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Railroad crossings and other traffic props

Started by jondor, May 31, 2011, 02:21:55 AM

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jondor

#180
I may do something like that for the OWR-4 and 5 or for a future triple-tile TuLEPs crossing.  The triple tile avenues and TLAs aren't suited to multi-tile props because of their tile sharing nature.

And it's not entirely unusual to see fixtures in the median:
http://maps.google.com/maps?q=170th+and+TV+hwy,+beaverton&hl=en&ll=45.491893,-122.851766&spn=0.003042,0.006099&sll=29.549151,-95.128056&sspn=0.001888,0.00305&t=h&z=18&layer=c&cbll=45.491767,-122.851783&panoid=5NeJMrtQoprTQq7SB3DliA&cbp=12,345.48,,0,0.08
All new animated railroad crossing props for networks of all sizes! (Phase 1 complete)--> http://sc4devotion.com/forums/index.php?topic=13209

Mostly writing pony stories on FimFiction.net, but Cities: Skylines is my new best friend.  Anything and everything I made for SimCity 4 is fair game for use and distribution.

Ramona Brie

Here's a setup close to my house:

http://maps.google.com/?ll=33.319905,-111.95541&spn=0.000952,0.001206&t=h&z=20&vpsrc=6

Two-lane gantry over the AVE-6, small non-gantry assembly in the center.

ivo_su

Thanks for the pictures shown  I am very pleased. Networks with MAVE-4 / 6  are very good. Sorry not to AVE-8  and TLA-9  will see only a picture until at least Christmas. I have a proposal for AVE-6 / 8  Why not add this yellow props that you use in TLA,  7 / 9. To me I like and I think  they have a place in AVE.



Aaron Graham

Lovely work, I love a wide road like that. The rail gates are look great. Keep it up
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jdenm8

Quote from: ivo_su on August 10, 2011, 02:27:28 PM
Thanks for the pictures shown  I am very pleased. Networks with MAVE-4 / 6  are very good. Sorry not to AVE-8  and TLA-9  will see only a picture until at least Christmas. I have a proposal for AVE-6 / 8  Why not add this yellow props that you use in TLA,  7 / 9. To me I like and I think  they have a place in AVE.

It isn't added in the AVE variants because it's redundant. The yellow slab of concrete is there to provide a footing for the crossing equipment that isn't the bitumen. AVEs don't need that since they have the raised median.


"We're making SimCity, not some dopey casual game." -Ocean Quigley

jondor

Quote from: jdenm8 on August 10, 2011, 06:28:24 PM
Quote from: ivo_su on August 10, 2011, 02:27:28 PM
Thanks for the pictures shown  I am very pleased. Networks with MAVE-4 / 6  are very good. Sorry not to AVE-8  and TLA-9  will see only a picture until at least Christmas. I have a proposal for AVE-6 / 8  Why not add this yellow props that you use in TLA,  7 / 9. To me I like and I think  they have a place in AVE.

It isn't added in the AVE variants because it's redundant. The yellow slab of concrete is there to provide a footing for the crossing equipment that isn't the bitumen. AVEs don't need that since they have the raised median.

It is a bit redundant, but it will be available as an option for people who want it.
All new animated railroad crossing props for networks of all sizes! (Phase 1 complete)--> http://sc4devotion.com/forums/index.php?topic=13209

Mostly writing pony stories on FimFiction.net, but Cities: Skylines is my new best friend.  Anything and everything I made for SimCity 4 is fair game for use and distribution.

Mr10crossing

I really like these Crossings! :D I can't wait until they come out! :D
This is a great website. :)

jondor

Sorry there haven't been any updates lately, most of my time and effort has been going into helping get NAM v30 et al. ready for release.  Once that's all squared away, I'll be able to pump out all the T-21s and get the first phase of this project released!  :thumbsup:
All new animated railroad crossing props for networks of all sizes! (Phase 1 complete)--> http://sc4devotion.com/forums/index.php?topic=13209

Mostly writing pony stories on FimFiction.net, but Cities: Skylines is my new best friend.  Anything and everything I made for SimCity 4 is fair game for use and distribution.

Mr10crossing

Ooh! I can't wait for these crossings and the flashing beacon! I need both of them to make a city.   $%Grinno$%
This is a great website. :)

jondor

Now this is worth reporting!   :thumbsup:

While I was fixing up some paths for the diagonal AVE crossing and checking out an anomaly in the OWR paths, I made a discovery that lets me do this:
http://www.youtube.com/v/oCVvHnM-0is?version=3&hl=en_US&rel=0

The cars still won't stop at the crossing, but the animation works just fine!  All it took was adding a rail stop point to the path file to activate the animation at least.  Of course I'll be including the altered path files, unless they manage to work their way into the NAM before then.  ;)
All new animated railroad crossing props for networks of all sizes! (Phase 1 complete)--> http://sc4devotion.com/forums/index.php?topic=13209

Mostly writing pony stories on FimFiction.net, but Cities: Skylines is my new best friend.  Anything and everything I made for SimCity 4 is fair game for use and distribution.

