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SimCity 4 Devotion Custom Content Showcase => Independent Development Projects => Independent BAT (Building Architect Tool) Projects => Topic started by: Buzzit on August 10, 2010, 02:52:23 AM

Title: buzzits power project
Post by: Buzzit on August 10, 2010, 02:52:23 AM
date: July 8th.. yet again a HDD failure. BUT new and far stronger computer now! + something new


hi there foks :)

I updated this first page because i tought it was outdated and needed a little change ;)
(will now be updated on a weekly base)

as you already quessed im constructing powerlines for simcity
mostely european styled(since metarvo is busy with american themed ones)

i already made a small list for some countries im constructing powerlines for
but this is not the complete list (i may add more countries later).

why am i doing all this?
well.. im a huge powerline fan.. they inspire me because of ther size and construction.

i allways disliked the default maxis one they are so unrealistic without deviation(corner)pylons and pylons2substations.
but thats not all i also disliked that you could only choose one type of pylon.
i mean look at RL ther are several pylon types wich includes diffrent voltages and circuits etc.
so  i though i make a change to that!
and that all started when is saw metarvo's work wich was a big reason for me to try it my self.

im pretty amazed how far i am now allready it gives me a promising feeling for the future
but i also have a pretty busy real life as i am following a music related coarse wich is really time consuming.

but i will work on it anyhow i allways have the sundays to work on it :)

enjoy your stay!
Buzzit

-------------------------------------------------
To do list
-------------------------------------------------
currently beeing modeld:

WES100 Rural Windturbine.

- Non active
- Animated

european pylons:

1st pylon set completed:

specifications
country wich this pylon type is used in: France
type: double wired double circuit donau pylon
voltage:  380KV(or 380,000 volts)
Height: 48 meters
http://www.simtropolis.com/stex/details.cfm?id=25198 (http://www.simtropolis.com/stex/details.cfm?id=25198)

2nd pylon set completed:

specifications:
country wich this pylon type is used in: France, Belgium(french part and german part), Luxembourg and Spain
type: single circuit delta-like pylons
voltage: 20kV(or 20,000 volts)
height: 13 meters
http://www.simtropolis.com/stex/details.cfm?id=25321 (http://www.simtropolis.com/stex/details.cfm?id=25321)
<< obsolete! check out my 6th improved set!

3rd set completed:

specifications:
country wich this pylon type is used in: the Netherlands
type: single wired double circuit donau Pylon
Height: +/- 30 meters
Voltage: 150KV (or 150,000 volts)
http://www.simtropolis.com/stex/details.cfm?id=25243 (http://www.simtropolis.com/stex/details.cfm?id=25243)

4th set completed:

specifications:
country wich this pylon type is used in: This type is seen in almost every country except for The Netherlands Belgium Germany and the UK(in terms of wide use)
type: multi wired single circuit delta type pylon
Height: 42 meters
Voltage: 400kV (or 400,000 volts)
link: http://www.simtropolis.com/stex/details.cfm?id=25576 (http://www.simtropolis.com/stex/details.cfm?id=25576)

5th set:
country wich this pylon type is used in: Germany
type: Double wired double-circuit single-level pylon.
Height: 32 RL (64 sim meters )meters
Voltage: 220kV (or 220,000 volts)
link: http://www.simtropolis.com/forum/files/file/26735-german-themed-220kv-high-voltage-pylons-hd (http://www.simtropolis.com/forum/files/file/26735-german-themed-220kv-high-voltage-pylons-hd)

6th set:
Country wich this set is used in: Various west european countries.
Type : multiple single circuit configurations are in this set.
Height: 12 RL (24 in simcity meters)
Voltage: 20kV (or 20.000 volts)
link: http://community.simtropolis.com/files/file/27551-french-20kv-medium-voltage-poles-hd-20-overhauled-and-wireless/ (http://community.simtropolis.com/files/file/27551-french-20kv-medium-voltage-poles-hd-20-overhauled-and-wireless/)

7th set:
Country wich this set is used in: Pretty much any country has a monopole/tubular pole variant. These are based on Dutch ones though.
Type : Double circuit in a barrel configuration.
Height: ~25/30 meters in real life. (~50  in simcity meters)
Voltage: 20kV (or 20.000 volts)
Link:http://community.simtropolis.com/files/file/29312-150kv-tubular-pole-set/ (http://community.simtropolis.com/files/file/29312-150kv-tubular-pole-set/)

-special packs and sets underconstruction:
- powerlines 'underconstruction'(jup actual eye-candy with pylons being constructed)
- substations


otherplans and ideas:
river crossings
portalpylons (pylons that are attached to roads etc)
substations:
normal substations in diffrent sizes

a make your own substation pack
this pack will contain diffrent pieces so that you can construct your own substation!
in any size you want and any form you want.
this pack will also contain additional substationpylons for every type i will model

and thats it for now
it will take months to model this all maybe even years but i will work on it! even if i have to work slowly to complete this
Title: Re: buzzits way on batting pylons
Post by: metarvo on August 10, 2010, 05:20:48 AM
It's good to see that you have started a BAT thread, Buzzit.  It looks like you're stepping up to a higher voltage with this last pylon, which looks good.  The inclusion of diagonal and deviation pylons also seems like a good idea, since it breaks the grid a little. 

As far as the time taken is concerned, don't worry about it.  It's not unusual for BATters or anyone else who contributes to SC4 to become busy because of RL constraints.  For instance, I've been too busy to BAT as of late.  BATting doesn't always happen overnight, either.  I should know, because it took me over a year to beat my first BAT into shape.

Keep up the good work!  :thumbsup:
Title: Re: buzzits way on batting pylons
Post by: Buzzit on August 10, 2010, 07:01:00 AM
hehe it took me alot of time for this baby but i like it really much
is a pretty common one in france:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.imageshack.us%2Fimg576%2F8898%2Ffrenchpylon2.png&hash=dd16558eb2a45cbe6d32bb7db851a9003091dd3c)

its a single circuit 110/220 kv delta pylon

its not exacly the same but im glad with it  aspecially because its my second try on a high voltage pylon  :)
Title: Re: buzzits way on batting pylons
Post by: MandelSoft on August 10, 2010, 07:08:55 AM
Looking good, Buzzit! Can you make some German ones too? Those hightension lines have a quite basic shape and are looking pretty good. But maybe you want to finish the french set first  ;)

Oh, and another suggestion: add some concrete blocks at the 'feet' of your model. A solid base for these things is essential  ;D
Title: Re: buzzits way on batting pylons
Post by: Buzzit on August 10, 2010, 08:08:12 AM
Quote from: mrtnrln on August 10, 2010, 07:08:55 AM
Looking good, Buzzit! Can you make some German ones too? Those hightension lines have a quite basic shape and are looking pretty good. But maybe you want to finish the french set first  ;)

Oh, and another suggestion: add some concrete blocks at the 'feet' of your model. A solid base for these things is essential  ;D

haha thanks :)!
yeh i love german ones they look simple but great indeed! i will try it sometime but as you already said i first want to complete the french pylon pack!

here's a shot ingame:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.imageshack.us%2Fimg842%2F5660%2F2pylons.png&hash=be349663917ccfb15c07782f8a526c7fa5518628)

now with concrete feet!
Title: Re: buzzits way on batting pylons
Post by: MandelSoft on August 10, 2010, 08:41:04 AM
Looking better now  :thumbsup:
Title: Re: buzzits way on batting pylons
Post by: Buzzit on August 10, 2010, 12:24:07 PM
And offcourse for every supsension pylon we've got a deviation variant
BEHOLD:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.imageshack.us%2Fimg294%2F3301%2Fdeviationpylon2.png&hash=488c2a1cce21ac9f3249aba8532e880ee7489a67)
as you can see the pylons differ slightly in structure but i don't think thats a big point my self lol

To curve the wires was a pain in the ass with the cilinders if theres a better way to do it please tell!
Title: Re: buzzits way on batting pylons
Post by: Girafe on August 10, 2010, 01:44:58 PM
I really like your work definitively especially because it's french stuff and you beginning with BAT is really good  ;)

hope to see a very good french pack soon in the LEX   ;)
Title: Re: buzzits way on batting pylons
Post by: Buzzit on August 10, 2010, 02:45:40 PM
Quote from: Girafe on August 10, 2010, 01:44:58 PM
I really like your work definitively especially because it's french stuff and you beginning with BAT is really good  ;)

hope to see a very good french pack soon in the LEX   ;)

haha if everything is going according plan it will!
and hopefully even more european packs!
but i think the Highvoltage ones need to be wired
and im planning to make and end pylon with the big ones just like the i did with the medium voltage ones
and it does exist i only gonna use my models for all of them(and i will make substations when im skilled enough)
also i want these end pylons(even the medium ones) serve as mini powerplants so you wont need any big power plants for every map anymore

i also need to figure out to putt this al into the power branch

anyway:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.imageshack.us%2Fimg710%2F2407%2Fingamepylons.png&hash=5f6a1f0084f8f8426047ed3847c87704ba73b9f2)

need to change the deviation pylon so it can corner to the left aswell

Title: Re: buzzits way on batting pylons
Post by: metarvo on August 10, 2010, 06:35:31 PM
The French delta pylon you have made is actually starting to resemble something that I have seen occasionally in the States.  ;D  As for the wires, I'm going to have to agree.  They really do add a lot of detail to the sets, in spite of problems that they can cause on slopes.  Another issue to watch out for is wirespan length.  If you want the wired poles to transmit power, then I recommend for the spans to be no more than 4 tiles between poles for the orthogonals, and 3 tiles between poles for the diagonals.  You can make the wirespans longer if you want, but you'll lose the power transmission capability unless zones or lots are placed to fill the gaps.  Of course, you'll probably want to include more than one length choice for those occasions in which a road or other obstacle is where a pylon would go to continue the connection.  To tell you the truth, I thought about doing my 345 kV set without wires at one time, but I instead built a set with wires and one without them that could be used alone or in combination with the others to fill gaps.  This seemed to be the most suitable compromise, even if it did sharply increase the amount of lots in my set.

PIM-X can be used to create a Power Eye Candy lot for those non-power-producing pylons that you want in the Power menu.  If you really want the end pylons to produce power, then you can use PIM-X to make a custom power plant lot of your choice.

Keep up the good work, Buzzit!  :thumbsup:
Title: Re: buzzits way on batting pylons
Post by: Buzzit on August 11, 2010, 04:37:08 AM
well im wireing them as i speak i don't know how this is gonna en so i am quiet curious about the result

anyways i though it was a good idea to only make the substations/pylons carry power so accually sorta stimulates that the others carry power aswell
Title: Re: buzzits way on batting pylons
Post by: Buzzit on August 14, 2010, 09:53:25 AM
a little update

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg651.imageshack.us%2Fimg651%2F2290%2Fsubpylon.jpg&hash=4d2bbf58944322df971ef80693284b700633fe2d)
its based on a RL type of pylon but i also used my imagination abit for this subpylon what do you people think?

Title: Re: buzzits way on batting pylons
Post by: Buzzit on August 16, 2010, 05:35:10 AM
i also made a new type

on metarvo's bat topic some french poster posted 2 pictures as a request.
i already made one of them(i don't know if im gonna make the other pylon aswell since mrtnrln  already made it but maybe i still want to give it a try aswell lol)
anyways:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg685.imageshack.us%2Fimg685%2F8092%2Fpaaaal22.png&hash=c464cc3e47a26f028f3331529e2adb6153241d4c) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.eureos.net%2Fphototeque%2Fpylone-110kv%2Fimage_preview&hash=6bbeba4a6ae174bb347e27a2ef0a7ad160d89e77)
here's the result
a  110 kv(think so) double circuit tower
Title: Re: buzzits way on batting pylons
Post by: Buzzit on August 18, 2010, 04:59:50 AM
ok so i desided first to make every type of pylon i want and after that i will try wiring them cuz thats imo a more productive way to bat

in total the high voltage pack will contain up to 6(maybe 7) types of pylons ranging from -110kv till 380 kv

i also will drop the medium voltage pylons up to 3 types of supspension pylons 2 types of deviation pylons and 1 type of subpylon(cuz it would be to much work to wire them all and it would also make the electrical menu way to big with everything(if you think diffrent aobut it and you still want all the pylons then say it!! then i will keep this amount)
the plan is to give all the subpylon diffrent power ratings for a more realistic way of delivering power.


i will post a new picture when i done all the pylons i wanted :)
Title: Re: buzzits european powerline project
Post by: Buzzit on August 18, 2010, 11:02:49 AM
so im finally done with all the supspension pylons for the upcomming french pack

behold!:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg193.imageshack.us%2Fimg193%2F9562%2Fpylons222222.png&hash=bcb987c948428913fa115d75632987e28c8b02a2)
i dont think these are the actual in game sizes but i think(i hope) there pretty near a realistic high

im not done yet! i still need to polish some of the models but here's a clear view of how they look like ^^

Title: Re: buzzits european powerline project
Post by: metarvo on August 18, 2010, 12:42:05 PM
Wow, it looks like you're getting into higher and higher voltages here.  Again, I can see some resemblances between these pylons and those in the U.S., even though yours are French.  In particular, the one on the left reminds me of a double-circuit 345 kV pole type that is sometimes used in my area, particularly for older lines.
Title: Re: buzzits european powerline project
Post by: MandelSoft on August 18, 2010, 11:50:33 PM
Well, for your 380kV pylon I think you should use six identical insulators, because I've never seen a V-shape insulator for these power pylons before.
Title: Re: buzzits european powerline project
Post by: Sciurus on August 19, 2010, 01:33:31 AM
Waow, wonderful!! &apls And there are french?! I take! $%Grinno$%

Guillaume :thumbsup:
Title: Re: buzzits european powerline project
Post by: Buzzit on August 19, 2010, 04:13:57 AM
@mrtnrln
really?
thats odd i though they were more common with V shaped Insulators  haha
here's a picture of it:
http://www.gorge.org/pylons/france/DSCF0007.JPG (http://www.gorge.org/pylons/france/DSCF0007.JPG)
though the ones without the v shapes were more rare lol
anyways i hope you don't mind it that i made the model aswell. allthough it doesnt even come near as good as yours, i wasn't sure about you releasing yours so i made one in case you didnt. if you still planning to release then i will scrap that one and find another pylon to model :)

@Sciurus
thanks that you like them!
jup everything what you see now is french on this page for some reason those inspire me the most!
it will take some time i think but they certainly will be released! :)
Title: Re: buzzits european powerline project
Post by: Fresh Prince of SC4D on August 19, 2010, 06:27:05 AM
 &apls Wow Buzzit,

I'm glad to see such advancement for the energy infrastructure of the game. My only negative feedback that I can think of is the width of the steel of the lattice towers. Is that realistic proportions of the towers? Are they that thick ?   ()what()
Title: Re: buzzits european powerline project
Post by: Buzzit on August 19, 2010, 08:53:06 AM
Quote from: Fresh Prince of SC4D on August 19, 2010, 06:27:05 AM
&apls Wow Buzzit,

I'm glad to see such advancement for the energy infrastructure of the game. My only negative feedback that I can think of is the width of the steel of the lattice towers. Is that realistic proportions of the towers? Are they that thick ?   ()what()
hmm you think so?
well now you say it!
how can i tinner the steel without making the towers smaller? i will give it a try when i know!
Title: Re: buzzits european powerline project
Post by: metarvo on August 19, 2010, 11:16:31 AM
I had to BATtle this same issue when I was starting out with my first set.  I ended up starting over.  ::)  I suppose as a last resort, you could select every steel segment individually and reduce the thickness, which should be an option under Line properties when you select them.  I don't know of any global line thickness reduction method, short of making one segment and making every other segment an instance of the first one, but that would require starting over at this point.  Maybe someone else with more experience than I have at BATting can say otherwise.
Title: Re: buzzits european powerline project
Post by: Buzzit on August 22, 2010, 03:17:32 PM
hey people
i just wanna notify you all that i will not post as much as i did normally
my vacation is done and school is starting tomorrow
as i have a really busy course to follow(music/ sound design) wich will be really time comsuming
i screwd my last course and im not planning to do that with this one

but this project certainly ain't dead!

Title: Re: buzzits european powerline project
Post by: Buzzit on September 20, 2010, 08:59:16 AM
heya people!

i got a small update!
the first pylon i want to get in game is the 380 double circuit one
im now busy with a substation pylon for it. but its really compsuming my cpu and memory now so its really hard to work on it properly
but what i got looks good to me!  i just wanted to share what i already have

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg687.imageshack.us%2Fimg687%2F3506%2Fsubpylonthing.png&hash=5c78df7607f31b345479a9d8b8ffb9463dcf9841)

the substation is based on my imagination and some real-life shots
what do you peeps think of it?
Title: Re: buzzits european powerline project
Post by: metarvo on September 21, 2010, 06:07:27 AM
It looks good.  :thumbsup:  Are you going to be using it as a transition from 380 kV to the lower voltages, or are you just going to use it as an ending piece for the 380 kV line?

I'm sorry to say it, but the pylons still seem a little thick, particularly on top.  It is possible to make them thinner by opening the model in BAT and selecting each metal section that you want to make thinner, and then entering a lower number for the thickness.
Title: Re: buzzits european powerline project
Post by: namspopof on September 21, 2010, 08:00:48 AM
Waou, very good !  &apls
Title: Re: buzzits european powerline project
Post by: Girafe on September 21, 2010, 08:24:01 AM
Indeed good work here  &apls &apls
Title: Re: buzzits european powerline project
Post by: WC_EEND on September 21, 2010, 09:39:00 AM
that looks brilliant! &apls
Title: Re: buzzits european powerline project
Post by: Buzzit on September 21, 2010, 10:59:58 AM
@Metavro
yeh your right its still to thick but... tobad i have such little spare time to work on the project due school i tryed to avoid the remodel suggestion.

i will try to figure out your new suggestion though! sounds promising but i still figure out how  to do that
i tryed to edit the dimensions but thats not it. so  i think it works diffrently so i will figure that out tonight.

oh and its going to be a ending piece for this 380!
im planning to make bigger substations just like you to make lower voltages connect with it :)
but like i said before i want this ending piece function as a powerplant but i didnt had any time to figure pim-x  out anymore so thats another thing
i want to complete this model first before doing so.

@namspopof, girafe and WC_EEND
thanks for the comments glad you guys like it :)
Title: Re: buzzits european powerline project
Post by: rooker1 on September 21, 2010, 11:08:48 AM
WOW...
I'm very interested in this, but I do have to agree with metarvo, the top does look too thick.
I hope you'll be able to release these soon as I have a great place to use these in a project I am working on right now.

Robin  &apls
Title: Re: buzzits european powerline project
Post by: Buzzit on September 21, 2010, 11:18:53 AM
@rooker1

this gives me even more motivation to work on it :)
i will try to atleast work on it every weekend for now.

what kind of project are you busy with now? it made me curious to it!
Title: Re: buzzits european powerline project
Post by: Sam Johnson on September 21, 2010, 11:26:15 AM
I agree with metarvo and rooker the pylons are a bit thick. But anyway I guess this is one of the most realistic power line sets so far as its progress.  :thumbsup:

awesome work  &apls &apls
Title: Re: buzzits european powerline project
Post by: cogeo on September 21, 2010, 12:23:52 PM
Do they override (replace) the ingame ones? If not then it may be a good idea to make such a version as well.

Also an additional model, with the colour of the insulators changed from green to maroon-brown would be a good alternative. Imo these should be a little more thick (the "discs" or what enlarged in diameter).

I'm not sure if they are really "thick". The rods at the top definitely look thicker than the rest, but this is a close BAT preview. Better get an ingame shot and compare them to the Maxis ones (it may be preferable to make the base thicker instead).
Title: Re: buzzits european powerline project
Post by: Buzzit on September 21, 2010, 12:49:09 PM
Quote from: cogeo on September 21, 2010, 12:23:52 PM
Do they override (replace) the ingame ones? If not then it may be a good idea to make such a version as well.

Also an additional model, with the colour of the insulators changed from green to maroon-brown would be a good alternative. Imo these should be a little more thick (the "discs" or what enlarged in diameter).

I'm not sure if they are really "thick". The rods at the top definitely look thicker than the rest, but this is a close BAT preview. Better get an ingame shot and compare them to the Maxis ones (it may be preferable to make the base thicker instead).

i allready thinner the model and it definitely looks better now

well as far as i know is pretty much impossible to replace the maxis ones cuz you can't change the lines.. if that was possible it would definitely be a replaceable model

and about the isolators they are green because the french pylons have green isolators so thats why i made them green

when i start with the german set it will contain brown ones because germany has another type of isolator.

anyways
here's the comparison:


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg693.imageshack.us%2Fimg693%2F3506%2Fsubpylonthing.png&hash=1cf701bacbabc0cb47bee019e790a24afe43bfda)

left is the new one(with improved structure at the top but it still needs some polishment)


another shot just like the older one :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg831.imageshack.us%2Fimg831%2F9391%2Fimprovedsubpylons.png&hash=888cc9bcb7ef09f7ad2470d39caa613380fe6ae3)

its definitely looks better now

edit i updated the pictures with even newer ones.

but im recoverd of my illnes  so i'm of to school again tomorrow so it will take a little time for the next update!
Title: Re: buzzits european powerline project
Post by: cogeo on September 22, 2010, 12:06:01 PM
Quote from: Buzzit on September 21, 2010, 12:49:09 PM
well as far as i know is pretty much impossible to replace the maxis ones cuz you can't change the lines.. if that was possible it would definitely be a replaceable model

I don't think you have to model the wires as well. Wires are controlled by the game. Just replacing the pylon props/models should be enough. I don't know how many these are, but I can imagine orthogonal, orthogonal cross and diagonal (ie small modifications to the basic model). You may bave to modify your model slightly, so as the insulators coincide with the wires. I think that exact information about the wires' and pylons' placement can be obtained by browsing simcity_1.dat.

Quote from: Buzzit on September 21, 2010, 12:49:09 PM
i allready thinner the model and it definitely looks better now
.
.
.
left is the new one(with improved structure at the top but it still needs some polishment)

As far as I can see, not only the top, but the base and the whole support structure have been made thinner too. So the top is still more thick than the base. Maybe you should change the top only. I'm not sure how this will look ingame.

Quote from: Buzzit on September 21, 2010, 12:49:09 PM
but im recoverd of my illnes  so i'm of to school again tomorrow so it will take a little time for the next update!

Take your time!  :)
Title: Re: buzzits european powerline project
Post by: Buzzit on September 22, 2010, 02:50:20 PM
when i took a second look to some pictures of this pylon type i noticed that  the pylon itself is also somewhat thicker then its RL counterpart
thus the pylon will be slightly remodeld and made thinner. when i got the result i will post the picture!
i'm also gonna remodel some other pylons aswell wich will look far better afterwards!
thats a promise!
Title: Re: buzzits european powerline project
Post by: Buzzit on September 26, 2010, 04:28:51 AM
okay so i made another small change to the pylon and this is what i have now

if you people still think that its to thick just let me know than i will make a final ajustment on the pylon

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg716.imageshack.us%2Fimg716%2F4631%2Fsubstationnagainn.png&hash=2f8b49b5ad0dfeaadeddc717ec91ed86492d718b)
this is what its looks like now the model is more accurate to its real life equivalent

i also tryed wiring the lower voltage pylons just for a wire test
don't get me wrong the 380 kv line is my top priority now
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg844.imageshack.us%2Fimg844%2F88%2Fwiredpylons.png&hash=6f551dbacb0b4eaada9497b40a30ca4b47bb6e9c)

here's a small preview about that.

i don't know what is going to be finished after the 380 line i think im then start remodeling some of the others
and than wire those and then the medium voltage lines.

i'm already thinking about something btw
what should i do? whem everything is finished for the first pack shall i make a wireless pack and a wired pack or just a wired one?
maybe you people start thinking: why should you release a wireless pack? its less realistic! and thats true! but then you can use them in more hilly areas
and if i know more about the maxis one maybe i will create a replacement for that one aswell
so let me hear your thoughs!

edit: i made a quick picture with both in a render:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg844.imageshack.us%2Fimg844%2F3696%2Ftryout.png&hash=af50e599e13dbdd8ec989dca62f2a3f2bdd422be)

looks awesome imo! (argh im getting exited from my own creations haha! $%Grinno$%)

ps 50 posts yay!
Title: Re: buzzits european powerline project
Post by: Buzzit on October 02, 2010, 11:59:04 AM
a Small update
i did some remodeling on the Suspension pylon:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg440.imageshack.us%2Fimg440%2F7342%2Fnewvsold.png&hash=38c11a6ec00b9b99852b2ba9ff9c8dcd2baf24a2)
this is the result but its not permanent it still needs polishment.

tonight and a part of tomorrow work will continue on the substation :)

Title: Re: buzzits european powerline project
Post by: rooker1 on October 02, 2010, 12:13:41 PM
 The new version looks great!
Title: Re: buzzits european powerline project
Post by: peter007 on October 02, 2010, 12:33:50 PM
yeah it's much better I liked them anyway but this is just some better around the isolators  &apls
Title: Re: buzzits european powerline project
Post by: Buzzit on October 03, 2010, 08:44:06 AM
ok i changed plans a bit because i still though to thick but i finally have the final version of the suspension tower
so the suspension tower is now completed

heres a picture wich shows you the previous models and the final one:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg580.imageshack.us%2Fimg580%2F9230%2Fyesthisiswhatiwant.png&hash=5292fd2ad476abd1d33833afe7534f3d4595a0e3)

from now on every pylon will have the same thickness as this final one!

Title: Re: buzzits european powerline project
Post by: peter007 on October 03, 2010, 12:35:43 PM
this is looking good ,
but isn't it now a little bit thin or is this just scaled to real-life?
Title: Re: buzzits european powerline project
Post by: Fresh Prince of SC4D on October 03, 2010, 01:04:43 PM
 :thumbsup: looks good
Title: Re: buzzits european powerline project
Post by: Buzzit on October 03, 2010, 02:01:39 PM
Quote from: peter007 on October 03, 2010, 12:35:43 PM
this is looking good ,
but isn't it now a little bit thin or is this just scaled to real-life?
no its more correct now then the last model because that was still somewhat to thick
well we will see how it looks in game but i think it would look better
i wish i could compare it to a render from metarvo's collection cuz his pylons are insanely realistic
Title: Re: buzzits european powerline project
Post by: Aaron Graham on October 04, 2010, 05:04:06 AM
Looks good. &apls I did not know there way someone else that does power lines.
Title: Re: buzzits european powerline project
Post by: peter007 on October 04, 2010, 05:08:14 AM
Quote from: Buzzit on October 03, 2010, 02:01:39 PM
no its more correct now then the last model because that was still somewhat to thick
well we will see how it looks in game but i think it would look better
i wish i could compare it to a render from metarvo's collection cuz his pylons are insanely realistic

ok. I just wasn't sure about. But as I said it look good
Title: Re: buzzits european powerline project
Post by: Buzzit on October 05, 2010, 05:00:20 PM
and when i though that it couldnt be any better
i was just so wrong!

better then this is impossible for this model!:(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg833.imageshack.us%2Fimg833%2F9230%2Fyesthisiswhatiwant.png&hash=a8448e470430c4ae8d9a4e01bc8597e6d71c620d)


and an ingame shot of this pylon:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg337.imageshack.us%2Fimg337%2F6796%2Fingameshot.png&hash=e6201de9b4a42844232ad46fd6a07b853cf0b90a)
it aint high quality because i scaled down the picture

the pylon is about 40 meters in length

Title: Re: buzzits european powerline project
Post by: peter007 on October 05, 2010, 11:24:17 PM
They're looking fine buzzit

,but I have a request could you make (or did you made) this one

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg827.imageshack.us%2Fimg827%2F1064%2Felektriciteitsmast.jpg&hash=a7e020e302f3c771e27ff8d450c6bd94a14bed8f)

greetz Ernst
Title: Re: buzzits european powerline project
Post by: Buzzit on October 06, 2010, 02:55:01 AM
Quote from: peter007 on October 05, 2010, 11:24:17 PM
They're looking fine buzzit

,but I have a request could you make (or did you made) this one

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg827.imageshack.us%2Fimg827%2F1064%2Felektriciteitsmast.jpg&hash=a7e020e302f3c771e27ff8d450c6bd94a14bed8f)

greetz Ernst

hey thx you like them :)

about your request
im accually to busy for requests at the moment. i barely even have  time for my own models
you could try to ask it to mrtnrln he's a pro in batting things like your request :thumbsup:

max
Title: Re: buzzits european powerline project
Post by: MandelSoft on October 06, 2010, 03:50:20 AM
Well, what you show here is not really my cup of tea.  By the way, I'm also quite busy (university, NAM-stuff and other ongoing projects of mine)...
Title: Re: buzzits european powerline project
Post by: Buzzit on October 06, 2010, 03:56:11 AM
Quote from: mrtnrln on October 06, 2010, 03:50:20 AM
Well, what you show here is not really my cup of tea.  By the way, I'm also quite busy (university, NAM-stuff and other ongoing projects of mine)...
I allready had the feeling you were busy aswell i didn't ment it wrong or something but i just thought your were the best person from him to suggest it to

anyways P007 can't you model it your self then? i mean.. you did create  things with bat and a pylon like this aint that hard (unless you want it wired)
Title: Re: buzzits european powerline project
Post by: peter007 on October 07, 2010, 12:35:12 AM
You know what I'll give it a try  :thumbsup:
Title: Re: buzzits european powerline project
Post by: metarvo on October 07, 2010, 09:45:08 AM
Nice, Buzzit!  Somehow, it looks smaller than I imagined it would be, but it's probably just me since I'm not that familiar with the RL pylon.  It looks much better thinned down.  I'm sorry I haven't been keeping up with this as much lately, but I've sort of been swamped with RL, with no time to even play SC4 at all.
Title: Re: buzzits european powerline project
Post by: Buzzit on October 07, 2010, 01:50:11 PM
Quote from: metarvo on October 07, 2010, 09:45:08 AM
Nice, Buzzit!  Somehow, it looks smaller than I imagined it would be, but it's probably just me since I'm not that familiar with the RL pylon.  It looks much better thinned down.  I'm sorry I haven't been keeping up with this as much lately, but I've sort of been swamped with RL, with no time to even play SC4 at all.
thx man!
well small? its about 40 meters in high! i dont know if thats small in america but i think its pretty close the the RL height.
Don't worry! i got the same things going on arround here! i only have a small amount of time to model.
So ain't any progress on your pylons?
Title: Re: buzzits european powerline project
Post by: MR.Y on October 07, 2010, 02:53:41 PM
Maybe you can make a mod with them...

But one thing I wonder: I know Powerlines more like this (http://www.gruene-datteln.de/entwicklung/bilder/strommast_300.jpg)
Title: Re: buzzits european powerline project
Post by: Buzzit on October 07, 2010, 03:10:39 PM
Quote from: MR.Y on October 07, 2010, 02:53:41 PM
Maybe you can make a mod with them...

But one thing I wonder: I know Powerlines more like this (http://www.gruene-datteln.de/entwicklung/bilder/strommast_300.jpg)
hey
yeh i know that type!
im pretty familiar with the german pylons!
that will be my next pack!
Title: Re: buzzits european powerline project
Post by: Une_ame on October 08, 2010, 02:35:36 AM
 &hlp &hlp

I just find your topic. You creation are realy nice !!! I think they will deserve a HD treatment. Ask me if you need special pics.

Keep going.  :thumbsup:
Title: Re: buzzits european powerline project
Post by: Buzzit on October 08, 2010, 03:31:25 AM
Quote from: Une_ame on October 08, 2010, 02:35:36 AM
&hlp &hlp

I just find your topic. You creation are realy nice !!! I think they will deserve a HD treatment. Ask me if you need special pics.

Keep going.  :thumbsup:
hey thanks man!
but wait? do you mean there's another way to 'HD' them? cuz i already renderd them in HD! but if so tell me about it!
and thanks for the picture offer if you got some great shots i would love to see them  :)
Title: Re: buzzits european powerline project
Post by: tag_one on October 08, 2010, 10:53:07 AM
Quote from: Buzzit on October 07, 2010, 01:50:11 PM
thx man!
well small? its about 40 meters in high! i dont know if thats small in america but i think its pretty close the the RL height.
Don't worry! i got the same things going on arround here! i only have a small amount of time to model.
So ain't any progress on your pylons?

The height looks good for this one. But keep in mind that all buildings in SC4 are 1,6 times taller then in RL. This is because maxis decided to make sims 4 meters tall instead of a normal 2 meters ;)
Title: Re: buzzits european powerline project
Post by: Buzzit on October 08, 2010, 10:59:42 AM
Quote from: tag_one on October 08, 2010, 10:53:07 AM
The height looks good for this one. But keep in mind that all buildings in SC4 are 1,6 times taller then in RL. This is because maxis decided to make sims 4 meters tall instead of a normal 2 meters ;)
wow allright
thats good to know.
yeh i measured my pylon with the others and its rather small indeed. especially for a 380 kv pylon wich is  pretty big most of the time.
but on the other hand i think the size is good. so i keep it this way. unless people suggest to make it somewhat bigger
Title: Re: buzzits european powerline project
Post by: Aaron Graham on October 10, 2010, 07:57:10 PM
Do anybody know how to make dragable power lines? I wonder if anybody in the NAM team know how to, because that suff is hard. There needs to be a way to make dragable power lines. I believe everyone agree with me on that.
Title: Re: buzzits european powerline project
Post by: Buzzit on October 11, 2010, 04:34:59 PM
offcourse we agree!(atleast i do)
but thats not possible its hardcoded
im not into that stuff
but what if maxis released the source code
i think then it would be pretty possible if you ask me.
Title: Re: buzzits european powerline project
Post by: Aaron Graham on October 12, 2010, 04:12:54 PM
Can they release a source code, and is it even possible to contact them to release it for modders to make there own power lines. ()what()
Title: Re: buzzits european powerline project
Post by: MR.Y on October 12, 2010, 04:27:00 PM
oaah, if it will be released, it would be so nice, because then you have more different powerlines, Big and small ones...I hope it will be in near future...
Title: Re: buzzits european powerline project
Post by: Buzzit on October 13, 2010, 10:39:57 AM
Quote from: MR.Y on October 12, 2010, 04:27:00 PM
oaah, if it will be released, it would be so nice, because then you have more different powerlines, Big and small ones...I hope it will be in near future...
offcourse it will! it will take some time but you i can promise you that it will be released!
and after this pack. than your country is next!

and not only the varity of pylons is imo nice but the fact that every subpylon will have its own 'powerlevel' will be one of the best parts
Title: Re: buzzits european powerline project
Post by: Buzzit on October 15, 2010, 06:31:47 AM
good news people
i finally have a small vacation again!
that means that i will have more then enough time to work on the project again!
i already restyled the 6th pylon (again. :-[ ) so its its bigger and more accurate for the game.
i think will have this pylon in game this week in no time! im already figuring out SCPim and its going well!

i think i have the first update tonight :)
Title: Re: buzzits european powerline project
Post by: Buzzit on October 15, 2010, 02:14:16 PM
well
i got the first pylon up in game
with the right size and in the right menu
only the cost is a bit unrealistic at the moment but that will be fixed


offcourse a picture:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg243.imageshack.us%2Fimg243%2F647%2Fingameshot2.png&hash=6222a0ace3f7bff85352962b39ccb063f1a173ac)
i placed it next to metarvo's for high comparison its good now imo!

