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SimCity 4 Devotion Custom Content Showcase => Independent Development Projects => Independent BAT (Building Architect Tool) Projects => Topic started by: art128 on February 20, 2009, 10:53:23 AM

Title: Art128's BATs
Post by: art128 on February 20, 2009, 10:53:23 AM
Please jump to the last page for the current stuff.


My uploads [click on the pictures]


Euro buildings

(https://i.imgur.com/YtvVbli.jpg) (https://community.simtropolis.com/files/file/23291-oeiras-steel-prod/)

(https://i.imgur.com/hRVZppf.jpg) (https://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=4004)

(https://i.imgur.com/XcVBnL0.jpg) (https://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=4005)

(https://i.imgur.com/H3vw6YV.jpg) (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=4066)

(https://i.imgur.com/gwX4Tey.jpg) (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=4071)

(https://i.imgur.com/goKmxko.jpg) (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=4072)

(https://i.imgur.com/9irpqoB.jpg) (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=4174)


Japanese buildings

(https://i.imgur.com/Of5icuY.jpg) (https://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2875)

(https://i.imgur.com/xnPgihm.jpg) (https://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3265)

(https://i.imgur.com/nr7g1aD.jpg) (https://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3084)

(https://i.imgur.com/3AWOhzi.jpg) (https://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3291)


Props

(https://i.imgur.com/XXZ3Kuy.jpg) (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=4194)

(https://i.imgur.com/ifphEmS.jpg) (https://community.simtropolis.com/files/file/35506-instrument-landing-system/)

(https://i.imgur.com/2GDgAcG.jpg) (https://community.simtropolis.com/files/file/35507-props-pack-of-forgotten-stuff/)


Title: Re: Arthur's BATs
Post by: Pat on February 20, 2009, 01:16:43 PM
WOW Arthur you gone batty lol!!! Looking good so far and I cant wait to see further progress on this hotel!!!
Title: Re: Arthur's BATs
Post by: kimcar on February 20, 2009, 01:47:50 PM
A new batter is born. ;D Good luck buddy  :thumbsup:
Title: Re: Arthur's BATs
Post by: art128 on April 24, 2009, 02:36:08 AM
thanks you, I have restarted that BAT.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnsa07.casimages.com%2Fimg%2F2009%2F04%2F24%2F090424112240585628.jpg&hash=e178d4419b661285764e5add1542808a373d3633)
Title: Re: Arthur's BATs
Post by: delija21 on April 24, 2009, 04:31:00 PM
looking good so far...will be back for more updates
Title: Re: Arthur's BATs
Post by: aNdi on April 25, 2009, 05:30:32 AM
the Novotel looks really good for just 2nd bat :)
I like it
here are some tips:
- If your computer should be slow while you work on your BAT take away the letters and add them as last detail because they are made out of a huge amount of points the computer has to calculate
-try to put more details at the windows as a frame for instance

but as I said it really looks like a great start :)
Title: Re: Arthur's BATs
Post by: art128 on April 28, 2009, 12:32:04 PM
thanks you for your tips my friend, that really help me !!  :thumbsup:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnsa07.casimages.com%2Fimg%2F2009%2F04%2F28%2F090428070458448802.jpg&hash=5306c94d0ed83e8d6a5d98e6ef440b572ffa4c99)
Title: Re: Arthur's BATs
Post by: Une_ame on April 28, 2009, 01:12:16 PM
That's very promisimg Arthur :thumbsup:, makes me wanna try this Gmax stuff ::)...
Title: Re: Arthur's BATs
Post by: Earth quake on April 28, 2009, 10:52:48 PM
Splendid bat, my friend. :thumbsup:
Title: Re: Arthur's BATs
Post by: Pat on April 28, 2009, 11:00:24 PM
Hey Arthur glad you came back to BATting and its looking good there!!!
Title: Re: Arthur's BATs
Post by: aNdi on April 29, 2009, 06:48:27 AM
the roof junk looks really good that far :)
keep it up!
Title: Re: Arthur's BATs
Post by: art128 on May 01, 2009, 01:40:02 PM
thanks you very much !  :thumbsup:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnsa08.casimages.com%2Fimg%2F2009%2F05%2F01%2F090501103957542053.jpg&hash=16f96dfcb4407d5661ed31b8d915079fa98760cd)
Title: Re: Arthur's BATs
Post by: Pat on May 01, 2009, 05:11:58 PM
Hey Arthur I can't wait to see what you do next!!!
Title: Re: Arthur's BATs
Post by: art128 on June 18, 2009, 11:55:33 PM
Thanks you Patrick !
here's some progress :
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnsa08.casimages.com%2Fimg%2F2009%2F06%2F17%2F090617084754762971.jpg&hash=4421c2d03f2656a7b726e98cea5410698189aa1b)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnsa07.casimages.com%2Fimg%2F2009%2F06%2F17%2F09061708485595538.jpg&hash=04570534188eecb4f689631fb19112f7832d7363)

Yes, it's a parking entrance.  ;)
Title: Re: Arthur's BATs
Post by: jacqulina on June 19, 2009, 01:03:48 AM
fantastic work so far my friend
Title: Re: Arthur's BATs
Post by: jeronij on June 19, 2009, 07:23:38 AM
Hello Art, nice to see you at BAT  :thumbsup:

A quick suggestion about the parking lights. Try making the light cone squared, and decrease its intensity so it is not so brigth. Also try to use a "dirty white" for the light color, so it will give it a more "underground" look  ;)

Other than this, the geometry looks fine so far  ;D
Title: Re: Arthur's BATs
Post by: art128 on June 19, 2009, 12:20:18 PM
Thanks you very much Jacky ! Thanks you too jeroni for your suggestion, I will try that during the next week.  :thumbsup:
Title: Arthur attempts at BATting - Pavilhão do Portugal
Post by: art128 on June 22, 2009, 12:28:10 PM
Hey everyone, I put away the Novotel for the moment and I start another building i really love, the Pavilion of Portugal in Expo'98 (http://en.wikipedia.org/wiki/Pavilion_of_Portugal_in_Expo%2798)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnsa08.casimages.com%2Fimg%2F2009%2F06%2F22%2F090622075009501596.jpg&hash=a61aaeffd9f67582378bf40a81c62fc228638378)

Any comments, suggestion and critics are welcome !
Title: Re: Arthur attempts at BATting - Pavilhão do Portugal
Post by: art128 on July 02, 2009, 02:18:03 AM
advancement  :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnsa07.casimages.com%2Fimg%2F2009%2F06%2F29%2F090629093601689510.jpg&hash=96f27a9144718e1810263099faabef6da3526fa0)
Title: Re: Arthur attempts at BATting - Pavilhão do Portugal
Post by: Youcefk69 on July 02, 2009, 02:46:21 AM
This is very wonderful my friend !!
Title: Re: Arthur attempts at BATting - IPON embassy
Post by: art128 on July 27, 2009, 12:00:03 PM
thanks !!

here's a new BAT i done :
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnsa07.casimages.com%2Fimg%2F2009%2F07%2F07%2F090707120054860512.jpg&hash=7292d3723446b1033fae8b6d93c274030c1375df)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnsa08.casimages.com%2Fimg%2F2009%2F07%2F23%2F090723063505388360.jpg&hash=4a2a8884bf2cdf1b2015d3655a733384b9a159f5)
Title: Re: Arthur attempts at BATting - a new BAT... IPON embassy
Post by: Fatsuhono on July 30, 2009, 10:00:59 PM
Your BAT looks great, but I have a few suggestions. I know it is still in its beginning stages, but nevertheless I have a few tips for you concerning detail.
First, you might want to try adding window frames to the window openings. By this I mean, create a rectangle slightly larger than the window opening, then one slightly smaller. Attach mult., then extrude. Do this again to give the frame a more realistic look. Trust me, although this can't be made out very well ingame, it can impressively add to the realism and detailed look of your BAT. I'd suggest the same thing for the doors.
Next I think that, since your roof is tiled, it could act instead as a bit of a balcony/roofdeck type of thing. Add some railings, and maybe a few frames around the lining between the roofdeck and the walls. If you add a slightly-larger cylinder to border the connection of the round walls to the roof, it will look pretty damn sexy.
The roof on the round portion of the building is tiled, but if so, shouldn't there be stairs leading to it? That would seem more suitable for the rich politicians that visit the embassy, hehe. Ladders are usually for workers and managers, so I think you should "un-tile" the roof texture and instead add roofjunk and airducts/vents.

I also think mental ray would make your building all the better. When rendering non-SC4-style previews, you may want to select "south" as if you're rendering for the game, but change your view to perspective. This will add lighting and shadows. Top this off with a mental ray setting of mental.ray.no.gi.no.high using Lanczoz filter and final gather samples 5 (in indirect illumination). If you don't like mental ray, go back to using scanline, but switch the filter from Area to Catmull-Rom.

Good luck! ;)
Title: Re: Arthur attempts at BATting - tampere Station, Finland
Post by: art128 on August 12, 2009, 05:05:52 AM
thanks for the suggestion Fatsuhono-san, I will try that !
here's a new project, a train station based on Tampere one, in ...... Tampere, Finland.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnsa08.casimages.com%2Fimg%2F2009%2F08%2F12%2F090812020828801654.jpg&hash=b28a09505e7cad7d0606932c33b44bb393f0827b)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnsa08.casimages.com%2Fimg%2F2009%2F08%2F12%2F090812020906161037.jpg&hash=605142c07e73008f4b9667798b1f25747f8a15bc)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnsa08.casimages.com%2Fimg%2F2009%2F08%2F12%2F090812020924926626.jpg&hash=a503ae9b2bfe5cb90b1dedb054561676d8750a95)
Title: Re: Arthur attempts at BATting - Tampere Station, Finland
Post by: Nardo69 on August 12, 2009, 05:19:55 AM
Now that looks REALLY sweat to me - a bigger modern station, not a terminus (there's no lack of them anymore!) but a through station.  &hlp

Some wishes hints from me:


Bernhard  :thumbsup:
Title: Re: Arthur attempts at BATting - Tampere Station, Finland
Post by: rooker1 on August 12, 2009, 05:29:30 AM
That looks great Arthur,  &apls

and very good suggestions Bernhard. :thumbsup:

Robin  :)
Title: Re: Arthur attempts at BATting - Tampere Station, Finland
Post by: art128 on August 14, 2009, 02:30:45 AM
thanks a lot Robin !  :)
And thanks Bernhard for the suggestions,
You're completely right, there are 3 platforms in Tampere, serving 5 tracks ! I will do like you said, the LOT will be just the building and the platforms will be beside (like the game's little train station). and thanks for the last suggestion !  :thumbsup: Also I'm glad you liked it !

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnsa08.casimages.com%2Fimg%2F2009%2F08%2F14%2F090814113446754202.jpg&hash=4119edf4589259cacaf3ff84682352e5db7b56e8)
Title: Re: Arthur attempts at BATting - Tampere Station, Finland
Post by: io_bg on August 14, 2009, 09:46:51 AM
Looks fantastic!  :thumbsup:
Title: Re: Arthur attempts at BATting - Tampere Station, Finland
Post by: beutelschlurf on August 14, 2009, 11:25:44 AM
moin art128,

not only a new avatar but a big ambitious undertaking here at bat project, too!  :thumbsup:
... keep it up mate! looks very promising ...

b_schlurf

Title: Re: Arthur attempts at BATting - something new...
Post by: art128 on August 18, 2009, 12:15:00 PM
Thanks Ioan and beutelschlurf !

Here's something I've started two days ago..

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnsm02.casimages.com%2Fimg%2F2009%2F08%2F18%2F%2F090818055201333304274345.jpg&hash=94acb4c53ae9e6a2efb4511eeee09dac51763219)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnsm02.casimages.com%2Fimg%2F2009%2F08%2F18%2F%2F090818055157333304274341.jpg&hash=8df4256bdeb5eb21402b4a2e5f07270bab0fb28a)

Can you guess what is it ?? !  :P

note -> This isn't finished thought..  ;)
Title: Re: Arthur attempts at BATting - something new...
Post by: tag_one on August 18, 2009, 12:34:09 PM
House on wheels  ()what()


Wonderful work on this crane! It looks very realistic already. Is it going to be a gantry crane for container handling or is it one for bigger things like boats and stuff?
Title: Re: Arthur attempts at BATting - something new...
Post by: beutelschlurf on August 18, 2009, 12:55:29 PM
moin art128,

wow, i'm really impressed ...  :shocked2: ... you've done a lot of improvments since you started bating, that's for sure!
keep it up mate!

b_schlurf
Title: Re: Arthur attempts at BATting - something new...
Post by: art128 on August 18, 2009, 01:08:42 PM
Good guess Merijn, It's a gantry crane for small container terminal (like Paris's one (at Gennevilliers where that crane is inspired) and Duisburg one) !
Thanks  beutelschlurf, it's sure it's very different as my very first BAT showed at page one !
here's a real picture !

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnsm02.casimages.com%2Fimg%2F2009%2F08%2F18%2F%2F090818055148333304274333.jpg&hash=7996868c6c90336f4f9f523d5d9dec62aca23306)
Title: Re: Arthur attempts at BATting - something new...
Post by: Sciurus on August 19, 2009, 01:41:24 AM
Just great Art I love &apls &apls

Guillaume :thumbsup:
Title: Re: Arthur attempts at BATting - announce
Post by: art128 on August 22, 2009, 11:12:05 AM
Thanks Guillaume !

The container crane is going to the export, she passed by the plugins manager and goes to the LE, but unfortunately, I found some scale issue... Well, I have to resolve that very quickly..  (well not a big problem, just some error in the configurations of the gird spacing and all, that make the crane really little in the LE (around 5 time littlest of a city tile  :P ! ) But hey ! )

Well anyway, I planed to make another crane (this time a bulk one :p )

Here's the original one (located in the port of Leixões in Matosinhos, Porto, Portugal. (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnsm02.casimages.com%2Fimg%2F2009%2F08%2F22%2F%2F090822081551333304298914.jpg&hash=822c1888e7dfffeb33775db98b783cdeab0ee38b)
Title: Re: Arthur attempts at BATting - progress on the bulk crane
Post by: art128 on August 24, 2009, 12:34:48 PM
Here's the progress on the bulk crane :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnsa07.casimages.com%2Fimg%2F2009%2F08%2F24%2F090824093809240245.jpg&hash=3fd50d13bd45f5e2168d799c71827c466aab4940)
Title: Re: Arthur attempts at BATting - progress on the bulk crane
Post by: tag_one on August 24, 2009, 12:48:29 PM
The good old scaling issues.. Had the same issues with my port stuff  ::)

I really like the bulk cranes! I hardly can't wait for them  :thumbsup:
Title: Re: Arthur attempts at BATting - progress on the bulk crane
Post by: art128 on August 26, 2009, 05:46:14 AM
Thanks a lot Merijn !

Here's some progress again :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnsa07.casimages.com%2Fimg%2F2009%2F08%2F26%2F090826025042890577.jpg&hash=72b1ace62bf92e28d3e1e31855d82e1681b015ef)
Title: Re: Arthur BAT workshop - bulk crane | progress, progress and progress !
Post by: io_bg on August 26, 2009, 06:08:36 AM
Nice progress! Every time i stop by here I see something that I'd like to put in my plugins folder $%Grinno$% Let me know if you need help with modding, lotting or testing. I'll be glad to help.
Title: Re: Arthur BAT workshop - bulk crane | progress, progress and progress !
Post by: FrankU on August 27, 2009, 02:14:39 AM
Hi Arthur,

I thought, I'd stop by. Your thread is interesting enough.
The highrise isn't my cup of tea, but I do really like the railwaystation and the cranes.

Good work!
Title: Re: Arthur BAT workshop - bulk crane and W2W pack
Post by: art128 on September 06, 2009, 02:34:22 AM
Thanks a lot Frank and Ioan !

here are some progress on the bulk crane :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnsm02.casimages.com%2Fimg%2F2009%2F09%2F06%2F%2F090906113830333304395159.jpg&hash=b9c252b274a69581c4b1cd4487f8f74241d1e1ab)


And here a building for a W2W pack :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnsm02.casimages.com%2Fimg%2F2009%2F09%2F06%2F%2F090906112506333304395078.jpg&hash=3bc8d019afae9d6b12948e56357f8c409f311656)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnsm02.casimages.com%2Fimg%2F2009%2F09%2F06%2F%2F090906112511333304395079.jpg&hash=cb6233c59a1e9a40bd9429b3194e0c7e78f4afbe)
Note -> The roof isn't like I wanted, so I will redone it (first time ever I make a roof like that..)
Title: Re: Arthur BAT workshop - bulk crane | progress, progress and progress !
Post by: Sciurus on September 06, 2009, 02:42:44 AM
Very nice, but the texture on the roof isn't very aesthetic ()sad()

Guillaume :thumbsup:
Title: Re: Arthur BAT workshop - bulk crane and W2W pack.
Post by: io_bg on September 06, 2009, 01:19:46 PM
Very nice work, Arthur! I particularly like the crane!
Guillaume, Arthur said that he'll redo the roof ;)
Title: Re: Arthur BAT workshop - bulk crane and W2W pack.
Post by: aNdi on September 06, 2009, 01:58:42 PM
these last few projects look very cool!
But what about that tall red one? I would really like to have this one in the game  :thumbsup:
Title: Re: Arthur BAT workshop - finding problems...
Post by: art128 on September 06, 2009, 11:57:58 PM
Thanks Guillaume, Ioan and aNdi !

I found a  small problem today when I redone the roof.
Well, I done a line that I extrude and then I do some edit mesh, when I want to place textures, nothing happened except that the extruded line change the color from for example orange and it comes withe, white as snow.. And when I want to render, it show a small windows that said -
Here's an illustration picture :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnsm02.casimages.com%2Fimg%2F2009%2F09%2F07%2F%2F090907090229333304401216.jpg&hash=bb7707dd3423ed994d968a15c1674e6ea1dd3919)

thanks in advance for the future helps !

-Arthur.
Title: Re: Arthur BAT workshop - finding problems...
Post by: aNdi on September 07, 2009, 12:27:08 AM
I'm not sure whether I can help you (I'm using another program) but I do know this problem aswell. It mostly happened if you extrude the outlines and change the model then yet again by Mesh without going back to the "lines-section". But the texture should be there in the preview actually. have you been taken a loot at the preview yet?
So just a small tip: never change the Mesh before you added the tetxure ;)
Title: Re: Arthur BAT workshop - finding problems...
Post by: art128 on September 09, 2009, 03:37:01 AM
Thanks for the fast answer, Andi ! I will try that later today.  :)
Title: Re: Arthur BAT workshop - Tampere Station ... it was a long time !
Post by: art128 on September 10, 2009, 11:59:07 AM
Heere's some progress on the Tampere station...  /&HiPP/%

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnsm02.casimages.com%2Fimg%2F2009%2F09%2F10%2F%2F090910090136333304424026.jpg&hash=07e5fe501d8bf8a096261dba867324d4c40724a3)
Title: Re: Arthur BAT workshop - Tampere Station ... it was a long time !
Post by: SimFox on September 10, 2009, 09:44:54 PM
That's quite faithful reconstruction!!
Only thing that I would change is gradients... At the moment they are too "intrusive" may be you could try to ease on them a bit...

Also when making beauty shot it is very good to have shadows there, they help to define the shape of your object
Title: Re: Arthur BAT workshop - Tampere Station ... it was a long time !
Post by: gottago on September 11, 2009, 01:28:50 AM
Just found your thread arthur and you are a natural talent at bat. The train station is wonderful, the model you chose is very handsome, and it is great to see one that is faithful to RL and long enough to be realistic. Great work.

The only thing that caught my eye are the pillars holding  up the platform's roof--they look a bit too thick structurally, but maybe they are just placeholders for now?
Title: Re: Arthur BAT workshop - Tampere Station ... it was a long time !
Post by: Nardo69 on September 11, 2009, 03:29:43 AM
I like the developement!

About the platform roof's thickness: It depends on their construction.

If the roof is made out of concrete (there are some examples from the fiftis and sixties - both support and roof could be a bit thicker due to their dead weight.

If the roof is made out of metal the support is ok if it is a concrete support. However metal roof are rarely plain. Most of the time the newer constructions use standing seam sheets - just have a look at Kalzip (http://www.kalzip.com/kalzip/) or Zambelli  (http://zambelli.de/eng/index.html) - two rather well known producers, there are more of them.

If the support is a steel support it is too round - those suports are mostly I- or box profiles.

Bernhard  :thumbsup:
Title: Re: Arthur BAT workshop - Tampere Station ... it was a long time !
Post by: Sciurus on September 12, 2009, 01:44:34 AM
It's just impressive, and I say: excellent Arthur &apls

Guillaume :thumbsup:
Title: Re: Arthur BAT workshop - Tampere Station ... it was a long time !
Post by: psander5 on September 13, 2009, 04:25:54 AM
It's great that you're making Tampere station!  It's true that this is a type of station that we could always use more of, but more than that, Tampere is my favourite city in the world! Sure it's not Paris, New York, St Petersburg, but I like it! More Tampere buildings are always welcome!  I've actually made one myself that's waiting to be lotted.

Your version is coming along nicely.  It looks pretty much how I remember it.  Are you planning to integrate the underpass into the model?
Title: Re: Arthur BAT workshop - Tampere Station ... it was a long time !
Post by: art128 on September 13, 2009, 01:10:57 PM
psander5 - Thanks ! hmm the underpass... I'm not sure, it will be difficult in SC4 to do it.. the same with the "total recreation" because the tracks are 2 floors upper than the entrance, will be difficult to do.. If you have idea, suggestion to do it, fell free to ask !  ;D

Bernhard - Thanks ! The pillars are concrete, and the roof too ..  :D

Gottago - Thanks a bunch, well, the same as Barnhard !  :D

Simfox - Thanks a million for commenting here, you're a god to me ! Well, can you point out me how to do this ? :D Gradient and shadow, I've seen your discussion about the shadow in one of your thread, I think it's that right ?  if yes, I've try but the result isn't as I wanted :/
Title: Re: Arthur BAT workshop - Tampere Station ... it was a long time !
Post by: psander5 on September 14, 2009, 07:14:11 AM
I understand.  I hadn't thought about the levels.  It would be difficult indeed to make the underpass possible.  The only way I can think of doing it is by making the station FLUPs compatible by making the model overhang the lot.  Tricky but not impossible.

I don't think it's really necessary to include the underpass though.  There aren't many people that would miss it, and to make the lot overcomplicated might just be confusing in the end. 

It'll still be great in any case!
Title: Re: Arthur BAT workshop - Tampere Station ... it was a long time !
Post by: citymax on September 18, 2009, 12:47:11 AM
These creations are too good  :thumbsup:
Title: Re: Arthur BAT workshop - Tampere Station ... it was a long time !
Post by: SimFox on September 19, 2009, 09:31:21 AM
I've sent you PM on Simtropolis...
I'll try to illustrate it as soon as I'll have a time and access for needed programs...
Title: Re: Arthur BAT workshop - W2W progressing..
Post by: art128 on September 22, 2009, 03:24:59 AM
Thanks !

To wait here's two shoot of the W2W corner building. It's almost finished, just need to make the other side of it. $

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnsa09.casimages.com%2Fimg%2F2009%2F09%2F22%2F090922122942841736.jpg&hash=992eecc0fe5a57e87389763f56f4c422e06baa80)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnsa09.casimages.com%2Fimg%2F2009%2F09%2F22%2F090922123012992691.jpg&hash=b14ea36f698a8b96738e5725af4f920064bbec1e)
Title: Re: Arthur BAT workshop - W2W progressing.
Post by: Sciurus on September 22, 2009, 04:43:16 AM
Very nice, but the chimeys on the roof, their colours are not so nice ::)

Guillaume :thumbsup:
Title: Re: Arthur BAT workshop - W2W progressing.
Post by: art128 on September 22, 2009, 08:01:17 AM
What do you don't like exactly with the color of the chimneys ?
Title: Re: Arthur BAT workshop - W2W progressing.
Post by: BarbarossaS on September 22, 2009, 08:39:35 AM
I think Guillaume means the green color. That looks a bit off, compared to the rest of the building.
Everything else is looking great though, keep up the good work!

-Stijn-
Title: Re: Arthur BAT workshop - W2W progressing.
Post by: WC_EEND on September 22, 2009, 09:13:17 AM
I'd personally do the chimneys in the same color as the walls
Title: Re: Arthur BAT workshop - W2W progressing.
Post by: gottago on October 05, 2009, 08:30:41 AM
Your new building is great, but I see one problem with it--the roof cannot sit directly on the top floor's windows. In RL, you would need a beam above the windows to carry the weight of the roof. Hope this helps ;)
Title: Re: Arthur BAT workshop - Another W2W !
Post by: art128 on October 05, 2009, 10:15:04 AM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnsa09.casimages.com%2Fimg%2F2009%2F10%2F05%2F091005070718516836.jpg&hash=137473e0809a0c69708949cddecb543fb63f4356)

Guillaume - Thanks.
BarbarossaS - Thanks too !
WC-EEND - Thanks a lot Xander !
Gottago - Merci ! I will see if I can do that...

Well here's a new building  !

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnsa09.casimages.com%2Fimg%2F2009%2F10%2F05%2F091005071614907682.jpg&hash=21678e59a03c84e8280d6898a74690a4e1f522e0)
Title: Re: Arthur BAT workshop - Another W2W !
Post by: Bobbi on October 05, 2009, 10:22:23 AM
The building looks good! :thumbsup:
Title: Re: Arthur BAT workshop - Another W2W !
Post by: Sciurus on October 05, 2009, 10:29:45 AM
Very beautiful, but as I said on Tsc, you've forgotten to write France in the logo! :(

Guillaume :thumbsup:
Title: Re: Arthur BAT workshop - Another W2W !
Post by: Pat on October 05, 2009, 07:42:14 PM
Art liking the building there and looking real sharp!!!
Title: Re: Arthur BAT workshop - Another W2W !
Post by: threestooges on October 05, 2009, 11:10:12 PM
Nice start to the building there art. I've never really seen one in that style before (but then I haven't been to Europe in a while) it looks good though. Good details on it. I'll look forward to seeing how it develops.
-Matt
Title: Re: Arthur BAT workshop - Another W2W !
Post by: art128 on October 22, 2009, 08:10:58 AM
Thanks a lot, Bobbi, Guillaume and Pat!
matt, thanks very much for that comment ! Just go on google street view (from google maps) and fly over Europeans modern cities, you'll be able to see building like that  !

BTW, in the past few days (well yesterday to be honest) I started a new building.. But first of all, I would like to thanks a lot Samuel for his help with the shadows, renders and little thingy of 3dsMAX.. thanks a lot my friend !
Also a big thanks to the SC4D staff who let us getting our team place, it's an honor !

So, here's the new building. It's mainy based on a building in the street "Rue de Chatillon" in the 14th district of Paris. It's a modern styled one that will be straight and will fit on a  3x4 lots. for the moment, I don't know if the upper roof ( the lower one will be a terace..) will be flat, like many modern buildings I see, or with tiles like we can see also on modern buildings.. what do you think ?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnsa11.casimages.com%2Fimg%2F2009%2F10%2F22%2F091022051659602128.jpg&hash=af2b51d86829de7cec6e4ccc8fa7ffe0b8fe51b2)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnsa10.casimages.com%2Fimg%2F2009%2F10%2F22%2F09102205163769643.jpg&hash=d9602e731925f81a946a9ff243ee7f6b1d18b164)

- hmm the picture don't want to show...  &sly

- Ah finally !  :D
Title: Re: Arthur's BATtorium - W2W creation..
Post by: Delecto on October 22, 2009, 08:51:47 AM
Nice start Arthur...  ;)
...even if it seems that you have strange spots on your roof. It's better if you always apply a standard materiel to your Mesch to make a render, because of the specific lightRig you use.  ::)

Otherwise for the roof, look here:
http://www.bing.com/maps/default.aspx?v=2&FORM=LMLTCP&cp=s442w0h5tbn6&style=b&lvl=2&tilt=-90&dir=0&alt=-1000&phx=0&phy=0&phscl=1&scene=42568264&encType=1 (http://www.bing.com/maps/default.aspx?v=2&FORM=LMLTCP&cp=s442w0h5tbn6&style=b&lvl=2&tilt=-90&dir=0&alt=-1000&phx=0&phy=0&phscl=1&scene=42568264&encType=1)
Title: Re: Arthur's BATtorium - W2W creation..
Post by: Sciurus on October 22, 2009, 09:39:19 AM
Very very nice BAT, I like :thumbsup:

Guillaume :thumbsup:
Title: Re: Arthur's BATtorium - W2W creation..
Post by: iskrem on October 22, 2009, 11:14:56 AM
Great bat there Art128 - very nice to see some more Parisian W2W buildings :)
Looking forward to see more progress.

