• Welcome to SC4 Devotion Forum Archives.

MouseBats

Started by Jmouse, September 13, 2012, 07:00:18 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

Jmouse

I've been working in the dark silence of the NUTs private board for quite some time now. So I decided it's time to give the community a sneak peek at what goes on in the padded shell.

I've lived in pleasant surroundings from childhood to the present, but that's where the similarity of my work to RL ends. Be forewarned, I am attracted to rustic structures, peeling paint and rough-hewn logs. You'll see no breathtaking cathedrals here, no luxury hotels and no ritzy homes.

But rather than bore you with what you won't see, I hope to entertain you by showing what you will see.

This is the anchor structure for a State Park; its working title is "The Lodge."


At this point, I shipped it off to my good friend and teammate vester to do the night lighting. This is the visible work he has done on the project so far:


The contributions he's made that you can't see are tweaks to the model itself. In doing so, he showed me some shortcuts I can use and share with you. The first thing he did was reduce the poly count from nearly 200,000 to a modest 50,000 or so. A high poly count is arguably one of greatest drawbacks to working with individual logs instead of one solid texture.

When vester is finished with the night lighting, he will send the model back to me and I'll consider finding someone brave enough to tackle the lotting.

Now, let's get on with the show. The structures I'll be showing you here are/will be part of the State Park set. Here's a little log cabin – a guest house – Matt (threestooges) featured here in Greenacre (42.02). I have decided to redo it for several reasons, so that's the project we'll start out with.



Eek! Pink and blue logs? Not for long, but I hoped the contrasting colors would help you understand how this thing is put together one log at a time – with a little help from the array tool. ;)

Here's a cut-away view showing the interior walls. These serve no purpose other than to prevent light leaks. In this case, prevention is a whole lot easier than fixing a problem later.



Now for the fun part. I have about 150 textures in my "Log file" in four different lengths ranging from 3530 to 883 px long. All of them are 300 px wide which works well with a log (cylinder) radius of 0.25.



Here's the cabin Matt used...



...and here's the replacement:



There are still a few details to add like bargeboards and roof junk, but I decided to go ahead and show the structure at this stage anyway. There will be at least one more – and probably two more – cabins to add variety to the set, and they will be parks.

I have a couple of other multi-structure projects on the stove, but they're so highly specialized, it's unlikely they would be practical for general use. I'll show them if anyone is interested, though.

I'm looking forward to reading your comments... :)
Joan

Aaron Graham

Lovey creations, I love the texture work. Keep it up. :D
-Simcity4fan12/Sgt Pepper -Kryptowhite -Jumpthefence -beutelschlurf -Hanson784 -Gwail -Don Miguel -Seraf -Kelistmac -Glenni -Aaron Graham -Vlasky -PBGV103 -Darknono35 -Evillions -lucky7- Parisian- Jackreid -GuerrilaWarfare -Sim Fox -un1 -Heblem -AlexandrosB13 -Anotn -SimHoTToDDy

threestooges

Awesome! Greenacre has a Jmouse original! I like the re-texture, and I'm glad Vester could clear out some polys. That'll lead to faster renders, less chance of problems down the road when increasing the complexity of the model, and will probably result in a more streamlined project.

Great to see these things outside the MouseWorks. Lockheed, eat your heart out.
-Matt

Flatron

Now that's nice!
Makes we want to say sth. like :"I go aspen!"

FrankU

Hmmm, these sure are loghomes! Looking good Joan!  &apls

Shark7

Nice Lodge and cabins.

And absolutely nothing wrong with rustic...so much more appealing than a concrete jungle.  :thumbsup:

art128

Beautiful work on the lodge and cabins, Joan! The cabin replacement is really really nice! Love the work with each lodges, like how it's done IRL. Just don't really like the base wood texture (white and grey) but still looking quite good!
I'll take a quiet life... A handshake of carbon monoxide.