BTW! i didnt even told you peeps yet
but all my pylons are in HD.

another picture wich shows that:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg176.imageshack.us%2Fimg176%2F1644%2Fingameshot2dichtbihj.png&hash=3aba7712eed54adf94da2243d7f27c72ceafd3f1)

but to be honest it looks kinda weird beeing one of the fewer things in HD or is it just me?
Title: Re: buzzits european powerline project
Post by: metarvo on October 15, 2010, 04:05:27 PM
It's good to see you back at work on this, Buzzit.  Now that I see your new pylon in comparison, it really doesn't look that small after all.  It certainly does have a degree of crispness due to the HD render.

Quote from: Buzzit on October 15, 2010, 02:14:16 PM
but to be honest it looks kinda weird beeing one of the fewer things in HD or is it just me?

This is one of the reasons I chose not to release my current set in HD, along with loading times and file sizes.  I might one day release an HD set, though.

Keep up the good work!  :thumbsup:
Title: Re: buzzits european powerline project
Post by: Buzzit on October 17, 2010, 03:12:21 PM
hi!

A small update
i putted the substation pylon ingame as a powerplant!
it generates 1200  mw of power(might by changing)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg810.imageshack.us%2Fimg810%2F4207%2Fwirelesspylon.png&hash=b3910cce17266a05e50ad99905e0e3da33fea269)
an ingame picture with the new pylon

i placed it on a 1x1 tile because i  tought 3x3 would be to big for this. and 2x2 will not work.

And some other news.
I recently emailed the dutch company Tennet wich is responsable for the electric power transmission in the Netherlands.
the reason why i did this is because years ago i found a site with all the types of the dutch electricity pylons with all the measurements and stuff.
I hope to optain those aswell because i really would like to have such pictures and it would be really helpfull in constructing the dutch pack in the future.

more of this later!
Title: Re: buzzits european powerline project
Post by: Girafe on October 17, 2010, 03:27:14 PM
on top  :thumbsup:
Title: Re: buzzits european powerline project
Post by: WC_EEND on October 17, 2010, 03:50:50 PM
To be honest, I prefer them in HD, I really like to take detail shots and then HD is rather useful.

On another note: if you need any info on the Belgian pylons, I'd be more than willing to look up some things for you.

Xander
Title: Re: buzzits european powerline project
Post by: MR.Y on October 17, 2010, 03:59:04 PM
hm, there is one thing what make that I can't use it in my Citys at the moment: the cables, at different high of the pylons it looks...not so good^^, maybe you can find a good sollution for this problem? I ope so because they looks really great(but so good they look, I'll wait for the german ones :) )

but good job, good job &apls
Title: Re: buzzits european powerline project
Post by: Buzzit on October 17, 2010, 04:20:02 PM
@ WC_EEND
thanks for the offer! if you have some great shots or something else let me know !!

@ MR.Y
wow your english is pretty hard to understand...
but if you mean that the problem is that they aren't wired then thats true indeed.
but its not a problem at all
im doing it on purpose.
im making 2 types of pylons
wired ones and wireless ones

those are for hilly areas or for people who prefer to see pylons without cables


edit: i'm going to lower down the power for this one to 800MW
the 220kv pylon will have 600MW
and the 110KV pylon will have 300MW
and the Medium voltage will have 100MW
Title: Re: buzzits european powerline project
Post by: Aaron Graham on October 17, 2010, 04:42:52 PM
Great Job again!!! &apls
Title: Re: buzzits european powerline project
Post by: MR.Y on October 17, 2010, 05:06:17 PM
yes that I mean :D

And I know, my english isn't really good XD

And the wireless pylons sounds good...maybe another sollution is a mod.

But let's see
Title: Re: buzzits european powerline project
Post by: mightygoose on October 17, 2010, 05:20:31 PM
well the more stuff released in HD the more stuff that will subsequently be released in HD.... they look awesome.
Title: Re: buzzits european powerline project
Post by: metarvo on October 17, 2010, 05:39:56 PM
I see that the good stuff just keeps on flowing.  That new substation looks quite nice indeed.

Quote from: Buzzit on October 17, 2010, 03:12:21 PM
the reason why i did this is because years ago i found a site with all the types of the dutch electricity pylons with all the measurements and stuff.

That sounds familiar to me.  ;D ;D  I've spent a fair amount of time crawling the Web searching for power line measurements and pictures.  I used some of the information I found as guidance for my BATs.
Title: Re: buzzits european powerline project
Post by: Buzzit on October 18, 2010, 05:10:43 AM
argh i can't believe this!!
my wired model will not load anymore for no reason!
luckly i found a back up with half the work!
i made a pic with the one i had so far:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg443.imageshack.us%2Fimg443%2F8338%2Fwiredbutfailed.png&hash=babdb0e83a85b27c15de0edfb1925b05fdff2a9c)
looks good imo!

edit:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg121.imageshack.us%2Fimg121%2F9240%2Fhighvoltagewired.png&hash=da7637a13976993444345deff6521247bceaa6ff)
now the substation pylon is wired aswell

i only had a problem but  i think its fixed now
im gonna check this out now.
Title: Re: buzzits european powerline project
Post by: Girafe on October 18, 2010, 08:29:05 AM
Superb, can you show us two last pictures at farest zooms (to see how looks like the cables because on some versions there are problems)

Second thing, how is the diameter of your cables ?

:)
Title: Re: buzzits european powerline project
Post by: Buzzit on October 18, 2010, 08:36:20 AM
Quote from: Girafe on October 18, 2010, 08:29:05 AM
Superb, can you show us two last pictures at farest zooms (to see how looks like the cables because on some versions there are problems)

Second thing, how is the diameter of your cables ?

:)
yeh sure! i will make one tonight.

uhm..
the diameter is 0.03 if im correct
Title: Re: buzzits european powerline project
Post by: Buzzit on October 18, 2010, 11:51:25 AM
a small update:


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg266.imageshack.us%2Fimg266%2F6343%2Fdiagonalandcorners.png&hash=60ddb590570c0deb8dc5e1c42a57d072f08e6698)
The diagonal pylon and the Deviation pylons.

and the shot from the farest zoom:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg263.imageshack.us%2Fimg263%2F6984%2Fhighestzoom.png&hash=bfffe4e3416ae9a6874fe2f9891447b745072fc3)

don't mind this area its my test area ()stsfd()

i think this pylon is finished by tonight
Title: Re: buzzits european powerline project
Post by: Jack_wilds on October 18, 2010, 01:02:55 PM
...wow, let there be light  :thumbsup:
Title: Re: buzzits european powerline project
Post by: Buzzit on October 18, 2010, 01:36:18 PM
Hmm
suddenly i got an render error..
i will turn off internet and every other thing that comsumes alot of memory..
i hope it works after that!
Title: Re: buzzits european powerline project
Post by: Girafe on October 18, 2010, 02:33:41 PM
thanks, it seems that there is the same "aesthetic bug", the cables are very big even at far zooms.
If you LOD precisely your pylon models, you can try the method of "cable following the slope which works quite correctly) however it takes lot of time.

Anyway good job  ;)
Title: Re: buzzits european powerline project
Post by: Buzzit on October 19, 2010, 11:22:51 AM
Quote from: Girafe on October 18, 2010, 02:33:41 PM
thanks, it seems that there is the same "aesthetic bug", the cables are very big even at far zooms.
If you LOD precisely your pylon models, you can try the method of "cable following the slope which works quite correctly) however it takes lot of time.

Anyway good job  ;)
hmm well i don't think its that big of a bother. but its there anyway to remove that bug?

haha well im not that skilled yet and i dont have time for that kind of things aspecially with 6 more packs to go! :P

edit:
i had the corner pylons and the diagonal pylons finally wired but they did not connect as planned. thus i remodeld the cables and i currently render the new diagonal wired version
Title: Re: buzzits european powerline project
Post by: tag_one on October 19, 2010, 12:45:16 PM
The pylons are wonderful, can't wait to try them  &apls

Small tip: if you make the cables black and about 0.15 thick, you'll see them only in zoom 5 and 6. In zoom 1,2,3 and 4 they're too thin to appear (like in real life). I tried that myself and it looks pretty good to me ;)
You can also make the cables a separate prop and make it only visible in the closest zoom levels. I suggest doing that anyway for those who have hills in their region :)

Title: Re: buzzits european powerline project
Post by: Buzzit on October 19, 2010, 12:51:33 PM
Quote from: tag_one on October 19, 2010, 12:45:16 PM
The pylons are wonderful, can't wait to try them  &apls

Small tip: if you make the cables black and about 0.15 thick, you'll see them only in zoom 5 and 6. In zoom 1,2,3 and 4 they're too thin to appear (like in real life). I tried that myself and it looks pretty good to me ;)
You can also make the cables a separate prop and make it only visible in the closest zoom levels. I suggest doing that anyway for those who have hills in their region :)


great idea
i will certainly try!
but first i want all the models in game and working properly(like connected wires instead of overleaping wires  :-[..)
after that i will retexture the wires and make them like you said thinner but i first gonna try 0.02(i think you mean 0.015?)
because i also have some smaller pylons wich may require even more thinner wires like the 0.015 you adviced!
im gonna play with this some more :)
Title: Re: buzzits european powerline project
Post by: Lowkee33 on October 19, 2010, 01:43:31 PM
Looking forward to seeing more pylons :)

I don't think they or the transistors should create power though (consume if anything).  I just had an idea though.  These structures do make electricity more efficient, perhaps they could add a small income to the budget.  That way an intermediate town could get paid to move power from the station to the city, and then pay for that highway.  Just a thought, no need to worry about the mechanics of that.

Did you get the rendering issue sorted out?
Title: Re: buzzits european powerline project
Post by: Buzzit on October 19, 2010, 01:58:05 PM
yes
i cleaned up my hard drive and did a virus check and removed 4 virusses.
and it works again.

but i had another issue now.. i saw a brownbox just like the boxes? box... and thats weird if you ask me ???..
but anyways i rerender the model with the newly modeld and textured wires..  :)
Title: Re: buzzits european powerline project
Post by: Buzzit on October 19, 2010, 04:07:55 PM
what the hell!
my render time was -80.000 seconds! ???
thats ~equal to a day if im correct! ???
stupid bat is broken or something!
anyways

here are the diagonals with new wire textured and thinner wires.
tobad the problem still occures so tomorrow i will rerender them again

here's a picture
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg209.imageshack.us%2Fimg209%2F594%2Fdiagonals.jpg&hash=89e15df4f8a86eb48b1884b50e0b3ff7a23e23c2)
the wires have a special texture wich is not completely black
Title: Re: buzzits european powerline project
Post by: Aaron Graham on October 19, 2010, 10:48:00 PM
I hate Viruses, I wish there were no such thing as computer viruses. :thumbsdown: :thumbsdown:


Exellent Job!!! on the powerlines. &apls I love stoppping by here to see what the powerline guys is going to do next. :D A question what about powerlines crossing rivers, have you made them were they can cross a wide river?
Title: Re: buzzits european powerline project
Post by: MandelSoft on October 20, 2010, 12:29:04 AM
Ooh, looks excellent, Buzzit  :thumbsup: Keep it up!
Title: Re: buzzits european powerline project
Post by: Girafe on October 20, 2010, 12:47:54 AM
Amazing development  &apls &apls
Title: Re: buzzits european powerline project
Post by: peter007 on October 20, 2010, 04:01:20 AM
This is quality. It looks perfect  :thumbsup:
Title: Re: buzzits european powerline project
Post by: Buzzit on October 20, 2010, 07:33:59 AM
great...
this will be the most ironic picture you will see for today :-[...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg219.imageshack.us%2Fimg219%2F8841%2Fgreat.png&hash=09cc16f9e19179158d37495a0a825ad1532120db)

anyways its my latest progression of this type
im almost done
i only need to rerender the diagonal(AGAIN.. because i totally forgot to delete some wires...)

how can i turn the power consumpsion into 0? without making a powerplant from every pylon?
Title: Re: buzzits european powerline project
Post by: MandelSoft on October 20, 2010, 08:22:16 AM
Simple: turn it into a park lot with 0 effects and usage.
Title: Re: buzzits european powerline project
Post by: Aaron Graham on October 20, 2010, 10:07:52 AM
Looks Great!!!! :thumbsup:
Title: Re: buzzits european powerline project
Post by: Buzzit on October 20, 2010, 11:07:07 AM
i solved the power problem :)
solved it with Ilives reader i think i will be able to render 2 more pylons tonight and than i will finally be able to say
pylon type 6 is fully functional :)
after that i will add a medium voltage pylon to the game  to try something out more on that later on!
Title: Re: buzzits european powerline project
Post by: metarvo on October 20, 2010, 01:45:22 PM
Good going, Buzzit!  I like the double circuit wire groups you have there.  :thumbsup:
Title: Re: buzzits european powerline project
Post by: Buzzit on October 20, 2010, 07:16:16 PM
damn its late!
after this pic im right of to bed!
but i finally have the 5 pieces needed for the first line of my pack $%Grinno$%

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg820.imageshack.us%2Fimg820%2F2598%2Fetvoila.png&hash=b27d0f0f21bed3b51ffe659f113ab1967ce73c6a)

as you can see they accually 'carry' power now ;D
Title: Re: buzzits european powerline project
Post by: Buzzit on October 21, 2010, 05:45:13 AM
i made a start with the first medium voltage line
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg214.imageshack.us%2Fimg214%2F3686%2Fastart.png&hash=e843938b89eb0fe187eda4299b12853aa2361894)

tobad that it looks weird on the farm fields but  it was just a test shot :)
Title: Re: buzzits european powerline project
Post by: io_bg on October 21, 2010, 06:00:08 AM
Looks great. I'd suggest you though to convert your pics to jpg, this png one took me a few minutes to load :D
Title: Re: buzzits european powerline project
Post by: Lowkee33 on October 21, 2010, 06:55:48 AM
I agree with the PNG.   I find it faster to press "print screen" and then alt-tab/paste into MSpaint.  This way the image can be saved as Jpeg in any folder you want.

I think the texture of the wires is too dark now.  I did like the original gray ones (that were too wide at far zooms).  Look at the detail level of the Farms in the picture a few posts ago.  Because we have played this game we know that those are pumpkin acres, but with detail like that do you think you could see the power lines?  Can you post a region shot?
Title: Re: buzzits european powerline project
Post by: Buzzit on October 21, 2010, 08:22:10 AM
Quote from: Lowkee33 on October 21, 2010, 06:55:48 AM
I agree with the PNG.   I find it faster to press "print screen" and then alt-tab/paste into MSpaint.  This way the image can be saved as Jpeg in any folder you want.

I think the texture of the wires is too dark now.  I did like the original gray ones (that were too wide at far zooms).  Look at the detail level of the Farms in the picture a few posts ago.  Because we have played this game we know that those are pumpkin acres, but with detail like that do you think you could see the power lines?  Can you post a region shot?
it still does if im correct i will make a picture anyways but for some reason this weird bug stays no matter how thin the powerlines are
to bad though! i like the new color its accually  a gray with white and black texture hehe
Title: Re: buzzits european powerline project
Post by: Buzzit on October 23, 2010, 04:54:49 AM
hey all

unfortunately my vacation is done and im back busy with school again so i will not update this as much as this week

now i was thinking because its going to take a hell lot of time that i upload  every pylon type as a single upload
it maybe alot of uploads but atleast ill keep you people pleased! ( i hope atleast lol.)

the only thing is how can i upload it? is only a rar file of the lot files enough?

Title: Re: buzzits european powerline project
Post by: Girafe on October 23, 2010, 05:48:23 AM
What a pity this work will going slowly it was very impressive and I think lot of people are waiting for these pylons.  ;)

Which concerns upload, you can make a demand in this website in order to post in the LEX, it's a little bit long and you must respect some rules (I am not sure that .rar is enough now, people like .exe however there are former uploads only with .rar so check rules of uploading).
In another way there are others websites which are less "strict" where you can post your work and .rar is enough like simtro.

Moreover you can simply host the files in a website and give the adress even if it was not common but it's the quickly method for you and for uploaders. 
Title: Re: buzzits european powerline project
Post by: Lowkee33 on October 23, 2010, 06:31:33 AM
In order to upload to the LEX you have include a .rar that becomes an installer, and a readme with dependencies and details (and to have the readme popup at the end of installing is good too).  You also have to go through a Scrutineering process, and that can take some time.  The upside is that your work will be given a lot of attention and in the end you will have something that everybody agrees is packaged properly and works correctly (as you want it to).

That way the LEX is a place that you can trust there are no viruses, and all of the dls will work.
Title: Re: buzzits european powerline project
Post by: Buzzit on October 23, 2010, 10:41:44 AM
mehh &mmm
it seems like or my bat or my pim-x or my simcity is broken
because every new model i bring in game when im about to plop the model it crashes..
anybody has an idea whats going on?
Title: Re: buzzits european powerline project
Post by: Lowkee33 on October 23, 2010, 11:00:51 AM
Sounds like base/overlay textures on the Lot that are not in plugins.
Title: Re: buzzits european powerline project
Post by: Buzzit on October 24, 2010, 01:26:20 PM
Quote from: Lowkee33 on October 23, 2010, 11:00:51 AM
Sounds like base/overlay textures on the Lot that are not in plugins.
i found the cause.
It was because i deleted the 'need road' feature(i want them not asking for roads)
but now i got the bad model render thing.. one model looks redicilious! i tryed rerendering and trying to merge it into another file but nothing worked sofar but it will be allright i got some backs ups to work with! :)
Title: Re: buzzits european powerline project
Post by: Buzzit on October 26, 2010, 10:42:06 AM
hey just a small question but where can i find my desc files?
i only see loosedesc(wich you need to delete later on)
Title: Re: buzzits european powerline project
Post by: Lowkee33 on October 26, 2010, 10:55:43 AM
Loosedescs are made when you drag the model to a plop-able category.  When you make the plop-able lot, PIMX will have the desc within the .Lot.  You will see two exemplars if you open your .Lot in Reader: the building exemplar (.desc) and the Lot exemplar (.lot)
Title: Re: buzzits european powerline project
Post by: Buzzit on October 27, 2010, 11:31:42 AM
how can i save it as a desc file then i found it but i dont know how to make one for the pack


anyways
since i know this is going to take a hell lot of time for all the packs im gonna release one pylon at a time as i mentioned before
but im also gonna do a diffrent country everytime(makes it more fun and interesting!)
more on that later!
Title: Re: buzzits european powerline project
Post by: Buzzit on October 28, 2010, 03:45:52 PM
hey people
just to update the stuff
im currently busy with remodeling the wires for the diagonals (and if neccesary again the corner pylons) since they won't connect (corner to corner)
and its pretty much a pain in the butt to do because i just can't get it correctly the way i want it to be >:(

but if thats finally correct than i will try to figure out how to make desc files (or how to get them in the right folder..)
and make a small package to upload to simtropolis  :thumbsup:
Title: Re: buzzits european powerline project
Post by: Lowkee33 on October 28, 2010, 07:18:59 PM
Why not the LEX?
Title: Re: buzzits european powerline project
Post by: Girafe on October 28, 2010, 10:58:03 PM
Yep, uploading on both websites is a good idea, I am sure that Lowkee33 or another people could help you to submitt a good package to the scrutineers if you have difficulties.

Your work is well done and has his place inthe LEX too  ;)
Title: Re: buzzits european powerline project
Post by: Buzzit on October 28, 2010, 11:32:44 PM
wel... i don't know how to make an installer &ops thats the main thing now. so i thought it would be easier to put it on stex. but if both is possible i will search for a tutorial for the installer
Title: Re: buzzits european powerline project
Post by: Girafe on October 29, 2010, 12:33:25 AM
Quote from: Barbyw on October 28, 2010, 11:32:44 PM
1. It is not required that the upload is in an installer although it is preferred. The ClickTeam installer is free and very easy to use.
2. SC4Tool makes Readmes very simply and by using Nvu - another free program - you can edit to add links to dependencies.
Title: Re: buzzits european powerline project
Post by: Lowkee33 on October 29, 2010, 05:20:05 AM
Nvu - http://www.net2.com/nvu/download.html (http://www.net2.com/nvu/download.html)

I believe the installer can be found here (http://www.clickteam.com/eng/installcreator.php), and a very good tutorial is found on SC4D here (http://sc4devotion.com/forums/index.php?topic=7655.0).

I played around with it a few days ago and after a couple of tries had something that installed to the plugin folder and popped a readme up.  Basically you are making a program that says "put that there". 
Title: Re: buzzits european powerline project
Post by: Buzzit on October 30, 2010, 04:21:32 PM
ok i finally have the lot files and the model files in one place
the models are now as i want them to be
the corner pylons can be connected wich eachother now aswell(wich at first couldn't)

the only thing that really confused me are those desc files i looked at the building exemplar but i dont know how to make a desc file from it

can someone please assist me with this one? after that i will look at the tutorial for the installer
and i hope to upload it tonight or the day after!

buzzit
Title: Re: buzzits european powerline project
Post by: tag_one on October 31, 2010, 03:11:52 AM
Quote from: Buzzit on October 30, 2010, 04:21:32 PM
the only thing that really confused me are those desc files i looked at the building exemplar but i dont know how to make a desc file from it

can someone please assist me with this one? after that i will look at the tutorial for the installer

Well normally the building exemplar is already in the desc file. So when you have all files grouped together you'll have something like this in your folder:
- xx.sc4model
- xx.sc4desc
- xx.sc4lot
(for 1 model with 1 lot). All those files are required for your plugin to work.

The model file contains obviously your model of the pylon.
The desc file contains the building exemplar (with things like plop cost, power consumption etc) or a prop exemplar (with things like visibility on different levels and other settings).
The lot file contains a lot exemplar (with the location of your model, ID's of the textures you used and settings for slopes etc) and some png images like the item icons.

That was the easy part. Normally you need all three files. But if you make a plop, the building exemplar gets merged into the lot file. So when you finished your lot, you can throw it away. But don't throw away exemplars for the props, you still need those &Thk/(

Hope this provides some more insight on how plugins work and what is required and what not. If it's still unclear, let me know and I'll write a little tutorial for you. You can also send the files to me, and I'll do packaging for you.

- Merijn

Title: Re: buzzits european powerline project
Post by: Buzzit on October 31, 2010, 04:30:32 AM
well you certainly made some things clear!

but you typed down this: But if you make a plop, the building exemplar gets merged into the lot file. So when you finished your lot, you can throw it away. But don't throw away exemplars for the props, you still need those

this is a bit confusing
ok  the exmplar (desc file) gets into the lot file but is it possible to get it out of there aswell?
i never trowed away any desc files exept for the loose ones.
Title: Re: buzzits european powerline project
Post by: tag_one on October 31, 2010, 05:29:07 AM
Ofcourse you can the building exemplar out of the .lot file. You can do that with the iLive Reader. It's no more then ctrl-x'ing the building exemplar and past it in the 'blank dat' section (in the 'loaded DAT' tab on the left side of the screen). Then you save the new file as a .dat file. it's not very hard, but I dunno why you want to do that though. It's easier (and faster for the game) to have the building exemplar in the .lot file.

As you said you had a loose desc files, I assume you made your lots and props with PIMX. If so, then it's really easy. Delete the loose desk's (like you already did) and keep the others.

Then you're ready for packaging, which is no more than putting a readme together (hint: SC4Tool with a standard template and 2 minutes of your time) and add in in an installer (I have some great files that make assembling an installer much easier ;))

Hope this cleared things up a bit more :)
Title: Re: buzzits european powerline project
Post by: Buzzit on October 31, 2010, 09:35:22 AM
Quote from: tag_one on October 31, 2010, 05:29:07 AM
Ofcourse you can the building exemplar out of the .lot file. You can do that with the iLive Reader. It's no more then ctrl-x'ing the building exemplar and past it in the 'blank dat' section (in the 'loaded DAT' tab on the left side of the screen). Then you save the new file as a .dat file. it's not very hard, but I dunno why you want to do that though. It's easier (and faster for the game) to have the building exemplar in the .lot file.

As you said you had a loose desc files, I assume you made your lots and props with PIMX. If so, then it's really easy. Delete the loose desk's (like you already did) and keep the others.

Then you're ready for packaging, which is no more than putting a readme together (hint: SC4Tool with a standard template and 2 minutes of your time) and add in in an installer (I have some great files that make assembling an installer much easier ;))

Hope this cleared things up a bit more :)

aah alright
im starting to understand it so if i done it with PIM_X
the file is merged with it so i only need the lot files and models files in one place + a readme
and than  making an installer for it if i understand it correctly?
Title: Re: buzzits european powerline project
Post by: tag_one on October 31, 2010, 11:36:38 AM
If there are no props then yes, you'll only need the model and the lot file for a plop building. If you do have props however, you need include the prop exemplar desc files as well in the installer. Best way to see if everything works is to make a new 'plugins' folder and rename the excising one to something like plugin1 or something. Then you can place your files into the new folder and check if everything still does whit it's suppose to do in SC4. Afterwards you can rename plugin1 back to plugins and everything is the way it was (if you don't save the game). I use this procedure a lot to alfa test things like proppacks. ;)   
Title: Re: buzzits european powerline project
Post by: Buzzit on October 31, 2010, 01:19:25 PM
okay i made an installer tryed it out and it seems to work! for a first try im pretty proud of it hehe ()stsfd()
anyways.. im trying to make a zipe file wich contains the installer tobad im getting this error:
[Window Title]
WinZip

[Main Instruction]
Error: Could not create output file (C:\Installer.zip).

[OK]

i don't have a clue what to do now..

somebody any ideas?
Title: Re: buzzits european powerline project
Post by: Buzzit on November 02, 2010, 09:35:40 AM
nevermind it worked!

its here!
http://www.simtropolis.com/stex/details.cfm?id=25198 (http://www.simtropolis.com/stex/details.cfm?id=25198)

i got over exited and eccidently uploaded it twice  :-[
but i can't seem to delete the second file if i click on yes with deleting nothing happends lol
Title: Re: buzzits european powerline project
Post by: Girafe on November 02, 2010, 09:53:45 AM
Well job  &apls &apls

I expected one pylon (90 and 45) without cables, because at higher zooms cables appear very badly and it's not so well looking.
   
Title: Re: buzzits european powerline project
Post by: Buzzit on November 02, 2010, 10:00:27 AM
Quote from: Girafe on November 02, 2010, 09:53:45 AM
Well job  &apls &apls

I expected one pylon (90 and 45) without cables, because at higher zooms cables appear very badly and it's not so well looking.
   
you mean pylons without cables?
i was planning to release a seperate pack for that :)
Title: Re: buzzits european powerline project
Post by: mightygoose on November 02, 2010, 10:02:01 AM
man this is going to be ludicrously comprehensive by the sounds of it,
Title: Re: buzzits european powerline project
Post by: Buzzit on November 02, 2010, 10:03:52 AM
Quote from: mightygoose on November 02, 2010, 10:02:01 AM
man this is going to be ludicrously comprehensive by the sounds of it,
jep i was aware of that aswell
thats why im going to release every pylon set i make seperately so people can chose what they want ;)
Title: Re: buzzits european powerline project
Post by: mightygoose on November 02, 2010, 10:12:56 AM
just make sure you do some large river crossing ones, and once you have done the whole world, maybe you would consider taking some fantasy pylon requests.... ::)


ok just spotting your upload on the stex... when you do the cableless versions... render them at Fractional angles also. 22.5, 67.5, 112.5, 157.5, 202.5, 247.5, 292.5, 337.5.

that way we can photoshop the cables in afterward and the pylons can roam free.
Title: Re: buzzits european powerline project
Post by: Buzzit on November 02, 2010, 10:31:55 AM
well there are some futuristic pylons wich i really wanna try sometime or those humanoid ones.

anyways thats a lot of angles! but i will start on it as soon as i released some more wired ones.
never thought about the photoshop idea.. its pretty good accually!
Title: Re: buzzits european powerline project
Post by: Girafe on November 02, 2010, 10:53:51 AM
Quote from: mightygoose on November 02, 2010, 10:12:56 AM

ok just spotting your upload on the stex... when you do the cableless versions... render them at Fractional angles also. 22.5, 67.5, 112.5, 157.5, 202.5, 247.5, 292.5, 337.5.


Pylons are reversible and could be turn each from 90° with LE  &sly


so 0° 22,5° 45° & 67,5° could be ok if we want all quoted angles  &Thk/(
Title: Re: buzzits european powerline project
Post by: mightygoose on November 02, 2010, 11:04:48 AM
yeah totally, sorry my bad.
Title: Re: buzzits european powerline project
Post by: Buzzit on November 02, 2010, 11:11:37 AM
what i totally forgot to say today is that im busy with a new one aswell.

its way smaller than the french one and it also carries why less power
its a dutch pylon common in the province of Zuid-Holland.
it carries a variety of voltages (between 110 and 220 kilovolts).

a picture:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg705.imageshack.us%2Fimg705%2F4569%2Fdutchpowerline.jpg&hash=5c473c026c653aa865e46294241b0827fe91947f)

i still haven't much time to work on the lines due school but since im getting more and more experienced  with this means that will  be able to release lines in a more efficient way.

Title: Re: buzzits european powerline project
Post by: MandelSoft on November 02, 2010, 11:41:19 AM
Sweet  ;)! I've seen several of those, Buzzit.
Title: Re: buzzits european powerline project
Post by: Aaron Graham on November 02, 2010, 10:27:10 PM
Great job!!!! on your first upload and your power lines are looking wonderful. Keep it up my friend, I'm going to keep checking here for updates.
Title: Re: buzzits european powerline project
Post by: Buzzit on November 03, 2010, 03:09:49 PM
a little update for the dutch 110/220kv pylon

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg44.imageshack.us%2Fimg44%2F9818%2Fdutchpowerend.jpg&hash=f8056d6454ce87ede572500bdce573eeec40a2c4)

its almost done! only a few more things that need to be done and its ready for ingame!
Title: Re: buzzits european powerline project
Post by: metarvo on November 04, 2010, 06:16:21 AM
Good work, Buzzit!  :thumbsup:  It looks like your hard work is paying off.  I notice that the updated pole has single wires as opposed to the wire couplets shown in the previous picture.  Are you planning to make both, or are you going to use one or the other?
Title: Re: buzzits european powerline project
Post by: Buzzit on November 04, 2010, 09:31:07 AM
Quote from: metarvo on November 04, 2010, 06:16:21 AM
Good work, Buzzit!  :thumbsup:  It looks like your hard work is paying off.  I notice that the updated pole has single wires as opposed to the wire couplets shown in the previous picture.  Are you planning to make both, or are you going to use one or the other?
thanks met!
well this new pylon will have single wires! i think it looks better
i think multiple wires fit bigger pylons better than smaller ones but thats me :thumbsup:
Title: Re: buzzits european powerline project
Post by: Buzzit on November 04, 2010, 11:37:47 AM
found something interesting
it looks like this is where maxis got there pylons!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fmw2.google.com%2Fmw-panoramio%2Fphotos%2Fmedium%2F17305810.jpg&hash=2365f626e7c1118685d36f8a6227263c28feb36d)
its near my place!
Title: Re: buzzits european powerline project
Post by: Fresh Prince of SC4D on November 04, 2010, 02:53:39 PM
^^Possibly. Also great job on the new release! It really enforces the realism to my energy infrastructure.
Title: Re: buzzits european powerline project
Post by: Buzzit on November 04, 2010, 02:58:20 PM
a small update:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg833.imageshack.us%2Fimg833%2F7563%2Fnewnr.jpg&hash=d4a1fd70fdbdd8c86a43a946cccf12bb9d04f1ea)

i know! the model isnt posisioned properly but that will be fixt
i just want to show you that im going one step further with the construction of substations  :)
Title: Re: buzzits european powerline project
Post by: mightygoose on November 04, 2010, 04:31:45 PM
they are beautiful.
Title: Re: buzzits european powerline project
Post by: Fresh Prince of SC4D on November 04, 2010, 04:37:42 PM
Even better!  :thumbsup:
Title: Re: buzzits european powerline project
Post by: MandelSoft on November 05, 2010, 05:38:56 AM
Looks great, although I would advise to use another lamppost, because this one simply looks too big and there is a chance that the cables hit the lamppost. Try to use another lamppost instead, like the German simple lamppost from the LRM Prop Pack 01.
Title: Re: buzzits european powerline project
Post by: Buzzit on November 05, 2010, 05:42:28 AM
Quote from: mrtnrln on November 05, 2010, 05:38:56 AM
Looks great, although I would advise to use another lamppost, because this one simply looks too big and there is a chance that the cables hit the lamppost. Try to use another lamppost instead, like the German simple lamppost from the LRM Prop Pack 01.
i wish i could
but i use the light replacement mod.  so every lamppost i use changes into this one unfortunately its not my type of lamppost but i don't know how to configure the types of lampposts for the game thats something i need to figure out
Title: Re: buzzits european powerline project
Post by: MandelSoft on November 05, 2010, 05:55:29 AM
You can! The prop pack is a dependency of the LRM. The LRM uses some models from the prop pack, but these lampposts are also available as seperate props. Try to search for LRM in the Lot Editor.
Title: Re: buzzits european powerline project
Post by: Buzzit on November 05, 2010, 05:59:42 AM
Quote from: mrtnrln on November 05, 2010, 05:55:29 AM
You can! The prop pack is a dependency of the LRM. The LRM uses some models from the prop pack, but these lampposts are also available as seperate props. Try to search for LRM in the Lot Editor.
oh cool! i certainly gonna try it out then! thanks!  ;D
Title: Re: buzzits european powerline project
Post by: rooker1 on November 05, 2010, 06:36:07 AM
Awesome work here.  The substation is look great.
&apls
Robin
Title: Re: buzzits european powerline project
Post by: Buzzit on November 07, 2010, 05:22:59 AM
i made a final version for the substation
the only thing  i have to do now is to change the position of the pylon i miscalculated and now its on the line instead of the square it self..
but further more i think it looks great!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg822.imageshack.us%2Fimg822%2F8251%2Fdutchsubstation.jpg&hash=76bcc2265d3e4f99750c09bc62437569eb31d74a)
i made the fench my self. i tough it fits better with an HD model
i also adde a warning sign.
Title: Re: buzzits european powerline project
Post by: Buzzit on November 07, 2010, 05:08:47 PM
a new update:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg571.imageshack.us%2Fimg571%2F5339%2Fupdateg.jpg&hash=80ef442ea4efd7d036f7fa515ada8f61f7c463f5)

added leftside corner pylons(right ones are completed but need to be renderd)
and the completed substation + pylon
and the french pylons for size comparison

for those who don't know
the french are -50 M (slightly smaller)
and the dutch one are arround 30 meters

all my pylons will be between 15 and 60 meters in height(i try to be as realistic as possible)
Title: Re: buzzits european powerline project
Post by: Lowkee33 on November 08, 2010, 10:36:42 AM
Looking good  &apls

BTW:  In the Utilities Simulator Exemplar (TGI: 6534284A, E7E2C2DB, C911E35B) there is a property called "Power Radiation Radius".  This value is the amount that power can spread from a lot.  By increasing it you could place your pylons further away from each other.  Doing that would probably make the power lines look bad though.

There are also some power line parameters in there, and I wonder if they can be changed to make the default lines to match a custom pylon.

Cool to see some progress in your signature :)
Title: Re: buzzits european powerline project
Post by: Buzzit on November 09, 2010, 12:23:15 PM
update!:

its completed!
only thing to do is making some final checks
and making an installer and testing it!

picture:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg819.imageshack.us%2Fimg819%2F4899%2Fyayr.jpg&hash=b65cd2ae7d4099aa8a751cbb23f813af5b4a94e6)

it will be released! tomorrow or maybe even tonight!(but thats not sure)


and lowkee33
thanks for the info!
certainly something to look into :thumbsup:
Title: Re: buzzits european powerline project
Post by: SimNation on November 09, 2010, 01:35:08 PM
Nice Powerlines hope you make some larger transformer connectors in the future.
Title: Re: buzzits european powerline project
Post by: MR.Y on November 09, 2010, 01:43:19 PM
are this the dutch ones? looks good &apls

for the german ones, I have one photo of a pylon in my town, I can give it to you if you want...
Title: Re: buzzits european powerline project
Post by: Buzzit on November 09, 2010, 02:08:04 PM
Quote from: MR.Y on November 09, 2010, 01:43:19 PM
are this the dutch ones? looks good &apls

for the german ones, I have one photo of a pylon in my town, I can give it to you if you want...

i already had a pylon type in mind
but why not!
send it to my PM if you want  :)
Title: Re: buzzits european powerline project
Post by: Buzzit on November 10, 2010, 04:31:22 PM
update:

release!
The second powerline set is now available on STEX!
http://www.simtropolis.com/stex/details.cfm?id=25243 (http://www.simtropolis.com/stex/details.cfm?id=25243)

have fun!
Title: Re: buzzits european powerline project
Post by: Buzzit on November 11, 2010, 03:02:44 PM
hi there!
a little update

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg821.imageshack.us%2Fimg821%2F5537%2Fgermanunderconstruction.jpg&hash=ab57c5b751ca04d8959366608831b08767b2b76d)

The first german double circuit 220KV pylon is under construction! (model idea thanks to MR.Y  :thumbsup: )
but it will take more time to complete and release than the dutch due school
Title: Re: buzzits european powerline project
Post by: MandelSoft on November 12, 2010, 03:32:09 AM
Looks great, Buzzit!

Can you try to recreate this dutch power line when you have time?:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.kloosterveen.eu%2Fcontent%2Fdata%2Fupimages%2F2010-03-16_hoogspanning.jpg&hash=353cc271eee2d408b911a36822f5639817ee54ba)

Best,
Maarten
Title: Re: buzzits european powerline project
Post by: Buzzit on November 12, 2010, 03:52:22 AM
sure!
accually it was already planned in my mind to create that one as the 2nd dutch pylon.  :)
but it will take some time when i start with that one. i will construct atleast one for every country i listed until i start with others.
Title: Re: buzzits european powerline project
Post by: Buzzit on November 12, 2010, 05:29:54 PM
update
how the german one looks like in game next to the other models: (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg257.imageshack.us%2Fimg257%2F7478%2Fshotht.jpg&hash=d278627d6ce709cd2083cd220f3e18949a3e92d2)

i only need to rewire and remodel(thinner down) the model
but it looks pretty good compared to the others
Title: Re: buzzits european powerline project
Post by: MR.Y on November 12, 2010, 05:43:38 PM
no problem. 2 things: 1st: Why do you make double cables? at the picture I show you you just can see single cables. 2nd: Maybe the texture could be al little bit darker...

I found more pictures with some pylons:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F43c13efdc1955cee31796151ec0ddd28.jpg&hash=64cc50c051fb54238e3fccedf5097d104d7e9e8d)
here you can see one in the background(I don't know if this is a help but more tham nothing)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F8bf3759a3be6d638355237dcd0a18d6b.jpg&hash=0c33445d57210d88f28a7d319fb39d6e6218f887)

when I comes there again I take some more pictures...
Title: Re: buzzits european powerline project
Post by: Fresh Prince of SC4D on November 12, 2010, 05:51:56 PM
The german pylon looks like a smaller version like the two in Cadiz, Spain. Also, where would I use them? They look too small to be close to urban areas.
Title: Re: buzzits european powerline project
Post by: MandelSoft on November 13, 2010, 12:36:56 AM
^^ Indeed. These power lines are commonly used in rural areas.

There's another adjustment you would need to make to the pylon: there is a cable running at the tip of the pylon. Probably this acts like a (how do you say that in English? Well, you're dutch, so you would know what I mean) "bliksemafleider", If lightning strikes the power line, it would likely strike at this cable, leaving all the other, power-carrying lines intact.

Best,
Maarten
Title: Re: buzzits european powerline project
Post by: Buzzit on November 13, 2010, 04:51:02 AM
MR.Y
the reason i did that is because i was thinking forward.
you see you got a really big pylon type wich carries lines in 3 'levels'
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fc.photoshelter.com%2Fimg-get%2FI0000uhOxG_5W.Go%2Fs&hash=f29cd9d53c1da73c921b968a6f304a8e30894419)
look at the left pylon and you know what i mean.
what i saw in Germany was that the small pylon is getting connected to the big one understand?
on the big pylon the highest level got 4 wires the  middle one got 4 and the one below got 2 also most 220KV pylons have multiple wires.
about the texture im not sure about that.. you see i want all my pylons to fit with eachother. there's maybe a better texture for them.. but that would mean that i have to retexture everything i have now and that would me i have to rerender and reupload everything again and that would costs days! i also know that german pylons use diffrent brownish cluster isolators
as you can see over here:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fde.academic.ru%2Fpictures%2Fdewiki%2F109%2Fmast_mit_isolatoren.jpg&hash=fd0e83386b723632576160fd9b88b4422e77fa89)
i'm not to lazy to create that but like i said before i want everything to fit with eachother. ther are things that i use my own imagination with because its still simcity. but it still have to look  a bit like the pylons you see in real life.
i hope you understand now.  :)
and thanks for the deviationpylon picture! i can use it pretty well!

FPoSC4D
jup thats correct!
and again correct
you see power grids don't use the same pylon for a reason
they send 380KV(or up) wires from powerplants  to powersubstations
at the power substation you get powers like 220/150/110KV etc wich spread arround to smaller substations were eventually  50/20KV pylons bring power to even lower voltages or to power farms and small villages
its a system i use in simcity 4 myself and its works pretty good!
thats the reason why im creating all these smaller ones. but after this one i will create a 380KV British one wich is pretty high again ;)!

mrtnrln
SNAP! i totally forgot about that line!
thats so true.. ah damn! tobad i forgot that one on the others   &mmm!
oh well.. i learn from mistakes..
thanks for the advice! will give some more realism!
Title: Re: buzzits european powerline project
Post by: Aaron Graham on November 13, 2010, 12:07:17 PM
Keep it up your are always surprising me. :thumbsup:
Title: Re: buzzits european powerline project
Post by: MR.Y on November 13, 2010, 05:01:42 PM
I understand a little bit^^

But I think with a single line it would look better, and this powerline is a...I think medium-voltage, what you show are really High-voltage-lines, which comes directly from the power plant.
Title: Re: buzzits european powerline project
Post by: metarvo on November 13, 2010, 05:52:46 PM
Good explanation, Buzzit.  Indeed, it's not all that different from the way substations work around here, apart from the different voltages.  :)  Of course, I only wish there were pylons that big where I'm from.  ()stsfd()  Good work on the pylons, too.  I like the increase in variety that I'm seeing here.

:thumbsup:

Quote from: Lowkee33 on November 08, 2010, 10:36:42 AM
By increasing it you could place your pylons further away from each other.

You know, Lowkee, I might have to try this out for myself.  I've been hearing that the poles are too close together in my set, so this would allow me to spread them out, although it would require more BATting.
Title: Re: buzzits european powerline project
Post by: Buzzit on November 14, 2010, 04:55:47 AM
Quote from: metarvo on November 13, 2010, 05:52:46 PM
Good explanation, Buzzit.  Indeed, it's not all that different from the way substations work around here, apart from the different voltages.  :)  Of course, I only wish there were pylons that big where I'm from.  ()stsfd()  Good work on the pylons, too.  I like the increase in variety that I'm seeing here.

:thumbsup:

You know, Lowkee, I might have to try this out for myself.  I've been hearing that the poles are too close together in my set, so this would allow me to spread them out, although it would require more BATting.
MR.Y
yeh i will experiment with the wires and see whats best :)

but what you say aint correct.
look at this:

High voltage+:   
380kV to 220kV
   
starts from: Large powerplants like nuclear and other types wich generates massive amounts of MW's
end at:       Large substations or other large powerplants.   



High voltage:   
<220kV to 110kV

starts from : large to medium substations and smaller powerplants like coal powerplants or hydrodams.
ends @      : large to medium substations and industrial area's    

Medium voltage:
50kV to 10kV

Starts from: small substations
ends at     : farms, small villages and small industrial area's alike.    
   
Low voltage:
400V to 230V
starts from: medium voltage pylons/substations
end at      : your local household.
   
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.leifiphysik.de%2Fweb_ph08_g8%2Fumwelt_technik%2F08stromversorgung%2Ffernleit%2Fmasten.gif&hash=42b2a2492169751e444ac9f5765995e4971afea9)
a good drawing that shows you wich is used for what but i think you would know it but for people who are curious about it they may learn from it :)  (note the height of the 380/220 combo tower!!)

here's another picture:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.leifiphysik.de%2Fweb_ph08_g8%2Fumwelt_technik%2F08stromversorgung%2Ffernleit%2Febenen1.jpg&hash=e07286e1769f7194ece6106ad00009a4e1f2c21d)
this is exactly what i mean and what i try to construct in the world of simcity for realistic distribution of power :)

Whats also pretty special in germany are traction current powerlines
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fcommons%2Fthumb%2Ff%2Ffe%2FMoeglingen_Traction_Current_Line.JPG%2F661px-Moeglingen_Traction_Current_Line.JPG&hash=763a42e1e80721c02eb727dd9763ca59345e9c0e)
and
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fcommons%2Fthumb%2F0%2F02%2FBahnstromleitungsmast.jpeg%2F382px-Bahnstromleitungsmast.jpeg&hash=dae99f29cceb1120a87f359b338aadecc3ad1321)
these lines carry power for the supplyment of electric locomotives to keep it short  ()stsfd()
one of the most noticable things is that these pylons carry circuits in 2,4 or 8 wires instead of the normal ,3,6 or 9.
if you don't know what i mean than count the isolators you will notice that most pylons have 3  or 6 isolators (since 9 and above is pretty rare)

hope people learned from it and  liked it! ;D

Metarvo
haha thanks!
well you didn't seen anything just yet! europe got some really massive pylons! you should visit europe sometime haha!
but hows your work going man? made any small progress?

Title: Re: buzzits european powerline project
Post by: Fresh Prince of SC4D on November 14, 2010, 10:06:06 AM
Good presentation :thumbsup:. I think i'll begin to use the same system.
Title: Re: buzzits european powerline project
Post by: Sheep49 on November 14, 2010, 10:39:36 AM
I see that you're very deep into your project, and I have to say that while making a realistic system of distributing the power possible in SC4 may be a very hard job, I hope that you will be able to do it. Thanks for all your hard work on this subject! :thumbsup:

All the best,
Piotr
Title: Re: buzzits european powerline project
Post by: MR.Y on November 14, 2010, 04:02:53 PM
hehe, the 1st picture I can understand really great^^

So and on the picture I gave you you can see a pylon for maybe 220-110kV, so it is 30m high. Next is, look at the 3rd picture, the richt line, there you can see, that this 30m-pylons just have a single cable...(and a single cable will look better at yours^^)

But a nice presentation &apls
Title: Re: buzzits european powerline project
Post by: Buzzit on November 19, 2010, 10:55:22 AM
just to keep things up here
i paused the construction of the german pylon for a short while
and started(and almost completed) my first medium voltage set
wich is alot bigger then the high voltage ones
it contains a
- straight piece
- straight pieve diagonal
-  T junction piece
-  T junction diagonal piece
-  cross + piece
-  cross X(diagonal) piece
- corner piece left (90 degree and 45 degree)
- corner piece right(90 degree and 45 degree)
- end/start piece.

the reason why i first wanna complete and release this is because its really handy in powering up your rural areas
i really can't miss these anymore! and i think they make the powergrid alot more realistic

they are west european themed(they are seen in countries like Spain France Belgium and luxembourg
Holland doesn't have overhead medium voltage lines because thats all underground and the other european countries(like germany england etc have other types)

a picture showing some of them:

1st picture showing a + crossing and a start/end pylon (wich is functional! it generates 150MW of power):
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg413.imageshack.us%2Fimg413%2F3460%2Fcrossingc.jpg&hash=5f3079836666dbadab5965adfbc7f73de0ec8029)

a picture of the Tjunction:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg210.imageshack.us%2Fimg210%2F589%2Ftjunction.jpg&hash=cc10d9c0768eeb5409517384cd117f89b690ba5c)

A picture showing 90 degree corner pylons
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg502.imageshack.us%2Fimg502%2F9628%2Fovertheroad.jpg&hash=39c9872104c52e29e74691eab40e33e0a43d2b0f)

A picture showing it in wider use(older picture without diagonals)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg214.imageshack.us%2Fimg214%2F1423%2Fpowergridmediumvoltage.jpg&hash=5813a78515c85766d80e9d9e8cdeca57c3c01bb7)
as you can see im using it pretty widely im trying to replicate small villages
unfortunately im not as good in simcity as i am in batting lol..

Title: Re: buzzits european powerline project
Post by: Girafe on November 19, 2010, 11:50:02 AM
Good work Buzzit  &apls

I indeed prefer the small pylons (do you will release them without cables because they look no so good at farest zooms  &mmm and I would like to try "cablecar cables"  ()stsfd())
Title: Re: buzzits european powerline project
Post by: Buzzit on November 19, 2010, 12:12:13 PM
Quote from: Girafe on November 19, 2010, 11:50:02 AM
Good work Buzzit  &apls

I indeed prefer the small pylons (do you will release them without cables because they look no so good at farest zooms  &mmm and I would like to try "cablecar cables"  ()stsfd())


thanks for the comment :)!
yeh offcourse! like the others these will eventually be released wireless!
i don't mind the tiny ones at the farest zoom
but like many im not a big fan of the farest zooms from the big pylons.
something i will look into in my next sets!
Title: Re: buzzits european powerline project
Post by: Girafe on November 19, 2010, 12:29:17 PM
 ;)

glance at the cables made for my skilifts, I think it could be nice whitout being sure  ::)

I tried it with phone poles and the result was quite good, think this picture is on the ballot 1 of the year picture competition  :)
Title: Re: buzzits european powerline project
Post by: metarvo on November 19, 2010, 01:03:09 PM
Hey, I remember this set!  It's good to see it up and running again.  :thumbsup:

I usually create wired and wireless versions of my poles.  For one thing, the pylon models can be shared between the two versions.  The only difference is the inclusion of a separate model for the wires.  Perhaps more important is the fact that some want wires and some don't.  For instance, those who want to cross hillsides with ploppable power lines probably wouldn't want slope-unfriendly wires.  Even so, the wires do add an extra dimension to the pylons IMHO.  I've played around with slope friendly wire models for specialized slope friendly pylons, but these are only good for the angle they are created for.
Title: Re: buzzits european powerline project
Post by: MR.Y on November 20, 2010, 03:57:50 PM
hm...looks nice...

so for germany(I think it will come too), in leaving times next to small railways you everywhere found something like this (http://www.google.de/imgres?imgurl=http://www.pitopia.de/pictures/standard/d/dieter1/85/dieter1_819285.jpg&imgrefurl=http://www.pitopia.de/scripts/pictures/detail.php%3Fpid%3D819285%26pageID%3D1%26view%3D1&usg=__YEmhIYnkA0joYgLftuIcyCVDs6U=&h=226&w=340&sz=32&hl=de&start=510&sig2=-IoulNf-O86O2i9C3CU8dQ&zoom=1&itbs=1&tbnid=rlkGDj0mZi7yXM:&tbnh=79&tbnw=119&prev=/images%3Fq%3Dfreileitung%26start%3D500%26hl%3Dde%26sa%3DN%26gbv%3D2%26ndsp%3D20%26tbs%3Disch:1&ei=6l3oTMGtHoXGlQfK4ri5Cw). today most of them are cutted, so they dot't transfer energy, but the pylons are standing there. So maybe.....

today the normal medium-voltage pylons looks like this(without man^^) (http://www.kroener-kabelbau.de/tl_files/music_academy/freileitung/P1020071.JPG)
Title: Re: buzzits european powerline project
Post by: Buzzit on November 20, 2010, 04:26:33 PM
Quote from: MR.Y on November 20, 2010, 03:57:50 PM
hm...looks nice...

so for germany(I think it will come too), in leaving times next to small railways you everywhere found something like this (http://www.google.de/imgres?imgurl=http://www.pitopia.de/pictures/standard/d/dieter1/85/dieter1_819285.jpg&imgrefurl=http://www.pitopia.de/scripts/pictures/detail.php%3Fpid%3D819285%26pageID%3D1%26view%3D1&usg=__YEmhIYnkA0joYgLftuIcyCVDs6U=&h=226&w=340&sz=32&hl=de&start=510&sig2=-IoulNf-O86O2i9C3CU8dQ&zoom=1&itbs=1&tbnid=rlkGDj0mZi7yXM:&tbnh=79&tbnw=119&prev=/images%3Fq%3Dfreileitung%26start%3D500%26hl%3Dde%26sa%3DN%26gbv%3D2%26ndsp%3D20%26tbs%3Disch:1&ei=6l3oTMGtHoXGlQfK4ri5Cw). today most of them are cutted, so they dot't transfer energy, but the pylons are standing there. So maybe.....

today the normal medium-voltage pylons looks like this(without man^^) (http://www.kroener-kabelbau.de/tl_files/music_academy/freileitung/P1020071.JPG)

nice shot! where did you get that second one from?
im pretty aware of the medium voltage lines in germany fortunately you can't find alot of pictures from those..
and they still dont have streetview in germany(wich i totally hate! i wanna see more of germany :P !)

anyways im almost done with the set! it will be released today(this time it wil  ()stsfd() ) and after that i'm off for a short period(a week or 2) because of school
Title: Re: buzzits european powerline project
Post by: Buzzit on November 20, 2010, 08:12:58 PM
its released!
my 3rd release!

http://www.simtropolis.com/stex/details.cfm?id=25321 (http://www.simtropolis.com/stex/details.cfm?id=25321)

have fun!
Title: Re: buzzits european powerline project
Post by: MandelSoft on November 21, 2010, 02:00:06 AM
Hey Buzzit, I just found a dutch 12 circuit 380kV powerline in the Netherlands on Google Maps Streetview!

http://maps.google.nl/maps?f=q&source=s_q&hl=nl&geocode=&q=swifterbant&sll=51.897529,5.881741&sspn=0.003039,0.010568&gl=nl&ie=UTF8&hq=&hnear=Swifterbant,+Dronten,+Flevoland&t=h&layer=c&cbll=53.222625,6.898911&panoid=3jnvphlWyR8qNSJlOlmJaQ&cbp=12,158.77,,1,3.65&ll=53.222625,6.898911&spn=0.083042,0.222988&z=13

Best,
Maarten
Title: Re: buzzits european powerline project
Post by: Buzzit on November 21, 2010, 04:53:08 AM
thx for the great shot maarten! is really usefull for the future!

i knew the eemshaven connection had a big one
but 12 circuits haha that would mean that it has 36 isolators :P
a pair of 3 isolators is called a circuit  :)


any ways  people
like i said before im off now for a short week or 2
for school!
cya then!
after it some more constructions!
Title: Re: buzzits european powerline project
Post by: MR.Y on November 21, 2010, 03:01:52 PM
the 2nd picture...in the internet, but you can find those pylons everywhere in germany, you can't go to germany without seeing such pylons.

and yes, I want to have more of germany in google streetview^^

and school...pfffffff who needs school XD, no, but I hope you'll find time sooner.

Title: Re: buzzits european powerline project
Post by: Buzzit on November 26, 2010, 07:19:28 AM
it seems google earth has finally added some parts in germany to view!
i already found lots of helpfull things..
unfortunately no rural areas(maybe that will added later on)

who needs school!? dude! do you know what your talking about :P !
anyways i finally have some more time! so back to work again!
Title: Re: buzzits european powerline project
Post by: Buzzit on November 27, 2010, 12:03:53 PM

okay!
time for an update!

first update is the improved german pylon:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg525.imageshack.us%2Fimg525%2F4848%2Fimproved.jpg&hash=d42eea4865d45ed1d76477682573caa6561e3489)

most noticeable changes:
grey wires: yes grey wires look better than the black ones! thus in the future all black wired pylons will be updated with newer better looking grey ones(exept for the medium voltage ones.)
added an anti-thunder line(don't know the correct word for this one lol..): yes and this will be added later on the others aswell.

also a complete remodel of the first french one. why? because it doesn't look that much like its real life counterpart so i will remodel most of it(i already try some things) but this will begin at a far later stage. maybe when i released atleast 1 model per country.

also there will be more countries added to the list!
the planned countries include
China
Russia
Czech Republic
Hungary(a fine man sended me his link with all kinds of drawings! pretty cool designs!)
and poland
in the future maybe even more!

Title: Re: buzzits european powerline project
Post by: MR.Y on November 28, 2010, 03:17:38 PM
yeah man, so must it be....but it looks if the anti-thunder-line not is the same bow like the normal cables(hope you understand), why?

but looks really german^^(means realistic, means great)
Title: Re: buzzits european powerline project
Post by: Girafe on November 28, 2010, 03:19:28 PM
Last one looks really nice  &apls &apls
Title: Re: buzzits european powerline project
Post by: Aaron Graham on November 28, 2010, 04:29:49 PM
Looks really good. :thumbsup:
Title: Re: buzzits european powerline project
Post by: Buzzit on November 29, 2010, 03:26:59 PM
so i completed the first try-out for the new french pylon

on the picture you can see the new design on the left and the old one on the right



(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg253.imageshack.us%2Fimg253%2F3995%2Fnewmodel.jpg&hash=775d4e4857b8a43602c4c83d5d0da119787cf23e)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg267.imageshack.us%2Fimg267%2F6168%2Ffig8es9.jpg&hash=6f1736c571ae9fcb8874f0fba053aef6a47c7404)
as you can see it matches the  Real life one much better
but im not done with it just yet it will be modified untill it looks almost the same as the picture and real-life
as already see some thing that still need to be changed.

suggestions and constructive criticism are more than welcome!!

further more i will not complete this set untill i released some more sets.

im currently busy with the substation tower of the german one but i don't have a picture of that one just yet

Title: Re: buzzits european powerline project
Post by: Aaron Graham on November 29, 2010, 03:34:07 PM
Beautiful work keep it up. &apls
Title: Re: buzzits european powerline project
Post by: Buzzit on November 30, 2010, 04:27:11 PM
thats not all
together released with the german ones i release something else..
and these are based on my fantasy and based on multiple samples i checked
its a delta type pylon wich you can see all over the world(exept for holland it does have a couple but not fully functional lines)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg821.imageshack.us%2Fimg821%2F6950%2Fdeltapylon.jpg&hash=c64fde1243e3c59eb1d4f5bf1dcbf4c550fc1d98)
its not done yet! its still in the design fase so it will be possible to see visual changes.

Title: Re: buzzits european powerline project
Post by: Lowkee33 on November 30, 2010, 05:47:26 PM
These pages are getting filled pretty fast.  Nice work.  You have been making good progress so I have kept my nose out, but I want to point out something.

At first, your first model did not have the "safety wires" (the single wire on the top of the pylon).  I see that the french pylon has two of these wires and that they are not in your model. 

:thumbsup:
Title: Re: buzzits european powerline project
Post by: metarvo on December 01, 2010, 10:10:06 AM
Hmmm...  ;)  The delta pylon definitely has a familiar look to it, except for the base and the green isolators.  Pylons like that one are sometimes used here in the U.S. as a "lower level" of double-circuit pylons like the ones I have made.  Keep up the good work, Buzzit!  :thumbsup:
Title: Re: buzzits european powerline project
Post by: Buzzit on December 01, 2010, 04:10:23 PM
a little update on the delta pylon:

the final design is complete only the struts of the tower will be changed but the top pylon will not be changed anymore

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg508.imageshack.us%2Fimg508%2F8213%2Ffinalyc.jpg&hash=f1841d2035dc6c50a0d405d1dc3ed0be026269a1)

:thumbsup:
Title: Re: buzzits european powerline project
Post by: MR.Y on December 04, 2010, 02:27:39 PM
hrmpf, I think you don't like germany...everytime you stop the making of the german pylons...but these don't look bad...
Title: Re: buzzits european powerline project
Post by: Une_ame on December 04, 2010, 03:45:47 PM
QuoteI think you don't like germany...everytime you stop the making of the german pylons

C'mon Mr Y, Buzzit is a BATer and as a result, deserve nothing but a big Thank You for sharing with the community his work and his time.  :thumbsup:

If you don't like what's happen here, why don't you try yourself ?  ()what()
Title: Re: buzzits european powerline project
Post by: MR.Y on December 04, 2010, 03:56:41 PM
Ok, maybe it sounds wrong, it was meant as a joke... ;)
Title: Re: buzzits european powerline project
Post by: Buzzit on December 06, 2010, 03:26:07 PM
haha don't worry i understand the confusion :thumbsup:

i forgot to mention here that i will release 2 sets this time
the german one and the delta one

so my apologies about that!  :)
Title: Re: buzzits european powerline project(currently busy on: german and delta set)
Post by: Buzzit on December 20, 2010, 03:14:35 AM
hey peeps!
well i finally have some spare time again to continue the work!
i already completed the substation+pylon for the german set and im now busy getting it ready for in game.

after thats complete the delta pylon will get its own termination system.

i will post some pictures tonight to show the progress :)

buzzit
Title: Re: buzzits european powerline project(currently busy on: german and delta set)
Post by: Buzzit on December 20, 2010, 04:32:28 PM
the update on the german one so far:


the termination/end/substation pylon:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg89.imageshack.us%2Fimg89%2F6343%2Fgermanstart.jpg&hash=91a614942ebe5499789cf1afebd53fa63c353891)
this one is completely based on my fantasy
i had another concept based on a real-life thing but that didn't worked out well unfortunately.

here's another picture next to the german pylons wich maarten made:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg208.imageshack.us%2Fimg208%2F6063%2Fnexttomaartens.jpg&hash=422193555665349f8364a028d12a466303af3ab3)

quite a diffrence in length!
mine are arround 32 meters in high now and arround 20 or more meters width.

i didnt had time to work on the delta one due private reasons

anyways
both sets will be released this year!
Title: Re: buzzits european powerline project(currently busy on: german and delta set)
Post by: Buzzit on December 21, 2010, 05:11:31 PM
a litte update:
i finally constructed the substation for the delta pylon and im really proud of it
it still has some little things that need to be fixed but that will come :)

i got 3 picture to show:


1st render:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg576.imageshack.us%2Fimg576%2F2609%2Fdeltasubstation.jpg&hash=ae968b78c94dfb947000e1beceeffed49dd54f9b)

2nd render:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg189.imageshack.us%2Fimg189%2F4061%2Fdeltasubstation2.jpg&hash=9f3eb883862e15a6dd7e9d618677c7467674e400)

ingame shot:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg46.imageshack.us%2Fimg46%2F3487%2Faningameshotdelta.jpg&hash=4fd7491ce9265fa59616ed9b56a834f007303dfb)

next thing to do is probably adding some props and improving some little details
and then its time to model the corners and diagonal straigh pieces for these sets!


love to hear some comments and suggestions!

buzzit
Title: Re: buzzits european powerline project(currently busy on: german and delta set)
Post by: MandelSoft on December 22, 2010, 04:20:40 AM
Wow! These substation pylons are looking really great! Keep it up!
Title: Re: buzzits european powerline project(currently busy on: german and delta set)
Post by: Sam Johnson on December 22, 2010, 05:13:54 AM
Wow very well detailed substation, buzzit.  :thumbsup:

I've been following your project for a while and I'm really impressed, and I look forward to see more pylons and substations from various european countries.
Just one suggestion. how about rendering the fences surrounding your substation as single props for use on other lots, or a generel more adjustable use? They look really good btw.  :)

Anyway great work, keep it up!  &apls &apls
Title: Re: buzzits european powerline project(currently busy on: german and delta set)
Post by: Bane the Zergling on December 22, 2010, 04:32:56 PM
Epic work m8 &apls :thumbsup:

If u need suggestions or idea's how about I point you two some Australian pylon designs they might be similar to one's you have got.....

If they are don't worry about it. :)
Title: Re: buzzits european powerline project(currently busy on: german and delta set)
Post by: Buzzit on December 27, 2010, 08:32:51 AM
thanks for the comments sam and bane :)!

i have to show you people  something!
because my 4th set is completed! $%Grinno$%

http://www.simtropolis.com/stex/details.cfm?id=25576 (http://www.simtropolis.com/stex/details.cfm?id=25576)

its the delta pylon set
with reconstructed thinner pylons and a new wire texture!

have fun!

and the german set is nearing completion aswell :)
Title: Re: buzzits european powerline project(currently busy on: german set)
Post by: peter007 on December 27, 2010, 08:37:01 AM
Another great package Buzzit. it's really fantastic.  &apls
Title: Re: buzzits european powerline project(currently busy on: german set)
Post by: MR.Y on December 27, 2010, 05:28:17 PM
hmmmm, may you can make the German pylons more looking like the ones of marteen so that you can use them together without seeing, that they're made by 2 different persons, because then it looks more realistic. But nice work...
Title: Re: buzzits european powerline project(currently busy on: german set)
Post by: Buzzit on December 28, 2010, 12:41:44 AM
thats something i unfortunately can't do
maartens way of modeling differs from mine and i'm not gonna change the overal textures since then they wouldn't fit with my others.
the only thing that we have the same are the line textures.
Title: Re: buzzits european powerline project(currently busy on: german set)
Post by: Getron on December 28, 2010, 09:51:45 AM
Buzzit,

The pylons look great, already I'm using the french and dutch one in my cities. Keep the work up  :thumbsup:.
Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: Buzzit on December 30, 2010, 05:24:45 PM
the german set is  as good as finished now!
only one pylon!


i will also show you the next project:
this time no lattice towers
but steel poles or steel tube like ones
this is a request from someone and i though it was nice to try!
here's the result so far!:

a single circuit 500kV variant:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg413.imageshack.us%2Fimg413%2F9049%2F500kvsinglecircuittubep.jpg&hash=070fa42e28c386b0f86a9c3b9d2553296d512734)

and a double circuit 500kV variant:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg820.imageshack.us%2Fimg820%2F3449%2F500kvdubblecircuittubep.jpg&hash=fc6c1135c2350509cd91e59d00ee219b00f8cc47)

as you can see they are multi wired here
but that will be changed into dubble wired since the rendering time will take to long!
(arround 4 hours for the dubble circuit one!)
Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: Bane the Zergling on January 03, 2011, 06:31:14 PM
Nice one m8 big change. :thumbsup:
Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: Fresh Prince of SC4D on January 03, 2011, 06:57:32 PM
How high is the double circuit?
Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: Bane the Zergling on January 03, 2011, 07:01:00 PM
Hey buzzit here a suggestion the line on the dutch and fench are pretty dark have ask if you could use MRTNRLN lines?


Here is a referrance.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg64.imageshack.us%2Fimg64%2F2371%2Fmadison12feb38129328064.png&hash=ef2fbdff7f79001c271c9665ed93dff695830350)[/URL (http://img64.imageshack.us/i/madison12feb38129328064.png/)
Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: MandelSoft on January 04, 2011, 12:11:25 AM
^^ He's already working on that, Bane...
Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: Bane the Zergling on January 04, 2011, 04:14:49 PM
Here is another suggestion seeing how Buzzit was asking lol.

Maybe making some pylons that turn slightly to the left and right towers and also a tower that make another transmission line run over the top of another to cross.

Here another pic.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg98.imageshack.us%2Fimg98%2F846%2Fyorkland28dec8312941839.jpg&hash=8f4d6b91453e7b0fee350d802e2de25e6680b862) (http://img98.imageshack.us/i/yorkland28dec8312941839.jpg/)

Having antianlising on helps alot with the lines. x16 or 32 on a GTX 460

Why I've decided to help etc is because Powerlines when I was much younger they were a hobbie of mine. ;D
Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: Buzzit on January 05, 2011, 11:07:38 AM
@ Freshprince..
the pylons are about 55 meters in length..
thats the arround the original high of the double circuit one.
In real life the single circuit one is shorter but i made it as tall as.. for the reason that im gonna use it to connect with the dubble circuit one..

i also made a new single circuit one
so this pack will contain 2 single circuit and one double circuit set.

@ bane yeh i know haha
the cables are way to dark.
that something i will work on in the future.
the french one will be completely remodeld.

@bane2:

nice suggestion certainly something to look into!


anyways
i was planning to add crossing pylons in the delta package
unfortunately for some reason i keep gettings this error 6 when i render the wires..
anyone knows the reason for that?

here's a picture of what the pylon would look like:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg525.imageshack.us%2Fimg525%2F1773%2Fcrossingpylon.jpg&hash=342eae46c64e631f0026c9ab3b0885f488c2732a)

it would be arround the 105 meters in length

and here's a shot i made with all 3 the tube styles and a dragable pylon for measurements:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg560.imageshack.us%2Fimg560%2F7937%2Ftubestylez.jpg&hash=a42ae5512ff206a48e3996708f49df537ac30f6f)
Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: Bane the Zergling on January 05, 2011, 05:21:05 PM
Sweet nice tower Buzzit reminds me of the pylons crossing highways and over trees in the Darwin Australia.

Last pic looks epic. :thumbsup:
Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: louistsw on January 06, 2011, 05:48:45 AM
Delta pylons also have the same style here. Can't stop to love it!! :thumbsup:

but will it support on slope future?  :-\
Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: Bane the Zergling on January 06, 2011, 03:36:11 PM
Here are some more idea's.

