Sim City 4 Devotion Forums

SimCity 4 Devotion Custom Content Showcase => BSC Place => Team Custom Content Projects => BSC Creations => Topic started by: marcszar on March 24, 2007, 08:42:43 PM

Title: Marcszar's BATs
Post by: marcszar on March 24, 2007, 08:42:43 PM
Post removed.
Title: Re: Marcszar's BATs
Post by: Gecko on March 24, 2007, 08:51:29 PM
Oh wow! Great work! This will make a great government building for my capital cities. :)
Title: Re: Marcszar's BATs
Post by: iamgoingtoeatyou on March 24, 2007, 09:57:54 PM
Yes, Very nice to see you batting again, You, along with Don Miguel are some of my favorite batters, Can't wait to see more! :)
Title: Re: Marcszar's BATs
Post by: HabLeUrG on March 25, 2007, 12:00:43 AM
WOW! amazing, excellent work on that warehouse  :thumbsup: &apls
Title: Re: Marcszar's BATs
Post by: sebes on March 25, 2007, 07:38:57 AM
The warehouse looks fantastic.... and the Palast der Republik could do with a makeover  :thumbsup:  I am looking forward to use it soon...
Title: Re: Marcszar's BATs
Post by: Yoder7652 on March 25, 2007, 05:03:07 PM
very nice, this will make a great industrial building. BTW, I love you sign...I think that the sign you did while back for Domino Sugar is one of the best I've seen in the game.
Title: Re: Marcszar's BATs
Post by: Strechnitz on March 26, 2007, 11:20:19 AM
Very nice.

Such a large warehouse will be ideal for large docking or downtown industrial area's. I like the monumental proportions wich go very well with a severe art deco style. Will you stick to the original or change the model if you see fit?

BTW: I really like your brewery, I use it whereever it fits in my cities.
Title: Re: Marcszar's BATs
Post by: rooker1 on March 26, 2007, 11:57:07 AM
I don't know what to say, That is fantastic.

Robin   &apls
Title: Re: Marcszar's BATs
Post by: JBSimio on March 26, 2007, 01:17:11 PM
I love all the extra ducting and fire escapes on this one!  Gives it a really nice look...  And of course the sign is fantastic!  :thumbsup:

JB
Title: Re: Marcszar's BATs
Post by: lrfox on March 26, 2007, 03:02:02 PM
Great Work! these new buildings are exciting to see. keep it up
Title: Re: Marcszar's BATs
Post by: Sim Shady on March 26, 2007, 11:11:03 PM
it is crazy how good you are at this BATing thing.  I promise you that you are the best warehouse BATer in all the sc4 communities :)  drooling over how this could turn out
Title: Re: Marcszar's BATs
Post by: spa on March 28, 2007, 11:16:11 PM
That's an awesome looking warehouse! I like all the small details on it. Can't wait to see more.
Title: Re: Marcszar's BATs
Post by: rooker1 on March 30, 2007, 09:12:47 AM
OMG............that looks incredible.  What colour will the brick be and will you be making this building look very old and dirty?  That's what I would perfer, if I can offer my opinion.  It looks like the ground floor might have some stores?  If so will you be adding names of stores to the awnings?


Robin    :thumbsup: &apls
Title: Re: Marcszar's BATs
Post by: Sim Shady on March 30, 2007, 07:08:06 PM
looks great, cant wait to see your excellent textures :)
Title: Re: Marcszar's BATs
Post by: ky72x on March 30, 2007, 08:44:03 PM
Excellent work there... I truly can't wait to see the finished product.

Keep up the great work!
Title: Re: Marcszar's BATs
Post by: baconrocky on March 30, 2007, 08:47:54 PM
Hey Marcszar, this is an amazing warehouse...I was wondering if you could make the lot verstile so one could put it in a commerial district as well....So like different versions? I dunno, a suggestion that would be nice to see as a reality. &apls
Title: Re: Marcszar's BATs
Post by: BigSlark on March 31, 2007, 12:09:38 AM
This building is looking really great. Keep up the good work and I'll keep my eye on the LEX...
Title: Re: Marcszar's BATs
Post by: Badsim on March 31, 2007, 01:51:08 AM
Hmmm... looking at the real picture , as at your excellent BAT , this is really looking more than just a warehouse .... $%Grinno$%
At least in Europe it would be . :P
I agree with Rooker1 about awnings and baconrocky about the suggest on a commercial version . I love japanese urban malls and your BAT can really compete with them... if you decide to . ;D
I agree too with the fact it needs to be a bit stretched vertically .
I will follow the destiny of this BAT . ;)
Title: Re: Marcszar's BATs
Post by: Antoine on April 01, 2007, 10:20:03 AM
wow great building !
Title: Re: Marcszar's BATs
Post by: Yoder7652 on April 07, 2007, 10:09:31 PM
excellent, love the textures so far!
Title: Re: Marcszar's BATs
Post by: Sim Shady on April 07, 2007, 10:27:17 PM
I knew your texturing job would be top notch  ;D
Title: Re: Marcszar's BATs
Post by: sebes on April 08, 2007, 03:09:33 AM
These textures realy fit to the building. &apls
Title: Re: Marcszar's BATs
Post by: cammo2003 on April 08, 2007, 06:05:27 AM
I don't know what it is, but the brickwork looks too painted to me. In addition it appears that there isn't quite enough depth in the windows, as some of them look almost "painted" on. I also think it still needs to feel overall a bit more 'grimy'.

The roof texture is perfect, though -- don't even THINK about changing it!  :P I also like the colour of the windows. I know I'm being harsh for somebody who can't BAT, but I see so much more in this building that it's not funny.

Remember that a building like this would have had at least some exposure to coal dust at some point, and that stuff makes a mess!

I think the concrete surfaces need to look a little more like the roof, as well.
Title: Re: Marcszar's BATs
Post by: tag_one on April 08, 2007, 08:33:34 AM
imo the textures are wonderfull. I love the colour! the details are great to. can't wait to see it growing :)
Title: Re: Marcszar's BATs
Post by: Sim Shady on April 08, 2007, 09:13:42 PM
dang that looks very nice!  So...when you say you will be rendering this sometime this week, does that mean we could see this by this upcoming weekend? :)
Title: Re: Marcszar's BATs
Post by: iamgoingtoeatyou on April 08, 2007, 09:14:30 PM
wow :o, the textures are just amazing, you have outdone yourself once again, wonderful job!
Title: Re: Marcszar's BATs
Post by: Badsim on April 09, 2007, 01:28:51 AM
Hi Marcszar ,

The RL buiding was already appealing , too appealing to be just a warehouse ; this was ( and is more now it's achieved ) precisely my thought ...
Your work on it is splendid , details, variations of textures  .... splendid !  &apls
Title: Re: Marcszar's BATs
Post by: tag_one on April 09, 2007, 02:03:31 AM
wow those new brick textures are amazing! It gives me the feeling of a small ray of sunlight comming through some clouds and shines on your building. really cool!
Title: Re: Marcszar's BATs
Post by: sarungman on April 09, 2007, 04:04:08 AM
superb texturing and great detail.... i'll be waiting for seeing your LE work.... :thumbsup:
Title: Re: Marcszar's BATs
Post by: Air6 on April 09, 2007, 04:11:32 AM
Fantastic work ! The roof textures are excellent :thumbsup:
Title: Re: Marcszar's BATs
Post by: rooker1 on April 09, 2007, 10:31:43 AM
I think it's just about perfect, maybe one of the most realistic buildings I've seen so far. 
If I could make two suggestions they would be;
Could you change the colour of the man door and garage doors to a more steel colour?
And are you going to make the sign on the rooflight up, and if so could you make one of the lights broken or one of the letters broken.
Other than that, this is perfect, I love it!!!

Robin    :thumbsup: &apls :thumbsup: &apls
Title: Re: Marcszar's BATs
Post by: Strechnitz on April 09, 2007, 02:06:19 PM
Hello Marcszar,

Dang, I leave for a week and you practicaly finish a building?
(I wish the builders doing my annex were that fast!)

I like the bricktexture very much the rust is also quite nice, but I would not add more grime if I were you. this looks just right in my opinion.

Strech
Title: Re: Marcszar's BATs
Post by: BigSlark on April 09, 2007, 02:21:53 PM
This is looking really, really good. I don't know about griming up the bricks, though. If this building is meant to be from a really polluted area like Pittsburgh or Birmingham or New York it would look good, but smaller cities also had buildings like this one but without all the grime.

Just my two cents.

Cheers,
Kevin
Title: Re: Marcszar's BATs
Post by: Yoder7652 on April 12, 2007, 12:12:12 AM
lovely....you are quite the wiz with textures! the roof texture has so much detail to take in... :thumbsup:
Title: Re: Marcszar's BATs
Post by: sarungman on April 12, 2007, 01:12:46 AM
yeh..... good and nice :thumbsup:, but i dont like pink!(nevermind) :thumbsup:
Title: Re: Marcszar's BATs
Post by: Badsim on April 12, 2007, 01:53:56 AM
Great Lotting for an I-m  with jestarr's invaluable props  ...You've got all talents !   $%Grinno$%  ... however I will not resist to realize my own with a more urban and commercial looking . :P

BTW , I'm now one of your unconditional fans ... :thumbsup:

Title: Re: Marcszar's BATs
Post by: M4346 on April 12, 2007, 02:02:48 AM
That is looking really, really good! I love your industrial BATs!  :thumbsup: :thumbsup:

BTW , I'm now one of your unconditional fans ... :thumbsup:

Only now?  :P
Title: Re: Marcszar's BATs
Post by: Badsim on April 12, 2007, 02:08:21 AM

Only now?  :P

.... yes  &ops  ; untill now I used to spend all my time on LE , not on forums ... :D :P
Title: Re: Marcszar's BATs
Post by: spa on April 12, 2007, 02:10:07 AM
This turned out beautifully Marc  &apls

Great textures and a great bat. The lot is the crowning touch. Btw, I think the new metal garage doors were just the ticket. I'll definitely be adding this to my plugins when you release it.
Title: Re: Marcszar's BATs
Post by: rooker1 on April 12, 2007, 08:16:47 AM
That is absolutley perfect, I'd take it as is.  The new garage doors look so much better.  I can't wai to see this on the LEX and what you have in store for us next.  Great job.

Thanks
Robin   :thumbsup: &apls :thumbsup: &apls
Title: Re: Marcszar's BATs
Post by: tag_one on April 12, 2007, 03:21:18 PM
wonderfull lot, it's as detailed as the building itself  :)
Title: Re: Marcszar's BATs
Post by: sebes on April 12, 2007, 04:13:27 PM
You made a jewell here :o  I cannot wait for it to be released on the LEX. What a job - fantastic!  &apls  I love all details, on the roof, but especially arround the building on the premisses. The pink truck rocks!  &dance
Title: Re: Marcszar's BATs
Post by: jacqulina on April 12, 2007, 04:25:18 PM
wow thats an awesome building excellent work the details are awesome &apls &apls
Title: Re: Marcszar's BATs
Post by: Serkanner on April 12, 2007, 04:26:50 PM
This turned out as a true work of art. I also think you have done a great job on the lot and I am, like so many others, looking forward to the date of release.  :thumbsup:
Title: Re: Marcszar's BATs
Post by: Strechnitz on April 16, 2007, 02:45:41 PM
True, but the builders are still too slow in my opinion. but hey that's my problem. I do pester my contracter with damageclaims if they don't hurry up. "$Deal"$ oh I can be sooo evil at times.


I realy like the progress you make on this warehouse. good luck.

