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Art128's BATs

Started by art128, February 20, 2009, 10:53:23 AM

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art128

Thanks mate. :)

Have been busy BATing this week, made some good progress on the building. The roof was a pain to make. I shall now only stick to simple roofs.
Still need to carve out the window on the last floor and add all the details..

I'll take a quiet life... A handshake of carbon monoxide.

Props & Texture Catalog

kelis

It looks really nice Arthur ! Can't wait to see the textures.
.                                                                                                                      

                                                                                     || Benelux Team || Windows on the World || My Photos on Flickr || Kelis BNL Projects ||

art128

Thanks for the likes and stuff. I haven't done any BAT as much as I would like to have but I got sidetracked... again. I will try to finish this one this summer.

So I've made some modification on the building. I thought the left side at the back was too monolithic so I've removed 2 stories and added some terraces.

I'll take a quiet life... A handshake of carbon monoxide.

Props & Texture Catalog

art128

Some more progress on the building. I've started putting furniture on the balconies. (Not finished ofc)

I'll take a quiet life... A handshake of carbon monoxide.

Props & Texture Catalog

art128

Thanks for the feedback guys. Here's another render of the building. Still not done putting furniture on the balconies but it's getting along fine.
I tried some texturing. I have to say I actually like the roof texture like that.
You get the four angles today.

I'll take a quiet life... A handshake of carbon monoxide.

Props & Texture Catalog

art128

I should be able to export it this week. Still have to model the shop's shelves and do the Lightning and LODs.



I'll take a quiet life... A handshake of carbon monoxide.

Props & Texture Catalog

Tyberius06

Wow, Art, this is a freaking awesome and beautifully detailed model. All those sunbeds and chairs and other furnitures are really giving it a nice touch. Beautiful stuff!

- Tyberius
You may find updates about my ongoing projects into my development thread here at SimCity 4 Devotion: Tyberius Lotting Experiments
or over there on Simtropolis into the Tyberius (Heretic Projects) Lotting and Modding Experiments.
I'm also member of the STEX Custodian and working on different restoration projects on behalf of non-anymore-active custom content creators.
Current projects: WMP Restoration and SimCity Polska Restoration.
Member of the NAM Team and RTMT Team.

art128

#547
Okay I have two questions.

1) If I have a SC4Model file in which all the FSH files are good, but the S3D are bad (for some reason SC4BAT rendered the LOD in 1x1x1 instead of the good size) and a second file, freshly rendered from SC4BAT (so no FSH) and this time the correct size for the S3D.
Is there any way to somehow combine these two files so that I can avoid re-rendering the model?

2) In the PIM-X how can I elevate props? If I try to do it like in the SC4Lot Editor, Ctrl arrows up, the PIMX Lot editor basically crashes.
I'll take a quiet life... A handshake of carbon monoxide.

Props & Texture Catalog

art128

Alright guys, here is it.  Do you think the default PIM-X values are adequate?

4x4 with a diagonal overhang on the right
R$$
Euro Tileset
Stage 7 (default PIM-X value)
1286 residents (default PIM-X value)





I'll take a quiet life... A handshake of carbon monoxide.

Props & Texture Catalog

Tyberius06

Hi Art!

Oh wow, these ingame images are awesome. I didn't realize that ortho-diag turn on the render images, but ingame that's a pretty cool set-up. This is really beautiful!
You may find updates about my ongoing projects into my development thread here at SimCity 4 Devotion: Tyberius Lotting Experiments
or over there on Simtropolis into the Tyberius (Heretic Projects) Lotting and Modding Experiments.
I'm also member of the STEX Custodian and working on different restoration projects on behalf of non-anymore-active custom content creators.
Current projects: WMP Restoration and SimCity Polska Restoration.
Member of the NAM Team and RTMT Team.

art128

I'll take a quiet life... A handshake of carbon monoxide.

Props & Texture Catalog

fantozzi

Very beautiful. Thank you so much.

 &apls  &apls  &apls  &apls  &apls  &apls  :bnn:  :bnn:  :bnn:  &apls  &apls  &apls  &apls  &apls  &apls

art128

Started working on my next BAT.
These are the Harbour Village I and II residential towers from Rotterdam, NL.

Basic shape of the base is done. I think I will finish the base first and then start the towers.

I'll take a quiet life... A handshake of carbon monoxide.

Props & Texture Catalog

art128

#553
Some years ago I posted a picture of cars I've rendered in the game as props. After listening to the comments and talking to other creators, it made me acknowledge the cars were under-scaled.

After almost two months of work, starting on the 27th December 2022, I've re-rendered all the cars and more.

In this pack, you will find 719 different cars coming in two angles, 90 and 45. That's 1438 props. It's a lot so feel free to use whichever you want. They also feature night lights. (except some race cars)

These cars are made firstly for my use, and since my region is based on pre-2000, all the cars are the same. From the start of the 20th century to 1999.

They come in a variety of different type, from road cars to concepts and race cars. Full list in this post.

You can download them on the LEX here: Link coming

Here are some pictures showing all the cars. (The pictures are heavy so give them time to load)

Road cars:




Race Cars:






Disclaimer: I did not model the cars. Apart from a few modification here and there.

I converted and imported them into 3dsmax, textured and rendered them for SC4. They mostly come from Assetto Corsa mods and Sketchup's 3D Warehouse. All credits goes to the original creators.

Since I am not making money out of this, I'd say it's fair play to use them.



And with that done, back to the other BATs
I'll take a quiet life... A handshake of carbon monoxide.

Props & Texture Catalog

Akallan

My CJ :


My european road textures project : S N T - v.2.1

Tyberius06

Thanks Art for sharing these amazing props! Beautiful collection, great work!  &apls  &apls  &apls

- Tyberius
You may find updates about my ongoing projects into my development thread here at SimCity 4 Devotion: Tyberius Lotting Experiments
or over there on Simtropolis into the Tyberius (Heretic Projects) Lotting and Modding Experiments.
I'm also member of the STEX Custodian and working on different restoration projects on behalf of non-anymore-active custom content creators.
Current projects: WMP Restoration and SimCity Polska Restoration.
Member of the NAM Team and RTMT Team.