Regards Iskrem
Title: Re: Arthur's BATtorium - W2W creation..
Post by: Fabian93 on October 22, 2009, 11:43:53 AM
Wow Arthur  &apls
Your batting skills are really good - I can't wait to see the last building finished  &apls!

Keep it up  :thumbsup:,
Fabian
Title: Re: Arthur's BATtorium - W2W creation..
Post by: Une_ame on October 23, 2009, 03:02:37 AM
Wonderfull idea Arthur !

There is a real lack of modern parisian W2W buildings that can fit amongt Porki/Xannepan creations.

Talking about the roof, i think you'd better stick to a mix of flat roof and grey metalic angled roof like in RL.

:thumbsup:
Title: Re: Arthur's BATtorium - W2W creation..
Post by: Earth quake on October 23, 2009, 10:59:46 AM
Wonderfull W2W.
Impatient to see the avancement.
Title: Re: Arthur's BATtorium
Post by: art128 on October 25, 2009, 07:03:12 AM
Thanks for the comment, guys.

DEL : Yeah, the problem was from the plane I used to figure the roof... Now, there's no more problem, thanks !

Une_ame : Thanks ! Good idea.. I'll try that out later..

Anyway, I've doing some works with it. i've deleted the glasses thingy at the front, a I will redo it later, and I've attacked the back of the building.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnsa11.casimages.com%2Fimg%2F2009%2F10%2F25%2F091025030703781252.jpg&hash=d3b67bb4cf35676b3b12377afc6c646a15985f5c)

Hope you like it.
-Arthur. :)
Title: Re: Arthur's BATtorium - W2W creation..
Post by: Sciurus on October 25, 2009, 07:11:56 AM
Very beautiful, I just love it! Congrats Art! &apls &apls

Guillaume
Title: Re: Arthur's BATtorium - W2W creation..
Post by: Une_ame on October 25, 2009, 08:56:46 AM
Do you plane to make this one W2W or in a middle of a lot ?

Title: Re: Arthur's BATtorium - W2W creation..
Post by: art128 on October 25, 2009, 08:59:11 AM
Quote from: Une_ame on October 25, 2009, 08:56:46 AM
Do you plane to make this one W2W or in a middle of a lot ?



A W2W one, as it's a W2W pack.  ;)
Title: Re: Arthur's BATtorium - W2W creation..
Post by: art128 on October 27, 2009, 02:19:00 PM
thanks !

here's some progress (I said, some ! )

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnsa10.casimages.com%2Fimg%2F2009%2F10%2F27%2F091027102436980206.jpg&hash=1e27203d7af1a101191a77714d7ccfda16a5b341)

Hope you like it !
-Arthur.
Title: Re: Arthur's BATtorium - W2W creation..
Post by: BarbarossaS on October 28, 2009, 01:06:43 AM
It's coming along rather well, I think. Keep up the good work!

-Stijn-
Title: Re: Arthur's BATtorium - W2W creation..
Post by: Earth quake on October 28, 2009, 01:46:41 AM
Nice W2W. :thumbsup:
Title: Re: Arthur's BATtorium - W2W creation..
Post by: Une_ame on October 28, 2009, 02:04:25 AM
QuoteA W2W one, as it's a W2W pack

&hlp

Yeepee, more modern parisian W2W creations ; Arthur, you just make my day :thumbsup:.
Title: Re: Arthur's BATtorium - W2W creation..
Post by: WC_EEND on October 28, 2009, 09:17:10 AM
I sure would like to see some more diagonal W2Ws   ::)
Title: Arthur's BATtorium
Post by: art128 on October 28, 2009, 09:36:57 AM
Thanks ! Yes, I've already though about that, Diagonals W2Ws...  $%#Ninj2

I doodled a bit with the roof this afternoon...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnsa10.casimages.com%2Fimg%2F2009%2F10%2F28%2F09102805411756365.jpg&hash=839b6fa35a1a968c1e8347ee12acb104021f1ed1)

Hope you like it,
-Arthur.
Title: Re: Arthur's BATtorium - W2W creation..
Post by: io_bg on October 28, 2009, 09:40:33 AM
Oooh, looks fantastic! Can't wait to see it finished! :thumbsup:
Title: Re: Arthur's BATtorium - W2W creation..
Post by: Sciurus on October 28, 2009, 11:44:09 AM
Very beautiful, I love it! &apls

Guillaume :thumbsup:
Title: Re: Arthur's BATtorium - W2W creation..
Post by: Earth quake on October 28, 2009, 12:47:08 PM
Nice bat. :thumbsup:
Title: Re: Arthur's BATtorium - W2W creation..
Post by: Bobbi on October 29, 2009, 07:44:07 AM
Fantastic BAT. &apls
Title: Re: Arthur's BATtorium - W2W creation..
Post by: art128 on October 30, 2009, 01:23:25 PM
thanks all !

here's a BAT preview at zoom5

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnsa10.casimages.com%2Fimg%2F2009%2F10%2F30%2F09103009244820454.jpg&hash=92d398de96007fdbdab06ca3633e2c2cdbca66c5)
Title: Re: Arthur's BATtorium - W2W creation..
Post by: art128 on November 02, 2009, 10:00:28 AM
hello folks,
I've a bad new.. Unfortunately, I lost the file of that last W2W.. but, now the good new, I've restarted a new one.. here's how it looks like at the moment !

it'll stand on a 2x3 lot

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnsa11.casimages.com%2Fimg%2F2009%2F11%2F02%2F091102065545911157.jpg&hash=68d6865b0a76625ab2693c6ed157b11c31df8af8)

No textures for the moment.
Title: Re: Arthur's BATtorium - W2W creation..
Post by: Sciurus on November 02, 2009, 10:52:03 AM
Oh, I'm soory for you lost the old file &mmm
But the new BAT you've done is wonderful too! &apls

Guillaume :thumbsup:
Title: Re: Arthur's BATtorium - W2W creation..
Post by: Earth quake on November 02, 2009, 11:40:41 AM
Sorry for the old bat. &mmm
But this new bat is really beautiful.
Title: Re: Arthur's BATtorium - W2W creation..
Post by: tamorr on November 02, 2009, 12:39:39 PM
   That's a shame you lost that last one, and it was a good look too. :( Well at least this new one still looks just as good so far. :)
Title: Re: Arthur's BATtorium - W2W creation..
Post by: Orange_o_ on November 04, 2009, 04:33:43 AM
good new beginning  :thumbsup:
Title: Re: Arthur's BATtorium - W2W creation..
Post by: Une_ame on November 04, 2009, 07:32:10 AM
Too bad you loose this nice BAT ()sad().

Obviously the new one is gonna be has good :thumbsup:.
Title: Re: Arthur's BATtorium - Some others projects !
Post by: art128 on November 14, 2009, 09:21:58 AM
Well, well, well.. ** hum **
I didn't progress a lot with the W2W these days, but i plan to work on them soon, don't worry. I hope I can upload something until the 28 of this month, for my birthday. Anyway, I've been working a bit on some others projects than port stuff and W2W, So just for you here's some things i've done recently !

So first, a small office building which is located in the Montparnasse district in Paris.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnsa10.casimages.com%2Fimg%2F2009%2F11%2F14%2F091114061537580802.jpg&hash=a82c08de2827a1cf8480deebfd29766bef801f30)
Just in case you didn't wonder, there's just the shape eh, the base will be done soon also as the details into the tower. By talking about the base, originally there's a swimming pool just under where the tower stands ( the pool is somewhat 33x15m .. plus there's two pools..) I'm thinking about doing a little one, where we can see the pool by a big window.. What do ya think ? Also, the base box will be a bit enlarged for scale issue with the real building (the one here is 12m but I think 20 is more apreciated, as its shown in this picture)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnsa10.casimages.com%2Fimg%2F2009%2F11%2F14%2F091114062529876851.jpg&hash=a30b67b858b8aeafcf79af94ad900d925124a6c7)

Next project on the way, some modern towers located in Rotterdam.
i've started one located in the Bierstraat, near The Red Apple. here's what it looks like at the moment :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnsa11.casimages.com%2Fimg%2F2009%2F11%2F14%2F091114062557536303.jpg&hash=717dd160fe596d4e2c08aea0da654ac0af830188)

zoom5 SD
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnsa10.casimages.com%2Fimg%2F2009%2F11%2F14%2F091114062727782947.jpg&hash=da666d570b4da23055defd334236d39b0aa3106e)
BTW, i think the tower is a bit underscaled, but I need the opinion of some experts. A floor is 5m tall just to let you know.

Regards,
-Arthur.
Title: Re: Arthur's BATtorium - Some others projects !
Post by: Earth quake on November 14, 2009, 09:41:45 AM
Excellent start for these bat Arthur.
Title: Re: Arthur's BATtorium - Some others projects !
Post by: gottago on November 14, 2009, 10:36:23 AM
The thin tower is very unusual--cool building :thumbsup:

5m between floors sounds about right for that size building, but scale is all over the place in SC4.

Looking forward to seeing more, good luck with it!
Title: Re: Arthur's BATtorium - Some others projects !
Post by: Une_ame on November 14, 2009, 02:28:55 PM
Arthur,

Your Montparnasse buiding is gonna be a must-have, specially with the awesome SC4 Montparnasse Tower.

If U've got the time, I will appreciate to make 2 of the same kind "$Deal"$.

The other one could be a bit lower and larger (just like the real one that can be seen behind your building in your pic) and share the same kind of base in order for the 2 buidings to form a single one when you Plop them close to each other (and yes, in that case it will be W2W) :thumbsup:.

With the Tower and those BATs, it will become possible to re-create the Montparnasse shopping mall in front of the big railway station.

For your question about the pool at the base, the dark color and the commercial signs are gonna be the main eye-catching features, I don't see a real need for something else ;).
Title: Re: Arthur's BATtorium - Some others projects !
Post by: Sciurus on November 15, 2009, 02:54:30 AM
Waow, very nice towers Arthur! I particullary like the second &apls

Guillaume :thumbsup:
Title: Re: Arthur's BATtorium - Some others projects !
Post by: tag_one on November 17, 2009, 01:05:58 AM
Great work Arthur!  &apls I especially like high rise from Rotterdam. 5m per floor sounds about right to me.  ;)
Title: Re: Arthur's BATtorium - Some others projects !
Post by: joelyboy911 on November 17, 2009, 01:39:15 AM
Hello Arthur. I really like these BATs you're making, but I have a question for you: What has happened to all your other projects?

I liked the Hotel you were making at the start of this thread, and the train station and the w2w's. I understand you lost some files (it happens to all of us, through accidental deletion, computer failures, gmax crashes, et cetera) but did you lose all of your BATs?

Anyway, I still really like your models. I just would like to see something finished is all.  :)
Title: Re: Arthur's BATtorium - Some others projects !
Post by: art128 on November 17, 2009, 03:49:28 AM
Joel -> Thanks a lot ! No, I didn't lost all my files, luckily.. But I have to "finish them" and to export them.. But I'll try to do that before the end of the month, for my birthday !  ;D At the moment I'm finishing the first W2W, the corner one, i'll try to post some pictures as soon as possible !

Tag_one -> Thanks Merijn ! Good to know that 5 meters sounds right to you ! BTW, I choose 6 meters for the office building !  ;D

Une_ame -> Thanks for giving your opinion, Emmanuel !

Gottago -> I don't really get your last sentence..  &mmm

Thanks all !
Title: Re: Arthur's BATtorium - Some others projects !
Post by: joelyboy911 on November 17, 2009, 03:57:32 AM
Yay, I'm glad the projects will be finished soon. I guess you're just a bit like me - always wanting to start a new project before the old ones are finished.  :D

Good Luck!
Title: Re: Arthur's BATtorium - Commercial building !
Post by: art128 on November 22, 2009, 03:15:31 AM
Yeah, i'm like you, I like ti start project before to finish the others !  :D

Anyway,

Since I started BATing all the BATs like Tampere Station, port thingy and others W2W, I discovered some technical things (like right click on move , I didn't know that before, same for rotate... ) that make building easier to create ! So, I think I'm going to restart all the old projects that were made before I find those little trick.

But, i'm not here to say that without showing you some pictures !
I've made some progress on the commercial building in the Montparnasse area yesterday.. I've started the roof, and added some little details to the general structure also as the first textures. Anyway, I'm not quite satisfied with the glass texture, I think I'm going to redo it.

So without any more words, here is a shot :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnsm02.casimages.com%2Fimg%2F2009%2F11%2F22%2F%2F091122121853333304912728.jpg&hash=952f4a60cf2eda3971eb316df0d83dc2355b6b2b)

Plus, a more human view :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnsm02.casimages.com%2Fimg%2F2009%2F11%2F22%2F%2F091122121856333304912729.jpg&hash=69ff0f1fdce9a55903f831b66532a52b6b9b9799)
Title: Re: Arthur's BATtorium - Commercial building !
Post by: Yan077 on November 22, 2009, 03:49:32 AM
Waow, amazing work Arthur  :o, you really impress me with the BAT, great work on the window's textures  &apls
Title: Re: Arthur's BATtorium - Commercial building !
Post by: Bobbi on November 22, 2009, 07:23:01 AM
Very great :o
Title: Re: Arthur's BATtorium - Commercial building !
Post by: kimcar on November 22, 2009, 07:36:25 AM
 &apls &aplsExcellent my friend
Title: Re: Arthur's BATtorium - Commercial building !
Post by: Une_ame on November 22, 2009, 09:20:14 AM
 :o :o :o :o :o :o :o :o

Amazing !!!!!!!

Maybe, maybe, I'm not sure but, the windows could be darker as the RL ones (like the Montparnasse Tower ones).

Keep going :thumbsup:!
Title: Re: Arthur's BATtorium - Commercial building !
Post by: Sciurus on November 22, 2009, 09:27:16 AM
Very nice BAT Arthur! &apls

Guillaume :thumbsup:
Title: Re: Arthur's BATtorium - Commercial building !
Post by: Earth quake on November 22, 2009, 10:30:58 AM
Splendid bat arthur.  &apls &apls
Title: Re: Arthur's BATtorium - Commercial building !
Post by: delija21 on November 22, 2009, 01:17:50 PM
Comming along really nicely  &apls
Title: Re: Arthur's BATtorium - Commercial building !
Post by: tamorr on November 22, 2009, 02:22:20 PM
   I see it is going pretty well here. I have to agree that the window texture does look odd, and might be good idea to do as you planned. Anyway I am liking the progress that you are making the roof looking really nice. :)
Title: Re: Arthur's BATtorium - Commercial building !
Post by: art128 on December 03, 2009, 10:26:25 AM
Thanks all !

Good news everyone, I've exported the commercial W2W (paris Montparnasse)  to see if it worked well, and yes, everything looked fine, textures, glasses, size of the building ! Yay ! My first real good export !
I don't have any pic of it, the LE crashed while I was playing with it.....  &sly ...
Anyway, I'll try to make the night light tomorrow, and if everything is fine I re-export it for the night version.. And, An upload will come next week, if everything turns out well ,eh..

-Arthur.
Title: Re: Arthur's BATtorium
Post by: art128 on December 06, 2009, 03:49:25 AM
Update !

Here's three ingame shots of the building..
I have just some little problems with the roof top's texture, but it's because I used a plane instead of a box, anyway I'll redo that today, also as the nightlight and better LODs and I'll re export it.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnsm02.casimages.com%2Fimg%2F2009%2F12%2F06%2F%2F091206125435333305001145.jpg&hash=43f16fd6b4847322bdd39356e93a1f40abda3380)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnsm02.casimages.com%2Fimg%2F2009%2F12%2F06%2F%2F091206125442333305001147.jpg&hash=8cd9512ad344efcef3ee13184b398e46f95684ea)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnsm02.casimages.com%2Fimg%2F2009%2F12%2F06%2F%2F091206125448333305001148.jpg&hash=9bd017d1fa51bd5107e46e37b865afdc7426fc55)
Title: Re: Arthur's BATtorium
Post by: Sciurus on December 06, 2009, 04:39:07 AM
Very nice BAT, I like, but I find the scale of one floor a bit too big ;)

Guillaume :thumbsup:
Title: Re: Arthur's BATtorium
Post by: Earth quake on December 06, 2009, 07:00:18 AM
Splendid bat and wonderfull textures. &apls
Title: Re: Arthur's BATtorium
Post by: tag_one on December 06, 2009, 07:51:23 AM
Ah great to see you tamed the Bat4Max  :D
The model looks wonderful in the game and the roof looks ok to me.  :thumbsup:
Title: Re: Arthur's BATtorium
Post by: Une_ame on December 06, 2009, 02:55:38 PM
 &hlp &hlp

The windows texture is very good and the red stuff one the roof is a very good eye catching !!

Now, we have too find another black window building to form the commercial mall at the bottom of the Montparnasse tower...
Title: Re: Arthur's BATtorium
Post by: Delecto on December 07, 2009, 02:06:09 AM
Look's good, but there are two or three small things which can be improved.  ::)

- on the roof, the small ladder (l'échelle en français) is too big and false the representation of dimensions.
- texture one the top roof of the building need more work, it look too plain.
- the base look over scaled, try to add detail which shows the real size.

et voilà my little comments,  you are close to the goal.

DEL!
Title: Re: Arthur's BATtorium
Post by: Fledder200 on December 07, 2009, 02:15:27 AM
Thatsso funny!!
the apartmentbuilding you are batting on the Bierstraat Rotterdam, a friend of my lives on the 19th floor in that building!!!
lol i would love to show him his apartment  ;D &apls
i live almost next to that building! maybe you can BAT mine aswel :P  ;)
keep up the good work i love your BAT's  :thumbsup:
Title: Re: Arthur's BATtorium
Post by: art128 on December 09, 2009, 06:05:43 AM
Thans all !

Fledder200 - Hehehe, that's a funny yeah !  :D Wait a week or less and you'll get more render of the Bierstraat that you'll can show to your firend ..  :thumbsup: I'm still working slowly on the base ! What is your building ? If it's not too difficult (well at least if it's BAtable) I can try it as well !  :thumbsup:

Delecto - I've reworked the layer, I think it looks okay now ! The top roof texture, for this point I agree, I'm myself not satisfied with it too, I've put the texture a bit below, tell me what you think and if another texture, with a link ( ;D ), is needed here ! As for the ground floor, well I think it looks okay from the photos and real impression I get when passing tough the area I think the high of it is okay.. But I can always put the high down a bit of you want ! For information the high is 13 meters.. Well now that you said that, I think it's a bit too much, what about a high of 10 meters instead of 13 ? As a sims is 4 meters tall I think from the shot of Google's Street View it's approximately  3 times a real people, so I thought, when I was making the building that 13 meters is enough for that !

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnsa11.casimages.com%2Fimg%2F2009%2F12%2F09%2F091209031251551771.jpg&hash=2cb355bcbddf8857126551d466f30f412e5941b9)
Title: Re: Arthur's BATtorium
Post by: ecoba on December 09, 2009, 07:03:57 PM
Wow, Arthur, my friend. You really are a really good BATer and I wonder if any of your buildings have been released yet? Have They?

Ethan
Title: Re: Arthur's BATtorium
Post by: art128 on December 10, 2009, 03:21:48 AM
eeeehm.... No...  &ops But i'm trying to do correct light for this one and I'll upload as soon as possible, well at least when it will be ready !  ;D
Title: Re: Arthur's BATtorium
Post by: Delecto on December 10, 2009, 09:33:58 AM
Try to show us renderings at zoom5, it's better to help you.  ;)

my advice would be...
- dirty the fans and satellite dishes.
- give more perspective to the side windows. Try to extrude the gray part outside, not much but just enough to give him consistency.

10 meters for the base will look better i hope, not sure.  &mmm
Oh, and I always put 2 or 3 Sims on my lot, it's better to interpret the dimensions.  ;) but it begins to be very well!

DEL!
Title: Re: Arthur's BATtorium
Post by: art128 on December 19, 2009, 10:27:40 AM
Quote from: Delecto on December 10, 2009, 09:33:58 AM
Try to show us renderings at zoom5, it's better to help you.  ;)

Now that I use 3dsMAX 2009 (with SimFox's new BAt4max ;D ) the render are faster, so I can post only zoom5..  ()stsfd()

Quote from: Delecto on December 10, 2009, 09:33:58 AM
my advice would be...
- dirty the fans and satellite dishes.
- give more perspective to the side windows. Try to extrude the gray part outside, not much but just enough to give him consistency.

For the satellite dish, I can, just give me the appropriate texture. (I can't find any that fits well here &mmm ) As for the perspective of the side windows, I'd like, but it's a simple plane with a simple texture.. So I don't know how to extrude only one part of it (if you know, let me know !  ;D )

Quote from: Delecto on December 10, 2009, 09:33:58 AM
10 meters for the base will look better i hope, not sure.  &mmm
Oh, and I always put 2 or 3 Sims on my lot, it's better to interpret the dimensions.  ;) but it begins to be very well!

I'll do that !  ;)


Anyway, here is some progress on the building in Rotterdam, I've done a part of the base..

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnsm02.casimages.com%2Fimg%2F2009%2F12%2F19%2F%2F091219113410333305086002.jpg&hash=434d747440cd1d488fbc7fc1e76fba2ecc854b5b)


And here is a project I'd like to do for my MD, it's based on an asylum in a game :
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnsm02.casimages.com%2Fimg%2F2009%2F12%2F19%2F%2F091219113408333305086001.jpg&hash=7dfa2a9a2b1085f409ba37b9c771b545ba331523)


Fledder200 -> i'm a bit blocked at the moment, because I can't find any pictures of the back wall of the base of the tower, if you or your friend can take some, it will be very kind !


-Arthur.
Title: Re: Arthur's BATtorium
Post by: art128 on December 21, 2009, 01:18:34 PM
Nobody to give comments, critics etc ?  :(
Title: Re: Arthur's BATtorium
Post by: Fledder200 on December 21, 2009, 03:14:19 PM
Hi Arthur!
it looks amazing! the week after xmass i'm meeting him, when i go there i'll make some pic's for you oke?!
my building isn't that nice and high, but it's a nice one.
the pics below don't do any good for my building but it would be cool if you BAT it!
my building is located on the most far right on the second pic. there are 3 same buildings and onderneath the apartments there are "health shops" like dokters, daycares and dentest offices
the "laan op zuid" is called the health boulvard and is one of the main roads to the city center
i will even dragg my poor little body trough the snow to make some real good pics foor you if you like lol
and if you like to have more pic's of buildings in rotterdam, i can help!
juist scream and i will see if i can make pics!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ffarm1.static.flickr.com%2F113%2F308209521_405c2d7d12.jpg&hash=6da31880dbe537406d1206e74eda8ba22fa96e04)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Farchiguide.free.fr%2FPH%2FPaBa%2FRot%2FRotterdamLogStadstuinenDKV.jpg&hash=6d24c4e993e391b19d2e95a3704db48260dd7c8a)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Frotterdam.sp.nl%2Finclude%2Fafd%2Fafd_pickies%2F080220_Laan_op_Zuid.jpg&hash=90b6b92f311c4c98bc41f494d9f5d77aa68f78f9)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.dekunder.com%2Fi_nl%2FZuid-Holland%2FRotterdam%2FH.A.%2520Maaskantstraat%2Ffoto.jpg&hash=4ef5274ce34cd39e4bd0ba04d8c937a53fb5153e)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.dekunder.com%2Fi_nl%2FZuid-Holland%2FRotterdam%2FH.P.J.%2520de%2520Vriesstraat%2Ffoto.jpg&hash=b4992d09a46f4c429ed2ca5408e43ee89fe2d01c)

keep up the good work and let me know!

greets Ferry
Title: Re: Arthur's BATtorium
Post by: art128 on December 22, 2009, 02:20:20 AM
Hi Fledder200 !

Thanks for your future helps with the pictures, it's very kind of you  !
Your building is also really interesting, some modern buildings like that, is all I love ! I'll try to do them when I'll finish the others projects I have on the way  ;D !

BTW, the future days are only for BATing (I get bored of SC4 because of 3 crash without a saving on my poor capital..  &sly )
So an update to come soon !
Title: Re: Arthur's BATtorium
Post by: art128 on December 25, 2009, 10:46:34 AM
Nobody again to comment my BATs ?  ()what()
Title: Re: Arthur's BATtorium
Post by: tamorr on December 25, 2009, 11:16:24 AM
   Well you can expect that for yesturday and today, really probably at least around this holiday... Looks like some nice work you have done since I last posted, everything is shaping up nicely... :thumbsup:
   Always a pleasure to see yours among there other great Batters out there. :)
Title: Re: Arthur's BATtorium
Post by: art128 on December 26, 2009, 05:15:28 AM
Thanks Tamorr !  :)

Well, today I tried to export a W2W building, but when I exported it, 3dsMAX give me this error :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg34.imageshack.us%2Fimg34%2F2342%2Fsanstitre1zlb.jpg&hash=b34d7de0814801193d3ca80d342d8835b6c9aebc)

What that means ?
Title: Re: Arthur's BATtorium
Post by: WC_EEND on December 26, 2009, 05:27:32 AM
after some quick googling I found this (http://sc4devotion.com/forums/index.php?topic=3493.msg107654#msg107654) post by callagrafx and this (http://www.simtropolis.com/forum/messageview.cfm?catid=37&threadid=87426) thread over at ST. After reading both, my guess is that it's caused by nightlights.
Title: Re: Arthur's BATtorium
Post by: art128 on December 26, 2009, 01:59:02 PM
Yeah, the nightlights... But I can't find any tips to solve that problem.. strange, should I export it without any night lights ?
Title: Re: Arthur's BATtorium
Post by: WC_EEND on December 26, 2009, 02:02:48 PM
errr... I suppose you could ask Simfox, I'm pretty sure he'll know the answer (seeing as he created BAT4MAX)
Title: Re: Arthur's BATtorium
Post by: art128 on December 26, 2009, 02:07:39 PM
Yeah.. I'll try now.
I'll post the answer to my question when he'll replied.  :)
Title: Re: Arthur's BATtorium
Post by: art128 on January 04, 2010, 01:59:20 PM
Hey !
I have somethings in my BAT workshop..
I've done a little I-M warehouse based on a small industrial building near oeiras, in Lisbon's suburbs..
here's what I have done with an ingame result !

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnsm02.casimages.com%2Fimg%2F2010%2F01%2F04%2F%2F100104110354333305183084.jpg&hash=cf48645276c5f876e6b65f8feabb8293b5ae8df0)

But when I zoom in :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnsm02.casimages.com%2Fimg%2F2010%2F01%2F04%2F%2F100104110352333305183083.jpg&hash=e982189314aa7a2b243769ef5385cd6eb7f1a863)

Anyone have an idea of this problem ? (Sorry DEL for asking you by PM, but I needed to update my BAt thread  :P ^^ )
Oh and btw, I plan to redo the roof texture, with a more blackish one (like the one Ferox used a lot for his W2W series )


And here's something I bring back from the older files :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnsm02.casimages.com%2Fimg%2F2010%2F01%2F04%2F%2F100104110356333305183085.jpg&hash=093a0c8b1ac58c80de17f40ec26a3ec377142bb8)
(Zoom5 HD resized to 800x600 ) link to full size (http://img20.imageshack.us/img20/4722/bulkcrane1.jpg)
what do you think of it ?
Title: Re: Arthur's BATtorium
Post by: riiga on January 04, 2010, 02:04:27 PM
Stunning work Arthur! The warehouse looks good (in zoom 4 :P) and that crane is just awesome!  :thumbsup:

- riiga
Title: Re: Arthur's BATtorium
Post by: Une_ame on January 04, 2010, 11:30:37 PM
The crane is superb :thumbsup:.

