• Welcome to SC4 Devotion Forum Archives.

CAM - General Discussions

Started by RippleJet, May 01, 2007, 01:35:47 PM

Previous topic - Next topic

0 Members and 2 Guests are viewing this topic.

mike3775

Thanks Barby.

I redownloaded it again, and still have the brown boxes

I also get a box saying when the city starts, I am missing the following plug in packs 258941242, 1301989023, 1870402416, 1920423013, 261420880

BarbyW

Can you tell me exactly which downloads you installed with the lots for the brown box files? I need to check that I haven't missed including something in the uploads.
Inside every old person is a young person wondering what happened. TP



Barbypedia: More alive than the original

mike3775

Quote from: BarbyW on March 06, 2009, 02:26:16 PM
Can you tell me exactly which downloads you installed with the lots for the brown box files? I need to check that I haven't missed including something in the uploads.

CSX Farm Fields Forestry Vol01  -  I redownloaded and installed this when I was getting boxes on the Major Jolly Farm
BSC Farms CSX Vol01 Revised - I still get brown boxes with this(something about mushrooms)
BLS Housing - 8 x 8 BSC, BLS Housing - 6x6 BSC - these I am not sure which one gave me the Allen Avenue building, but that is the only thing I am getting a brown box on(I used to get brown boxes on The Pits and Poets Corner as well, but those went away after I realized I was missing one dependency.)


I appreciate all the help you have been giving Barby, I really do

BarbyW

There are two mushroom farms in the CSX Farms. The model for one is in CSX MEGA Props Vol06
The model for the other mushroom farm and the one for Allen Ave is in CSX MEGA Props Vol01
Inside every old person is a young person wondering what happened. TP



Barbypedia: More alive than the original

mike3775

Thanks again.

Could my issues be related to the fact that I tend to place lots into general folders after they are installed(like all CSX lots into a CSX folder, NDEX into an NDEX folder) in the plugins folder?

BarbyW

It shouldn't matter as long as you have all the dependencies in play.
Inside every old person is a young person wondering what happened. TP



Barbypedia: More alive than the original

mike3775

This is weird.  I redownloaded files that I had already downloaded, and for some reason, they work fine now

Thank you Barby, I think I am going to re-download everything I downloaded back in September/October(I started playing again then, then stopped in November and recently started playing again in feb) and see if that solves it, since I re-downloaded both those lots you posted last time and it solved the issue, even though I had already installed them once before

SimFox

If I may I would like to return to Bywater Springs Medical...
It seem to have a lot of jobs - 5193 in total (1037$$$, 3114$$ and 1042$) is it another fluke of X-Tool or is this a conscious decision?

The idea is interesting - sort of creating big Public sector as a new force in the whole equation of demand and supply.

Jonathan

#1288
All the links in the CAM CS$$$ 13 Readme are wrong. So what are the actaul links?
EDIT: It's amazing what a search box can do ;)

Also I think it would be worthwhile to have had the dependencies links to the entire CAM starter packs in one file, this would be much easier.

But since I downloaded the CAM I have had a lot more fun in the game, and have actually played the game for the majority of the day, without wanted to go and change something, so thanks for all the work you guys put into the CAM :thumbsup:

Jonathan

Meltrik

First, the CAM looks great!  I am excited to give it a whirl -and to that end, I have a few questions as I am having difficulty getting a city to grow.

I have noticed people having skyscraper jungles in 50 years -that may be using cheats, I don't know.  I am running the NAM and the CAM, and I can't get anything past about 70k.  And its 60 something years later (sad, I know).

From reading posts, I figured it was a problem with the double residential bug -so I figured I needed twice as many jobs as I originally thought; but now I can't get those to grow either.  I am playing on a large tile and have used about a fourth of it -should be sprawling out more?   In vanilla SC4 I would be getting high-rise tenements galore by now by forcing growth upwards, but apparently the CAM doesn't work that way.  Do I have to sprawl out before anything will grow up?

I would prefer to run the city as legitimately as possible, so I have not used any demand cap mods or anything other than CAM or NAM. 

I would appreciate any direction -or to be pointed to a thread where these questions have been answered time and time again.

Thanks much!  And again, well done with the CAM!  &apls

RippleJet

Quote from: Meltrik on May 08, 2009, 09:07:03 PM
Do I have to sprawl out before anything will grow up?

Yes, you will need to sprawl out more! :thumbsup:

tag_one

Hi Meltrik, 70K isn't much if you want to grow some skyscrapers. If I'm right you'll now have a lot of low rise and some mid rise buildings growing in your city. When you city has about 100K residents you can expect your first highrise buildings to grow (when there's enough demand of course) To get a real skyscraper forest your city should have at least 200K residents. Don't worry about the game years, you'll have plenty of time ;) Besides that now that your city has more residents, your buildings will become larger so that your population grows much faster :)

Oh and never hesitate to build some parks and some rewards. They are good for your city.
Good luck have fun with growing your first CAMeLOTs  :thumbsup:

ayrus

Btw I have been wondering, when using CAM, does non-CAM or non-CAMpatible buildings grow or are they prevented from growing? I don't really care about what stage they grow at. I just want more variety in my skyline.  :)

z

There's nothing in CAM that prevents other types of buildings from growing.

czkimi

I think this city would be a terrorist. :-\
It's like forest of buidings $%Grinno$%
Cities' development by leaps and  bounds with shorten time, :P

el player

well
i am downloading some files in the lex and when i download this:
http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1300

i cant find this dependences:

AkasakaPrinceHotel-0x5ad0e817_0x7334ff2e_0x30000.sc4model;http://chilitomato.net/com/ap/GrandPrinceHotelAkasaka.zip
AlAttarTower-0x5ad0e817_0xf26d1e4a_0x30000.sc4model;http://chilitomato.net/com/aa/AlAttarTower.zip
LighthouseTower-0x5ad0e817_0xd2fc9475_0x30000.sc4model;http://chilitomato.net/com/li/LighthouseTower.zip
NajdTower06-0x5ad0e817_0x7267abab_0x30000.sc4model;http://chilitomato.net/res/na/NajdTower.zip
ShinjukuMitsuiBuilding03-0x5ad0e817_0xf0cffca9_0x30000.sc4model;http://chilitomato.net/com/s_mi/ShinjukuMitsuiBuilding.zip
ShinjukuNomuraBuilding05-0x5ad0e817_0x345ed9ee_0x30000.sc4model;http://chilitomato.net/com/s_no/ShinjukuNomuraBuilding.zip
ShinjukuSumitomoBuilding04-0x5ad0e817_0x70f840ab_0x30000.sc4model;http://chilitomato.net/com/s_su/ShinjukuSumitomoBuilding.zip
SompoJapan03-0x5ad0e817_0x50f9425f_0x30000.sc4model;http://chilitomato.net/com/s_sj/SompoJapan.zip
ToshibaBuilding-0x5ad0e817_0x5332840e_0x30000.sc4model;http://chilitomato.net/com/to/ToshibaBuilding.zip
TwoPrudentialPlaza-0x5ad0e817_0xd460b9df_0x30000.sc4model;http://chilitomato.net/com/pru/TwoPrudentialPlaza.zip

you can upload that in another server ?



RippleJet

Those lots were probably made before we got permission to upload ks_jpn's models onto the LEX.
All those models are now included in his MEGA packs.

Check this thread for precise information about which megapack you'd find each model in.

I'd recommend downloading all his model packs though (just search the LEX for creator ks_jpn) ;)

imperialmog

I was noticing in the mod that CO$$$ only appears immediately after placing a park or similar building and won't after that. If I bulldoze the CO$$$ building it will never appear again unless I bulldoze and rebuild the park. Is this the only way to get these types of buildings or will they grow normally at a certain point? I can't tell if desirability is high enough since the map overlay isn't adjusted to take into account CAM levels so it all is bright green. I also was thinking if there are requirements in city or region population size as well to get CO$$$ buildings?

RippleJet

It may be a little difficult to attract the first CO$$$ buildings.
As soon as they start appearing, they help attract others though.
Proximity to other CO$$$ buildings is one positive factor of desirability.

Rather than plopping parks, you should plop plazas of landmarks.
They have the best effect in increasing CO$$$ desirability.
Without plazas around, you will probably not get many CO$$$ buildings.


Quote from: imperialmog on May 24, 2009, 08:54:54 PM
I also was thinking if there are requirements in city or region population size as well to get CO$$$ buildings?

There are no population requirements.
However, in order to get CO$$$ to grow beyond stage 9, you must have a park or plaza nearby (within 20 tiles).
In order to get CO$$$ to grow beyond stage 12, you must have a fire station nearby (the lot must be within the coverage area of at least one fire station).

imperialmog

I take it with the plazas certain reward buildings will also help out in CO$$$ desirability?

Now is anyone looking into changing the scale of the desirability overlay map to make it easier to read how much more desirable you need for certain developments? I have seen this done with traffic congestion with a transportation mod and wondered if something similar can be done with desirability to scale it for CAM where it's easy to see if something is at least at abondonment or develop levels.