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July 23, 2021, 08:19:50 PM

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Author Topic: Casper's Concepts  (Read 52897 times)

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Offline FrankU

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Re: Casper's Concepts - Oosterzele Recyling Centre released
« Reply #80 on: December 23, 2015, 02:09:24 PM »
certainly Casper! Thank you.

Offline CasperVg

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Casper's Concepts - Oosterzele Recyling Centre & 19th Cent. Farms released
« Reply #81 on: December 23, 2015, 03:10:06 PM »
More old unreleased lots have been uploaded. Enjoy :)

Early 19th Century Farms;
A collection of 5 (growable) farms based on c.p.'s Early 19th Century Houses. Uses a selection of SG's Farm Fields and Vortext's Pastures as fields.

SC4D LEX: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3297


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Offline noahclem

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Re: Casper's Concepts - Oosterzele Recyling Centre & 19th Cent. Farms released
« Reply #82 on: December 23, 2015, 05:58:44 PM »
Thanks for the Christmas gifts, Casper! These look great  &apls

Offline compdude787

Re: Casper's Concepts - Oosterzele Recyling Centre & 19th Cent. Farms released
« Reply #83 on: December 23, 2015, 06:24:38 PM »
This is some neat stuff! I'm glad that you are now releasing it!
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Offline c.p.

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Re: Casper's Concepts - Oosterzele Recyling Centre & 19th Cent. Farms released
« Reply #84 on: December 24, 2015, 01:33:53 AM »
Thanks for releasing these.  I especially like the looks of the recycling center :thumbsup:

Offline art128

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Re: Casper's Concepts - Oosterzele Recyling Centre & 19th Cent. Farms released
« Reply #85 on: December 24, 2015, 04:35:57 AM »
Some nice gift! I specially like the recycling center. :)
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Offline CasperVg

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Casper's Concepts - Vigerdig Fuel Station revisited
« Reply #86 on: December 30, 2015, 01:55:20 PM »
I reworked the old "Vigerdig Fuel Station" today. Thanks to Simmer2 for his help with the RRW railyard textures.



Wondering I should mod it to work as a freight station? Right now it's a "Railyard without station". But that basically makes it eye-candy that you pay for.  ::)
The textures are a little bit off in a few spots (most notably the start of the railyard where it goes from 2 to 4 tracks), but I couldn't find a better alternative for that transition.

Suggestions appreciated as always.

Offline art128

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Re: Casper's Concepts - Vigerdig Fuel Station revisited
« Reply #87 on: December 30, 2015, 01:59:27 PM »
Definitely a freight station. :)
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Offline Simmer2

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Re: Casper's Concepts - Vigerdig Fuel Station revisited
« Reply #88 on: December 30, 2015, 02:09:38 PM »
Hi Casper.
Very nice freight station  ;)
I see that issue and have a solution. The RRW textures are a bit unforgiving in tight situations due to the greater turning radius and transitions. Therefore sometimes the lot has to be a bit bigger than the original in order to accommodate the extra tiles.
Would you like me to look into it?
If that is an existing lot please link it here if you wish.

Regards, Simmer2
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Offline CasperVg

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Re: Casper's Concepts - Vigerdig Fuel Station revisited
« Reply #89 on: December 31, 2015, 03:13:46 AM »
I re-modded it is a freight station (truck->freight train and freight train->truck) that allows passenger trains to pass through.

@Simmer2: Thanks :) I've attached the file below. Feel free to take a look.

Offline FrankU

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Re: Casper's Concepts - Vigerdig Fuel Station revisited
« Reply #90 on: December 31, 2015, 04:02:50 AM »
Yes, certainly. It will be very useful as freight station.
Beautiful lot, Casper!

Offline Simmer2

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Re: Casper's Concepts - Vigerdig Fuel Station revisited
« Reply #91 on: December 31, 2015, 10:27:15 AM »
I re-modded it is a freight station (truck->freight train and freight train->truck) that allows passenger trains to pass through.

