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Author Topic: Daeley presents... a new (and hopefully useful) pathing tool  (Read 29679 times)

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Offline JoeST

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Re: Daeley presents... a new (and hopefully useful) pathing tool
« Reply #40 on: December 12, 2008, 01:17:42 PM »
Even though I will never use it, that app looks rather awesome :) thanks for updating it.

oh and as the crusader for free and openness, is there any chance of releasing the source code? no worries if there isnt, just thought I better ask :D

Joe
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Offline daeley

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Re: Daeley presents... a new (and hopefully useful) pathing tool
« Reply #41 on: December 12, 2008, 01:53:33 PM »
Sure, I can release it if people want it. Some parts are a bit quick&dirty though ;)

anyway,  I only tried the windows look and didn't really test if everything looks ok in Mac OS or linux, so if you have any comments (or just want to show it) feel free to post screenshots :)
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Offline JoeST

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Re: Daeley presents... a new (and hopefully useful) pathing tool
« Reply #42 on: December 12, 2008, 03:22:46 PM »
I tried starting it in linux, didnt seem to get any further than a blank window
Copperminds and Cuddleswarms

Offline daeley

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Re: Daeley presents... a new (and hopefully useful) pathing tool
« Reply #43 on: December 13, 2008, 08:45:19 AM »
what's your version of java?

try the following: open a command shell and run it from there, that should give an error report
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4. ? ? ? ?
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Offline JoeST

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Re: Daeley presents... a new (and hopefully useful) pathing tool
« Reply #44 on: December 13, 2008, 09:26:58 AM »
I was running it from cmd actually using "java -jar [filename]" and all I get is a a blank window with the crosshair cursor and no error outputs in the shell window.

Joe
Copperminds and Cuddleswarms

Offline dedgren

Re: Daeley presents... a new (and hopefully useful) pathing tool
« Reply #45 on: December 13, 2008, 11:25:25 AM »
I've been using it most of yesterday in 64-bit Windows Vista and it works like a charm (thanks again, Daeley, for the fantastic new features- I did several "mirror image" puzzle pieces, and it made them a snap!).  My heart goes out to you, Joe- the day or so it took to sort out the problems I was having seemed like a lifetime.  I bet you'll get it working, though- you Linux folks start out about ten times brighter than the rest of us.  I tried seriously hard to go to a Linux-based office environment about five years ago- used a consultant, the whole nine yards.  It just didn't happen.

Good luck!


David
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Offline daeley

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Re: Daeley presents... a new (and hopefully useful) pathing tool
« Reply #46 on: December 16, 2008, 09:43:11 AM »
I enhanced the perspective view a bit...



the texture rendering is much improved (I finally managed to do it with Java AffineTransform) so you should see no more strange pixellated artefacts on iso view. I enlarged it a bit, added arrows and angle scaling. You should also notice less lag when scrolling the rotation. Soon on LEX...

edit: now on LEX :)
« Last Edit: December 16, 2008, 10:04:30 AM by daeley »
1. Install SC4+RH
2. Install LEX (CD&DVD helps) and latest NAM + updates
3. Play the game
4. ? ? ? ?
5. Profit!

Offline sithlrd98

Re: Daeley presents... a new (and hopefully useful) pathing tool
« Reply #47 on: December 16, 2008, 10:46:26 AM »
These additions are great! I am wondering if you have a tutorial on how to use this as I have tried the older version , and the updated version but must be an idiot because I can't seem to get paths right. I have read the tutorial by Redlotus , but I had an easier time trying to learn basic German than understanding the tutorial!  :D

Jayson

Offline Jonathan

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Re: Daeley presents... a new (and hopefully useful) pathing tool
« Reply #48 on: December 16, 2008, 10:58:25 AM »
I have a question, would it be possible to make it so that the textures accept fsh s? That way you don't need to convert them to normal images. I'm guessing this probably isn't possible or very hard?

Also the new perspective looks much better, now off to download it :)

Jonathan

Offline daeley

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Re: Daeley presents... a new (and hopefully useful) pathing tool
« Reply #49 on: December 17, 2008, 04:35:02 AM »
I have a question, would it be possible to make it so that the textures accept fsh s? That way you don't need to convert them to normal images. I'm guessing this probably isn't possible or very hard?

Also the new perspective looks much better, now off to download it :)

Jonathan

I would have to create anfsh reader to do that. With a good FSH spec that probably wouldn't be too hard, just take a lot of time. An additional problem is that I've looked up the FSH spec on the sims2 modding wiki and it seems to be a bit "damaged" by the transfer between several wiki's.
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3. Play the game
4. ? ? ? ?
5. Profit!


Offline daeley

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Re: Daeley presents... a new (and hopefully useful) pathing tool
« Reply #51 on: December 18, 2008, 02:54:14 AM »
ahh that one looks much better :) amazing what proper alignment can do :)
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3. Play the game
4. ? ? ? ?
5. Profit!

Offline daeley

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Re: Daeley presents... a new (and hopefully useful) pathing tool
« Reply #52 on: December 19, 2008, 12:56:42 PM »
woohoo! I managed to create an FSH input filter (admittedly, I got a bit of help from wouanagaine) :) and as I expected, it took quite a bit of time - but that's a bit my own fault for putting it in pure Java instead of using existing algorithms in C.
1. Install SC4+RH
2. Install LEX (CD&DVD helps) and latest NAM + updates
3. Play the game
4. ? ? ? ?
5. Profit!

Offline Jonathan

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Re: Daeley presents... a new (and hopefully useful) pathing tool
« Reply #53 on: December 19, 2008, 01:37:11 PM »
I'm guessing that you made it work? That's awesome and save time especially on Vista where conversion between FSH and bmp isn't eactly easy &apls &apls :thumbsup:

Jonathan

Offline Jonathan

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Re: Daeley presents... a new (and hopefully useful) pathing tool
« Reply #54 on: December 20, 2008, 05:29:02 PM »
I think I spotted a small glitch?


The path is in a different place on the persective than the birds eye view.

Jonathan

Offline daeley

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Re: Daeley presents... a new (and hopefully useful) pathing tool
« Reply #55 on: December 21, 2008, 02:26:33 AM »
yes, I just noticed that too, the perspective view is mirrored around the y-axis. it's fixed in the next upload :)
1. Install SC4+RH
2. Install LEX (CD&DVD helps) and latest NAM + updates
3. Play the game
4. ? ? ? ?
5. Profit!


Offline daeley

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Re: Daeley presents... a new (and hopefully useful) pathing tool
« Reply #57 on: December 22, 2008, 03:00:53 AM »
uploaded! merry Christmas ;)
1. Install SC4+RH
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3. Play the game
4. ? ? ? ?
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Offline Chrisim

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Re: Daeley presents... a new (and hopefully useful) pathing tool
« Reply #58 on: December 22, 2008, 03:31:51 AM »
a birdy whispered some feature requests in my ear...
Me, like every transit network modder, is glad that you heared the whispers  :)
And the result is, to say it simply: extremely useful and time-saving  &apls
Thank you!

Offline Jonathan

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Re: Daeley presents... a new (and hopefully useful) pathing tool
« Reply #59 on: December 22, 2008, 03:51:56 AM »
Thank you so much Dealey, you need at least another Karma point :thumbsup:

The FSH import is just amazing &apls
Merry Christmas ;)
Jonathan