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SimCity 4 Devotion Custom Content Showcase => Network Addon Mod (NAM) => SC4D Bridge Engineering Department => Topic started by: xannepan on December 28, 2010, 01:25:41 PM

Title: Paris Seine Bridges
Post by: xannepan on December 28, 2010, 01:25:41 PM
Hi Bridge Engineering team. I'm planning to create some bridges inspired on the ones over the Seine river in Paris. I have started with 'pont neuf'.
So far I have created models (startpiece, repeat piece and center piece). I did not create the high-poly LODs yet, but will do so in the next few days.

Is anyone willing to help me, creating functional bridges. I have read the tutorials but I'm afraid I lack the modding skills to complete these, and I'd like to focus on the 3-modelling.

The screenshot shows the models of the different pieces. Would these be suitable? Also please let me know how I need to progress after I have finished the LODs. I can try to follow Jeronjijs tutorials to render the models.. after that I don't have a clue how to progress....


Thanks,
Alex
Title: Re: Paris Seine Bridges
Post by: noahclem on December 28, 2010, 02:07:27 PM
Beautiful looking bridge!  &apls &apls

Quote from: Nardo69 on December 28, 2010, 12:10:48 PM
Looks great. :)

If you leave the lamp posts away (and maybe replace them by catenaries) this would be also a great railway bridge!  ()stsfd()

Anyway I'd like to see this beauty both as a road bridge as well as a street bridge (red heringbone maybe, grey SAM plaster definately!)

I'd agree as well. The sidewalks seem a bit narrow on the road version so a nice SAM street might fit a bit better (my vote is grey SAM plaster [i thought it was stone]) and a rail version and/or tram version would be great as well.
Title: Re: Paris Seine Bridges
Post by: Zacharuno on December 28, 2010, 03:21:14 PM
It looks amazing. I'm quite impressed. I would agree that the sidewalks seems a little small compared to the road itself. If I may suggest possibly rendering the repeat pieces and then lotting them to see how they line up with sidewalks in game.

I would also like to request/suggest a bridge with a tram in it. I think that would be white nice for those players who like to build European like cities.
Title: Re: Paris Seine Bridges
Post by: Girafe on December 28, 2010, 03:46:17 PM
Really good job Alex  &apls &apls

the only thing I could say is that it's a Parisian Bridge and the US road texture doesn't fit so well  :P
Title: Re: Paris Seine Bridges
Post by: threestooges on December 28, 2010, 06:42:27 PM
Beautiful models. I would be happy to help you get these ready for the game.

Once you have your models, all you need is a unique set of bridge IIDs (I'll make sure my list is up to date and get you a set soon). Jeronij's tutorial is more or less all you need to know to get things there. It can be a bit daunting when you first go through, so if you'd like some extra help with the steps, shoot me a PM and I'll try to help where I can.
-Matt
Title: Re: Paris Seine Bridges
Post by: xannepan on December 29, 2010, 07:46:44 AM
I have managed to get the bridge into the game... (using an existing bridge and modding the exemplars, replacing the fsh and 3ds files).
I still need to do some tweaking....but I'm getting there.

Now all I need is a (set of) unique IDs that I can use, so I won't permanently replace the bridge I used.
Matt; I'd be very happy with a list of IDs ;)

Alex
Title: Re: Paris Seine Bridges
Post by: xannepan on December 29, 2010, 10:39:09 AM
Okay, i have encountered some problems that I've not been able to solve
1) see the picture: I have set the SupportInterval to 3... which should be exactly right... Nevertheless I don't get rid of this glitch... Any ideas?
2) in the Jeronij tutorial he advices the following G and I values...
      Start piece: group(second value)= 0xbadb57f1  Instance(third value): 0x30000000
      Repeat piece: group(second value)= 0xbadb57f1  Instance(third value): 0x30010000
      Center piece: group(second value)= 0xbadb57f1  Instance(third value): 0x30020000
Should I use exactly these instances? If not, then how do I select appropriate instances for my bridge pieces...

Hope you can help...

Alex

Title: Re: Paris Seine Bridges
Post by: xannepan on December 29, 2010, 10:42:44 AM
In case anyone else is willing to help out I have attached a zip file with my current bridge dat file.
Note: I'll need to re-render the center pieces because of a LOD problems that hides the traffic when passing through....

Alex
Title: Re: Paris Seine Bridges
Post by: Lowkee33 on December 29, 2010, 11:59:12 AM
Hmm, after thinking maybe you got the TGI of the starter and end pieces mixed up, I remembered a thread from this summer. http://sc4devotion.com/forums/index.php?topic=10950.msg327822#msg327822 (http://sc4devotion.com/forums/index.php?topic=10950.msg327822#msg327822)

The problem here was that the bridge was inherently the wrong length.  A particularly interesting post by Choco was:

Quote from: choco on May 26, 2010, 11:19:42 AM

-----------------------------

the lopsided nature of some of these bridges is mainly due to how the models were created.  this is more apparent at shorter lengths, but almost every bridge suffers from this problem at one time or another.....save for any bridges that are controlled by a RUL (rather than the exemplar). 

for instance, say for an arch bridge like jeronij's old road bridge....let s = a starter piece , r = a repeat piece, and p = a pillar piece.
for a length of 7 tiles as you have shown, the bridge (according to the exemplar modding) will be contructed like this -> s-r-p-r-p-r-s

your problem though, is that the bridge is actually 8 tiles in length, and by default, the game just adds an extra repeat piece, like so -> s-r-r-p-r-p-r-s

so they bridge is modded correctly, its just a figment of how the game operates.

