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RHW (RealHighway) - Development and Support

Started by Tarkus, April 13, 2007, 09:10:49 PM

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doorknob60

Quote from: j-dub on July 10, 2009, 08:27:57 AM
Well Doorknob, I got some better news, in the future you will be able to put signs like that closer to the RHW6, because there will be revision on that network.

Very nice :thumbsup:
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Tarkus

In case anyone is wondering what said new implementation looks like, here's a sneak preview.

http://www.youtube.com/v/Vb9BKWN-oew

The RHW-3, when implemented, will likely be set up the same way.

-Alex

remanh

Alex, that's amazing news! Great work on this and everything else going into version 4.0!   &apls

joelyboy911

#5403
Wow. Thats really cool. Can you zone in the adjacent tile (where you dragged EL-rail in the video)?.
SimCity Aviation Group
I miss you, Adrian

doorknob60

I can already imagine many uses for that, nice job Alex &apls
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JoeST

YAY, that makes a lot of sense, thankyou very much :)

Joe
Copperminds and Cuddleswarms

carkid1998


I especially like how the RHW seems to extend under the El-rail
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riiga

#5407
Thanks to some great work done by jmvl, the texture I posted some days ago is now a puzzle piece. Hopefully it'll make it to the next RHW release.  ;)

For now, I hope a screenshot showing the usage will do:


As you can see, you'll be able to create very compact interchanges.

(Also, there are no North American textures made yet.)

- riiga

metasmurf

Riktigt snyggt riiga! :thumbsup: (very nice riiga)

Ramona Brie

What I'd like to see personally is an RHW Y-split piece, so that a road could split into two MIS ramps (a flipped diamond with an X shape, think):

 || ||
|| ||
|| ||
//   \\


The branches at the bottom could feed into an MIS inside exit ramp (RHD left exit/LHD right exit).

The top "trunk" could turn into a normal two-lane road.

joelyboy911

So, you want what Riiga created, but with diagonal exits?
SimCity Aviation Group
I miss you, Adrian

just_a_guy

The new RHW-3 implementation will make thisngs a lot easier. I've never liked the empty space there. It doesn't look good in dense areas.

Two great new puzzle pieces too, it's great! Both will make things easier in dense areas. Keep up the great work!
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riiga

Quote from: Tracker on July 11, 2009, 01:43:14 PM
What I'd like to see personally is an RHW Y-split piece, so that a road could split into two MIS ramps (a flipped diamond with an X shape, think):

 || ||
|| ||
|| ||
//   \\


The branches at the bottom could feed into an MIS inside exit ramp (RHD left exit/LHD right exit).

The top "trunk" could turn into a normal two-lane road.

You mean like this?  ;)



- riiga

joelyboy911

SimCity Aviation Group
I miss you, Adrian

metasmurf

So now we only need

\       _ _ _ _ 
  \     /
   \   /
    | |
    | |
    | |
    | |

Ortho/Diag

joelyboy911

Have wide angle and fractionally angled RHW-2 pieces been looked at yet? Does anyone know if it is possible to get FARHW-2 by some sort of draggable system, where you go 2 across, one up, and it automatically changes, like how diagonal streets work, but for fractional angles?
SimCity Aviation Group
I miss you, Adrian

riiga

Quote from: metasmurf on July 12, 2009, 06:43:45 AM
So now we only need

\       _ _ _ _ 
  \     /
   \   /
    | |
    | |
    | |
    | |

Ortho/Diag

Said, and done!  :)




- riiga

darraghf

Now all we need is for those textures ot be modded into puzzle pieces. jmvl..... or deathtopumpkins!
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Ramona Brie


JoeST

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