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RHW (RealHighway) - Development and Support

Started by Tarkus, April 13, 2007, 09:10:49 PM

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Dexter

Hi all, great work here. These new pieces look very useful for creating more compact interchanges.
Something I would like to see added in v.4 (thats if it hasn't already, and we already have orthogonal MIS/diagonal MIS intersection) is an orthogonal MIS joining to a diagonal MIS, Like this:

   /
  /
/|
/ |
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mike3775

Man all these new pieces are hard to keep up on.  Not that I am complaining any, I love them

Is there a limit to how many pieces you can put in the tab trick?

Tarkus

Quote from: mike3775 on July 12, 2009, 04:14:34 PM
Is there a limit to how many pieces you can put in the tab trick?

There is, but it's quite high, fortunately--especially now that we've figured some stuff out.

Dexter, to answer your question--yes:



And jmvl and riiga--excellent work--thanks!  You guys are quick! :thumbsup:

-Alex


doorknob60

Quote from: Tarkus on July 12, 2009, 04:45:37 PM
There is, but it's quite high, fortunately--especially now that we've figured some stuff out.

Dexter, to answer your question--yes:



And jmvl and riiga--excellent work--thanks!  You guys are quick! :thumbsup:

-Alex



Woot I've been waiting for that for for quite a while now, just forgot to mention it :) Man I can't wait till the next release, but I guess I'll have to. Actually, don't release it right now because my motherboard just died and I'd be mad if it came out and I couldn't use it :P
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joelyboy911

Which are the base pieces ortho and diag RHW-2 I need to look at to make a RHW-2 Roundabout texture? and how should the piece be implemented? I mean, exactly which pieces are needed?
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dragonshardz

Actually, diag/diag MIS is already usable with v3.2.

Tarkus, that looks awesome, can't wait for v4.

Riiga, sweet! All we neeed now are American textures.

mike3775

Thank god its high, because the rate this team is putting out new pieces, it sure needs the room  :)


Leodido

This mod is really nice, good job guys!
I have a small question tho, I'd like to do the simplest form of highway for my rural area (that means a one tile road going both sides) as I understand this can be done simply by using the draggable RHW, instead of using a starter piece. I could that with no problems but I could not figure anyway to make wide curves? The wide curve RHW only contains pieces for RHW2 to more lanes.

Hope someone can enlighten me ;)

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deathtopumpkins

Wide curves for the RHW-2 (the network you are referring to) are currently still in development, but should be included in the next version (4.0).
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Tarkus

Quote from: joelyboy911 on July 12, 2009, 05:39:28 PM
Which are the base pieces ortho and diag RHW-2 I need to look at to make a RHW-2 Roundabout texture? and how should the piece be implemented? I mean, exactly which pieces are needed?

Base pieces?  Well, it'll likely be implemented with 0x5e004b00 (orthogonal), 0x5e004d00 (orth-diag bottom) and 0x5e000c00 (orth-diag top) as the underlying pieces. 

And speaking of those RHW-2 curves, here's the 45-degree curve.  Still may need a little color adjustment.



-Alex

Leodido

#5430
Oh okay, awesome thank you :)
Really awesome work by the way

Another question, I'm not sure if this is the place to ask but I've stolen a pictures that someone posted a while back picturing an issue with the RHW euro texture mod:



I have the exact same issue, is there anyway to fix it?

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KoV Liberty

As I believe was noted a bit back... No. Sorry but it will be fixed eventually I guess.

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Adrian, I miss you man.

Tarkus

As part of the RUL Override re-write, I've been adding some stuff in for some new crossings:





I've also got GLR (and Rural GLR) At-Grades in place in the various diagonal combinations with the RHW-2.  Here's the DxD (Diagonal x Diagonal):



The Monorail/RHW-4 overpasses will be going in as soon as I decide on IIDs.

More to come soon . . .

-Alex

nerdly_dood

Ooh! Diagonal crossings... and more dashes on the diagonal RHW-4... Those lines always have seemed a bit sparse...
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MandelSoft

Oh, one point: I see that you should make a little change in the FAQ section. You have question 16 two times ;D
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KoV Liberty

Yeah I never noticed that! I cant wait for the new RHW4 textures though!

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Adrian, I miss you man.

jmvl

Alex, your diagonal elevated rail overpasses and GLR crossings look great! :thumbsup: I know some places in my cities where these overpasses come in handy.

Anyway, I think this will come in handy too (thanks to riiga for the great looking european textures :thumbsup:):


(I used the "DrawPaths" cheat just to show you how the vechicels will drive.)

io_bg

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Ryan B.

That'd be useful for tollbooths (EZ-Pass lanes and such).

Nice work!