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Author Topic: City-building strategy game in development - Ostriv  (Read 12130 times)

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Offline Yevheniy Yermolayiv

City-building strategy game in development - Ostriv
« on: October 18, 2016, 12:41:23 PM »
Hey there! My name is Yevheniy and I am developing a city-building game named Ostriv, in wich you build and manage cities in late pre-industrial era. The events take place on a fictional island, where the player despite all troubles has to build a prospering state.

 

Here are some key features of my game:

– detailed economic simulation and human behavior
There's a strong emphasis on interaction with your citizens. People in game act like people: they have their own motivation, needs and skills. Citizens will take jobs only if they are satisfied with them (or they are desperate). They can sell goods and services to each other on the local market. Wealthy citizens could start their own business in your town and hire other people. You will need to influence your city by means of setting prices, taxes and various policies. Each decision will certainly lead to some reaction of the society.

- trade
You can conduct negotiations with other cities to conclude the most profitable trade agreement.

– transport
For more effective resource transportation inside the town or for outer trade you will need vehicles. Carts and wheelbarrows could be built by a local carpenter or to be bought from outside.
The breeding of draft horses and oxen is also required to move resources as well as for cultivation of fields.

– unrestricted building placement
There’s no any kind of grid or angle restriction for placing buildings. Any building could be placed on any angle. Building on slopes is also available.

– roads modeling
Dirt roads are formed in a natural way at places, where people move the most. You can build paved roads for more comfort and better aesthetics, but they’ll be used only in case of reasonable placement.

– dynamic seasons change

– a unique visual style inspired by ukrainian architecture and way of life

The game is still in development, so more features are coming. Also the visuals are to be improved as the development goes on.




Would really like to hear your thoughts and/or suggestions about my game!

 

official website: http://ostrivgame.com
Facebook: https://www.facebook.com/ostrivgame/
Twitter: https://twitter.com/OstrivGame
IndieDB: http://www.indiedb.com/games/ostriv
Reddit: https://www.reddit.com/r/OstrivGame/

Now on Steam Greenlight:
 

EDIT: Vester:Added a width=1024 to the images tags.
« Last Edit: March 09, 2017, 03:55:50 AM by Yevheniy Yermolayiv »

Offline Guus Ketelings

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Re: City-building strategy game in development - Ostriv
« Reply #1 on: October 18, 2016, 01:15:39 PM »
Looks good!
Here is some advice: get people to Greenlight it on Steam ;) I would vote for that for sure.

Offline FrankU

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Re: City-building strategy game in development - Ostriv
« Reply #2 on: October 18, 2016, 01:44:27 PM »
Interesting!

Offline Mad_genius

Re: City-building strategy game in development - Ostriv
« Reply #3 on: October 19, 2016, 04:18:02 AM »
This looks very interesting. I'm definitely following this now.

City building in the pre-industrial era sounds cool, sounds different from what we're used to.

A couple of questions if I may. In the features you've mentioned that "... You can build paved roads for more comfort and better aesthetics, but they’ll be used only in case of reasonable placement". Do paved roads give a slight "speed bonus" to travelers? Do they require resources to be built so that the player can't just spam paved roads everywhere?

Offline CasperVg

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Re: City-building strategy game in development - Ostriv
« Reply #4 on: October 19, 2016, 04:58:18 AM »
Looks really interesting! Definitely going to keep an eye on this :) I really like sound of a naturally-forming dirt road system
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Offline Yevheniy Yermolayiv

Re: City-building strategy game in development - Ostriv
« Reply #5 on: October 20, 2016, 12:27:11 AM »
get people to Greenlight it on Steam
I still want to improve the visuals closer to the final state, and then it definitely goes to Greenlight.


Do paved roads give a slight "speed bonus" to travelers? Do they require resources to be built so that the player can't just spam paved roads everywhere?
Yes, you will need stone to pave roads. You can also build roads of different quality (depending on stone spent). There's a feature wich makes carts and wheelbarrows wearing out so they need repair. Paved roads reduce their wearout and also give a little speed bonus (mostly in rainy weather).

Offline Yevheniy Yermolayiv

Re: City-building strategy game in development - Ostriv
« Reply #6 on: October 26, 2016, 04:52:08 PM »
I've made a big gallery update on http://ostrivgame.com
Now all the screenshots are with UI + improved visuals. And also a new devlog: http://ostrivgame.com/big-gallery-update-and-development-progress/


Offline Yevheniy Yermolayiv

Re: City-building strategy game in development - Ostriv
« Reply #7 on: November 05, 2016, 10:12:56 AM »
A new video showing wagon animation in Ostriv. Check this out!


