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SC4D Collaborative Region Projects => Archived Region Projects => The Dunya Project => Topic started by: nedalezz on July 27, 2011, 03:11:31 AM

Title: Discussion Board (PLEASE READ!)
Post by: nedalezz on July 27, 2011, 03:11:31 AM
Welcome! This will be where we discuss the continued evolution of the game, along with additions and what not! If any participants has any suggestions and/or comments, please free to leave them here!
Title: Re: Discussion Board
Post by: nedalezz on July 27, 2011, 12:35:14 PM
Ok guys, please dont be afraid to give me any suggestions whatsoever!

Im still preparing the asset list and what not, but in the meantime, check out the update page and tell me your profession and where you would like your first home to be!

The files will be in Excel format - everyone ok with that?
Title: Re: Discussion Board
Post by: nedalezz on July 27, 2011, 05:48:37 PM
Just waiting on the other two participants to choose their professions before we get this thing really rolling. Thought Id take this time and explain whats going to happen next.

Basically at the beginning of the first turn, the traders will have to acquire a small stand, each costing $1,000. You will get to choose the location of your stand simply by saying where you want it. Remember, the location you choose directly related to how much the trader can sell to the public, and is also subject to final approval from the government. The government will also take rent for the land used - $50 a month, or $300 a turn.

Since the town is still so small, pretty much anywhere in town will cover the entire town. The population of the town is 50 right now - meaning if each person is going to spend $200 on LIFE NECCESSITY products (the only type to be coming in for import currently), that is $10,000 a month, or $60,000 a turn.

Given that each trader will have spent $1,000 on the stand, and $300 rent will also be taken at the beginning of the turn, that leaves each trader with $18,700. You also have to remove the $1,200 to be spent on LIFE NECCESSITY products, and another $300 ($50 per month) for utilities, and $600 for house rent ($100 per month)

The boat coming in with the LIFE NECCESSITY products is bringing $60,000 since that is what's needed. As traders, you can buy as much as you want - and you will be guaranteed to sell it for 25% margins. So if you decide to acquire $10,000, you will sell it for $12,500. If both traders use $10,000, that will be $40,000 left which the government will buy and sell at 25% the market price.

I want to make the start easy so that everyone can ease into it, but as the population grows, NPC traders will start to show up. I havent worked out the ratio yet, but we'll figure something out together.

I hope that clarifies how things will work for the first Turn - we will take it step by step as we go along.

Any questions?

EDIT: Fixed the numbers - they didnt make sense, but now they do!
Title: Re: Discussion Board
Post by: Exla357 on July 27, 2011, 06:18:49 PM
As a government employee, is the only thing I'm paying for power and life necessities? And if I remember correctly, that's 50% off. So my startup expenses for the begining are...?
Title: Re: Discussion Board
Post by: nedalezz on July 27, 2011, 06:31:10 PM
This one is for Exla357 - as a Government Employee, you have the chance to move up the ranks, earning a fixed salary and also earning free housing (atleast, the one that the government assigns to you. You can, ofcourse, choose to have your own accomodations!) In addition, LIFE NECCESSITY products will cost you 50% less, so you will only pay $100 a month to start with.

There are two types of government jobs available - a teller at the bank, or a dockhand at the Rawa'a Pier. They both will pay a salary of $300 a month, or $1,800 a turn. As wealth of the country increases, so will the starting paying jobs - this will be worked out as a ratio a little later on.

The only way to progress and get promoted through the government is to increase your character's education level, of which there are 5 total: 0 (No education), 1 (Primary school), 2 (High school), 3 (University), and 4 (PhD). Seeing as there is currently no schools in Dunya right now, the only way to get a raise is through the country's wealth increasing.

Of your $20,000, you will pay $600 on LIFE NECCESSITY products and $300 on utility bills. That will bring your total down to $19,100 to start with. At the beginning of Turn Two, $1,800 will be added and $900 subtracted.
Title: Re: Discussion Board
Post by: Exla357 on July 27, 2011, 06:45:18 PM
Thanks for clearing that up, Naldezz. I'd like to be a bank teller!

-Alex  :thumbsup:
Title: Re: Discussion Board
Post by: nedalezz on July 27, 2011, 06:58:58 PM
I forgot to mention - whatever your income is each turn, the government gets 5%!

So if you made $1,800, $90 go to the government!

As a trader, if you decided to sell $15,000 and sold it for $18,750, $930 will go to the government.

I just thought Id clarify the trader thing up a bit:

Starting: $20,000 - $1,000 (Stand) - $1,200 (Life Neccessity Products) $600 (House Rent) - $300 (Land Rent) - $300 (Utilities) = $16,600. If you use $16,000 to buy products, your total sales are $20,000, so deduct the 5% and you are left with $19,000. Now its the beginning of Turn Two, you have a total of $19,600, and you have $2,400 in Fixed Expenses, that leaves you with $17,200. You wouldve made $600 profit per this turn!

Ofcourse, a lot more is taken from the self employed than the government employees, who only get taxed on their salaries, but so are the perks for working for the man!
Title: Re: Discussion Board
Post by: nedalezz on July 28, 2011, 04:03:00 AM
Just to note, I'll be replacing the Royal Residence - peter007 has been kind enough to contribute a BAT, so it will serve as the first Royal Residence of Dunya :)

Just waiting on Tyrone Harvey (travismking) to let me know what he wants his profession to be, and we will proceed with Turn One - lets treat it as a trial run to iron out any flaws, and please, leave your suggestions!

We can also use a few more members, so anyone interested in participating, please let me know!

All I would need from you right now is the character's name and his profession (find out more in the Information thread!)

Thanks!
Title: Re: Discussion Board
Post by: nedalezz on July 28, 2011, 01:27:17 PM
Now that we're getting our feet wet with Turn One and testing to see how things go, we'll try to iron out any issues.

In Turn Two, we'll open it up more - land will be available to be bought, the government will began developing the land, etc. I just wanted to make sure everyone got how the game is played first.
Title: Re: Discussion Board
Post by: nedalezz on July 29, 2011, 04:37:17 AM
Im trying to stay as hands on as possible, throwing in mini updates within each Turn to keep things entertaining. Is that type of format OK with everyone?

Also, I wanted everyone to know that I have an excel file that stores everyone's information, so everything is recorded :)
Title: Re: Discussion Board
Post by: Exla357 on July 29, 2011, 09:44:59 AM
I'll do my best to check in daily, but don't hold me to it  :thumbsup:

-Alex
Title: Re: Discussion Board
Post by: nedalezz on July 29, 2011, 12:32:59 PM
Oh you dont need to check every day! Even if you manage to skip a turn, its not life or death - especially in your case, your salary keeps coming!
Title: Re: Discussion Board
Post by: nedalezz on July 29, 2011, 01:27:12 PM
Right, in order to promote the traders to buy from the local market (i.e: the farmers), I was thinking we could make it rewarding for both. Since traders make 25% markup from imported goods, they can now make 30% markup from locally bought products resold to the market. This works out for the farmer as well, because instead of selling the products for 80% of their value to the traders, the farmer can now sell it at 100% of its value to the trader of his choice.

Tell me what you guys think about this change. This will be implemented immediately in Turn Two.
Title: Re: Discussion Board
Post by: peter007 on July 29, 2011, 02:22:37 PM
Well it's your party.
I think it's good. More money means more products ;)
And the farmers can work together with the traders
Title: Re: Discussion Board
Post by: nedalezz on July 30, 2011, 08:15:23 AM
Alright, Player Factbooks has been updated up till beginning of Turn Two. This includes Expenses paid in Turn One and Two, and money and desicions made in Turn One.

Turn Two update will becoming shortly - after the update is up, I need the following from each:

Areameder, Garvei: I need to know how much you want buy from the Turn Two shipment coming in from Singapore!

Harvey: Your farm gave you $3,200 worth of goods. The Random Calculator (fancy name!) gave you an 80% selling rate, so you sold $2,560 worth of goods for $3,072. You are left with $128 inventory. You can use them against your Life Neccessity products (since vegetables is considered a Life Neccessity product), make a deal with a trader, who can them make a 30% mark up on them, or sell them to the government for 75% of their worth. Choice is yours, let me know!

Terrell: Pretty straight forward here - the only desicions you have to make are optional! Land is open to be bought if you're interested - anywhere alongside the roads (east of Edward Ezmasi St. and north of Main St.)