Strech.
Title: Re: Marcszar's BATs
Post by: hydra on April 16, 2007, 09:09:34 PM
Marcszar can't wait till theis nice building comes throught. &apls
Title: Re: Marcszar's BATs
Post by: cammo2003 on April 17, 2007, 01:46:53 AM
This turned out beautifully Marc  &apls

Great textures and a great bat. The lot is the crowning touch. Btw, I think the new metal garage doors were just the ticket. I'll definitely be adding this to my plugins when you release it.

I'll save my breath, Spa pretty much has summed up what I was going to say ^^^
Title: Re: Marcszar's BATs
Post by: mightygoose on May 09, 2007, 06:09:59 AM
aww man i it were only possible that you could put your station into our games, we would love you forever. not that we dont seeing lever house... + karma... for wow factor
Title: Re: Marcszar's BATs
Post by: sebes on May 09, 2007, 06:15:02 AM
Quote
Hope you enjoyed this (rather lengthy  ) update!
Every little bit of it.

The latest Palast Der Republik looks great, and the plans for the Lever Building are very promissing. Looking forward to have both in my cities.

The station that you developped is not really my thing  but I can imagine you had a great time developping it. It sure looks chalenging &apls
Title: Re: Marcszar's BATs
Post by: Yoder7652 on May 09, 2007, 07:19:10 AM
ooh the Lever House, this truely is a historic building! I've only had the chance to visit it once, but they were doing major construction in the lobby (it was about 4 years ago or so). The pdr has really come along, I just love the final product....methinks it will soon find a spot in Osturland. ;D
Title: Re: Marcszar's BATs
Post by: sebes on May 10, 2007, 04:07:36 AM
This is a great building... could have been in Amsterdam with the bike parking  :P

I would do a small layer of water (and fishies!) in the empty bassin...
Title: Re: Marcszar's BATs
Post by: Strechnitz on May 10, 2007, 07:06:49 AM
I go with Sebes. or else a glass roof. but I would go for the water.

Strech.
Title: Re: Marcszar's BATs
Post by: Zaphod on May 10, 2007, 03:37:35 PM
wow cool

i cant wait to see how this renders for the game
Title: Re: Marcszar's BATs
Post by: bat on May 11, 2007, 12:23:46 PM
That's a wonderful building! :thumbsup:
Title: Re: Marcszar's BATs
Post by: Vario80 on May 18, 2007, 08:50:59 AM
Nicely done i think. I must also say i like the details you put into the building. Looks really "lively".  :thumbsup:
Title: Re: Marcszar's BATs
Post by: bat on May 18, 2007, 12:36:53 PM
Another great building with nice textures! :thumbsup:
Title: Re: Marcszar's BATs
Post by: sebes on May 18, 2007, 05:55:06 PM
No whale? Now tell me, why not  :D
Title: Re: Marcszar's BATs
Post by: Air6 on May 19, 2007, 03:36:55 AM
Great work... I can't wait to see the final result.
Title: Re: Marcszar's BATs
Post by: spa on May 28, 2007, 11:10:51 AM
Hey Marc,

Just wanted to say that this turned out really well. I had my doubts about the colour scheme against the black of the preview render but it looks great in game. I know you had some trouble with the trees but cycledoggs trees look great there. I also quite like the base. Can't wait to see this one released.
Title: Re: Marcszar's BATs
Post by: Yoder7652 on May 28, 2007, 11:54:45 AM
very nice! The rooftop plaza turned out great...I agree that cycledoggs trees turned out as nice as what you had originally planned...kudos!
Title: Re: Marcszar's BATs
Post by: Glenni on May 28, 2007, 12:20:43 PM
Very good marc, the only thing which looks sort of odd to me is that window texture though. &mmm
Other than that it's a nice piece'a 60's architecture!! :thumbsup:
Title: Re: Marcszar's BATs
Post by: rooker1 on May 29, 2007, 08:05:29 AM
Another amazing bat.  The roof top plaza does look perfect.  Over all great, I can't wait to get my hands on this one.  Straight to my DT core with this one.  Side note...I like how the el rail passes by the side of this building, looks great. &apls

Robin   :thumbsup:
Title: Re: Marcszar's BATs
Post by: sebes on June 05, 2007, 02:48:50 PM
I like what I see here  &apls
Title: Re: Marcszar's BATs
Post by: ardecila on June 15, 2007, 02:24:21 AM
Do I spot my station there at the bottom?  Looks great!

The only thing I would change about Lever House is that the mullions and spandrels seem very thick.  Also - does the little structure on the roof really have a curtain wall?   ;)
Title: Re: Marcszar's BATs
Post by: callagrafx on June 15, 2007, 04:02:13 AM
The only thing I would change about Lever House is that the mullions and spandrels seem very thick.  Also - does the little structure on the roof really have a curtain wall?   ;)

I suppose they have to be to be visible...any thinner and they'd get lost in the AA.  It looks fantastic Marc, well done.  &apls &apls
Title: Re: Marcszar's BATs
Post by: Yoman on June 16, 2007, 01:15:40 PM
Wow, I was just looking through this thread and must say that that is one of the most ingenuitive, imaginative, and eye pleasing design I have ever seen. I myself have been to Madrid only once and only went through Atocha station, but I can clearly see how that design would fit into the city. I really with New York City had more architecture like that.

Your latest work is amazing, the foliage really adds alot to the plazas also. On a side note you build very  nice cities also ;)
Title: Re: Marcszar's BATs
Post by: rooker1 on June 21, 2007, 09:22:33 AM
The Coleman building looks great, I hope to get my hands on it soon.  Your work is always outstanding, I personnelly like the green glass texture, although I'm sure anything can be improved, cause nothing is ever perfect.

Robin   :thumbsup:
Title: Re: Marcszar's BATs
Post by: ky72x on June 21, 2007, 03:36:30 PM
Alright!  That's good news.

I can't wait for this to be released.  New industrial buildings for my cities are always welcome, it always seems like there are too few industrial BATters out there, but its great to see that you and jestarr continue to make more.  Keep it up!

- Kyle
Title: Re: Marcszar's BATs
Post by: sebes on June 21, 2007, 04:13:43 PM
Marc,
unfortunately I cannot show any in game pictures because my game crashed before I was able to take some nice shots - but the Lever House is great in game. I like the people on the terrace near the pond , and I am glad you decided to fill it with water :thumbsup:

Here a picture with the Lever House from my CAM test city, but unfortunately not focussed on it...

(http://img49.imageshack.us/img49/806/cam8jimsbrug3dec1811820cw5.jpg)
Title: Re: Marcszar's BATs
Post by: hydra on June 25, 2007, 07:48:46 PM
The work here is nice and looks you know kind real wehn it in a game funny ain't it how that happens. &apls :thumbsup:
Title: Re: Marcszar's BATs
Post by: HabLeUrG on June 26, 2007, 02:02:03 AM
I really liked your "teal" look building, we need more buildings like that for SC4, and thanks for do that.

Also the XIX century building look very detailed and well done  &apls
Title: Re: Marcszar's BATs
Post by: mcarch on June 26, 2007, 08:29:54 PM
Okay... here it goes....

I use the CS2 Ploppable... I haven't tried any other lot.  Just this one.  I click on it from the menu, and it shows up on screen (just the lot, there is no model shown).  Then I click to plop it, and my game crashes during plop, I don't get to see the building at all.  I hope this helps.

-mcarch-
Title: Re: Marcszar's BATs
Post by: Sim Shady on June 26, 2007, 09:20:08 PM
i have had no problems with it, and ive been enjoying playing with it in the center of my commercial district the past few days
Title: Re: Marcszar's BATs
Post by: Krio on July 02, 2007, 06:05:35 PM
Oh dear, this is beautiful building. Hopefully that trim / ornament / detail-thingy on roof wont be lost in game. It's fantastic, but those fire ladders..simply beautiful.
Title: Re: Marcszar's BATs
Post by: SimFox on July 02, 2007, 06:23:10 PM
oh!!! it's a thing of beauty!!
 &apls
Title: Re: Marcszar's BATs
Post by: Sim Shady on July 02, 2007, 06:48:05 PM
gosh that thing is fantastic  ;D
Title: Re: Marcszar's BATs
Post by: Eddie on July 02, 2007, 07:06:38 PM
You put way too much detail into this. We're not gonna see half of the ornaments and art-deco inspirations in-game.  &mmm It's makes me quite frustrated!  :bomb:

But your creations are looking really good. You've got talent, marcszar. I've always loved your BAT's.
Title: Re: Marcszar's BATs
Post by: jestarr on July 03, 2007, 07:17:52 AM
Wow!  This is an excellent model and one that is, as you said, lacking in the game.  I really like the upper facade, but, sadly I think most of it will be totally invisible in the game, due to it's orthographic view.  I found this out early on, so stopped doing it, as I found it really annoying to do all that work for nothing.
Title: Re: Marcszar's BATs
Post by: Jasoncw on July 03, 2007, 12:12:41 PM
It's looking really good.   :)

If the building fits snuggly on a 1x2, I don't see any reason why you need to attach another building to it.   ()what()
Title: Re: Marcszar's BATs
Post by: toxicpiano on July 03, 2007, 04:24:10 PM
Looks beautiful!  :P
Title: Re: Marcszar's BATs
Post by: flame1396 on July 03, 2007, 10:38:16 PM
I hear 3ds max renders will save some of that detail
Title: Re: Marcszar's BATs
Post by: Jasoncw on July 04, 2007, 07:14:30 PM
It can render things more sharply, and I think his detail would be visible, but the overhang of the cornice covers it up. 
Title: Re: Marcszar's BATs
Post by: SimFox on July 11, 2007, 10:37:17 AM
Unfortunately MAX wouldn't save most of the details. One reason is the view angle, and here no matter what you do if it is obscured by something it is obscured! Another thing is that a lot of detailing is very visible and clear because you see outline around it - remove it and most will fade away. Now here Max may offer some help there are some shaders that support such an outline, but problem would be scale - one pixel at zoom5 is something between 5 and 7 cm.
Title: Re: Marcszar's BATs
Post by: mightygoose on July 11, 2007, 12:23:38 PM
the thing is though, although you cant see it in sc4 we know it is there... which is enough for me.
Title: Re: Marcszar's BATs
Post by: Fledder200 on July 16, 2007, 06:43:20 PM
OMG!!  &apls
they look so amazing!!!! i realy love the detail!!
can't wait to see the real stuff! :)
Title: Re: Marcszar's BATs
Post by: Krio on July 16, 2007, 07:45:43 PM
Detailing is excellent! The firestairs and the roof..ooh the roofjunk is so..fresh. Many batters, like me just throw some ready made roofjunk, but your roof is beautiful and breathtaking. :thumbsup:
Title: Re: Marcszar's BATs
Post by: Zaphod on July 16, 2007, 08:35:38 PM
This is a great building

I like the addition of some sort of shop downstairs? what is it?

Title: Re: Marcszar's BATs
Post by: Jasoncw on July 16, 2007, 10:45:18 PM
Very nice!   :)
Title: Re: Marcszar's BATs
Post by: cammo2003 on July 17, 2007, 05:32:33 AM
I love the roof junk. It has that sort of random feel, though it still has some semblance of organisation... which is about how most roofjunk likely is.