Props & Texture Catalog

noahclem

Looks a lot like I remember it--which is a beautifully crafted, niche BAT that I would love to find a place for  ;)   I'm so glad to see these outside of our "dark and silent" private hangout  :D   The log by log methodology you've used to craft your BATs and the excellent textures bear witness to time and care put into these little treasures. Looking forward to seeing a bit more here  &apls &apls

Jack_wilds

#8
all that work and the rough hewn look and the aged appearance AND national park ready ...its all just too luvly... good stuff for a lake side camp place  :) and what do U have for the 'specialized' line of work what demand/service do they provide the sims?... U have roused my mousy curiosity  ???  :satisfied:

Jmouse

Quote from: Aaron Graham on September 13, 2012, 07:09:26 PM
Lovey creations, I love the texture work. Keep it up. :D

Thank you, Aaron. It's always great to know that fellow BATters like the work.

Quote from: threestooges on September 13, 2012, 09:07:34 PM
Awesome! Greenacre has a Jmouse original! I like the re-texture, and I'm glad Vester could clear out some polys. That'll lead to faster renders, less chance of problems down the road when increasing the complexity of the model, and will probably result in a more streamlined project.

Great to see these things outside the MouseWorks. Lockheed, eat your heart out.
-Matt


Thank you for stopping by and posting a comment, Matt. I couldn't have come this far in my work without your patient help, encouragement and constructive suggestions. Our "creative relationship" started several years ago with my very first experience at BATting - the Mouse House. Remember that!
;)

Quote from: Flatron on September 14, 2012, 02:29:21 AM
Now that's nice!
Makes we want to say sth. like :"I go aspen!"

Thank you, Flatron. You seem to picture the finished State Park in much the same way I do. I like that!

Quote from: FrankU on September 14, 2012, 02:54:57 AM
Hmmm, these sure are loghomes! Looking good Joan!  &apls

Thanks, Frank. I'm glad you like the work.

Quote from: Shark7 on September 14, 2012, 08:45:30 AM
Nice Lodge and cabins.

And absolutely nothing wrong with rustic...so much more appealing than a concrete jungle.  :thumbsup:

Thank you. We definitely agree on the idea of rustic vs. concrete. :)


Quote from: art128 on September 14, 2012, 08:51:21 AM
Beautiful work on the lodge and cabins, Joan! The cabin replacement is really really nice! Love the work with each lodges, like how it's done IRL. Just don't really like the base wood texture (white and grey) but still looking quite good!

Thanks for your comment, Arthur. That's exactly the kind of opinion I was hoping for when I decided to go public with some of my work. I may have overdone the deck boards, but the original deck is much too pale. I would like to see more opinions on that – and any other aspect of the texturing.


Quote from: noahclem on September 14, 2012, 09:57:27 AM
Looks a lot like I remember it--which is a beautifully crafted, niche BAT that I would love to find a place for  ;)   I'm so glad to see these outside of our "dark and silent" private hangout  :D   The log by log methodology you've used to craft your BATs and the excellent textures bear witness to time and care put into these little treasures. Looking forward to seeing a bit more here  &apls &apls

Thank you, Noah. When I first saw a photo of The Lodge, it stole my creative heart. I knew right then that nothing but my best effort would be good enough. The structure here is actually the third version – the first two just weren't quite up to par. BTW, I made the roofs by hand, too, using one, two or three rows of tiles about eight tiles wide. Any visible seams were then covered by single tiles. But I have promised myself that one of these days I'll create something simple that isn't part of a complex set. Do you think that day will ever come?


Quote from: Jack_wilds on September 14, 2012, 01:07:44 PM
all that work and the rough hewn look and the aged appearance AND national park ready ...its all just too luvly... good stuff for a lake side camp place  :) and what do U have for the 'specialized' line of work what demand/service do they provide the sims?... U have roused my mousy curiosity  ???  :satisfied:

Hi Jack! Thanks for stopping by. I'm not entirely sure I understand your question, but I'll take a stab at answering it anyway. The cabins will be parks because they just wouldn't look right in a neighborhood, so the park effect should benefit the sims. The Lodge will likely be CS$$ or maybe a landmark with jobs. It has also been suggested that it be a reward, so I'll be looking for some expert advice on which choice is best.