I also thought that maybe your repeat piece needed to have half of the overlook, so that when it mirrors itself a whole overlook is made.  I don't really know how bridges function though, and your picture from a few posts ago shows that it can work.
Title: Re: Paris Seine Bridges
Post by: Badsim on December 29, 2010, 12:00:59 PM
Can't help you , once more ...  &mmm

At least do I know where to test this . Is the texture definitive ? Seems too bright ...

Cédric.
Title: Re: Paris Seine Bridges
Post by: xannepan on December 29, 2010, 12:37:46 PM
Thanks Matt, I guess we'll have to life with the glitch... it only occurs for particular bridge lengths where a center piece doesn't fit anymore... I understand only advanced modding using RUL can solve it... (way beyond my modding skills).

Anyway; do you have an answer for me on the Instances of the starter/repeat and center pieces? How do I select appropriate ones? (same for the bridge ID as a whole).

Badsim: about the textures: these are the same textures I use for most of my paris buildings, so I think I'll keep them like this for now.

Alex


Title: Re: Paris Seine Bridges
Post by: threestooges on December 29, 2010, 03:22:58 PM
Lowkee33 is right about the cause of the glitch. It is due to an even number of pieces in the span. However, I think it can be solved without a rul, if you don't mind altering the repeat model piece a bit.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1041.photobucket.com%2Falbums%2Fb416%2Fthreestoogessc4%2FBAT%2520Projects%2Fxannepanbridgesuggestion.jpg&hash=cd0bea5c7f22982986393073978cb7bd050eede6)

All it seems you would have to do is replicate the upper piece of the arch supports under the repeat piece. You already have it set to match up at the edges, and having it on both the pillar piece and repeat piece shouldn't have any effect (both should overlap nicely).

As for the unique IDs, I'm double checking the list that I have (it's been a while since I've used it) with the current NAM controller to make sure I'm not giving you one that's already been used or reserved. Knowing which ones to use is just a matter of taking the next piece IDs and bridge ID in the sequence. Sorry for the delay on that, but I should have it shortly.

Quote from: xannepan on December 29, 2010, 10:39:09 AM
2) in the Jeronij tutorial he advices the following G and I values...
      Start piece: group(second value)= 0xbadb57f1  Instance(third value): 0x30000000
      Repeat piece: group(second value)= 0xbadb57f1  Instance(third value): 0x30010000
      Center piece: group(second value)= 0xbadb57f1  Instance(third value): 0x30020000
Should I use exactly these instances? If not, then how do I select appropriate instances for my bridge pieces...
Yes. each bridge file, like a lot file, will reference each of the unique model pieces (0x3000000-30020000 in this case) and, if there are any other models with matching IDs, there will be overriding conflicts.
-Matt
Title: Re: Paris Seine Bridges
Post by: xannepan on December 30, 2010, 12:09:54 AM
Matt, no worries about the IDs... I'll be patience ;)

Good suggestions about the repeat piece; at least it won't look like a glitch anymore  ;D I'll try that.

The bridge still will look as intended atlengths 7, 10, 13, 16 etc tiles. Anything in between will cause the "gap" in the arch...
Alex
Title: Re: Paris Seine Bridges
Post by: threestooges on December 30, 2010, 03:02:20 PM
Also, while I'm looking into it, were you planning to make a version for any other networks besides road?
Title: Re: Paris Seine Bridges
Post by: threestooges on December 31, 2010, 12:21:05 AM
Got things verified. So, for this bridge, the bridge ID you should use is: 0x0000A009

The three piece IDs for the bridge:
302B0000
302C0000
302D0000

Use whichever you want for each piece, just make sure they match up with the pieces in the bridge file itself.

It should work in just the same way as Jeronij's tutorial. You'll just need to alter the appropriate numbers. I'm heading out of town for the weekend, so I may not have internet access, but if you have any questions, I'll be back on Sunday, and I'll check back in then. Alex (Tarkus) has reserved the IDs for the NAM controller. Looking forward to seeing this on the LEX.
-Matt
Title: Re: Paris Seine Bridges
Post by: xannepan on December 31, 2010, 03:03:08 AM
Thanks for the IDs matt. I'll see what I can do this year....
I was indeed planning to release them also as a street bridge. And I have a few more bridges on my agenda.... So if you could get me IDs for let'''s say 4 more road and 4 more street bridges I'd be able to get along for some time :)

Happy new year to you all!
Alex
Title: Re: Paris Seine Bridges
Post by: Nardo69 on December 31, 2010, 04:48:06 AM
Quote from: xannepan on December 31, 2010, 03:03:08 AM
Thanks for the IDs matt. I'll see what I can do this year....
I was indeed planning to release them also as a street bridge. And I have a few more bridges on my agenda.... So if you could get me IDs for let'''s say 4 more road and 4 more street bridges I'd be able to get along for some time :)

Happy new year to you all!
Alex

&hlp  &hlp  &hlp  &hlp

YES YES YES!!!!