The detail on the whole building though is amazing. I look forward to seeing these textured.  :)
Title: Re: Marcszar's BATs
Post by: SimFox on July 17, 2007, 05:59:02 AM
Are you making those in Rihno?
Title: Re: Marcszar's BATs
Post by: toxicpiano on July 17, 2007, 06:35:22 AM
Yeah I think it is, from what I can remember from mr marc's first BATs?
I love sketchup. It's so easy to use it's hilarious.
How easy is rhino?
Title: Re: Marcszar's BATs
Post by: rooker1 on July 17, 2007, 08:01:57 AM
Awesome work.  I love the details.  The roof junk, antenia and the laundry.  All great stuff.

 &apls &apls

Robin  :thumbsup:
Title: Re: Marcszar's BATs
Post by: Ehanson on July 17, 2007, 11:33:07 AM
Extraordinary work! :thumbsup: This is an authentic BAT that looks like its from the Lower East Side.

Can't wait to see it textured up in BAT.
Title: Re: Marcszar's BATs
Post by: JosefBrisko135 on July 17, 2007, 10:04:41 PM
Very beautiful thsi is perhaps one of the nicest buildings i've seen so far  &apls :thumbsup:
Title: Re: Marcszar's BATs
Post by: mightygoose on July 18, 2007, 05:31:23 PM
impressive detail indeed.
Title: Re: Marcszar's BATs
Post by: Sim Shady on July 25, 2007, 10:22:04 PM
can't help with with your rendering problems, but i must say the building is coming along quite nicely  &apls
Title: Re: Marcszar's BATs
Post by: Jasoncw on July 30, 2007, 08:39:08 PM
Mental Ray is what I use.  You want to increase your samples, and you want to have your filter set to Lanscoz (spelled wrong).  You also want to increase your Final Gather settings (20 should be plenty), and you want to increase the number of bounces from 0 to 2 or 5 or whatever looks nice.

The AA settings for Mental Ray are at the top of the Renderer tab.  Final Gather and Bounces are at the lower end of the Indirect Illumination tab.

Both Mental Ray and V-Ray can do photo-realistic renders, it's just a matter of using them right.  For SC4 purposes though, you don't need to know very much.
Title: Re: Marcszar's BATs
Post by: iamgoingtoeatyou on July 30, 2007, 08:50:34 PM
^ didn't understand a word jason said, batting language is so alien to me :P

anyways, the detail on those are incredible marczar, fantastic job!
Title: Re: Marcszar's BATs
Post by: tag_one on July 31, 2007, 01:17:16 AM
^^ this goes further that BAT. it's 3ds max language  ;)
I can't follow it too, but at least something beautifull is comming out  :thumbsup:
Title: Re: Marcszar's BATs
Post by: SimFox on August 10, 2007, 01:32:29 PM
Some of the issue you've pointed Like the quality of the shadows have little to nothing to do with rendering engine you use. You have to go to your lighting and shadows to fix those.
There is No point in using anything but scanline with default lighting rig. V-Ray or MR are worthwhile propositions if you look for different lighting - Sun & Sky type one. There are numerous advantages for such a setup. Among other are far superior shadows and possibility to use Global Illumination solution (instead of dozen or so lights) to provide indirect illumination.
This said i believe that in MAX 9 Mental Ray should be your render of choice. It has couple of advantages over the V-ray in regard of BAT. Main one being that V-ray is not compatible with night scenes as they are done with BAT scripts. It would simply ignore the changes in ambient light. Also it's environmental light (one that is most efficient for GI) is also incompatible with BAT scripts. It all solvable, but why to bother when all the tools used by MR are 100% compatible and in some respects the way MR handles materials and particularly blurred reflection/refractions is far superior to that of V-Ray.
For MAX9 with MR you have to consider using either MR Sun/Sky combo, or simple imitation of such a daylight system with a directional light (as a sun) and skylight  (as a sky) Each solution has some strong and some weak points.
MR Sun/Sky rig has advantage of properly dispersing shadows (the farther the shadow is from the point of origin the weaker and blurrier it gets). This is a small marvel replication of which would otherwise require the use of Areal light with area shadows that may bog done render the bad way. Also setup process is very simple and the rig like that is totally size independent. Drawback is that you would have to get down and dirty with Logarithmic exposure controls and with Gamma correction to get your textures to look right. TBut learning all that is quite essential if you wanna do something in 3D. Also when XReffed by max rig is loosing proper sky position, or to be precise the proper orientation of sky gradient texture. The result of this is hat your sky reverts to the top down state despite the MR Sky icon suggesting otherwise. One solution is to have Sky separately set inside of your model file (you would have to have two skys then, one for day and identical for night (like nite-Sky). There are other solutions but they are rather complicated and still untested properly.
Simple sun/Sky with a direct light and Skylight have on their side excessive simplicity and flexibility of choosing on your own and directly color of either, plus no need to fiddle with Logarithmic exposure. Drawbacks are sharp (if you use ray-traced and you shouldnt use anything else) shadows and somewhat flat appearance (still much better one then with default rig which is a mess and some of rigs in Bat4Max are totally screwed and shouldn't be used as is). To improve the shadows you can set your Sun to be a (with MR) a MR Area Spot. this way you can get those properly dispersing shadows like with MR Sun, problem is that you would have to play quite a bit to get that right, plus this is still a spot light meaning that rays and consequently your shadows wouldn't be parallel, but will spread out  which is, strictly speaking, impossible for a sun!  Also in the end such a solution may prove slower to render then with MR Sun/Sky. In addition to that you have to be aware that default Max skylight is in fact spherical, not hemispherical like icon would indicate. so you HAVE to have a ground plane to cut off the light coming from down under.
Title: Re: Marcszar's BATs
Post by: sebes on December 02, 2007, 09:59:46 AM
Time to revive this thread...  :D
(...)
and by the end of this year I hope to have all my old files up here on the LEX (And hopefully a few new ones as well).  ;)

Excellent Marc! I cannot imagine a better End-of-the-Year gift for all of us !
Title: Re: Marcszar's BATs
Post by: rooker1 on December 03, 2007, 06:07:28 AM
This is looking awesome.  I love all the details.

Robin   :thumbsup:
Title: Re: Marcszar's BATs
Post by: Krio on December 03, 2007, 06:08:45 AM
At the moment textures look too bright and clean, but modelling is awesome and well detailed  :thumbsup:
Title: Re: Marcszar's BATs
Post by: sebes on December 05, 2007, 10:57:54 AM
It's looking great!  :thumbsup:   I hope you'll also make some fences in front of the building (next to the steps) with some trashcans and maybe bikes parked?
Title: McCormick's and Deadwood's Ministry of Garbage
Post by: SC4BOY on December 06, 2007, 12:07:20 AM
Suppose anyone can find a functioning link for this download so I can get Deadwood's lot to work without a brown box? marcszar's McCormick and Company (http://www.simtropolis.com/stex/index.cfm?id=16366)

Thanks

PS I've done some testing on all 3 versions of Lever House and like you have never had a problem with it.
Title: Re: Marcszar's BATs
Post by: BarbyW on December 06, 2007, 09:21:49 AM
McCormick and Company will be uploaded to the LEX when marcszar has time to do it. Until then I am afraid you will have to not use the Ministry of Garbage lot.

Quote
PS I've done some testing on all 3 versions of Lever House and like you have never had a problem with it.

I am not sure quite what you mean by this. Can you explain yourself a bit better please as the above appears somewhat rude to me?
Title: Re: Marcszar's BATs
Post by: SC4BOY on December 06, 2007, 10:16:23 AM
McCormick and Company will be uploaded to the LEX when marcszar has time to do it. Until then I am afraid you will have to not use the Ministry of Garbage lot.

I am not sure quite what you mean by this. Can you explain yourself a bit better please as the above appears somewhat rude to me?

This issue was discussed a couple of pages back in this thread.
Title: Re: Marcszar's BATs
Post by: BarbyW on December 06, 2007, 11:26:35 AM
It was your phraseology I was questioning. Perhaps you meant to say :" PS I've done some testing on all 3 versions of Lever House and, like you, have never had a problem with it."
Title: Re: Marcszar's BATs
Post by: SC4BOY on December 06, 2007, 01:13:43 PM
It was your phraseology I was questioning. Perhaps you meant to say :" PS I've done some testing on all 3 versions of Lever House and, like you, have never had a problem with it."

With or without commas, I see no other meaning to attach to my statement.. Additionally, if I were saying I had a problem, I believe I would have stated my problem. Sorry if this was confusing to you. As to being rude, I can't see that in any form.. but I guess like beauty this may be reflected in the eye of the beholder.   ;)

Certainly no offense was intended. When I intend to be offensive, I try to be very clear.. :)
Title: Re: Marcszar's BATs
Post by: SC4BOY on December 06, 2007, 04:38:13 PM
Excellent.. I wasn't really complaining, simply informing.. the answer "it isn't ready yet" is fine.. :)

PS: I did get it from the other link McCormick Link Working (http://www.rpi.edu/~szarkm/6_Temporary_Hosted_Files/ModelFile-McCormickandCompany.zip)
Title: Re: Marcszar's BATs
Post by: Sim Shady on December 22, 2007, 10:45:21 PM
excellent quality addition to the LEX :)

btw, these are the same as your original uploads right? theres no updates or something that should prompt me to redownload these or something?

Im looking forwards to seeing what you can cook up over the break :)
Title: Re: Marcszar's BATs
Post by: mightygoose on December 26, 2007, 07:39:33 AM
that looks absolutely astounding.... beautiful work... and merry christmas.
Title: Re: Marcszar's BATs
Post by: ardecila on December 27, 2007, 01:15:17 AM
Wow... that looks really good!  I don't think I've ever seen it in Baltimore (I go there at least once a year).  Is it still standing?

As for your issues with the shadows - what lighting rig are you using, and what rendering engine?
Title: Re: Marcszar's BATs
Post by: Jasoncw on December 27, 2007, 10:36:05 AM
It looks a million times better than the older version.   :)

About the shadows, they are actually a higher quality than the Gmax shadows.  From what I can tell you're using the same kind of light.  If you want a higher quality, you can look at what SimFox has written.  If you want me to I can send you the rig that I use I can do that.

If you go with a new lighting rig, you'll no longer need to deal with gradients at all.  The lighting effects would actually be made with light and you wouldn't need to fake them with textures.  And all of your industrial modeling would look even better than it does now.


I don't understand how you can use Rhino, lol.  I had to use Rhino to model a brick wall, and a stud wall assembly for construction class at the beginning of the year.  It took, like, 5 hours to do.  I could have done the entire thing in 15 minutes in 3ds Max.  I hate Rhino!   :bomb:
Title: Re: Marcszar's BATs
Post by: Sim Shady on December 28, 2007, 12:20:52 AM
 :party:

Awesome job!  ;D
Title: Re: Marcszar's BATs
Post by: Shadow Assassin on December 28, 2007, 02:34:25 AM
The modelling's great!

The window colour's too light, considering the use of this building. They should be made more grimy and less opaque.
Title: Re: Marcszar's BATs
Post by: tag_one on December 28, 2007, 02:58:12 AM
Wonderful texture work, especially the roof looks great :thumbsup:.
About the night lights. The best thing you can do is making the windows transparent. An opacity of 60 or 70 should work fine depending of the specular level you use for the windows. Than you can model some interior and night light it with some spotlights. Watch out with using much omni's, they tend to increase your rendering time a lot. Hope this helps you a bit :)
Title: Re: Marcszar's BATs
Post by: callagrafx on December 28, 2007, 04:06:50 AM
And to expand on Tag_ones advice, do not use instances of lights when cloning, make sure you use the copy method, otherwise the B4M script will overblow the lighting...