These are transmission tower going to the Darwin Top End of Australia they are from the largest powerstation.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg210.imageshack.us%2Fimg210%2F1769%2Fae5544682c7323473b44271.jpg&hash=b7b015db06a85739cfde101da118b496ded50b1f) (http://img210.imageshack.us/i/ae5544682c7323473b44271.jpg/)

Next 500kv delta towers larger then one you got now. These run out of Craigieburn a Suburb of Melbourne.  The buttoms of these guys are wider then the one you uploaded. ()what() Plus they are shorter rofl...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg694.imageshack.us%2Fimg694%2F7502%2F500kvpowerlinesaustrali.jpg&hash=718448d9519d1958e1e596fe381cc2338ef08094) (http://img694.imageshack.us/i/500kvpowerlinesaustrali.jpg/)
Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: Buzzit on January 06, 2011, 04:09:19 PM
Quote from: Bane the Zergling on January 06, 2011, 03:36:11 PM
Here are some more idea's.

These are transmission tower going to the Darwin Top End of Australia they are from the largest powerstation.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg210.imageshack.us%2Fimg210%2F1769%2Fae5544682c7323473b44271.jpg&hash=b7b015db06a85739cfde101da118b496ded50b1f) (http://img210.imageshack.us/i/ae5544682c7323473b44271.jpg/)

Next 500kv delta towers larger then one you got now. These run out of Craigieburn a Suburb of Melbourne.  The buttoms of these guys are wider then the one you uploaded. ()what() Plus they are shorter rofl...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg694.imageshack.us%2Fimg694%2F7502%2F500kvpowerlinesaustrali.jpg&hash=718448d9519d1958e1e596fe381cc2338ef08094) (http://img694.imageshack.us/i/500kvpowerlinesaustrali.jpg/)


with all do respect.. but i'm just a hobbist modeler aye im not a pro
im modeling them my way if they are regonizable then its good enough for me.
and if you are such a perfectionist why not trying it your self? its not hard but it certainly not easy either ;)

on top of that the pylons up front look like deviation pylons
wich are allways way thicker to carry the weight  to the side
but for some reason thats not the situation here.. pretty weird..


that is something i realised after the delta set so im working on that aswell
but not drasticly

anyways i had an early model for the one on the second picture as an additonal set for the delta one
but i didn't used it afteral..(as you can see the frame is still to thick and the struts are not properly placed.. i didn't fixed that on this model)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg214.imageshack.us%2Fimg214%2F5215%2Fearlystage.png&hash=90798ece8a99b5516b563a78e263ebb240f8560a)
maybe i will work on it in the future..

but thanks for the idea's

i still have a big list of sets i will complete
first the german
then the tube pylons
then a hungarian set
than an updated version of the dutch and the french one(the straight models are allready completed for those they look way better with better wiring and better lookin models)
then a big polish set.
after that a new Dutch type
after that an english set
and after that isn't planned yet haha but untillthen it will take literly months to complete all this
Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: Fresh Prince of SC4D on January 06, 2011, 06:33:39 PM
I like the plan buzzit. I looking foward to using every power line series. Also, i like to note your scaling of the tubluar steel pole is perfect: the plyons come to the realistic max. of 180 ft.

This diagram proves it:
http://www.google.com/imgres?imgurl=http://www.srpnet.com/electric/transmission/graphics/PowerPoleDiagrams2009.png&imgrefurl=http://forum.skyscraperpage.com/showthread.php%3Ft%3D174139&usg=__6q00DAuZiISm8ch14WqszjjYZlY=&h=419&w=700&sz=27&hl=en&start=0&zoom=1&tbnid=NMxeTd_VXD3oaM:&tbnh=110&tbnw=184&prev=/images%3Fq%3Dquebec%2Bpower%2Bpylons%2Bdiagram%26um%3D1%26hl%3Den%26biw%3D1003%26bih%3D548%26tbs%3Disch:1&um=1&itbs=1&iact=rc&dur=15&ei=9XomTZ2bMJSosQOGsbH5Bg&oei=9XomTZ2bMJSosQOGsbH5Bg&esq=1&page=1&ndsp=17&ved=1t:429,r:4,s:0&tx=89&ty=70

Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: Bane the Zergling on January 06, 2011, 07:28:04 PM
M8 I'm not putting this work on you i'm just giving idea's thats all.

You do what you want it's your work and your doing a excellent job I can't bat so.....
Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: metarvo on January 06, 2011, 07:54:16 PM
That double-circuit tubular pylon looks a lot like one I've seen built as a narrow right-of-way replacement for the metal lattice towers I included in my release.  It is mainly used in cities in my area, as opposed to rural areas.  From what I have observed, it is used as compromise for those residents that don't want the huge lattice pylons cutting across their properties.  I've never seen a single-circuit equivalent in my region, though.

Keep up the good work, Buzzit!  :thumbsup:
Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: MandelSoft on January 07, 2011, 12:16:49 AM
@Fresh Prince: No wonder why his scaling is perfect: he based the tube pylon from the exact same diagram  ;)
Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: Buzzit on January 07, 2011, 04:07:57 AM
Quote from: mrtnrln on January 07, 2011, 12:16:49 AM
@Fresh Prince: No wonder why his scaling is perfect: he based the tube pylon from the exact same diagram  ;)
yes thats absolutely true
thats the diagram i used for measurements!
and it greatly improves the outcome
Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: pyrointheshadows on January 09, 2011, 11:22:29 AM
Quote from: Buzzit on January 05, 2011, 11:07:38 AM


and here's a shot i made with all 3 the tube styles and a dragable pylon for measurements:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg560.imageshack.us%2Fimg560%2F7937%2Ftubestylez.jpg&hash=a42ae5512ff206a48e3996708f49df537ac30f6f)

This is exactly what i've been wanting.  &apls  :thumbsup:   $%Grinno$%

If at all possible; either included or on a seperate project, how about interchangable of some sort between the single-circuit 500kv metal pole and a delta-configuration lattice tower?
Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: pyrointheshadows on January 10, 2011, 01:34:40 AM
Quote from: Buzzit on January 06, 2011, 04:09:19 PM


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg214.imageshack.us%2Fimg214%2F5215%2Fearlystage.png&hash=90798ece8a99b5516b563a78e263ebb240f8560a)
maybe i will work on it in the future..


Please do resume work on this lattice tower project - the one you released on the STEX is great but you typically see the vertical insulators on 250-330KV lines and the Triangle-shaped ones like your picture above with the 400-500kv lines. Please also release with the triangle insulators. that would be a great addition to SC4 on top of your other delta-config lattice
Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: Buzzit on January 10, 2011, 03:01:18 AM
Quote from: pyrointheshadows on January 10, 2011, 01:34:40 AM
Please do resume work on this lattice tower project - the one you released on the STEX is great but you typically see the vertical insulators on 250-330KV lines and the Triangle-shaped ones like your picture above with the 400-500kv lines. Please also release with the triangle insulators. that would be a great addition to SC4 on top of your other delta-config lattice

you gave me a nice idea

you also requested to make an change from lattice to tube pylon.
wich i can use this larger variant for!
but keep in mind this will take a hell of time to create and all.
Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: pyrointheshadows on January 10, 2011, 08:36:03 AM
Quote from: Buzzit on January 10, 2011, 03:01:18 AM
you gave me a nice idea

you also requested to make an change from lattice to tube pylon.
wich i can use this larger variant for!
but keep in mind this will take a hell of time to create and all.


If you need any ideas or reference, here is something i think you will find VERY useful on APS's Website (Arizona Public Service - a Power Company in Arizona, US)

http://www.aps.com/files/siting/meeting_boards.pdf - A presentation for a current project of trying to impliment a sitting for a 500kv line (with pictures of each pole type including tubular poles and lattice as well as turning structures for each type)

http://www.aps.com/aps/general_info/Siting/siting_38.html - the page that i have the above document from

http://www.aps.com/general_info/Siting/default.html - Current & Completed sitting projects - may be useful for other powerline projects u have.
Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: Buzzit on January 10, 2011, 01:52:59 PM
Quote from: pyrointheshadows on January 10, 2011, 08:36:03 AM
If you need any ideas or reference, here is something i think you will find VERY useful on APS's Website (Arizona Public Service - a Power Company in Arizona, US)

http://www.aps.com/files/siting/meeting_boards.pdf - A presentation for a current project of trying to impliment a sitting for a 500kv line (with pictures of each pole type including tubular poles and lattice as well as turning structures for each type)

http://www.aps.com/aps/general_info/Siting/siting_38.html - the page that i have the above document from

http://www.aps.com/general_info/Siting/default.html - Current & Completed sitting projects - may be useful for other powerline projects u have.

thanks man! loads of usefull information!
really use full for these sets!

metarvo if your reading this you should check it out to!

anyways here's a tryout for the lattice to tube:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg145.imageshack.us%2Fimg145%2F863%2Fresulty.jpg&hash=69dec6698b7d6beeaca6190a5e0389bcbb6659de)

its a pretty awesome idea! is certainly included in this one
aswell as the single to double circuit idea
Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: pyrointheshadows on January 10, 2011, 07:57:21 PM
Quote from: Buzzit on January 10, 2011, 01:52:59 PM
thanks man! loads of usefull information!
really use full for these sets!

metarvo if your reading this you should check it out to!

anyways here's a tryout for the lattice to tube:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg145.imageshack.us%2Fimg145%2F863%2Fresulty.jpg&hash=69dec6698b7d6beeaca6190a5e0389bcbb6659de)

its a pretty awesome idea! is certainly included in this one
aswell as the single to double circuit idea

That is awesome. That is precisely what i'm looking for.

Also this may give you another-idea for merging...

http://maps.google.com/maps?hl=en&ie=UTF8&ll=33.291445,-111.997225&spn=0.003802,0.014462&t=h&z=17&layer=c&cbll=33.291399,-111.996763&panoid=Xw2W9Wfcor6A1K5qmoOd6w&cbp=12,156.17,,0,-22.84  (Turn L & R to show transition)

and

http://maps.google.com/maps?hl=en&ie=UTF8&ll=33.290929,-112.103822&spn=0.000852,0.007231&t=h&z=18&layer=c&cbll=33.290931,-112.103838&panoid=COi7l4db_YQtqoRF46cxPQ&cbp=12,217.32,,0,-16.03  --- (Turn L & R to show transition)
Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: DCMetro2834 on January 10, 2011, 09:56:37 PM
Powerlines seem to be all the rage these days.....and yours look great!
Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: Aaron Graham on January 10, 2011, 10:36:36 PM
Wow!!! keep up the good work here. I love the power lines. &apls
Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: metarvo on January 11, 2011, 06:59:38 AM
Oh, my, this is delicious!!  :D  Of course, I downloaded the .pdf file as soon as I saw the link, to add to my collection of power line stuff I already have.  If I decide to build anything from this file, at least I will have an idea of where to start, and it's an interesting read to me anyway.  ;)  It was impressive to see that kind of detail about the turning poles and such.  I have used similar information provided by electric companies in my area to develop measurements and the like for my pylon set, so I admit that I have continually Googled high and low to find this kind of information for the last several years.

Needless to say, the transition from lattice to monopole is quite nice.  Keep up the good work, Buzzit!

:thumbsup:
Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: Buzzit on January 17, 2011, 01:23:58 PM
hi all!

i wanted to say that i am occupied for the next +/- weeks due a major school project. thus i have to put a halt on the project.

my apologies!

buzzit
Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: MandelSoft on January 18, 2011, 01:13:17 AM
No worries, mate! RL always comes first...

Best,
Maarten
Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: MR.Y on February 21, 2011, 02:06:25 PM
do you can say when it will go on here, buzzit? I have some pics of german LV-pylons, so if you ga on I could give them to you(if you're interested)
Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: Buzzit on February 24, 2011, 03:45:41 PM
Quote from: MR.Y on February 21, 2011, 02:06:25 PM
do you can say when it will go on here, buzzit? I have some pics of german LV-pylons, so if you ga on I could give them to you(if you're interested)

sure if you want to post them here would be great!

im still really occupied by my school project
(have to complete atleast 3 more musicals tracks!) but after it i will have a look into it
Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: Buzzit on March 10, 2011, 05:20:22 PM
good news all
im finally done with my school project!
wich mean the powerline project is up and running again!

expect some  new updates within the upcomming weeks :)


buzzit
Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: the_reb on March 10, 2011, 11:26:17 PM
Just to give you some ideas if you wanna see something else than European pylons! (I'm from Quebec... but whatever).

These three next are 735 kV pylons:

http://image03.webshots.com/3/8/27/18/22182718GbgSrwlPiq_fs.jpg (http://image03.webshots.com/3/8/27/18/22182718GbgSrwlPiq_fs.jpg)

And pylons that crosses rivers:
http://v8.cache5.c.bigcache.googleapis.com/static.panoramio.com/photos/original/32855125.jpg?redirect_counter=1 (http://v8.cache5.c.bigcache.googleapis.com/static.panoramio.com/photos/original/32855125.jpg?redirect_counter=1)
http://fr.academic.ru/pictures/frwiki/76/Lignes_haute_tension_Hydro_Qu%C3%A9bec.jpg (http://fr.academic.ru/pictures/frwiki/76/Lignes_haute_tension_Hydro_Qu%C3%A9bec.jpg)

And keep going on, I really like your work!
Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: the_reb on March 10, 2011, 11:51:25 PM
ah and I forgot, can you make wireless pylons set? it would be easier to put them on slopes! ;)
Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: Buzzit on March 11, 2011, 04:52:21 AM
for some reason its forbidden to check out the first picture you send  :(! can you reupload it maybe?

anyways  what a huge construction the second and third picture!
awesomeness!!

and yep! thats something i had planned allready! every upcomming pack will have a wireless variant uploaded at the same time as a wired one  :)

im accually getting a bit bored my self on flat land only haha :P
Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: metarvo on March 11, 2011, 07:01:45 AM
The slopes are probably one of the power line BATter's worst nightmares IMHO.  For my set, I have been working on a wireless version, but I have also made sloped wired variants as well, because I like my wires. ;D  The problem is that sloped power lines made in this manner always have a fixed slope, so they are still somewhat inflexible.  However, they can add some nice variety when used in combination with level wired poles.  I chose 15m as the fixed slope for my set because of its status as a "standard" slope in SC4.

It's good to see you back at work on this, Buzzit!  :)
Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: the_reb on March 11, 2011, 09:38:35 PM
Here we go  :P

http://www.hydroquebec.com/learning/transport/images/pylone-nappe-lrg.jpg (http://www.hydroquebec.com/learning/transport/images/pylone-nappe-lrg.jpg)
http://upload.wikimedia.org/wikipedia/commons/c/ca/St_jean_htpl.jpg (http://upload.wikimedia.org/wikipedia/commons/c/ca/St_jean_htpl.jpg)

the ones for 90 degrees curves:

http://www.hydroquebec.com/industrial-development/images/reliable_pylone.jpg (http://www.hydroquebec.com/industrial-development/images/reliable_pylone.jpg) (they are quite small, but still, you can see what it looks like)
Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: Buzzit on March 12, 2011, 05:13:14 AM
nice! thanks!

the pylon model on the right of the second picture looks really awesome(the one with the  I V I configuration)
i think ill use that one for the suspensiontower
and the corner pylon shouldnt be a big deal either
because another pylon appreciatior made all kinds of usefull drawing :)
here:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fmyinsulators.com%2Fhungary%2Fkepek%2Ftransmission%2Frajz%2F400%2Fbiharf.gif&hash=e131c6326ce0aa379192f5f71f5d9bdd76c29ddf)
©zoltan
the tower design itself is more slim but the top part of the tower is almost the same. still this one will be pretty challenging  :)
Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: Buzzit on March 12, 2011, 08:48:30 AM
damn i had this weird idea that may work out into something really fantastic!

a make your own substation pack!

this pack will contain diffrent pieces so that you can construct your own substation!
in any size you want and any form you want.
this pack will also contain additional substationpylons for every type i will model so you can impliment them into the substation wich results in ultra realistic eye-candy!
some of the modules will be able to generate power wich will make them functional!

tell me what you guys think of it and if its possible :)
Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: metarvo on March 12, 2011, 09:09:12 AM
Hey, I don't see why not!  :)  Modularity seems to be somewhat of a trend now, so there's no reason why substations wouldn't get the same treatment.  It would indeed be possible.  All you would have to do is make multiple lots and carefully place the props so that they would line up when the lots were built together as designed.  It's good to see that you found another model drawing, too.
Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: Fresh Prince of SC4D on March 12, 2011, 09:33:14 AM
Welcome back, buzzit

The substation pack seems to be a good idea. Like metarvo said, modular packs are really popular with the community. Sounds very useful to customize a city's energy grid.

Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: Buzzit on March 12, 2011, 10:20:25 AM
yeh i was thinking so to!
it really buffs the realism of the game imo  :)

i will get into this after i released the the german and tube package(wich is getting really extended btw!)
i keep getting new variations for it.  ;D

im also planning to make a tutorial on how to create a realistic powergrid using diffrent voltages and i will also try to explain certain information regarding powerlines powersgrids substation and such. the tutorial will be based on how im working with power in sc4

here's a regional shot of how im working(take note this is only on flat land. because i didn't use wireless pylons yet. also its still under construction but it will give a pretty good impression for what i mean.) :
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg860.imageshack.us%2Fimg860%2F3051%2Fnederian.jpg&hash=1ad1f416c4d36e2202e3ac7b557ee5a112bd2f1c)

unfortunately im not so good at building nice looking landscapes
but that something im also practising hehe

Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: the_reb on March 12, 2011, 01:32:23 PM
Quote from: Buzzit on March 12, 2011, 08:48:30 AM
damn i had this weird idea that may work out into something really fantastic!

a make your own substation pack!

this pack will contain diffrent pieces so that you can construct your own substation!
in any size you want and any form you want.
this pack will also contain additional substationpylons for every type i will model so you can impliment them into the substation wich results in ultra realistic eye-candy!
some of the modules will be able to generate power wich will make them functional!

tell me what you guys think of it and if its possible :)


that would be great!  ;)
Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: Buzzit on March 12, 2011, 07:29:36 PM
the first little update
(wicht took over 12000 seconds to render!!!)

its the first 'splitting' pylon for the tube package
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg864.imageshack.us%2Fimg864%2F6473%2Fsplittingtube1q.jpg&hash=22cf5fcaf14c29702a3c5facd37896665d2cdf2e)
i also renderd the second diagonal for the the 3rd tube styled pylon(the one with all insulators on the same side)

allthough it still looks pretty decent i still have an annoying issue i have with most of the corner connections
wich i made a picture of aswell:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg849.imageshack.us%2Fimg849%2F8623%2Fconductorconnectionissu.jpg&hash=341082ec63448638367b7e05df461c49adf27e2f)
as you can see it has some short of kink(is this the right word for it?) in the wire
i already noticed it when i was test rendering it and i 'pulled' it as tight as possible but i couldnt get the kink out of it.
is there a way to deal with this properly?
atleast if it bothers most of you?  if it aint that big of a deal ill keep it this way
it would save me alot of time.

i also took a look at wireless slope friendly pylons
but for some reason i don't get the result i want
Maarten suggested me to try custom lods wich i did.. unfortunately that didnt worked either(or i made a mistake with that.)
this is how it looks like now:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg857.imageshack.us%2Fimg857%2F5720%2Fslopeproblem.jpg&hash=857bf3df6e5a4f892a7319355c545762184b749b)

anyone else has ideas for this one?

till the next update!
Buzzit
Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: mave94 on March 13, 2011, 07:29:01 AM
12000 seconds?? woow, that's a lot!
Welcome back Buzzit. I've never posted here but I've downloaded your power pylons as well and I must say they're really nice. Great work, Buzzit! :)
Those look great in rural areas.
About the kink I can't help you.
And about the power comsumption: If you export a model then you'll have to set in PIM or SC4 PIM extended the power comsumption to zero, just by clicking on it. I hope that helps; others can correct me if I'm wrong. For me it works and there didn't show up any zots.
Oh, and it seems like the split pylon is placed on a tree... and the wireless pylons have two legs on the back has some thicker cylinders; I suppose this is the hill?
Good luck!

-Matthijs :thumbsup:
Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: Buzzit on March 13, 2011, 08:23:38 AM
Quote from: MrMAvE94 on March 13, 2011, 07:29:01 AM
12000 seconds?? woow, that's a lot!
Welcome back Buzzit. I've never posted here but I've downloaded your power pylons as well and I must say they're really nice. Great work, Buzzit! :)
Those look great in rural areas.
About the kink I can't help you.
And about the power comsumption: If you export a model then you'll have to set in PIM or SC4 PIM extended the power comsumption to zero, just by clicking on it. I hope that helps; others can correct me if I'm wrong. For me it works and there didn't show up any zots.
Oh, and it seems like the split pylon is placed on a tree... and the wireless pylons have two legs on the back has some thicker cylinders; I suppose this is the hill?
Good luck!

-Matthijs :thumbsup:

jup but i render in HD maybe thats why.
and i noticed its because of the wire
for some reason im also unable to render river crossing pylons.. or atleast the wires of it. because that will give me an error wich i don't know how to solve at the moment :(

yeh im aware on how to set the power comsumption to zero but because these pylons where just test pylons i didn't changed it :)

good that you noticed that with the split pylon btw!

and on the test model. i made those concrete foots that long on purpose
im experimenting with slope friendliness :) you see if i didn't changed the length the pylons would probably 'float' in the air. but now it seems i have another problem as you already mentioned
Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: Fresh Prince of SC4D on March 13, 2011, 11:14:25 AM
Nice buzzit! :thumbsup:
That splitting pylon is very orginal and is going to be very useful. I love this set already!


Also, those non-wired delta pylons gave me an idea of pylons under construction. They do not have wires setup and a few construction sites around it. An example:

http://www.google.com/imgres?imgurl=http://tdworld.com/projects_in_progress/announcements/phprEhdosAM.jpg&imgrefurl=http://tdworld.com/projects_in_progress/announcements/pse-electrifies-ebey-1108/&usg=__WXjvUgGRD_4cS0O5fCjwLCOFmgc=&h=300&w=400&sz=15&hl=en&start=101&zoom=1&tbnid=U37GeVmDdgy7iM:&tbnh=117&tbnw=166&ei=0_98TfnuD4vGsAOkyamDAw&prev=/images%3Fq%3Dpower%2Bline%2Bconstruction%26um%3D1%26hl%3Den%26biw%3D1003%26bih%3D548%26tbs%3Disch:10%2C2466&um=1&itbs=1&iact=hc&vpx=120&vpy=259&dur=2777&hovh=194&hovw=259&tx=166&ty=156&oei=9f58Tcy_Do3QsAO2gMGXAw&page=7&ndsp=15&ved=1t:429,r:5,s:101&biw=1003&bih=548
Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: Buzzit on March 13, 2011, 11:18:29 AM
nice that you mention it

i update the first page everytime when i have new ideas
i something like this i already had in mind:

'-special packs and stuff:
- powerlines 'underconstruction'(jup actual eye-candy with pylons being constructed)'

that would give some good realism with it aswell!

good that you like the pack btw! :)
this will probably be my most expanded pack that i will ever upload haha

only i think i will use mobile crane props instead of actual helicopters

Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: metarvo on March 13, 2011, 04:41:06 PM
Hmmm... that's quite an idea there!  ;)  We have construction scenes that appear when growable buildings are built by the game, and there are some ploppable construction sets available that are used for road construction and other projects.  So, it makes sense that power lines would get the same variety.  You know, I had considered the idea of creating MMLs for my 70-lot ( :shocked2: ) set which would help to reduce menu clutter, and I had thought about using construction type lots with bulldozers and dirt in addition to power poles.  Now, you've made me realize the usefulness of creating a specialized construction set.  I only wish there were some utility trucks available... it might be a project for me one day.  :)

Of course, my eyes nearly popped out :o when I saw the splitters.  That is a fine concept.  I have in fact seen splitters for the RL equivalent of my pylon set on Google Maps where two single-circuit lines merge into a double-circuit one.  I've never experienced a kink like that before, but I do have a theory as to why it might have happened.  It could be because the isolators for the splitter and the diagonal pole are at different heights.  Then again, the same could be said for several of my corner pylons (which have isolators at different heights than their straight-line counterparts but no kinks).  So, I just don't know.  In any case, it doesn't bother me at all.  ()stsfd()

It looks as though the delta pylons on stilts are rotated 180° against the hill rather than with it.  Have you tried pointing them the other way?  It seems as though the taller concrete supports should be resting at a lower point than the shorter ones.
Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: MR.Y on March 14, 2011, 04:55:11 PM
wohooo, buzzit is back...may I'll post the pics the next time, when I find time...
updaterequest: how far are your german HV-Pylons?
Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: Aaron Graham on March 14, 2011, 08:05:22 PM
These are looking great. :thumbsup:
Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: Buzzit on March 16, 2011, 05:08:04 AM
MR.Y
well that one is as good as finished. i only have to render one corner pylon wich is only mirroring the model, rendering en putting in the game.
after some bug checks it will be uploaded.

A G glad you like m sofar :)

Metarvo
wow what an amazing idea that is!
it lookes like we give each other new ideas al the time wich is great hehe!

thanks for the compliment!
a well im a perfectionist when the wire has only a little kink it already frustrates me.  ::)
i hope more people are like you and don't see it as that much of a deal.

anyways i got a new shot with all the splitters:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg340.imageshack.us%2Fimg340%2F3174%2Falsplitters.jpg&hash=06a48492487c45e4c443f4c0f2f9a5f3964aaeb3)
i also made one wich split into both sides
i now have to figure out how to make one wich splits into 2 single circuit pylons but wich aren't resulting in a diagonal line

buzzit
Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: metarvo on March 16, 2011, 06:52:11 AM
Good.  I'm liking it better all the time.  :thumbsup:

It kind of reminds me of the MHW partial-y and full-Y splitters.  However, that network also has T-intersections.  In much the same way, you could make a T-intersection for this set which would have one orthogonal single-circuit line running off at a 90-degree angle to the line that continues its course from the splitter.  Of course, it would result in a 90-degree turn, which you may be trying to avoid, but it would involve no diagonals at all.  The RL splitter I referenced in the last post was in fact a 90-degree splitter IIRC.  As an alternative, you could have a diagonal double-circuit line split into two orthogonal double-circuit lines, which would be the diagonal equivalent of the splitter you have featured in the center of that pic.  The trouble with either of these choices is the fact that the two single-circuit lines that result would not be going in the same direction after the split.

The final choice would require a lot more work.  If you really wanted the two single-circuit lines to be parallel and going the same way, then one circuit would have to leave the splitter at a fractional angle (neither diagonal nor orthogonal) to connect with a single-circuit corner pylon that would be placed one or more tiles over from the other single-circuit pylon, depending on the right-of-way you wanted between the two lines.  The corner pylon would then convert this line back to an orthogonal line to run parallel to the other single-circuit line.  Of course, doing so would require an additional splitter and corner pylon to be made with the isolators rotated to accommodate the new angle that would be used temporarily.

Anyway, those were just my ideas on how to split a double-circuit line into two orthogonal single-circuit lines.
Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: MR.Y on March 19, 2011, 03:05:08 PM
so buzzit, here are the promised pics of german LV-Pylons:

corner-pylon:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F0d6deaea6e332bbe6e38616d3e85dc12.jpg&hash=b9f8707612a6c07d43bd3d469309de600d5cabfe)

normal pylon:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F9540f7ad5341779ce47d2ff06f863b29.jpg&hash=b084e47ce543b224f4b58300c3cc2610ca4a6852)

and end-pylon:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Fae32ba160921469cec710edcfcd3b672.jpg&hash=c88bca4d9a861991e15d12ef892d57021e92b876)

hope they're helpful...
Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: Buzzit on March 19, 2011, 05:15:19 PM
Quote from: MR.Y on March 19, 2011, 03:05:08 PM
so buzzit, here are the promised pics of german LV-Pylons:

corner-pylon:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F0d6deaea6e332bbe6e38616d3e85dc12.jpg&hash=b9f8707612a6c07d43bd3d469309de600d5cabfe)

normal pylon:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F9540f7ad5341779ce47d2ff06f863b29.jpg&hash=b084e47ce543b224f4b58300c3cc2610ca4a6852)

and end-pylon:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Fae32ba160921469cec710edcfcd3b672.jpg&hash=c88bca4d9a861991e15d12ef892d57021e92b876)

hope they're helpful...

thx alot mate  :thumbsup:

when i was younger i used to love to see these pylons in germany
even my mom made some pictures with an old camera for me hehe!

i modeld the straight piece allready.
but i can't show it now because im rendering an improved model for the german HV-line
Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: MR.Y on March 19, 2011, 05:20:29 PM
uhh, that was quick...I've also some pics of the german HV-Pylons you make, if I should show them to you(there's something insteresting at the corner-pylons)
Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: Buzzit on March 19, 2011, 05:34:47 PM
Quote from: MR.Y on March 19, 2011, 05:20:29 PM
uhh, that was quick...I've also some pics of the german HV-Pylons you make, if I should show them to you(there's something insteresting at the corner-pylons)
i think i already know what you mean with the corner pylons :)
but if you can show me what you mean it would be nice!

here's the render of the medium voltage one
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg155.imageshack.us%2Fimg155%2F8523%2Fgermanmedium.jpg&hash=0cc0b80dacdd279f7b58ac2cfa1a7d665e242a47)
it may look like there's no isulators but thats because i colored them brownish
Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: Aaron Graham on March 20, 2011, 12:45:16 AM
Looks great!! :thumbsup:
Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: MR.Y on March 20, 2011, 02:21:07 PM
rubbish, I deleted accidentally the folder with the pics, but look on the foot of this pylon (http://upload.wikimedia.org/wikipedia/commons/thumb/8/8b/Hochspannungsmast_tele_IMGP4421.jpg/220px-Hochspannungsmast_tele_IMGP4421.jpg), I think you know then what I mean
Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: Buzzit on March 24, 2011, 04:33:40 PM
Quote from: MR.Y on March 20, 2011, 02:21:07 PM
rubbish, I deleted accidentally the folder with the pics, but look on the foot of this pylon (http://upload.wikimedia.org/wikipedia/commons/thumb/8/8b/Hochspannungsmast_tele_IMGP4421.jpg/220px-Hochspannungsmast_tele_IMGP4421.jpg), I think you know then what I mean
jup thats exacly what i mented
the corner/deviation pylons have a diffrent but more reinforced structure to handle the stress the wires give the tower when in a diffrent angle
something i didn't implemented in my older sets
something wich will be done now.

my tubular pylons have something like that aswell
but it isnt nessesarely  more reinforced no
instead they shortend the arms wich carry the conductors.
you could compare it with a lever mechanism
Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: pyrointheshadows on March 27, 2011, 07:45:16 AM
Quote from: Buzzit on March 16, 2011, 05:08:04 AM

anyways i got a new shot with all the splitters:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg340.imageshack.us%2Fimg340%2F3174%2Falsplitters.jpg&hash=06a48492487c45e4c443f4c0f2f9a5f3964aaeb3)
i also made one wich split into both sides
i now have to figure out how to make one wich splits into 2 single circuit pylons but wich aren't resulting in a diagonal line

buzzit


Damn i never thought of that one when I was thinking of ideas myself. GOOD JOB! That would really come in handy!  &apls  &apls  &apls  :thumbsup:
Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: pyrointheshadows on March 27, 2011, 07:56:49 AM
Quote from: Buzzit on March 12, 2011, 07:29:36 PM
the first little update
(wicht took over 12000 seconds to render!!!)

its the first 'splitting' pylon for the tube package
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg864.imageshack.us%2Fimg864%2F6473%2Fsplittingtube1q.jpg&hash=22cf5fcaf14c29702a3c5facd37896665d2cdf2e)
i also renderd the second diagonal for the the 3rd tube styled pylon(the one with all insulators on the same side)

allthough it still looks pretty decent i still have an annoying issue i have with most of the corner connections
wich i made a picture of aswell:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg849.imageshack.us%2Fimg849%2F8623%2Fconductorconnectionissu.jpg&hash=341082ec63448638367b7e05df461c49adf27e2f)
as you can see it has some short of kink(is this the right word for it?) in the wire
i already noticed it when i was test rendering it and i 'pulled' it as tight as possible but i couldnt get the kink out of it.
is there a way to deal with this properly?
atleast if it bothers most of you?  if it aint that big of a deal ill keep it this way
it would save me alot of time.

i also took a look at wireless slope friendly pylons
but for some reason i don't get the result i want
Maarten suggested me to try custom lods wich i did.. unfortunately that didnt worked either(or i made a mistake with that.)
this is how it looks like now:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg857.imageshack.us%2Fimg857%2F5720%2Fslopeproblem.jpg&hash=857bf3df6e5a4f892a7319355c545762184b749b)

anyone else has ideas for this one?

till the next update!
Buzzit

Well I wouldn't fret over the kink in the wires but then that kind of attention to detail must be why all your previous projects came out so good!  :thumbsup: I can't wait to see this 500KV project on the STEX or the LEX  ;D  &apls

And i was going to ask why traditional 500KV Monopoles such as these have 3 wires on each insolator and you only have two, but that was sorta answered for me lol. 3 hours to load 2 wires. yikes.

anyways, good job :) I like it a lot!
Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: Aaron Graham on March 27, 2011, 11:33:31 AM
Is those poles slope friendly??? They look great. :thumbsup:
Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: Buzzit on March 27, 2011, 01:50:42 PM
i updated the main page with additional information about the tubular set
just to tell you people how far i currently am with the project. :)

keep an eye on the mainpage as it gets updated on a weekly base  :thumbsup:

Aaron Graham
well it was a first attempt for it!
i need to find out how i can make them look properly with out the model glitches
Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: Aaron Graham on March 30, 2011, 07:25:38 AM
Glitches, were, what's going on. I just hope I can help.
Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: Buzzit on March 31, 2011, 08:16:56 AM
Quote from: Aaron Graham on March 30, 2011, 07:25:38 AM
Glitches, were, what's going on. I just hope I can help.
i think you can help me yes
you see the concrete feet on the wireless pylons?
they all look the same nomatter where i place them
its 'showing' that is on a sloped spot when it accually isnt on a sloped spot..
its pretty hard to figure out what the problem accually is  &mmm
Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: Lowkee33 on March 31, 2011, 03:07:10 PM
You have shadows on the wrong side of the pylon, indicating that the model has underground parts, which I would assume is the foundation.

Perhaps try rendering the pylon and the foundation separately, but rendering the foundation as a "foundation".  Not sure about the batting aspect of that, only that it is possible.