Matt, please give him what he wants!  ;D  :D

Happy new years!
Title: Re: Paris Seine Bridges
Post by: xannepan on January 01, 2011, 06:17:28 AM
Finally!! After what appears a thousand times re-rendering, importing into the reader and hours of tweaking exemplars I have managed to come to a result that I'm happy with. Some minor glitches remain but given the complexity of all this I have decided to live with it.

I hope the next models will go a bit smoother... I have certainly learned a lot.. so I'm hopeful.

Happy 2011!
Alex
Title: Re: Paris Seine Bridges
Post by: xannepan on January 01, 2011, 06:24:33 AM
Matt; what is the best way to get this on the stex/lex? I can fairly easy package it into a zip and upload it... I don't care for installers myself, but I'm not sure how you guys prefer to have it..

Alex
Title: Re: Paris Seine Bridges
Post by: xannepan on January 02, 2011, 02:26:25 AM
Next one in line is pont Napoleon III. 
As soon as I have new IDs I can start rendering...

Title: Re: Paris Seine Bridges
Post by: xannepan on January 02, 2011, 09:39:59 AM
I have tested the bridge using some random IDS. Again a lot off re-rendering testing etc required  :bomb: :bomb:  :angrymore:
These models are quite simple in itself, but the restrictions to create a bridge are cumbersome. Nevertheless I'm extremely happy with the result.

Title: Re: Paris Seine Bridges
Post by: Girafe on January 02, 2011, 09:52:46 AM
Really nice work Alex.   &apls &apls

The work concerning the stones is much better I find, with more bump. The bridge is "clean" as it looks like that it was renovated few time ago.
Why there are not street lamp ? they are so beautiful  ::) Lighting the balustrade could be good too

a photo

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fthumbnails%2F2f9b0baa79d9204811ad3d55eb1dd5f0.jpg&hash=eff5306f729f893f2aadab5882a362851052bbc6) (http://www.ld-host.de/show/2f9b0baa79d9204811ad3d55eb1dd5f0.jpg)

Anyway really good job ;)

ps: do you chris or Simfox plugin for 3dsmax?
Title: Re: Paris Seine Bridges
Post by: xannepan on January 02, 2011, 10:15:01 AM
I'm using Chris bat4max plugin... I haven't figured out yet how to tune the textures to produce similar results with simfox' plugin 9but I really hope some day I'll learn how).
These models and night-lighting and texturing is really problematic, because the model is composed of several pieces which all have to match seamlessly when they form a bridge. This limits what I can do with textures etc (I'm not even gonna try as building these models is becoming more frustrating than fun   :bomb:)

Anyway; I will upload the 3dsmax files so anyone in the community can help try to improve the bridges...
Alex
Title: Re: Paris Seine Bridges
Post by: Zacharuno on January 02, 2011, 10:24:51 AM
Wow. These bridges look amazing. I'm excited for them. Would it be possible to get them as a diagonal prop? Just for eye candy. If not, I'd still be happy. Any idea when pont neuf will be available?
Title: Re: Paris Seine Bridges
Post by: threestooges on January 02, 2011, 02:57:31 PM
Those look amazing Alex. I've been out of town over the weekend, so I haven't been around. I'll fire off the requested IDs and reserve the ranges for you. Look for a PM shortly.
-Matt
Title: Re: Paris Seine Bridges
Post by: xannepan on January 03, 2011, 06:19:26 AM
Thanks Matt for the IDs. I have just uploaded the new bridge for scrutineering to the BSC private LEX.

This is a new model I'm wokring on... Pont Royal.
I'm still limiting myself to relatively simple models.
Title: Re: Paris Seine Bridges
Post by: threestooges on January 03, 2011, 09:48:20 PM
Simple is good.

I'll see if I can have a look at the files.
-Matt
Title: Re: Paris Seine Bridges
Post by: xannepan on January 04, 2011, 10:51:38 AM
I have uploaded two new bridges (pont st michel and pont royal) to the BSC private lex, but I'm not sure if any one can see them. Can anyone please check and confirm.
Thanks,
Alex
Title: Re: Paris Seine Bridges
Post by: rooker1 on January 04, 2011, 11:08:13 AM
Yes, I can see them, I'm sure they will be scrutinized right away.
I will see if I can look at them tonight. 
Very nice looking, BTW!

Robin  :thumbsup:
Title: Re: Paris Seine Bridges
Post by: xannepan on January 04, 2011, 12:09:17 PM
I'm going to experiment with a much more complex model. Pont notre dame. I have severe limitations to what I can do with the model, because it has to be build up from the three base pieces. Since I'm using overhanging end and support pieces the repeat pieces are likely to mess up the model in the game. I'm hoping however that I have modelled the end and support pieces in such way that they will "cover" the slightly smaller repeat piece parts. This technique has somes severe restrictions... and I'm still not sure I will succeed... let's see..

Title: Re: Paris Seine Bridges
Post by: iskrem on January 04, 2011, 03:03:31 PM
Fantastic work Xannepan :thumbsup:
The textures on the bridges looks very good, can´t wait to try them ingame!
Now we only need a nice and matching river embankment set to go with the bridges ;)

Regards,
Iskrem
Title: Re: Paris Seine Bridges
Post by: xannepan on January 05, 2011, 09:14:11 AM
Much to my surprise the strategy for building the notre dame bridge -where the overhanging start piece LOD covers the repeat pieces - works! This way I should even be able to make a functional London Tower Bridge....