A method I sometimes use (and this works if you've modelled for nightwindows where the panes are individually named) is the exclude function.  Simply place a spot aimed at the side of the building and use the exclude facility (located on the light modifier panel under general parameters) to select which objects to "ignore".  When the building is rendered, only the meshes that are not excluded (i.e. the night windows) will be lit.  This method means you can nightlight all four sides with just 4 target direct spots set to rectangular.  Watch the falloff though, and you may need to increase the multiplier.
Title: Re: Marcszar's BATs
Post by: Strechnitz on December 28, 2007, 08:01:46 AM
What can I say? I love and use all the bats you have made so far. I know, I am not being a helpful critic :D
And the new Mc Cormick will be a treasured addition to my industrial quarters once it is finished. I hope it worls out well! :thumbsup:

Strech
Title: Re: Marcszar's BATs
Post by: ky72x on December 28, 2007, 11:57:09 AM
I can't wait to see those windows when they are done.  Based on your past work, I expect them to be top-notch!  :D

I know it's probably way too early, but how big do you think the lot is going to be?  With the Coleman & Sons building you made a very large lot that included loading/unloading areas and parking lots in the back.  Do you think you'll do the same with this one?

Keep up the excellent work!  :thumbsup:

- Kyle 
Title: Re: Marcszar's BATs
Post by: rushman5 on December 28, 2007, 02:26:58 PM
I can only find one problem that I fixed on my own in SC4tool, the Stahlman Apartments grow in low density.  Other than that, you have done an excellent job capturing my hometown for all it's architectural beauty!
Title: Re: Marcszar's BATs
Post by: XiahouDun on December 28, 2007, 11:02:29 PM
That looks amazing. I like the night lighting, it really helps the building stand out but not be overpowering &apls
Title: Re: Marcszar's BATs
Post by: ky72x on December 29, 2007, 05:34:38 PM
7x6, that's pretty large!  Well, its large size makes it easier to grow by using the Ctrl key.  A W2W sounds nice, I really like these types of industrial buildings.  I agree with you about the ones today, although some aren't too bad.  Either way, any new industrial creation is great in my book!  ;D

Your nightlights look excellent, keep it up!  :thumbsup:

- Kyle
Title: Re: Marcszar's BATs
Post by: Godzillaman on December 29, 2007, 06:57:45 PM
Wow! This stuff is amazing! :thumbsup: &apls
Title: Re: Marcszar's BATs
Post by: sebes on December 30, 2007, 10:48:21 AM
I realy love this building - and the large size is very welcome. It will fit great in W2W quarters from the first part of the 20nd century from my hometown.  So I agree, just add a loading alley to the platform-side.
If you are looking for ideas for the rest of the lot: set some walls and a gate with barrier around it, and some garbage containers on the property. In the front I guess it could do with just a wide sidewalk with 2 or 3 small trees, on the side of the building you could just make a alley to the loading zone, where the management park their cars on the side.... And maybe make a "back" intrance for larger trucks?
Title: Re: Marcszar's BATs
Post by: ardecila on December 30, 2007, 02:12:43 PM
What material is the building?  It doesn't looks noisy enough for concrete (unless it was painted) and it's obviously not brick.  It can't be EIFS, since they didn't have that back in the 1920s-1930s.
Title: Re: Marcszar's BATs
Post by: jacqulina on December 30, 2007, 02:16:58 PM
wow very nice work  &apls &apls
Title: Re: Marcszar's BATs
Post by: TopCliff on December 30, 2007, 02:23:19 PM
Beautifully horrendous, if you know what I mean. I like the grittiness and the broken windows and such. Keep it up dude.
Title: Re: Marcszar's BATs
Post by: rushman5 on January 01, 2008, 10:13:51 AM
7x6, that's about right, if anyone wants to know where this was, it's at the corner of conway and light streets in downtown Baltimore, (parking lot for the Hyatt across the street) I don't live very far from it.  Very accurate, in fact it looks almost the same as my grandparent's picture of the building, taken in 1988.  It's not really w2w, however, it occupied a block all to itself, but about the texture dating, I'd whiten it up a little, since it was white concrete sort of mush stuff on the outside.  Was built in 1921, for Ardeclia.

Next thing I'd like to see is the Gunther Brewery across town
Title: Re: Marcszar's BATs
Post by: Sim Shady on January 01, 2008, 09:51:34 PM
I wouldnt whiten it up actually.  The game also washes out everything and bright white buildings ussually look terrible.  I think what he has now is fine :)
Title: Re: Marcszar's BATs
Post by: ardecila on January 02, 2008, 11:46:39 PM
7x6, that's about right, if anyone wants to know where this was, it's at the corner of conway and light streets in downtown Baltimore, (parking lot for the Hyatt across the street) I don't live very far from it.  Very accurate, in fact it looks almost the same as my grandparent's picture of the building, taken in 1988.  It's not really w2w, however, it occupied a block all to itself, but about the texture dating, I'd whiten it up a little, since it was white concrete sort of mush stuff on the outside.  Was built in 1921, for Ardeclia.

Next thing I'd like to see is the Gunther Brewery across town


Thanks.  That area of downtown Baltimore must have really changed in the last 25 years.  I like the modern rowhouse neighborhood they built there, though (Harbor Walk, I think?)

I love Baltimore - I tried to make the Power Plant at the Inner Harbor a long time ago.  It didn't get anywhere, but I tried!  I also started Camden Station, which I never finished.
Title: Re: Marcszar's BATs
Post by: rooker1 on January 04, 2008, 08:05:56 AM
Now that's not fair, teasing us like that.  How about a hint?
Great work on McCormick's, I love it.  And now these Row homes, super job my friend.

Robin  :thumbsup:
Title: Re: Marcszar's BATs
Post by: Strechnitz on January 04, 2008, 08:47:16 AM
Thatis wonderfull news on the Mc Cormick!

And I like the variety in the Brooklyn rowhouses.
They will come in very handy in my new workers quarters.

And whatever can your next project be? I am very curious. I hope ypu succeed with it :thumbsup:

Strech.
Title: Re: Marcszar's BATs
Post by: mightygoose on January 04, 2008, 09:04:07 AM
evergreen terrace aye... that springfield not chicago....
Title: Re: Marcszar's BATs
Post by: ky72x on January 04, 2008, 01:20:11 PM
8x8, so it'll probably be a CAMlot then, huh?  I can't wait to see that one up on the exchange.

Those rowhouses look great, they look like that they would blend very well with you NYC ones.  And that industrial project of your sounds very promising, I sure do hope that it goes well!  :thumbsup:

- Kyle
Title: Re: Marcszar's BATs
Post by: rushman5 on January 04, 2008, 11:06:15 PM
Good to see these rowhouses!  Hopefully the warehouse will look as historical as the perfect rowhouses you've mastered
Title: Re: Marcszar's BATs
Post by: iamgoingtoeatyou on January 04, 2008, 11:16:50 PM
The rowhomes look incredible!
Title: Re: Marcszar's BATs
Post by: spa on January 04, 2008, 11:28:45 PM
Very snazzy looking rowhouses you have there. I can't come up with any suggestions.
Title: Re: Marcszar's BATs
Post by: Hogmeister on February 01, 2008, 08:00:07 PM
Those rowhomes remind me of the Glasgow sandstone tenements, which were built in the period from 1880 to 1914

(http://i248.photobucket.com/albums/gg192/mikejfrench/g1/gt.jpg)
Title: Re: Marcszar's BATs
Post by: rooker1 on May 23, 2008, 08:01:12 AM
As I have said to you many times before, "I Love your Work!" 
I can always use more New York style buildings for my slums.
Robin  :thumbsup:
Title: Re: Marcszar's BATs
Post by: Ehanson on May 23, 2008, 11:55:17 AM
Welcome back. Now I'm not the only one making New York BAT's anymore. :)

As always great work. The textures look similar to Maxis textures.

Title: Re: Marcszar's BATs
Post by: Jasoncw on May 23, 2008, 12:50:29 PM
It's looking great.  Do you still have 3ds Max?  You should render it with that if you still have it.  Even if you still want the defaultish shadows, you can have them but at a higher quality in 3ds Max.  I really like how well the brick texture is fitted.  I think buildings from that time are interesting, because they have the modern site planning and mentality, but still retain some of the Art Deco "modern" aesthetic.
Title: Re: Marcszar's BATs
Post by: Yoman on May 23, 2008, 07:30:57 PM
I pass by these whenever I go into the city, regardless of the route (Harlem Line of Metro North, or one of the parkways). And your model looks excellent. I can't wait to see some of the taller variations.
Title: Re: Marcszar's BATs
Post by: rushman5 on May 24, 2008, 05:22:31 PM
I'm enjoying this return, it has paralleled mine. :)

I would like to recommend something: perhaps a smaller, 3storey apartment building style with iron bars over the windows.  I know you are a little familiar with Baltimore, so go for the Douglass Homes look perhaps.  I dunno, but these look straight out of NYC
Title: Re: Marcszar's BATs
Post by: JBSimio on May 24, 2008, 07:24:12 PM
Welcome back, Marc!  These promise to be very useful... thank you in advance!   &apls  I already know that they'll turn out just fine because you're the one making them... so I'll just skip to the thank yous and be done with it!  :D

JB
Title: Re: Marcszar's BATs
Post by: XiahouDun on May 27, 2008, 06:04:30 PM
Model looks great, and I really like the textures. Interesting how you used the gradient overlay (I'm assuming?) on the brick walls. I wouldn't think to use the centered style like that but it turned out great :thumbsup: And that may be one of the most realistic roofs I've ever seen. :thumbsup:
Title: Re: Marcszar's BATs
Post by: mightygoose on May 27, 2008, 06:08:30 PM
great work, the model is fantastic and with 20 lots there should be a world of variety..
Title: Re: Marcszar's BATs
Post by: CasperVg on June 16, 2008, 12:40:26 PM
Ooh, very nice! I really love the roofjunk! A bit more weathered texture for the walls would be better tho  :)
Title: Re: Marcszar's BATs
Post by: SimFox on June 17, 2008, 07:00:35 AM
I think it looks fantastic.
Couple of notes:

I think basic texture would be fine, or it could be dirtied a bit, but don't overdo it though...
roof junk. It is great for the most part, but I think all those AC like units on the side opposite of volleyball court is a bit out of place. What exactly do they do? What purpose serve? I would get rid of them for the sake of more clothlines, or, for instance, extra water tanks, big building like that could do with more than one...
Texture wise one thing that really needs attention is all the Balcony junk. right now it is incredibly saturated. Tone it down so it would be able to merge with building itself and not look like sort of application done in post.
Also windows are a bit bright... I think you were trying to simulate reflection and drown blinds. Well it does look good, but may be tone down "reflection" part of the composite. reflections should be more noticeable on the darker part of the glass, not lighter one. So they should be apparent on the part where there is no blinds behind glass.
also some extra space IMHO is needed above the top floor just say half a meter of it...
May be you could make the fence around the court either higher or may be covering it from the top as well. I really scarred to think what would happens to the person on whose head the ball will drop would it overshot the court...
But I just love this building!
Title: Re: Marcszar's BATs
Post by: nofunk on June 17, 2008, 12:18:21 PM
Texture wise one thing that really needs attention is all the Balcony junk. right now it is incredibly saturated. Tone it down so it would be able to merge with building itself and not look like sort of application done in post.

