SC4 Devotion Forum Archives

SimCity 4 Devotion Custom Content Showcase => NHP Place => Inactive Teams => Team Custom Content Projects => NHP Creations => Topic started by: moganite on January 14, 2007, 10:02:57 PM

Title: NHP Technical Issues - Report Problems Here
Post by: moganite on January 14, 2007, 10:02:57 PM
If you are having issues with an NHP product, report it here. The team will do it's best to respond quickly and professionally

This thread is to deal with technical issues that crop up even after trouble shooting a product.  Trouble shooting is going to include bugs that have been noticed and solved. If you have yet to search, please do so as your solution may already be there.

We request that the following information is given

Authour
Product Type
Product Name
Problem Occurring


This is for technical issues only  if you wish for a change in aesthetics of a lot\BAT \map here is not the place to discuss it. Please make a request for the desired changes if we have the time we may get round to doing a new version of it (that is up to the individual creator).

General community members with experience in the field may comment here with solutions as well.
Title: Re: NHP Technical Issues - Report Problems Here
Post by: wild_horse_in_the_sky on January 22, 2007, 04:27:27 PM
jplumbley & beskhu3epnm
Great work that your doing thought I'd share this with you:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg296.imageshack.us%2Fimg296%2F3271%2Finvermerevalleythumb2wj.jpg&hash=120f362fad14526e7a3ef90b461b76edf7417b47)
Could it be yes it is Invermere valley its excellent for Peg's MTP.  Please tell me how I can get the snow line higher like the one on LEX and the STEX I've already tried the update didn't change a thing Help. Thanks

Title: Re: NHP Technical Issues - Report Problems Here
Post by: jplumbley on January 31, 2007, 04:48:38 AM
Hi Wild_Horse,

Sorry I didnt see your question here.  What happened was there is an updated file for Cycledogg's Terrain Mod that was suppose to go out with the original upload.  Unfortunately we missed it when uploading.  It was updated on STEX after Citynut brought this to our attention here.  Please re-download at STEX and the modified Cycledogg Terrain Mod file will be there.  Just copy over the old one or put it in the same place and remove the old one.

Thanks for your support in downloading our work.  And once again sorry for the lateness on this reply.
Title: Re: NHP Technical Issues - Report Problems Here
Post by: wild_horse_in_the_sky on January 31, 2007, 06:01:30 AM
jplumbley,
No problem beskhu3epnm send me the correct file last week thanks again and keep up the great work.
Title: Re: NHP Technical Issues - Report Problems Here
Post by: DarkLoki on March 09, 2007, 05:49:57 AM
Hi, i downloaded one of your great regions, the kinbasket lake. First of all it is an amazing map but i do have one guestion: The download includes a file with custom snow levels and rock angles. Can i use this file with the meadowshire mod to? And if so what is the default file that i have to remove before i can use the costum one? I'm a bit new to this so i hope im not bothering you to much with all my questions but i'm a bit confused :-[
Title: Re: NHP Technical Issues - Report Problems Here
Post by: jeronij on March 09, 2007, 07:06:19 AM
As far as I know, every terrain mod needs its own "snow" file. So it is not posible to do what you want to do  &mmm .Please, mapmakers, correct me if I am wrong  ;)
Title: Re: NHP Technical Issues - Report Problems Here
Post by: jplumbley on March 09, 2007, 09:10:05 AM
Well, I am not he expert in this area (Beskhu3epmn is).

From what I can tell, you can have any snow modd with it.  Essentially all of our "custom snow mods" are Cycledogg Terrain Snowcap Mods with the property for snow height modified to a more suitable level asthetically in-game (trial and error).

So to answer the question of DarkLoki, you can put ANY Terrain Mod inside your plugins folder, but only one, you will cause conflict if you have 2 installed at once.  We provide one that we think looks best to us and to give users a new choice for the map.  SO yes... you may use the Terrain Mod for Meadowshire!

If there is a problem we can help troubleshoot....  Beskhu3epmn can provide a better technical answer to this question, I dont think there is a dependancy file for the snow mods, but again this is Besku3epmn's territory!!
Title: Re: NHP Technical Issues - Report Problems Here
Post by: DarkLoki on March 09, 2007, 09:38:04 AM
Thank you for your replies  :). Great to hear i can use the custom file, but as you stated i can only use one so i will have to delete the default one first but i do not know the default file that controls the snow height in the meadowshire mod. I will have a look when i'm back in windows. Anyway thanks for the help  :)
Title: Re: NHP Technical Issues - Report Problems Here
Post by: beskhu3epnm on March 09, 2007, 02:04:03 PM
OK, time to weigh in on everything!