A generic question that remains however is the following. If you start dragging the bridge from 1-tile land-inward then the starter piece is placed much better when compared to dragging 2-tile land-inward. In the latter case the shore (tile) covers part of the start piece (see picture). However, for the 1-tile example on the opposite shore you always have to continu to drag at least 2-tiles before the game let's you complete the bridge (looks like a bug to me)


Does anyone know if we can change this behavior? Is there perhaps a generic bridge RUL file that controls this behavior?

Alex
Title: Re: Paris Seine Bridges
Post by: rooker1 on January 05, 2011, 10:10:28 AM
 I do my best to always place bridges perfectly from shore to shore and I have seen this before with other bridges and I have been able to change this behavior by changing the width of the river and sometimes even the hieght of the shore.

Robin
Title: Re: Paris Seine Bridges
Post by: Nexis4Jersey on January 05, 2011, 04:35:07 PM
Wow , these will be great additions to my small towns. :)    Any Avenue , RHW , or Railway alternates planned?
Title: Re: Paris Seine Bridges
Post by: threestooges on January 05, 2011, 10:09:41 PM
Glad to hear the technique works.

As for the bridge depth thing, do you have the bridge height mod installed? if so, I've seen instances where the bridge will extend multiple tiles inland with the slightest slope. It seem to be the issue from my experience (Maxis bridge or custom). Starting the bridge at the edge where you want it seems to be the best option, and I'm not aware of any way to prevent it.
-Matt
Title: Re: Paris Seine Bridges
Post by: xannepan on January 16, 2011, 11:18:59 AM
I'm experimenting a bit with more advanced models (knowing that there will be in game limitations that are unavoidable).
It's not exactly a Paris Seine bridge... but here is...

I intent to model the towers (everything above the ground level) as overhanging props which i will add to the bridge end and support pieces by T21 examplars. I have experimented with this technique and it works. The major limitation is that the bridge will only look right for a fixed length. So placement will be problematic. I'll release a specific placement helper lot along with the bridge to make life a bit easier. I think it'll be worth it.

-Alex
Title: Re: Paris Seine Bridges
Post by: Glazert on January 16, 2011, 12:44:19 PM
What a fun surprise! I certainly didn't expect to see this in a Paris Seine thread!
Title: Re: Paris Seine Bridges
Post by: MandelSoft on January 16, 2011, 01:43:34 PM
Well, you can call that bridge a functional landmark ;) It looks great!
Title: Re: Paris Seine Bridges
Post by: Badsim on January 16, 2011, 02:18:43 PM
Quote from: Glazert on January 16, 2011, 12:44:19 PM
What a fun surprise! I certainly didn't expect to see this in a Paris Seine thread!

Indeed !  ;D

Promising ...

&apls &apls &apls

Cédric.
Title: Re: Paris Seine Bridges
Post by: ScottFTL on January 17, 2011, 03:16:50 PM
Quote from: xannepan on January 16, 2011, 11:18:59 AM
The major limitation is that the bridge will only look right for a fixed length. So placement will be problematic. I'll release a specific placement helper lot along with the bridge to make life a bit easier. I think it'll be worth it.

Amazing!  &apls I don't think anyone will be complaining.  I'll certainly be happy to do some terraforming to make this beauty fit.  :thumbsup:
Title: Re: Paris Seine Bridges
Post by: noahclem on January 18, 2011, 12:51:44 AM
Awesome!  &apls   I'm sure there's a lot of us that would love to see more specific-length or otherwise difficult to place bridges if we can get our hands on this kind of advanced, unique, and detailed work!
Title: Re: Paris Seine Bridges
Post by: xannepan on January 18, 2011, 11:46:58 AM
A first in game screenshot with traffic etc.
Still many issues remain to be solved... but I'm confident I'll get there.

Does anyone know if i can create an "offset" on T21 properties, so the T21 props overhang the 16x16 border of the center piece? I need this to add wave effects to the support columns because for this particular models the large supports (with the towers on top) are overhanging the 16x16 centerpiece prop (two supports on each side of the center.. this is a neccesity to make this model work). As a result, adding a T21 wave to the center piece without the offset will make the wave effect to appear right in between the two support columns.The only alternative is to accept this bridge will not have a wave effect.

- Alex
Title: Re: Paris Seine Bridges
Post by: vester on January 18, 2011, 12:10:30 PM
Looks great !  &apls
Title: Re: Paris Seine Bridges
Post by: jeronij on January 18, 2011, 12:40:50 PM
Hello Alex,

Congratulations on your excellent progress with the bridges  :thumbsup:

My suggestion: Now that you understand the limitations of the sc4 bridges, try to approach new developments thinking always from the game point of view. You wont always be able to reproduce a bridge exactly as in RL  ::)  $%Grinno$%

Regarding the T21 thing, I dont recall the details now, but if you can create a lot with the needed props/effects, you can simply copy the contents of the lot into the T21 exemplar. Sorry, I repeat I dont recall the thecnical details now, but I'd swear that there's a tutorial somewhere explaining this. However, I fear that effects can not be placed offset in a lot, unless you manually tweak the properties related to the positioning of the prop/effect in the lot.