I agree with SimFox on this. The clothes colors should probably be desaturated a bit. But oh man, I love these buildings! Very stark and imposing! I can't wait to see them in my cities.
Title: Re: Marcszar's BATs
Post by: callagrafx on June 17, 2008, 12:45:58 PM
Can't really add anything that Nofunk and Simfox haven't already said...it just needs overall "dirty-ing" up.  :thumbsup:
Title: Re: Marcszar's BATs
Post by: rooker1 on June 17, 2008, 01:57:57 PM
After looking at the building some more, I have a few ideas.
The windows on the side of the building, can you put two or four and leave the center empty, as that is where the stairs might be.
The two outside doors on the front and back could be deleted and one added to the side, in the center for the stairs.
A garage door be put beside the center door on the back for the garbage shute and the service entrance for the moving in elavator.

Just a few ideas, if not for this project, maybe another.
Robin  :thumbsup:
Title: Re: Marcszar's BATs
Post by: mightygoose on June 17, 2008, 08:36:25 PM
holy shh...
Title: Re: Marcszar's BATs
Post by: rushman5 on June 17, 2008, 11:26:47 PM
Suggestion?  Maybe the dirtying up of the tennis court to look more slummy :)
Title: Re: Marcszar's BATs
Post by: Alfred.Jones on June 18, 2008, 02:57:31 AM
That is easily the best roof junk I have seen. Ever!
Title: Re: Marcszar's BATs
Post by: SimFox on June 18, 2008, 05:12:32 AM
My goodness there must be something in the penal code for turning people into the turkeys in the summer. The heat in those top floor apartments must be unbearable!
Small floor, often just a meter high is put above residential top floor not so much to house any machinery - often there isn't any in residential buildings (older or smaller ones) but to serve as an extra insulation from cold in winter and heat in summer...

So, you've modeled those in Rhino?
why did you decided to give it up? for better workflow?
Title: Re: Marcszar's BATs
Post by: nofunk on June 19, 2008, 02:07:01 PM
Yeah, public housing in the US during the urban renewal of the 60s-70s was a massive failure. Thank goodness Cabrini-Green and Pruitt-Igoe are no longer standing. I actually walked through Cabrini about a year ago, and the transformation is astonishing. The projects are almost completely demolished now, and gentrification is creeping in from the east.

(http://farm3.static.flickr.com/2361/2192110682_5c22fdd4f3.jpg) (http://www.flickr.com/photos/nofunk/2192110682/)

(OK, so I may have photoshopped the sky a little in this. ;))

In any event, you've captured the feel of American public housing all too well in this building! Nice work.
Title: Re: Marcszar's BATs
Post by: Glenni on July 13, 2008, 02:15:15 PM
Wow that looks great.  :o

Do you take small requests though? is there any chance for a concrete textures version of this? Stripped of Tenniscourts and all that?
It looks great as it is, i just thought it would also look great in concrete and a more simplified version as well though. :P

Then it would kinda look more like the commieblocks here in Europe. :D
Title: Re: Marcszar's BATs
Post by: ky72x on July 14, 2008, 03:38:46 PM
Whoa... now that's what I call realistic. :o Amazing job on the whole thing, especially the roof junk.  &apls

One question about a prop... where can I find this file: MSZ_PROP_Google_Billboard?  Recently there was a pic in the SC4 Picture Competition that had the billboard in it.  I asked the author where they got the billboard, and he responded, giving that file name.  I know that 'MSZ' refers to you, so I figured it must be yours.

- Kyle
Title: Re: Marcszar's BATs
Post by: BarbyW on July 14, 2008, 03:59:13 PM
Kyle, that prop was included in the BSC SDP Support Files  (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1655) pack.
Title: Re: Marcszar's BATs
Post by: ky72x on July 14, 2008, 04:38:32 PM
It doesn't work :P, but thanks anyway, Barby.  I found it pretty quickly, even without the link.  Living proof of how handy the category search is on the LEX. :)
Title: Re: Marcszar's BATs
Post by: tag_one on July 15, 2008, 03:39:27 AM
Looks great :thumbsup:
My only concern is the hight of the fences around the basketball court. Especially the once behind the 'goal' (or whatever its called). I've someones misses it the basketball will be thrown off the building. That would be quite an annoying interruption of the game and also no fun for the people on the street ;)
 
Title: Re: Marcszar's BATs
Post by: Zaphod on July 15, 2008, 08:56:07 PM
^^^
I wonder how often that kind of thing happened on purpose?

Anyways, nice job. I can imagine you've been busy, no rush
Title: Re: Marcszar's BATs
Post by: dmscopio on July 17, 2008, 10:22:30 PM
 &apls
very nice details on the roof and the windows! love those textures! keep it up!
Title: Re: Marcszar's BATs
Post by: Alfred.Jones on July 17, 2008, 11:07:39 PM
Thats looking very nice :thumbsup:

Love the details in the windows ;)
Title: Re: Marcszar's BATs
Post by: tag_one on July 18, 2008, 02:43:00 AM
Great work Marc  :thumbsup:
Especially the windows are very nice  ;)
Title: Re: Marcszar's BATs
Post by: jacqulina on July 18, 2008, 03:28:42 AM
great progress  &apls
Title: Re: Marcszar's BATs
Post by: sebes on July 18, 2008, 04:40:19 AM
Excellent housing projects Marc - cannot wait to have them in my Nieuw Nederland cities  ;)
Title: Re: Marcszar's BATs
Post by: Ehanson on July 18, 2008, 10:22:13 AM
Excellent work as always.

I was waiting for you to show a picture of the X shaped towers. The Maxis ones never really did their real life counterparts any justice, as they were half the tower.

Now I can make Co-op City in the Bronx.
Title: Re: Marcszar's BATs
Post by: WillG_75 on July 21, 2008, 07:27:30 AM
Wow- great work Marc, I feel like I'm in Stuyvesant :thumbsup:
Title: Re: Marcszar's BATs
Post by: rushman5 on July 26, 2008, 10:14:07 AM
Oh wow, those are really superior to the maxis ones!  I especially like the variable base at the bottom of the tower as well as the central elevator roof design
Title: Re: Marcszar's BATs
Post by: nova vesfalo on July 29, 2008, 07:30:35 PM
It's amazing and funy, i just live next to Bedford-Stuyvesant blocks !
Title: Re: Marcszar's BATs
Post by: SimFox on July 30, 2008, 03:37:54 AM
This looks smashing! &apls
It really does! I love the stile and what it represented at the time - believe in new bright future that would be delivered by science and progress any moment now (well any moment then...) There hasn't been such a clear expression of optimism in architecture ever either before or since... I guess this "silliness" is one of the reason the stile had become so despized later when "milk turned sour".

One question though... Looking at the building I'm a bit confused about windows... Are the suppose to be a bit recessed? Or are they lye at the same plane as the "brick" bits between them?
Title: Re: Marcszar's BATs
Post by: Ehanson on July 30, 2008, 11:01:22 AM
Well done Marc. :thumbsup:

Absolutely fantastic job with all these BAT's. As for the color of highrise public housing in New York, there's towers with dark red brick, medium brown and even light brown towers like Co-op City.

I'm looking forward to those Bronx rowhouses. I like the authentic color variations. BTW, at first I thought that picture from YouCity was another project of yours.

Keep up the great work.
Title: Re: Marcszar's BATs
Post by: toxicpiano on July 30, 2008, 11:22:13 AM
The Metropolitan Borough of Paddington no longer exists as it was merged with others to create the city (borough) of Westminster in 1965. Looking at the photos (the roof details and sticky out bits) I think it's probably this estate here:
http://i21.photobucket.com/albums/b294/toxicpiano/Picture1-8.jpg
http://i21.photobucket.com/albums/b294/toxicpiano/Picture2-3.jpg
I'm afraid I couldn't tell you the name.


If you're interested in brutalist buildings in London here's a lovely collection of photos:
http://fiveprime.org/hivemind/Tags/1960s,brutalist
Title: Re: Marcszar's BATs
Post by: bat on July 31, 2008, 06:54:28 AM
Fantastic work there on these buildings!  :thumbsup:
The larger house blocks looking beautiful, too.
Title: Re: Marcszar's BATs
Post by: dmscopio on August 26, 2008, 12:35:56 AM
fantastic works! those residential buildings looks very east European. thanks for sharing!
Title: Re: Marcszar's BATs
Post by: art128 on August 26, 2008, 03:54:59 AM
excellent work marcszar  &apls
Title: Re: Marcszar's BATs
Post by: Gwail on December 02, 2008, 03:22:15 AM
There are / were many NY-familiar BATers and they've made many fabulous NY landmarks. But the Marc's sets significally make the city looks like real Big Apple ;).

Marc, you will release diagonal versions of X-block, for custom lotting, won't you :)?
Title: Re: Marcszar's BATs
Post by: b22rian on December 24, 2008, 09:30:24 PM
hello

Ive down loaded and installed NYC housing projects set 1 from the lex..
Ive tried several of the different zone sizes in 3 different cities of mine of various populations..
the largest city being 1 and a quarter million, but have been unable so far to get a single one of the
zones to grow anything yet.. Pretty much Ive tried all the different zone sizes 5 X 5
10 X 5, 15 X 5 .. ect in different locations.. Im using the cam also...
Im not trying to brag but ive played the game a long time and ive usually been successful at getting something
to grow that ive wanted to see in my cities..

Any help or hints would be most appreciated.. these look very nice ..

Thanks , Brian
Title: Re: Marcszar's BATs
Post by: SimNation on December 26, 2008, 03:20:22 PM
Your work is fantastic. As a person who grew up in some of those buildings in New York City I say thank you for making them. I will be able to recreate my actual neighborhood pratically because of your bats. My cousins grew up in those high-rise ones you made that have the basketball courts on top. Top notch work I cannot wait til these come out. I will work hard to make sure I can get them to grow in my city  &apls
Title: Re: Marcszar's BATs
Post by: alexr19 on December 29, 2008, 06:47:59 PM
I'm having the same problem as Brian...I can't these to grow. My low-wealth demand is thru the roof so that's not the issue. Any advice?
Title: Re: Marcszar's BATs
Post by: alexr19 on December 29, 2008, 09:40:54 PM
Thanks for the response, Marcszar. I guess I don't have enough people in my city yet? - only about 250k. Is that not enough for the 5x5? Oh well, I'll just keep growing my region and trying for them.

Those new projects look fantastic, btw. 
Title: Re: Marcszar's BATs
Post by: RippleJet on December 30, 2008, 03:48:38 AM
Both Brian and Alex definitely have large enough regions to grow R of stages 7 and 8 (which all these houses are).
Actually, once your regional population gets past 200,000-300,000, you will see less stage 7 and 8 growing than higher stages.

Megalots have always been more difficult to grow, probably due to them being larger than the in-game tract size of 44.
Read more about growing frequency and tracts here:
http://sc4devotion.com/forums/index.php?topic=4441.msg140676#msg140676

While testing the CAM we had similar problems with getting the 55 stage 15 CO WTC to grow,
until suddenly MAS71 had, first 3, then 7 of them growing next to each other...
I still think it's only a matter of patience and time... these are ordinary growable R without any special modding.
Title: Re: Marcszar's BATs
Post by: Gwail on December 30, 2008, 04:36:36 AM
Gwail- I definitely plan on releasing the X blocks, but I think Robin is still busy lotting them. You'll have to be patient for a bit longer.  ;)
The thought that some day I will be able to enjoy it as it goes and play it with LE is quite enough for me, Marc.
I only wanted to be sure if you would be so kind to make the diagonal (turned by 45 degrees) version of buildings ;).

Good luck, anyway.