BTW, do you have some updates for the Montparnasse shopping mall buidings ?
Title: Re: Arthur's BATtorium
Post by: art128 on January 04, 2010, 11:41:45 PM
Riga - Thanks !  ;D

Une_ame - Yeah, the Montparnasse mall building.. well, I'm trying to find 3 hours to export it  :D Day and night version ;D
Title: Re: Arthur's BATtorium
Post by: Sciurus on January 05, 2010, 04:37:34 AM
Waow wonderful! Sorry Art, but I can't help you ()sad()

Guillaume :thumbsup:
Title: Re: Arthur's BATtorium
Post by: Delecto on January 07, 2010, 02:15:38 AM
Arthur, can you send me the SC4Model of your warehouse? I will have a look in the Reader!
Title: Re: Arthur's BATtorium
Post by: vester on January 07, 2010, 04:44:29 AM
Try to make new LODs for the building, (new gmax file).

You have to show your sims how to park the stack of barrels. How did you get it placed them through the wall !  &mmm  :D
Title: Re: Arthur's BATtorium
Post by: manchou on January 12, 2010, 09:34:24 AM
I love the crane ! for your BAT it is nice too ! and for your problem as vester do a merge in a new gmax file !  ;)
Title: Re: Arthur's BATtorium
Post by: art128 on January 22, 2010, 07:54:17 AM
Soon to the download section .. (at least, the STEX..  :D )


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg691.imageshack.us%2Fimg691%2F7233%2Fimg0011rz.jpg&hash=60c530896028a83f94f4c11820140ca0714b89e8)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg213.imageshack.us%2Fimg213%2F1129%2Fimg0012tj.jpg&hash=db17f18d05837df8d0d8160242f70946f11bd6c9)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg691.imageshack.us%2Fimg691%2F5324%2Fimg0013vj.jpg&hash=93eb31ac234b67cd297ad2ad5994f9c03add8e59)

;D
Title: Re: Arthur's BATtorium
Post by: Sciurus on January 22, 2010, 09:58:47 AM
Wonderful!! &apls

Guillaume :thumbsup:
Title: Re: Arthur's BATtorium
Post by: jmyers2043 on January 22, 2010, 11:47:29 AM
Nice bat. Great idea to put the corrugated roof metal texture on the door. It's very effective. The lot looks good too and has a European feel because of the brick wall but will fit well in any city.



Title: Re: Arthur's BATtorium
Post by: Gilikov1994 on January 23, 2010, 05:48:12 AM
Woow! Great warehouse.. Looks very nice in European &apls
Title: Re: Arthur's BATtorium
Post by: gottago on January 23, 2010, 06:46:54 AM
The warehouse looks great, it just needs a bit more dirt and detail on the main roof. Right now the texture looks too schematic, especially in comparison to the very realistic corrugated roof. The rest is really good!

You should also release a non-HD version--HD is only recommended for very small buildings and props, as it puts a big strain on the game's rendering resources for anything bigger--and the user can then choose which to install for their system.
Title: Re: Arthur's BATtorium
Post by: manchou on January 24, 2010, 01:28:49 AM
Wonderful ! But as on TSC the texture of the roof is not very good  &mmm and if tou want to do an export you can change the FSH ;)
Title: Re: Arthur's BATtorium
Post by: art128 on February 08, 2010, 03:20:12 AM
Thanks !

I'm proud to announce that the warehouse has been uploaded at the STEX and the TSC-EX !

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fs2.noelshack.com%2Fuploads%2Fimages%2F17191375060563_img0012tj.jpg&hash=3425147e20e73e7136fef65994675ea0e101c91a)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fs2.noelshack.com%2Fuploads%2Fimages%2F1875806110629_image1.jpg&hash=d883a0f2390ce7251e977cc4176dbf5749eb5df9)(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fs2.noelshack.com%2Fuploads%2Fimages%2F12182231205045_image2.jpg&hash=5f498a9753819ce57c5f37bfb621779bd74d854e)

Download here :

STEX (http://www.simtropolis.com/stex/details.cfm?id=23291) | TSC-EX (http://www.toutsimcities.com/downloads.php?view=1657)
Title: Re: Arthur's BATtorium
Post by: art128 on April 06, 2010, 09:01:32 AM
Hi everyone, here's a render shot in game of the Paris container crane. Enjoy the HD !

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg401.imageshack.us%2Fimg401%2F5927%2Fimg0004av.jpg&hash=d7bb55ada97c2cbad5559ec0c923157a0241d9d6)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg266.imageshack.us%2Fimg266%2F986%2Fimg0005hs.jpg&hash=7f6a7a89bd3662f3618f3f49fc812a5ed5892b0b)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg714.imageshack.us%2Fimg714%2F5696%2Fimg0006rk.jpg&hash=6419163f585671d4771be5e532c2d5a622f6990c)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg402.imageshack.us%2Fimg402%2F6717%2Fimg0008ar.jpg&hash=6d90e3a1105901ebdee429719c56dc29056f2677)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg44.imageshack.us%2Fimg44%2F9392%2Fimg0009p.jpg&hash=eab860d6cb4a97fd0fd03b4c702feb41a2884789)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg641.imageshack.us%2Fimg641%2F8784%2Fimg0010qq.jpg&hash=70bd15cc994530f71dd03246c4236bc87b73d755)

It's not finished, I still need to work a bit on the details, such as security fences and the cabin of the crane, the textures and the lighting.
Title: Re: Arthur's BATtorium
Post by: Gilikov1994 on April 06, 2010, 10:51:20 AM
Man, that's great.. I think they'll looking good on an industrial area :)

- Giel
Title: Re: Arthur's BATtorium
Post by: Une_ame on April 06, 2010, 11:16:42 PM
One of the 2 bests container cranes I've seen so far !! Keep going :thumbsup:.
Title: Re: Arthur's BATtorium
Post by: WC_EEND on April 07, 2010, 11:33:18 AM
looks like I've missed quite a lot during my week in amsterdam $%Grinno$%
Title: Re: Arthur's BATtorium
Post by: FrankU on April 13, 2010, 06:26:33 AM
But did you miss anything in Amsterdam?

Nice cranes! Beautiful for container railway stations and smaller inland container ports. I like them!
Title: Re: Arthur's BATtorium
Post by: manchou on April 17, 2010, 09:05:03 AM
Very good crane  &apls
Title: Re: Arthur's BATtorium
Post by: art128 on November 07, 2010, 06:13:28 AM
Something to come soon :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg593.imageshack.us%2Fimg593%2F9940%2Fgaragemontage.jpg&hash=5f1fc0d3e45c05696946df431f445b42b5a9b4f0)
Title: Re: Arthur's BATtorium
Post by: Sciurus on November 07, 2010, 06:26:26 AM
It's very nice :thumbsup: Will you build the buildings which go with? ::)

Guillaume :thumbsup:
Title: Re: Arthur's BATtorium
Post by: art128 on November 07, 2010, 06:28:12 AM
Maybe...   ::)
Title: Re: Arthur's BATtorium
Post by: Sciurus on November 07, 2010, 06:31:51 AM
Hmm... should be interesting so $%Grinno$%

Guillaume.
Title: Re: Arthur's BATtorium
Post by: Gilikov1994 on November 08, 2010, 05:46:16 AM
amazing work Art  :thumbsup:, nice to have in old , poor and gray cities ;D

- Giel
Title: Re: Arthur's BATtorium
Post by: Silur on November 08, 2010, 06:04:11 AM
Excellent garages for my rural cities  &apls &apls &apls
Title: Re: Arthur's BATtorium
Post by: io_bg on December 07, 2010, 05:51:24 AM
These garages indeed look great. Hoping to see them released soon!
Title: Re: Arthur's BATtorium
Post by: art128 on December 12, 2010, 09:47:15 AM
Hey guys, today before going to sleep i'll get back to work on my BAts, i hope to finish one today.
Title: Re: Arthur's BATtorium
Post by: Une_ame on December 13, 2010, 02:17:01 PM
Sweet, thanks Arthur !

How about your Montparnasse commercial mall buidings ?
Title: Re: Arthur's BATtorium
Post by: art128 on May 21, 2011, 05:45:33 AM
Okay guys, i'll try to get back at bating during the summer holidays !  :thumbsup:
Title: Re: Arthur's BATtorium
Post by: kelis on May 21, 2011, 06:41:34 AM
Good news Arthur !! Good luck with the new projects  :thumbsup:
Title: Re: Arthur's BATtorium
Post by: supremec on May 22, 2011, 12:17:21 AM
I agree with kelis, it's a very good news. I can't wait to see your new BATs  ::)
Title: Re: Arthur's BATtorium
Post by: Sciurus on May 22, 2011, 10:48:15 AM
Very good news! :thumbsup: I wait for your BATs!!

Guillaume :thumbsup:
Title: Arthur's BATtorium | A new station ? [6 aug]
Post by: art128 on August 06, 2011, 08:32:38 AM
Thanks all! after two months, I can show you this preview of a train station i've been building for my city "Vorkuta". It is inspired by Stuttgart Hauptbahnhof. I'll make two more versions without the text on the facade and one of them will be terminus (as Stuttgart Hauptbahnhof)..

The text is temporary for itself as you see it, i'll completely model Cyrillic letters of the same "Vorkuta Central Station". Also I need help finding a good roof texture for the biiig one (IN WHITE), if anyone has one!

Zoom5 south view SD.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg708.imageshack.us%2Fimg708%2F5301%2Fs5southsd.jpg&hash=178b470cc0a7350acc153f31f2c0a4684cb98311) (http://img844.imageshack.us/img844/5301/s5southsd.jpg)
Click for full size.
Title: Re: Arthur's BATtorium | A new station ? [6 aug]
Post by: Sciurus on August 06, 2011, 08:45:15 AM
Nice station Art ;)

Guillaume :thumbsup:

Title: Re: Arthur's BATtorium | A new station ? [6 aug]
Post by: bat on August 06, 2011, 08:48:08 AM
Yes, nice station so far...
Title: Re: Arthur's BATtorium | A new station ? [6 aug]
Post by: supremec on August 06, 2011, 12:26:53 PM
Wow! Nice to see your new BAT  &apls
A nice station  :thumbsup:
Title: Re: Arthur's BATtorium | A new station ? [6 aug]
Post by: art128 on August 08, 2011, 04:37:09 AM
Thanks guys, a new picture this afternoon!
Title: Re: Arthur's BATtorium | A new station ? [6 aug]
Post by: Une_ame on August 09, 2011, 07:46:32 AM
Art, the number of storeys above the rails make your station very impressive !  :thumbsup:

Do you plan to upload your cranes ?  ()what()
Title: Re: Arthur's BATtorium | A new station ? [6 aug]
Post by: supremec on August 10, 2011, 12:30:23 PM
Quote from: art128 on August 08, 2011, 04:37:09 AM
a new picture this afternoon!
well, where is it? I'm joking  :D, take your time  ;)
Title: Re: Arthur's BATtorium | A new station ? [6 aug]
Post by: Aaron Graham on August 10, 2011, 01:32:31 PM
Looke great, I think the brick need some work, but over all it looks great, can't wait to see some more updates. :D
Title: Arthur's BATs
Post by: art128 on September 13, 2012, 08:56:01 AM
Aehm...

Well it's not really european properly said, but it still can be used as.

Just a quick preview of a station I did. Central platform, level crossing. It's going to be a pack of three stations, which will be evolutions of this first one ( in order: -> two platforms serving two tracks ( 1x16m tile), either a level crossing or a elevated way.  -> third one will be three platforms, serving a total of four tracks ( 2x16m ) and will have total access via over walk )

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg41.imageshack.us%2Fimg41%2F8729%2Fcentralplatformday.jpg&hash=327979b86443bb75d3a36f4e72a794cdd4efdc2c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg193.imageshack.us%2Fimg193%2F2968%2Fcentralplatformnight.jpg&hash=43298fafa3dd08ae49b39be62fdcdebc085907db) 
Click for full size btw.


Anyone have suggestions, critics? this one is pretty much ready i think
Title: Re: Arthur's BATs
Post by: vortext on September 13, 2012, 09:06:13 AM
Simple yet elegant design? Check!
Proper textures? Check!
Decent nightlighting? Check!

Looks like a job well done to me  :thumbsup:
Title: Re: Arthur's BATs
Post by: nas-t on September 13, 2012, 09:41:42 AM
great station Arthur! i love the simple design.
Title: Re: Arthur's BATs
Post by: gn_leugim on September 13, 2012, 10:27:56 AM
not european? it would go well in any Portuguese city I say :P
Title: Re: Arthur's BATs
Post by: art128 on September 14, 2012, 09:08:30 AM
Gn_Leugim - hehe, true that. :P thanks for the comment amigo. ;)

thank you as well Nas-t and vortext.

and here is the latest preview.

I changed the roof texture for a lighter one, according to a comment I received on Simtropolis. I have to say I like it with this one.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg26.imageshack.us%2Fimg26%2F7181%2F23981350.jpg&hash=6fe73f177e5e6afe36ac81e77ff1bb892a79c614)
click for full size


EDIT - forgot to reduce the picture's width.
Title: Re: Arthur's BATs
Post by: vortext on September 14, 2012, 09:18:59 AM
That was a good suggestion indeed. Also like the added reflection on the turnstile, though maybe you should add bars or something to it (for (http://upload.wikimedia.org/wikipedia/commons/thumb/d/dd/Toranomon-Station-2005-6-12.jpg/800px-Toranomon-Station-2005-6-12.jpg) example (http://upload.wikimedia.org/wikipedia/commons/thumb/2/2c/Turnstile.alewife.agr.jpg/800px-Turnstile.alewife.agr.jpg)), otherwise folks can still walk onto the platform wihout checking in.
Title: Re: Arthur's BATs
Post by: art128 on September 14, 2012, 09:26:31 AM
Vortext - Thanks for the suggestion, although there are no bars on the original one! :P

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fstatic.panoramio.com%2Fphotos%2Flarge%2F17817315.jpg&hash=07fad21e7ce9fabc5b94ac5bf024126598948129)

And now seeing this picture I feel like I forgot something... Oh that's right, the two panel telling the platforms!
Title: Re: Arthur's BATs
Post by: CasperVg on September 14, 2012, 09:29:12 AM
That's looking really nice Arthur! It's not even rendered and I can already not wait to put that station in my cities :)
Title: Re: Arthur's BATs
Post by: noahclem on September 14, 2012, 09:31:21 AM
Quote from: vortext on September 13, 2012, 09:06:13 AM
Simple yet elegant design? Check!
Proper textures? Check!
Decent nightlighting? Check!

Looks like a job well done to me  :thumbsup:

I'll second that!  &apls

I'm embarrassed to say I didn't even realize you BATted. This one is simple and perfect. I'm also hoping you continue and do more stations--we've had a couple good chats about realism in station length and I'd imagine you could design some very realistic stations  :thumbsup:
Title: Re: Arthur's BATs
Post by: gn_leugim on September 14, 2012, 01:18:13 PM
Suggestion: some grime on the brick are, on the base of the platform, would look nice. after all is where the gravel and stuff goes :P
Title: Re: Arthur's BATs
Post by: whatevermind on September 14, 2012, 04:19:24 PM
That is a nice station.  I have to say the ticket machine most catches my eye - it's so realistic.  It also caught me that it didn't have any bars, but as you point out, some don't.
Title: Re: Arthur's BATs
Post by: art128 on September 15, 2012, 04:49:59 AM
Thanks guys!

I'll take your suggestion into account, I'm going to make the platform again with a custom ground texture which will fit the whole thing. :P Render later this evening. ;)
I'm also going to change most of the metal textures, as suggested on ST.
Title: Re: Arthur's BATs
Post by: io_bg on September 15, 2012, 08:07:26 AM
Looks great! How about lengthening the shelter a bit? :P
Title: Re: Arthur's BATs
Post by: art128 on September 16, 2012, 07:40:58 AM
Thanks guys!

Here is what I got so far.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg89.imageshack.us%2Fimg89%2F1728%2F22687215b.jpg&hash=85a3a06100fd45625b7a6631b4cf4e8fc813de15)

I'm not really satisfied with the foundation texture yet.
Title: Re: Arthur's BATs
Post by: Girafe on September 16, 2012, 08:07:21 AM
Looks already good, work with the textures is well done :)
Title: Re: Arthur's BATs
Post by: noahclem on September 16, 2012, 11:04:43 AM
I'd say the foundation texture looks quite good as it is--nice work  &apls
Title: Re: Arthur's BATs
Post by: art128 on September 16, 2012, 03:04:49 PM
Thank Noah and Girafe!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg841.imageshack.us%2Fimg841%2F4883%2F52470230.jpg&hash=7acbce6b0582357ed61c71a1209210e09f2beee7)
Title: Re: Arthur's BATs
Post by: Girafe on September 16, 2012, 03:31:13 PM
I prefer the first version of the plateform but it's my taste. After do you have just a tiny pb with your metal which is more chrome and should be more like aluminium (less reflexive)
Title: Re: Arthur's BATs
Post by: gn_leugim on September 17, 2012, 01:38:30 AM
well my taste differs from Girafe's. I like the second one, with depth better :)
Title: Re: Arthur's BATs
Post by: Gilikov1994 on September 17, 2012, 11:39:15 AM
Where is the like button? A, here it is!

:thumbsup:
Title: Re: Arthur's BATs
Post by: vortext on September 17, 2012, 12:01:04 PM
The foundation looks good, though it could use more dirt. Also, I like the previous entrance with railings on each side better, in addition to the seats being further away from it.  &mmm
Title: Re: Arthur's BATs
Post by: whatevermind on September 17, 2012, 07:48:59 PM
The seating-ticket spacing is a little tight, looks like it would get congested, and the ticket machine nearly disappears, it's so reflective.  No ticket machine is that clean beyond the first week or so of service.  I'm a little ambiguous about 1 handrail versus 2, or even 3 - they all make sense in their own way and look OK.  I think the latest foundation works well though.  There is some weirdness in the foundation at the tip of the platform, like it should be squared off, or something.  Overall looks good though.

So, I would slide the whole seating area about a bench-length or so further down the platform, and dirty up the metal parts a little.
Title: Re: Arthur's BATs
Post by: art128 on September 18, 2012, 04:02:17 AM
Thaks guys!

Yeap Girafe, I'll be getting to work on the metal when the modeling is really done. Thanks for the advice here and on ST. ;)

Thanks vortext, though I tried to make it as close to the real one as possible. The real station ( Mitaki Station [ 三滝駅 ] , on the Kabe Line ( third stop from JR Hiroshima ) ) has only one railing in the middle. But I do agree with you that two looked better and safer. I'll see if I'm going to switch to three ( two sides one middle) or come back to two.  :P

Thank you for the feedback whatevermind. I do agree with you about the spacing. But instead of making it full bench space, I am going for a half bench. Can you please explain further about the foundations of the platform? I do not understand quite well what you mean. About the metal material, I agree once again with you. After some more modeling work on the platform I am going to change all the metal materials for the railings, pillars and machines. I'm still a little new to that so I will take some time to get it right. :)

Thank you both Gilikov1994 and gn_leugim.  :thumbsup:
Title: Re: Arthur's BATs
Post by: art128 on September 18, 2012, 10:36:45 AM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fuppix.net%2F5%2Fe%2F2%2Fbb1ac6342db4efdfffd9d69b03b5b.gif&hash=23dc7bf0f2be734661c4d0079212645a0fdc73f6)

OKay, here is what I've got.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg600.imageshack.us%2Fimg600%2F8596%2F53203324.jpg&hash=4a51a8eaf319068f101d819a6ff09eb46bf862af)

So i've moved some things as Whatevermind and vortext mentioned. ( thanks guys. ;) ) I also made some work on the ticket machine. Not sure if the metal material look alright at the moment.

Still to come. Some more modeling. and textures work for the metal materials, the roof and the pillars.

I've got a question.

As you can see on this picture of the station (below) there are wild shrubs growing at the end of the platform. Do you think it is a good idea to make them? Not in the bat, i'll lot them of course. But should I?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fuppix.net%2F4%2Ff%2F9%2F1da717b639535dff2d5404c90cb32.jpg&hash=947fcd2cf2b9d93468ed8f374e200655128f6852)
Title: Re: Arthur's BATs
Post by: noahclem on September 18, 2012, 11:01:48 AM
Looking good  :thumbsup:

I'd be interested to see how the shrubs look and there's no reason not to at least see what it look like. It'd be nice to see what it would look like with planned shrubs also, instead of just trying wilder looking ones.
Title: Re: Arthur's BATs
Post by: vortext on September 18, 2012, 12:33:00 PM
Now it's my turn to echo Noah; looking good  :thumbsup:  ;D

Title: Re: Arthur's BATs
Post by: art128 on September 18, 2012, 03:04:35 PM
Thanks both!

Then I'll make put both wild and non-wild shrubs in the LE later.

In the meantime, here is a preview, in the changelog: Roof texture, pillars texture and hidden platforms numbers (;_;)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg40.imageshack.us%2Fimg40%2F8186%2F41152991.jpg&hash=ac37f930c2f59e0fefc7b6d776489126320728ca)

Still not satisfied with the roof texture though.. Now I like the roof
Title: Re: Arthur's BATs
Post by: whatevermind on September 18, 2012, 06:51:51 PM
It may have been a rendering mishap with the foundations, the last two pics look fine.  I was referring to the far end of the platform (where the cross fence is), but it looks fine now.
Title: Re: Arthur's BATs
Post by: Kergelen on September 19, 2012, 01:16:16 AM
Is looking very good.
I like the textures and the balusters.
Title: Re: Arthur's BATs
Post by: gn_leugim on September 19, 2012, 01:33:49 AM
change the roof texture why? it looks nice :) as all bat  :)
Title: Re: Arthur's BATs
Post by: nas-t on September 19, 2012, 05:23:50 AM
great details!  &apls
maybe adding a trash can next to the advertising space?
Title: Re: Arthur's BATs
Post by: art128 on September 20, 2012, 01:45:28 AM
Thanks guys!

I did change the roof texture, Gn_Leugim because the previous one was too brown, or too light grey in comparison with the real roof. But now the texture is good I think.

I'll take your advice into account, Nas-t and add a trash can for the next render.

In the meantime, i did some play with the metal:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg513.imageshack.us%2Fimg513%2F4664%2F91842048.jpg&hash=1ab1507373091c15cae1d8a6d4b09a7922faaade)
Title: Re: Arthur's BATs
Post by: Shark7 on September 20, 2012, 08:33:50 AM
Very nice train station Arthur, I would love to have it for use in my cities.  ;)

On a side note, if you were to make a US type version of a station like this one, you'd need to have a rail down the center the entire length of the station stop...such are US safety codes.  You might find it interesting exactly how different the same station would appear based on the country it is built in.
Title: Re: Arthur's BATs
Post by: gn_leugim on September 20, 2012, 11:27:49 AM
 &apls

jsut one thing, I don't know if you have adressed that already, but the ticket machine could use some texture work on the side of it, looks too bare and grey (maybe is not textured at all XD)

also, a preview from other orientation would be good :)
Title: Re: Arthur's BATs
Post by: whatevermind on September 20, 2012, 08:02:10 PM
Quote from: Shark7 on September 20, 2012, 08:33:50 AM
On a side note, if you were to make a US type version of a station like this one, you'd need to have a rail down the center the entire length of the station stop...such are US safety codes.

Hmm...Not around here they don't do that.  $%Grinno$%  The one regional difference that did catch me as odd is not having the yellow stripe at the edge of the platform, but instead being set back.  But, from that photo he posted a while back, the yellow line also looks to be doubling as an aide for the blind.  Or maybe it doesn't mean edge-of-platform wherever that station is anyway, which explains the set back and the additional white line and then even more buffer space to the edge.  &Thk/(
Title: Re: Arthur's BATs
Post by: art128 on September 23, 2012, 05:55:40 AM
As requested from Gn_Leugim, here are preview from other orientations.

For your information, the platform is 7.5 tiles long.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg651.imageshack.us%2Fimg651%2F6236%2F74910598.jpg&hash=c26320da0a88a7d8c033751a831ef3a731eb3d2a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg525.imageshack.us%2Fimg525%2F1388%2F52225349.jpg&hash=55f9e54cd99a524d7fbdc6f7312cfa845ee46a30)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg689.imageshack.us%2Fimg689%2F1405%2F17609783.jpg&hash=767d72363b94eeee672445198b892bc19db349ee)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg96.imageshack.us%2Fimg96%2F697%2F82110857.jpg&hash=1f9310a42d93020f8558a268d41635201e6bb039)
Title: Re: Arthur's BATs
Post by: nas-t on September 23, 2012, 07:33:25 AM
so lovely!  &apls
Title: Re: Arthur's BATs
Post by: mave94 on September 23, 2012, 08:54:03 AM
Great work on the platform! It looks very real. &apls
Title: Re: Arthur's BATs
Post by: vortext on September 23, 2012, 10:55:23 AM
Looks great and seems to be around the right length as well.  :thumbsup:

Though imho it would be better to move the shelter from the entrance still a bit more. If only to make it more interesting visually because the end of the platform is quite an empty stretch.
That said, those platform numbers are outstanding!!   :D

Looking forward to the first ingame images!
Title: Re: Arthur's BATs
Post by: gn_leugim on September 23, 2012, 11:04:01 AM
wow didn't realise how long it was :O it looks lovely in all angles ;)  &apls
Title: Re: Arthur's BATs
Post by: art128 on September 23, 2012, 11:17:28 AM
Thanks guys!

And I still find that the smallest correct length for a station, Gn_Leugim All the others 4 tiles long platforms are ridiculously small.

Here's a render for you vortext, with the platform numbers.  :P About the emptiness of the end, it's because I'm planning to add some flora via the Lot Editor.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg823.imageshack.us%2Fimg823%2F675%2F80236636.jpg&hash=7200b281d22b76fa814f87d2f4cd90fdc0482d49)
Title: Re: Arthur's BATs
Post by: vortext on September 23, 2012, 11:23:45 AM
Quote from: art128 on September 23, 2012, 11:17:28 AM
All the others 4 tiles long platforms are ridiculously small.

Couldn't agree more.

Quote from: art128 on September 23, 2012, 11:17:28 AM
About the emptiness of the end, it's because I'm planning to add some flora via the Lot Editor.

Like I said I'll await the first ingame shots.  ;)
Title: Re: Arthur's BATs
Post by: namspopof on September 23, 2012, 05:23:07 PM
I agree, 4 tiles is short. 7.5 will be good.  :thumbsup:
Good job, the model is perfect.

Title: Re: Arthur's BATs
Post by: gn_leugim on September 24, 2012, 01:17:21 AM
I am not saying the station is wrong in length, I just hadn't idea it was that length. ^^
Title: Re: Arthur's BATs
Post by: noahclem on September 24, 2012, 02:37:32 AM
The station is looking great Arthur  &apls  It looks about ready for LE I think....
Title: Re: Arthur's BATs
Post by: art128 on September 24, 2012, 03:48:33 AM
Thanks guys!

Vortext they are coming, I'll export it this afternoon!

Gn_Leugim, I know :P I was just saying that :)

Noah you're right, it's about time to export this!
Title: Re: Arthur's BATs
Post by: Shark7 on September 24, 2012, 09:29:35 AM
I take it from your comments that you are planning some planter boxes with shrubs and/or flowers for the 'empty' end then?

IMO it will look fine with or without them.   With them it would have more green appeal, without them it is simply utilitarian...functional but not 'pretty'.  You could even go so far as to have 2 versions, one with the greenery, one without, if you so desire.

Its looking very good as it is.  Well done thus far.  :thumbsup:
Title: Re: Arthur's BATs
Post by: art128 on September 24, 2012, 01:12:37 PM
Hello everyone

I decided to leave the platform empty of wildness, it doesn't look that nice with ...

Here are two ingame shots.

There's a little glitch sometime ( almost all the time ;_;) with the concrete path texture.. as it is one texture overlay with the rail crossing and the concrete, I had to use another overlay on the other side.. And I guess you all know the game doesn't like when you out two overlays on the same tile. The glitch make the concrete appear OVER the rail overlay on the other side instead of going UNDER. It's quite annoying as it happens most of the time in close ups.