Finally, the more complex (and nice) the bridge is, the more a custom RUL is needed. Dont fear them, they're your friends in the end  ;) . Creating an excel sheet is a good help to partially automatize the process of creating the different pieces compositions for the different lenghts. A RUL will give you always the desired bridge  ;) <-- you can ask the NAM team for help with that

I hope this may help you somehow, or at least does not confuse you even more  ;D
Title: Re: Paris Seine Bridges
Post by: Orange_o_ on January 18, 2011, 02:36:49 PM
Xannepan, your first bridges are stunning.  :o

I congratulate you, but I am going to allow to give you a piece of advice.

You should create your tiles of bridges without putting of texture road. And insert then one s3d for the road. It allows to apply a texture directly in s3d and so:

- A better quality of depiction of the texture routes.
- The possibility of changing the texture at your convenience (road, street, railway) and those for the same bridge.


Ask the NAM that it passes on you  NAM_flat plane S3D. ;)
Title: Re: Paris Seine Bridges
Post by: threestooges on January 18, 2011, 05:40:57 PM
Stunning work. Simply stunning. I think the Tower Bridge actually looks better without the wave effects. Given its historical location, you don't usually see that much of a foamy wake around its base.

As for the RULs, Jeronij is right, they're not as bad as they seem. I haven't put one together myself yet, but I think I understand the basic theory behind it. The real pain of it is just creating an instance for each of the 256 possible lengths.
-Matt
Title: Re: Paris Seine Bridges
Post by: xannepan on January 20, 2011, 09:34:14 AM
Thanks all for the nice comments and advice.
One question; Does anyone know why the bridges in the game do not always "listen" to the supportpieceinterval defined in the template. I already found out that adding a T21 to the repeat pieces messes up the support interval, but even after I deleted these occasionally yhe support piece placement repetition is sometimes completely different then expected.

Alex
Title: Re: Paris Seine Bridges
Post by: threestooges on January 20, 2011, 06:14:07 PM
I'm not sure what would cause that. Unless one of the piece exemplars accidentally got set to be a multiple piece section, it should just build the bridge as directed, brute force, across the gap. You would see asymmetry in some instances. For instance, if you had a bridge with support pieces every 4th tile and a 14 tile gap to cross, the first support would be 4 tiles away from the side, but the other side would only have two tiles since the bridge draws straight across (instead of toward the middle). But aside from that, I don't think I've ever noticed that.

Happen to have any pictures of the incident?
-Matt
Title: Re: Paris Seine Bridges
Post by: xannepan on January 21, 2011, 11:55:01 AM
Matt and others,

i have posted the bridge on the bsc private lex for scrutineering. I still haven;t found and answer to the supprtpiece interval.
Additional I can't figure out how to get the nightlights working on the T21 props (model + desc files for these are included).
I hope you can help out.

Alex
Title: Re: Paris Seine Bridges
Post by: Orange_o_ on January 21, 2011, 12:21:35 PM
Can you take photos of the problem? Uploader in this topic the bridge, I have no access to the private lex
Title: Re: Paris Seine Bridges
Post by: Une_ame on January 22, 2011, 07:40:27 AM
Well, well, Xannepan, you're full of surprises !!!  &apls

After your awesome parisian Re$$$ Bats (rue de Rivoli), your Prefecture de Police and the supernice Gare d'Orsay, all of them being a little gem, you start now a collection of bridges. And of course your choice is realy interesting  :o.

Thank you for your job, keep going !!!!   :thumbsup:
Title: Re: Paris Seine Bridges
Post by: Lowkee33 on January 22, 2011, 08:47:55 AM
Is this the problem restated "At different lengths, the bridge has different intervals of support pieces"?  That is what I am seeing.  At zoom 4 I am also missing a tile, what appears to be the center of the support piece.

The problems are beyond me.  Sorry.

Anyway, I attached a little mod that speeds up the construction time for all roads.  It would certainly conflict with a slope mod, and perhaps NAM too.  For testing it may save you some time.

Title: Re: Paris Seine Bridges
Post by: Une_ame on January 22, 2011, 10:41:06 AM
I would like to suggest another very important bridge from Paris that you can add to you list: the Pont Alexandre III, which is important because it's the links between the Invalide's Garden and the Grand & Petit Palais (those LM are TWT projects) and beyond to the Champs Elysees.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fparis1900.lartnouveau.com%2Fponts%2Fpont_alexandre3%2Factuel%2Fpalex3.JPG&hash=ca2d64c8cfd9dd000390d9d25410d2ad24129ea1)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fparis1900.lartnouveau.com%2Fponts%2Fpont_alexandre3%2Fcpa%2Fpontalexcpac1.JPG&hash=875e9c121feddad2ef825c4133e777141a8ca5f0)
Title: Re: Paris Seine Bridges
Post by: xannepan on January 22, 2011, 10:51:34 AM
mmm... Une_ame: I'm spoiling you too much...  :D :D

I'm trying to create an avenue bridge for this one... But I have to be creative here in order to deal with the repetition. The RL bridge does not have a support piece, so I have to make up one so the game can deal with repetition (otherwise there will be a gap).
Title: Re: Paris Seine Bridges
Post by: MandelSoft on January 22, 2011, 11:02:25 AM
Well, you could use the stone supports on either side of the bridge for that ;)

By the way, you don't use the proper avenue texture, but the Euro-road texture. The avenue has much greater line spaceing...

Anyway, I really, REALLY like the developments showing here. It seems you've mastered another great skill! I'm a fan of your parisian buildings and now also of your bridges! Keep it up!

Best,
Maarten
Title: Re: Paris Seine Bridges
Post by: threestooges on January 22, 2011, 11:26:57 AM
I had a look at the bridges, and they seem to be working wonderfully for the most part. There were a few issues I noticed.

First, on the Tower Bridge, everything looks good, but if the bridge is elevated from the bridge placement menu, there's one tile that disappears at zoom 3. It appears properly at all other zoom levels.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1041.photobucket.com%2Falbums%2Fb416%2Fthreestoogessc4%2FGeneral%2520SC4%2Fzoom3birdgeelevationerror.jpg&hash=d93554c22495b052e4cdc52684be4dc396de2ac3)

Using the DrawPaths cheat, it looks like there's an issue with the paths on one bridge but...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1041.photobucket.com%2Falbums%2Fb416%2Fthreestoogessc4%2FGeneral%2520SC4%2Fpathcheck.jpg&hash=c7e43db7e96661322eb43884b9c616443fb60be4)

Looking at the route query, it's functional. Automata does disappear on the tiles that don't indicate a path though.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1041.photobucket.com%2Falbums%2Fb416%2Fthreestoogessc4%2FGeneral%2520SC4%2Fpathcheckfunctionality.jpg&hash=d657540d9382f47665ca507fd80c0bf9e6829330)

As for the differing bridge support distances, it does seem to be based on the length of the bridge. You can see it in the above pictures. Duplicates of bridges are of slightly different lengths, and the support intervals do shift a bit. The game appears to spread out or contract bridges to make them fit. The only way I know to ensure a bridge will look exactly one way each time would be to write a rul for it.

These bridges look excellent and they will be a stunning addition to the game when they are released. Thanks for these.
-Matt
Title: Re: Paris Seine Bridges
Post by: Ciuu96 on January 22, 2011, 12:39:20 PM
Really good bridges, gonna be very useful when they are released! Thank you very much for these!  :thumbsup:
Title: Re: Paris Seine Bridges
Post by: Une_ame on January 23, 2011, 12:05:18 AM
QuoteI'm trying to create an avenue bridge for this one.

AAArghh, now I can die !

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fd2.img.v4.skyrock.net%2Fd24%2Fpompom-katsugan%2Fpics%2F2958013549_1_3_K1H0VZwM.jpg&hash=636ac331a3753c4254dbf0feeabf5ddb44342886)
Title: Re: Paris Seine Bridges
Post by: noahclem on January 23, 2011, 02:47:44 AM
Glad to see things coming along here!  :thumbsup:  The work on the Pont Alexandre III bridge looks great so far. Having a Parisian style avenue bridge would be a great addition, as would having an avenue bridge without a support in the center--hopefully you have luck with mrtnlrn's method for that.

It would be nice to do something with the median besides empty concrete but I don't know what the best idea would be. A tramway would be fun but if that's not impossible to execute it's close enough to it to not make a difference. Trees wouldn't make much sense, maybe some kind of planters? I guess all the maxis avenue bridges get around this issue by giving the bridge the appearance of two parallel road bridges or in a few cases moving the lanes toward the center. Perhaps using the outermost tile or two on each end of the bridge to transition to a median-less (Median-less Avenue 4-lane type) for the center of the crossing would make sense? It'd be really cool to have the ends include turning lanes instead of a median too but that sounds pretty tricky--I'm guessing there's not a way to tell the game to put the right direction turn lanes on each side of the bridge. Alternately, having the whole thing be MAVE-4 could work well too.

Sorry to ramble on so long, just felt like sharing a couple ideas I'd had. This bridge, as well as the others, is looking phenomenal and will be a beautiful addition in any form it's implemented in!
Title: Re: Paris Seine Bridges
Post by: xannepan on January 23, 2011, 11:19:51 AM
Does anyone know where I can find a proper avenue texture? I'm using two road textures currently. (I already looked in the reader but some avenue textures are black and don't show up)
Title: Re: Paris Seine Bridges
Post by: citymax on January 23, 2011, 11:35:58 AM
very impressive work  &apls &apls
Title: Re: Paris Seine Bridges
Post by: kelis on January 23, 2011, 12:08:37 PM
That's great ! I have many memories of this beautiful bridge, In 2009 I visited this bridge for the first time and WOW !
The Eiffel tower looks awesome from this bridge, if you need any pic, please only ask me, ok ?

Keep up the good work my friend !
Title: Re: Paris Seine Bridges
Post by: MandelSoft on January 24, 2011, 03:05:19 AM
@xannepan: Try this avenue-texture:
Title: Re: Paris Seine Bridges
Post by: Badsim on January 24, 2011, 03:12:13 PM
Hi Alex ,

These overlays especially made by Youcef69k for the T.W.Project could be proper , despite the fact I've no idea about what the transition with normal avenues textures would look like there ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg337.imageshack.us%2Fimg337%2F6423%2Ftouceftextures.jpg&hash=a5320d368118a4beabe791062b97b906d9952e08)

... but that's the ones I'm using for parisian avenues .  ::)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg218.imageshack.us%2Fimg218%2F1746%2Fbadsimstudio130b.jpg&hash=a125c48476e4e838512cba84bfa38d4dbc6e336e)

Well , let me know if you're interested  to test them , in that case I would send you the .Dat file By PM .
By the way , really impressive to see that famous AlexanderIII bridge is coming out . :thumbsup:

&apls &apls &apls

Cédric.
Title: Re: Paris Seine Bridges
Post by: xannepan on January 26, 2011, 12:03:20 PM
Matt,

Appart for the request for additional piece IDs I asked for in the PM, I think there is also something wrong with the avenue bridge ID you provided me. Depending on the bridge span length, the game either indeed builds my avenue bridge, or it builds a totally different avenue bridge (that I do not recognize, but I think it's a MAXIS bridge, see picture attached).