The file included in the download package is for the Columbus Terrain Mod (http://www.simtropolis.com/stex/index.cfm?id=13804) (Columbus textures for jeronij's mod) only. The meadowshire mod uses files with different names. Unfortunately, I find the Columbus Mod has more basic temperature ranges with more subtle changes  over the varying elevations, therefore I use it exclusively in my maps. I've downloaded Italia and Meadowshire (among others), however the CTM does it for me!

If you use the ILive reader, you can change the basic values for elevation ranges. This can raise or lower your terrain accordingly. Simply open the reader, open the main terrain file and change these values:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg263.imageshack.us%2Fimg263%2F8808%2Ftut1td2.jpg&hash=d64b6a6a15142c64f928e7b9a29babf8bff82368)
The temperature range controls the values (elevation) that the terrain textures are applied at. For rock values, you can change this:

MaxNormalYforCliff

So basically, to install the file I provided, you install the basic mod (found on the link above), select "High Snow Line" (to make sure the file names match), and then overwrite the file with the same name as the one included. I changed the temperature range so that the snow line would better suit the map. The snow is way too low for scale elevations (about 800m). At 800m, most of the map would be covered!! As well, the angles at which the rock textures appear was very steep (the grass can cling to 70 degree slopes? No Way!!).

So if you get handy with the reader, you can try to mod your own meadowshire file. I encourage you to try this out if you have the time!
Title: Re: NHP Technical Issues - Report Problems Here
Post by: DarkLoki on March 10, 2007, 08:05:44 AM
Ok thank you for clearing that up  :). I used the columbus mod in the past but i like some of the effects of the meadowshire mod like the beaches and the snowy patches on the rocks. But i do have the idea that it makes my game pretty slow so i will try the columbus mod again. I will certainly have a look at the reader, looks interesting.
Title: Re: NHP Technical Issues - Report Problems Here
Post by: meinhosen on March 10, 2007, 08:37:01 AM
DarkLoki - If you check the "STEX Downloads" folder that's in the MyDocs/SimCity4, you'll find two custom Meadowshire snow height files.  One is a lower file, the other is a higher.  I'm not sure if you knew about those, but the installer put them in when you loaded up the Meadowshire Terrain mod.  The "higher" file should allow you to get the same effects as the custom snow file that was included with the NHP map.

Hope that helps a bit!
Title: Re: NHP Technical Issues - Report Problems Here
Post by: DarkLoki on March 10, 2007, 08:47:07 AM
I did actually know about those files but i tought that the costum one would be even better as it is made specifically for the map as i'm using. I'm now using the columbus mod but perhaps i should try the meadowshire with those height files to. Unfortunately the region may be a bit to much for my pc as i'm not getting playable frame rates on both mods  ()sad()
Title: Re: NHP Technical Issues - Report Problems Here
Post by: beskhu3epnm on March 10, 2007, 02:19:14 PM
The "high" snow line in the meadowshire (if I remember correctly) renders the snow around 1200m, and the low around 800m. The mountains in this region can hover around 3000m or so, still rendering much of the map under snow cover.... Chalk it up to the terrain we selected (sigh..). That's why we include the file, but We would be including several files for all of the different terrain types out there...