Also do you find the station over-scaled? Someone told me that it was too big..

Also² I can't find good rail textures which makes two tracks centered and then two tracks on the sides, I had to use a standard junction and then cover it with some flora.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg842.imageshack.us%2Fimg842%2F2333%2Fnewcitymar2601134851149.jpg&hash=b09988223b17ebaee71a08b6a534295ed0e12cf9)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg341.imageshack.us%2Fimg341%2F3460%2Fnewcitymar2801134851163.jpg&hash=a3a182cb8ecac8dff575ded10bfa9626510a537d)
Title: Re: Arthur's BATs
Post by: vortext on September 24, 2012, 01:29:04 PM
Looks nice though it does appear a bit too big. Then again, I also feel most Japanese BATs are underscaled. . So maybe compare it with other content.

Quote from: art128 on September 24, 2012, 01:12:37 PM
Also² I can't find good rail textures which makes two tracks centered and then two tracks on the sides, I had to use a standard junction and then cover it with some flora.

Check out WMP Megatexture Pack at the bottom of the page (http://workingman-productions.co.uk/downloads/wmp_props.asp) , I think it has everything you'll need.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg201%2F6331%2Ftracksv.jpg&hash=e4eeb509f722d05264ca63b49f02c5581b4e34d1)

Also, shadows!  &dance
Title: Re: Arthur's BATs
Post by: Aaron Graham on September 24, 2012, 02:03:33 PM
Looking great Art. :D
Title: Re: Arthur's BATs
Post by: art128 on September 24, 2012, 02:43:53 PM
Thank you Aaron! :D

Vortext I love you! That's just what I needed!   &dance ()flower()




Here's a new picture with the new texture in place:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg407.imageshack.us%2Fimg407%2F577%2F58703380.jpg&hash=d287ae0d18bfe7c2c0493fd4e2626fe763e66563)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg268.imageshack.us%2Fimg268%2F5970%2F61269966.jpg&hash=36d3992f158c4bafa8ebd241399d4de6729f7c6c)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg607.imageshack.us%2Fimg607%2F2262%2F15225877.jpg&hash=0d2aa3287e6685eaedcf2333b4344ff807004df3)
On the three of them, click for full size
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg195.imageshack.us%2Fimg195%2F7319%2F71373248.jpg&hash=60b6ed14ce01d3fce973bd4ced8d21ff8c9a3f00)

And here's a comparison of size with other buildings.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg706.imageshack.us%2Fimg706%2F8807%2F98658862.jpg&hash=c6e6974f69458a94f2b627cd2c1b6dafb2de9c9a)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg405.imageshack.us%2Fimg405%2F6338%2F94598017.jpg&hash=c83b25dd640d89b84f4a9e3990d984035243dbba)
Click for full size on both
Title: Re: Arthur's BATs
Post by: threestooges on September 24, 2012, 02:55:35 PM
I love a good center platform station, and there's only one other that sticks out in my mind at the moment, so this is certainly a welcome addition. I realize the practicality of implementing the design in the game could be a bit cumbersome, but have you thought about an over/underpass for the busier lines so that people don't have to walk across the tracks? I know that runs the risk of visual paths to nowhere, but having seen several such additions in Real Life where cities are afraid people will be too stupid to stay off the tracks, it seems like it could be a neat little (and highly unnecessary) detail.
-Matt
Title: Re: Arthur's BATs
Post by: Shark7 on September 24, 2012, 08:41:29 PM
The size looks fine to me.  I'm guessing that it could service 3-4 passenger cars down each side.  Granted I've only ridden a passenger train once in my life, but IIRC, the station platform could service about half a dozen cars.

The one thing I do have to compare it with locally is the loading dock at our old (now gone) oil mill.  The concrete platform was large enough to drive a 1 ton truck down and was at about a couple hundred yards long. (1 yard = approximately 1 meter).  Of course it was designed to service both cotton trailers and tanker cars, which explains the large size.  The dock itself ran along the width of 2 or 3 warehouses and the length of the oil mill.  I haven't been out there in a while, so my memory on the exact layout of the facility is a bit fuzzy.
Title: Re: Arthur's BATs
Post by: gn_leugim on September 25, 2012, 12:54:13 AM
will be a good addition indeed, great work ;)  &apls
Title: Re: Arthur's BATs
Post by: noahclem on September 25, 2012, 01:05:09 AM
Looks awesome Arthur  &apls

I would suggest moving the model so that the end of the platform furthest from where people enter the station is closer to where the tracks come together. It looks like it could be almost a tile closer to that spot and I think the station will look much nicer if the tracks run close to the platform  :thumbsup:
Title: Re: Arthur's BATs
Post by: Dantes on September 25, 2012, 03:47:26 AM
Wow  :o Look great  :thumbsup: Because I like green base texture more than cement  :) Fantastic pitures at this way   &apls &apls &apls
Title: Re: Arthur's BATs
Post by: Aaron Graham on September 25, 2012, 07:38:10 AM
Wow!!! I have to say you have done a great job on these. :thumbs:

I love the first four pictures, they make the station look a lot better. :)
Title: Re: Arthur's BATs
Post by: io_bg on September 25, 2012, 01:43:34 PM
Looking great :thumbsup:
Quote from: noahclem on September 25, 2012, 01:05:09 AMI would suggest moving the model so that the end of the platform furthest from where people enter the station is closer to where the tracks come together. It looks like it could be almost a tile closer to that spot and I think the station will look much nicer if the tracks run close to the platform  :thumbsup:
Agreed, it would be nice if the tracks followed the curve of the platform.
Title: Re: Arthur's BATs
Post by: art128 on September 26, 2012, 04:30:12 AM
Thanks guys! I've put the platform more like you had suggested.

I need help concerning the pathing, how and with what I am able to path the station so that the trains follow the tracks?
Title: Re: Arthur's BATs
Post by: nbvc on September 26, 2012, 10:55:12 AM
Great work. &apls
Title: Re: Arthur's BATs
Post by: vortext on September 26, 2012, 12:10:58 PM
 &blush  :D

About the size though, in the fourth pic it looks like the tram would have some serious trouble opening the doors as the platform is almost half the height of the carriage. In addition the turnstile seems to be about the same size as the van on the road behind it. So yes, I'd say it needs to be scaled back a bit, especially heightwise.

As for pathing, up untill now I haven't bothered with it yet (though that may change in the near future as I seem to have some unbridgeable gaps in my transit system otherwise   %wrd) but Daeley's Pathing Tool (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=546) seems to come in handy, as well as this tutorial by Mandelsoft (http://sc4devotion.com/forums/index.php?topic=11023.msg329941#msg329941). The latter is for puzzle pieces but surely the section on pathing contains relevant information.

Title: Re: Arthur's BATs
Post by: art128 on September 26, 2012, 01:57:20 PM
Thanks for the input vortext. I'll try to scale it down a little ( not too much though) and render it for the weekend.

And thanks for the links about pathing! Looks like I'll have a busy weekend!
Title: Arthur's BATs - JR mitaki almost ready
Post by: art128 on October 06, 2012, 07:55:20 AM
And here are the latest shots. The station got resized. I think it's good now.

Left to do are pathing and Read-me.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fscaled%2Flanding%2F207%2F23838672.jpg&hash=eb9ecd8d2a698ba5970098b312f7f6a9d9a6d6c9)
click for full size

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fscaled%2Flanding%2F855%2F30351830.jpg&hash=c2336512200afbbf3332e600950bfa4ff408053c)
Click for full size

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg88.imageshack.us%2Fimg88%2F1628%2Fmenu1tc.jpg&hash=9e1c5da012ee7348ccb6bfb30e69026103526f0f)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg16.imageshack.us%2Fimg16%2F5153%2Fmenu2bu.jpg&hash=da01504ddeaa665642c1abfef7d32b1a94d76dd7)
Title: Re: Arthur's BATs
Post by: noahclem on October 06, 2012, 09:23:08 AM
Looks perfect Arthur  &apls
Title: Re: Arthur's BATs
Post by: Shark7 on October 06, 2012, 09:48:39 AM
Looks great Arthur.  I'd call it ready for packaging if I were doing it, that is up to you of course.  :)

Now then, all I have to do is wait for release.  ;D
Title: Re: Arthur's BATs
Post by: gn_leugim on October 06, 2012, 01:29:18 PM
looks very good! excelent! just one question, nub maube, but, what is JR?? XD
Title: Re: Arthur's BATs
Post by: art128 on October 06, 2012, 01:36:40 PM
Quote from: gn_leugim on October 06, 2012, 01:29:18 PM
looks very good! excelent! just one question, nub maube, but, what is JR?? XD

JR stands for Japanese Railway. The main company for the railways in Japan. :)

Title: Re: Arthur's BATs
Post by: tag_one on October 06, 2012, 01:54:24 PM
Awesome station Arthur! This is really something I missed in Sc4!!  :thumbsup:

Just one quick note.. Shouldn't there be some kind of alarm signals or at least some warning signs at the railway crossing?? Dunno how those things are done in Japan though.
Title: Re: Arthur's BATs
Post by: art128 on October 06, 2012, 01:55:25 PM
Quote from: tag_one on October 06, 2012, 01:54:24 PM
Awesome station Arthur! This is really something I missed in Sc4!!  :thumbsup:

Just one quick note.. Shouldn't there be some kind of alarm signals or at least some warning signs at the railway crossing?? Dunno how those things are done in Japan though.

There should indeed. I was going to model them now and put them as props. ;)
Title: Re: Arthur's BATs
Post by: tag_one on October 06, 2012, 02:06:02 PM
Awesome! I think this one will pop up everywhere in my suburbs ^_^
Title: Arthur's BATs - Question time~
Post by: art128 on October 08, 2012, 09:02:38 AM
Thanks Merijn. :)

So I'm creating the props now. Before releasing them, what I need to do? Get a range or something?
Title: Re: Arthur's BATs
Post by: vortext on October 08, 2012, 09:10:44 AM
Looks great, it really sits snugly inbetween the tracks and the size is about perfect as well!  &apls

You don't need a ID range for prop exemplers, the SC4PIM will handle that just fine (based on date & time I believe).
Unless you want to put the props in a family, in that case request a range over here. (http://sc4devotion.com/forums/index.php?topic=2490.0)
Title: Re: Arthur's BATs
Post by: WC_EEND on October 08, 2012, 01:03:31 PM
ooooooh, that's excellent for use as a station for slightly more rural locations.

Xander
Title: Re: Arthur's BATs
Post by: FrankU on October 09, 2012, 04:32:08 AM
Aaaaahhhh, yeah! Beautiful!  &apls
Title: Re: Arthur's BATs
Post by: Swordmaster on October 09, 2012, 05:33:30 AM
Looks like a winner! One perk, though: how do people get on the platform? I'm not sure if I'm seeing a stairway under the roof (or is it just hidden?)

Cheers
Willy
Title: Arthur's BATs - JR mitaki
Post by: art128 on October 09, 2012, 07:07:47 AM
Thanks guys! Willy, to enter the platform you have to cross the tracks ( as it is in the real Mitaki station)

Well i think it is almost ready.

See post below

Boom barriers, Cross panel and security railings are all separate props that will be released as a railway_PropPack_1 in the same time as the station.

So far the dependencies are just my props and Neko's planters with shrubs.
Title: Re: Arthur's BATs
Post by: weixc812 on October 09, 2012, 07:43:58 AM
Yeah, I love separate props since I can make other use of them  :D
And eagerly waiting for the release  &apls
Title: Re: Arthur's BATs
Post by: WC_EEND on October 09, 2012, 08:06:23 AM
Arthur, your pictures are not showing on my end.

Xander
Title: Re: Arthur's BATs
Post by: art128 on October 09, 2012, 08:16:49 AM
Quote from: WC_EEND on October 09, 2012, 08:06:23 AM
Arthur, your pictures are not showing on my end.

Xander

Hmm

does it work if you click on these links?

1 (https://lh3.googleusercontent.com/ofkb-pyqF6oxv4c6HVfgpMpzoXsLzu3QitH7rdNRM_QUyECU_mq-mQdFJd81CyioXUoF4OWc9GQ)

2 (https://lh5.googleusercontent.com/FPj5q4iDGhUx_UFFpUzak9xNi5xerCeanvkdkJzxHKLBfcypzIeQiXAPllAQQgyW5lNYSA6rpxc)

3 (https://lh5.googleusercontent.com/GBJgfonSdC0uxv3NfojcbQ5okZ41-Jtesg7V5hQNYMz5SC065nhhFEhY9zH0lImChjOqGBIRx-w)

4 (https://lh4.googleusercontent.com/b53lHz1wmgNpL0UQ6FDWQ5Bd7eFK9As-K_3y3LfbmlGyClSK86kHcrox4lr3MIsiVOZV9ozROqw)

The pictures are uploaded at my GoogleDrive.
As ImageShack is driving me nuts. ( deleting pictures, making some unavailable... )

If not I'll have to find a good alternative to host pictures online. Free with a lot of spaces ( 500Mb being enough for the moment ) ...


Title: Re: Arthur's BATs
Post by: gn_leugim on October 09, 2012, 08:48:39 AM
I use photobucket and so far no issues to me  :thumbsup:
Title: Re: Arthur's BATs
Post by: art128 on October 09, 2012, 08:50:56 AM
I'll take that into account, Gn_Leugim. Going to wait for more options so that I can choose the best of the best.


damnit. Right now the pictures are uploaded at imageshack again. If anyone have a better solution..


OKAY, here are the pictures:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg4.imageshack.us%2Fimg4%2F7604%2Fstation1k.jpg&hash=ee01156e51e3d8af71cdfd44dcf24cdde1b4a82c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg443.imageshack.us%2Fimg443%2F2768%2Fstation2f.jpg&hash=e966e10f1aa0fba2414e6c1c111943966b0121e0)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg33.imageshack.us%2Fimg33%2F8968%2Fstation3e.jpg&hash=6d418a171bce3932209df7adc1a8569b6fc50cc7)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg189.imageshack.us%2Fimg189%2F1512%2Fstation4.jpg&hash=459ba46cd22a390b22ca86d586709d073b9e6ffd)

Boom barriers, Cross panel and security railings are all separate props that will be released as a railway_PropPack_1 in the same time as the station.

So far the dependencies are just my props and Neko's planters with shrubs
Title: Re: Arthur's BATs
Post by: gn_leugim on October 09, 2012, 08:57:19 AM
that road crossing is pretty neat ;)
Title: Re: Arthur's BATs
Post by: vortext on October 09, 2012, 01:22:08 PM
Looks great! Out of curiousity, did already you manage the pathing?


Quote from: art128 on October 09, 2012, 08:50:56 AM
So far the dependencies are just my props and Neko's planters with shrubs.
Are you sure. . .  ::)
Title: Re: Arthur's BATs
Post by: art128 on October 09, 2012, 01:30:06 PM
Quote from: vortext on October 09, 2012, 01:22:08 PM
Looks great! Out of curiousity, did already you manage the pathing?


Quote from: art128 on October 09, 2012, 08:50:56 AM
So far the dependencies are just my props and Neko's planters with shrubs.
Are you sure. . .  ::)

AND the texture of course. Almost forgot that. :D

And no, I didn't tried the pathing yet. To be honest I didn't understand a thing in the tutorial....  &mmm
Title: Re: Arthur's BATs
Post by: vortext on October 09, 2012, 01:37:44 PM
Quote from: art128 on October 09, 2012, 01:30:06 PM
And no, I didn't tried the pathing yet. To be honest I didn't understand a thing in the tutorial....  &mmm

yeah I know, it seems pretty daunting. .  %wrd
Title: Re: Arthur's BATs - JR mitaki
Post by: Swordmaster on October 09, 2012, 03:27:25 PM
Quote from: art128 on October 09, 2012, 07:07:47 AM
Thanks guys! Willy, to enter the platform you have to cross the tracks ( as it is in the real Mitaki station)

I browsed a page back and now I see. But you should combine your first texture with the current one, because the sleepers are still showing which doesn't suggest there's a crossing (at least not a safe one, wouldn't want grannies stumbling between the rails). I don't think it's hard to do, just paint concrete in between the rails.

And good luck on the pathing!

Cheers
Willy
Title: Re: Arthur's BATs
Post by: art128 on October 17, 2012, 06:34:58 AM
Hello!

Just to tell you the station is almost ready. I still need the pathing, which I don't understand a bit.. If anyone familiar with it would be bale to help me... :P
Title: Re: Arthur's BATs
Post by: gn_leugim on October 17, 2012, 12:32:34 PM
I know how to create the paths, but to assigne them to the station, nop =\ which is, if we think a bit, very silly, because is like knowing how to make an apple pie and then dont know how to eat it XD XD
Title: Arthur's BATs - Mitaki on its way !
Post by: art128 on October 21, 2012, 12:30:15 PM
Thanks to the great help of Moonlinght, the pathing has been done!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1279.photobucket.com%2Falbums%2Fy524%2Fart128desu%2FBAT%2520preview%2FJR%2520Mitaki%2FMitaki01_zps05ff1143.jpg&hash=161caf527801db5c10a46dc74bfdb7817c41fe03)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1279.photobucket.com%2Falbums%2Fy524%2Fart128desu%2FBAT%2520preview%2FJR%2520Mitaki%2FMitaki02_zps40ed283a.jpg&hash=32cc3aee91faf66d004262da59cf5f762df6aaf9)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1279.photobucket.com%2Falbums%2Fy524%2Fart128desu%2FBAT%2520preview%2FJR%2520Mitaki%2FMitaki03_zps534ae997.jpg&hash=84cabe7757a8adb7bc02a8654abeb799b47b1a4e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1279.photobucket.com%2Falbums%2Fy524%2Fart128desu%2FBAT%2520preview%2FJR%2520Mitaki%2FMitaki04_zps9449a0fd.jpg&hash=f7e1592848b9a4d0d629980a22089e45fcf16b08)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1279.photobucket.com%2Falbums%2Fy524%2Fart128desu%2FBAT%2520preview%2FJR%2520Mitaki%2FMitaki05_zpsa7f98952.jpg&hash=772d25d0e51d03065571a932838f4e8a3b49178e)

And here is the two pictures that will be used for the read-me and upload [LEX and STEX]

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1279.photobucket.com%2Falbums%2Fy524%2Fart128desu%2FBAT%2520preview%2FJR%2520Mitaki%2FMitakiuploadright_zpsa4883e56.jpg&hash=387e4c26ade796bcf941b7837b87eba34f52d6ac) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1279.photobucket.com%2Falbums%2Fy524%2Fart128desu%2FBAT%2520preview%2FJR%2520Mitaki%2FMitakiuploadleft_zpse03a780c.jpg&hash=47aaf07c0b075310a49f87ad9ee8ca1c8d488668)

Both LHD and RHD pathing has been done and tested in game [working perfectly] on a RHD game and a LHD one. In the installer you will have the choose one of them, according if you are using RHD or LHD.
Title: Re: Arthur's BATs
Post by: io_bg on October 21, 2012, 01:36:27 PM
Looks excellent! &apls
Title: Re: Arthur's BATs
Post by: vortext on October 21, 2012, 01:40:43 PM
Sweet!  :thumbsup:

btw, which automata are you using for the cargo train?
Title: Re: Arthur's BATs
Post by: jmyers2043 on October 21, 2012, 04:25:17 PM
Fits right in. Good job!

- Jim


Title: Re: Arthur's BATs
Post by: noahclem on October 21, 2012, 05:08:05 PM
Looks outstanding  &apls  Awesome work Arthur!
Title: Re: Arthur's BATs
Post by: weixc812 on October 21, 2012, 08:17:33 PM
Fantastic work, Arthur
Really amazing  &apls &apls
Title: Re: Arthur's BATs
Post by: Rhinocero on October 22, 2012, 01:18:13 AM
Nice work  &apls
Title: Re: Arthur's BATs
Post by: nas-t on October 22, 2012, 02:58:21 AM
Great work Arthur!  &apls
Title: Re: Arthur's BATs
Post by: gn_leugim on October 22, 2012, 01:31:22 PM
great news :D
Title: Re: Arthur's BATs
Post by: art128 on October 28, 2012, 03:37:33 PM
On to my next project, until Mitaki gets the LEX ( soon ;) )

Hmmmmm I wonder what could it be.... and what these letters mean IID ..... .......      [ just discovered the array tool thanks to Moonlinght, this tool is awesome]

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1279.photobucket.com%2Falbums%2Fy524%2Fart128desu%2FBAT%2520preview%2FIID%2Fwhatisthis_zps32d55ee5.jpg&hash=23dbc6c85ea046138d7d046a14072762a41f71f2)


note - the IID letters mentioned don't have anything to do with SC4.
Title: Re: Arthur's BATs
Post by: Gugu3 on October 28, 2012, 04:23:26 PM
Great work Arthur!can't wait to test that station myself! :thumbsup:
Title: Re: Arthur's BATs
Post by: gn_leugim on October 29, 2012, 01:58:31 AM
it is just a wall I think, dont dives much with which to guess :( XD
Title: Re: Arthur's BATs
Post by: kelis on October 29, 2012, 02:33:55 AM
Great job Arthur, I like so much your train station, it is perfect for our Japanese cities, thank you my friend !!

I was wondering about the train in your pictures, where can I find it ? can you send me the link ?

Saludos amigo  :)
Title: Re: Arthur's BATs
Post by: Aaron Graham on October 31, 2012, 07:22:36 AM
Good start, what's the new bat, a house?
Title: Re: Arthur's BATs
Post by: art128 on November 06, 2012, 09:08:15 AM
hehe, it was the abbreviation of the building. Ikejiri Institute of Design, It's a school located in Shibuya, Tokyo. Though it's put aside for the moment I had a scale issue.

In the mean time I started a building. It's inspired on this building in Tokyo.
It'll be 2x2 straight.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fuppix.net%2F8%2F1%2F8%2Fd7051743f4cda4a0b672a44448b2a.jpg&hash=0a1ee8b2a3931101c8e5e801e3e3d94f271c1ad6) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fuppix.net%2F1%2F4%2Fc%2F3da7081dcd4edbd8fe319720c3fb9.jpg&hash=e6a1fe59373f7b0e96498fb00ce4a2382e976333)


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1279.photobucket.com%2Falbums%2Fy524%2Fart128desu%2FBAT%2520preview%2FTokyo%2520building%25201%2F01_zpsd77f1138.jpg&hash=c7255f9ea5bf3c332d11c06da23c3359008aa274)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1279.photobucket.com%2Falbums%2Fy524%2Fart128desu%2FBAT%2520preview%2FTokyo%2520building%25201%2F02_zpsa00a5171.jpg&hash=a210afca574839edfa73fc1d79f9a69966a339f0)

Of course it's just the beginning. There are no textures and some walls are missing.  ::)


hope you liked it.  :)
Title: Re: Arthur's BATs
Post by: Simcoug on November 06, 2012, 09:13:56 AM
neat!  I like the green space on the roof  :thumbsup:
Title: Re: Arthur's BATs
Post by: sunv123 on November 06, 2012, 09:26:53 AM
I agree, that green space on the roof is very nice.

Can't wait until the building is complete! :)
Title: Re: Arthur's BATs
Post by: art128 on November 06, 2012, 01:48:21 PM
thanks guys.

Here is more. I'll stop here for today though.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1279.photobucket.com%2Falbums%2Fy524%2Fart128desu%2FBAT%2520preview%2FTokyo%2520building%25201%2F001_zps9f263a4d.jpg&hash=926727fc2b4386d51b37dfa8c05752920f1aae0f)

There are some artifacts with the walls, don't worry I'm going to correct them later.
Title: Re: Arthur's BATs
Post by: sunv123 on November 06, 2012, 02:00:17 PM
The BAT is getting better and better each update! :)
Title: Re: Arthur's BATs
Post by: nas-t on November 06, 2012, 02:13:03 PM
wow - that's one great bat your working on  &apls
Title: Re: Arthur's BATs
Post by: noahclem on November 06, 2012, 02:22:48 PM
Very promising new building Arthur!
Title: Re: Arthur's BATs
Post by: Girafe on November 06, 2012, 02:56:24 PM
A good start indeed  ;)
Title: Re: Arthur's BATs
Post by: gn_leugim on November 07, 2012, 01:57:13 AM
it's promising :) :thumbsup:
Title: Re: Arthur's BATs
Post by: art128 on November 11, 2012, 03:26:39 PM
thanks guys! :)


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1279.photobucket.com%2Falbums%2Fy524%2Fart128desu%2FBAT%2520preview%2FTokyo%2520building%25201%2F06.jpg&hash=18270db37aa2cabd8b50dd87f2ae0fedc31a24f7)
Title: Re: Arthur's BATs
Post by: noahclem on November 11, 2012, 03:31:40 PM
Nice to see more details filling out. Great job with the roof again  &apls
Title: Re: Arthur's BATs
Post by: sunv123 on November 11, 2012, 04:04:17 PM
That roof looks great, and the black outlining on the windows make it look it has more.... Depth?  &Thk/(
Title: Re: Arthur's BATs
Post by: Shark7 on November 12, 2012, 08:34:03 AM
Seems you are off to a good start with the office building.  I have to concur with others, the roof is nice, mostly because it is unique.  It gives the building a personality.  So far, I'd give you a 9.5 out of 10 on the rating...you have done very well in your modeling.  &apls

That said, I'm not quite sure I understand the significance of having a stairway to the roof and the crane on the roof of the actual building.  Is that how they bring cargo deliveries into the building?  I have to admit it confuses me, as it is something I have never seen before.  ()what()

Title: Re: Arthur's BATs
Post by: art128 on November 13, 2012, 05:22:46 PM
thanks guys!

Shark07: it's to carry the scaffold to was the windows from outside. ;)

Sunv123: It does look like it has more depth! However I just added a frame to the windows!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fuppix.net%2Fa%2Fd%2F1%2F55a4226a1e3a93ee7d489590a5d36.jpg&hash=75d5ac8e1676ce3a0bfacee22869207fa6905e0c)


Just a quick preview before heading to bed.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1279.photobucket.com%2Falbums%2Fy524%2Fart128desu%2FBAT%2520preview%2FTokyo%2520building%25201%2F07.jpg&hash=87b7bf6ebd93ead385407195922b46d58199108f)

The crane is just a quick try I did to see how it would look on the actual building.
And no it's not a LNG tank. ( $%Grinno$% ) it's just a water tank. For some reason I don't fully know it's very common on Japanese buildings.


I'm waiting on Mitaki station's read me and installer. Once done by Gn_leugim it'll go to the LEX scrutineers. :)
.
Title: Re: Arthur's BATs
Post by: Shark7 on November 13, 2012, 09:21:17 PM
Quote from: art128 on November 13, 2012, 05:22:46 PM
thanks guys!

Shark07: it's to carry the scaffold to was the windows from outside. ;)

Sunv123: It does look like it has more depth! However I just added a frame to the windows!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fuppix.net%2Fa%2Fd%2F1%2F55a4226a1e3a93ee7d489590a5d36.jpg&hash=75d5ac8e1676ce3a0bfacee22869207fa6905e0c)


Just a quick preview before heading to bed.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1279.photobucket.com%2Falbums%2Fy524%2Fart128desu%2FBAT%2520preview%2FTokyo%2520building%25201%2F07.jpg&hash=87b7bf6ebd93ead385407195922b46d58199108f)

The crane is just a quick try I did to see how it would look on the actual building.
And no it's not a LNG tank. ( $%Grinno$% ) it's just a water tank. For some reason I don't fully know it's very common on Japanese buildings.


I'm waiting on Mitaki station's read me and installer. Once done by Gn_leugim it'll go to the LEX scrutineers. :)
.
No LNG tank, we're safe!  :D

I do get the water tank on top of the building, as it is common in high rises everywhere.  Piped water systems require constant pressure in the pipes, in order to have decent water pressure in high rises without having to run pumps 24/7 (expensive), you pump it into a large tank on top of the building and let gravity provide the pressure in the pipes.  The exact same principle for having water towers to feed a towns water system...gravity keeps pressure in the pipes and water flowing from your taps when you turn them on.