You would then make a Foundation exemplar for the foundation.  The "Building Foundation" property is then added to the pylon's Building exemplar, using the TGI (or perhaps just the Instance) of the foundation exemplar.  I have had troubles with "building foundation" in the Lot exemplar, although this is were it is placed by default.
Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: Aaron Graham on March 31, 2011, 05:13:39 PM
Yes, Lowkee33  is right, but when it comes to rotating the foundation you can't do it, the foundation has to be face a certin direction. if you look at my models, my slope friendly bats have that shadow problem, I have been teying to fix that issue, I have been thinking is it possible to not have the foundation shadows to not render, it could be possible, but I'm just thinging right now. just need some more test on it, and I my need to ask SimFox for some questions about how remove shadow in the render in GMax.
Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: Buzzit on April 04, 2011, 02:14:46 PM
thanks for the information guys :)
i will certainly look into it! and i think i will get it all to work properly then :)

anyways i started to look into new ways of creating pylons
i used Metarvo's measurement of 0.02 for the struts and well the results are amazing!
i used a test pylon wich i modeld with the help of a construction drawing for  a polish 110Kv pylon
i also have a new and lovely assistent(thanks Ernst!) who helps me with this for even better realism  ;D
coincidentally the pylons looks really alike with Metarvo's newest pylon
here's a render:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg508.imageshack.us%2Fimg508%2F1913%2F1a110kvpool.jpg&hash=a8f77714f584d0a75e60e473a4e12af4541e2e39)
i am reconstructing both the 500Kv lattice pylon and the german pylon wich the straight piece is almost completed now  :)
Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: Fresh Prince of SC4D on April 04, 2011, 02:46:42 PM
Buzzit it looks great! :thumbsup:
Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: metarvo on April 04, 2011, 03:49:33 PM
It looks good!  :thumbsup:  You know, that must be a fairly popular design.  It certainly does look quite similar, apart from the green isolators and some minor structural differences.
Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: Lowkee33 on April 04, 2011, 04:03:12 PM
Don't want to stray too far off pylons, but Aaron, if your foundation is a separate model, you can turn the shadow off in the exemplar, by having "Is Ground Model" set to False.   
Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: louistsw on April 05, 2011, 03:25:06 AM
Quote from: Buzzit on April 04, 2011, 02:14:46 PM
thanks for the information guys :)
i will certainly look into it! and i think i will get it all to work properly then :)

anyways i started to look into new ways of creating pylons
i used Metarvo's measurement of 0.02 for the struts and well the results are amazing!
i used a test pylon wich i modeld with the help of a construction drawing for  a polish 110Kv pylon
i also have a new and lovely assistent(thanks Ernst!) who helps me with this for even better realism  ;D
coincidentally the pylons looks really alike with Metarvo's newest pylon
here's a render:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg508.imageshack.us%2Fimg508%2F1913%2F1a110kvpool.jpg&hash=a8f77714f584d0a75e60e473a4e12af4541e2e39)
i am reconstructing both the 500Kv lattice pylon and the german pylon wich the straight piece is almost completed now  :)


There is the similar design in China for 110kV transmission  :)
Also a "bigger" design for higher Volta. :P

No matter how, Great BAT~
Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: MR.Y on April 09, 2011, 01:58:27 PM
äääääh, buzzit, may you should look at this (http://www.moebahn.de/t11277f4-Schattenspiele-in-Muelheim.html#msg113736), the first pic...
Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: Buzzit on April 17, 2011, 11:52:42 PM
thx alot guys  :thumbsup:

due school i haven't been able to work alot on the project
and therefor wasn't online as much i used to be.
but i will finally be able to continue in the easter weekend  :)
see you then!

Quote from: MR.Y on April 09, 2011, 01:58:27 PM
äääääh, buzzit, may you should look at this (http://www.moebahn.de/t11277f4-Schattenspiele-in-Muelheim.html#msg113736), the first pic...
thats a quite interesting pylon indeed mr.Y!
Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: Buzzit on April 19, 2011, 02:28:52 PM
here's a little comparison shot from the first model of the german pylon and the newly(with help of the new method) modeld final pylon:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg97.imageshack.us%2Fimg97%2F5164%2Fgermanpylon.jpg&hash=ce703a3d1ece98d63996cb7ccc5c5517b59ae9b9)

take note the old one is from a scaled shot
more updates soon!
Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: Andreas on April 19, 2011, 04:37:45 PM
There are lots of different pylons, but I think the horizontal beams are too wide. Compare with this pic: http://erikamann.com/assets/fotos/hochspannung

That said, really nice work so far. :)
Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: Buzzit on April 20, 2011, 06:49:00 AM
yes thats true and not all
the model sufferd from some batsquash aswell

here's the next update:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg402.imageshack.us%2Fimg402%2F1015%2F1111powerline.jpg&hash=1475922576778d16f40c3490fe25d8ee3ee55c0c)
unfortunately because of a small calculation error i need to rerender the pylon again
but that doesnt take that long  :)

also i noticed the pylons still look alot thicker then the renders itself

how come? can anyone explain this one?
and is it fixable?

the following things have been changed/added:

- thinned down the wires to 0.01 and the lightning conductor to 0.008
- all struts are thinned down to 0.02 while the mainstructure is   0.03
- double and multi wired pylons will now get spacers between the lines for a nice touch in realism

i also changed the single wires from the german into double wires because this will add some new pylon variaty for the next german set *hint hint*

Buzzit
Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: FrankU on April 20, 2011, 07:51:18 AM
Hi Buzzit,

Looks like a beautiful powerline. But, ahem.... it looks a bit small to me. is that on purpose, am I wrong (is it meant to be a small one?) or what's going on?
The detailing is gorgeous!
Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: MandelSoft on April 20, 2011, 08:02:50 AM
It only looks small, but in fact it's about 30-40 meters high when I look at it. So it's not small at all...

These power lines are looking great, Buzzit ;)
Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: Buzzit on April 20, 2011, 08:27:03 AM
Quote from: FrankU on April 20, 2011, 07:51:18 AM
Hi Buzzit,

Looks like a beautiful powerline. But, ahem.... it looks a bit small to me. is that on purpose, am I wrong (is it meant to be a small one?) or what's going on?
The detailing is gorgeous!
jep these are meant to be smaller :)
i understand the confusion though
the german one is about 34 meters now

the other one was a test pylon to see how the new measurements would work out

the next german pylon i will create(based on maartens pylon)
will be almost twice the size of this one ;)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ft1.gstatic.com%2Fimages%3Fq%3Dtbn%3AANd9GcQZQ05jxBiiSuHtKoKjjOiyrhK-KKtomg6l99izYMy0Wf2DGp0hrQ%26amp%3Bt%3D1&hash=5bb025cc794d32b820a22308086b7327e0c13aef)
i already posted this picture before but it gives a pretty good view of what i mean

i will create the pylon on the left aswell
wich this smaller 220kV pylon will connect and disconnect with :)
Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: pyrointheshadows on May 25, 2011, 12:19:31 PM
Quote from: Buzzit on August 10, 2010, 02:52:23 AM
.
.....
-------------------------------------------------
To do list
-------------------------------------------------
...
special towers:
type 1  tubular to lattice - completed
type 1 tubular 1 to tubular 3 - not started yet
type 2 splitting towers - completed
type 2 splitting towers with type 1 wire fitting - not started yet
type 3 tubular to lattice - not started yet
type 3 tubular 3 to tubular 1 - not started yet
lattice to tubular 1 - completed
lattice to tubular 3 - not started yet
if you have any other ideas  about special towers please enlighten me about your idea!
.....


One Idea you may like with the 500kv Lattice to 500kv Monopole transition is right here. On a drive from Phoenix, AZ to Los Angeles, CA along side I-10 they built brand new 500kv lines - you may need to scroll a bit, and its a bit grainy due to dust and debris on the camera, but here - http://maps.google.com/maps?ie=UTF8&hq=&hnear=5801+N+67th+Ave,+Glendale,+Arizona+85301&ll=33.44727,-112.73406&spn=0.036023,0.133553&t=h&z=14&layer=c&cbll=33.452824,-112.737068&panoid=0JNI_pwcGrKKPmIYmnGqqA&cbp=12,33.72,,0,-2.72  --    --- Interstate 10 at Approximately 40 miles outside of Phoenix, near the Hassayampa River & the Palo Verde Nuclear Power Plant

-- and --

http://maps.google.com/maps?ie=UTF8&hq=&hnear=5801+N+67th+Ave,+Glendale,+Arizona+85301&ll=33.451298,-112.712152&spn=0.009077,0.033388&t=h&z=16&layer=c&cbll=33.451152,-112.712155&panoid=T1P9GBWhhdNGrb59ofVRaQ&cbp=12,279.71,,0,-20.13   - Johnson Road just north of I-10 - Buckeye, AZ - cant really see the transition in the distance but its an up-close of a RL monople if u need it

Title: power plants
Post by: pyrointheshadows on May 25, 2011, 12:26:32 PM
Not to stray too far off topic, but metarvo and , buzzit do you guys do power plants?  &idea Now I am curious to see an in-game Palo Verde Nuclear Generating Station. That would actually be awesome at least i think...
Title: Re: power plants
Post by: Buzzit on May 26, 2011, 04:18:16 AM
Quote from: pyrointheshadows on May 25, 2011, 12:26:32 PM
Not to stray too far off topic, but metarvo and , buzzit do you guys do power plants?  &idea Now I am curious to see an in-game Palo Verde Nuclear Generating Station. That would actually be awesome at least i think...
yes i am concidering to construct powerplants aswell. to dig even deeper into that subject i accually want to create plant pieces to let you citybuilders construct your own kind of powerplant! (just like im planning to do with substations.)
Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: metarvo on May 26, 2011, 05:17:05 AM
Well, I had started on a power plant back in 2009, but I lost my work on that due to a HD crash last year.  >:(

Anyway, the modular power plant idea is a very good one, Buzzit.  It has been said before that the Maxis power plants would really be too small on their own.  Actually, this is as true from a functional standpoint as it is from a visual one, because one must build many of these to power a good-sized region.  RL power plants usually have one or more generator buildings which actually produce the power, and there is usually land set aside for additional ones in case demand rises.  Of course, I'm sure you already knew that when you came up with the modular idea.  ;)

That 60 m pylon looks like it's going to be huge when you make it.  I'm ready for this!  :)
Title: Re: power plants
Post by: pyrointheshadows on May 26, 2011, 07:59:19 AM
Quote from: Buzzit on May 26, 2011, 04:18:16 AM
yes i am concidering to construct powerplants aswell. to dig even deeper into that subject i accually want to create plant pieces to let you citybuilders construct your own kind of powerplant! (just like im planning to do with substations.)


well that is something that actually makes sense. Modular plants. SC4 default plants are too tiny appearance-wise.  &idea I so need to make a CJ for the purpouse of idea-spawning... but i digress... you should do that when you have time  ;) that is actually a wonderful idea  &apls

well hope the links were helpful. keep up the good work  :thumbsup:
Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: Buzzit on May 26, 2011, 11:11:09 AM
the thing FrankU said about the scale was bothering me a bit
so i did a little experiment
and he was definitely right about the pylon its scale.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fm%2F148%2F6497%2Fscalej.jpg&hash=8f464bbcf0a92f23962fa575476c85868f35a068)
compare that one with this one
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.hofbrueckl.de%2Fuploads%2Fpics%2Ffreileitung_2.jpg&hash=2be22d34fd2cd7753a0768dd9798b49403d28334)

you can see my scale is pretty much bogus at the moment
even if the scale of humans would be normal it would still be slightly to small
if im not mistaken the sc size for humans was about 4 meters tall right?
but that would be insane than the pylon wich is 60 meters would be atleast 120 meters high!

hmm..
what do you people suggest?
i probably could make them a bit bigger
but hopefully that will not ruing the measurements of all the other things in game.
Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: Buzzit on May 26, 2011, 11:46:25 AM
so i tryed another experiment with a medium voltage french pylon
and this is the result
the girl is 4 meters high(a bit higher accually since i stretched her because of bat squash)
the smaller pylon is the orginial(and real-life high so its about 12 to 14 meters)
the other pylon is the doubled version so its about 26 meters in height
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fm%2F543%2F7082%2Fcomparison1.jpg&hash=fae02145c0be98b0fb7a5cb85dc5b565973727f8)
heres the comparison
i didnt tryed anything in game yet so that will be the next step for this one
what do you guys think?
Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: Buzzit on May 26, 2011, 01:26:15 PM
pretty quick update:

ok so i made a ingame picture
with the 3 diffrent models i have
and a vehicle to compare the diffrent heights
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg841.imageshack.us%2Fimg841%2F251%2F1acomparison.jpg&hash=488a25afef7584799eae8b4afa4762a0a446b46d)
and a real life shot V-V-V
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.nordbayerischer-kurier.de%2Fimages_news%2FJuli_2010_03%2Feon.jpg&hash=94e5af004c702cb42927da1992eb6f5515d1b434)

i accually think the bigger one looks pretty good
Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: supremec on May 27, 2011, 01:26:19 PM
Very impressive and realistic  :thumbsup:
Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: MR.Y on May 29, 2011, 03:00:07 PM
he's alive...I was on phototour the last time and have there something from germany, some other end-pylons vor the MV-Line. I'll upload it for you, when you have the other pylons finished, so that you not become crazy because of the different types for just one sort...

the actual looks really good...
Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: Buzzit on May 29, 2011, 05:11:40 PM
welcome back MR.Y
hope you had a great time there :)


so i digged a bit deeper into resizing the models
and i am shocked that i didnt noticed this earlier on.

here are some comparison shots i made:

german pylon
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg64.imageshack.us%2Fimg64%2F395%2F1acomparisongerman1.jpg&hash=a4435008002c0db902726afb56aa694cb28296f0)

older delta pylon with improved upper structure(this model is just for comparison. a better one will be modeld far later):
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg839.imageshack.us%2Fimg839%2F7048%2F1acomparisondelta.jpg&hash=234d20285168595549e99166bc8d036f722d26f2)


In my opinion the bigger ones accually look far more realistic
aspecially when comparing to the human next to it

but we may have two problems now:
-compared to the rest arent these pylons to big now? aspecially the taller ones.(the tubular pylons are looking insanely huge now!! the pylon didnt even fit in paint lol)
-are they usable?(since wires get twice as long aswell the placement could be a bit more difficult)

anyways in terms of utility eyecandy its a big improvement

later today i will add an ingame picture
Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: Fresh Prince of SC4D on May 29, 2011, 08:49:03 PM
Hey, I'm glad to see you're updating the project again buzzit. You're doing great.
Quote from: Buzzit on May 29, 2011, 05:11:40 PM

but we may have two problems now:
-compared to the rest arent these pylons to big now? aspecially the taller ones.(the tubular pylons are looking insanely huge now!! the pylon didnt even fit in paint lol)
-are they usable?(since wires get twice as long aswell the placement could be a bit more difficult)


Well how tall are the orginals compare to newer ( and taller) versions? Are they scaled to realistic proportions?Wikipedia said that most plyons usally range from 50 to 200 feet. In my opinion, I find the new taller plyons to be too tall but the older ones may have been slighty off too, I'm not sure. I would need measurement to figure that out.  I found more links to diagrams from the North American and British plyons and show their dimensions and measurements. The last link shows a diagram for clearance of power lines from trees and the surface. Maybe they'll help you figure if they are usable.

http://www.google.com/imgres?imgurl=http://newjersey.sierraclub.org/raritanvalley/issues/s-r-powerline/towers.png&imgrefurl=http://newjersey.sierraclub.org/raritanvalley/issues/s-r-powerline/index.asp&usg=__n_wI_SP8COaoWkExXzwDIJU0wOo=&h=258&w=520&sz=112&hl=en&start=52&zoom=1&tbnid=V2sWe3fk6ZHeZM:&tbnh=73&tbnw=148&ei=FfziTcSQG8rLgQe59fjWBg&prev=/search%3Fq%3Dpower%2Bline%2Bheight%26um%3D1%26hl%3Den%26biw%3D1003%26bih%3D548%26tbm%3Disch&um=1&itbs=1&iact=rc&dur=0&page=4&ndsp=18&ved=1t:429,r:6,s:52&tx=95&ty=17 (http://www.google.com/imgres?imgurl=http://newjersey.sierraclub.org/raritanvalley/issues/s-r-powerline/towers.png&imgrefurl=http://newjersey.sierraclub.org/raritanvalley/issues/s-r-powerline/index.asp&usg=__n_wI_SP8COaoWkExXzwDIJU0wOo=&h=258&w=520&sz=112&hl=en&start=52&zoom=1&tbnid=V2sWe3fk6ZHeZM:&tbnh=73&tbnw=148&ei=FfziTcSQG8rLgQe59fjWBg&prev=/search%3Fq%3Dpower%2Bline%2Bheight%26um%3D1%26hl%3Den%26biw%3D1003%26bih%3D548%26tbm%3Disch&um=1&itbs=1&iact=rc&dur=0&page=4&ndsp=18&ved=1t:429,r:6,s:52&tx=95&ty=17)


http://www.google.com/imgres?imgurl=http://www.emfs.info/NR/rdonlyres/CF7FE161-C60D-4901-8755-E24AA7854ACB/0/towerdimesnions300.gif&imgrefurl=http://www.emfs.info/Sources%2Bof%2BEMFs/Overhead%2Bpower%2Blines/Calculating/geometries/&usg=__NSyVJHXIZmbxXqTqA2hKTTf4kmc=&h=491&w=300&sz=25&hl=en&start=169&zoom=1&tbnid=BljnYmBdI8CjpM:&tbnh=116&tbnw=71&ei=xwjjTZ-RJIjVgQfmwaHIBg&prev=/search%3Fq%3Dpylon%2Btower%2Bmeasurements%26um%3D1%26hl%3Den%26biw%3D1003%26bih%3D548%26tbm%3Disch&um=1&itbs=1&iact=rc&dur=0&page=10&ndsp=18&ved=1t:429,r:14,s:169&tx=32&ty=53
Title: Re: buzzits powerline project(reworking german set and reworking measurements)
Post by: Buzzit on May 30, 2011, 03:39:02 AM
thx for the post FPoSc
its proven usefull.
but it also blew my mind!
because i was thinking..
if a ordinary pylon of 60 meters would be 120 meter
how would this work out with river crossing pylons?
these vary from 80 to 350 meters in height!
350 meters!!(1148 ft) that would mean that the pylon had to be 700 meters!(2290 feet)
offcourse this all is just imagination at the moment and i do not even think such pylons are required in game
allthough they could be a nice eye-candy touch

anyways here's an ingame shot of the german pylon resized:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg820.imageshack.us%2Fimg820%2F6629%2F1aingamepowerlinecompar.jpg&hash=45906f8bbcad7a41e9c0667dd58623cf9d061aaa)

it looks quiet good if you ask me
the smaller one is indeed to small as i already thought and the bigger one seems to fit ingame

but what do you people think?
Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: MandelSoft on May 30, 2011, 03:59:42 AM
Well, to my opinion, the new pylons are somewhat too large. Try something in between, like 150% increase in size instead of 200%
Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: Andreas on May 30, 2011, 04:53:02 AM
I agree with Maarten, something in between might work best. :)
Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: metarvo on May 30, 2011, 11:10:38 AM
Unfortunately, the scale issue is something BATters continually have to fight.  It's generally agreed upon that the scale in SC4 is messed up anyway, even with Maxis-only content.  The Maxis cars are too small, for instance.  Since the typical height of my current metal pylon IRL is 120 ft. (~36.576 m), I chose to use that height and stretch it for BAT squash.

In your case, the bigger one looks best to me.  Of course, I'm not familiar with that pylon IRL, so I guess I'm basing this opinion on my opinion of other pylons.  With that being said, if the real ones are indeed 60 m high, that would be what I would go with.  I notice that that 4-story commercial office building to the left of that pic could literally fit under the wires of the larger pylon.  Does that seem realistic?  Then again, it all goes back to that dreaded Maxis scale, but it is something to consider.

Anyway, you're doing a good job, Buzzit!  Keep it up!  :thumbsup:
Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: Fresh Prince of SC4D on May 30, 2011, 11:51:17 AM
 I'm happy with the new one. I like it the way it is now but if you're going too resize it try and see what happens. I would suggest 166% of the original instead. Also place it next a medium apartment building if possible, that way all of us could compare the distance properly. Also I would like to suggest that you could released the small original as a 'rural' version.

 As for river crossings I don't think they are necessarily that high. The highest crossing on earth is the Yangzte River Crossing at 348 meters. I strongly doubt many of us will use such a monsterous set. If youre looking to create more river crossing here's a list of spans:
http://en.wikipedia.org/wiki/List_of_spans (http://en.wikipedia.org/wiki/List_of_spans)

Also not all pylons must be raised for all waterways, just for shipping lanes;The pylons over the lake in central Almere, Flevoland are an example. You could use the orthongal piece and fit it for water crossing. Link of pic:
http://maps.google.com/maps?hl=en&ie=UTF8&ll=52.360775,5.217497&spn=0,0.027423&z=15&layer=c&cbll=52.360775,5.217497&cbp=12,0,,0,0&photoid=po-22273974

Note-I forgot to add the link to the clearance diagram. Here, I hope it will help. Youre doing a great job as always!

http://www.google.com/imgres?imgurl=http://www.pge.com/includes/images/mybusiness/customerservice/otherrequests/treetrimming/tree/orchard/treetrimorchardvegzones492px.jpg&imgrefurl=http://www.pge.com/mybusiness/customerservice/otherrequests/treetrimming/faq/orchard/index.shtml&usg=__5Bvxm95olrPGXiHtTBsKc85Ec_c=&h=336&w=492&sz=37&hl=en&start=0&zoom=1&tbnid=iasSL37m-4Qf5M:&tbnh=116&tbnw=170&ei=QtHjTczyKqXV0QGousC_Bg&prev=/search%3Fq%3Dtransmission%2Btower%2Borchard%2Bclearance%2Bzone%26um%3D1%26hl%3Den%26biw%3D1003%26bih%3D548%26tbm%3Disch&um=1&itbs=1&iact=hc&vpx=115&vpy=89&dur=861&hovh=185&hovw=272&tx=142&ty=88&page=1&ndsp=16&ved=1t:429,r:0,s:0&biw=1003&bih=548 (http://www.google.com/imgres?imgurl=http://www.pge.com/includes/images/mybusiness/customerservice/otherrequests/treetrimming/tree/orchard/treetrimorchardvegzones492px.jpg&imgrefurl=http://www.pge.com/mybusiness/customerservice/otherrequests/treetrimming/faq/orchard/index.shtml&usg=__5Bvxm95olrPGXiHtTBsKc85Ec_c=&h=336&w=492&sz=37&hl=en&start=0&zoom=1&tbnid=iasSL37m-4Qf5M:&tbnh=116&tbnw=170&ei=QtHjTczyKqXV0QGousC_Bg&prev=/search%3Fq%3Dtransmission%2Btower%2Borchard%2Bclearance%2Bzone%26um%3D1%26hl%3Den%26biw%3D1003%26bih%3D548%26tbm%3Disch&um=1&itbs=1&iact=hc&vpx=115&vpy=89&dur=861&hovh=185&hovw=272&tx=142&ty=88&page=1&ndsp=16&ved=1t:429,r:0,s:0&biw=1003&bih=548)
Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: MR.Y on May 30, 2011, 12:25:40 PM
buzzit: what do you mean with "welcome back"? do you mean in SC4 oder at home? Cause I wasn't traveling, I just took my bike and camera and drove for photografing. but still thanks.

to your pylons:
In a neibourghs town such a Line goes thrugh it, so I could take photos, if I come there the next time. I think it would be helpful.

till then
Title: Completely off topic but still amusing
Post by: pyrointheshadows on May 30, 2011, 01:30:00 PM
Quote from: Buzzit on May 29, 2011, 05:11:40 PM
welcome back MR.Y
hope you had a great time there :)


so i digged a bit deeper into resizing the models
and i am shocked that i didnt noticed this earlier on.

here are some comparison shots i made:

german pylon
[IMAGE OMITTED]

older delta pylon with improved upper structure(this model is just for comparison. a better one will be modeld far later):
[IMAGE OMITTED]

In my opinion the bigger ones accually look far more realistic
aspecially when comparing to the human next to it

but we may have two problems now:
-compared to the rest arent these pylons to big now? aspecially the taller ones.(the tubular pylons are looking insanely huge now!! the pylon didnt even fit in paint lol)
-are they usable?(since wires get twice as long aswell the placement could be a bit more difficult)

anyways in terms of utility eyecandy its a big improvement

later today i will add an ingame picture


I was busy looking online for height comparison diagrams to see if perhaps i can solve your dilemma... and found something kinda irrelevant, but amusing none-the-less.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg811.imageshack.us%2Fimg811%2F3517%2Fscreenshotbuzzitgooglel.jpg&hash=a57b5555d4eabcba2dc8fe5092c37bc80963047a)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimage.bayimg.com%2Feaibdaadg.jpg&hash=14556d8246b8a3e694c55632b699cacf98e2c543)
http://image.bayimg.com/eaibdaadg.jpg

You were the TOP ROW - FIRST LINE of hits on Google when searching "500 KV Lattice Diagram". Figured, you'd find that amusing, buzzit lol
Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: Zack on June 04, 2011, 01:24:31 AM
Is it possible that you can make power line pylons from the United States. We actually have some good pylons here in central new york thanks to the national grid
Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: pyrointheshadows on June 04, 2011, 01:50:25 AM
Quote from: Zack on June 04, 2011, 01:24:31 AM
Is it possible that you can make power line pylons from the United States. We actually have some good pylons here in central new york thanks to the national grid

The current 500KV monopole / lattice pylon Project (if i'm not mistaken) is American power lines. I'm actually the one who suggested to buzzit the idea; but i lack the impressive skill and patience to develop and render such projects.  :thumbsup: (btw good job, buzzit :) ) see the first page of this thread and you will see what buzzit is doing and when it should be done.
Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: Buzzit on June 04, 2011, 02:29:10 AM
thats true and i need to update it again.
its all pretty confusing for me right now lol..
i just don't know what kind of measurements i want to have
im really hard with these things as i want it as close to realism as possible
imo the biggest one look best since they are the closest towards the Real life counterparts
even though they are twice as big in simcity(since humans are aswell and so do some buildings)
as  you can see the french buildings next to the pylons they look very close to the same measurement.
also alot of new trees are much larger then the orginal maxis ones. this would make the smaller pylons look silly.
they aren't called steel giants for nothing in the UK hehe.

but then again im still concerning about the larger pylons
since those would be arround 80 100 and for the tubes 120 meters in simcity
wich is really big
with such heights i doubt alot of people would want them in game since they might think they stand out to much (compared to the rest)
i myself wouldnt mind it that much because im a pylon enthusiast.

then again the powerlines by faka (http://www.simtropolis.com/forum/files/file/18573-power-line-pack/ this pack) aspecially the 2 380kV types
are pretty much arround 120 meters aswell and they arent looking bad either.

i also like the new measurements for the medium-voltage pylons
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg863.imageshack.us%2Fimg863%2F6927%2F1pylonedefrancais.jpg&hash=af4cbbb90270ffeaabca56e3199650bdb0f91090)
as you can see i can add alot of more detail on the models wich make them look even better
this model doesnt have any details on the poles it self but thats something i will add later(if i figured out how to edit meshes that way)

so as i want clear out its all a bit confusing right now and i really need to think what i want with these pylons and what you guys want to see
so that we all are happy with the end result
Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: pyrointheshadows on June 04, 2011, 03:22:03 AM
Quote from: Buzzit on June 04, 2011, 02:29:10 AM
thats true and i need to update it again.
its all pretty confusing for me right now lol..
i just don't know what kind of measurements i want to have
im really hard with these things as i want it as close to realism as possible
imo the biggest one look best since they are the closest towards the Real life counterparts
even though they are twice as big in simcity(since humans are aswell and so do some buildings)
as  you can see the french buildings next to the pylons they look very close to the same measurement.
also alot of new trees are much larger then the orginal maxis ones. this would make the smaller pylons look silly.
they aren't called steel giants for nothing in the UK hehe.

but then again im still concerning about the larger pylons
since those would be arround 80 100 and for the tubes 120 meters in simcity
wich is really big
with such heights i doubt alot of people would want them in game since they might think they stand out to much (compared to the rest)
i myself wouldnt mind it that much because im a pylon enthusiast.

then again the powerlines by faka (http://www.simtropolis.com/forum/files/file/18573-power-line-pack/ this pack) aspecially the 2 380kV types
are pretty much arround 120 meters aswell and they arent looking bad either.

i also like the new measurements for the medium-voltage pylons
[IMAGE OMITTED]
as you can see i can add alot of more detail on the models wich make them look even better
this model doesnt have any details on the poles it self but thats something i will add later(if i figured out how to edit meshes that way)

so as i want clear out its all a bit confusing right now and i really need to think what i want with these pylons and what you guys want to see
so that we all are happy with the end result

The lines by faka, I actually like the size of those. metarvo and mrtnrln chime in anytime here.... i agree that the size works. with the goofy sizes that maxis felt to put in plus the large trees on new plugins, there has to be a medium to make it blend in well. i would suggest scaling off of faka's lines.

... and i like your medium/low voltage lines. you should release those asap :) I want them too lol. these are the 69KV and less - the local neighborhood-ish lines right?
Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: metarvo on June 04, 2011, 07:37:02 AM
Since I went with a height of 120 ft. (36.576 m) for my pylons, following the official standards for my area, I can see right now that yours are going to tower over mine if you go with 120 m.  Then again, mine are relatively short IRL anyway.  From what I hear, you've got some huge ones over there.
Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: MR.Y on June 04, 2011, 04:52:31 PM
Nice, but the german Pylons are made of wood...bur I'm looking forward to the release...
Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: Buzzit on June 05, 2011, 03:31:27 AM
Quote from: pyrointheshadows on June 04, 2011, 03:22:03 AM
The lines by faka, I actually like the size of those. metarvo and mrtnrln chime in anytime here.... i agree that the size works. with the goofy sizes that maxis felt to put in plus the large trees on new plugins, there has to be a medium to make it blend in well. i would suggest scaling off of faka's lines.

... and i like your medium/low voltage lines. you should release those asap :) I want them too lol. these are the 69KV and less - the local neighborhood-ish lines right?
before i do that im going to render one of the tubular pylons just to check out the length but i will also post the shot here for you people to comment on
because i seriously have a feeling that they are a bit to much (but i may find some way inbetween)

Quote from: metarvo on June 04, 2011, 07:37:02 AM
Since I went with a height of 120 ft. (36.576 m) for my pylons, following the official standards for my area, I can see right now that yours are going to tower over mine if you go with 120 m.  Then again, mine are relatively short IRL anyway.  From what I hear, you've got some huge ones over there.



ever tryed 72 meters?(just for fun not for the project)
and you bet! the 380kV vary from 40 to 65/70 meters
http://www.vanveelen.tv/spanning/masten/index.html
this is a site wich shows  dutch powerlines as the first animation shows about every pylon of holland you can see the sizes vary
the double legged pylon(wich is imo one of the coolest looking pylons) is the largest type of holland and maybe even in europe

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.vanveelen.tv%2Fspanning%2Fmasten%2FMast-380kV-3C.JPG&hash=f3e3bd1762c6262785f3b8d37662a16ad152837e)
this also a good comparison shot for how big they should be as there's a human next to it

Quote from: MR.Y on June 04, 2011, 04:52:31 PM
Nice, but the german Pylons are made of wood...bur I'm looking forward to the release...
yes i know
and don't forget concrete and steel
lots of end pylons + some types are concrete and steel structures(not a truss tower!)


anyways only one of those french lines will be wired
but all 5 will be wireless with all kind of junctions etc
it else would take to much time and work wich i simply don't have atm
Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: Buzzit on June 05, 2011, 12:52:42 PM
well i'm back home now so i'm going to remeasure and test the tubular pylon with 200% increase.

i also made something for the people who are interested
its from the same site wich you can see those dutch types of pylons
but i made a picture with them all on it + a human to compare the size
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg534.imageshack.us%2Fimg534%2F6217%2Fdutchhighvoltagetypes.jpg&hash=a577892945da8ee2e51ba21cb0ac0f74c1b19fcb)
and these arent all the types
there are alot more
Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: Buzzit on June 05, 2011, 01:48:05 PM
its not the best shot but here it is a shot with the tubular pylon remeasured.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg69.imageshack.us%2Fimg69%2F3782%2F1anewpylon.jpg&hash=cad9626836f3028a39fe9067a30340147e639f45)
imo it looks pretty good
it looks aspecially detailed on the closest zoom
Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: MandelSoft on June 05, 2011, 02:27:37 PM
Nice collection of dutch power pylon models  :thumbsup:  The last one on the second picture is a very new type that is designed to minimize electro-magnetic radiation. And there are three pylon pairs quite nearby my home.

Very recognizeable for me are first and fourth pylon from the right on the first picture and the second and third from the right (which you can find all accross the Netherlands). Keep 'em coming, buzzit!  :thumbsup:
Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: pyrointheshadows on June 05, 2011, 03:34:26 PM
Quote from: Buzzit on June 05, 2011, 01:48:05 PM
its not the best shot but here it is a shot with the tubular pylon remeasured.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg69.imageshack.us%2Fimg69%2F3782%2F1anewpylon.jpg&hash=cad9626836f3028a39fe9067a30340147e639f45)
imo it looks pretty good
it looks aspecially detailed on the closest zoom

THAT'S PERFECT!  &apls  :thumbsup: In Buckeye, Arizona, there is a Double-circuit 500 KV just like that, next to a recently built three story apartment complex. Compared to the 3rd story of that 4-Floor building next to the intersection in your picture, it is a precise height comparison. Go with that  ;D
Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: Buzzit on June 05, 2011, 05:50:52 PM
final update for today
i started working on the  new and improved substation plant for the german set.
it includes a new fench and  it will get some more detail.
it maybe some housing for the maintainancecrew.

picture:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg855.imageshack.us%2Fimg855%2F5075%2Fa1germanend.jpg&hash=8455c2c96a00b342ea0c99a236560d9ce214ae16)

i will finish it this week

hope you allready guys like it.

Buzzit
Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: Aaron Graham on June 06, 2011, 03:59:37 AM
I like that picture. keep it up buzzit. &apls
Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: peter007 on June 06, 2011, 12:08:41 PM
Oh that's nice.
You should hire some repairers  &apls

-Ernst
Title: 500 KV Monopole project
Post by: pyrointheshadows on June 06, 2011, 05:51:21 PM
** (Edited) **
Well, I remain unsuccessful at finding a comparison chart, but these pictures may help you buzzit. I remember you mentioning tree sizes so one is actually right next to a tree. there are six different pictures.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg155.imageshack.us%2Fimg155%2F8075%2F500kvmonopolegoogleeart.jpg&hash=80c80e5d5d6a3ecf0e8893c22daf49b9311e88db)
500 KV Monopole - Single Circuit Delta - Next to a single-story house

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg405.imageshack.us%2Fimg405%2F8075%2F500kvmonopolegoogleeart.jpg&hash=e66d84a67ab0dd1a26fb5e666c3002b6db388c99)
500kv Single Circuit Tri-Pole Turning Structure - next to houses.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg687.imageshack.us%2Fimg687%2F8075%2F500kvmonopolegoogleeart.jpg&hash=5cd7c20fad02e93b2218178b90fac3d5aa101a0d)
500KV Single Circuit - Monopole Turning Structure - Next to a 400KV Lattice and a 230KV Lattice

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg585.imageshack.us%2Fimg585%2F8075%2F500kvmonopolegoogleeart.jpg&hash=de17a0bf3c98c09c117a8eac59eea0a133c16b94)
500KV Double-Circuit Monopole next to Semi-Truck Trailors

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg694.imageshack.us%2Fimg694%2F8075%2F500kvmonopolegoogleeart.jpg&hash=51fc74c1e73615c7685032ef029d5787f40912cf)
500 KV Double-Circuit Monopole Next to oak tree & 345KV Lattice & 500KV Single Circuit Monopole

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg715.imageshack.us%2Fimg715%2F9127%2F500kvsinglecircuitmonop.jpg&hash=c81ee68204ad1d88c3460ebc880f331ffeb3149a)
500 KV Double-Circuit Monopole Next to a major intersection, and an SRP (Salt River Project - a local power company) large substation.