Title: Re: Discussion Board
Post by: peter007 on July 30, 2011, 11:10:42 AM
maximum what I can get
Title: Re: Discussion Board
Post by: nedalezz on July 30, 2011, 04:47:29 PM
Turn Two is up on the Updates page!

So I havent heard much in terms of how you guys think its going so far...what do you think? What can we improve on?

I have an excel sheet which features full details on all characters, as well as government spending and town info. I update it every Turn - if you are interested in seeing it, just drop me a message with your email and I'll email it to you!

As I stated before, all calculations for a Turn will be done at the beginning.

I was also thinking not to limit each person to one profession - namely, if a farmer wants to open up a store, he or she can - or if a government employee want to buy some farmland, he or she can. But I was thinking there must be some sort of penalty, maybe extra expense (perhaps having to employ a manager for the business and pay the salary). What do you think? Suggestions, people, suggestions!

As for Turn Three, most people have already made their desicions for Turn Two, so I will work on it tomorrow. I will update the Player Factbooks first, then showcase the Turn Three update! What would you guys like to see in the updates? More information? More specific pictures? Please tell!

Lets try and get more players involved - we still have room for quite a few more!
Title: Re: Discussion Board
Post by: Exla357 on July 31, 2011, 11:40:46 AM
I think the idea of people besides farmers owning land would be a good idea. Even if they weren't going to use it, just having that investment gives them the opportunity to sell it in the future, when property values increase.
Title: Re: Discussion Board
Post by: nedalezz on July 31, 2011, 11:49:24 AM
Oh, definitely! Anyone can own land! Its actually a very important part of the game :)
Title: Re: Discussion Board
Post by: marsh on July 31, 2011, 01:32:35 PM
I think since it's the farmers job to own land, possibly give them a discount on price. Because at the moment I can buy as much land as a farmer has. :P
Title: Re: Discussion Board
Post by: nedalezz on July 31, 2011, 01:42:15 PM
Marsh raises a valid point, although I do have to point out that only a farmer can own the land AND benefit from it.

But what do you guys think - do you think farmers deserve to pay less than market value for the land?
Title: Re: Discussion Board
Post by: marsh on July 31, 2011, 01:57:32 PM
Well actually, anyone can benefit from land. If someone buys a huge plot of land and opens a superstore/showroom on that plot, then they are benefiting from it. ::) But in a different sense then with farmers, who NEED the land they are to buy.
Title: Re: Discussion Board
Post by: nedalezz on July 31, 2011, 02:01:53 PM
That is a very valid point :) I hadn't thought of it like that.

If all are on board with the idea, the government could perhaps encourage locally grown produce by allowing farmland to be bought at 75% of the market value.
Title: Re: Discussion Board
Post by: nedalezz on July 31, 2011, 04:52:16 PM
Turn Three update is up! Player Factbooks also updated to current turn!
Title: Re: Discussion Board
Post by: marsh on July 31, 2011, 06:23:26 PM
It seems that there are not a lot of people viewing, aside from people in the project itself. If I were you I would think about making the updates in the forum section, possibly alongside World of Haven. Not just to promote it but so that others can view it too.
Title: Re: Discussion Board
Post by: nedalezz on July 31, 2011, 07:00:58 PM
Suggestion noted and acted upon :)
Title: Re: Discussion Board
Post by: nedalezz on August 01, 2011, 03:24:33 PM
Ok, peter007 messaged, and if he doesnt mind, since I think it was a great question, Id like to answer it here:

Hey nedalezz.
I'm a bit curious about the game, because there's not much to do at the moment. Maybe I can open up an extra store for electronic goods? And maybe even a church, because my character wants to pray for better selling prices. What do you think?


Pertaining to the first part of the question, since I wanted to keep this as realistic as possible, I purposely made it so the start would be challenging, so not have players gobbling up all types of real estate and opening up all types of companies within the first few turns. The pace of the game in itself is slow, but given the nature of the updates (short but very frequent), the turns do go by rather quickly. HOWEVER, if you believe we should pick up pace, then by all means let me know!

Now, the second part about opening the electronic goods store: Ofcourse you can! I've been busy working out a way on how to separate different products, and this is what I have so far:

Life Neccessity: Fruits, Vegetables, Liquids, Meat or Fish
Luxury: Electronics, Textiles, Household, Kitchenware, Ceramics, Plastics, Sports Equipment, Building Materials, Toys, Furniture.

a) The LN (Life Neccessity) products will be split up into 4 groups listed above.

b) Farms will be able to produce one of these 3: Fruits, Vegetables, or Meat (Ranch.)

c) Fishing produces Fish. Pretty straightforward.

d) Instead of using $200 for LN products, there will now be 4 LN products that each person will pay $50 (or $300 a turn.)

e) I am changing the dynamics of how farms work: instead of random rolling the amount of export per turn, they will now be sold locally on a 20% margin. If the population is 100, that means $30,000 per turn on Vegetables. Harvey's farm produces $3,200 per turn, so they will be used against the requirement of the town for the turn. No more export, no more stocking Vegetables when the town needs them.



As the game evolves, so will the import structure, etc, as well as the trading structure. Right now, its very basic: one product, one stall. However, if peter007 was to introduce electronics, then the whole dynamic changes, so we might as well do so now. In direct response to the question, all LUXURY products need to be sold out of a store, not a stall. Only LN products can be sold out of a stall. A store will have to be built, so the basic step is to buy a land (very cheap currently), and 1) either take a loan from the Bank of Dunya on a certain interest over a certain number of turns, or 2) Construct the store over a specific number of turns. Now the most basic store will cost $50,000 (I have a construction company in RL), so maybe Garvei could put aside $10,000 each turn for 5 turns till its complete.

After its complete, Garvei will be the only one selling electronics in town. Luxury products work differently than Life Neccessity products. The key difference are this:

a) Luxury products are not NEEDED - I will generate a formula that will take into account the population, wealth, and competition that will decide how much of electronics you can sell each month and per turn.

b) Since sales will be less, the markup changes as well - instead of 25%, Luxury products get a markup of 40%.

c) Luxury products will work on an order basis – basically, peter007 will have to order what he hopes to sell the following turn. Unlike LN products, the formula will be secret – he will have to use his best judgement.


So that's what I have so far in terms of evolving and advancing the game. What do you guys think? I don't want to complicate things, and it might have been a lot of words, but the general concepts are simple and very workable.
Title: Re: Discussion Board
Post by: peter007 on August 01, 2011, 03:57:08 PM
Well I agree.
You thought it out very well
and maybe I can help you out with the formula if you want.

But If I can I want to buy an electronics store so quick as possible. How will that work, because I can't take a loan or put aside 10000 for 5 turns. Can't I just buy a very small store?

Title: Re: Discussion Board
Post by: nedalezz on August 01, 2011, 04:14:45 PM
Unfortunately, in keeping with RL costs and what not, $50,000 really is the basic minimum one can pay for 100 sq. meter showroom.

How about this - The Bank of Dunya can offer you this deal: $2000 + 20% interest over 25 turns (12.5 year.) So you'll be paying $2,400 a turn, or $60,000 overall. Construction on your showroom will start Turn Four, and be ready Turn Five - you can order your products in Turn Four, and sell them over Turn Five. You would see your first sales at the beginning of Turn Six. If all goes well, you would be using your sales and profits to pay off your payments to the Bank of Dunya while making money from your stall.

How does that work for ya?
Title: Re: Discussion Board
Post by: peter007 on August 02, 2011, 02:01:55 AM
Well Ya

I think that will work ;)
Title: Re: Discussion Board
Post by: marsh on August 02, 2011, 01:13:42 PM
I think the town should have some kind of market set up. With stands that other npc players own. For now it could just be a dirt strip and later it can be paved or brick put in. An comment that Exla made. We need some more npc action at this point in time. :)

*edit - also, I've sent you those stands. ;)
Title: Re: Discussion Board
Post by: Deionn on August 02, 2011, 03:57:46 PM
Idea: We could have some sort of way to buy and sit and land, or maybe rent it out to NPC characters, with the land closest to the CBD having the higher rent as well as closest to the water and further out land having lower rent standards, but you would have to build the houses, that's where the construction company makes money.

edit: Will we be able to submit ideas and propositions to the government to act on? Will the political standpoint of the government ever change?
Title: Re: Discussion Board
Post by: nedalezz on August 02, 2011, 04:05:59 PM
Marsh, as the NPCs develop stores and open companies, they'll develop the city. Exla raised an excellent point about making more NPCs involved, and thats exactly what Im doing starting Turn Four :) Im almost done getting the formula made using the population, what they spend on life neccessities, and what they can put aside for luxury products. I think you guys will be happy with the results the next few turns :)

Deionn, land value will definitely rise as the town expands and the area closer to the CBD becomes scarcer in terms of land. Thats an excellent idea about renting land - you can even build houses, stores or warehouses, etc, and rent them to NPC or real life players. In real life, any trading company can only put so much stock in their showrooms (I know because I own a few :) ), so basically after a certain amount, you need to rent a warehouse to store your products. So for peter007's electronics store, at some point if his business grows, hes going to need to get warehousing to store products.