The building is coming along nicely.  Your current version of the roof is much better now that all the stuff is on top and the stairs are a bit more narrow.
Title: Re: Arthur's BATs
Post by: moonlinght on November 14, 2012, 06:24:51 AM
Looks great! &apls It is exactly seen around Tokyo Station building :)
Title: Re: Arthur's BATs
Post by: art128 on November 14, 2012, 08:55:21 AM
Thanks guys!

Here's a little progress. That's all I'll post today i think..

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1279.photobucket.com%2Falbums%2Fy524%2Fart128desu%2FBAT%2520preview%2FTokyo%2520building%25201%2F08.jpg&hash=8531246eafb61d07603bbc00d2e9ae823027df94)
Title: Re: Arthur's BATs
Post by: Ol.S / Benoit on November 14, 2012, 09:18:17 AM
Wow very nice work ! :) Love the details on the roof.
And btw, the train station is amazing !
Title: Re: Arthur's BATs
Post by: art128 on November 17, 2012, 03:28:15 PM
Thank you benoit!

The train station will be ready soon enough. Gn_leugim in charge of readme and installers, and then LEX scrutineers, and then upload!

Here is some more progress. I think the crane is ready. After all I've been working on it for five hours straight.....

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1279.photobucket.com%2Falbums%2Fy524%2Fart128desu%2FBAT%2520preview%2FTokyo%2520building%25201%2F09_zps9059fa89.jpg&hash=2e8fba48de6f0428629a555977b6177b67ba122d)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1279.photobucket.com%2Falbums%2Fy524%2Fart128desu%2FBAT%2520preview%2FTokyo%2520building%25201%2F10_zps8bdad804.jpg&hash=a3cb0c745771388e4b52cf9f86385a618235ddbc)


Hope you liked it!
Title: Re: Arthur's BATs
Post by: sunv123 on November 17, 2012, 04:52:24 PM
Man, I wish I could be a LEX scrutineer and test out the amazing things that you guys make. :'(

Ha Ha, really like the window washing basket. :D
Title: Re: Arthur's BATs
Post by: io_bg on November 18, 2012, 04:49:14 AM
Looking great! The window washing platform is really cool indeed :thumbsup:
Title: Re: Arthur's BATs
Post by: noahclem on November 18, 2012, 06:38:20 AM
Looking good  :thumbsup:  How are you planning on implementing the crane in game? It's definitely a cool detail.
Title: Re: Arthur's BATs
Post by: art128 on November 18, 2012, 06:47:31 AM
Quote from: noahclem on November 18, 2012, 06:38:20 AM
Looking good  :thumbsup:  How are you planning on implementing the crane in game? It's definitely a cool detail.

Static in the first picture place, I think. ;)
Title: Re: Arthur's BATs
Post by: vortext on November 18, 2012, 06:50:14 AM
Nice building!  :thumbsup:

As for the crane, why not mod the lot to have an invisible building (i.e. small BAT box) and turn the building into a timed prop?
Title: Re: Arthur's BATs
Post by: Aaron Graham on November 18, 2012, 11:51:43 AM
Looks great!!!!! :D
Title: Re: Arthur's BATs
Post by: ivo_su on November 18, 2012, 12:20:25 PM
Arthur I applaud your initiatives and new direction in your career. I've always respected each infinite BAT-er in the community as they make some of the most necessary and interesting things - new buildings.
Title: Re: Arthur's BATs
Post by: tag_one on November 18, 2012, 01:13:41 PM
Lovely building Arthur! Love the bmu with the washing cabin! ;)
Title: Re: Arthur's BATs
Post by: art128 on November 23, 2012, 03:09:53 PM
Thanks!

Here's some more progress. Modified the bmu and the roof junk a little.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1279.photobucket.com%2Falbums%2Fy524%2Fart128desu%2FBAT%2520preview%2FTokyo%2520building%25201%2F11_zps11bcc666.jpg&hash=e836f19294f154083a1f8db7486dd77507965c96)
Title: Re: Arthur's BATs
Post by: noahclem on November 23, 2012, 04:22:43 PM
Looks great Arthur  :thumbsup:
Title: Re: Arthur's BATs
Post by: art128 on November 24, 2012, 09:08:54 AM
Thank you Noah!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1279.photobucket.com%2Falbums%2Fy524%2Fart128desu%2FBAT%2520preview%2FTokyo%2520building%25201%2F12_zps18321466.jpg&hash=5a2b356dd98abc45733ae8630d4adab9e286b206)
Title: Re: Arthur's BATs
Post by: art128 on December 06, 2012, 12:53:31 AM
Yay BAT4MAX works on my new machine, I can BAT again!  (★^O^★)

Zoom 5:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1279.photobucket.com%2Falbums%2Fy524%2Fart128desu%2FBAT%2520preview%2FTokyo%2520building%25201%2F13_zps2d4cf8d7.jpg&hash=6a8ef847090f40a4e8b4dd2d6742b68ebded1682)

And zoom5 HD

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1279.photobucket.com%2Falbums%2Fy524%2Fart128desu%2FBAT%2520preview%2FTokyo%2520building%25201%2F14_zps4fd17bec.jpg&hash=5a191bca586e01d4ed4cda5b23efc72f50eaed6b)
Title: Re: Arthur's BATs
Post by: Swordmaster on December 06, 2012, 06:36:56 AM
Quite good so far, but. . . are you going to keep the planters in front on the pavement? Maybe it would be better if we could put a prop there instead? So we could pick which ones?

Cheers
Willy
Title: Re: Arthur's BATs
Post by: gn_leugim on December 07, 2012, 03:36:10 AM
coming along great :D I like those bushes :D
Title: Re: Arthur's BATs
Post by: noahclem on December 07, 2012, 06:45:45 AM
Still looking great  &apls  I prefer the bushes as they are, though I see the point in having more options for lotting. One disadvantage to the lotting method is that I'm not sure suitable HD bushes and planters exist. On that note, do you think it would make sense for you to implement the same bushes and planters you're using as props instead of part of the model? I'd love to be able to use them on other lots  :thumbsup:
Title: Re: Arthur's BATs
Post by: art128 on December 09, 2012, 07:23:44 AM
Thanks guys.

I could render the bushes as props indeed. But I'm afraid the one on the model will be part of the model.

Here's some more.

Z5 HD (Z6)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1279.photobucket.com%2Falbums%2Fy524%2Fart128desu%2FBAT%2520preview%2FTokyo%2520building%25201%2F15_zpsb6896116.jpg&hash=7b506a1dbc7db0254c4f0c686056aad43a680c7c)

Z5
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1279.photobucket.com%2Falbums%2Fy524%2Fart128desu%2FBAT%2520preview%2FTokyo%2520building%25201%2F16_zps588d3484.jpg&hash=1b7e33791f0485bfda3e21e2182e043964740c01)

Perspective view for fun
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1279.photobucket.com%2Falbums%2Fy524%2Fart128desu%2FBAT%2520preview%2FTokyo%2520building%25201%2F17_zpsf1ace55d.jpg&hash=55dde992c6d2434ddddf6d98a928f6a4fedc4bcd)
Title: Re: Arthur's BATs
Post by: sunv123 on December 09, 2012, 07:43:16 AM
That doesn't seem too tall! :D

Z5 looks very nice there, though why is there a window washing cart only on the perspective? ::)
Title: Re: Arthur's BATs
Post by: gn_leugim on December 09, 2012, 11:46:52 AM
ya you got me looking into the other pics searching the cart... I know, that's the purpose, make us look at pictures again? ;D
Title: Re: Arthur's BATs
Post by: whatevermind on December 09, 2012, 02:22:08 PM
Looking good! I'm glad you added the X's back onto the roof, they give the building a lot of personality. I think I liked the earlier/bigger version of them better, kind of had a more laboratory/industrial look to the roof, but this nonetheless a beautiful building. Good treatment especially of the lobby and the crane. You've been through quite a few crane variations on this one, any chance we'll be seeing some more of these?  ;D
Title: Re: Arthur's BATs
Post by: Shark7 on December 09, 2012, 11:16:24 PM
Looks as though you are getting closer to done.  From my point of view, the bushes are just fine as they are.

Are you to the point of just needing textures or are you still working on the geometry?
Title: Re: Arthur's BATs
Post by: art128 on December 10, 2012, 02:43:33 AM
Quote from: Shark7 on December 09, 2012, 11:16:24 PM
Are you to the point of just needing textures or are you still working on the geometry?

I still need to model some details on the lobby and the penthouse. And maybe some more roof junk ( " mysterious white boxes" as moonlinght call that :D ), then textures and night lights.

Quote from: whatevermind on December 09, 2012, 02:22:08 PM
Looking good! I'm glad you added the X's back onto the roof, they give the building a lot of personality. I think I liked the earlier/bigger version of them better, kind of had a more laboratory/industrial look to the roof, but this nonetheless a beautiful building. Good treatment especially of the lobby and the crane. You've been through quite a few crane variations on this one, any chance we'll be seeing some more of these?  ;D

I agree with you that the X steel looked better when they were bigger. It's on my list of to-change things. Well considering there are quite a lot of different BMU design, I might do some more! But for this building this one is definitive I think. ( even though it is not like the original).

Quote from: sunv123 on December 09, 2012, 07:43:16 AM
That doesn't seem too tall! :D

Z5 looks very nice there, though why is there a window washing cart only on the perspective? ::)

If you look well you can see the cart is on all the pictures. It is just not in use.




Title: Re: Arthur's BATs
Post by: art128 on December 22, 2012, 06:18:44 AM
Some progress. Worked a bit on the textures. not sure how it looks.

Zoom5 HD
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1279.photobucket.com%2Falbums%2Fy524%2Fart128desu%2FBAT%2520preview%2FTokyo%2520building%25201%2Fz5HD_zpsa76ea3f2.jpg&hash=dcc2b440266c80d80d86de47e1c8f52802d50020)

Zoom5 SD
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1279.photobucket.com%2Falbums%2Fy524%2Fart128desu%2FBAT%2520preview%2FTokyo%2520building%25201%2Fz5SD_zpsacf6137c.jpg&hash=f546e4aca3011b41b345ba58647596cdd40621bf)
Title: Re: Arthur's BATs
Post by: nbvc on December 22, 2012, 06:59:58 AM
Good progress. :thumbsup:
Title: Re: Arthur's BATs
Post by: gn_leugim on December 22, 2012, 02:06:00 PM
the wall texture needs a lot of work to be at the same level of the modeling IMO.

it is too bare, detailess, gradientless, in some way, it's not alive. roof textures could use some of the same solution, but, as they are used in a smaller extent, it is not so noticeable, while the wall's is.  :thumbsup:
Title: Re: Arthur's BATs
Post by: art128 on December 22, 2012, 02:38:53 PM
thanks nbvc!

Gn: yep, the texture was just a quicky i made to see how it would look. I'll try to add a gradient and see if I can work a little more the tiles ( it's marble, btw, as the real building seems to be). Gradient is black bottom, right?

Actually for the roof ( where the rails are) I have no idea what to do.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fuppix.net%2F2%2Ff%2Fb%2F13f90a92308610e0997636f1b902f.jpg&hash=4706f4301a74662e1326ce1f9799a3222fdca766)

Here, it looks like.... Wood?
Title: Re: Arthur's BATs
Post by: vester on December 22, 2012, 02:53:49 PM
Maybe dirt up the asphalt roofing, maybe add lanes or tiles to it.

Could recommend you to look at arroway.de (http://www.arroway-textures.com/).
They sell textures, but do have lower res. sample for free download. The stone textures is pretty good.
Title: Re: Arthur's BATs
Post by: gn_leugim on December 23, 2012, 03:05:18 AM
to me they look something long stripes of asphalt layers, something like these http://www.cgtextures.com/texview.php?id=69298

But darker.

and yes, usually the gradient is bottom to top, darker in the bottom ;)
Title: Arthur's BATs
Post by: art128 on January 12, 2013, 03:26:26 PM
JR Mitaki has been uploaded!

STEX (http://community.simtropolis.com/files/file/28371-jr-mitaki-station/) | LEX (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2875)

Pick your favorite, or both. ;D
Title: Re: Arthur's BATs
Post by: Fabian93 on January 12, 2013, 03:49:51 PM
Fantastic work, Arthur  &apls &apls

Fabian
Title: Re: Arthur's BATs
Post by: Aaron Graham on January 12, 2013, 03:55:01 PM
Looks great, keep it going.  :thumbsup:
Title: Re: Arthur's BATs
Post by: art128 on January 22, 2013, 09:16:11 AM
I really can't into big textures....
I modeled some chairs and tables around the top floor balcony.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fuppix.net%2Fd%2Fd%2Fa%2Fb300093a2e0f89d4f608cb7858d21.jpg&hash=6bab9201d3c6dca3a5e0652fc792271ea50a5fe0)


;__;
Title: Re: Arthur's BATs
Post by: Swordmaster on January 22, 2013, 10:00:21 AM
Aren't they a bit big? Judging by the window size. . .


Cheers
Willy
Title: Re: Arthur's BATs
Post by: The Last Citybuilder on January 22, 2013, 10:18:25 AM
Nice building! Those chairs are indeed quite a bit too big, as Willy said. And, how in engineerings name is that window-cleaner lift going to round do that corner? other than that, nice work!
Title: Re: Arthur's BATs
Post by: nbvc on January 22, 2013, 12:00:46 PM
I like the tables behind the window.

For scaling of models it is always good to place a person, which has correct size in game, on/near the model.
Title: Re: Arthur's BATs
Post by: art128 on January 24, 2013, 02:30:52 AM
Thanks guys, I hear you about the oversize of the furniture and I'll correct it. ;)
Any of you has some tips about the textures?
Title: Re: Arthur's BATs
Post by: noahclem on January 24, 2013, 06:15:29 AM
Looking good arthur  &apls  Sorry I can't think of advice that hasn't already been said and don't have any building texture light to shed   $%Grinno$%
Title: Re: Arthur's BATs
Post by: art128 on February 04, 2013, 12:50:59 PM
Scaled the chairs down. Tried some things here and there....

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1279.photobucket.com%2Falbums%2Fy524%2Fart128desu%2FBAT%2520preview%2FTokyo%2520building%25201%2F21_zps034afae9.jpg&hash=730ec28aa8b5101a9692539fc0cee3ac603c4e12)

Z6 just' cause
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1279.photobucket.com%2Falbums%2Fy524%2Fart128desu%2FBAT%2520preview%2FTokyo%2520building%25201%2F22_zps1fd82b75.jpg&hash=5adcbc71cfea28df855813b38706da119f0fd4ec)

EDIT

How it would look ingame

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1279.photobucket.com%2Falbums%2Fy524%2Fart128desu%2FBAT%2520preview%2FTokyo%2520building%25201%2Fimpression_zps05361c68.jpg&hash=5cf006d596cd29bdc07f7831c87db79258c8d292)
Title: Re: Arthur's BATs
Post by: noahclem on February 04, 2013, 12:59:47 PM
Stunning  :o   Great work and great textures!
Title: Re: Arthur's BATs
Post by: MTT9 on February 04, 2013, 01:28:22 PM
It looking good! Maybe those windows are to dark...
Keep it up ;)
Title: Re: Arthur's BATs
Post by: sunv123 on February 04, 2013, 01:46:55 PM
Yeah, too dark for me too. Maybe a little lighter would be just fine.

I'd love to see the night-lighting in game. ::)
Title: Re: Arthur's BATs
Post by: Dantes on February 04, 2013, 02:11:57 PM
The final work is awesome  :thumbsup: your japanese BAT-Art ist so good as uki & moonlight as ^^
Title: Re: Arthur's BATs
Post by: whatevermind on February 04, 2013, 08:13:22 PM
Ooh, very nice. I love that blue texture.
Title: Re: Arthur's BATs
Post by: mave94 on February 04, 2013, 11:16:00 PM
Looks very nice there, Arthur! It fits really well among those other buildings. For the windows, perhaps you can try something like Aaron Graham does, i.e. applying a satellite view to the windows? I would leave everything else as it is now.

-Matthijs
Title: Re: Arthur's BATs
Post by: art128 on February 16, 2013, 04:23:11 AM
Thanks guys!

I'm having trouble making the windows like you all do. I don't understand anything.. Anyone has a tutorial somewhere?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1279.photobucket.com%2Falbums%2Fy524%2Fart128desu%2FBAT%2520preview%2FTokyo%2520building%25201%2F23_zps449b38f4.jpg&hash=84f81c8eab88108a63e86dec9af9035ad3685b3f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1279.photobucket.com%2Falbums%2Fy524%2Fart128desu%2FBAT%2520preview%2FTokyo%2520building%25201%2F24_zpsfe1611d4.jpg&hash=ea895f86600e883328b0612b62d059d26484a7cd)
Title: Re: Arthur's BATs
Post by: w_swietwoot on February 16, 2013, 04:28:16 AM
Hi Art, perhaps this will help:

http://community.simtropolis.com/topic/4778-jasons-bats-tutorials/

Building looks good though. Maybe the framework of the door on the entrance could be a bit thicker, or exaggerated.
Title: Re: Arthur's BATs
Post by: moonlinght on February 16, 2013, 06:32:13 AM
Oh! It's exactly a real building! :thumbsup:
By the way, the entrance tree is Kadomatsu (http://en.wikipedia.org/wiki/Kadomatsu) decorate the New Year ;)
That picture was taken in the new year ;D
Title: Re: Arthur's BATs
Post by: MTT9 on February 16, 2013, 10:35:36 AM
I usually just use a texture of windows and i get pretty good results in small windows...
Title: Re: Arthur's BATs
Post by: Swordmaster on February 16, 2013, 05:52:28 PM
I'll be the dissenting voice here, but I think you should play around with that wall texture. Somehow I find this one is too blue and/or too dark. I even think the model would benefit from a light brown/beige texture. Maybe create two versions?

Of course, I don't know anything about Japan, so I may be talking nonsense just the same. Hope this doesn't upset you. ;)


Cheers
Willy
Title: Re: Arthur's BATs
Post by: Delecto on February 17, 2013, 12:09:01 PM
Nice progress Arthur, even if we see a repetition of your wall texture, it doesn't mind.
Glass material is the hardest part in Bating for me. I would really recommend you read this post in Jasoncw Simtropolis, it's a good start.

http://community.simtropolis.com/topic/51762-reddonquixotes-melbourne-bat-thread/?p=1321922 (http://community.simtropolis.com/topic/51762-reddonquixotes-melbourne-bat-thread/?p=1321922)
Title: Re: Arthur's BATs
Post by: M4346 on March 02, 2013, 02:14:59 PM
Just a quick note / question. It seems that the Mitaki train station is not left-hand drive compatible? I couldn't remember it necessarily expressly stated in the Readme, but I encountered it while playing / trying out the station this evening.

The train inexplicably crosses over upon entering the station.
Title: Re: Arthur's BATs
Post by: art128 on March 02, 2013, 02:21:46 PM
Did you choose the LHD file when installed?

( After installing the station you have to manually go into the folder and choose one of the two files - LHD or - RHD )
Title: Re: Arthur's BATs
Post by: M4346 on March 02, 2013, 02:32:12 PM
I didn't check... :-| or probably forgot to. I get easily distracted :P

Thanks! :thumbsup:

It's a beautiful station ;D
Title: Re: Arthur's BATs
Post by: art128 on April 23, 2013, 06:16:29 AM
Hello guys!

Yesterday I did a quick render ( so quick that I had to render it three times because I forgot to center the building....  &sly ) of my office building, and I'm actually quite satisfied with the look of it!

I can still see some things to change or to scale up/down but it looks good to me now, ready to export for good.. ( after I doodle a bit more with the reflections and nightlights)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1279.photobucket.com%2Falbums%2Fy524%2Fart128desu%2FBAT%2520preview%2FTokyo%2520building%25201%2F27_zps31d6f346.jpg&hash=bfc186aaeb91839ef70792d91020d60e6de5e152)
Title: Re: Arthur's BATs
Post by: gn_leugim on April 26, 2013, 01:26:52 AM
an imposing sight on the cityscape :P
Title: Re: Arthur's BATs
Post by: noahclem on April 26, 2013, 04:20:19 AM
Looking great man  &apls  I don't know how much better you could get his building to look  ;)
Title: Re: Arthur's BATs
Post by: art128 on April 26, 2013, 07:51:58 AM
Thanks guys, much appreciated. :)

I'll re-render it in the week with some tweaked details.

In the meantime, I started another building located in Ginza, Tokyo..

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fuppix.net%2Fd%2F6%2F6%2Fb124fb0ca797cfe0c728e6c22665e.jpg&hash=7e1b6179ece209436398dffaf141ad6ad5e81471)
Title: Re: Arthur's BATs
Post by: vester on April 26, 2013, 08:22:25 AM
Look great.  &apls &apls &apls
Like the touch with that red light at the top.

It looks finish !?!
Title: Re: Arthur's BATs
Post by: sunv123 on April 26, 2013, 09:59:18 AM
Very interesting building you have there. :thumbsup: Love the yellow Japanese characters on the front. :D

I'm guessing that it's a W2W 1x2?
Title: Re: Arthur's BATs
Post by: art128 on April 26, 2013, 01:32:20 PM
Thanks guys!

Sunv123 - yeap, going to be 1x2 w2w.

The building is about ready...
Some more lights ( stairs, upper roof and inside ) some texture tweaking (taller building walls etc) and it'll be ready.
I'll also add some details inside the buildings.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fuppix.net%2F4%2Ff%2Fa%2Fc44d2fdce958502861a452bf03993.jpg&hash=3d2e0d7444c6351ba7fab746a83e33da311c45ad)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fuppix.net%2F6%2Fa%2Fa%2Fcb881e61e7307a60438c66fd1f88d.jpg&hash=74534645726e002e48d139d5b1c6c14791e4dbfc)
Zoom6


Hehehehe, day render of the front wasn't finished.... going to correct that now...
And done!
Title: Re: Arthur's BATs
Post by: vester on April 26, 2013, 01:45:26 PM
Maybe add some lights to one of the floor on the front behind the glass facade. Maybe on the second floor away from the sign.
Title: Re: Arthur's BATs
Post by: Delecto on April 27, 2013, 12:59:52 AM
Perfect Arthur! Great great work.  :thumbsup:
Title: Re: Arthur's BATs
Post by: noahclem on April 27, 2013, 03:49:35 AM
As you said and Arne suggested some more lights inside the building would be good, I think. Otherwise it looks perfect.
Title: Re: Arthur's BATs
Post by: gn_leugim on April 27, 2013, 07:00:55 AM
that one came out fast XD
Title: Re: Arthur's BATs
Post by: art128 on April 28, 2013, 07:31:39 AM
Thanks guys!

Here I added some lights. I quite like how it looks. Will work a bit the top roof light though.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1279.photobucket.com%2Falbums%2Fy524%2Fart128desu%2FBAT%2520preview%2FTokyo%2520Building%25202%2F04_zps88b457f7.jpg&hash=d2ea925dfe3ceabf03749a7d22cb1f2a498a27cb)
Title: Re: Arthur's BATs
Post by: vortext on April 28, 2013, 07:37:37 AM
Beautiful contemporary architecture!  :thumbsup: The staircase is an eye-catcher, particularly at night!  &apls
Title: Re: Arthur's BATs
Post by: nbvc on April 28, 2013, 07:47:12 AM
Fantastic work.  &apls Maybe a little more dirty texture for the ventilation on the small building?

One other small thing. The texture of the lowest stairway looks different than the others. It is a bit more blurry than the textue above.
Title: Re: Arthur's BATs
Post by: Shark7 on April 29, 2013, 06:43:38 AM
I really like this building Arthur.  :thumbsup:

The night-lighting is the best part IMO.
Title: Re: Arthur's BATs
Post by: art128 on April 29, 2013, 10:20:45 AM
Thanks guys!

nbvc -> yes you're right, going to change that..

Played a bit with the lights on the first office bulding..

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1279.photobucket.com%2Falbums%2Fy524%2Fart128desu%2F28_zpsccb536db.jpg%3Aoriginal&hash=7b8ea3a76c1b5b4596edda159a920b511062c35f)
Title: Re: Arthur's BATs
Post by: Swordmaster on April 29, 2013, 10:51:58 AM
Very good new building! I'm hoping you could also do a version without the Japanese signs, for folks like me.


Cheers
Willy
Title: Re: Arthur's BATs
Post by: moonlinght on April 30, 2013, 06:53:53 AM
Great building!  &apls

Quote from: art128 on April 26, 2013, 01:32:20 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fuppix.net%2F6%2Fa%2Fa%2Fcb881e61e7307a60438c66fd1f88d.jpg&hash=74534645726e002e48d139d5b1c6c14791e4dbfc)
There is one thing that bothers me.
White signboard => "わ ら と"
Yellow neon sign => "と わ ら"
Which is true? Or, they are both true? ...Or "FMおだわら"? &Thk/(
Title: Re: Arthur's BATs
Post by: Magneto on April 30, 2013, 07:30:46 PM
This is purely irresistible. Will definitely keep an eye here ;)
Title: Re: Arthur's BATs
Post by: APSMS on May 01, 2013, 12:00:35 AM
Quote from: moonlinght on April 30, 2013, 06:53:53 AM
There is one thing that bothers me.
White signboard => "わ ら と"
Yellow neon sign => "と わ ら"
Which is true? Or, they are both true? ...Or "FMおだわら"? &Thk/(

Um, what exactly are they supposed to mean (in English)? Google translate returns nonsense ???, even with common sense trying to sort out the inconsistencies (it translates it, but the result doesn't mean anything). Too bad I can't read Japanese.
Title: Re: Arthur's BATs
Post by: art128 on May 01, 2013, 06:46:22 AM
Actually I messed up the top character on the sign. I wrote "Wa" " わ" instead of "Ya" " や " ... And the order of the characters.. My mistake.

I'll bet this sign is read as traditionally top->bottom  right->left.
Which makes that sign " とらや " " To Ra Ya "

After doing some research I found out the Toraya group [Link] (http://www.toraya-group.co.jp/) is a Traditional Japanese Confectionery group created in the 16th century. Luxury Pastry... They even have a shop in Paris, near La Concorde. What they produce looks tasty.. Too bad it's probably hell expensive..


(https://lh3.googleusercontent.com/-K4VbDyqcCH4/TdjQOFwOJKI/AAAAAAAABAc/z7pTwa9xxD0/s720/IMG_1757.jpg)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fuppix.net%2Fb%2Ff%2Fd%2Fc60e8f3ff407a3020dc039e4b8e97.jpg&hash=5fdcbb09665138bdc79072c02a782e57aef14497)

Anyway concerning the building. The whole pastry shop and tea room sounds cool, but I'll probably leave it as offices inside.  I'm going to change the signs to what they really are though.

I'm going to change that, I'll post renders later today.
Title: Re: Arthur's BATs
Post by: art128 on May 01, 2013, 08:38:35 AM
okay, redid the signs on the building with the correct characters.


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1279.photobucket.com%2Falbums%2Fy524%2Fart128desu%2FBAT%2520preview%2FTokyo%2520Building%25202%2F05_zpsd64d06fa.jpg&hash=688b316816084dab812d539ecb2eee2d46225d1b)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1279.photobucket.com%2Falbums%2Fy524%2Fart128desu%2FBAT%2520preview%2FTokyo%2520Building%25202%2F06_zps67869e8e.jpg&hash=e51400106f48af755d42b094866a1c4db598112f)

What do you guys think?
Title: Re: Arthur's BATs
Post by: vester on May 01, 2013, 08:49:33 AM
Like the new sign better.  :thumbsup:

Maybe turn of one of the light on stairs at the back. The light looks a bit to even to be real.


Other than that, go a head a do the export.  :)
Title: Re: Arthur's BATs
Post by: APSMS on May 01, 2013, 11:57:26 AM
To be honest, I sort of liked the sign better when it read nonsense (but that's just because I can't read Japanese and would never know the difference).

It still looks great, regardless. can't wait to see this in my cities
Title: Re: Arthur's BATs
Post by: moonlinght on May 01, 2013, 11:44:37 PM
とらや!(toraya) they are perfect!! :thumbsup:
I was surprised to see the price of foods Toraya in France... :o
Title: Re: Arthur's BATs
Post by: Tzar on May 02, 2013, 03:31:33 AM
very nice Bat, i like see this and i hope upload soon
Title: Re: Arthur's BATs
Post by: mave94 on May 02, 2013, 05:13:13 AM
Nice work, Arthur! Both buildings look very good. :thumbsup:
Title: Re: Arthur's BATs
Post by: rooker1 on May 02, 2013, 05:58:10 AM
Fantastic work Authur!!
Love the night lights and the windows, especially.