I hope that helps you, buzzit. :)
Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: Buzzit on June 07, 2011, 04:16:35 AM
could you give me the coordinates for the last picture? because i need some motivation for an end pylon for the tubular pylons.
(i quess they arent stopping anywhere alone.. its pretty rare that higher voltages(380/400kV and above) end  without any other connections. they are like the Arteries of a country while every other pylon beneath 400kv should be considerd as normal veins)
anyways this type is slightly diffrent from mine. as my conductors are closer to eachother and the pole it self is somewhat taller
i also have a concrete base wich these havent. but that doesnt matter thanks for the pictures
they prove to be usefull!
Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: pyrointheshadows on June 07, 2011, 05:02:38 AM
Quote from: Buzzit on June 07, 2011, 04:16:35 AM
could you give me the coordinates for the last picture? because i need some motivation for an end pylon for the tubular pylons.
(i quess they arent stopping anywhere alone.. its pretty rare that higher voltages(380/400kV and above) end  without any other connections. they are like the Arteries of a country while every other pylon beneath 400kv should be considerd as normal veins)
anyways this type is slightly diffrent from mine. as my conductors are closer to eachother and the pole it self is somewhat taller
i also have a concrete base wich these havent. but that doesnt matter thanks for the pictures
they prove to be usefull!

Actually they do have concrete bases, but the State of Arizona is incredibly (IMO unnecessarily) obsessed with "hiding" unattractive features of infastructure - so the concrete bases are as close to the soil as they possibly can make them - at least in urban areas. In the middle of nowhere like the top pics, they really don't care. its more based on the terrain. You may not see them due to the shrubbery that grows here in the Sonoran Deserts.

The last picture you can find at google street view at 471 West Elliot Road, Tempe, Arizona, United States (the intersection of South Kyrene Road & West Elliot Road) - Coordinates of the PICTURE are Latitude  33°20'56.78"N  & Longitude  111°56'45.37"W.  You might also desire to know that this is the end terminus for a substation for a reclamation plant. As you may observe, there are railroad tracks the lines go down. They go down the tracks for about 6 miles where they join the 500KV Line to the other end of the valley towards the Palo Verde Power plant (Hassyampa River area) (of which the other pics are from). That is at North 56th Street & Pecos Road in Chandler, Arizona just south of the San Tan (State route Loop 202) freeway. There is another terminus pole directing the wires at a 90 degree angle - which is the ONLY 90 degree turn in the state for these kind. This line actually runs from here to the Palo Verde Power Plant (Past where i submitted original pics - Buckeye, AZ) which is a span of approximately 65 Miles (104 KM ) - it just makes a lot of wierd turns. Arizona is rather strange with the way they route their lines XD

*edit*
The odd routing has to do with (i think - merely speculating here...) two different power companies that hold a sort of split patchwork of territory over the valley and the rest of the state - Salt River Project (SRP) and Arizona Public Service (APS) - the two companies while completely seperate entities both hold stock in the Palo Verde Nuclear Plant and thus they share rights to various transmission arteries.
Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: Buzzit on June 08, 2011, 03:30:17 PM
thanks for the information pyro :)
i will look it up asap!


anways an update on the substation

i placed a small transformerhouse for more detail.
it was also the first time i tryed something with splines(thanks alot peter007!)
this is what it looks like:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg28.imageshack.us%2Fimg28%2F3616%2F1awithtranformerhousing.jpg&hash=e06232adea4ecbb7f6eb934ac1f9f4e8131745e1)
i may use it for a seperate lot since these building are also seen in cities with multiple neighborhoods to power them seperately(atleast in holland)
tomorrow work will continue on the substation

buzzit
Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: peter007 on June 08, 2011, 10:31:43 PM
It is great for a first house.
I assume that you will tweak the textures a bit because they still needs to be a bit better  ;)

-Ernst
Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: Earth quake on June 09, 2011, 12:00:29 PM
Nice substation buzzit.   &apls
And go on this works.
Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: metarvo on June 09, 2011, 02:54:12 PM
So, you've actually BATted a building to go with your substation.  I had originally thought of using a dependency building for my substation shed, but I suppose this is a good idea, too.  Good job, even though the wall texture seems a little repetitive.  The fence with the danger signs adds a nice touch, too.  I notice, though, that your pylon doesn't seem to connect to the substation.  Does this mean that this substation is independent of those power lines?

Since you brought up the isolator thing in my thread before, the isolators on my own BATs have really begun to bug me quite a bit, to the point of not being able to continue on my BATs until the issue is resolved.  So, I've been meaning to ask you how you detail your isolators.  They seem to have an extra dimension that mine lack.  I wish I could get mine to look a little more like that (although mine won't be green ::) ).  Of course, I guess I don't want to copy them outright, but it would be nice to be able to make mine look more ridged and less like single solid cylinders.

Keep up the good work, Buzzit!  I'm looking forward to being able to use these substations to flavor up my grid a little.  :)

:thumbsup:
Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: Fresh Prince of SC4D on June 09, 2011, 10:28:46 PM
good measurements!  &apls keep at it buzzit!
Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: FrankU on June 10, 2011, 04:17:10 AM
Nice progress Buzzit!
Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: supremec on June 10, 2011, 10:50:29 AM
Very good &apls, I want to see it finished if it isn't  $%Grinno$%
Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: Buzzit on June 12, 2011, 04:27:53 AM
i really found a amazing dutch website about pylons
and i finally got a piece of information i didnt find anywhere
and its about the ammount of isolators on diffrent voltages
50 kV    up to 6
110 kV    7-10
150 kV    11-15
220 kV    16-22
380 kV    >23
(Thanks to hoogspanningsnet.com!)

this will make my work yet again more realistic!

im also busy with finishing the sub-station model :)
more updates comming up!
Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: Buzzit on June 12, 2011, 08:02:45 AM
Anwers:
Peter007:
thank you :)
yeh i used a cement/grid texture wich unfortunately was to big so i had to twist it alot and stuff but it isnt enough yet.

Earth quake:
thank you :)

Metarvo:
yes thats true! i want to use as much of my own stuff as possible
nah it wasnt finished yet i got the finished picture now :) you will see it after i'm done awnsering the comments haha

about the isolators
thats no problem at all
i wouldnt mind giving them to you either so if you want them just ask!
for this model i retweaked and slighly remodeld them.
here's a picture of how they look now:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg812.imageshack.us%2Fimg812%2F2026%2Fisolatormodel.jpg&hash=40dfcc7ab30a817571f36a22bc57e6d3059d1746)
as i said before if you want it you can have it :)(you only need to rescale it to your needs)
and thanks for the comment :)!

FPoSC4D:
thanks for you comment fresh :)

FrankU:
thanks!

Supremec:
thanks alot:)
its finished now :)!

so i finally finished the substation model
but im gonna test something wich hopefully solves the ''seetrough'' effect wich you get when placing next to highways and trees(you know that effect you see the pylon through any other buildings etc)

the test contains rendering the substation in pieces.
so  that will mean
the pylon and substuff
the fench
the building
and the wiring
im pretty curious how this will work out!

anyways the picture:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg857.imageshack.us%2Fimg857%2F1184%2F1acompletedgerman1.jpg&hash=274ac51aea4927e0a562fee1d9340f341c6127fb)


i will also add 3 new pylons types in my upcomming sets(including this one)
we had the
-carrierpylons (the straight going pylons)
-cornerpylons
-substation pylons

we now gonna add
-River crossers(pylons wich cross long distances)
-anchorpylons   this pylon type is also used for shorter crossings.  they are distinguished by the fact that on 1 side of the pylons the wires are  tighter. in most cases they use the cornerpylon structure for this one. they are also used to guide river crossing pylons.)
-switchpylons( The function of this pylon is to change the position of the 3 phase wires of every circuit. it doesnt have any other function for in game but you know i want everything as realistic as possible.)

i also added some new minor details
its up to you guys to find them ;)!

Buzzit
Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: MandelSoft on June 12, 2011, 10:26:32 AM
Your new model is looking excellent! Keep up the good work!

Anyway, about the pylon types you don't know the names of: ''afspan''pylons would be anchor pylons. and ''wissel''pylons would be switch pylons. (source: http://en.wikipedia.org/wiki/Dead-end_tower)
Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: Buzzit on June 12, 2011, 11:10:50 AM
@mrtnrln

thanks alot mate!
i will edit the text :)



anyways i have a small... uhm.. well problem
i never added props in the pim-x(i mean props and models i made my self)
so i renderd my fench my transfo(the house) the wires and the structure all in diffrent saves

i loaded up the structure piece. and i wanted to add the rest
but i can't find it in the prop list
what should i do now?
Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: Buzzit on June 13, 2011, 03:26:34 AM
until i figured out how to add my own models as a puzzle in pim-x lot editor i will finish modeling all the other pylons

so far we only got the
- straight pylon(orth)
- substationset

i will now create the next pylons in the following order:
-switchpylon
-anchorpylon
-rivercrosser
-corners 90 degree
-corners 45 degree
-straight pylon (dia)
-splitpylon(pylon wich splits into 2 circuit on 2 lines
so lets get to work!
Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: Buzzit on June 13, 2011, 01:39:34 PM
so i finally finished the switchpylon(only need some minor tweaking).


here's the result so far:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg638.imageshack.us%2Fimg638%2F5820%2F1aswitchalmostcompleted.jpg&hash=afe7a689d82cec6c1e3417a687e43ba86ffac4b2)

Edit: ups! what i  forgot! this switch pylon is based on my imagination! :)

tomorrow i will tweak it
after that the anchorpylon is getting modeld

(my god these sets are getting really big now!)
Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: Buzzit on June 14, 2011, 12:12:34 PM
today i made the anchorpylon and the river crossing pylon.

here are the pictures

anchorpylons:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg196.imageshack.us%2Fimg196%2F4903%2F1anchorpylons.jpg&hash=8575a38c772df13fefedd33296fc0af4a7d889e0).

anchorpylon connected to the river crossing pylon:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg863.imageshack.us%2Fimg863%2F4007%2F1anchorrivercrossingpyl.jpg&hash=ea9e44f2b4351dc540ea3c086528f6de5c63e718).
this is just an tryout with the wires the wires on the rivercrossing pylon will be fixed

its there a way to get more vertexes in vertex mode? there are 6(7?) points in 1 cilinder is it possible to double that?
this way i could smoothen the wires wich makes the overal result look better
Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: peter007 on June 14, 2011, 12:18:26 PM
Wow nice result.
For the isolators. I would make the texture a bit darker. they look so bright  &mmm
Not sure about it

-Ernst
Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: Buzzit on June 15, 2011, 05:16:18 AM
Quote from: peter007 on June 14, 2011, 12:18:26 PM
Wow nice result.
For the isolators. I would make the texture a bit darker. they look so bright  &mmm
Not sure about it

-Ernst
now you say it.. they accually are.

so i worked on that
but thats not all i also improved the insulators them selves
i also made the texture transparant(its more transparant now than on this picture)
i feel stupid that i didn't came up with that idea before but thanks to you i suddenly was thinking about it
they look pretty much identical now RL ones:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg28.imageshack.us%2Fimg28%2F5176%2F1afinalinsulators.jpg&hash=2ffedbfac6822333c61f769ea52dd85c21cabdc4)

on a pylon:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg684.imageshack.us%2Fimg684%2F1126%2F111insulatorresult.jpg&hash=1eb975fb6ee7c02f95e1b38ed0d2622f5cc3f80b)

i will implement these new insulators to my pylons as these will now be the standard insulators for all sets.

i also rewired the rivercrossingpylon its still a bit blocky but far less than the older one.

i will also start wiring the diagonals and the corner pylons!
so i have a lot of work to do! :)

buzzit
Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: peter007 on June 15, 2011, 05:43:20 AM
I would say that they're fine in perspective view, but on the render they still look a bit small. Maybe you could try to scale them a bit on the
X- & Y-axis. I think they will look a bit better then ;)
Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: Fresh Prince of SC4D on June 15, 2011, 06:29:04 PM
Quote from: Buzzit on June 13, 2011, 01:39:34 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg638.imageshack.us%2Fimg638%2F5820%2F1aswitchalmostcompleted.jpg&hash=afe7a689d82cec6c1e3417a687e43ba86ffac4b2)

Edit: ups! what i  forgot! this switch pylon is based on my imagination! :)


(my god these sets are getting really big now!)

Not completely, look at this. http://maps.google.com/maps?hl=en&ie=UTF8&layer=c&cbll=51.4972,7.289239&panoid=aPK9veXogPzO0azLV7Cl4w&cbp=12,168.43,,2,-10.39&ll=51.497309,7.289236&spn=0,0.006856&z=17 (http://maps.google.com/maps?hl=en&ie=UTF8&layer=c&cbll=51.4972,7.289239&panoid=aPK9veXogPzO0azLV7Cl4w&cbp=12,168.43,,2,-10.39&ll=51.497309,7.289236&spn=0,0.006856&z=17)

The only real difference is your 2nd tier is lower than the rl version. Also the rl version is strangely combine to a 3 tiered power line set on the same powerline.

Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: Buzzit on June 16, 2011, 12:31:24 AM
Quote from: Fresh Prince of SC4D on June 15, 2011, 06:29:04 PM
Not completely, look at this. http://maps.google.com/maps?hl=en&ie=UTF8&layer=c&cbll=51.4972,7.289239&panoid=aPK9veXogPzO0azLV7Cl4w&cbp=12,168.43,,2,-10.39&ll=51.497309,7.289236&spn=0,0.006856&z=17 (http://maps.google.com/maps?hl=en&ie=UTF8&layer=c&cbll=51.4972,7.289239&panoid=aPK9veXogPzO0azLV7Cl4w&cbp=12,168.43,,2,-10.39&ll=51.497309,7.289236&spn=0,0.006856&z=17)

The only real difference is your 2nd tier is lower than the rl version. Also the rl version is strangely combine to a 3 tiered power line set on the same power.


there is however a diffrence between that one and mine because the one in google maps is a T-junction and mine a switch pylon.
but what i mented was that i didnt use any samples for this switchpylon :)
Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: Buzzit on June 18, 2011, 07:49:22 AM
it seems i have a problem that i can't solve..
i made custom LODS for this pylon but it doesnt seem to change anything(i watched metarvo's topic if i could solve it wich suggested custom lods)
this is what i mean(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg546.imageshack.us%2Fimg546%2F5998%2F1aproblem.jpg&hash=0bf5bce789f379cecdc0c026c3bb2b58b674ac2d)

this is how i made my LODS maybe one of the more experience batters can spot a problem ?
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg829.imageshack.us%2Fimg829%2F5192%2F1alods.jpg&hash=3de064a7a0d4353d78cc6fe68573867e6d6ee4e1)

in the pim-x i also changed the size nummers so it fits in 1 tile maybe this is the problem?

could someone please help me? because i really want to release this set as it goes really well with the modeling now :(
Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: MandelSoft on June 18, 2011, 08:01:08 AM
Well, try to render the wires and the pylon seprately and combine them later in the LOT Editor. I'm quite sure that will help...
Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: Buzzit on June 18, 2011, 08:47:06 AM
Quote from: mrtnrln on June 18, 2011, 08:01:08 AM
Well, try to render the wires and the pylon seprately and combine them later in the LOT Editor. I'm quite sure that will help...
i tryed that in the pim-x lot editor but my wires arent showing up in the lot-option. and i don't know how to get them in the powermenu in the other lot editor  ()what()
Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: MandelSoft on June 18, 2011, 09:22:52 AM
Assign the wires as props, not as buildings. And make the occupant size a bit smaller than 16x16m
Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: Aaron Graham on June 18, 2011, 09:38:20 AM
Humm, have you merge the model in a new scene.  ???
Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: Buzzit on June 18, 2011, 09:59:08 AM
sigh.. i dont get it anymore
it all is getting really confusing now
it seems that i need to learn alot more about batting and lotting
but i'm getting really frustrated now so i called a quit today.
i will dig deeper in the stuff tomorrow
Title: Re: buzzits powerline project(currently busy on german set and another special)
Post by: Aaron Graham on June 18, 2011, 10:05:00 AM
It's going to be ok, maybe a small brake can help you out on some ideas on fixing the issue. :)
Title: Re: buzzits powerline project(currently busy on german set1)
Post by: Buzzit on July 06, 2011, 05:24:29 PM
hi there people! :)

i see that alot of things changed over here hehe  :D

anyways i didnt showed any updates for a while now
but i didnt sit still at all!
i made HUGE! progress fixing 2 of the glitches and got atleast 40% of the set ingame and working now!

here are some pictures :):

2 substationpylons:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ffarm7.static.flickr.com%2F6018%2F5910113207_1b5bceb2b7_b.jpg&hash=07fa0963beb8af9ebb5f674f033acd3ee411f226)

2 straight pylons upclose:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ffarm7.static.flickr.com%2F6099%2F5910112817_209ec4faa5_b.jpg&hash=447797ad95163dc666f88ad8c25d966070daa6c9)

anchorpylons:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ffarm7.static.flickr.com%2F6002%2F5910672372_4eeb2816da_b.jpg&hash=2f2ec9d31d7a549cfa09a50d7ad4e4332a87ce75)

90 degree corner(the ground texture is removed now!) and a switchpylon.:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ffarm6.static.flickr.com%2F5075%2F5910127319_8d9fdf0c3b_b.jpg&hash=6c581e47d11fd7b4b40485607a57aaefa7fdc126)

and the fixed bug i had before:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ffarm6.static.flickr.com%2F5313%2F5910686926_9811c21cc1_b.jpg&hash=0c8c1f3cf3c92864ea86cc053fa52a4a155724a2)

i'm glad to say im back in action :)

you can count an new updates these upcomming weeks!

Buzzit
Title: Re: buzzits powerline project(currently busy on german set1)
Post by: Sciurus on July 07, 2011, 06:12:32 AM
That's excellent, simply excellent! &apls &apls

Guillaume :thumbsup:
Title: Re: buzzits powerline project(currently busy on german set1)
Post by: io_bg on July 07, 2011, 08:43:07 AM
These look great indeed!  &apls
Title: Re: buzzits powerline project(currently busy on german set1)
Post by: Fresh Prince of SC4D on July 07, 2011, 09:23:28 AM
Great progress! :thumbsup:
Title: Re: buzzits powerline project(currently busy on german set1)
Post by: Aaron Graham on July 07, 2011, 10:58:05 AM
Yes, a big progress, Great Job!!!!!!
Title: Re: buzzits powerline project(currently busy on german set1)
Post by: DCMetro2834 on July 07, 2011, 12:47:59 PM
I really like how you BAT unique items that are a rarity in SC4!  :thumbsup:
Title: Re: buzzits powerline project(currently busy on german set1)
Post by: Buzzit on July 07, 2011, 01:41:46 PM
i still have issues with the error 6 in BAT..
i cant render my diagonal and my rivercrossing ones
i still dont know waht this error 6 is

could someone please specify this error?
i really need to sort this one out.

im willing to try anything.
somebody maybe knows if this error doesnt come with 3dsmax?
Title: Re: buzzits powerline project(currently busy on german set1)
Post by: Buzzit on July 07, 2011, 04:52:13 PM
looks like i may have  a short and quick solution ;)

it seems my own pc doesnt have enough memory to handle it.
my dads laptop is twice as fast(quadcore) and has twice the memory.
so i try it here untill i baught better memory(wich needed to be replaced anyways)

you will here more updates in time!

buzzit
Title: Re: buzzits powerline project(currently busy on german set1)
Post by: MR.Y on July 08, 2011, 01:08:23 AM
fail...In Germany this Pylons haven't any 90° corners...I never had seen somethingh like this...an I have a high for you. Download you the semaphore-signals by the SFBT. The Pylons are doble high like these Signals...may it helps you...
Title: Re: buzzits powerline project(currently busy on german set1)
Post by: Buzzit on July 08, 2011, 01:53:23 AM
comment answers
-Sciurus
thanks alot my friend :)

-io_bg
thanks for the comment ! ^^

-Fresh Prince of SC4D

Glad you like them so far FP :)

-Aaron Graham
thanks Aaron and you where right about the small break ;) it helped me out alot.  :)

-MR.Y
now im not trying to offend you or something but
just because you never seen it doesnt mean it doesnt exist ;)
even if they dont exist, don't forget that this is simcity not germany so i can add pylons all i want. you will never see switchpylons like that either.
the 90° pylon only adds new possibilities and ways that my other high voltage packs lacked.(trust me you will make use of its usefullness
and if your not pleased then you allways have the opportunity to start modeling yourself to your liking ;)


anyhow
it didnt worked out on my dads laptop either &mmm
but i still have 2 solution wich maybe able to fix this
1 - render only side of the wires (instead of  <<<</  \>>>> this <<<</  \  ) and render the other wires seperately.
2 render the wires in sigments (so i cut the wires into 2 pieces and render them that way)

i will reply again when i have any updates  :)
Buzzit

Title: Re: buzzits powerline project(currently busy on german set1)
Post by: MR.Y on July 08, 2011, 12:49:40 PM
@buzzit: this endpylon isn`t so unrealistic, so look at this:
http://v5.cache3.c.bigcache.googleapis.com/static.panoramio.com/photos/original/48845610.jpg?redirect_counter=1 yours is just a little bit other, but principle it`s the same. But the 90° pylon don`t. So I don`t find it by google. And I think it is cause the cable comes too near the pylon. It is your set, so I don`t want to eliminate your idea of this pylon, but I could be, that you saw this in the netherlands an thought, this exist in germany, too.
Title: Re: buzzits powerline project(currently busy on german set1)
Post by: metarvo on July 08, 2011, 05:05:09 PM
Well, I for one think it's a job well done, Buzzit.  :thumbsup:  90-degree angles do add flexibility, and yours looks like it fits into the set just fine.  I've already been rendering each circuit (usually a group of 3 or 6 wires) separately to cut down on errors and rendering waits and add to the modularity of my props.  This enables me to use only one circuit for a particular lot if so desired.
Title: Re: buzzits powerline project(currently busy on german set1)
Post by: Buzzit on July 11, 2011, 02:13:21 PM
comment answers:

MR.Y
i know the end pylon is based on some RL pictures.
your substation picture indeed looks good. well im not done with the set just yet so i may be able to add this form aswell.
yeh it may not like the most prettiest pylon you have seen. But i did add for people who want and need 90 degree corners.
well i have seen it in many locations. i havent been in germany for a while but in about 2 weeks i will be there on a motorcycle tour with my dad and iw ill make alot of pylon pictures. if i spot one you will see it here.


Metarvo
its been a while metarvo! hows things going? hehe  :D
what a good idea that is! i renderd them at the circuit with the circuit count it needs. but that idea is really good accually! its also quite common in germany to see pylons wich are able to carry 2 circuits only carrying 1!
i will certainly impiment this in the future. :)
btw did you checked out my insulators? i hope you have a great idea about how i made them now
and don't forget if you want the model  just ask :)!

and offcourse!
UPDATE!
since i finally figured out to beat the annoying error 6 error i have been able to render and impliment the 45 degree corner pylons
and also the river crossing pylon :)

now i only have 2 pictures of those but i hope it gives you a clear view about them :)

the rivercrossing
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg26.imageshack.us%2Fimg26%2F3327%2Frivercrossing.jpg&hash=feb5157774f204c57af34f1e2dc249d2d1ff3f6f)

a corner to the right with diagonal pylons:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg534.imageshack.us%2Fimg534%2F6463%2Fdiagonalse.jpg&hash=f858f4224e1a3ac3b558030c101dea43cafb01d5)


btw i saw that the corners of 45 degree arent connection properly that well
now its not that bad that its like a meter away
but you can see its slightly off eachother.
do people really bother about this or not?
if not i will not rerender them.
cuz since the amount of time it takes i want to render as less as possible
2 renders takes about 10 hours.
if alot of people do bother this i will do it anyway. but it will take longer to release this set.

as i also need to wire the diagonal anchor and switch pylon.
but its fairely possible that this set will be released in about 2 weeks! :)

Buzzit
Title: Re: buzzits powerline project(currently busy on german set1)
Post by: MR.Y on July 11, 2011, 02:25:50 PM
what...what is this for a skyscraper there with the cables? Should it be a pylon? A little bit too high, not? May I could take a photo of one here in the summer hollidays...
Title: Re: buzzits powerline project(currently busy on german set1)
Post by: Buzzit on July 11, 2011, 02:36:01 PM
Quote from: MR.Y on July 11, 2011, 02:25:50 PM
what...what is this for a skyscraper there with the cables? Should it be a pylon? A little bit too high, not? May I could take a photo of one here in the summer hollidays...
lol?
to high?
its only 63.5 simmeters high(wich is the equivalent  of 127 meters in real life.)
the average high for river crossings is between 100 and 150 meters.
offcourse there are exceptions like the elbe crossings or the yangtze river crossing.
but this is the average for normal crossings.
trust me it aint that high as you might think it is.
its even slightly underscaled atm
Title: Re: buzzits powerline project(currently busy on german set1)
Post by: Girafe on July 11, 2011, 03:03:04 PM
of course you are too high,

reduce twice I think...
Title: Re: buzzits powerline project(currently busy on german set1)
Post by: Buzzit on July 11, 2011, 04:12:09 PM
Quote from: Girafe on July 11, 2011, 03:03:04 PM
of course you are too high,

reduce twice I think...

you really think so? ()what()
its seriously just a normal high..  ()what()

just so show you check this out:
(http://javascript:OpenLargeWindow(180395,300,412,'PEI');)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg37.imageshack.us%2Fimg37%2F4409%2Fmastt.jpg&hash=b60a7d6fc3aaa9147f551a59a1d3c45f2ad7b8c2)
these pylons are as large as the eiffeltower!!!

i mean they have to cross rivers aye?
127M is seriously a normal heigh.

no offence.
but i'm not planning to decrease the high.

here another example:
this german pylon is only 82 meters high wich would mean that its 164 meters in simcity.
mine are 127 meters. are you still think they are to high?
i think some people understimate the size of high voltage pylons
note these are german pylons!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.arthurkamminga.nl%2Fextern%2Fpowerline_papenburg1.jpg&hash=fc24c7fe4537acc36feebd1e5aa7984cae6c8bf4)
Title: Re: buzzits powerline project(currently busy on german set1)
Post by: Fresh Prince of SC4D on July 11, 2011, 05:59:16 PM
Quote from: Buzzit on July 11, 2011, 02:13:21 PM
btw i saw that the corners of 45 degree arent connection properly that well
now its not that bad that its like a meter away
but you can see its slightly off eachother.
do people really bother about this or not?
if not i will not rerender them.
cuz since the amount of time it takes i want to render as less as possible
2 renders takes about 10 hours.
if alot of people do bother this i will do it anyway. but it will take longer to release this set.

as i also need to wire the diagonal anchor and switch pylon.
but its fairely possible that this set will be released in about 2 weeks! :)

Buzzit

First off, wow, good work. And yes please re-render, the wires look of off from each other. It may be how the wires are sloped, but we'll see what happens. Also the river crossing came out beautifully; the height is correct. Hope these will be released soon. Your doing a great service/favor to us buzzit, thank you.
Title: Re: buzzits powerline project(currently busy on german set1)
Post by: MR.Y on July 12, 2011, 11:38:54 AM
oh, ok, I never had seen somethingh like this, and it looks if it will collapse soon, but I think the pictures you show convince me of the opposite.
Title: Re: buzzits powerline project(currently busy on german set1)
Post by: ivo_su on July 19, 2011, 11:22:26 AM
I like how the power lines started to look especially at the higher of them, but I think it would be better if the poles themselves are colored in red and white. Also I do not know whether it is possible but I like special intention when the cables are black, not gray as in the game seem more realistic. I have similar lines but not use them for this reason and I'm extremely happy to replace them with realistic, to have black cables.

- Ivo
Title: Re: buzzits powerline project(currently busy on german set1)
Post by: Rady on July 19, 2011, 02:22:10 PM
Buzzit, first of all - this is really great stuff you're modelling here!! Second, I saw (probably in you MD..?) some of your electrical-power-related buildings like transformers, switch stations (is it that what they are called in english?  ??? ).

Any chance you will release them, too? this would be a great addition to realistic scenes in sc4!

Cheers

Rady
Title: Re: buzzits powerline project(currently busy on german set1)
Post by: Buzzit on July 31, 2011, 06:30:21 AM
Quote from: ivo_su on July 19, 2011, 11:22:26 AM
I like how the power lines started to look especially at the higher of them, but I think it would be better if the poles themselves are colored in red and white. Also I do not know whether it is possible but I like special intention when the cables are black, not gray as in the game seem more realistic. I have similar lines but not use them for this reason and I'm extremely happy to replace them with realistic, to have black cables.

- Ivo
hey thanks for the tips
only i focus alot on realism.
red and white pylons are accually a nice idea to add since these pylons are often used near airfields
i only have to figure out how to texture it that way. but its certainly worth looking into.
only if you see my older sets you see black wires. and imo black wires are  looking less good and less realistic. also from the farest zoom it looks a bit awfull. this problem is with the dark grey onces aswell but they are much less present as the black ones. thats the reason i changed colors :)

Quote from: Rady on July 19, 2011, 02:22:10 PM
Buzzit, first of all - this is really great stuff you're modelling here!! Second, I saw (probably in you MD..?) some of your electrical-power-related buildings like transformers, switch stations (is it that what they are called in english?  ??? ).

Any chance you will release them, too? this would be a great addition to realistic scenes in sc4!

Cheers

Rady
hey thanks for the compliment :)
hmm.. wich MD is that? because i didnt modeld anything like that yet(i will in the future ;)!)


anyways im finally fully recoverd from my illness.
today i started with rerendering of some towers and some other glitch fixing.
i also noticed that some structures are missing some struts(probably deleted them without noticing)
so that will take alot of time again.

but im working on full power again so everything should speed up now :)

Buzzit
Title: Re: buzzits powerline project(currently busy on german set1)
Post by: Tomas Neto on August 11, 2011, 02:52:11 AM
Wow..., fantastic work!!!  You have built a highly realistic power lines!!!   &apls
Title: Re: buzzits powerline project(currently busy on german set1)
Post by: Buzzit on August 12, 2011, 07:49:36 AM
@Tomas neto
thanks for the kind words :)

im making pretty good progress aswell almost half of the powerlines got the right texture now. when thats finished i only have to create one more substation type and it should be finished :)
Title: Re: buzzits powerline project(currently busy on german set1)
Post by: supremec on August 12, 2011, 09:10:52 AM
I love your powerlines Buzzit &apls
They are fabulous and realistic  :thumbsup:
Title: Re: buzzits powerline project(currently busy on german set1)
Post by: Buzzit on August 13, 2011, 10:14:54 AM
@supremec:

thank you :)


3 days ago it was exacly when i first started batting. while rendering the new river crossing pylon i opend another bat and i played with one of the first models i ever created :)
i also made a comparison on how it looks now:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg638.imageshack.us%2Fimg638%2F3959%2Fayearago.jpg&hash=7edd6fe45b6781b3f7bda489d5eef577b5b2d4c5)

i never thought i would achieve this level of realism.. and i would never thought i would bring it in simcity!
and there more lines to come in the future!

its going really fast now with the german line and i expect it to be released within 2 weeks :)

Buzzit


Title: Re: buzzits powerline project(currently busy on german set1)
Post by: kelis on August 13, 2011, 10:52:43 AM
Great job matem Its very realistic  &apls
Title: Re: buzzits powerline project(currently busy on german set1)
Post by: Sciurus on August 13, 2011, 01:03:34 PM
I recognize there the frenchies pylons $%Grinno$%
I tried to take a photo of pylons along the autoroute, near Metz. Maybe I can send these ones to you for inspiration? ;)

Guillaume :thumbsup:
Title: Re: buzzits powerline project(currently busy on german set1)
Post by: metarvo on August 13, 2011, 05:49:57 PM
This is coming along quite nicely, it looks like.  Now, that new 63 kV pylon is huge compared to the other one, but the details show up more clearly.  It's shocking to see how tall these towers are in the RL pictures you've posted.  The ones you have over there make the ones I have here seem like a joke.  $%Grinno$%

I'm playing around with the isolators on my own set, based on some of the ideas I've gotten from yours.  I've taken some time off from playing this great game with the summer and all, but I think it's high time for me to get back to it.  Someone has to BAT some new power lines to deal with the power usage due to the summer heat, after all.
Title: Re: buzzits powerline project(currently busy on german set1)
Post by: Buzzit on August 14, 2011, 06:16:47 AM
@Kelis thank you my friend :)

@sciurus
i love to have pylon pictures so send me when you can :)!

@Metarvo
haha well they aint that big accually! please take note that this the closest zoom in game! they only are like 20x2 meters ( arround 20 M in real-life wich is  arround 65 ft.)
i only make them twice as big to fit better.  and its mostly based on my guesses(wich im accually pretty good at lol  :P)
and yours do not look like a joke! your batting is simply brilliant!  :thumbsup: you should try scaling up 1 model twice and see how it looks :)
im pretty curious to your outcome with the insulators. well lucky you! here in holland its bad weather all the summer  &mmm!

here's another comparison shot. you will see that the size isnt that big at all!(remember its the closest zoom ingame!)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg834.imageshack.us%2Fimg834%2F7082%2Fcomparison1.jpg&hash=f25c611fb99eec64c54f0412f179b9e3cd6c1342)



Title: Re: buzzits powerline project(currently busy on german set1)
Post by: Sciurus on August 14, 2011, 10:47:40 AM
Excellent job! Well ok for the photo ;)

Guillaume :thumbsup:
Title: Re: buzzits powerline project(currently busy on german set1)
Post by: Buzzit on August 15, 2011, 05:34:53 AM
okay so i have this problem with the texturing if im tapping the button with the red circle with the race flag and i want to select a map at maps. the window that should pop up doesnt show and i can't do anything anymore. i allready tried to reinstall both gmax and the bat but that didnt help do one of you batters experienced this aswell? because im not able to texture anymore. atleast not with that button.
and i forgot how to texture it the other way with the uvmapping or something? hope you guys can help cuz im making such a big progress now  :)
Title: Re: buzzits powerline project(currently busy on german set1)
Post by: MandelSoft on August 15, 2011, 06:29:53 AM
Have you checked if it's not minimized at one of the corners (often the bottom-left corner) of the screen? That might happen once in a while...
Title: Re: buzzits powerline project(currently busy on german set1)
Post by: Buzzit on August 17, 2011, 12:35:16 PM
nope thats not it unfortunately.
when i already had a texture loaded i can still change it. it only semi freezes when i make a new one
well i got some more ideas up to my sleave so im not giving up just yet
Title: Re: buzzits powerline project(currently busy on german set1)
Post by: MandelSoft on August 17, 2011, 02:14:48 PM
Check the material library. Maybe it's filled with unused textures. That could be the problem (though I never have problems with that).
Title: Re: buzzits powerline project(currently busy on german set1)
Post by: Buzzit on August 22, 2011, 06:09:01 AM
Quote from: mrtnrln on August 17, 2011, 02:14:48 PM
Check the material library. Maybe it's filled with unused textures. That could be the problem (though I never have problems with that).
tbh i never even knew there was something like that as i load my texture from a diffrent place. but i learned that gmax is placing them in that place
where can i find it ??

anyways i found a small solution..
if the texture is allready loaded and i want to change it into another the stuff doesnt seem to freeze... very weird.. but it works. so i can continue to work but its still pretty annoying  :-[

oh what i keep forgetting to say plz check out the first post on the first page weekly as i put small update posts on how i progress through everything :)
Title: Re: buzzits powerline project(currently busy on german set1)
Post by: Buzzit on August 24, 2011, 02:56:25 PM
i finally made the diagonals and corners connect properly now :)
this means things are going to go quickly now!

i promised to add some more substations and stuff but because my school will begin at monday and i will not be able to bat since im  at the campus this year.
this will unfortunately decrease my batting drasticly. :(
but i promised to keep working on the bats so thats what i will do :)

i will try to release the german set this weekend and maybe monday.
stay tuned!

Buzzit
Title: Re: buzzits powerline project(currently busy on german set1)
Post by: metarvo on August 24, 2011, 04:12:19 PM
That's good news, Buzzit!  I'm especially looking forward to seeing the substations (which reminds me I need to work on something too...).  Oh, and don't worry about it if you don't have time.  School is more important than a game, I guess.  :)
Title: Re: buzzits powerline project(currently busy on german set1)
Post by: Buzzit on August 28, 2011, 10:59:35 PM
Good news all i now have retextured every pylon for the set wich mean that te set is as good as finished  i only have to rerender  the diagonal piece because that one has a glitch butsorry if it look that only  a small thing  i think it will be released onfriday y if nonday :-) i will post some picture on friday  because now im going to campus  again   


sorry if it looks  weird  i am typing  via smartphone  without mening what im typing  lol :-[
Title: Re: buzzits powerline project(currently busy on german set1)
Post by: Buzzit on September 05, 2011, 06:11:23 AM
Time for an update.

The german pack is finished!  :)

unfortunately i got some bad news..

For some reason my power menu seems to be glitched.
when i scroll down it suddenly shows a blank space in the same colour as the menu. when i cross that with my mouse the game freezes2shutdown  >:( (when i have alot of buildings and stuff over there it allready show @ half of the menu)
i reinstalled sc4 multiple times and i also removed my plugins folder and that worked. but when i add something to the power menu. the same glitch appears.

the timing couldnt have been worse now. it really frustrates me as the set is finally finished in the way i want it to be

somebody experienced something like this aswell?

edit: heres a picture
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg714.imageshack.us%2Fimg714%2F5387%2Fglitchspace.jpg&hash=b8d7ca7adeace3bbbdbc4de6a5c5380d3956e791)

you might think of but hey buzzit whats the problem? you can just release your set right?
i accually can't right now. because i need to relot most of the pylons.
you see there was a glitch with the pylons because they were catching fire.
so i changed some parameters and suddenly this glitch pops up out of nowhere
at first the pylons pictures didnt work in game anymore. when i clicked on them in the menue the same thing happend.
so i think they are somewhat related with eachother
Title: Re: buzzits powerline project(currently busy on german set1)
Post by: Girafe on September 05, 2011, 06:52:46 AM
Regarding your menu's problem. It comes from an Icon's bug; Check all your icon with reader. One surely disappeared; I have often this problem with my trees.
Insert again the icon with reader and give it the correct ID.

It could solve your pb  ;)
Title: Re: buzzits powerline project(currently busy on german set1)
Post by: metarvo on September 05, 2011, 07:22:36 AM
What flammability do you have your pylons set to, Buzzit?  Normally, metal pylons shouldn't catch on fire, or at least not easily.  So, the flammability would ideally be set to a very low number in the Reader.  I set this number to 2 for my metal pylon set.  Flammability should be set considerably higher for wood ones, though, because wood actually does catch on fire easily.
Title: Re: buzzits powerline project(currently busy on german set1)
Post by: Buzzit on September 05, 2011, 08:08:17 AM
@Metarvo
wel the flamability seems to be on zero
so thats why i dont understand that they still catch fire. ()what()
They also seem to have another glitch. but this one is accually pretty nice   :)
you cant build trees and stuff under the lines. i dont know why this is but its accually pretty nice.
because what mayor builds large forests under the lines? ;).
unfortunately you cant place grass either, or you should first place the grass and than place the pylon.
the grass will not dissapear.

@Girafe
thanks my friend :) it seems you steered me into the right direction  :)
Title: Re: buzzits powerline project(currently busy on german set1)
Post by: metarvo on September 05, 2011, 08:53:54 AM
Quote from: Buzzit on September 05, 2011, 08:08:17 AM
you cant build trees and stuff under the lines

There's a fix for this one, though.  If you set the Occupant Size for the pylon or wire buildings/props to a low number (I use 1,1,1 for mine), then you can place MMPs underneath the wires or even right on the lot.  Don't set it too low, though, or it will become difficult to place, move, and rotate the props in PIM-X or LE.  You're right when you say that trees shouldn't be planted under power lines, but grass and flowers are commonly found under the lines.

The fire problem is a different story, though.  I've never had any of my pylons catch on fire unless I set the flammability too high, and even then they only caught on fire when I deliberately did so using the Fire disaster tool.  Since you have your flammability set to 0, there's no good reason for it to be happening.  I'm sorry I can't help you any further on that.  &mmm
Title: Re: buzzits powerline project(German set completed!)
Post by: Buzzit on September 05, 2011, 10:30:44 AM
@Metarvo oh it doesnt matter that much i will look into it in the future! it doesnt happen that much anyway so :)


anyways

ITS RELEASED!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg854.imageshack.us%2Fimg854%2F3064%2Fgermanfrontpage.jpg&hash=0b51057d005d3d93aa3321d67b027096bd974746)
http://www.simtropolis.com/forum/files/file/26735-german-themed-220kv-high-voltage-pylons-hd/ (http://www.simtropolis.com/forum/files/file/26735-german-themed-220kv-high-voltage-pylons-hd/)

I released it just in time! because i will go to campus to night again so im back at friday eve!
Have fun with the set! :)
Buzzit
Title: Re: buzzits powerline project(currently busy on german set1)
Post by: MandelSoft on September 05, 2011, 11:25:45 AM
Just noticed: the package is a RAR-file. Some people can't open these, so next time, use a ZIP-file, please.

EDIT: Tested in-game. All pylons look great, except the diagonal pylon isn't showing up properly.
Title: Re: buzzits powerline project(currently busy on german set1)
Post by: Buzzit on September 05, 2011, 12:06:24 PM
 :-/
whats  wrong  with the diagonal?? what evers it is i can fixus it only after freddy unfortunately
Title: Re: buzzits powerline project(currently busy on german set1)
Post by: the_reb on September 06, 2011, 07:49:11 PM
Hey buzzit, will you release your pylons with a wireless pack soon? I really want to have them for my cities lol, with many slopes it's hard to deal with those wires!
Title: Re: buzzits powerline project(currently busy on german set1)
Post by: Fresh Prince of SC4D on September 08, 2011, 06:39:48 PM
Excellent release buzzit! I really love how you finished the pylons with some color as oppose to the blank white finish. And yeah the diagonal model needs to be edited , other than that no problem. What will you continue upon next?
Title: Re: buzzits powerline project(currently busy on german set1)
Post by: Buzzit on September 09, 2011, 05:06:30 AM
The diagonal issue will be fixed on sunday eve :)
thanks btw! i used the original pylon colour with some dirt and rust :)

i will start with the overhaul of the 20kV french pylon set. wich will contain a wireless slope mega pack aswel.

please check out my front page weekly as i update it with my progress of the sets :)

Buzzit
Title: Re: buzzits powerline project(starting the first overhaul of the french 20kV set)
Post by: Buzzit on September 11, 2011, 03:47:47 PM
the diagonal files are fixed now :)
Title: Re: buzzits powerline project(starting the first overhaul of the french 20kV set)
Post by: Buzzit on September 12, 2011, 08:56:48 AM
so finally made a great start with the french overhaul pack!

here are some renders for what i have so far(already in game aswell!)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg845.imageshack.us%2Fimg845%2F5820%2Ffirst3pylons.jpg&hash=a7c22cfe26be3f1a27f845e96fd2649f104311f0)

i also present you the suspension pylons i will use for the wireless slopefriendly pack :)
(take not the some models maybe replaced by others)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg843.imageshack.us%2Fimg843%2F1134%2Feverypylontypeforthepac.jpg&hash=4fa62f21a105fce0a8a95d87d393a292ccc0da2d)
here's a shot of it :)

Title: Re: buzzits powerline project(starting the first overhaul of the french 20kV set)
Post by: peter007 on September 12, 2011, 02:36:01 PM
Wow great progress on your 20KV set.
How's your windmill going I didn't heard much of that?
Anyway great work my friend

-Ernst
Title: Re: buzzits powerline project(starting the first overhaul of the french 20kV set)
Post by: Buzzit on September 16, 2011, 06:18:58 AM
hey ernst long time no see hehe!

well as the dutch would say 'dat staat op een laag pitje' because i don't have enough skill yet to continue on it.
i first want to model some more before i start with that one again.

my first new attempt of a building will be a powerplant known as the amer centrale
but thats packs away from now 

Buzzit
Title: Re: buzzits powerline project(starting the first overhaul of the french 20kV set)
Post by: namspopof on September 17, 2011, 05:43:50 AM
Very good work Buzzit ! I'll use it for the future Lots.  &apls
Title: Re: buzzits powerline project(starting the first overhaul of the french 20kV set)
Post by: Une_ame on September 21, 2011, 01:58:02 AM
 &hlp

SuperNice, as usual...
Title: Re: buzzits powerline project(starting the first overhaul of the french 20kV set)
Post by: Buzzit on October 08, 2011, 01:53:43 PM
it has been a while.
unfortunately i didnt have any model time. its pretty busy my new coarse! and i probably gonna change so alot is going to happen!
i fortunately do have a laptop now so i have to install bat her and stuff and then i should be able to model some more again
Title: Re: buzzits powerline project(starting the first overhaul of the french 20kV set)
Post by: Sciurus on October 09, 2011, 09:25:45 AM
Excellent! &apls &apls

Guillaume :thumbsup:
Title: Re: buzzits powerline project(starting the first overhaul of the french 20kV set)
Post by: Buzzit on November 09, 2011, 06:04:57 AM
hello my friends

i have some fortunate news it seems the school period is cooling down untill the new year.
this means i will have some more spare time.

since i have a laptop i should be able to model over here and thats exacly what i do! i really start to miss it
and i dont like it when people are waiting for certain packs to be released.

im trying to start things up upcomming monday i currently setting up the bat overhere so the only thing i have to do is import the models from my pc to my laptop!

i keep you guys updated!
Buzzit
Title: Re: buzzits powerline project(starting the first overhaul of the french 20kV set)
Post by: Swordmaster on November 09, 2011, 07:29:12 AM
Quote from: Buzzit on November 09, 2011, 06:04:57 AM
hello my friends

i have some fortunate news it seems the school period is cooling down untill the new year.
this means i will have some more spare time.

since i have a laptop i should be able to model over here and thats exacly what i do! i really start to miss it
and i dont like it when people are waiting for certain packs to be released.

im trying to start things up upcomming monday i currently setting up the bat overhere so the only thing i have to do is import the models from my pc to my laptop!

i keep you guys updated!
Buzzit

That's certainly some great news!

Cheers
Willy
Title: Re: buzzits powerline project(starting the first overhaul of the french 20kV set)
Post by: Buzzit on December 13, 2011, 08:54:06 AM
good news everyone
i finally  moved everything on my laptop wich means i can work on the project on many more occasions !

but first a change of plans.
i wanna start the wireless slope friendly set first.
this because i discoverd some minor flaws in the the poles i currently have.

i hope someone here can help me with the slope friendliness. the only object wich need to be 'slopefriendly' is a pole(or in this case a stretched box) so is there anyone who can help me out a bit?  i allready checked some things and i allready spoke to some people who gave me some advice. but unfortunately i wasnt able to get any further.

if someone has the time to help me by doing it for me that would be really apriciated! (even though i wanna learn it my self aswell.) but i really wanna release some new stuff for simcity to further the realism in the utilities :)

anyhow im back in action!
i'm really pleased to continue on this project as i really missed it!

Buzzit
Title: Re: buzzits powerline project(starting the first overhaul of the french 20kV set)
Post by: RickD on December 14, 2011, 02:04:08 AM
Sorry, I can't help with your questions. But:

Quotei wanna start the wireless slope friendly set first.
YAY!  ()stsfd()
Title: Re: buzzits powerline project(starting the first overhaul of the french 20kV set)
Post by: Buzzit on December 14, 2011, 01:43:27 PM
yeah so i hope to find a tutorial of some sort pretty quickly because i will put it on a pretty high priority list. also the set would be finished pretty quickly
Title: Re: buzzits powerline project(starting the first overhaul of the french 20kV set)
Post by: pyrointheshadows on January 03, 2012, 08:26:45 PM
Quote from: Buzzit on December 14, 2011, 01:43:27 PM
yeah so i hope to find a tutorial of some sort pretty quickly because i will put it on a pretty high priority list. also the set would be finished pretty quickly

It's been a while since i've been on here. Lots of RL drama. How are the 20KV lines coming, buzzit?
Title: Re: buzzits powerline project(starting the first overhaul of the french 20kV set)
Post by: Buzzit on January 10, 2012, 10:36:03 AM
well,
all the models are finished so its a piece of cake to finish it so thats not the issue.
it stays an issue that i cant figure out how to make them slope friendly or i just don't get it or people arent explaining it clearly enough or it is just really hard. but if i find out how, its only a matter of hours to complete it. and thats really frustrating me.
i putted alot of effort in this in the vacation but i didnt get any further than before unfortunately.
so i m accually hoping that someone could make the required poles(wich are only 2 types) slope friendly so that i can add the additional details. and finally finish it.
Title: Re: buzzits powerline project(starting the first overhaul of the french 20kV set)
Post by: vortext on January 10, 2012, 02:55:30 PM
Quote from: Buzzit on January 10, 2012, 10:36:03 AM
it stays an issue that i cant figure out how to make them slope friendly or i just don't get it or people arent explaining it clearly enough or it is just really hard. but if i find out how, its only a matter of hours to complete it. and thats really frustrating me.
i putted alot of effort in this in the vacation but i didnt get any further than before unfortunately.
so i m accually hoping that someone could make the required poles(wich are only 2 types) slope friendly so that i can add the additional details. and finally finish it.

Not sure if I understand correctly where you're aiming at but as far as ingame props are concerned; open the .desc file in the Reader and set the property 'orient to slope' to true. Hope it helps.  :)
Title: Re: buzzits powerline project(starting the first overhaul of the french 20kV set)
Post by: Aaron Graham on January 10, 2012, 04:07:29 PM
I think Buzzit it not trying to aim at that way to make it slope friendly model, He wants on thing like this below. :D

I know there will be a shadow problem, I said before there's not really a way to fix it, unless modder here know how to stop it. :(


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fcsxlex%2Fimages%2Fbeximg%2FGhettoPack2_Lex.jpg&hash=01993dc96e3c09e8aacb1185c7ce09c10933c0ab)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fcsxlex%2Fimages%2Fbeximg%2FKingbridge_lex.jpg&hash=780890300823aad654f257de21f3b8bba2173490)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fcsxlex%2Fimages%2Fbeximg%2FAG%2520Day.jpg&hash=1caa48373710ffd73700d41a009cc1bb2d658cd0)
Title: Re: buzzits powerline project(starting the first overhaul of the french 20kV set)
Post by: vortext on January 10, 2012, 04:13:07 PM
That's another kind of 'slope friendliness'  :D  Though I don't have any experience in BATting, isn't that just a matter of extending the model below the ground plane?
Title: Re: buzzits powerline project(starting the first overhaul of the french 20kV set)
Post by: Aaron Graham on January 10, 2012, 04:32:02 PM
Yes it is, and that mean you will have to have skin tight LODs but the problem will be the shadows, as you can see, but to me it's not a great problem. For skin tight LODs the LOD may end up being a little up in the polys, but sense this is a pole were taking here it should not be a major problem. :)

The other way is to make the part below the 0 z axis is to make a separate model, just the part below the model and export that make use it as a in the SC4 PIM. :)
Title: Re: buzzits powerline project(starting the first overhaul of the french 20kV set)
Post by: jmyers2043 on January 10, 2012, 05:39:16 PM
Quote from: Aaron Graham on January 10, 2012, 04:07:29 PM
I know there will be a shadow problem, I said before there's not really a way to fix it, unless modder here know how to stop it. :(
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fcsxlex%2Fimages%2Fbeximg%2FAG%2520Day.jpg&hash=1caa48373710ffd73700d41a009cc1bb2d658cd0)

Don't mean to hijack Buzzit's thread - but - The reason for the shadow in Aaron's example is because he combines the above ground part of the building and below ground foundation as one model. The game treats below grade stuff differently than above. Below grade props such as piers that extend over and down into water should have the property 'is ground model true' turned off. That will remove the below grade shadow in that instance. Aaron showcases a model that requires a shadow for the above ground part and no shadow for the below ground component. you can have one or the other but not both.

The way for Aaron to solve his problem is to make 'real' foundations. A separate model that is rendered as a foundation. I did a tutorial in my bat thread when I was asked by another batter how I did foundation work. Note that the barn and it's associated foundation produce the correct above ground shadows with non of the undesirable stuff. 

http://sc4devotion.com/forums/index.php?topic=536.msg294366#msg294366 (http://sc4devotion.com/forums/index.php?topic=536.msg294366#msg294366)

@ Buzzit. IIRC the Maxis power poles have that square foundation underneath. I don't know if it's a lot foundation or a buidling type foundation off hand. You can probably remove the lot foundation property without any deteriment other than the power pole may hover above ground if it has a wide base.

One thing I'd do is to develop a knowlege about the power poles which is something I don't have but assume you do because of your interest in the subject. See if there is a foundation property in the exemplar. then determine what kind of foundation it is (lot or building) then go from there. And remember, a below grade model has to have tight LODs.

Good Luck

- Jim



Title: Re: buzzits powerline project(starting the first overhaul of the french 20kV set)
Post by: Buzzit on February 20, 2012, 12:56:26 PM
hey there guys
it yet again has been a pretty busy time with some ups and downs.   so i didnt have much time to continue.
i fortunately have time now! and im really motivated to continue the projects. i finally may have a solution for the slope-friendliness. allthough i dont have high hopes for it it never is bad to try!

unfortunately i have some issues with the pim-x wich doesnt seem to work anymore.
this is pretty annoying. so i have to find another way to get the models ingame the way i want them to be (not as parking lots but functional power lots) so its back to alot of exploring and trying things
if you guys have any suggestions im open to all of them!

since i complete most of the pylons for the 20kV set i als continued on the overhaul of the dutch 150kV set.
i got a little teaser here:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg542.imageshack.us%2Fimg542%2F2166%2F150kvdiffrences.jpg&hash=b83d72f23d1a0f8309530a2e880797032ab7a2b6)
this picture shows all kinds of ways to implant insulators on a pylon. they all have a diffrent function in RL(this will be implimented in-game description of each pylon.)


i might not be as active as i used be but i never abandoned this project!


and jmyers dont worry! if you are able to help others with your suggestions i don't mind at all if you hijack my topic :)!
thanks for your suggestions btw! its allways nice to learn new things about modeling lotting and general information about this

Buzz
Title: Re: buzzits powerline project(starting the first overhaul of the french 20kV set)
Post by: MandelSoft on February 20, 2012, 01:30:37 PM
Oh, these pylons are looking great! Keep up the good work!
Title: Re: buzzits powerline project(starting the first overhaul of the french 20kV set)
Post by: Aaron Graham on February 21, 2012, 01:12:55 PM
Looks great, Keep it up. :D
Title: Re: buzzits powerline project(starting the first overhaul of the french 20kV set)
Post by: FrankU on March 19, 2012, 08:40:32 AM
Hi Buzzit,

Did your SC4-Pim stop working after you set up Win7-SP1? Then take a look at this thread: http://sc4devotion.com/forums/index.php?topic=14216.0
CasperVg has the solution to your problem.

Good work by the way!
Title: Re: buzzits powerline project(starting the first overhaul of the french 20kV set)
Post by: Buzzit on March 19, 2012, 10:47:09 AM
thanks alot FrankU
its working again wich means i can be slowly back in bussiness
Title: Re: buzzits powerline project(starting the first overhaul of the french 20kV set)
Post by: FrankU on March 19, 2012, 11:40:26 AM
 :thumbsup:
Title: Re: buzzits powerline project(starting the first overhaul of the french 20kV set)
Post by: Buzzit on March 22, 2012, 12:23:01 PM
hey there i made some progress on the project!

the current to do list is:

Finishing the wireless 20kV pack.
i finally found something wich might work out!


i also make starts to new pylons in the meantime.

after the wireless pack is released i will continue on the 150kV overhaul as you allready knew.
but i also started from scratch with a model.
this model is made with a blueprint so i garantue you some really realistic measurements.

this is what i have so far on that pylon
i present you the 380kV high voltage donau pylon used as primairy type in Holland:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg198.imageshack.us%2Fimg198%2F7164%2F380kv.jpg&hash=964fed55fd458070c9945ca743d287baf07be962)

more on that one later as i continue fixing up the models for the 20kV pack

you guys could say im back!  :)
Title: Re: buzzits powerline project(starting the first overhaul of the french 20kV set)
Post by: mave94 on March 22, 2012, 12:27:01 PM
Good to see you're back. Those dutch pylons will be a great addition. :thumbsup:
Title: Re: buzzits powerline project(starting the first overhaul of the french 20kV set)
Post by: kelis on March 22, 2012, 12:34:02 PM
Yes, good to see you once again  :) For sure I will use it for my Dutch region, looks so good  &apls
Title: Re: buzzits powerline project(starting the first overhaul of the french 20kV set)
Post by: MandelSoft on March 22, 2012, 12:41:41 PM
Quote from: Buzzit on March 22, 2012, 12:23:01 PM
this is what i have so far on that pylon
i present you the 380kV high voltage donau pylon used as primairy type in Holland:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg198.imageshack.us%2Fimg198%2F7164%2F380kv.jpg&hash=964fed55fd458070c9945ca743d287baf07be962)

I allways liked that design. Great work!

By the way, could you provide me one of those blueprints? Just curious...

Best,
Maarten
Title: Re: buzzits powerline project(starting the first overhaul of the french 20kV set)
Post by: Buzzit on March 22, 2012, 12:48:02 PM
Quote from: mrtnrln on March 22, 2012, 12:41:41 PM



By the way, could you provide me one of those blueprints? Just curious...

Best,
Maarten

sure have a look at this.

(Send me a pm it seems i cant put it on the internet like this. the pdf file tells that i cant not be distributed on the internet freely.

they are all on frontal view.
these are all the 380kV and 220kV lines you can find in holland.
This only includes the suspension pylons.

im also planning to model this monster:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg641.imageshack.us%2Fimg641%2F4725%2Fportaalmast.jpg&hash=8f33230fdbdbae7700fd919fb7c5dac548320765)

this is the biggest pylon in Holland and it might even be the biggest on earth in terms of weight and complete size

but that will be way in the future. it might be even created for simcity5 if the modeling tools make that possible
Title: Re: buzzits powerline project(starting the first overhaul of the french 20kV set)
Post by: metarvo on March 25, 2012, 07:32:50 PM
It seems like power line BATs are more prone to being completely re-done several times throughout the process than most other BATs, and I say this from personal experience.  ::) 

Anyway, nice work on these latest ones.  :thumbsup:  I thought the different insulator types were rather intriguing.  I assume that orange box is for scale purposes, right?  It's also good that you're using RL measurements where possible.  I sometimes spend hours at a time trying to find blueprints like these online.
Title: Re: buzzits powerline project(starting the first overhaul of the french 20kV set)
Post by: Buzzit on April 04, 2012, 01:19:22 PM
Quote from: metarvo on March 25, 2012, 07:32:50 PM
It seems like power line BATs are more prone to being completely re-done several times throughout the process than most other BATs, and I say this from personal experience.  ::) 

Anyway, nice work on these latest ones.  :thumbsup:  I thought the different insulator types were rather intriguing.  I assume that orange box is for scale purposes, right?  It's also good that you're using RL measurements where possible.  I sometimes spend hours at a time trying to find blueprints like these online.
you bet! i remoddeld some of my pylons atleast 3 times by now. but i finally got enough skill to model most of them in the ways i want in just 1 try.  the only time comsuming thing is the wiring and correct placement of the wires with the corner and diagonal models.

thanks! yes i think the overal quality and realism gets better when adding additional antributes like this.
it might take some more time rendering etc but its worth it if you ask me.

well it took me ages aswel.. but i was fortunate enough to find a dutch pylon apriciation website with a forum with alot of helpfull people who know alot about this subject aswell. and before i knew it i had enough resources.

its just the lack of spare time i have wich gives the project its slow process.

but like i said before im still busy with it.

i have alot of good stuff in store comming!

stay tuned!
Title: Re: buzzits powerline project(starting the first overhaul of the french 20kV set)
Post by: Buzzit on April 04, 2012, 02:37:56 PM
One of the bugs i just can't seem to fix is the following thing.

I have tryed several things with the reader but that didnt helped either.
maybe i'm overlooking something
anyways
here it is:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg545.imageshack.us%2Fimg545%2F6538%2Ftesttg.jpg&hash=94ca73d0e0003a18ba0ed74fca3221c9c6c648c3)

When i create a lot i first make the traverses with the insulator into a prop file and i put them on the pylon in the  pim-x lot editor.

But when i do this. you will be able to see the arms through the pole.
i have this with every model including the 20kV ones.

is there something i can do about this?  it would be a massive help in the progress
Title: Re: buzzits powerline project(starting the first overhaul of the french 20kV set)
Post by: MandelSoft on April 04, 2012, 11:20:29 PM
It has to do with the LODs. There are two things you can do about it:

1) Use custom LODs.
2) Instead of rendering the arms and the post seperate, try to render the wires and the post seperately...

Best,
Maarten
Title: Re: buzzits powerline project(starting the first overhaul of the french 20kV set)
Post by: Aaron Graham on April 05, 2012, 02:27:06 AM
Yea, custom LOD is the anwser. :D
Title: Re: buzzits powerline project(starting the first overhaul of the french 20kV set)
Post by: Lowkee33 on April 05, 2012, 06:32:00 AM
Certainly an LOD issue, though I'm not sure that custom ones will solve it.  The game thinks the arms are on top/in front of the base, even if your LODs were extremely tight, you still might have this issue.

I would try Maarten's #2 first (but there is probably a reason you have them separate).  Another solution might be to just not make the arms so close to the base.  If you could remove those 4-8 pixels from the arms, it might look better.
Title: Re: buzzits powerline project(starting the first overhaul of the french 20kV set)
Post by: Buzzit on April 07, 2012, 06:26:22 AM
Quote from: Lowkee33 on April 05, 2012, 06:32:00 AM
Certainly an LOD issue, though I'm not sure that custom ones will solve it.  The game thinks the arms are on top/in front of the base, even if your LODs were extremely tight, you still might have this issue.

I would try Maarten's #2 first (but there is probably a reason you have them separate).  Another solution might be to just not make the arms so close to the base.  If you could remove those 4-8 pixels from the arms, it might look better.

i'm afraid that rendering the wires only gives the same problem. the wires would be seen through the model.

the reason why i work like this is that i want that 'brick texture' you see when placing on a slope to be as broadt the base of my pylons. this is the method i want to use for my slope friendly pylons.

now that we're at it. is it possible to change the that brick texture into a concrete one?
Title: Re: buzzits powerline project(starting the first overhaul of the french 20kV set)
Post by: MandelSoft on April 07, 2012, 06:29:05 AM
Quote from: Buzzit on April 07, 2012, 06:26:22 AM
Quote from: Lowkee33 on April 05, 2012, 06:32:00 AM
Certainly an LOD issue, though I'm not sure that custom ones will solve it.  The game thinks the arms are on top/in front of the base, even if your LODs were extremely tight, you still might have this issue.

I would try Maarten's #2 first (but there is probably a reason you have them separate).  Another solution might be to just not make the arms so close to the base.  If you could remove those 4-8 pixels from the arms, it might look better.

i'm afraid that rendering the wires only gives the same problem. the wires would be seen through the model.
Not if you render only one side (front or back) of the wires and apply custom LODs to both models (the pylon and the wires). ;)

You could make the pylon itself a prop, and add a "base" model as the main "building".
Title: Re: buzzits powerline project(starting the first overhaul of the french 20kV set)
Post by: Buzzit on April 07, 2012, 06:38:20 AM
okay!
well lets give it a try and see the results  :)
Title: Re: buzzits powerline project(starting the first overhaul of the french 20kV set)
Post by: Buzzit on April 09, 2012, 09:00:47 AM
so i finally have that figured out and not an hour later the other problem arises...

the problem is that for some reason i can't have any transparant base textures anymore.. even if i delete them with the lot editor in pim-x. did i miss an update or something?? it really bugs me as i am almost done with this set(finally. i want to create some new stuff to instead of editing old stuff lol)

and something else. is it possible to change this brick texture into a concrete one?
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg23.imageshack.us%2Fimg23%2F8839%2Fproblembr.jpg&hash=cbfc38d48b2634ad2805cc0445e484d36c2f09e6) that would be pretty helpfull as some pylons(aspecially bigger ones) are build on concrete surfices.

for the people who are going to ask 'why arent you making them fully slope supportive' wel.. i tryed it but i just cant figure it out.. im not that good with codes and computer stuf anyways. and i really want to model some other types to. This is the best i can do. and i hope you guys will like them even with this little unrealistic way of putting it in game.

hope you guys can help me out. its only a matter of anwsers and +/- 2 hours to completion
Title: Re: buzzits powerline project(starting the first overhaul of the french 20kV set)
Post by: Houstonkid on April 09, 2012, 11:06:30 AM
Yeah I think concrete would be better
Title: Re: buzzits powerline project(starting the first overhaul of the french 20kV set)
Post by: vortext on April 12, 2012, 10:09:33 AM
Quote from: Buzzit on April 09, 2012, 09:00:47 AM
so i finally have that figured out and not an hour later the other problem arises...

the problem is that for some reason i can't have any transparant base textures anymore.. even if i delete them with the lot editor in pim-x. did i miss an update or something?? it really bugs me as i am almost done with this set(finally. i want to create some new stuff to instead of editing old stuff lol)

and something else. is it possible to change this brick texture into a concrete one?
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg23.imageshack.us%2Fimg23%2F8839%2Fproblembr.jpg&hash=cbfc38d48b2634ad2805cc0445e484d36c2f09e6) that would be pretty helpfull as some pylons(aspecially bigger ones) are build on concrete surfices.

for the people who are going to ask 'why arent you making them fully slope supportive' wel.. i tryed it but i just cant figure it out..

As for the not-so-transparant texture problem, have you opened the lot in the Reader yet? Chances are there's still a texture on the lot that won't show in the PIM. This happens from time to time and is quite annoying indeed.

To get rid of the building foundation, open the DESC file with the Reader and change the 'building foundation' property to read 0x194B1000.

Maxis also has a concrete foundation but I can't find the overview with all the foundation IDs which I'm sure is out there, somewhere. .  ::)

If you're interesed in creating custom foundations though, download the NDEX texture pack (http://community.simtropolis.com/files/file/11617-ndex-texture-set-volume-1/). It also contains a file which contains foundations and retaining walls which you can use as a starting point.
Title: Re: buzzits powerline project(starting the first overhaul of the french 20kV set)
Post by: Lowkee33 on April 12, 2012, 10:56:08 AM
To add, the size of the foundation is the occupant size, so you can play around with this too.

Quote from: vortext on April 12, 2012, 10:09:33 AM
If you're interesed in creating custom foundations though, download the NDEX texture pack (http://community.simtropolis.com/files/file/11617-ndex-texture-set-volume-1/). It also contains a file which contains foundations and retaining walls which you can use as a starting point.

Thats where I got my start, though you should also check if you can change the Group ID of the foundation exemplars.
Title: Re: buzzits powerline project(starting the first overhaul of the french 20kV set)
Post by: Buzzit on April 14, 2012, 03:51:12 AM
Quote from: vortext on April 12, 2012, 10:09:33 AM

As for the not-so-transparant texture problem, have you opened the lot in the Reader yet? Chances are there's still a texture on the lot that won't show in the PIM. This happens from time to time and is quite annoying indeed.

To get rid of the building foundation, open the DESC file with the Reader and change the 'building foundation' property to read 0x194B1000.


well the funny things is i tryed this but i still see the concrete standard texture. what is causing this weird problem? its getting a pretty annoying one to.  >:(

anyways thanks all the help people give is very appriciated.

Quote from: Lowkee33 on April 12, 2012, 10:56:08 AM
To add, the size of the foundation is the occupant size, so you can play around with this too.

Quote from: vortext on April 12, 2012, 10:09:33 AM
If you're interesed in creating custom foundations though, download the NDEX texture pack (http://community.simtropolis.com/files/file/11617-ndex-texture-set-volume-1/). It also contains a file which contains foundations and retaining walls which you can use as a starting point.

