• Welcome to SC4 Devotion Forum Archives.

Show us your...Intersections

Started by sanantonio, January 23, 2007, 05:17:32 PM

Previous topic - Next topic

0 Members and 2 Guests are viewing this topic.

dahemac

Nardo69: Ok. I have those stations. How did you finish off the plaza then? You have used nice filler pieces that finish off the diagonal edge of the plaza and a square 1x1 that finishes the corner. WANT!

Allein

Nardo69: Nice intersection  :thumbsup:




Earth quake

A two great interchanges IAM.  ;)

GDO29Anagram

I just found this deep in my Pictures folder.



It was my attempt at recreating the Redlands Freeway Twentynine Palms Highway Interchange. It appears to be a T-Bone Interchange.

And before you say, "This thing's terrible; You should use FlexFly and MIS WRCs", this was made using RHW Version 3, WAY before RHW v4 hit the scene. Maybe I WILL recreate it... ;)

And yes, I DID edit the image.
<INACTIVE>
-----
Simtropolis | YouTube | MLP Forums

Dexist

A new uncommen intersection from me

Exla357

It looks nice. However my one critique is that thru traffic has to go out of it's way to go thru. I think your traffic priorities are reversed.

apeguy

I agree, it's a cool looking interchange, but I'm not sure if that would have any practical use in real life. Still good though. :thumbsup:

The Deltan Empire is here! Click the Banner to have a look! | Kanalka City, Capital of the Barrier Islands

PlayStation Network ID: theapeguy

GDO29Anagram

@Dexist: I'd call it a "Tetra-Circle Interchange" or a "Quad-Roundabout" or something along those lines.

What that is is a specially devised Volleyball Interchange (With oddly diverging carriageways) with Roundabouts on each of the volleyball's intersecting points. Probably best suited for low-volume traffic, but still looks interesting.
<INACTIVE>
-----
Simtropolis | YouTube | MLP Forums

Rionescu

Dexist's  interchange is pretty interesting, and it could have it's uses. For example, there is an interchange in Missisauga where the 403 and 407 merely 'bump'.

Shadow Assassin

New Horizons Productions
Berethor ♦ beskhu3epnm ♦ blade2k5 ♦ dedgren ♦ dmscopio ♦ Ennedi
emilin ♦ Heblem ♦ jplumbley ♦ moganite ♦ M4346 ♦ papab2000
Shadow Assassin ♦ Tarkus ♦ wouanagaine
See my uploads on the LEX!

io_bg

New TULEPs textures? They look cool! :thumbsup:
Visit my MD, The region of Pirgos!
Last updated: 28 November

jdenm8

#2331
Oh now Yes Please SA!

*proceeds to make devilish plans to truly Australianize them*  &Thk/(

EDIT:

he he he



"We're making SimCity, not some dopey casual game." -Ocean Quigley

Dexist

#2332
Thanks for the comments!
and thanks for that link too Rionescu i now made it look like that one :


click for large pic.

Nego

@Shadow Assassin: Great job on the TuLEP textures. &apls

@jdenm8: :P (Your "modifications" look good BTW)

robercik

#2334
Somethig from me :) :



and from the other side..


- just playing this game.. the European style :)

Nexis4Jersey

Nice work Robercik , i like the Construction of the Bridge :thumbsup:

Risu

Aha! I knew there was a way to drag diagonal bridges! (Without that water-level-removing patch thing we all know about....)
.

Exla357

@SimRisu: Hate to burst your bubble there, but those are actually lots and are simply eyecandy.

-Alexh

Risu

Quote from: Exla357 on May 15, 2011, 06:56:36 PM
@SimRisu: Hate to burst your bubble there, but those are actually lots and are simply eyecandy.

-Alexh
I know the construction bits are. I was just saying incase they were actually gonna build a bridge there.
.

nick96st

hi its me again ....
so i made a avenue tunnel... oh.. just  see it ...




Uploaded with ImageShack.us

it actually works as simulation... count it as a road
but when you try free drive... start passing through the tunnel and u get on the highway :D