Best of luck finding a solution to this. Sounds like your hardware is limited at the moment!
Title: Re: NHP Technical Issues - Report Problems Here
Post by: DarkLoki on March 11, 2007, 03:34:25 AM
Actually after trying the columbus terrain mod i think it does really matter to much where the snow line is as most of moutains are way to steep to develop on snow or no snow, i gues it depends on the look you are aiming for. Not that it really matters as there is no way i will be able to develop on this map with my concurrent pc, back to maxisland i guess  ()sad()
Title: Re: NHP Technical Issues - Report Problems Here
Post by: High5Tower on November 22, 2007, 08:57:32 PM
I lined up all the models with the lots and checked them out with the lot plop. I noticed that some are CAM and some are not. The ones that are not did not have the nornal model file but a dat file named Essentials. I installed those thinking they most be the model file. They were; St Helens,20 Fenchurch Street,99 Bishopgate,and Marble Arch Tower. So I assume these are not suppossed to be CAM? &mmm
Thank you for your great work,it is much appreciated. &apls
Title: Re: NHP Technical Issues - Report Problems Here
Post by: BarbyW on November 23, 2007, 01:12:31 AM
Of the 8 lots in the package, 4 are stage 8 and 4 are CAM but all have updated stats. The files you list are all just models and are the 4 that are at stage 8. Although they are not over stage 9 they have had updated stats using wou's X_Tool so are CAMpatible and should be used rather than the original lots.
Title: Re: NHP Technical Issues - Report Problems Here
Post by: High5Tower on November 23, 2007, 01:22:57 AM
Thank you for your confirmation,sometimes I just need to see it written in stone since I seem to be hard headed at times. :thumbsup:
Title: Re: NHP Technical Issues - Report Problems Here
Post by: rosewood_ltd on February 05, 2008, 06:11:03 PM
Hi - I hope this is the correct location to post this question - if not, mods please feel free to move wherever appropriate.
First, let me say that I am a relatively new SC4D member, but a long-time SC4 player.  I have been tremendously impressed with the NHP maps I have seen here and at other sites and today finally decided that I would try to import a region and begin to use it.

I chose the Chetwoot region as my first project, successfully downloaded SC4 mapper and installed it and was able to import the map into the SC4 mapper without any problem.

My issue (probably because I'm thick-headed and overlooking something obvious), is in SAVING the durn file from the Mapper.  When I try to save the file, I get the following error message:  "Error while saving region"  "A problem occurred while creating the region folder.  You should enter a valid folder name as region name."

I tried using the default description "NHP Chetwoot Region by beskhu3epnm" as well as simply "Chetwoot,"  but I get the same error message.  Any assistance would be greatly appreciated.  I'm really looking forward to trying this one out, as well as the other NHP regions.

Many thanks!
Title: Re: NHP Technical Issues - Report Problems Here
Post by: wouanagaine on February 05, 2008, 11:40:49 PM
Hi rosewood_ltd and welcome to SC4D

Make sure that :
- the region name does not already exists under your region folder
- your user name ( windows account ) does not start with a 'u'
- you can create a subfolder in your regions folder using explorer

Take care
Title: Re: NHP Technical Issues - Report Problems Here
Post by: rosewood_ltd on February 06, 2008, 06:14:55 PM
Thanks for your quick response!
Unfortunately, this does not seem to be the problem.  I made sure that there was no "same name" subfolders in my regions folder and my username does not begin with "u".
Also, today I seem to be having a different problem with the mapper program, in that it will now not recognize SC4M files.  I have unzipped other maps (Mr. Robson, Invermere Valley) individually into a temp folder on my desktop and the Mapper will not see any files inside of the temp folder.  I have been able to "see" and open the downloaded SC4M files when I select the "create region " button, but I get the same error I described above when I try to save the file.  Tangentially - should the Mapper ask me a path for saving the file, or does it default to the Regions subfolder in the SimCity 4 directory?
I'm sorry if I'm asking really basic questions, but I can't seem to find any tutorials that address my problems here or at the STEX Omnibus.
Thanks again for your time!
Title: Re: NHP Technical Issues - Report Problems Here
Post by: wouanagaine on February 06, 2008, 11:51:21 PM
QuoteI have unzipped other maps (Mr. Robson, Invermere Valley) individually into a temp folder on my desktop and the Mapper will not see any files inside of the temp folder
I don't see any reasons for that, besides the file filter ( *.sc4M ) is not selected, or you specified to use a Greyscale instead of SC4M

Quote
Tangentially - should the Mapper ask me a path for saving the file, or does it default to the Regions subfolder in the SimCity 4 directory?
Yes it defaults to Regions subfolder with the name of the region

Make sure you have the latest version ( available on the LEX )
Maybe you can try to open SC4M files with SC4TF ( available on the LEX )



Title: Re: NHP Technical Issues - Report Problems Here
Post by: HandsOn on April 22, 2008, 04:01:35 PM
The NHP modular golf club - great idea - does give me a small but incisive problem. I created a small, 3-hole club; city grows, both club houses come available: I try to plop the first one - game frezzes and requires the three-finger salute to be closed. Bummer!
Title: Re: NHP Technical Issues - Report Problems Here
Post by: jplumbley on April 22, 2008, 04:27:58 PM
I created these lots... Unfortunately, I do not have access to SC4 RH and cannot currently test to try and recreated your issue for 2 weeks as I am home from school and my computer with SC4 is at school.

I created the Reward lots with help from BarbyW and we tested these lots quite extensively before releasing them.  We did not encounter any crashes while testing.  This to me would sound like a one off incident where you have a conflicting file maybe in your plugins... maybe?  My guess, would be a conflicting Reward lot... BUT is this a problem you had once or is it happening multiple times that you can recreate?

I havent played the game in quite a while so I really, dont remember how the Clubhouses were suppose to be triggered, hehe.  I think they all are triggered by the same event and are available to be used all at once, but only once each.
Title: Re: NHP Technical Issues - Report Problems Here
Post by: HandsOn on April 22, 2008, 04:39:36 PM
 ;D Thanks for the quick reply. It was a first, just a bit frustrating since - on the same city - I managed two NAM crashes today (stupid me), thus I was perhaps a bit fast-forward on the posting. Not to worry, the holes are still there & everyone can tee off (or whatever golfers do). I'll try it again, and let you know - there's no rush.

The trigger was wealthy population, all to true in real life, both come "alive" at the same time, and it was away from all sensitive networks, astride a gated community, thus it is surely unrelated to NAM. It may be possible that the rewards cheat mod (which usually does not affect custom rewards) does this. If Mademoiselle BarbyW tested it, it ought to pass muster, n'est pas?

I'll get back to you..
So, unfortunately the problem persists: three strikes and I am still out. I tried it with the game paused, I tried both clubhouses, I tried Ctrl-X and plopping it. The result is always the same - CTD! Below is a pic where it was to go.

It is nothing crucial - it's just a shame because I would like to have seen it..BTW: the reward requires R$$$ 2,000 and an MR of 55 (somewhat low expectations of the chief  ::)
Title: Re: NHP Technical Issues - Report Problems Here
Post by: xxdita on April 22, 2008, 09:09:29 PM
Hmmm... JP This is yours?  :P
Transit Switch Point: 0x81,0xF0,0x00,0x00,0x82,0xF0,0x00,0x00,0x81,0xF0,0x01,0x01,0x82,0xF0,0x01,0x01,
0x81,0xF0,0x02,0x02,0x82,0xF0,0x02,0x02,0x81,0xF0,0x04,0x04,0x82,0xF0,0x04,0x04
Transit Switch Entry Cost: 0  ::)

The odd Property that I'm seeing, that I haven't noticed before is
City Exclusion Group: 0x52edd2f5. Set with the same value as the Lot Resource Key.

And in PIMX, there is no Recompute As Option, and the Building shows up only under Descriptors/Building/Unknown.
Title: Re: NHP Technical Issues - Report Problems Here
Post by: HandsOn on April 22, 2008, 09:28:33 PM
Great - you guys just completely lost me..!  :'( Are we now speaking in HEXes? Or is this the famous Curse of The Monkey God?  :P

I take it, Xxdita, you are about to bring out a fixed version of the errant club house..? You seem to enjoy looking for trouble..?
Title: Re: NHP Technical Issues - Report Problems Here
Post by: xxdita on April 22, 2008, 10:05:22 PM
Let's give JP some time to sort it out, as it's his creation. Besides, transit switches scare monkeys. We get lost in the turnstyle. (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi91.photobucket.com%2Falbums%2Fk301%2Fditareinvented%2Ft171989742_53299_3.gif&hash=0840b70b46500d1ce16ebff28cec6d225947ea75)
Title: Re: NHP Technical Issues - Report Problems Here
Post by: HandsOn on April 22, 2008, 11:28:28 PM
Quote from: xxdita on April 22, 2008, 10:05:22 PM
Let's give JP some time to sort it out, as it's his creation. Besides, transit switches scare monkeys. We get lost in the turnstyle. (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi91.photobucket.com%2Falbums%2Fk301%2Fditareinvented%2Ft171989742_53299_3.gif&hash=0840b70b46500d1ce16ebff28cec6d225947ea75)
No hurry, no worry. Got all the time in the world, in RL & in SC. As for TW's - I've yet to find the turnstile, let alone get through it..
Title: Re: NHP Technical Issues - Report Problems Here
Post by: RippleJet on April 23, 2008, 12:43:00 AM
Quote from: xxdita on April 22, 2008, 09:09:29 PM
The odd Property that I'm seeing, that I haven't noticed before is
City Exclusion Group: 0x52edd2f5. Set with the same value as the Lot Resource Key.