Simcitler


Dexter

Will there be an LHD version of this?  They look much better than the default props  :thumbsup:
Why does one park on a driveway, and drive on a parkway?

jondor

Indeed there will be.  The props were all created with mirrored versions specifically with LHD users in mind.
All new animated railroad crossing props for networks of all sizes! (Phase 1 complete)--> http://sc4devotion.com/forums/index.php?topic=13209

Mostly writing pony stories on FimFiction.net, but Cities: Skylines is my new best friend.  Anything and everything I made for SimCity 4 is fair game for use and distribution.

jondor

Okay, here's the plan for the first release (keep in mind that at best it will still be a couple weeks away, assuming I don't find any more half working crossings that need new RULs or textures or both);

The initial release itself will be packaged with 3 T21 packs.  One with crossings that stay the same over all zones and wealths, one that will change between two setups (on most networks) depending on adjacent zoning, and the last that will change between two setups depending on wealth level.  The packs will be divided by project (Maxis DTR, NWM DTR, SAM DTR, Maxis STR, etc, etc) so you can mix and match from the packs on that level.

After the initial release, I'll be writing a customization tool in Java (so it will run on both Windows and Mac) that will allow you to generate custom T21s and pick and choose up to 4 different setups for each network by either wealth level or zone type.  Trying to make enough T21s by hand to please everyone would take so long that I'd never get to the diagonal props.
All new animated railroad crossing props for networks of all sizes! (Phase 1 complete)--> http://sc4devotion.com/forums/index.php?topic=13209

Mostly writing pony stories on FimFiction.net, but Cities: Skylines is my new best friend.  Anything and everything I made for SimCity 4 is fair game for use and distribution.

kassarc16

Quote from: jondor on August 23, 2011, 01:36:54 AM
The cars still won't stop at the crossing, but the animation works just fine!  All it took was adding a rail stop point to the path file to activate the animation at least.  Of course I'll be including the altered path files, unless they manage to work their way into the NAM before then.  ;)

Sweet discovery, at least it gives us something. I used to use the "Half Avenue" trick for One-way crossings. Sadly, the same trick doesn't work for intersections.

pimmapman


jondor

Quote from: pimmapman on August 24, 2011, 11:19:20 PM
I don't see the discovery.... &mmm

Load up SC4 and watch a train drive past a RHW or OWR crossing.  As is stands now, the gates don't animate.
All new animated railroad crossing props for networks of all sizes! (Phase 1 complete)--> http://sc4devotion.com/forums/index.php?topic=13209

Mostly writing pony stories on FimFiction.net, but Cities: Skylines is my new best friend.  Anything and everything I made for SimCity 4 is fair game for use and distribution.

Jack_wilds

Hey jondor,

popping in to say hi... 'hi!'  ::)... anyway, liking the new work, its sure to be a hit... I like the over head and island features you have made, its all promising fun -also the animation effect is clever, well done  :thumbsup:...

However I am having an issue that maybe you would have an answer... %confuso I have all of BRF's Amtrak packs plus all the dependencies and installed according to instructions, but some of the rail cars have the appearance of being burned out and sometimes amtrak train runs around with out its locomotive...  &mmm  any idea as to correcting this ()what()

THX
Jack

jondor

Quote from: Jack_wilds on August 25, 2011, 02:16:04 PM
Hey jondor,

popping in to say hi... 'hi!'  ::)... anyway, liking the new work, its sure to be a hit... I like the over head and island features you have made, its all promising fun -also the animation effect is clever, well done  :thumbsup:...

However I am having an issue that maybe you would have an answer... %confuso I have all of BRF's Amtrak packs plus all the dependencies and installed according to instructions, but some of the rail cars have the appearance of being burned out and sometimes amtrak train runs around with out its locomotive...  &mmm  any idea as to correcting this ()what()

THX
Jack

I wish I could help, but I've never had any problems with my automata plugins, so I never had to figure out a solution. :/
All new animated railroad crossing props for networks of all sizes! (Phase 1 complete)--> http://sc4devotion.com/forums/index.php?topic=13209

Mostly writing pony stories on FimFiction.net, but Cities: Skylines is my new best friend.  Anything and everything I made for SimCity 4 is fair game for use and distribution.

jondor

Here's another couple development shots to tide you guys over.  I'm working on getting the first of 3 T21 packs all squared away as well as building a patch for all the altered path files.  Almost done with DTR OxO crossings, here's the RHW section in my test city (click for full size):


And backing up a bit to the wider OWRs:
All new animated railroad crossing props for networks of all sizes! (Phase 1 complete)--> http://sc4devotion.com/forums/index.php?topic=13209

Mostly writing pony stories on FimFiction.net, but Cities: Skylines is my new best friend.  Anything and everything I made for SimCity 4 is fair game for use and distribution.