Thats where I got my start, though you should also check if you can change the Group ID of the foundation exemplars.

thanks for the occupant size suggestion! thats something i didnt know and is really helpfull!  :)

i will also look into the custom foundations as this can be really helpfull  :)
Title: Re: buzzits powerline project(starting the first overhaul of the french 20kV set)
Post by: pyrointheshadows on April 17, 2012, 10:43:00 PM
Is it just me or is that automated "brick" texture that appears on anything on a slope look disgusting?  ()what() Grant you I am not a Modder or a BATter; I only consult with my knowledge of real-world pylons and electrical grids; but can't that particular in-game base texture be replaced with a concrete-like texture? I can't picture anything that it looks realistic in - yet another Maxis anomaly that doesn't sit well IMO  &mmm
Title: Re: buzzits powerline project(starting the first overhaul of the french 20kV set)
Post by: Buzzit on April 19, 2012, 04:10:24 PM
Quote from: pyrointheshadows on April 17, 2012, 10:43:00 PM
Is it just me or is that automated "brick" texture that appears on anything on a slope look disgusting?  ()what() Grant you I am not a Modder or a BATter; I only consult with my knowledge of real-world pylons and electrical grids; but can't that particular in-game base texture be replaced with a concrete-like texture? I can't picture anything that it looks realistic in - yet another Maxis anomaly that doesn't sit well IMO  &mmm
yeah thats something i asked my self to.. why didn't they use a concrete texture in the first place.
its also pretty confusing to figure this all out. i'm allready really pleased with the change in the occupant size wich really is a diffrence  .`

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg856.imageshack.us%2Fimg856%2F7420%2Fsofarv.jpg&hash=b12e8251af630a517a4a301d53ed4afc3e1cb38c)
this is what i have sofar. im pretty pleased with the overal result. and i accually like the wireless idea more than i thought i would.
I probably going to make for every set i make a wireless one to.
Title: Re: buzzits powerline project(starting the first overhaul of the french 20kV set)
Post by: pyrointheshadows on April 19, 2012, 08:06:36 PM
Quote from: Buzzit on April 19, 2012, 04:10:24 PM

yeah thats something i asked my self to.. why didn't they use a concrete texture in the first place.
its also pretty confusing to figure this all out. i'm allready really pleased with the change in the occupant size wich really is a diffrence  .`

*Image Omited*
this is what i have sofar. im pretty pleased with the overal result. and i accually like the wireless idea more than i thought i would.
I probably going to make for every set i make a wireless one to.

I like it so far. the wireless ones would be useful for slopes. Even in the desert I live in, just an hour or two drive north and there is mountains and forest. There are so much trees that I can't even see the wires unless i stare hard and even then i still sometimes cannot see them. So the wireless ones would be useful for slopes.

Keep up the great work, buzzit !  :thumbsup: &apls
Title: Re: buzzits powerline project(starting the first overhaul of the french 20kV set)
Post by: MandelSoft on April 20, 2012, 12:48:56 AM
Maybe the base could be a little smaller (10-15%). Then they would be absolutely perfect :thumbsup:
Title: Re: buzzits powerline project(starting the first overhaul of the french 20kV set)
Post by: RickD on April 20, 2012, 02:07:40 AM
Those look really great. Playing on a mountainious region I am really looking forward on having some nice wireless power poles.
Title: Re: buzzits powerline project(starting the first overhaul of the french 20kV set)
Post by: Buzzit on April 20, 2012, 04:12:13 AM
thats true indeed! i really like the way it looks! this week i was on a school trip to Paris. and i could really see the resemblence with simcity now! 
i think i will make alot of people happy with this pack :)

im currently busy with the diagonals! so stay  tuned all. if i put alot of efford in this it could be ready for sunday  :)
Title: Re: buzzits powerline project(starting the first overhaul of the french 20kV set)
Post by: noahclem on April 20, 2012, 04:30:54 AM
The new foundation size is much better  &apls  I think the wireless option is a great idea as well  :thumbsup:
Title: Re: buzzits powerline project(starting the first overhaul of the french 20kV set)
Post by: Buzzit on April 20, 2012, 08:28:26 AM
glad you guys like them so far :)!

i have to say that my time for modeling is getting a bit more limited since i started another project for the 'hoogspanningsforum' (hightensionforum) wich is a website dedicated about the dutch powergrid. it has alot of information and gadgets about the powerlines in holland.(unfortunately its still in dutch.)

but anyway, the people of that website created a gridcard wich shows the powerlines in holland. Someone in belgium created a 3D line with alot of detail. and i'm planning to do the same for Holland. Its accually a massive project but since im going to model models wich going to use transparant textures the modeling time will be arround 15 minutes or less.

I don't quit on this project. but it will take some more time now to finish stuf. Aspecially wired packs since the rendering of the wires takes massive amounts of time.

more information about all this will come in the future!

Buzzit
Title: Re: buzzits powerline project(starting the first overhaul of the french 20kV set)
Post by: Buzzit on April 22, 2012, 01:24:11 PM
front-page updated! 80% of the set completed! estimated release date this week!

Don't forget to check it out on regular basis as its updated on a weekly basis  :thumbsup:
Title: Re: buzzits powerline project(starting the first overhaul of the french 20kV set)
Post by: Buzzit on May 01, 2012, 02:32:32 PM
'good new everyone!  :thumbsup:' said professor farnsworth

The set has been completed! every pole is in game and working!  $%Grinno$%

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg24.imageshack.us%2Fimg24%2F402%2Fcompletet.jpg&hash=1d8a7e57edff8a12abdc78fa91868343e28c2afa)

the only things i have to do is creating an installer and some minor occupant size fixing.

But there's one thing that bothers me and i hope you guys can help. How can i get rid of those road asking symbols? the ending act as powerplants offcourse so they still demand a proper road. How can you get rid of it? like some of the windmill plops. Or is that because they are windmills?

thanks in advance!
Title: Re: buzzits powerline project(starting the first overhaul of the french 20kV set)
Post by: peter007 on May 02, 2012, 03:00:10 AM
Nice poles. They're highly detailed. I like the colors very much.
I thought that you could change the road acces in Ilives Reader or Pim-X. But I'm not sure.

-Ernst
Title: Re: buzzits powerline project(starting the first overhaul of the french 20kV set)
Post by: Buzzit on May 02, 2012, 05:29:06 AM
checked them both with some editing.
unfortunately without any luck.

i might just release it as it is now and in the meantime just  learn more by experience. i can allways create a hot fix to fix the problem
Title: Re: buzzits powerline project(starting the first overhaul of the french 20kV set)
Post by: kelis on May 02, 2012, 06:31:37 AM
Great job once again with the poles ! indeed the colors are so good and realistic, great job my friend !!
Title: Re: buzzits powerline project(starting the first overhaul of the french 20kV set)
Post by: Buzzit on May 02, 2012, 07:50:06 AM
its released guys ! :)!

have fun!!

http://community.simtropolis.com/files/download/27551-french-20kv-medium-voltage-poles-hd-20-overhauled-and-wireless/
Title: Re: buzzits powerline project(starting the first overhaul of the french 20kV set)
Post by: Aaron Graham on May 02, 2012, 10:47:36 AM
Looks great!!! :D
Title: Re: buzzits powerline project(starting the first overhaul of the french 20kV set)
Post by: Girafe on May 02, 2012, 11:38:10 AM
Looks really nice Buzzit, thanks for sharing them  &apls &apls
Title: Re: buzzits powerline project(starting the first overhaul of the french 20kV set)
Post by: vortext on May 02, 2012, 11:44:55 AM
Great set! &apls These will be put to good use for sure.

As for making 'no road acces' lots, if you use SC4PIM, there's an option in the park menu to make a neutral lot which doesn't require it. In fact, all parks don't. Downside would be it's only eye-candy that way since power lots do always need road acces.
Title: Re: buzzits powerline project(starting the first overhaul of the french 20kV set)
Post by: metarvo on May 03, 2012, 05:04:21 AM
For the road access problem, I have modded my set (which I am finally working on again  ;) ) as "Power Eye-Candy" in the PIM-X, with the exception of the substations which will act as power plants.  As such, the substations require road access, but most real ones have road access so it's no real problem.  If you're going to make your end poles produce power, the road access requirement might be unavoidable.  As a last resort, you could try modding them as windmills to see if that works.
Title: Re: buzzits powerline project(Getting the first pieces togheter for the 150kV set)
Post by: Buzzit on May 03, 2012, 08:39:01 AM
well its accually kinda realistic to tbh... for maintainance purposes and such. They most end next to a road of the  border of a village anyway.  Good to hear you started up your engines. I'm pretty curious what you have in store for us! :)

Currently i'm rendering my first suspension pylons.

i allready have 3 models fully renderd but i'm doubting about this one.

you see this isolator configuration will need some changes in the wires. Wich i can't afford because that would mean that i have to recreate every other pylon(ending corners etc) for this set. and imo thats a waste of precious time.

so i came up with this 'solution'

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg29.imageshack.us%2Fimg29%2F8352%2Fsolutiono.jpg&hash=18f8d97a82b2b56928d1431bb0133ef2c53018ca)

this shows that the wires are following the path from the isolator untill the part were all the other pieces 'fit' togheter. It might not look that good. but it would mean this configuration will be added to. wich imo is a really good looking one.

another thing i could do is extent the length of the traverses. but i have a feeling that would make the pylon to broad and silly.

If anyone has a better suggestion to fix this i would love to hear it. Since wiring the pylons is seriously the hardest part to deal with.
Title: Re: buzzits powerline project(Getting the first pieces together for the 150kV set)
Post by: Buzzit on May 15, 2012, 05:58:52 PM
i changed my mind and will give this configuration its own set of lines. there will an additional pylon with the wires wich spread like that in order to connect with the other pieces.

here's a pic of every pylon renderd.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fdesmond.imageshack.us%2FHimg696%2Fscaled.php%3Fserver%3D696%26amp%3Bfilename%3D150kvtonmast.jpg%26amp%3Bres%3Dlanding&hash=6f5031a5e559715b680f11e22664463d6ff3a43c)

every configuration has its own purpose and will have a small description on where the best place is to plop them.

for sample
the I insulator configuration is the standard and most used configuration in almost every country. This one doesn't have any special purposes.

the II insulator configuration, however has. They gave these pylons this configuration because theres a big chance it crosses with anything wich has traffic. And i mean everything from pedestrians up to boats.

The wind is also a big influence for some configurations. but thats for later.  :thumbsup:
Title: Re: buzzits powerline project(Getting the first pieces together for the 150kV set)
Post by: Fresh Prince of SC4D on May 17, 2012, 03:42:20 PM
I like the work on this set so far buzzit. I think this will be your best set yet.
Title: Re: buzzits powerline project(Getting the first pieces together for the 150kV set)
Post by: rooker1 on May 18, 2012, 04:38:17 AM
I must say that your transformer pylons are looking better and better.  Just compare your first one to this one and there is a night a day difference. 
A K-Point for great work!! &apls &apls

Robin
Title: Re: buzzits powerline project(Getting the first pieces together for the 150kV set)
Post by: Buzzit on May 18, 2012, 09:09:24 AM
Quote from: Fresh Prince of SC4D on May 17, 2012, 03:42:20 PM
I like the work on this set so far buzzit. I think this will be your best set yet.
Yeah i really like the result on this one sofar aswell! i think this one will be ready near the summerbreak :)

Quote from: rooker1 on May 18, 2012, 04:38:17 AM
I must say that your transformer pylons are looking better and better.  Just compare your first one to this one and there is a night a day difference. 
A K-Point for great work!! &apls &apls

Robin

wow thank you very much :)!

indeed it is! the progress might be slow but i rather have sets that are really worked out and have great resemblance to their real life counterparts.

because of this learned alot more about modeling it self and how to create things to accually look realistic and the way i want them to look.

but there's still much to learn :)

Title: Re: buzzits powerline project( indefinitely On-hold)
Post by: Buzzit on June 17, 2012, 09:36:02 AM
i have some sad news friends of sc4d.

my laptop crashed a week ago with all the data concerning this project.
The project is now un hold for a indefinitely time.
I'll try to create my internal HD into an external one. and hopefully i will be able to save the data.
if this fails. it might be a stop for the project for simcity 4. i dont know how things will work in simcity 5 but if its easy to mod i might start to mod for that one.

But lets hope i will be able to save my files.

buzzit
Title: Re: buzzits powerline project( indefinitely On-hold)
Post by: MandelSoft on June 17, 2012, 12:36:56 PM
Sad newws indeed. I can remember what happened to my HDD a few months ago. It sucks.

I hope that you can save your data! ;)

Best,
Maarten
Title: Re: buzzits powerline project( indefinitely On-hold)
Post by: Buzzit on July 08, 2012, 01:56:28 PM
well i have some unfortunate news but my old laptop HD was the reason my laptop stopped working.

so this means i lost everything..

but this doesnt mean i will not continue this project.
it will take sometime but i am going to install a new 2/3 TB HD so i have plenty of room for my 2 favorite hobbies.(i'm also a music composer. but some of these programs are really huge!)

i will also start with a new system working up the voltages.

my latest release was a 20 kV set.

so the next one might be 50/110kV and so on.

i'm also open for requests now.

see you when im back on track!
Title: Re: buzzits powerline project( indefinitely On-hold)
Post by: metarvo on July 09, 2012, 07:57:57 AM
 :o

Oh, Buzzit, too bad!  I'm sorry about that.  HD crashes are no good at all.  Even though you're going to have to install a new HD, it might pay to use an external HD anyway for backup purposes.  I sure hope this doesn't drive you away from BATting.
Title: Re: buzzits powerline project( indefinitely On-hold)
Post by: Buzzit on July 11, 2012, 04:10:59 AM
certainly not.
it even gives room to clean things up. and to work les chaotic.

but i might work with diffrently now. just releasing pylons wich are not country bounded and are inspired by real life models.
Title: Re: buzzits powerline project( indefinitely On-hold)
Post by: Storm24x on August 30, 2012, 03:20:06 PM
Thx  :)
Title: Re: buzzits powerline project( indefinitely On-hold)
Post by: Buzzit on February 22, 2013, 06:13:53 AM
Quote from: Storm24x on August 30, 2012, 03:20:06 PM
Thx  :)
haha your welcome?! $%Grinno$%

anyway!
it has been AGES! i now have 3 hobbies up and running including music and a diffrent form of modeling!

Together with some other pylon enthousiasts(hoogspanningsforum.com) i have a small google earth project
to recreate the entire powergrid (atleast the 380kV grid) for holland. wich isn't accually that big of a deal. But with like every hobby you now and then want to do something else! (like music or simcity  $%Grinno$%)
here's a pic of that project the pylon is created by me
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg692.imageshack.us%2Fimg692%2F2364%2Fhoekmastbedraadv.jpg&hash=298cd83efa6338b340dd640d68b31c763336b95f)
tobad these models seem to glitch pretty quickly  %wrd

anyway
I finally had some time to pick this up again to because i really like this form of modeling aswell!
I installed stock simcity 4 RH just recently! I forgot how it looked like without all the addons lol!

I also started batting again. with just a few attempts i was able to be at the point where i left it all.
This time i start with a diffrent approach
I just use my imagination and knowledge of pylons and create my own.

My latest release was a 20kV pack with the upcomming releases i will increase the voltage. so that in the end everyone would be able to create a realistic powergrid (if they want offcourse  $%Grinno$%)

here are some shots.
this pylon is really common throughout Europe.
its a 70kV asymmetrical pylon.
(dont mind the poor landscape! i didn't have time to regain those beautifull plugins $%Grinno$%)

test line:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg203.imageshack.us%2Fimg203%2F1445%2F70kv1.jpg&hash=e4a099c53aa11783b08c29fd74be550259afea79)

variations :
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg716.imageshack.us%2Fimg716%2F6505%2F70kv2.jpg&hash=30d8948545883e9fba7be53505a6fe592bf50665)

Upclose :
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg202.imageshack.us%2Fimg202%2F8927%2F70kv3.jpg&hash=1ad768087078fce5ebcc984ac0c3a155de5f8009)

About the variantions to add realism i varied the price among the diffrent variations
They all have a small describtion of what the isolator configuration is and what they are used for!

as you can see i have a pretty busy life with school hobbies and all haha!
good to be back though!


EDIT: oh the packs will be wired and wireless  :)

Buzzit
Title: Re: buzzits powerline project( 70kV slow and steady)
Post by: MandelSoft on February 22, 2013, 06:31:48 AM
Hey Buzzit! Glad to have you back! That 380kV Tower looks nice! I could easily convert it to an usable format for the BAT (3D Studio can import Sketchup files) and render it :o
Title: Re: buzzits powerline project( 70kV slow and steady)
Post by: Buzzit on February 22, 2013, 06:50:16 AM
is that so? what a nice find is that!
a fellow GE modeler is busy creating a 'pylon museum' with all the types of holland.
I will ask if i can borrow some of those models to see what the results are.
Al though i think the pylons would lack some detail.

But it could be very usefull for a replacement for the original maxis towers.
Title: Re: buzzits powerline project( 70kV slow and steady)
Post by: Fresh Prince of SC4D on February 22, 2013, 09:36:49 AM
Welcome back Buzzit! I missed your pylon model genius. Your new models look great and the site you shown us is amazing; European pylon networks are aesthetically especially combine with the landscape that surround them. I can't wait to see how extensive your project may get. 

BTW will you still be taking requests ?
Title: Re: buzzits powerline project( 70kV slow and steady)
Post by: metarvo on February 24, 2013, 07:15:24 PM
It's good to see you once again, Buzzit!  :)  I guess starting all over has been a pain, but it looks like you're back up and running.  The idea of Google Earth modelling is rather intriguing.  Of course, you probably know that I've spent a considerable amount of time browsing Google Maps/Earth to gain inspiration for my project or sometimes just for fun.  New lines are even going up in my state and eventually they show up on the maps.

The new pylons look nice!  :thumbsup:  The variety in isolator configurations seems a little unusual but as you said each variation serves a purpose.
Title: Re: buzzits powerline project( 70kV slow and steady)
Post by: Aaron Graham on February 25, 2013, 11:22:21 AM
Welcome back, I love the new pylons.
Title: Re: buzzits powerline project( 70kV slow and steady)
Post by: noahclem on February 25, 2013, 11:45:56 AM
Great to see you back!! The power lines are looking fantastic as always  &apls
Title: Re: buzzits powerline project( 70kV slow and steady)
Post by: Buzzit on February 25, 2013, 02:50:11 PM
Quote from: metarvo on February 24, 2013, 07:15:24 PM
The variety in isolator configurations seems a little unusual but as you said each variation serves a purpose.

Well in Holland its a pretty common thing in lines.

when a line is isn't crossing any road waterway or railroad they mainly use the single isolator configuration:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.hoogspanningsnet.com%2Fwp-content%2Fuploads%2Fdonau_380.jpg&hash=88351d1640979cfba5a64133ae5d9a3f7347bf55)
its pretty much the most common configuration in about any line since its the cheapest and easiest way.
it also offers free movement in any direction. but this can also have its bad points like conductor galloping.


When a line does cross a road/railway/waterway. They have in most cases the double isolator configuration:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi166.photobucket.com%2Falbums%2Fu81%2FTaurus1978%2Fpylons%2FIMG_2123.jpg&hash=fbbdf963cb71adcb4bd829a966b88ec4b1d16dff)
it has the same antributes as the single isolator config but it reduces the chance of 'isolatorchain failure' wich means that the insolatorchain would break because of lack of maintenance or bad weather. If one of the chains would break the other would be able to hold the conductor(s) However as far as i know this never happend. But still Countries like holland are pretty strickt when it comes to safety rules. so you can find these at almost every road railroad and small watercrossings.
Since it has another isolatorchain i raised the maintenance price and the price overal for this config.

Another configuration wich is pretty common in holland is the 'halve-verankering' (tbh i don't have a clue how this is called in english.)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.hoogspanningsnet.com%2Fwp-content%2Fuploads%2FDSCN9111.jpg&hash=0c327c49c86c8c1f0d85cf6a1c29a24ab5c27d78)
This configuration is used at big water crossings or when the distance between towers gets to big. but in some parts of holland this is the standard configuration.
the bigger the distance the bigger the resonance wich can induce conductor galloping. This configuration offers the solution to that. Its only able to move side ways and not lengthways.
since this has this new antribute + the double chains. it has a slightly higher price then the dual chain configuration.

and the last one i present is the dual V-chain configuration.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi166.photobucket.com%2Falbums%2Fu81%2FTaurus1978%2Fpylons%2FIMG_9688_zps69d58608.jpg&hash=10cbafde2b45a2f91ae96957ce794efe05fc100a)
This configuration is seen in most of the new lines or the lines that are upgraded just recently (just like this one. These poles are fused together as these where 2 seperate lines.)
This configuration reduces the magnetic field and it isn't able to move sideways.
Since this has the same atributes as the 'halve verankering' it will have the same price.

I thought this would be a realistic touch to my sets for sc4 giving it the most realistic form of power distribution.

I hope this made it a bit more clear about the diffrent configurations.

Quote from: Fresh Prince of SC4D on February 22, 2013, 09:36:49 AM
Welcome back Buzzit! I missed your pylon model genius. Your new models look great and the site you shown us is amazing; European pylon networks are aesthetically especially combine with the landscape that surround them. I can't wait to see how extensive your project may get. 

BTW will you still be taking requests ?
To be honest i have no idea in wich direction this goes! we'll see in the future hehe!

What did you have in mind? although i won't be covering anything under 70kV now since i have already created sets for those

Quote from: Aaron Graham on February 25, 2013, 11:22:21 AM
Welcome back, I love the new pylons.
Thank you! its nice to have some time for this again idd!

Quote from: noahclem on February 25, 2013, 11:45:56 AM
Great to see you back!! The power lines are looking fantastic as always  &apls

Thank you! glad you like them!
Title: Re: buzzits powerline project( 70kV slow and steady)
Post by: Fresh Prince of SC4D on February 25, 2013, 03:52:28 PM
My request is to restart a old project( like the polish plyon or tubular monopoles) you experimented with in 2011. But I won't push it any further if you don't feel like pursuing older projects after that crash. I assume that was disappointing.
Title: Re: buzzits powerline project( 70kV slow and steady)
Post by: metarvo on February 26, 2013, 06:00:41 AM
:o

Wow, that's quite a mouthful.  Thanks for the info.  :)  Common isolator configurations for the lines over here include I - I in three rows (for 138 kV), and a two-row configuration with I - I in the top row and IV - VI in the bottom row (for 345 kV).  It's generally always single isolators, though.  Specifications state that the 5° angle pylon for the main double-circuit 345-kV pylon type in my state is sometimes used on straight stretches for long spans, but I've only seen it used this way once, and that one time was only in a Google Street View.  ::)  Many water crossings of these power lines happen to be at power plant lakes, which are designed with islands in place for the pylons.  This negates the need for long spans, since the islands are spaced apart at normal-span distance.  This is a little of a hassle for the fishers and boaters out on these lakes, though.  &Thk/(
Title: Re: buzzits powerline project( 70kV slow and steady)
Post by: Buzzit on March 11, 2013, 04:50:56 AM
Quote from: Fresh Prince of SC4D on February 25, 2013, 03:52:28 PM
My request is to restart a old project( like the polish plyon or tubular monopoles) you experimented with in 2011. But I won't push it any further if you don't feel like pursuing older projects after that crash. I assume that was disappointing.
Well i was planning that my new improved 150kV set would have the same (or same looking) tubular poles ;)! so thats a request wich probably will be reality :)


Quote from: metarvo on February 26, 2013, 06:00:41 AM
:o

Wow, that's quite a mouthful.  Thanks for the info.  :)  Common isolator configurations for the lines over here include I - I in three rows (for 138 kV), and a two-row configuration with I - I in the top row and IV - VI in the bottom row (for 345 kV).  It's generally always single isolators, though.  Specifications state that the 5° angle pylon for the main double-circuit 345-kV pylon type in my state is sometimes used on straight stretches for long spans, but I've only seen it used this way once, and that one time was only in a Google Street View.  ::)  Many water crossings of these power lines happen to be at power plant lakes, which are designed with islands in place for the pylons.  This negates the need for long spans, since the islands are spaced apart at normal-span distance.  This is a little of a hassle for the fishers and boaters out on these lakes, though.  &Thk/(

Yes like i said holland is really strickt with its rules
Sadly the era of lattice poles is ended here.

This is the future of Hollands powergrid (atleast the 380kV)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi166.photobucket.com%2Falbums%2Fu81%2FTaurus1978%2Fpylons%2FIMG_9755.jpg&hash=47c1d1cc5af91f7718e5419abdad32e0b3b3674f)
Title: Re: buzzits powerline project( 70kV slow and steady)
Post by: MandelSoft on March 11, 2013, 04:52:34 AM
^^ I've made some photographs of those last week (they've constructed such a system only like 1.5 km from my house). I only need to put those photos on my PC...
Title: Re: buzzits powerline project( 70kV slow and steady)
Post by: metarvo on March 11, 2013, 06:05:51 AM
There's quite a bit of that going on over here, too, but it's by no means a monopole monopoly yet.  Lattice pole construction has decreased here, but it hasn't been phased out.  Because of greater costs, they only resort to monopole structures in most of my state when enough landowners demand it or the extra 90' of right of way would cost so much that the use of monopoles with less ROW would actually be cheaper.  In the former case, I'm sure you can guess who has to pay the extra cost in the end.  ::)

The way I look at it, though, lattice pylons will only be phased out in SC4 when the individual Mayors choose to do so.  This is analogous to the fact that some commercial BATs out there are for retail chains which are now defunct, and yet they still show up in our cities.  In the same manner, there are houses available which have an old-fashioned feel.  So, why should power lines be any different?
Title: Re: buzzits powerline project( 70kV slow and steady)
Post by: FrankU on April 23, 2013, 03:11:15 AM
Maybe we could just keep some of the older power lines as industrial monuments?
I like the new ones!
Title: Re: buzzits power project
Post by: Buzzit on July 08, 2013, 01:16:33 PM
hey guys.. it has been a while isn't it?

Unfortunately i had yet again a HDD failure but this time my main one.. I never saved any of the SC4 as a back up because i was more focused on my own hobby.. so i simply forgot about it.

Anyway i have a new computer wich is by FAR stronger and faster than my previous one so i expect faster rendering etc.

I started something diffrent now.

i present to you:
the Wind Energy Solutions WES100 windturbine:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.imageshack.com%2Fscaled%2Flarge%2F822%2Fr4id.jpg&hash=2935939ab2ec706a4b7556ae49a266079216d5ba)
I always noticed these little buggers and i think that they would be a nice addition to simcity 4 as a rural power generator.

At the moment i need to learn how to properly texture and i'm going to look into animation so that i will accually spin.

I'm still mostly busy with my main hobby (music production.) but i need to do something else to give my ears a rest and to have a change.

As for powerlines thats on a hold right now. i also think that theres a bigger demand for powerplants then pylons themselves.
Title: Re: buzzits power project
Post by: Buzzit on July 09, 2013, 03:44:50 AM
Is there any info about animating like the stock maxis windturbine? I thought i read something about that being hardcoded and that it isn't possible to do it that way. If someone can confirm this that would be nice. If thats the case i will try the old fashioned way to animate.
Title: Re: buzzits power project
Post by: FrankU on July 09, 2013, 04:18:51 AM
Hi Buzzit,

You post in mine, I post in yours....

Great work, althoug I always dislike the windturbines with two blades. Somehow they look ugly to me: like a stick that is rotating. The turbines with three blades appeal far more to my aesthetic points of view.

And the backup issue. You know what to do now, don't you?
Title: Re: buzzits power project
Post by: Buzzit on July 09, 2013, 04:28:40 AM
Quote from: FrankU on July 09, 2013, 04:18:51 AM
Hi Buzzit,

You post in mine, I post in yours....

Great work, althoug I always dislike the windturbines with two blades. Somehow they look ugly to me: like a stick that is rotating. The turbines with three blades appeal far more to my aesthetic points of view.

And the backup issue. You know what to do now, don't you?

Hehe a donkey doesn't hit his leg to a stone twice now does he? ;)  :D

As for the two-bladed windturbine.
WES (wind energy solutions) is a dutch company wich only produces small (up to 250kW) two-bladed windturbines. I personally like the way that they look. Pretty old fashioned but robust and great for farms and rural areas.(there are quite some dutch farms who own one for their power supply.)

Title: Re: buzzits power project
Post by: metarvo on July 09, 2013, 06:21:49 AM
Another HDD failure?  It's been a bad year or two for computer trouble, based on a lot of the threads I follow.  I'm sorry you lost all of your work, but at least you got a better computer.

Nice job on the wind turbine, Buzzit.  :thumbsup:  Wind energy is an up-and-coming player in power generation, so more wind options in SC4 are always useful.  I take it these are meant for individual generation rather than huge power companies, right?
Title: Re: buzzits power project
Post by: Buzzit on July 09, 2013, 06:49:59 AM
Quote from: metarvo on July 09, 2013, 06:21:49 AM
Another HDD failure?  It's been a bad year or two for computer trouble, based on a lot of the threads I follow.  I'm sorry you lost all of your work, but at least you got a better computer.

Nice job on the wind turbine, Buzzit.  :thumbsup:  Wind energy is an up-and-coming player in power generation, so more wind options in SC4 are always useful.  I take it these are meant for individual generation rather than huge power companies, right?

Yes, but the first one was on my laptop and this was my main computer drive wich failed.

Thank you! Next to powerlines i allways liked the windturbines. They aren't a eyesore to me iig.
Yes these turbines are for private use and farms.

If everything works out i might look into some of the bigger ones wich are produced by Enercon, Vestas or Siemens.

But for now Gmax is teasing me again. Everything not related to this model can be textured expect the model it self.  ???
So its back to the oldschool trouble shooting.
Title: Re: buzzits power project
Post by: Pioneer on December 02, 2013, 06:30:21 PM
Hey buzzit. I just stumbled upon your power line project. Will you possibly be making a complete replacement for the maxis power lines?
Title: Re: buzzits power project
Post by: Buzzit on December 06, 2013, 12:47:49 PM
Quote from: Pioneer on December 02, 2013, 06:30:21 PM
Hey buzzit. I just stumbled upon your power line project. Will you possibly be making a complete replacement for the maxis power lines?

Thanks for your interest but..
i do not have anything planned in the future though. If i'm really honest with you i don't even know if i ever pick up the project again.
I just don't have the time for it since my motivation and passion is for something else then simcity 4.

Sorry for the dissapointment.
Title: Re: buzzits power project
Post by: Buzzit on February 13, 2014, 04:39:32 AM
I finally had some time to play around with the bat again.

And i'm trying to figure out how to make buildings disappear on certain zoom levels. But how can i edit this? do i have to do this in the Pim-x or in the Ilives reader? I'm searching through the reader but it don't seem to find anything that has to do with this.

You might wonder why do you want something to dissapear? Well in case of wires it will look alot better. and i only want to show wires on the 2 closest zooms.

Anyone any ideas?
Title: Re: buzzits power project
Post by: vortext on February 13, 2014, 04:44:34 AM
Quote from: Buzzit on February 13, 2014, 04:39:32 AM
And i'm trying to figure out how to make buildings disappear on certain zoom levels. But how can i edit this? do i have to do this in the Pim-x or in the Ilives reader? I'm searching through the reader but it don't seem to find anything that has to do with this.

In the Reader you want to edit AppearanceZoomsFlag property found in the prop exemplar. Possible values are as follows:


0x00000000 = zoom -none-
0x00000001 = zoom 1
0x00000002 = zoom 2
0x00000003 = zoom 1,2
0x00000004 = zoom 3
0x00000005 = zoom 1,3
0x00000006 = zoom 2,3
0x00000007 = zoom 1,2,3
0x00000008 = zoom 4
0x00000009 = zoom 1,4
0x0000000a = zoom 2,4
0x0000000b = zoom 1,2,4
0x0000000c = zoom 3,4
0x0000000d = zoom 1,3,4
0x0000000e = zoom 2,3,4
0x0000000f = zoom 1,2,3,4
0x00000010 = zoom 5
0x00000011 = zoom 1,5
0x00000012 = zoom 2,5
0x00000013 = zoom 1,2,5
0x00000014 = zoom 3,5
0x00000015 = zoom 1,3,5
0x00000016 = zoom 2,3,5
0x00000017 = zoom 1,2,3,5
0x00000018 = zoom 4,5
0x00000019 = zoom 1,4,5
0x0000001a = zoom 2,4,5
0x0000001b = zoom 1,2,4,5
0x0000001c = zoom 3,4,5
0x0000001d = zoom 1,3,4,5
0x0000001e = zoom 2,3,4,5
0x0000001f = zoom 1,2,3,4,5
Title: Re: buzzits power project
Post by: Buzzit on February 13, 2014, 06:42:40 AM
Yes! Thank you :). That did the trick!

I will post some updates soon about what i'm up to!
Title: Re: buzzits power project
Post by: Buzzit on March 02, 2014, 07:28:07 AM
For anyone who wants to expand their powersupply.
You can find my newest set at simtropolis now  :thumbsup:.
http://community.simtropolis.com/files/file/29312-150kv-tubular-pole-set/ (http://community.simtropolis.com/files/file/29312-150kv-tubular-pole-set/)

Buzzit.
Title: Re: buzzits power project
Post by: kelis on March 02, 2014, 09:36:36 AM
Great job my friend !!  &apls &apls
Title: Re: buzzits power project
Post by: Buzzit on March 04, 2014, 08:10:50 AM
@Kelis: Thanks Kelis. :) !

The next thing that i have been playing with is this:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.hoogspanningsforum.com%2Fdownload%2Ffile.php%3Fid%3D5843&hash=5bcdf9c0dea9d46f17e16182bac0a39612a150bd)
I was thinking to create some low voltage $ streetlights incombination with telephone poles.
Something you see alot in the rural areas in europe! 

The picture shows ploppable test poles without any lights yet. I don't know how to properly add light so thats the first thing to figure out. Next up is to see how i can make these replace the maxis default ones. :)

Buzzit.
Title: Re: buzzits power project
Post by: kelis on March 04, 2014, 08:54:49 AM
Looks really interesting, as you said they are very common in Europe, but I think this also would be a great addition for all those players which are creating some Asian regions... anyway I got a little suggestion, could be possible to create some cement poles as well ?

BTW I remember the last month making my electricity practices, we change hundreds of wooden poles by concrete or cement poles... was part of a plan to fight against the fires in the mountains, it was a lot of work with the cables... 

%confuso

Groeten uit Spanje  ;)
Title: Re: buzzits power project
Post by: Buzzit on March 05, 2014, 02:40:03 AM
Quote from: kelis on March 04, 2014, 08:54:49 AM
anyway I got a little suggestion, could be possible to create some cement poles as well ?

Groeten uit Spanje  ;)
Since these are pretty easy to create its not a bad idea to create some diffrent variants aswell !
let me see what i can come op with. :)
Title: Re: buzzits power project
Post by: FrankU on March 05, 2014, 02:52:50 AM
Hi Buzzit,

Incredible work. These rural poles look very good.
I am certain someone wil be able to help you with the replacing and the light thingies... I am not that guy. Sorry.
Title: Re: buzzits power project
Post by: Bipin on March 05, 2014, 01:00:20 PM
Nice work, these power lines, albeit quite simple and common IRL, are much-needed in SC4.
Title: Re: buzzits power project
Post by: The_Hankerchief on September 24, 2014, 09:58:29 AM
As a high voltage lineman, I am very happy to see somebody undertaking this. (I really need to learn how to edit things so I can join you in creating awesome stuff). Thanks, buzzit!
Title: Re: buzzits power project
Post by: packersfan on October 08, 2014, 07:58:35 PM
Hopefully, a future city game will realistically address powerlines visually.