Started by dedgren, December 20, 2006, 07:57:49 PM
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Quote from: deathtopumpkins on August 25, 2008, 04:51:41 PMWell that's really got the thread abuzz.Nice selection of signs, buy may I suggest an addition to the list [link]?Those are some pretty paths too... Excellent use of them. I need to go mess around with them myself.Some nice shots of Joan's quad, but are the trees supposed to be all in lines?
Quote from: dedgren on August 25, 2008, 08:21:11 AM
Quote from: allan_kuan1992 on August 25, 2008, 05:32:17 PMi thought there was another solution where you deleted the texture exemplar from the lot in Ilive reader, and i think that removes the bug completely...EDIT:here it is: http://sc4devotion.com/forums/index.php?topic=23.0- Allan KuanEDIT2: Trust me, Allan- If that technique worked with an overlay texture like Chris's paths, you'd have heard it here a long time ago (that's the voice of trial and error sad experience talking). No matter what you do, if there's an overlay texture and no base texture, you will get the water bug. Oh, and big grats on making it into the "Double-0" Club. -DE
QuoteBen, the law of averages says you should be able to place a ploppable roadsign in somewhere between two and three tries. Usually when I'm trying to work fast it takes six or seven, but I'm amazed at the number of times they just show up perfect on the first try. It does take a bit of patience, especially if you are trying to put two ploppable items on one gridsquare (like a sign and a telephone pole- tip, do the pole first). Work with open ground if you can, so you don't have to bulldoze other stuff (God or mayor mode trees, for example). Good luck! -DE
QuoteIdeally, someone *cough* should make a SAM-compatible draggable street out of Chris' textures
Quote from: nerdly_dood on August 25, 2008, 05:17:26 PMOooh i never saw THAT water bug... until today I had some SFBT diagonal fillers that had a blank base texture, and i rotated the view and I saw that blue background grid... and then I bulldozed them and re-plopped them to fix it... I didn't know it was as easy as zone data-view then all off.
Quote from: Andreas on August 25, 2008, 03:13:04 PMFortunately, the game doesn't need five minutes or so to reload the buildings after switching to the zone view when you created such a beautiful landscape - doing that in a densly packed city surely requires some patience.
QuoteBut blaming it to EA would be perfectly valid (Maxis - RIP - is not guilty, though).
Quote from: dedgren on August 26, 2008, 10:20:32 AMis this what you had in mind?
Quote from: dedgren on August 26, 2008, 10:20:32 AMI will put writing a short tutorial on editing the SAM T21 files in the Reader on my to-do list
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