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September 27, 2021, 07:19:26 AM

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Author Topic: vonderfull vorks of vil  (Read 14982 times)

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Offline BarbyW

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Re: vonderfull vorks of vil
« Reply #20 on: August 23, 2007, 09:05:19 AM »
A lot with this is now on the LEX. Not the lot below though.

<a href="http://i95.photobucket.com/albums/l151/callagrafx/windmill.swf" target="_blank" rel="noopener noreferrer" class="bbc_link bbc_flash_disabled new_win">http://i95.photobucket.com/albums/l151/callagrafx/windmill.swf</a>
« Last Edit: August 23, 2007, 09:07:35 AM by BarbyW »
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Offline M4346

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Re: vonderfull vorks of vil
« Reply #21 on: August 23, 2007, 09:36:49 AM »
Perfect!  &apls &apls
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Offline RippleJet

Re: vonderfull vorks of vil
« Reply #22 on: August 23, 2007, 10:25:46 AM »
 &apls &apls &apls
Is this the only custom animation available? %BUd%

Offline Krio

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Re: vonderfull vorks of vil
« Reply #23 on: August 23, 2007, 10:30:32 AM »
 %%Order?/ YESS!

Offline BarbyW

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Re: vonderfull vorks of vil
« Reply #24 on: August 23, 2007, 12:30:30 PM »
Apart from geoffhaw's flags this is the only custom animation as far as I know.
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Offline Zaphod

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Re: vonderfull vorks of vil
« Reply #25 on: August 23, 2007, 07:05:20 PM »
amazing, I never knew that was even possible

for some reason I was always under the impression that those flags were actually something originally done my maxis and that geoffhaw was able to figure out how they were made

So if custom animations can be done, what else will you guys create someday?

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Offline vil

Re: vonderfull vorks of vil
« Reply #26 on: August 24, 2007, 01:25:47 AM »
The format of this type of animation has been explored in the past but practical application has been limited.
Its a question of having and applying proper tools to a model so basically 95 % wouanagaines work. Should have mentioned him in the description but was in a hurry. Sorry wou, i will compensate when i release my lot.

Offline mickebear

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Re: vonderfull vorks of vil
« Reply #27 on: August 24, 2007, 05:01:00 AM »
This is a revolutionary BAT  &apls

Offline Schulmanator

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Re: vonderfull vorks of vil
« Reply #28 on: August 24, 2007, 07:03:54 PM »
This is terrific!!!!!!  :thumbsup:
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Offline spa

Re: vonderfull vorks of vil
« Reply #29 on: August 24, 2007, 10:20:00 PM »
This is really impressive  &apls

Offline flame1396

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Re: vonderfull vorks of vil
« Reply #30 on: August 29, 2007, 04:19:34 PM »
Milestone Ahoy! Shame I dont have use for a dutch windmill...
The most astounding and unique aspect of the human race is our fervent application of our ingenuity to kill each other, thus completely defying the near-universally proven fact that the ultimate goal of a member of a species is to ensure the survival of the species.

Offline Sim Shady

Re: vonderfull vorks of vil
« Reply #31 on: August 29, 2007, 10:24:37 PM »
This really is an amazing creation here.  Hats off to all those involved in making it.  &apls

ps, i had a laugh when i thought about how slow the windmill turns in regards to how fast SC4 years go by  :P

Offline vil

Re: vonderfull vorks of vil
« Reply #32 on: February 17, 2009, 07:21:55 PM »
And the years do go by indeed but i just managed to start playing (with) the game again.


Offline serebii666

Re: vonderfull vorks of vil
« Reply #33 on: April 19, 2009, 11:47:50 AM »
Hura jses zpatky! Doufam ze uvidim zase neco z prahy!  ;D


Translation: Yay your back! I hope i'll see something from Prague again!

"If Kyle has 3 apples and is shorter that John who has 7 and if John is taller than Jenny who just graduated from Harvard, how old is Karen?"


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Offline vil

Re: vonderfull vorks of vil
« Reply #34 on: April 20, 2009, 03:55:42 PM »
Playing with trains, guess they qualify as "from Prague"  :D

Additional track checker:


Offline vil

Re: vonderfull vorks of vil
« Reply #35 on: February 08, 2011, 03:59:17 AM »
Cool stuff on trains and scale by Rivit here.
Glad i havent tried to release any of my stuff before reading all that.

Actually i got discouraged from the game for a long time because of maxis and custom content scale issues.

I do disagree with Rivit slightly on the "should you be able to see individual bricks", "trains must fit in tunnels" and "maxis smoke is bad" issues. Also there is a slight mix up in the cube pictures and erroneous conclusions arise possibly from that.
I believe brick walls have to look like brick walls not orange peel or mud in spite of scale inaccuracy.
Also that either the game tunnels or the tracks must be wrong. If people size and apparent track gauge pull one way and tunnels and real scale pull the other way, train dimensions must fall somewhere in between (my current favourite compromise is x,y=115% and z=130%).
I still have hope for effect based smoke on engines.

If youre making a box shaped building its IMHO fine to make it 10 or 20 percent taller. It would be nice and clean to have everything the right scale but we are stuck with giant people and base textures on a 16m grid.

If you really wanted to make a cube look like a cube you could correct it for every zoom and rotation. One should remember that the trimetric projection means a cube is meant to look distorted :D

Back to a project im working on and right now looks like it has no big obstacles but time:



Prop placement is still by Sithlrd98 so you can tell where i started.
« Last Edit: February 08, 2011, 04:01:06 AM by vil »

Offline sithlrd98

Re: vonderfull vorks of vil
« Reply #36 on: February 08, 2011, 06:18:21 AM »
I have so many questions about how you were able to achieve what I see..but not enough time.  ;D Gotta get ready for work.  :thumbsdown:

Jayson

Offline vil

Re: vonderfull vorks of vil
« Reply #37 on: May 24, 2013, 05:11:25 AM »
Well what happened there a couple of years ago was that everything works fine until its mirrored and rotated and then one of the properties is the wrong way around. It took so much work to get around, that that I gave up. If I get a new job with shorter hours and my kids grow up and no-one makes a new decent city-building game I might have a look at that again.

So much for that.

I have been following what Xannepan has been up to and there was some discussion about steam trains with maxis particle smoke. And i made those once upon a time so here is one by Rivit hex edited by a younger me: https://www.dropbox.com/s/b8qsu6djzmhcz0i/RVT%20DB%20Class%2023%20SE%20Replace.dat


Edit: There is a picture like 5 posts back  :thumbsup:
« Last Edit: May 24, 2013, 05:13:17 AM by vil »