Overall progress is slow atm... it took forever to figure out how to deal with the multiple pieces of avenue bridges. It turns out that the problem I have experienced for 2 days now was caused by a bridge width property which I forgot to set at 2  :bomb: :bomb: However, it looks like the major problems for this bridge have been solved now. Now all that remains is the tedious solving of graphical glitches starts...  &mmm
And off course I still don't know how to get nightlighting working on T21 props on bridges.

Alex







Title: Re: Paris Seine Bridges
Post by: threestooges on January 26, 2011, 10:37:01 PM
Huh... that's interesting. I've not seen that before, but let me pull up the most recent NAM bridge controller and let me see if I can figure out what that ID is currently linked to. It a busy weekend ahead, but I hope to get back to you within a day or two.
-Matt
Title: Re: Paris Seine Bridges
Post by: iamgoingtoeatyou on January 26, 2011, 10:46:36 PM
Wow!! Great work!
Title: Re: Paris Seine Bridges
Post by: jdenm8 on January 26, 2011, 10:55:42 PM
That resembles the partly finished and never activated Avenue Cable-Stayed bridge by Maxis that Choco finished and re-activated (It was included in NAM 29).
I think Choco made a beam Bridge with the appropriate pieces too, but I'd have to go through the thread and I don't really know why you'd be seeing it, not that I'm any kind of expert on SC4 bridges.
Title: Re: Paris Seine Bridges
Post by: threestooges on January 26, 2011, 11:09:02 PM
Well, it was about what I thought (yeah, I went ahead and looked into it tonight). The main way you get other pieces appearing in your bridge is that you use a piece ID that is already in use. A while back choco made some adjustments to the bridge controller file to make what looks like RHW bridges.
; RHW4 steel girder bridge .cho. 07/09 Dirt Road Bridge
;901 = 0x33040000, 0xFFFF0000, 0x33370000, 0x0000000F
902 = 0x33050000, 0xFFFFF000, 0x33370000, 0x0000000F
903 = 0x33060000, 0xFFFF0000, 0x33370000, 0x0000000F
;904 = 0x33070000, 0xFFFF0000, 0x33370000, 0x0000000F

As a result, it looks like I gave you some IDs already in use. It's going to take me a bit to go through it all (mainly making sure where the unused IDs are, which means running through the ini (at least my list will be current when I'm done). Anyway, hopefully within a few days. Sorry about the confusion and delay.
-Matt
Title: Re: Paris Seine Bridges
Post by: Dark_Jedi06 on January 27, 2011, 11:31:59 AM
Gorgeous work. &apls

I always manage to slip back into SC4 when something exciting is going on. :D
Title: Re: Paris Seine Bridges
Post by: xannepan on February 01, 2011, 09:34:41 AM
I managed to get the night lights working for the tower bridge. After 20 different ways of trying to get it done I finally ended up merging 3ds files in the reader. This was the only way to get it done as T21 apparently don't support night lighting on properties.

There is still an issue with the support/center piece which doesn't show up in some zooms/orientation. I won't be able to fix this since I have tried everything I could think of. The only thing I can think of it that it has to do with an ID conflict (which I don't know how to test). Matt, are you sure 0x30380000 was free for me to use?

Alex
Title: Re: Paris Seine Bridges
Post by: xannepan on February 01, 2011, 11:16:16 AM
Pont Alexandre III is now on the BSC private lex for scrutineering. I just need to add T21 with night lights for the road.

Here's an in game screenshot.

Alex
Title: Re: Paris Seine Bridges
Post by: vester on February 01, 2011, 11:57:42 AM
Afraid that I am repeating myself. Brilliant work.
Title: Re: Paris Seine Bridges
Post by: rooker1 on February 01, 2011, 12:13:41 PM
I can't think of anything better than Brilliant......

Robin  &apls
Title: Re: Paris Seine Bridges
Post by: choco on February 01, 2011, 10:44:59 PM
very nice! 
Title: Re: Paris Seine Bridges
Post by: Une_ame on February 02, 2011, 04:27:19 AM
Je bave devant mon écran !!!!!!   $%#Ninj2

Translation : That's a wonderfull bridge !  ;)
Title: Re: Paris Seine Bridges
Post by: xannepan on February 02, 2011, 06:34:59 AM
Improvements on the nightlights. Now includes T21 nightlighting (uniform street lighting + customized globes).
Title: Re: Paris Seine Bridges
Post by: xannepan on February 02, 2011, 06:35:43 AM
Tower bridge with uniform street lighting.
Title: Re: Paris Seine Bridges
Post by: xannepan on February 02, 2011, 06:49:22 AM
***EDIT***: I posted a more recent version in the SC4D Bridge Engineering Dept - Bridge ID Inventory  ****

On a technical side, before I can releasing I need confirmation by Matt (or Tarkus) on the IDs I'm using. As soon as I have confirmation I can start releasing the bridges.