Thanks to all of you for your kind comments. They are very much appreciated.
-Joan


nedalezz

Wow Joan - that is some spectacular work!

I am also attracted to rustic structures and furniture - this is beautiful stuff!

Jmouse

Thanks for your comment, Nedal. I'm glad to know there are at least a few others who share my passion for rustic structures. ;)

So it is in this spirit that I show off my other two projects in progress. I divide my BATting time between them, and this helps keep the interest level high.

I realize that some of my work will appeal to only a small portion of the community. That's just fine since imaginative playing styles and custom content have kept SC4 alive and well for nearly a decade. For example, I have nothing short of immense admiration for BATters who create and share intricately-detailed cathedrals, but I don't have any of the structures in my plugins folder. They don't fit in with my idea of how I want my city and towns to look. It's a little like looking at classical art work. We can appreciate it even if we wouldn't want it hanging in our homes.

So without further ado...




This will not be a set of mobile homes, it will be a set of trashy trailers. We have plenty of slums on the LEX in the form of apartment buildings, but there are some areas of the U.S. where trailers like this represent the same thing in a more southeast American way.








This is the first structure in a set which will be suitable for a theme park. When I lived in Texas, I always enjoyed visiting a little city-owned park which featured vintage structures rescued from the ravages of weather and vandalism.

So once again, it's all a matter of individual imagination and playing style that makes these BATs useful – or not...
-Joan

threestooges

I like they mobile homes. The one thing I would suggest for them is that, while I like the texture on the side and the texture on the roof, they don't work together that well. If the roof is that dirty, the sides of the homes should be a bit grey as well from dust and dirt. If you want the factory-fresh look like the siding has, I'd say tone down the roof dirt a bit. Looking good though.
-Matt

Girafe

It's a really good job Joan :)
The Floraler

This is the end, hold your breath and count to ten, feel the earth move, and then...

*   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *    *   *   *   *   *    * 

nbvc

Great BATs.  &apls I agree with threestooges, the texture of the walls are to clean compared with the roof.

nedalezz

That is a beautiful BAT, in its own right!

No, its not flashy and its not elegant, but it is beautiful :)

noahclem

As you know, I love these trailers in particular  &apls

Quote from: threestooges on September 15, 2012, 10:45:15 PM
I like they mobile homes. The one thing I would suggest for them is that, while I like the texture on the side and the texture on the roof, they don't work together that well. If the roof is that dirty, the sides of the homes should be a bit grey as well from dust and dirt. If you want the factory-fresh look like the siding has, I'd say tone down the roof dirt a bit. Looking good though.
-Matt
Not to pick on Matt but I wanted to comment on his suggestion. Since it is much easier for leaves, rust, and dirt to gather on a roof and people maybe more likely to clean their walls, which neighbors can more easily see, a pretty dirty roof with fairly clean walls isn't necessarily weird. That being said a little dirtier texture on the sides could be nice.

About the nightlighting: as I may have mentioned before I hope you'll do Darknight renders of these. It's hard to guess a number of how many people are using Darknight these days but I'd say among MDers at SC4D that post night pictures it's a pretty strong majority. You'd have to ask someone more knowledgeable than i about the work required for that but I get the impression it's not too big of a deal.

The second building is looking excellent and it seems you've brought the same level of detail to the project. Great work  &apls

As for your question about whether you'll ever create something simple that's not part of a set--I suppose anything is hypothetically possible  $%Grinno$%

Shark7

Again, nice buildings.

On the trashy trailers, you only need to put about 6 vehicles up on blocks on the lots to really complete the look.  That seems to be a running theme in run down trailer parks.  ;)

And I see you spent time in my home state, that probably explains why we agree on the rustic vs concrete thing. :)

Also, the run down shack...the town I live in has many of those too, though it is due to a lack of money to demolish them as opposed to actually wanting to preserve them.  :D

Jmouse

Quote from: threestooges on September 15, 2012, 10:45:15 PM
I like they mobile homes. The one thing I would suggest for them is that, while I like the texture on the side and the texture on the roof, they don't work together that well. If the roof is that dirty, the sides of the homes should be a bit grey as well from dust and dirt. If you want the factory-fresh look like the siding has, I'd say tone down the roof dirt a bit. Looking good though.
-Matt

Matt, I'm inclined to agree with you. Here's the texture I used...