Robin
Title: Re: Arthur's BATs
Post by: art128 on May 04, 2013, 03:52:57 PM
Thanks guys!

Here is how it is going to be ingame.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1279.photobucket.com%2Falbums%2Fy524%2Fart128desu%2FBAT%2520preview%2FTokyo%2520Building%25202%2F07_zps02b4d00a.jpg%7Eoriginal&hash=5ed76199366a079c9dd8527ff1e46863de1bc347)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1279.photobucket.com%2Falbums%2Fy524%2Fart128desu%2FBAT%2520preview%2FTokyo%2520Building%25202%2F08_zps75ab5070.jpg%7Eoriginal&hash=8789b60cabf3ee7dfca4f830830f9e88bd3903b5)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1279.photobucket.com%2Falbums%2Fy524%2Fart128desu%2FBAT%2520preview%2FTokyo%2520Building%25202%2F09_zpsb23d6646.jpg%7Eoriginal&hash=e75cae7022ed5ae7a93896e9e6e12e160a213cc9)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1279.photobucket.com%2Falbums%2Fy524%2Fart128desu%2FBAT%2520preview%2FTokyo%2520Building%25202%2F10_zps89751ac8.jpg%7Eoriginal&hash=f2c858d15c3009146a68aff949f7ac5b14fdb95a)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1279.photobucket.com%2Falbums%2Fy524%2Fart128desu%2FBAT%2520preview%2FTokyo%2520Building%25202%2F11_zps35bea511.jpg%7Eoriginal&hash=28076113c52fc64fbe1901aafe27ae0b9ad464eb)
Title: Re: Arthur's BATs
Post by: vester on May 04, 2013, 03:57:26 PM
Very Japanese.  &apls


Looking sharp!!!
Title: Re: Arthur's BATs
Post by: art128 on May 09, 2013, 05:36:28 AM
Thanks Arne.


Here are four ingame shots of the two buildings, finished.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1279.photobucket.com%2Falbums%2Fy524%2Fart128desu%2FBAT%2520preview%2FTokyo%2520Building%25202%2F12_zps5217da2f.jpg%7Eoriginal&hash=559b1a4030d733ed7c52f51a7ed7b47a8b132401)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1279.photobucket.com%2Falbums%2Fy524%2Fart128desu%2FBAT%2520preview%2FTokyo%2520Building%25202%2F13_zps11fb915e.jpg%7Eoriginal&hash=75753ab2e63e8df22394eef61363053e1a96f25b)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1279.photobucket.com%2Falbums%2Fy524%2Fart128desu%2FBAT%2520preview%2FTokyo%2520Building%25202%2F14_zpsb475c29b.jpg%7Eoriginal&hash=3dc40b24aabc3aa4da72ab1e46f61da7adac854b)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1279.photobucket.com%2Falbums%2Fy524%2Fart128desu%2FBAT%2520preview%2FTokyo%2520Building%25202%2F15_zps8a1b0f3c.jpg%7Eoriginal&hash=a94db8e3ab9d07fb55547050005a93d91051436c)


Now I just need some modding (landmark, CO$$$ grow and plop....), I'll probably have to ask for help on this as I'm really bad at modding..
Title: Re: Arthur's BATs
Post by: Bipin on May 09, 2013, 06:40:23 AM
Very nice, I am loving the modeled interior and furniture!
Title: Re: Arthur's BATs
Post by: metarvo on May 09, 2013, 07:05:25 AM
It almost feels like I can see what's going on inside the building.  Good work.  :thumbsup:
Title: Re: Arthur's BATs
Post by: gn_leugim on May 16, 2013, 12:39:31 PM
wonderful work on both :)
Title: Re: Arthur's BATs
Post by: Aaron Graham on May 16, 2013, 02:56:07 PM
Great work!!!! :D
Title: Re: Arthur's BATs
Post by: noahclem on May 17, 2013, 04:26:45 AM
Stunning work Arthur  :o  These will be incredibly useful buildings!
Title: Re: Arthur's BATs
Post by: Swordmaster on May 17, 2013, 05:39:16 PM
Good work!

I stick to my opinion about the dark brick texture, but it's your building after all.


Cheers
Willy
Title: Re: Arthur's BATs
Post by: w_swietwoot on May 18, 2013, 02:35:45 AM
Turned out looking great. Blends perfectly. I will look forward to when I can download it.
Gr.
Title: Re: Arthur's BATs
Post by: Dantes on June 18, 2013, 04:14:43 AM
I am very impressed that you also used in the creation of the building as much attention to detail. A great work.

Look what I found, maybe you like it:

Hazama-so
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fthumbnails%2Fb5d08d205c1d963a45e5bec103dbddfa.png&hash=f08f0ab3f38ad2bf39a7048ef16134101df67f1f) (http://www.ld-host.de/show/b5d08d205c1d963a45e5bec103dbddfa.png)

Kanokodai Town
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fthumbnails%2Fb2cb7445af12f3ef9a5042576a3acb7e.png&hash=e64c9bc2655d5dc2a0422260bdc17a5f6f8ef1ea) (http://www.ld-host.de/show/b2cb7445af12f3ef9a5042576a3acb7e.png)

Seishin City Minami
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fthumbnails%2F310c19ca0c92ad546b275dc7273b53d9.png&hash=7ae94de74d6278a7f92176b2cd3e0ee1b6e048b0) (http://www.ld-host.de/show/310c19ca0c92ad546b275dc7273b53d9.png)

Click on the pictures and they are big!
Title: Re: Arthur's BATs
Post by: Shark7 on August 05, 2013, 09:51:58 AM
I haven't been by in a while, but those buildings look amazing.  Well done.  &apls
Title: Re: Arthur's BATs
Post by: art128 on December 16, 2013, 08:32:36 AM
The Tokyo Buildings Volume 1 has been released on the LEX!

Come get it HERE (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3084)!
Title: Re: Arthur's BATs
Post by: w_swietwoot on December 16, 2013, 09:33:14 AM
Where?



ah, found it. Very nice indeed. :satisfied:
Title: Re: Arthur's BATs
Post by: Kergelen on December 16, 2013, 11:08:23 AM
Very nice buildings!  &apls

Thanks
Title: Re: Arthur's BATs
Post by: kelis on December 16, 2013, 12:37:23 PM
Thanks for share these buildings my friend  :)
Title: Re: Arthur's BATs
Post by: sunv123 on December 16, 2013, 01:03:51 PM
Thanks Arthur!

Beautiful BATs :thumbsup:
Title: Re: Arthur's BATs
Post by: art128 on December 16, 2013, 01:08:29 PM
Thanks guys!

I take the occasion to announce the next big BAT I'm going to work on, more on the EBLT theme this time.

It's located in France, and is a big complex of an hotel tower, a congress center and a shopping mall. Can you try to guess what it is?
Title: Re: Arthur's BATs
Post by: gn_leugim on December 16, 2013, 01:56:30 PM
nice work mate :)
Title: Arthur's BATs - Teasing
Post by: art128 on April 03, 2014, 12:29:21 AM
The first station I have shown in Kamiyama is no longer alive today. When I created it I realized the roofjunk was oversized like mad. Also a uni-bloc station of a scale this large wouldn't fit for everyone.

So I created a modular set. The set is composed of 9 different parts of station platform to make your station the size you want. As well as two building ( one still needs to be modeled)
Of course the platforms are compatible with any building that fits.

I've also created an airport terminal and an Air Traffic Control Tower.

I'll make all of these available once I mod them correctly. I think it is safe to assume I will release them during summer holidays.

I have two building pack in the preparations. One normal from tokyo and the other from Akihabara.

Akihabara is a district in the Chiyoda ward of Tokyo. It is the biggest place specialized in anime and manga merchandise, as well as electronics. The building I'll make from this district are going to be anime/manga themed. (Kind of like the Animate building I've made previously)

Guess I'll tease people a bit: (click on the pics for full size when available)

First building done of the second pack:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.pomf.se%2Fzvokob.jpg&hash=b0656123658f96ad8078053fc9c7c6b5d345ce6a)


Airport terminal:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.pomf.se%2Fwgpmti.jpg&hash=6a34ad7148b8dec0fbdd3b67b35263c02900052c)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.pomf.se%2Fhsjhqz.jpg&hash=b199feab12a6805cf64dee7fd5c6fbc21eb8a2f8)


ATCT:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.pomf.se%2Foekzmy.jpg&hash=ef379c5d7b31faba3ee1f21debcc02f2b2769fe7)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.pomf.se%2Fbfyygj.jpg&hash=7d060a331eacd0fa5468410d769ae779ed1543d2)


Platforms:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.pomf.se%2Fxouzzj.jpg&hash=153327b416857f60c2d556ffe9cbe261f81b6493)


Train station Building 1:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.pomf.se%2Feefmlf.jpg&hash=bd9f1be4b85450fd2bc369585d1a3196b5cd8404)


An example of what you can do:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.pomf.se%2Ffmvjyq.jpg&hash=6d900e84943cd494732dc52f30d05f47361f7bb7)


A shinkansen station I've created:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.pomf.se%2Frqhddy.jpg&hash=cd04cbc1c30a51043f222607252cb6e9f715f879)
(note - the building itself is done. However I'm extremely not satisfied with the rails. I'm waiting on Moonlight to help me a bit with this as he created a few shinkansen stations before.)


And that's all for the moment, folks.  :thumbsup:
Title: Re: Arthur's BATs
Post by: vortext on April 03, 2014, 01:47:05 AM
Someone has been busy!

Modular platforms are a great idea. However in the example pic there's some misalignment between the parts though I'm sure you'll fix that. The nightlights are excellent, especially on the shinkansen station and airport roof restaurant!   :thumbsup:
Title: Re: Arthur's BATs
Post by: kelis on April 03, 2014, 06:51:35 AM
You have put much effort into these models and all of them are great and looks really good, I like so much the train station and also the airport terminal, I can't wait to put my hands over them...

Greetings Arthur  ;)
Title: Re: Arthur's BATs
Post by: Girafe on April 03, 2014, 11:32:14 AM
Looks really good :)

&apls &apls &apls
Title: Re: Arthur's BATs
Post by: Shark7 on April 03, 2014, 12:08:11 PM
Nice!  Can't wait to DL.  :thumbsup:
Title: Re: Arthur's BATs
Post by: c.p. on April 03, 2014, 06:09:16 PM
Very nice building designs.  And good job with the nightlit signs. :thumbsup:  The interior lighting seems a little dim to me, but that might just be me.
Title: Arthur's BATs - 3dsmax issue - need help urgent
Post by: art128 on July 09, 2014, 06:40:10 AM
Hello :)

I've got an issue with 3dsmax.

Everytime I render it gives this kind of error:

(https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-ash3/537179_10152763779940691_2095097160_n.jpg)

So I posted on Simtropolis, as my version of BAT4MAX was designed there. 10 days later I still had no reply. I thought maybe page 1 had something, and indeed it had. Last time I checked it wasn't there. Of course nobody during the 10 full days was kind enough to tell me " hey, maybe you should look at this "..

Anyway, I downloaded the hotfix1 and tried to install it. Yeah, I did say " tried "
Because of course it doesn't work. Midway I get an error 1920, which I searched on google and tried everything they said:
- Close all apps running and antivirus, then run it - didn't work.
- Reinstall NET framework - didn't work

I tried to install a newer version of 3dsmax, like the 2014 but I couldn't and got an error, but that's another matter.
Title: Re: Arthur's BATs
Post by: Bipin on July 09, 2014, 08:15:06 AM
Excellent work as of late, especially with the airport.  &apls I've experienced this issue before. I re-installed BAT and 3dsMax; redid it all from scratch. However, you may not need to do that, just be sure you have administrator capabilities on your machine, and that you restart it after installing .NET framework. Both of those issues have caused me a lot of undue pain in the past, yet are easy to to fix.
Title: Re: Arthur's BATs
Post by: art128 on July 09, 2014, 08:19:26 AM
I forgot to add, but yes I have administrator capabilities and I did restart NET framework. :)

I'll try to uninstall 3dsmax and reinstall it as well as bat4max.
Title: Re: Arthur's BATs
Post by: vester on July 09, 2014, 01:36:30 PM
Have you tried to merge the old scene into a new one. Sometimes that does the trick for some reason.
Title: Re: Arthur's BATs - Teasing
Post by: Dantes on September 20, 2015, 04:54:32 AM
Quote from: art128 on April 03, 2014, 12:29:21 AM


Airport terminal:


ATCT:


Platforms:


Train station Building 1:


An example of what you can do:


A shinkansen station I've created:

(note - the building itself is done. However I'm extremely not satisfied with the rails. I'm waiting on Moonlight to help me a bit with this as he created a few shinkansen stations before.)

Someday you will publish these things. (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Fcad9559c1bda3e9a505a368f15748239.gif&hash=f26785b8020751f1f4d64bbd4401f5c2eb47265d) Someday... 

I love your buildings. I also like your unpublished works you've tagged some time ago in your MD. Your modern Stations of JR look great. I use almost exclusively traditional Stations of Uki-sama. (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F4adaa0b0ec00723fbe3814415d744cd5.gif&hash=3a0d68fc73d63134da7e0758aaa88d4e3787c9a5)
Title: Re: Arthur's BATs
Post by: art128 on September 20, 2015, 05:41:13 AM
The first building will be released soon. It's ready I just need to mod it a bit more.
The airport ATCT is gone. I didn't like it. I've made a new version that I'm currently exporting. Will be released along with my smaller terminal later this year.
The airport terminal, both stations and the platforms are gone too... I'll maybe remodel them one day, not sure since they don't fit my current project.
Title: Re: Art128's BATs - Future releases
Post by: art128 on September 25, 2015, 01:53:38 AM
So I got around to re render all the buildings with the correct rendering engine in 3dsmax 2015. No more [noticeable] outline and no more blur. :)

All these buildings will be released this year:

Tokyo Building 6
(https://i.imgur.com/YP0Ch1d.jpg)

Toyama Office
(https://i.imgur.com/yOpMASr.png)

Murakami Office
(https://i.imgur.com/Edh2aVw.jpg)

Kitayama apartments
(https://i.imgur.com/n68cOd4.jpg)

Small airport terminal and ATCT
(https://i.imgur.com/3GEFqRH.jpg)

Nagaoka and Tottori (x2, on the sides) offices. No I will not render them separately, I like them like that.
(https://i.imgur.com/7bjso0S.jpg)

Muroran Station
(https://i.imgur.com/j9YHz3T.jpg)

Sakamoto Station
(https://i.imgur.com/tf9LPur.jpg)

And finally dantes' overpass
(https://i.imgur.com/0d1fkPf.jpg)
Title: Re: Arthur's BATs
Post by: kelis on September 27, 2015, 07:21:05 AM
What a nice models !! I really like the Toyama Office model. It looks very realistic and Japanese...I can't wait to put my hands on them  :bnn:
Title: Re: Arthur's BATs
Post by: Girafe on September 27, 2015, 09:28:21 AM
Nice BATs Arthur  &apls
Title: Re: Arthur's BATs
Post by: peperodriguez2710 on September 27, 2015, 09:42:15 AM
WOW, great job, I love them. What I like best is your attention to detail, such as the red aircraft warning beacons. Can't wait to download them. Could you do a version of your airport terminal without the signs? It looks damn good, and without the sign can fit in all cities (a Japanese text in an American aiport, for example, is odd xD)


Keep doing that marvels! :D
Title: Re: Arthur's BATs
Post by: Aaron Graham on September 27, 2015, 10:40:04 PM
I love your work, keep it up!!! :D
Title: Re: Arthur's BATs
Post by: noahclem on September 28, 2015, 02:12:12 AM
This truly an amazing set of bats, all with stunning lights and textures and hd quality &apls

Great work!
Title: Re: Arthur's BATs
Post by: belfastsocrates on September 28, 2015, 02:38:57 AM
Absolutely superb, I really like the Kitayama apartment and Nagaoka/Tottori buildings. Really fantastic! Looking forward to using these.
Title: Re: Arthur's BATs
Post by: Shark7 on September 28, 2015, 11:00:45 AM
Your night lighting, particularly on the sign-age and neon is always top rate.

Looking forward to installing these.  :thumbsup:

Particularly the small airport buildings, really been needing some smaller versions for more mountainous maps lately.
Title: Re: Arthur's BATs
Post by: Simcoug on September 28, 2015, 02:11:53 PM
Great models!  That pedestrian overpass will be really useful in a number of situations.    &apls
Title: Re: Arthur's BATs
Post by: Bipin on September 28, 2015, 06:10:21 PM
Excellent work. I'd give you 11/10 if I could!  :thumbsup:
Title: Re: Arthur's BATs
Post by: carlfatal on September 29, 2015, 01:36:58 PM
Amazing, indeed! I particulary love that overpass, something very handy!  &apls
Title: Re: Arthur's BATs
Post by: vester on September 29, 2015, 03:05:01 PM
Great work Arthur. Good to see you back batting.  &apls

If I should point at something: The saturation of the red on Tokyo Building 6 and the orange on Nagaoka and Tottori, is a bit to strong. 
Title: Re: Arthur's BATs
Post by: reddonquixote on September 30, 2015, 01:02:17 AM
Excellent  &apls

I love Kitayama apartments the best, the curtains give a great effect. All your night lighting is very cool  :thumbsup:
Title: Re: Arthur's BATs
Post by: Dantes on October 05, 2015, 09:18:04 AM
I am very sad that your treasures are lost. (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F0a47087403014196296a97f604c612e5.gif&hash=08b9743f29617d229918eb844e504dc767a95eb7)The stations looked great! I love your style. The airport had friends very happy about your diversity.
Your new buildings are an impressive work! (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F79ccce133069194749348c326ef974c8.gif&hash=186ea0bc17c86535305c57a58cee2fa0dc2b14d5)Each modern city especially Japanese cities would be happy about it. I find your attention to detail wonderful. Each building has the name of a prefecture. Especially, of course, the Tottori Prefecture. It is an honor that you have given the Overpass my name. *hug* Are you going to the terminal stations create as through stations?(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F98a5523047fb2457453e15f1b8dd251e.gif&hash=29eec6400ecb57283a43c03ff3c55cd9921a0fa9)
Title: Re: Arthur's BATs
Post by: SuperMessi on October 24, 2015, 08:28:11 AM
Amazing Art, cant wait to use them, really nice work
Title: Re: Arthur's BATs
Post by: Dantes on December 30, 2015, 08:42:45 AM
Thank you to upload your W2W Buildings.  $%#Ninj2 Well done again!
What is your opinion about this:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fthumbnails%2Fe16c9f7b710286fe39443bfb3e8915e9.jpg&hash=03341a0a097b152e15683b1dfe2d44adbbe310ae) (http://www.ld-host.de/show/e16c9f7b710286fe39443bfb3e8915e9.jpg)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fthumbnails%2F446e3a2de13a99a8aca3f029508914dc.jpg&hash=db7c00351d91c113b7a12ba9b788d69776778e7a) (http://www.ld-host.de/show/446e3a2de13a99a8aca3f029508914dc.jpg)

I think this is great "small" architecture °Ö°
Title: Re: Arthur's BATs
Post by: kelis on December 30, 2015, 09:08:50 AM
Yep, Thanks Arthur for your models, they looks really nice in my city  &apls &apls
Title: Re: Arthur's BATs
Post by: art128 on December 30, 2015, 11:33:40 AM
You're welcome. :)

That's an interesting design. I might try to do something with it... :)
Title: Art128's BAT stuff - New Stuff
Post by: art128 on September 05, 2020, 12:38:11 AM
Time to dig this one out.

I've moved myself out of EBLT since the team is basically dead. Out of all the user only Kelis and myself ever go online so I believe it's safe to assume the team is defunct.

In any case now that I've done some progress on my sc4 region enough, I decided to try my hand again at the different buildings I wanted to make since I started BATing, in chronological order.

So the first one to come is the Novotel Front de Seine. This is the first building I wanted to make back when I was only using Gmax.

This tower will be part of my own re-creation (re-imagined) of the Front de Seine area in Paris. I'm not going to make all the towers but only those that catch my interest. (crystal, totem, the chimney etc)
Considering it's an area built on a slab and I want to retain this idea the whole thing is going to be modular for my use. I will not render different version of the same building but at the same time I will try to make it so a single tower can be used alone anywhere else.

I've taken artistic liberties with this building, but the general appearance and shape will remain closely similar to the real building. The slab is sitting at 7.5m high. I will make it so that the lot can be plopped on a slope to allow the terrain to meet the slab.

It currently stands on a 5x5 lot.

I've not applied any textures so far. This is about a week's worth of work. I need to make some more details like lap posts, benches, a staircase coming from under the slab (road) and interior detail of the Hotel lobby and convention center, as well as the tower's roof junk.

(https://i.imgur.com/TLh4coN.jpg)

(https://i.imgur.com/FjyGyD7.jpg)


------------

A few questions:

HD or SD? I don't mind rendering it in HD my computer can take it. But will it be worth it for the game?

The road. Should I bake it into the building itself, allowing me to use custom lights in the tunnel and stuff, or should I leave it open for the PIMX loting?

------------


I want to finish first all the buildings I've ever started but abandoned in the past. That includes: Tampere station, Fujilatex Building in Tokyo,  Rotterdam harbour village tower, Pavilhão de Portugal in Lisbon and two residential buildings in Paris.  Then after that i will start brand new buildings, I got a long list of stuff I want to make for my region.

I've also finished so far a school (where I spent 9 years) and a Japanese office building. The school is mostly done I just need some more testing, and the office building will be release in packs like the previous buildings I did. Pictures very soon.

Also I want to fix my Tokyo building 1 (the blue 2x2 w2w) which has an S3D bugged. I found a tutorial by Jasconcw but I haven't had the courage to look into it so far.

That's about it I guess.


More to come as I make progress on it.
Title: Re: Art128's BAT stuff
Post by: matias93 on September 05, 2020, 11:02:27 AM
Wow, really cool!

I guess the size is big enough to justify just an SD rendering, unless some ground-level detailing justifies otherwise.

About the road, I would go for the lot texture only, as it looks perfect for a rail station version too. For the lights, I've seen some authentic magic done with custom lightcones, so I guess it's not losing that much...
Title: Re: Art128's BAT stuff
Post by: manga rivotra on September 05, 2020, 02:08:01 PM
It's great news to see you bating again.  :)
Your project also is very interesting : there are few buildings built on slabs in Sim city and the fact that the slab is 7.5 m is very clever.  :thumbsup:
About the road, I agree with Matias93, a simple texture would be welcome for loters.
I will be watching this thread carefully.  :popcorn:
Title: Re: Art128's BAT stuff
Post by: Girafe on September 05, 2020, 03:41:28 PM
I am glad that you managed to solved your issue with 3dsmax and BAT again.
Good luck for this project  &apls &apls &apls
Title: Re: Art128's BAT stuff - New Stuff
Post by: gn_leugim on September 07, 2020, 02:49:49 AM
Quote from: art128 on September 05, 2020, 12:38:11 AM

I've moved myself out of EBLT since the team is basically dead. Out of all the user only Kelis and myself ever go online so I believe it's safe to assume the team is defunct.


:crytissue:

I'm joking, totally understandable decision.

Regarding you questions and your BAT, great work so far. If I were you, I would stick to SD and not bake the road texture in. at this size, SD or HD, unless you want to add some tiny details, is not worth it. Also, not having the road gives you more versatility

cheers!
Title: Art128's BAT stuff -- Moar progress
Post by: art128 on September 07, 2020, 01:48:20 PM
Hello, Thanks for the feedbacks.

SD it is then. I will also not bake the road in the building.

Here are some progress renders.

(https://i.imgur.com/oGdaJmZ.jpg)
(https://i.imgur.com/dv5Clr4.jpg)

(https://i.imgur.com/64v1SJ8.jpg)
(https://i.imgur.com/kRDtXU5.jpg)


And why not a candid shot of the roof junk.

(https://i.imgur.com/EEfmibo.jpg)



---

Also here are pics of the office building and the school I mentioned earlier:

Hirakin Office, based off a real building just outside Okayama. right click, view image for full size

(https://i.imgur.com/f3qlHbf.jpg)



And the school, it's based on where I spent my primary and middle school. Private Catholic school called "la Bruyere Sainte Isabelle" in Paris. Since then they've added some stuff so I tried to keep it as it was when I was there. It's a nice building with interesting stuff going on like the Cafeteria underground, the gym is semi-underground (the big volume in the middle) and there are some more underground rooms (study hour room, library etc)
The middle school is the bigger building, the primary school is the smaller one, which also houses a kindergarten.
The nightlights leak a bit.... But frankly I'm way too lazy to fix it... :D  It's in HD btw.

right click, view image for full size

(https://i.imgur.com/QQWH95x.jpg)

(https://i.imgur.com/Z4uwMnA.jpg)

(https://i.imgur.com/IrIVshK.jpg)

(https://i.imgur.com/lPSto32.jpg)

(https://i.imgur.com/6XUMJMH.jpg)

(https://i.imgur.com/i28Q0na.jpg)

(https://i.imgur.com/L830Efa.jpg)


More to come soon, again.
Title: Re: Art128's BAT stuff
Post by: Tyberius06 on September 07, 2020, 03:44:15 PM
Wow Art!
It's so amazing that you've returned to BAT some nice stuffs! Looks amazing so far!  :popcorn: :popcorn: :popcorn:  &apls &apls

Keep up the good work!

- Tyberius
Title: Re: Art128's BAT stuff
Post by: Krasner on September 08, 2020, 02:21:18 AM
Really amazing stuff  :satisfied:  &apls &apls The red panels on the Novotel look quite fine, but aren't they a little bit reder and darker irl ? I really don't know how to maximize, in 3dsmax, the feel of these painted aluminum panels that almost look like PVC to me, though  ()what()
Title: Re: Art128's BAT stuff
Post by: gn_leugim on September 08, 2020, 05:25:34 AM
great update, great stuff!  :thumbsup:
Title: Re: Art128's BAT stuff
Post by: kelis on September 08, 2020, 06:22:56 AM
The school looks amazing my friend !! Nice to see you around, I must say  :thumbsup:
Title: Re: Art128's BAT stuff
Post by: art128 on September 13, 2020, 04:04:06 AM
Here are some more progress on the Novotel.

I've finished the tower, slab and conference center with a restaurant on top. All that's left to do is populate the hotel's atrium, add an awning and stuff. And of course make the LODs.

(https://i.imgur.com/qf8VnkU.jpg)
(https://i.imgur.com/FVsYK45.jpg)

(https://i.imgur.com/5dljRTe.jpg)
(https://i.imgur.com/On1NFsf.jpg)
Title: Re: Art128's BAT stuff
Post by: art128 on September 14, 2020, 03:48:24 AM
Thanks for the likes!

I got a comment on ST regarding the building and slopes. In the way I will be using it, it will not be on a slope but flat ground. My project is to have an area inspired by the Front de Seine in Paris [Wiki] (https://en.wikipedia.org/wiki/Front_de_Seine). It will have some of the towers and the commercial center Beaugrenelle from there as well as two buildings from La Defense (Defense 2000 and Les Poissons) The area is built on a slab like that, since that was popular in the 70s.

For the purpose of greater play-ability I decided to make the slab 7.5m high so that if the player wants it can be used on a slope. You can also use it as stand alone like in the pictures as I've put some planters on the edge of the slab.


I have exported the final version of the building. Here are some in-game shots, next to Simfox's RED tower to compare the scale, which I believe for 20 stories is adequate.

(https://i.imgur.com/7CNLvh4.jpg)
(https://i.imgur.com/CrT8RUj.jpg)

(https://i.imgur.com/sMSlKit.jpg)
(https://i.imgur.com/50xvB9s.jpg)

(https://i.imgur.com/2OHymcY.jpg)
Title: Re: Art128's BAT stuff
Post by: gn_leugim on September 18, 2020, 02:18:15 PM
great work Art! congratz!