Offline Mandarin(a)

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Re: City-building strategy game in development - Ostriv
« Reply #8 on: November 05, 2016, 12:26:16 PM »
Is this really an animation  :o or is there a little wagon inside my laptop  ;D
This looks so amazing. I was sometimes wondering how it would be to make a full 3D city-building game to suit my desires ... back then, I didn't had the knowledge, now I don't have time. I am so happy some people start projects like this. Everything I can do is sending this message of appreciation and hoping that you succeed. Good luck!

Offline Yevheniy Yermolayiv

Re: City-building strategy game in development - Ostriv
« Reply #9 on: November 05, 2016, 03:04:39 PM »
Is this really an animation  :o or is there a little wagon inside my laptop  ;D
This looks so amazing. I was sometimes wondering how it would be to make a full 3D city-building game to suit my desires ... back then, I didn't had the knowledge, now I don't have time. I am so happy some people start projects like this. Everything I can do is sending this message of appreciation and hoping that you succeed. Good luck!
Thanks! That's really inspiring :)

Offline vortext

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Re: City-building strategy game in development - Ostriv
« Reply #10 on: November 05, 2016, 04:55:46 PM »
Oh wow, I completely missed your initial post, this looks quite amazing and rather promising. Definitely keeping an eye out!!  :thumbsup: &apls &apls
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Offline vester

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Re: City-building strategy game in development - Ostriv
« Reply #11 on: November 06, 2016, 07:52:42 AM »
Looks really great.  :thumbsup:

So what is your take on custom content ?

Offline kbieniu7

Re: City-building strategy game in development - Ostriv
« Reply #12 on: November 06, 2016, 11:02:06 AM »
Wow, indeed looks great!  :o What I find interesting there, is the ukrainian architecture an landscape, I really like it  :) Fingers crossed for the project!
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Offline art128

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Re: City-building strategy game in development - Ostriv
« Reply #13 on: November 06, 2016, 11:50:46 AM »
That's some nice animation, good work.
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Offline Yevheniy Yermolayiv

Re: City-building strategy game in development - Ostriv
« Reply #14 on: November 06, 2016, 12:26:14 PM »
Thanks for all you kind words! :)

So what is your take on custom content ?
I think I'll include map editor some time after initial early access release, then maybe some more tools. But first of all I'd like to add as much as possible in a native way.

What I find interesting there, is the ukrainian architecture an landscape, I really like it
Yeah, I think developers from around the world should've pay more attention to their local culture and not just making "generic" products. There's a lot of cultures and biomes not yet fully revealed in games.

Offline vortext

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Re: City-building strategy game in development - Ostriv
« Reply #15 on: November 07, 2016, 11:27:30 AM »
So what is your take on custom content ?
I think I'll include map editor some time after initial early access release, then maybe some more tools. But first of all I'd like to add as much as possible in a native way.

Honestly I'd give bit more priority to model import, as building repetition plays a big factor in overall attractiveness of any simulation game imho. Besides I'd be much more inclined to give it a go if I knew upfront it'd be possible
. Just saying.  ;)
« Last Edit: November 07, 2016, 11:48:57 AM by vortext »
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Offline dcsmycity

Re: City-building strategy game in development - Ostriv
« Reply #16 on: November 07, 2016, 04:05:59 PM »
I'll be watching this intently and looking forward to its release.

Offline Yevheniy Yermolayiv

Re: City-building strategy game in development - Ostriv
« Reply #17 on: November 07, 2016, 04:09:39 PM »
Honestly I'd give bit more priority to model import, as building repetition plays a big factor in overall attractiveness of any simulation game imho. Besides I'd be much more inclined to give it a go if I knew upfront it'd be possible
. Just saying.  ;)
The thing is buildings in Ostriv are not just models. There's a lot of information each building requires to work: ai nodes, navigation, doors, moving parts, detailed construction animation and more. And the way I'm doing all that now wouldn't be so obvious for anyone else, so I'll need to create some sophisticated tools, which takes quite some time. Not that I'm saying modding tools are unnecessary, but the game itself is still the highest priority :)

Offline noahclem

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Re: City-building strategy game in development - Ostriv
« Reply #18 on: November 07, 2016, 08:06:56 PM »
Quite an interesting project! I'd definitely be interested in giving it a try.

Offline Yevheniy Yermolayiv

Re: City-building strategy game in development - Ostriv
« Reply #19 on: December 03, 2016, 03:10:43 PM »
Okay, so yet another month of development has passed and a lot of new things added to the game. Not that lot to show though, because most of things were about secret inner workings of the simulation, game saving and path finding. But, anyway, my development approach implies never getting stuck on same task for too long to save productivity. So there's a bunch of new buildings and visual improvements to show. You can read more on my site or IndieDB with one of these links:
http://www.indiedb.com/games/ostriv/news/new-buildings-in-ostriv
http://ostrivgame.com/new-buildings-and-visual-improvements/

Here are some of new screenshots:




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Looking forward to hear from you!