@Simmer2: Thanks :) I've attached the file below. Feel free to take a look.

Got it, I will look in to it over the holidays.
Where is that building from? Did it come with the original lot?
Oh and I did a search online with that station name but could not find anything beside your mention of it on this thread.

Happy new year!!!

Nick.
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Offline Simmer2

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Re: Casper's Concepts - Vigerdig Fuel Station revisited
« Reply #92 on: January 02, 2016, 04:31:36 PM »
Well I went ahead and modded it without the dependencies list.
I left it naked, you can finish it to your likings but its functional  ;)
I added transitions and I created a side DTR to Railyard junction for this lot. I noticed that you had quads on the TE'd side, in order for that to work you would need to custom path the lot therefore I ran a simple DTR with a couple of crossovers for visuals, it works!
Just add your base textures, overlays and other props and you are done  :thumbsup:
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Here is the lot https://www.dropbox.com/s/gfjic8vgnnc5rsh/PLOP_13x4_Vigerdig%20Fuel%20Station_99213cd5.SC4Lot?dl=0

Please re-download the RRW_Lottex_SM2 for the new rail textures to show up. Link http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3310

Enjoy, Simmer2.
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Offline CasperVg

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Re: Casper's Concepts - Vigerdig Fuel Station revisited
« Reply #93 on: January 03, 2016, 12:04:23 AM »
Thanks a lot, Simmer2! Looks a lot more like a real railyard now. I like the new colour transition pieces as well. Very cool!
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Offline CasperVg

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Casper's Concepts - mgb204 Terrain Grass version of Jeronij Concrete Walls
« Reply #94 on: January 05, 2016, 05:07:35 AM »
Did some quick re-lots of Jeronij's Concrete (Diagonal) Walls, so that they look better (have the same grass texture at top/bottom) when used with mgb204's Terrain Grass mods. Included in the attached zip are versions of the Diagonal Up 1 (w/ diagonal fences), Diagonal Up 2 (w/ corner fences) and Diagonal Down pieces with the correct texture. The other pieces have no separate sections of grass and thus didn't need to be updated. I've tested them with the Sudden Valley Unified Wealth version of TGN, but I assume it will work with all versions. Ensure that they load after Jeronij's original pieces, of course.

Example (when combined with mgb204's diagonal fillers):



Offline Themistokles

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Re: Casper's Concepts - Vigerdig Fuel Station revisited
« Reply #95 on: January 05, 2016, 06:05:25 AM »
Grass textures may seem like a small thing, but it really does mean a lot. So these are going to be useful -- many thanks! :thumbsup:
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Offline CasperVg

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Re: Casper's Concepts - Diggis Ponds Addon LiLith Decoration
« Reply #96 on: August 15, 2018, 03:02:31 PM »
Now on a LEX near you!

A set of four lots that fit into the Diggis Ponds Set. They contain decorative animals and water plants that were modelled by LiLith, in prop families for extra decoration.




Also check out these 10ish PIM-X'd commercials and residentials that were uploaded to the LEX earlier today: click here
« Last Edit: August 15, 2018, 03:05:31 PM by CasperVg »
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Offline CasperVg

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Re: Casper's Concepts - Osaka Central Post Office relot
« Reply #97 on: August 18, 2018, 04:26:40 AM »
Found this model at http://tsushinikai.com/simcity4/ (thanks Noah and 0715463494), but somehow it was rendered extremely off-center. Since it says "Redistribution free." on the author's website, it should be fine to use Model Tweaker to adjust it and release it together with the relot, right? The original is a 7x6 landmark, this one is a 6x6 CS$$ offering roughly 1800 jobs, growing only on corners in the Houston and Euro tilesets.

Thoughts?


Offline Tyberius06

Re: Casper's Concepts
« Reply #98 on: August 18, 2018, 06:49:31 AM »
It looks nice!
Recently I was downloading the plugins from that page. I would use it! :)

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