On a side note, I believe that for scale comparison, one should stick with a similar maxis building, otherwise there is a chance of error propagation. Donno though if there is any comparable one.

cheers!
Title: Re: Art128's BAT stuff
Post by: art128 on September 21, 2020, 10:56:55 AM
Hello~

Since Novotel is finished, I went ahead and started the next project. Pavilhão de Portugal in Lisbon. It will be a museum. Not gonna be a 100% faithful recreation but it will be close.

(https://engexpor.com/wp-content/uploads/2018/10/engexpor_cultureheritage_pavilhaoportugal_3.jpg)
(https://imprensafalsa.com/wp-content/uploads/2018/05/pavilhao-portugal-pala-expo98.jpg)


(https://i.imgur.com/XyHPGl4.jpg)

(https://i.imgur.com/l0JCwdo.jpg)

(https://i.imgur.com/Lp6MAZD.jpg)

(https://i.imgur.com/EHomNT9.jpg)

Textures to come soon.

Anyone wants to test the school and two office buildings? Just to see if they work on your machine and do what they should (give education and jobs)
Title: Re: Art128's BAT stuff
Post by: Barroco Hispano on September 21, 2020, 11:59:44 AM
Beautiful!  :thumbsup:

I am planning to do old buildings from portugal and spain like the 'Queluz Palace' but have not yet decided what scale to use for the buildings.  &mmm
Title: Re: Art128's BAT stuff
Post by: paddy0174 on September 21, 2020, 12:17:09 PM
I just have to say thank you, for all the great BATs as well as the show off of such interesting and great buildings. One more to visit, if travel will be allowed ever again. :)
Title: Re: Art128's BAT stuff
Post by: emanuelfranco0390 on September 21, 2020, 01:12:13 PM
Wow, beautiful Pavilhão

The first thing that came to my mind was the music video and the song from Shakira "Dare" it was filmed there.
Title: Re: Art128's BAT stuff
Post by: mattb325 on September 23, 2020, 12:44:04 AM
These look great , and it's fantastic to see you back at the BAT.

I love, love, *love* the Novotel complex, that will be going straight into my cities  ;D
Title: Re: Art128's BAT stuff
Post by: gn_leugim on September 23, 2020, 05:55:48 AM
as Portuguese I welcome this very very much  ;D ;D
Title: Re: Art128's BAT stuff
Post by: Badsim on September 24, 2020, 08:19:28 AM
Great comeback Arthur, &apls &apls &apls  love your choices and the first result with Novotel is really nice ( I understand Matt's enthusiasm as there's a kind of visible relatedness on that one between your two BATing styles... :satisfied:  )

Pavilhão de Portugal looks promising too. :thumbsup:

C.
Title: Re: Art128's BAT stuff
Post by: art128 on September 26, 2020, 01:48:49 PM
Thanks guys.

I'm on holidays for two weeks so I will have plenty of time to get these ready for upload. You can expect the Novotel, School and Pavilion of Portugal within these two weeks.
And maybe another couple if I model them fast enough.

In the meantime, I finished this one. Pretty happy with the end result honestly. No night lights for this one.

(https://i.imgur.com/Ey4dECv.jpg)

(https://i.imgur.com/oTP2Ox9.jpg)

(https://i.imgur.com/KwxBIlM.jpg)


more soon.
Title: Re: Art128's BAT stuff
Post by: noahclem on September 27, 2020, 03:12:06 PM
The recent projects are looking awesome buddy  &apls &apls  I agree with Matt on that Novotel being just a great model of unique style and also excellent implementation, including technical end regarding the road and potentially sloped terrain for it. Have a great break!
Title: Re: Art128's BAT stuff
Post by: gn_leugim on September 28, 2020, 07:24:50 AM
I know it is like this, but that empty prestine clean roof is a bit too, well, clean and bright. Not the "pala" which looks awesome, btw, but the main building whitish roof I mean.

other than that, great modeling man! great job!  &apls
Title: Re: Art128's BAT stuff -- Question for next BAT
Post by: art128 on October 02, 2020, 05:21:51 AM
Thanks guys for the feedbacks.
I agree the roof of the building itself is a bit too clean. I will prepare a second version soon. Also I may add some night lights here and there to spice it up a bit. Looking at it now I also think the concrete structure on around the "veil" are a bit too deep for sc4, you can't see much of the green tile walls.


I am in the process of starting Tampere Station. But I have a question first.
In the real building the tracks and platforms are one level higher than the street where the entrance is.

Should I disregard that and make all of it flat? Or should I adapt it so that the platforms can be used for 7.5m high trains tracks? (Both viaduct and embankments.)
Title: Re: Art128's BAT stuff
Post by: gn_leugim on October 02, 2020, 06:53:03 AM
well, can you have a multitrack elevated station? if yes, why not? maybe the major problem might be making the embankment, but other than that, I think it is a good idea!
Title: Re: Art128's BAT stuff -- Question for next BAT
Post by: Tyberius06 on October 02, 2020, 12:59:23 PM
Quote from: art128 on October 02, 2020, 05:21:51 AM

I am in the process of starting Tampere Station. But I have a question first.
In the real building the tracks and platforms are one level higher than the street where the entrance is.

Should I disregard that and make all of it flat? Or should I adapt it so that the platforms can be used for 7.5m high trains tracks? (Both viaduct and embankments.)

My vote is on the L1 (7.5m) platforms. I can imagine how it would work on an embankment and also as a standalone viaduct station. The idea is amazing (specially the embankment version). I have only one request. I'm not sure if during the modelling and later when you put the lot together with the envisioned scennarios a modular set-up would work properly.
By the way I don't know which approach you will follow eventually, but I guess if it's possible the best would be if the station building was sitting on the LOT, while the platforms would be overhanging. It would not require modelled rail tracks, in any case (of course I assume it's the harder to do) you could leave the middle empty where the tracks would run.
But even if in this case a modular set-up wouldn't work, could you export as an additional model/prop an L1 elevated platform, which could be used for lotting purposes.

Anyhow! Thanks for considering making new stations, specially elevated ones!

- Tyberius
Title: Re: Art128's BAT stuff
Post by: manga rivotra on October 03, 2020, 10:26:55 AM
Like the others, I love the Novotel, the Pavilhão de Portugal and the school.  &apls &apls &apls
The fact that you have added all these Props to the School Lot (including diagonals and FAR fences if I can see it correctly) is a huge plus. :thumbsup: It will be perfect for a very dense environment.
About the Tampere Station, like gn_leugim and Tyberius06, my vote would go for raising the platforms to 7.5m without modeling the rails, a bit like Debussyman did for his sublime Dresden Central Station, in order to put the L1 of Nam on the length desired by the player and cross the avenue at the appropriate place while keeping the passenger hall at ground level.
In any case, your choices of buildings are very tasty, I hope to see them in my cities!  :thumbsup:
Title: Re: Art128's BAT stuff
Post by: art128 on October 05, 2020, 10:16:45 AM
Thanks again for the feedback guys.

I had no plan to model the railway tracks anyway but just the platforms as separate props. I have a good idea in my head on how to do it nicely. I had to make the whole building higher to accommodate the L1 tracks. But it still looks OK. I will post more of it as I make progress.


Here's a modified version of the Pavilion of Portugal. I added bump maps to most textures, darkened the clean roof, and finally added some night lights. ( even some lights under the vault but they're not showing on the render... Will have to sort that out) I'm happy with this version so if there isn't any vote against, I'm going to go ahead and export it now.

(https://i.imgur.com/ELxAuvj.jpg)

(https://i.imgur.com/FaLqvxK.jpg)

(https://i.imgur.com/LQiM7i4.jpg)

(https://i.imgur.com/qHIQo7b.jpg)
Title: Art128's BAT stuff --- need help issue with the render
Post by: art128 on October 05, 2020, 12:46:07 PM
So I exported it (twice actually.)

But I get an issue:

(https://i.imgur.com/it3kaLv.jpg)

It did it at first so i redid the LOD completely and re rendered it. Still the issue as above.

I checked inside the model file the "missing piece" (FSH I guess?) are indeed present....?

Do I have to redo the lods again and re render or can it be saved?
Title: Re: Art128's BAT stuff
Post by: Barroco Hispano on October 06, 2020, 05:45:55 AM
That happens to me very often when I export a very large boat, sometimes I fix it manually (It is a nightmare) but the best way is to make sure that the LOD is as close to the model as possible.

I also export my model with all parameters set to low minimum to make sure the FSHs fit well into the LOD and not waste my time rendering something that is probably wrong.

(https://cdn.discordapp.com/attachments/393834822696697866/763019398654459934/beforeexport.png)

this is what one of my LODs looks like.

(https://cdn.discordapp.com/attachments/393834822696697866/763021122517205035/loddddaaa.png)
Title: Re: Art128's BAT stuff
Post by: art128 on October 06, 2020, 07:35:44 AM
To me they appear to be as close as possible. I guess there is still some room for improvement.

(https://i.imgur.com/OfCaLl0.jpg)

(https://i.imgur.com/9qCU3tF.jpg)
Title: Re: Art128's BAT stuff
Post by: Barroco Hispano on October 06, 2020, 08:00:21 AM
Or maybe the LOD is too complex?

What I would do is move a few vertices and export the LODs again and see what happens.
Title: Re: Art128's BAT stuff
Post by: mattb325 on October 06, 2020, 01:31:17 PM
I had this happen on one of the multi-function stations I released.

https://sc4devotion.com/forums/index.php?topic=327.msg522884#msg522884 (https://sc4devotion.com/forums/index.php?topic=327.msg522884#msg522884)

The trick in that instance was to heighten the LOD and make it taller. Such are the vagaries of batting.  $%Grinno$%

There are two schools of thought with LODs: many purport custom in all instances.

I do not subscribe to that theory, and only use custom LODs when absolutely necessary, such as objects to be placed in the water or objects which must have automata going through them.

The reason being is that when you make a custom LOD, you are effectively asking the game to over-ride its boxy 2d/quasi 3d rendering (which makes SC4 so efficient in terms of processing power) and instead make the game render your BAT in 3d. While I know this will be a ploppable model, you can see how the issue with having so many custom LODs would be a nightmare for  growable content.

For your model, unless you intend to have a lot of tall and wide props under the colonnade and large canopy, I would just go with a simple box with the centre area taken out via a simple boolean so you can place props in that courtyard area. Even with a basic LOD, you will still be able to place little sims and low props in those areas just fine without clipping.




-- My apologize Matt, I accidentally edited your post thinking it was mine right underneath...
Title: Art128's BAT stuff -- Pavilion of Portugal Done
Post by: art128 on October 06, 2020, 01:36:16 PM
Huge thanks mate, it worked.
At first I did like you said and moved some vertices and redid and export, same thing happened. Then I deleted the LODs and did them again, this time not bothering to do the pillars individually. It worked this time. I guess the LODs didn't like being separate for the pillars.

Thanks as well Matt for the advice. I must say I do enjoy making custom LODs. This one was done stricly using poly modeling. I've found that booleans tend to make the structure a bit messy. They are very useful though, so I do use them.

Here are some pictures of the Pavilhao de Portugal in game with the complete lot. It's a museum.

Please excuse the USL ultra brightness at night.... It doesn't play well with the Japanese street mod.

(https://i.imgur.com/2O3BSjZ.jpg)
(https://i.imgur.com/tv7FkML.jpg)

(https://i.imgur.com/rG2JcJK.jpg)
(https://i.imgur.com/Um22F1p.jpg)

(https://i.imgur.com/QZgx2J7.jpg)
(https://i.imgur.com/mSlUHFi.jpg)

The dependencies for the lot are as follow:
-CP Textures vol 1
-CP Props (Cherry trees) vol 2
-Mas71 Props (light poles, benches) vol 3

I will try to get things uploaded to the LEX soon.
Title: Re: Art128's BAT stuff
Post by: AsimPika3172 on October 06, 2020, 05:27:01 PM
Way to go!  :thumbsup: &apls &apls &apls :popcorn:
Title: Re: Art128's BAT stuff
Post by: Barroco Hispano on October 07, 2020, 06:17:18 AM
Its beautiful!

I can send you some 3d sims so you can put them in your buildings and you don't have to do complex LODs.
Title: Art128's BATs -- School uploaded!
Post by: art128 on October 07, 2020, 07:16:40 AM
I would gladly accept those sims, seeing as this will be usefull for atriums etc. Thanks! :)

I've uploaded the school! You can get it HERE (https://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=4004).
Title: Re: Art128's BATs
Post by: kelis on October 09, 2020, 05:49:03 AM
Love the school my friend !! I will give it a nice place in Saitama  &apls &apls
Title: Re: Art128's BATs
Post by: gn_leugim on October 17, 2020, 01:27:22 PM
I was really needing a museum, guess what :D  &apls
Title: Art128's BATs - Pavilion of Portugal uploaded
Post by: art128 on October 18, 2020, 05:30:36 AM
Thanks. :)

I've uploaded the Pavilion of Portugal! You can get it here: https://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=4005
Title: Re: Art128's BATs
Post by: Tyberius06 on October 18, 2020, 06:41:13 AM
Really nice work on this one (too)! Thanks for making and sharing it.
I'm gonna find nice spots in my cities for this one, I'm sure.

- Tyberius
Title: Re: Art128's BATs
Post by: art128 on December 08, 2020, 06:31:01 AM
Thanks!

I've started BATing Tampere Station but progress has been a bit slow. Been busy chain rendering cars (*) and playing the new Call of Duty video game.  :-[

Nonetheless, here is a render:

(https://i.imgur.com/TrV0vSy.jpg)

The tracks will not be part of the BAT. The platforms will be separate props. On the left is an avenue tunnel, just like the real one. On the right a fictional parking entrance. To the right there will be a passage underneath the tracks.

Does anyone know how I can make the day view brighter inside the building?

(*) I have been rendering car models on angles 90, 45, 225L and 225R. Single color only. So far I've rendered 342 different cars. I still have 155 models to render and another 20 that I can't find a free model of them anywhere.
I'm not saying for what I will be using them now, that will come later... I don't want to spoil my ideas..... :)


Quick question, I'm using 3dsmax 2016 Since recently, but I have the impression that the render quality isn't so good... Do I have to set some settings higher?  ()what()
Title: Re: Art128's BATs
Post by: mattb325 on December 08, 2020, 11:14:50 AM
It's looking like a really good start to a great project  :satisfied: :thumbsup:

To make the interior brighter in the day, I use a simple rectangle approx 50-60% the size of the floor with a self-illuminating arch & design material colour that is left on during the day render.

So for instance, if the room is 15mx 8m then the self illuminated rectangle will be 7.5mx4mx0.1m and I push this up to the ceiling in the scene (making sure it won't be visible in the render). I then set the illumination to a really high setting like, say, 7000 physical units (cd/m2) in the Luminance area as well as giving the interior surfaces a glossy texture. I then use this as the night light (but turned right down to say, 300). You can get tricky here and model these lightboxes as strips which can also give the impression of rows of fluorescent lighting

As for the 2016 issue, are the render settings on Classic/raytraced in the Renderer settings and Skylight Illumination from Indirect (GI or FG)....under Rendering->Render Setup?

Title: Re: Art128's BATs
Post by: kbieniu7 on December 08, 2020, 01:02:54 PM
That's great to see you back modelling! Haven't been on the forum for a while, but that's a nice news to see :) The effects are great, hope you can continue without many technical issues  ;D

Regards
Title: Re: Art128's BATs
Post by: Barroco Hispano on December 09, 2020, 11:41:55 AM
The building looks great!

It seems that I have competition. So far I have exported 15 different cars, 4 colors and 4 angles (90°, 45°, 22.5°, 67.5°  ).
Title: Re: Art128's BATs
Post by: art128 on December 18, 2020, 12:50:35 PM
Thanks for the replies!

Matt, I tried applying your method and I must say the result is great. Maybe a bit too dark still but I will work on it later.

I've made some progress on it, not much but still progress.

(https://i.imgur.com/ke1kr5l.jpg)

Blue monoliths are just there so I know where to make the platforms stairs and lifts for the underground passageways.


Matt, regarding the render settings here's what is on the renderer tab:

(https://i.imgur.com/Gj6Y9Ci.jpg)

(https://i.imgur.com/xXe3bKL.jpg)
Title: Re: Art128's BATs
Post by: mattb325 on December 18, 2020, 03:22:02 PM
I'm glad the nite-lighting hack worked. It's how I do much of my stuff, as I find it gives better colour control than omnis or spots without the endless back and forth of adjusting minuscule parameters. You can also combine self-illumination with self-illuminating materials and spot-lights, etc, for maximum effect.

To fix the blurriness, every single time you click either Day, Darknite or Maxis nite, you have to go in and re-adjust the settings:

Global Illumination sub-tab should be set to "Skylight Illumination from Indirect (GI or FG) (https://i.imgur.com/w7IUhCj.jpg)

Renderer subtab should be set to "Classic/Raytraced"
(https://i.imgur.com/t6umt0X.jpg)

All other settings can remain the same. In addition to making the render crisp, it also speeds up the rendering time.

Title: Re: Art128's BATs
Post by: noahclem on December 20, 2020, 01:55:38 PM
Tampere station is looking great  &apls  Really excited you'd take on that station since it's one I've got a lot of familiarity with. Implementation sounds great too. A couple questions there though: will the avenue underpass also not be baked in? With one of Finland's signature mass transit projects of the moment involving a new TIA underpass there (to best of my knowledge that's the routing at least) it could be nice to have that option. Just a thought, but having the station and platform models overhang that underpass could be a way to avoid having to make multiple versions. Second, are you planning on keeping the middle platform the roughly 24m width shown above? Certainly the normal ~8, platform width in SC4 can be on the narrow side and there are practical limits to something intermediary but it still seems a bit wide.

In any case, this will certainly be a beautiful station to have the chance to use in-game! Good luck with the project and the rest of what you're up to  :thumbsup:
Title: Re: Art128's BATs
Post by: art128 on December 25, 2020, 05:13:03 AM
Thanks for the tips Matt, will try that as soon as I make a render.  :thumbsup:

Noah, the avenue texture itself will not be baked in, but the tunnel shape will, including the central concrete pillars which would be in the way of a tram track...

Just to clarify for everyone, the embankment with the textures will NOT BE RENDERED with the model. It's just there to help me place everything. Same goes for the avenue and street textures, they will NOT be made in the BAT, but added in the LE.

I am planning on keeping the platform large. I've already experimented with that in the past and I actually quite liked it.

Here is how it looked:

(https://i.imgur.com/MnGsaWn.jpg)

For comparison here's a standard platform size:

(https://i.imgur.com/W2q9w4n.jpg)


Here's a size comparison:

(https://i.imgur.com/MQJ6pgE.jpg)
Title: Re: Art128's BATs
Post by: 245a on December 25, 2020, 05:55:23 AM
Quote from: art128 on December 25, 2020, 05:13:03 AM

Here is how it looked:

(https://i.imgur.com/MnGsaWn.jpg)
Great work! What is the station on the picture and where to download it? ()what()
Title: Art128's BATs -- quick question
Post by: art128 on December 27, 2020, 01:08:09 PM
the main building is a model of Sendai station from a Japanese website..... Unfortunately I do not remember which one.  You can check out these websites [link] (https://sc4devotion.com/forums/index.php?topic=361.msg10192#msg10192) to try and find it.

Quick question guys.

What's the easiest, or rather correct method to rename props? I'm not satisfied with how I've named my car props and I'm looking into re-arranging it.
Title: Re: Art128's BATs
Post by: noahclem on December 27, 2020, 01:57:16 PM
Great continued work on the station  &apls  TIA or other texture can bend to make way for center pylon rather than vice versa ;) I think the wider platforms look excellent and certainly aren't lacking RL examples; overall there's been a lot more trouble with too narrow platforms than too wide ones.

To answer your question, I'm extremely rusty but can at least reply with what I remember off the top of my head from the old days. First, make sure you're using the pre-1.x reader version to avoid just-in-case corruption or crashing problems, then open the lot and/or model files and look for anywhere you can find the building or model's name and then change it. IIRC there should be multiple instances that usually look similar, pertaining to lot/model/maybe something else too, but you shouldn't have any negative consequences from renaming something you didn't actually intend to rename. Sorry for very sloppy "help"  :D
Title: Re: Art128's BATs -- quick question
Post by: Tyberius06 on December 27, 2020, 04:10:55 PM
Hi Art,

The station is coming along really nicely! Looks great!


Quote from: art128 on December 27, 2020, 01:08:09 PM

What's the easiest, or rather correct method to rename props? I'm not satisfied with how I've named my car props and I'm looking into re-arranging it.

If you are using PIM-X then in the left pannel click onto the Prop menu tree (main PIM side, not the lot editor side) find your props (right top panel) and click one of them, then in the rightt bottom field with double click edit the Prop Examplar name, hit OK, then save it. If you gave additional Item name, you can edit those as well, but that actually doesn't matter, because for LOT Editor and X-LE the prop examplar name matters only. The item name would be viewable ingame. That's the fastest and safest name editing method. I did it with thousands of props for the Heretic Essentials.
If you want to change the MODEL name, that's when you need the Reader. In the sc4model file among the FSH and S3D properties you would find one or more XML properties (editing this one is better with newer readers, but I think it works with the old v0.93 version as well). Click onto the xml property and in the text box in the right panel find and edit the model name, then save it with the small floppy icon which can be found at the top of this editor panel (it's not the main save/save as... icon on the left top corner of the main window!!!!). At the end, before you hit the main save/save as... floppy you have to reindex and rebuild the directory file in the middle panel with right click option on the list of properties (xml, s3d, fsh). IF you already DATpacked your models with the regular DATpacker (and not with Jdatpacker), then you will not find this XML file.

- Tyberius

Edit: right top and bottom fields instead of left...
Title: Re: Art128's BATs
Post by: art128 on January 14, 2021, 06:39:24 AM
Thanks for the advises. Took me a few days but I was able to properly rename the props.

I've been working a bit on the Station. Again not much but still enough to show a picture or two.

(https://i.imgur.com/GTMBPBy.jpg)
(https://i.imgur.com/qMuEoe1.jpg)

(https://i.imgur.com/UeuQFTL.jpg)
(https://i.imgur.com/Q7JzNBz.jpg)
Title: Re: Art128's BATs
Post by: art128 on February 08, 2021, 02:21:22 PM
Quick update:

I've uploaded a fixed model for the Tokyo building 1 I made back in 2013. The original model had a broken s3d at a certain zoom and angle. It is now fixed to a degree i consider good enough.

(https://i.imgur.com/1PC3QZZ.jpg)

You can find it here: https://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=4044
Title: Re: Art128's BATs
Post by: art128 on February 13, 2021, 01:41:36 PM
Here is a little update on Tampere Station.

I decided to go for a standard width platform.

(https://i.imgur.com/8r5Kufp.jpg)

Tomorrow I will try to add more details to the platforms like lamp posts, signs. And possibly make the roof junk.
Title: Re: Art128's BATs
Post by: mattb325 on February 14, 2021, 02:52:51 PM
The progress is looking great (and the standard width platforms look good + they will save you a ton of modding work!) ;D
Title: Art128's BATs -- Help needed
Post by: art128 on February 20, 2021, 08:33:44 AM
Thanks Matt and everyone for the likes.

I need your help guys.

For days now I've been running into Error code 8 when trying to export a BAT in 3dsmax.

From what I could read, it seem to be " Error #8 - Error rotating export nodes. "

What I've tried so far:

-Export the model and import into a new file
-run 3dsmax as administrator
-try on another machine and do both of above
Nothing is helping. I'm using 3dsmax 2016 on Windows 10.

I haven't tried re-installing BAT4Max and the fixes yet.

Now that's just me putting a tinfoil hat on but I have a strong suspicion that windows 10 is doing it. It's not the first time that for some reason randomly it decide to not launch 3dsmax as admin.

It's getting seriously frustrating. If anyone has some help that would be greatly appreciated.
Title: Re: Art128's BATs
Post by: Girafe on February 20, 2021, 09:01:56 AM
I can propose you to try it on my setup if you are willing to share the .max and let's see how it works.
Title: Re: Art128's BATs
Post by: art128 on February 20, 2021, 09:07:30 AM
Thanks Antoine, I've sent you a PM with the link.
Title: Re: Art128's BATs
Post by: manga rivotra on February 20, 2021, 10:25:47 AM
I love your Tampere Station more and more!  :thumbsup: and I hope you will solve your problems with the export.
This is typically the kind of building that demands to be placed in the very right place in game. But, once the right place is found, it will add extra realism to our high density neighborhoods.  ()stsfd()
Standard platforms are arguably the easiest solution for us players also, and now I have to start looking for where to put this beauty.  :thumbsup:
Title: Re: Art128's BATs
Post by: art128 on February 21, 2021, 07:17:25 AM
Well after reading through a link mgb sent me on Simtropolis I concluded that the easiest way to get things working is jumping to another 3dsmax version. I know from having talked to Girafe that 2017 works successfully so I went ahead and installed that. It now works I was able to render what I wanted.

Still got no idea why 2016 didn't work. Honestly I'm seriously too frustrated at it to even try and know why. 2017 works that's all that matters.

Thanks for the help!
Title: Re: Art128's BATs
Post by: art128 on February 26, 2021, 12:35:34 AM
Does anyone remember what's the process to eliminate the grey/white outline from the rendered BATs in Recent 3dsmax version?

Also, how do you add pedestrian traffic to a lot? Let's say you wanted to make a pedestrian street based on 1x1~ or longer lots, how would you do it?

Also, a few days ago I posted on ST this picture relating to a racetrack I'm currently laying out in my region.

I've been working on rendering cars for the past months now. Since I've recently finished them (minus a small list of 72 cars that I can't find a free/good model out there...) This is just 375 different cars in 4 angles with nightlights. No cars made after 1994 allowed since my region is based on that time period. Important or interesting historically cars are made, the only rule I have is that I must actually like it, hence why there isn't a Beetle there.

Question regarding the scale, should I scale them by 133% on all axis like Alejogc13 is doing on his cars?

(https://i.imgur.com/0sC1J4d.jpg)
Title: Re: Art128's BATs
Post by: mr.fusion on February 26, 2021, 02:30:34 PM
Hallo art128, very nice and useful stuff you're creating!
Regarding the scale: that 133 % scale looks weird in terms of co-working with other stuff, and just doesn't fit in most surroundings. Place any lot using 133%-cars and watch the automata vehicles drive by. You'll see the props are madly oversized. In my opinion, the limiting fact in scaling is the width of the streets. 133 % cars wouldn't fit on those streets or crossroads, especially when turning left or right. That's why I'm scaling down all those wonderful models made by alejogc13, simmer2 or girafe, which isn't truely satisfying in results.
Title: Re: Art128's BATs
Post by: Girafe on February 26, 2021, 02:44:47 PM
Quote from: mr.fusion on February 26, 2021, 02:30:34 PM
You'll see the props are madly oversized. In my opinion, the limiting fact in scaling is the width of the streets. 133 % cars wouldn't fit on those streets or crossroads, especially when turning left or right. That's why I'm scaling down all those wonderful models made by alejogc13, simmer2 or girafe, which isn't truely satisfying in results.

I agree, I am thinking to re render some of my old car models with better scale (from different tests 115 to 120%) seems much more appropriate scale.
Title: Re: Art128's BATs
Post by: Barroco Hispano on February 26, 2021, 03:33:13 PM
After testing with almost every type of vehicle that can legally circulate on a street in America, Europe or Asia, I came to the conclusion that they fit perfectly in the maxis road texture. Personally, I am not concerned about whether or not my vehicles fit the automata as @Badsim is doing a great job to replace the maxis automata and even add more (As far as I know their automata are a little bigger than my vehicles but that can be solved).

The last thing I can add in favor of the 133% scale is that they are going to be 100% proportional to my hundreds or thousands of sims that I plan to export (But as I advance, I doubt that I can export everything I have  $%Grinno$%).

(https://cdn.discordapp.com/attachments/393834822696697866/815002688604733450/simsmsmaaa.png)

@art128 Or you can use a smaller scale so people will have the ability to choose from more options.

Title: Re: Art128's BATs
Post by: art128 on March 20, 2021, 06:25:19 AM
Haven't decided yet if I want to 133% them. It's a big task considering the amount of cars.