What do you guys think? 
Title: Re: Discussion Board
Post by: Deionn on August 02, 2011, 04:08:12 PM
That's a great idea, time for me to purchase some land in the decision board.  ;)
Title: Re: Discussion Board
Post by: nedalezz on August 04, 2011, 05:16:08 PM
So I just wanted to get some feedback on you guys - how do you think this is going?

Honestly, Im having a complete blast - I think I want to join in my own player!

What is your opinions/suggestions?
Title: Re: Discussion Board
Post by: NASCAR_Guy on August 07, 2011, 04:30:53 PM
I'm interested in joining, though I am not sure how active I will be.
Title: Re: Discussion Board
Post by: nedalezz on August 07, 2011, 04:50:45 PM
Great! You can be as active as you want - there are default desicions that help your character if you miss a deadline.

All you need to do is give me the name of the character and his/her profession :)
Title: Re: Discussion Board
Post by: AmphibiousRodent on August 07, 2011, 06:41:00 PM
Saw this on Simtropolis. Is there an official signup thread? Or is this it?

I'd like to create a character (Dave Davis) and learn more about becoming the town's first fisherman. I suppose I should buy a large fishing boat. And a copy of Fishing for Dummies.
Title: Re: Discussion Board
Post by: nedalezz on August 07, 2011, 07:02:34 PM
Hey, AmphibiousRodent :) This is the right place!

If you need to know more about being a fisherman, just go over to the Information thread, and read about it in Professions!

Your character will begin operating in Turn Eight!
Title: Re: Discussion Board
Post by: nedalezz on August 10, 2011, 03:59:06 AM
So I've made a change in the Farmer profession, and this will affect traders as well:

Basically, I have combined the Fruits and Vegetables together, so the Life Neccessities will now be 3 groups instead of 4. The amount spent on them per turn will still be the same, with each group getting $400 for each person per turn.

Also, for your companies, Im just using your character's name along with what they're dealing with (Garvei Electronics, Davis Fisheries, etc) unless otherwise stated to me. You can always change the name of your company anytime :)

Otherwise, how is it going? You guys having fun? We're up to 8 participants, but we can still use more!
Title: Re: Discussion Board
Post by: nedalezz on August 11, 2011, 09:32:57 AM
Hey! I have decided instead of naming everyone's houses while they still live in the government shacks, I will only list residences once the player lives on his own property. Its too hard keeping track of it otherwise :(
Title: Re: Discussion Board
Post by: nedalezz on August 12, 2011, 03:03:43 PM
There has been interest by players in setting up businesses outside of their chosen profession lately, so I thought it might be time to set some guidelines for it!

There is no limit on how many businesses one can own, but if a business is to be set up outside of the character's chosen profession, I figure there has got to be some sort of extra expenses.

Exlay357 has expressed interest in starting up a farm on his land, and setting up a Market Stall, meaning he would be entering the businesses of both Farming and Trading. For Farming, I wanted to make the maintenance of each plot of farmland $20 per plot per turn for a Farmer, and $40 per plot per turn for a non farmer starting up a farm, as well as any farm over 5x5 (or 2,500 sq. meters) plots would need an employee caretaker as well (by current GDP, its $2,100 a turn.) A farmer wouldn't need a caretaker unless he owns more than one farm and the other farms are larger than 10x10 (10,000 sq. meters) plots.

As for trading, if it is not a character's main profession, I wanted to apply the same principle in terms of employing caretakers. For a Trader, for any showroom under 500 sq. meters, the Trader would not need to employ an caretakers, but for any for an non-Trader, he would require 1 caretaker for showrooms under 500 sq. meters.

For showrooms or stores over 500 sq. meters, for Trader, they would need 1 employee for every 500 sq. meters. For a non-trader, they would need 50% more employees than a Trader would need for anything over 1000 sq. meters. If a showroom was 1,500 sq. meters, a Trader would need 2 employees, a non trader would need 3.

I also wanted to keep it realistic in terms of employees, but I didnt want it to get too mundane with the statistics. I have set up, for each business, something called the General Expense. Basically, this will cover the unmentioned expenses of the business, which would presumably include lower paid employees, etc. Currently, I have it set at $600 per plot for each turn (Low compared to RL, but we can change it later if it becomes too unrealistic.) For a non-Trader, this would also be set at 50% more than a Trader - so it would be $900 a turn per plot. For a non-Trader, they would need a caretaker for their market stalls, but there would be no General Expense.

I also wanted to set up a limit for amount of inventory bought per plot. As you know, in any trade business, warehousing plays a very big role in stocking inventory, so I wanted to incorporate that into the game. Basically, for a Market Stall, the max products that can be bought per turn will be set at $30,000. For Stores, each plot will be able to hold $50,000 worth of products. What this means is, even if you KNOW that if you buy $100,000 of whatever product, if all you have is a 1x1 plot, then you can only buy $50,000 worth of products unless you invest in a bigger showroom OR rent/construct a warehouse. A warehouse plot fits $150,000 worth of products, and each 1x1 plot of warehousing costs $20,000, so a 1000 sq. meter warehouse would cost $200,000 to construct, as opposed to a 1000 sq. meter showroom, which would cost $500,000.

The final thing I wanted to talk about is a reward for having a farm or showroom larger than a certain size. Although I havent decided yet, I was thinking that for ever 5000 sq. meters of showroom or farmland, the margin of profit increases by 5%. What do you guys think?

In direct response to Exla357 decision to have farmland and a stall, this is what the numbers come down to:

For a 4x4 farmland, your maintenance on the farmland will be $640, along with $2,100 the caretaker gets, totalling $2,740. A plot will produce $200 worth of harvest a turn, excluding the random bonuses. In the Market Stall instance, the caretaker gets $2,100. If you buy $10,000 worth of Life Neccessities, you will make $12,500, which would cover the cost and give you $400 profit.

I want to keep it as realistic as possible, and I think this does a pretty good job. What do you guys think?
Title: Re: Discussion Board (Guidelines for owning businesses in different Professions)
Post by: Exla357 on August 12, 2011, 03:17:09 PM
In addition to that, are my Life Neccessities still free? I am not quitting my job at the bank.
Title: Re: Discussion Board (Guidelines for owning businesses in different Professions)
Post by: nedalezz on August 12, 2011, 03:26:13 PM
Yes, you will maintain your main Profession - Government Employee - and retain all of its benefits as is :)
Title: Re: Discussion Board (Guidelines for owning businesses in different Professions)
Post by: Exla357 on August 12, 2011, 03:39:01 PM
Alright I'll go for it!
Title: Re: Discussion Board
Post by: nedalezz on August 16, 2011, 06:33:16 AM
Turn 11 is up! For all the traders dealing in luxury products, Turn 11 became the first turn where the imports exceeded the sales. What this means is that it is no longer automatic that whatever you import will be sold. I have devised a formula that will calculate your sales based on a number of factors: direct competition (in your specific line), size of showroom, location (this includes area that can be classified as hot commercial areas AND direct population with access to your store), and Purchasing Power of customers. Yes this is a real formula, and yes, it is secret! Traders, put on your thinking caps because you're going to have to scout land and start setting up some nice showrooms ;)
Title: Re: Discussion Board
Post by: Cyclone1001 on August 16, 2011, 06:44:36 AM
Hey, I'm sorry to bother but I have a noob question.
Where can I find out how much money my character has? I've looked everywhere and can't find an answer.
Title: Re: Discussion Board
Post by: nedalezz on August 16, 2011, 07:07:45 AM
At the end of each update, and the last post in the Player Factbook, you will see a link to the Dunya Information Sheet. There, you can find all the statistics and information on the town, NPCs, Government, and ofcourse, each character :)
Title: Re: Discussion Board
Post by: rjet13 on August 16, 2011, 07:59:10 AM
I was reading update 11, and I began thinking about the future airstrip.  In the future, do you plan on starting a dirt/grass airstrip as the airfield to save money, or will Dunya get a paved one that costs more and takes longer to build?
Title: Re: Discussion Board
Post by: nemanjanv7 on August 16, 2011, 08:31:12 AM
Also, I hope there will be more international banks opening up as soon as that airport is finished. These loan rates are over the roof. I mean 20% for a long term loan  :( !!!???