...but the render destroyed the rusty spots. I have a few more possibilities I didn't use before because they looked almost like overkill. I'll try them out tonight, though, and post the results tomorrow.


Quote from: Girafe on September 16, 2012, 01:51:12 AM
It's a really good job Joan :)

Thank you very much. And I think I know where I can find some lovely foliage to use when I get ready to make the lots. ;)


Quote from: nbvc on September 16, 2012, 02:22:37 AM
Great BATs.  &apls I agree with threestooges, the texture of the walls are to clean compared with the roof.

Thank you for posting. I agree with you and Matt both, and I'll try out a few remedies to see what everyone thinks of them.


Quote from: nedalezz on September 16, 2012, 02:55:07 AM
That is a beautiful BAT, in its own right!

No, its not flashy and its not elegant, but it is beautiful :)

Thank you, Nedal. A glance through the LEX tells me that "it takes all kinds" to make a realistic-looking region, and that's the beauty of SC4.


Quote from: noahclem on September 16, 2012, 07:35:08 AM
As you know, I love these trailers in particular  &apls

Quote from: threestooges on September 15, 2012, 10:45:15 PM
I like they mobile homes. The one thing I would suggest for them is that, while I like the texture on the side and the texture on the roof, they don't work together that well. If the roof is that dirty, the sides of the homes should be a bit grey as well from dust and dirt. If you want the factory-fresh look like the siding has, I'd say tone down the roof dirt a bit. Looking good though.
-Matt
Not to pick on Matt but I wanted to comment on his suggestion. Since it is much easier for leaves, rust, and dirt to gather on a roof and people maybe more likely to clean their walls, which neighbors can more easily see, a pretty dirty roof with fairly clean walls isn't necessarily weird. That being said a little dirtier texture on the sides could be nice.

About the nightlighting: as I may have mentioned before I hope you'll do Darknight renders of these. It's hard to guess a number of how many people are using Darknight these days but I'd say among MDers at SC4D that post night pictures it's a pretty strong majority. You'd have to ask someone more knowledgeable than i about the work required for that but I get the impression it's not too big of a deal.

The second building is looking excellent and it seems you've brought the same level of detail to the project. Great work  &apls

As for your question about whether you'll ever create something simple that's not part of a set--I suppose anything is hypothetically possible  $%Grinno$%

Don't worry about picking on Matt, Noah. I do it all the time and he doesn't mind! ;)

Now that I've gone public with my work, I can try out a few ideas and see what the reaction is. I think this is going to improve the end results quite a bit, and with luck, maybe my skewed-up vision of reality will appeal to more players. ::)


Quote from: Shark7 on September 16, 2012, 08:42:10 AM
Again, nice buildings.

On the trashy trailers, you only need to put about 6 vehicles up on blocks on the lots to really complete the look.  That seems to be a running theme in run down trailer parks.  ;)

And I see you spent time in my home state, that probably explains why we agree on the rustic vs concrete thing. :)

Also, the run down shack...the town I live in has many of those too, though it is due to a lack of money to demolish them as opposed to actually wanting to preserve them.  :D

Thanks for your comment. I've seen many a car on blocks along with other sights to behold. I live outside the city limits now, but the nearby towns provide endless inspiration along that line.

Most of the structures in the park I spoke of are nicer than my shack. When I see something that interests me, though, I go for it. I can usually visualize using it in a way that's a bit different from what I've seen in RL. And after all, that's the beauty of creating custom content for our favorite game! ;)


noahclem

Hmm, the texture you showed looked about perfect. I guess it takes a few trials and errors to figure out what gets the right look in game and at that scale. This whole project makes me wish we had trailer park technology in Finland  ;D  I guess the winter is too cold and the heat too expensive for them to be economical. In any case I'll look forward to your "skewed up version of reality" which already appeals to me greatly  :)