Menu

LEX File Exchange
EA Support Files
SC4 Wikipedia
Network Addon Mod
Dependencies
Chat
Welcome, Guest. Please login or register.
Did you miss your activation email?

September 18, 2021, 09:04:47 PM

Login with username, password and session length

Poll

Which suggestion of the Highway is best? (END: 02/28)

A)
B)
C)

Author Topic: Ursador - Needs your help! ("Updated" 03/15/10)  (Read 35892 times)

0 Members and 1 Guest are viewing this topic.

Offline soulchaser

  • Forums Governor
  • *
  • Posts: 390
  • Total likes: 6
  • Reputation: 0
  • Don't take me too serious
Re: Ursador - They settled down (Updated 01/26/10)
« Reply #120 on: January 26, 2010, 05:26:53 PM »

@danielcote: I think you'll find some more, this time.

@ecoba: Motorways will come for sure, just keep watching ;)

@Battlecat: Yes, polls were still open. Now that I can set up "reale" polls, again, it will be simpler :) .

@Thomas Neto, bat & djvandrake: Thanks for your nice comments, some nice pics will follow, hopefully ;)

@RippleJet: Thank you for your help, I'll have to set up polls from time to time, so this was kind of complicating. $%Grinno$%




So, as almost noone voted (3 votes, 2:1 for A) and the update is that far away, I've decided to go on building ;) . Simply: I couldn't wait :D

So this is what the DoD has initiated:


As the people voted, the bigger peninsula was offered to the refugees. And the population almost doubled.


The central part of the mostly residential settlement is not very far from the northern end of the dam.


We've built a school (red), a church (blue), a watertower (green) and a central market (orange) for them.


Most of the inhabitants work in the commercial sectors.



They focus on tourism related money.


This also attracts more and more people, so we have to plan for bigger houses now.

Thank you for your attention.  :thumbsup:

Recently Iced

You might also visit my participitation in GRVII - Bordertown!

Offline mightygoose

  • 3RR Team
  • Forums Parliamentarian
  • *
  • Posts: 1885
  • Total likes: 7
  • Reputation: 12
  • duck duck....
Re: Ursador - They settled down (Updated 01/26/10)
« Reply #121 on: January 26, 2010, 05:44:33 PM »
where did this come from eh???? fantastic work soulchaser, i will be back here soon to read the rest.
NAM + CAM + RAM + SAM, that's how I roll....

Offline Luke09

Re: Ursador - They settled down (Updated 01/26/10)
« Reply #122 on: January 26, 2010, 06:20:11 PM »
fantastic update!Very nice comercial waterfront  :thumbsup:
Tu és
Time de tradição,raça,amor e paixão,
Ó meu mengo...
Eu,sempre te amarei,
Onde estiver estarei
Ó meu mengo

Offline BuildingUp

Re: Ursador - They settled down (Updated 01/26/10)
« Reply #123 on: January 26, 2010, 06:24:07 PM »
You really have a beautiful region, and I love the waterfront. Brilliant!  &apls

Offline scott1964

Re: Ursador - They settled down (Updated 01/26/10)
« Reply #124 on: January 26, 2010, 09:31:25 PM »
Nice pier set up. I like it.  :)

Offline djvandrake

Re: Ursador - They settled down (Updated 01/26/10)
« Reply #125 on: January 27, 2010, 03:18:57 AM »
Great update.  That looks really nice!  &apls

Offline Battlecat

  • The NUTS
  • Forums Guru
  • *
  • Posts: 2696
  • Total likes: 3
  • Reputation: 5
  • CL: View Master
Re: Ursador - They settled down (Updated 01/26/10)
« Reply #126 on: January 27, 2010, 12:52:25 PM »
Great update, that's a fantastic looking small town you're developing!

Offline Tomas Neto

Re: Ursador - They settled down (Updated 01/26/10)
« Reply #127 on: January 27, 2010, 02:15:12 PM »
Fantastic, great work my friend!!!  :thumbsup:

Offline bat

  • Forums Legend
  • *
  • Posts: 8999
  • Total likes: 2
  • Reputation: 20
    • Capporth City - my first and only MD
  • CL: bester deutscher Verfechter
Re: Ursador - They settled down (Updated 01/26/10)
« Reply #128 on: January 30, 2010, 10:28:11 AM »
That is looking really really nice! Great work on it... :thumbsup: :thumbsup:

Offline io_bg

Re: Ursador - They settled down (Updated 01/26/10)
« Reply #129 on: February 07, 2010, 07:16:31 AM »
That's a really nice waterside small town! The region picture is very cool as well! :thumbsup:
Looking forward to more!
Visit my MD, The region of Pirgos!
Last updated: 28 November


Offline soulchaser

  • Forums Governor
  • *
  • Posts: 390
  • Total likes: 6
  • Reputation: 0
  • Don't take me too serious
Re: Ursador - Motorways (interactive; Updated 02/10/10)
« Reply #130 on: February 10, 2010, 02:16:39 AM »

@mightygoose: Just been here for a while ;), I hope you like it.

@Luke09, BuildingUp, scott1964, djvandrake, Battlecat, Thomas Neto, bat, io_bg: Thank you all for the kind words. Some more pics will follow soon.

Semester break is near, hopefully more time for more pics, then.

So here is a short new update, waiting for your submissions.




The DoD recently was asked by the supraregional authorities to throw in a possible route for a highway, leading traffic from north to the south-east.