The City Exclusion Group is needed for rewards that can only be built once.
After plopping a building containing a City Exclusion Group, the item icon becomes grey and you cannot build another instance of the building (or group of buildings having the same City Exclusion Group). The Item Description would add some text to the bottom, saying "This building cannot be built because it already exists in this city".


Quote from: xxdita on April 22, 2008, 09:09:29 PM
Hmmm... JP This is yours?  :P
Transit Switch Point: 0x81,0xF0,0x00,0x00,0x82,0xF0,0x00,0x00,0x81,0xF0,0x01,0x01,0x82,0xF0,0x01,0x01,
0x81,0xF0,0x02,0x02,0x82,0xF0,0x02,0x02,0x81,0xF0,0x04,0x04,0x82,0xF0,0x04,0x04
Transit Switch Entry Cost: 0  ::)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.momsofgrace.net%2Fimages%2Fsmilies%2Ftonguem.gif&hash=535bac8f6297851857e86ba2edeab7edcb26984e)


Quote from: xxdita on April 22, 2008, 10:05:22 PM
Besides, transit switches scare monkeys.

Hmmm, JP, you shouldn't scare the monkeys! (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.momsofgrace.net%2Fimages%2Fsmilies%2Fconfusedm.gif&hash=e921544804227849e77ab8e7b9da1f7dc0490c03)
Title: Re: NHP Technical Issues - Report Problems Here
Post by: Diggis on April 23, 2008, 01:18:01 AM
HandsOn, sounds like the problem might be a conflict.  Back up your city and SC4Files and give this a try

http://sc4devotion.com/forums/index.php?topic=2401.0
Title: Re: NHP Technical Issues - Report Problems Here
Post by: xxdita on April 23, 2008, 01:50:30 AM
I'm thinking the same, as the lot plops perfectly for me.
Title: Re: NHP Technical Issues - Report Problems Here
Post by: HandsOn on April 23, 2008, 01:51:45 AM
Quote from: Diggis on April 23, 2008, 01:18:01 AM
HandsOn, sounds like the problem might be a conflict.  Back up your city and SC4Files and give this a try

http://sc4devotion.com/forums/index.php?topic=2401.0
Sorry, Diggis: I read your page quite some time ago and did just that when I reorganised my plug-in folder. Like everyone else I get the occassional, absolutely avoidable, "I-should not have done that", NAM-related crash. But this is different: it is "only" two specific buildings, eye-candy at that (very nice eye-candy, indeed) and I've tested it against the game on another PC - this morning: same result. Since someone posted the link for RoboPol's resetting of the EXE, CTD's are a thing of the past, 99% of the time.

Am going to reinstall it, check if I missed something else..

Thanks anyway..
Title: Re: NHP Technical Issues - Report Problems Here
Post by: RippleJet on April 23, 2008, 02:29:16 AM
I took a closer look at the club houses, and they do indeed conflict... with each other! $%Grinno$%

Each clubhouse lot has the same TGI address, 0x6534284A, 0xA8FBD372, 0x52EDD2F5.
Thus, if you've already plopped one of them, and try to plop another one, those two will definitely conflict with each other, and crash the game.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsmileys.on-my-web.com%2Frepository%2FComputer%2Fcomputer-17.gif&hash=3a1192a66894635c7030969d66bf5911f24e57c8)

Even worse... each clubhouse building exemplar has the same identical TGI address, 0x6534284A, 0x07BDDF1C, 0x52EDD2F5.
I'm actually surprised you got the correct building on the clubhouse lot you already plopped, and not one of the other two... ::)

EDIT:
The reason for the buildings not to interfere with each other, is that they are props...
The building exemplars are pointing to Maxis' empty building! :P


Quote from: jplumbley on April 22, 2008, 04:27:58 PM
I think they all are triggered by the same event and are available to be used all at once, but only once each.

That is indeed the case, the City Exclusion Group is given the same value for all three clubhouses.


Quote from: xxdita on April 22, 2008, 09:09:29 PM
City Exclusion Group: 0x52edd2f5. Set with the same value as the Lot Resource Key.

However, this was what got me on the track... the Lot Resource Key is also the same for all three clubhouses
And this got me looking at the TGI addresses for the lots and buildings themselves...

The three clubhouse lots should have been made independently of each other, with their own TGI addresses.
Then, they should only have been given the same City Exclusion Group.

I think JP will have to revert to these... not only because of this, but also because of the TE settings! ::)
All transit switch properties need to be removed. The lots only need to be network enabled!

We do not want the clubhouses to be truck/bus/car/ped stations with a capacity of 100 and entry cost of 0! $%Grinno$%
Title: Re: NHP Technical Issues - Report Problems Here
Post by: HandsOn on April 23, 2008, 02:35:23 AM
Quote from: RippleJet on April 23, 2008, 02:29:16 AM
I took a closer look at the club houses, and they do indeed conflict... with each other! $%Grinno$%
Could it be possible that the clubhouses conflict with something else, as well? They came as part of one package, the DIY golf course. Because I never got to plop even one. If they had a problem with each other, then, if I were to exclude one from the plug-ins folder, the remainder should presumably work..?  ()what()
Title: Re: NHP Technical Issues - Report Problems Here
Post by: RippleJet on April 23, 2008, 02:41:04 AM
Quote from: HandsOn on April 23, 2008, 02:35:23 AM
Could it be possible that the clubhouses conflict with something else, as well? They came as part of one package, the DIY golf course. Because I never got to plop even one. If they had a problem with each other, then, if I were to exclude one from the plug-ins folder, the remainder should presumably work..?  ()what()

You should have only one of the clubhouses in your plugins folder. Remove the other two!
Title: Re: NHP Technical Issues - Report Problems Here
Post by: HandsOn on April 23, 2008, 02:47:02 AM
Quote from: RippleJet on April 23, 2008, 02:41:04 AM
You should have only one of the clubhouses in your plugins folder. Remove the other two!
Alas - the confusion confounds us: I only have two - NHP FLOG Clubhouse L2 - Dmscopio and NHP FLOG Clubhouse L3 - Hable. So, I shall archive Hable, see what happens..

Edited: So I saw what happened - precisely the paranormal parody of a premature passing of SC4. In other words: with only one (L2) installed we still crash.

Now, right next to it is the Nexis Gentlemen's Retreat - the golf club would not be using the same building and thus have another conflict??
Title: Re: NHP Technical Issues - Report Problems Here
Post by: RippleJet on April 23, 2008, 02:56:23 AM
Quote from: HandsOn on April 22, 2008, 04:39:36 PM
If Mademoiselle BarbyW tested it, it ought to pass muster, n'est pas?

Indeed... that's why I had to talk to her as well! ::)

Seems like I had a pre-release version of the clubhouses on my harddisk...
...which were indeed not meant to be installed, all at the same time.

However, the versions available on the LEX do indeed have separate TGI's.
Thus, we might be hunting ghosts here...

Let me know how your testing proceeds, HandsOn!
Title: Re: NHP Technical Issues - Report Problems Here
Post by: BarbyW on April 23, 2008, 03:01:08 AM
QuoteEven worse... each clubhouse building exemplar has the same identical TGI address, 0x6534284A, 0x07BDDF1C, 0x52EDD2F5.
The ones on the LEX all have their own unique TGI as do the ones in my folder. You must have a beta set and should download from the LEX. All three can be in plugins at the same time and, in fact, all can be used once in a city as the City Exclusion Group for each only excludes that particular reward lot.
I shall revisit these later with Jason as the transit switches definitely need removing in view of new information.
Title: Re: NHP Technical Issues - Report Problems Here
Post by: HandsOn on April 23, 2008, 03:40:06 AM
Ok, I give up. Here's what I've done:
1) removed old clubhouses;
2) checked readme again to see that I have ALL of the dependency, and all are up-to-date - they are, thanks to the BSC Downloader;
3) checked that I had indeed the latest available HK Textures from STEX;
4) reinstalled the clubhouses;
5) plopped & crashed.

I also notice that everyone here appears to be talking about THREE clubhouses - the ZIP I just downloaded from the LEX only contains L2 and L3, ergo two rather splendid looking properties.

So, lest I follow the simian example in RippleJet's last post, I am suggesting my Sims prop up their elbows to discuss fake holes-in-one elsewhere.. maybe after I had some shut-eye I'll give the Start-up Manager a shot..
Title: Re: NHP Technical Issues - Report Problems Here
Post by: RippleJet on April 23, 2008, 03:55:18 AM
Clubhouse Nº 1 is availalbe here: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=672
Maybe you should try that one as well?
Title: Re: NHP Technical Issues - Report Problems Here
Post by: xxdita on April 23, 2008, 03:58:23 AM
HandsOn, it seems you have downloaded Volume 2. http://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=795
But are missing Volume 1 http://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=672

Which would, at least at this point, only add to your confusion I think. The more I look at these, the more baffled I get.
I haven't had a CTD at all, but if I demolish any of the 3 clubhouses, I'm able to rebuild all 3.

So you get some (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi91.photobucket.com%2Falbums%2Fk301%2Fditareinvented%2Ft260414566_60800.jpg&hash=edd9c2f99efd30e47368d1ee43287e09a5d506d5)
And hopefully we can get this resolved shortly.
Title: Re: NHP Technical Issues - Report Problems Here
Post by: RippleJet on April 23, 2008, 04:06:43 AM
Looking at the versions, I found at least one error...
L2 and L3 have the same User Visible Name Key, pointing to an LTEXT file that is available only in clubhouse Nº 1.
Thus, volume 1 is a dependency for volume 2! :P

Missing LTEXT files shouldn't cause a CTD though...
Title: Re: NHP Technical Issues - Report Problems Here
Post by: RippleJet on April 23, 2008, 04:17:36 AM
Quote from: RippleJet on April 23, 2008, 04:06:43 AM
Missing LTEXT files shouldn't cause a CTD though...

However, this might cause a CTD...

The Item Description Key in L2 and L3 are also linked to the same LTEXT file, available only in Volume 1.
When plopping one of the clubhouses, the game automatically appends the Item Description with the text I quoted above:
   "This building cannot be built because it already exists in this city".
If you haven't installed Volume 1, the game isn't able to append this text, since the LTEXT file isn't found, and... (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi232.photobucket.com%2Falbums%2Fee198%2FRippleJet%2Fcomputer-crash.gif&hash=3030bf488df3998cbd10ddfca4196b6c4e9c9524)
Title: Re: NHP Technical Issues - Report Problems Here
Post by: HandsOn on April 25, 2008, 06:46:58 AM
Quote from: RippleJet on April 23, 2008, 04:17:36 AM
However, this might cause a CTD...

If you haven't installed Volume 1, the game isn't able to append this text, since the LTEXT file isn't found, and... (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi232.photobucket.com%2Falbums%2Fee198%2FRippleJet%2Fcomputer-crash.gif&hash=3030bf488df3998cbd10ddfca4196b6c4e9c9524)
Okay, finally got around to installing Clubhouse 1. And, indeed, that did the trick - no more CTD. On the other hand, I did notice that Clubhouse 3 must depend on CLubhouse 2 - odd - because having only 1 and 3 installed means that 3 results in a largely empty lot. Knowing that I am not missing anything else, that's the only explanation. I'll install 2 later and see what happens. Right now I've got other fish to fry..

Thanks to all..
Title: Re: NHP Technical Issues - Report Problems Here
Post by: Yoman on September 27, 2008, 09:54:42 AM
Hello there,

I recently got a new laptop, and downloaded Sc4Mapper again. I installed it fine. Attempted to boot it up and render a greyscale, but when I clicked on it, the NHP banner signifying it was starting up displayed itself. But after it disappeared as normal, nothing happened. Anyone know whats happening? (This is windows vista by the way, I used to be on XP where it worked fine).
Title: Re: NHP Technical Issues - Report Problems Here
Post by: wouanagaine on October 01, 2008, 11:56:15 PM
Quote from: Yoman on September 27, 2008, 09:54:42 AM
Hello there,

I recently got a new laptop, and downloaded Sc4Mapper again. I installed it fine. Attempted to boot it up and render a greyscale, but when I clicked on it, the NHP banner signifying it was starting up displayed itself. But after it disappeared as normal, nothing happened. Anyone know whats happening? (This is windows vista by the way, I used to be on XP where it worked fine).
Try to see if there is any SC4Mapper.exe.log in the installation folder and drop the content here, I'll try to help you

And what Vista do you run on ? ( I'm not sure it's working on Vista 64 )
Title: Re: NHP Technical Issues - Report Problems Here
Post by: cityplner on October 07, 2008, 02:16:30 PM
Hello,
Ive been trying to install the NHP Butte map that comes with the Montana pack but so far have been unsuccesful. When I open it on SC4Mapper it is all white, and if I save it and try to open it in SC4 it crashes to the desktop. I cant use SC4Terraformer for some reason it wont run on my computer. Any idea why the Butte map wont work?
Title: Re: NHP Technical Issues - Report Problems Here
Post by: blade2k5 on October 07, 2008, 02:21:32 PM
Yes, thanks for reminding me.......I have the Butte sc4m fix ready for upload, will try and do that here in a couple of hours.  Thanks again for the reminder..... :thumbsup:
Title: Re: NHP Technical Issues - Report Problems Here
Post by: blade2k5 on October 07, 2008, 03:25:50 PM
Problem has been fixed and re-uploaded to the STEX. :thumbsup:
Title: Re: NHP Technical Issues - Report Problems Here
Post by: cityplner on October 10, 2008, 12:56:54 PM
I downloaded the updated version and it still will not load correctly on SC4M. Instead of appearing in regular colors it appears in shades of gray, and is mostly white, and when I open it in SC4 it crashes to desktop. Could it be a conflicting plugin or something?
Title: Re: NHP Technical Issues - Report Problems Here
Post by: blade2k5 on October 10, 2008, 04:19:04 PM
I don't know what to tell you.  The new sc4m works just fine for me.  As for a conflict with a plugin, that's a question someone else will have to answer for you as I do not know.
Title: Re: NHP Technical Issues - Report Problems Here
Post by: el_cozu on May 10, 2009, 10:38:18 AM
hi, i've been looking everywhere, and reading most of the threads and forums, and i can't really find an answer to my question... i just wanna know how to upload new maps (regions) to my simcity... which program do i have to use and what's the procedure...

thanks in advice
Title: Re: NHP Technical Issues - Report Problems Here
Post by: tahill79 on July 15, 2009, 02:03:41 PM
I have a question about the Clip2Pic.  From what I understand Im supposed to start the program, pick the destination, specify the image prefix, then click start and finally start SC4?

It that is correct then I have a huge problem.  When I do that SC4 never starts.  It turns my screen black and then just sits there.  Normally it takes my laptop about 5 minutes to get to the region view and I have let it run after doing the above for 30 minutes and I get nothing.

Please help.  My laptop dosent let me do the short cut key for the in game camera.

Specs:
Windows Vista Home Premium
AMD Turion X2 Dual-Core Mobile RM-70
4gig Ram
64 bit OS


Title: Re: NHP Technical Issues - Report Problems Here
Post by: Eagle on August 18, 2009, 07:10:37 PM
I downloaded NHP Tennessee Packs 1&2 (author-Blade2k5) & installed them with SC4Mapper.  Whenever you start a new city, it asks you to reconcile edges.  However, this always results in the city tile being surrounded on all sides by water.  Need help.
Title: Re: NHP Technical Issues - Report Problems Here
Post by: Shadow Assassin on August 18, 2009, 09:26:19 PM
QuoteWhenever you start a new city, it asks you to reconcile edges.  However, this always results in the city tile being surrounded on all sides by water.  Need help.

Don't reconcile. There's no need to do it.
Title: Re: NHP Technical Issues - Report Problems Here
Post by: Eagle on August 19, 2009, 06:37:39 PM
OK,this is good advice as reconciling does not actually help anything anyway. 
Title: Traffic Problems with FLOG Club House
Post by: Gringamuyloca on October 20, 2010, 03:47:28 PM
Author: JPlumbley
Product Type:Plop/Parks/Sports fields
Product Name:NHP FLOG Clubhouse Vol 1
Problem Occurring: a picture is worth a 1000 words...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg214.imageshack.us%2Fimg214%2F2678%2Ftrafficflogclubhouse.jpg&hash=a208080de7f02321b1d328e53771b48743a5536c) (http://img214.imageshack.us/i/trafficflogclubhouse.jpg/)

Is there a way to "combat" this traffic hop?
Title: Re: NHP Technical Issues - Report Problems Here
Post by: Sirron-kcuhc on November 23, 2010, 06:24:04 PM
Author: beskhu3epnm and blade2k5
Product Type: http://www.simtropolis.com/stex/details.cfm?id=18988
Product Name: Matinenda
Problem Occurring: I downloaded the Columbus Terrain mod and put the new file in from the Matinenda file, but the mountain tops wont show the snow.