In other news, here's some better-late-than-never progress on the station:

(https://i.imgur.com/DuPyCGA.jpg)
Title: Re: Art128's BATs
Post by: mr.fusion on March 20, 2021, 07:25:01 AM
@ alejogc13: You're right, your car models do fit in the streets. I tested it, too. So I was wrong, sorry about that. It seems I have mixed it up with an earlier discussion in SM2's thread concerning the prop and model scale. I thought he'd use that 133 % scale too. Obviously not, but even larger than that, because all his cars and models definitely run out of scale.

@ art128: IMO, it'd be pretty helpful and nice if your car props would fit the same scale alejogc13 is using.
Title: Art128's BATs
Post by: art128 on March 21, 2021, 08:11:36 AM
I'll think about it.

More progress. Gave a try at texturing the beast to see how it would look.

(https://i.imgur.com/jvlCZtS.jpg)
(https://i.imgur.com/T7rzA8t.jpg)
Title: Re: Art128's BATs
Post by: art128 on April 06, 2021, 06:12:43 AM
Thanks for the likes again guys.

Some more progress. Getting pretty happy with the general outcome of it.

(https://i.imgur.com/4crfeBM.jpg)

To do list:
- Add furniture to restaurant (left building top of avenue tunnel)
- Sort the light on the left pedestrian tunnel/restaurant entrance
- Add ambient light to main entrance doors
- Rework the main building shop glasses thingies at the front
- Add more lights and props in the parking entrance
- Add furniture to convenience store on the platform
Title: Re: Art128's BATs
Post by: kelis on April 07, 2021, 06:54:22 AM
This is pretty impresive, Art !! is this normal rail or for elevated rail ? I'm not sure just watching the picture. It would be nice to have both versions.

Thanks for your work my friend  &apls &apls
Title: Re: Art128's BATs
Post by: Girafe on April 07, 2021, 07:28:52 AM
Great work Arthur  ;)
Lighting is nice and I am eager to see the final result.
Maybe you could add some details inside the hall like 3D people.
Here you can get few 3D models for free: https://renderpeople.com/fr/free-3d-people/ by rotating, scaling and re texturing the color, I guess you can get variety
Title: Re: Art128's BATs
Post by: art128 on April 22, 2021, 10:19:06 AM
Thanks guys.
I'm taking note about people in the building. My idea is to add people on the platform, tunnels and hall and have them move around for the night view to give a hint that they're living beings.

Some progress. tweaked some lights here and there, added props inside the restaurant. Will downscale the awning a bit. But apart from that and sims inside, I think it's ready.

Forgot to activate the day skybox for inside but it will be in the final render.

(https://i.imgur.com/dHWggta.jpg)
(https://i.imgur.com/xbOVOWy.jpg)
Title: Re: Art128's BATs
Post by: Tyberius06 on April 24, 2021, 02:03:05 PM
Beautiful BAT, it will be a really great addition to the game! Awesome work!  &apls &apls &apls

- Tyberius
Title: Re: Art128's BATs
Post by: art128 on May 01, 2021, 10:04:12 AM
Thanks!

I tried adding some detailed plants and stuff but it made the scene way too heavy so I will have to make them only simple noise boxes, because of that, the layout of the grass thingys will change.
Anyway apart from that, it's ready. Here's a day view with the people in place. Haven't prepared the night view (people wise) yet.

(https://i.imgur.com/6YD7f3e.jpg)

(https://i.imgur.com/KkZwGPe.jpg)
Title: Re: Art128's BATs
Post by: manga rivotra on May 03, 2021, 11:51:31 AM
It's look perfect and very unique ! &apls &apls &apls
I can't wait to find the right place for it in game.  :thumbsup:
Title: Re: Art128's BATs
Post by: mattb325 on May 04, 2021, 01:54:45 PM
Hey art128, looks great! :thumbsup:

I've attached a maxis texture x261a0000 to this post that I use often when the scene gets too heavy for plants and I want to simulate greenery. I made two bump maps for it that will give different height effects....feel free to use (or not); it is colour corrected for the 3dsmax environment.
Title: Re: Art128's BATs
Post by: Tarkus on May 04, 2021, 07:19:48 PM
Arthur, that station is looking fantastic!  :thumbsup: I especially like the length of it . . . reminds me a fair bit of the biggest train station near me (Union Station in Portland).

-Alex
Title: Re: Art128's BATs
Post by: Badsim on May 08, 2021, 05:04:00 AM
Hi Arthur,

Complex model, high level of detailing and top-notch texturing ; Tampere Station is indisputably your best BAT to date. &apls
This deserves +1.

No news from Novotel ? I hope it didn't get swept under the carpet ... (have also access to  -1 button  ;D )

Impressive cars collection ... I had the pleasure to discover a Panhard VBL Civil when browsing the picture full size, reawakening some nostalgia : my parents were the owners of a 24CT in the 60's, I was a young child   -  and the world was a lot more ... well, was a little less...  how to say that ... ?

(https://imagizer.imageshack.com/img924/3871/dgmxZJ.jpg)

... sometimes a good  drawing says it all. :D

Scale debate concerning automata and vehicles props (I think you know my opinion...) will never be solved, SC4 community being a constantly changeable (and declining...) sum  of ephemeral members. Alejo has mentioned my work about automata but there's nothing to expect from me : what I did, regarding the community rules, isn't shareable. Well, too bad ...  &mmm


Cédric.
Title: Re: Art128's BATs
Post by: fantozzi on May 10, 2021, 05:40:29 AM
Wonderful things going on here. Thank you, Arthur. Browsing through the last four pages gave me the impression step by step grey boxes begin to blossom and are growing into beautiful game content.

- the clock on the clock tower seems oversaturated to me and the same the red awning. But could be my monitor. So never trust a single opinion on colors if it's not your partner's.  ::)


- regarding the scaling discussion:

I think most important thing remains the visual aspect, not the exact number and I personally don't scale every prop with the same fixed percentage. Psychology is very strong on what we recognize and our brain is very powerfull to add its own interpretation and fill gaps in perception. So especially on those hand full of pixel people will se what they want to see and there is nothing you can do about.

You shouldn't trust maths alone here and always let your perception having the last word.

To me car props are often like intermediaries between automata (looking underscaled) and sims (looking overscaled) and to me work best when they fit both in a believable way.

I often use girafe's car props as a joint sample. They do this job perfectly - creating a visual balance between automata and sims. Also SHK car props (by KOSC) have gained a great popularity and they mark the very upper limit to my taste. So my rule would be: never bigger as KOSC and always a little bigger than automata. And all car props created in between this limits are totally okay to me.

Or am I too liberal about this?
Title: Re: Art128's BATs
Post by: art128 on May 29, 2021, 03:48:07 PM
Thanks for the feedback!

Fantozzi - I agree about the clock and awning being too saturated, will fix that before the final render.

Cedric - Haven't forgotten about Novotel... I was just debating if I wanted to upload it or not considering I made it to fit a specific purpose (the "slab" I will be building ingame)... But I will probably, soon enough since It's ready to be uploaded. The VBL civil was made because I really like the look of the VBL and would own one of it was even possible.

Matt - Thanks for the texture. It looks better than the one I was using.

Apologize for the lack of update, I was distracted by other games..

I've setup the night view and modified the planters.

(https://i.imgur.com/ISCYNZN.jpg)

(https://i.imgur.com/oNoYUnU.jpg)

(https://i.imgur.com/DHXdc4g.jpg)
Title: Re: Art128's BATs
Post by: Tyberius06 on May 30, 2021, 03:48:24 AM
Really nice night lighs, Art! This will be a lovelly addition.  &apls &apls
Also I didn't realize until now, that the Novotel haven't been released... That's an amazing building too, it would be so great to see it released.

- Tyberius
Title: Re: Art128's BATs
Post by: fantozzi on May 31, 2021, 01:09:28 AM
Quote from: art128 on May 29, 2021, 03:48:07 PM
Apologize for the lack of update, I was distracted by other games..

If I was a moderator I would issue a warning on this. So as the philosopher Gottfried Wilhelm Leibniz in 17th century has proven that the world we are living in is the best of all possible, now you could add another argument to his thesis: it must be the best of all possible because Fantozzi is no moderator.

As a matter of fact a man creating such lovely nightlights never should be warned for anything.
Title: Re: Art128's BATs
Post by: art128 on June 01, 2021, 03:13:57 PM
Thanks! The Novotel will be released soon.

The station is now in game. I had to make really basic (aka bad) LODs for the platform because I kept getting failed exports... After 3 export I got fed up.

Anybody know what properties I need to edit on a lot to make it stuck to the bottom of a sloped tile?

(https://i.imgur.com/s7nTfcR.jpg)

Also any idea what to use or even BAT for the other side exit?

(https://i.imgur.com/MtOls1i.jpg)
Title: Re: Art128's BATs
Post by: manga rivotra on June 01, 2021, 04:45:36 PM
First of all, it's sublime!  &apls &apls &apls
Then the lot must obviously face down the slope and the property to use is "LotConfigPropertyMaxSlopeBeforeLotFoundation" with a value equal to 0. This property prevents a lot from being slopy friendly and generating foundations and retaining walls. The tiles facing the lot at the bottom of the slope must be leveled so that the game does not average the heights of each of this tiles to deduce the height of the threshold to apply to the lot.
For the other side of the building, I imagine a sort of retaining wall with a few "back shop style" access doors or other technical rooms (electrical transformer for example) near the exits of the avenue, in a style. discreet and neutral. Anyway, something that wouldn't be part of the Station Bat, but rather a separate Prop no wider than the retaining wall. This Prop could be made offset, so that it would be on your station lot but would appear at the outer edge of the railroad tracks on the other side, for players who want both sides of the station to be on the same level. Players who would like to raise the ground at the other side of the station to the height of the tracks (or even higher), would only need to remove this Prop for the lot. (or you can do a lot with this prop and a lot without)
And, I am delighted that you are realizing the Novotel soon.  :thumbsup:
Title: Art128's BATs - Novotel Released
Post by: art128 on June 12, 2021, 09:37:24 AM
After some wait, the Novotel Front de Seine has been released. You can get it on the LEX. [Link] (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=4066)
Title: Re: Art128's BATs
Post by: Une_ame on June 12, 2021, 02:33:08 PM
 &apls Thanks a lot Art for this tower : After all, Paris isn't made only with Hausmanian W2W buildings.
I write a little comment on the LEX when I discover this new gem you've made.
Since I didn't saw it coming, I 'm wondering if you plan to give this special building some little brothers (tour Totem, Beaugrenelle mall or tour Cristal or others) based on the same slab concept ?
:thumbsup:
Title: Re: Art128's BATs
Post by: art128 on June 12, 2021, 02:49:47 PM
I do plan some other towers for the slab: Totem, Citee des langues, Panorama, The cheminee, Defense 2000 (La Defense), Les Poissons (Puteaux) and Creteil City Hall.
Title: Re: Art128's BATs
Post by: Une_ame on June 12, 2021, 03:00:38 PM
Creteil City Hall.

:D :D :D I spend my youth on the lake in front of it in a 420 sailing dinghy. It is a very nice building indeed. :thumbsup:

I believe Defense 2000 has been made already by a mysterious builder call Royal Game... $%#Ninj2
Title: Re: Art128's BATs
Post by: art128 on June 13, 2021, 11:02:19 AM
:) I work nearby so I get to see it everyday. It's a very nice building inside and out. Gotta say walking around the lake in the summer during the lunch break is a nice luxury to have. Even if Defense 2000 was already made, I'd still do my own version so it fits my plan. ;) A picture I took of the City Hall few years ago (https://www.flickr.com/photos/145935127@N08/48301799671/in/album-72157709688678641/)

Thanks to Tibi for pointing this out: Turns out Novotel's lot is CAM stage 10. which means you need the CAM in order for it to grow. I will add a separate non CAM lot soon.

Here are some ingame pictures of Tampere station. It should be ready for upload very soon.

There are two lots: 7x1 with the main building and platform as props overhanging on the rail lines (7.5m) and a 1x1 pavement lot to put on the slope on the right building (under the tunnel entrance)

I still have no idea what to make for the back entrance building, but I will figure out something.... If you guys have any idea, feel free to post them.


(https://i.imgur.com/AHfiNx6.jpg)

(https://i.imgur.com/8OKcECL.jpg)

(https://i.imgur.com/wtVOLUo.jpg)

(https://i.imgur.com/mhFw1ig.jpg)
Title: Re: Art128's BATs
Post by: art128 on June 19, 2021, 07:01:36 AM
Quote from: art128 on June 13, 2021, 11:02:19 AM
Thanks to Tibi for pointing this out: Turns out Novotel's lot is CAM stage 10. which means you need the CAM in order for it to grow. I will add a separate non CAM lot soon.

The Novotel upload has now been updated to include a non CAM stage 8 lot.  :thumbsup:
Title: Re: Art128's BATs
Post by: art128 on June 23, 2021, 08:46:28 AM
Started working on the second station building for Tampere..... Which isn't from Tampere at all.  $%Grinno$%
As usual inspired by a real building with heavy artistic liberties.

Should I release it as a separate upload or with Tampere Station?

(https://i.imgur.com/lhDX8N9.jpg)
Title: Re: Art128's BATs
Post by: art128 on July 09, 2021, 12:06:47 AM
Little update, Been busy doing other things So I wasn't always BATing it.

(https://i.imgur.com/8NL9rmo.jpg)
Title: Re: Art128's BATs
Post by: art128 on July 12, 2021, 04:32:15 AM
Thanks for the likes!

Here are two more render of the progress. The textures might change again. The blue plane at the back is where the mosaic will go. If anyone has a good picture of it I can trace it would be greatly appreciated.

(https://i.imgur.com/8ra7oIs.jpg)

(https://i.imgur.com/YlBjNdW.jpg)
Title: Re: Art128's BATs
Post by: Bobelboy on July 13, 2021, 12:12:13 PM
What a brillant BAT this is going to be. You chose a wonderfully designed station and your work is just as wonderful. Really looking forward to this one! If I may ask for one thing then it would be that you don't put the station's name on the roof so that it stays neutral.
Title: Re: Art128's BATs
Post by: art128 on October 05, 2021, 07:02:07 AM
I haven't touched the BAT in a few months mostly was busy with other games..

Small progress. I've added the furniture inside the café on the inside terrace. Still lots to do, mostly texturing and lighting. I do plan to have this one finished soon(ish).

(https://i.imgur.com/WzqP6TP.jpg)

(https://i.imgur.com/HexKX6l.jpg)
Title: Re: Art128's BATs
Post by: Barroco Hispano on October 06, 2021, 04:27:12 PM
Looks pretty good  &apls

Sometimes it's better to model the interior instead of relying on emissive maps (Especially when I don't have any  ()sad())

By the way, are you using Classic/Raytraced?
Title: Re: Art128's BATs
Post by: art128 on October 13, 2021, 12:20:43 AM
I am selecting Classic/raytraced before any render I do. But sometime I feel like it doesn't take that into account. Is there a way to force it automatically?

Small update, added some lights. On the modeling side I only have left to put the roof junk and some props inside the hall as well as people for the day and night view. Should be ready this week-end I think.

(https://i.imgur.com/88JSmHe.jpg)
(https://i.imgur.com/pgB0Lrc.jpg)
Title: Re: Art128's BATs
Post by: noahclem on October 13, 2021, 01:58:02 AM
Both Tampere station and the related quasi-fictional bat look just outstanding!!! Really looking forward to them  &apls &apls
Title: Re: Art128's BATs
Post by: art128 on October 17, 2021, 08:25:58 AM
Update, it's almost ready to render. I need to add some access trap door to the roof and do the LODs.

(https://i.imgur.com/0cqg7Y3.jpg)
(https://i.imgur.com/LeU4xDM.jpg)
Title: Re: Art128's BATs
Post by: art128 on October 18, 2021, 12:58:28 PM
It's now in game.  :satisfied:

It will be available for download along with Tampere very soon.  :)

Right click for full size.
(https://i.imgur.com/mgkoJyI.jpg)
Title: Re: Art128's BATs
Post by: Girafe on October 18, 2021, 01:33:28 PM
Amazing work Arthur  &apls &apls &apls
Your texture work is better and better  ;)
Title: Re: Art128's BATs
Post by: Tyberius06 on October 18, 2021, 02:18:01 PM
Wow. I'm surprised by the name, but this is some really beautiful building. I've been at Eindhoven central a few years ago, when I was travelling from Amsterdam to Budapest and I chose to go by train from Amsterdam to Eindhoven, then I flew from Eindhoven airport  to Budapest. I didn't pay much attention to the station back then. Now quickly checking it in google maps, your versions is like thousand times more beautiful than the real one! Really amazing work, Art!
Thanks for it! :)

- Tyberius
Title: Re: Art128's BATs
Post by: art128 on October 20, 2021, 08:26:09 AM
Tampere and Eindhoven stations have been released! Click on the pictures to get to the LEX pages.

(https://i.imgur.com/gwX4Tey.jpg) (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=4071)

(https://i.imgur.com/goKmxko.jpg) (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=4072)
Title: Re: Art128's BATs
Post by: TheTeaCat on October 21, 2021, 02:45:25 AM
Stunning textures! awesome job!  &apls
Title: Re: Art128's BATs
Post by: AsimPika3172 on October 21, 2021, 03:57:27 AM
Way to go!  &apls &apls &apls &apls
Title: Re: Art128's BATs
Post by: deora on November 06, 2021, 06:12:37 AM
Wow, these buildings are to the brim full with elegant mid century styling. A shame that the Tampere Station doesn´t seem to have that wavy artwork on the facade anymore.
Title: Re: Art128's BATs
Post by: manga rivotra on November 14, 2021, 06:07:32 AM
I'm a bite late here but Thank you very much for these last 2 plugins !  :thumbsup:
They are gorgeous and The Eindhoven Station instantly became one of my favorite buildings for all time !  &apls &apls &apls
Title: Art128's BATs - important update on the stations
Post by: art128 on November 18, 2021, 01:00:25 AM
Thanks guys.  :)

IMPORTANT UPDATE!

I've updated the downloads of both Tampere and Eindhoven with new lots. Special thanks to Tibi (Tyberius06) for updating them with proper transit modding! (updated NAM and MTA transit switches.)

Tampere station is now a 6x2 lot with proper parameters so it sits at the bottom of the embankment.

(https://i.imgur.com/Y4mL8t8.jpg)

Eindhoven is now a 5x1 lot and lost the transit-enable for the street on the side.

(https://i.imgur.com/EP5nG6d.jpg)

Please if you use them delete the current lot, download the new one and replace them in your plugins!  :thumbsup:

Title: Re: Art128's BATs
Post by: art128 on January 13, 2022, 10:56:13 AM
Well.. Sorry for not posting any updates recently, haven't been feeling like BATing...

I've started my next project, which is still an old building I tried to make when I discovered BATing... Though it was very different back then. It's inspired by a building at the angle of Rue de Chatillon and Avenue Jean Moulin in Paris 14th Arrondissement. I used to walk by this one everyday going to school..

Obviously still a very big WIP.

(https://i.imgur.com/rknqYXc.jpg)
Title: Re: Art128's BATs
Post by: art128 on April 18, 2022, 05:40:11 AM
Haven't felt like BATing recently but here is some progress I did today:

(https://i.imgur.com/26pMPzS.jpg)
Title: Re: Art128's BATs
Post by: Une_ame on April 19, 2022, 09:23:24 AM
It looks promising :thumbsup:
Title: Re: Art128's BATs
Post by: art128 on June 21, 2022, 02:10:07 PM
Thanks mate. :)

Have been busy BATing this week, made some good progress on the building. The roof was a pain to make. I shall now only stick to simple roofs.
Still need to carve out the window on the last floor and add all the details..

(https://i.imgur.com/IT9KG7i.jpg)
Title: Re: Art128's BATs
Post by: kelis on June 23, 2022, 08:03:40 AM
It looks really nice Arthur ! Can't wait to see the textures.
Title: Re: Art128's BATs
Post by: art128 on July 28, 2022, 03:41:15 PM
Thanks for the likes and stuff. I haven't done any BAT as much as I would like to have but I got sidetracked... again. I will try to finish this one this summer.

So I've made some modification on the building. I thought the left side at the back was too monolithic so I've removed 2 stories and added some terraces.

(https://i.imgur.com/7WqSNRp.jpg)
Title: Re: Art128's BATs
Post by: art128 on August 06, 2022, 10:20:20 AM
Some more progress on the building. I've started putting furniture on the balconies. (Not finished ofc)

(https://i.imgur.com/xONsrpz.jpg)
Title: Re: Art128's BATs
Post by: art128 on August 12, 2022, 05:38:16 AM
Thanks for the feedback guys. Here's another render of the building. Still not done putting furniture on the balconies but it's getting along fine.
I tried some texturing. I have to say I actually like the roof texture like that.
You get the four angles today.

(https://i.imgur.com/mbTAxLE.jpg)
Title: Re: Art128's BATs
Post by: art128 on August 14, 2022, 11:54:24 AM
I should be able to export it this week. Still have to model the shop's shelves and do the Lightning and LODs.

(https://i.imgur.com/DE8Hhf2.jpg)

Title: Re: Art128's BATs
Post by: Tyberius06 on August 14, 2022, 04:22:33 PM
Wow, Art, this is a freaking awesome and beautifully detailed model. All those sunbeds and chairs and other furnitures are really giving it a nice touch. Beautiful stuff!

- Tyberius
Title: Re: Art128's BATs
Post by: art128 on August 16, 2022, 12:22:13 PM
Okay I have two questions.

1) If I have a SC4Model file in which all the FSH files are good, but the S3D are bad (for some reason SC4BAT rendered the LOD in 1x1x1 instead of the good size) and a second file, freshly rendered from SC4BAT (so no FSH) and this time the correct size for the S3D.
Is there any way to somehow combine these two files so that I can avoid re-rendering the model?

2) In the PIM-X how can I elevate props? If I try to do it like in the SC4Lot Editor, Ctrl arrows up, the PIMX Lot editor basically crashes.
Title: Re: Art128's BATs
Post by: art128 on August 17, 2022, 06:58:12 AM
Alright guys, here is it.  Do you think the default PIM-X values are adequate?

4x4 with a diagonal overhang on the right
R$$
Euro Tileset
Stage 7 (default PIM-X value)
1286 residents (default PIM-X value)

(https://i.imgur.com/tRJMsE3.jpg)

(https://i.imgur.com/J9enZBL.jpg)

(https://i.imgur.com/BYaN4YD.jpg)
Title: Re: Art128's BATs
Post by: Tyberius06 on August 18, 2022, 01:52:26 AM
Hi Art!

Oh wow, these ingame images are awesome. I didn't realize that ortho-diag turn on the render images, but ingame that's a pretty cool set-up. This is really beautiful!
Title: Re: Art128's BATs - Building Released !
Post by: art128 on August 19, 2022, 02:41:45 AM
The building has been released.  :satisfied:

You can get it here: https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=4174
Title: Re: Art128's BATs
Post by: fantozzi on August 22, 2022, 01:27:44 PM
Very beautiful. Thank you so much.

 &apls  &apls  &apls  &apls  &apls  &apls  :bnn:  :bnn:  :bnn:  &apls  &apls  &apls  &apls  &apls  &apls
Title: Re: Art128's BATs
Post by: art128 on November 15, 2022, 02:27:36 AM
Started working on my next BAT.
These are the Harbour Village I and II residential towers from Rotterdam, NL.

Basic shape of the base is done. I think I will finish the base first and then start the towers.

(https://i.imgur.com/P9GSIYB.jpg)
Title: Re: Art128's BATs
Post by: art128 on February 23, 2023, 07:02:35 AM
Some years ago I posted a picture of cars I've rendered in the game as props. After listening to the comments and talking to other creators, it made me acknowledge the cars were under-scaled.

After almost two months of work, starting on the 27th December 2022, I've re-rendered all the cars and more.

In this pack, you will find 719 different cars coming in two angles, 90 and 45. That's 1438 props. It's a lot so feel free to use whichever you want. They also feature night lights. (except some race cars)

These cars are made firstly for my use, and since my region is based on pre-2000, all the cars are the same. From the start of the 20th century to 1999.

They come in a variety of different type, from road cars to concepts and race cars. Full list in this post.

You can download them on the LEX here: Link coming

Here are some pictures showing all the cars. (The pictures are heavy so give them time to load)

Road cars:
(https://i.imgur.com/NjPPBzr.jpg)
(https://i.imgur.com/XDMlTze.jpg)
(https://i.imgur.com/v6FAkMc.jpg)

Race Cars:
(https://i.imgur.com/c3ejwrB.jpg)

(https://i.imgur.com/XvGcnI2.jpg)
(https://i.imgur.com/ND9KWc9.jpg)
(https://i.imgur.com/x64aUzw.jpg)

Disclaimer: I did not model the cars. Apart from a few modification here and there.

I converted and imported them into 3dsmax, textured and rendered them for SC4. They mostly come from Assetto Corsa mods and Sketchup's 3D Warehouse. All credits goes to the original creators.

Since I am not making money out of this, I'd say it's fair play to use them.



And with that done, back to the other BATs
Title: Re: Art128's BATs
Post by: Akallan on February 24, 2023, 09:43:57 AM
Amazing! Thank you!  :thumbsup:
Title: Re: Art128's BATs
Post by: Tyberius06 on March 06, 2023, 01:30:04 AM
Thanks Art for sharing these amazing props! Beautiful collection, great work!  &apls  &apls  &apls

- Tyberius
Title: Re: Art128's BATs
Post by: art128 on April 22, 2023, 01:26:51 PM
Thanks!
------------


I was going through my plugin folder, deleting stuff to downsize my plugins in preparation for my final region/city and stumbled upon these aircraft related props that I forgot I rendered for the airport/air base project.
Since I will not be pursuing this project anymore I decided to get rid of them.
Instead of deleting I thought I'd upload these for the community to use.

Before getting to the pictures here's what we have:

Instrument Landing system props, some are based on JENX/Xannepan originals on the LEX
90s era airplanes
JSDF aircraft and vehicles
a diagonal tram stop I modeled for Noahclem. Unfortunately the rest of the stops are lost.

Please note that these props are given as is. I am aware there are rendering issues but I will not fix them. I do not have the models anymore. If you don't like them, don't use them. simple as.

Also I did not model most of these. All of the planes and vehicles come from the sketchup 3D warehouse. Except the tram stop, that's mine.

Now the pictures:

(https://i.imgur.com/C3D5KJf.jpg)
Tram stop, based on Paris T3a Line stops.

(https://i.imgur.com/suRbXCf.jpg)
Airport ground props

(https://i.imgur.com/aOobXHR.jpg)
Japan Self Defense Force vehicles

(https://i.imgur.com/JEeh8py.jpg)
Mil Mi-26

(https://i.imgur.com/VAbeOy6.jpg)

(https://i.imgur.com/Tbqlrot.jpg)

(https://i.imgur.com/MUTpbyq.jpg)

(https://i.imgur.com/eZsdGAo.jpg)

(https://i.imgur.com/cx2iY64.jpg)
Lockheed P3-C

(https://i.imgur.com/9nlTIAn.jpg)
Yakovlev Yak-42 Aeroflot

(https://i.imgur.com/D5hXDsv.jpg)

(https://i.imgur.com/ejyWSDc.jpg)

(https://i.imgur.com/rN3dBD6.jpg)

(https://i.imgur.com/g8ekUoQ.jpg)

You can get both of these packs over at the STEX:

https://community.simtropolis.com/files/file/35506-instrument-landing-system/
https://community.simtropolis.com/files/file/35507-props-pack-of-forgotten-stuff/
Title: Re: Art128's BATs
Post by: Tyberius06 on April 22, 2023, 02:06:14 PM
 &apls  &apls  &apls  &apls  &apls
 :bnn:  :bnn:  :bnn:  :bnn:  :bnn:

Thank you so much releasing these awesome props and models. Huge thanks for the diagonal tram stop. That's gonna be a great addition for some future GLR related projects of mine.
If you find any other of your unreleased BATs, please don't hesitate to release them as they are.
Title: Re: Art128's BATs
Post by: AsimPika3172 on April 22, 2023, 07:49:15 PM
Wow! Nice airport stuffs!  :thumbsup: