someone who wanted to make their own lot.
My post above was a warning not a ban but if you do this again you will be banned from the LEX for certain. As I explained Bobbo is very busy in RL at the moment and is unlikely to re post any of his work for some time. You will just have to be patient.
Title: Re: Bobbo662
Post by: Orange Julius on April 12, 2008, 07:09:53 PM
That's true. I did do a wrong thing, in retrospect. However, there is one more rule that you are dragging into this:
 "$Deal"$
Quote
One final word for those who would discuss here in the forums the goings-on at other SC4 fansites: DON'T. Other than the fact that this, too, is a waste of time and bandwidth, it is completely contrary to the community spirit we expect SC4D members to show.

So, if you want to reprimand me, do it on Simtrop where this is an issue--not here.



Title: Re: Bobbo662
Post by: Pat on April 12, 2008, 07:21:36 PM
Hey Oj I do have to say since Bobby is member of BSC its within BSC rights to imposs sanctions here as well since, All barby did was tell you not to do it again or else...  I see really no further point in going any further with this and I suggest if you have any further problems take it into PM's with staff IE David/jeronij so that way Bobby's thread is not cluttered with an issue....


thats my 2 cents worth...


Patrick
Title: Re: Bobbo662
Post by: mhsbroncos2005 on May 22, 2008, 08:58:45 PM
Hi everyone, I have had an account on this site for a while, but I have not posted anything. First I hope Bobbo is doing alright. I have a lot of his BATs...I have had them for like two years now since I first discovered them. Bobbo even has gone as far as to doing few custom BATs for me before he had joined over here at SC4 Devotion including a huge Wal-Mart Supercenter from where I am from. I am glad to see has been working on some things over here and I hope that great buildings keep turning out. Have a great day everyone.
Title: Re: Bobbo662
Post by: Bobbo on June 19, 2008, 02:08:35 PM
What you did was against the whole community policy and is something that is frowned upon by every site. It is plagiarism whether you credit the author or not as they files are NOT yours to upload. If they have been withdrawn it is for a reason and it is not up to you or anyone else to decide they should be available again. Apart from anything else what you uploaded were just the models and descriptor files so could only be used by someone who wanted to make their own lot.
My post above was a warning not a ban but if you do this again you will be banned from the LEX for certain. As I explained Bobbo is very busy in RL at the moment and is unlikely to re post any of his work for some time. You will just have to be patient.

I am sorry that I've been gone for such a long time.  RL has gotten to me, my female dog has health issues with her hind right leg (the kneecap is giving her problems) so I've been busy taking her swimming to work out the problems she's having.  Then I decided I wanted to go back to school, so at the moment I'm taking courses to get into the medical field working with health insurance, and all the medical jargon, so I can get back into the working society.

I'm at the point now that I can get back to BATting, not full time, but at least try to work on some of BATs.   Again, I'm sorry for being away for so long, and not keeping people in formed - please accept my apologies.
Title: Re: Bobbo662
Post by: wouanagaine on June 19, 2008, 04:03:49 PM
Hey welcome back Bobbo !
Title: Re: Bobbo662
Post by: Diggis on June 19, 2008, 04:09:48 PM
Good to see you back my friend.  :thumbsup:
Title: Re: Bobbo662
Post by: Tarkus on June 19, 2008, 04:16:18 PM
Bobbo, it's great to see you back!

-Alex (Tarkus)
Title: Re: Bobbo662
Post by: BarbyW on June 19, 2008, 04:38:19 PM
It indeed good to see you back and I hope your problems with your lovely little dog are not sorted out
Title: Re: Bobbo662
Post by: Bobbo on June 19, 2008, 04:43:22 PM
It indeed good to see you back and I hope your problems with your lovely little dog are not sorted out

Thanks Barby (and Tarkus, Diggis and Wovanagaine), it's getting better, she's on meds now, but she still hops alittle so she's got a new nick name - "Hippity Hoppity"  :D
Title: Re: Bobbo662
Post by: sebes on June 19, 2008, 04:48:44 PM
Bobbo- I am glad to see that you are back again buddy!

Good luck with the medical jargon study as well.... I 'm pleased to read that all is going well now.

Title: Re: Bobbo662
Post by: joenemechekfan on July 18, 2008, 03:47:37 PM
Hey, Bobbo glad to see your back!!
I've seen past posts of some of your other work like the Walmart Supercenter and Sam's Club and want to say they are phenomenal! Can I Still download those anyhwere? Keep up the good work!
Title: Re: Bobbo662
Post by: Bobbo on November 25, 2008, 11:17:52 PM
It's been a long time folks - next month will be a year since I haven't uploaded anything - BUT - slowly I have been BATting, I have to admit, I have forgotten some of the steps in gmax, I had to get out my gmax Bible and read up - but I've been working on The Home Depot since January of this year, off and on.  Though today, something motivated me to get back into BATting - don't know what....

But here's what I hoping to completely before Christmas (hopefully).

(http://i151.photobucket.com/albums/s152/Bobbo662/HD1.jpg)

Like Lowe's that I've created last year, I created a Distribution Center for The Home Depot as well.
Title: Re: Bobbo662
Post by: Tarkus on November 25, 2008, 11:37:35 PM
Bobbo, it's great to see you back!  I know all too well about projects taking longer than anticipated, so I can sympathize. ;) 

That Home Depot looks absolutely amazing . . . it'll make a very nice addition to suburban areas! :thumbsup:

-Alex (Tarkus)
Title: Re: Bobbo662
Post by: RippleJet on November 26, 2008, 12:07:25 AM
 &dance
Santa Bobby is coming to town! ;D

Welcome back and good to see you reading the gmax Bible... :D
Title: Re: Bobbo662
Post by: Diggis on November 26, 2008, 02:10:21 AM
Yay, this is great news.  It's good to see you back my friend and I hope everything is on the up and up
Title: Re: Bobbo662
Post by: Earth quake on November 26, 2008, 07:45:34 AM
YES, I'm impatiently to download your bat.
Just beautiful.  &apls
but, Have you got a new project ?  ()what()
Title: Re: Bobbo662
Post by: rooker1 on November 26, 2008, 08:06:09 AM
If this turns out anything like your Lowes, we are in for a great Christmas treat.
Great to see you back.
Robin  :thumbsup:
Title: Re: Bobbo662
Post by: metarvo on November 26, 2008, 09:21:49 AM
I have used your Wal-Mart and Lowes before in a city awhile back, although I'm not sure I still have them since I tragically lost my Plugins folder a while back. :(  Anyway, it's good to see you here.  That Home Depot looks very good. :thumbsup:
Title: Re: Bobbo662
Post by: Bobbo on November 26, 2008, 10:02:48 PM
Thanks you all for the nice welcome back .....

Ripplejet, the Gmax Bible - I'm putting it into good use.

Earthquake - yeah, actually I started 2 projects as well, a Super Target & ASAD (Wal-Mart) in UK - but want to take it slow - so I don't feel overwhelmed I guess.

Here's The Home Depot Distribution Center that is almost done - still working on it too.

(http://i151.photobucket.com/albums/s152/Bobbo662/hddc01.jpg)

I just want to say also that my thoughts and prayers are going out  for the victims, their families/friends and the citizens  in Mumbai terror attack.  :(
Title: Re: Bobbo662
Post by: Pat on November 27, 2008, 08:25:23 AM
Hey Bobby its great to see you back my friend!!! I got some awesome news I want share with you first PM me next time you are on!!

pat
Title: Re: Bobbo662
Post by: Earth quake on November 30, 2008, 07:18:22 AM
Wow, impressive bat, just wonderful.  &apls

You want to creat ASAD, Really excellent idea.  &apls
Title: Re: Bobbo662
Post by: art128 on November 30, 2008, 09:47:19 AM
this commercial center is looking awesome, great work  &apls
Title: Re: Bobbo662
Post by: papab2000 on November 30, 2008, 10:37:20 AM
Looks good  :thumbsup:
Title: Re: Bobbo662
Post by: SimNation on November 30, 2008, 07:32:51 PM
The great Bobbo662 returns.  &apls Great to you have returned I love your mega lots. These two look real good. Will be looking forward to getting them so I can place then in my cities.
Title: Re: Bobbo662
Post by: Bobbo on December 15, 2008, 11:21:19 AM
I've been putt putt putting along on Home Depot (I feel like the little engine that could, that couldn't at times  $%Grinno$%) but anyway, here's what I've done so far .... just wanted to post to show that I'm still working at it (not giving up) - even though my mouse is possessed and does evil things while I'm trying to BAT (I'll have to get the holy water or something) - but anyway - here ya go.

(http://i151.photobucket.com/albums/s152/Bobbo662/hode03.jpg)
Title: Re: Bobbo662
Post by: Pat on December 15, 2008, 12:22:48 PM
sweeet looking there Bobby wow!!! Hey I got a tanker I can send your way and the preacher can bless oo 2thousand gallons of water, do you think that would work? 

pat
Title: Re: Bobbo662
Post by: Bobbo on December 15, 2008, 01:30:33 PM
sweeet looking there Bobby wow!!! Hey I got a tanker I can send your way and the preacher can bless oo 2thousand gallons of water, do you think that would work? 

pat

 $%Grinno$% That would prpbably do the trick Pat
Title: Re: Bobbo662
Post by: Earth quake on February 01, 2009, 01:28:54 PM
Simply beautiful my friend.  &apls

But why you do not give news more? ()what()

Finally, think put on in downloading the Sam's Club?
Title: Re: Bobbo662
Post by: simsamerica on February 23, 2009, 03:18:52 PM
I PMed you and Ripplejet on ST and just to find out from other people, where can I get this awesome stuff? I really want the Hess, I want all of the highway signs to have a useable lot to go with them, I dont want a chevron sign and no chevron.
Title: Re: Bobbo662
Post by: Orange Julius on March 31, 2009, 04:50:38 PM
Is the "Kmart Super Center" model available? I read somewhere about it but it is not on the LEX.
Title: Re: Bobbo662
Post by: allan_kuan1992 on April 01, 2009, 01:58:34 AM
oh no... someone woke up an old thread >.<

- Allan Kuan
Title: Re: Bobbo662
Post by: Orange Julius on April 02, 2009, 04:43:36 PM
Old? It was only a month.
Title: Re: Bobbo662
Post by: Pat on April 02, 2009, 04:55:06 PM
Well old being by since Bobbo last posted here on December 15 2008 that is what allan_kuan meant  ;D...
Title: Re: Bobbo662
Post by: Orange Julius on April 06, 2009, 04:29:11 PM
That's really too bad. Even some great BATs are complete (like the H-E-B seen on Simtrop once) but in the cooler right now. My only guess is that they all needed to be LOTted. I wonder if he has made a Target.  &mmm
Title: Re: Bobbo662
Post by: Earth quake on May 13, 2009, 06:19:37 AM
The Cub Food is in download  in simtropolis.  &hlp
Title: Re: Bobbo662
Post by: Mulu2065 on August 18, 2011, 10:17:23 AM
Hmm, what happened to all of this stuff, it looked so useful and realistic.
Title: Re: Bobbo662
Post by: rooker1 on August 18, 2011, 10:26:16 AM
Please don't post in threads that are more than 2 years with nothing new.

Robin - GM