What happens as I become more educated as a trader? Will I get better bonuses or what? Maybe later when I get richer I wouldn't mined becoming THE ROCKEFELLER of DUNYA island  :D ;)
Title: Re: Discussion Board
Post by: Cyclone1001 on August 16, 2011, 08:39:26 AM
Quote from: nedalezz on August 16, 2011, 07:07:45 AM
At the end of each update, and the last post in the Player Factbook, you will see a link to the Dunya Information Sheet. There, you can find all the statistics and information on the town, NPCs, Government, and ofcourse, each character :)

Thank you, I didn't see that there were multiple sheets. I just saw the main one. :P
Title: Re: Discussion Board
Post by: nedalezz on August 16, 2011, 08:46:08 AM
rjet13: I believe the Dunyan government will be looking to invest in a small, concrete airport :)

nemanjanv7: As of now, there is no immediate benefit for a Trader having a higher Education Level, although we can always change that given the nature of this game and how it can always evolve. There are certain companies that cannot be opened unless one has a certain Education Level, such as construction, or a specific type of factory, or IT services, etc.

What do you think? Should there be a small bonus for a higher Education Level of professions such as Trading, Farming, Fishing, etc?
Title: Re: Discussion Board
Post by: Cyclone1001 on August 16, 2011, 08:59:04 AM
Airport??! I want in on this. Let me know more when information becomes available. ;) :P
Title: Re: Discussion Board
Post by: nemanjanv7 on August 16, 2011, 09:05:19 AM
Honestly, I wanted to be some kind of industrialist or a manager or something similar, but I hoped that with trader you could eventually promote.

About schooling, I thought it would be nice to add some bonuses but not as high as for government worker. Lets say I took course in business administration (in elementary school, LoL) and now I am a bit more productive, organized and informed about stuff going on ON this island. That should be rewarded a bit.


Title: Re: Discussion Board
Post by: nedalezz on August 16, 2011, 09:15:28 AM
To open a factory, you need atleast a university degree (Education Level 3), so attending university would be the requirment :)

Dont worry, the government will be setting all that up as the town grows :) A factory investment generally runs in the millions, anyway, so it wouldnt be happening soon! Although there are some small set ups that cost less.
Title: Re: Discussion Board
Post by: nemanjanv7 on August 16, 2011, 11:05:19 AM
Good Idea. I would actually make factories so expensive, that we'd need to join money to build one. So we all get shares of the company ;)
It would be very interesting. But I am sure factories are not yet in plan. we merely have 1.5k pops.


Title: Re: Discussion Board
Post by: nedalezz on August 20, 2011, 03:01:11 AM
I wanted to raise the issue of marriage and children for your characters. As you know, your characters are aging, which means at some point, someone has to continue the family legacy! Now what I am suggesting is for the spouse to be a NPC that will add 1 expenses ($600) a turn, and thats it. As for the child, up till it takes over the family business, it will also have a fixed expense of $600. What do you think?
Title: Re: Discussion Board
Post by: Cyclone1001 on August 20, 2011, 06:14:02 AM
Sounds good to me :thumbsup:
Title: Re: Discussion Board
Post by: nemanjanv7 on August 20, 2011, 06:27:02 AM
Hi Ned,
Before I let you on with my opinion on these expenses for children I would like to know some other things as:
1. Is elementary school for children going to be paid by the government, or not? 1.000 per child for school would be way to expensive!
2. How many turns will they go to school? I guess not only 8 like adults but whole 16, right?
3. Will you also use your random calculator to decide if it's gonna be a boy or a girl?
4. As for marriage, Adella and I are in same household and are total and we pay a total of $2.400 for housekeeping. Both of us pay utilities  :( ($600 = double)
Title: Re: Discussion Board
Post by: nedalezz on August 20, 2011, 08:13:34 AM
Hey Nemanjanv7!

1 - 2) It will be $500 for all per turn. In order to help speed things up for the original characters, I condensed the learning experience into 8 turns (4 years) as opposed to 16 turns (8 years). Only one's original character is the exception to this. Any children will have to go through 8 years beginning at age 4. As your savings increase, $500 won't be much :)

3) No, you get to decide that! :)

4) The way I look at it is Adella a separate entity than Nemanya (a full character, not an NPC), so as such, she will have to pay what every character does in terms of utilities.

Hope that helps!
Title: Re: Discussion Board
Post by: nedalezz on August 21, 2011, 06:39:27 AM
Right, so I have decided that for every education level a character achieves, his markup margins go up 3%!

Sound good?
Title: Re: Discussion Board
Post by: nemanjanv7 on August 21, 2011, 08:16:02 AM
Fair enough  ;)
Were it more it would be too easy...
Title: Re: Discussion Board
Post by: nedalezz on August 21, 2011, 09:34:14 AM
Alright, so I've worked out the health insurance plan for everyone! Ive made it pretty simple actually:

$50 a month, or $300 a turn per character, and free for all government employees.
Title: Re: Discussion Board
Post by: nemanjanv7 on August 21, 2011, 12:08:59 PM
I'd like to open up a discussion concerning GDP per capita and how it influences the entire economy in Dunya.

I've acknowledged the recent rise in GDP per capita and it costs me a lot without any significant benefits.
- I think that if GDP/capita rises along with the price I pay per employee, GOVERNMENT employees should also enjoy the some benefits. I don't think a cashier that works at my stall should have that much bigger salary than GT inspector or bank teller. At least some part of GDP/capita rise should be implemented in Gov. Employees'  salaries.

-I hope the Necessity/Luxury ratio in CONSUMER GOODS BASKET turns in favor of luxury goods as GDP/capita rises. That is also the reason I have decide to buy more luxuries than before. I only ordered $30.000 because I am not sure if you see those thing my way. If you do, maybe I should've ordered  35 or 40k worth of LGoods.

-As for the farms... As GDP/capita rises some part of that rise should go to rise in productivity (I guess workers are better motivated and happier because their salaries have risen). If productivity doesn't rise the expenses from the salary rises will soon neutralize all farming income.

I hope you agree with at least some of my thoughts. But I would like to hear opinions of other participants.
Thanks in forward  :thumbsup:     
Title: Re: Discussion Board
Post by: nedalezz on August 21, 2011, 12:21:30 PM
Its great to see such participation and discussion, and this forum is open to all! Remember, this is an ever evolving game - if we can come up with a better idea of how to do things, then it will be implemented. Simple as that!

1) I completely agree with this point, and I have actually been giving it alot of thought. I was going to open this topic, but you beat me to it! Basically, the starting salary of any government employee will be the average GDP - when their salary doubles next turn thanks to their education level, it will double according to the latest GDP figures, and increases relative to the GDP as it increases. This will be implemented in Turn 14.

2) The formula I have takes into account the GDP raise - in fact, it takes into account alot of things :) Dont worry, I got this one covered!

3) For the farms, I will begin releasing some products that can be bought that will raise productivity. Education Level will raise markup margins by 3%, so instead of 20% it will be 23%. Right now, I have a Tractor that can be bought - I will rework it so that if bought, it will give a boos to productivity. I will release further items that will do the same as the game evolves :)
Title: Re: Discussion Board
Post by: Cyclone1001 on August 21, 2011, 05:33:15 PM
Hey, I just noticed that under the 'real estate' page of the factbook my recent land purchase (2x3) was only 500sq. meters. Now, my 2x2 lot is 400sq. meters, so a 1x1 plot is 100sq. meters. This means that my land should be noted at 600sq. meters, and cost/worth of $6,000 instead of $5,000.

Just giving you a heads up that it was documented smaller than it really is, and you charged me $1,000 less for it.
Title: Re: Discussion Board
Post by: nedalezz on August 21, 2011, 05:37:39 PM
Yes, you're right!

Already gotten that fixed - thanks for pointing it out!
Title: Re: Discussion Board
Post by: nemanjanv7 on August 23, 2011, 05:43:34 PM
Hi Ned, what's up?
I have a nice idea for you. I though it would be great to have a farmer's market in Rawa'a (I'm sure you have enough farm now). Of course traders should be able to rent a stall from farmers market (4-9 stalls maybe) and gain a small profit boost(because Rawa'ans like to go where they have more choices in one place, and because you can't buy stall or FM so there should be a small compensation).

I think a nice place for it would be on the Madrasa street all the way to the farms. A bit towards inland from the mosque  ;)
Title: Re: Discussion Board
Post by: nedalezz on August 23, 2011, 05:52:50 PM
Ive been playing around with something along those lines - although I wanted to iron out a few number issues first. Im not quite sure how to work the numbers, but I wanted to do something to benefit the local production and harvests. We'll see where I get and if I think its feasible or not :)
Title: Re: Discussion Board
Post by: nemanjanv7 on August 23, 2011, 06:03:44 PM
If you have any problems with numbers I would be more then happy to help. You can always send PM if you need help.  ;)
Btw, your project has inspired me to try and do something similar one day  :)
Fantastic work so far
Title: Re: Discussion Board
Post by: nedalezz on August 23, 2011, 06:15:46 PM
Thank you so much :)

Its been a blast so far, and I really hope everyone is having a great time.

As the project grows, things will get more complex - my goal is to keep it as close to realism as possible while not being mundane about it. More stats will be added, more numbers will be taken into consideration, etc...but no boring stuff!
Title: Re: Discussion Board
Post by: NASCAR_Guy on August 24, 2011, 08:07:31 AM
Just a thought, since most of our base characters are adults who immigrated from other places, shouldn't all of us technically be at a level 4 education?
Title: Re: Discussion Board
Post by: nemanjanv7 on August 24, 2011, 08:11:35 AM
That would be way to easy. And besides think of it as a course. The king doesn't recognize foreign certificates. To gain Education level 1 you only go to that course for 4 years  ;) .
Title: Re: Discussion Board
Post by: nedalezz on August 24, 2011, 08:12:34 AM
Everyone shares the same default settings - Age 22, Education Level: 0 :)

I know that IRL one would probably be educated, etc, but for the sake of this game and the way its set up (and the challenges set up), I thought that default setting would be most fair :)
Title: Re: Discussion Board
Post by: nedalezz on August 24, 2011, 08:14:06 AM
NASCAR_Guy! Its great to see you back! Your business is losing money :(

I suggest talking to the Bank of Dunya and getting a one time loan to import more quantity of your comics and cards, that way you'd be able to cover your expenses!
Title: Re: Discussion Board
Post by: nedalezz on August 24, 2011, 01:38:00 PM
Just to remind everyone, all characters with non-government jobs will start getting charged a $300 health coverage fee starting Turn 15! (Government gives free health coverage for its employees)
Title: Re: Discussion Board
Post by: rjet13 on August 24, 2011, 05:10:36 PM
Will government employees be able to use their future influence to get into future government departments/ministries?  For example, I imagine my character working his way into a transportation department/ministry, as his influence increases.
Title: Re: Discussion Board
Post by: nedalezz on August 25, 2011, 03:19:44 AM
Yes, they will. Im still figuring out the Influence points system, but it wont be long before I implement it. I will take into account the previous turns and add them up as well so that they wouldnt have gone to waste.
Title: Re: Discussion Board
Post by: nemanjanv7 on August 25, 2011, 03:25:46 AM
For government workers influence and for traders reputation. It would be nice if traders had reputation and according to it have better chance for bonuses and better chance to sell all the stuff when the competition strikes harder later in game. Also it could be used as requirement to buy bigger showcases and factories later.  ;)
Title: Re: Discussion Board
Post by: nemanjanv7 on August 26, 2011, 02:42:27 AM
Tractors contribute 3% or 5% to productivity? On forum you keep saying 3%, but you calculated 5% in Adella's Factbook (Not that she minds  :P ).

10.000 sqm * 2 (yield/sqm) * 1.05 (tractor)= 21.000
+
1.600 sqm * 2 = 3.200

21.000 + 3.200 = 24.200 (The exact amount in Adella's inventory)
Title: Re: Discussion Board
Post by: nedalezz on August 26, 2011, 06:12:10 AM
You're right about the Tractor, made a mistake, its 3% :)

As I said about the Influence, it will be enacted soon, just figuring out the fairest way to distribute it.

What do you guys think about the Reputation points for Traders and Harvesters that nemanjanv7 is suggesting?

I had a similar idea, but instead of points, bonuses would come in form of products you can be to help your businesses (i.e: an accounting/POS system that would cost $10,000 per store, $1,000 licensing fee per store a turn, but would increase sales by 0.5%.) Obviously, this will be evolving as well, with new technologies coming out everyday and hordes of it available :)

The same could work for Harvesters, and it already is with the Tractor, which adds 3% in productivity.
Title: Re: Discussion Board
Post by: NASCAR_Guy on August 26, 2011, 09:50:53 AM
Quote from: nedalezz on August 24, 2011, 08:12:34 AM
Everyone shares the same default settings - Age 22, Education Level: 0 :)

I know that IRL one would probably be educated, etc, but for the sake of this game and the way its set up (and the challenges set up), I thought that default setting would be most fair :)

my suggestion is that you ignore education on the first gens and start it withs the second generation
Title: Re: Discussion Board
Post by: nedalezz on August 26, 2011, 10:44:18 AM
Some characters have already attended school and graduated! The High School has also been constructed, so starting next turn, those wishing to enroll in High School will be able to do so. The cost is $750 per turn for High School as opposed to $500 for Primary School, over 8 turns.
Title: Re: Discussion Board
Post by: nemanjanv7 on August 26, 2011, 11:25:00 AM
Primary school was 1.000 per turn, and I suggest only 4 turns in High school (as our children will go 8 turns in high school and 16 turns in primary school).
Title: Re: Discussion Board
Post by: nedalezz on August 26, 2011, 11:40:11 AM
The reason Primary School was $1,000 per turn and only 8 turns was because I halved the time but added the extra cost - in actually, each turn costs $500 and it is 16 turns overall :)
Title: Re: Discussion Board
Post by: nemanjanv7 on August 26, 2011, 11:45:47 AM
Good then, you can also make HS $1.500 for 4 turns ;). For adults, of course
Title: Re: Discussion Board
Post by: nedalezz on August 26, 2011, 11:58:08 AM
High School is remain the normal 8 turns for $750, simply because it shouldnt be much of a hassle to go over the 8 turns :)

University will also be 8 turns, although I havent decided the pricing yet (it will be, ofcourse, more expensive), and finally a PhD will be 4 turns.
Title: Re: Discussion Board
Post by: nemanjanv7 on August 26, 2011, 12:04:21 PM
Ok, fair enough. But as for university, Bachelors should be only 6 turns like in RL, Master +4 turns and further studies, not sure.


BTW. I've sent you a Beta version of FACTBOOk. Just found a mistake. Please go to BUSINESSINFO sheet and change the number in the worker/caretaker formulas (it should be number 5 not 4)
Title: Re: Discussion Board
Post by: nedalezz on August 26, 2011, 12:22:42 PM
Yeah, I got it, thanks!

I'll go over it tomorrow and run a test update on it to get the feel of it :)
Title: Re: Discussion Board
Post by: nemanjanv7 on August 26, 2011, 12:54:33 PM
By tomorrow you'll have FactbookBeta1.1  ;)
With comments included and some more mistakes that I already found


BTW, can we talk about this factbook in the player factbook thread or will you open a new thread for  corrections, instructions, questions etc.

Title: Re: Discussion Board
Post by: nemanjanv7 on August 27, 2011, 02:55:53 AM
Ned,
the fact that our hired workers enjoy the FULL rise of GDP/capita is both hurting our businesses and it's not totally realistic. As nor inflation hasn't been introduced, nor do farmers benefit from GDP rise, I'd suggest that only Real players enjoy full GDP rise. After all if GPD/capita actually is an AVERAGE value, there must be values below and values above. Recently a lot of people advanced in Education level and their salaries had increased (values above). Therefor, the GDP/capta rose because of such people. So there must be people below GDP/capita, eg. NPC workers (values below)


Please add workers 15-30% of GDP rise. I can easily add it in formulas. I am already working on even better Factbook. Learned from trial and error ;) .
My suggestion:
- caretakers 75% of GDP/capita
- shopkeepers (Traders' workers) 85% of GDP/capita
- fishermen 80% of GDP/per capita
- Real players (government empl.) 100% of GDP/capita


Please think about this. It would be much more realistic. And it's easy to add in formula's.