There have also been regional stake-holders that heard of these plans and wanted to be involved in these plans (bif industries; see picture below).


So this is the plan worked out by the DoD, but we are not sure, if his is really the best, so we want YOU, the residents to send in some other plans (1 or 2 per submitter).


We will provide further pics, if neede, just point the place, we'll take some.

I'm looking forward to your submissons (Deadline: 02/20/10; yes, that's ten days ;) )

Just want to add a pic, that might help on plans. A traffic view with gridnames.

« Last Edit: February 11, 2010, 03:41:44 AM by soulchaser »

Recently Iced

You might also visit my participitation in GRVII - Bordertown!

Offline bat

  • Forums Legend
  • *
  • Posts: 8999
  • Total likes: 2
  • Reputation: 20
    • Capporth City - my first and only MD
  • CL: bester deutscher Verfechter
Re: Ursador - Motorways (interactive; Updated 02/10/10)
« Reply #131 on: February 10, 2010, 02:34:03 PM »
Nice region overviews there... And looking forward to the construction of the highway...

Offline mightygoose

  • 3RR Team
  • Forums Parliamentarian
  • *
  • Posts: 1885
  • Total likes: 7
  • Reputation: 12
  • duck duck....
Re: Ursador - Motorways (interactive; Updated 02/10/10)
« Reply #132 on: February 10, 2010, 03:37:22 PM »
while all very well and good as a realistic highway unless it approaches closer to your towns it will not see use.
NAM + CAM + RAM + SAM, that's how I roll....

Offline soulchaser

  • Forums Governor
  • *
  • Posts: 390
  • Total likes: 6
  • Reputation: 0
  • Don't take me too serious
Re: Ursador - Highways & Pics (interactive; Updated 02/11/10)
« Reply #133 on: February 11, 2010, 05:02:38 AM »

@bat: Thank you, feel free to add another pic, if you have a better suggestion for the path.

@mightygoose: I'm not sure if I completely understand you right (there might be a missing dot somewhere?!). So you suggest a path converging to the main town less distant? Show me ;)

Here are just some more (wordless) expressions from Ursador.






Ok, some words here: The settlements are right behind the (8m) dam. Recently the inhabitants are a bit afraid of floods caused by climate change.


« Last Edit: February 11, 2010, 06:36:16 PM by soulchaser »

Recently Iced

You might also visit my participitation in GRVII - Bordertown!

Offline Battlecat

  • The NUTS
  • Forums Guru
  • *
  • Posts: 2696
  • Total likes: 3
  • Reputation: 5
  • CL: View Master
Re: Ursador - Highways & Pics (interactive; Updated 02/11/10)
« Reply #134 on: February 11, 2010, 11:35:15 AM »
The highway alignment looks pretty good already, my only suggestion would be to swing it a bit more south towards the urban core in A3 and B3 to provide better access.  The city there can grow up around the highway in the future.

I like the shots in your latest update as well, your town looks very nice!

Offline soulchaser

  • Forums Governor
  • *
  • Posts: 390
  • Total likes: 6
  • Reputation: 0
  • Don't take me too serious
Re: Ursador - Highways Decision (interactive; Updated 02/22/10)
« Reply #135 on: February 22, 2010, 01:54:48 AM »

ONE?...Thank you, Battlecat, I hope your suggestion is resembled in the following possibilities.




So these three suggestions were thrown into the process:

A)

  • Slow lanes! (because of the curves)
  • Cheap to build!
  • Only 2 ramps!

B)

  • Fast lanes!
  • More expensive!
  • Less traffic noise!
  • 1 Extra-Part & 1 ramp!

C)

  • Fastest lanes!
  • Most expensive to build!
  • Least traffic noise!
  • 2 Extra-Parts!

Please vote in the poll.

Recently Iced

You might also visit my participitation in GRVII - Bordertown!

Offline emgmod

  • Forums Governor
  • *
  • Posts: 325
  • Total likes: 0
  • Reputation: 0
  • Where to expand the farms?
Re: Ursador - Highways Decision (interactive; Updated 02/22/10)
« Reply #136 on: February 22, 2010, 03:14:44 AM »
B sounds like a good decision to me. It plans for future growth, while being close enough to cities to be of use.

Offline io_bg

Re: Ursador - Highways Decision (interactive; Updated 02/22/10)
« Reply #137 on: February 22, 2010, 03:22:59 AM »
I also chose B. It would be most realistic IMO.
Also great job on the last update! I particularly like the foggy shot! :thumbsup:
Visit my MD, The region of Pirgos!
Last updated: 28 November


Offline ecoba

Re: Ursador - Highways Decision (interactive; Updated 02/22/10)
« Reply #138 on: February 22, 2010, 06:32:08 AM »
I have to make a third vote for B. Also, sorry, I lurk when I should post.

Ethan

Offline soulchaser

  • Forums Governor
  • *
  • Posts: 390
  • Total likes: 6
  • Reputation: 0
  • Don't take me too serious
Re: Ursador - Highways Decision (interactive; Updated 02/22/10)
« Reply #139 on: February 22, 2010, 06:38:23 AM »
Thank you for showwing interest so far.                           
I hope you're all voting in the poll waaaaaaaaaay up there.


                                                                             
« Last Edit: February 22, 2010, 06:41:35 AM by soulchaser »

Recently Iced

You might also visit my participitation in GRVII - Bordertown!