I still think it's only a matter of patience and time...
Confirmed! As I'm mostly the follower of growables (I always try to have up-to-date own list of all installed lots with their sizes) I can say that sometimes I've got to wait quite long to grow what I've planned to grow ;).
Title: Re: Marcszar's BATs
Post by: b22rian on December 30, 2008, 06:15:22 AM
Thanks a lot, Ripple, and also Marcszar for these wonderful lots.. the scope of this project is fantastic..
and I think the lower wealth housing needed a big boost like this from the modders..So this is really great
stuff what your trying to do with this housing project..

I think Ripple is right for myself and Alex, in that all that is needed is simply patience here.. The only doubt I
had was maybe there was some type of conflict with the CAM ,but it sounds like some of the testers were using
CAM to me, so I doubt that is any issue with these..

Ripple's thread was very helpful to me...also..  http://sc4devotion.com/forums/index.php?topic=4441.msg140676#msg140676..

In understanding how the game choses what to build..I have a very high residential capacity,, My actual regional
capacity is close to 6 million now, with the regional population approaching 3 million... Which in a sense actually hurts my chances as ripple mentioned of growing what to me our now lower stages..The game actually first
looks more to the high stages when chosing what to build.. such that I have noticed my first stage 15 residentials
starting to come in now, and Ive noticed quite a few residentials in the the stages 12-13 area lately in my
cities.. Of course looking at it all more simply, if you now have the ability to grow 1 of 15 stages , than say earlier
when you had only the residential capacity to build say up to stage 8, than this also hurts your chances to grow
any 1 stage you are looking for..

Having tried zoning 5 X 5.. on occcasion I have been getting some R$ WangChao Phase 2 (cam)'s to grow..
but none of the Ny housing lots quite yet.. I was unable to find out a stage on the wangchao's even with the
Ilives reader.. But if we assume they might be a higher stage than the new york housing  say a stage 10
for example on those..than to this point the game first may be looking to that higher stage , and sorta trying to
fill the quota on that stage, before dropping down to the stage 7 and 8's of the ny housing... So 1 could
reason that as more and more of the WangChao's come in for me , my chances of getting one of the 5 X 5's to
grow in may be increasing..

as far as the larger sized zones go.. (i think mostly ive been trying with the 10 X 10 sized zone there)..
to this point  those have remained empty in my cities.. Thats a pretty unique zone dimension for me so
dont think anything else besides the NY housing can grow in those zones..If i can find some room some place
I may try even larger zone sizes, as ripple has confirmed that I do have a large regional capacity to to even
have a chance to get one of those to grow in..

Anyways, I will keep Alex, and everyone else posted as to when I get a few of these to grow in my cities.
otherwise I think this is one of the best projects currently going in in devotion right now..And my sincere
thanks to everyone involved in this.. and again a very special thanks to ripple jet with all the time he puts in
answering numerous questions and helping so many people here at devotion in so many different areas..

Regards, Brian
Title: Re: Marcszar's BATs
Post by: BarbyW on December 30, 2008, 07:00:08 AM
WangChao Phase 2 is a stage 8 if it is the one from the CAM Lots BXL 1 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1087) pack on the LEX. If it is the original from the STEX it is stage 6.
Title: Re: Marcszar's BATs
Post by: rooker1 on December 30, 2008, 07:07:17 AM
 There is a litlle trick, which I'm sure most of you already know, but for those of you that don't I'll explain how I get certain things I want to grow, grow.  If you know how to do any modding, changing them to grow in one style, it will help out tremendously.  I have changed all of marcszar's stuff to grow only in the New York style.  I try to make sure my plugins are relatively empty, use the BSC No Maxis Files (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=897) (which BTW is the only Maxis blocker compatible with the CAM) and lower the taxes to 0% for R$ (or R$$, which ever you are going for)and raise the others to the max.  Playing with the taxes usually ruins other areas of my city but they are also easy to fix in most cases, at least so far.  I make sure the demand is there, if it is not I have been known to destroy several blocks at a time of residential.  Always start with the larger lots and work your way to the smaller, I find this works for me.

Here (http://sc4devotion.com/forums/index.php?topic=50.0) is another little tutorial made by Alek King of SC4, a great master of getting things to grow in groups.

 I hope this make sense and helps, if not just drop me a PM and I'll try to explain better.
BTW, I have had all 13 5x's, 5 10x10's and the 1 10x15 grow in my city, only problem is with the 15x15.  ()stsfd()
Robin  :thumbsup:
Title: Re: Marcszar's BATs
Post by: RippleJet on December 30, 2008, 07:31:39 AM
Having tried zoning 5 X 5.. on occcasion I have been getting some R$ WangChao Phase 2 (cam)'s to grow.. but none of the Ny housing lots quite yet..

When the game decided to grow a 55 stage 8 R on that lot, you probably had about 50% chance of growing
either the WangChao (with 4855 R) or the Riverdale Houses (with 4471 R) on that lot, as both of those are stage 8.

Bennett Houses (with 3040 R) and Jacob Riis Houses (with 3756 R) are both stage 7.
Title: Re: Marcszar's BATs
Post by: b22rian on December 30, 2008, 08:01:23 AM
To ripple jet , alex and others...

Thanks for all your help...I have gotten my first Ny city house to grow in.. As Ripple predicted it was the
Riverdale houses !
As ripple suggested it was just a matter of time before I would get a riverdale rather than a WangChao..
Thanks to every ones ideas.... Rooker 1, thats an interesting method you use..

Alex, I still would like to hear from you.. when the time arrives for your first NY housing project to grow in..

Brian
Title: Re: Marcszar's BATs
Post by: rushman5 on December 31, 2008, 01:47:46 PM
Those rowhouses are very awesome, especially the names.  Man, they sound familiar....  Anyways, nice work on the yards in the front, I actually used to live in one, and you have created perfect representations. And those rows should certainly be $$, simply because they are all occupied and there are still plants in the yards.  Next project-Heritage Crossing?
Title: Re: Marcszar's BATs
Post by: chibytuga on January 10, 2009, 07:45:02 PM
The new Baltimore rowhomes are great. I love the fact that they've got authentic Baltimore street names, too.

As a Baltimoron I greatly appreciate being able to plop little pieces of my humble hometown in my Simcities. Any more Baltimore stuff in the pipeline?
Title: Re: Marcszar's BATs
Post by: baconrocky on January 11, 2009, 12:41:48 PM
Wow - the rowhomes are absolutely amazing, and I didn't even know they were being made! lol.

Have you ever thought about luxury brownstones? :P

(http://www.suzannemears.com/Images/Brownstones.gif)

(http://franklin.thefuntimesguide.com/images/blogs/franklin-tn-brownstones.jpg)

(http://franklin.thefuntimesguide.com/images/blogs/franklin-tn-brownstones.jpg)

(http://www.brownstoner.com/brownstoner/archives/park-slope-brownstones-030508.jpg)
Title: Re: Marcszar's BATs
Post by: kant01 on January 12, 2009, 01:16:40 AM
These are just stunning! So beautifully done :D They will make a nice contribution to your other NY style residential buildings!
Title: Re: Marcszar's BATs
Post by: SimNation on January 12, 2009, 08:43:54 AM
Super nice looking row houses  :thumbsup: Between your work and goofguytpa's work we have  a complete replacement for the maxis NYC tileset mid-rise and high-rise residential apartments. Cannot wait to see what's next from you. BTW..what 3d program do you use? Maya or 3d studio max? I am thinking about purchasing a 3d program for myself eventually but cannot decide between the two. Most people I have asked said they use 3d Max. So far no one using Maya.
Title: Re: Marcszar's BATs
Post by: beutelschlurf on January 12, 2009, 09:51:30 AM
your new stuff looks great ...  :thumbsup:
can't wait to get it for my city ...

b_schlurf
Title: Re: Marcszar's BATs
Post by: JBSimio on January 12, 2009, 01:20:43 PM
Some great new housing again, Marcszar!  I completely understand how you feel about details getting lost... the viewing angle never seems to help either.   :(  The brackets beneath your window and door headers are the first thing that comes to mind when I think of "unfortunate victims."  I've had some very elaborate cornice work on Smalltown buildings that you can't even see anymore because of the scale and the angle.  Either way, I'll be downloading just about anything you come up with and these will be a most welcome addition!   :thumbsup:

JB
Title: Re: Marcszar's BATs
Post by: rushman5 on January 12, 2009, 02:22:48 PM
Thanks you for the reply.  I would love to see any number of various b'more landmarks, maybe the B&O museum.  Other, more managable projects could include things like the rowhomes of Charles Village and the midrises of midtown (wow what an anomoly).  Could we see the rise of the Baltimore Public Markets???  Either way, the fact that Baltimore variety and architecture finding its way onto the net like this is quite a feat to a city that just had our mayor indicted (lol?).  I could never do it.  Heck, I even tried - and failed - at re-creating a couple Waltherson duplexes and Echodale homes (where I live, if you know the area)  I am very proud to say that the building that are represented here are of the utmost quality and accuracy, good work.

Those rowhomes from Troy look very nice as well.  Although the variations are even greater on these, they look blended and very nice.

Another note about Heratage Crossing:

I agree that it is very out of place.  The fact that is looks suburban doesn't neccesarily mean that there will be only suburban people and crime there.  I think the newer mixed income developments in East Baltimore along the Monument street corridor are a little more fitting to the area.  Although they are not nearly as historic and awe-inspiring as those a little further south in Patterson Park, they still aren't semi-detached aluminum-siding cookie cutter with curvy streets in Middle East.  I mean, could you imagine?  I also appreciate your thought and input in the matter, as we are now discussing at MERVO the effect of the suburban look on an decaying area (Heritage Crossing had its firts murder in 2008, 4 years after being built, better than those damn Murphy Homes).

PS: have you seen the new Legg Mason Tower and 4 Seasons going up?  They are very nice and fairly tall.
Title: Re: Marcszar's BATs
Post by: chibytuga on January 12, 2009, 02:31:54 PM
Those new rowhomes are looking good too. The air conditioners in the windows are a nice touch. Nice to hear that there might be some more Baltimore stuff in the pipeline, too.

A "more accurate" Domino Sugars Plant sounds interesting. I've actually been doing some really rudimentary re-lotting of that lately, for use in my city I'm working on. Nothing too complicated, I just lengthened the lot a bit, rotated the building to face away from the street and added some seawalls and cranes so I could plop it right on the water. Haven't found the right props yet to make a reasonable fascimile of the big sugar warehouse or tank or whatever that big thing is back there (I assume that might be what you mean by "more accurate" - including all that stuff?)

I actually drive a water taxi in the summers, so on nights that I work, I get a good look at that building about, oh, every 40 minutes or so  :D It's funny how many tourists don't realize it's still an operating sugar refinery. Even when there's a ship sitting right there unloading, people ask me if it's some kind of museum or something.
Title: Re: Marcszar's BATs
Post by: toxicpiano on January 12, 2009, 03:25:21 PM
Super nice looking row houses  :thumbsup: Between your work and goofguytpa's work we have  a complete replacement for the maxis NYC tileset mid-rise and high-rise residential apartments. Cannot wait to see what's next from you. BTW..what 3d program do you use? Maya or 3d studio max? I am thinking about purchasing a 3d program for myself eventually but cannot decide between the two. Most people I have asked said they use 3d Max. So far no one using Maya.
Maya is geared towards animation, Max is more for still scenes and general models.