Here is example how it would be implemented in formulas:


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1183.photobucket.com%2Falbums%2Fx466%2Fdraco_argento%2FSimcity%25204%2520Devotion%2520-%2520Dunya%2520Project%2FUntitledpicture.png&hash=c5f320edbe272c469d2590153ebf93b3bbd5d46e)
Title: Re: Discussion Board
Post by: nedalezz on August 27, 2011, 04:37:21 AM
I'll leave it up to the other players to decide if they see this fit :)

You raise alot of good points, but I want you to keep it mind that anyone who would be in charge of your business, realistically would be given a pretty good salary. I have made it a point to make this as realistic as possible, but we also have to make sure we dont make this a job. For example, I know for a fact that you cannot run even a 100 sq. meter showroom without additional help, but the more numbers we start to add, the more mundane and difficult this gets. Thats why I said let 1 employee (lets assume a manager of sorts) handle 500 sq. meters of space (realistic), and other employees we can place them under the General expenses of the company.

There are lots of people in Dunya, such as the farm help in the field, or the dock hands at the Port, or even the house help at all those houses in Treelane, that probably earn a lot less than the average GDP. But to keep up with all of them would be impossible.

So keep in mind, the people you place in charge of your boats, farms, stores, etc., they are your managers of sort. I think they its validated that they earn the GDP average :)
Title: Re: Discussion Board
Post by: nemanjanv7 on August 27, 2011, 05:57:41 AM
Ok, point taken.

Title: Re: Discussion Board
Post by: nedalezz on August 27, 2011, 06:07:31 AM
Ive played a little with the Factbook, and its looks great! There are a few things I would want to add/subtract, and a couple of issues I dont get yet (Im not an excel expert :( ), but in general, the set up is looking good :)
Title: Re: Discussion Board
Post by: nemanjanv7 on August 27, 2011, 06:27:21 AM
As I said, that was just a practice run for me. I am currently working on a much better one. It's more organized. Looks a lot nicer. And everyone will be able to understand it. It will include the last few turns, too. And when I am finished with that you will really have little thing to do.
I am doing this because I like the project, but I am aware that you have a lot of calculations to do yourself, and it's taking a lot of time for you, I'm sure.


BTW, did you understand how the banking system works? If yes, what do you thing. If not, tell me what you don't understand.


And in future, can we right about Factbooks in another topic? Can you make it?
Title: Re: Discussion Board
Post by: nemanjanv7 on August 28, 2011, 11:47:37 AM

Ok, since this is actually discussion, I will reply on your topic here...

1.
Basically, Dunya is now producing a decent amount of Fruits/Vegetables and Fish/Meat. This has to be reflected onto the local market somehow, driving down Life Necessity costs, at least a little bit.
-We currently produce 10% of the total necessity demand. I don't think it's time for lowering the prices yet. But necessity traders who sell local products MUST earn additional markup index bonus (Because they don't have transportation expenses. really we are in the middle of nowhere, according to your map :P )
2.The subject of services - those require an OFFICE, not a SHOWROOM  An Office can be bought in an office building, or have a building of offices.
Please explain this in more more detail. How does it work: What is the markup? Is it under TRADER profession? Expensess? 1x1 Construction cost?
Title: Re: Discussion Board
Post by: nedalezz on August 28, 2011, 12:43:51 PM
Well, I havent gotten the full details figured out yet, but here are a few points:

1) Services will not operate under the Traders bracket - it will have its own bracket.

2) While traders need showrooms and stores, service companies will need to operate out of an OFFICE. The size of the office will be related to the max number of employees a company can employ, and the number of employees (manpower) will be one of the main factors in how much money the service company makes.

3) Unlike showrooms, offices can be rented out in office buildings, without having to rent out the building itself (or buy.) They will be calculated by plot basis as well, however.

4) I still need to work out start up costs, general expenses, and how income for service based companies will work, but I will finalize it soon :)
Title: Re: Discussion Board
Post by: nemanjanv7 on August 28, 2011, 01:11:12 PM

Nedalezz,- Ok, according to your answer, we will still not make office. We are gonna construct showroom and sell products. We still haven't decided, but the building can start constructions anyway, right? If it had started to construct in this turn (15), when exactly will it make first sales? Turn 17?


Nedalezz and Dave,
- I was thinking of opening a store which imports products for agriculture, as farms are gonna be in huge demand for many years to come (you mentioned that soil is quite fertile despite the sand). Name: "WD Agro Ltd."


Dave,
-Once more opportunities open up, you'll have your "Smells fishy business". Wait for offices.
Title: Re: Discussion Board
Post by: nedalezz on August 28, 2011, 01:21:01 PM
So for the showroom that you will be opening up, what will it be importing?
Title: Re: Discussion Board
Post by: nemanjanv7 on August 28, 2011, 01:59:08 PM

Agriculture products: Chemical's, pesticides, farm sprinkles etc. Call it Agricultural Necessities or Agricultural products or however
Is that OK?


But since I only own 50%, Dave would have to confirm that, too.


Quote- I was thinking of opening a store which imports products for agriculture
Title: Re: Discussion Board
Post by: nedalezz on August 28, 2011, 02:41:46 PM
Yeah, thats fine - They'll fall under the luxury products bracket in terms of sales and import duty tax.

Your showroom will begin construction in Turn 15, and will be ready Turn 17 - meaning place your orders in Turn 16, and you will sell them in Turn 17 :)
Title: Re: Discussion Board
Post by: nemanjanv7 on August 28, 2011, 03:05:37 PM
Ok, but in order to decrease the confusion make the whole Davis' transaction ($102.500) in turn 15. Then I will start repaying the loan in turn 17.
Of course from then, both of us IMPORT goods to MAX ($25.000 each = $50.000). And this needs to be automatic. It's not our decision any more. When creating factbook, put it in the current turn's stats. I hope you can follow  :(


Oh, and please try to share the factbook that I sent you in my thread. Just to see if the same errors happen when converted in GoogleDocs. I think I'm gonna have to look for a better converter, but maybe you have more luck. BTW, if you have OFFICE 2010 (I have 2007), you have UPLOAD CENTER, you should try uploading there and then share...
Title: Re: Discussion Board
Post by: nemanjanv7 on August 30, 2011, 11:30:22 AM
Hmh. I suggest you take a look at my factbook for linking businesses and personal incomes. You should transfer profits from business to characters incomes.
- I didn't receive anything from the partnership and I started repaying the loan. BTW, the name is "WD Agro Ltd." Please, change that.
- Adella loaned Nemanya those 6k in turn 15 and Nemanya used it for products. Adella should've gotten those 6k back in this turn and loaned all her money to Nemanya again (not only 6k), which Nemanya will invest in another set of products.
Adella will repeat this loaning until she gets 25k total. Then she will buy another parcel of land, but about that later.
Title: Re: Discussion Board
Post by: nedalezz on August 30, 2011, 01:47:36 PM
1 - Forgot to add your profits from WD Agro Limited - already done!

2 - Didnt know about the loan repayments, just added that as well!

Title: Re: Discussion Board
Post by: nemanjanv7 on August 30, 2011, 01:57:21 PM
A  little something about tractor productivity  ;)
You know, you could add tractor maintenance (and even amortization) if you added on productivity. And as you can see, tractors do add a lot to productivity.

Quoted from Google answers (http://answers.google.com/answers/threadview/id/300069.html)




For those who don't know: 1 ACRE = 5754.64 sq. meters or translated to Nedalezz's SC4:
around 8X8 (more precise 7.585X7.585, but that's Simcity impossible)


BTW. Nedalezz, I've sent you PM


QuoteHow much did tractors increase productivity? "The U.S. Department of Agriculture reports that it took 40-50 labor hours to produce 100 bushels of wheat on five acres with a gang plow, seeder, harrow, binder, thresher, wagons, and horses in the 1890s. By 1930, it took 15-20 labor hours to produce 100 bushels of wheat on 5 acres with a three-bottom gang plow, tractor, 10-foot tandem disk, harrow, 12-foot combine, and trucks." http://www.livinghistoryfarm.org/farminginthe20s/machines_01.htm (http://www.livinghistoryfarm.org/farminginthe20s/machines_01.htm)
Title: Re: Discussion Board
Post by: nemanjanv7 on August 31, 2011, 10:55:30 AM
10 million. Hmh... Is it the airport?  ;D


http://sc4devotion.com/forums/index.php?topic=13642.msg393793#msg393793 (http://sc4devotion.com/forums/index.php?topic=13642.msg393793#msg393793)
Title: Re: Discussion Board
Post by: nedalezz on September 03, 2011, 05:39:50 AM
The GeoThermal Plant is over capacity! The town needs a new plant, so I RPed it! Every development needs a reason behind it :)

Title: Re: Discussion Board
Post by: benedict on September 05, 2011, 05:43:49 AM
While I do think the town is looking very green, as well as attractive, I do worry about the fact that there is no official park near the center of the city. I'm currently too poor to buy enough land to turn into a park, but perhaps the King can be persuaded to do something about it?
Title: Re: Discussion Board
Post by: nemanjanv7 on September 05, 2011, 05:57:06 AM
Yeah, I also mentioned this a few turns ago. Unfortunately, we had that GT crises and air port is under construction. I think we'll have to wait a bit more :(
Title: Re: Discussion Board
Post by: nemanjanv7 on September 08, 2011, 06:15:50 AM
ADELLA: Since no one has applied for the corporation yet, Adella will buy another 2.500 sq meters of land next to the current land. Of course the corporation offer still stands. But first let's take that piece of land ;)
Title: Re: Discussion Board
Post by: Deionn on September 08, 2011, 03:25:08 PM
Just asking, when will education become mandated? I think we should move forward to a mandated education system. :D
Title: Re: Discussion Board
Post by: nedalezz on September 12, 2011, 12:49:13 PM
It seems awfully quiet here for the past few days :(

Alot of people havent been involved as well...how can we change that!
Title: Re: Discussion Board
Post by: marsh on September 12, 2011, 04:11:32 PM
I haven't been involved in the forums at all much of lately, so... (well compared to my usual activity)

The only thing for me is I'm having trouble visualizing this as real life (It is an RPG :P) e.g: The climate is a desert yet has the architecture of colonial New England.
Title: Re: Discussion Board
Post by: nedalezz on September 12, 2011, 09:44:07 PM
Well, I wish there was more arabian inspired architecture (we have a few buildings from Frogface, but thats about it!) Instead, visualize the island as settled by Europeans/New Englanders alongside indeginous nomadic Muslims!
Title: Re: Discussion Board
Post by: nemanjanv7 on September 13, 2011, 01:19:50 AM
Nedal,
How do you calculate reputation? Is it the same amount of points per turn for everyone?
Title: Re: Discussion Board
Post by: nedalezz on September 13, 2011, 09:10:55 AM
Same points for everyone except government employees - they get double :)
Title: Re: Discussion Board
Post by: nedalezz on September 14, 2011, 12:32:54 PM
Update should be up and running by tomorrow :)
Title: Re: Discussion Board
Post by: nemanjanv7 on September 15, 2011, 10:51:30 AM
Hmh, please check Adella's factbook (turns 17,18 and 19). I thing something is wrong with incomes and assets. I'm not sure you calculated the last 2.500 sqm of land. Take a look at the assets from the last 3 turns. They are the same even though she has acquired another 2.500sqm (it should now be around 175k not 150k). Now, I didn't calculate the income, so I'm not sure about that.
Title: Re: Discussion Board
Post by: nedalezz on September 15, 2011, 11:08:16 AM
I mustve missed something on the decision board, because I thought she only had 150! Could you point it out to me and I'll rectify it :)
Title: Re: Discussion Board
Post by: nemanjanv7 on September 15, 2011, 11:24:48 AM

"$Deal"$ Ok, I think I found out the problem. In turn 17 I had 125 plots and 150.000 worth of capital. In turn 18 and 19 I had 150 plots but still around 150.000 (I think that in turn 17 you added the value of tractor but you didn't evaluate it turns 18 and 19). I guess that was the problem.


But still if I have 150 plots, then Base yield has to be around 30.000 (NOT only 25.000). And, again there should be tractor bonus for the 100 plots that have tractor.


So, it should be something like this:
100{plots} * 200 {$/plot} * 1.03 {tractor bonus} = 20.600 + [Damn, that tractor is almost useless :(]
50 {plots} * 200 {$/plot} = 10.000 =
30.600
NOT only 25.000


But, don't forget, that's only yield. That gets multiplied by ... hmh. I forgot. Was it 1.2 or 1.25???  ()what()


I hope you can see the problem now  &mmm .


And, btw, Can't wait for that airport and the new government building. nice update ;)
Title: Re: Discussion Board
Post by: rjet13 on September 15, 2011, 03:18:47 PM
Wanted to say that I have an idea for a future college/university education system, but I will have to post it here on the weekend, don't have a lot of time to type it up and post it now.
Title: Re: Discussion Board
Post by: nedalezz on September 17, 2011, 08:19:54 AM
Cant wait to here your suggestion, rjet13!

On the subject of locally produced products, this is what I've come up with:

Imported goods are always going to cost more than locally produced products being sold in the local market, so there has to be a cost differential for traders buying locally produced goods. What we havent clarified is how the farms are getting their goods sold in the local market. In order not to complicate things, we are going to put a 5% extra margin for products farmers/ranchers/fishermen/bottlers being sold to a live trader, and a 5% extra margin for the traders who buy directly from the local source.

This change will be applied in Turn 20!
Title: Re: Discussion Board
Post by: nedalezz on September 22, 2011, 04:38:04 AM
Hey guys, sorry about the lack of updates the past few days, there will be one soon, promise! Im spending some time with my wife before having to head back to Ghana for work, so thats the reason :)
Title: Re: Discussion Board
Post by: Exla357 on September 26, 2011, 08:02:23 PM
Hey guys, in case anyone was wondering, yes I am still alive. I will continue to partake here.  ()stsfd()
Title: Re: Discussion Board
Post by: nedalezz on September 26, 2011, 11:18:01 PM
Hey! I continue to apologize about the lack of updates - like I stated, Ive been home with my wife for the past 3 weeks, and just been enjoying some family time. The update is nearly ready, just havent had time to put it together and upload, but it will happen!

I also am in the process of adding several new items that can be bought and revamping the entire assests board! Stay tuned for that!

Title: Re: Discussion Board
Post by: nemanjanv7 on September 27, 2011, 03:00:57 AM
Don't worry mate, I doubt that anyone blames you. I would do the same in your position. Take your time and enjoy every moment...
Title: Re: Discussion Board
Post by: nemanjanv7 on October 01, 2011, 11:32:20 AM
First, I'd like to welcome our new members: Vivapanda and Reda (Reda there are still no butchers, ranches and similar, so yup, I'm sure there is enough demand for it ;))


Second, I'd like to ask Nedalezz if some of NPC could consider joining in corporations (at least with small amounts of money) or even General Population to some small amount, just to help things start moving a bit faster finally.


Third, I hope that when airport is constructed, things will start to roll more quickly. Like a lot more people are interested in comming here to live and turism should be introduced into the game.






Title: Re: Discussion Board
Post by: Reda on October 01, 2011, 03:29:58 PM
Thank you nemanjanv7 ;D I'd like to say hello to everybody in the Dunya Project, I'm called Badaoui. nemanjanv7 is it still possible to work for the goverment in one of its many different facilitis ex. the police? if not i'd prefer the trader profession importing zalij. (http://www.miniurl.com/s/dq)

I just started looking through the forum and hopefully i'll read and understand the factbook before i go to sleep. Sleep well all
Title: Re: Discussion Board
Post by: nemanjanv7 on October 01, 2011, 04:14:19 PM
Reda - YW. Please to meet you Badaoui, I'm Nemanya. Nedalezz is the BOSS here, so you should usually direct questions to him. Of course I will try to answer what I can.


1. I think it is possible. Some characters here decided to work for government in GeoThermal plant and harbour, so I'm sure Nedalezz will let you be  a police officer.


2. Trader is also an interesting profession. You can sell necessity goods by opening a MARKET STALL for a $1.000 + 1x1 plot of land (The price veries depending on the location). You can also rent a market stall from real players. I also have some land to rent. OR, more interesting decision is to construct a SHOWROOM ($50.000) + 1x1 plot + LUXURY GOODS.


3. ZALIJ, Electronics, toys, magazines etc. are considered to be Luxury goods, while necessity goods are: fruit, vegetables, meat, fish and liquids. Of course you earn more money from Luxuries ;)


3. You can take a loan up to $100.000 or you can start business with another player and form a partnership if he/she is willing.


4. As for the Factbook, well you'll get used to it. It's quite easy to read. If you don't understand something, just ask.
Title: Re: Discussion Board
Post by: nemanjanv7 on October 03, 2011, 08:13:37 AM
Hey Ned, I have a suggestion for the corporations.


* Can NPCs, general population, king and country buy shares until REAL PLAYERS decide to merge in. It's a bit harder to wait for everyone to agree. So I will always say how many is still available to buy from these entities. So far we only have 10.000 of CYCLONE and unknown amount from Vivapanda
Title: Re: Discussion Board
Post by: nedalezz on October 04, 2011, 11:44:24 PM
First off, welcome Reda! Your character will be introduced in Turn 21 :)

Nemanja, as for your enquiry about having NPCs participate, generally, I only make desicions for the government, as getting NPCs more than basically involved in the game will turn it into a project that I dont think I can undertake alone! So I dont like to involve NPCs really -I could make exceptions, but in terms of this corporation, lets wait a while and start things off with the 3 shareholders and see where it goes from there :)
Title: Re: Discussion Board
Post by: nemanjanv7 on October 05, 2011, 02:11:20 AM
I understand what you mean, that's why I said NPCs or population. You dont have to manage population at all. Just have them buy it like it is in RL. They will always be ready to sell it to real players. The major problem is that it takes time here in the forum for a lot of people to react, so share buyout of pops would be perfect.


- Anyways if Vivapanda doesn't answer how many shares he will buy this round just have him be the manager and give him double salary as I promised.


- Cyclone bought $10.000 worth of shares


- Nemanya will join Adella's corporation with $40.000


- WAgro corporation is going to buy another $50.000 of land and in turn 21 will have 200 plots. This requires a tractor. So, please Ned, at least have pops buy share worth of $25.000 so we could buy that tractor which is required for that many plots. Don't forget to sack the redundant workforce.


- Maybe even government or king could buy the remaining and sell them as soon as somebody asks for it...


- As for the sustained or retained earnings, if nobody argues about it, leave 10% of profits in corporation all the time for future corporation investments. So formula for dividends would be: (Total profits - retained earnings) * owned shares. Am I correct?


- I also hope corps would have some extra benefits in near future, I explained that earlier ;)




P.S. In turn 21 it will be 2 years since Stefan was born. I think it's time for a new baby ;). Please add a girl (to Adella's stats) named DUNYA :)
Title: Re: Discussion Board
Post by: nedalezz on October 10, 2011, 07:35:29 AM
Exactly 9 days ago, my computer (a Sager beast 17'' desknote) fell from the second floor as I was walking up my stairs...to make matters worse, the open water bottle I was also carrying fell ON TOP of it and pretty much fried the computer. On a different note, the SAME day both my Iphone AND Blackberry stopped working. I kid you not.

Anyway, I've been busy getting my new (temporary) computer in order, and I have the plugins caught up, and I've redownloaded the Santa Cruz Island map. My question for you: Do you guys want to start from scratch, taking into account suggestions and improvements being added, or want me to recreate Rawa'a as it was. Obviously I wont be able to recreate it 100%, but it was not that big and I feel I could get it done reasonably well.

The desicion is yours, and I am at your disposal and command. Tell me what you would like and I would do so. I want to re-iterate that in either case, this project will get off the ground. This is NOT dead! I just want to know what you guys prefer, so we can proceed the way the players choose to.
Title: Re: Discussion Board (PLEASE READ!)
Post by: Cyclone1001 on October 10, 2011, 08:47:33 AM
I think you should try to recreate it. If it doesn't work out, we can start from scratch. Its up to you.
I'm sorry such a thing happened, hopefully it wont happen again.
Title: Re: Discussion Board (PLEASE READ!)
Post by: nemanjanv7 on October 10, 2011, 10:24:50 AM
Damn, it's like you won a lottery of BAD LUCK, damn again. Sorry for that...


As for the island, I liked the way we started it,  I think you should try not to change a lot as it would mass up the storyline. I understand it won't be exactly, though...


If you think of any way we, as a community, can help you, let us know...
Title: Re: Discussion Board (PLEASE READ!)
Post by: nedalezz on October 10, 2011, 10:54:06 AM
It wont be exact, ofcourse, but the main landmark will be the same, ofcourse.

We seem to have some inactive players also - maybe we can NPC them.
Title: Re: Discussion Board (PLEASE READ!)
Post by: Reda on October 10, 2011, 04:56:16 PM
From scratch or as it were i don't have a say in this, since i was one turn away from joining.

/Badaoui
Title: Re: Discussion Board (PLEASE READ!)
Post by: nedalezz on October 11, 2011, 05:48:05 AM
Ok, so I know Cyclone, Nemanja and Adela, and Reda are still active. Anyone else...I am asking because I want to know which families to turn into NPCs!
Title: Re: Discussion Board (PLEASE READ!)
Post by: nedalezz on October 12, 2011, 04:12:19 AM
Im having alot of problems recreating Rawa'a...Just cant seem to get things close to what they should be and Im not even 10% through.

I suggest we start new - take lessons we learned from our first experience, and implement them in Dunya v2.0. Ofcourse, this is just my suggestion, but I do recommend we do that. Its becoming a hassle attempting to get Rawa'a close to what it was.
Title: Re: Discussion Board (PLEASE READ!)
Post by: nemanjanv7 on October 12, 2011, 04:57:03 AM
Ok I agree, BUT take into account all of our belongings in both money and land and shops, PLEASE. I really wouldn't like to have to earn all that once again and go to Elementary school etc... So please, leave all of that as is.
Title: Re: Discussion Board (PLEASE READ!)
Post by: nedalezz on October 12, 2011, 05:09:28 AM
We'll carry all personal wealth and information over, ofcourse, including influence and education. We will take the worth of the assets (land, objects, etc) and liquidate them, so players will have the assets in cash. Is that alright?
Title: Re: Discussion Board (PLEASE READ!)
Post by: Cyclone1001 on October 12, 2011, 04:09:08 PM
If everything is carried over, lets start new. I believe it will be better this time.
Title: Re: Discussion Board (PLEASE READ!)
Post by: nedalezz on October 16, 2011, 03:08:51 PM
The update is almost up...since we are starting fresh, would you rather keep the desert terrain or a greener terrain?
Title: Re: Discussion Board (PLEASE READ!)
Post by: marsh on October 16, 2011, 03:12:30 PM
I'd go with greener terrain.

Just to say this, I haven't been active before and now just noticed what happened. Sorry to hear that. :(

I think I will stay as more an observer to this. At most I'll own a house. :)
Title: Re: Discussion Board (PLEASE READ!)
Post by: nemanjanv7 on October 16, 2011, 04:12:42 PM
Even though, I would always prefer grassland, you did a very nice job with dessert. I may miss it :(
Title: Re: Discussion Board (PLEASE READ!)
Post by: Cyclone1001 on October 16, 2011, 05:44:07 PM
I have no preference. Just depends on where its IRL location is.
Title: Re: Discussion Board (PLEASE READ!)
Post by: nedalezz on November 02, 2011, 11:23:00 PM
No no, I didnt forget about this! Ive been so busy, Ive literally travelled the world over the past month, and I still havent purchased Photoshop yet for my new computer. The new start will come, I promise, just give me a little bit of time :)
Title: Re: Discussion Board (PLEASE READ!)
Post by: nemanjanv7 on November 04, 2011, 02:47:36 AM
Ok I didn't want to rush things, but just so yo know, I still check this topic twice a day in huge anticipation. Good luck and have nice and safe trips. Work and family are on the first place. ;)


Thumbs up  :thumbsup:
Title: Re: Discussion Board (PLEASE READ!)
Post by: Exla357 on November 19, 2011, 02:51:14 PM
Ok, I've kinda been inactive for a month or two because of school. I've been reading through here and I think I will continue to play as often as possible. I request that I DO NOT become an NPC, even though I may be "inactive," I have this annoying thing called a "life" and it makes checking forums difficult  ;).

-Alex
Title: Re: Discussion Board (PLEASE READ!)
Post by: nemanjanv7 on December 22, 2011, 04:13:57 AM
 :-\
:'(