Here is the list I'm using (and the ones that Matt has reserved for me for future bridges). Matt (I also sent you a PM): I hope you can confirm these IDs are free. I do think there are some conflicts because of the aforementioned  behavior of some bridges in the game. Solving these will take a lot of time  :'(  so I hope there are not too many conflicts.

ROAD

PONTNEUF 0x0000A009
END: 302B0000
SUPPORT: 302C0000
REPEAT: 302D0000

PONTSAINTMICHEL 0x0000A00A
END   :     302E0000
SUPPORT: 302F0000
REPEAT:   30300000


PONTROYAL 0x0000A00B
END:        30310000
SUPPORT: 30320000
REPEAT:   30330000


PONTNOTREDAME 0x0000A00C
END:        30340000
SUPPORT: 30350000
REPEAT:   30360000


TOWERBRIDGE: 0x0000A00D
END:               0x30370000
SUPPORT:        0x30380000
REPEAT:          0x30390000
SUPPORTPROP: 0x303A0000
ENDPROP:        0x303B0000


AVENUE

PONTALEXANDREIII: 0x0000A093
END1:      0x36030000 
END2:      0x36060000
SUPPORT: 0x36040000     
REPEAT:   0x36050000
ENDPROP: 0x36070000
SUPPORTPROP: 0x36080000
REPEATPROP: 0x36090000

Road Bridge Piece IDs: (12 total)


UNUSED, RESERVED FOR XANNEPAN

Street IDs: (4 total)
0x000A048
0x000A049
0x000A04A
0x000A04B

Street Bridge Piece IDs: (12 total)
320C0000
320D0000
320E0000

320F0000
32100000
32110000

32120000
32130000
32140000

32150000
32160000
32170000


LIGHT RAIL IDs:
0x0000A137
0x0000A138
0x0000A139
0x0000A13A
0x0000A13B
0x0000A13C

Light Rail Piece IDs
3830
3831
3832
3833
3834
3835
3836
3837
3838
3839
383A
383B
383C
383D
383E
383F
3840
3841




Title: Re: Paris Seine Bridges
Post by: Dark_Jedi06 on February 02, 2011, 10:08:43 AM
Simply stunning. :satisfied:
Title: Re: Paris Seine Bridges
Post by: xannepan on February 03, 2011, 01:12:55 AM
Yes... that's right.... here is my first Tram In Road bridge (based on pont Notre Dame). It's fully functional.
On my to do list:
1) Unfortunately, the bridge model is not yet wide enough.. so the car traffic drives right through the bridge side wall  ;D.
Also no room yet for pedestrians. So I'll create a slightly wider bridge model for the TIR version.
2) Building the bridge is a bit of a challenge but not too diffucult. However, I'll need to spend some time on writing instructions with some screenshots (not something I'm particularly looking forward to).

By the way; I saw a reply from choco in this topic... I hope this will inspire him to finish the fantastic bridges he was working on ;)

Alex
Title: Re: Paris Seine Bridges
Post by: choco on February 03, 2011, 01:55:46 AM
its certainly nice to see another taking the null by the horns.  :thumbsup:

if only i could BAT like that... :D

Title: Re: Paris Seine Bridges
Post by: noahclem on February 03, 2011, 02:02:57 AM
Wow, beautiful work!  &apls  This thread keeps getting more interesting all the time!

Assuming that your bridge is placed with the same technique as Choco's TIR bridge I could probably write instructions with screen shots for you--though without your bridge file I would have to show his in the pictures instead of yours.
Title: Re: Paris Seine Bridges
Post by: Aliktren on February 03, 2011, 02:20:32 AM
cant wait to use that bad boy! - lovely!
Title: Re: Paris Seine Bridges
Post by: Treason3 on January 09, 2012, 12:14:36 PM
NEED HELP??? I have been trying for days to get the bridges to appear in-game with no avail. I've downloaded the most recent NAM, downloaded the Essentials file to boot, loaded and reloaded the bridges multiple times. I even made a copy of the NAM folder for Programs/Maxis/Plugins and My Documents/Simcity/Plugins but no success. My best guess is that there is a conflict somewhere. Previous bridges released by the NAM work in my city but no others. No other trouble shooting suggestions and I've been back and forth between SC4D and Simtropolis. If anyone can spare the time it would be greatly appreciated.
Title: Re: Paris Seine Bridges
Post by: rooker1 on January 09, 2012, 12:30:56 PM
I suggest that you take everything out of your pluggin folder except for the NAM download and than add in this bridge down load only and see if it works.  When it does, you'll know for sure it works.  Now you slowly add back in your pluggin folder, each time you try the game and this bridge no longer works you'll know that it was the last addition that is the problem.  Now you remove file by file until the bridge works again.

I hope that helps.

Robin
Title: Re: Paris Seine Bridges
Post by: noahclem on January 09, 2012, 02:24:39 PM
Hmm, my best guess is that either:

1. Have an older version of a bridge (typically Fukuda's) downloaded from the STEX and that's causing a conflict--solution: remove old bridge and install updated version from the LEX

-or-

2. You've installed an older version of NAM essentials, overriding the updated NAM's controller files (BTW if you're running the current NAM there is no reason to install any essentials)--solution: remove NAM and reinstall most recent version. Leave the essentials out.

Hope that helps. There shouldn't be any conflict with these bridges and any other NAM-compatible, publicly-released bridges.