Stunning stuff as usual marcszar. I always find the rendering settings you use are very crisp and far superior to ingame (Like debussyman's as well). Could you tell me your secret?  ;)
Title: Re: Marcszar's BATs
Post by: SimNation on January 12, 2009, 09:17:00 PM
I didnt even know about that program called  Rhinoceros3D. I went to the site seems like a pretty decent 3d program. Its a hella lot cheaper then 3d studio max thats for sure. Thanks for letting me know what you use. Was curious since your style is so detailed. Pretty good testimony to how well  Rhinoceros3D really is in comparasion to 3d studio.
Title: Re: Marcszar's BATs
Post by: Dethsrow on January 19, 2009, 08:20:54 PM
Hey Marcszar, Dethsrow here I just have to say that i've been looking at some of your BAT's and their quite awsome especially your housing projects. You really do a good job with putting that urban type of feel in your lots. I just have a couple of suggestions for your housing projects, i think you should add grafitti to the walls and also throw in some trash to give it more of a grimey ghettoish look. Other than that keep up the good work and i will be looking forward to more. :thumbsup:
Title: Re: Marcszar's BATs
Post by: rooker1 on August 13, 2010, 05:45:36 PM
Oh Glorious Day
marcszar has returned.
The model looks awesome so far.

Robin  :thumbsup:
Title: Re: Marcszar's BATs
Post by: Aaron Graham on August 13, 2010, 07:43:24 PM
Are you back?? OMG Im so glad we need more apartments. &apls ;D $%Grinno$%
Title: Re: Marcszar's BATs
Post by: Sciurus on August 14, 2010, 07:19:03 AM
Oh Mein Gott, it's wonderful! &apls

Guillaume :thumbsup:
Title: Re: Marcszar's BATs
Post by: io_bg on August 14, 2010, 08:11:35 AM
I love your bats and I'm happy you're back with more!  :thumbsup:
Title: Re: Marcszar's BATs
Post by: SimNation on August 14, 2010, 02:52:17 PM
Glade to see your back Marcszar. This latest work looks like its going to make a fine addition to your already great family of residential NYC buildings.
Title: Re: Marcszar's BATs
Post by: travismking on August 20, 2010, 07:22:36 PM
being a baltimoron myself I love your BATs, keep them up mate :D (especially more baltimore based ones, but the others are all great as well :))
Title: Re: Marcszar's BATs
Post by: rooker1 on August 20, 2010, 09:12:21 PM
 :o I love it!
I think the yellow could be toned down a little.


Robin  :thumbsup:
Title: Re: Marcszar's BATs
Post by: travismking on August 20, 2010, 09:22:15 PM
actually i really like the look of the yellow one, looks better than the brick one :)
Title: Re: Marcszar's BATs
Post by: Aaron Graham on August 21, 2010, 12:28:53 AM
WOW!!! Great Job &apls

Looks so real.  ;D
Title: Re: Marcszar's BATs
Post by: cubby420 on August 21, 2010, 12:23:26 PM
Wow...I'm such a huge fan of your bats! Glad to see you creating once more and this model looks spectacular. My favorite aspect of your creations has always been the intricate detail of these urban America style structures. Spending most of my life in Chicago, I see a lot of buildings similar to this everyday. Can't wait to see this in game!  &apls
Title: Re: Marcszar's BATs
Post by: Jasoncw on August 21, 2010, 07:38:09 PM
The modeling is incredibly detailed, but the building's scale is really off.

(http://img339.imageshack.us/img339/2989/mscale.jpg)

On the far right is the massing for the RL Earl Court, based on measurements made in google earth, and height from emporis.com, scaled vertically be 133%.  I know it's not an exact recreation, but it still has the same number of floors, and is the same type and use and age as the original, so the floor heights should be about the same. 

To the far left is the current scale, with red lines comparing the floor heights to a maxis office building, showing that your apartment's floors are about twice as tall. 

In the middle is your building scaled down so that the floor heights are the same as the original building's, with red lines showing that the floor heights are comparable to the game's.  At this scale the building is almost exactly a 1x2.  I know it must be shocking to see the building so much smaller, but that's what the building would look like in the game if it were realistically scaled.  But that makes sense, since it's only an 8 story apartment building, which isn't really very big.


Anyway, I hope you consider scaling it, it really is a wonderful model.   :)
Title: Re: Marcszar's BATs
Post by: rooker1 on August 23, 2010, 05:48:23 PM
I think it's perfect just the way it is now!
 &apls

Robin  :thumbsup:
Title: Re: Marcszar's BATs
Post by: Jasoncw on August 23, 2010, 06:29:16 PM
Good I'm glad you scaled it down!  It looks much better now.   :)

For the textures I'd probably just desaturate all of them a bit.
Title: Re: Marcszar's BATs
Post by: Aaron Graham on August 23, 2010, 07:00:18 PM
Looks Really good. I can really learn from you with your residential Apartments. :thumbsup:
Title: Re: Marcszar's BATs
Post by: Jack_wilds on August 23, 2010, 07:24:43 PM
Hello Marcszar,

Glad your back!,  :) been watching the apartment development -so popping in say 'hi!',
...and state that the latest efforts are much, much better  :thumbsup: :thumbsup:

Jack  :sunny: 8-)
Title: Re: Marcszar's BATs
Post by: TiFlo on August 23, 2010, 08:20:12 PM
It is beautiful! Not much more to say but stare  &apls
Title: Re: Marcszar's BATs
Post by: io_bg on August 23, 2010, 08:26:02 PM
Looks fantastic! I'll have to find a special spot for this when it's released ;D
Title: Re: Marcszar's BATs
Post by: SC4BOY on August 24, 2010, 03:00:18 AM
Thanks for the show and tell.. :) .. these previews only show us why Marcszar is among the preemminent SC4 modelers! Keep 'em coming! One of the remarkable elements of your style is how you can focus on a fairly narrow genre of city buildings, yet crank out new and fresh creations.. thanks again.
Title: Re: Marcszar's BATs
Post by: Sam Johnson on August 25, 2010, 03:05:51 PM
Man this is an awesome degree of detail!  :)
 &apls &apls
Title: Re: Marcszar's BATs
Post by: Une_ame on August 25, 2010, 05:13:15 PM
I just finished reading the 14 previous pages. It reminds me a lot of good memories (I used to live in Wash. DC) ::).

I think I'm gonna grow a northeast style city now !  :thumbsup:

TY.

Title: Re: Marcszar's BATs
Post by: Girafe on August 25, 2010, 05:28:41 PM
It's master piece marcszar  &apls &apls &apls

I really like the details and the way you use textures, really good job   :thumbsup:
Title: Re: Marcszar's BATs
Post by: Sciurus on September 01, 2010, 03:26:44 AM
Very nice. :thumbsup: Maybe too many lights?

Guillaume.
Title: Re: Marcszar's BATs
Post by: Jack Bauer on September 01, 2010, 05:48:00 AM
I agree with Scirius. However it looks so great &apls
Title: Re: Marcszar's BATs
Post by: rooker1 on September 01, 2010, 06:07:26 AM
 There may be a few too many lights, but I wouldn't change it.  I don't think there too many people that actually play in night mode.  Anyways....every once in a while a building with a different amount of night lights would look good in my opinion.

 I think it's perfect just the way it is.

Robin  &apls
Title: Re: Marcszar's BATs
Post by: TiFlo on September 01, 2010, 07:50:21 AM
I kind of have to agree about the night lights, but the whole thing is just beautiful as it is. Don't change anything.
Title: Re: Marcszar's BATs
Post by: Une_ame on September 02, 2010, 03:33:11 AM
I agree with TiFlo and Rooker. Diversity is good. Keep it like that !  :thumbsup:
Title: Re: Marcszar's BATs
Post by: francis90b on September 02, 2010, 07:54:14 AM
I'm glad to see your last project.
I don't post here very often, but i keep an eye on some threads (like yours), so i know about your work and the wonderful skills you have.
You've done an excellent job on the Earl court, and it's great to see your dedication in trying to understand the details of those old buildings rather than doing a superficial and unfaithful re-creation of them.... &apls

I can't say i appreciate it's nightlighting, though.There are too many lights, and while it might make it looking "different" at night it's not realistic at all...it would be better to turn off some of the lights here and there, that's the only thing i think should be changed.

Other than this i'm waiting to download this building when it will be ready, and i will make sure to find a place for it!

-Francesco
Title: Re: Marcszar's BATs
Post by: cubby420 on September 02, 2010, 11:52:38 AM
Great to hear! Looking forward to seeing it on the LEX!  :thumbsup:
Title: Re: Marcszar's BATs
Post by: Jack_wilds on September 02, 2010, 04:34:14 PM
Great to hear! Looking forward to seeing it on the LEX!  :thumbsup:

...HERE-Here  :thumbsup: :thumbsup:
Title: Re: Marcszar's BATs
Post by: rushman5 on September 30, 2010, 07:20:39 PM
If I could suggest a couple things:

Please make them $$, not $$$. This is my opinion from simply living near these houses (and this street actually, looks like Calvert and 28th).

Also, as they will fit in a little more with Simcity, not necessarily real life, I would make a couple without the triangle ornament thingy on the front roof line.  Actually, I would look at how it looks in the game, because I'm just thinking it might look a little ridiculous from the game's perspective; with our without the spire.  We shall see when rendering occurs.

Finally, I would really like to see these slop-conforming, even if its just steps and brick foundation.  Even if the picture doesn't portray it, Baltimore is borderline mountainous, especially in North Baltimore.  That said, I would certainly remove the curve along the sides of the front staircase. Few houses around here even have that.

Now, what I like!

The windows.  They are perfect amount of bump-out and the upper levels look clean, but not modern.  Just right!

The porch roof is perfect.  It matches the picture and matches the feel in RL.

The small basement windows on the front.  Don't forget the back, where many have basement steps!

I love it! And I love you are doing baltimore! Next stop: rowhouses of Upton! One can always hope right?
Title: Re: Marcszar's BATs
Post by: travismking on September 30, 2010, 09:44:23 PM
yay more Bmore BAT's :D also yes, they should be R$$, but most of your others are either R$ or R$$ so, im sure you werent going to make them R$$$ :p
Title: Re: Marcszar's BATs
Post by: travismking on October 01, 2010, 04:19:36 PM
looks nice :)
Title: Re: Marcszar's BATs
Post by: Sciurus on October 02, 2010, 06:25:38 AM
As always, excellent! &apls &apls

Guillaume :thumbsup:
Title: Re: Marcszar's BATs
Post by: Girafe on October 02, 2010, 06:40:30 AM
Lot of details, more and more people are batting on skp, seems that it's a good tool
anyway good job  :thumbsup:
Title: Re: Marcszar's BATs
Post by: Aaron Graham on October 03, 2010, 02:52:23 AM
WOW!!!! Looks so great, &apls :thumbsup:  I'm so mad, just how you are so good at this. &cry2 it to good to be true.  /wrrd%&
Title: Re: Marcszar's BATs
Post by: Jack_wilds on October 08, 2010, 06:25:28 PM
...a graphical, study displaying row-house life, presented with whimsy and the everyday, well done  :thumbsup 
the renderings turned out so well that it could be a photographic presentation as well  ???   :)

Jack
Title: Re: Marcszar's BATs
Post by: rushman5 on October 09, 2010, 10:39:21 AM
This is really a service to the city.  Have you thought about sending this stuff to the Sun or Citypaper?

Anyways, These renders can show just how accurate these houses are to people in case they don't know.  Even though a white young adult with two dogs in BelAir-Edison doesn't exist.

Subtle details I noticed and love:
The brick wakway from the sidewalk to the from stoop.
The beautiful streetside garden array.
impressive slope detail used in the porch roof line and at the end of the brick walkway. 
Title: Re: Marcszar's BATs
Post by: peter007 on October 11, 2010, 08:19:49 AM
beautiful to see how realistic you can make those pictures  :)
Title: Re: Marcszar's BATs
Post by: Aaron Graham on October 12, 2010, 05:14:26 PM
Those pictures look so real. :thumbsup:
Title: Re: Marcszar's BATs
Post by: travismking on October 12, 2010, 06:55:01 PM
OMG those renders are freaking PERFECT... i can't believe how much youve captured the essence of the neighborhoods ... You sir, are a great graphic artist/3d modeler :D
Title: Re: Marcszar's BATs
Post by: SimNation on November 09, 2010, 03:18:26 PM
Always love your work Marcs your doing NYC's architecture proud as always.
Title: Re: Marcszar's BATs
Post by: art128 on April 19, 2012, 10:20:00 AM
Wait, i'm not dreaming, right? It really is you, Marcszar?

Oh boy, oh boy, I can't believe it! One of my favourite BATer is back!

And with some mind breaking projects, and eyes blowing progress so far!


Can't wait to see more! ;)

-Arthur.
Title: Re: Marcszar's BATs
Post by: rooker1 on April 19, 2012, 10:41:56 AM
Wow Marc.  Great to see you back after so long.  I hope life didn't treat you too badly.
It would be great to get some new works from you.
If it makes your life any easier, I'm always up for LOTting your work for you. ;)

Robin :thumbsup:
Title: Re: Marcszar's BATs
Post by: noahclem on April 19, 2012, 10:54:35 AM
Welcome back!!

That's some really exciting stuff and I'm particularly interested in that market hall  &apls  There's certainly a need for something like that and it's a beautiful building!
Title: Re: Marcszar's BATs
Post by: peter007 on April 19, 2012, 12:01:33 PM
Wow  :o

You're back. I don't believe it!!!
Awesome.

-Ernst
Title: Re: Marcszar's BATs
Post by: Silur on April 19, 2012, 12:25:46 PM
Fantastic news ... :thumbsup:
Title: Re: Marcszar's BATs
Post by: Sciurus on April 19, 2012, 02:55:53 PM
This is excellent Marc, excellent!! &apls &apls &apls


Guillaume &apls &apls
Title: Re: Marcszar's BATs
Post by: Jack_wilds on April 19, 2012, 03:41:03 PM
awesome... welcome back... Marcszar  :)... anticipating good things... how did the Charles Village/Belair-Edison renders work out  %confuso
Title: Re: Marcszar's BATs
Post by: Girafe on April 19, 2012, 04:32:38 PM
Models look nice and very detailed   &apls &apls

hope to see more soon  ::)
Title: Re: Marcszar's BATs
Post by: Aaron Graham on April 23, 2012, 07:22:20 AM
Lovely details, I am so happy to see you back to bating. :O
Title: Re: Marcszar's BATs
Post by: WannGLondon on April 23, 2012, 11:51:55 AM
Oooooohhhh rowhouses!  ;D
Title: Re: Marcszar's BATs
Post by: namspopof on April 23, 2012, 03:25:22 PM
You have a excellent style of drawing. Perfect for me.  &apls
Title: Re: Marcszar's BATs
Post by: WannGLondon on April 25, 2012, 08:27:31 PM
Thanks for the warm comments, everyone! Jack Wilds, those renderings were just portfolio fillers.  ;)

So I've finished the modeling and imported the whole thing into 3dsmax:
(http://i90.photobucket.com/albums/k255/marcszar/McMehen_Progress2_1.jpg)

Now I can start the texturing and nightlighting! This BAT will fit on a 2X2 lot and will be R$$$. I'll probably include an R$$ version too since, depending on the city, ornate architecture like this can often filter down to the middle class.

Shame that so little of the courtyard will show up in SC4; I love how it looks in Rhino:
(http://i90.photobucket.com/albums/k255/marcszar/McMehen_Progress2_2.jpg)
(http://i90.photobucket.com/albums/k255/marcszar/McMehen_Progress2_4.jpg)
(http://i90.photobucket.com/albums/k255/marcszar/McMehen_Progress2_3.jpg)
Gawjuss! Just gawjuss! Are you using Google Sketchup? Those look like sketchup models. Just wondering.
Title: Re: Marcszar's BATs
Post by: DebussyMan on April 25, 2012, 10:07:47 PM
Splendid model!

Shame about the courtyard, though. You could also make a U shaped version so it could be appreciated a little better.
Title: Re: Marcszar's BATs
Post by: vester on April 26, 2012, 02:29:50 AM
Shame that so little of the courtyard will show up in SC4; I love how it looks in Rhino:

Looks great. Have you thought about adding some houses between the corner buildings ?
Title: Re: Marcszar's BATs
Post by: Rayden on April 26, 2012, 03:21:39 AM

Gawjuss! Just gawjuss! Are you using Google Sketchup? Those look like sketchup models. Just wondering.

I thought so too, but he uses Rhino for modeling and 3DMAX for texturing and export. ;)
Title: Re: Marcszar's BATs
Post by: rooker1 on April 26, 2012, 05:15:15 AM
Great looking model!!

Quote
Shame that so little of the courtyard will show up in SC4; I love how it looks in Rhino
How hard would it be to make each side twice as long, than the court yard would/might show.  Just a thought for the near future.

Robin &apls
Title: Re: Marcszar's BATs
Post by: Aaron Graham on April 26, 2012, 01:11:01 PM
Looks 100% great details are always on point, and please make a both R$$ and R$$$ lots to make things a little more flexible. :D
Title: Re: Marcszar's BATs
Post by: peter007 on April 26, 2012, 01:23:16 PM
Great model. I'm curious about how you're going to do the nightlighting.

-Ernst
Title: Re: Marcszar's BATs
Post by: vortext on April 26, 2012, 04:11:52 PM
Gorgeous architecture  &apls

As for the courtyard, I second the suggestion by Robin and scale it up a bit, because it's pretty small by the looks of it. And another thing; how are residents supposed to enter? Surely rich folks are not going out their frontdoors and walk among the rabble to get to their own courtyard, are they? Some benches and a statue/ fountain would be a nice addition as well.

That said, great to see you're back  :thumbsup:
Title: Re: Marcszar's BATs
Post by: supremec on April 26, 2012, 04:29:38 PM
Only one thing to say: Fabulous!  &apls  &apls
Title: Re: Marcszar's BATs
Post by: Girafe on April 26, 2012, 04:33:24 PM
Looks good  ;)

Do you have the preview with the grey background, seems you are maybe a little bit bright...
Title: Re: Marcszar's BATs
Post by: rooker1 on April 27, 2012, 05:29:59 AM
Quote
Robin - I'm going to try Debussyman's strategy of opening up some of the walls to make an 'L' shape; I think that should bring the courtyard into view.

Great idea and maybe easier. ;)
The new preview looks great.
Robin :thumbsup:
Title: Re: Marcszar's BATs
Post by: peter007 on April 27, 2012, 05:55:46 AM
How is it that your textures always look so good.  :)
Splendid job  &apls
Title: Re: Marcszar's BATs
Post by: Sciurus on April 28, 2012, 03:04:38 AM
That's really wonderful man! &apls &apls


Guillaume :thumbsup:
Title: Re: Marcszar's BATs
Post by: Jack_wilds on April 28, 2012, 06:03:55 PM
incredible... all I can say, its such a neat model...  :thumbsup:
Title: Re: Marcszar's BATs
Post by: Jack_wilds on May 11, 2012, 04:49:08 PM
wow... 'bout all I can say for now... :thumbsup: ...

I hope the scaling of these will fit well, but I ain't too worried on that point...

and then a notion is that these would work well with JB's U of C set [alas, its been sim ages since hearing from him and concerned that the latest EPs of the U of C might not show up in my cities  &mmm  :( ] any-who, my notion is for an 'L' to be an education lot -if it ain't a big deal to do such a thing, [hospital to?  ???]  as well as the residential sets in mind  ()what()
Title: Re: Marcszar's BATs
Post by: jmyers2043 on May 11, 2012, 07:05:24 PM
... work well with JB's U of C set ...

I agree. My first thought was that it would make a good university building.
Title: Re: Marcszar's BATs
Post by: rooker1 on May 11, 2012, 10:38:31 PM
WOW, wow and wow.
That L shape looks great!!

Robin
Title: Re: Marcszar's BATs
Post by: Jack_wilds on May 12, 2012, 05:47:33 PM
that sounds like a good proposal...  ;)

Just downloaded from the 'lex'...  :) Thank-you, for applying it towards a few civic functions, it turned out well  :thumbsup:
Title: Re: Marcszar's BATs
Post by: Aaron Graham on June 12, 2012, 11:15:21 AM
Great work marcszar, everything is perfect!!! :D
Title: Re: Marcszar's BATs
Post by: Aaron Graham on June 21, 2012, 03:37:08 PM
OMG!!!! I think I'm going to have a heart attack, thank you so much for continuing these row house.  I love the texturing I think there are perfect. :O
Title: Re: Marcszar's BATs
Post by: snakee8 on June 21, 2012, 07:01:17 PM
Marc, those row houses are amazing!...Great work and welcome back!
Title: Re: Marcszar's BATs
Post by: Jack_wilds on June 23, 2012, 05:19:37 PM
an excellent promising set...  :) the models are wonderful...
Title: Re: Marcszar's BATs
Post by: ted9437 on June 24, 2012, 09:43:29 AM
Hi Marcszar

Just want to let you know your work is GREAT!!!!
The best Ive seen.Would it be possible for you to create some Philly iconic places?
exp-The old Tastykake factory,The Budd company,Connie Mack Stadium,etc.these places are no longer around,and it would be great to bring them back!
Thanks
Title: Re: Marcszar's BATs
Post by: JonM on August 28, 2012, 07:55:56 AM
Ah yes I know those row houses. I used to date a girl that lived in one of them!
Title: Re: Marcszar's BATs
Post by: Swordmaster on August 28, 2012, 04:16:14 PM
I've never commented in this thread, I believe, but I should have, 'cause Marc's one of my favourite BATters. Keep it up, good sir!


Cheers,
Willy
Title: Re: Marcszar's BATs
Post by: Jack_wilds on August 29, 2012, 08:05:21 PM
I wish I could be of real help  ??? ...

but don't that savvy when it comes to such things... however I would think Mattb325 has done alot with these foundation types -perhaps he could be of help... 

anyway, like the latest set 'muchly' [how about that for a non-word  :P ], anticipating it showing up on LEX soonish...

best wishes
Title: Re: Marcszar's BATs
Post by: weixc812 on August 29, 2012, 08:35:39 PM
There's few to be expected this year, but we will wait this one  :thumbsup:
We have hope  ;D
Great BAT  &apls
Title: Re: Marcszar's BATs
Post by: Mr.Lin on August 29, 2012, 09:18:08 PM
Great job !
I like this small house, it is very unique .

Title: Re: Marcszar's BATs
Post by: art128 on August 30, 2012, 06:32:00 PM
Looks wonderful! And the foundations are a very nice touch!  &apls
Title: Re: Marcszar's BATs
Post by: Aaron Graham on September 01, 2012, 10:44:12 PM
Looks great, love the foundations, yes the foundations have to be skin tight. Before you export do not forget about the foundation export in gmax. :)

I think you may just go with two houses per lot, because it will look odd on a slope and if some was to have the buildings to grow on a block with an odd number like 7 sim city blocks between to buildings, if you know what I mean. :D
Title: Re: Marcszar's BATs
Post by: Sciurus on September 02, 2012, 04:05:08 AM
That's really really nice. I love the colours. &apls


Guillaume :thumbsup: