SC4 Devotion Forum Archives

SimCity 4 Devotion Custom Content Showcase => BNL Place => Team Custom Content Projects => BNL Creations => Topic started by: FrankU on October 19, 2009, 02:43:51 AM

Title: FrankU's Lottery - Space Center update
Post by: FrankU on October 19, 2009, 02:43:51 AM
Dear SC4D members,

It has been silent quite some time since I started my Shipyard attempt thread. Well, to confess: the shipyard attempt died a silent death.

Now I start a new thread, because I have some new plans that I will actually try to finish.

Since Cogeo released his Logistics Centres MegaPack (http://www.simtropolis.com/stex/details.cfm?id=16119) I was thinking about doing some warehouse stuff myself, because warehouses are the main buildings in industrial areas nowadays.
But I had so much to do....
Until Driftmaster07 released his Airport Warehouse Pack (http://www.simtropolis.com/stex/details.cfm?id=22439). Then I thought: that is exactly what I want and I downloaded it to use the set in my seaports and industrial areas.

But then... After some days I wanted to do it my own way. And there I started lotting again.

I wanted more versatility than Driftmasters lots gave me. Of course I could have lotted another 20 warehouses with props and trucks. But I did not want my lots to fill the menus too much. So I decided to try a modular approach.
A modular approach together with a very extensive use of prop families.

So I started to collect lots that contain warehouses form several origins. First the propfamilies of Cogeo's warehouses.
I made lots that contain only a warehouse (family). Simple and straightforward. These lots will be surrounded by smaller lots that contain trucks, forklifts, props, stuff, rubbish and other items that can be found in industrial areas.
No images yet.

For making really versatile lots I wanted to have as much variation as I could have. So this means: Prop Families.
And I did miss Prop Families with JeStarr's trucks, but also some props. I did a request in this thread (http://sc4devotion.com/forums/index.php?topic=9052.0), but I got no useful answer.

So I started top make them myself with the help of this tutorial: http://sc4devotion.com/forums/index.php?topic=211.0.
Barby gave me a row of 256 iid's and I started working. It is really simple.

So far I have produced the following prop families.

8 straight trucks from JeStarr Megapack vol 6
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FProp%2520Families%2FStraightPropFamily.jpg&hash=c00ac4059df9031b93389f00491106c594f20172)

The same trucks, but now diagonal 22.5 degrees left
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FProp%2520Families%2F225LPropFamily.jpg&hash=f9ee93740fe2a1d54b01daed5ab4bbc1f774891e)

Another set of trucks, but now diagonal 22.5 degrees right
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FProp%2520Families%2F225RPropFamily.jpg&hash=e9054a6d539a05505c46c4bc2ff9d3b203f117bd)

And 45 degrees
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FProp%2520Families%2F45DPropFamily.jpg&hash=36735080ac87f26abb6d4f59fb88c73a8462f83b)

Then some other prop families.
First a set that contains delivery trucks and props, so that not every lot with this familiy shows a deliverytruck on the same spot.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FProp%2520Families%2FDeliveryMixPropFamily.jpg&hash=2f046d6b2053bf7db5f6a06ce02c769ae530add6)

A set of larger props
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FProp%2520Families%2FLargeMixPropFamily.jpg&hash=2980b197158d153d1f5945d1c923ca645bd7ae6a)

and a set of smaller props
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FProp%2520Families%2FSmallMixPropFamily.jpg&hash=9ce5041edc4135586736e420b5a13c64394514ef)

The last set I made is one with several non-standard trucks that can be found in industrial areas, but that are not part of a series.  I call it Truckmix1, because I plan to release more sets.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FProp%2520Families%2FTruckMix1PropFamily.jpg&hash=815f86da78af9a80f804a8c6ca3c4f4e7490e43d)

For all sets you need JeStarrs Megapacks vol 1, 2 and 6.

I have one riddle though.
After having made the set with "trucks 22.5 left" I made some other families. I did several other things and don't know what happened, but as I opened the set some day in LE I saw that all exemplars show up twice in LE.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FProp%2520Families%2FPropFamilies0002.jpg&hash=4b351960e973a2e0a231846b32114ba2cbc883c6)
This is even the case if I have only this propfamily and JeStarr Megapck vol 6 in my plugins (the picture is form another moment. My folder was full of plugins then.
Who knows how this can be and what I can do about it?
The set works fine, but it is weird....

What is next to come:

1. First I'll show the lots I made and what you can accomplish with them.
2. Maybe I will make several other PropFamilies of trucks, props etc.
3. If the propfamilies function well I will release them, so that everyone can use them for their own fun.
4. Maybe I will even release the Lots I make with them.

But let's not promise too much.

Please, every comment, advice or reaction is welcome.
Title: Re: FrankU does some lotting again
Post by: BarbyW on October 19, 2009, 03:26:06 AM
Frank, if you let me have a copy of your prop families dats with the doubled exemplars I can have a look and see what might be wrong.
Title: Re: FrankU does some lotting again - The Warehouse Pack
Post by: FrankU on October 22, 2009, 06:58:01 AM
So now that Barby has helped me out with some troubles I can show my newest products.
Hopefully someone will take notice and give a reaction?  :'(

I proudly present the Modular Warehouse Pack.

With the finished Prop Families I made the following small lots:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FProp%2520Families%2FFrankUWarehousePack06.jpg&hash=607ee108e39968010c9ce64b590f9778ddc00bfe)

I made also the following Warehouse lots.
Most of them are based on prop families by Cogeo; from his Logistics Centre Pack.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FProp%2520Families%2FFrankUWarehousePack05.jpg&hash=f6d3c6277a025ddda42d58061dddbae5283a0ebb)

If you combine these into areas you could get things like:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FProp%2520Families%2FFrankUWarehousePack04.jpg&hash=237c76bac1e7ca4c79e414c5b31135f178207d3a)

Or
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FProp%2520Families%2FFrankUWarehousePack03.jpg&hash=3fdb610b4a4a90de7cdf6d75605b7252ec75c776)

Or
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FProp%2520Families%2FFrankUWarehousePack02.jpg&hash=e1c4c02a1337d3a77f8b50d3747ed929f73a0a23)

Or
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FProp%2520Families%2FFrankUWarehousePack01.jpg&hash=14f17e65075213100c2634f07775304fa53f5c35)

Unfortunately I have one slight problem: they are pure and only Eyecandy. I would really like to give these some functional purpose, but as the warehouses should not depend on road access, I cannot think of a way to give them jobs. Of course I could give an income or pollution reduction or so, but that does not feel right. If someone has a clue, I'd gladly hear from you.

Maybe I also should add some kind of fence lots?

Title: Re: FrankU does some lotting again
Post by: WC_EEND on October 22, 2009, 07:33:02 AM
you could use them as an airport cargo area ;D
Title: Re: FrankU does some lotting again
Post by: FrankU on October 22, 2009, 08:04:19 AM
Yup! Indeed!
I should have thought about that... :thumbsdown:
Title: Re: FrankU does some lotting again
Post by: djvandrake on October 22, 2009, 10:04:42 AM
Very nice FrankU.  Your warehouses look quite nice and the possibilities are many indeed.  :thumbsup:
Title: Re: FrankU does some lotting again
Post by: hooha47 on October 22, 2009, 04:33:04 PM
FrankU, these look great.  I hope you plan to release them eventually.  I don't think there is anyway you can have jobs without road access.  I know you're going for the modular approach (which, as you know, I'm quite fond of), but you could extend the warehouse lots on one side and give them road access, and still keep them modular.  Fence lots would be nice too.

I'm curious, did you shift those truck props to the diagonal?  And if so, how?  I don't need an in depth tutorial, but I have no idea how you would even begin to do that without going into the BAT, which I'm not about to do.
Title: Re: FrankU does some lotting again
Post by: FrankU on October 25, 2009, 03:56:35 AM
Of course I could give the lots road access. And maybe I reconsider my project a little and actually do that. A kind of backyard to the lots with fences and storage stuff, that makes access possible. Let me think.....

And I did not shift the trucks in any way. JeStarr did BAT them himself. I did no more than put them in a prop family, which is in fact a very simple job.
Title: Re: FrankU does some lotting again
Post by: vester on October 25, 2009, 04:20:55 AM
Looks good.

The ground textures looks a bit to clean. Maybe try to dirty them up with some overlay, tracks under the truck ect.
Title: Re: FrankU does some lotting again
Post by: clearlypowa on October 27, 2009, 09:17:02 AM
First it's a nice work u have done  &apls

I agree with vester about the ground textures, need to be dirty in some of your lots.

with my humble modesty, i will add security fences, 1 or more lots for the entrance of the warehouses, and more animation (people). I haven't see any light in your lots too.

Good luck  :thumbsup:
Title: Re: FrankU does some lotting again
Post by: FrankU on October 28, 2009, 07:42:16 AM
Vester and Kakimalaki,

You are right.
- Fences are neccessary. I can make some lots (three or four should do the trick).
- Lights: they are a problem I wanted to ignore, but you caught me there. I don't really know how to add lights. Usually they stand in equal distances and rows. How should I implement them on my modular lots without restricting the use of the lots too much? I'lll think about that aspect. Or can we work with one lot that contains a high lightpole like in Tag_One's container port?
- Dirt. Same problem as lights: how to implement dirt or tracks without breaking the versatility of the lots? Maybe there is some base texture I could use: dirty concrete or so. I'll scrutinize the texture packs.

Thanks for comments and please have some patience with me....
Title: Re: FrankU does some lotting again
Post by: FrankU on November 13, 2009, 02:44:44 AM
I didn't really have time to work on the warehouses, but I finally decided to upload my prop families. You can find them on the STEX.
I feel really proud: for the first time in five years I uploaded something that some of you really might find useful.

The warehouse pack is not forgotten and with Wouanagaine's new tool, an my new computer on the way, it will definitely be continued.
Title: Re: FrankU does some lotting again
Post by: BarbyW on November 13, 2009, 04:09:07 AM
Frank, I can upload your prop families to the LEX for you if you wish. I will collect them from the STEX as the ones you sent to me had to be revised, if you remember.
Title: Re: FrankU does some lotting again
Post by: Tomas Neto on November 14, 2009, 09:02:04 AM
Fantastic work, Franku!!!   :thumbsup:
Title: Re: FrankU does some lotting again
Post by: FrankU on November 15, 2009, 04:57:36 PM
Barby,

Yes I did revise the props. That's why I dared to upload them. If you put them on the LEX I will feel honoured. Do you need some work for me like a readme?

Tomas Neto: thanks!
Title: Re: FrankU does some lotting again
Post by: BarbyW on November 16, 2009, 11:27:43 AM
No Readme is needed for a set of prop exemplars, Frank. I'll get them posted for you.
Title: Re: FrankU does some lotting again - Edited version of the Modular Warehouse Pac
Post by: FrankU on November 23, 2009, 12:34:51 PM
So, it's time for an update. Today I finally found time to edit my Warehouse Pack.

I edited the base texture. It is now the same as Tag_One's Container Terminal. It's concrete, it's dirty, it's industrial. I also added Tag_One's floodlight. And I did some fences by Pegasus.

So here it goes:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FProp%2520Families%2FWarehousePack11-2Jan001259007446.jpg&hash=3fa45a1930be4ace5211953f1006e4082d6e3d03)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FProp%2520Families%2FWarehousePack11-2Jan001259007462.jpg&hash=b3b51aef51b7bf4c5e31c8954948649f558c1386)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FProp%2520Families%2FWarehousePack11-2Jan001259007483.jpg&hash=400c8d5afe7afb580cb3d63cf069a36bfbfc85cd)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FProp%2520Families%2FWarehousePack11-2Jan001259007408.jpg&hash=e9799a76ec38b2e446e8346ffb4500c26413e5a6)

And some night shots.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FProp%2520Families%2FWarehousePack11-2Jan001259007784.jpg&hash=9a0d84eef69f7f3cfe68619c8ce9911162407e30)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FProp%2520Families%2FWarehousePack11-2Jan001259007798.jpg&hash=9323fae6516c916905e5a59e92e506038683512b)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FProp%2520Families%2FWarehousePack11-2Jan001259007829-1.jpg&hash=0049aa56be51317f80abb967644a6eefbee0b941)

Do you like it?
Title: Re: FrankU does some lotting again
Post by: Toichus Maximus on November 23, 2009, 12:58:22 PM
It looks great! Can't wait for a release.

As far as adding jobs, you could make an eye candy version and a job version, and get the best of both worlds. It could retain modularity that way too, especially if you had the job one lotted so it would be on the edge.
Title: Re: FrankU does some lotting again - The Warehouse Pack is almost finished
Post by: FrankU on December 02, 2009, 03:43:26 AM
I think I am not going to make a job version.

What I am thinking of now is a Landmark version that gives some industrial cap relief in change for a monthly sum of §§. I do not know how to do this, but I surely can find out. But that is for another moment.

I want to release the eyecandy version soon. All I need to do is drag the lots through the dependencies finder (and maybe try to reduce the list a bit), maybe edit some values (garbage, water usage etc...), and put them into a Zip-file.
Title: Re: FrankU does some lotting again - Modular Warehouse Pack on the STEX!
Post by: FrankU on December 14, 2009, 01:47:16 PM
I released the set on the STEX just two minutes ago.  ;D

Please comment....
Title: Re: FrankU does some lotting again - Modular Warehouse Pack on the STEX!
Post by: wouanagaine on December 14, 2009, 02:06:32 PM
Nice set, I'm downloading them atm
I'll try to make them growable for my own pleasure
Title: Re: FrankU does some lotting again - Modular Warehouse Pack on the STEX!
Post by: Jack_wilds on December 14, 2009, 02:21:55 PM
yay! super good more for the seaports   :thumbsup:
Title: Re: FrankU does some lotting again - Modular Warehouse Pack on the STEX!
Post by: thingfishs on December 14, 2009, 06:27:58 PM
Great work Franku, these look excellent. Congrats on getting it out.

Quote from: wouanagaine on December 14, 2009, 02:06:32 PM
I'll try to make them growable for my own pleasure
I too would love this... These are great looking factories and having a growable version as well would be the icing on the cake.
Title: Re: FrankU does some lotting again - Modular Warehouse Pack on the STEX!
Post by: FrankU on December 15, 2009, 06:56:30 AM
When you make them growable, you need to give them road access. On purpose I did make them not that way, because for a good looking result you need to fill the area with trucks and stuff. Of course you can build your own large lots with the prop families etc, but that should be considered relotting. Something that is always welcomed, but it is more than just "making them growable".
Although I considered to give the lots a backyard with road access, so that the front yard still can be designed with the separate lots. And maybe that will be what I do with them in the end....
Title: Re: FrankU does some lotting again - Modular Warehouse Pack on the STEX!
Post by: mrbisonm on December 15, 2009, 09:52:39 PM
I agree with Frank, impossible to make them growable, not in this style anyways. As he mentioned, growables need roadaccess, but there is a way to combine a few lots of his with propfamilies and make these growable. I know it won't be the same, but these are surely wanted and maybe even needed. We don't have enough busy Warehouses like this.
I would make them, but I got too many things irl at this moment, impossible to concentrate on much else, maybe later this winter, unless Frank wants to make 2 or 3 of them, 'twas his idea anyways.... ;)

Fred
Title: Re: FrankU does some lotting again - Modular Warehouse Pack on the STEX!
Post by: FrankU on December 16, 2009, 02:33:22 AM
Hi Fred,

Sure it is possible to make some large "all in one" lots that can be made growable. I could do that too, although my time is also limited. But the idea is OK.
If someone else feels challenged: sure, go ahead!
Title: Re: FrankU does some lotting again - Modular Warehouse Pack on the STEX!
Post by: TmiguelT on December 19, 2009, 11:09:09 AM
Hi.

First of all, I gotta say that your work on the Modular Warehouse Pack is excellent but i got a problem with the dependencies.
Can you make a new list of all the dependencies click able links? I would really appreciated  :)

Thank you in advance  :thumbsup:
Title: Re: FrankU does some lotting again - I put a mod on the STEX!
Post by: FrankU on December 24, 2009, 04:27:28 AM
Announcement!

This is obviously not a Lot Editor project, but I hate starting new threads for small issues.

I made my first real mod: the Loading Texts Mod - Dutch version.
And I released it on the STEX.

Pegasus released not too long ago his own loading texts mod: it is a list of phrases that are randomly shown on your screen while the city loads. When I opened his mod in the Reader I saw it is a very simple list of textfiles, so I thought: well then, I can make my own version. And I did.
It is in Dutch. Some phrases might sound mysterious to Dutchmen, so probably they will be more mysterious for the non-Dutch speaking members. Who knows, that might even raise the fun?

Let me know what you think of it.

It is here: http://www.simtropolis.com/stex/details.cfm?id=23010
Title: Re: FrankU does some lotting again - I have some Container Port lots at hand.
Post by: FrankU on April 18, 2010, 07:36:20 AM
This is my 1000th post at SC4 Devotion. A good reason for a special issue.
Althoug I must admit this is more of a coincidence than on purpose.

Some time ago already I downloaded Tag_One's beautiful Container port lots. He released only two lots, which was sort of a disappointment for me. How could I build a nice Containerport with these two lots?
Look what happens: a bit repetitious, isn't it?
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FContainerPort%2FHavenKnutsel-01.jpg&hash=d017ff824a1f5fcfd10e260430f5ee261bba5e6f)

Nice, but in no way comparable to the large ports we all can build with Soulstealer's lots.
Like something I did already quite some time ago:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FRotterdam%2FMaasvlakte-02.jpg&hash=2c67ed33b94a630e85cb2234ab8f8f789c7378b4)

So I decided to edit Tag_one's work.
First I decided to split up the crane areas and the storage areas. I made four lots that contain the cranes. They are all a bit different. The shore looks like this now.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FContainerPort%2FHavenKnutsel-02.jpg&hash=d639ea295bc6a722072eee51af581fb9904157a6)

Then I made some storage extensions with blocks of containers. There are three different ones. They make use of propfamilies, so there is some variation in them.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FContainerPort%2FHavenKnutsel-03.jpg&hash=396949b8382f61dd548e3af0d1bec05c5583b232)

Also Tag_One had another kind of storage area. Also of this kind I made some variations: two different ones.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FContainerPort%2FHavenKnutsel-04.jpg&hash=4105d56161140c6b1144bd466ad8e2f9367662f4)

These storage types get both their own extensions in order to be able to make even larger areas.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FContainerPort%2FHavenKnutsel-05.jpg&hash=54d8795600e7a458e4e7c94086d358248400e951)

And the other type:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FContainerPort%2FHavenKnutsel-06.jpg&hash=2c2c05b6918f28d7008e1658123afd9d84b8af55)

I am not too familiar with modding. I don't know how to edit the number of jobs, so they all have the original amount given to them by Tag_one. Was it 250? Something like that. I am sure I will be able to change that. But that needs some studying. Also I am not completely happy with the variations. Maybe there are too many container straddlers and cranes?

Anyway, my lots give the opportunity to build this:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FContainerPort%2FHavenKnutsel-07.jpg&hash=7545552c4fef68b13dfcc69cef7f7990295e97cd)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FContainerPort%2FHavenKnutsel-08.jpg&hash=c7048126d7f2cf59d7aab2c0774832c4280317cc)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FContainerPort%2FHavenKnutsel-09.jpg&hash=5e9a6cc59f74f74ae94df22cbb7a9d1e46b27100)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FContainerPort%2FHavenKnutsel-10.png&hash=660c43a71c8b5d06a52a792fe31fd0101c18ca95)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FContainerPort%2FHavenKnutsel-11.jpg&hash=34a42a3ebfead35cc2748907e34b3709a97af832)

And an overview of a large container terminal in construction. I combined the new lots with my own Warehouse Lots.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FContainerPort%2FAdoorn-DeKwakel-01.jpg&hash=c8610f65b0a75f0a46c528a75fb00baca9953058)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FContainerPort%2FAdoorn-DeKwakel-02.jpg&hash=092c214b5189ddc7247ae4de6cfcdcf74dc6d07b)

What do you think?
Title: Re: FrankU does some lotting again - I have some Container Port lots at hand.
Post by: Jonathan on April 18, 2010, 07:44:18 AM
Well done on 1000 posts :)
Thank you so much, I have been looking for exactly what you have made in this thread.  :thumbsup: :thumbsup:
Title: Re: FrankU does some lotting again - I have some Container Port lots at hand.
Post by: RickD on April 30, 2010, 12:15:07 AM
Looks great!  :)
Title: Re: FrankU does some lotting again - I have some Container Port lots at hand.
Post by: ElPhantasmo69 on April 30, 2010, 08:19:22 AM
Great work in this thread! Keep it up!
Title: Re: FrankU does some lotting again - I have some Container Port lots at hand.
Post by: tag_one on April 30, 2010, 08:55:33 AM
Wow wonderful work Frank! :o great to see you're making some more lots with my container terminal props. Once I  planned making a bunch of lots, but the project kind of died due to a lack of time. Only two lots were released and six others disappeared in the depth of my hard disk. I kind of forgot about them  &mmm
It's great to see you're extending my container stuff with some wonderful lots. I can't wait to download them  &apls &apls &apls
Title: Re: FrankU does some lotting again - I have some Container Port lots at hand.
Post by: FrankU on May 02, 2010, 12:26:35 AM
Hi Tag_One,

Surely you guessed that I was curious about your comments on the lots.
I edited them a bit by making some special propfamilies, so that there will be more variation in the details.
For uploading there are some problems still.
Because the lots are variations on your lots they all have the same number of jobs as your lots, which seems a bit much to me. And they also have your custom query, which will make everyone think that you made them.
I have intended to relot my lots on a park building, so that there will be no jobs, no Tag_One screen and no need for road access, but lots without a real function are a bore.... So I don't know what to do. Making my own screens is beyond my reach and editing the number of jobs seems to be harder than I thought... :'(

And one other thing: the sidewalk texture fits awfully bad to the base texture of the lots. is there something I can do about this? Is there some sidewalk texture mod that I could use?
Title: Re: FrankU does some lotting again - I have some Container Port lots at hand.
Post by: tag_one on May 02, 2010, 01:33:54 PM
Hi Frank,
Your lots are really great and I like the fact that you want to keep them functional. Changing the custom query (that yellow screen that provides info about the lot) and the amount of jobs isn't very hard. But you need to know what you do, otherwise things go wrong. I tried it myself with the x-tool but I wasn't able to do it easily, so the best thing is to do it manually with the iLive Reader. I made a screen shot of one exemplar to clarify my little tutorial a bit :)
Ok let start with the begin. Find your lot in the plugins folder, make a back up of it and double click on it. Tell windows to open it with the iLive reader. You can also open iLive reader and select the lot if it's not in a subdirectory of your folder. Than click 'fill the list' and you'll see the same as in the picture I posted below.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg243.imageshack.us%2Fimg243%2F8853%2Fvoorfrank.th.png&hash=3c360b04101b6b1432263024c3c20c7a1a095f52) (http://img243.imageshack.us/i/voorfrank.png/)

First thing to do: make sure you have no question marks under Compressed. If you safe the file and there's a question mark, the file is corrupted. You'll only need to click on each entry once. When there's a Y or a N after each entry you're done. After that's done you can change the properties of the building exemplar. There are two exemplar files, one describing what prop is placed where on the lot and another telling how the lot functions in the game. You'll only need to change the last one. 

basically there four kind of properties to take care of.
- the custom query
- the ones with a orange frame
- the ones with a orange frame and a green dot in front of it.
- the others

Double click on Query Exemplar GUID and change the property from 0xEFFEC002 to 0x2A567DC1. Now you got rid of my custom query and you should get the default maxis industrial query. (or not if I made a typing mistake)

The properties I framed orange are related to the lot name, description, amount of jobs etc. You can change them to whatever you want. The ones with a green dot in front of it are related to the amount of jobs on the lot. Be a bit careful with those, they can unbalance your city. If you understand what you're doing, you'll probably fine though. Most of the values are hexadecimal, keep that in mind when changing a value otherwise you get strange results ;). You can use the Windows calculator in expert mode to change from hex to dec.
If you reduce the amount of jobs to, let's say, a half, than you should reduce the other properties by a half as well. It's not the most precise method, but I don't think it will unbalance the game. Just play a bit with it and test it in your city carefully.

The properties without a frame are the most simple. No need to change them, you can leave them alone :)

Hope this tutorial is a bit understandable :D Don't hesitate to ask a question if something doesn't work ;)
Title: Re: FrankU does some lotting again - I have some Container Port lots at hand.
Post by: FrankU on May 07, 2010, 01:50:14 PM
Hi Merijn,

Thanks for the tutorial. It is quite clear to me and I am quite sure I will be able to do it. Not today, but maybe the weekend.
Thanks a lot.

And I found a sidewalk mod that changes the sidewalks to the default Maxis industrial base texture. Do you know if it is easy to edit a sidewalk mod so that the texture I use for the containerport will show up in my sidewalks?
The mod I mean is by SAP23, from the STEX:  Take a look (http://www.simtropolis.com/stex/details.cfm?id=17351)

--------------------------
Edit 2010-05-10
And I did it!
I changed the query... no problem.
I changed the jobs... no problem.
I opened LEProp to edit plopcost, bulldozecost, air and water pollution, garbage, flamability, power and water consumption.
Then I reopened Reader to edit the building value.

It worked: I halved the values for my crane lots and quartered (can you say that in English?) them for the storage lots.

It's really a pity that the LEProp does not contain the possibility to edit building value, item order and jobs. Because in that case the reader would be of no use to me anymore.

Everything seems to work OK. Would you care to take a look at them before I upload them to the STEX?
Title: Re: FrankU does some lotting again - The Container Terminal lots are on the STEX.
Post by: FrankU on May 25, 2010, 01:16:38 PM
Hi to all of you,

I just released my Container Terminal Lots on the STEX. Take a look at them  here (http://www.simtropolis.com/stex/details.cfm?id=23978).
A separate upload of three necessary prop families can be found right  here (http://www.simtropolis.com/stex/details.cfm?id=23977).

I hope you like them.

Title: Re: FrankU does some lotting again - The Container Terminal lots are on the STEX.
Post by: Neofita on May 26, 2010, 01:19:24 AM
Thank you for this set.Port will now look like port :)
But I have one question.You can do some of these LOT diagonal?
Ports also have a coastline diagonal.This would be a nice addition to the port.
Thanks again for the opportunity to build a normal port
Title: Re: FrankU does some lotting again - The Container Terminal lots are on the STEX.
Post by: RippleJet on May 26, 2010, 01:34:40 AM
Quote from: FrankU on May 25, 2010, 01:16:38 PM
I just released my Container Terminal Lots on the STEX.

May I suggest that you let the LEX scrutineers have a look at them (and your modular warehouses) as well? :)
Title: Re: FrankU does some lotting again - The Container Terminal lots are on the STEX.
Post by: FrankU on May 26, 2010, 02:07:09 AM
Yes sure!
I never did a LEX candidacy, because I fear for a lot of extra work, like making decent icons and readme's. Because my SC4 time is very limited, due to children, job, family and friends, I don't want to go too deep into these activities. But hey, maybe it's not so much...

Surely you may take a look. Do you want me to do something?

And Neofita: diagonals would be fun. There are diagonal seawalls that I could use, but there are no diagonal ships nor containercranes, so the possibilities are limited.  Some diagonal container stoing lots would be possible though.... Maybe I'll take a look into it.
Title: Re: FrankU does some lotting again - The Container Terminal lots are on the STEX.
Post by: RippleJet on May 26, 2010, 02:54:21 AM
Quote from: FrankU on May 26, 2010, 02:07:09 AM
I never did a LEX candidacy, because I fear for a lot of extra work, like making decent icons

You shouldn't fear! $%Grinno$%
There's a PS script available, which simplifies the icon making considerably.
I can make the icons for you, if you send me ingame images of the parts you want to show in the icons.


Quote from: FrankU on May 26, 2010, 02:07:09 AM
and readme's.

Although an HTML readme is recommended, there is no requirement for you to make anything more than the txt file that is currently included in your uploads.


Quote from: FrankU on May 26, 2010, 02:07:09 AM
Because my SC4 time is very limited, due to children, job, family and friends, I don't want to go too deep into these activities. But hey, maybe it's not so much...

Those will always have precedence over any game(s)... ;)
And that's why we're helping each other here, so that you can concentrate on what you do best!

The first upload will always be the one that feels the most difficult to get right.
However, once that one is done, the next one will be so much easier.


Quote from: FrankU on May 26, 2010, 02:07:09 AM
Do you want me to do something?

Your dependency listing should contain links to where they can be downloaded.
The simpliest way to do this is a txt file that Cleanitol can read.

And then, open a LEX Candidacy thread. ;)
Title: Re: FrankU does some lotting again - I have some new developments.
Post by: FrankU on November 15, 2010, 05:00:04 AM
It has been quiet for some time in this thread. In the previous months I tried to develop a large region with skyscrapers and all. When I reached 4 million sims the Prop Pox hit my cities  >:( and I first have to overcome that shock before I play the game again.  :thumbsdown:

In the meantime I have started a new project: the Dutch Farm Lots Pack.
For this project I have started to make a lot of new Prop Families, because I am not too happy with the families that I can find.

I now present you a quite large amount of new families that are all based on Maxis props. So no dependencies are needed.

In my opinion the prop families as provided are too uniform: they contain props of a related kind; like all cars or all sheds. For more diversitiy on lots it is more effective to combine unlike props in one family. I developed a group with this in mind. See for yourself.

I also added some empty props here and there. In another thread I asked a question about the existence of an invisible prop or a possibility to make a prop family where sometimes no prop shows up. Now Lowkee helped me to solve that  :thumbsup:.
Anyway: when plopped, sometime there will be no prop at all, because like the name says: the empty prop does not contain any visible stuff.

In the end I will show you a problem that needs to be solved before I am willing to release these on the STEX, and maybe even LEX?

Here are the families:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FProp%2520Families%2F0x5f851820FencesandHedge.jpg&hash=56defc0dfb963e7ed9249a47bd0ac4463a5aab30)
0x5f851820 - FVU Fences and Hedge

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FProp%2520Families%2F0x5f851821TreesandShrubs1.jpg&hash=22853fe16f7d25adb786b966e2959be6d911f8bd)
0x5f851821 - FVU TreesnShrubs 1

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FProp%2520Families%2F0x5f851822TreesandShrubs2.jpg&hash=fba033f78a78355ffa0ce925bc22561f7118eccf)
0x5f851822 - FVU TreesnShrubs 2

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FProp%2520Families%2F0x5f851823Shrubs1.jpg&hash=5b4c244e61dabeddebc1199bcbe39ba016500f1c)
0x5f851823 - FVU Shrubs 1

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FProp%2520Families%2F0x5f851824Shrubs2.jpg&hash=30ab5974f513840079375c33dde1fce2cf77586d)
0x5f851824 - FVU Shrubs 2

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FProp%2520Families%2F0x5f851825Grasspatch.jpg&hash=1866da8190280df9881cf7294b56da0372f07b80)
0x5f851825 - FvU Grasspatch

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FProp%2520Families%2F0x5f851826Gardenpatch.jpg&hash=ce27016fdcb837af8d799a49e1f5f0de6e1cd77c)
0x5f851826 - FVU Gardenpatch

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FProp%2520Families%2F0x5f851827Formalpatch.jpg&hash=f0f6854e8da9a87d78afcfe4d8462a726977e41c)
0x5f851827 - FVU Formal patch

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FProp%2520Families%2F0x5f851828Shedmix1.jpg&hash=55effd57aaa867216551186f894488dfa6908e02)
0x5f851828 - FVU Shedmix1

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FProp%2520Families%2F0x5f851829Shedmix2.jpg&hash=80c71ca383bb2fa139d1c2c3f9a4e390ed6a3c75)
0x5f851829 - FVU Shedmix2

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FProp%2520Families%2F0x5f85182aShedsandPens.jpg&hash=6f5f1c1d79cceaaad8170a376cf3c75fc3b49c83)
0x5f85182a - FVU Sheds n Pens

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FProp%2520Families%2F0x5f85182bFarmyard1.jpg&hash=ff360abb8ca19eb0ad1a5c047339817b7b898a0f)
0x5f85182b - FVU Farmyard 1

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FProp%2520Families%2F0x5f85182cFarmyard2.jpg&hash=45a482bef9dbdae48721bc4cfcf529b2fce97fff)
0x5f85182c - FVU Farmyard 2

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FProp%2520Families%2F0x5f85182dFarmyard3.jpg&hash=ea972446a3c5abb8cc6ab6be5195873215006cc1)
0x5f85182d - FVU Farmyard 3

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FProp%2520Families%2F0x5f85182eGarden1.jpg&hash=0f684425e2e4c221ca4744ed0c181c200dbf15b6)
0x5f85182e - FVU Garden1

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FProp%2520Families%2F0x5f85182fGarden2.jpg&hash=52cf00a5b06dea19f4584d159bb4e82f5af2a084)
0x5f85182f - FVU Garden2

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FProp%2520Families%2F0x5f851830Lawn1.jpg&hash=86bcf449a7d0fd55e7a22fe01ffb7113d3189f3d)
0x5f851830 - FVU Lawn1

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FProp%2520Families%2F0x5f851831Lawn2.jpg&hash=1733eeafd03ca8cd038b49858245b3e0492a9aa0)
0x5f851831 - FVU Lawn2

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FProp%2520Families%2F0x5f851832Lawn3.jpg&hash=a21ee47dc9827b83ecb1f9800f2ef81dffb54909)
0x5f851832 - FVU Lawn3

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FProp%2520Families%2F0x5f851833TerraceSmall.jpg&hash=2869ecec695097ba33b4dabb8c742158a01fd49d)
0x5f851833 - FVU Small terrace props

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FProp%2520Families%2F0x5f851834Playtools.jpg&hash=fc09e96f6c2f012412667612eacec4d493fa249a)
0x5f851834 - FVU Garden playtools

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FProp%2520Families%2F0x5f851835FarmSmall.jpg&hash=e1aa410bed1a4db74a8f4f8fd2b4ca32791863b2)
0x5f851835 - FVU Small farm props

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FProp%2520Families%2F0x5f851836Trucks.jpg&hash=1fe53710389638878918f0ddeda3bf0003ef3990)
0x5f851836 - FVU Trucks

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FProp%2520Families%2F0x5f851837Truckmix.jpg&hash=f243131383c45a3f7ae93af908478a1bcb14654b)
0x5f851837 - FVU Truckmix

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FProp%2520Families%2F0x5f851838TrucksnCars.jpg&hash=3828ad035f7e114f24c151445279c1345fc81945)
0x5f851838 - FVU TrucksnCars

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FProp%2520Families%2F0x5f851839Watertanks.jpg&hash=decb6af0613ebf7dfa27cce904f83d9122584a7f)
0x5f851839 - FVU Watertanks

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FProp%2520Families%2F0x5f85183aFarmcargo.jpg&hash=14288e440707ee8bb7e80e6fafe8ec8444dd7a34)
0x5f85183a - FVU Farmcargo

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FProp%2520Families%2F0x5f85183bIndustrycargo.jpg&hash=badd8cbc6da11eb224979698b88f9e59fb475069)
0x5f85183b - FVU Industrycargo


So, that's all. Do you think these are useful? I hope I do myself.

Now these propfamilies have been made with Pim-X. It was really very simple once I had taken time to find out. There is one function that I did like very much indeed: the naming of the families. In Reader that's a tedious job with weird numbering etc. In Pim-X I just click on the newly formed family and type in a name. The program creates a desc file with the naming and all.

Now I have two questions about that.
In Pim-X the names are visible. Just the funny thing is: they are not in alfabetical order. Not even in the order of creation. So what order is it and can I do something about this? I like to have my work neatly organised and summed up in a logical order.

Have a look at this sceenshot:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FProp%2520Families%2FNamedFamiliesPim-X.jpg&hash=40d40ea91d03fba82ed1a7e6c8040d12e7aaa330)

But In Lot Editor it is even worse. When I don't use the desc files with the names in it I see a list of new propfamilies. Did I already tell you that they work perfectly?

But when I put the desc files into the plugins directory I see this in Lot Editor:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FProp%2520Families%2FPropfamiliesmessinLotEditor.jpg&hash=4f61a156f50d24979290f72ce04fd6cec8cbb1ad)

It really is a big mess! This does not work. It is better to work without the naming, then at least the ID's are all right.
Who knows what to do? As far as I can see with Pim-X and Reader the desc files seem to be allright, but that can be caused by my ignorance. ()what()
Title: Re: FrankU does some lotting again - I have some new developments.
Post by: Lowkee33 on November 15, 2010, 05:21:56 AM
I am not too sure about the order of the families.  Perhaps they are in order of the Cohort TGI?

They are good families though.  I would only worry about the fences.  SC4 is going to to pick one at random, so you wouldn't be able to use more than one on a Lot.   The result would be a patch work of fence.
Title: Re: FrankU does some lotting again - I have some new developments.
Post by: FrankU on November 15, 2010, 05:28:20 AM
Quote from: Lowkee33 on November 15, 2010, 05:21:56 AM
I am not too sure about the order of the families.  Perhaps they are in order of the Cohort TGI?

They are good families though.  I would only worry about the fences.  SC4 is going to to pick one at random, so you wouldn't be able to use more than one on a Lot.   The result would be a patch work of fence.

Well, this patchwork is exactly what I have in mind: for making different looking farm lots or allotments. Maybe even some redesigned residential lots.

The cohort TGI; could I do something about these? I don't think so, I guess?
Title: Re: FrankU does some lotting again - I have some new developments.
Post by: Lowkee33 on November 15, 2010, 06:52:10 AM
You can change the TGIs in Reader, although I am not sure this is your problem.

Best bet would be to datpack them into one file.  If you opened that you could see the TGIs and see if they are out of order.

By clicking on the "File Info" button you will open a box with some information  ()stsfd() There is a button there that allows you to change the TGI.  I imagine the only differences will be in the Instance, and they will need to be put in the order you want.  It would be better to re-order the existing Instances rather than to make new ones.

It might even be faster to change the Family the cohort points to, but you'll have to try that out.
Title: Re: FrankU does some lotting again - I have some new developments.
Post by: BarbyW on November 17, 2010, 12:42:47 PM
Frank I have replied to you in the Prop Families thread.
Title: Re: FrankU does some lotting again - Anouncement: PropFamilies on the STEX
Post by: FrankU on December 02, 2010, 07:02:59 AM
Phewwww...... and....... Finished!  :-[

I have been modding around trying to get the naming of the prop families in order. It did not work. And I gave up.  :(
I expanded the above list of prop families up to a total of 69 new prop families. Some of them require no dependencies, because they contain only Maxis props. Others require some basic BSC Mega packs. I have uploaded the whole bunch to the STEX. You might get interested and take a look!

Look here: http://www.simtropolis.com/stex/details.cfm?id=25412

Didn't I say already I consider myself the Prop Family Man?
Title: Re: FrankU does some lotting again - I have some new developments.
Post by: Girafe on December 02, 2010, 08:17:23 AM
Really good job FrankU  &apls &apls
I will take a look at these families for sure  ;)
Title: Re: FrankU does some lotting again - Farm PropFamilies on the STEX
Post by: FrankU on December 16, 2010, 05:38:19 AM
The PropFamily files have been on the STEX for about two weeks now. They went without family names descriptions because I could not get them right in Lot Editor.
I have been trying to find out what went wrong and what I could do about it.
I did not succeed.
The reason is probably that I used many props in more than one prop family. LE gets confused, Pim-X doesn't. (Pity that in Pim-X you cannot cycle through the props like you can in LE)

So I decided to upload the additional description file that is working in Pim-X.
In Pim-X you will have the descriptions just like you are used to with other prop families.
http://www.simtropolis.com/stex/details.cfm?id=25438

I also added a small text file with the ID's and descriptions for LE-users. You can open the text file next to your LE on the screen and have a look whenever you want to know. It works, but is not perfect, of course.

I hope you will have fun with my prop families.

I myuself am busy with relotting some old farming-community lots that I got. Then I will make some new lots with several windmills that are available. At last I will try to make a set of Farming lots that are inspired on the Dutch rural reality. Haarlemmergold, Ten Doornkaat, Vanderaap, Oppie and Meurdoos are inevitably thanked a lot for their work which makes this project possible as I am not a BATter.
Title: Re: FrankU does some lotting again - A set of Dutch Windmills
Post by: FrankU on January 03, 2011, 12:13:25 PM
Bump, bump, bump...
Does anyone actually read this thread?  ()what()
I hope so, because I want to present some lotting stuff and I would like to hear from you what you think.

It is a set of 8 Dutch windmills.
Four of them use Oppies windmill and another four use Meurdoos' Stellingmolen as a model.
Meurdoos' Wipmolen and the Nutley Windmill by lord_quillian2 will be used in additional lots later.

In the lots I make extensive use of my self made prop families. What did you expect? That's exactly what I made them for.

First four windmills that try to resemble the widespread windmills that were used to pump water up from the low lying areas (the polders) up to the canals and rivers.
In the past these windmills were found is rows along canals. Usually they were put parallel to each other: together they had a large capacity. On some locations however you can find them in line: every mill pumps the water up a bit. Together they can rise the water to greater height.

In game they are industrial landmarks with 11 I-R jobs. That seemed quite reasonable to me. I just did not know why Pim-X gave them a plop cost of more than § 190.000. It seemed a bit much to me, so I downsizes this value a bit. Is that OK?

Windmill De Zwaan
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520lots%2520-%2520Windmills%2FMolendeZwaan.jpg&hash=bab7abc3d76bc149298503f5d1de044e32332de9)

Some variations that appear by use of the prop families:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520lots%2520-%2520Windmills%2FMolendeZwaan-6variaties.jpg&hash=715ea0c57301f7914525e3abdb475938c71d127f)

Windmill De Zes Wielen
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520lots%2520-%2520Windmills%2FMolendeZesWielen.jpg&hash=f23203d090c39ca0c29726945460d39c0eabb20c)

And some variations:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520lots%2520-%2520Windmills%2FMolendeZesWielen-6variaties.jpg&hash=c5757fd52443feb1226d47b0e95854efd89e811b)

Windmill De Oude Knegt
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520lots%2520-%2520Windmills%2FMolendeOudeKnegt.jpg&hash=2915026f7053b06f247c4a22ed1561f9d601b6d2)

And its variations:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520lots%2520-%2520Windmills%2FMolendeOudeKnegt-6variaties.jpg&hash=e6b93c5f77c6d4fcc24e82f3ec58b96b9fed8107)

Windmill De Oude Zwerver
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520lots%2520-%2520Windmills%2FMolendeOudeZwerver.jpg&hash=3017d5991d4895efb2b720193330be6a31296cab)

And you know what:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520lots%2520-%2520Windmills%2FMolendeOudeZwerver-6variaties.jpg&hash=4fd7b5ac64392287b03c5e7285ce2f1c875b7b9d)

Then the four mills with Meurdoos' Stellingmolen.
This kind of mill was often used for industrial production, like sawing wood, grinding wheat etc. You can also find this type on the edge of historical cities, e.g. on the citywalls. Because the mill is higher it can catch wind over the roofs of lower houses.

These mills are also plopable landmarks. They have 35 I-R jobs.

Sawmill De Ooievaar
This mill is actually incorrect. It is not like sawmills look, because sawmills have a long straight barn under the mill, This is to house the long logs. For a real good sawmill somebody would need to make a BAT for me. If someone feels tempted, I can send some pictures...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520lots%2520-%2520Windmills%2FZaagmolendeOoievaar.jpg&hash=5618c9ba0d39a970e2f2ce082212ff419c9b1fdb)

Wheatmill De Hoop
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520lots%2520-%2520Windmills%2FKorenmolendeHoop.jpg&hash=54d7c2e00ce265ebcde2e145d6deb6abf2736b5b)

Mill Houdt Braef Stant
This is just some kind of generic industrial kind of mill.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520lots%2520-%2520Windmills%2FMolenHoudtBraefStant.jpg&hash=9243953b80c6a44fa29671bd66acc82af4d597f5)

Molen van Boks
Another just more or less industrial looking mill.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520lots%2520-%2520Windmills%2FMolenvanBoks.jpg&hash=901c14cf10a083c81207db8f01a0edddf094d5c6)

So, please, tell me what you think of my lots and the values. Is it realistic to give them I-R jobs or should it be Dirty industry?
Title: Re: FrankU does some lotting again - A set of Dutch Windmills
Post by: Jack_wilds on January 03, 2011, 02:07:03 PM
dutchy industry ::) vunderbar!  :thumbsup: (is it correct spelling and statement  %confuso)

I'm not very 'dutch' as my ancestry came from the Emmerich am Rhein region-area (Dutch: Emmerik aan de Rijn, meaning Emmerich at the Rhine)  :P ::)

Jack
Title: Re: FrankU does some lotting again - A set of Dutch Windmills
Post by: wouanagaine on January 03, 2011, 11:39:52 PM
Nice FrankU

As for the price in PIMX, better ask Ripplejet , but I suspect the height of windmill can be a reason
Title: Re: FrankU does some lotting again - A set of Dutch Windmills
Post by: Lowkee33 on January 04, 2011, 08:30:58 PM
The downside to IR is that traffic will make go abandoned, and it may be tough to get it running at full capacity.  A landmark will not export anything, so there is that to think about.  A growable farm may be neat if the fields were full of timed props that simulated trees growing/cut down.

I would even venture to call them manufacturing, it's not like there is any smog coming from it, and someone is getting plenty wealthy off of that lumber.
Title: Re: FrankU does some lotting again - A set of Dutch Windmills
Post by: FrankU on January 06, 2011, 01:59:47 AM
@ Jack_wilds
It is actually spelled Wunderbar, but I understand it anyway. Thanks. Do you see improvements that I could make? Are the lots too full or too empty? Too clean or too dirty? Is something missing?

@Wouanagaine: thanks, I'll do that.

@ Lowkee,

You mean the mills get abandoned when there is a fair amount of traffic along the streets? Yes, I didn't think about that problem. Why I made them I-R is because in an I-R region you may not have education. And I don't know what will happen with ID or IM when there is too little education. Will I have Sims that are smart enough to work in ID or IM?
In real life you need indeed quite some education to maintain a windmill. But that also goes for the large agricultural temporary farms. In fact these would not look too bad as IHT, if you see what computers farmers use nowadays. But that's not the way SC4 sees it. I would be very happy if it were possible to make farms stage 4 and higher with educates Sims, but I guess Ripplejet c.s. tried this and did not succeed with CAM.
So I thought: I-R, because of the rural atmosphere. Would it be possible to suppress the abandonment problem somehow? Park effects around the mills or so?

And something else: what do you think about the lots. Do they look nice? What improvements do you see?


Title: Re: FrankU does some lotting again - A set of Dutch Windmills
Post by: Lowkee33 on January 06, 2011, 08:06:19 AM
The lots look great.  Sawmill De Ooievaar may be a little cramped though.

Education determines the demand a R creates.  You can check this out in detail in the CAM section.  A un-educated R$ will only demand CS$, IR, and ID.  When they pass the first level of education I believe they start demanding IM as well.  IM creates demand for R$$, and there you go.   A big differenece between Rush Hour and the Originall was that in the original civic buildings didn't create jobs.  Now civic buildings create demand for R$$ or R$$$, and you can jump start an uneducated city into Manufacturing (because a % of the R$$ will demand IM).  A city college is a great way to start a city.

 
QuoteWould it be possible to suppress the abandonment problem somehow?

Something I believe is in progress.  It's in the developer exemplars...
Title: Re: FrankU does some lotting again - A set of Dutch Windmills
Post by: FrankU on January 06, 2011, 12:28:21 PM
So, doesn't that mean that my uneducated Sims will be farmers and that an I-R mill will be used by them, but that a ID or even IM mill won't be used by them? And if I then want to let them use the mills I need to educate them, which will eventually lead to and end of farming?
So I guess I have no choice: the mills must be I-R and I will hope that they won't be abandoned.

Thanks for your comment about the lots. Yes the sawmill lot is a bit full. But I hesitate to use this lot anyway, because sawmills have a different shape. In fact a real sawmill looks like a large wooden barn with a mill on top of it. Take a look at this site: http://www.bolwerksmolen.nl/ It is the sawmill in my city. If I try to do that with this Stellingmolen it does not look good, probably because of the LOD of the model. I can show you what I mean, but that has to wait some days. I have not enough time a.t.m.
Title: Re: FrankU does some lotting again - A set of Dutch Windmills
Post by: Jack_wilds on January 06, 2011, 02:55:13 PM
Quote from: FrankU on January 06, 2011, 01:59:47 AM
@ Jack_wilds
It is actually spelled Wunderbar... improvements that I could make? Are the lots too full or too empty? Too clean or too dirty? Is something missing?

Here in the fox valley, Little Chute is working on building its Dutch heritage for identity, commercialism and town pride.  So much so they have ordered a genuine Dutch windmill -type and model  %confuso, but politics have changed the location more than once, so it sits in a warehouse till 'they' figure out what they want to do... its funny because the town has told the elected officials what is wanted but... they have other ideas  ??? but when its finally built it ought to be a sight.

As for the lotting... over all, the lots look good  :thumbsup: -I like the variety of utility, but what I would watch out for is the tendency of 'floating' props -ungrounded appearance,

I'd make one of 'em be a pumping station to be used with SG's irrigation ditches...

I like the Molen van Boks and house lot as it looks like a family operation -flour or grist mill...

I'd make one of the ag-lots be more suitable for the flower fields... yes I know its the typical usual but the Dutch are known for their flower industry -even in Holland MI.

thoughts for milling over

Jack
Title: Re: FrankU does some lotting again - A set of Dutch Windmills
Post by: Lowkee33 on January 06, 2011, 03:57:04 PM
QuoteSo, doesn't that mean that my uneducated Sims will be farmers and that an I-R mill will be used by them, but that a ID or even IM mill won't be used by them? And if I then want to let them use the mills I need to educate them, which will eventually lead to and end of farming?

Well no.  A percentage of R$ work at IM and IH, just uneducated ones never demand it.  If you plop it as IM you will see your demand for R$ and R$$ increase.  If you increase the IQ of your sims you will see the demand for IM increase.  (and yes, the ultimate demise of farming).  If you plop, say, a City College, you will see demand for R$$ increase.  At first, the R$$ will be uneducated, but they will still demand IM when they grow.  Check out the CAM board.   
Title: Re: FrankU does some lotting again - A set of Dutch Windmills
Post by: FrankU on January 07, 2011, 05:14:34 AM
@ Jack-wilds,
Thanks for the comment. I did not realise there were props appearing as floating in air??? I'll take a look. Or do you mean that some props float a bit outside the lot? Like trees, shrubs and some fences? Some of the fences are rendered a bit off center, which I found out after I had made the prop family. So some fence props appear outside the boundary of the lot, but of course the lot will be part of a rural landscape and in real life fences are also placed a bit at random, sometimes. I decided not to bother about this. And for trees and shrubs go the same: some trees, especially, have the trunk not exactly in the center, so if I place the prop family in the corner of the lot, sometimes the trunk will begin outside the lot. But in game there will be grass, so no problem.

And I am working on a growable flower field farm with a small windmill. It is not ready yet, but I can show you in a few days. I have two more models of windmills that are appropriate for my project: the Nutley Windmill by lord_quillian2 and the Wipmolen by Meurdoos. So wait and see!

@ Lowkee,
The discussion is getting a bit too technical for me. I must add that I am a bit lazy and I have only limited time, unfortunately.
So: what I want is my mills to work in a functioning rural city tile. And as far as I know a functioning agricultural city tile may not have education at all. If I understand correct you say that also in such a city tile there will be demand for IM. And the advantage of IM is that it will not be abandoned when traffic grows. Is that correct?
Another way out might be making the mills commercial....

A related question: I have made my lots with Pim-X. I dragged the model of the mill onto the "Building Landmark with I-R jobs" item and with that building I made the lot. Is it possible to change the lot into IM without having to make it completely anew?
Title: Re: FrankU does some lotting again - A set of Dutch Windmills
Post by: Lowkee33 on January 07, 2011, 07:32:22 AM
The graphs that Tage made explain this stuff far better than I can.

QuoteAnd as far as I know a functioning agricultural city tile may not have education at all.

Correct.

QuoteI understand correct you say that also in such a city tile there will be demand for IM.

Only if education is above 50, or if R$$ live there.

QuoteAnd the advantage of IM is that it will not be abandoned when traffic grows. Is that correct?

Yes.  ID, will not abandon either.  I just ventured to call the mill IM because it is a manufacturing process.  IR does abandon, because traffic noise has a negative effect on IR desirability.

QuoteA related question: I have made my lots with Pim-X. I dragged the model of the mill onto the "Building Landmark with I-R jobs" item and with that building I made the lot. Is it possible to change the lot into IM without having to make it completely anew?

There is a right-click option to make a similar growable from the building.  I am not sure if you can switch types though.

All of the LotConfigProperties are copy/paste-able, so it is pretty quick to make a duplicate lot from a new desc.     


Title: Re: FrankU does some lotting again - A set of Dutch Windmills
Post by: Jack_wilds on January 07, 2011, 01:23:43 PM
All the lots that are shown look good-ok...  :thumbsup:

if there is one that I could point to hopefully clarify is the wheatmill windmill compared to the lumbermill windmill,

the wheatmill has 'ground color, clutter and shadow' that give that grounded-ness attachment to the lot look where as the lumber mill windmill has that 'thunk there it is' -look at the base, but the shadowing and the green do give it some grounding

what I was alluding to is the general tendency for lotters to place/arrange props on a lot and the props appear to be 'ungrounded' having a 'plop-there-it-is' appearance... however what you have done doesn't appear to be the case as the props do appear to be attached to the lot ground...

as for the fences, trees, shrubs and the like, I understand and also use that technique too -that not what I was trying to point at... its just a general heads up about the grounding of props to a lot for realism effect...

Am I being clear or getting muddier  %confuso  maybe some one else could phrase this clearer as I like what your doing  ::)

concerning the limber mill being crowed I have worked in crowed lumber yards so its not that bad, however perhaps the two lumber stacks to the rear could be a shorter plank length

Over all you do display good design sense, having a feel for prop placement

Jack
Title: Re: FrankU does some lotting again - A set of Dutch Windmills
Post by: FrankU on January 08, 2011, 05:07:46 AM
Perhaps you mean that the lumber windmill is placed too simple on the dirt and the grass? Yes, that I can see. It would be nice to have some small weeds or trash at the foot of the windmill. It is just that the way the model is BATted that a prop directly placed next to the mill will disappear under it. Hard to say what I mean. I should take some time this weekend to make some experiments and show them. Maybe that will also be interesting to Meurdoos, who actually made the mill.
Anyway: I cannot place props directly next to the mill, because they will look af if the mill is standing on this prop. And that really would be a stupid effect.

Also I see that the barn has no shadow..... Where is it? Shall I ask the maker where he hid it?

And indeed, the lumber mill is very crowded.
I also limited myself by using only a selection of prop packs. It is already a quite large set: the whole list of what is needed for the prop families I use and additionally some three or four pack and all the models.
Somehow I have the feeling that a too long list of dependencies will stop people from using them themselves. And I'd like to upload them and see them in other player's work...
That's why I did not use JeStarrs truck with logs on it, this would add another dependency. And also other stacks of wood, lumber stuff etc would be usefull, but would also increase the number of dependencies.

I guess I will try to make a completely different lumbermill one of these days.
Title: Re: FrankU does some lotting again - A set of Dutch Windmills
Post by: FrankU on January 11, 2011, 03:57:33 AM
I made some pictures. You can see what I mean by placing a prop next to the mill.
The forklift and the pallet stack seem to be lying under the mill.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520lots%2520-%2520Windmills%2FPropunderMill.jpg&hash=1f6da414e434684ff31588f0162419efcfe66987)

And see what happens if I use the barn (Tobacco barn by JayStimon).
In the first image it looks like we can work something out that resembels a real life lumbermill.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520lots%2520-%2520Windmills%2FMillonbarn1.jpg&hash=2786aa504b4963fd0aa7396d207a7cd824f23ef9)

But if I turn the view. The pros are not moved, of course.
Something very strange happens. It looks like the mill is floating above ground, but it is not! Well, I did not raise it above ground. And when you comare the position of the mill with the base texture, you can see that it sits directly on ground.

Look:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520lots%2520-%2520Windmills%2FMillonbarn2.jpg&hash=ed5ea01b1cb48d39df8c502066054387c27b2846)

and

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520lots%2520-%2520Windmills%2FMillonbarn3.jpg&hash=75ab7211a7cd69233520ba52f0e989d8eb48d42b)

and

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520lots%2520-%2520Windmills%2FMillonbarn4.jpg&hash=f21b771f7dcf38f5fe7e182eb84570dab8c942df)

If anyone knows what to do?
I do not think I will be able to make a good lumber mill out of it. Maybe I'll ask Meurdoos to make one?
Title: Re: FrankU does some lotting again - A set of Dutch Windmills
Post by: Andreas on January 11, 2011, 04:34:51 AM
It looks like the windmill model is either off-center or wasn't rendered with a height of 0. Maybe you can adjust it with SC4ModelTweaker.
Title: Re: FrankU does some lotting again - A set of Dutch Windmills
Post by: jmyers2043 on January 11, 2011, 08:51:58 AM

You can try Andreas solution but I'm not hopeful. But worth a try nevertheless if you really like the model. I also think I've seen this model done by someone else (it had a green shingled roof) at Simtrop too. I'll leave you to search as I don't have a link handy. 


Good Luck

- Jim











Title: Re: FrankU does some lotting again - A set of Dutch Windmills
Post by: Silur on January 11, 2011, 09:58:00 AM
I'm with Andreas ...
Title: Re: FrankU does some lotting again - A set of Dutch Windmills
Post by: FrankU on January 12, 2011, 01:43:43 AM
I am not perfecly sure, because I know nothing of the BAT, but I think the model is not rendered off center or floating in air. As you can see on page 3 of this thread, in reply nr 49, I have made several lots with this model. When I rotate these lots the mill stays perfectly in place. The shadow begins directly on/at (?) the mill, so I think the model is OK. Maybe the barn model is weird? It is a strange thing here....
Title: Re: FrankU does some lotting again - A set of Dutch Windmills
Post by: Andreas on January 12, 2011, 03:27:51 AM
It's hard to tell from the screenshots, as the lot is cut off, but yeah, if the windmill is fine, it might be the barn.
Title: Re: FrankU does some lotting again - A set of Dutch Windmills
Post by: FrankU on January 12, 2011, 04:00:00 AM
Funny enough I used the barn also on a lot. It seemed to behave normally. The strange things happen when I put them over each other, the mill and the barn. I'll do some experimenting. Maybe I find something.
Title: Re: FrankU does some lotting again - A set of Dutch Windmills
Post by: Lowkee33 on January 12, 2011, 07:44:33 AM
hmm, the barn looks like it is the same place too.

What we see in-game is a FSH, which is a 2d image.  In this case the windmill image is always on top on the barn.  Your first pictures works because of the LODs in the S3D. 
Title: Re: FrankU does some lotting again - A set of Dutch Windmills
Post by: FrankU on January 13, 2011, 05:48:53 AM
Quote from: Lowkee33 on January 12, 2011, 07:44:33 AM
hmm, the barn looks like it is the same place too.

I understand this part of your message and I agree with it.

Quote from: Lowkee33 on January 12, 2011, 07:44:33 AM
What we see in-game is a FSH, which is a 2d image.  In this case the windmill image is always on top on the barn.  Your first pictures works because of the LODs in the S3D. 

This part I hardly understand. It is maybe an explanation of what we see, but why do we see it? I mean: all props and buildings are FSH's, S3D's and LODs? Isn't it? So why is it possible to place things in front of other props, while in this prop it is not possible? I ask this, because I have the feeling that your statement is an explanation. Pity that I do not understand it.  :'(
Title: Re: FrankU does some lotting again - A set of Dutch Windmills
Post by: Lowkee33 on January 13, 2011, 06:40:59 AM
I'm sort of going on theory here, but I believe it has to do with the placement of the center of the prop.

For example, if you are placing a bush next to a fence you may see that that bush appears to go through the fence.  This is because the center of the bush prop goes passed the center of the fence prop.

You may be able to raise the barn?  Which model is your Building there, and which are props? 
Title: Re: FrankU does some lotting again - A set of Dutch Windmills
Post by: FrankU on January 13, 2011, 07:18:33 AM
The mill is the building, the barn is one of the props.

And indeed: there are many props that can be hidden by other props or buildings. If this was not the case, we would not be playing SC4 anymore, because it would be very very stupid. But somehow this does not work correctly here.
Maybe we ask Meurdoos what he did? I can find him on Simtropolis. I sent him a message yesterday, b.t.w. I don't know if he is active anymore.
Title: Re: FrankU does some lotting again - A set of Dutch Windmills
Post by: Lowkee33 on January 13, 2011, 07:53:36 AM
Try seeing what happens if they both are props.  I doubt it will make a difference, but worth a shot.
Title: Re: FrankU does some lotting again - A set of Dutch Windmills
Post by: mave94 on January 19, 2011, 08:13:22 AM
Hi FrankU,

I reply here, because I don't want to pollute the "show us your..."-topic.
Of course I've read this treat, when I was looking for some Dutch buildings.
And yes, I recognised the flag :D
I really like your windmills, they would be a good addition to my region.
I don't know very much about the LOT editor, but can't you just delete some props from the file?

about the ditches/canals:
It's not difficult to make the canals the way I do, but it's a good idea to edit the peg streams, because most of the ditches in the Netherlands don't have trees around it (I look in my own region). Hope it'll work! :)

about making dunes:
I have been trying to make dunes last week. I haven't found a good solution, but I do have a, bit green but okay, coastline.
[link] (http://postimage.org/image/10ynkvp38/)
What do you think of it?

Can't wait for this great work to be uploaded! ;D

-Matthijs-

Title: Re: FrankU does some lotting again - A set of Dutch Windmills
Post by: FrankU on January 19, 2011, 12:35:33 PM
Quote from: MrMAvE94 on January 19, 2011, 08:13:22 AM
I really like your windmills, they would be a good addition to my region.
I don't know very much about the LOT editor, but can't you just delete some props from the file?
Why should I delete which files from what file? Sorry, I don't understand your remark... Are my lots too full? Then please tell me so. Deleting of props is the easiest thing to do...

Quote from: MrMAvE94 on January 19, 2011, 08:13:22 AM
about the ditches/canals:
It's not difficult to make the canals the way I do, but it's a good idea to edit the peg streams, because most of the ditches in the Netherlands don't have trees around it (I look in my own region). Hope it'll work! :)
Well, it depends on which ditches. There are ditches with knotwilgen (don't know their name in english), there are ditches through meadows without, there are canals.... I am myself thinking of narrow canals with reeds on the edges. Simgoober's canals have a too straight and brown edge. I would have used them immediately if the edges were green. But they aren't.

Quote from: MrMAvE94 on January 19, 2011, 08:13:22 AM
about making dunes:
I have been trying to make dunes last week. I haven't found a good solution, but I do have a, bit green but okay, coastline.
[link] (http://postimage.org/image/10ynkvp38/)
What do you think of it?
Your coastline is nice although a bit greyish. I myself once tried to work with the beach texture by Maxis that I used to plop the beach and the dunes. But it was not very versatile and in region view it looked horrible....
Have a look:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FS_BergenaanZee-2Jan001224534229.jpg&hash=b0ae661f01aac2184dd314dcfa2135c526e0c8f9)

Of course you could try to use Chrisadam's or PEG's ploppable sand textures to fiil a whole hill for a dune, but thats an enormous job....

Quote from: MrMAvE94 on January 19, 2011, 08:13:22 AM
Can't wait for this great work to be uploaded! ;D

Sorry, I am not happy enough yet with these, so you'll have to wait.
Title: Re: FrankU does some lotting again - New windmills and growable lots
Post by: FrankU on January 20, 2011, 02:14:16 PM
I have not been idle these days.

The sawmill has a new look. It was a bit too full. I agreed on that, so I made the lot a bit larger. I also found some nice logs (SFBT) to add to the atmosphere.
Here it is.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520lots%2520-%2520Windmills%2FZaagmolen3.jpg&hash=f7b2c5fe161792e542f650556a125962d0ced329)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520lots%2520-%2520Windmills%2FZaagmolen4.jpg&hash=50af0de51722e0ea7b45ce3379a69fa7d19223d6)

I also added one mill that is just a Landmark. No road access needed. Many Dutch towns or villages have a stellingmolen in between the houses or on the old city walls. In Alkmaar there is the Molen van Piet. Maybe I rename the mill as a small remembrance to the town I grew up in.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520lots%2520-%2520Windmills%2FStadsmolen2.jpg&hash=45f8620fb54da78860c947fad82db7c5523c87ed)

So far for the windmill project.

But what is a rural region without growable farms? I have been making some. The first twelve, all stage one, I want to present to you.
Because I make an extensive use of my own prop families the lots may get very different looks. So of these variations I show you four lots. The Looerweide contains only trees and shrubs props that vary. Only one is presented. Bertines Bloemen and Menops Mennerij have not so much variation. But anyway I show you four lots, so that you can examine them from all sides.

Here we go.

Wesseling Weide 1
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Lots%2520-%2520growables%2FWesselingweide1.jpg&hash=318dbcfd0b3bd1249e392117f3c3b9542d4d9e6e)

Wesseling Weide 2
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Lots%2520-%2520growables%2FWesselingweide2.jpg&hash=cd1ee75631577ccddf38f77ce7b03bb4bd242b67)

Kuiermansweide 1
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Lots%2520-%2520growables%2FKuiermansweide1.jpg&hash=bcc0205b78b9bf8ad7fdb6b508f45ff76125b7d3)

Kuiermansweide 2
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Lots%2520-%2520growables%2FKuiermansweide2.jpg&hash=0519560a1092b1e17e257d979c56cc10a13f54ff)

Ten Have Tarwe 1
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Lots%2520-%2520growables%2FTenhavetarwe1.jpg&hash=659b3fe51d2bd517990be4719edd3c45752de02d)

Ten Have Tarwe 2
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Lots%2520-%2520growables%2FTenhavetarwe2.jpg&hash=0ae6f8faf163292ff62539e1bbc654cab4c10ed4)

Harbrink Weide 1
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Lots%2520-%2520growables%2FHarbrinkweide1.jpg&hash=ad58f87f86ea10d17580a22ea723e0559c4f8ba7)

Harbrink Weide 2
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Lots%2520-%2520growables%2FHarbrinkweide2.jpg&hash=6768139f0f770afb35abdcdf6e15d65c6c0a1957)

Looerweide 1 (How are you going to pronounce that??? Ha ha!)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Lots%2520-%2520growables%2FLooerweide1.jpg&hash=cb48d9fc30d072d7a952e40fce2a556e30bf6487)

Looerweide 2
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Lots%2520-%2520growables%2FLooerweide2.jpg&hash=6053503b9325e04007d50c2cf0e9b645ba184734)

Bertines Bloemen
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Lots%2520-%2520growables%2FBertinesbloemen.jpg&hash=9b6de3e876628d958ebd9c012af70d0b60b865e3)

Menops Mennerij
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Lots%2520-%2520growables%2FMenopsmennerij.jpg&hash=92a29169167f607bad688f09c334bf18670e1b45)


Please tell me what you think.

In the near future you can expect stage 2, 3, 4 and 5 lots, some ploppable farm fields...., more windmills... I don't know where this is going to end.
Title: Re: FrankU does some lotting again - New windmills and growable lots
Post by: mave94 on January 21, 2011, 08:48:56 AM
Quote from: FrankU on January 20, 2011, 02:14:16 PM
I have not been idle these days.

The sawmill has a new look. It was a bit too full. I agreed on that, so I made the lot a bit larger. I also found some nice logs (SFBT) to add to the atmosphere.
Yes, that was what I meant. It looks better now, so you can easier walk around.

Quote from: FrankU on January 20, 2011, 02:14:16 PMLooerweide 1 (How are you going to pronounce that??? Ha ha!)
Loa-ur-wide ;D

Quote from: FrankU on January 19, 2011, 12:35:33 PM
Well, it depends on which ditches. There are ditches with knotwilgen (don't know their name in english), there are ditches through meadows without, there are canals.... I am myself thinking of narrow canals with reeds on the edges. Simgoober's canals have a too straight and brown edge. I would have used them immediately if the edges were green. But they aren't.
"knotwilg" means a pollard willow in English, so says my dictionary...
I know what you mean. There are some ditches with brown edges, but I agree that green edges will look better. Reeds in the ditches is a good idea, you see that very often.

Quote from: FrankU on January 19, 2011, 12:35:33 PMYour coastline is nice although a bit greyish. I myself once tried to work with the beach texture by Maxis that I used to plop the beach and the dunes. But it was not very versatile and in region view it looked horrible....
Have a look:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FS_BergenaanZee-2Jan001224534229.jpg&hash=b0ae661f01aac2184dd314dcfa2135c526e0c8f9)

Of course you could try to use Chrisadam's or PEG's ploppable sand textures to fiil a whole hill for a dune, but thats an enormous job....
Yes, indeed, my beaches are grey. I have to find a better solution...
Using the maxis beach is a good idea, but it's not the best solution I think. Maxis beaches are a bit to bright to my opinion.
I have used PEG's textures, because not all the sand on the beach is the same. Close to the sea it's very dark, but in the dunes it's very light.
I agree it is an enormous job, because the PEG textures are hard to use.

Quote from: FrankU on January 20, 2011, 02:14:16 PM
Please tell me what you think.

In the near future you can expect stage 2, 3, 4 and 5 lots, some ploppable farm fields...., more windmills... I don't know where this is going to end.
Your lots are very good. Keep up the good work, can't wait for more! :thumbsup:
I see that your lots have street lights?  :D

-Matthijs-
Title: Re: FrankU does some lotting again - New windmills and growable lots
Post by: Jack_wilds on January 21, 2011, 02:43:52 PM
...the lumber yard is much better and the use of the sfbt logs also gives it more credibility as a sawmill operation...  :thumbsup:
as fro the farm yards a lot of variety of uses fro all those farm type chores  :)... nothing to offer as yet for tweaking this or that  ??? but perhaps later...  ;)

Jack
Title: Re: FrankU does some lotting again - New windmills and growable lots
Post by: Lowkee33 on January 22, 2011, 11:21:11 AM
Very nice farm lots.  Will they be plops, or grow with a field?

Not too sure I like the cows spawning over the road, and Wesseling Weide 1 has a tree that grows through a crate.   
Title: Re: FrankU does some lotting again - New windmills and growable lots
Post by: FrankU on January 24, 2011, 11:42:28 AM
Hi Matthijs,
Or something like Low-ar-wide.... Nobody knows...
And yes, some have street lights. The horse pen is used by night time now and then and for that purpose I put some cheap street lights around them. When you take a look at real life horse pens you'll see them also.

Hi Jack_wilds,
Thanks for the comment. Additional remarks are always welcome. Also later. Even when the lots are released.... I can make a second version.

And at Lowkee,
They are growables already. I even have the ambition to give them their own growable fields, but I am not sure how long that all is going to take.
For the show I just plopped them with the extra cheats.dll

The cows... I hoped they would not cross the street, but they do. So I guess I will delete the cow effect.

Wesseling Weide 1. Yes, you are right.
Indeed the tree seems to grow up/on/in the crate.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Lots%2520-%2520growables%2FTreeandbox1.jpg&hash=f69411fb88c3df14733104ea194fcc467e6f0bc9)

But when I rotate the lot:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Lots%2520-%2520growables%2FTreeandbox2.jpg&hash=1221154e4d794c7734892bc430243a3b624a35ab)

You see? It does not now.
It is probably a similar effect as with the mill and the barn. I think I am just going to accept the fact that sometimes things will grow through each other. Do you disagree and is this a "feature" that has to be removed?

Started to work on stage 2 lots.
Title: Re: FrankU does some lotting again - New windmills and growable lots
Post by: cogeo on January 24, 2011, 12:00:42 PM
This is definitely caused by the shape of the LODshell (the trunk is projected on the front face of the LOD). Try moving the box a little, so that it doesn't overlap with the trunk. You may even have problems with the trunk and the fence (check the back side of the lot too).
Title: Re: FrankU does some lotting again - New windmills and growable lots
Post by: Andreas on January 24, 2011, 03:03:50 PM
Yeah, that's a common issue with most tree props. Usually, it's enough to move stuff around just a little, and then rotate to check all four sides if they still overlap.
Title: Re: FrankU does some lotting again - New windmills and growable lots
Post by: FrankU on January 25, 2011, 08:05:48 AM
I guessed something like that. But sometimes I want stuff to appear under the tree and then this effect is not always avoidable.
Do you consider this a reason to disqualify the lots, or is it acceptable if rarely present?
Title: Re: FrankU does some lotting again - New windmills and growable lots
Post by: Lowkee33 on January 25, 2011, 08:31:19 AM
Disqualify?  Would you really want to release something that has a tree growing out of the top of a box?

Try raising the box slightly, this may work.

Some things, like the garbage, would make sense having a tree on top of them.  You might change to a chain link fence, and then a tree growing through it would make sense (Picture (http://t2.gstatic.com/images?q=tbn:ANd9GcRgUDcSbie8SqlOjK-YvecgDEN8MHegkDRwksOMl57c1W1zUCcKbQ)).

As Andreas said, any time you add a prop it is best to check all of the angles to make sure it fits.
Title: Re: FrankU does some lotting again - New windmills and growable lots
Post by: Lowkee33 on January 31, 2011, 01:15:31 PM
Just had an idea:  Your mill could be a seaport.  It would provide jobs, but the main thing is that it would be a place where industry (farms) would export to.  It doesn't have to be on the water either.

Checkout BSC Functional Seaports (http://sc4devotion.com/forums/index.php?board=241.0).  Along with providing a host of upgradable seaports it will also provide you with empty lots to work with.  (and you don't need any dependencies if you are just going to lot)
Title: Re: FrankU does some lotting again - New windmills and growable lots
Post by: FrankU on February 01, 2011, 07:39:10 AM
Hmmmm, nice idea...
But I fear I am not going to do this. I fear for CTS's and the like...
Besides that I am a great fan of Pegasus's seaports and for reasons I really do not understand the BSC and Peg don't go along. So there will never be a seaportcontroller for both types of ports.
Title: Re: FrankU does some lotting again - Farms stage 1 and 2 are finished!
Post by: FrankU on March 05, 2011, 05:31:58 AM
Finally I finished lotting my Stage 1 and Stage 2 set of growable farms.
I edited some of the lots I showed here before.

As I told: I use my self made prop families extensively, so it is maybe hard to see how the lots look like when they grow. There will be a surprise regularly, although I hope there will be no more trees growing through crates or trucks.

Here we go!

Stage 1 lots
Image 01
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Lots%2520-%2520growables%2FFrankUFarms-0000.jpg&hash=02b78ae9054c0e1e3c7d70153718d834d4537d91)

Image 02
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Lots%2520-%2520growables%2FFrankUFarms-0001.jpg&hash=28751ad97337c2cd18dde0039461cf309dc35763)

Image 03
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Lots%2520-%2520growables%2FFrankUFarms-0002.jpg&hash=c498d26e31c10822286d7cc0cd87ef0334416be4)

Image 04
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Lots%2520-%2520growables%2FFrankUFarms-0003.jpg&hash=a325214dd50d64658526a685667096b2051f5355)

Image 05
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Lots%2520-%2520growables%2FFrankUFarms-0004.jpg&hash=22b45670981f8d4d75bb94fd0a86adae11b2224f)

Image 06
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Lots%2520-%2520growables%2FFrankUFarms-0005.jpg&hash=939bf73ce3e8e15ff7f4cc3bbb4e1080eae92b2d)

Image 07
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Lots%2520-%2520growables%2FFrankUFarms-0006.jpg&hash=ab677424a7742ff3d5ae40f92272a43d62201441)

Image 08
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Lots%2520-%2520growables%2FFrankUFarms-0007.jpg&hash=f7d1e1ed9bd4d914c816eeb31c0573a8a9dcd739)

Image 09
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Lots%2520-%2520growables%2FFrankUFarms-0008.jpg&hash=d60b340dea51c39d2e636d19b6024e611d4bb465)

Image 10
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Lots%2520-%2520growables%2FFrankUFarms-0009.jpg&hash=735052961871367aba745effc677087195cdd3c5)

Image 11
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Lots%2520-%2520growables%2FFrankUFarms-0010.jpg&hash=aa7aa741daf97c207f469c30650eb850823301c6)

Image 12
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Lots%2520-%2520growables%2FFrankUFarms-0011.jpg&hash=7647b36d8a673eb32d401b99081046210c1ed5cb)

Stage 2 lots

Image 13
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Lots%2520-%2520growables%2FFrankUFarms-0013.jpg&hash=7df47561b340684e67c711967bd81b9f52808010)

Image 14
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Lots%2520-%2520growables%2FFrankUFarms-0014.jpg&hash=0b24ad035b475bd266bc08148746c83f41afc664)

Image 15
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Lots%2520-%2520growables%2FFrankUFarms-0015.jpg&hash=67deee3ccb6f0799b3362ba308ba41b2c83ee426)

Image 16
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Image 17
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Image 18
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Image 19
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Image 20
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Image 21
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Image 22
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Image 23
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Image 24
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Image 25
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Image 26
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Image 27
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Image 28
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Image 29
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Phew! That was quite some work.
Some of these farms grow flowers. For these I have made flower farm fields. You can't see them now, because for these images the farms are plopped, but they will grow in game.
For some other farms I consider making some new fields too, but I am not sure I will do that.
I hope you like them.

Now for stage 3, 4 and 5!
Please comment!
Title: Re: FrankU does some lotting again - Farms stage 1 and 2 are finished!
Post by: mave94 on March 05, 2011, 05:43:59 AM
Looks very good, Frank! good job. Good that you're working with prop families for varietion.
One suggestion: could you make a set of the green-houses, something like in the Westland. Those huge green-houses?
Keep it up, good luck :thumbsup:

-Matthijs
Title: Re: FrankU does some lotting again - Farms stage 1 and 2 are finished!
Post by: Simcitler on March 06, 2011, 12:37:17 AM
Great work, can´t wait for them. Alltough i can see cows on the street.  ;)
Also the Prop family's look really great, so many variations.  &apls

Greets
Simcitler
Title: Re: FrankU does some lotting again - Farms stage 1 and 2 are finished!
Post by: FrankU on March 07, 2011, 12:34:43 AM
Yes, there are cows on the streets, cows in the ponds, cows in the haystacks. Maxis cows are not fearful!
Indeed it bothers me too, but what can I do? I want cows on my meadows! Surely I could plop JES cows, like I do a bit in the farms on images 18, 19, 22 and 23. But that would mean that all my meadow lots have the same cows on exactly the same spots.... it would be very  :thumbsdown:.

And Matthijs: these farms are stage 1 and 2, so these are small agricultural enterprises. The larger highly developed agricultural industry will show up in stages 4 and 5. So there will be glasshouses like in the Westland.

By the way: one of my wishes (for CAM 2.0?) would be that the higher stage farms would be useful for higher educated sims, so that they still will show up when the sims get education.
I don't know if someone of you knows how high the education of contemporary farmers is...? It is much more than the 40 points of Simcity, that I can assure you. It is almost high-tech!
Title: Re: FrankU does some lotting again - Farms stage 1 and 2 are finished!
Post by: jmyers2043 on March 07, 2011, 04:44:33 AM
Hello FrankU

My favorite is image 14.

Stage 1 and 2 you say?  1 - 15 jobs =  Stage 1 and 16 - 31 farm jobs = Stage 2

Good Luck. 


- Jim


Title: Re: FrankU does some lotting again - Farms stage 1 and 2 are finished!
Post by: noahclem on March 22, 2011, 10:18:33 AM
Your farms look great!  :thumbsup:  It's nice you made so much use of prop families for variety.
Title: Re: FrankU does some lotting again - Farms stage 1 and 2 are finished!
Post by: Kergelen on March 22, 2011, 11:57:30 AM
Looks very nice!
I like the variety and specially like farms 17,24,25,27 and 29.

Great work  :thumbsup:
Title: Re: FrankU does some lotting again - Farms stage 1 and 2 are finished!
Post by: FrankU on March 23, 2011, 01:54:57 AM
Thanks for the comments and appreciation.

At the moment I am working on some matching farm fields. They are not very special, but I want to have a collection that is found in The Netherlands in real life. So no tomatoes, because we grow them in glass houses, no agave (what is that?), bananas or ananas, but potatoes, corn, wheat, asparagus, blackberries, apples and rhubarb.
For these I use mostly Simgoober's revised farm fields, but I edit them. The way they are seasonal is not my cup of tea. So I have to make new exemplars, find out (optionally) how to make them seasonal the way I want and put them together in farm lots. Somehow this is much more work than I thought and because my time for SC is very limited this job is taking alrready more than two weeks and I am in no way finished yet.

I found something funny: when making a farm field lot in Pim-X I get the option of lot size. Did anyone ever experiment with farm field lots larger than 1x1? I did. I just made a farm field 4x1 and put Tag_One's glass houses on it. The fields grow, but will overlap each other and the surrounding streets and lots. It does not work. Or does anyone know a way to make this actualaly work? It would be nice to have growing glass houses with my farms!

After the farm fields I will commence with stage 3 lots.
Title: Re: FrankU does some lotting again - Farms stage 1 and 2 are finished!
Post by: Jack_wilds on March 23, 2011, 02:06:19 PM
Hello FrankU,

Today's lesson is:

Agave is a succulent monocarp 'desert' type plant of over 122 varieties, closely related to aloe... used for edible flowers, lotions, fibers for fabrics...

Like the farm lots over all, nothing to really pick on... its all good  :thumbsup: several pics are favorites...

Jack
Title: Re: FrankU does some lotting again - Farms stage 1 and 2 are finished!
Post by: FrankU on March 24, 2011, 05:05:15 AM
There is one issue I'd like to discuss.

My meadows.

I use the Meadowshire terrain mod, because I like it. It gives me nice lush meadows. For the lots I use CP_MegaTextures_vol1 (what as the exact mane again?) with also nice lush meadows.
But of course they are not alike.
What I want to do is, after the meadow lots have grown, to extend the meadows around the lot. I want to add fences and/or hedges to make smaller fields, put some cows in them etc. The result should be lots of meadows which are divided by ditches, fences and hedges and on some locations a farm lot.

Now there are four ways to go:
1. Just leave the lot as is and delete the farm fields that have grown with it. And accept the difference in base texture.
Advantage: easy.
Disadvantage: ugly.

2. Delete the farm fields and make use of ploppable flora (ChrisAdams and PEG) to make the meadows more matching (like Battlecat dioes in his MD).
Advantage: quite easy, versatile. God looking.
Disadvantage: not perfect, lot of work.

3. Make the lots wothout base texture, so that they show the same base as the deleted farmfields. It could be, though, that the yellow assingment (farms) will show through. Althought I think it does not show under the farm lots, but it definitely does under the farm fields.
Advantage: beautiful match.
Disadavantage: maybe the yellow colour, definitely the underwater texture bug, because of all the overlays I use.

4. Leave the lots as they are on the above images, but design a farm field with the same textures. The textures will match now.
Advantage: I don't have to delete any farm fields, the jobs provided will be there, the textures do match.
Disadvantage: I cannot divide the fields into smaller fields, because some of them will loose contact with roads and the zots will show. Besides that I need to remake all fence lots by Chrisadams. And probably the textures will repeat in an ugly way.

What do you think and what could be the best option?

There is a fifth way, though.
Delete the base texture on the lot. Do not use any overlay textures, but use the Mayor mode ploppabe stuff by Chrisadams and Peg to spice up the lots and the fields.
It is even very simple to convert this stuff into props that can be used in LotEditor and Pim-X.
Disadvantage: for a uniform look I should redo all my above lots, not only the three meadow lots! And I will have even more dependecies! And the list is already very long.
Title: Re: FrankU does some lotting again - Farms stage 1 and 2 are finished!
Post by: Lowkee33 on March 25, 2011, 01:38:50 PM
Hi Frank,

I strongly suggest to leave the base textures on any growable lot.  Without them you will get a) the water bug, b)construction textures or c) seemingly immortal lots.  You can make invisible base textures (by importing only an alpha map), but I think the water bug remains (although b or c are not a problem).

What is image 5?  Does it have texture issues?

To be honest, I think that the transition from lot to terrain in all of your pictures is fine.  It will never be perfect (unless we made terrain textures the size of a tile, and I don't think anyone wants that.  Although, sometimes I wonder about putting the textures from CIV 1 (http://koti.welho.com/khavulin/pics/civilization1.jpg) as terrain...).  I think it is up to the end user to make lots that tie the lot to the terrain, but perhaps that can be a next project for you.  Basically, terrain textures spread out in different zooms, and can also be blended with each other.

Don't delete what you have. :)  Perhaps you could make some plop lots that are just overlays that have dirt on one side and blend into nothing on the other.   

Chris Adam's flora comes as props in that pack as well.  You may be able to make a flora/prop field like BattleCat does grow with the farm.  Try the property "Prop Random Chance" out. 
Title: Re: FrankU does some lotting again - Farms stage 1 and 2 are finished!
Post by: jmyers2043 on March 25, 2011, 05:33:45 PM
QuoteI use the Meadowshire terrain mod, because I like it. It gives me nice lush meadows. For the lots I use CP_MegaTextures_vol1 (what as the exact mane again?) with also nice lush meadows.
But of course they are not alike.

They could be - if you wanted - on your computer.

The textures of the Meadowshire Terrain mod have ID numbers as do textures of CP vol 01b mega pack. You can change one/or many textures of the terrain mod on the fly with textures of your choice.

The consideration is whether this is for your computer and MD or for uploading? If for your use then do as you wish.


For me? I personally use the Missouri Breaks terrain mod because the terrain textures are very close to the Maxis pasture field. Not perfect but close enough for me.

- Jim








Title: Re: FrankU does some lotting again - Farms stage 1 and 2 are finished!
Post by: FrankU on March 27, 2011, 05:44:43 AM
Quote from: Lowkee33 on March 25, 2011, 01:38:50 PM
What is image 5?  Does it have texture issues?

No, this lot does not have a base texture. It is mainly meant for use as an entrance lot to a meadow. It is in fact an experiment for method 3. And it gives me the underwater bug. The lots are not immortal and I don't know what you mean by construction textures. I must admit that I have found out that the yellow assignmentcolour does not stay under the lots when they grow. But I don't know what their behaviour is exactly. I have not been testing it very closely, so maybe something might pop up in future.

Civ 1 textures.... Oh, that would be nostalgic fun. Did you actually play the game? I did extensively and even made a Dutch translation of it. It must still be on some backupdisc.

Quote from: Lowkee33 on March 25, 2011, 01:38:50 PM
Chris Adam's flora comes as props in that pack as well.  You may be able to make a flora/prop field like BattleCat does grow with the farm.  Try the property "Prop Random Chance" out. 
Does it? I have just been making props out of these models. Just a small job with Pim-X. It is really a fantastic utility. And I will do some research on the "Prop random chance" property.
I have been following Battlecat's MD from some distance. Did he indeed make growable farm fields with Chirsadams' flora? I have also been thinking about that possiblity.
I also considered a farm looking like a car dealership and a farm field like a carpark tile with random maxis-cars on it. Wouldn't that be fun?
Title: Re: FrankU does some lotting again - Farms stage 1 and 2 are finished!
Post by: Lowkee33 on March 27, 2011, 06:49:31 AM
Quote from: FrankU on March 27, 2011, 05:44:43 AMCiv 1 textures.... Oh, that would be nostalgic fun. Did you actually play the game? I did extensively and even made a Dutch translation of it. It must still be on some backupdisc.

Cool.  I'll see what I can do.  :P  Perhaps a game that old actually has image files for textures, I know the units are images to be edited in MSPaint.

I sure did play it, although when it was new I hardly could understand it.  I remember my first game, where I couldn't figure out how to change the things that cities built.  I had hundreds of militias walking all over the place (and one chariot... I think my older brother made that for me). :)

For SimCity:  Here is a link to a post I made about the construction textures. Link (http://sc4devotion.com/forums/index.php?topic=9279.msg336841#msg336841).  You can see the CP house lot to the left does not have this problem, and that is because it has an overlay texture.

The word "seemingly" is important in this kind of immortal.  A large discussion was had here (http://sc4devotion.com/forums/index.php?topic=11220.0).  NAM's auto-complete puzzle piece feature seems to cause this as well, which happened for that post.  My experience was with the residential lots.  I could demolish the building and the overlay texture remained.  Or, if I de-zoned, then the overlay might go away, but the props and building remained.  Demolishing that removed only the props,.  Plopping a lot seems to do the trick in all cases.  It has something to do with textures, but the cause doesn't follow a simple pattern, so I say growables should always have base textures.
Title: Re: FrankU does some lotting again - Farms stage 1 and 2 are finished!
Post by: FrankU on March 27, 2011, 11:26:54 AM
Ah,now I know what you mean by construction texture.
So your advice is to add a basetexture to my lots in image 5. OK, I don't want to cause serious problems with my lots, so I'll change them.

And that makes my decision a lot easier.

And to Jmyers: thanks for your advice too. I don't think I want to know exactly what I should do to use terrain textures on my lots. I fear there will be lot of repetition. I just go about the way I did.
Title: Re: FrankU does some lotting again - I have added farm fields.
Post by: FrankU on April 02, 2011, 06:04:12 AM
So finally I finished my own farm fields to go with the self made farm lots.

I had the fields for the flowers ready for some time already.
When I was making the crop fields I came across the opportunity to make them seasonal. I could not resist that challenge. I succeeded, but did not yet find the time to remake my flower fields. There are thirteen different flower fields and I want to do something different the next few weeks. Like making the stage 3 lots.
But probably I cannot resist the pressure to remake the flower fields too.

I based most of my crop farm fields on Simgoober's revised farm fields. I did dislike the way they were reaped though. So I edited that aspect. In game you will see that the crops pop up and grow in some random order. The flowers or fruits appear also in random ways, but the reaping is done on one day (a bit optimistic, but anyway). I'll show you.
The Triticum Aestivum (wheat, tarwe) is made with MJB's wheat rows.
The Rubus Fruticosus (blackberry, bramen) is made with the grape vines by MJB.
The Ribes Rubrum (currant, aalbes) I made with some flowering bush by CP.
The Malus (apple) I made with the same flowering bush. I just put some of them together and raised them a bit above ground, so they look like small trees now. I also changed the dates of reaping.
Furthermore I made: Asparagus Officinalis (asparagus, asperge), Beta Vulgaris (sugar beet, suikerbiet), Brassica Oleracea (Brussels sprouts, spruitjes), Cucurbita Ficifolia (pumpkin, pompoen), Rheum Rhabarbarum (rhubarb, rabarber), Solanum Tuberosum (potato, aardappel) and Zea Mays (corn, mais).

The flower fields are based on D66's flowers. I named them Gladiolus and Lilium. Why always these stupid tulips? There are more nice flowers in the world and SC4 is the place to make our own little utopia. So I took the chance to make the farm flied I felt like.

Let me show the images.

Image 1 - The Ribes Rubrum farm
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Lots%2520-%2520growables%2FFrankUFarmFieldsready-0000a.jpg&hash=1118ca86386d6e79fa4c5a48323a0936147e06e5)

Image 2 - Malus and Ribes Rubrum
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Lots%2520-%2520growables%2FFrankUFarmFieldsready-0001a.jpg&hash=3f273886d74c7e64218aa864d68b0bc0cb6e4bc8)

Image 3 - And the apples and currants grow
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Lots%2520-%2520growables%2FFrankUFarmFieldsready-0006a.jpg&hash=d4dd1318871ee8bb3c92e5646314a2aaacddc1b7)

Image 4 - A flower farm
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Lots%2520-%2520growables%2FFrankUFarmFieldsready-0002a.jpg&hash=9a87591a85ed739ac6755fbbe1d58b311faef6ce)

Image 5 - A farm field in early spring
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Lots%2520-%2520growables%2FFrankUFarmFieldsready-0003a.jpg&hash=da0d030fdf6e7796101d4178b5b146c94e067816)

Image 6 - Something pops up
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Lots%2520-%2520growables%2FFrankUFarmFieldsready-0004a.jpg&hash=15e6d98c810188e172b6e357f28a2cea49891bab)

Image 7 - Now it's growing all over the place
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Lots%2520-%2520growables%2FFrankUFarmFieldsready-0005a.jpg&hash=070940192faf365e69690ccbaf4f3e96ca13239e)

Image 8 - Another empty plowed field
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Lots%2520-%2520growables%2FFrankUFarmFieldsready-0007a.jpg&hash=f8f48fb522181531cdf11b25504a9e830907805e)

Image 9 - Wheat pops up
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Lots%2520-%2520growables%2FFrankUFarmFieldsready-0008a.jpg&hash=5a3a3caab2323e9f049e4ef4571e7ac10941a92a)

Image 10 - It grows
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Lots%2520-%2520growables%2FFrankUFarmFieldsready-0009a.jpg&hash=f59212293de7309a5e7f7f61b30ff460ae552749)

Image 11 - And is ready to be harvested
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Lots%2520-%2520growables%2FFrankUFarmFieldsready-0010a.jpg&hash=9cd4d535f673ca5eee847db226b931238f7cd19a)

Image 12 - Blackberry shrubs in nice rows like we see in the Netherlands region of the Betuwe
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Lots%2520-%2520growables%2FFrankUFarmFieldsready-0011a.jpg&hash=8a6d36b17546ff49f11526665c21dee4e5f4b042)

Image 13 - In autumn and winter they are brown (they should be empty in winter, but I did not find a suitable model)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Lots%2520-%2520growables%2FFrankUFarmFieldsready-0012a.jpg&hash=5d742d52988f440493d36b506e8755000545a801)

Image 14 - A meadow with cows (surely bad landscaping, but this is just a quick illustration)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Lots%2520-%2520growables%2FFrankUFarmFieldsready-0013a.jpg&hash=45ec4ff4962f6a028064b4bf7a95191f01fe57bf)

Image 15 - Early spring
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Lots%2520-%2520growables%2FFrankUFarmFieldsready-0014a.jpg&hash=59b9a58b050e55b21b6364450248fdd5178883de)

Image 16 - It pops up
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Lots%2520-%2520growables%2FFrankUFarmFieldsready-0015a.jpg&hash=9df00dc2a0d6d53b2d93e701d46b1ad2c02e9764)

Image 17 - It's pumpkins!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Lots%2520-%2520growables%2FFrankUFarmFieldsready-0016a.jpg&hash=440f6f8c757585807d8a9dcbcd7e72630bc99f5f)

Image 18 - All are ripe now
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Lots%2520-%2520growables%2FFrankUFarmFieldsready-0017a.jpg&hash=7c428db0a1201d7a334f96032cec61c8272d3e15)

And now I could show image 15 again: in late autumn the fields get reaped and remain empty

Image 19 - Corn
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Lots%2520-%2520growables%2FFrankUFarmFieldsready-0018a.jpg&hash=cc3dc7899c5a68b94083585c4040bb83820d749a)

Image 20 - And Gramsbergen Groente, one of the farms.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Lots%2520-%2520growables%2FFrankUFarmFieldsready-0020a.jpg&hash=ca4d170e020321be96fa2bc7930f28ef96787574)

So, what do you think?

I have a question.
Now I have made these growing farm fields with Pim-X. This program also gives me the opportunity to make a ploppable lot from the same model, but this is an enormous amount of work.
I'd like to make ploppable farm fields that are neutral park lots to fill in the impossible corners without jobs or any effects. What is the best way to do this, without starting all over again from scratch? I hoped there was a quick way to change the growable lot into a ploppable one, but it did not work that way.
The flower fields I made again from scratch, because this was the only way that seemed to work, but maybe I overlooked something better?

Next task: stage 3 farms.
Title: Re: FrankU does some lotting again - I have added farm fields.
Post by: Jack_wilds on April 02, 2011, 02:10:16 PM
luv the variety... pics 14, 18, 19, 20 particularly

concerning making plopable fields; its your call... personally, I'd like to see what your doing -the current farm project, completed and uploaded to the lex first, then pursue a ploppable set of fields... your call on game plans

its a well done  :thumbsup: as far as I can see  &Thk/(
Title: Re: FrankU does some lotting again - I have added farm fields.
Post by: Lowkee33 on April 02, 2011, 02:55:44 PM
Hi Frank,

Looking through SimCity Dat there is a grapevine $$$ prop.  Don't know if it fits in with the blackberries at all, as I saw it through fast scanning.  The general shape looks similar... 

The CP prop fields look nice, although I would say that the shaded models should all be oriented the same way (the shade in someplace brings out the repitition).

All of the LotConfigProperties (other than the Object, the building) can be copy/pasted in PIMX.  You make your plopable, select and remove the default textures, then copy/paste them from your growable field.
Title: Re: FrankU does some lotting again - I have added farm fields.
Post by: mave94 on April 04, 2011, 09:55:58 AM
I like the farm fields a lot. The way they are seasonal too.
It's very realistic and the apple farm fields are way better than the Maxis ones...
Bit by bit the game looks more "dutch" ;D
Hope you could make the farms fields ploppable.
Good luck and I'm looking forward for your creations

-Matthijs :thumbsup:
Title: Re: FrankU does some lotting again - I have added farm fields.
Post by: Buzzit on April 20, 2011, 08:21:24 AM
what  lovely looking farms :)
can't wait to make some nice rural areas with them! $%Grinno$%
Title: Re: FrankU does some lotting again - I have added farm fields.
Post by: peter007 on April 20, 2011, 09:50:55 AM
Yes great farms.  &apls
But I miss the pet   :D

-Ernst
Title: Re: FrankU does some lotting again - I have added farm fields.
Post by: FrankU on April 21, 2011, 05:56:15 AM
What Pet?
Title: Re: FrankU does some lotting again - I have added farm fields.
Post by: peter007 on April 21, 2011, 10:34:12 AM
The dog.
Title: Re: FrankU does some lotting again - I have added farm fields.
Post by: mrbisonm on April 21, 2011, 11:08:27 AM
What dog?


I guess I will have to clean out some plugins to make room for these, geeeez....they're great, luv them!

Fred
Title: Re: FrankU does some lotting again - I have added farm fields.
Post by: FrankU on April 24, 2011, 12:35:37 PM
Thanks for the encouraging replies.

The dog: if I find one, I can put it on the lots.

Has anyone of you seen the SPAM release by Pegasus? It has some beautiful textures and props, like farm fields. I am considering to redo some of my lots with these textures and props.... I am not sure what to do.
If I do that I will not make these lots SPAM compatible, but leave them as they are: CAMpatible. They will grow in a SPAM environment anyway. I tested that. It's just the looks I consider.
And besides that: don't wait too eagerly. It may take some months before I finish the set!
Title: Re: FrankU does some lotting again - I have added farm fields.
Post by: Jack_wilds on April 24, 2011, 01:43:31 PM
Hello Franku...

To spam or not to spam; that is a question %confuso ... as I too like the textures and variety -dairy farms, granaries, of the spam mod... personally I'd recommend that you would finish what your doing now  "$Deal"$ ...  then pick and choose what to 'spamerize' for a later release...

yet; again,  :-\ your call as how to proceed... what your are doing would look very good in the spam mod... so I'm I as clear as a politician campaigning or should I elaborate like a college professor  ???  :D....

Jack  :)
Title: Re: FrankU does some lotting again - I have added farm fields.
Post by: mrbisonm on April 24, 2011, 09:21:12 PM
I agree with Jack_wilds on finishing what you're doing now first and then take the time and handle some SPAMfields.
I will not use the SPAM, for the simple reason that I have had bad experiences with a few of Peg's stuff, as if they are not compatible with the stuff that I have in my plugins. They once messed up my 14 gb plugins so much that I had to redo the whole thing (took me a week) and I don't want thais to happen again. Nothing against it at all, but not for me, nor the CAM, but if you make regular growable farms with those beautiful SPAM textures and models, then I and many others will appreciate it.
If not, then I might make some ploppables for myself.


Fred
Title: Re: FrankU does some lotting again - I have added farm fields.
Post by: FrankU on April 25, 2011, 09:52:27 AM
Hi,

I am considering already what you advise me: just go on with what I am making. Stages 3 up to 5 in the same way I made the first two stages. So I'll do that.
If you don't use CAM, though, Fred, you will not be interested very much in my stages 4 and 5.
SPAM lots and farm fields are not very interesting to me: I try to make Dutch looking farms, and we don't grow most of the crops SPAM has. Also the farm buildings, elevators etc are non-existent in this country.
Title: Re: FrankU does some lotting again - I have added farm fields.
Post by: supremec on April 25, 2011, 11:07:59 AM
I like your farms  &apls  &apls
And if it will be in download, i'll download it  :thumbsup:
Title: Re: FrankU does some lotting again - I have added farm fields.
Post by: mrbisonm on April 25, 2011, 02:20:47 PM
I am sure that I will like your stage 4 and 5 farms and everything shown on this page and before. Download these? ....ha, you bet!! ;)

Keep it up whether it's dutch or anything else. I like dutchfarms too, because I was raised in Aachen/Monschau, not very far from Holland and I will surely use these in my MD and game.

Fred
Title: Re: FrankU does some lotting again - I have added farm fields.
Post by: FrankU on April 26, 2011, 05:20:00 AM
Hi Fred,

My grandmother lived in Schleiden, Eifel, near Monschau as you probably know. Ever been there?

Anyway: I got a tip about CAM 2. I will scrutinize what that can mean to my lots. Maybe I can prepare them for CAM 2, which seems to be a promising thing.

When I find time..... I'll go on with my farms.
Title: Re: FrankU does some lotting again - I have added farm fields.
Post by: mrbisonm on April 26, 2011, 08:34:39 AM
Quote from: FrankU on April 26, 2011, 05:20:00 AM
Hi Fred,

My grandmother lived in Schleiden, Eifel, near Monschau as you probably know. Ever been there?

Yes, Schleiden is well known to me, although I lived in a small town closer to Aachen (Stolberg/Buesbach) at the beginning of the Eiffel National Park, my aunt lived in Simmerath (inside the Park), just beside Monschau and Schleiden and I spent a lot of time in the summer there..., but that was 45 years ago.....lol. Now I'm in Québec/french Canada since 42 years. What I have visited most in Holland is Maastricht, not far from Aachen. I used to go there everyweekend with my father, doing random shopping. Loved it there. I went there last year for a day only, just to wake up some memo's, hasn't changed that much. ;)


Anyway, good luck with those lots. ;)

Fred
Title: Re: FrankU does some lotting again - I have added farm fields.
Post by: huntingfire on April 26, 2011, 10:26:39 AM
Excellent farm lots!  SPAM lots are also not my taste "yet". Leaving aside CAM or SPAM, stage 1-3 will grow anyway, so please do more!
BTW for your info, I have SPAM core but remove the farm lots, I use mickebear farms and they do grow well.
Title: Re: FrankU does some lotting again - I have added farm fields.
Post by: Getron on April 26, 2011, 12:28:29 PM
Quote from: mrbisonm on April 26, 2011, 08:34:39 AM
...What I have visited most in Holland is Maastricht, not far from Aachen. I used to go there everyweekend with my father, doing random shopping. Loved it there......

@mrbisonm. Funny, I'm from Hulsberg. just between Maastricht and Heerlen/Aachen. And what I'm missing are the Farms from Limburg. @FrankU, will there be Limburgse frambuildings in the near future in your lots?

But your dutch farms here look great.

Getron.
Title: Re: FrankU does some lotting again - I have added farm fields.
Post by: FrankU on April 26, 2011, 12:41:15 PM
Well, Getron,

I am in desperate need of good Dutch farm buildings. I could also need some sheds, hay...ehm..hooibergen.., etc. So if you know a good BATter who needs some work?
I am trying my best with what I have found yet and there are no Limburg farm houses so far. But if there is one I'll use it definitely!
Title: Re: FrankU does some lotting again - I have added farm fields.
Post by: Getron on April 26, 2011, 01:04:30 PM
FrankU

A haystack? Perhaps this will be in the VIP RuralPack.

About the Limburgse Farmhouse. I forgot that you mainly do lotting.
I'm thinking to start batting, but only when I have a new computer. The one I have is five years old, and not useable for this.

I have some ideas what to bat: Limburgse Farm house, dutch ditch (the one that can be found in North and South Holland), Brand Bier Brouwerij, Dutch Football (soccer)clubhouse...etc

Getron
Title: Re: FrankU does some lotting again - I have added farm fields.
Post by: mrbisonm on April 28, 2011, 10:00:06 AM
Quote from: Getron on April 26, 2011, 12:28:29 PM
@mrbisonm. Funny, I'm from Hulsberg. just between Maastricht and Heerlen/Aachen.

lol...Hulsberg...you probably mean Holsberg as we used to call it in Aachen. I know where it is, but it is on the northern route to Maastricht, right?..., we used to take the southern route through Gulpen, a little more scenic and shorter from our place in Stolberg (southeast of Aachen). We used to enter Holland through Vaals.

Quote from: FrankU on April 26, 2011, 12:41:15 PM
Well, Getron,

I am in desperate need of good Dutch farm buildings. I could also need some sheds, hay...ehm..hooibergen.., etc. So if you know a good BATter who needs some work?
I am trying my best with what I have found yet and there are no Limburg farm houses so far. But if there is one I'll use it definitely!


Maybe I can help you there, it will not be before a couple of weeks, but barns, haystacks, "Heuhaufen"  etc I can easily do. I am willing to offer some holland farm props and maybe even create a *Nexis Holland Farm Proppack*,(barns, sheds, Limburger Houses, haypiles, manure piles, etc) which you can include in your farm uploads. How about it?

Fred
Title: Re: FrankU does some lotting again - I have added farm fields.
Post by: FrankU on April 28, 2011, 01:39:23 PM
Well, you 'd be my hero!
Maybe I could even make you happy with a postcard from Schleiden? Or some other freaked out present?
Title: Re: FrankU does some lotting again - I have added farm fields.
Post by: mrbisonm on April 28, 2011, 03:47:33 PM
Quote from: FrankU on April 28, 2011, 01:39:23 PM
Well, you 'd be my hero!
Maybe I could even make you happy with a postcard from Schleiden? Or some other freaked out present?

lol....fine with me. I will check out google search for some possible farmprops of Holland that could become interesting to have. If you got a picture of a typical  farmhouse (barn, shed, prop or anything else) that you would like, send them. I am open to everything that is simple and easy to do.

Fred
Title: Re: FrankU does some lotting again - I have added farm fields.
Post by: mave94 on April 29, 2011, 07:57:14 AM
I think that you could also use some of kwakelaar's farms: [link] (http://www.simtropolis.com/forum/index.php?app=core&module=search&do=user_activity&search_app=downloads&mid=47954&userMode=&sid=4a6774b79276d325cc5518b06240a51c) The farms are actually from Germany, but could also fit in a Dutch region. ;)
Title: Re: FrankU does some lotting again - I have added farm fields.
Post by: FrankU on April 29, 2011, 12:00:18 PM
Hi Matthijs,

If you would have looked closely at my finished farms you would have seen that I use Kwakelaars stuff already (reply 102, image 14). And yes, I am using them on several farms already that I have not shown yet. But thanks anyway!

And Fred,
Thanks for the offer.

Look, I found some useful pictures.

First some aerials

Aerial 1

Here you see a large farm.
The round cylinders are for storing manure, because it may only be put on the grassland on certain days and in certain amounts. So it has to be stored.
The restrictions on manure disposal is also a reason for farmers to possess relatively large areas of meadows that are not used for cows to graze on. Cows usually stay in the barn.
The black chocolate bar things to the right and next to the closest barn are food storage: it is hay from last year, put under black plastic. It is common to keep the plastic in place with old tyres. These two props would be very welcome.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2Fluchtfotoboerderij.jpg&hash=3516862248827247d5667d0b9d974abfc5b1c767)

Aerial 2
Here you see these foodstorages in perspective: half opened.
And another set of barns. The lage one is for cows to live in. The small one: you never know... All purpose barn, I 'd say.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FNederland%2520Boerderijen%2FLuchtfotoboerderij02-kopie.jpg&hash=15df364faa992a5153d25cb44adc196635376faa)

Aerial 3

Another farm. Just for info.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FNederland%2520Boerderijen%2FLuchtfotoboerderij03-kopie.jpg&hash=dfefb163c30c16782bbce39001e49576f7213f51)

Aerial 4

Here you can see a modern farm, with an old haystack that has been altered into a shed.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FNederland%2520Boerderijen%2FLuchtfotoboerderij01-kopie.jpg&hash=f57b6828f82ed188218b3889f7819e05c682cf39)
I got more haystacks. Not sure if I can find the time to upload now.

Aerial 5

This one is mainly for the barns. These are for cows to live in. They are very common. Haarlemmergold batted one already, but a bit of variation would be very welcome.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FNederland%2520Boerderijen%2FLuchtfotoBoerderij04-kopie.jpg&hash=b91a9887926c064d49f7f8612d8277cff0d614e7)

Haystacks:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FNederland%2520Boerderijen%2FHooibergHO.jpg&hash=5a2068c10983786d18cb2d27ac060683cd303606)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FNederland%2520Boerderijen%2Fhooiberg02.jpg&hash=9f655696b7acc4d39d3a0d6941b56b83da00d785)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FNederland%2520Boerderijen%2Fhooiberg01.jpg&hash=3b4f043eed65c6df6a3801f0fdf9771ed1c0575b)

The barns form the ground:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FNederland%2520Boerderijen%2FRundveestal01-kopie.jpg&hash=c9685dea7a3a92ea9d60fa9df3c0821ded5734bc)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FNederland%2520Boerderijen%2FStallen01-kopie.jpg&hash=08166fb671e8fe973faf36a8d4f647a0c5050fde)

This is a barn that houses bio-industry pigs.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FNederland%2520Boerderijen%2FIntensievevarkens01-kopie.jpg&hash=e66105995cfbc166fa830d75f3b6debc8f07755e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FNederland%2520Boerderijen%2FIntensievevarkens02-kopie.jpg&hash=ac9b04e8360d5919c5a906cb25c29662adb66cdb)

Barns for storing vehicles, stuff, spare parts, tools, food for the animals...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FNederland%2520Boerderijen%2FSchuur01-kopie.jpg&hash=3e8ed123f3f77b94db1adeea59cf0b65c4713c36)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FNederland%2520Boerderijen%2FSchuren01-kopie.jpg&hash=5610f6b42766de5aed5dcf9a03f3ee2605f3195f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FNederland%2520Boerderijen%2FKapschuurwoonhuis01015_03-kopie.jpg&hash=b057f1e157edaa24c30b1f82f13fea9c5da79389)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FNederland%2520Boerderijen%2FKapschuurHO1-kopie.jpg&hash=fba2878c73baf4d00dd65cc043261ecf6f46404e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FNederland%2520Boerderijen%2FKapschuur01-kopie.jpg&hash=8ffc1960849182a74104610b270b13167bf5dc53)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FNederland%2520Boerderijen%2Fkapschuren002-kopie.jpg&hash=25503c7741d4972c88411452fc3e1b5a3a1fb607)

The manure cylinder from nearby:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FNederland%2520Boerderijen%2FMestsilo01-kopie.jpg&hash=d0fcbef213bc1cf7441a3c2ea0fa7dea73e0e8cc)

The foodstorage:
Concrete walls, about a meter high, plastic coverage, haybale-coloured food inside.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FNederland%2520Boerderijen%2Fkuilvoer01-kopie.jpg&hash=a1210f0eada97ae9e1e68979cd37a7cc5b578b79)

I guess some inspiration, not?

Fred, you'd be my honoured farmer of the year!
When there are BAT's coming from your hand, I'll name a farm after you.
Title: Re: FrankU does some lotting again - I have added farm fields.
Post by: mrbisonm on April 29, 2011, 09:07:09 PM
Inspiration you said?
Wow, I guess I will be busy soon.....lol.

Nice pictures, some detailed enough to make them like the original. I will be doing more than half of them , I hope. I just love farmthings, maybe because I have my own. Ok, more of a hobbyfarm, I know, but still, I have over 50 beefcows. (Abergeen Angus and Highland)
Since it isn't my main occupation, I have a farmhand that takes care of the farm all the time, I drop in a hand here and there, like today, we did some fence repairing, preparing the pastures for the summergrazing.

The pictures of the farms above look more or less like ours here in Quebec, except that we have an exercise pen beside the barns where they keep the cows inside barns most of the time, called feeders. But most of the farms own the land for the pasture, quite normal when you see the immensity of land space we have here.
The only difference I see are these haystorage huts, never seen them before, and I cannot remember from my youthood neither. Also we in Canada, living in the cereal Country, have taller and more silos for either grain or green silage.

On the second picture the smaller barn is probably used for calves or heifers (year old cows) and younger steers (sterile bull yearlings). We have a lot of farms that look like this, just add a square menure pit and big silos and you're in Canada. ;)

In fact, I like all the pictures, most of them would make a nice Farmprop pack.
So, here is what I do: whenever I have time to create a prop, I will send you the file once finished, you may use it and upload your lot including my modelfile, just mentioning that it is a Nexis prop and soon will be replaced with a proppack. I will make more and we repeat.
Once I have made a whole bunch of them, I will make a dat file of all of them, call it a *Nexis Holland Farmprop Pack* or something and I will upload it to the LEX and STEX under my name. When you then continue to make more, you just mention the proppack as a dependency. When my proppack is uploaded I will include a cleanitol file to delete all the individual farmmodel files that you included in your first lots.


I will show my creations in my MD :  http://sc4devotion.com/forums/index.php?topic=7189.1180  ,mentioning that they will be for a farmproppack for FrankU to make lots, including a link to here, Ok?

Monday I have time and I will do a first one. During the creation I will show it here (in your thread if you give me the permission), mostly to get your affirmation, whether or not textures and details are good enough. (never hurts to get a second opinion). If yes, I will send the file to you.
I like sc4 farms and I couldn't find a better LOTter for using my BATs. I just love the details and originality that you put into your farmlots. If you have seen my MD, you probably have seen some of my farms already.

Let's make some nice Dutchfarms now.... ;)

Sounds good?

Fred

PS: if you find more pictures or ideas, show or explain them please.
Title: Re: FrankU does some lotting again - I have added farm fields.
Post by: FrankU on April 30, 2011, 01:32:24 AM
Hi Fred,

Sounds very good!
Sorry, this is a short reply. Within 5 minutes we are off to my fathers birthday. He became 75 today.
Maybe I'll have time tomorrow, if not, we'll talk next week. I have some days with my family out of town.

Frank

PS; yes please, post your progress in this thread.
Title: Re: FrankU does some lotting again - I have added farm fields.
Post by: Getron on April 30, 2011, 02:46:20 AM
Quote from: mrbisonm on April 28, 2011, 10:00:06 AM
lol...Hulsberg...you probably mean Holsberg as we used to call it in Aachen. I know where it is, but it is on the northern route to Maastricht, right?..., we used to take the southern route through Gulpen, a little more scenic and shorter from our place in Stolberg (southeast of Aachen). We used to enter Holland through Vaals.

Fred

Hölsberg (http://li.wikipedia.org/wiki/H%C3%B6lsberg)(like in Limburgse), Yes  ;).  They route you toke was the route Aachen-Vaals-Gulpen-Cadier en Keer-Maastricht, right? That is a scenic and lover route than 120 Km/u in the Highway. How long that you life in Aachen?

Getron
Title: Re: FrankU does some lotting again - I have added farm fields.
Post by: mrbisonm on April 30, 2011, 05:50:45 AM
Quote from: FrankU on April 30, 2011, 01:32:24 AM
Hi Fred,

Sounds very good!
Sorry, this is a short reply. Within 5 minutes we are off to my fathers birthday. He became 75 today.
Maybe I'll have time tomorrow, if not, we'll talk next week. I have some days with my family out of town.

Frank

PS; yes please, post your progress in this thread.

Funny, I'm off tomorrow for my father-in-law's birthday, he turns 90. Have a nice day with your father, I lost mine when I was 18, that's 40 years now that I miss him. ;) Be back with some props later this week...


Quote from: Getron on April 30, 2011, 02:46:20 AM
Hölsberg (http://li.wikipedia.org/wiki/H%C3%B6lsberg)(like in Limburgse), Yes  ;).  They route you toke was the route Aachen-Vaals-Gulpen-Cadier en Keer-Maastricht, right? That is a scenic and lover route than 120 Km/u in the Highway. How long that you life in Aachen?

Getron

Exactly. I used to live in Aachen/Stolberg from 1957 to 1971, I passed my childhood from 5 to 14 years old there....lol.....I know that sounds like history (maybe it is  &Thk/( ). The route between Stolberg and Maastricht through Vaals and Gulpen was really beautiful then, scenic, and I haven't taken that route since '71. I was back in Maastricht  last year (september) though (I go every year to Aachen and surroundings, going over the highway beside Holsberg (sorry cannot create those 2 little dots on top of the "o" with my computer), but didn't really pay attention to it. I have a cousin in Maastricht that lives there since a year and last fall I visited all the rest of my family in the "Dreiecken Laender", Holland, Belgien and Germany. Maybe I'll take the route this summer, just for the fun of it and wake up some beautiful memories. ;)


Fred
Title: Re: FrankU does some lotting again - I have added farm fields.
Post by: Getron on May 01, 2011, 05:46:27 AM
@mrbisonm, 1957 to 1971, that was even before I was born. And the Highway I mentioned was completed until 1975, so now I understand why you toke the Gulpen route. BUt still now it is a nice route to take. Every made the trip by bike? South Limburg is a nice place to bike.

Hope you can help FrankU with those Limburgse Farms. I would like to see them in a lot  :).

Getron
Title: Re: FrankU does some lotting - Mrbisonm is helping me with props!
Post by: FrankU on May 01, 2011, 08:26:01 AM
@mrbisonm/Fred,

The set of lots is in no way finished. Don't panic if it's going to take another six months! So I guess that the cleanitol file will not be necessary.
In the past I have been thinking about releasing the first two stage lots, but I am not going to.
During lotting I sometimes find out that things need to be changed. I then have to go through all lots that I have made already. E.G: I found out that not all of my prop families are useful the way I uploaded them. I changed some. In order to stop confusion I deleted the file from the STEX. There will be a version 2 of the prop families together with the finished set of farm lots.

So the conclusion is: send me a prop when it's ready. I'll see where I can use it in my lots. A new prop can make me change some of the previously made lots. In the end I want a set of lots for the first 5 stages of CAM, that are somehow a kind of family. A Dutch family, of course. So editing already finished lots will be necessary. And maybe, jsut maybe, the SPAM props will become a dependency also, because maybe I'll use some props
Also one of my team mates, MrMAvE94, is planning to do some farm houses. If he succeeds, they will be incorporated in my farms too, of course.
Title: Re: FrankU does some lotting - Mrbisonm is helping me with props!
Post by: mrbisonm on May 01, 2011, 09:06:17 AM
Quote from: Getron on May 01, 2011, 05:46:27 AM
@mrbisonm, 1957 to 1971, that was even before I was born. And the Highway I mentioned was completed until 1975, so now I understand why you toke the Gulpen route. BUt still now it is a nice route to take. Every made the trip by bike? South Limburg is a nice place to bike.

Because I lived in Stolberg, it was a little too far for me to go by bike to Vulpen, but I did quite often go to Holland to a small village called Moschenbach or Moschenberg, if I remember right. It was only like 6 or 7 km from my place. At the time kids were free to cross the border, no one ever bothered me to ask me where I was going when I crossed the borders. It was the chocolate who made me go to Moschenbach, it was a lot cheaper there than in Germany and money I did not have much as a kid. lol.
I don't remember all the details of the exact location and area, but I do remember that it was beautiful, the whole area, and since I am a great naturelover, memories of it are still fresh and well impregnated.
You know, you really gave me the taste to go there again, awaking my memories, maybe I'll go twice this year......lol. I hope, Greton,  you know and appreciate it that you live in a great area on this earth. ;)

FrankU, No problem and it sounds great. I will get on modeling as soon as I have time, maybe as early as this week, probably starting with a small pack of manure tanks and open sky silos. Can't wait to get onto it. And if MrMAvE94
can do some nice dutch homes, your farmset will be a "must have" for sure.
Question: Do you want me to send you the modelfiles only, or make a propfile and send you both model and desc file?

Remember, if you have more pics of possible props, show them, the more pics the more ideas.... ;)

Fred
Title: Re: FrankU does some lotting - Mrbisonm is helping me with props!
Post by: Lowkee33 on May 01, 2011, 09:19:28 AM
Great to see some collaboration here  :thumbsup:

If I could throw a perspective out there.  When people thin out Maxis lots, they make models that are the same size and put them in the building family.  A similar approach can be done with your lots.  If you grow a bunch of your farms and say "this building appears too much" you could relay this info to the BATers, hopefully getting back a model that is the same size.

Perhaps you can also get into lotting via Reader.  This can be a quick way to slightly alter lots, and I do it for fences.  A lot is made with brown fences in LE.  Opening this lot in reader and you will see a bunch of LotConfigObject properties.  The last rep of these properties is the Instance of the prop.  So, say the brown fences are 0x01, and the white fences are 0x02.  Making a completly new lot is a matter of cloning the lot exemplar, giving it a new instances, and changing all of the 0x01 reps to 0x02.  You could do this for all of the different fences, and you quickly have many variance of lots.  Similarly, you could clone lot exemplars and take out a tree, new lot.  In that case, just remember to reindex the lot config.

As for knowing what Instance to use:  The first digit of the Instance is a random odd (or is it even?) digit.  The last 7 digits are generated by the time, down to the second.  So, if you were to clone a lot exemplar, increase the last digit by 1 and the first digit by 2, this is just as unique as an Instance made in PIMX.  It gets a little iffy if you make 100s of clones (thus using 100s of seconds that someone else might make a new desc.), but you still have that 1/8 chance from that first digit.     
Title: Re: FrankU does some lotting - Mrbisonm is helping me with props!
Post by: FrankU on May 01, 2011, 11:10:51 AM
Last reply thisa week (off to my vacation!):

@mrbisonm: you can send me the model. I can make desc files and props as much as I want with Pim-X.

@Lowkee33: thanks for the tip. As you know I use prop families for variation. I don't want to have hundreds of lots in my plugins. Also I know of another way to change lots. There is a technique that is used by Maxis to make variation in lots. I read about it and am planning to find out how it works exactly. There is a tutorial somewhere. My next modding lesson.

Talk to you next week.
Title: Re: FrankU does some lotting - Mrbisonm is helping me with props!
Post by: mave94 on May 01, 2011, 12:55:27 PM
Good to see Fred will help you with making props for your lots!
I have to postpone batting farms to the future. I'm moving to a new village now and that keeps me busy. I'll be back with BAT when I have the time ;)

-Matthijs
Title: Re: FrankU does some lotting - Mrbisonm is helping me with props!
Post by: mrbisonm on May 01, 2011, 04:59:59 PM
@FrankU....Have a nice vacation. I'll make some props later this week (wednesday I'll have the whole day offf....and if it rains, oh boy....there's gonna be a lot of props here... ;) )

@MrMAvE94, good luck moving !


Fred
Title: Re: FrankU does some lotting - Mrbisonm is helping me with props!
Post by: strucka on May 04, 2011, 02:58:09 PM
May I present to you the Slovenian hayrack? It's a distinct architectural feature that is said not to be found anywhere else in the world. Maybe you could BAT/LOT one. I could probably found a 3D model somewhere on my computer and can send it to you if you wish. These are really nice nad useful. Nearly every slovene farm has one. It's used for storage of hay on the top, where drafts dry it, mostly anything goes underneath, to keep it from bad weather.
Title: Re: FrankU does some lotting - Mrbisonm is helping me with props!
Post by: mrbisonm on May 07, 2011, 10:15:46 AM
Quote from: strucka on May 04, 2011, 02:58:09 PM
May I present to you the Slovenian hayrack? It's a distinct architectural feature that is said not to be found anywhere else in the world. Maybe you could BAT/LOT one. I could probably found a 3D model somewhere on my computer and can send it to you if you wish. These are really nice nad useful. Nearly every slovene farm has one. It's used for storage of hay on the top, where drafts dry it, mostly anything goes underneath, to keep it from bad weather.

Could you supply a picture?
Title: Re: FrankU does some lotting - Mrbisonm is helping me with props!
Post by: FrankU on May 07, 2011, 12:14:06 PM
While you are talking about Haystacks I decided to show some of my not yet finished group of Stage 3 farm lots. I have made 7 pieces so far. As usual: two variations of every farm.

Here I present you:

Marleen's Tuinderij 1 (Marleen's horticultural farm)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Lots%2520-%2520growables%2FStage3farms-0001a.jpg&hash=4e9f58b61ca4ae9fcede415474c899955e508466)

Marleen's Tuinderij 2
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Lots%2520-%2520growables%2FStage3farms-0002a.jpg&hash=fb1fd4af9aed99e0cae431e5144cb5c0d19939d1)

Willemsen Melkvee 1 (Willemsen Dairy farm)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Lots%2520-%2520growables%2FStage3farms-0003a.jpg&hash=b8f9866249221dd087d1ffe5bddfd3a679cb1fbd)

Willemsen Melkvee 2
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Lots%2520-%2520growables%2FStage3farms-0004a.jpg&hash=5b5a3b6694fe156a12aa06c57bb037dabbcb5175)

Erve Boxbergen 1
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Lots%2520-%2520growables%2FStage3farms-0006a.jpg&hash=e1a44381501f3bbec0108296695b75a39969c906)

Erve Boxbergen 2
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Lots%2520-%2520growables%2FStage3farms-0007a.jpg&hash=6ce357db084c44211a72239d69e8dfb7e3f0a60b)

Erve Olde Bijvank 1
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Lots%2520-%2520growables%2FStage3farms-0005a.jpg&hash=403f4c022caae11bd2dbd9cf5ec794662c62e1c6)


Do they look like a stage 3 farm or not? The properties are made with Pim-X so in that respect they are stage 3 definitely. But: do they look like stage 3?
My Idea was:
Stage 1 = a meadow or farm field with just some stuff at the entrance, like a small shed, a barn, a cow pen.
Stage 2 = a small farm house with a small shed or animal pen.
Stage 3 = a farm house with a large barn or several smaller sheds.
Stage 4 = a farm house with 2 or 3 large barns and some sheds
Stage 5 = a farm house with a large industrial looking farm: a row of barns, a large area of glasshouses.
Stages 6 and 7 I did not yet consider.

Please comment.
Title: Re: FrankU does some lotting - Mrbisonm is helping me with props!
Post by: sim-al2 on May 07, 2011, 12:34:53 PM
They look great and yes, to me at least they fit the look of a stage 3 well. :thumbsup:
Title: Re: FrankU does some lotting - Mrbisonm is helping me with props!
Post by: mrbisonm on May 07, 2011, 09:15:38 PM
Darn good looking!
:thumbsup:
Title: Re: FrankU does some lotting - Mrbisonm is helping me with props!
Post by: kwakelaar on May 07, 2011, 11:55:18 PM
A very interesting project, and you have come a long way. I really like the way you have lotted the farms.
For greenhouses, I know that TagOne has made a nice looking greenhouse model, I don't know if you have found that one yet?
Title: Re: FrankU does some lotting - Mrbisonm is helping me with props!
Post by: mrbisonm on May 08, 2011, 10:54:28 AM
I had a free hour just now and I started some props for the Holland Farm Props Pack. Here is one that I am working on, an opensky silo. I have started 3 different sizes of it, 1 chamber, 2 chambers and one with 5 chambers (xlarge) I still have some more details to add like a roll of plastic beside the walls, some tires here and there and also try to figure out a better way of the tire covered plastic to show. Don't really like those tires on the plastic.
But it's a start. Will this be usefull?

mrb

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg857.imageshack.us%2Fimg857%2F7097%2Fopenskysilo1.jpg&hash=c21c7e8c44d107228658bbc628c6af45ecd663ed)
Title: Re: FrankU does some lotting - Mrbisonm is helping me with props!
Post by: FrankU on May 08, 2011, 11:56:24 AM
Thanks for the comments so far.

@Kwakelaar: yes I know about Tag_One's greenhouses. I am going to use them in the stage 4 and 5 larger greenhouse lots. Thanks for your suggestion anyway. I am sure there are props that I don't know of but that would be useful. If you happen to know about some or other prop that fit into a Dutch farm lot, please inform me.

@mrbisonm: Ha, a new prop! Nice.
Some remarks:
- The concrete is very realistic.
- The 5 chamber is not very useful I think. More useful would be another 1 or 2 chamber that is longer. If I need a larger group I can put some together on one lot.
- The tires... it is that you said there are tires on the plastic. They are very distorted, I did not recognize them. Maybe you make tires as separate small props that you (or I) can out on the plastic?
- The brown stuff, hay packed together, looks very realistic. Maybe you make the heaps a bit larger? Usually they are as high as the concrete walls, with an additional heap on it. In real life the hay is cut off vertically. Sorry to say so, but the model you made looks more like manure thrown in with a wheelbarrow or forklift (or whatever they call the small machines they use on farms). Useful also, by the way, but in a smaller concrete silo.
Title: Re: FrankU does some lotting - Mrbisonm is helping me with props!
Post by: supremec on May 09, 2011, 10:09:32 AM
I love your farms  &apls  &apls
Title: Re: FrankU does some lotting - Mrbisonm is helping me with props!
Post by: Getron on May 17, 2011, 12:27:59 PM
@mrbisonm

I like your open sky silo, something missing in SC4 : realy farm props. I love your work as Nexis.  &apls

Keep it up.

Getron
Title: Re: FrankU does some lotting - Mrbisonm is helping me with props!
Post by: FrankU on May 18, 2011, 01:58:47 AM
Yesterday I got a new idea. Well, maybe it's not that new, but I'd like to know your opinion anyway.

It's about farm fields.
The usual SC4 farm grows with a lot, containing some kind of agricultural building or object, which is surrounded by farm fields.
In real life there are many plots of agricultural land that are just farm fields. Maybe you see a tractor in the corner, or there is a fence to the road. No more than that.
In my set I tried to resemble this kind of farm fields with my Stage 1 farms. But now I think it is still too much what I did there.

Some days ago I saw a new MD with large areas of farm fields with no building or object at all. Just plain farm fields. This looked beautiful and realistic.
Take a look at Kromeritz by robercik: http://sc4devotion.com/forums/index.php?topic=13116.0
Probably he plopped these fields. That was also my first idea for this kind of fields. But there is a beter way, of course.

I think of making some growable farms that are no more than a 1x1 plot of land that looks exactly like the farm fields that go with them. It is so simple! Maybe just 2 jobs? I'd call them Stage 0 farms.

What do you think?
Title: Re: FrankU does some lotting - Mrbisonm is helping me with props!
Post by: jmyers2043 on May 18, 2011, 04:45:22 AM
Sounds ok - You may call them stage 0 but they'll have to be at least stage 1 as there is no stage 0 (zero) ... Most BSC farm field lots have 1 job. there are some exceptions e.g. SimGoober fields sometimes have 2 or 3 jobs. I guess depending on whether he thought at the time that a crop type created more work. I'd recommend that a 1X1 field lot have 1 job.

Title: Re: FrankU does some lotting - Mrbisonm is helping me with props!
Post by: FrankU on May 18, 2011, 04:51:40 AM
Ha yes, sure. They will be Stage 1.

I'd just call them "Stage 0" to make a difference with the normal Stage 1. There is only one thing I worry: will these so called Stage 0 fams overgrow the higher stages, or will they be overgrown? What I would like to see is that in all development stages of the city tile these farms will grow between the higher stages farms with amenities and farm houses. Is there any way I can influence this behaviour?

Jobs: I thought: the "farm" itself contains 2 jobs, the farm fields contain just 1, I hope. I made some farm fields myself (I showed then some weeks ago) and they have standard Pim-X properties, so I guess these are OK.
Title: Re: FrankU does some lotting - Mrbisonm is helping me with props!
Post by: Lowkee33 on May 18, 2011, 05:28:19 AM
Quote from: FrankU on May 18, 2011, 01:58:47 AM
I think of making some growable farms that are no more than a 1x1 plot of land that looks exactly like the farm fields that go with them. It is so simple!

I think that is a great idea.  I thought that is what was done with SPAM with the "fields without buildings" attraction.  Could be wrong, though.

QuoteWhat I would like to see is that in all development stages of the city tile these farms will grow between the higher stages farms with amenities and farm houses. Is there any way I can influence this behaviour?

Farms can be controlled with the Ctrl key.  Use Ctrl to zone your building, and then free zone the fields.  I posted about fields larger than 1x1 too.  There are major no-road zot issues, but it seems to follow a pattern (of some sort.. I have a field that never gets it) Link (http://sc4devotion.com/forums/index.php?topic=13004.0)

Using the Ctrl Key to zone may be asking the end user too much, but yeah, you could certainly get your 1x1 building to grow any time you wanted (anywhere too).
Title: Re: FrankU does some lotting - Mrbisonm is helping me with props!
Post by: jmyers2043 on May 18, 2011, 06:34:41 AM
QuoteThere is only one thing I worry: will these so called Stage 0 farms overgrow the higher stages, or will they be overgrown?

The percent chance that a stage 1,2, or 3 farm will growth is a function of the regions industrial capacity. Example: I am able (when tinkering with the SPAM) to grow 244 farms in a large city that are ALL stage 1. Basically my test city had no (zero) industry.

The CAM has different thresholds (see agricultural stage limts paragraph in this thread) http://sc4devotion.com/forums/index.php?topic=3578.0 (http://sc4devotion.com/forums/index.php?topic=3578.0)

Will your new stage 1 farm fields take over other stage 1 farms? Depends on how much agricultural demand the city has. The game will usually favor higher job producing farms over lower ones if there is good demand.

Test scenario for you: Start a new region and it's first city - zone some population - don't zone any industry or commercial - the goal is to make the residents work on some farms but if you have some unemployment then zone a few commercials or a couple of factories but not until - Load your normal farms plugin - plus your new farm fields - see what you get.

Title: Re: FrankU does some lotting - Mrbisonm is helping me with props!
Post by: mrbisonm on May 20, 2011, 02:47:28 PM
Quote from: FrankU on May 08, 2011, 11:56:24 AM
In real life the hay is cut off vertically. Sorry to say so, but the model you made looks more like manure thrown in with a wheelbarrow or forklift (or whatever they call the small machines they use on farms). Useful also, by the way, but in a smaller concrete silo.

I listened to your advice FrankU to make the tires myself for the plastic covered silage heap and not using a picture as texture....heck of a job to fit them on the pile though. I also changed the plasticcover into blue, what we see here often. (probably use other colors for other silos) Now, the silage heap or pile I will make taller later this weekend, making sure that they fill up the in between wallspace and maybe add a few more tires to the pile with the plastic cover also.

I don't quite understand what you mentioned above about the *hay cutting of vertically*.......This is supposed to be an opensky silo and not a hayloft or barn. No hay here. The brown stuff, as you say, is actually silage, made from grass, plants or cornplants, but gone though the silage harvester which cuts it into smaller pieces and that is what is actually looks like. The texture is from a picture I took from my own silo contents (in case you didn't know, I own a farm) and the color of the silage gets darker with time, almost a brownish green tone sort of. It is green only when freshly cut and only for a week or so.
I will only be making 2 open-sky silos like this, with one and two compartments.
I also started BATting some round manure pits (fosse à purin) and even two barns. Will be showing them once they're advanced.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg844.imageshack.us%2Fimg844%2F9450%2Fnxssiloexterieur13.jpg&hash=248897b9ca6c55f9164b467dbbdadff78dbbbaea)

Fred
Title: Re: FrankU does some lotting - Mrbisonm is helping me with props!
Post by: jmyers2043 on May 20, 2011, 04:48:45 PM
QuoteI also changed the plasticcover into blue,

Wow! That is a very good plastic cover/tarp ...




- Jim


Title: Re: FrankU does some lotting - Mrbisonm is helping me with props!
Post by: peter007 on May 22, 2011, 09:21:55 AM
Great props.
Wonderful tires and plastics!

-Ernst
Title: Re: FrankU does some lotting - Mrbisonm is helping me with props!
Post by: FrankU on May 22, 2011, 11:28:55 AM
Hi Fred,

I see that my explanation was not very clear to you. I feared that already. I will try to find some examples tomorrow and make good pictures of them. Then you will grasp my intentions.
Title: Re: FrankU does some lotting - Mrbisonm is helping me with props!
Post by: Jack_wilds on May 22, 2011, 01:24:49 PM
Conerning the stage three farms sets,  :thumbsup: like 'em very well look promising in the variety part, as for looking stage 3... my question is, what is stage 3 suppose to look like? I think they look fine for stage 3 properties, particularly the 'Erve Boxbergen 1' farm
Title: Re: FrankU does some lotting - Mrbisonm is helping me with props!
Post by: FrankU on May 24, 2011, 08:08:16 AM
Hi Fred,

Yesterday my job brought me to the outskirts of Staphorst and the Mastenbroeker polder (the oldest polder there is in the Netherlands, 13th century). I found these images:

A silage plate (is this English?)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FNederland%2520Boerderijen%2FIMG_0966a.jpg&hash=2cf57ce2589164b98ac53745b7b75118558678d4)

Another, larger, one
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FNederland%2520Boerderijen%2FIMG_0999a.jpg&hash=053d25d8cf4370b89d3415547ad3ab2df605498e)

The tractor they use to cut off the silage
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FNederland%2520Boerderijen%2FIMG_1001a.jpg&hash=8ea1b3d7e1a1ac08ee5f018e8623b69ad6802e26)

A manure storage "tank"
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FNederland%2520Boerderijen%2FIMG_0960a.jpg&hash=66489a717661765b61722c7506eaf01aed9bf4b0)

As you can see: the silage is stored between two concrete walls. Sometimes these walls are hidden with soil and shrubberies. The silage is covered with black (always black in my region) plastic. This plastic is often kept in place with old tires. You can find these kind of storages in a great variety of sizes and amounts. The second image is from a farm with 5 or 6 (forgot to count) large plates, with concrete walls about 2 meters high, almost 30 meters long. Also I found, on small farms, plates without the concrete walls. I could fill this thread with images, but I won't do that. But the first image shows one that might be very nice to be used as an example for your model: not too small, not too large.
On the third image you can see what I meant with cut off vertically: I meant literally. The tractor has a kind of saw which is used to cut off a square piece of the silage. This is carried into the barn where it is fed to the cows.

For the sake of usefulness for our lots I would say:
- Maybe you make two silage plates. Each about 1,5 tile long, not too high walls and one is filled by a large amount, one is filled by a small amount with the silage. If you want to make three: nobody will stop you! The props you make will be used together in repetition or variety on my lots. With two plates I can make already a lot of variations.
- When the modeling of tires is too tiresome, don't do it. I could live with a plastic covering without tires.
- Please make the plastic black!

As a bonus I added an image of a manure storage tank. As you can see it is made of concrete and is covered with black plastic, that is raised in the center. How they do the raising, I don't know. Probably just with some kind of stick. But of course it is to make the rain fall off the cover. This one is an older one. Nowadays these cylinders are made of black plastic that is kept together with some kind of steel fence construction. The only thing you see is the black plastic. And often a farmer throws some soil around these cylinders, or puts them into the ground, so that they don't look too high. They want to hide the thing.

I hope I am clear now?
Title: Re: FrankU does some lotting - Mrbisonm is helping me with props!
Post by: mrbisonm on May 24, 2011, 01:31:11 PM
Got it now FrankU.

I understand now what you meant by "cutting edge of the silage", something we do not do here in NA (North-America). Thanks for the picture of the machinery used for this purpose, never seen (or heard of) it before.
We use simple finetoothed forks or "buckets" mounted on a tractor to shovel out the silage and bring it into the barn or dump it on a conveyeur that leads right into the barn, and usually parts of it fall out while loading and leaving heaps as I have created in my outdoor silo.
Most of the time, we use black plastic or rubber sheets to cover the silos also, but now are also various colours available with various qualities. A lot of White as for round haybales are being used also. Of course I will make them black for the "Holland Farmprops kit".
It will be later this week or beginning of next week that I will have a half a dozen or so props ready for you to "inspect" and approve and finally make some final touches.

Thanks for the pictures, also the covered silo of which we have only a few like this, raised in the middle by an aluminum pipeframe. The newer ones (since a few years only) have a plastic like solid cover that was invented in Europe (Holland or Germany?) Our covered manure septic tanks are mostly in closed buildings attached to the barn or not far from them with one side open to drive in with the machinery, square of course without windows and also many just open to the sky and round, looking more like large but low silos than sceptic tanks.

I see what I can do and send you examples, those not needed or wanted will be put into another farmpropset (north-american farmprops) later on.

greetings

Fred
Title: Re: FrankU does some lotting - Mrbisonm is helping me with props!
Post by: FrankU on May 25, 2011, 04:34:56 AM
Meanwhile I have finished my so called Stage 0 farms: growable farm fields without any kind of visible building, construction or vehicle. They look like plopped farm fields, but are functional. I want them to grow in between all other growing farms, also in the higher stages, but I fear that to achieve that I need to make also stage 2, 3, 4, and 5 fields in the same way. But the disadvantage is that I will need to make the amount of jobs unrealistically high. I am not sure if this experiment is going the way I want.

Anyway, I also finished the complete set of plopable* farm fields and I gave them an Icon.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Lots%2520-%2520growables%2FAsparagusOfficinalis.png&hash=271bd915462274ef6b2fe3fcb7b816a5e83d8b13)

In the game menu it looks like this.
In the background you can see the plopped fields.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Lots%2520-%2520growables%2FIconsinmenuklein.jpg&hash=57666de7898513b79c69810656e3a1dd1005ce63)

And another information:
I have been thinking about functions I could apply to the many windmill lots I have made. They are now landmarks with IR jobs. That is a bit, well, risky, you told me, concerning abandonment.

I have four windmill models at the time:
Oppie's
Meurdoos Stellingmolen
Meurdoos Wipmolen
Nutley Windmill

Someone even advised me to make a seaport out of the mills. I won;t do that. As far as I have understood the seaprots are hard to crack.
I am considering the next:

-The lots with Oppie's windmill I consider to make them CS§.
-The Meurdoos Stellingmolen is usually built for industrial use. The lots I made with this mill have an industrial look. I consider to make these IM.
-The Wipmolen, I have yet not made lots with them, but sure are going to, will be wind power plants.
-The Nutley windmill will be used for lots that look like water pumping facilities next to smaller canals and rivers. So these can be found in between farms and farm fields. So what could be a useful function between farm fields, considering they work with wind and water? I thought: water purification and supply! A small purification and supply plant is always welcome in our polluted farming areas.

Some lots will probably be simple landmarks with landmark effect and no jobs.

* There is discussion about the spelling of plopable. I see it as plopable and ploppable. Both can be found in the Pm-X read-me and program. I decided to use plopable. It looks more fitting into normal English spelling to me.

Oh yes, and Fred:
Since a few years hay bales are wrapped in plastic here too. First they used white plastic, but people didn't like the eye-soring effect of the large white bales in the fields. Now the plastic is light green. Sometimes the bales are square, but sometimes they are a bit larger and more rounded.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FNederland%2520Boerderijen%2FIMG_0959a.jpg&hash=88509e1fd19059371299b2074e7bab6fe2f33a48)

I can't wait to see your BATs!
Title: Re: FrankU does some lotting - A problem arises?
Post by: FrankU on May 25, 2011, 01:50:04 PM
The day has passed almost. My wife is on the way from a meeting and I found a problem with my farm lots.

I started a completely fresh region today. I installed CAM 1.0, some additional lots and my own farms. I also block Maxis farms with the BSC prevent IR lots file.

I zoned a large amount of farms. I also zoned some low density housing. I plopped one power source. That's all. I saved this city. Then I let it run for some years. I found out that immediately my stage 3 farms begin to grow. I expected first some so called stage 0 (the fields), then some stage 1, then 2 and then, when there is some real population, stage 3. Just as the CAM read-me states. But this does not happen. When I exit the city, remove the stage 3 farms from the plugins folder and start the city again, only stage 2 grows.
What can be wrong? This is not supposed to happen!

Help!
Title: Re: FrankU does some lotting - A problem arises?
Post by: mrbisonm on May 26, 2011, 07:38:31 AM
Modding is not my strong, CAM even less, I don't even have it, but this you should ask in the CAM section to get a "professional" answer, no?

;) Fred

Ps: be back later this weekend with the props.
Title: Re: FrankU does some lotting - A problem arises?
Post by: kelis on May 26, 2011, 12:19:35 PM
Great job with the farms !   &apls &apls
Title: Re: FrankU does some lotting - A problem arises?
Post by: supremec on May 27, 2011, 01:44:12 PM
Very good ploppable farm fields  &apls
Title: Re: FrankU does some lotting - A problem arises?
Post by: mrbisonm on May 27, 2011, 07:28:44 PM
Here are the props again, a little advanced, hopefully close to being finished.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg192.imageshack.us%2Fimg192%2F4644%2Fmanure.jpg&hash=77f1af1f5d0cd2f8f2f19226eb8b6fdff1d8cbbe)

And also those that I am currently working on (together with a few more not ready to be shown yet)

I would like to know which are good enough to continue to work on and are "usefull" and which I can just forget about and/or use for other props.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg88.imageshack.us%2Fimg88%2F3236%2Ffarmprops.jpg&hash=d86ed4400438a363e1278caeba973846621c310d)

Let me know......... ;)

Fred


Edit:

I did one more, a silage pile covered with black plastic just plein without walls, like the ones you showed in the first pictures. They still need some fine-tuning though. I'll work on them. ;)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg684.imageshack.us%2Fimg684%2F4224%2F234pwe.jpg&hash=a1ae8e6f66aab1482ef6ee327dd43752d0e6e750)

Title: Re: FrankU does some lotting - A problem arises?
Post by: FrankU on May 30, 2011, 03:33:16 AM
Hi Fred,

I feel a bit awkward. You offered your help and invest a lot of work and I write negative comments. We are both doing this for fun, so I hope you don't feel insulted when I write that the props are not exactly what I have in mind. Be sure that I highly appreciate your work.
Anyway: you make your choices what to do with the props. I will use them as far as I think is good for my lots.

Now for the comments

The drive-in silo's.
When you look closely at the pictures I provided you will see that the silo's are filled in a different way: the silage fills the space between the concrete wall completely and even piles up. This is covered with black plastic. It looks more or less like a stuffed sausage. At the front the plastic is taken away so that the silage can be cut out. You made certainly a good prop, but it just isn't the perfect Dutch silage silo.
Also the tires: aren't they supposed to be black? On my computer the tires look more like some grey metal object.

The manure pits.
The closed one: is the cover also covering the upper edge of the tank? In real life this is the caser. Just a minor thing. A very nice prop indeed.

This brings me to the question of size: how large are you making these props? Is the manure tank filling a whole tile or is it larger? Not too large I hope? And the silo's? The double silo might be a bit less wide than a tile and maybe about one and a half tile long, or two.
In my lots I take the size of Haarlemmergold's Dutch Farm props as a reference. You can see them in my Willemsen Melkvee (reply 141) farm: the farmhouse and the barn, where the cows live, is my reference size.
Intermezzo: my English teacher never could dream of the fact that I would discuss farming industry with a Canadian, so he never taught me the words for it. So I don't know what word you use for the building that the cows live in. Google translate tells me: barn. But a barn is something you store things in, like hay of tractors. Or not? And stable; this is the word for horse-housing, isn't it?
When I talk about the housing of my cows I say: barn. Is that correct?

This brings me to your other props:
The manure pile, the silage pile and the sand pile. They are always useful for propping the mess that we find on many farms. Some farmers really mess up their terrain, some others are very neat. Maybe I should lot some messy and some cleaned up ones.

The haystack: this is a pile of square hay bales, isn't it? The bales look a bit large. The texture could be a bit more rough, they look a bit clean now. Could you, if you can, add a single hay bale?

The roofed haystack: the original roofed haystacks have a covering with reed roofing (is it called thatching?) (my English is improving here!). The slope of the roof is about 35 to 45 degrees. Maybe the stack looks nicer when you lower the roof a bit. As you know the roof is moveable: that's why the poles/rods are so high and stick through the roof. Usually the haystack is not filled completely, so a half full one is more common.
These days most haystacks are turned into a shed and the roofing is black corrugated steel or something cheap like that.
The ones I found and put on image have three rods and six corners (edges?), but square is more common, so that's perfect.

And then the dairy farm.
A beautiful building, but not the way these buildings look in the Netherlands.
In my reply #127 (page 7) I show some aerials. If you look at aerial 2 you can see a typical "ligboxenstal" as we call it.
A "ligboxenstal" is housing for the cows: often they even never leave it, these days. They exist in small and large sizes up to say 50x100 m2. Usually they are smaller like 20x30m2. These barns (may I call them that?) contain room for the cows to lie in private: a ligbox. This is a small area that is fenced off with steel bars. These are built in rows. Here the cows can lie down, eat their silage and sleep. The barn also contains room where the cows can walk around. The floor is concrete with holes in it: the manure seeps through into the cellar where it is gathered and transported into the silo.
And of course: the milking machinery.
Nowadays these barns are built as open as possible: the sides are almost completely open. Just a low wall. Above this wall there is room for a curtain to keep the harshest weather (wind, storm, cold) out. On most days the wind can blow through the barn. These barns are usually built with red brick for the front and back facades and the low walls. The triangle in the front and back are made with vertical steel cladding in dark green or black. The roof is made with dark grey steel sheet piling or corrugated sheets. You can see the colors quite well in aerial 2.
The slope of the roof is usually about 20 or 25 degrees. Not steeper.
In this aerial you can also see some drive-in silo's with silage: the black things to the left. These have no tires, as you can see. It is not always that they use tires. If you get tired of batting the tires you can as well leave them out. One of the silo's is eaten up almost completely.

Haarlemmergold made a kind of ligboxenstal in his set. The roof is too steep in fact, but moreover it is quite nice. And because it's the only one I use it.
Here is his set: http://www.simtropolis.com/forum/files/file/19453-dutch-farm-pack/

Your dairy farm looks like your older large dairy farm that has been on the STEX for a long time already. Isn't it? It also looks like the building by JenP (if I am correct now) that I use in my Erve Olde Bijvank.

Here I have a good image of one of these ligboxenstallen.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FNederland%2520Boerderijen%2FIMG_0968a.jpg&hash=c9b648e301eda33c38fbfafa114f1d928e9d3bec)

And you last addition could be a nice one too, but my remarks on the silo with concrete walls go also fir this prop.

Sincerely,

FrankU
Title: Re: FrankU does some lotting - A problem arises?
Post by: earlbeach on June 01, 2011, 08:10:34 AM
Quote from: mrbisonm on May 27, 2011, 07:28:44 PM
Here are the props again, a little advanced, hopefully close to being finished.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg192.imageshack.us%2Fimg192%2F4644%2Fmanure.jpg&hash=77f1af1f5d0cd2f8f2f19226eb8b6fdff1d8cbbe)

And also those that I am currently working on (together with a few more not ready to be shown yet)

I would like to know which are good enough to continue to work on and are "usefull" and which I can just forget about and/or use for other props.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg88.imageshack.us%2Fimg88%2F3236%2Ffarmprops.jpg&hash=d86ed4400438a363e1278caeba973846621c310d)

Let me know......... ;)

Fred


Edit:

I did one more, a silage pile covered with black plastic just plein without walls, like the ones you showed in the first pictures. They still need some fine-tuning though. I'll work on them. ;)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg684.imageshack.us%2Fimg684%2F4224%2F234pwe.jpg&hash=a1ae8e6f66aab1482ef6ee327dd43752d0e6e750)



I've seen a lot of roofed hay bale storage structures but most are elongated. 

BTW I love your tarp covered silage piles with the tires and other items to hold the tarp down.

Hope these items will be available to all of us.

Buck
Title: Re: FrankU does some lotting - A problem arises?
Post by: FrankU on June 01, 2011, 12:28:28 PM
Hi Buck,

When Mrbisonm and I are finished discussing these props they will be available to everybody.
Title: Re: FrankU does some lotting - A problem arises?
Post by: Silur on June 01, 2011, 01:01:54 PM
Excellent works - no words  &apls &apls &apls
Title: Re: FrankU does some lotting - A problem arises?
Post by: mrbisonm on June 03, 2011, 11:27:09 AM
Quote from: FrankU on May 30, 2011, 03:33:16 AM
Hi Fred,

so I hope you don't feel insulted when I write that the props are not exactly what I have in mind.

Don't worry, it will take much more to insult me. I always like to hear what people really think about the things I do, instead of what they think that I want to hear.

I didn't have time to look with details at the comments you made and compare them with the pics you showed and the props I made. I will do this later this weekend, if it rains here, if not, it will be during next week. We have to repare a lot of fences before we sent our cows out, the 6 feet of snow that we received this winter did not go sparingly on the fences and many are totally down. It's a lot of work. And now the rain and all the flooding we have here in Quebec, it doesn't make it easier.

I have decided that I will do only one Proppack for the moment and not a special Hollandfarm proppack and a north-american farm pack as I mentioned before. The *Nexis Farm Proppack Vol1* will contain some of the props shown above, maybe some with better textures and others differently, plus some that I will do my Best to be of good use to you, FrankU.

About the size of the menure tanks are a little smaller than a tile ingame, so they'll easily fit on a 1x1.

There are different places in Canada and the US that give a different name to certain farmbuildings. Here in French Canada (Quebec), we call the buildings where we keep the cattle, Barns....although a barn is supposed to be the place where you storage the hay, but....usually the barn is divided into 4 parts or so: the barn where the hay is, the stable usually below the barn which keep the cattle, horses, pigs, sheep etc, the dairyhouse, where all the milking equipment is and the grainshed, where you keep the grains in bags etc. Nowadays we have silos for green and semi-dried grasses and corn, silos for grain *en vrac* and some even have offices attached to the barn.
So, when we say barn here, it means the whole building in general.

QuoteA "ligboxenstal" is housing for the cows: often they even never leave it, these days. They exist in small and large sizes up to say 50x100 m2. Usually they are smaller like 20x30m2. These barns (may I call them that?) contain room for the cows to lie in private: a ligbox. This is a small area that is fenced off with steel bars. These are built in rows. Here the cows can lie down, eat their silage and sleep. The barn also contains room where the cows can walk around. The floor is concrete with holes in it: the manure seeps through into the cellar where it is gathered and transported into the silo.
And of course: the milking machinery.
Nowadays these barns are built as open as possible: the sides are almost completely open. Just a low wall. Above this wall there is room for a curtain to keep the harshest weather (wind, storm, cold) out. On most days the wind can blow through the barn. These barns are usually built with red brick for the front and back facades and the low walls. The triangle in the front and back are made with vertical steel cladding in dark green or black. The roof is made with dark grey steel sheet piling or corrugated sheets. You can see the colors quite well in aerial 2.
The slope of the roof is usually about 20 or 25 degrees. Not steeper.

These buildings are the same here, same sizes, same architecture, maybe a little bigger since we have more terrains here and a farm that houses 100 cows is quite common here and often not considered as a big farm. But these farms usually have 600 to a thousand acres (approx 500 Ha) which is almost half the size of Nederland.... ;)....lol

I myself own a farm of a little over 800 acres (approx 400 Ha), beefcattle, cow-calf system of the Aberdeen Angus breed and some Charolais. Hobby farmer, if you can call me, since I have someone hired to all this and only sometimes I help, whenever they are in need of me or I feel like actually working. ;) My principal job is Loghome Designer, but I like getting my hands dirty here and there.

I will try to make a "ligboxenstallen" as you showed on the last picture, maybe in two or different colors. I like that "barn" very much.

Quote from: earlbeach on June 01, 2011, 08:10:34 AM

Hope these items will be available to all of us.

Buck

Sure, once finished they will be uploaded to the LEX and STEX as a dependency prop-pack. FrankU might use some of them on his lots and I might even do my own lots one day, that will need these props, or you might find them in my MD/CJ here on SC4D (The Winding River Project) and you ask me privately for these lots/Bats there. ;)

Be back later

Fred

Title: Re: FrankU does some lotting - A problem arises?
Post by: mave94 on June 06, 2011, 10:10:22 AM
It's nice to see how this project develops. I like those ploppable farm fields; it's a nice touch in rural areas. :)
Great that mrbisonm is helping with this project, I see some very nice BATs.
Title: Re: FrankU does some lotting - A problem arises?
Post by: Getron on June 06, 2011, 11:58:42 AM
mrbisonm and FrankU,

Great job, guys. I like your farm props. Keep it up.  :thumbsup: :thumbsup:

And like Matthijs sad before, mrbisonm great that you are helping with this project.

Getron
Title: Re: FrankU does some lotting - A problem arises?
Post by: FrankU on June 08, 2011, 03:35:08 AM
As you can see above I made some Icons for the menus. This way you can recognize the lots I add to your menus.
But now I am also considering to make a custom Query. Does someone know a good tutorial for this? The Daeley tutorial from STEX is a bit awkward to me. Isn't there a more simple way?
I'd like to add a background image and some information like the growth stage of the farm lots. Does anyone have experience with these things?
Title: Re: FrankU does some lotting - A problem arises?
Post by: mrbisonm on June 09, 2011, 04:07:12 PM
FrankU, I have no idea how to make a custom query, nor anything else in this matter. I must say that I am a total *0* when it comes to tweak a file. Hope someone here will help you.

Meanwhile , I have finished a barn model, the first ones of my Nexis Farm proppack. I downloaded dozens of pictures of dutch farms in the last weeks and came up with this. This seems to be a typical modern dutch barn. I have done the same model twice in different color variations and also with different details.

Hope you'll like, because they will be in the FarmPack. ;)

Now I will concentrate on the manure pits and silos. 

Fred

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg857.imageshack.us%2Fimg857%2F7604%2Fnxsndlbarn1.jpg&hash=56c40a307217e3ddd704492fcf8b47bbfd10ae80)[/URL]

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg710.imageshack.us%2Fimg710%2F2496%2Fnxsndlbarn2.jpg&hash=bd4e0a5a36b7d9623f6fd35fd713d0c80e568894)[/URL]




Title: Re: FrankU does some lotting - Barns by mrbisonm and Stage 4 lots.
Post by: FrankU on June 10, 2011, 01:46:53 AM
Hi Fred,

These barns are beautiful!  &apls

First some compliments:
- Beautiful size and scale.
- Nice touch with the doors and machinery in the end walls.
- I like the white eaves and the ridge. They give the barn good edges.
- The material of the roofs, including the transparent planes, is perfect.
- The large doors look perfect (though the white edges around them are maybe a bit overdone).
- The scale of these doors in relation to the size of the barns is very good.
- The white dots on the ridge of the red barn are a nice touch. I don't know which purpose they serve, but that does not matter.

But may I now grumble a bit?
1. The green roof is quite uncommon, though it might be possible that you found a picture of some barn that indeed has this color on the roof. It is more likely to be used as the color of the sides. I'd say: make both roofs gray, in two different types of gray. The roof of the red barn is perfect.
2. The light brown sides of the barn look like wood. Is that what you intended? It's nice, even if it's not the most common look.
3. The red color of the brick is a bit too saturated. Maybe a bit less saturation and a bit more brown?
4. And both barns look a bit flattened. I'd say that they need to be stretched in height a bit.
5. The open "windows" on the sides usually go up until they touch the roof, take a look at my last image in reply. In your barns I see still a bit of closed side above the roofs. Maybe you can change that?

The addition to the red barn is a nice touch. Great for variation.
The barns are the same size, right? Is it much work if you would make one variation that is a bit smaller?, Or do you just need to stretch and shrink a bit here and there? I really have no idea how much work the BAT is. I deliberately refrain from BATting, because there is so much else to do already.

In the meantime I am lotting the stage 4 farms. I use Haarlemmergolds barn at the moment, but I will replace them on some lots when your barns are finished.

How are your fences going? Did you finish them?
The weather here is sunny like summer, even if it's spring yet. We even suffer a bit from drought. Too little rain, which makes the rivers go low. And this causes some trouble: in our the coastal areas the river water is needed to keep the salty seawater out. Now this does not work good enough, so there is fear for salinization.
Most people are very happy with the weather, though.

And now I present you my last stage 3 farms and the first stage 4.

Stage 3

Erve Olde Bijvank 2
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Lots%2520-%2520growables%2FStage3farms-0008a.jpg&hash=d08d406d2623bdd3aea406e1077a2aef56cf090a)

Erve Schaarshoek 1
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Lots%2520-%2520growables%2FStage3farms-0009a.jpg&hash=f6e01382a04a7f57f1790e305c50440a481fabea)

Erve Schaarshoek 2
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Lots%2520-%2520growables%2FStage3farms-0010a.jpg&hash=a8e12535b30ab30aedbd05b43af59371aff1c6a9)

And the first ones for Stage 4

Mensink Melkvee 1 (Dairy milk)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Lots%2520-%2520growables%2FStage4farms-0001a.jpg&hash=f1f2cb0f4281e9559335d3477a761196c7698356)

Mensink Melkvee 2
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Lots%2520-%2520growables%2FStage4farms-0002a.jpg&hash=b38330eb874ab6dd75b880c0c77f44d524fc85b5)

Harleman Eieren 1 (eggs)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Lots%2520-%2520growables%2FStage4farms-0004a.jpg&hash=c205d251b514f99d53e4bd8f6aab7c690c619864)

Vorderman Varkens 1 (pigs)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Lots%2520-%2520growables%2FStage4farms-0005a.jpg&hash=8a70fc86a0557850bbcc0337c18775eb800d5bbb)

What do you think?
Title: Re: FrankU does some lotting - Barns by mrbisonm and Stage 4 lots.
Post by: mrbisonm on June 10, 2011, 04:49:31 AM
There might be some little things that I could change before rendering the barns above, but for most, it cannot be changed without spending more hours on them. I made them as much as I had time and as close to the real thing as possible. Maybe in your local area, the barns don't have green roofs, but if you take your time and earthgoogle Holland, you'll see that green, red (brown), beige and other colored roofs are quite common in Nederlande.
To change the height of the buildings I will have to restart a whole new model, simply because everything else on the model is sized to fit with the actual height. Let's not foget that these are stables (for cattle) only and do not have the hayloft (barn) on top. Like I said, I will try to alter some textures and maybe a thing here and there, like the frame of the doors, but in general these models are more or less ready for rendering.
To make a smaller model of these barns again will take a whole new plan to model, we cannot just enlargen or make them smaller and look good with gmax or 3dmax. But,.....you gave me an idea of a smaller building that I might just do if I find the time for it. One with open sides (windows) and maybe an attached small silo.

Now I am working on the silos and manure pits. There will probably be 3 silos and 3 manure pits in 3 different sizes and with different textures. I should have some pictures before the weekend is over.

Here in Quebec, we finally have some dryer weather, reducing the waterlevels that have caused many severe floods (several thousand of homes under water) in the last 6 to 7 weeks, and yes, I finished my fences and the cattle are out in the pasture at last.
Although I have a dozen or so contracts of loghomes to build this early summer, I will still have some free time to occupy myself with my MD/CJ and the Farm proppack, and if gmax does not crash every 10 minutes or so, I will be encouraged to make some more decent models. ( I hate programs that do not work 100 %, just like SC4.... ;) )

Anyways, the lots shown above for stage 4 farms, you have done quite nice, I like all 7 of them.  :thumbsup:

Fred
Title: Re: FrankU does some lotting - Barns by mrbisonm and Stage 4 lots.
Post by: greckman on June 10, 2011, 05:10:03 PM
This is really nice work here. I've been looking at the Netherlands quite alot recently in Google Earth, and those buildings and those lots are dead on accurate. I've been lurking in this thread for a couple of weeks now I can't wait to use the lots.
Title: Re: FrankU does some lotting - Barns by mrbisonm and Stage 4 lots.
Post by: mrbisonm on June 11, 2011, 10:27:09 PM
I'm back with some props that I finished tonight. These are the groundsilos, outside silos or opensky silos, or some call it "drive-in silos"....etc.
I made three versions only, too much work to make more, because I got a lot of other things to create on my mind. They are final, hope that you could use them for your lots.
The first ones are hopefully like you want them, with a equally filled department and a black tarp (maybe you should tell those farmers there to use white or other lighter colours in the future because we found out that black will heat the silage too much (with the sunrays) and cause immense bacteria colonies to grow of which some might cause deadly deseases... ;) ) We had that experience last year here in Quebec.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg685.imageshack.us%2Fimg685%2F5200%2F533i.jpg&hash=5af7d9b1d967f47ccc6501c235691a4ec86f3212)

Then one with the blue tarp filled like they often do here in North-America (US and Canada).... (some use green and also white which will be in my next farmprop-pack Vol2)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg193.imageshack.us%2Fimg193%2F2696%2F534ay.jpg&hash=590f6485df765efe9782d33c36ae0dd6ca5aa461)

...and an empty single one, wich could be usefull too.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg689.imageshack.us%2Fimg689%2F7795%2F535c.jpg&hash=8fffaa3123cda75686637d6e594fda0de29e5776)

And then some round manure pits in four different versions, three open and one with a roof (tarp). They are also in three different sizes and colours. The blue one will fit on a 2x2, all others can easily be placed on a 1x1.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg7.imageshack.us%2Fimg7%2F7495%2Fnexismanuretanks.jpg&hash=d46b92b01f62faaf9e6949cdf6169bb646ea9408)


We rarely see those here in Quebec anymore, most of the farmers have buildings now that totally cover the manure pits, looking more like barns. The law is that we don't smell nor see the manure now and that it doesn't rain or snow on it to cause runoffs. Going nuts with environmental issues I suppose, but maybe a good thing.....!

The next props I will be working on later this week are some sheds (machinery and manure),  and some hayshacks or whatever you call them in Holland, we don't have them here, since the hay is either kept in white plastics not to absorb the heat of the bright sunlight outside beside the buildings or in the fields , or in barns, buildings built especially to storage them either attached to the stables or not far away. Some still have have a second story on top of the stables to store the hay.

Now I'm tired,....lol....Good night.

Fred ;)







Title: Re: FrankU does some lotting - Barns by mrbisonm and Stage 4 lots.
Post by: FrankU on June 13, 2011, 12:02:23 PM
Hi Fred,

Although the silage silo's aren't exactly what I hoped I will use them. They are definitely useful.
You know, we have a quite uncommon cooperation. Usually a BATter has his/her own thread where new products are shown. People that like the work say "Ohh" and "Aahhhh!". Maybe they criticize some details, but they never say: that's not what I intended! It's different, I cannot use it! And people that are not interested usually just click on to the next subject.
But the fact that you offered to make BATs for my project puts me in the situation that I can say: that's not what I intended. But it also gives you still all room for saying: OK, FrankU, it's maybe not what you intended, but it's anyway the way I make the BAT. And I accept this. No hard feelings. So: if you show something, I just say what I think of it, you take the comment and do with it what you want. In the end it is your BAT, and I am going to use your products as much as I can, because they are very useful for my set.
I also use the Haarlemmergold BATs, although they are not like I would have made them: the roof of the barn is too steep, the large farmhouse (in Harleman Eieren) has no back doors. So these models have their negative sides, but I use them anyway, because they look Dutch and they are nice.

So now for the comments:
1. Your silage silo's are not exactly what I intended, but they are very useful and I will relot my farms as soon as you have sent them to me.
Three is really enough! Don't exaggerate it! Also take in mind: it is my opinion that it is more versatile to have three small models of a kind than two large ones: it's easier to combine small models into large objects.
2. The manure silos are beautiful. If you find time, I would like to see a second one with covering: black covering, please. The med-large covered one is perfect. The manure in the large open one is a bit light. The color in the steel one looks perfect to me. Real farmers use these manure storages to save the manure for a short time: they spray the manure over the meadows on days with a certain kind of weather (don't ask me about the details). The law about mineral deposition is quite strict here. You cannot just put it on the grass when you like it. This is also one main reason why many farmers have large areas of meadow: to deposit the manure, not for grazing the cows! The cows are often indoors all year.
The pig-farms usually have manure cellars under the barns.
3. And the barns: well, I'll wait what comes out. Our barns have quite high roofs not for storage in the attic, but for temperature/climate reasons: a large volume of air helps keeping the barn cool.

In my region we like to have the buildings dark and inconspicuous. You know how small the Netherlands are: about twice as large as your farm (OK, let's not exaggerate. Your drive to the next supermarket is probably the same distance as a drive through half the Netherlands). We like the countryside to look not too densely populated, so we decided to make the barns, sheds and other farm buildings in dark colors: dark green, gray and black. Because these colors blend in between the trees and the shadows in the landscape. Thats why we have no blue or white tarp and not very often light gray or white roofs.

And if you want to go industrial:
The larger pig farms have no farming look whatsoever. You see only a row of low brick barns with pitched roofs. Maybe five or six of these barns next to each other. Mayne I am going to try a kind of this farm in my stage 5 lots.
And I know of a just finished chicken farm (for the eggs) that is ten meters high, just one large dark green steel box with a pitched roof. It contains three floors of chickens that never see the daylight. I can make a picture of it.
But I don't know if anyone is going to use a model like that in their Utopian Simcity rural ares?

See you!

Maybe it's wise that I wait with lotting? Maybe I concentrate on some additional stuff like tweaking and querying? And I can try to release the windmills set?
Title: Re: FrankU does some lotting - Barns by mrbisonm and Stage 4 lots.
Post by: mrbisonm on June 15, 2011, 08:41:29 PM
Quote from: FrankU on June 13, 2011, 12:02:23 PM
Hi Fred,

Although the silage silo's aren't exactly what I hoped

Well, here's a tiny problem for me....the word *exactly* is just like the word *perfect*, and unfortunately both do NOT exist in my library nor my life.
My father was a perfectionist and I felt sorry for him, having seen him many years trying to make his world *perfect* and *exactly* as he had imagined it and having lived an unsatisfied life. Not me, sorry.....nothing with me is exactly as something else and far from perfect. Just my way of seeing life after a couple of heartattacks.... ;) Besides, nothing is perfect, unfortunetly not even our world we live in.

Back to BAT, I probably will never be able to make something as exactly as you hope for, but I surely can do something for you. I will continue to listen to your comments and desires and I will do my best to create the models as described. Pictures are always helpful.

QuoteNo hard feelings.
Of course not. I offered to create some props for you to use, if you cannot use all or some of them, don't. But they will be in my farmprop pack anyways. Consider them as "by-products" for others to use. ;) I know that you would like to re-create dutchfarms as close as possible to reality and I'll try to help.

Anyways, let's not talk about this anymore, I'm sure we understand each other. So, let's do something more productive. I would like to know what kind of props you would still be interested in. That is besides the manure pits and tanks and the silage pits. Let me know please. I cannot do agricultural machinery though, too complicated and too little time.

I am working on another roofed manure tank, this time with a black cover as you mentioned. Also I am trying to create a barn with a higher and darker roof to fit well into your specifications.

I should be able to complete these props within the next two weeks and then I will test and render all of them at the same time and send them as a prop .datfile to you.

If you got anything specific in mind, don't hesitate to tell me, I 'll do what I can, but nothing more... ;) ok?

Greetings

Fred
Title: Re: FrankU does some lotting - Barns by mrbisonm and Stage 4 lots.
Post by: FrankU on June 16, 2011, 05:13:53 AM
OK, Fred. All clear.

Well, you would make me very happy with the barns and sheds you are working on already.
Also the silage silo's, the haystacks (how are they doing?) and the other stuff you showed before will make me very happy already.
There is no need to make machinery. There is already enough on the market.

There is one kind of prop that I would find very useful: and that is a set of hoppers or silos (what do you call these?) like you see on the left side of the barn in this image:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FNederland%2520Boerderijen%2FIMG_0968a.jpg&hash=c9b648e301eda33c38fbfafa114f1d928e9d3bec)

There are already some props on the market like Simgoober's hoppers, and one of your own silos in you silo prop pack. And I use these, but they are all more or less the same size and as you can see on the image and as anyone will find out who drives through the countryside, farmers have them in a variety of sizes. If you were able to make three of these that would be perfect. These three should all be of almost the same width, but have different height. I will put them into a propfamily and place them next to my barns.

And there would be one kind of barn that you probably haven't thought about: a low brick barn with hardly any windows or doors. A metal roof (gray). Like this:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FNederland%2520Boerderijen%2FIntensievevarkens01-kopie.jpg&hash=e66105995cfbc166fa830d75f3b6debc8f07755e)

This is a pig farm. The buildings are closed, you can get in through one door where you need to desinfect. The pigs never come out until they are big enough for slaughter.
It would be very good for my stage 5 pig farm. And a small version would be very useful for several kinds of common barns on the farms.

Title: Re: FrankU does some lotting - Barns by mrbisonm and Stage 4 lots.
Post by: mrbisonm on June 16, 2011, 08:30:30 AM
I haven't worked on the haystacks lately, but will do so soon. At the moment I am busy with a barn (stable) with a higher roof pitch. There will be a picture this week, hopefully together with the haystacks and other smaller things that I have been modeling.

The "Hoppers", as you name them, or grainsilos would be interesting and fun to make. Maybe a set of 3 different ones with different sizes and textures could be great to use as a family prop. No problem, project accepted.

Then the Piggy barn (stye or piggery) will be a challenge also. I will not be ready so quickly with this one, there's quite a lot of planning and details to do, but I'll be willing to do this too. I will use as close as possible the same textures as on the picture. That is surely making a great stage 5 addition to the game. Let ya know during the modeling process on how they come out. ;)

Fred

Edit:  Just to find out if this roofangle suits you better that the ones before. Let me know please, before I go on. I raised it by quite a lot. I also will be using different roof and wall textures to give it more the darker effect that you mentioned and maybe I throw in one or two different details also.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg847.imageshack.us%2Fimg847%2F5445%2F2222h.jpg&hash=d072b3e52e907ba468bbc315c16984fe9beb90e7)

Title: Re: FrankU does some lotting - Barns by mrbisonm and Stage 4 lots.
Post by: FrankU on June 16, 2011, 11:19:01 AM
Hi Fred,

Yes! These angles are great! Also nice that you used two different ones. This gives us a lot of variation too. Maybe I'll even put the barns into a prop family. As you maght know I am fond of prop families. I am still planning to make a lot that exists solely of prop families, so that every plop looks totally different. Maybe an allotment garden.
I can't wait to see your next achievements.
Title: Re: FrankU does some lotting - Barns by mrbisonm and Stage 4 lots.
Post by: mrbisonm on June 16, 2011, 06:58:58 PM
I had some time this evening and finished the other barn/stable with the higher roof. I made two slightly different versions of it with darker textures than the models before. I will have to readjust the textures though a little as I saw when I looked at the pictures, nothing difficult. Hope you will be able to use them. ;)

Now I'll attack the other things later this week.

Fred

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg594.imageshack.us%2Fimg594%2F5532%2Fbarn1.jpg&hash=7174a2cf6f4f5a4352969ccc8b017338408adb64)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg695.imageshack.us%2Fimg695%2F9271%2Fbarn2i.jpg&hash=03ec87c5fc37a5c8c64c9cc8657ee26840dcef11)

Title: Re: FrankU does some lotting - Barns by mrbisonm and Stage 4 lots.
Post by: FrankU on June 17, 2011, 12:31:04 AM
Wow, looking great!  :thumbsup:
Title: Re: FrankU does some lotting - Barns by mrbisonm and Stage 4 lots.
Post by: mrbisonm on June 17, 2011, 02:45:24 PM
Glad you liked the ones above.
I had some time again during my lunch hour and created the brick piggybarn on the picture, the last of the barns/stables. Some fine-tuning and adding small details will still be necessary.
We don't have farm brickbuildings here in Quebec, most likely because of temperatures below 30 and 40 C in the winter.

Fred

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg121.imageshack.us%2Fimg121%2F7483%2Fpiggery.jpg&hash=3331667d026c184d512b096815c80b5e013b8f46)

EDIT: to make this post more interesting, voila, two more small props, the first grainsilo, of small size, and the covered manure pit with a black roof as you demanded earlier. I had some time again this evening. ;)

Fred

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg146.imageshack.us%2Fimg146%2F5976%2F443d.jpg&hash=eb7fa9fe4209d822d6cae0aca672f9d940d178a0)


....we're getting there! :thumbsup:





Title: Re: FrankU does some lotting - Barns by mrbisonm and Stage 4 lots.
Post by: FrankU on June 19, 2011, 11:51:23 AM
Hi Fred,

great additions.

Maybe you could make the color of the brick a bit lighter (less saturation) and a bit more reddish?
Also: would it be possible to split this prop into two? Then I could make at least fice differnet barns out of these two props:
- a single narrow barn,
- a singe wide barn,
- a double narrow,
- a double wide
- a combination of both looking like your prop on the image.
It would make your work very versatile.
It is a great prop anyhow.

The manure pit is beautiful. Not too small I hope? I'd say a diameter of 15 meters (almost a tile) is perfect (no I wasn't going to use that word anymore) good.

The silo is very nice. Maybe the color would be better if you made it more dirty yellowish. It's a bit too white in my opinion. And could you remove the foundation plate? As far as I know these things are standing just on the ground, but I could be wrong.

In the meantime I am breeding on some other lots. I think I better wait with my set until you have finished some of your barns and props.
Title: Re: FrankU does some lotting - Barns by mrbisonm and Stage 4 lots.
Post by: mrbisonm on June 20, 2011, 02:36:52 PM
Quote from: FrankU on June 19, 2011, 11:51:23 AM
Hi Fred,

Maybe you could make the color of the brick a bit lighter (less saturation) and a bit more reddish? Lighter and added a little red.
Also: would it be possible to split this prop into two? Then I could make at least fice differnet barns out of these two props.
I got my chainsaw out and cut them into two, now you'll have the choice. ;)

The manure pit is beautiful. Not too small I hope? I'd say a diameter of 15 meters (almost a tile) is good. Well, it is not quite a tile big, the small barn you see below is one tile large, so I suppose the pit is about 13 meters, good enough?

The silo is very nice. Maybe the color would be better if you made it more dirty yellowish. I made them a little darker and dirtier....
And could you remove the foundation plate? As far as I know these things are standing just on the ground, but I could be wrong. I guess you're wrong, because these silos need a cement base to keep them from sinking into the ground. Even on the pictures you showed, they have them.

In the meantime I am breeding on some other lots. Keep on thinking and imagining because there will be a lot of props for you to handle and play with. You'll have quite a choice of props and be able to make quite a few different farmlots. ;)


I show a picture of everything assembled just to show what they look like together and comparing sizes of each. Of course they will all be individual props including the barns.

I am also back working on the other barns, putting on better textures and adding some more details. Be back with some more props soon.

Fred

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg641.imageshack.us%2Fimg641%2F4938%2Fbarnsii.jpg&hash=4d12bc52ec34f0d4e873cf7a7f537be5a1126c0e)[/URL]



Title: Re: FrankU does some lotting - Should I upload some of my lots?
Post by: FrankU on June 21, 2011, 03:21:09 AM
@ Mrbisonm:
Wow great!
Your chainsaw is really useful. This gives a lot of versatility.

The manure silo is great. The size is very useful. Your image where we can see them next to each other is very good for comparison of sizes and scale.
The scale issue spoiled some of the combinations of props I had found, because they were not the same scale. E.g. I have a very nice old farmhouse by Vanderaap, but it is too large, so if I'd put it next to the Haarlemmergold barn, the lot looks wrong. And it would be very bad if the scale of your props was out of scale with the Haarlemmergold stuff. But I am quite sure they will fit together.

The color of the silo could be more yellowish/gray/dirty, but it's OK already.
The brick we use here is usually a bit less saturated in color: it's cheap brick, with no pronounced color, but here too: it is OK like it is now.

---------------------------------------------------------
@ All:
I decided to wait until mrbisonm has finished his props, because I realized that I will have to redo quite some of the lots I had already made. And I am going to add some new lots. This made me wait with development of lots and it keeps me from releasing the finished lots. I would like to have them in a good set that fits nicely together.
Of course I could release some of the lots, let's say the first three stages already, so that other players could experiment with them. Maybe some testing? Is someone interested? The disadvantage could be that I will redo some of these lots and that the first set and the second do not fit together. So that would desire some bulldozing before installation of the second/edited set.

Does anyone have advice on this?
Title: Re: FrankU does some lotting - Should I upload some of my lots?
Post by: supremec on June 21, 2011, 02:58:01 PM
FrankU, You have luke that mrbisonm help you to make farms  ::)  props are awesome and I can't wait to see some pics of the farms in the game  :thumbsup:
Title: Re: FrankU does some lotting - Should I upload some of my lots?
Post by: mrbisonm on June 21, 2011, 08:03:07 PM
Well FrankU, glad you like the props and also glad that you will be using some. The red brick barn I can alter again a little, less saturated. Before you asked for more red....lol...that's what I gave you. ;) Hard to know the exact colour one means by words only.
My scale should be ok, if I compare them with the original Maxis scales. I made sure that they will blend in quite well. I don't know about the size of Haarlemmergold's scales, because I don't seem to have any of his works, besides maybe a church or cathedral.

Anyways, I did some more variations of the barns and props (see below), now all that is left to finish my propset are the haystacks and those bales in plasticbags, if I am able to create them properly.

I know that some of my prop models here you will and can not use for your Holland farmsets, but they will be included in the propack anyways. Maybe someone else will be able to use them some time.
Btw.. I will give you priority on the propack, FrankU, meaning that you will be able to create, test, finish and upload your farms before I upload the propack, giving you the first chance to use these props.

I will probably upload a whole picture set of all the finished props by next weekend, then the job of rendering will keep me busy the next week. ;)

Have a nice week

Fred

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg84.imageshack.us%2Fimg84%2F5734%2Fpropsagain3.jpg&hash=a0c54100dbca3196c8eb11197bd9798e5f482ecd)[/URL]


Title: Re: FrankU does some lotting - Should I upload some of my lots?
Post by: FrankU on June 22, 2011, 12:59:47 AM
WOW! These barns look very good!  &apls

The roofs are great. All of them. The cement blocks I will not use very often, but they are used in the Netherlands sometimes and so I'll put this barn on one or two lots too. The stone is more for French farm lots, I guess. We don't have this kind of stone here. We would need to import it and that's too expensive for a simple barn. Maybe you can do another render with brick?

And the other props too. Most of them willbe useful for me and I am sure the other props will be useful for a lot of other users. Thank you very much indeed!
The color of the bricks: sure it is hard to tell what color I mean, but I guess it will be OK. On the other hand: if you want I can make a picture of a wall and put it here.
The scale, I am sure, is OK.
These three barns: are they the same size? I could make a prop family out of them for variation on the lots. This works only if the sizes are more or less identical and when the arrows of the props point in the same direction.

Now I am sure I will wait with releasing my farms until I have spiced them up with your props. Some relotting is at hand.

In the meantime I have been playing with a small other project; Dutch Ditches. I am using mayor mode ploppable items as props: ChrisAdams RRP's and PEG's PPond props.
I want the ditches to have cattails and other plants around them. But of course no repetition. So I thought I dig into the subject of Prop Random Chance.
You will see some pictures when I have something.
Title: Re: FrankU does some lotting - Should I upload some of my lots?
Post by: mrbisonm on June 22, 2011, 09:54:57 AM
The three latest barns and the redbrick one are of the same size indeed and can easily be used as a family prop. So are the ground level plastic covered silage piles and some of the manure pits, which I did 4 different textured models of. So there will be a lot of choice for familyprops.

I won't have much time this week to model or finish anything, I am in the middle of hayong and silaging some of my fields. Well, actually I don't do the real hard work, but I drive the tractor...... ;)  &Thk/( Could we call that "working" too? lol

Anyways, your new "ditchproject sounds good, not much use of it here in eastern Canada, but surely for most euro players a great add-on indeed.

Does anyone know how to make a cube in gmax rounder?

Fred
Title: Re: FrankU does some lotting - Should I upload some of my lots?
Post by: mrbisonm on June 26, 2011, 01:51:13 PM

Not to fill up FrankU's space with all my pictures, I have uploaded the finished Products to my own Nexis BAT Thread. Sofar all the buildings such as the barns and stables have been "finetuned", and they are ready for the next step, the rendering. The silos, pitts, stacks etc will follow later this week. This is more work than I thought. Ouffffff, 8 hrs already just to make them look like on the pictures.

FrankU, I hope that you can use a few of these. ;)

http://sc4devotion.com/forums/index.php?topic=7835.msg385556#msg385556

Fred
Title: Re: FrankU does some lotting - Should I upload some of my lots?
Post by: Getron on July 05, 2011, 01:47:08 AM
@mrbisonm,

I love your dutch farm props. They look really great  &apls. Can't wait to see them in FrankU lots.  :)

Getron
Title: Re: FrankU does some lotting - Dutch Ditches are ready.
Post by: FrankU on July 07, 2011, 01:53:25 AM
While Nexis is sweating on his prop pack for my Farm Lots I have been fooling around with another small project I had in mind.

Because everyone refused to make them, I tried it myself.
I wanted to have some very simple narrow ditches that fit into a Netherlands themed region.
There are several canals sets for Simcity4, but they were either too fancy, too urban or too cranky.

I put a copy of Peg's PPonds kit and ChrisAdams Pasture Flora into my plugins folder, threw everything else out and came up with this set.
The lots are made by changing the MMP Tahoe water (Peg) and the flora (ChrisAdams) into props. I edited these props in a special way.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Ditches%2FDutchDitchicons-0001a.jpg&hash=1b9b23170cfd64495eac83317da3c48ddc426e73)

What I wanted to obtain was a set of props that look different every time I (or you, if you like it) plop it.
There are several ways to achieve this.

The best well known feature are the Prop families. A disadvantage of this is that there is always a prop appearing. I wanted to have the ability to make a prop family that contains an empty "prop".
This appeared to be easy. I have been making prop families where one or two props are empty: you don't see anything. The disadvantage is that your list of props will show a lot of empty props. I don't know if anyone of you bothers about this, but I did not like it really. It felt like a kind of cheating.
And what do I do if I want a prop to appear only every tenth time? Do I make a prop family with one prop and nine empty props? That would be quite stupid.

But I found out there is an elegant way to achieve this.
For this you need the RKT4, the Prop Time of Day and the Prop Random Chance.

Listen.

You have a prop in mind. You want it to appear on some lots, but not on all. Meaning: when you plop or grow the lot you want to see the prop on some lots, but not on all. If it appears you want it to be visible always. If it does not appear you don't want it to appear ever. So this is not about timed props that appear and disappear during game time. Although the process I will show you looks very much like this process. I am even quite sure it is partially the same.

First you select a prop.
In Reader you make a copy of the prop exemplar. You give it a new Instance ID (because otherwise you'll overwrite the old prop and your cities will get Prop Poxed!)
What do you do?
1.   You make a copy of the original exemplar.
2.   You paste this into a new file.
3.   Give the prop a new IID
4.   Save and exit.

Then you open SC4-PIM and select the prop.
1.   Right click and select "Change to RKT4"
2.   Save and exit.

Open Reader again and select the prop again.
Now the real job starts.

The RKT4 file will show 8 reps:
1   0x00000000   Normal state
2   0x00000000   X-offset
3   0x00000000   Y-offset
4   0x00000000   Z-offset
5   0x27812820   for RKT0 or
   0x27812820   for RKT1
6   0x--------   Type ID of your prop
7   0x--------   Group ID of your prop
8   0x--------   Instance ID of your prop

You need the file to have 16 reps.
1.   The easiest way is to double click the RKT4 property. The pop up screen will show the list of 8 reps.
2.   On the bottom of this pop up screen you will see a row of numbers: these are the same eight reps in numbers divided by comma's.
3.   Select all 8 reps, go to the end of the row, add a comma, and copy the reps.
4.   You will now see that the above screen shows 16 reps. The second series of 8 reps is an exact copy of the first 8.
5.   Now you need to edit two of the new reps.
6.   REP 9 needs to be 1.
7.   REP 16 needs to be 0. That's all.

Your RKT4 property should look like this:
1   0x00000000   Normal state
2   0x00000000   X-offset
3   0x00000000   Y-offset
4   0x00000000   Z-offset
5   0x27812820   for RKT0 or
   0x27812820   for RKT1
6   0x--------   Type ID of your prop
7   0x--------   Group ID of your prop
8   0x--------   Instance ID of your prop
9   0x00000001   Special state
10   0x00000000   X-offset
11   0x00000000   Y-offset
12   0x00000000   Z-offset
13   0x27812820   for RKT0 or
   0x27812820   for RKT1
14   0x--------   Type ID of your prop
15   0x--------   Group ID of your prop
16   0x00000000   Always Zero!

Now save.

Now the next step: adding the Prop Time of Day property.

In reader your prop exemplar is still visible.
1.   Right click in the right part of the screen.
2.   Select "Add new property"
3.   Search for "Prop Time of day"
4.   Click "yes".
5.   Now the property appears. You click on it and edit the values.
6.   There are two: the first is the time of day that the Normal state(see REP1) appears. So in this case: the prop you are editing will appear on that time of day.
7.   The second is the time of day that the normal state disappears and the Special state appears (rep 9 and further) (if you edit the RKT4 by filling in reps 14,15 and 16 the TGI of a totally different prop then that prop will appear on the second time of day).
8.   Because we want the prop to be visible all day we fill in: first value= 0, second value is 24. The prop will be visible between 0.00 hrs until 24.00 hrs. The second "prop", the special state, will not be visible ever. Nevertheless you need the second set of 8 reps. Otherwise the effect we want is not there.

Now you can finally add the "Prop Random Chance" property that you wanted to have in the first place.
1.   Right click, select Prop Random Chance etc.
2.   There is one value you can put here. There is something weird: Reader says you may enter values between 0 and 255. So first I guessed 255 will mean: all the time, meaning 100%. But that's not true. If you want the prop to appear in 10% of the situations, you enter 10, which will look hexadecimal in your list as 0x0000000A. So if you enter 255, showing as 0x00000100, the prop will appear in 255% of all situations..... meaning 10%, I guess.

Save and exit.

What, in fact, have you done?

You edited a prop.
This prop now has two states that will show in turn: the normal state is defined by the first 8 reps, the second prop/special state is defined by the second 8 reps.
Because you don't want to use the second state the IID is zero. I guess you may also change rep 14 and 15 into 0, but I did not check.
Now you need to tell the prop when to change form the normal to the special state.
The property Prop Time of Day gives you the opportunity to define when the normal state is visible and when the special state is visible.
Because we want the normal state to show all day we defined the normal state to show form 0.00 hrs (midnight) until 24.00 hrs (midnight again).
We need to do all this because otherwise the real item we wanted, the Prop Random Chance, does not work at all.

So now, finally, we can add the Prop Random Chance, give in the percentage we had in mind an all is set.

Now you can put the prop on your lot.

You will see that if you entered 10% the prop will appear in 10% of the cases that you plop the lot.

With this knowledge I made my props.
Look, this is the same lot plopped several times:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Ditches%2FDutchDitchicons-0004a.jpg&hash=c0606490cbc1f6ecd0c8e073e9357a1696ce57ab)

You can easily make ditches with this set.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Ditches%2FDutchDitchicons-0003a.jpg&hash=7098ed21d6c5f4e92860d518ebe1e5cf61231ef6)

And you can combine the set with the orpginal PPonds Set and the MMP flora by Chrisadams and Peg.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Ditches%2FDutchDitchicons-0002a.jpg&hash=e0d9b0be58c0518681737a683c0f6763bba8de9f)

Of course you could make these ditches with only the original MMPs, but that is a heck of a job. Believe me: I tried.

Do you like it?

And to finish it off I made the Icons.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Ditches%2FDutchDitchicons-0005a.jpg&hash=80a86500fc2a084b6acf9c201bee65438df07f17)
Title: Re: FrankU does some lotting - Dutch Ditches are ready.
Post by: Getron on July 07, 2011, 02:08:36 AM
FrankU,

Nice work, looking perfect for Dutch City Journals. But I'm missing the bridige option. Is there a possibility that you can include it?

Getron
Title: Re: FrankU does some lotting - Dutch Ditches are ready.
Post by: FrankU on July 07, 2011, 03:05:36 AM
Hi Getron,

You mean something like this?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Ditches%2FDutchDitchicons-0006a.jpg&hash=14c31be966b3fa31db93ad008e6e1470ebda99f0)

There are no real bridges. In real life these ditches visually often just stop where there is a street. There is a small dam. Of course if you look exactly there is a culvert under the street. It would be nice to have something like that, but because in my lots there is no visual difference in height between the water and the street, there isn't really place for a culvert or something.
My advice is to lay the ditches up to one tile distance of the street and then take the MMP stuff to fill the gap. That's the way I did it.
I admit that there is room for improvement.
Title: Re: FrankU does some lotting - Dutch Ditches are ready.
Post by: Buzzit on July 07, 2011, 03:34:20 AM
aah thats really nice!
i was already looking for ditches for ages!
goodjob  :thumbsup:!
Title: Re: FrankU does some lotting - Dutch Ditches are ready.
Post by: Getron on July 07, 2011, 05:00:46 AM
FrankU,

I was thinking about the bridges for cattle, sometime halfway a ditch. But still the Dutch Ditches are really nice. Can't wait to test them.

Getron
Title: Re: FrankU does some lotting - Dutch Ditches are ready.
Post by: Lowkee33 on July 07, 2011, 05:09:41 AM
  Nice work with the random chance.  I was having troubles replicating myself.  Prop Time of Day seems to be the key.  Another way to find the property when adding it is to type it in and hit the down arrow on the keyboard.  You could also type in something like "prop t", and this will find prop time of day ("building/" will get you to the family property).

RKT4 doesn't have to be 16 reps though (at least, on my computer). 16 reps is for when you want the model to change into another model, like the CP semi-seasonal trees.  If you do go for 16 reps, the last three should probably be empty though.  There is a very off chance that the 0x00000000 instance is a model.  Also, should people have to use your exemplars as a template, you wouldn't want confusion about nesseseties.

For these, you may also consider making the Occupant Size 1,1,1 (or less) so that MMP have more room to breathe.

As for the actual lotting, I think Orange's Walls (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2074) would make a great edge for the ditch.

Anyway, great work.  :thumbsup:
Title: Re: FrankU does some lotting - Dutch Ditches are ready.
Post by: mrbisonm on July 07, 2011, 07:56:41 AM
Nice ditches, but I have seen smaller (narrower) water ploppables somewhere, which might be better looking. I will search for them later today, see if I can find them again....maybe I still have them in my Plugins.

Fred
Title: Re: FrankU does some lotting - Dutch Ditches are ready.
Post by: FrankU on July 08, 2011, 03:28:37 AM
Quote from: Buzzit on July 07, 2011, 03:34:20 AM
aah thats really nice!
i was already looking for ditches for ages!
goodjob  :thumbsup:!

Thanks, and that's exactly the reason why I made these.

Quote from: Getron on July 07, 2011, 05:00:46 AM
I was thinking about the bridges for cattle, sometime halfway a ditch. But still the Dutch Ditches are really nice. Can't wait to test them.
Yes, Maybe there is a useful bridge somewhere, or prop of a wooden plank/board that I can use to make a small bridge. Would be nice indeed.
I also could expand the pack with a small windmill and maybe other props.
I think I will upload the set this weekend to the STEX. Additions can be made later. Then you have something to play with and come up with improvements or additions.

Quote from: Lowkee33 on July 07, 2011, 05:09:41 AM
Nice work with the random chance.  I was having troubles replicating myself.  Prop Time of Day seems to be the key. 
Thanks. There might be a slight chance though that the props disappear for a short while around midnight. I did not have the patience to wait a whole day cycle (how long does it take anyway? I always play with full daylight all the time).

Quote from: Lowkee33 on July 07, 2011, 05:09:41 AM
RKT4 doesn't have to be 16 reps though (at least, on my computer). 16 reps is for when you want the model to change into another model, like the CP semi-seasonal trees.  If you do go for 16 reps, the last three should probably be empty though.  There is a very off chance that the 0x00000000 instance is a model.  Also, should people have to use your exemplars as a template, you wouldn't want confusion about nesseseties.
I had the feeling that I needed all 16, although there is indeed no second prop. It felt a bit superfluous, but I copied the properties from a Maxis prop that does work the way I wanted it.
It might be correct that 8 reps is enough. Maybe I';ll find time to check that out, but being a bit lazy and having many other projects at hand (like my farm lots, the windmills, my two children and wife etc.  ;D) I fear it is going to take some time.

Quote from: Lowkee33 on July 07, 2011, 05:09:41 AM
For these, you may also consider making the Occupant Size 1,1,1 (or less) so that MMP have more room to breathe.
I did do that! after I had made all lots. So I had to relot all of them  :(
But that makes plopping MMP stuff easy and that is one of the purposes of this set.

Quote from: Lowkee33 on July 07, 2011, 05:09:41 AM
As for the actual lotting, I think Orange's Walls (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2074) would make a great edge for the ditch.
Thanks for the tip, but no no no! Stones we do not have in this country. We only use them for very special purposes, because they need to be imported.
Along important dikes and large canals we use indeed stones: basalt mostly, but the agricultural ditches do not have any stones.

Quote from: mrbisonm on July 07, 2011, 07:56:41 AM
Nice ditches, but I have seen smaller (narrower) water ploppables somewhere, which might be better looking. I will search for them later today, see if I can find them again....maybe I still have them in my Plugins.
Maybe you mean Simgoober's irrigation canals? They have walls or brown soil as edges. Not Dutch enough.
Or the SPIC by RebaLynn (Simpeg.com)? They are nice. I use them too. They are good for other purposes and can be combined with my lots.

Thanks for the comments.

Would it be good to publish the RKT4 story as a separate tutorial?
Title: Re: FrankU does some lotting - Dutch Ditches are ready.
Post by: supremec on July 08, 2011, 05:52:05 AM
Superb  &apls You did a good work  :thumbsup:
Title: Re: FrankU does some lotting - Dutch Ditches are ready.
Post by: Lowkee33 on July 08, 2011, 01:04:49 PM
Quote from: FrankU on July 08, 2011, 03:28:37 AM
Thanks. There might be a slight chance though that the props disappear for a short while around midnight. I did not have the patience to wait a whole day cycle (how long does it take anyway? I always play with full daylight all the time).

  I wouldn't think so.  In my experience, the timing will last for the hour that it is set.  If a prop is set for 1,6 it will appear from 1:00am-6:59am.  One can have a prop begin at 1:15 (1.25), but I believe the end time is always right before the next hour.  Also, since 12:00am is "0", there is no "24" that the game knows of.  Should work fine set to 0,24.

  The cheat code "whattimeizit" will set the time, so you can test timed props pretty quick.

  The 24 hour clock is actually a variable we can control.  In the Main Simulator there is a property "24 hour clock speed (time magnification)".  By default, this is set to 135.  (24/135)*60 = 10.6 minutes for a day cycle.  Sound about right anyone? Havent tested.  I do know that I lowered the value to 40 for my game to make the day/night cycle longer.
Title: Re: FrankU does some lotting - Dutch Ditches are ready.
Post by: FrankU on July 12, 2011, 05:05:27 AM
So, it took me a while, but now I was able to put some of the work I showed here on the STEX.
The lots have their own icons, there is a read me to every upload and the files look correct to me.
Please have a look and when there is something you want to say, please contact me here.

I released the Dutch Ditches (http://www.simtropolis.com/forum/files/file/26500-franku-dutch-ditches/). If you think there should be some kind of addition (a small bridge was requested by Getron already) or otherwise some change, please feel free....

I could not let you wait until I had finished all windmills I have in mind. So I released the first set of four, named the FrankU Windmills Project Set 1 (http://www.simtropolis.com/forum/files/file/26501-franku-dutch-windmills-project-set-1/). The second set might come quick, because that is almost finished.

Then a slightly edited version of my FrankU Farm Prop Families (http://www.simtropolis.com/forum/files/file/26485-franku-farm-prop-families-maxis-and-bsc/) (version 1.1 updated). You need them to make my lots work. You can also use them yourself, of course.

A small thing I made, because I thought I could use it is the Gizmo waterflora as props (http://www.simtropolis.com/forum/files/file/26499-gizmo-waterflora-as-props/). In the end I did not use it myself, but who knows: you or I might need it some day.

Please comment?

@Lowkee: thanks for the info.
Title: Re: FrankU does some lotting - Dutch Ditches are ready.
Post by: kelis on July 12, 2011, 05:41:30 AM
Great job Franku, It's very realistic, I'll use this on my Dutch city !  &apls &apls
Title: Re: FrankU does some lotting - Several sets released on the STEX!
Post by: FrankU on July 13, 2011, 11:46:37 AM
Thanks Kelis!

In the meantime I have released FrankU Windmills Project Set 2.
Take a look at my signature.

And now I am going back to lotting.
What can you expect?

1. FrankU Windmills Set 3, based on Meurdoos' Wipmolen
2. FrankU Windmills Set 4, based on Nutley Windmill by by Lord_Quillian2
3. The large Dutch Farms Set stages 1 up to 5.
4. Additional ploppable farm fields.
5. Dutch Farms Set stage 6 manors and countryhouses.
6. Additional farming buildings like grain storages, dairyfactory, cattlefood factory etc.
7. A Dutch mayors mansion, replacing the Maxis reward.
8. A Dutch city hall, replacing the Maxis reward.
9. A Dutch country fair, replacing the Maxis reward.
10. And maybe I come up with something new.

Realistic requests will be taken into consideration.

But don't expect this all before autumn.

Game play? What game play? I don't have time to play the stupid game!
Title: Re: FrankU does some lotting - Several sets released on the STEX!
Post by: Jack_wilds on July 14, 2011, 01:44:09 PM
...but the stuff your creating is making for greater and better gaming experience well worth the work to share ;)... not to mention, making many sims happy to live in a sim-city with Frank-n-peppered lots... ??? ::)
Title: Re: FrankU does some lotting - Several sets released on the STEX!
Post by: mrbisonm on July 15, 2011, 04:40:37 AM
Quote1. FrankU Windmills Set 3, based on Meurdoos' Wipmolen
2. FrankU Windmills Set 4, based on Nutley Windmill by by Lord_Quillian2
3. The large Dutch Farms Set stages 1 up to 5.
4. Additional ploppable farm fields.
5. Dutch Farms Set stage 6 manors and countryhouses.
6. Additional farming buildings like grain storages, dairyfactory, cattlefood factory etc.
7. A Dutch mayors mansion, replacing the Maxis reward.
8. A Dutch city hall, replacing the Maxis reward.
9. A Dutch country fair, replacing the Maxis reward.
10. And maybe I come up with something new.


I hope that you'll live long enough....lol....
Great upcomings and great plans. Need some BATs for Project #6? Find pictures of what you'd like.
When I'm finished with the MFP1 project next week, I will have time to do some more BATting. Not rushing things though, now that I know you'll be busy with those stage 1 to 5 farms. ;)

Good job on the windmills btw, they look better than before.

Fred
Title: Re: FrankU does some lotting - Several sets released on the STEX!
Post by: brechtje on July 16, 2011, 07:44:21 AM
Quote from: FrankU on July 13, 2011, 11:46:37 AM
Thanks Kelis!

In the meantime I have released FrankU Windmills Project Set 2.
Take a look at my signature.

And now I am going back to lotting.
What can you expect?

1. FrankU Windmills Set 3, based on Meurdoos' Wipmolen
2. FrankU Windmills Set 4, based on Nutley Windmill by by Lord_Quillian2
3. The large Dutch Farms Set stages 1 up to 5.
4. Additional ploppable farm fields.
5. Dutch Farms Set stage 6 manors and countryhouses.
6. Additional farming buildings like grain storages, dairyfactory, cattlefood factory etc.
7. A Dutch mayors mansion, replacing the Maxis reward.
8. A Dutch city hall, replacing the Maxis reward.
9. A Dutch country fair, replacing the Maxis reward.
10. And maybe I come up with something new.

Realistic requests will be taken into consideration.

But don't expect this all before autumn.

Game play? What game play? I don't have time to play the stupid game!

My god. i can't honestly wait to use all your sets in my towns!

Ever considered on making BAT's of the Deltapaln? That would be awesome!
Title: Re: FrankU does some lotting - Several sets released on the STEX!
Post by: mrbisonm on July 16, 2011, 08:30:20 AM
Quote from: brechtje on July 16, 2011, 07:44:21 AM
Ever considered on making BAT's of the Deltapaln? That would be awesome!

What the heck is a deltapaln ???? %confuso
Title: Re: FrankU does some lotting - Several sets released on the STEX!
Post by: FrankU on July 16, 2011, 11:51:55 AM
Brechtje means Deltaplan, or the Delta Works. It is a plan that was commenced after the terrible flooding of our southwestern islands region in january 1953.
It was a plan. It is now more or less finished and consists of several dikes, dams, bridges and polders. It was a huge undertaking. One of the greatest feats is the Oosterscheldedam which is a dam that is open under normal circumstances, but which can be closed when high tides and storm are foreseen.

If you are intersested you might take a look here: http://en.wikipedia.org/wiki/Delta_Works

Brechtje, I have to disappoint you. I am not even able to BAT a single cube. And I am not going to change that. Anybody may BAT, I stick to the Lotting. I have to choose somewhere. But there was already someone working on concepts of BATs for the Oosterscheldedam, so maybe someday....?
Title: Re: FrankU does some lotting - Several sets released on the STEX!
Post by: mrbisonm on July 16, 2011, 07:47:35 PM
Thanks FrankU, it was a typing error then, should have guessed. That will be a big job Batting that monster dam, if someone finds the courage to do so.

fred
Title: Re: FrankU does some lotting - Several sets released on the STEX!
Post by: peter007 on July 17, 2011, 03:16:43 AM
It's good to see that you released some lots.
I hope that you can find someone to Bat some Delta works quick. It's tough for sure.
Title: Re: FrankU does some lotting - Several sets released on the STEX!
Post by: brechtje on July 17, 2011, 03:47:03 AM
Quote from: FrankU on July 16, 2011, 11:51:55 AM
Brechtje means Deltaplan, or the Delta Works. It is a plan that was commenced after the terrible flooding of our southwestern islands region in january 1953.
It was a plan. It is now more or less finished and consists of several dikes, dams, bridges and polders. It was a huge undertaking. One of the greatest feats is the Oosterscheldedam which is a dam that is open under normal circumstances, but which can be closed when high tides and storm are foreseen.

If you are intersested you might take a look here: http://en.wikipedia.org/wiki/Delta_Works

Brechtje, I have to disappoint you. I am not even able to BAT a single cube. And I am not going to change that. Anybody may BAT, I stick to the Lotting. I have to choose somewhere. But there was already someone working on concepts of BATs for the Oosterscheldedam, so maybe someday....?

Indeed, i made a writing error. :D

I hope that the person who's occupied with that Oosterscheldekering will finish the job, because i can't wait to use that dam, the haringvlietdam, the philipsdam etc... in my Netherlands map. Offcourse i'll use your creations too. In the mean time, i'll finish my netherlands map :).
Title: Re: FrankU does some lotting - Several sets released on the STEX!
Post by: FrankU on July 17, 2011, 07:34:36 AM
Hi Brechtje,

Will you show us some results of your project?
Title: Re: FrankU does some lotting - Several sets released on the STEX!
Post by: brechtje on July 17, 2011, 07:53:35 AM
Quote from: FrankU on July 17, 2011, 07:34:36 AM
Hi Brechtje,

Will you show us some results of your project?

Sure. It's a massive map, 40x40. I'm currently busy looking for a nice texture mod for the terrain itself, and adding more details in Zeeland and Zuid - Holland. You can see some evolution in the pictures:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi481.photobucket.com%2Falbums%2Frr172%2Fschelfie%2FSimcity%25204%2FNederland.jpg&hash=f4dba9bcddd49c0fe959dc2f1bb729318434285c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi481.photobucket.com%2Falbums%2Frr172%2Fschelfie%2FSimcity%25204%2FNederland1.jpg&hash=c9902e3cdf279f0137c9b3e590ae63085c1d89ab)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi481.photobucket.com%2Falbums%2Frr172%2Fschelfie%2FSimcity%25204%2FNederland2.jpg&hash=b5b75b1e9f60f9f0d3e6fd7b2704cbcdac408d39)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi481.photobucket.com%2Falbums%2Frr172%2Fschelfie%2FSimcity%25204%2FNederland3.jpg&hash=f8a1773bec7d475938ee422011e9a251675bb4dd)

Please, do tell me what you all think of it. Do remember that this is my first map ever made. You can see i even made the Verdronken land van Saeftinge, Neeltje Jans,  Roggeplaat, Hompelvoet, Tiengemeten, de Biesbosch, etc...

But unfortunately, i've some difficulties when i load the maps in SC4. Then they sometimes won't fit nicely, as you can see below:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi481.photobucket.com%2Falbums%2Frr172%2Fschelfie%2FSimcity%25204%2FWest-Simland.png&hash=777d6c39c7e90bc1a76e80933a789909ede3a138)

It's perhaps best to copy the picture to your computer and zoom into see what i mean. Does anyone have a solution to this problem?

EDIT: Never mind, with the terrainmod i now use, it solved itself :D .

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi481.photobucket.com%2Falbums%2Frr172%2Fschelfie%2FSimcity%25204%2FWest-Simland-1310925983.png&hash=ae8ea2acfde275249a4b0474d707cede6d7b1c60)
Title: Re: FrankU does some lotting - Several sets released on the STEX!
Post by: FrankU on July 18, 2011, 06:34:12 AM
Hi Brechtje,

Surely this is a huge task! I hope you will be able to finish it. In that case this map will definitely be a must have for anyone who is interested in the BNL team productions. You might even join us?

If you want to show more, why don't you open your own thread?
Title: Re: FrankU does some lotting - Several sets released on the STEX!
Post by: brechtje on July 19, 2011, 01:21:22 PM
Quote from: FrankU on July 18, 2011, 06:34:12 AM
Hi Brechtje,

Surely this is a huge task! I hope you will be able to finish it. In that case this map will definitely be a must have for anyone who is interested in the BNL team productions. You might even join us?

If you want to show more, why don't you open your own thread?

I would want to make my own topic, but i'm not quite sure where to put it. I'm interested in joining the BNL team too, but i can't bat or lot (or at least, i've never tried).
Title: Re: FrankU does some lotting - Several sets released on the STEX!
Post by: FrankU on July 20, 2011, 12:43:12 AM
For your own topic on this map I'd say: try the Show us your other projects board: http://sc4devotion.com/forums/index.php?board=69.0

I asked the other team members what they think of letting you join us. I mean: there must be a place to plop and grow all the content our team is making and what location would be more appropriate than a good map of the Netherlands? Maybe you should promise to commence with a Belgian and a Luxemburg map?
If you join us we move your topic to this board.
Title: Re: FrankU does some lotting - And some modding too.
Post by: FrankU on July 28, 2011, 01:02:38 AM
While waiting for Mrbisonm's Farm Prop Pack to become finished (it's really becoming a Mega pack!), I have been fooling around with some other stuff.
In my ambitious list some posts ago I said I plan to do some Dutch Rewards.
The day before yesterday I succeeded in making a Dutch Mayors House that replaces the Maxis one. It has the same stats (and the same query), but it looks different. Because the lotting is not even nearly finished I don't show it here, but I thought it might be nice to give some sign of life and tell you what I am doing.
The modding is simple once you know what to do. I wrote a small tutorial and placed in the Tutorials section: here (http://sc4devotion.com/forums/index.php?topic=13471.0).

So now I am getting ambitious and maybe I'll expand my collection of Dutch Rewards.

And, please, people. There are a lot of projects that get stuck in the middle somewhere. But at least my Farms are not. They are just waiting and I hope that after my vacation (untill end of august) I can go on with finishing them. Once these are finished I will commence with the other projects.

And please, if some one of you likes my products and has nice ingame pictures. Please show them! Because of all the lotting my own time is not enough for playing the game.
Title: Re: FrankU does some lotting - And some modding too.
Post by: supremec on July 28, 2011, 01:17:39 AM
Thank you FrankU for your tutorial  ;D
And I can't wait to see the dutch rwards you're making  :thumbsup:
Title: Re: FrankU does some lotting - And some modding too.
Post by: mrbisonm on July 30, 2011, 02:51:18 PM
Just letting you know that I will "officially" start the rendering prosessus on Monday evening. I don't know how many days it will take to render them, but surely not more than a week (all depending on the free time that I have also).

All models are finished, I am working on resizing them alltogether at this very moment, spending my whole weekend on that projact, which actually and indeed has become a Mega Pack.
You will have more than enough props to build farms from any area I think. ;)

See ya soon.

Fred
Title: Re: FrankU does some lotting - And some modding too.
Post by: mrbisonm on August 19, 2011, 10:23:36 AM
Hey FrankU,

are you back from *camping* yet? Hope you had a good time.

I am looking for a tester, I got some models ready for you to test first. (question of sizing/scaling the darn buildings) Interested? If yes, I 'll PM you a link for download of a dozen or so buildings, when ready. ;)

Fred
Title: Re: FrankU does some lotting - And some modding too.
Post by: FrankU on August 21, 2011, 12:11:14 PM
Ha, yes. I just returned yesterday.
I checked the French countryside to see if the TSC guys are doing realistic BATs. And yes: they do.

I had a nice vacation, though a tent is always a bit damp. And the little children (including my 2 years old son) don't like to go to sleep early. So up to 10.30 PM we can hear some of them cry, which can wake the others around...etc. The nights get short and the mornings start early, so I hope to get some sleep this week...
And some of you props! Please. I very much like to work with them. I hope to find some long evenings or even a whole day. I myself have two weeks vacation at home before me. My wife is going to work and my daughter has vacation too, so I have to mix my time.
Title: Re: FrankU does some lotting - I finished my first Reward lot
Post by: FrankU on August 22, 2011, 05:08:07 AM
Today I finished my first Reward Lot. It's the Mayor's house in Dutch style.
I used one of Haarlemmergold's beautiful houses for it.
It replaces the Maxis reward.

What do you think?

Front:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Set%2520-%2520Rewards%2FDutchMayorshouse-0001.jpg&hash=d944e5caae11d083e9f05d41d8d39f857ad00e6d)

Left side:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Set%2520-%2520Rewards%2FDutchMayorshouse-0004.jpg&hash=e4e56e80aa1159a0f6f977a09c39f6fe6f4645e9)

Back:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Set%2520-%2520Rewards%2FDutchMayorshouse-0003.jpg&hash=4be2b764f57f91114d6f5891aef28c68e48d01c1)

Right side:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Set%2520-%2520Rewards%2FDutchMayorshouse-0002.jpg&hash=c6d118228a84531adc34ea87fd47286a1e9b7d05)

As you can see there is a small party going on. This is just to make sure the Sims keep supporting the mayor in his or her attempts to rule the city in a worthy way.

Comments please?
Title: Re: FrankU does some lotting - I finished my first Reward lot
Post by: kelis on August 22, 2011, 05:16:59 AM
Beautiful job mate, I like that red texture  &apls &apls
Title: Re: FrankU does some lotting - I finished my first Reward lot
Post by: Simcitler on August 22, 2011, 05:28:16 AM
beautiful lot. Is there any chance to do the small greyish way with the same red texture?
Anyway  &apls
Title: Re: FrankU does some lotting - I finished my first Reward lot
Post by: mrbisonm on August 22, 2011, 02:32:29 PM
nice re-lotting of the mayor's home, maybe even good for me to use.
Have a look at your PM, I sent you the link for a half a dozen or so models (props that you will find under "nxs" in the LE), ready for the testing, please do NOT use them yet, they're not fully finished. All I need to know if the sizes are ok for you or still need to be tweaked.

Fred
Title: Re: FrankU does some lotting - I finished my first Reward lot
Post by: Buzzit on August 22, 2011, 02:49:55 PM
that one looks really nice!
can't wait to download it  :)
Title: Re: FrankU does some lotting - I finished my first Reward lot
Post by: mrbisonm on August 26, 2011, 11:47:00 AM
As you mentioned, FrankU, I have highered the walls (eaves) by 28% and reduced the whole size by a little over 3 % because the model seemed to have increased in size with the the newer bigger walls. The process of making the walls higher wasn't too complicated, but it will take a little longer to modify all the other similar building models like this.

Now, as you can see, the walls are about twice as high as the doors (small ones), which seemed fair to me. I tried to make them 50% higher as you have mentioned, but it made the building completely "out of place" looking.

Tell me if they seem to be ok, if not (and please do not hesitate to say so), tell me and I will correct the "matter".

I pm'ed you the link for the models, both the old one and the new one, there's also a "quickie lot" included (shown in picture below).

Fred


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg832.imageshack.us%2Fimg832%2F3409%2Fsandbox1227.jpg&hash=497f1215c6681467137de295c030c742cc97dfb1)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg834.imageshack.us%2Fimg834%2F6347%2Fsandbox1226.jpg&hash=2c1c50d6350a40a718b9c5b0e8a7fb8c0a2e6b09)
Title: Re: FrankU does some lotting - I finished my first Reward lot
Post by: FrankU on August 27, 2011, 11:14:16 AM
Hi Fred,

Much better, yes! I think that's the right height. Surely we could discuss if maybe 135% or 127% were better, but if you say that 150% is too much, I guess you are very right with this size.
Now that the sides are higher, it is maybe good to raise the windows on these facades also to almost the roof. Is that possible too?
Title: Re: FrankU does some lotting - I finished my first Reward lot
Post by: mrbisonm on August 27, 2011, 11:28:04 AM
Quote from: FrankU on August 27, 2011, 11:14:16 AM
Now that the sides are higher, it is maybe good to raise the windows on these facades also to almost the roof. Is that possible too?

Most probable, I'll have a look at this after the Hurricane "Irene", kinda worried about everything around here at the moment. ;)
Although we're not on the coast, but in the mountains, we are expecting winds of 150 km/h around this area, they say.....hm....... %wrd

Be back soon.

Fred
Title: Re: FrankU does some lotting - I finished my first Reward lot
Post by: FrankU on August 27, 2011, 12:10:35 PM
Now let's not raise the roof too high. please? Keep it on your walls!  ;D

Good luck and I'll wait for your next steps.
Title: Re: FrankU does some lotting - I finished my first Reward lot
Post by: FrankU on August 30, 2011, 05:49:12 AM
Today I uploaded the Mayors house to the STEX.
Please comment?

Meanwhile I have started with the Houses of Worship.
Funny enough I always thought there were three, but there are actually four of them. Apparently always lost count during game play.
Anyway, I have searched for four churches that will fit into my Dutch themed Lot Set and I came up with these ones:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Set%2520-%2520Rewards%2FDutchChurches-0001a.jpg&hash=01beb31b30bb587ca80ba933b027b058565d4bde)

The two left ones are by Haarlemmergold, the lower right one is by Simgoober and the fourth is by Jule78.
The last one I doubt about a bit. The shape is not very realistic and it is not typically Dutch, like the other ones. On the other hand: Gothic architecture is all over Europe, and it is indeed also found in the Netherlands. So at the moment the model is OK. Maybe I switch. Maybe one of you has a suggestion? I'd like the model to be quite small. I found some very nice larger churches, but I'd like to have these as plopable landmarks or other rewards.
Title: Re: FrankU does some lotting - I finished my first Reward lot
Post by: MandelSoft on August 30, 2011, 07:13:31 AM
Well, I got one mod from SFBT that replaces all Houses of Worship and Graveyards with German-styled ones. This looks also nice, but the lots are a bit bare (guess you'll deal with that later).
Title: Re: FrankU does some lotting - Four churches as Rewards are finished
Post by: FrankU on September 01, 2011, 11:26:58 AM
Aure, three of the lots were really bare. But I guessed you know me better than to expect that I would release such simple lots?
I was showing the first lot and the selection of churches.
I decided to keep these four and today I finished the four lots.

From all four angles:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Set%2520-%2520Rewards%2FDutchChurches-0003a.jpg&hash=903d2ef4a1c8a826517e5b4b15ae5e678e86cdc8)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Set%2520-%2520Rewards%2FDutchChurches-0004a.jpg&hash=3da49772e8432025943de4028268c2a9551fa119)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Set%2520-%2520Rewards%2FDutchChurches-0005a.jpg&hash=1b54225e4dda16b4bfd788ab543813fe794b1451)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Set%2520-%2520Rewards%2FDutchChurches-0006a.jpg&hash=d4861ba1d8daf80847fcdf7aa0b04318a4710f15)

And a night shot:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Set%2520-%2520Rewards%2FDutchChurches-0007a.jpg&hash=40811a2f38aa7f1a5adee8b258c944cb86de4b65)

Comments please?
Otherwise I make the icons, write a read-me and throw the set on the STEX!
Title: Re: FrankU does some lotting - Four churches as Rewards are finished
Post by: MandelSoft on September 01, 2011, 11:31:06 AM
I guess the empty grass fields are merely used as filler lots. Otherwise, the lots look excellent ;)
Title: Re: FrankU does some lotting - Four churches as Rewards are finished
Post by: FrankU on September 01, 2011, 12:23:38 PM
Quote from: mrtnrln on September 01, 2011, 11:31:06 AM
I guess the empty grass fields are merely used as filler lots.

Of course they are!  :bomb:

Thanks for the compliment!  :)
Title: Re: FrankU does some lotting - Four churches as Rewards are finished
Post by: Jack_wilds on September 01, 2011, 12:25:02 PM
I like 'em they all look good to me...  :thumbsup: I hope that the rewards aren't set too high  :P ::)... I particularly like the church lower-left 1st picture... I'll be watching for 'em on the stex...Jack
Title: Re: FrankU does some lotting - Four churches as Rewards are finished
Post by: bat on September 01, 2011, 01:03:14 PM
That are 4 really nice churches!
Title: Re: FrankU does some lotting - Four churches as Rewards are finished
Post by: FrankU on September 02, 2011, 12:50:19 PM
They are on the STEX!

Here! (http://www.simtropolis.com/forum/files/file/26724-franku-dutch-churches/)

Reward properties are identical to the Maxis houses of Worship, so the conditions are identical too.

Thanks for the compliments.
Title: Re: FrankU does some lotting - Four churches as Rewards are finished
Post by: mrbisonm on September 02, 2011, 07:09:53 PM
downloaded and tried them ingame.....funtastic, all 3 look  better than the original ones.

I am rendering all the farmprops that I made....and going nuts while doing it, resizing and refinetuning them....lol. Much more time consuming than I thought, but surely worthwhile, the choice is immense... ;)

I have decided to make two datfiles with this set, one for the mainbuildings and one for the accessories, such as manure pits, haystacks and silos etc. this way one can enjoy one or the other or both.

I should have finished the first pack by the next weekend, rendering the main buildings, three to five a day.

Fred
Title: Re: FrankU does some lotting - Four churches as Rewards are finished
Post by: supremec on September 03, 2011, 04:16:12 AM
Nice LOTs!! theye are so famous!
Title: Re: FrankU does some lotting - Four churches as Rewards are finished
Post by: FrankU on September 06, 2011, 12:53:11 PM
After someone's request on the STEX I decided to add landmark versions to the Dutch Churches. You can find them separately on the STEX.
There was nothing else to do anyway, since Fred is still working on his Modern Farm Props set.
As long as I have to wait for him I guess I will be fooling around with rewards and maybe some other landmarks that don't need his props.

A discreet question: is anyone of you actually using my lots?
Title: Re: FrankU does some lotting - Four churches as Rewards are finished
Post by: Jack_wilds on September 06, 2011, 07:17:09 PM
Quote from: FrankU on September 06, 2011, 12:53:11 PM
A discreet question: is anyone of you actually using my lots?


Yeup!  ;)
Title: Re: FrankU does some lotting - Four churches as Rewards are finished
Post by: mrbisonm on September 06, 2011, 09:12:32 PM
Quote from: FrankU on September 06, 2011, 12:53:11 PM
.
There was nothing else to do anyway, since Fred is still working on his Modern Farm Props set.

Sorry for letting you wait, but geeeez.....it takes a long time to render and I am not always beside my computer every hour..... Do my best... ;)

QuoteA discreet question: is anyone of you actually using my lots?

Well, some of them I am using, you will see them some time in the futur in my CJ/MD. Just look at the numbers downloaded, that tells you if they are used or not. ;)

Fred
Title: Re: FrankU does some lotting - Four churches as Rewards are finished
Post by: FrankU on September 07, 2011, 01:49:58 AM
Quote from: mrbisonm on September 06, 2011, 09:12:32 PM
Quote from: FrankU on September 06, 2011, 12:53:11 PM
.
There was nothing else to do anyway, since Fred is still working on his Modern Farm Props set.

Sorry for letting you wait, but geeeez.....it takes a long time to render and I am not always beside my computer every hour..... Do my best... ;)

Sure I know that! It was not meant to make you hurry. Please take your time.  ;)
It even has the advantage that I am making lots now that I had never thought of (maybe) if your props had been available already. Filling my time with lotting is in no way boring! I even discover that at the moment lotting is more fun than playing the game.

And I can't wait to see MD's or images with my lots on them.
Title: Re: FrankU does some lotting - A Dutch Farmers Market to buy your goods?
Post by: FrankU on September 09, 2011, 12:56:45 PM
So I did some thinking.

When my farms are finished, installed and all over your countryside.
When your Sims are happy and bought themselves the first Dutch Church.
When the Mayor is residing in his Dutch estate.

What more would be appropriate then to start their own Farmers Market?

Well, if they like, they can have it. They can trade their wheat, cheese, tomatoes, flowers, wool, horses and Dutch souvenirs.

This is my proposal to their market. To keep the children busy while pop and mom are shopping I added a carousel.

Front
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Set%2520-%2520Rewards%2FDutchFarmersmarket-0000.jpg&hash=d8c1b179a9fa6f5de1c2ca47f5467fd8ffc4aa9c)

Side
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Set%2520-%2520Rewards%2FDutchFarmersmarket-0001.jpg&hash=45a0f53e5f3f4f41ce8a8b7a2f3be3a1f1186145)

Night view
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Set%2520-%2520Rewards%2FDutchFarmersmarket-0004.jpg&hash=57c287a3bd0feecaecce5a6a8e8943096dd18962)

Do you like?
Title: Re: FrankU does some lotting - A Dutch Farmers Market to buy your goods?
Post by: Jack_wilds on September 09, 2011, 01:33:33 PM
I like it... :thumbsup: it has a rural feel and a touch of a county fair added for flavor...

perhaps one ought to be a brick base as this is and one that is dirt-earth base with the greenery growing as it does in such venues... and then to maybe, expand on the county fair notion but keep it on the small side with a few simple rides, livestock judging, and a couple eats stand -one for 4H  :)...  :D

...almost makes me homesick &mmm; I liked going to the county fair even if it was kinda lame sometimes...

and then you'll have to make a grange hall for the 'county buyers and sellers association' to conduct business in  ;) I'll stop here...

Jack
Title: Re: FrankU does some lotting - A Dutch Farmers Market to buy your goods?
Post by: kelis on September 09, 2011, 01:34:31 PM
Your last works are amazing, Very Dutch and very realistic ! Keep up the good work mate  &apls &apls
Title: Re: FrankU does some lotting - A Dutch Farmers Market to buy your goods?
Post by: bat on September 10, 2011, 07:26:44 AM
This market is looking wonderful! Looking forward to download it...
Title: Re: FrankU does some lotting - A Dutch Farmers Market to buy your goods?
Post by: FrankU on September 12, 2011, 02:02:09 AM
Thanks for the comments.

Jack, your remark of brick made me realise that in a Dutch situation this market should be on a brick square. Also I realised that with horses on the market there should be at least one horse trailer. So I am going to edit the lot when I find time. Would you like to have the market in several base textures? It isn't too hard to release it in several versions. Just remember: it's Maxis reward that is replaced, so there can be only one market at the same time.

Next on the list is the State fair. I am planning to edit that into some kind of country fair in the backyard of a farm. So there will be a farm with barns, a lot of flags, stalls, sheep, horses, cows. And visitors of course. A tractor show, maybe a roundabout and a trampoline for the kids. Something like that.

Edit and addition, Tuesday

Here it is in brick
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Set%2520-%2520Rewards%2FDutchFarmersmarket-0007.jpg&hash=c321f6921a3c8f1b0b1aa7b144a3fdd4e7ab1bc5)

And at night
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Set%2520-%2520Rewards%2FDutchFarmersmarket-0005.jpg&hash=76d940c1e52d8dc12b96e28671c3c0c7825468ef)

And they are on the STEX! Both of them in one upload.
Title: Re: FrankU does some lotting - A Dutch Farmers Market to buy your goods?
Post by: Jack_wilds on September 13, 2011, 01:30:28 PM
well you uploaded before I got to comment further... :D... any way I like the fix with the brick base and I also like the other generic base and I also would like a 'dirt' grassy sort of base... then the additions also gave it more life...  :thumbsup:

As for the county/ country fair plans, it sounds all well-n-good and promising... Here in WIS there is a festival called Farm Progress Days -google it to see what I mean, its a festival that is 'sponsored' by a farmer to host it on his farm and it moves to a different farm site over the state every year... it has a country fair feel and it concerns all things agriculture in point of fact is more a trade fair than a country fair BUT the fair stuff is also included -food and eats and horse drawn wagons and rides and much much more... as I said, google it to get a feel for it... also google my favorite county fair is Central WI Fair in Marshfield WI as it features the worlds largest/ oldest still functioning round barn... its just more stuff for inspiration

Jack
Title: Re: FrankU does some lotting - Moving on to the third set of Windmills.
Post by: FrankU on September 14, 2011, 01:06:38 AM
Hi Jack,

Yeah, I was thinking: am I going too fast? No comments and still uploading? But I thought: what the heck, I am quite happy with the lot as it is, and while everything can always be improved, it is not my goal to become perfect. Which is, as you know, impossible anyway.
So I uploaded it.
A third version is not a problem at all, but we have a very organised, you could even say perfectionist, country and we do not have markets on sandy unpaved areas. So it would not be very Dutch to have one of those. Sorry for that.  ;)

------------------------------------------------------

Yesterday evening I have started lotting the third set of Windmills.
For this set I use the Wipmolen by Meurdoos.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520lots%2520-%2520Windmills%2FWipmolenMeurdoos.jpg&hash=eb96251e0d6b569b7ff475dbde84b209627dd07b)

You can find the lot on the STEX (http://www.simtropolis.com/forum/files/file/22227-wipmolen-the-netherlands/).

It is my aim to make them functional as water source. This is a piece of cake with SC4-Pim (hail to Wouanagaine!)
There is one problem though. Meurdoos added a waterwheel to the model. You can see it in his own image above. A waterwheel is supposed to be placed in the water. It is driven by this water, so that it can produce power. We call this a watermill. Why put something like that on a windmill? It is no use for moving the water up to a higher level (one of the main functions for Dutch windmills).
What should I do?
Meurdoos ignored the wheel altogether. Maybe I should do that too? Putting it in a ditch is looking stupid. I tried yesterday. The lot looks nice, but it is not correct.... &mmm

Advice please?
Title: Re: FrankU does some lotting - Moving on to the third set of Windmills.
Post by: mrbisonm on September 15, 2011, 12:12:42 PM
I downloaded the model and had a closer look at it in the LE. To be honest, I cannot seem to find the waterwheel that you mentioned.
There's a form of a ladder in the back, but that doesn't look like the wheel, and I have no idea what it is supposed to be neither.
So, in your place I would simply ignore that part of the mill and go ahead with the lotting anyways.
It is a windmill, no doubt, so use it as such. ;)

Fred
Title: Re: FrankU does some lotting - Moving on to the third set of Windmills.
Post by: mrbisonm on September 16, 2011, 01:50:17 PM
Frankiboy.....So that you don't think that I stopped existing , or have abandonned the MFP Project, here are some news:

I just about to finish the building part of the rendering. It was long, geeeez.....so darn long. Now I will do the rest, which will only be scaled and then rendered and which should take a little less time.

The buildings had to be changed, all of them, scaling and making higher walls, creating doors and windows within the walls instead of placing them on top of them, changing and adjusting textures (that alone was quite a job) and some minor details, etc....In other words, I had to spend some 2 to 3 hours each, not including the rendering, to get them good looking and to my satisfaction. It's like re-modeling the whole set. But I learned with this, next time I will create my models from the beginning in the right scale with the right details and all the texture adjustments, concentrate on one by one model at a time and render it as soon as it becomes ready.
;)

I believe that it will be a freaking nice Farming Propack for those who love the farming and agricultural part of the game.

Hope you're still patient... &Thk/(

Fred

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg15.imageshack.us%2Fimg15%2F214%2F654zv.jpg&hash=059912249fa2ff113a8993db3bc197fe2087af65)


Edit:  Well, I just finished rendering all the buildings and started testing them in the LE and then ingame first before including them into the .datfile. I realized that 4 out of "I don't know how many models and I don't feel right now to count them" didn't render properly and came out all "strange looking 2d images".

I have to re-render these this weekend. Bummer, and I thought that this was all done..... &mmm

Anyways....they look good sofar. ;)

Fred
Title: Re: FrankU does some lotting - Moving on to the third set of Windmills.
Post by: supremec on September 16, 2011, 11:40:29 PM
Hi FrankU, You did awesome lots!  &apls  &apls I like them  :thumbsup:
Title: Re: FrankU does some lotting - Moving on to the third set of Windmills.
Post by: FrankU on September 19, 2011, 01:38:00 AM
Hi Fred,

As you could have seen, I am not bored at all. There is a lot of lotting to do, so I can fill my time with that. I prefer a good and complete set that comes a bit later than a quick and dirty set with flaws. So take as long as you want. When you are happy with the result, I will be happy too.
And I am sure this is going to be a great prop pack.  :thumbsup:

And the windmill: after your comment I was wondering if I had made some mistake with the Wipmolen by Meurdoos. So I opened the model and took a close look. There is definitely a thing that looks like a waterwheel on the model. You can also see it on the image that I provided in my former post. It is in the model with the fixed whips, but also in the model with the rotating whips.
I think I am going to ingnore the the whole thing. It's pity that Meurdoos is not active anymore, otherwise I would have asked him what the thing was and what for he added it.

And please ... refrain from calling me Frankiboy. I hate that.  :thumbsdown:

And to all the other commentors: thanks for the compliments! Makes me do even more my best to produce beautiful lots.
Title: Re: FrankU does some lotting - Moving on to the third set of Windmills.
Post by: mrbisonm on September 19, 2011, 09:15:46 PM
Ok FrankU, no more Frankiboy.... ;)
We just call everyone that is named Francois, Franz or Frank in this area that name, kinda didn't think about it, sorry.
I know you're not bored, I just wanted to let you know where I'm at with the models.

About that *thing* on the windmill, I just wouldn't bother with that, it doesn't even show that well in the game anyways.


Fred
Title: Re: FrankU does some lotting - Moving on to the third set of Windmills.
Post by: mrbisonm on September 22, 2011, 02:56:12 PM
Ok.......... here it is. This is the first part of the MFP1 Vol1 (Modern Farm Proppack) set. This is MFP1_Vol1_Part1.

I have decided to make 2 datfiles of the MFP1 Vol1, Part 1, which contains the barns/stables only and Part 2, which contains the manurepits, haystacks, sheds, silos, etc. This is for two reasons: One because the files will be too big in one piece and two, players will be able to download only the barns and /or only the accessories.

There will be a MFP1 Vol2 later, which contain more north-american, african and asian farmprops. And later this winter I will be doing the MFP2, probably only one volume, which will contain "other" farming than what I have done sofar. ;). So keep on visiting my Nexis BATthreads.

Now that Part 1 is finished, all that is needed is the final testing of the LOTmaker, which I will leave to you FrankU....lol, so that you don't get bored. ;)
I have tested them all quickly in the LE and the game, but you never know, maybe I missed something. I will send you the link for the datfile by e-mail in the next 48 hrs.
You will be able to "fool" around with them and tell me if they are ok. I only hope that the scale is as good as it can get now.

That was one heck of a job, man oh man....I had to totally redo 9 of the 20 Barnmodels and re-render almost three quarter of them because sometimes the gmax fails to render properly and in one piece. Many dozens of rendering hours for nothing. Dohhh! Shame that this program doesn't work properly all the time and takes so freaking long to render only one model.....oufff

I already started rendering some of the Part 2 of the MFP1. It should take less time, one, because they are smaller props and second, only a few have to be remodeled. I hope so at least.

I included a picture of all 20 barn/stable models, but there will be individual and detailed pictures later in my BATthread here on SC4D (Nexis Works) and over at ST (Nexis BATs again).

http://sc4devotion.com/forums/index.php?topic=7835.160

Let me know when you had a serious look at them all. If there are minor changes to be made, it is still possible. ;)

Have fun,

Fred
The lot on the picture will be with the datfile (not included but aside).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg12.imageshack.us%2Fimg12%2F7317%2Fmfp1part1.jpg&hash=bf897eb67a18f5d4c8ea8ea3b0d1c8650b7033a0)

Edit: sorry for the poor quality of the picture, I don't know why.... but better ones will be in my BATthread.

Edit sept 24: Frank, check your e-mail, I have sent the links for the files.
Title: Re: FrankU does some lotting - Mrbisonm's first props set is almost finished.
Post by: FrankU on September 27, 2011, 01:38:57 PM
Hi Fred and all others who care for this thread.

I received Freds first set some days ago. I have some detailed remarks that I don't want to repeat here. I PM'ed them to Fred.
Here I want to show the results of some lotting I have done with the props.
Because we can all be as picky as we want when we scrutinize someone's work, but the proof of the pudding is in the eating.
And in our community that means: the props should be part of a lot and if they look OK on the lot they are OK. Right? Right.

So I made my first two growable stage 5 lots:

Groot Koerkamp Koeien
The front
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FNexis%2520Modern%2520Farm%2520Props%2FDutchFamsstage5-0003a.jpg&hash=db9a802cf12bfe5131f75b5859ba9d63694eb332)

And the back with two cows by Jes
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FNexis%2520Modern%2520Farm%2520Props%2FDutchFamsstage5-0004a.jpg&hash=42eed0f6957e04c508bac92ebde9ab006fb0d424)
(Did you notice that in the second image the small barn is a different one? I used Smoncrie's alternative to prop families (http://sc4devotion.com/forums/index.php?topic=5350.0) to obtain variation in props. This method is really very versatile. You should try it yourself)

Meester Bison Biggen
The front
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FNexis%2520Modern%2520Farm%2520Props%2FDutchFamsstage5-0005a.jpg&hash=e9a47ade71692cde0d4c1a3700f3fb51d1ca934e)

And aside
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FNexis%2520Modern%2520Farm%2520Props%2FDutchFamsstage5-0006a.jpg&hash=33dfedabd1073337dd6aafae4538c0adcdaf0042)

Look at the props that are around the barns, and don't forget the sims that are standing in front of the barns. Does anything look out of scale in a worse way than we are used to in this game? I don't think so. I think Fred did a wonderful job and I am sure we are going to have a lot of fun with these props.
In the last image we can see a flaw, though, that I hope you can correct, Fred: the hoppers that are standing in front of the barn disappear under it. This is surely some LOD matter. I don't BAT, so I don't know about the details, but I am sure you know how to resolve this problem?

Fred, about the naming of the prop packs: isn't it easier to call them just prop pack 1, 2 etc? No MFP vol 1, part 1... This will be confusing in the future, I fear. And you talked about machinery sheds. Are they in the second prop pack?

It will take some time before I go on working with the growable farms. I will wait for both Nexis prop packs.
So probably the next products I am going to show will be the Windmills Set 3 and 4 and then some Rewards.

Have fun!
Title: Re: FrankU does some lotting - Mrbisonm's first props set is almost finished.
Post by: mrbisonm on September 27, 2011, 08:49:23 PM
Please read here....to understand why I haven't answered to this above.
Fred

http://sc4devotion.com/forums/index.php?topic=7189.1320
Title: Re: FrankU does some lotting - Mrbisonm's first props set is almost finished.
Post by: FrankU on September 28, 2011, 02:51:17 AM
Quote from: mrbisonm on September 27, 2011, 08:49:23 PM
Please read here....to understand why I haven't answered to this above.
Fred

http://sc4devotion.com/forums/index.php?topic=7189.1320
Fred, please read my reply in that thread too...
Maybe after your recovery we try to make an agreement on which thread we use for what subject... We seem to be doubling some time and that's not neccessary. But now you have other things on your mind.

I wish you all the good.

Frank
Title: Re: FrankU does some lotting - Take a look at my third Windmills Set.
Post by: FrankU on October 04, 2011, 05:10:41 AM
So, while Fred is recovering with the help of all those who are near to him and our well wishes from all over the world I decided to make my third set of Dutch Windmills. As you may remember I found four useful windmill models on the Net. I decided to make a set of about four lots for every windmill.

The first set was four mills based on Oppie's Windmill, modded as powerplants.
The second set was four mills with IM jobs and one Landmark based on Meurdoos Standerdmolen.
And here is the third set.

The model is Meurdoos' Wipmolen, which is a model of a quite well known windmill model in the Netherlands.
The lot is made as a water pump, because I figured: just lots that are standing around and catching the eye, but being useless in other ways is a waste of precious tiles. So I decided that, because windmills work with water, these mills can be useful as Water pumping stations. You will find them in the Water utilities menu. They provide 23600 m3, gallons, litres, sims (?) each.

Here they are:

Molen de Vlaan
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520lots%2520-%2520Windmills%2FDutchWindmillsSet3-DeVlaan.jpg&hash=5d7b8e0eef0d39a9d9f084438a69aba9c8241a38)

Holtermansmolen
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520lots%2520-%2520Windmills%2FDutchWindmillsSet3-Holtermansmolen.jpg&hash=e5daf52159a8b8cc36d7e1c693839e9ee9144dd3)

Molen de Werklust
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520lots%2520-%2520Windmills%2FDutchWindmillsSet3-Werklust.jpg&hash=7e5340037d5de319054eb69549f6d31504f6c189)

Molen de Ronde Hoep
This windmill is designed as a mill with a kind of petting zoo. There are several farm animals that can be visited and fed by children: turkeys, sheep, horses, a cow and some pigs. Inside the barn they will find guinea pigs, chicken and rabbits that can be hugged. There is also ice cream and other refreshments, which can be eaten at the picknick tables. There is also a small playground, symbolised by the slide.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520lots%2520-%2520Windmills%2FDutchWindmillsSet3-RondeHoep.jpg&hash=f7270174359add8c5f3d165778d3fdf022e18069)

You like? Please comment.

A set of four windmills modded as water treatment plants will be the last set. For this set I will use LordQuillian's Nutley Windmill.
And then there will be some reward replacements.
And of course the long awaited Farms set with Fred's props.
Title: Re: FrankU does some lotting - Take a look at my third Windmills Set.
Post by: peter007 on October 04, 2011, 09:27:29 AM
I like!

Looks very promising

-Ernst
Title: Re: FrankU does some lotting - Take a look at my third Windmills Set.
Post by: kelis on October 05, 2011, 02:06:51 PM
The Windmill Looks so good, I can't wait to use it  &apls &apls
Title: Re: FrankU does some lotting - Take a look at my third Windmills Set.
Post by: alex_bervoets on October 09, 2011, 07:36:51 AM
I love the windmills... great idea to make them usefull...
They look stunning too, can't see anything wrong with them

:thumbsup:
Title: Re: FrankU does some lotting - The third Windmills Set is on the STEX.
Post by: FrankU on October 10, 2011, 12:56:58 PM
OK, guys,

Because you all love my stuff so much that there is apparently nothing to improve, I did some small improvements myself.  ;D
And I put the bunch on the STEX.

(I really should start a LEX candidacy one of these days....).  /wrrd%&

On to the next Lotting set! The fourth windmills, or another reward? While Fred is recovering the farms set is waiting....

If someone cares for BATting a Dutch Farm house? It would immediately be taken into the farms set!

Title: Re: FrankU does some lotting - The fourth Windmills Set and probably the last.
Post by: FrankU on October 22, 2011, 03:01:49 PM
OK friends,

So I am waiting for Fred to finish his farms.
Also I was standing in doubt wether to wait for the VIP team to finish their really beautiful farm props.
I was even considering to start my whole farms set anew with other prop families and completely other dependencies like Manchou's cows, Namspopof's farm machinery etc.....
I decided not to. It can take months before they finish their set and there is always someone who develops something that might find a good place in my farms set. So if I wait for that the set will never be finished. And I can not let that happen! Can I?

This brought me to the thought that the lack of SC5 makes us work on and discover the possibilities of SC4 in this way. It forces us to use our imagination and make use of our perseverance to squeeze the most out of what we got here. And could Maxis ever imagine what we have achieved?

Anyway. I have the first versions of my fourth and probably last set of windmills.
They are based on Lord_Quillian2's Nutley Windmill. This one looks like the Dutch standertmolen and I thought the set might come in handy as water purification plants. So they are modded like that. Everything conforming the SC4-PIM standards.

So here they are:

de Gouden Engel
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520lots%2520-%2520Windmills%2FDutchWindmillsSet4-0000adGE.jpg&hash=08f89af19fdb1d0339422235a1afaabcff0c45ec)

Nieuw Leven
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520lots%2520-%2520Windmills%2FDutchWindmillsSet4-0001aNL.jpg&hash=cc576f83903228542f872805b63928afb1448834)

de Leeuw
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520lots%2520-%2520Windmills%2FDutchWindmillsSet4-0002adL.jpg&hash=bf5c489ab6d0c48022eb2fc9e5ccb7043bc706e5)

t Roode Hert
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520lots%2520-%2520Windmills%2FDutchWindmillsSet4-0003aRH.jpg&hash=eb51d91fc4a581e13716707d387e5d3f4b0c470d)

All really simple straightforward 2x2 lots. I guess they fit into a rural area quite well.

Comments please?
Title: Re: FrankU does some lotting - The fourth Windmills Set and probably the last.
Post by: w_swietwoot on October 23, 2011, 03:45:13 AM
He, nice. I like those first two very much. Will defenetly use them. :thumbsup: I think those other two could use some extra work so they become a bit more interesting.

I would like to see those farms ready too, your first pictures looked very nice. Very realistic, nice props by Fred and I could definitly use some variety. I've read Fred was sick, hopefully he'll get better soon and not just to finish the props. Have you found some extra farmhouses yet?
Title: Re: FrankU does some lotting - The fourth Windmills Set and probably the last.
Post by: supremec on October 24, 2011, 06:33:00 AM
Nice lots!
When will you upload your farms lots with warehouse? They looking amazing  &apls
Title: Re: FrankU does some lotting - The fourth Windmills Set and probably the last.
Post by: FrankU on October 24, 2011, 07:24:30 AM
Hi Wouter and Supremec,

I will take a second look at the last two lots.
I also was thinking about making landmark versions of all windmills. Do you think that would be useful? For those who have already enough water facilities in their cities?
I just don't know what happens to a rural area when you put a lot of landmarks into it?

About the farms:
I have to wait with finishing them untill Fred finishes his set and I haven't heard anything from him lately. I am sure he is working on them and when his set is out I am sure he'll show you and me.
In the maentime I am still adding new farms to the set. It's growing into a set of about 60 farms from stage 1 up to 6 and I have already ideas for an additional stage 6 set.

And no, I haven't found new Dutch farmhouses yet, so I am still working with the same as before.
Title: Re: FrankU does some lotting - The fourth Windmills Set and probably the last.
Post by: mrbisonm on October 24, 2011, 09:53:55 AM
Quote
I just don't know what happens to a rural area when you put a lot of landmarks into it?

Well, all you have to do is open the Reader and put the LM effect to 0 in all cases. That way, it won't bother plopping them in rural areas.

Quote
About the farms:
I have to wait with finishing them untill Fred finishes his set and I haven't heard anything from him lately. I am sure he is working on them and when his set is out I am sure he'll show you and me.

True, I have started rendering again and I am just about to finish (again) the barn set. Final, this time.... ;) I will show a picture later of the barns that had a LOD problem. I simply fixed it by rendering them with the props.

Fred
Title: Re: FrankU does some lotting - The fourth Windmills Set is on the STEX..... phew....
Post by: FrankU on November 01, 2011, 04:39:54 AM
Well, the title says it all. I released the fourth and last set of windmills on the STEX yesterday night, and already 30 downloads.
Despite Wouters remarks I did not change them. These small windmills are meant to be not too eye catching, so I made them a bit inconspicuous on purpose.

I also made landmarks versions of my Dutch Farmers Market. Tariel asked for this and I thought it wouldn't be too hard to do. This appeared correct. It was simple and quite quick. Making a good Readme file took me more time that the whole lotting stuff.

I hope you like the windmills.

What do you think, would it be useful to make a complete landmarks-eyecandy-only version of the 17 windmills? I can do that if you like.

On to the next job! Proceeding with the farm lots....
Title: Re: FrankU does some lotting - The fourth Windmills Set is on the STEX..... phew....
Post by: carlfatal on November 01, 2011, 07:30:54 AM
Hi FrankU,
my first words here and i have to say: i love Your lots although i´m not planning to build some dutch region. But to look on Your stuff is really inspiring, and You´re one of my favorite lotters...
Simply stunning work, so impressive and detailed!  &apls &apls &apls
Greetz, Carl
Title: Re: FrankU does some lotting - New farms stage 4, still waiting for mrbisonm ....
Post by: FrankU on December 02, 2011, 12:04:42 PM
@ Carl: thanks for the compliment!

I hope I won't disappoint you with the newest developments.
It may seem that I have done nothing this month, but that is far from the truth. I did several things while I wait for Fred to finish his Modern Farm Props.

First of all: I had a very long list of dependencies. I did some revisions and that reduced the list with four or five files. At the moment the list still counts 25 packs of different sorts, so don't panic, the list is still not for the faint of heart. And I fear I will not be able to reduce this list.

I also even decided to add a dependency:  Simpeg's SPAM resource pack. It contains some very good props and textures. I hesitated a long time but decided to do it, because they are so good. Because of these props I also decided to revise my farm fields. I changed the flowers into Simgoober's tulips and I added some new farm fields.
I gave them a certain kind of seasonal behaviour: All fields grow a bit at random with a first prop untill the field is full. Then after some time a second props grows over the first, also in a randomized way. Then at the end at one day all crops disappear. Thsi resembles the best how it works in real life, in my opinion: corps don;t grow all in exact the same speed. They are reaped in one time though.

UI have some random images.

The flower fields
seven colors by Simgoober

The flower plants grow
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Lots%2520-%2520growables%2FFarmsstage4-0001a-1.jpg&hash=3d02036a63c5d2be42947b935a6ad75ac5388b06)

Some flowers already bloom
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Lots%2520-%2520growables%2FFarmsstage4-0002a-1.jpg&hash=dda17ce5ee512f447121ff65b149b4a72e63ffd2)

All flowers blooming, send in the tourists!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Lots%2520-%2520growables%2FFarmsstage4-0003a-1.jpg&hash=b7fba4ea6d599603ef4a1bdf263caa2c484f0640)

The farm fields
13 different ones
Some Simgoober props, some Simpeg and one MJB (triticum (wheat))

The empty hops racks and the first asparagus show up
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Lots%2520-%2520growables%2FFarmsstage4-0004a-1.jpg&hash=e328bce74ba048cc43c254a011159af57a37f29b)

The apple trees and some brassica show up
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Lots%2520-%2520growables%2FFarmsstage4-0005a-1.jpg&hash=86a1662d465f0c33f62f174feadce0aa8665714d)

Hops showing, triticum growing
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Lots%2520-%2520growables%2FFarmsstage4-0006a.jpg&hash=c81980049744cc2c8fb3e855c135be5c4a732635)

Hops, rubus idaeus and the first solanum
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Lots%2520-%2520growables%2FFarmsstage4-0007a.jpg&hash=a23c8efa99b0492f8577ec5b57a139d45d4c671f)

The second stage of brassica shows up, together with apple trees in bloom and some triticum growing
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Lots%2520-%2520growables%2FFarmsstage4-0008a.jpg&hash=96ccc1e187a0bf7079771faa5a6b5d3a8317327e)

Many fields flourishing
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Lots%2520-%2520growables%2FFarmsstage4-0009a.jpg&hash=8632d51af32cc818785a3c00b85c8d73653f04fe)

The first cucurbita fruits and solanum flowers, zea mays growing in the lower left corner
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Lots%2520-%2520growables%2FFarmsstage4-0010a.jpg&hash=993011462f74547e88952f8b3dcda8c246cb2dc4)

Lots of blooming crops
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Lots%2520-%2520growables%2FFarmsstage4-0011a.jpg&hash=975604bc983b2cf8a6409c410f5d96a4f829c6a3)

Most are reaped, the apple trees are bare again
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Lots%2520-%2520growables%2FFarmsstage4-0012a.jpg&hash=c5445fba4fd77594da42377bfd05878849fcfefd)

Almost everything has been reaped, the hops are gone, just the rubus fruticosus still has leaves, funny enough
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Lots%2520-%2520growables%2FFarmsstage4-0013a.jpg&hash=27e3a8760cc48bef7a78904ea4bdf38a00dde486)

These were the fields.

Because of the revisions some old farms look very different now.
But I also added some new farms. And some of those I want to show today.

Six farms, all of them stage 4. They have already a quite industrial look.

Harleman Eieren 1
An egg farm: chicken running around in their coop, laying their eggs in the barns.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Lots%2520-%2520growables%2FFarmsstage4-0000a.jpg&hash=093be65bab95a7f51266d2bcf63a001f02d1f00c)

Harleman Eieren 2
An old farm with a newer addition in the back with lots of chicken
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Lots%2520-%2520growables%2FFarmsstage4-0001a.jpg&hash=f6d16e8d1cd1faca758306d4faef1b91b0db244c)

Harleman Eieren 3
A farm with an open spot in the front half, waiting for a machinery shed by mrbisonm
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Lots%2520-%2520growables%2FFarmsstage4-0002a.jpg&hash=0d71ea2e3a5091acb955af70e56cc2d73522a6d0)

Vorderman Varkens 1
A piggery of quite some scale
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Lots%2520-%2520growables%2FFarmsstage4-0003a.jpg&hash=2cdda63ab0c35d911c21703a7da7eb61364e1de6)

Vorderman Varkens 2
A compact version
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Lots%2520-%2520growables%2FFarmsstage4-0004a.jpg&hash=0b311f9794367cf581378ea9faad1ef4a8856e7a)

Glastra Tuinbouwprocducten
A glass house farm, obviously
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Lots%2520-%2520growables%2FFarmsstage4-0005a.jpg&hash=f1f57bca84c5a43d5890b2d90be42d66bf8afae1)

These farms all have 100 jobs.
Which is quite funny, by the way. In one or another way we all have the idea that these farms represent some kind of reality. Well, they don't. In real life there are no farms with a 100 jobs. This kind of farms (meaning: farms that look in real life like this in scale) have maybe 4 or 5 jobs. In the Netherlands almost all farms are family businesses: father, mother, sons(s), daughter(s) and maybe sometimes one or two outsiders. They run the whole business with maybe 120 cows, or 500 pigs or 10.000 chicken.

Anyway: what do you think?
Title: Re: FrankU does some lotting - New farms stage 4, still waiting for mrbisonm ....
Post by: peter007 on December 02, 2011, 01:41:22 PM
Awesome!!
Title: Re: FrankU does some lotting - New farms stage 4, still waiting for mrbisonm ....
Post by: kelis on December 02, 2011, 01:49:20 PM
The flowers looks amazing, You can sure, I will use those flowers on my Dutch city,
They are like " tulpen " and we need some for the game. when they will be ready?

Keep up the good work my friend  :thumbsup:
Title: Re: FrankU does some lotting - New farms stage 4, still waiting for mrbisonm ....
Post by: mave94 on December 03, 2011, 11:48:41 AM
Excellent work, Frank! :thumbsup:
Title: Re: FrankU does some lotting - New farms stage 4, still waiting for mrbisonm ....
Post by: supremec on December 04, 2011, 09:38:38 AM
I'm impatient to download your farms LOTs  &apls
Title: Re: FrankU does some lotting - New farms stage 4, still waiting for mrbisonm ....
Post by: carlfatal on December 04, 2011, 11:14:30 AM
Really fantastic, wonderful work!  &apls
And i see You are using the chickens from the VIP team.  :thumbsup:
These farms i will download as soon as they are available!
Greetz, Carl
Title: Re: FrankU does some lotting - Adding Stage 5, still waiting for Fred ....
Post by: FrankU on January 07, 2012, 06:18:58 AM
Replies

Finally!
Sorry guys, but Christmas days were full of happenings and some illnesses around here. I didn't have time to do so much as I hoped I could.
But now I have some things to show and that makes time to reply to you.

@ peter007
Thanks!

@ kelis
The flowers will be ready when.... the whole set will be ready. And I fear it will take some time. Sorry to let you wait.
I see that you use my released lots in your MD already. Thanks for that! It's the purpose of my work.

@ MrMAvE94
Thanks to you too!

@ supremec
Sorry, but you have to wait even longer than I expected.... The BNL team members are testing the first incomplete set of lots to see if they behave like they should in game: growing at the right time in the right amounts. I am waiting for the results. Some fiddling with properties will be necessary for sure. And then: when mrbisonm finishes his props I will have to revise the whole set.

@ carlfatal
Thank you too. I saw the RFR maize set on the STEX, downloaded it and the props are beautiful. I considered to incorporate them in my set, but I will not. The dependency list is already too long!
The chickens are actually turkeys by Simgoober..... But at this scale nobody will see the difference between turkey and chicken. I hope.  :)

And now, the new stuff.

As you might have perceived mrbisonm and I have opened a dedicated thread to our cooperation on the Dutch Farms Set. So for the newest images of my Stage 5 farms I redirect you to:

HERE (http://sc4devotion.com/forums/index.php?topic=14150.20).

Please have a look.

In this thread I will continue with lotting work that has no reference to mrbisonm's work. Like the rewards set that I will expand some day ahead.

Greetings, Frank
Title: Re: FrankU does some lotting - A new Reward is there to see
Post by: FrankU on March 08, 2012, 06:59:17 AM
As I told in the previous post my personal projects will be shown here.

After a lot of modding and fooling around with my farms set, and waiting for Fred to finish his props, I decided to go on with my list of Dutch Rewards.
I have my version of the State Fair to show to you. Here it is.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Set%2520-%2520Rewards%2FFarmFair0003a.jpg&hash=91b9bf36549e31f5c9328924c978b5886c233945)

In the Rewards menu it will have this icon.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Set%2520-%2520Rewards%2FIconDutchFarmFair.jpg&hash=52b8ea7c418fac1fae7950ab2587b71d3a7ca4a3)

You Like?

I call this the Dutch Farm Fair. It is inspired on the fairs I find around here regularly in summertime. A functioning farm is used as location for showing regional farm products. There always are some food stands and in this case you can admire Simgoober's newest tractors and harvesters. There is maybe a sheep to stroke or a horse to watch. Adults take a beer or a glass of regional wine, and order a box of them, the children jump around on the trampoline or play in the sandpit.
That's what I try to reproduce on this lot.

I had some difficulties. The original model by Vanderaap is way too large in comparison with the other props. So I jumped into the Model Tweaker options. With some help by Cogeo and Carl (Lowkee33) I managed to make a prop with a 70% scaled down version of the model without breaking the copyrights of Vanderaap. You will need his model as a dependency. Furthermore you see two barns by mrbisonm/Fred. These are not yet released, so I cannot release the lot yet. We all have to wait until Fred is finished.

In the meantime you can comment on the lot. Please go ahead.
And also you can tell me what you think of the option of making a ploppabe CS§ lot out of it? A growable would not be to practical, because the lot is 6x12 tiles.

Have fun! Frank.
Title: Re: FrankU does some lotting - A new Reward is there to see
Post by: mike3775 on March 08, 2012, 07:02:02 AM
That looks cool Frank. 
Title: Re: FrankU does some lotting - A new Reward is there to see
Post by: jmyers2043 on March 28, 2012, 05:38:03 PM
QuoteA functioning farm is used as location for showing regional farm products.

I'm glad an alternative is in the works. The Maxis state fair is an ugly mutt of a lot.
Title: Re: FrankU does some lotting - A new Reward is there to see
Post by: rooker1 on March 29, 2012, 04:32:52 AM
Hello Frank,
I don't post in your thread here as often as I should or would like to and I apologise for that.  Your work is always outstanding and unfortunately I assumed you knew that.  But everyone needs some praise every once in a while...right. ;)

I really like the idea of the above LOT, Maxis did a horrible job on their state fair. 
The LOT looks great, the only things that I do not like are.....
-the brick road through the LOT, I would prefer a dirt, or maybe one of cp's tar ones.
-the barn right up against the house, seems to tight, I'm assuming that someone still lives in the other house.  A little more room around the house may look a little better.
-I would also like to see the house with some grass all the way around it...even if it were not very nice looking grass.

There's my two cents.
Robin :thumbsup:
Title: Re: FrankU does some lotting - A new Reward is there to see
Post by: FrankU on April 03, 2012, 03:32:45 AM
Thanks Jim and Mike!

Hi Robin,

I am not that selfassured on my lotting quality that I can live without any advice, appraisal or comment. Especially when there are no reactions I start wondering if anyone is interested in what I do. So thanks for the input.

Now for the lot.
I try to make the lot as realistic as I can make it. The reference are the farms around the town I live in.
If you'd like to take a look for yourself: Google maps, Deventer, Netherlands. Streetview is available almost everywhere.

A rare detail in the lot is the double house. That is also the charm of the model, but a farm with two houses is unusual. That's the reason why I did not use it for my farms set, but kept it especially for this reward.

Anyway, the first building of this farm was probably the white house. It was built in the 19th century and contained living quarters for the farmer and his family in the front part (first 5 to 7 meters) of the house. The rest was for cattle and storage. The path to the house was made out of dirt or maybe brick. Usually dirt, because bricks were expensive.
Later the farm was enlarged by the barn (in fact I should use a more old looking model, and maybe Fred will provide one, this one is a bit too new looking). Also the second house was built. The space between the house and the barn was utility space: for ease of moving it was laid with bricks, asphalt, tar, conrete, whatever was available or cheapest at the moment.

Later, maybe in the 80ies or 90ies the large barn was added for the cattle. The houses were changed into full residentials. The old barn is still near to the house. If you take a look at real farms in my surroundings you could see that the distance is quite realistic.
This week I drove my bicycle through the rurals and took a look at the streets leading to the farms. indeed it is very often concrete or asphalt. Sometimes brick, sometimes dirt. I wanted this farm to look a bit posh, so that's why I decided on bricks. Brick is nicer, more nostalgic, than concrete. And dirt is a bit too cheap for a Fair Farm, don't you think?

The streetwork in the back is a must on a functioning farm, so no gras there. The rest of the farmhouses: front and right side are grassy.
The idea of this lot is that it is a functioning farm that has a Fair at the moment. I could indeed make many timed props, so that only several weeks of the year there is a fair, the rest there is a functioning farm with haybales and cows everywhere. It's a lot of work, but also fun... hmmm..... It could be done indeed....

OK? So now the waiting is for Fred/mrbisonm to finish his props set. Then I'll decide about the barn and I'll probably add a haystack and some other props.
Title: Re: FrankU does some lotting - A new Reward is there to see
Post by: rooker1 on April 03, 2012, 03:53:13 AM
Very nice insight on the farm and the reasons why you have done everything.  I did indeed have a look around those place in Google Earth that you suggested and I can now see your inspiration.

Robin
Title: Re: FrankU does some lotting - A new Reward is there to see
Post by: FrankU on April 03, 2012, 03:56:36 AM
Yeah, Google Earth is fantastic, isn't it? Some time ago I read a book about Kazakhstan, Uzbekistan and the Caspian sea. I fired up Google Earth and took a tour!
Title: Re: FrankU does some lotting - The Dutch Farm Fields are on the STEX
Post by: FrankU on April 09, 2012, 12:38:38 PM
In the Nexis and FrankU COOP (http://sc4devotion.com/forums/index.php?topic=14150.60) thread I told about the Dutch Farms Set that I was making. Probably you have read about it.

It took some time, but now the set is finished. I hope you will find out it was worth waiting for.

The set is finally available on the STEX (http://community.simtropolis.com/files/file/27456-franku-dutch-farm-fields/).

I hope I can get some sleep now!
Let me please hear if something bothers you, is inappropriate or incorrect. I will then rework and re-upload the set as soon as possible.
I did my best and hope all is well, but I am not such a good scrutinizer and it's not hard to overlook some detail in a set like this.

And now onto the Farms Set!

In this thread I will continue my set of Dutch Rewards. Some day there will also appear some kind of other project and who knows, there will be a day that I fire up the game and start a region with my own lots.  :P
Title: Re: FrankU does some lotting - The Dutch Farm Fields are on the STEX
Post by: Lowkee33 on April 09, 2012, 12:54:27 PM
 &apls

That readme is no joke!

Just to be clear, these are farm fields and wont grow without buildings attached?  Have you made entirely new prop exemplars for every model in the dependencies?
Title: Re: FrankU does some lotting - The Dutch Farm Fields are on the STEX
Post by: RickD on April 10, 2012, 07:15:23 AM
Thank you for releasing the farm fields. I will give them a try in the next couple of days. As it happens I do have some eyecandy farms to plop down. ;)
Title: Re: FrankU does some lotting - The Dutch Farm Fields are on the STEX
Post by: Lowkee33 on April 15, 2012, 06:17:09 PM
No problems so far  :) ::)

One suggestion that I have is to set the prop's "Is Ground Model" property to False.  This makes it so they don't cast shadows and will speed up the game greatly.  Most field props it's hard to see the shadow anyway, so you might not miss much.
Title: Re: FrankU does some lotting - The Dutch Farm Fields are on the STEX
Post by: FrankU on April 16, 2012, 02:03:47 AM
Quote from: Lowkee33 on April 15, 2012, 06:17:09 PM
One suggestion that I have is to set the prop's "Is Ground Model" property to False.  This makes it so they don't cast shadows and will speed up the game greatly.  Most field props it's hard to see the shadow anyway, so you might not miss much.

@Lowkee33
Hi Carl, yes, that is a good suggestion. I should have done that immediately. Especially for the wheat and Simgoober props it is no problem. Maybe the appletrees and hops etc do need the shadows. I will experiment a bit. I think I will collect the remarks that might come and make a V1.1 in maybe two or three months.
And the answers to your other questions. You found them, I guess? The fields don't grow by themselves, but they definitely will grow with my upcoming farms set. You can plop already though. And, of course, you can add them to other farms you have made yourself or that you want to edit.
Indeed: almost for all fields I made special props. You find tem in the directory of the belonging field.

@RickD
Thanks!
Title: Re: FrankU does some lotting - The Dutch Farm Fields are on the STEX
Post by: rooker1 on May 01, 2012, 03:56:54 AM
The OSITM Team has made the OSITM section a little broader and more exciting by introducing works from our resident BATters, LOTters and MODders. 
FrankU has been choosen as our first LOTter for his remarkable works in LOTting.  His remarkable ideas for filling in the gaps are always very much appreciated.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi901.photobucket.com%2Falbums%2Fac213%2FBSCLEX%2FFrankU5-12.jpg&hash=f6269170a036424c12b9e148e5a53a2b5c219071)

Let's give a huge congratulations for FrankU being our first LOTter in the OSITM section.
Congrats from The SC4D Staff!!! &apls &apls
Title: Re: FrankU does some lotting - The Dutch Farm Fields are on the STEX
Post by: noahclem on May 01, 2012, 07:42:16 AM
Congratulations on being in the first Custom Content OSITM!  &apls &apls

It should be a great month around here and I'm looking forward to it!
Title: Re: FrankU does some lotting - The Dutch Farm Fields are on the STEX
Post by: Battlecat on May 01, 2012, 08:04:07 AM
Congratulations!  I've got a number of your lots tucked away in my cities, thanks for your hard work! 
Title: Re: FrankU does some lotting - The Dutch Farm Fields are on the STEX
Post by: rooker1 on May 01, 2012, 10:25:17 AM
All three threads are in OSITM for now.  I have done this because I believe we want your individual threads spot lighted and to recieve the reward, but I can't see any reason right now why a joint thread could also be awarded the a reward for each memeber in the one thread.  I'll leave it this way for now, but you two can use your joint thread for the rest of the month to show case your works.

Robin
Title: Re: FrankU does some lotting - The Dutch Farm Fields are on the STEX
Post by: kelis on May 01, 2012, 10:32:35 AM
Congratulations Franku,  well deserved OSITM, your work with the lot editor is a great addition for the game, and for us !
Title: Re: FrankU does some lotting - The Dutch Farm Fields are on the STEX
Post by: vortext on May 01, 2012, 12:02:19 PM
Congrats on the OSITM  &apls

Your fields are excellent and saved me a lot of effort & time (pun intended  :P). Looking forward to the entire farm set.  :thumbsup:
Title: Re: FrankU does some lotting - The Dutch Farm Fields are on the STEX
Post by: rambuckel on May 01, 2012, 12:54:12 PM
Congratulations Frank! That's really well deserved!
Title: Re: FrankU does some lotting - The Dutch Farm Fields are on the STEX
Post by: Framly on May 01, 2012, 02:18:55 PM
Congratulations Frank &apls
Title: Re: FrankU does some lotting - The Dutch Farm Fields are on the STEX
Post by: peter007 on May 02, 2012, 02:58:22 AM
Congratulations with your OSITM. You deserve it!

-Ernst
Title: Re: FrankU does some lotting - The Dutch Farm Fields are on the STEX
Post by: FrankU on May 02, 2012, 03:41:23 AM
Although most of my SC4 time goes into the farms set I might just be able to kick in a new Reward lot. So keep an eye on this thread too.

And thanks for the congratulations!  &blush
Title: Re: FrankU does some lotting - The Dutch Farm Fields are on the STEX
Post by: Kergelen on May 02, 2012, 05:39:35 AM
Congrats on the OSITM. You are doing a great lotting project &apls
Title: Re: FrankU does some lotting - The Dutch Farm Fields are on the STEX
Post by: Jack_wilds on May 02, 2012, 01:11:43 PM
got a kick out the 'dutch farm progress days' fair...  :thumbsup:
Title: Re: FrankU does some lotting - The Dutch Farm Fields are on the STEX
Post by: mike3775 on May 02, 2012, 04:16:09 PM
Congrats guys, its well deserved.

Another farm reward?  Oh my goodness, and here I thought there were plenty of farm rewards already(BSC did an awesome job with farm rewards), but even more would be great, especially if it can keep earning stage 7 farms to grow in cities(before CAM, I never got the highest stage farms because the farm demand tended to always plummet right after I got the State Fair reward).  I am all for more rewards  :)
Title: Re: FrankU does some lotting - The Dutch Farm Fields are on the STEX
Post by: FrankU on May 03, 2012, 12:52:27 AM
Ahm, guys, not too quick!

I showed my first version of my Dutch Farm Fair Reward already. It's just waiting for the Nexis Modern farm prop pack to be released. Then I can finish it.
The next Reward I have in mind is a replacement for the Maxis Tourist Trap.
As you might have perceived I am making a replacement set of many, if not all in the end, Maxis Rewards in Dutch style, In oder to let them fit to my farms set.
New additional rewards is maybe a next project, but do not hold your breath!
Title: Re: FrankU does some lotting - The Dutch Farm Fields are on the STEX
Post by: Buzzit on May 03, 2012, 08:29:50 AM
congratulations!   &apls i will keep an eye on any future progress! i know you work hard on this project so the OSITM is well deserved!
Title: Re: FrankU does some lotting - The next Reward: Tourist Trap, Dutch version
Post by: FrankU on May 06, 2012, 05:08:24 AM
OK, so here is my next Dutch version of a Reward: the Tourist Trap.

Did you dislike the original? Well, I did. It was an ugly, but therefore the more convincing, lot. I nevertheless thought it might be nice to have a nicer looking Dutch version of it. And what is more Dutch than a Windmill with a VVV-office? The VVV, for those who have never visited the Netherlands, is a national organisation that provides information for tourists. The three letters are an abbreviation for Vereniging voor Vreemdelingen Verkeer, meaning something like Syndicate for Tourist Traffic.
Pity I had no sign or billboard available for the lot, but who knows what future brings?

Anyway: an windmill, some market stalls for tulip bulbs, clogs, Gouda cheese, Deventer cake, syrupwaffles, liquorice and other Dutch gifts, a parking lot and the office building would make a good Dutch Tourist information location. A trap, so to speak.
In my windmills set I already used the still version of this Stellingmolen type of windmill. In this lot I use the animated version. Thanks Meurdoos, for this beautiful model.

Here it is
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Set%2520-%2520Rewards%2FDutchTouristTrap-01.jpg&hash=1f61cf125ff915933ec2746aad6f97ea0c00e48b)

You like it? If yes, I'll upload it.
Title: Re: FrankU does some lotting - The next Reward: Tourist Trap, Dutch version
Post by: mave94 on May 09, 2012, 01:59:58 AM
I like it! That will definitely fit in my cities and villages. ()stsfd()
Could you give a 90 degree rotated view of the lot (the left side)?
What billboard or sign do you want? Something with the VVV logo on it? Maybe you could give a picture and I'll see what I can do.

-Matthijs
Title: Re: FrankU does some lotting - The next Reward: Tourist Trap, Dutch version
Post by: mrbisonm on May 09, 2012, 12:06:45 PM
Quote from: FrankU on May 06, 2012, 05:08:24 AM
Pity I had no sign or billboard available for the lot, but who knows what future brings?

Sounds almost like you would need some BATting help here.... ;)

If MrMAvE94 cannot come up with something, let me know, it will take me 5 minutes to make one, just send me the picture of what you want on the billboard.

Nice lot btw......looks quite nice!

Fred
Title: Re: FrankU does some lotting - The next Reward: Tourist Trap, Dutch version
Post by: MandelSoft on May 09, 2012, 11:26:56 PM
Now that's a way better Tourist Trap! Better than the ugly llama-building thingy on conrete ;)
Title: Re: FrankU does some lotting - The next Reward: Tourist Trap, Dutch version
Post by: noahclem on May 10, 2012, 03:25:36 AM
That's a great replacement  &apls  I say figure out to finishing details with MrMAvE94 or mrbisonm and get it uploaded  :thumbsup:

Also, sign me up for some gouda and waffles  ;D
Title: Re: FrankU does some lotting - A Dutch City Hall for your town
Post by: FrankU on May 11, 2012, 03:31:28 AM
I haven't been idle these days.

Her is my version of the City Hall. For the building I use the Dutch Town Hall by Haarlemmergold, which is a model of the Haarlem city hall.
Haarlemmergold writes about it in his upload:
The Townhall of Haarlem (Netherlands) is was built in the 12th century by the Counts of Holland and has been transformed into the townhall during the 13th century as the city grew to become one of Holland's main trading cities in the Golden Age. The town hall has been painted by famous Dutch painters as Berckheyde and It still serves as townhall of the provincial capital of North-Holland and is open to public.

So here are the images:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Set%2520-%2520Rewards%2FDutchCityHall-0001.jpg&hash=11d469d7aa5ff3cc1e4a18d043c0bf77abe477d1)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Set%2520-%2520Rewards%2FDutchCityHall-0002.jpg&hash=5c465ee5009a1c3b104fb3c65f5290a407623fca)

And at night:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Set%2520-%2520Rewards%2FDutchCityHall-0003.jpg&hash=e8fcf71fa3a2ff3712db7c43f308d9b51b28e63a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Set%2520-%2520Rewards%2FDutchCityHall-0004.jpg&hash=21e38b6fe3d94ddc6abc856266249e38bebf782d)

Haarlemmergold did not add nightlights, so we presume that the offices are closed during nighttimes.

MrMAvE94 isn't idle as well. He is making some billboards and signs for the VVV-office. I'll show the result when it's finished.

Another thing.
The City Hall lot was originally meant to upgrade to a stage 2 and a stage 3. This, however, does not work in game. I remember that Andresa (SFBT) once made a modd that said to repair this flaw, but in my case it did not seem to work. Does anyone know a modd that indeed does let the City Hall upgrade? In that case I want to make also the stages 2 and 3 before I release it.

I also intend to make Landmark versions of both lots.

Please comment!

Thanks for your attention.
Title: Re: FrankU does some lotting - A Dutch City Hall for your town
Post by: RickD on May 11, 2012, 03:41:35 AM
Nice, I like this model.

I have a city hall mod that works for me. I think it is the one from Andreas, but I have to verify when I am home.
The building does not upgrade automatically, though. I have to select the next stage from the rewards menu and plop it down.
Title: Re: FrankU does some lotting - A Dutch City Hall for your town
Post by: FrankU on May 11, 2012, 03:56:27 AM
Ah, I remember I always thought it did upgrade automatically. That was probably (it's long ago, so I am not sure) my mistake. Is there a warning while playing that the next stage is available? There probably is.....  :-[
Title: Re: FrankU does some lotting - A Dutch City Hall for your town
Post by: mike3775 on May 11, 2012, 04:55:05 AM
I never recalled the city halls upgrading, only the next one was available. 

I love the tourist trap and new city hall Frank.  If you upload them, bet your behind I will grab them, especially if they replace the bland looking things Maxis put into the game(which I only plop to keep the cities thriving).

Is it possible to give a Dutch equivalent of the stock exchange?  I always think the one Maxis gives is to plain looking considering the importance that the building is supposed to represent.
Title: Re: FrankU does some lotting - A Dutch City Hall for your town
Post by: WC_EEND on May 11, 2012, 05:11:10 AM
^^ you mean something like this? http://community.simtropolis.com/files/file/11298-vda-amsterdam-weesperplein-24-diamond-exchange/ (http://community.simtropolis.com/files/file/11298-vda-amsterdam-weesperplein-24-diamond-exchange/)
Title: Re: FrankU does some lotting - A Dutch City Hall for your town
Post by: mike3775 on May 11, 2012, 07:35:42 AM
Quote from: WC_EEND on May 11, 2012, 05:11:10 AM
^^ you mean something like this? http://community.simtropolis.com/files/file/11298-vda-amsterdam-weesperplein-24-diamond-exchange/ (http://community.simtropolis.com/files/file/11298-vda-amsterdam-weesperplein-24-diamond-exchange/)

Exactly.  See that looks more like a stock exchange.  In fact, alot of Maxis rewards are bland looking, considering they are supposed to be rewards which help a city continue to grow, yet they all look so plain.
Title: Re: FrankU does some lotting - A Dutch City Hall for your town
Post by: mave94 on May 11, 2012, 09:48:09 AM
I think the building has no nightlights, because none of Haarlemmergold's buildings has nightlights as far as I know. You have made a nice lot and I think nightlights are not needed with this building. I think some spotlights or brighter lights would have been nice, though.
You can find the VVV props in the Dropbox, but I bet you have already noticed that. ;)
Title: Re: FrankU does some lotting - A Dutch City Hall for your town
Post by: RickD on May 11, 2012, 11:33:42 AM
Quote from: FrankU on May 11, 2012, 03:56:27 AM
Ah, I remember I always thought it did upgrade automatically. That was probably (it's long ago, so I am not sure) my mistake. Is there a warning while playing that the next stage is available? There probably is.....  :-[

I just checked my plugins and can confirm that I use the "CityHall Mod von MrTruesage und Andreas". And yes, I am pretty sure, there is a note in the newsticker when a new city hall becomes available. ;)
Title: Re: FrankU does some lotting - A Dutch City Hall for your town
Post by: Jack_wilds on May 11, 2012, 03:32:52 PM
I like the tourist trap and the city hall...  :thumbsup: 

the city of Little Chute is in the process of building there own tourist trap of a genuine flour-mill windmill direct from 'Holland'... it'll feature its dutch roots and Wisconsin-ness such as our better cheese, as well as city kotch-kies...  :)
Title: Re: FrankU does some lotting - A Dutch City Hall for your town
Post by: FrankU on May 14, 2012, 12:53:46 AM
Update without images

After RickD's reply I decided to do things right and make a three-stages version of the City Hall Lot.
I have no pictures yet, but it's going to be a very special set of lots. They take quite some time though, so they are not yet ready to be shown.
Maybe end of the week?

In the meantime MrMAvE94's VVV signs need to be placed on the Tourist Trap Lot. I will do that this week too. And then you all expect a Landmark Version, a Readme and a dedicated Icon, so please be patient.
Title: Re: FrankU does some lotting - A finished Tourist Trap with a Dutch Treat
Post by: FrankU on May 16, 2012, 12:46:17 PM
I revised the Tourist Trap as predicted.

My previous model lacked the VVV images and signs. So MrMAvE94 made them for me.

This is the result.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Set%2520-%2520Rewards%2FDutchtouristtrap-02.jpg&hash=56aae207e52b94e64cd136a2e6329be856e69530)

You can see the VVV sign on the facade in this image: just to the right of the right red/white parasol
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Set%2520-%2520Rewards%2FDutchtouristtrap-03.jpg&hash=e02538dae256753d046e5dbd3a149682a1293313)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Set%2520-%2520Rewards%2FDutchtouristtrap-04.jpg&hash=29212ed2fa8f7a516b3198e426f4399130ff8ede)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Set%2520-%2520Rewards%2FDutchtouristtrap-05.jpg&hash=26f18c7e9daf819b75399e72fb7b82f4118aad65)

And a night shot

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Set%2520-%2520Rewards%2FDutchtouristtrap-06.jpg&hash=19d868441a3a0c127ce7b4c4acdb936e641db667)


Dutch treat
As stated before, the market stalls offer you several Dutch treats: products from different regions in the Netherlands.
I could not refrain from telling you what they have in store so, here I go.

Amsterdam Onions
The Amsterdam onion is a small but otherwise regular onion that is pickled in acid with certain spices. Especially saffron is important: it gives the yellow colour.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Set%2520-%2520Rewards%2FAmsterdamseuien.jpg&hash=c6b893e6a284bd5464c8ef17d1bcc1e8da4f2ecd)

Bossche Bollen
This is a pastry specialty from Den Bosch. It is essentially a large amount of whipped cream surrounded by a thin layer of pastry, covered with molten chocolate. The diameter is about 12 centimeters.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Set%2520-%2520Rewards%2FBosschebollen.jpg&hash=cf7887513b3d2122e84b2b7230c8cfaf947627ff)

Clogs
Clogs are made of poplar or willow wood: cheap and easy to handle. Clogs are a practical shoe for farmers: if the rake falls on your foot the foot is not punctuated, the clog keeps you dry on wet or marshy ground and it keeps your feet warm.
The image shows 5 stages of production.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Set%2520-%2520Rewards%2FClogs.jpg&hash=4e3473d3664dfa4622c85a7cd337b100de389c47)

Deventer Cake
The Deventer cake is made according to old municipal laws. This made the cake a reliable product, in contrast with other cakes. Deventer is proud of the cake and in the centre of the town is a picturesque shop where the cake is sold in many varieties.

The famous Dutch singer-songwriter Drs. P made a song on Deventer and its cake. The text is untranslatable, so this is for you readers who understand Dutch.

Onlangs zat ik in een spoortrein te reizen
En de stad Deventer lag in 't verschiet
Om mijn bekendheid daarmee te bewijzen
Schreef ik gezwind een gelegenheidslied

Deventer koek, Deventer koek
Iedere stad zucht wel onder een vloek
Deventer koek, Deventer koek
Voor het onwelkom familiebezoek

Andere plaatsen creëren jenever
Balletje, gloeilampen, kaarsen of kant
Hier evenwel als goedwillende gever
Staat men met Deventer koek in de hand

Deventer koek, Deventer koek
Is weer wat anders dan zuurstang of snoek
Deventer koek, Deventer koek
Past in de zak van geen enkele broek

Deventer koek, dat is een van de dingen
Die mij als jongetje hebben geschokt
Deventer koek zal ik blijven bezingen
Deventer koek, tot de adem mij stokt

Deventer koek, Deventer koek
Staat al sinds eeuwen als eetbaar te boek
Deventer koek, Deventer koek
Gooi hem daarom niet meteen in een hoek...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Set%2520-%2520Rewards%2FDeventerkoek.jpg&hash=6428429bac7774b81ec77162efbafb7d7dfd6c24)

Edam Cheese
The Edam cheese is a small round cheese, usually covered with red paraffine. It is famous for its traditional Dutch taste.
A cheese may only bear the name Edam when it is produced in the Netherlands.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Set%2520-%2520Rewards%2FEdamCheese.jpg&hash=503d36982fb9bb09c1acb346ddbb3d4f311d60d7)

Fries Suikerbrood
This is a kind of sweet loaf especially made in Friesland. It contains 40% sugar and the taste is also affected by the presence of cinnamon.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Set%2520-%2520Rewards%2FFriesSuikerbrood.jpg&hash=40328711e3c81e61316cacb23985cffbd1de2cbd)

Goudse stroopwafel
The syrup waffle is a thin waffle that is split in two halves directly after baking. The two thin parts are glued together with syrup made out of sugar with a caramel like taste. It is invented in Gouda.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Set%2520-%2520Rewards%2FGoudseStroopwafel.jpg&hash=f01f746549ef8311a0e96863f82122ccdf719b1d)

Haagse Hopjes
A Haags Hopje is a small candy with caramel and coffee taste. It is probably named after baron Hendrik Hop (1723-1808) who apparently invented the thing by letting a cup of coffee with sugar boil down through the night on his stove. The water disappeared, the sugar became caramel and the coffee taste was kept in it.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Set%2520-%2520Rewards%2FHaagshopje.jpg&hash=4e6cddeb3124f479d6629cf1a309089f94a216c0)

Jodenkoek
A Jodenkoek is a large flat cookie of about 10cm diameter. It is a simple kind of pastry produced by Davelaar in Alkmaar since 1883.
It is not clear whether the name has a relation with jews.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Set%2520-%2520Rewards%2FJodenkoeken_met_lineaal_voor_maat.jpg&hash=763321c0fd4145ad61fc0cd83cc131f4a35b7aee)

Karnemelksepap
This porridge is awful, I presume. I have never eaten it and I like to keep it that way. But it was a treat to the poor people in our history. It is a combination of buttermilk and groats. Before consumption it is sweetened with brown sugar or syrup.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Set%2520-%2520Rewards%2FKarnemelksepap.jpg&hash=41566b3961b93329f149426a2932d6a87e22291d)

Liquorice
Liquorice is called Drop in Dutch, therefore the letters on the image.
Drop is based on the taste of Arab gum and the juice of the liquorice plant (Glycyrrhiza glabra). This base is used to make an enormous amount of varieties of drop. Sweet drop, salty drop, double salty, weak or solid, dark or light... You won't believe it before you have seen it. Most foreigners dislike it though.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Set%2520-%2520Rewards%2FLiquorice.jpg&hash=8b65987c0a6499baf72ac9dd19d02749c614fa97)

Muisjes
A biscuit with muisjes is served when a new baby is born. We have three colours: white, pink and light blue. The white is mixed with pink when it is a baby girl and with blue if it is a baby boy. The muisjes are produced by giving aniseeds a sugarcovering. You can see the tail of the aniseed come out.
We also have mashed muisjes: it looks like powdered sugar, but of course has this aniseed taste.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Set%2520-%2520Rewards%2FMuisjes.jpg&hash=3cc93016a5151bac2d9f02d0606e75ccb77f07a8)

Nagelkaas
This is cheese from Friesland. The specialty is the addition of cloves and cumin. The cheese is usually stored quite long before it is sold. Therefore the cheese is firm and has a strong taste. It's for the gourmet.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Set%2520-%2520Rewards%2FNagelkaas-fries-belegen.jpg&hash=56656caea8c237903576f53a098a6092a9ad905d)

Oliebollen
These things are baked on new year's eve. They consist of batter, if desired enriched with raisins, and then boiled in oil. You put powdered sugar on them and eat them warm.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Set%2520-%2520Rewards%2FOliebollen.jpg&hash=b48fa16d0a13250fb1fb8d8220e3ca0e1ef5be6f)

Pepernoten
A peppernut does contain pepper nor nuts. Don't ask me where the name came from. It is made from rye-flour with a bit of aniseed. Sinterklaas, the Dutch version of Santa Claus (sounds familiar doesn't it?), scatters them around the room when he enters on December 5th.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Set%2520-%2520Rewards%2FPepernoten.jpg&hash=f9dcf1535a7feabe784e3b38722e8ea087323a60)

Rotterdammertjes
We have many varieties of sausages. This one is invented in Rotterdam. The specialty of the Rotterdam sausage is the addition of cloves.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Set%2520-%2520Rewards%2FRotterdamseworst.jpg&hash=60b7d60644ed1595599ca34e8ee422be261d2f16)

Speculaas
These cookies are made of flour, brown sugar, butter and special spices like cinnamon, nutmeg, cumin, ginger, cardamom and white pepper.
Usually available around Sinterklaas (December 5th).
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Set%2520-%2520Rewards%2FSpeculaas.jpg&hash=61b65915a92cdb03d1996937aea647df617e9afa)

Twentse Krentenwegge
This country is filled with regional or local raisin bread. Every second town or rural area has its own variety. If you cut the nostalgic or nationalistic crap the cake comes down to: sweet white bread with a lot of raisins, currants and candied peel. This variety originates from Twente, a region in the eastern part of the Netherlands.
It tastes good with butter.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Set%2520-%2520Rewards%2FTwentsekrentenwegge.jpg&hash=b98df6a3260ad644785ef3a7d3b012b1d8aae540)

Urker Mannenkoor
Urk was an island in the Zuiderzee. This Zuiderzee was closed by the Afsluitdijk in 1932 and since the Noord-Oost polder Urk is a part of the mainland.
Still the Urker population feels itself different and acts like it is still an island.
The people are very religious and this male choir is famous for its religious songs.
You can by many CD's.
The men wear the traditional fisherman's costume during their performances.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Set%2520-%2520Rewards%2FUrkermannenkoor.jpg&hash=e748dd1e2c8ff2e96449107b7c3e67cf8c5f6edb)

Vanillevla
This looks maybe as bad as the Karnemelksepap on the image, but it actually is very nice. It is a product of milk, made a bit firmer by adding an egg. Some added sugar and vanilla finishes it off. Simple but good!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Set%2520-%2520Rewards%2FVanillevla.jpg&hash=24472c898ba7b8e14421450a9c440a19c284921c)

Weesper Mop
This cookie is made by mixing almond paste with the yellow of eggs and sugar. Divided in small round cookies this is baked for 10 minutes. That's it.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Set%2520-%2520Rewards%2FWeespermop.jpg&hash=56de590c27a3bb8773a9ffaee240c2ee06f7161e)

Y-wit
The only real brewery in Amsterdam is the IJ-brouwerij. It makes several special kinds of beer. Everyone who likes beer should try these.
The IJ-wit it a white beer, especially tasteful on warm summer days, because of the addition of a bit of coriander and lemon.
About the IJ: This is considered as one letter, only available in the Dutch language. Sometimes written as Y, which is a letter that every language in Europe has.
IJ is also the name of the large water that lays on the northern edge of the city and that links Amsterdam to the sea.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Set%2520-%2520Rewards%2FYwit.jpg&hash=f08da9ceb6c6da506b1503ac59cfbb4d8725db06)

Zeeuws Spek
The base of this dish is a piece of bacon. Usually this bacon is marinated in a mixture of mustard, oil, onion, garlic and pepper. Then it is grilled.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Set%2520-%2520Rewards%2FZeeuwsSpek.jpg&hash=3dec866f5c4c8f75552e20ccee85747f875dc549)

Well, you get the hang of it?
Title: Re: FrankU does some lotting - A finished Tourist Trap with a Dutch Treat
Post by: peter007 on May 16, 2012, 01:18:06 PM
Yay Haagse Hopjes.
The result looks great. Nothing to add. It's a shame that the brick texture on the mill isn't made correct.

-Ernst
Title: Re: FrankU does some lotting - A finished Tourist Trap with a Dutch Treat
Post by: mike3775 on May 16, 2012, 02:00:53 PM
I can't wait to grab this Frank.  Looks great
Title: Re: FrankU does some lotting - A finished Tourist Trap with a Dutch Treat
Post by: Jack_wilds on May 16, 2012, 02:31:37 PM
excellent  :thumbsup:... now its just a little too tidy  ()stsfd() ::)...

the dutch treats are just too  much, if I could reach in and grab a few things ['cept the licorice drops, WI has a native 'anise' and its also an acquired taste  :D]... ['shopping' while hungry isn't such a good thing]

I hope some of those things wind up in Little Chutes Windmill when its all done
Title: Re: FrankU does some lotting - A finished Tourist Trap with a Dutch Treat
Post by: bat on May 17, 2012, 08:15:02 AM
Great windmill there and congrats on the OSITM-award!! :thumbsup: :)
Title: Re: FrankU does some lotting - The Tourist Trap is on the STEX
Post by: FrankU on May 21, 2012, 02:04:05 AM
Hi friends,

I finished the Tourist Trap today and uploaded it to the STEX just this minute.
Take a look and tell me what you think.

@ peter007
Yes, the scale of the bricks is bad, but the coloring of it is very good and otherwise the model is great.

@ mike3775
Your wait is over!

@ Jack_wilds
Hi Jack, It's pity I cannot send you some Amsterdam Onions and a bottle of Y-wit by mail. You got to visit this side of the ocean for them. Please be welcome!

@ bat
Thank you!
Title: Re: FrankU does some lotting - The Tourist Trap is on the STEX
Post by: Silur on May 21, 2012, 03:06:53 AM
Thank You ...
From STEX now are here:
"Den Haage and KLM are in my heart from 1993 ..."
Thank You once more  :thumbsup:
Title: Re: FrankU does some lotting - The Tourist Trap is on the STEX
Post by: noahclem on May 21, 2012, 07:50:15 AM
Looks great (as it did before  ;D ) &apls  I look forward to trying it out when I find a nice spot  :thumbsup:
Title: Re: FrankU does some lotting - The Tourist Trap is on the STEX
Post by: mike3775 on May 21, 2012, 08:03:42 AM
Awesome Frank, great job  :)

Title: Re: FrankU does some lotting - The Tourist Trap is on the STEX
Post by: Shark7 on May 21, 2012, 08:43:04 AM
FrankU,

Firstly, the Tourist Trap lot is very well done.  Looking forward to more of your work in my cities.   :thumbsup:

Now about all this food...you are making me hungry!   :D

It is amazing to see how foods have spread across the world.  And while the names are different, they are the sames foods.  For instance the Oliebollen, this is something I see quite a bit, though we just call them 'cake donuts'.  Also the Vanillevla is what we call simply a vanilla pudding.  It just shows me that we are all not so different after all.
Title: Re: FrankU does some lotting - A Dutch City Hall in three stages
Post by: FrankU on May 22, 2012, 06:31:30 AM
Thanks for the nice comments!

At the moment I suffer from a laryngitis, so I could not talk and while my job is mainly talking I couldn't go to work. I was otherwise feeling quite well, so yesterday and today I sat down behind my SC4 computer and produced this:

A Dutch City hall in three stages.

As most of you probably know the original City Hall was meant to upgrade at two certain points. In game this never functioned, but MrTruesage and Andreas made a modd that revived this function. With this modd in mind I decided to rigourously remake the City Hall I showed before.
I have now three stages, althoug the third is not completely OK to my taste.

What are your opinions? Please speak out loud.

Stage 1
The 16th century City Hall with a lush garden and a monument for the founder of the city.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Set%2520-%2520Rewards%2FDutchCityHall-0005a.jpg&hash=bc5d8083a4130691b734547c2d6e12577ad2d854)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Set%2520-%2520Rewards%2FDutchCityHall-0006a.jpg&hash=00d3369292d2cd115e185684ef69d0a4a3c1a104)

Stage 2
In the 1930's a new office was needed for all the new bureaucratic procedures that had to bring us out of the financial crisis.
The labyrinth was removed and the monument was replaced.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Set%2520-%2520Rewards%2FDutchCityHall-0007a.jpg&hash=a52d866688222b748465aa43767a1cb0deab2aeb)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Set%2520-%2520Rewards%2FDutchCityHall-0008a.jpg&hash=906c9432a0e67c6f52009bf4e35c1399779a0b6b)

Stage 3
In the 1980's another economic crisis and again the office space became cramped. A second addition was needed.
The city council found themselves a famous architect from a neighbouring city and gave him the opportunity to make is finest work.
The garden was given up and the monument moved to the small plaza in the front.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Set%2520-%2520Rewards%2FDutchCityHall-0009a.jpg&hash=ec4e082015dc75b7d420158f113742797ae99b70)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Set%2520-%2520Rewards%2FDutchCityHall-0010a.jpg&hash=46b8fc15c901c18584bd1eac001eb35c1df4dbcc)

Please comment!

And another thing: at the moment the stats are the same as the original Maxis City hall, but because this lot is much larger (6x8 tiles) and contains far larger buildings I feel a bit awkward about these stats. Should I edit these and how do I find realistic values? I am not very familiar with this kind of modding. And also I don't know what will happen to the game when I edit these. I am not at the point that I want to make these rewards as additional ones. I'd like them to replace the Maxis ones. One reason is that I want to get rid of the ugly non European rewards and the second reason is that I don't feel like modding these.

Yours truly,
FrankU
Title: Re: FrankU does some lotting - A Dutch City Hall in three stages
Post by: mave94 on May 22, 2012, 07:09:41 AM
I am sorry to hear about your illness.
Those three buildings match well with each other surprisingly. If it is possible, I would ask someone who can edit the stats for the reward.
Nice lot(s) as always!

-Matthijs ;)
Title: Re: FrankU does some lotting - A Dutch City Hall in three stages
Post by: WC_EEND on May 22, 2012, 07:27:33 AM
Oooh my, this thread just keeps getting better. I really like your idea for the town hall reward thingamajig.
Also, some of these Dutch treats are also widely available in Belgium (speculoos, oliebollen and, to a lesser extent, drop spring to mind).
That said, I hope you get better soon and I can't wait for the finished version of the city hall.

Xander
Title: Re: FrankU does some lotting - A Dutch City Hall in three stages
Post by: mrbisonm on May 22, 2012, 08:11:41 AM
I love how you combined the old and the new. Conserving the old, but still building the new for our modern needs is quite common today, so this is a real life looking lot. I love it and surely will use it.

Btw, I recommend to drink a lot of cold lemon juice for your laryngitis. It soothes the incomfortness and it reduces the timespan of this viral desease. ;) And don't eat/swallow something of a hard/dry texture, such as ryebread, biscuits and other dry aliments. That will worsen it, roughen up the esophage walls and vocal cords and giving more playground for the virus/bacteria.
I used to have this quite often in my fourties, now I don't anymore, maybe it was all the lemmon juice that killed it for good......lol
(surely not...just kidding)

Anyway, take care, you've got a week or two to create some nice stuff for SC4 now. ;)

Fred

Title: Re: FrankU does some lotting - A Dutch City Hall in three stages
Post by: Shark7 on May 22, 2012, 10:37:41 AM
Quote from: mrbisonm on May 22, 2012, 08:11:41 AM
I love how you combined the old and the new. Conserving the old, but still building the new for our modern needs is quite common today, so this is a real life looking lot. I love it and surely will use it.

Btw, I recommend to drink a lot of cold lemon juice for your laryngitis. It soothes the incomfortness and it reduces the timespan of this viral desease. ;) And don't eat/swallow something of a hard/dry texture, such as ryebread, biscuits and other dry aliments. That will worsen it, roughen up the esophage walls and vocal cords and giving more playground for the virus/bacteria.
I used to have this quite often in my fourties, now I don't anymore, maybe it was all the lemmon juice that killed it for good......lol
(surely not...just kidding)

Anyway, take care, you've got a week or two to create some nice stuff for SC4 now. ;)

Fred

I can second the cold lemon juice remedy.  You can also try mixing some lime juice, a little salt, and ice up into a slurry (kinda like an icee or slush) and slowly eat it.  Either of these will work.  The cold/ice reduces swelling (the cause of laryngitis) and the acidity of the juice does make it harder on the bacteria, and the salt will help sooth the soreness.  I use this remember every time I get a sore throat and it works every time.
Title: Re: FrankU does some lotting - A Dutch City Hall in three stages
Post by: mike3775 on May 22, 2012, 10:55:09 AM
I see nothing wrong with keeping it 6x8 myself, considering most city hall's in towns and cities tend to expand over time anyways and upgrade like these do(although my town is an exception considering where its located, there is no room to expand). 

I love how you kept the original, and added to it for the later stages, that way it grows as the city does.
Title: Re: FrankU does some lotting - A Dutch City Hall in three stages
Post by: noahclem on May 22, 2012, 02:10:59 PM
The city hall lotting looks great  &apls  I agree that stage 3 doesn't seem quite ready though. Very interesting review of Dutch tourist items also! I shouldn't have read it while I was hungry  :D

I hope you feel better soon!
Title: Re: FrankU does some lotting - A Dutch City Hall in three stages
Post by: peter007 on May 22, 2012, 03:07:26 PM
So I was looking for information about your illlness and I came to this
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.imgdump.nl%2Fhosted%2F1be699514104acc0c4c6ebfd51974c38.jpg&hash=c37de24a72e33de3ae23e6aea15ed2d31cb2a88d)
How about it? :P
Just joking. I hope you recover fast.
The work on the city hall is great.
When will they expand to a next phase? Is that when they reach a certain number of people?

-Ernst
Title: Re: FrankU does some lotting - A Dutch City Hall in three stages
Post by: Jack_wilds on May 22, 2012, 06:33:51 PM
I like stage 2 best... ;) as the addition works with the lot and the original building...

but not so much stage 3 as it doesn't fit so well, nor does it 'jive'  ??? as good its out of sorts withe whole  %wrd [stage 3] perhaps a different tower...

stage one is good, gardens typical of english/ dutch sensibility where a garden and a 'civic' building seem to grow together...

but change the tower in third stage...
Title: Re: FrankU does some lotting - A Dutch City Hall in three stages
Post by: jmyers2043 on May 22, 2012, 06:56:09 PM
Maybe you can find a building that looks like this one and use it as a city hall ??? Looks kind of European to me.


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2007%2F7%2F4%2F1237795%2Fdeventer.jpg&hash=737762b2e9c2889fccb10cbe5b7abbc05f7396e4)



Title: Re: FrankU does some lotting - A Dutch City Hall in three stages
Post by: FrankU on May 22, 2012, 10:06:14 PM
Hello all,

Thanks for the good wishes acoordignt o my throat. It is getting better already.

@ peter007
Thanks for the drinking tip!
The expansion. I think you will get a warning and then you have to bulldoze the old and place the new lot. I don't really know.
In the explanation to the modd that allows the expansion is also an explanation to the three stage caps: take a look here. (http://kurier.simcityplaza.de/details.php?file=280)

@ Jack_wilds
What is it exactly that does not fit? Although I am (or maybe because I am) an architect I know that post war architecture does not always fit in as nice as the older architecture. I did this more or less on purpose, but also because this BAT is by a dutch member and because I like the model. What does not really fit is the stupid side part of the tower that sticks out at the side and the entrance that is at the backyard. Because of that the backyard is now not a quiet place anymore, but a parking lot.
So I put a bit of criticism in my lot.
Does this sound as an excuse for a bad lot, or it it a convincing statement?

@ jmyers2043
Where did you find this picture? It is definitely European. It's even Dutch. Furthermore: it's Deventer town hall! And it stands about 2,5km away from where I am sitting now.
Title: Re: FrankU does some lotting - A Dutch City Hall in three stages
Post by: jmyers2043 on May 23, 2012, 05:48:16 PM
Quote from: FrankU on May 22, 2012, 10:06:14 PM
@ jmyers2043
Where did you find this picture? It is definitely European. It's even Dutch. Furthermore: it's Deventer town hall!

:D   I was hoping that you would recognized it. Google Image search for Deventer City Hall ...

Take Care - Jim




Title: Re: FrankU does some lotting - A Dutch City Hall in three stages
Post by: FrankU on May 23, 2012, 08:57:30 PM
I was fearing telepathy did exist in the end....    :o

OK, so I passed the test. Pheww....  :-[
You couldn't know that I have meetings in this building every two weeks or so. This morning I am going there too.
Title: Re: FrankU does some lotting - A Dutch City Hall in three stages
Post by: noahclem on May 23, 2012, 10:34:17 PM
Haha, nice one Jim!  :D

Incidentally, it is a very nice-looking building too.
Title: Re: FrankU does some lotting - A Dutch City Hall in three stages
Post by: carlfatal on May 29, 2012, 06:55:10 PM
Congrats on the OSITM!
Best wishes and i hope You will recover fast!  :)
And i love Your townhall. Good idea and a really wonderful result! I think this is typical European, the old building is still standing but surrounded by newer ones.
You´re doing a great job as You tell us all a lot about history of town planning. Okay, especially dutch but nevertheless it´s more than only "interesting". As i said in Your farming thread: SimCity goes science!  :thumbsup:
Greetz, Carl
Title: Re: FrankU does some lotting - A Dutch City Hall in three stages
Post by: Jack_wilds on May 29, 2012, 07:31:48 PM
its not the lot that is troubling nor is  it tej choice of stage one and two... its just stage three, although the structure chosen is a good example of 'modernism' and a good model...

it somehow doesn't jive with the progression, it seems to me there is a better modernist model to use... but for whatever reason -can't find it to show you... as its a simply tower -wider than deep, but ought to fit in the spot... its simple tower as in its about a mid-rise late 60's European structure I think glenni or mattb325 or VDA, Haarlemmergold... may of made what it is I'm trying to remember... would the Dutch Office Building SVB 1 by Haarlemmergold work?

I don't know if I'm being clearer or muddier but if you are really 'stuck' on that model, its your project and in the end its what you want to be... so don't get too hung up on my architectural sensibilities...
Title: Re: FrankU does some lotting - A new version of the Dutch City Hall
Post by: FrankU on June 26, 2012, 02:07:12 PM
So it took me some time, mainly caused by RL issues that I don't want you to bother about, until I found time to do some editing of the lots.
I decided, after some searching and tinkering, to stay with my selection of models.
I just did some small reshuffling and I added a small prop here and there.

So here they are in my latest version:

Stage 1
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Set%2520-%2520Rewards%2FDutchCityHall-0011a.jpg&hash=7617c6d3b1a473ac74fd4e2236949aa9ea302e4a)

Stage 2
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Set%2520-%2520Rewards%2FDutchCityHall-0012a.jpg&hash=b8e3350bf8a2f8a4d3cd5c58d73aa0406780189e)

Stage 3
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Set%2520-%2520Rewards%2FDutchCityHall-0013a.jpg&hash=d7c366c4805503de3a3ea148e4fe78347df382f4)

Please comment!
Title: Re: FrankU does some lotting - A new version of the Dutch City Hall
Post by: mrbisonm on June 26, 2012, 02:11:47 PM
Besides needing some more sims on stage 1 and 2, these look ....wow!

Fred
Title: Re: FrankU does some lotting - A new version of the Dutch City Hall
Post by: Jack_wilds on June 26, 2012, 06:05:54 PM
for some reason, the tweaking worked as I 'feel' better about the third stage...  :)
Title: Re: FrankU does some lotting - A new version of the Dutch City Hall
Post by: RickD on June 27, 2012, 12:41:56 AM
That's a neat idea, adding buildings of different eras each stage.  :thumbsup:
Title: Re: FrankU does some lotting - A new version of the Dutch City Hall
Post by: FrankU on June 27, 2012, 12:46:03 AM
@ Fred
I took the image of the first stage at a "game time" that the sims were at home and in bed... I never use the night view, so it's always daylight in my Cities. And indeed the white square with the foutain on stage 2 needs some people. Maybe I'll add a herring or icecream cart too.

@ Jack_wilds
Yes, I agree completely. The red paved square was too small and the white strip was too empty.

@ RickD
Thanks Raphael!
Title: Re: FrankU does some lotting - A new version of the Dutch City Hall
Post by: noahclem on June 27, 2012, 02:36:56 AM
Great work  &apls  I really like this version of stage 3  :thumbsup:
Title: Re: FrankU does some lotting - A new version of the Dutch City Hall
Post by: art128 on June 27, 2012, 08:07:47 AM
Wow! Now that's what we call a city hall! I like it, it really shows the evolution of a city centre as time goes.
Title: Re: FrankU does some lotting - A new version of the Dutch City Hall
Post by: supremec on June 28, 2012, 05:42:29 AM
Wow, splendid work!!  &apls  &apls
Title: Re: FrankU does some lotting - A new version of the Dutch City Hall
Post by: mrbisonm on June 28, 2012, 06:31:00 AM
Quote from: FrankU on June 27, 2012, 12:46:03 AM
@ Fred
I took the image of the first stage at a "game time" that the sims were at home and in bed... I never use the night view, so it's always daylight in my Cities. And indeed the white square with the foutain on stage 2 needs some people. Maybe I'll add a herring or icecream cart too.


Sounds great! Should wait the 3 minutes for gamedaytime comes back before taking pics.... ;)...looked empty to me without having thought that the picture was taken at "simbedtime".
Anyway, looks excellent and good enough for me to use it in my MD as the new townhall of Phlox, once it gets independant from Access Ctr.

Fred
Title: Re: FrankU does some lotting - A new version of the Dutch City Hall
Post by: FrankU on June 28, 2012, 06:58:18 AM
Quote from: mrbisonm on June 28, 2012, 06:31:00 AM
Quote from: FrankU on June 27, 2012, 12:46:03 AM
@ Fred
I took the image of the first stage at a "game time" that the sims were at home and in bed... I never use the night view, so it's always daylight in my Cities. And indeed the white square with the foutain on stage 2 needs some people. Maybe I'll add a herring or icecream cart too.


Sounds great! Should wait the 3 minutes for gamedaytime comes back before taking pics.... ;)...looked empty to me without having thought that the picture was taken at "simbedtime".
Anyway, looks excellent and good enough for me to use it in my MD as the new townhall of Phlox, once it gets independant from Access Ctr.

Fred

Yes, the 3 minutes wait. I realised that afterwards and was too lazy to make a new image. This waiting is one of the reasons that I am not fond of those daytime-timed props. I always need to wait until I can make an image of a certain part of town.

Anyway, considering the feedback I think I'll release the set soon. I will add Landmark versions too.
Title: Re: FrankU does some lotting - A new version of the Dutch City Hall
Post by: FrankU on July 18, 2012, 03:54:07 AM
Sorry people,

It's going to take some time.  :'(

The three lots are OK. They even work. Probably even the way they should, but I am not happy with the result.

In order to be able to use all three stages you need the MrTruesage CityHalls Reward mod. You can find an English version on the Stex and a German version on Simcitykurier (translated by Andreas Roth).
When you install this mod you must install it in such a way that it loads before my lots. Not too difficult, but I'd like to have it differently.
The mod contains three lots and buildings, that are overwritten by my lots when you load my lots after the mod.
This is not too hard to change, although it means that I have to edit the mod. I don't know if MrTruesage agrrees on this. I sent him a PM, but I fear he is out of the community for some time already.

The worst thing is that the mod gives you indeed three lots. If the city grows you can place stage 1, later you get the opprtunity to place stage 2. But instead of replacing stage 1 you need to leave stage 1 in your city and plop the stage 2 on another spot. With stage 3 this is the same, meaning that you end up with three cityhalls on each tile in your region! I call this stupid.
Of course you can delete stage 1 after you have placed stage 2, although I am not sure if you get stage 3 then. Probably not. I think you have to place stages 2 and 3. Then you can delete 1 and 2, but now you end up with your city hall on another spot than you want it... A bit stupid all in all.

It might be that I overlooked something, so I have to confirm the above. When this is really true I will redo my City Hall lots. I will make three lots with each containing one of the three buildings. Stage 1 is the old one, stage 2 the 1930'ies one and stage 3 the 1980'ies one. This means that you can add the second and third stage next to the first lot. It's apity that you will lose the nice gradens of stages 1 and 2, but we can't have everything. Now you will end up with a large complex containing three city hall buildings.

Nice idea or what?
Title: Re: FrankU does some lotting - A new version of the Dutch City Hall
Post by: FrankU on July 25, 2012, 03:15:47 AM
Bump the bump....

(Is anyone actually reading this thread or are all my friends gone on vacation?)

I found out, thanks to Paeng on Simpeg.com, that I was wrong. The City Hall mod gives you the opportunity to plop the second lot when it has become available after you bulldoze the first lot. I just was a bit too quick with my thoughts and I did not really understand how the mod was made. Now I know better.

I will keep the three lots as I showed them. I just have to do some editing of the mod files. It will take some time this summer, but probably somewhere in August I can release the set.

Still there is a question about the stats of the landmarks and CS-landmarks that I'd like to add to the set. The stats look a bit weird and unbalanced, although they are completely produced by SC4-Pim.
Title: Re: FrankU does some lotting - A new version of the Dutch City Hall
Post by: mrbisonm on July 25, 2012, 07:04:32 AM
I'm still reading it.......lol. Though I think a lot of folks are taking profit of the summerdays at the moment.

;)
Title: Re: FrankU does some lotting - A new version of the Dutch City Hall
Post by: vortext on July 25, 2012, 09:55:43 AM
Still reading too Frank  ;)

As for adding job & stats. First of all, you're aware the filling degree for BATs can be changed with the SC4PIM, right?

Otherwise when using the default 0.5, the first cityhall will have way too many jobs and unbalanced stats indeed. I'd suggest to set the filling degree to something like .2 since the actual BAT doesn't occupy the entire LOD box.

Secondly, civic building work different from RCI buildings and only hold jobs for each wealth level. In addition civic buildings don't generate any RCI demand, it just mops up the available workforce.
Title: Re: FrankU does some lotting - A new version of the Dutch City Hall
Post by: FrankU on July 26, 2012, 02:08:52 AM
Hi Vortex,

Yes I know how to change values with filling degree. And that is all I know, more or less.

I made a list of the most important values of all six lots. They are all 6x8 and have the same looks as the three city hall lots.

Landmark version without jobs

Stage 1 
Filling degree:   0.25
Plop cost   § 54400
Bulldoze cost   § 544
Monthly cost   § 104
Pollution Air   1 over 1
Pollution Water   1 over 2
Garbage   10
Flammability   10
Power consumed   50
Water consumed   0
Landmark effect   40 over 20

Stage 2
Filling degree:   0.5
Plop cost   § 54400
Bulldoze cost   § 544
Monthly cost   § 104
Pollution Air   1 over 1
Pollution Water   1 over 2
Garbage   11
Flammability   10
Power consumed   60
Water consumed   0
Landmark effect   40 over 20

Stage 3 
Filling degree:   1.0
Plop cost   § 54400
Bulldoze cost   § 544
Monthly cost   § 104
Pollution Air   2 over 1
Pollution Water   1 over 2
Garbage   13
Flammability   10
Power consumed   70
Water consumed   0
Landmark effect   40 over 20


Landmark versions with CS jobs

Stage 1
Filling degree:   0.25
Capacity satisfied C$   1215
Plop cost   § 7842
Bulldoze cost   § 512
Monthly cost   § 0
Pollution Air   12 over 5
Pollution Water   6 over 5
Garbage   36
Flammability   45
Power consumed   25
Water consumed   245
Landmark effect   0 over 0

Stage 2
Filling degree:   0.5
Capacity satisfied C$   2426
Capacity satisfied C$$   609
Plop cost   § 9060
Bulldoze cost   § 528
Monthly cost   § 0
Pollution Air   30 over 5
Pollution Water   15 over 6
Garbage   30
Flammability   40
Power consumed   49
Water consumed   586
Landmark effect   0 over 0

Stage 3
Filling degree:   1.0
Capacity satisfied C$   4849
Capacity satisfied C$$   1215
Capacity satisfied C$$$   488
Plop cost   § 10574
Bulldoze cost   § 544
Monthly cost   § 0
Pollution Air   43 over 6
Pollution Water   21 over 7
Garbage   43
Flammability   35
Power consumed   136
Water consumed   1218
Landmark effect   0 over 0

The landmarks only have no water consumption?
Although the filling degrees differ the plopcost and landmark effects are the same?

But especially the landmarks with jobs:
The second lot has least garbage?
Enormous water consumption?
No landmark effects?
Flammability getting less?
No monthly cost?

Do you think these are weird?
I am not such a good modder and in fact I hardly care about the numbers.... I just don't want to upload a set of lots that have unwanted effects in the games of all those who care about balance. If I do they will remember me as the guy who makes nice looking lots that screw up your game.

And that is not my aim!
Title: Re: FrankU does some lotting - A new version of the Dutch City Hall
Post by: gn_leugim on July 26, 2012, 03:19:05 AM
it is odd indeed, you should point this out to PIM-x people  "$Deal"$
Title: Re: FrankU does some lotting - A new version of the Dutch City Hall
Post by: FrankU on July 27, 2012, 02:32:43 AM
Quote from: gn_leugim on July 26, 2012, 03:19:05 AM
it is odd indeed, you should point this out to PIM-x people  "$Deal"$
Well, how should I do it? A PM to BarbyW?

Anyway: good news!

I finally managed to make the three stages and the three lots work the way they should.
I had made some premature conclusions about the way the City hall mod works, but as said before: Mr Paeng helped me and I found the way out.

Now everything concerning the lots works.

And now a second item. I'd like to add a Dutch translation to the mod and the lots. Most of it is simple: open the textfiles provided by MrTruesage and translate the texts into Dutch. No problem. Except one issue: the names of the lots. I'd like the users to have the choice for a Dutch, an English and a German lot name. In English the lot is called "Dutch City Hall - Stage 1". This should be the default name for anybody who does not want Dutch or German. Now I'd like to add a feature/textfile/entry so that with a separate file the choice can be made for German or Dutch. How, please, do I do that? Somehow I cannot find a solution.
Title: Re: FrankU does some lotting - A new version of the Dutch City Hall
Post by: gn_leugim on July 27, 2012, 03:07:10 AM
yey, good news indeed.

I think you could pm her. RippleJet would be the more appropriate person, but he is on vacations, so you might pm her or Wolf maybe ;)
Title: Re: FrankU does some lotting - A new version of the Dutch City Hall
Post by: vortext on July 27, 2012, 10:54:10 AM
The stats look a bit weird indeed. Did you create each stage with the same BAT? Or to put it in other words, the only difference between the stages is the filling degree?

As for the different languages; afaik the only way to provide users with a choice is to create an installer which offers the different options.
Title: Re: FrankU does some lotting - A new version of the Dutch City Hall
Post by: gn_leugim on July 27, 2012, 12:09:01 PM
isn't  possible to add it as multilanguage file? the PMIX support that feature.
Title: Re: FrankU does some lotting - A new version of the Dutch City Hall
Post by: FrankU on July 28, 2012, 12:36:35 PM
Quote from: vortext on July 27, 2012, 10:54:10 AM
The stats look a bit weird indeed. Did you create each stage with the same BAT? Or to put it in other words, the only difference between the stages is the filling degree?

As for the different languages; afaik the only way to provide users with a choice is to create an installer which offers the different options.

Yes, all with the same BAT: the old Dutch city hall you see on all lots. The landmarks with jobs also differ in their CS property: the Stage 1 is CS$, Stage 2 id CS$$ and Stage 3 is CS$$$.

I did PM BarbyW.

Quote from: gn_leugim on July 27, 2012, 12:09:01 PM
isn't  possible to add it as multilanguage file? the PMIX support that feature.

And yes, indeed. I was a bit quick yesterday. Today I read the SC4-Pim manual (I actually did! Do you believe me?) and found out that I was a bit too quick with my conclusions yesterday.

Now I have English as default and Dutch and German for those who have a Dutch or German game. So now the MrTruesage mod/CityHall mod is available in English, thanks to MrTruesage himself, German, thanks to Andreas Roth, and Dutch, because of my interference.

I hope I will have conclusions about the stats of the landmarks soon, because then I can release the set without fear of screwing up someone's game.
Title: Re: FrankU does some lotting - A new version of the Dutch City Hall
Post by: gn_leugim on July 29, 2012, 05:41:37 AM
if you want to add Portuguese you can: "Câmara Municipal" (european portuguese) or "Perfeitoria" (if you prefer the brazilian portuguese)
Title: Re: FrankU does some lotting - A new version of the Dutch City Hall
Post by: art128 on July 29, 2012, 05:48:46 AM
Quote from: gn_leugim on July 29, 2012, 05:41:37 AM
if you want to add Portuguese you can: "Câmara Municipal" (european portuguese) or "Perfeitoria" (if you prefer the brazilian portuguese)

And French as well for the french players.  "Mairie" or "Hôtel de Ville"   Mairie being used in small villages and towns, whereas Hôtel de Ville is used in bigger cities. Both are used commonly, so I guess you can pick which ever you like the most. ;)
Title: Re: FrankU does some lotting - A new version of the Dutch City Hall
Post by: FrankU on July 29, 2012, 10:22:32 AM
Yes, those are good ideas! All correct proposals of languages avaliable in SC4 will be added. So if you know one, please post. Preferably with three stages: small, medium and large.
I only fear I am not able to reproduce all special letters and signs, like the German double s, all this scandinavian crossed o's, not to speak of cyrillic and asian alphabets. Sorry....

For French I think of:
- Mairie
- Grand Mairie
- Hotel de Ville

Portugese will be:
- Câmara Municipal pequeno
- Câmara Municipal medio
- CM grande

Are these correct and or acceptable?
Please correct, otherwise I will make a fool of myself, but I will put your name in the read me!
Title: Re: FrankU does some lotting - A new version of the Dutch City Hall
Post by: Flatron on July 29, 2012, 11:08:31 AM
as neither Rathaus nor Gemeindeamt(19th cty./austria) contain "ß", you don't have to fear that :D
the swedish rådhus does only contain "å" which is alt + 0229, but i'm sure you already know that.... :)
Title: Re: FrankU does some lotting - A new version of the Dutch City Hall
Post by: Sciurus on July 29, 2012, 12:14:09 PM
In french would it be indeed "mairie", "grandE mairie" and "hôtel de ville". ;)


Guillaume :thumbsup:
Title: Re: FrankU does some lotting - A new version of the Dutch City Hall
Post by: art128 on July 29, 2012, 12:15:54 PM
Quote from: FrankU on July 29, 2012, 10:22:32 AMI only fear I am not able to reproduce all special letters and signs, like the German double s, all this scandinavian crossed o's, not to speak of cyrillic and asian alphabets. Sorry....

Do you fear that for which purpose?  you can always copy paste.

Quote from: FrankU on July 29, 2012, 10:22:32 AM
For French I think of:
- Mairie
- Grand Mairie
- Hotel de Ville



I don' think we have such a word. Firstly it would be grandE mairie as " Mairie " is feminine you have to accord the adjective.

But such a word is not used. As I said ' Hotel de Ville ' is used for larger cities, whereas " Mairie " for small towns and villages. I wonder what we have for smaller thing like Hamlets.
Maybe something like communal establishments or something like that..
Title: Re: FrankU does some lotting - A new version of the Dutch City Hall
Post by: gn_leugim on July 29, 2012, 02:15:13 PM
Quote from: FrankU on July 29, 2012, 10:22:32 AM
Yes, those are good ideas! All correct proposals of languages avaliable in SC4 will be added. So if you know one, please post. Preferably with three stages: small, medium and large.
I only fear I am not able to reproduce all special letters and signs, like the German double s, all this scandinavian crossed o's, not to speak of cyrillic and asian alphabets. Sorry....

For French I think of:
- Mairie
- Grand Mairie
- Hotel de Ville

Portugese will be:
- Câmara Municipal pequeno
- Câmara Municipal medio
- CM grande

Are these correct and or acceptable?
Please correct, otherwise I will make a fool of myself, but I will put your name in the read me!

I would only change one thing. I would say "Pequena Câmara Municipal" and so on instead of "Camara Municipal pequena"
Title: Re: FrankU does some lotting - A new version of the Dutch City Hall
Post by: FrankU on July 30, 2012, 05:01:48 AM
Quote from: art128 on July 29, 2012, 12:15:54 PM
Firstly it would be grandE mairie as " Mairie " is feminine you have to accord the adjective.

But such a word is not used. As I said ' Hotel de Ville ' is used for larger cities, whereas " Mairie " for small towns and villages. I wonder what we have for smaller thing like Hamlets.
Maybe something like communal establishments or something like that..

Arthur, yes feminine, I wasn't sure. My French got rusty over the years.
But I'd like a proper propsal, because I am not able to make up something that sounds real French. As you might have concluded since I even didn't know the right adjective to Mairie....
Maybe: Bureau Communal, Mairie, Hôtel de Ville?

And gn_leugim: I will use your Portugese proposal.

I hope someone will help me with Danish, Swedish, and what have we got more, Polish? Italian? Icelandic? No I fear the latter has no entry in SC4.
Title: Re: FrankU does some lotting - A new version of the Dutch City Hall
Post by: art128 on July 30, 2012, 05:08:01 AM
Quote from: FrankU on July 30, 2012, 05:01:48 AMArthur, yes feminine, I wasn't sure. My French got rusty over the years.
But I'd like a proper propsal, because I am not able to make up something that sounds real French. As you might have concluded since I even didn't know the right adjective to Mairie....
Maybe: Bureau Communal, Mairie, Hôtel de Ville?

Don't worry my friend. ;)
To be honest I was not able to find something that sounded great as well, but it seems you made it before me! Bureau communal seems adequate and sounds great for sure! I like it. If a french player come and has another suggestion, if not I'd say use this one. :)

Title: Re: FrankU does some lotting - A new version of the Dutch City Hall
Post by: FrankU on July 30, 2012, 06:14:44 AM
Hi Arthur,

Your reply was a bit quick. While I was having a cup of coffee I realised my proposal was not OK.
The building and the lot don't really fit the nam Bureau Communal or even Maire. The old town hall I use as a model is a Hôtel de Ville from the start.

Besides that: it is a Hôtel de Ville néerlandaise. So I think it's going to be something like:
Hôtel de Ville néerlandaise- phase 1, phase 2, phase 3
More or less like I do in Dutch and English.

In German I use the titles used by Andreas Roth in his translation: Rathaus, Mittleres Rathaus and Grosses Rathaus.

In Portuese I think it should be something like:
Câmara Municipal Holandês - fase 1 ,2, 3
Or this: Google translate gives me Prefeitura Holandês - fase 1. This is a bit shorter and it sounds good in my ears.

Are these proposals correct and acceptable?
Title: Re: FrankU does some lotting - A new version of the Dutch City Hall
Post by: gn_leugim on July 30, 2012, 11:49:25 AM
in either cases there is one mistake. "Holandês" is the male form of the adjective, and the both "Câmara Municipal" and "Prefeitura" are female nouns. So you have to adjust the adjective in accordance with the noun, and in this case it becomes "Holandesa"

So, or it is Câmara Municipal Holandesa or Prefeitura Holandesa
Title: Re: FrankU does some lotting - A new version of the Dutch City Hall
Post by: FrankU on July 30, 2012, 12:33:04 PM
Hi gn_leugim,

It wasn't a mistake. It was pure ignorance. I don't know anything about Portugese and Google Translate neither. Apparently. I am happy you are correcting me, because this kind of mistakes makes the game funny in a way I'd like to avoid.  ;D
So is the word fase correct? And what is the difference between prefeiturea and câmara municipal? One is for big towns and the other for small?
Title: Re: FrankU does some lotting - A new version of the Dutch City Hall
Post by: gn_leugim on July 30, 2012, 12:49:22 PM
I know what you mean, it happens the same to me when I want to make some language files  :-[

Well, the difference between Prefeitura and Câmara Municipal is that the first one is Brazilian Portuguese and the second one is European (Portugal) Portuguese.

Now, regarding the brazilian system, I am not aware of how it works, but the Portuguese Administrative system I now well. We have three stages of territory organization. the first, more close to the people and smallest are the Freguesia, which is lead from the "Junta de Freguesia". Then, several Freguesias make up a Concelho, which is lead from a "Câmara Municipal". Then, several Concelhos make up a Distrito, which is lead from the " Governo Civil".

But, this is not very accurate how simcity works as each tile is a city, which we may say it is a Freguesia (the small tiles) or maybe a head of a Concelho (the larger tiles) but the Distrito would be the whole region. And only a Governo Civil is needed on each Distrito.

Hope you understand the point ;)
Title: Re: FrankU does some lotting - Dutch City Hall is on the STEX!
Post by: FrankU on August 31, 2012, 02:41:06 AM
I just uploaded the Dutch City Hall project.

Now on to the next reward!
Title: Re: FrankU does some lotting - Dutch City Hall is on the STEX!
Post by: kelis on August 31, 2012, 05:31:24 AM
Great Job Frank, I like so much your work in LE, You keep making great stuff for all of us, thank my friend  :thumbsup:
Title: Re: FrankU does some lotting - Dutch City Hall is on the STEX!
Post by: gn_leugim on August 31, 2012, 02:46:27 PM
great job :D

but you could calm down a bit on the dependencies no? ^^ joking, most of them are mandatory :P again, great job =)

So, whats the next reward? :D
Title: Re: FrankU does some lotting - Dutch City Hall is on the STEX!
Post by: FrankU on September 01, 2012, 10:55:36 AM
Well, in a way I did calm down with the dependencies. It is a long list, but almost all are neccessary for almost all my lots. So if you have them once, and indeed: almost anybody on this site will have them already, you only need to download a model now and then.

The next reward is an altered version of my Farm Fair. I decided to edit it, because I'd like to finish it and go on with another one.
But because Fred won't upload his MFP set for a while, I decided to remake it with Haarlemmergold's Dutch Farm Pack.

Have a look:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Set%2520-%2520Rewards%2FDutchFarmFair-0001a.jpg&hash=d601b8fed4df6f7729fb76e01f5535f361737c88)

and
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Set%2520-%2520Rewards%2FDutchFarmFair-0002a.jpg&hash=befadd628919c11b309335b1eba1f2f36a007feb)

Do you like it, or should I wait for Fred's set and publish the farm fair with his barns?
Title: Re: FrankU does some lotting - Dutch City Hall is on the STEX!
Post by: gn_leugim on September 01, 2012, 02:17:22 PM
well as it is is good already, but Fred's props are very good and diversified wich is a bonus I think. I would vote on "wait"
Title: Re: FrankU does some lotting - Dutch City Hall is on the STEX!
Post by: FrankU on September 19, 2012, 04:03:48 AM
Yes, Maybe you are right. It will be a more special lot.

It's a pity to delete a good lot isn't it? Mabe I turn this one into another stage 5 lot? Just deleting the visitors and the market stalls etc... and put some dirt, cattle and rubble on the lot.
I'll consider....
Title: Re: FrankU does some lotting - Dutch City Hall is on the STEX!
Post by: noahclem on September 19, 2012, 11:15:32 AM
It's really a lovely lot--ultimately I will vote to wait for Fred's props but I'm being a bit selfish since I will be using it later rather than sooner  ::)  I don't think you can go wrong either way.
Title: Re: FrankU does some lotting - Dutch City Hall is on the STEX!
Post by: gn_leugim on September 19, 2012, 12:27:58 PM
yes, if you change the front yard a bit it passes well for a stage 5 farm I say :)
Title: Re: FrankU does some lotting - Dutch City Hall is on the STEX!
Post by: vortext on September 19, 2012, 03:34:21 PM
Yep, it'll make a decent farm!
Title: Re: FrankU does some lotting - Dutch Stock Exchange
Post by: FrankU on March 21, 2013, 03:46:20 AM
Half a year later.....

It looks like I have been lazy the last six months. This is besides the truth, but I won't bother you with the details.
Anyway, I have picked up the series of Dutch Reward replacement lots again.

The Farm Fair is still waiting for the Nexis Modern Farm Prop Packs, so you will have to wait a bit for that. It will probably be uploaded shortly after the Dutch Farm Pack that is still in the pipeline (do not fear: it will definitely be published as long as I am not going to end under a train).

This week I started with the Stock Exchange.
Vanderaap once made a beautiful BAT of the Amsterdam Diamond Exchange. What is more appropriate as building for an Exchange? The original was erected in 1910 on the Weesperplein in Amsterdam.
Here (http://nl.wikipedia.org/wiki/Diamantbeurs_%28Amsterdam%29) you can read more about it and if you know a bit Dutch you can even understand what is written there.  :D

Anyway, I tried to make the lot useful as an alternative to the Maxis Stock Exchange in case you like to make a more European looking historical city.

Here is the lot

Front
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Set%2520-%2520Rewards%2FDutchStockexchange0000_zps8f5f4d6c.jpg&hash=eebda5ab69338e91c48b1b15cf1a230da48f7df3)

Right
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Set%2520-%2520Rewards%2FDutchStockexchange0001_zps4553547d.jpg&hash=eb668316931b1087890bfa2b5e233bc7b959cf63)

Rear
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Set%2520-%2520Rewards%2FDutchStockexchange0002_zpsecbe7852.jpg&hash=f486643b4ccc07f4e609dce08631440789de7204)

Left
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Set%2520-%2520Rewards%2FDutchStockexchange0003_zps085f40d6.jpg&hash=cb8967516e32f04d55ad063057a690c382154dfa)

You like it?

The lot will come as Reward, as Landmark and as Landmark with jobs. CO$$$ jobs, I guess.

What do you think? Nice? Is CO$$$ the right type?

Frank
Title: Re: FrankU does some lotting - Dutch Stock Exchange
Post by: Serkanner on March 21, 2013, 09:54:13 AM
I like the lot a lot Frank. CO$$$ sounds right to me.  :thumbsup: 
Title: Re: FrankU does some lotting - Dutch Stock Exchange
Post by: vortext on March 21, 2013, 05:55:59 PM
Once again you've done a great job lotting!  :thumbsup:
Title: Re: FrankU does some lotting - Dutch Stock Exchange is on the STEX
Post by: FrankU on March 26, 2013, 12:28:30 PM
Hi Serkanner and Vortex,

Thanks for the compliments.  ()stsfd()
You made me decide to upload the file and you can find it on the STEX (http://community.simtropolis.com/files/file/28600-franku-dutch-stock-exchange/) now.

Do you think I should upload the whole bunch also to the LEX? Maybe in a Rewards Set pack?
Title: Re: FrankU does some lotting - Dutch Major Art Museum is on the STEX
Post by: FrankU on April 05, 2013, 12:45:29 AM
Hi friends,

This time I present you another Reward. Like always comments are welcome. This time however I am not going to change the lot anymore, because I put it on the STEX just ten minutes ago.
I was so content with the results that I did not bother to consult you. I hope this does not anny you too much?

Take a look here (http://community.simtropolis.com/files/file/28625-franku-dutch-major-art-museum-reward/).

The model of the building was made by Meurdoos. He modeled it after the Raadhuis Hilversum, the town hall of Hilversum. The real life building was designed by W.M. Dudok and is considered his finest work. It was built in 1928-1931 and is a superb example of the Dutch expressionist brick architecture from this aera.

This is the lot

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Set%2520-%2520Rewards%2FDutchMajorartmuseum1_zps302d6c69.jpg&hash=06298554db87cf61ad7900d7ca54cb194151d022)

And at night

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Set%2520-%2520Rewards%2FDutchMajorartmuseum5_zps59f589d5.jpg&hash=50ffc994a0038678662dc4bbbafde6697c0d15a5)

It goes with a Landmark eyecandy and a Landmark with IHT jobs version.

Have fun!

FrankU
Title: Re: FrankU does some lotting - Dutch Major Art Museum is on the STEX
Post by: gn_leugim on April 05, 2013, 02:22:23 AM
it looks quite nice :)
Title: Re: FrankU does some lotting - Dutch Major Art Museum is on the STEX
Post by: kelis on April 05, 2013, 06:56:30 AM
Hoi Frank !!

You did a fantastic job once again, This new lot looks good. I think the textures are perfect as well  :thumbsup:
Title: Re: FrankU does some lotting - Dutch Major Art Museum is on the STEX
Post by: vortext on April 05, 2013, 06:58:02 AM
Good choice of BAT!  :thumbsup:

The pond in the front is a nice touch, though I would've added some kind of barrier at the roadside to keep it from overflowing (visually that is  ;) ).

In any case, it's a nice addition to your relotting project!  &apls
Title: Re: FrankU does some lotting - Dutch Cemetery Reward
Post by: FrankU on April 23, 2013, 11:21:57 AM
gn_leugim, thank you.

Kelis, thank you.

Vortex, yes. I must admit: I forgot, you are right. I should do something about this, but I am not sure if it is wise to upload an update. Maybe when I put them on the LEX?

Anyway,

I went on and have the first of three Cemeteries finished.
By the way: the game calls them Cemetary, but in my opinion (being supported by several websites about English spelling) it should be Cemetery. So I call these things Cemeteries.

Here it is. Please comment.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Set%2520-%2520Rewards%2FCemeteries-0000a_zpsa2ffa709.jpg&hash=d3299a9fe51298e883cde6aa896d3809bba6e70d) (http://s277.photobucket.com/user/FrankU_bucket/media/Dutch%20Farm%20Set%20-%20Rewards/Cemeteries-0000a_zpsa2ffa709.jpg.html)

Number 2 and 3 are on their way. They will be a bit bigger than the first one and the third will even carry a church.
Title: Re: FrankU does some lotting - Dutch Cemetery Reward
Post by: vortext on April 23, 2013, 01:52:42 PM
It's a nice start but imho there's too much going on; four different types of fences, three different paving textures, weird sectioning and seemingly random planted trees. The little maintenance/groundskeeper area is nice though. However, in general I think you can do better than this.  &mmm
Title: Re: FrankU does some lotting - Dutch Cemetery Reward
Post by: FrankU on April 24, 2013, 12:37:46 AM
Hi Vortex,

The idea was to make a lot that looks like it is really old, with remains of older parts and newer additions. Apparently this effect is not yet present enough?
Hmmm, maybe I should make an "old" corner and a new area next to that.. &Thk/(
Title: Re: FrankU does some lotting - Dutch Cemetery Reward
Post by: vortext on April 25, 2013, 10:33:45 AM
Well, now that you mention it I can tell but otherwise. . .

It's a very nice idea though, I just think you'll need more space to pull it off convincingly. Maybe you could reshuffle the plans, i.e. add a church to the small lot and reserve the biggest lot for the old vs. new concept.
Title: Re: FrankU does some lotting - Dutch Cemetery Reward
Post by: gn_leugim on April 26, 2013, 01:52:04 AM
looks great. although it was a bit "disappointed" in some way. when I saw "cemetery reward" I was like "yes, someone will make something different and it will look good on Portuguese thematic cities" but no. Like the SBTF version it is filled up with trees and bushes and flowers  &mmm

Nevertheless, your work looks great and well done. don't mind my "disappointment", my fault, as I built some high hopes ;D
Title: Re: FrankU does some lotting - Dutch Cemetery Reward
Post by: FrankU on April 27, 2013, 11:13:53 AM
Hi Vortex,

Yes, there is something wrong. I'll reconsider the set. Maybe I'll just make an old cemetery for # 1, a newer one for # 2 and a church with an old plus a new extension for # 3.

Hi gn_leugim,

Sorry to disappoint you. Making a Portuguese one sounds nice, but this was part of the Dutch set, remember? And Dutch cemeteries have lots of greenery and trees. So the SFBT version, which is undoubtedly a German theme, looks quite familiar. Our countries are neighbours in the end.

Frank
Title: Re: FrankU does some lotting - Dutch Cemetery Reward
Post by: gn_leugim on April 28, 2013, 04:13:05 AM
you don't have to apologise  ;D it's my fault, not yours, you have done an excellent work ;)

as am offside, just to give you an idea how different it is from a PT cemetery: http://binged.it/ZGuE3B

sometimes we have trees on them, but it does not look like a garden :p
http://binged.it/ZGuYPH
Title: Re: FrankU does some lotting - Dutch Cemetery Reward
Post by: vortext on April 28, 2013, 04:19:33 AM
In the same spirit, I didn't say anything is wrong. Quite the opposite in fact as I do like the idea having a centuries old cemetery which is still in use. My reasoning was simply if it's been around for ages, it'll probably take up some ground as well.  :)
Title: Re: FrankU does some lotting - Dutch City Hall
Post by: Turjan on May 10, 2013, 11:50:51 PM
I found your idea of a "three era" city hall very enticing, and the result looks very nice in one of my cities  :thumbsup:.

Now today, I encountered this:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi6.photobucket.com%2Falbums%2Fy234%2FTurjan%2FDutchCityHall1s_zps494bbc55.jpg&hash=41978ab6721621d7fa5de8b897b4d680b9714823)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi6.photobucket.com%2Falbums%2Fy234%2FTurjan%2FDutchCityHall2s_zps8d3a1782.jpg&hash=521693d0af54e010690c40bbbb24989456958d01)

I didn't look into which building family the lot grows on (it may actually be the original lot), but wanted to let you know, anyway.
Title: Re: FrankU does some lotting - Dutch Cemetery Reward
Post by: FrankU on May 11, 2013, 06:15:33 AM
Hi Turjan,

This looks like an overwrite. Meaning: I guess you had a city with the original town hall already plopped. Then you installed my set in that region's plugins folder. Then you opened the city tile with the original reward. In that case the Maxis model is replaced by my model, which does not fit on the original 3x4 lot. The query I see on your image says that you have a city hall reward there.
On the other hand: I see that the lot is missing some textures, because I see the blue grid of the game background. So there must be something more.
Could you do a check? If there is something wrong with my set I'd like to repair it before I get a bad nam in the community....
Title: Re: FrankU does some lotting - Dutch Cemetery Reward
Post by: Turjan on May 11, 2013, 09:26:08 AM
Ah, thanks, that explains it. Yes, you wrote that your lots replace the Maxis rewards. I probably just read past it, but in case you didn't mention it, it would probably be good to add a sentence like "you have to remove all existing reward city halls from your cities before using this mod".

I didn't think of this as my only other city hall mod doesn't replace the Maxis lot but gets offered as additional reward that I can place instead of the Maxis city hall (only one of them allowed, but I can choose as soon as the reward comes up).

Don't worry about the textures. As your lot obviously doesn't fit the existing lot (the building is larger than the lot, as you can see in the images), your textures and props won't show properly in this specific case. Your original lot looks just fine.
Title: Re: FrankU does some lotting - Dutch Cemetery Reward
Post by: FrankU on May 11, 2013, 10:38:58 AM
OK, glad the problem is solved.
Indeed, it is a good idea to add the sentence to my read me. I will do that in the future. Thanks for the tip.

Frank
Title: Re: FrankU does some lotting - Dutch Cemetery Reward
Post by: Turjan on May 11, 2013, 12:37:57 PM
No worries, I just use the landmark versions where I want to have them. You didn't add them for nothing ;).
Title: Re: FrankU does some lotting - Dutch Cemetery Reward
Post by: FrankU on May 20, 2013, 01:18:58 PM
Vortex and gn_leugim did give me some feedback on my first Cemetery attempt.
These comments made me redo the whole thing and I came up with this one.

It consists of a very old cemetery behind a separate fence and a newer one that has been added later in front of it.
The old part is dominated by the tomb of the Cities founder (background story will follow in the Read Me) and the new cemetery contains a small monument in favor of the great leader who has saved the City and most of its inhabitants, including the mayor's cat, after the last disaster (background story will be made up by yourself when you use the lot).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Set%2520-%2520Rewards%2FCemeteries-0001a_zps331a8d53.jpg&hash=3c1d6cd62b968e01079721bb54429c86bf04a7a7) (http://s277.photobucket.com/user/FrankU_bucket/media/Dutch%20Farm%20Set%20-%20Rewards/Cemeteries-0001a_zps331a8d53.jpg.html)

And

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Set%2520-%2520Rewards%2FCemeteries-0002a_zpsb1321507.jpg&hash=320cc75a8eee7040d7c545c1a7534aa4d482036d) (http://s277.photobucket.com/user/FrankU_bucket/media/Dutch%20Farm%20Set%20-%20Rewards/Cemeteries-0002a_zpsb1321507.jpg.html)

What shall I say? Please comment!

Frank
Title: Re: FrankU does some lotting - Dutch Cemetery Reward
Post by: w_swietwoot on May 22, 2013, 09:46:46 AM
I think it looks rather snug ::). But seriously, very good frank.

Title: Re: FrankU does some lotting - Dutch Cemetery Reward
Post by: carlfatal on May 22, 2013, 01:58:55 PM
Heya Frank,
long time since i was active here but i always will find my way back to SC4.  $%Grinno$%

Looking through Your thread again i only can say i am impressed by Your lots. Wonderful in it´s "basic" look: this modern Raadhuis Hilversum.  :thumbsup:

But if i look to Your cemetery, i only can say the same like vortext. A cemetery imho should look more consistant. And - mostly cemeteries grow the time they exist. So i would prefer some kind of puzzle to build them in a more realistic way. Normally they are huge lots, more like parks (at least here in Germany), if you don´t count smallest hamlets. This is not the way the game releases rewards but it would look more individual and would give players every chance to fit them into a special situation.
Then also it would make sense to build parts like a maintenance area or old/new areas with different borders and ground textures.

Nonetheless i only say this cause i really love Your lotting art.

Greetz, Carl
Title: Re: FrankU does some lotting - Dutch Cemetery Reward
Post by: FrankU on May 24, 2013, 01:10:18 AM
Thanks, Wouter, I'll keep a place for you to stay when your game is over.  ;D

And Carl, welcome back!

Thanks for your compliments, but in one respect I do not agree. I know cemeteries that have old abandoned parts that are surroundend by the newer parts. That is what I wanted to achieve here. You can also see that it is not filled yet.
I admit, though, that the lot has maybe a bit too much the look of two separate lots lying next to each other.
Of course I could make the first cemetery as an old one, the second as a newer one and the third as a large combination with a church... I am not sure myself here. As you know there are three cemetery reward lots in the game.
And then you suggest a modular cemetery. In itself a good idea, although done before (e.g. Pegasus). But in this case I say no: I am remaking the dull Maxis Rewards. When I have finished that set (or get bored by it) I can consider new projects. So I may put it on my to do list, but I can tell you that this list already contains ideas for at least another decade of lotting.... Or one year of lotting without RL issues asking for attention.

Frank
Title: Re: FrankU does some lotting - Dutch Cemetery Reward
Post by: noahclem on May 24, 2013, 04:27:31 AM
Very nice looking cemetary reward replacement  &apls
Title: Re: FrankU does some lotting - Dutch Cemetery Reward
Post by: vortext on May 24, 2013, 10:06:08 AM
The thing with cemeteries, especially the old ones is they take up a huge amount of ground. Ingame it could easily consume half a small tile. Obviously, it would be rather inappropriate to make a reward lot that large.

In any case, the new version is an improvement for sure. The lay-out is sensible and the two tones of grass makes each part stand-out better.  :thumbsup:
Title: Re: FrankU does some lotting - Dutch Cemetery Reward
Post by: Swordmaster on May 24, 2013, 10:25:19 AM
Good lots Frank!


Cheers
Willy
Title: Re: FrankU does some lotting - Dutch Cemetery Reward
Post by: FrankU on May 26, 2013, 10:20:21 AM
Hi Guys, thanks for the compliments.
I was not really happy with the sharp cut between old and new. So I changed the lot a bit. Now the old part is separated form the new by a large row of rhododentrons.

You like?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Set%2520-%2520Rewards%2FCemeteries-0003a_zps2c719c4d.jpg&hash=3c9af0a3df4fd0f1dc53e938557a6a3566b48dd6) (http://s277.photobucket.com/user/FrankU_bucket/media/Dutch%20Farm%20Set%20-%20Rewards/Cemeteries-0003a_zps2c719c4d.jpg.html)

And

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Set%2520-%2520Rewards%2FCemeteries-0004a_zps948066e9.jpg&hash=7f6ecd1de0cc6a7a682fd7b92b8ca57516a3170e) (http://s277.photobucket.com/user/FrankU_bucket/media/Dutch%20Farm%20Set%20-%20Rewards/Cemeteries-0004a_zps948066e9.jpg.html)

Greetings,
Frank
Title: Re: FrankU does some lotting - Dutch Cemetery Reward
Post by: metarvo on May 26, 2013, 03:22:07 PM
Cemeteries don't often get as much attention as RCI buildings, but it's good to see that someone is working on this necessary part of any city.  The inclusion of details such as prime burial plots is a nice touch.  The transition is fine, too.  Good work, Frank.

:thumbsup:
Title: Re: FrankU does some lotting - Dutch Cemetery Reward
Post by: Flatron on May 26, 2013, 03:24:44 PM
better, but cul-de-sacs on a graveyard? don't! :)
I mean it's your choice, but I'm not the greatest fan...
Title: Re: FrankU does some lotting - Dutch Cemetery Reward
Post by: FrankU on May 29, 2013, 04:19:36 AM
Quote from: Flatron on May 26, 2013, 03:24:44 PM
better, but cul-de-sacs on a graveyard? don't! :)
I mean it's your choice, but I'm not the greatest fan...

Hi Flatron,

What do you mean by cul-de-sacs? No cars entry here. You mean that all paths, also pedestrian, should go round, so that people do not need to walk past each other? Do you fear for ghosts in the cul-de-sacs? Please explain....
There are no dragons here.... I checked myself!
Title: Re: FrankU does some lotting - Dutch Cemetery Reward
Post by: Flatron on May 29, 2013, 06:17:39 AM
Yes, I meant that the pathes should be interconnected, because otherwise, burials can become a logistical problem as everybody wants to spill some holy water over the coffin and if you have to go back the same way as you went there, it might get a bit poky/cramped. (just personal experience from catholic funerals)
Title: Re: FrankU does some lotting - Dutch Cemetery Reward
Post by: FrankU on May 29, 2013, 06:34:01 AM
Hmmm, yes. I see.
Well, I am not sure I will be able to make these. The space on the lot is quite small and I have just a very limited amount of textures.....
Shall I leave it in this lot, but try to make interconnections on the larger lots that will come?
Can you live with that?
Title: Re: FrankU does some lotting - Dutch Cemetery Reward
Post by: Flatron on May 29, 2013, 07:07:45 AM
After all, it's your lot and I think you should decide. But I can live with it, nevertheless, that was just a suggestion. I didn't intend to sound demanding or rude :)
Title: Re: FrankU does some lotting - Dutch Cemetery Reward
Post by: FrankU on May 29, 2013, 07:11:23 AM
Quote from: Flatron on May 29, 2013, 07:07:45 AM
After all, it's your lot and I think you should decide. But I can live with it, nevertheless, that was just a suggestion. I didn't intend to sound demanding or rude :)

No, no, I did not think you were demanding or rude. Don't misunderstand me. It's all OK if you have comments. I always try to use comments in improving my work. Thanks.
Title: Re: FrankU does some lotting - Dutch Cemetery Reward
Post by: gn_leugim on May 29, 2013, 11:51:58 AM
they look wonderful! :D
Title: Re: FrankU does some lotting - Dutch Cemetery Reward
Post by: FrankU on October 21, 2013, 01:28:49 AM
Getting old.....
But being revived today!

I finally finished the interior rearrangements in my house, put up the computer in a new location and was able to reconnect it to the internet.
So I maneged to find time to do some lotting this weekend. I more or less decided to finish te second cemetery and did some fooling around with the third.
The first one stays as it was. Flatrons remark did not lead to another set up. It would take too much space.

Have a look.

This is cemetery reward number 2. A bit larger, no remains of an old cemetery. Just an almost completely filled new one with pool for reflection.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Set%2520-%2520Rewards%2FCemeteriesokt2013-0002a_zps98a1e1a4.jpg%7Eoriginal&hash=5a8d030ebc05ea29874f8aa799951c46f5737984)

The third one. Not yet finished and in some ways I am not yet happy with it, because the look is too different.
For this set of cemeteries I used TenDoornkaat's Embden church upload. It contains textures, props and a church. It would be spoiling of good material if I would not use the church itself I thought. So I added the church to the cemetery. The idea is nice?
But questions remain:
1. Is the lot too small now?
2. Should the church be within the walls of the cemetery or should it be adjacent to it?
3. Is it better to throw the church out and give it as a separate (non reward) ploppable addon to the set?

A problem is that the LOD of the church model is quite large, so I cannot put props near it, because the prop will look as if it is covered by the church model. So I even cannot put a fence touching the church wall. Therefore I made a little room between the church and the cemetery.

Take a look and please give me your opinions.

Here it goes
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Set%2520-%2520Rewards%2FCemeteriesokt2013-0003a_zps372528c3.jpg%7Eoriginal&hash=d5e095696ec53b961625f0148a6758f4cedcabc8)

FrankU
(And do not fear: the Farm Fields are still on their way. And as I make backups, there will be no post saying "Sorry guys, all is lost...")
Title: Re: FrankU does some lotting - Dutch Cemetery Reward
Post by: catty on October 21, 2013, 02:00:35 AM
They both look really good, I especially like the touch of colours on the graves of the first one, you can imagine people leaving flowers or balloons, etc ... it would be nice to see that on the second cemetery and maybe a couple of people here and there, as every-time I've visited the local cemetery it always seems very busy, but otherwise

&apls
Title: Re: FrankU does some lotting - Dutch Cemetery Reward
Post by: kelis on October 21, 2013, 05:46:40 AM
Yes, you are right catty, the colours of the first one are really great !! I like so much your work in LE my friend, everything that you do with that program looks really Dutch, has that special touch. Keep up the good work !!

Groeten Frank  :thumbsup:
Title: Re: FrankU does some lotting - Dutch Cemetery Reward
Post by: w_swietwoot on October 21, 2013, 09:24:53 AM
I'm diggin' it too! Looks sober, which fits perfect.

Good work on avoiding the LOD problem, I didn't notice any obvious empty spots. And way better than the original lots with its transparent textures.
Title: Re: FrankU does some lotting - Dutch Cemetery Reward
Post by: FrankU on October 24, 2013, 12:53:19 PM
Catty, Jonathan and Wouter,

Thanks for your feedback. The second one, actually Cemetery 3, was not finished by far, and Cemetery 2 indeed needed a final touch.

I was not happy with #3 though, so I changed it.
It is now a 7x9 lot and I incorporated the church within the walls.

Please comment. I added flowers and people as you can see.
Edit: Huh... you can't see the people. They are there for sure. Maybe it's nighttime on the lots? Sorry, but I didn't check.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Set%2520-%2520Rewards%2Fcemeteryokt2013-0001a_zps697978a3.jpg%7Eoriginal&hash=323accf2e5a6c51a3b0cec8ba512101c8ef603f3)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Set%2520-%2520Rewards%2Fcemeteryokt2013-0000a_zps662f08dc.jpg%7Eoriginal&hash=3de887efdd3a274d9f842498d09e5e061c5fcc0c)

Modding wise: the cemeteries now have exactly the same stats as the original Maxis ones, because I use a copy of their building exemplars. They are meant as replacements, remember? But I am considering to raise the values of #2 and #3, because they are so much larger. Do you think that is a good idea, or should I leave everything as is?
Title: Re: FrankU does some lotting - Dutch Cemetery Reward
Post by: APSMS on October 24, 2013, 01:06:06 PM
I think that the relots look very good. Unfortunately I can't comment on their realism in details, because I'm only familiar with Californian cemeteries, which are usually on hills (which I know are difficult to find in the Netherlands) and are generally very sprawling (Forest Lawn is a good example).

But for dense European graveyards, FWIW I think they look very good.
Title: Re: FrankU does some lotting - Dutch Cemetery Reward
Post by: whatevermind on October 24, 2013, 06:32:42 PM
The cemeteries are looking good! I would think increasing the properties for the larger ones would be fine. Especially for the one with the church, the Sims would get more function out of that than the basic Maxis cemeteries, so it would make sense the values would be higher.  :)
Title: Re: FrankU does some lotting - Dutch Cemetery Reward
Post by: catty on October 25, 2013, 01:46:39 AM
Quote from: APSMS on October 24, 2013, 01:06:06 PM
I think that the relots look very good. Unfortunately I can't comment on their realism in details, because I'm only familiar with Californian cemeteries, which are usually on hills (which I know are difficult to find in the Netherlands) and are generally very sprawling (Forest Lawn is a good example).

But for dense European graveyards, FWIW I think they look very good.

We have lawn cemeteries as well in NZ, but about 100 yards down the road from my house is a very old church surrounded by graves its not as formal as these ones and I think the trees were self-seeded as they are all over the place, but I do like the look of these ones they certainly are an improvement over the Maxis ones, and I'd agree with the comments whatevermind made.

Looks good FrankU   &apls

EDIT: Went looking for a picture of the church and cemetery on my street, have attached a picture to this post, its over a 150 years old, there are 1000 people buried in it and they only accept ashes now, the last burial there was about 20 years ago, its a beautiful looking place

Title: Re: FrankU does some lotting - Dutch Cemetery Reward
Post by: vortext on October 25, 2013, 03:42:29 AM
I concur with the above. The lots look great and adjusting the stats is a sensible thing to do.  :thumbsup:
Title: Re: FrankU does some lotting - Dutch Cemetery Reward
Post by: FrankU on October 26, 2013, 11:48:33 AM
Hi friends,

Thanks for the replies and compliments.
So I decided to finish the lots this way. Maybe some tweaking here and there with props.
But then I decided to have a look at the stats and, like everything in this game, things are more complicated than I thought, although this might be a result of my simplicity instead of EA/Maxis's carelessness.

The second and third cemetery lots are larger. Now, if the lot size is double the size of the original, should I double all stats? So both Park Effect Amount and Park Effect Radius? Or should I take care that the amount x radius is double the original amount x radius? That is what I presumed in the following table. Is my guess correct and do you think the stats below are realistic? The stats of Cemetery 1 are the original Maxis Cemetery stats.

Property                 Cemetery 1  Cemetery 2  Cemetery3
Lot size                        4x6         5x7        7x9
Scaling                           1         1,4        2,5
Bulldoze cost                  1200        1680       3000
Poolution air amount            -15         -18        -35
Pollution air radius              3           4          5
Pollution water amount            4           5          6
Pollution water radius            3           3          5
Garbage amount                    1           2          3
Garbage radius                    0           0          0
Radiation                         0           0          0
Flammability                     35          35         35
Power consumed                    0           0          0
Water consumed                  100         140        250
Maintenance cost                  0           0          0
Park effect amount               40          48         63
Parke effect radius              20          24         32


Thanks for your help!

Frank
Title: Re: FrankU does some lotting - Dutch Cemetery Reward
Post by: Swordmaster on October 26, 2013, 12:26:09 PM
What? No radiation? That's disappointing.

Nice job Frank ;)  Stats look OK to me (except so much water?)


Cheers
Willy
Title: Re: FrankU does some lotting - Dutch Cemetery Reward
Post by: catty on October 26, 2013, 06:43:16 PM

I agree the water amounts look to high, and I would have thought there would be power for the church and for the lights I can see scattered around the cemeteries
Title: Re: FrankU does some lotting - Dutch Cemetery Reward
Post by: whatevermind on October 26, 2013, 10:04:30 PM
The stats seem to make sense. I agree the water consumed seems high, but maybe Maxis did that figuring all the lawn watering would take a lot of water?

As an aside, I recently modded the Eembden Moederkerk on its original 7x4 lot as a house of worship in PIM-X, and that program gave it a park effect of 140 over 43 tiles. That only takes into account the church building itself, so it could reasonably be even higher to include a large cemetery on the lot as well.

I've never looked into using PIM-X to mod a cemetery, but it is an option. Might be something to look into to see what sort of values it gives you.
Title: Re: FrankU does some lotting - Dutch Cemetery Reward
Post by: gn_leugim on October 28, 2013, 04:33:18 AM
good work so far, promising :thumbsup:
Title: Re: FrankU does some lotting - Dutch Cemetery Reward
Post by: FrankU on October 28, 2013, 05:47:56 AM
@Swordmaster,
Some people believe dead souls radiate, but I am not one of them. Also radiation in SC4 is meant to represent another kind of radiation. So, sorry, no radiation effect.  ;D
And 100 water is the Maxis stat, so I levelled my own larger lots with hat. Probably Maxis thought all the flowers and lawns need an awful lot of water indeed.

@catty,
Yes, you are right. I thought that too, afterwards. A bit of power consumption for the lights should be there. I'll add some.

@whatevermind,
Your info on the church is useful. These figures are quite a bit higher. And indeed, I could experiment with the stats SC4-Pim gives me. A good advice. Thanks for that.

@gn_leugim,
Thanks for your support!
Title: Re: FrankU does some lotting - Dutch Cemetery Reward Question
Post by: FrankU on November 19, 2013, 01:33:00 PM
It's been silent here, because I was busy with my other thread. You know: the release of the Dutch Farm Fields Set V2.0.
Now that that is off my desk I wanted to finish the cemeteries, in order to go on with other rewards.

While testing them in game I found something strange that is happening already quite some time, but apparently nobody has seen it or at least reported it to me. And is has escaped my eye until yesterday.... (I am not such a thorough tester, I guess).

Here's the issue.
Not all of the Reward lots that I have made, even some of the published ones, are visible in the Reward Menu. At least not in mine.
E.g: the four churches that replace the Houses of Worship are not visible in the Rewards menu. They are being offered to you when the time is there, and you can plop them. After that they are visible, but of course greyed out, in the Rewards menu.
That is exactly what happens too with these three cemeteries.

I did not see it earlier, because I tested always with the "you don't deserve it" cheat. And with the cheat all are visible in the Rewards menu.

Question 1
Does anyone of you confirm this behavior with the Churches?

Question 2
Does anyone knwo what can be wrong? I copied the building exemplar of the original Maxis Reward from the Simcity datfiles, and changed some minor properties (new Icon, new exemplar name, maybe a bit more or less power, water, cost etc) , and I made a new Lot exemplar. No real modding done...

Please help?

Frank
Title: Re: FrankU does some lotting - Dutch Cemetery Reward Question
Post by: kelis on November 20, 2013, 06:15:21 AM
if I don't remember wrong, I am almost sure your churches appear in the menu of landmark in my case. I remember to see them almost in the final of the landmarks list...
Title: Re: FrankU does some lotting - Dutch Cemetery Reward Question
Post by: FrankU on November 20, 2013, 12:32:39 PM
It's even worse!  ()what()

Even if I remove all plugins from both locations where we can put plugins and I fire up a completely fresh region I do not see the Maxis Houses of Worship, the Maxis Cemeteries and the Maxis statues. So this seems to be the normal situation. Would anyone please confirm or contradict this for me?

Thanks
Title: Re: FrankU does some lotting - Dutch Cemetery Reward Question
Post by: gn_leugim on November 20, 2013, 12:43:41 PM
But, ain't that the purpuse? only appear "grey or not grey" when you reach the requirements?  :-\ (maybe I misread)
Title: Re: FrankU does some lotting - Dutch Cemetery Reward Question
Post by: whatevermind on November 20, 2013, 08:49:25 PM
I'm pretty sure that's the default behavior of the churches, and a handful of other rewards as well. Whenever I next get a chance to fire up the game I can confirm this if someone doesn't beat me to it. ::)

From what I've seen in my own tinkering with rewards, the two parts that impact the menus are the rewards LUA and the building exemplar. The LUA has a "hidden" state listed for many of the rewards as the default - I haven't ever actually checked that the ones listed as hidden truly are hidden from the menu, but it wouldn't be hard to test.

I don't expect anything you did to the building exemplars would have broken them, but it's always a possibility.
Title: Re: FrankU does some lotting - Dutch Cemetery Reward Question
Post by: Swordmaster on November 20, 2013, 11:24:43 PM
I do beat you to it--it's indeed default behavior.


Cheers
Willy
Title: Re: FrankU does some lotting - Dutch Cemetery Rewards are ready
Post by: FrankU on November 29, 2013, 02:12:13 AM
Ha, yes.... Indeed. Default behavior. Funny that I never noticed it works this way.

So as I got reassured by you, thanks gn_leugim, whatevermind and swordmaster for that, I finshed the lots. I added park version and uploaded the set just now on LEX and STEX.

Let me hear what you think of them in your own game.

Following reward: I think the Courthouse!
Title: Re: FrankU does some more lotting - Dutch Courthouse: first attempt
Post by: FrankU on December 01, 2013, 12:09:47 PM
Yup. It is the courthouse.

Here is my first attempt. You like it?
To spice up the front yard I placed a statue of Caesar Augustus in it. I also have the choice for Vladimir Iljich Ulyanov (for those who don't know: his revolutionary name was Lenin), Abraham Lincoln, Napoleon or Jeanne d'Arc.
Do you have preferences? Your opinion counts! Remember this is a Dutch themed reward! So get your history lessons straight before you reply.

The main building is another Haarlemmergold. A classicist building with an International Style modernist glass addition. I don't know if you like it, but I thought it quite appropriate.

Front image
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Set%2520-%2520Rewards%2FDutchCourthouse-0000a_zpscdf84e7d.jpg&hash=b931497f1c85335701e696c4d2a37715723a744d)

Back image
The small light-green strip is part of the model. Maybe I put the SG roses on it instead of next to it?
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Set%2520-%2520Rewards%2FDutchCourthouse-0001a_zps87592be5.jpg&hash=0dd53e92e35d6551a6c66b20a01ec50162161d3f)
Title: Re: FrankU does some more lotting - Dutch Courthouse: first attempt
Post by: Swordmaster on December 01, 2013, 12:35:44 PM
I would try some Girafe trees. The building has fine details and the trees need to match it. I'd also try a more subtle/less saturated brick texture.


Cheers
Willy
Title: Re: FrankU does some more lotting - Dutch Courthouse: first attempt
Post by: gn_leugim on December 01, 2013, 12:58:40 PM
I remember you using this building before, don't know if you changed it at the time or not, but if not, ain't that a bit repetetive?

Also, there are no parking lots? some more flowers/shrubs on the gardens could also look good.
Title: Re: FrankU does some more lotting - Dutch Courthouse: first attempt
Post by: FrankU on December 02, 2013, 01:33:28 AM
Hi Willy,

Your suggestions are fine, but I will not follow them. Why not? This lot is one of a series and I try to make all my work in a style that fits together. Therefore I decided to use the CP trees and the CP textures. CP trees are fine, but indeed the Girafe trees are even better. I feel a bit sorry that I did not use them, but I started the set about three years ago (Windmills, church replacements, first attempts of farm lots etc..) and Girafe was then just beginning with his trees.
The disadvantage, which does indeed hurt a bit, is that I can use only old prop packs. The advantage is that the long list of dependencies will hardly hurt anybody, because most of them are already in the plugins folder.

My hands are aching to use the Girafe threes and otehr props, but I feel it's ebtter to restrict myself.

And hi Carlos too,

Indeed I already used this building in one of the Stage 6 farm lots attempts. There is nothing wrong with your memory. But I threw the building out of that lot and changed it substanitially. So now there is no repetition anymore. It would indeed be stupid to have the same building as Courthouse and as mansion on a farm lot in the same set.
Yes, parking lots.... I remember there is some kind of animation in the game with cops arresting a criminal. I searched for it, but could not find it. Maybe someone has a clue? I'd like to add that to the lot. Maybe indeed on a parking lot.
But maybe parking lots would be better to leave out, so that everybody can add his or her own preferred parking lots? HooHa, PEG,.... whatever?
And ok, some more shrubs. I also thought of making a fence around the garden.  :-\
Title: Re: FrankU does some more lotting - Dutch Courthouse: first attempt
Post by: vortext on December 02, 2013, 05:28:12 AM
Looks good Frank, I like how you've lined up the paths with the BAT. Some parking spaces and a fence around the lot would be a good idea indeed. :thumbsup:

Title: Re: FrankU does some more lotting - Dutch Courthouse: first attempt
Post by: gn_leugim on December 02, 2013, 09:49:51 AM
if you go for the fences then great option too. nevertheless, (just an advice, not a request or something close to that) you could try to see SG's floral patches and planters. He has a nice collection of them. (in SG vol1 if not mistaken)  "$Deal"$

the parking lots may be left outside, as it is a ploplable building, it need no road connection (does it?) so we can plop it after, yes. As for cop props, I can't help you. I rarely use those kind of props (effects). &mmm
Title: Re: FrankU does some more lotting - Dutch Courthouse: second version
Post by: FrankU on December 22, 2013, 11:57:45 AM
Hi friends, thanks for the feedback. While Fred let his videocard being repaired I did some testing, reconsidering, and improving on this lot.
And I added a bonus plaza.

I finally decided to use the nice Caesar Augustus statue by jarnomiedema. For the Courthouse I used the 50% sized version in the download. But as my opinion is: never spoil a good BAT, I decided to add a 3x3 plaza to make use of the full sized model.
In the final upload of this lot I will also add a CO$$$ Landmark. Nice?

So have a look at the improved version and the plaza.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Set%2520-%2520Rewards%2FDutchCourthouse-1day_zps4510a6c3.jpg%7Eoriginal&hash=df6d4122d1b7a1d95afa93ccf9ce483d664c11cd)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Set%2520-%2520Rewards%2FPlazaAugustus-1day_zps812bfaef.jpg%7Eoriginal&hash=f647b2274def82914bcc2236932d4ea568b94d00)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Set%2520-%2520Rewards%2FDutchCourthouse-2night_zpsbffac4aa.jpg%7Eoriginal&hash=8c274abf008f0b06cb4ba36e369daab7930d09a4)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Set%2520-%2520Rewards%2FPlazaAugustus-2night_zps176b0dd2.jpg%7Eoriginal&hash=f6bca4acd0e24f1bc3e6c146a2585a795a362632)
Title: Re: FrankU does some more lotting - Dutch Courthouse: second version
Post by: art128 on December 22, 2013, 12:31:17 PM
Looks great!
Title: Re: FrankU does some more lotting - Dutch Courthouse: second version
Post by: FrankU on December 22, 2013, 01:09:31 PM
Hi Art, thanks!

And, while I was at it.... The first view on the Dutch Resort Hotel.
Made with a beautiful model by Meurdoos.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Set%2520-%2520Rewards%2FDutchResort-0000a_zps39453f15.jpg%7Eoriginal&hash=6df1193a44806b58c6507bd09fa6d18f4aa98a09)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Set%2520-%2520Rewards%2FDutchResort-0001a_zps3c85a28d.jpg%7Eoriginal&hash=28ae4e3a6b5300a8228bc2ceeeeaa9f8ae4b366c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Set%2520-%2520Rewards%2FDutchResort-0002a_zps8a4ae81f.jpg%7Eoriginal&hash=dd088ab92cfc47b49f4bbf301c4d08394c7f3c4d)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Set%2520-%2520Rewards%2FDutchResort-0003a_zps345294a2.jpg%7Eoriginal&hash=a414eca6772a97ba59c657f0936674f65b01d9bd)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Set%2520-%2520Rewards%2FDutchResort-0004a_zpsedf7e1cc.jpg%7Eoriginal&hash=328e1a5467deb490604baa713af745c848ef1461)

You like it? The left entrance is for personnell and deliveries, the left one is for the guests. It shows, I hope.

Thanks for your attention today and goodnight!
Frank
Title: Re: FrankU does some more lotting - Dutch Courthouse: second version
Post by: art128 on December 22, 2013, 03:22:47 PM
Looks fantastic, but I suggest you to use Girafe's cars instead of CP.
Title: Re: FrankU does some more lotting - Dutch Courthouse: second version
Post by: gn_leugim on December 27, 2013, 01:53:42 AM
very lovely! great work! &apls
Title: Re: FrankU does some more lotting - Dutch Courthouse: second version
Post by: FrankU on December 27, 2013, 08:15:34 AM
Quote from: art128 on December 22, 2013, 03:22:47 PM
Looks fantastic, but I suggest you to use Girafe's cars instead of CP.

Thanks both of you!
I will not use other cars, because I like my set to look consistent and I started it when Girafes cars nor trees were available. Pity enough...
So I stick to the CP stuff.
But in order to stay consistent with my own reactions to the remarks on parking lots I think it is smart to remove all cars from the lot. Then it is up to you to add separate parking lots with the cars of your own choice.
Then the parking space will be just a beautiful entrance circle. Maybe with some flowers in the center.

You will see a new vesion within some days.
Title: Re: FrankU does some more lotting - Dutch Resort hotel, final version
Post by: FrankU on January 03, 2014, 03:24:21 AM
Hi again,

I made three small changes to the lot of the Resort Hotel. Can you find them?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Set%2520-%2520Rewards%2FDutchResort-0002_zps0fa49127.jpg%7Eoriginal&hash=617e85feaa3786bd694eb73e5d4316207f32f4fb)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Set%2520-%2520Rewards%2FDutchResort-0003_zpsf123c362.jpg%7Eoriginal&hash=e5ad1bae6e61ad5ad32853bcd5264e8694c15389)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Set%2520-%2520Rewards%2FDutchResort-0004_zpse810ab88.jpg%7Eoriginal&hash=2937732ae3e230b5d36b562c7d382b8ad0c9f16b)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Set%2520-%2520Rewards%2FDutchResort-0001_zps3a0ccf00.jpg%7Eoriginal&hash=12f4c04bce8094b789e44385560456c7aeb3b5f1)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Set%2520-%2520Rewards%2FDutchResort-0005_zps6be474d7.jpg%7Eoriginal&hash=c2882889c877fffce47c4eeb5ff0fe3ccb4505cb)

I feel quite happy with it and I'll upload it when I finshed the last tweaks and the ReadMe. And of course when I have a bit of time, which is scarce at the moment. I also finished the Courthouse, but also need a bit of time to put it on the STEX and LEX.

Greetings, and a good new 2014 (does everyone still have all their fingers, eyes and hair?)
Frank
Title: Re: FrankU does some more lotting - Dutch Resort hotel, final version
Post by: whatevermind on January 03, 2014, 08:00:23 PM
I particularly like how you did the service "courtyard" as a separate area from the guest spaces, very realistic for this sort of building.
Title: Re: FrankU does some more lotting - Dutch Resort hotel, final version
Post by: gn_leugim on January 05, 2014, 05:47:15 AM
I have to agree with Whatevermind. The lot just looks gorgeous  &apls
Title: Re: FrankU does some more lotting - Dutch Resort hotel, final version
Post by: FrankU on January 05, 2014, 12:34:46 PM
Thanks Whatevermind and gn_leugim!

I uploaded the Courthouse and the Resort Hotel to LEX and STEX.

Have fun with them.

Frank.
Title: Re: FrankU does some more lotting - Dutch Resort hotel, final version
Post by: vortext on January 06, 2014, 07:17:36 AM
Quote from: FrankU on January 03, 2014, 03:24:21 AM
I made three small changes to the lot of the Resort Hotel. Can you find them?

1) removed the planter & rhododendrons in front of the guest entrance
2) added cars to the guest entrance
3) relocated a light post

imaright?!    :D

Looks great!  :thumbsup:
Title: Re: FrankU does some more lotting - Dutch Mayors Statues
Post by: FrankU on January 14, 2014, 12:20:19 PM
Hi Erik,

Sorry it took me so long to reply.
No I think you mixed up the images.

1. I removed the cars,
2. I added the planter,
3. I changed the trailer, because the graffiti was a bit too obtrusive.

huh... and indeed
4. I moved a light post and,
5. I added some rhododendrons.

So you were more correct than I was if I read your mistake backwards....


Ok, so now for something completely different.

I still can't get enough of relotting and I paid some attention to the eight Mayors Statues.
While doing so I downloaded W_Swietwoot's Dutch Props Pack (http://community.simtropolis.com/files/file/28522-dutch-prop-pack/), which contains a set of indispensable props for Dutch lots. How did I manage to survive without them? These will gain a status like Porkie's Props have for every lot that is Parisian or otherwise classicist.
I managed to suppress the urge of relotting all my Dutch lots that I have uploaded up to today....
But they will be dependency for almost all new coming lots in my Dutch themes.

I also could resist the temptation of adding underground trash containers, cable switchboxes, displaced bollards, traffic signs or parkingmeters to the fancy lots that you can see in this post.... Because SimCity is more or less my Utopia and hence I have the opportunity to treat the statues like I think they should be treated. Which is quite different to the way many Dutch Public Works officials treat their public space. If you really take a good look around you in our cities, you stumble upon traffic signs, trashcans and all the other stupid stuff on the most unexpected places.....

But Wouter's metal benches, postbox and phonebooth definitely add some Dutch atmosphere to the lots.

Ok, so far for my frustrations...

Here are my versions of the Mayors statues.
In fact not very Dutch, because we have no tradition in putting our leaders onto statues. We even haven't a good bombastic statue of Willem van Oranje, the founder of our country, except for his grave... Which was made by the famous architect and sculptor Hendrick de Keyser in the early 1600s. Anyway, because Maxis decided we have to put ourselves onto a statue, I decided that not only the statue itself, but also the square on which it it standing has to have some pezazz... Take a look at my first try.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Set%2520-%2520Rewards%2FDutchStatues-0001a_zpsdec5de32.jpg%7Eoriginal&hash=2c86e9bc6c8c3842d09e2945f47e83eca3323f4a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Set%2520-%2520Rewards%2FDutchStatues-0002a_zps42b25df3.jpg%7Eoriginal&hash=e50014865fed023639247a36476a814848d4669f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Set%2520-%2520Rewards%2FDutchStatues-0003a_zps16b2d1d9.jpg%7Eoriginal&hash=d1d7384d2db26cd9666d1f7c789b5f08f63f3f9a)

Do you like them?
Title: Re: FrankU does some more lotting - Dutch Mayors Statues
Post by: w_swietwoot on January 15, 2014, 11:30:05 AM
I like them. But I might not be very objective this time. And I do like those kind words... ()stsfd().

But no statues of Willem of Orange is not correct  ;D:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ffast.mediamatic.nl%2Ff%2Fntrb%2Fimage%2F704%2F4553-477-1000.jpg&hash=07244297cf553b4f66c15bfe67f488e67b95f16b)
on the Plein in The Hague, and another one in front of the palace on the Noordeinde:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.directdutch.com%2Fwp-content%2Fuploads%2F2012%2F08%2F2012_sep_willemvanoranje_groot.jpg&hash=6bd3ad8f9d915ad9880ef3811e0f4456567b80a3)

And they are big. But that's enough of me being a smart ass.
Oh, and I missed the trailer... :bomb:
Title: Re: FrankU does some more lotting - Dutch Mayors Statues
Post by: FrankU on January 21, 2014, 05:19:20 AM
The statues are on the LEX and the STEX!

LEX (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3094)
STEX (http://community.simtropolis.com/files/file/29214-dutch-mayors-statues/)

Frank
Title: Re: FrankU does some more lotting - Dutch Mayors Statues
Post by: gn_leugim on January 21, 2014, 08:33:53 AM
they look so much betterrrrr!!!!!  :thumbsup:
Title: Re: FrankU does some more lotting - Dutch Central Library
Post by: FrankU on January 21, 2014, 12:30:49 PM
Thanks Carlos!

So I was in the right flow today and I lotted the Central Library Reward. This time it's not a Dutch but a Belgian Replacement lot, but as long as the BeNeLux survives I consider the Belgian and Dutch nations as friendly ones, so that I can take the opportunity to use some Belgian models here and there..
For this one I used the Ghent Booktower model by my BNL team member Alex Bervoets.

The original design was made by the Belgian expressionist architect Henry van de Velde in 1939.

Please comment?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Set%2520-%2520Rewards%2FDutchLibrary-0001a_zps1a1e870a.jpg%7Eoriginal&hash=41758e8e596708f175293eb892ef2ad8925fb16a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Set%2520-%2520Rewards%2FDutchLibrary-0000a_zps8694aae0.jpg%7Eoriginal&hash=ff190a26894c5b84156197f289af6dde5c5be0f7)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Set%2520-%2520Rewards%2FDutchLibrary-0002a_zps0dfde785.jpg%7Eoriginal&hash=6ce1333128970907f25ec744fba563ecff5ccbc6)

I do admit that the surroundings of my lots are not very elaborate, but I hope you will forgive me.

Frank
Title: Re: FrankU does some more lotting - Dutch Central Library
Post by: kelis on January 22, 2014, 04:57:50 AM
Excellent work here Frank !! If I can suggest something, maybe you could add some bikes, as you know is pretty common to see some bikes placed near of the office buildings.

Groeten  :thumbsup:
Title: Re: FrankU does some more lotting - Dutch Central Library
Post by: FrankU on January 22, 2014, 05:23:22 AM
Bikes, yes. That is a good idea. I have to look for a good set... I am a bit careful, because I don't want to let the list of dependencies grow too much.
Title: Re: FrankU does some more lotting - Dutch Central Library
Post by: kelis on January 22, 2014, 07:55:48 AM
http://community.simtropolis.com/files/file/25681-murimk-bicycle-props-with-mmp-bikers/

This is the set which I use in all my lots, maybe this would work fine for you  :thumbsup:
Title: Re: FrankU does some more lotting - Dutch Central Library
Post by: gn_leugim on January 23, 2014, 01:29:40 PM
if you let a book fall from that height you might know the weight of a word :P
Title: Re: FrankU does some more lotting - I received LEX certificate!
Post by: FrankU on February 11, 2014, 03:06:20 AM
Good news! At least for me, but maybe also for you.  :)

This morning I wanted to log in into the LEX to see if there were new items for me. And although the logging in did not work I found out that my lots are LEX Certified now. So all of you can be sure: my work is OK to be used in your cities!

And furthermore: if the signals are correct Fred/mrbisonm is back on BATting, which might mean that the Nexis and FrankU Cooperation  (http://sc4devotion.com/forums/index.php?topic=14150.msg475517#msg475517) is being revived. That has the consequence that this thread will be silent for some time. Perhaps. Maybe. Probably.

We'll see....

Greetings,
Frank

Title: Re: FrankU does some more lotting - LEX Certified now!
Post by: mrbisonm on February 11, 2014, 09:12:31 AM
Yap, I'm back on BATting, have some minor problems to find this and that and remember all the details, but slowly I am getting back inot the beat. Last night I rechecked some of my silos and came up with another model that I started, while doing it.

While I am here, Frank, do you think it would be a good idea to make some more fence models of the same that you sent me? I mean, some gates, 45 degrees, corners etc......It should take only a few hours to do so.

Fred
Title: Re: FrankU does some more lotting - LEX Certified now!
Post by: FrankU on February 12, 2014, 02:14:09 AM
Yes sure! Barbed wire fences, you mean? These will be very welcome.
Could you add also fences with only pickets (you call them like that? the wooden vertical things you use to attach the wire to?) at the beginning and the end of the tile?
Gates are a not really neccessary, but always welcome.
Title: Re: FrankU does some more lotting - LEX Certified now!
Post by: FrankU on February 12, 2014, 12:51:34 PM
Let's not forget that this thread was about my personal Lotting project. At the time that is the replacement of all Maxis Rewards. I have done quite a lot already, But just now I counted how many I have to do....
Another 18 lots to go!
Don't know when I will finish this set.....  :'(

But eventually I will....

But let's not be too negative. I already did 11 different rewards, and these contain three cemeteries, three ciy halls, 8 statues, 4 churches... So much more than 11 lots. So I presume I am about halfways.

And after the advice to add Murimk's bicycles to the dependencies list I changed the Ghent Library.

It's like this now. I added a large bicycle parking area. Still you will find loose bicycles here and there on the lot. Students just don't listen and throw their bicycles everywhere!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Set%2520-%2520Rewards%2FDutchLibrary0002a_zps4b9eeeae.jpg&hash=e368995a8dac40a5915254e86080269431e0032c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Set%2520-%2520Rewards%2FDutchLibrary0001a_zpsc7a565f3.jpg&hash=ea24e98d1bdcc0a866f523c911d3774609c3ee3a)

Title: Re: FrankU does some more lotting - LEX Certified now!
Post by: vortext on February 13, 2014, 04:09:41 AM
Nice lot!  :thumbsup:

Though the red brick is, erm, very red indeed. Maybe through in some overlay paths to break it up a bit?!  &Thk/(

Quote from: FrankU on February 12, 2014, 12:51:34 PM
Students just don't listen and throw their bicycles everywhere!

Hehe, not just students!  $%Grinno$% 
Title: Re: FrankU does some more lotting - LEX Certified now!
Post by: FrankU on February 13, 2014, 08:10:12 AM
Hey listen, Erik,

I have been working for more than a year now with this red brick. Indeed it is a bit more red than real life. As is every color in SimCity....
In order to keep my lots a series I stick to the color, because it is the best brick I have seen up to now. Although it could be a bit less saturated and a bit more brownish.... and some dirt addedd....
And as I think the building should be standing on a square/plaza of bricks I think paths are not good here. Or did you think of dirt overlays?

Bicycles: what I miss is bicycles lying on the ground, or reclining and almost falling over each other onto a heap of metal... what we can observe every day when we visit the train station areas in our towns. But I guess that is because the sims behave better than the Dutch.

Does anyone have a suggestion what ploppable lot I could add? For that one I will use the Belgian BNL query.
Title: Re: FrankU does some more lotting - LEX Certified now!
Post by: vortext on February 13, 2014, 08:23:08 AM
What I meant is it looks a bit monotonous atm, which makes the red really stand out. Maybe some overlays could break that. For instance some kind of concrete overlay for the bike rack at the right. Or perhaps more grass in front or around the base of the building?
Title: Re: FrankU does some more lotting - LEX Certified now!
Post by: FrankU on February 13, 2014, 11:46:40 AM
Yes....  :-\ monotonous.... you could be right.

I'll think about it.

About my previous reply: I hope I wasn't too rude, but I got kind of a bit irritated that after more than a year of lotting this series I get the message that CP's base texture is a bit too red.... It's obviously too late to change that.
Title: Re: FrankU does some more lotting - LEX Certified now!
Post by: mrbisonm on February 13, 2014, 07:29:19 PM
Adding my opinion.........


Yes, red it is a lot, but.....it is not the colour nor the texture, but the amount of the texture used, that seems to bother the aesthetical side. Maybe an extension of the grass patch near the tress just beside the bikes, and a patch of cement around the building itself would help breaking up the large patch of "red" a bit?

Fred
Title: Re: FrankU does some more lotting - LEX Certified now!
Post by: FrankU on February 14, 2014, 02:33:06 AM
Fred and Erik,

Do you mean something like this?
A city that takes care of its urban space will not put just some cement on the bicycle parking area of the central library. That city will make a clean brick layout, at least in Belgium or the Netherlands. I hope. That is my idea of Utopia. So no cement or concrete, but brick. I added more green, that is obvious.

You like it better now?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Set%2520-%2520Rewards%2FDutchCityLibrary0000a_zps28356b31.jpg&hash=67af6231a0609207140d0a388aa5ee80298bdb90)
Title: Re: FrankU does some more lotting - LEX Certified now!
Post by: mrbisonm on February 14, 2014, 04:47:04 AM
Personally I think it looks a lot better now, having broken up the large "red" bare spaces. It does not look so "boring/monotone" anymore Good job!

Fred
Title: Re: FrankU does some more lotting - LEX Certified now!
Post by: Jack_wilds on February 14, 2014, 01:56:48 PM
I like it...  ;) as it suits the tower very well... on another note, a tower for a library wold be so troublesome always the up-n-down in research  :P ... but like what you are doing so far  :)
Title: Re: FrankU does some more lotting - LEX Certified now!
Post by: vortext on February 15, 2014, 03:23:58 AM
Yes, this is better!  :thumbsup:

Title: Re: FrankU does some more lotting - LEX Certified now!
Post by: kelis on February 15, 2014, 04:22:01 AM
Fantastic job Frank !! I like so much that parking  :thumbsup:
Title: Re: FrankU does some more lotting - LEX Certified now!
Post by: Flatron on February 15, 2014, 05:07:44 AM
I like the Lot. Here, it would be granite of course, but that's the local differences that make europe what it is. The bike parking is great, as well.
Title: Re: FrankU does some more lotting - Booktower, Marina and Lighthouse
Post by: FrankU on February 27, 2014, 08:01:01 AM
mrbisonm,
Jack_wilds,
vortex,
kelis

and
Flatron,

Thank you all for the kind words!

Now I have to admit something. The Booktower is ready and sitting on my HD. I have started the slightly boring job of finishing it: screencapture, photoshopping for the icon and the ReadMe, making up a not too funny story for the ReadMe, etc. You know, the bureaucracy part of Lotting and modding....
I don't feel like it at the moment. Sorry. You have to wait a bit until it gets up the LEX and STEX.
But I will publish it, no fear!


Edit: OK, so I uploaded it just now. So get it if you like!

But I did feel like doing the next Reward. And I chose the Marina..... ohhh, man, did I regret that!

First of all: I hate the Maxis Marina. It's almost impossible to find a location where I can plop it. And when I have found it and do the plopping, mostly the result is something like this:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Set%2520-%2520Rewards%2FTestImages0001a_zps3dee95aa.jpg%7Eoriginal&hash=87d2a6128f07a35d78caa92a57ffed1f85d197f4)

This is stupid! Where is the boardwalk, where are the boats?
Do you recognize the problem?

So I opened the lot and saw what is the problem.
The lot is six tiles long. The first tile has a land "mark", so this tile must be placed on land. The second one is empty. The third, fourth, fifth and sixth have a water "mark", so they must be placed in water. And a real life SC4 city tile hardly has locations with smooth coasts where you can find a place to plop that. So I removed the water "marks" in order to be able to plop it on my coast.
I don't know if you do, but when a lot has at least one land "mark" it is possible to plop it anywhere on land and on water as long as the land "marked" tile is on land. So very versatile. You can plop your marina in the middle of a park!

OK, I had to do the removal of the water "marks" in LE, and hence I had to add a base texture, otherwise LE doesn't save the lot... And I was too lazy to remove the base textures, so now you see six tiles of concrete. But hey.... where is the boardwalk? Still not there?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Set%2520-%2520Rewards%2FTestImages0002a_zps4564823c.jpg%7Eoriginal&hash=cd31edc5bd38c77751c866fb7deb8d20fe232a8b)

So then I did some fooling around with upping and downing the seabed and the coast line until, after quite some time, I got this...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Set%2520-%2520Rewards%2FTestImages0006a_zps72214074.jpg%7Eoriginal&hash=c5517b7da2672269ec9bb6627f35a8c5ae148440)

This is apparently what Maxis has in mind. This city tile has no power source, it's just an empty region for testing and plopping purposes. When I add a power source the Maxis automata boats show up. Ugly, as you probably know.
Now who of you is willing to spoil their grid with this ugly thing?

So it's time to make a better Marina. A small one, that fits in my Dutch theme, but one that is also useful for not too Dutch themed minds.
An there goes the problem. First of all: find props that fit into a marina with a Dutch atmosphere. There are many beautiful props and marinas out there: by PEG, nbvc, murimk, a small one by Goldiva, and two fishing harbours that could disguise as marinas by Somy and NOB.

But then I found a boardwalk by Marrast. I replaced the Maxis model by the Marrast model in the building file of this marina (I hope this is not too technical for you all) and I got this:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Set%2520-%2520Rewards%2FTestImages0008a_zps1561022f.jpg%7Eoriginal&hash=64d6c44cae03d157d901b6053a7699eeff1d6c81)

There is the stupid Maxis boardwalk! I had never seen it in LE or in SC4-Pim, so I already wondered where the boardwalk was... But now I understood: It's the base of the lot. No, I found out: it's the foundation of the building!
Now I understood why the building was 6 tiles long, where only the small house was visible in the Maxis marina lot: the boardwalk used these 6 tiles.
Things were coming together and I started to understand the working of this funny marina.

I had the feeling that this would have been possible in a much simpler way, but hey.. this was Maxis, right? I had to deal with it.

Then I found out I was able to delete the foundation and then the marina lost this Maxis boardwalk, but seemed to function properly. Can anyone confirm this? That deleting the building foundation is allowed?
But it was not very Dutch. I presume you agree with me.

So I had to think of something different.
Of course the Pegasus marina is brilliant. Why not use that one? Well for several reasons:
1. It's not Dutch enough.
2. It's too specific and hence it would not be versatile enough for all users.
3. It's not mine and I had promised myself to replace all Maxis rewards by my own.

Then after a lot of searching, lotting and replacing I ended up with this: mostly NOB and a bit of Pegasus.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Set%2520-%2520Rewards%2FTestImages0009a_zpsb8f9c55d.jpg%7Eoriginal&hash=24a7dd0f4c2979dd1e6e29d49069cd72770fe993)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Set%2520-%2520Rewards%2FTestImages0010a_zpsf6f27973.jpg%7Eoriginal&hash=a782644461a98e5d24da662d476c1f4f1ad99e3c)

What do you think? It's useful as a stand alone fishing harbour, ....ahem.... marina.
It's just a rough set up of the main props, lotting is in no way finished.
Would it be useful in a Dutch or European atmosphere?

Brings me to a question: I don't know if anyone of you ever opened one of my Reward lots in LE or in SC4-Pim. If yes, you might have found out that the size of the building square on the lot is not the same size as the model I use for the building. That is because I replace the model in the building file by editing the RKT1 property: exchanging IID's. I have no clue how I can change the size of the square afterwards. Whatever I try, I cannot get a lot to work properly. So if anyone of you can tell me how to improve on that I am very eager to hear from you.

So anyway.....
I am not too happy with the marina. Although the lot looks nice it is not a marina, and it is not Dutch....

And I left it aside and took a jump on the Lighthouse. This one was much simpler.
I thought of a lighthouse that is standing on the top of a dune, with the lighthouse keeper's dwelling next door. And I came with this. Simple, effective and not too bad, isn't it?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Set%2520-%2520Rewards%2FTestImages0011a_zps53541a05.jpg%7Eoriginal&hash=8d5735a73c58270394a7a5eaeb8b01f254b3c576)

What is your opinion, would you dare to navigate on this lighthouse?
Title: Re: FrankU does some more lotting - Booktower, Marina and Lighthouse
Post by: kelis on February 27, 2014, 08:09:59 AM
I like so much the ports by NOB ! Since I started play Simcity 4 I'm in love with all NOB's Stuff  $%Grinno$%

About the Dutch lighthouse I think you had a good idea, lighthouse are very common view from the Netherlands, but If I have to give you some advice, maybe you can make the beach texture "transparent" in this way anyone could plop the lighthouse in their natural beaches... can you understand me ?

Groeten Frank :)
Title: Re: FrankU does some more lotting - Booktower, Marina and Lighthouse
Post by: whatevermind on March 02, 2014, 02:23:58 PM
Interesting findings about the marina. I agree the Maxis one is ugly, so good luck on a new version.

As far as your question about the "building square" size in the building exemplars, the property you're looking for is "Occupant Size", which defines the three dimensions of the box. Unfortunately editing this manually (in Reader) means you have to know the numbers, but I think if you pull up the .SC4Model file, the xml in there has these numbers. Otherwise you can always use the model to create a new descriptor in PIM-X, and it will automatically generate these numbers, then you can copy them to your exemplar.
Title: Re: FrankU does some more lotting - Booktower, Marina and Lighthouse
Post by: FrankU on March 03, 2014, 01:40:24 AM
Hi whatevermind,

Thanks for your interest and advice, but I know how to change the occupant size. The fun is: this new occupant size appears only in a lot that has been made after the change! So the already existing reward lot is not affected. And when I try to make a new lot something seems to get corrupted and both Maxis Lot Editor and the game crash.
I seem to be at a dead end here...
Title: Re: FrankU's Lottery - Lighthouse developments
Post by: FrankU on March 17, 2014, 01:19:10 PM
Hi to all of you that take interest in my work.

First of all: I decided to rename my thread into "FrankU's Lottery".  The old name bothered me already for quite some time. I hope this does not mean that I lost all of you.... In case everything keeps quiet this week I'll rename it back to the well known old one.

Anyway, I think I will survive. And I have some developments to show.

I had this problem with the occupant size of the building. As I intend the Lighthouse lot to stand on a dune or rocky location the foundation becomes important. I found a solution that works. It is very simple: in Reader I change the occupant size to the size the new model has. When I open this lot in SC4-Pim the building square still has the old size, but in the game the size is correct now, so that the foundation shows up where I want it to be.

So I also decided to throw the base texture out. And in order to avoid the water bug I also did not use overlays. So I took a ploppable sand prop, shrunk it to a useful size and plopped the paths away.

Here is the result on almost flat land. Nice, isn't it?
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Set%2520-%2520Rewards%2FLighthouseimages0002a_zps7022cd7d.jpg&hash=6a184066fa49704273a7a75b249336bb0b269612)

And the night view
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Set%2520-%2520Rewards%2FLighthouseimages0003a_zps08743067.jpg&hash=a95ef463bef4f538bea25cdb9caa6e1e909c499b)

But what happens when you place this lot on a dune? You get this.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Set%2520-%2520Rewards%2FLighthouseimages0001a_zpsef83179e.jpg&hash=4e694283a7d47393e94d16cdfa51ef2def61ceca)

If you look closely you see that the foundation shows under the house. But it has no floor! You see only walls and where the floor should be you look into the hole and see a part of the textures that are in fact lying on the terrain. It is the first time I saw this. Probably because I hardly ever build my cities slopes... A flat homeland, you see....
So is this normal? Is this just another Maxis flaw or did I screw up somewhere?
It is ugly, to say the least.

The square shadow on the left side of the Lighthouse tower is probably a flaw in the shadows of an underground prop that gives a foundation to the Lighthouse when that is on a steep slope. I hope I can change that.

And the last issue: mrbisonm made five different textures of this model. So should I make one lot with a prop variation, so that every time you plop the Lighthouse you get one of five textures, or should I make five different lots? I would like to do the latter but it will take some time...
May I have your opinions?
Title: Re: FrankU's Lottery - Lighthouse developments
Post by: vester on March 17, 2014, 01:25:23 PM
Nice work, Frank. I really like this lighthouse lot.  :thumbsup:


Maybe the foundation should follow the outside walls and with custom lods ?
Add some stairs from the doors down.

Have a look at some of C.P.s slope friendly stuff.
Title: Re: FrankU's Lottery - Lighthouse developments
Post by: cogeo on March 17, 2014, 02:41:34 PM
Frank,

About the problems with the foundation, I'm not an expert, but I think the best you can do is look into the ingame foundations (I think they are all in SimCity_1.dat) and see if they indeed have a model covering the top. I think they don't, they are just "walls" as you said, and this sounds reasonable, because the top is supposed to be covered by the building's model. Furthermore their size is variable (determined by the Occupant Size), so it looks like these are not normal models (with LODs and such), so the solution of custom LODs that vester proposed may not work, I'm afraid. Anyway, browsing through the ingame foundations may let you find the most suitable one.

If you find that all foundations are like this (no top face, only walls), there is a simple solution, quite "interventive" though, which is no other than... adding the missing "floor" yourself! Get a flat model (top face only) from the NAM or SimCity, find a proper texture, turn it to FSH and apply it to the model. Then append the flat model to the house. And voila, you've got a floor.

As for the shadow, I remembered a subway model I made for RTMT some time ago:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg545.imageshack.us%2Fimg545%2F4089%2Frtmtssprvw06.jpg&hash=f3f799808e03632b4aa81997e39563c982327bc0)

Quite nice a model, but the shadow is wrong (look at the day images). Normal shadows in SC4 are cast from the left side to the right (as you view the model) for all four rotations. This effect, which I named "negative shadow" is caused by the part of the model that is below ground level, and IS a game bug.

I experimented quite a lot, and found some way to remove it. Here is another pic (check the model at the top-left and compare it to the others):

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg855.imageshack.us%2Fimg855%2F1015%2Frtmtssprvw10.jpg&hash=9ce53e26a3dd70f7c5150cc6a12138784ab7f48f)

It was quite tedious, and really hard to do because in this case the model needed to have an underground part (the stairs). But it was doable, although this is not possible for every model.

In your case, I have both good news and bad news. The good news is that it is easy to find, just open the model in the reader and see if it has underground parts. The bad news is that it cannot fixed without modifying the BAT scene. But the fix should be quite easy, move the LODs so that they start from the ground level, not below, and remove the underground objects too (btw I don't see why this model needs to have an underground part anyway). Preferably a thin base could be added around the lighthouse, with materials like pavement, stones and the like, which should be of square shape (for obvious reasons). Or instead you can use the same technique I proposed for the house.

Title: Re: FrankU's Lottery - Lighthouse developments
Post by: APSMS on March 17, 2014, 03:43:45 PM
Although the precise choice would be nice, I would prefer a prop family instead, since it leaves less clutter in the menus; a family of LOTs would be easier to find, but the last thing I need is more scrolling. It's already bad enough with all the mods I have that fill "unused" game menus (like health, power, water, garbage even!), to say nothing of my parks menu.

I like the path to the lighthouse. Now everyone can be an MMPer without ever touching one! They blend in nicely, too.
Title: Re: FrankU's Lottery - Lighthouse developments
Post by: FrankU on March 21, 2014, 05:03:41 AM
Hi Vester, Cogeo and APSMS, thank for your feedback.

Now for the lots and their problems.

Vester, the model of the house is not mine. It is made by Meurdoos a.k.a. Marco Heutink, so I have to work with what I have got. I cannot change anything, except what can be done with Model Tweaker.

The foundation issue

I tried to change the foundation, but this became a very frustrating job. Maybe due to the fact that I live in a country where locations for houses are always flat...

First I simply tried to exchange the existing foundation by another one in LE. But there was no result.
Then I changed the lot foundation, thinking that this might do the trick. No result.
Then I took a look at the foundation models in SC4-Pim, wrote down the instances of the ones I liked and edited my lot in Reader.
Funny enough the building foundation is not in the building, but in the lot exemplar. But I guess that is normal. When I changed the IID of the building foundation or the lot foundation..... No result. Each time I get this boiring brick without top.

Then I trried to find the model of the original foundation and found out there is no model with the IID that is shown in the original lot of the lighthouse. The foundation is not a model! But what is is then? I have no clue. I guess some texture that is added to the sides of the underground square belonging to the occupant size of the building. Hopefully this sentence makes sense to you?

Then I thought what the heck. This brick is not oo bad. Maybe I jsut use a flat prop that will cover the floor of the building. So I was happy when I id find a flat model the size of a tile looking like dirt. I think it belongs to the landfill lot. Anyway, I made a prop, added it to the lot and thought: this must do the trick.
But no.. On a slope the prop was not alinged to the same heigth as the building....... and then I  :angrymore:

I got myself a sandwich..... And tend to give up on it. Maybe I just write in the ReadMe that yours truly SC4 friends will have to live with an ugly hole under the house or plop the lot in such a way that the house is on a flat tile.
Did anyone ever plop one of my lots on a slope? Probably all my lots have this problem. I just never gave attention to this issue. Living in a flat coutry makes me forget about this.

So maybe someone has a clue for me? Otherwise I give up.

The shadow issue

Cogeo, thanks for the elaborate reply.
I chose a very simple solution: I set the "is ground model" entry to "false". And gone was the shadow. The lot now looks like I want it to in that respect.
The extra foundation prop for the lighthouse was especially requested by me, because a lighthouse on a slope will show a hole under the part of the lighthouse that is on the lower part of the slope. But with this prop you will see the concrete model by mrbisonm.
I should have something similar for the house.....!

Here I used the prop on the second Light house lot, a 2x9 lot.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Set%2520-%2520Rewards%2FLighthouseimages0004a_zpsc0824f0e.jpg%7Eoriginal&hash=e768b87e0ec7fe9b93dbfb732806fc3c08e602e0)

The number of lots

APSMS, cluttered menus. Who does not suffer from this too?

I think I am going to make the following options:
1. Six different reward lots.
Five containing one model each, one containing the lighthouses as a prop family.
You may only put one of these lots in your plugins folder, because there will only be one replacement lot for the original Maxis Lighthouse.
2. Six different lots as ploppable landmarks.
These lots look exactly like the rewards, but can be found in the seaport menu.

You will be able to delete all lots you do not want.

Can you live with these options?


Title: Re: FrankU's Lottery - Lighthouse developments
Post by: cogeo on March 21, 2014, 10:51:35 AM
So there's a separate prop that serves as the foundation? Then it's really easy, just set it to not cast shadows (IsGroundModel=false), as you did.
Title: Re: FrankU's Lottery - Lighthouse developments
Post by: Jack_wilds on March 21, 2014, 01:04:07 PM
the game plan for options covers the range of use and flexibility... see no issues with that  ;)
Title: Re: FrankU's Lottery - Lighthouse developments
Post by: FrankU on March 22, 2014, 04:47:03 AM
Thanks cogeo and Jack_wilds,

But can anybody shed light on my foundation problem?
Title: Re: FrankU's Lottery - Lighthouse developments
Post by: vortext on March 22, 2014, 08:28:23 AM
Bit confused as to which kind of foundation you're talking about exactly. Is it the custom model Fred made for the lighthouse? If so, you'll first need to make a foundation exemplar and attach it to the building exemplar (look at CP houses).

If you're talking about the ordinary Maxis foundations, these are just textures indeed which wrap around the lot or the LOD. To get rid of it completely you can set the IID to 0x194B0000 and make sure the Building Foundation property is present in both the lot and building desc. Hope this helps.
Title: Re: FrankU's Lottery - Lighthouse developments
Post by: FrankU on March 22, 2014, 01:51:07 PM
Hi Vortex,

Although you wasn't sure of what I asked, and although you answered my question only partial, it was enough for me to find out what to do.  &idea

So what I did:
1. I searched for an existing foundation model in Simcity_1.dat that fitted my taste.
2. I copied its S3D exemplars into a fresh dat file.
3. Then with Model Tweaker I changed the size so that it fitted the Occupant Size of my Zeeland house.
4. Now I made a foundation out of the edited model.
5. Then I added the property "Building foundation" to the building exemplar of my Lighthouse lot.
6. As last referred to this foundation exemplar in the lot and in the building exemplar.

And voilá

Ceci c'est ma fondation magnifique!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Set%2520-%2520Rewards%2FLighthouseimages0005a_zps77d08537.jpg%7Eoriginal&hash=0464db44248f54d6369156a7b5d295c90518d1a3)

I like it, yeah!

Thanks go to (in reversed order of appearance...)
Vortex,
Cogeo,
mrbisonm for the Lighthouse models,
Meurdoos for the Zeeland houses,
Cogeo for the Model Tweaker,
Wouanagaine for SC4-Pim,
Ilive for the Reader,
And well, don't forget: Maxis for Simcity in the first place.
Title: Re: FrankU's Lottery - Lighthouse developments
Post by: vortext on March 22, 2014, 02:33:04 PM
That's a pretty neat solution!  :thumbsup:

Title: Re: FrankU's Lottery - Lighthouse developments
Post by: FrankU on March 22, 2014, 02:53:25 PM
Quote from: vortext on March 22, 2014, 02:33:04 PM
That's a pretty neat solution!  :thumbsup:

Merci beaucoup!

And now the next issue: When I plop the long lot (9 tiles) on a decent slope the ground is flattenend! I set the property "LotConfigPropertyMaxSlopeAllowed" to the absurd value of 1.000.000. One million! One million of what? Not degrees, I guess, but what then? Anyway: the ground is still flattenend. Do I do something wrong here? The lot is meant for a sloping dune, in order to have the lighthouse on top and the house underhill next to the street.

Don't bother for images.....

This game is full of mysteries!  :-[  ()what() and sometimes  :angrymore:
Title: Re: FrankU's Lottery - Lighthouse developments
Post by: vortext on March 22, 2014, 03:05:39 PM
You need to set 'MaxSlopeBeforeLotFoundation' as well and with a value larger than 'MaxSlopeAllowed'. My default is 201 and 200 respectively and yet to encounter a slope it couldn't handle.
Title: Re: FrankU's Lottery - Lighthouse developments
Post by: kelis on March 22, 2014, 07:53:36 PM
WOW, I lost some updates but now I have to say that I can't wait to put my hands in this pack, the result looks really nice and I like so much that we can plop the lighthouse in everywhere with that "Hidden - texture", fantastic job Frank I like it so much.

# Jonathan
Title: Re: FrankU's Lottery - Lighthouse developments
Post by: w_swietwoot on March 23, 2014, 10:53:47 AM
This lighthouse project is looking really great. Especially with the custom model set from Fred!

Just giving my opinion on the menu issue: A building-family of the lighthouse and just one menu icon would be my favorite option.
A random lighthouse model every time I would plop it would be no problem for me. And it would add only one icon to my (-completely clutterd and terribly overcrowded-) menu.

Anyway, I'm already looking forward to the download... ;D
Title: Re: FrankU's Lottery - Lighthouse developments
Post by: FrankU on March 23, 2014, 11:55:03 AM
Quote from: vortext on March 22, 2014, 03:05:39 PM
You need to set 'MaxSlopeBeforeLotFoundation' as well and with a value larger than 'MaxSlopeAllowed'. My default is 201 and 200 respectively and yet to encounter a slope it couldn't handle.

Pffff, stupid that I forgot this!
Thanks. It works now.

Working on the third lot.

Nobody has to fear for cluttered menus. In the first place because they are cluttered already, but in the second place because I give you options to delete the unwanted lots.

Thanks Jonathan and Wouter to drop by!
Title: Re: FrankU's Lottery - Lighthouse developments
Post by: mrbisonm on March 23, 2014, 07:06:01 PM
Quote from: w_swietwoot on March 23, 2014, 10:53:47 AM
Just giving my opinion on the menu issue: A building-family of the lighthouse and just one menu icon would be my favorite option.
A random lighthouse model every time I would plop it would be no problem for me. And it would add only one icon to my (-completely clutterd and terribly overcrowded-) menu.


I'm with you 100 %. ;) My opinion also.

Fred
Title: Re: FrankU's Lottery - Lighthouse developments
Post by: FrankU on March 24, 2014, 02:42:25 AM
Hmmmm, allright guys,

Yesterday evening I was trying to do the third lighthouse and the repetition was getting a bit boring. But I have two basic ideas for the Lighthouse: one is the type you saw already, the other is for an industrial seaport surronding. With base texture this time!
So I will restrict myself to two variants, both with the lighthouse as propfamily. You then can choose which one you use in your region. And of course I will add landmark ploppable ones. Maybe IM with one job? To be found in the seaport menu?

Thanks for the support.
Title: Re: FrankU's Lottery - Lighthouse developments
Post by: mrbisonm on March 24, 2014, 10:12:17 AM
....sounds good. If you add IM jobs, then I recommend 2 or 3 jobs instead 1. ;)
One general mechanic to maintainance the lighthouse and its function, one gardener for the exterior surroundings (snowclearing in the winter) and one administrator and/or owner.

Fred
Title: Re: FrankU's Lottery - Lighthouse developments
Post by: Rayden on March 24, 2014, 10:47:01 AM
Quote from: mrbisonm on March 24, 2014, 10:12:17 AM
....sounds good. If you add IM jobs, then I recommend 2 or 3 jobs instead 1. ;)
One general mechanic to maintainance the lighthouse and its function, one gardener for the exterior surroundings (snowclearing in the winter) and one administrator and/or owner.

Fred
What about the wife and kids Fred? ;)
Title: Re: FrankU's Lottery - Lighthouse developments
Post by: FrankU on March 24, 2014, 01:29:13 PM
Ok, the number of jobs.

The owner: the seaport authority just owns and does nothing.
The Lighthouse keeper does the core job. OK, that's one job.
The Mechanic: I can see a purpose to this function. OK, another job. This one is for the wife. The job is 50%, the other half of the day she has a part time job in driving the children to school, to the tennis lessons and to the music teacher. The little boy still goes to the pool for his swimming lessons, but hopefully he will finish the course before the summer vacations.
The children are too young. They have no jobs and certainly not in IM! The daughter will perhaps find a small job in delivering newspapers in the village nearby.
A gardener? No no, the authorities are not going to pay for that. The lighthouse keeper can buy a lawn mower from his salary! And snow cleaning in the winter? We have no snow here! No job for that.

So I count two jobs.
But let's be honest: SC4 isn't that realistic. Let's find out what SC4-Pim suggests.

Is there any kind of question, request or advice? Please speak up. Now is the time that I can try to fulfill your deepest wishes. Lighthouse wise, I mean.
Title: Re: FrankU's Lottery - Lighthouse developments
Post by: cogeo on March 24, 2014, 02:58:54 PM
So the lighthouse is a ploppable I-M lot? Why? If so then it needs access to a neighbour city or a seaport to prosper, and reduces I-M demand by the amount of jobs it (pre-) creates. It should also PAY taxes. The standard way to mod such a building is either make it a landmark w/o jobs, or make it like other civics, which typically require maintenance and may provide some civic jobs (and amenities equal to the number of jobs) and usually provide some landmark effect too. And second, forget what the PM/PIMX says, why necessarily calculate the number of jobs from building size, esp when the building/lot is a ploppable? The lot is quite special anyways, not only it's too sparse, it's special-purpose as well, and there is no comparable building either (to mod it on par with it). I think making it a landmark or reward (w/o jobs) would be OK, because it will have zero effect on demand, which is quite realistic indeed, because the lot is supposed to contain both the job(s) and the residence of its workers. Otherwise you must provide a road connection, and find extra homes for its workers.
Title: Re: FrankU's Lottery - Lighthouse developments
Post by: Buzzit on March 24, 2014, 03:34:41 PM
Amazing progress on the lighthouse,  FrankU!
Keep it up !  :thumbsup:
Title: Re: FrankU's Lottery - Lighthouse developments
Post by: mrbisonm on March 24, 2014, 06:42:07 PM
That's right, cogeo made a point. Forgot about that. With jobs, the lot will need a road connection............Not a good idea. Lighthouses are mostly in remote areas on peninsulas or islands, not the best place to place a road, right?

If you do add jobs anyways, I will simply delete them when I download them, so no difference to me. Think of what the other players might need.

Fred
Title: Re: FrankU's Lottery - Lighthouse developments
Post by: FrankU on March 25, 2014, 01:24:14 AM
Cogeo and mrbisonm,

You have a point there.
It will be a Maxis Reward Replacement in the first place. Because that is what this series of lots is all about.
So the ploppable is an option, but I agree when you say this option should be as useful as possible. 
So what shall I do; just a landmark? Apparently that is the best option.
But then I am stuck with one question: where does the lighthouse get its power from? When I place it on a rocky island? But I remember mrbisonm, or was it Pegasus, once made a very small power plant for rural areas. Maybe I link to that in my ReadMe as an option for the players?
Title: Re: FrankU's Lottery - Lighthouse developments
Post by: vortext on March 25, 2014, 03:51:00 AM
Perhaps use the neutral park lot with an invisible building option in PIM, iirc those don't require power nor a road connection.
Title: Re: FrankU's Lottery - Lighthouse developments
Post by: FrankU on March 25, 2014, 04:34:15 AM
Hi Vortex,

But I suppose the lightbeam will only be visible when there is power present. Of course I should check this first...
Title: Re: FrankU's Lottery - Lighthouse developments
Post by: mrbisonm on March 25, 2014, 07:36:21 AM
Why not just make it energy selfsupplying?
Title: Re: FrankU's Lottery - Lighthouse developments
Post by: FrankU on March 25, 2014, 12:58:43 PM
Selfsupplying? By adding a diesel generator to the lot? Yes, I'd like that. Can I do that also with the reward, without screwing up the properties too much?
Please explain how I should do it. Or is it just a matter of clicking away in the power menu in LeProp? I guess it's more complicated. Am I right?
Title: Re: FrankU's Lottery - Lighthouse developments
Post by: mrbisonm on March 25, 2014, 06:36:50 PM
Quote from: FrankU on March 25, 2014, 12:58:43 PM
Selfsupplying? By adding a diesel generator to the lot? Yes, I'd like that. Can I do that also with the reward, without screwing up the properties too much?
Please explain how I should do it. Or is it just a matter of clicking away in the power menu in LeProp? I guess it's more complicated. Am I right?

I can't explain it, but I once had a LM that I could plop out anywhere and it was selfgenerating without being a energy lot. So, I know that it is possible, but don't know how. I will jave to see if I still have that Landmark and then see how it can produce power on its own.

Someone else here should know that also..........

Fred


EDIT: I just thought, couldn't you just add the "power generated" Property and all the other properties that come along with it to the lotfile? I mean copy the properties of the windmill and make sure that the power used is less than the power produced. ;)
Title: Re: FrankU's Lottery - Lighthouse developments
Post by: cogeo on March 26, 2014, 11:14:19 AM
I don't know if it would be too much to ask to make a (relatively) small improvement to the BAT models: add night lighting. Sorry, but it's not looking very realistic as it is now, with just a light beam coming out of a dark lighthouse. It's not very much work indeed, just light the area on the top (some lights lighting only this area, you may need to set the cutoff parameters to limit them to this area only). And some simple (Maxis) nitewindows should be enough for those tiny windows. I would also say add some small light at the entrance, but this is not important at all.

As for the power being generated, I don't think it's necessary, because in the Rail Traffic Controllers I released on the STEX I'm using a rail signal prop, which does light up at night, even if the lot is not powered. Experiment a little, maybe you need to remove the Power Consumed property instead. A lighthouse however, does consume power, and therefore requires some power source.

Also I would prefer to not make it a replacement of the Maxis lighthouse - many players prefer to have both options). It could would just be an additional landmark or reward, with its own requirements and/or effects.
Title: Re: FrankU's Lottery - Lighthouse developments
Post by: mrbisonm on March 26, 2014, 12:45:29 PM
Quote from: cogeo on March 26, 2014, 11:14:19 AM
I don't know if it would be too much to ask to make a (relatively) small improvement to the BAT models: add night lighting.

I know that myself. But sorry, there is quite a problem associated with this, since I cannot make nitelighting because the light patch does not install and I cannot see any custom lights in my game neither, but for myself it doesn't bother me because I never play with game with nightlights. And my gmax seems not to be able to make lights. I have this problem since the beginning of my BATting in 2004 and it was discussed many times before on different sites with never having found a solution, I even re-installed SC4 and gmax 4 or 5 times.
And at this moment, I do not feel like re-installing everything that concerns Simcity again. So I build my BATs without nightlights. For those who don't like it, well.....you know the song. ;)

FrankU, could you try to install a domelight prop into the toptower without showing the cone on the roof. It should work since all is glass up there....worth a try. And put a streetlamp just beside or over the entrance door, the way it will only show the top part of the lamp and not the pole, which you can hide inside the wall. That will improve the nightscene a little, something I do all the time. ( I call it cheating)  ;)

Fred
Title: Re: FrankU's Lottery - Lighthouse developments
Post by: c.p. on March 26, 2014, 10:11:10 PM
The lighthouse project looks great :thumbsup:

As far as the power goes, the Maxis police kiosk has a power generated and power consumed property in its building exemplar.  I'm not sure if you can plop it (i.e. the Maxis police kiosk) out of power range, but if so, that might be a good one to use as an example.

In my opinion, the lighthouse BAT will be fine without night lighting, since it will likely be plopped away from the city anyway.
Title: Re: FrankU's Lottery - Lighthouse developments
Post by: FrankU on March 27, 2014, 09:42:33 AM
Hi guys,

I am working on a lot that can be placed in a seaport area. I will show some images today or tomorrow.

C.P. thanks for dropping in!

I probably will not make a power property in the lot, althought the option intrigues me... Maybe I'll give it a try anyway.
And I think power is needed for the lightbeam to appear.

The lot is meant as a reward replacement. First of all, because I detest most of the Maxis rewards (I guess you are with me in this opinion), and secondly, because I like to do some rewards, but do not know yet how to make my own ones. Everything at its time.... I will probably start making my own rewards some time. I have planned that for my Dutch farm project. When the growable farm lots have been released I like to continue with some additional lots and I would like to have some rewards too. But not yet.
But for those who do not want to overwrite the Maxis reward I will provide ploppable lots. Simple landmarks.

Fred, what is a domelight? Where do I find it? The streetlamp will certainly be possible. And I do not consider that cheating, but good lotting!

Greetings and I hope an image update will follow soon.

Title: Re: FrankU's Lottery - Lighthouse developments
Post by: mrbisonm on March 27, 2014, 10:45:18 AM
Quote from: FrankU on March 27, 2014, 09:42:33 AM
Fred, what is a domelight? Where do I find it? The streetlamp will certainly be possible. And I do not consider that cheating, but good lotting!

Ouppps, my error. I wanted to write Lightcone, instead of domelight.Sorry, the brain was probably functioning on 20% only.

There are a lot of them, different colours and different sizes/shapes etc too, from the BSC. Just look for the "bsclight" in the LE. ;) There are others too somewhere.

I was the first to develop this technique in 2003 after the LE came out. Then I used a lot those streetlights or lampposts when I wanted light. Later when the BAT came out and I couldn't make nightlights, some lightcones were available and I used them to lighten up my BATs.

Fred
Title: Re: FrankU's Lottery - Lighthouse developments
Post by: FrankU on March 30, 2014, 01:27:21 PM
Ok, so I think I got the lots nailed. Please, all of you out there, lurking or not: give me your honest opinion.

The five models by mrbisonm are all in the prop variation stack, so if you want a certain model in your city you have a 20% chance you get it right when plopping. If you are unlucky you need to use the "you don't deserve it" cheat for replopping until you do succeed.

Lighthouse 1, for rural areas

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Set%2520-%2520Rewards%2FLighthouseimages0006a_zps082e2490.jpg%7Eoriginal&hash=a8ec2eed0f138fed2c48562224684d7a22da2574)

Do you see how the house is on a wooden platform? I hope you like it. It's the way I solved the floating house problem. I resized one of the Maxis foundation models and put it under the building. So now I learned how to make dedicated foundations.
If I continue this way I will understand the whole game before the end of the century....

And

Lighthouse 2, for the seaport areas

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Set%2520-%2520Rewards%2FLighthouseimages0007a_zps8b3eb51e.jpg%7Eoriginal&hash=7395af32c1aa1d1f45bb3862c5f2d23212c7d031)

Don't worry about the missing shadow of the lighthouse itself. It must be some kind of flaw in this region or city, because in other regions all is well.

I also found another flaw: sometimes I suddenly see the underground base prop that is under the lighthouse in Lot 1 floating in the air somewhere around the top of the lighthouse tower. I do not know when that happens and I also do not know why it happens. It's probably another stupid thing by Maxis. Did anyone ever encounter this flaw? I saw it in the original lightouse lot: the lighthouse itself, so the building exemplar, was floating.

I will add landmark lots and upload the set if they are approved by you who reads this!
Title: Re: FrankU's Lottery - Lighthouse developments
Post by: cogeo on March 30, 2014, 02:12:04 PM
So the "main building" (gray rectangle) is the house, and everything else (the lighthouse and the underground base) are props? Keep in mind that the main building is always displayed above or at the ground level, or at the water level at least (for underwater lots), while props are ("should") be displayed at the elevation they were plopped. This works well actually, at least for the cases I can remember, eg fences or trees even on very steep lots. But there may be some game bug here, because the model is underground. Try to find out under which circumstances the underground prop is raised above ground, eg on very steep terrain, or when the lot faces north or south or what, or when it is below or above the level of the main building, etc. How is the underground prop implemented? Is it a model with all its LODshell put underground (Y vertex coordinates ≤0) and the prop rectangle put at ground level? Or instead it's an above ground prop, with the prop rectangle set underground with the reader? Most probably it is indeed a game "bug", or a situation the game developers did not provide for. So after you find the conditions under which the error occurs, you need to find a workaround. I would try reducing the prop's height (in the Occupant Size property) and/or make the prop rectangle smaller or larger than the lighthouse's one (in either case requires deleting the prop in the LE and adding it anew.
Title: Re: FrankU's Lottery - Lighthouse developments
Post by: kelis on April 01, 2014, 10:39:34 AM
I like both versions, but I'm really interested to see progress on the Lighthouse for seaport areas, I like so much that idea.
Title: Re: FrankU's Lottery - MMP Request
Post by: FrankU on April 03, 2014, 12:18:03 AM
Now the Lighthouses are almost finished.

But I have a request. I hope someone feels like helping me a bit.

For the rural Lighthouse I made smaller props of the Beach Sand props that were released by Heblem in his Tropical Flora pack.
He made these props available as MMP's. But because these props were way too large for my paths I shrunk them with Model Tweaker.
I will make these props available for lotting, but I guess that certain people would be interested in having them as MMPs too.

Am I right?

I am talking about these props.
The leftmost ones are the originals by Heblem, the other two rows are the shrunken ones by me.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDivers%2FBeachprops0000_zps1c817263.jpg%7Eoriginal&hash=ab5194387dc2da1e44d3a4abf8230a41b7a8471f)

Now here is my question: who would feel like making MMP's for these props? I am certain I could figure it out by myuself, but I would like to spend my time on other things these days. mrbisonm's Farm Props are on their way and I want to spend all my available time on relotting and finishing the Dutch Farms Set once I got my hands on these props.

Pleas send me a PM if you feel like it.

Frank
Title: Re: FrankU's Lottery - MMP are there
Post by: FrankU on April 08, 2014, 06:21:16 AM
I asked this question on Simpeg too and Paeng gave me a nhand.

The resulting MMP's look like this

(Serviervorschlag, bikers not included)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDivers%2FBeachprops0002a_zps5f7d18cc.jpg%7Eoriginal&hash=040d496dc1d10e3bdd4dbf6de12bae3d9796ddfe)

Today I submitted the props and MMP's set as Franku Heblem Sand addon
You can find it on the
LEX (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3102)
STEX (http://community.simtropolis.com/files/file/29426-franku-heblem-sand-addon/)

Soon mrbisonm will submit his lighthouse models and then I will submit my Lighthouse Rewards.
Title: Re: FrankU's Lottery - MMP are there
Post by: vortext on April 09, 2014, 08:05:02 AM
Though I re-re-sized the models (found them a bit too small when combined with the originals) you both saved me the hassle of making these in the first place so thank you Frank & Paeng!  :thumbsup:
Title: Re: FrankU's Lottery - MMP are there
Post by: FrankU on April 09, 2014, 09:58:08 AM
Erik, you mean you made a Medium version? Shall I incorporate that in the set?
Title: Re: FrankU's Lottery - MMP are there
Post by: vortext on April 09, 2014, 11:17:32 AM
Basically, yes. Here's how it looks, Heblem's original model is on the left.

(https://dl.dropbox.com/s/otglgzwadnt5ei9/hbssand.jpg)
Title: Re: FrankU's Lottery - MMP are there
Post by: vester on April 09, 2014, 11:49:15 AM
So where can the bikes be found?


FrankU Heblem Sand addon on the exchange is missing a picture.
Title: Re: FrankU's Lottery - Lighthouse available
Post by: FrankU on April 10, 2014, 07:53:32 AM
Hi Vester, and all others,

There is a picture, as far as I can see....
The bikes are Murimk's (http://community.simtropolis.com/files/file/25681-murimk-bicycle-props-with-mmp-bikers/)

The Lighthouse Rewards are available! Get them on STEX (http://community.simtropolis.com/files/file/29440-franku-dutch-lighthouse-reward/) or LEX (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3104).
Title: Re: FrankU's Lottery - Lighthouse available
Post by: Aaron Graham on April 10, 2014, 12:05:25 PM
Wonderful work FrankU. :D
Title: Re: FrankU's Lottery - Lighthouse available
Post by: vester on April 10, 2014, 03:45:12 PM
This is what I see on the general list:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F4TX6JiU.jpg&hash=4022e378cb3534eaca417650bc690cd051963b6c)
Title: Re: FrankU's Lottery - Marina manipulations
Post by: FrankU on June 17, 2014, 11:31:25 PM
Hi folks, long time no see...

I have been struggling with the Marina replacement lot. I had trouble finding a good concept that would be useful for many players and would not have too many dependencies.
I will leave out all the details, but I think I just found something. At least I think it is worth wile to show you.

Here it is
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Set%2520-%2520Rewards%2FMarina-0001a_zps0bad166f.jpg%7Eoriginal&hash=4ad3e306b12eb47e537999118dc2cada0020d6b6)

Of course the surroundings are terrible, but they are just there to show that the lot fits in the NBVC marina set.

I used two Haarlemmergold BATs, the NBVC Marina set and some basics, like CP textures.
The advantage is that you can extend this marina with the NBVC sets. The disadvantage is that it is not extendable with all the other marinas that are available.
Two advantages for me were: in the first place I could find the marina props I needed in one dependency set and in the second place the seawall and the looks of the NBVC stuff is quite neutral, so that it will fit within a lot of city syles. At least, that is my opinion. I'd like to hear from you if you do not agree.

Anyway, I still have a problem that I cannot seem to solve.
The problem starts with one question: how many of you actually play the u-drive-it options? In this case: how many of you like to have the automata available in the marina? Somehow I seem not to be able to let them work correctly.
Also there is a related question: the game has eight props called Tag1x1x3_Marinafront*. I placed all of them in a row in the lot and all I get after plopping the lot is two or three speedboat automata. Does anyone know if that is how it's supposed to be? And somehow I have the feeling that it is important to place these props next to a water tile. But it is all a bit confusing. Maybe anyone of you knows a bit more?
Title: Re: FrankU's Lottery - Marina manipulations
Post by: kelis on June 18, 2014, 04:32:32 AM
Hoi Franku;

I really like the idea of create some marinas and I think that you are doing a great job so far, but I would like to
suggest some things that I think could be good for the final result...

I think that you should create at least three different lots, because if you only make one, these could be looks a little bit repetitive in the game if we want to plop more of one in a row, so if you make some different styles, we can make a much larger marina along the shore...

The last thing is just something that I try to do always when I am trying to create something with this amazing marina created by NBVC and it the next, as the marina has a ground texture that we cannot change (Grey color) I always try to put small (barriers) in the texture transition, and as you are doing a marina and it is an open space and that means that we cannot put some real barriers, I think the best option is put some chains or something like that...for me the result if much better because that texture transition looks better with some props in the middle...

Keep up the good work Frank  :thumbsup:
Title: Re: FrankU's Lottery - Marina manipulations
Post by: FrankU on June 18, 2014, 05:10:55 AM
Hoi Kelis,

This marina lot is intended as a replacement of the Maxis marina. So it must be possible to use it as a stand alone lot. Therefore I looked for a set of marina props that were not too expressive in style in the first place and that were not spread over three dependencies or more. So PEG was out of the question. PEG has many different styles, most of them very beautiful, but I could not find one download that contained seawalls and boats and docks. I would have ended up with several dependecies.
Besides: PEG already has a marina replacement and the props used for this set are definitely unDutch.

The NBVC marina is useful, because it's style is quite sober, but well done. And it also contains all the lots you need to expand the Maxis Relot into a lager marina.

Your suggestion about the transition between concrete and brick is a good one. I'll change my lot that way. Maybe some hedges or flower planters.

By the way: I don't know if anyone guessed, but the temporary buildings on the right side are meant to be the Marina's office. I changed my mind and I will delete that prop. The office will be placed in one of the old warehouses.
Title: Re: FrankU's Lottery - Marina manipulations
Post by: noahclem on June 18, 2014, 11:07:25 AM
Great marina re-lot  &apls

I don't udi too often but optimally it'd be good to have it. Nice banner btw :thumbsup:
Title: Re: FrankU's Lottery - Marina manipulations
Post by: vortext on June 18, 2014, 11:40:14 AM
Using NBVC's set is a good move, however, atm the lot practically forces them onto the player in order to 'finish' the marina, i.e. cover the corner edges. Instead maybe try to wrap the walls around the lot in a U shape and moreover, make the lot extend over water, like so ~~U~~, waves are shoreline. This way one can use it as stand-alone marina or opt to continue with the NBVC walls in the corners, like this --U--, stripes are NBVC walls. Besides improved usability, piers could be placed on 3 sides of the lot, which would make it more interesting visually imho.

As for UDI, I really don't care for it at all and consequently, do not know how it's triggered / functions.  &mmm

At any rate, given your lotting skill I'm sure it'll turn out great!  :thumbsup:
Title: Re: FrankU's Lottery - Marina manipulations
Post by: FrankU on June 19, 2014, 08:20:25 AM
Hmmm, well. I found out the rarely used UDriveIt option works also without the funny marina automata on my lot.
So I deleted the automata alltogether and cleaned up the lot in several ways.

I did some changes after having read the comments here and on SimPeg.

Vortex advised me to go around the corners with my seawalls. So I did, but now I cannot use the lot as part of a W2W development and also not as part of a long straight seawall. So although the lot got prettier, I think I am going to wipe out the corner props. It's possible to add these props by hand in game when you have terraformed your shoreline in the right way.

So now I have
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Set%2520-%2520Rewards%2FMarina-0002a_zpsc7f4c0ef.jpg%7Eoriginal&hash=90f9783053bd8c5f640d461cfbd6dfadb0436c26)

And if you add the seawalls by NBVC you get
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Set%2520-%2520Rewards%2FMarina-0003a_zpsf69dc93f.jpg%7Eoriginal&hash=d67fd2f61efb63994069fa4865e2690cffcc7dcd)

Whaddayathink?

I could make an additional lot so that you can extend the red-bricked-treelined pedestrian area behind the W2W or whatever buildings.... One or two lots with flowers, the tree and the streetlight? The rest you can mmp by yourself. Deal?
Title: Re: FrankU's Lottery - Marina manipulations
Post by: art128 on June 19, 2014, 08:50:37 AM
I preferred the version without the corners, to be honest. Having the fences blocking the way like that is just unpractical.
Title: Re: FrankU's Lottery - Marina manipulations
Post by: vortext on June 19, 2014, 09:01:41 AM
Quote from: art128 on June 19, 2014, 08:50:37 AM
Having the fences blocking the way like that is just unpractical.

Plopped this way yes. Plopping it one tile further out over the water would solve that though.

Quote from: FrankU on June 19, 2014, 08:20:25 AM
It's possible to add these props by hand in game when you have terraformed your shoreline in the right way.

That kinda was my point, one has to do additional terraforming & plopping to make it look decent. I guess the question is: do you want the marina to act as stand-alone lot or do you want to 'force' NBVC's walls to be used in conjunction, if only to cap the corners?
Title: Re: FrankU's Lottery - Marina manipulations
Post by: mrbisonm on June 19, 2014, 07:15:30 PM
One opinion seldom comes alone........

One way it suits the one ....and the other way it suits the other. I don't know, but I personally think now that you should make two lots out of it, making one with the corner fences as a stand-alone, and one without for an addon type to these walls.
I prefer the stand alone since I don't (and probably never will) use the other seawall lots. Besides, they all look great.

....my opinion

Fred
Title: Re: FrankU's Lottery - Marina manipulations
Post by: FrankU on June 20, 2014, 02:51:17 AM
As I have a kind of habit of providing several versions of a lot I could indeed do one with and one without corners. The one without corners can be used as part of a longer seawall promenade or area, the one with the cornes could be used as stand alone, but of course (with some extra effort) also as part of a larger area. You need to know that the dependency NBVC Marina contains all lots for a simle but modular marina, so you have all the props needed for such a thing anyway.
Tariel at Simpeg remarked that a marina usulaly has facilities to lift boats in and out of the water or at least a ramp. And mine does not. That is correct. I would gladly add these options for a more realistc lot. The only disadvantage: more dependencies.

Votes please?

1. Lot as is, with already 4 dependencies you already have (SGvol1, CPtextures et al) and 4 dedicated for this lot.
2. More realism and more dependencies, probably another two.

I'll do some searching now.
Title: Re: FrankU's Lottery - Marina manipulations
Post by: w_swietwoot on June 20, 2014, 03:34:48 AM
Hi,

my thoughts are, I think like vortex' idea, that is should look like this (also using his visualisation example :)):

Seawalls    Marina   Seawalls     (land)
_________            __________
~~~~~~~|______|~~~~~~~
~~~~~~~~~~~~~~~~~~~~   (water)

This way marina sits one tile further into the water than the seawalls. It stands out better this way imo, because it's a reward so it should be the centre of the docks. Only 1 marina lot would do and one could use it as a stand-alone marina as well.

I don't care about more dependencies, as long as it aren't very obscure ones obviously.
Oh, and the lot looks much better than I had anticipated already  :thumbsup:, Gr.

ps: If you are doing extra lots, could a lot with modern buildings and shops be possible also? I think these monumental buildings will look strange in a modern port  &mmm.
Title: Re: FrankU's Lottery - Marina manipulations
Post by: romualdillo on June 20, 2014, 05:06:39 AM
Hello!!!

I don't know if you will understand what I mean, beacuse my english is not very good. But I hope to express myself correctly. Imho Vortext and w_swietwoot are right. In order to make a stand-alone marina it should have corners to make an extension unnecesary. If you want to have the seawalls, the marina can be located a step further into the water. You're using Haarlemmergold's BATs to get the dutch appearance for the marina... well, those (and the lot) can be repetitive if you put too much marinas in a row, so I think corners are ideal. I know that those medieval industrial buildings are repetitive and a typical landscape in "hanseatic" waterfronts, but for their purpose they had to be close to the water, so I think it will be good if you include in the set a one tile high lot with Haarlemmergold's BATs to build a waterfront with the seawalls and continue the marina (I think the shop props as family are variation enough). Your marina could be seen as a new terrain taken to the water  in order to get a new space for leisure (and I think that's very dutch) when the warehouses lost their original purpose.

I'll try to copy w_swietwoot

===================================== road
warehouses warehouses warehouses warehouses
  Seawalls      Marina       Seawalls     Seawalls
_________                    __________________
~~~~~~|____________|~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

My apologies if I've been rude in some way... and keep the good work!!!
Title: Re: FrankU's Lottery - Marina manipulations
Post by: mrbisonm on June 20, 2014, 07:44:23 AM
My voting on the dependencies is somewhat completely useless, because I have them all (Ithink, except those cheap and useless ones)...I probably have more dependencies than most of the players here have total Plugins (5 Gb's depends only), but I do like both idea versions, stand alone and belonging to a seawall set.

The thing about modern buildings that w_swietwoot mentioned sounds good too. Even the Netherlands do not ONLY have those Haarlemmergold's bldgs, right? I really like that idea! ;)

Fred
Title: Re: FrankU's Lottery - Marina is finally finished and available on LEX and STEX
Post by: FrankU on August 10, 2014, 12:01:09 PM
Hi friends,

It was quite a struggle. And after that came a vacation with my family and other RL issues that took my time, but.... in the end it al came together. The Dutch Marina Reward is finshed and available on the STEX and on the LEX.

Thank you for your patience and I hope at least some of you will be happy with the lot(s).
Title: Re: FrankU's Lottery - Marina is finally finished and available on LEX and STEX
Post by: Sim.Rico on August 10, 2014, 06:41:52 PM
Quote from: FrankU on August 10, 2014, 12:01:09 PM
Hi friends,

It was quite a struggle. And after that came a vacation with my family and other RL issues that took my time, but.... in the end it al came together. The Dutch Marina Reward is finshed and available on the STEX and on the LEX.

Thank you for your patience and I hope at least some of you will be happy with the lot(s).

Woooo hoo!  I will go grab my download!  Hey looking for a "1+" or reputation + on here anc cant locate it!  How to do so ? I wnat to give you the props you deserve!!!

&apls :thumbsup: ;D
Title: Re: FrankU's Lottery - Marina is finally finished and available on LEX and STEX
Post by: catty on August 11, 2014, 03:52:57 AM
Quote from: Sim.Rico on August 10, 2014, 06:41:52 PM
....Hey looking for a "1+" or reputation + on here anc cant locate it!  How to do so ? I wnat to give you the props you deserve...

You ask a member of staff to do it or hope that one of us is passing by and spots your request and does it, in this case FrankU its a karma point that's well deserved and I'm happy to oblige   :thumbsup:

-catty
Title: Re: FrankU's Lottery - Marina is finally finished and available on LEX and STEX
Post by: FrankU on August 11, 2014, 04:00:36 AM
Well, I feel flattered!

Thank you very much Sim.Rico and catty!
I guess it's not only for the Marina, but more or less for the whole series?

I will continue the series soon.
Title: Re: FrankU's Lottery - Marina is finally finished and available on LEX and STEX
Post by: catty on August 11, 2014, 04:24:09 AM
Quote from: FrankU on August 11, 2014, 04:00:36 AM
...I guess it's not only for the Marina, but more or less for the whole series?

:thumbsup:

:)
Title: Re: FrankU's Lottery - Private Schools are on their way
Post by: FrankU on August 15, 2014, 06:25:11 AM
OK, so apparently my Reward Replacement lots seem to meet an existing demand.
Therefore I decided to immediately go on with the next one: the Private Schools.

Here they are. First version, I'm open to comments.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FPriveschool0001a_zps3b6b1b34.jpg&hash=f5e38a0e93860308b2487b9fb576fb6db671772a)

And
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FPriveschool0004a_zps43122ea0.jpg&hash=be85395f090d40f20c7e87dcf3bebdbf1d3101a9)

I did not change the building this time, because I decided it is OK and fits into a Dutch city. Just the Maxis lotting was very bad.
I also kept the lot size the same. The first school has a larger lot with an yard where the childere learn how to grow carrots and feed the chicken.
Title: Re: FrankU's Lottery - Private Schools are on their way
Post by: Sim.Rico on August 15, 2014, 06:49:50 AM
Cant wait to get home and download!   Do you have any wall-to-wall type school lots?  i like "linking" multi bldgs together to get a unique campus between schools occassionally.
Title: Re: FrankU's Lottery - Private Schools are on their way
Post by: vortext on August 15, 2014, 10:14:16 AM
Looks good so far Frank, I concur the building can pass as Dutch. As for the lotting, well, I've said this before but imho the red brick is too dominant once again. Especially on the back side of the largest and smallest lot something is needed to break it up. Maybe that swing set on the latter could be moved to the middle. The garden on the largest lot is a nice detail though.


Quote from: Sim.Rico on August 15, 2014, 06:49:50 AM
Cant wait to get home and download!

Not quite yet.  $%Grinno$%
Title: Re: FrankU's Lottery - Private Schools are on their way
Post by: Sim.Rico on August 15, 2014, 10:36:13 AM

(https://ja9p6w.bn1304.livefilestore.com/y2pa6W6N36OzMCBcOcChYX4XeEqUaAC3DTofXpZjRxVZow9-0f-RslFI0SsszuLj9JzVWvzaCuEp8AQMe92ltED8fK_MFv9jD3Y0k0SpbQuWJg/ROFL.gif?psid=1)




ROFL im like a kid in a candy shop!   ok i can wait till its available!   :D
Title: Re: FrankU's Lottery - Private Schools are on their way
Post by: FrankU on August 16, 2014, 03:31:46 AM
Hi Sim.Rico and Vortex,

Thanks for the feedback.

I know of your opinion on the red CP texture. But as I have no better texture available that comes close to our well known Dutch streetwork, I will stick to it. Even if your textures come out, I'll keep the set as a whole and will finish it with this texture. Sorry.

And a school yard is meant for childern to play, so I kept a part empty for them. So that they can run around and play with balls etc.
But I'll do some experimenting with moving the swing sets around etc. Pity Maxis did not provide more of them.

And I have to finish the read me and such bureaucratic stuff. But it won't take long.

Meanwhile I have started working on the Country Club: I'll do the rewards in order of appearance in my rewards menu.
The Business deals will follow one day. First the rewards.
Title: Re: FrankU's Lottery - Private Schools are on their way
Post by: mrbisonm on August 16, 2014, 08:19:13 AM
Quote from: FrankU on August 16, 2014, 03:31:46 AM
Hi Sim.Rico and Vortex,

Thanks for the feedback.

I know of your opinion on the red CP texture. But as I have no better texture available that comes close to our well known Dutch streetwork, I will stick to it.

I also don't really like that "artificial looking" texture, it is simply too.....intense, bright and clean.
If you could give me the list of these textures, (what kind of shapes and sizes used for lots) I will try and see what I can do to make it a lot better and more real-life looking. I have done this before....many years ago. All I have to do is to remember how....lol.

Fred

Title: Re: FrankU's Lottery - Private Schools are on their way
Post by: FrankU on August 17, 2014, 11:54:19 AM
Hi Fred,

I will gladly give you the IID's of the textures I use. You can find them in the file BSC_TexturePack_Cycledogg_V 01.dat.

The base textures of the bricks: ddf48000 and ddf5c000
The base textures with brick and grass: the series ddcd8000-ddcff000 (34 textures).
There are other base textures with different grass in combination with the brick, but I hardly use them.
And then the overlays: dd105000-dd1f7000 (122 textures). I really cannot tell you which ones I did use and which ones not. Certainly not all, but... well... If you want it complete you have to do it!

Are you still determined you are going to make a project out of these? Please first finish the MFP props series!
If you want my maxis relots and my farm lots with your edits, I'd suggest you make the textures a an override set, because I don't feel like re-editing all these lots. Althought for the farms I will consider that, because these aren't ready anyway.
But no version 3 of the maxis relots.

I agree with you that the texture is not too realistic. But I didn't have better at the time that I started the set and I'd like the set to be a consistent one, so I am not going to change the textures.

And I have edited versions of the private schools.
Different texture in the back yard of the first and third lot: cheaper material.
The second lot basically stayed the same, just the orientation of the brick is now orthogonal like in the other two lots.
The third lot also got a bit different lay out of the back yard.

Better now?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FPriveschool0005a_zps6673cb0e.jpg&hash=e2d25f58c85c07bd598f4c6c438f47689f6a57f1)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FPriveschool0006a_zps58850c36.jpg&hash=ab34619237e08055834776d7e039f45a72ef78a5)
Title: Re: FrankU's Lottery - Private Schools are on their way
Post by: Jack_wilds on August 17, 2014, 03:06:40 PM
much much better  :thumbsup:
Title: Re: FrankU's Lottery - Private Schools are on their way
Post by: Catalyst on August 18, 2014, 01:37:04 AM
hey FrankU, they look fine to me, maybe add a bicycle rack somewhere (like the one you used for the ABN AMRO Bank) to underline the fact that it's located somewhere in the benelux ?

Would be great if that (better and more real-life looking) override texture would also be used to create a benelux-style sidewalk mod, of course with textures for the NAM puzzle pieces, ecc (like the sandstone/super light asphalt -mod)!
Title: Re: FrankU's Lottery - Private Schools are on their way
Post by: FrankU on August 18, 2014, 03:29:22 AM
Thanks Jack!

@ Catalyst
Oh.... yes. I totally forgot. I have these fine Murmk bicycles. I will indeed add them to the lots.
Title: Re: FrankU's Lottery - Private Schools are on their way
Post by: vortext on August 18, 2014, 10:10:17 AM
Yep, looks better to me. Some bicycles on the front of the lots and it's a job well done!  :thumbsup:
Title: Re: FrankU's Lottery - Private Schools are on their way
Post by: mrbisonm on August 19, 2014, 06:46:34 AM
Quote from: FrankU on August 17, 2014, 11:54:19 AM
Hi Fred,

I will gladly give you the IID's of the textures I use. You can find them in the file BSC_TexturePack_Cycledogg_V 01.dat.

The base textures of the bricks: ddf48000 and ddf5c000
The base textures with brick and grass: the series ddcd8000-ddcff000 (34 textures).
There are other base textures with different grass in combination with the brick, but I hardly use them.
And then the overlays: dd105000-dd1f7000 (122 textures). I really cannot tell you which ones I did use and which ones not. Certainly not all, but... well... If you want it complete you have to do it!

Are you still determined you are going to make a project out of these? Please first finish the MFP props series!
If you want my maxis relots and my farm lots with your edits, I'd suggest you make the textures a an override set, because I don't feel like re-editing all these lots. Althought for the farms I will consider that, because these aren't ready anyway.
But no version 3 of the maxis relots.

I agree with you that the texture is not too realistic. But I didn't have better at the time that I started the set and I'd like the set to be a consistent one, so I am not going to change the textures.

And I have edited versions of the private schools.
Different texture in the back yard of the first and third lot: cheaper material.
The second lot basically stayed the same, just the orientation of the brick is now orthogonal like in the other two lots.
The third lot also got a bit different lay out of the back yard.

Better now?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FPriveschool0005a_zps6673cb0e.jpg&hash=e2d25f58c85c07bd598f4c6c438f47689f6a57f1)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FPriveschool0006a_zps58850c36.jpg&hash=ab34619237e08055834776d7e039f45a72ef78a5)

I will have a look at these textures this coming weekend. Right now the weather is beautiful here, probably the last nice summerdays we will have and I am still recovering, being outside most of the time and enjoying the peace, the warmth, the air and all those birds and flowers in the garden.
I don't know about making an overide file, so you will have to do this. I will look at the textures, revise them and even give you a few new choices and you can do the rest. Ok?
;)

Fred
Title: Re: FrankU's Lottery - Private Schools are on their way
Post by: FrankU on August 19, 2014, 07:17:05 AM
Hmmmm, well, I prefer to receive the MFP props first, but of course the choice is up to you. Do whatever you feel like.
If you make textures I certainly will have a good look at them. OK!

And enjoy the summer!
Title: Re: FrankU's Lottery - Private Schools are finished
Post by: FrankU on August 19, 2014, 12:10:27 PM
I finished the Private Schools.
I added bicycles.

Take a look and while you are gasping and awing I will try to finish the ReadMe and upload it tonight.
This time I will not make a non-reward ploppable version, because there are schools enough around. And I think its pointless to make some kind of CO or I-HT version.
So this time only three rewards.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FPriveschool0007a_zps1adc1c04.jpg&hash=70575652cffc070a9ea576f4893147fd238f625f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FPriveschool0008a_zps779ebb75.jpg&hash=50b41ced593ccf958108a4fa2d84cfe290cf7fb5)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FPriveschool0009a_zpsde7eff0f.jpg&hash=bf1467c745c387da1d66fc55f0e33902140d0cf6)
Title: Re: FrankU's Lottery - Private Schools are finished
Post by: mrbisonm on August 19, 2014, 01:39:34 PM
Ok, MFP are in the making since a week, but I spent only an hour or so each evening sofar. I will show an update of some blgd this weekend in our thread.


Nice set of Private schools, looking really good. ;)

Fred
Title: Re: FrankU's Lottery - Private Schools are finished
Post by: Jack_wilds on August 20, 2014, 02:15:46 PM
like the lots...  :thumbsup:  just popping to say so... :P  nothing clever to add  &mmm
:)

hoping the farms projects and lots are still a go...  :satisfied:

keep getting well Fred... the farm can't run on a busted cog...  ;D  me being cheeky
Title: Re: FrankU's Lottery - Country Club, first impressions
Post by: FrankU on August 21, 2014, 12:22:46 AM
Another quick one: the Country Club.

Because I could not find a good Dutch country club BAT I decided to use the Maxis one. It is one of those weird architectural monsters that are produced all over the Western world and I must say with pain in my heart: also in the Netherlands.
But if anyone can point me to a more Dutch project for this reward, I'd gladly change the building.

Anyway, I deleted all Maxis trees and planted CP's trees and shrubs all over the lot. I changed the parking and the entrance. I left the golf courses as they were, including all animations and props by Maxis. Mainly because it is an awful lot of work and secondly because I think there was nothing wrong with them.
I deleted the ugly fences.
What I did not change, because it is another enormous job: the orientation. Why on Earth is the lot not orientated to the street with the entrance? But I cannot rotate the whole lot. As far as I know. Did I overlook some functionality. Maybe? As far as I know I have to move every prop by hand.

And does anyone know how many props and textures are possible on one lot?

Please give me your opinions on:
- the fences
- the entrances and the parking lot
- the entrance to the building, maybe I should make some kind of streetwork?
- the building itself
- should I delete the tennis court?

Here are the images:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FCountryClub0000a_zps43bbb417.jpg&hash=082efbbf5d185d345e09dedff6e0112bee85f64d)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FCountryClub0001a_zpsde54e186.jpg&hash=cfe0e3e2181013be8f4b27645979f111043c69da)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FCountryClub0002a_zps73a475ac.jpg&hash=cdfe58dd561da02f9112cb5f90ef153664c334c1)
Title: Re: FrankU's Lottery - Country Club, first impressions
Post by: art128 on August 21, 2014, 01:29:05 AM
Nice work remodeling maxis golf course. :)

The fences are nice. Not too fancy and quite enough for the lot. (however on image2 the fence seems to stop midway on the lot)
Both the parking and the entrance are well made, I like them a lot. Might want to move that pink car blocking the way to the path though. :)
Tennis court looks nice here. :)

About the building, I've been searching for a nice building to create a country house/golf course as well but haven't found anything suitable. :/ I think the maxis building looks nice.
Title: Re: FrankU's Lottery - Country Club, second version
Post by: FrankU on August 22, 2014, 03:42:31 AM
Hi art128,
Thanks for the reply.

I did another search for a building. Not in the residentials, but in several utility like buildings. In the medical section I found something: Nexis Gentlemen's Health Club. This one is perfect for a Golf and Country club. And as the building also has a swimming pool I decided the Club is not only for golfers, so I kept the tennis court.

The fencens and hedges are indeed not completely around the lot. The Club is usually located in a park or forest and I think it is not neccessary to fence it in completely. The shrubs and trees do fence it in a bit. I know a Golf Club around here that has hardly any fences. You can walk over the meadows directly from the forest, but you need to cross grass and shrubs. Nobody does it.

I also enlarged the lot to 14x12 and moved some of the greens (are they called that way, the golf grass areas?), so that there is more space between them and that there is enough room for the quite lare building.

I redesigned the entrance and the parking lots and I took the liberty to move the entrance to the street side of the lot, something that Maxis should have done in the first place.

You like? Have a look.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FCountryClub0010a_zpsfe6c9d2c.jpg&hash=319b70764a5555886bca3d5124c5b276d49fc17a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FCountryClub0011a_zpsc7915f42.jpg&hash=bbc2a84a6d006eb99cd92a74b8aeb2873321a6e7)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FCountryClub0012a_zps8238f2cd.jpg&hash=0ee6ca7190e1e8425b6dc957eba86878dd7b8818)
Title: Re: FrankU's Lottery - Country Club, second version
Post by: Catalyst on August 22, 2014, 05:47:55 AM
ooh, I like it a lot, nice job with the overlay textures! The 2 darker trees + sunchairs probably come with the building right? But they fit in nicely. Maybe add a charging point for e-cars or a skytran station? Just kidding, looks great to me and I will definitely use it!
Title: Re: FrankU's Lottery - Country Club, second version
Post by: vortext on August 22, 2014, 06:08:35 AM
Fitting building and good lotting!  &apls

Quote from: FrankU on August 21, 2014, 12:22:46 AM
But I cannot rotate the whole lot. As far as I know. Did I overlook some functionality. Maybe? As far as I know I have to move every prop by hand.

Shift + end/home will rotate all selected props as a group, i.e. the spatial relationships they have to one another are maintained. Be careful though because props may end up outside of the lot boundaries. Unfortunately it doesn't work for textures so you'll have to move those by hand still.
Title: Re: FrankU's Lottery - Country Club, second version
Post by: APSMS on August 22, 2014, 12:02:11 PM
While I agree most country clubs/golf courses lack fences (especially in America/West Coast), the presence of some fences bothers me. Either make the fence surround a defined area (usually the entrance/pool/clubhouse area) or eliminate them altogether, since having a fence suddenly end is a bit weird.

I really like the building you found; reminds me of an Alpine/Mountain Lodge/Chateau, even though fwiw I thought the Maxis building wasn't half bad.
Title: Re: FrankU's Lottery - Country Club, second version
Post by: Jack_wilds on August 22, 2014, 01:25:09 PM
its the sort of 'country club' I would member up with... like the proposals    :thumbsup:
Title: Re: FrankU's Lottery - Country Club, second version
Post by: romualdillo on August 23, 2014, 01:21:06 PM
Looks great!!  &apls
Title: LOVE The Country Club!!!!
Post by: Sim.Rico on August 23, 2014, 05:47:27 PM
Hi FrankU!  Really LOve your work!  The country club looks like something that would definitely satisfy the sims in my cities
Title: Re: FrankU's Lottery - Country Club, second version
Post by: FrankU on August 25, 2014, 01:51:27 AM
Hello all!
Thanks for the replies.

@ Catalyst,
Indeed, the two trees and the chairs come with the BAT. One of the main reasons that I decided not to keep the orignal model is that is contains a partial terrace in front of the lot. It is impossible to increase that with one of the available Maxis textures. I really cannot understand why people (and Maxis) add streetwork to their lots. The edges are always visible and always ugly.
Anyway, I started to search and found this one. Nexis/mrbisonm/Fred added a swimmingpool wit its terrace. But this terrace has clear edges. And on the other side there is no base texture. So this BAT can be put into a surrounding seamlessly. That is the way things should be made!

@ vortex,
Thanks for the tip.
And the compliment.

@ APSMS,
I can understand your hesitation. I will reconsider the fences. It's just that I don't want a rigid fenced-in golf course. One of my aims is to resemble a fence that has been broken down partially due to bad maintenance. Another option would be a barbed wire fence, but for that I'd need another dependency pack(SPAM props).

@ Jack_Wilds,
Thanks Jack!

@ romualdillo,
Thank you!

@ Sim.Rico,
Thank you too!

On Simpeg (http://www.simpeg.com/forum/index.php?topic=10754.msg230891#msg230891) there is some discussion on the crammed appearance of the lot. Doesn't it bother you?
To keep this post short: I am considering several options.
1. Keep the lot as is (with maybe some small changes) with the size 14x12.
2. Increase the size to, say 16x12.
3. Make the lot modular (zzsteven's idea): the Reward will only give you the club house, some adjoining space and maybe three holes. Additionally you can add severel separate lots with golf holes (modded as neutral park lots). This gives the opportunity to make the golf course as large as you like and it does not need to be rectangular. It is beyond my abilities to make these additional lots as following rewards, which might be the finest option. I did not yet find an existing modular golf course set that I like enough to use that as a base, so I probably have to make it myself....

Thank you,
Frank
Title: Re: FrankU's Lottery - Country Club, second version
Post by: belfastsocrates on August 25, 2014, 04:16:26 AM
Superb work, the new building looks far superior and the overall lotting is fantastic.

In regard to the question you raised in regard to size, I think a modular approach is something to be considered. You could perhaps increase the size and see how that looks but the problem I had with the original in-game country club is the fact that most country club and gold courses are rather large.

I think modular is probably the best way to go but as you said, that would involve a large amount of work.
Title: Re: FrankU's Lottery - Country Club, second version
Post by: vortext on August 25, 2014, 02:03:00 PM
Make it bigger! Or you could turn it into a 9 hole course (which is played twice per round) which will allow a more spacious design.
Title: Re: FrankU's Lottery - Country Club, second version
Post by: Kergelen on August 25, 2014, 02:11:56 PM
IMO the third option is the most suitable. I never liked Maxis one because of its rectangularity and the small size.
With the new building you selected (which I think is a great choice) and making it modular will be a nice set!
Title: Re: FrankU's Lottery - Country Club, second version
Post by: Flatron on August 25, 2014, 02:15:42 PM
You may already know that, but skimbo once made a modular golf course for his CJ dragon islands, which is available on the stex (He used simfox's trees, though, so this might not fit with the trees you chose...)
Of course, your work is outstanding and I really appreciate it :thumbsup:
Title: Re: FrankU's Lottery - Country Club, second version
Post by: FrankU on August 26, 2014, 02:35:33 AM
Hmmm, interesting development.
On Simpeg most repliers choose the 16x12 larger lot.
On this site the modularity is preferred.

I found two modular sets that seem to be nice and useful: Skimbo's (http://community.simtropolis.com/files/file/25700-skimbo-s-sc4-golf-pack/) and Sim_Idiot's  (http://community.simtropolis.com/files/file/3228-sc-golf-pack/)improvement of Joergs set. These sets do not contain a reward lot.
I will do some research first, but at the moment I am considering to do the following:
I will improve my stand alone reward in an increased size of 16x12 for those who do not want too much hassle.
And I make two reward lots with mrbisons Clubhouse, that fit with the above two sets accordingly.
That would mean that you can choose out of three reward lots:
One containing a complete golf course and two that only contain a clubhouse lot, and that can be extended with one of the two sets of golf courses.

What do you think. Nice?
Title: Re: FrankU's Lottery - Country Club, second version
Post by: belfastsocrates on August 26, 2014, 09:19:03 AM
Yeah I think that would work well and appeals to all. I'm looking forward to using this new modular set.
Title: Re: FrankU's Lottery - Country Club, third version
Post by: FrankU on September 04, 2014, 05:33:28 AM
It took me some time but I did several things in the meantime.

1. I resized the Maxis replacement lot to 16x12. Look. Better now?
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FCountryClubMaxis0000a_zps6cf9d6df.jpg&hash=50f1082a4936a6c5f44ea6c114d21311a65963fa)

So if you don't want fuss, you drop this one into your plugins and you are set, except for the dependencies of course.

2. I found tree sets with acceptable modular golf courses.
- Skimbo's SC4 Golf Pack (http://community.simtropolis.com/files/file/25700-skimbo-s-sc4-golf-pack/)
- Sim_Idiot's SC Golf Pack (http://community.simtropolis.com/files/file/3228-sc-golf-pack/)
- JPlumbley's FLOG Golf Holes (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=673)

For all of these sets I made a Club House Reward lot that replaces the Maxis Country Club Reward. I made these lots with only the dependencies that are needed for the holes sets they belong to.

Of course you may only use one of these four at the same time. But if you want a Dutch modular Golf Course Set you now can choose between these three versions.

Skimbo

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FCountryClubSkimbo0000a_zps6e6e4c81.jpg&hash=9ea537c8c32925694dd62d0180672a117b848ec9)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FCountryClubSkimbo0001a_zpsc92bce88.jpg&hash=4dd3097c6dadb65a5202decc6bc84234127e8a95)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FCountryClubSkimbo0003a_zpsda6e1764.jpg&hash=dd66c0ec7c1728ccdbf60aff6d0ff1f97a3eb1f2)

Sim_Idiot

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FCountryClubSimidiot0001a_zps7ee42ca2.jpg&hash=bc1356e16ae6f9fee1a105e45d5c3e07dbc3330e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FCountryClubSimidiot0002a_zpsf92afca6.jpg&hash=82ce3752c040253d7c117c0078b4aa6e798bb3e4)

JPlumbley

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FCountryClubJPlumbley0000a_zpsa24dedc9.jpg&hash=5258fdf9fe570d49c8c014109f344c310927d1f9)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FCountryClubJPlumbley0001a_zpsd54e6f57.jpg&hash=3e33c7dabd386466d90137ddfeb08ba15cddd632)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FCountryClubJPlumbley0002a_zps988f760b.jpg&hash=660b8670102aee20d2b89141e61d97ecd805cc2e)

That's it for now.
If you can live with this, it's just a matter of a bit of tweaking here and there, writing the read me and upload. Probably this weekend.
Title: Re: FrankU's Lottery - Country Club, third version
Post by: vortext on September 04, 2014, 01:50:32 PM
Both the larger Maxis lot and the various additions to existing sets look great.  :thumbsup:
Title: Re: FrankU's Lottery - Country Club, third version
Post by: Jack_wilds on September 04, 2014, 04:06:19 PM
what a neat country club...   :thumbsup:
Title: Re: FrankU's Lottery - Country Club, available now!
Post by: FrankU on September 05, 2014, 03:37:36 AM
I want to thank you all for your feedback, advice, suggestions and criticism.
Your replies really help me to improve my work.

So, thanks to your advice I have now finished another sequel to my Dutch Reward Replacements set.
The Country Club!

Here it it:

LEX (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3134)

STEX (http://community.simtropolis.com/files/file/29884-franku-dutch-country-club/)
Title: Re: FrankU's Lottery - Country Club, available now!
Post by: mrbisonm on September 05, 2014, 06:33:09 PM
Great lots, love what you're doing , or have done.

Sorry for not being here more often (as much as I wish), still have to catch up on my health a little more. &mmm

Fred
Title: Re: FrankU's Lottery - next reward: the Radio Station
Post by: FrankU on September 18, 2014, 08:50:22 AM
Sorry Fred,
I should have replied earlier. I hope all is well?

I skipped the University Reward, although that was the next one on my list. I am still looking for a collection of buildings that makes me feel happy.

So here is another simple one: the Radio Station.
I gave it a small park and some Dutch props. Nice ot is this too simple for your taste?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FDutchradiostation0001a_zps97eef759.jpg&hash=a425974199e65610a8b04c798f8096054d37729e)
Title: Re: FrankU's Lottery - next reward: the Radio Station
Post by: mrbisonm on September 18, 2014, 07:19:03 PM
Looking good....and about time it gets a better lot.

Btw, I'm doing better, even started walking around on the farm. ;)

Fred
Title: Re: FrankU's Lottery - next reward: the Radio Station
Post by: Jack_wilds on September 19, 2014, 02:54:10 PM
like the direction this is going...  :thumbsup:

there is an university here in WI, that has radio station, this latest notion has that campus look...

glad you are up and about Fred God's blessings keep you and going...

Title: Re: FrankU's Lottery - A different approach
Post by: FrankU on October 29, 2014, 04:13:56 AM
It's been some time, but I am alive and kicking!
My employer is trying to get rid of me. He is going to succees, but it's gonna cost something. So some of my energy go into that.

In the meantime I have decided to put the Radio Station aside. I am thinking of some "modular" approach where the Radio Station, The TV Studio and the Movie Studio work together as three lots that fit into one mosaic, but can also be used separately. I have to find something that gives the Dutch atmosphere.

So I tackled one of the worst lots in Maxis's Space-Time continuum: the Cruise Ship Terminal.

First of all I use the best cruise ships that I know of in SC4: the SOMY cruise ships. I added some Airport terminal lots and here we are.
One of the advantages: the SOMY ship and the Airport props have a fitting scale.
Disadvantage: all other props that I know of have too large a scale, so the lot stayed quite empty. It is not to my liking, so if anyone has a suggestion?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FCruiseTerminal-0002a_zps1a6a54ed.jpg&hash=a15c6023a5a93d4427f048e5c9c792e333fcb771)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FCruiseTerminal-0003a_zps41200316.jpg&hash=12bbfb0cdb119f31040a885fd8d5cc7739333fc8)

I have the intention to add a version of this lot with the Maxis cruise ship instead. If anyone wants that. You can play the U-Drive-It. It's just two minutes of work. No problem.

And now that you have to download the SOMY cruise ship set, I as well can add a cruise ship terminal reward that contains only the SOMY models.
In fact it's the SOMY terminal, but modded as replacement of the in game reward.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FCruiseTerminal-0006a_zps4e9f193b.jpg&hash=7624c2e824459fe8498a1a1931b7eba730917278)

And also with the Maxis automata. For those who like the U-Drive-It game option.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FCruiseTerminal-0005a_zpse525e28b.jpg&hash=08bbb380988de7b3c354f9123fae79a1893c8d65)

What do you think?

Greetings, Frank
Title: Re: FrankU's Lottery - A different approach
Post by: w_swietwoot on November 01, 2014, 04:27:31 AM
Well frank, i would not bother with somys port if i were you. It does not add much untill somebody makes a better cruiseship automata.

For your lot, better but it needs work still. I also understand your pickle. I know for sure you will come up with something good. Gr.
Title: Re: FrankU's Lottery - A different approach
Post by: FrankU on November 01, 2014, 10:08:02 AM
Hi Wouter,

Thanks for replying.

I made an improved version with more life on the ship side of the lot.

Better now?
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FCruiseTerminal-0007a_zpse83db605.jpg&hash=7799d41d20c66426551be63149e9ab07008c295c)

The black area under the foundation is due to a Maxis bug. The foundation prop is not deep enough, and/or my sea bed is too low here. I should raise it a bit.
And I have to transit enable the parking entrance, so that passengers do not have to cross the sidewalks.
Title: Re: FrankU's Lottery - A different approach
Post by: Jack_wilds on November 01, 2014, 03:21:08 PM
looks better... like the direction its taking...    :thumbsup:
Title: Re: FrankU's Lottery - Cruise Terminal available!
Post by: FrankU on November 11, 2014, 07:50:42 AM
Hi Guys,

I finished my Cruise Terminal Reward. It comes in four versions.
You can get them at
LEX (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3139) and STEX (http://community.simtropolis.com/files/file/29987-franku-dutch-cruise-terminal/)

Here are all four of them.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FCruiseTerminalfinal-0001_zpse4b49906.jpg&hash=312922f41bb413087172e5fbca44457559a2bafc)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FCruiseTerminalfinal-0002_zps42203a56.jpg&hash=8f1c0347d9286cb54e5543c8a01fafcd8ec4cfce)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FCruiseTerminalfinal-0003_zpsddc344cb.jpg&hash=4ee4a5c80a1c336107c3e19696807983e2b90fe9)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FCruiseTerminalfinal-0004_zpsb0177342.jpg&hash=627c750f65f65e2cae211222f965e614965bd775)

I hope you like at least one of them.

FrankU
Title: Re: FrankU's Lottery - Cruise Terminal available!
Post by: Jack_wilds on November 11, 2014, 05:01:25 PM
THX for sharing such excellent work...   :thumbsup: &apls
Title: Re: FrankU's Lottery - Cruise Terminal available!
Post by: noahclem on November 12, 2014, 12:06:33 AM
Outstanding work Frank  &apls  Look forward to trying one out  :thumbsup:
Title: Re: FrankU's Lottery - Cruise Terminal available!
Post by: FrankU on November 12, 2014, 12:34:37 AM
Thanks Jack_wilds and noahclem

And, before you get bored.... Another one:

The Medical Research Center

A not too complicated one this time.
As the building is quite generic I just improved the lotting a bit. Nice? Or too simple?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FMedicalResearch-0000_zpsab254673.jpg&hash=d5b0732df4dcf50d3e0ad2e8bea6628a0dad06da)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FMedicalResearch-0001_zps69637608.jpg&hash=7d9c44bfc62e0d0b854e88aeccb26974abc385a1)
Title: Re: FrankU's Lottery - Cruise Terminal available!
Post by: carlfatal on November 12, 2014, 04:06:55 AM
I wasn´t active for some time but some things don´t change: I still see some very nice lotting here.  &apls

Looking to that golf course - that is a lot of work only to make everybody happy. But exactly work like this is, why so much people like to play this "old" game. And the new reward, the Medical Research Center - I like the lot. Everything is here, that should be. The fences, the entrance with barriers, very clean green - cool lot, and some I definitively will download.  :thumbsup:
Title: Re: FrankU's Lottery - Cruise Terminal available!
Post by: Jack_wilds on November 12, 2014, 02:13:18 PM
it does the job... these such places aren't very 'fancy'...  :thumbsup:

usually its a secure looking place that is far from inviting... :P ::)

anyway, I like it... 
Title: Re: FrankU's Lottery - Cruise Terminal available!
Post by: FrankU on November 13, 2014, 06:49:07 AM
Hi guys,

Thanks for the appreciations.

I thought I'd add a small strip for parking the employees' cars and a different street light at the entrance.
I also moved the streetwork a bit into the back and added a fence to make the transition to the concrete a bit realistic.

A bit better now, I guess.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FMedicalResearch-0002_zps97788a75.jpg&hash=a18ed8fd558726c480f9ffefb3de7cce54b14906)
Title: Re: FrankU's Lottery - Cruise Terminal available!
Post by: Jack_wilds on November 13, 2014, 02:11:40 PM
yeup... the tweaks did a lot good...  :P ::) :)
Title: Re: FrankU's Lottery - Cruise Terminal available!
Post by: noahclem on November 13, 2014, 04:13:21 PM
I meant to say yesterday that the first one looked great and today I'm surprised how much better the newest one looks  :bnn:
Title: Re: FrankU's Lottery - Cruise Terminal available!
Post by: FrankU on November 14, 2014, 12:05:37 AM
Thanks Jack_wilds and noahclem.

And.... even better still!

I took the PEG security fences as they are way better than this improvised Maxis stuff. Right?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FMedicalResearch-0003_zps396863c6.jpg&hash=92a2ab7e7ef0c637a530780b0e37f5e94b18d5aa)
Title: Re: FrankU's Lottery - Medical Research, Advanced Research and some Bureaucracy
Post by: FrankU on November 18, 2014, 10:34:44 PM
Although no replies,

Her is some more.

First of all: I moved the two trees to the correct location.The lot is now finished.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FMediaclfinal-0000_zps7286f822.jpg&hash=ebf724457c5e928909453e213dc12c6939fbb75a)

Then I lotted the Dutch Advanced Research complex
Again the Maxis building was not so bad, therefore I kept it in place.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FAdvancedResearch-0001_zps7767c235.jpg&hash=81694bb2329567013f94f69f38921acbc23e5c18)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FAdvancedResearch-0002_zps815e421e.jpg&hash=fdd0f748f160cfc4c6049e1fa9b37685e90246bf)

And the Dutch Bureau of Bureacucracy.
The building by Haarlemmergold is a real life Bureau of Bureaucracy: the Sociale Verzekerings Bank (social insurance company?).
It is located in Leiden. Here (http://binged.it/1vo6A5m) to be precise.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FBureaucracy-2_zpse9baeb07.jpg&hash=a96d869860dd20e98b9676d611f293f91c581ea5)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FBureaucracy-1_zpsfb1ee36c.jpg&hash=3e9f66dfae829c8e7083817adbc0059109f7f8d6)

So.... what do you think?

Frank
Title: Re: FrankU's Lottery - Medical Research, Advanced Research and some Bureaucracy
Post by: Catalyst on November 18, 2014, 11:30:48 PM
I like!   :thumbsup:
Especially the research complex and the grass on the parking spaces on the last picture.
the traffic lights are a bit out of scale (compared to both buildings & cars) and especially compared to the small entrance building with the gates(see first picture). But that's probably inevitable in sc4...

MFG
Title: Re: FrankU's Lottery - Medical Research, Advanced Research and some Bureaucracy
Post by: Flatron on November 19, 2014, 01:19:07 AM
It's nice, but I'm not sure about all those fences at the research centres. I'd prefer a more 'open' layout, that could be incorporated with the University and propably a large clinic... (to keep distances between testers and testees short, so to say :D :D)
Title: Re: FrankU's Lottery - Medical Research, Advanced Research and some Bureaucracy
Post by: Sim.Rico on November 19, 2014, 05:07:22 AM
WOW I love it.   it wilo go well as one of the FrankUniversity Campus Admin towers.   I have some updates for you too, Frank, but please pardon my absence,  I am on training and transitioning at w0rk.   will be back to normal in another week.




PS:   Oh I see an update about new cruise terminals?   Yes Peyton-Stepford USN  has a need for new upgrades to our ports, ship channels and cruise hubs!   Cant wait to strike up a contract with your peeps!
Title: Re: FrankU's Lottery - Medical Research, Advanced Research and some Bureaucracy
Post by: c.p. on November 19, 2014, 08:40:20 AM
Great lotting as usual.  And I like the fence and gate around the research complex.  It gives the impression that something important (and maybe a little dangerous or shady) is going on there. :)
Title: Re: FrankU's Lottery - Medical Research, Advanced Research and some Bureaucracy
Post by: vortext on November 19, 2014, 10:48:37 AM
The building for the bureau of bureaucracy is very fitting, nice find!  :thumbsup:

The research centers look good too. Though I like Flatron's idea of making them modular lots so to fit with the university as well.  :-\
Title: Re: FrankU's Lottery - Medical Research, Advanced Research and some Bureaucracy
Post by: Jack_wilds on November 19, 2014, 02:28:50 PM
making more than one variation...  :thumbsup:

with some wanting a version to be able to 'blend' with a campus setting -I vote for the second one to fit that purpose...   :)

otherwise nothing to nit pick...  :satisfied:

however, that third one, its just so very dutch  :P ...

well done so far
Title: Re: FrankU's Lottery - Medical Research, Advanced Research and some Bureaucracy
Post by: mave94 on November 20, 2014, 03:20:05 AM
Great work, Frank! There are so many details to look at, as always.  :thumbsup:
Title: Re: FrankU's Lottery - Medical Research, Advanced Research and some Bureaucracy
Post by: kelis on November 20, 2014, 03:27:05 AM
I like so much the new lot of Bureau of Bureaucracy, great job as always Frank  &apls &apls
Title: Re: FrankU's Lottery - Medical Research, Advanced Research and some Bureaucracy
Post by: art128 on November 20, 2014, 03:38:40 AM
Nice lots. :)

I prefer VIP's cars instead of CP, but that's just my taste.
Title: Re: FrankU's Lottery - Medical Research, Advanced Research and some Bureaucracy
Post by: FrankU on November 20, 2014, 04:20:27 AM
Thanks you all for your feedback,

I always thought the two research centres did secret things that were to be kept form the public... So I added good fences.
But the idea of making them a part of a university complex, and thus having no fences, is a nice thought.
I always can make two versions: one with and one without fence. No problem. But this also gives me a direction for the university that is still waiting on the list.

And uhh, the VIP cars are indeed much better, but as I always worked with CP props I used his cars, because that makes one dependency less.

But this morning I thought I'd add some Dutch props by WA Soethout and the Murimk bicycles. As they are already in your plugins folder, because you need them for earlier lots in my series, I'd better make them useful. So new versions will come one of these days.
Title: Re: FrankU's Lottery - Medical Research, Advanced Research and some Bureaucracy
Post by: kelis on November 20, 2014, 04:51:16 AM
 Dutch props by WA and the Murimk bicycles MUST be ALWAYS part of your lots  $%Grinno$%
Title: Re: FrankU's Lottery - Medical Research, Advanced Research and some Bureaucracy
Post by: FrankU on November 25, 2014, 12:52:04 AM
@ Kelis

:D

@ All

I uploaded three lots just this morning!

The Medical Research
The Advanced Research
The Bureau of Bureaucracy

On a STEX and a LEX near you!

Please download and rate!

Thank you for your suggestions, help, criticism and support!

FrankU

Next will be..... uhh, the University?
Title: Re: FrankU's Lottery - Medical Research, Advanced Research and some Bureaucracy
Post by: mrbisonm on November 25, 2014, 04:53:00 AM
Big "Like" from me. Luv that bureaucracy lot!!!!

Thanks

Fred
Title: Re: FrankU's Lottery - Sim University of Technology, first impressions
Post by: FrankU on December 01, 2014, 05:32:23 AM
After I finished the above three lots I went back to the University project.

After quite some research I decided to make the university a campus, inspired by the campus of Delft University of Technology where I once studied architecture.
You can find an aerial here (http://binged.it/1tuGA2B). Interesting enough we can see the Faculty of Architecture where I studied still standing. It has burned down in may 2008, so more than six years ago. Bing maps are not very recent!

I guess the images show enough, so without further ado:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FUniversityv01-0000a_zps66b7a081.jpg&hash=89b898b5f1f8bfb465b661fd1021b1726659e55f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FUniversityv01-0001a_zpsb59e3cf4.jpg&hash=f855477e2d182c6b0193bcd036be43876c2ff093)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FUniversityv01-0002a_zpsf449770d.jpg&hash=78bce5405cf2ad66c895c4978e34b606532b7783)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FUniversityv01-0003a_zps456ba7d3.jpg&hash=41afe32abeb0644bc8040c63a43823a5acd344c2)

The main building is the Boston City Hall, BATted by Frogface. Then there is the Faculty of Air and Space Technologies, which is sponsored by Lufthansa and BATted by Bandito. Opposite to it find the highrise Faculty of Electrical Enigineering and Computer Science, BATted by Equnox.
The Faculty of Civil Enigneering resides in a doubled version of Glenni's Brutalist College.
The Faculty of Mechanical Engineering resides in a building by HDorriker.
And finally the Faculty of Architecture (not burned down this time) can be found in the rear building by Glenni.

Because it is meant as a Dutch project we find a lot of brick and bicycles.....

Do you like it? Please comment.

Frank
Title: Re: FrankU's Lottery - Sim University of Technology, first impressions
Post by: Catalyst on December 01, 2014, 06:50:22 AM
Hey FrankU,
There are many different buildings, which is good, it gives the impression that the university was expanded over time and not just "plopped' there. Maybe you could add some low park fences/hedges around the grass areas. I don't really like it when sidewalk transitions into grass without phisical boundary.

MFG


Title: Re: FrankU's Lottery - Sim University of Technology, first impressions
Post by: noahclem on December 01, 2014, 09:14:42 AM
Intriguing project and great selection of bats and props  &apls
Title: Re: FrankU's Lottery - Sim University of Technology, first impressions
Post by: vortext on December 01, 2014, 09:21:16 AM
Nice ensemble of buildings you've put together, reminds me of the University of Utrecht as well (the Uithof that is). Some of the space in between buildings still looks a bit empty though, maybe add more street furniture. Or maybe you could liven the place up a bit with a secondary pavement texture to indicate walk ways and / or cycle lanes?  &Thk/(

Also I'm wondering, since it has more and larger buildings than the vanilla university, are you going to increase the number of students as well?

Anyway, it'll be a great university for sure!  :thumbsup:
Title: Re: FrankU's Lottery - Sim University of Technology, first impressions
Post by: Sim.Rico on December 01, 2014, 09:38:41 AM
Cant wait to get back online and check out the new Frank U.   Will the university campus come in a pack 0f lot ensamles sobwe could plop a variety of campus layouts?   i have.som old pics for you , will pm
Title: Re: FrankU's Lottery - Sim University of Technology, first impressions
Post by: FrankU on December 01, 2014, 12:09:56 PM
Wow, that was quick!

Thanks for the replies.

@ Catalyst
Actually the project is inspired by the Delft University of Technology, at least the Mekelweg part of it. This series of buildings was erected in more or less the same era. Only for each faculty they chose a different architect and hence the buildings have very different looks. Although brutalism prevails.
The fences I am not yet sure about. Without the fences you can add the Medical Research and the Advanced Research as addons into one campus. Or you can add park lots... So there is advantages and disadvantages.

@ noahclem
Thanks!

@ Vortex
Hi Erik, thank you too. Yes, some areas are a bit empty. I am still considering if I should add a "square" with some greeneries, or just different pavings or something else.
Different pavings look so totally different that I could not convince myself to add them.
I did something with the same pavement, but in different directions though. Can you see it?
And although the lot is larger I did not consider to change the properties. Like I did with all previous replacement lots. I did not want to tinker with properties, because I probably would bring unbalance in the game.

@ Sim.Rico
Sorry that I could not wait until your images arrived....
This campus is one large 10x20 lot. It is meant to replace the Maxis one, which is also just one item.

@ all
Of course it would be possible to split the lot in several small ones. It would be nice if the add-on lots appear when the main lot is plopped after it had come available. Is that possible with some kind of MML technique? Can someone tell me about this?
One of the remaining lots  its the zoo. I will probably use Jeronij's modular zoo as inspiration for my personal Dutch zoo. It consists of many small lots and it would be good if those only appear when the zoo has come available.

Frank
Title: Re: FrankU's Lottery - Sim University of Technology, first impressions
Post by: belfastsocrates on December 02, 2014, 03:14:12 AM
It's looking excellent so far! I'd be happy to use this in-game :)

You've also given me some inspiration for the next phase of Passau University's campus
Title: Re: FrankU's Lottery - Sim University of Technology, first impressions
Post by: kelis on December 02, 2014, 02:52:47 PM
I like the concept, but I think there are some things which does not looks totally good, according with a Dutch university... of course it is my own perspective, but anyway I will share them with you.

1: As Erik said I think it is a bit empty, but I am pretty sure that you gonna work on that.

2: That ultra modern building... mmm I am not sure about how it looks, but I think I can understand why you are using it.

3: For me this is the most important thing, the main building, the tallest building, I think it is too much tall for the size of the university, and watching the picture of the real university, I think you can give an opportunity to some of the buildings created by Ill tonkso, his buildings fits very good with the Dutch university.

Goedenacht :thumbsup:
Title: Re: FrankU's Lottery - Sim University of Technology, first impressions
Post by: FrankU on December 03, 2014, 12:35:41 AM
Thank you, belfastsocrates!

And Kelis,

You think the high rise is too high? I could indeed do a search on one that is less high.
But what is the ultra modern building that you talk about? In my opinion none is ultra modern... so please explain.
Title: Re: FrankU's Lottery - Sim University of Technology, second impressions
Post by: FrankU on December 10, 2014, 12:11:12 PM
OK,  I did fool around with props and textures a bit.

Today only details, because the main lay out has not changed.

Please give me your opinions!

1
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FUniversityv03-0001a_zps6465c615.jpg&hash=4de3c32918c154817bf9cb73b300a7e2f99c367c)

2
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FUniversityv03-0002a_zps2a5f5cb4.jpg&hash=b1a0826e1e70500f837da99bef3376b6ae6f870e)

3
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FUniversityv03-0001b_zps9874f10d.jpg&hash=a308a6335cf3461406886c720eb0a87196c87b29)

4
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FUniversityv03-0005a_zps857e1359.jpg&hash=44673af13aa1c6f31df14555ac74920806c3d23f)

5
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FUniversityv03-0004a_zpsbcfdae82.jpg&hash=44674a2c4869d24bcb583f36318cb63844beb45d)

6
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FUniversityv03-0003a_zps87422b3e.jpg&hash=429272da2907333113fffc849cefd1379b92b25d)
Title: Re: FrankU's Lottery - Sim University of Technology, second impressions
Post by: vortext on December 10, 2014, 12:24:30 PM
Nice, I see what you meant with the direction of textures now. It's subtle but I do like it. The bike racks underneath various buildings are great details too.  :thumbsup:
Title: Re: FrankU's Lottery - Sim University of Technology, second impressions
Post by: romualdillo on December 10, 2014, 04:08:18 PM
Great details everywhere!! It really looks as a modern Dutch university!!  &apls
Title: Re: FrankU's Lottery - Sim University of Technology is released
Post by: FrankU on December 16, 2014, 12:35:02 AM
OK, so the Sim University of Technology is released.

LEX (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3175)

STEX (http://community.simtropolis.com/files/file/30049-franku-dutch-university/)

In the upload you will also find a CO$$ ploppable Landmark and a CO$$ growable Stage 6 lot.
The two CO$$ lots are named Thorbecke Office Complex, after the man who is more or less the founder of the Dutch democratic system and writer of the Constitution of 1848. So some kind of homage seems appropriate.

Have fun with it.

I am nearing the end of my Reward Replacemente Series.

I still have to do:
- radio station
- small sports stadium
- large sports stadium
- opera
- congres center
- TV studio
- zoo
- moviestudio
- space station

- Edit -

I realise I did forget one: the state fair. I changed it into a Farm Fair, because it is situated on the terrains of a farm, like I can find around my city all the time in summer.
I have two versions sitting on my HD for quite a while now. That is because I cannot choose.

I'll show you both and you decide which one I shall release. I put this question also on Simpeg. Double posts will not be counted!

This one is with Haarlemmergold's barn. I can release it immediately.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Set%2520-%2520Rewards%2FDutchFarmFair-0001a.jpg%7Eoriginal&hash=6e7863c6205aebb1db2e451ad9f895c047008c36)

And this one is with mrbisonm's MFP1 barns. This one has to wait until he releases his MFP 1 set.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Set%2520-%2520Rewards%2FFarmFair0003a.jpg%7Eoriginal&hash=7ed5bd65b00f2345564d1268d7ec6cbab7eeae68)

So please tell me what to do.

Both farms will, by the way, be part of my Dutch Farms set, just without the fair stuff of course.

Frank
Title: Re: FrankU's Lottery - Sim University of Technology is released
Post by: Catalyst on December 16, 2014, 07:36:57 AM
My FrankU folder just keeps getting bigger and bigger  ;)
I'm looking forward to the congress center, I hope it's going to be a really big one.
As for the farm fair, I like both. But I can wait for the MFP1 barns to be released.
Title: Re: FrankU's Lottery - Sim University of Technology is released
Post by: w_swietwoot on December 16, 2014, 01:03:51 PM
The tu looks great. One of the best so far. I also like the fair. Very lively and convincing.The one with mrbison barns would be my choice. We have not seen those barns before so its fresh and new.
Title: Re: FrankU's Lottery - Sim University of Technology is released
Post by: Jack_wilds on December 16, 2014, 02:46:39 PM
the first one has more going on...
while the second one is a cleaner look and not so cluttered...  :-\
so i will chose the first one reflecting the 'busy-ness' of a farm fair...  :satisfied:
but then again  ::)   ???
Title: Re: FrankU's Lottery - Radio, TV and Movie Studio
Post by: FrankU on December 18, 2014, 11:52:29 PM
Did I mention already that unemployment has its advantages?

It has.

Obviously the Farm Fair (which will still be called State Fair in your game) with the Nexis barns is preferred. So we will have to wait for that one until Fred releases his barns set. So it will stay in the parking lot for some more time.

And then I spent some time with the Radion Station, not very much I admit, because it was already finished more or less, the TV studio and the Movie Studio.
In the Movie Studio I changed the western film-scene into a picturesque Dutch village square where a Dutch movie is being recorded.
The main building is the Louis Hartlooper Complex by Meurdoos/marcoheutink. Today it is a cinema and culture-institution in Utrecht. The building itself is a former police station, built in 1927 in Dutch Expressionist (Amsterdamse School) style.

Radio and TV stations are acceptable Maxis BATs, so I decided to keep them as they are. Only some simple park tiles added. You think that is useful?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FMoviestudio-1_zps19ad7f7b.jpg&hash=f8009ab875f3c98b6e696b6405ba8a7c149e855d)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FMoviestudio-2_zps8bab729d.jpg&hash=26ddfca3268c95efd66350592bd70539ecf4cea5)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FMoviestudio-3_zpsd7aff748.jpg&hash=b895520a9f8aae4a272374bbbf7aec92b6c051ef)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FMoviestudio-4_zps3590dd3e.jpg&hash=d00033e785a52fa3d7b59bc7c2fa4515d4d89467)

You like?

P.S.... uuhhh, oh. Is someone interested in some kind of differently modded version, like residential, ploppable landmark, I-HT....? Anything? For these lots a version seems not very obvious, so I tend to leave them out this time for all three lots. But if there are requests... Pesae speak out!
Title: Re: FrankU's Lottery - Radio, TV and Movie Studio are available
Post by: FrankU on December 30, 2014, 05:17:32 AM
Hi friends,

I got two rquests for small changes. One was by Krio (on Simpeg) about the brown backyard area behind one of the Dutch houses in the Movie Studio. I decided to add some crops there.
Another was by Craig-Abcvs (also on Simpeg): he asked for light cones on the studio lights. I decided not to add them, because in the first place all light cones (as far as I know) are pointing to the ground, while the studio lights should point more or less horizontally. So adding them would give awkward results. And secondly that would add another dependency and maybe some compatibility problems with light mods that I know nothing about.
So the studios are in the dark at night.... Maxis should have given us lighting lamps!

Anyway,

The Radio Station, the TV Studio and the Movie Studio are avaliable at LEX and STEX at well known locations.
Title: Re: FrankU's Lottery - Radio, TV and Movie Studio are available
Post by: CasperVg on December 30, 2014, 10:00:11 AM
Thanks a lot! I really like the movie studio and the subtle changes to the radio lot.
Title: Re: FrankU's Lottery - Radio, TV and Movie Studio are available
Post by: c.p. on January 02, 2015, 09:30:19 AM
I like your use of the curving paths on the radio and TV station lots.  Also, the Dutch village on the movie studio lot was a clever idea &apls
Title: Re: FrankU's Lottery - Sim University of Technology is released
Post by: FrankU on January 03, 2015, 12:23:11 PM
Here I am again. Already you ask? Yes, already.
Yesterday afternoon my daughter and wife were out shopping. My son played with a friend next door. I had time by myself.... So now I have soemthing to show. But first the replies.

@ CasperVg

Thanks a lot for the compliment!

@ c.p.

Thank you too! The curved paths are your work. Did I ever thank you for having made them? If not then this is the moment for it: Thanks, Brian! Without your excellent texture set my lots would not have existed.


And now.... I am nearing the end of my Reward Replacement Series.

I still have to do:
- minor league stadium
- major league stadium
- opera
- congres center
- zoo
- space station

And I still haven't released the State Fair.
But I requested for comments about the possible choice which one to release. On Simpeg and here the votes were clear: almost everyone favoured the Nexis version. One voter did not really care; he liked both.
But I also like the Haarlemmergold version and did not want to spoil the building file.

So in the end I decided to release both.

This means that you have to wait for its release until the Nexis MFP set 1 is being released. But then you will find two rewards plus two ploppable landmarks with 121 agricultural jobs in the package. Because of the amount of jobs (I guess) Pim-X gave me a very high plop price: § 315542. Is anyone willing to pay that for a lot?
Not unimportant: in the Dutch Farms Set there will also be growable stage 5 versions of the lots.

But this weekend I spent some time with the Minor League Stadium.

I decided the stadium itself was quite nice for a small one that can be found within a residential area. Actually I live not even 500 meters away from a stadium that looks a bit like this one. So I played a bit with the lot and changed it according to the stadium I have next door. No RL copy, but inspired by it, I'd say.

The entrance prop of the Maxis stadium always irritated me, so I threw it out. Then I added a wall around it, so that visitors have either to stay outside (if they have no ticket) or stay inside (if they do have a ticket). I added a service area with a truck. I added a small snack bar with tables and sunshades. I added a widenend sidewalk area with trees and streetlights where the visitors can come together. And I added a training field plus club house for the players. And a parking area for their sponsored cars.
And in the end I spiced it up with props, stuff, bill boards, dirt, bric a brac, phone booths, glass disposals and a lot of visitors, of course.
I am not completely confident about the entrance area though.....

What do you think?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FMinorleaguestadium-0000_zps92ff4bdf.jpg&hash=85a35c8be2b53669e5a622bc9296b80920d693b4)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FMinorleaguestadium-0003_zpsf6d6fc0a.jpg&hash=4c4bc6f648443623a14dbf174bb4108e7b71ed4f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FMinorleaguestadium-0002_zps294bcc62.jpg&hash=f7ff5d5c960ff80cf1461eebe3947a91a39f9089)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FMinorleaguestadium-0001_zps439e96b2.jpg&hash=45ef2e291bccd98f9b98125600846839fb1e4f15)

By the way: c.p. has released a sidewalk mod that perfectly fits my brick streetwork and paths. You should at least give it a try.
It is the CP Brick Version of the SCILT (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3155).
Title: Re: FrankU's Lottery - First impressions of Minor League Stadium
Post by: vortext on January 03, 2015, 02:14:06 PM
Looks great! The walls around the complex are nice. It may need more parking though and it looks like there's a one tile row available in the front . .  ;)

And maybe also add another entrance, perhaps near the snackbar?   &Thk/(

Title: Re: FrankU's Lottery - First impressions of Minor League Stadium
Post by: FrankU on January 19, 2015, 04:33:40 AM
The Minor League Stadium.... a sequel

Vortex advised me to add another entrance and extra parking lots.
On Simpeg nos.17 also made a remark about the size of the entrance. It was too small. I concur with both of you and therefore I decided to add a second entrance, but not the parking lots. There are so many parking lots and everyone has their own favorites. By not adding my own favorite everybody can plop their own parking lots, because indeed: there should be some serious parking spaces around the stadium.

nos.17 was not too happy with the clubhouse. It meant as a simple building for dressingrooms, toilets, showers and a canteen.
I did some searching around in the files I already had for this lot, but I could not find anything that suited much better. I did not want to add another dependency, so I decided to keep it. I hope you still like it, nos.17!

The new version. Only minor changes except for the extra entrance.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FStadiumminor-0000_zps8f781a6c.jpg&hash=01edca426611bddeb930089888db0e72c0dc8d1d)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FStadiumminor-0001_zps6e85734f.jpg&hash=9f1742c9e0feed6f12074cbc04ee098a22a24cfd)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FStadiumminor-0002_zpsabb5d520.jpg&hash=90974665c55b60b93d18733d53665b3f6b14c233)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FStadiumminor-0003_zps966f467f.jpg&hash=f6c051e28a4e134fe19efa8560fb8da65b300ebe)

You like?

Because leribel asked here (http://sc4devotion.com/forums/index.php?topic=16828.msg490530#msg490530) about a football stadium that can replace the Major League Stadium I am going to make a double set for it: one football and one baseball stadium.
Is there also a request for a baseball Minor League Stadium? I could add one.... if you like.

Why do it simple when it can be elaborate?
Title: Re: FrankU's Lottery - First impressions of Minor League Stadium
Post by: Catalyst on January 19, 2015, 08:20:18 AM
I like it a lot, and now that I see the red brick sidewalk mod in action I'm actually starting to consider using it!
Title: Re: FrankU's Lottery - First impressions of Minor League Stadium
Post by: gn_leugim on January 19, 2015, 11:50:13 AM
I actualy dont like the red floor  %confuso , but other than that, it looks ok  ()stsfd()
Title: Re: FrankU's Lottery - First impressions of Minor League Stadium
Post by: noahclem on January 19, 2015, 04:31:31 PM
Great progress on the rewards set Frank  &apls
Title: Re: FrankU's Lottery - First impressions of Minor League Stadium
Post by: art128 on January 19, 2015, 04:54:43 PM
I was thinking. But maybe the question was already answered earlier. Why not switch the models of some rewards by an actual better looking building?
For example the minor league stadium from Maxis is actually quite ugly (in my opinion) so replacing it with a small stadium from the community could be a good idea.

Sorry if it was already asked.
Btw, those lots are looking excellent. I'm talking about the stadiums, university, cinema and of course the farms. :)
Title: Re: FrankU's Lottery - First impressions of Minor League Stadium
Post by: FrankU on January 19, 2015, 11:31:40 PM
Thanks for all the replies!

@ Catalyst
Yes, it looks nice, doesn't it?
Although I quite agree with the people who say that the red is a bit too shiny and saturated. I like it because it reminds me of the brick streets I walk on every day. It's the most appropriate brick texture that I found when I started the set.

@ gn_leugim
The red floor is more or less the purpose of my set!  ;D

@ noahclem
Thank you.

@ art128
In many reward replacement lots I did indeed exchange the model by another.
In the case of this stadium I had planned that also, but somehow I started to like the looks of the a bit amateuristic style of the stadium. It reminds me of the stadium that is standing in my hometown about 500 meters from my front door. So I decided to improve the lot around it and keep the model itself. Thus giving you all the opportunity to plop the existing other models and lots as often as you like. Even if that means that you have to renounce my lotting skills on these lots....  ;D

No need to say sorry in any case!

Title: Re: FrankU's Lottery - Second impressions of Minor League Stadium
Post by: FrankU on January 20, 2015, 12:49:01 PM
*** BUMP ***

Leribel asked for a Major League Stadium for soccer instead of baseball. That made me think. Maybe there are people who would prefer a Minor League Stadium for baseball?

I made one.
But as I know hardly anything about baseball and how its stadiums look I made a variation on my soccer/football stadium.

Please, will baseball addicts tell me if this setup is more or less acceptable?
Of course I could search for a baseball stadium model and use that.... But I'd like to try it this way first.

Have a look
It's not finished yet, but the main setup should be something like this...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FStadiumminorbaseball-0000_zps26e99b84.jpg&hash=2cabf90474967ce31ad7d0494bd3be2a8169dc21)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FStadiumminorbaseball-0001_zpse7e5e447.jpg&hash=da686161a4ebda0e274c46da5bfbd915a70d272c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FStadiumminorbaseball-0002_zps0f869dcd.jpg&hash=909aa69578f4623571b006318fbc9afe32596ede)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FStadiumminorbaseball-0003_zps41fa7c67.jpg&hash=0fc4027ed8825c09b7e643b5df679e4991595395)
Title: Re: FrankU's Lottery - Second impressions of Minor League Stadium
Post by: romualdillo on January 20, 2015, 02:34:53 PM
Looks good!!! Perhaps too much paved surfaces, I think...  (I'm sorry I can't say anything about baseball)
Title: Re: FrankU's Lottery - Second impressions of Minor League Stadium
Post by: art128 on January 20, 2015, 02:40:12 PM
This is looking great, but I don't think these kind of stands fits with a baseball stadium. Would have been awesome to have an angled stand around the batter area. I don't know if there's any props like that out there though.
Title: Re: FrankU's Lottery - Second impressions of Minor League Stadium
Post by: gn_leugim on January 21, 2015, 03:47:20 AM
I know the are, and they look great on the other lots, but in these sport lots, mehh  &mmm I would expect more concrete or dirt and not a nicely paved area, if you know what I mean. other than that looks great.  ;)
Title: Re: FrankU's Lottery - Second impressions of Minor League Stadium
Post by: FrankU on January 24, 2015, 05:33:35 AM
Thanks all!

I had a reply by Simcoug on Simpeg.

He showed me this image:
(https://dl.dropboxusercontent.com/u/82314303/Photos/Misc%20Photos/minorleaguebaseballfixed.jpg)

So I did some changes.

Some of you remarked that I should do less paving. Well, that is a discussion worth giving some more attention.

In the Netherlands we are used to pave a lot. In other countries you often see concrete, tarmac or asphalt, or just simply mud, but we are not like that in this tiny country. We want to keep it clean and we have the money for it. So we pave. And we pave some more. And if it does not look so good anymore after a couple of years we pave it all over, instead of repairing spots and marks. We pave everything completely anew in order to have it looking clean.
So on Dutch lots you should see remarkably more surface being paved than on other lots.
But if  i should be exaggerating... please tell me.

Oh, yeah.. the green square in the image above is meant to locate an entrance building. But there is already one, just a bit more in the corner of the lot. There you buy a ticket and enter the stadium grounds. Behind that you can walk freely around and have some refreshments at the snack bar, so I don't think there is an entrance building neccessary. Am I wrong?

Anyway,
I changed the lot, although while writing this post I see that I forgot some details.
The brick walls end on strange locations. I forgot the dug out, although it is not there on the original Major League Stadium Reward, or is it neccessary? And I left out the fence around the green on purpose, because I have no nice see through fence and the solar plant fence starts looking like a prison fence, and that is not the atmosphere I would like to have in my stadium. So I left it out.

I added a bit of parking, because I could not think of any other plausible function on that location. The concrete corner is for the deliveries and maintenace stuff.

And although there is some criticism about me using the Maxis stadium props I am still trying to make a nice lot with them.
Of course I could find some beautifully BATted stadium. There are lots of them on STEX and LEX and PLEX and whereever, but that is easy! Mainly a matter of exchanging building models.... No challenge for me.

So thank you all for your input. And this is what I have done with it up to now.

Images....

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FStadiumminorbaseballv2-0000_zps9fda22e0.jpg&hash=4367b2386cd6f144592b12ddbecd582febda93a9)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FStadiumminorbaseballv2-0001_zps10a99b1f.jpg&hash=104d3d09af345d22a2c4b8747dab4f8c53aaf35d)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FStadiumminorbaseballv2-0002_zps40839a6e.jpg&hash=e01a745879daba39c0d4524ed034ae6a111eb948)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FStadiumminorbaseballv2-0003_zps56be9a60.jpg&hash=8dc5a16edc80623edc7c2c39017b07ff957c77de)
Title: Re: FrankU's Lottery - Second impressions of Minor League Stadium
Post by: romualdillo on January 24, 2015, 07:48:21 AM
I think it looks much better now!!!  &apls

About the paved surfaces, it was strange for me to see so much paved surfaces without any specific use. Here, when you have such an extense paved area, you use different types of paving and green elements to differentiate zones and make the whole thing look softer. I have to learn to express myself better, I think. But this is about Dutch lots, so let there be Dutch!!!  :D
Title: Re: FrankU's Lottery - Minor League Stadium is available now
Post by: FrankU on January 30, 2015, 03:52:50 AM
Thank you, romualdillo,

Anyway,

I finished the lotting and modding of the Minor League Stadiums.

There are two versions now: one Football and one Baseball.
Both are also available as Landmarks.

LEX (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3202)
and
STEX (http://community.simtropolis.com/files/file/30119-franku-dutch-minor-league-stadium/)
Title: Re: FrankU's Lottery - Minor League Stadium is available now
Post by: Jack_wilds on January 30, 2015, 02:33:10 PM
THX Frank...

its time to "play ball!"  :bnn:  for my sims...    :popcorn:
Title: Re: FrankU's Lottery - Minor League Stadium is available now
Post by: leribel on January 31, 2015, 09:34:34 AM
Very nice, and the stands look natural &apls
Title: Re: FrankU's Lottery - Minor League Stadium is available now
Post by: FrankU on February 01, 2015, 06:33:56 AM
Thanks Jack, for your continuing support.

And leribel, thank you too. You like them? The major league stadium is coming soon!
Title: Re: FrankU's Lottery - Minor League Stadium is available now
Post by: leribel on February 01, 2015, 11:33:37 AM
Sure the last version is a big improvement. Actually I've been a couple of times to a baseball game, that same field turns into a music stage at some festivals.
Title: Re: FrankU's Lottery - Major League Stadium first impressions
Post by: FrankU on February 03, 2015, 05:40:36 AM
Thank you leribel.

And.... here they are already!

The baseball stadium first. I actually liked the Maxis model. And because it is also made of brick it fits the Dutch atmosphere enough. I won't be picky about the copper roof: that would be too expensive around here, I think.

So, I fiddled around with the textures and the plaza around it. And here we are.
Oh, by the way: the baseball players are there on the lot, I just could not find the right moment to make the pictures, but they will appear like they do on the original reward lot.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FStadiummajorbaseballv1-1_zpsf377428a.jpg&hash=4d4f010bd14757bcc3d599eac5da8d8bd6e1c1b9)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FStadiummajorbaseballv1-2_zps3e080d00.jpg&hash=8b86ab8ebd23b451b94967fe4c5bd3abe31057d7)

For the football stadium I had a large amount of stadium models from all around the world. I decided to take one of the Dutch ones: the Parkstad Stadium by Oppie.
As there is not much space on the lot I just added some trees, a bit of rubbish in one of the corners and a lot of supporters waiting to get in. Maybe I should add some more crowds?
Pityfully there are no night lights on this model...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FStadiummajorfootballv1-1_zps8830e643.jpg&hash=f1e745b7d0a7fc17bfc1e7deb7f067a339a99b38)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FStadiummajorfootballv1-2_zpsb8ad80b8.jpg&hash=16fc1de364b43a5690cbdf44bb5ce4b7db22aff2)

You like? Comments are welcome.

Frank
Title: Re: FrankU's Lottery - Major League Stadium first impressions
Post by: art128 on February 03, 2015, 05:53:36 AM
I like what you did with the baseball stadium, even though the maxis model is too small to be realistic. But there isn't any large sized baseball stadiums apart from the Safeco field and Minute Maid Park which are quite big for the project I think.

I like the lot a lot. But I would move the fountain to be on front of the main entrance, it seems more logical to me. Here's how I would do it: (reference from the first pic)
Make the lot shorter by one tile on the right and make it wider by one tile on the bottom. Put the fountain in front of the diagonal entrance of the main stand. On the bottom, add a line of trees just like the football stadium with street lights and benches along it.

Nice work with the football stadium too!
Title: Re: FrankU's Lottery - Major League Stadium first impressions
Post by: leribel on February 03, 2015, 08:33:03 AM
I agree with art1238 regarding the fountain.

An the football stadium is everything I wished for!
Title: Re: FrankU's Lottery - Major League Stadium first impressions
Post by: gn_leugim on February 04, 2015, 02:55:22 AM
Weonderfull I like the foot stadium a lot. the only change I would (will) do is change the bricks by concrete :P
Title: Re: FrankU's Lottery - Major League Stadium first impressions
Post by: noahclem on February 04, 2015, 04:35:23 AM
Great looking work with the stadium lotting, Frank  &apls  Love the model chosen for the football stadium, especially since I hadn't previously been aware of it. I agree that the Maxis major league baseball stadium is quite a nice model too.
Title: Re: FrankU's Lottery - Major League Stadium second version
Post by: FrankU on February 10, 2015, 06:44:42 AM
Thank you art128, leribel, gn_leugim (  $%Grinno$% ) and noahclem.

Due to your comment I reshuffled the court of the Baseball stadium, which eventuated into removement of the fountain and addition of a parking lot.
Now that I am uploading and watching the lot again I start to doubt. Perhaps a parking lot is not that good. Maybe I should put the foutain back?
My initial goal was to refrain from using parking lots, so that everyone of you can use their own favourite parking lots set, but as I could not think of another use of the place I did this...

What do you think?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FStadiummajorbaseballv2-1_zpsc50f2203.jpg&hash=5d85de4385d69ddb94ca34ecfa7c129b49f508fe)

A snack bar for fish and chips (patat met). I could actually use a Dutch or Belgian friettent/frietkot/frietkar. Someone from the BNL team?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FStadiummajorbaseballv2-2_zpsb260ec27.jpg&hash=2bb6970038e208c5d799b0ea79a3d2cd759cf52b)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FStadiummajorbaseballv2-3_zps4769f4e0.jpg&hash=c059001e32ee3f16d8714e6d0f10339d01916741)

Some garbage in the back corner. Pity there is no door in the wall here....

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FStadiummajorbaseballv2-4_zpsdb855f58.jpg&hash=28c3ba0124af2d3fd8e53cc34c0037bb857c64a6)

And a small change to the football stadium too, so that the lot has the same size: 12x10.
Giving more room at the front.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FStadiummajorfootballv2-1_zpscefa2a6f.jpg&hash=1a8215d338a05d542bfe8e0680b4b03b115dd602)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FStadiummajorfootballv2-2_zpsca160739.jpg&hash=447165f8450cd4b0c2dbd7d5c71046414e8ac79a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FStadiummajorfootballv2-3_zps43105dd6.jpg&hash=ae014d18b81b14e2ccb6ea72eb0324abb60302a2)

Some utility stuff at the back.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FStadiummajorfootballv2-4_zpsff97e6ab.jpg&hash=663a1ecc510f681204bdec44337f7e26110ea229)
Title: Re: FrankU's Lottery - Major League Stadium second version
Post by: leribel on February 10, 2015, 09:39:45 AM
I agree that the parking lot, maybe better hint to some underground parking lot.
I like the way you changed the lamppost at the entrance.
Title: Re: FrankU's Lottery - Major League Stadium second version
Post by: FrankU on February 11, 2015, 06:14:29 AM
Hi leribel,

Thanks for the reply.
I indeed decided to throw the parkinglots out again.

New pavement patterns and squares.

Room enough to wait for the stadium to open its doors.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FStadiummajorfootballv3-1_zpsb1cb9b08.jpg&hash=7a87b972bcef472d1bb199f5c27ba79b11e8aec1)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FStadiummajorfootballv3-2_zps5abfef0d.jpg&hash=5718d3115ff2cd66a3ff28b275e22e057babecab)
Title: Re: FrankU's Lottery - Major League Stadium second version
Post by: art128 on February 11, 2015, 06:19:27 AM
I like this version!
Title: Re: FrankU's Lottery - Major League Stadium second version
Post by: leribel on February 11, 2015, 08:16:53 AM
I agree with art128. Really like this version.
Title: Re: FrankU's Lottery - Major League Stadium second version
Post by: FrankU on February 13, 2015, 03:23:29 AM
Thank you art128 and leribel,

So I had to edit the footballstadium too. Also patterns in the pavement. The lot size is the same as the baseball: 12x11. The scenery is a bit sparser.

And here it is.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FStadiummajorfootballv3-1_zps0c4ddb0a.jpg&hash=cad9ca7acb9a2458e7c20de367a638edd74d2be7)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FStadiummajorfootballv3-2_zps91646fe8.jpg&hash=a8c339b712a6104742f0fcef46d3b0acab7979be)

Nice? Ready for upload?
Title: Re: FrankU's Lottery - Major League Stadium second version
Post by: art128 on February 13, 2015, 03:34:11 AM
Looks great! The pattern pavement adds a lot to this lot.
Title: Re: FrankU's Lottery - Major League Stadium second version
Post by: gn_leugim on February 13, 2015, 10:05:20 AM
I see a  lot of empty space, I dont know, but I would had some benches or something like that next to the garden patchs to it would't look so empty. also, trash cans, anywhere?  ()what()  :thumbsup:
Title: Re: FrankU's Lottery - Timed props and Stadiums - have a look!
Post by: FrankU on February 21, 2015, 12:58:37 PM
Hey all,

I did something that I have not seen before....
But it might be my inattentiveness.

There were some nitpicking remarks  :angrymore: about the crowds I put on my stadium lots. In order to put an end to this I decided to make these crowds as realistic as possible.
Meaning: the crowds must be there only when there are also crowds in real life.

So first I found out at what times the football and baseball games are being played in SC4.

I can tell you:
The bleachers of the football stadium are crowded from 18 until 22 hours (6pm - 10 pm).
The football players themselves are visible at the same time. Sounds logical doesn't it?
The baseball stadium is crowded from 18 - 22 too, but the players are only visible from 18 until 21 hrs. Is it usual that baseball supporters stay in the stadium after the game is finished?

Anyway, I decided to make crowds that grow over time, waiting to get in. When the game is started the crowds are gone. When the game is finished, or better: when the stadium is empty, the crowds stand at the entrances for some time, talking about the game.
After that the food stands disappear too.

The first lot I made is the minor league football stadium. You can see here what I have in mind for the rest too.


13 hrs. Emptyness
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FMinorleagueV2timed-0000k_zps664f48b4.jpg&hash=42ced617ccd3a9209f6d38350f4d90798e6a6447)

14hrs. The green umbrellas are opened. The snack bar owner prepares for the first visitors.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FMinorleagueV2timed-0001k_zps3377380e.jpg&hash=8cf9be7fa91b4b50e6c1db5228ddcedba41cc92a)

14.15 hrs. The red umbrellas are opened too.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FMinorleagueV2timed-0002k_zpsc221b52d.jpg&hash=a92e2bf1d08af6f97823a0fca49b8c5d236a575e)

15 hrs. The first visitors appear at the gates. Some of them take a snack at the bar.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FMinorleagueV2timed-0003k_zps7f328415.jpg&hash=2c1a6cb86248ccf9191a3c0b8242738fe4d0731d)

16 hrs. The crowd grows larger.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FMinorleagueV2timed-0004k_zps89600bea.jpg&hash=f1531fc7e72e142f76a87a32a51334b981c870ce)

17 hrs. The crowd is full. The supporters want to get in now!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FMinorleagueV2timed-0005k_zpseb06cd49.jpg&hash=e8381303d701cb95304f9d067bf0a17c82d47085)

18 hrs. Everyone is in now and the game starts.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FMinorleagueV2timed-0006k_zpse88f5f8e.jpg&hash=fe94e860bbb6496b1660f4f268d212e05e246118)

22hrs. The game has finished. Everyone is leaving.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FMinorleagueV2timed-0007k_zps5a8256e3.jpg&hash=9d136c805ab057a3f3174aa87b04a20f61aaf742)

23 hrs. All is quiet again.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FMinorleagueV2timed-0000k_zps664f48b4.jpg&hash=42ced617ccd3a9209f6d38350f4d90798e6a6447)

Please comment!
Title: Re: FrankU's Lottery - Timed props and Stadiums - have a look!
Post by: art128 on February 21, 2015, 01:49:27 PM
K-points for this timed crowd! Excellent idea, very well made.
Title: Re: FrankU's Lottery - Timed props and Stadiums - have a look!
Post by: leribel on February 21, 2015, 07:27:10 PM
Wow, such a change, even form the umbrellas to the rest. Amazing update.  &apls &apls
Title: Re: FrankU's Lottery - Timed props and Stadiums - have a look!
Post by: vortext on February 22, 2015, 04:51:18 AM
Looks great indeed, nice work!  :thumbsup:

Did you time those crowds yourself or were they already timed this way?
Title: Re: FrankU's Lottery - Timed props and Stadiums - have a look!
Post by: romualdillo on February 22, 2015, 06:56:22 AM
Great idea and great result!!  &apls
Title: Re: FrankU's Lottery - Timed props and Stadiums - have a look!
Post by: noahclem on February 22, 2015, 08:25:53 AM
Great work  &apls  The timed crowd and game are a fantastic touch!
Title: Re: FrankU's Lottery - Timed props and Stadiums - have a look!
Post by: FrankU on February 23, 2015, 12:42:46 AM
Hmmm.... tim for replies!

@ art 128
Thanks for the karma point!
And because Noblesse Oblige I now feel obliged to add a last timed prop: the gates. Did anyone notice that the gates aren't opened?
I think it is not neccessary to open the gates for entering, because that takes only a few minutes, but I think it should be good that the gates are left open for the whole hour after the game; the time that the crowds are hanging about the entrances.

@ leribel
And you ain't seen nothing yet, because on the plazas of the major league stadiums you will also find food stands that appear and disappear.

@ vortex
The original animations are timed props already. So it was just a matter of copying the exemplars, assigning new instances and editing the values.

@ romuladillo
Thank you!

@ noahclem
Thanks!
Title: Re: FrankU's Lottery - Timed props and Stadiums - have a look!
Post by: kelis on February 23, 2015, 10:40:59 AM
Nice job with those stadiums Frank !!!
Title: Re: FrankU's Lottery - Timed props and Stadiums - have a look!
Post by: gn_leugim on February 26, 2015, 04:06:30 PM
now that is a great idea  :thumbsup:
Title: Re: FrankU's Lottery - Major League Stadiums available!
Post by: FrankU on March 20, 2015, 05:27:29 AM
Thanks my friends for the kind words.

:salut:

Finally I finshed the Major League Stadium relots.
Looking for a job can take a lot of time and energy, but now and then I had some moments to sit behind the computer and do some lotting.

Changes since the former version are mainly to be found in the placement of crowds and the snack cars.

The times crowds and snack cars are now a part of BNL Essentials, which is updated to version 1.2.
And the Minor League Stadiums have been updated too. I uploaded version 2.0 some days ago already. No one noticed, I guess.

Here they are: the Major League Stadiums V1.0

Football
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FMajor%2520League%2520Stadium%2520-0006%2520football_zps9kxnvyg5.jpg&hash=a18ada47355184640550a00c5f4d370ec19033fd)

And Baseball
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FMajor%2520League%2520Stadium%2520-0006%2520baseball_zpsgs5mcntj.jpg&hash=e11b55b21d18c7ff293cdfa8dfeb98f0884bcd88)

You can find them on the STEX (http://community.simtropolis.com/files/file/30275-franku-dutch-major-league-stadium/) and on the LEX (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3206)

So... Almost done now.

The only Rewards that have to be replaced are the
- Space Center
- Opera House
- Zoo
- Congres Center

And you will have to wait some time until the Farm Fair will be available. That's up to mrbisonm.
Title: Re: FrankU's Lottery - Major League Stadiums available!
Post by: gn_leugim on March 30, 2015, 01:04:00 AM
Nice work on them. looking forward for next developments ;)
Title: Re: FrankU's Lottery - Major League Stadiums available!
Post by: kelis on March 30, 2015, 09:31:40 AM
Ja, Goed Gedaan Frank !! I really like the football stadium  &apls &apls
Title: Re: FrankU's Lottery - Major League Stadiums available!
Post by: metarvo on March 30, 2015, 06:34:47 PM
Nice work on the stadium lots, Frank!  :thumbsup:  The details such as crowds and concession stands (and I think I can see ticket offices, too) go a long way to give a stadium that well-attended look.
Title: Re: FrankU's Lottery - Opera and Congres Center
Post by: FrankU on April 08, 2015, 01:19:20 AM
Thank you gn_leugim, Kelis and Metarvo!

As you might have read Fred/mrbisonm is proceeding with his MFP set. Before he finishes it I will try to finish my set of Reward Replacements.


And therefore:
Today I present you the Opera and the Congres Center.

As both buildings are quite useful I decided not to ruin your plugins by using someone else's BAT for the models. I considered Simgoobers Convention Center, but you might as well put it in your game yourself. Maybe I just do a Dutchified version of it some day?

The Opera is another story.
Actually, it feels a bit awkward to confess, in fact we do not have a good Opera house in the Netherlands. We do have the Stopera in Amsterdam, but it's not what most of the world would call an Opera. And most of the Dutch think the same. Besides that: I don't have a BAT of it.
The closest to a classic Opera House is the Concertgebouw at the Museumplein in Amsterdam. Maybe if someone feels like BATting it?

So here I go.
I added bricks and a plaza in front of both. And I improved the back of the Congres Center a bit.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FOpera%2520-%25200002_zpslf3stiai.jpg&hash=8398ce7c226b4cfcd28837dd40ea98a7c02cbf7c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FOpera%2520-%25200001_zps7ahyueru.jpg&hash=7aecf0edffa365e5839bb5d47d51c0268384cf63)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FCongres%2520-%25200001_zpsrtv97zse.jpg&hash=6382321232c25aeda861abaf862cd19829fb6fc6)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FCongres%2520-%25200002_zpsruuqy3bj.jpg&hash=b796958281c6e702b4bfca2db1a9438036b48303)

Please comment!

When finished I only have two rewards left.
1. The Space Center, which is really a problem. It is extremely out of scale. I am not sure if touching it makes it better. But I'll try anyway.
2. The Zoo. I think I will make a stand alone replacement and a modular one which I will make based on Jeronij's modular zoo.
Title: Re: FrankU's Lottery - Opera and Congres Center
Post by: gn_leugim on April 08, 2015, 02:18:45 AM
I like the opera  :thumbsup:, but the center, I cant really tell why, but don't like it as much. maybe is the back of the lot, or the size/shape of it. it could be wider I guess.  &Thk/(
Title: Re: FrankU's Lottery - Opera, Congres Center, Zoo and Launch Pad
Post by: FrankU on April 13, 2015, 11:46:25 PM
Hi all,
And especially gn_leugim (thanks for your reply).

I have made some changes to the Opera and the Congres Center. I also show the first tryouts of the Space Pad/Launch Pad/Space Center (what is this thing called in the english game?)... and the Zoo.

The Congres Center
After gn_leugims idea I made the lot one tile wider and added a sidewalk with benches and trees. Is it nicer now?
While doing it I considered making the sidewalks as separate lots, so that you could add them anywhere in your cities where you like to have a Dutch atmosphere. And maybe I'll do that one day. But not now.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FCongres_zpsvxxuimei.jpg&hash=2859813ba32a7022f9862c13a6eeaca0e3e3ce80)

The Opera
I hardly changed anything. I addes some benches and some light poles, but wanted the square to be a bit empty and clean. OK, I forgot to add some people. I'll do that before upload. I could have made the lot wider too, but thought it would be OK like this. Maybe I add those separate sidewalk lots after all. You can parkify the lots to your hearts content then.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FOpera_zpsgmpxclz9.jpg&hash=bc66b4ddbea9f37ce53e327c5ddb26c6f0c2bbf4)

The Zoo
I simply improved the Maxis Zoo: I changed the base texture, replaced the trees, did some alignment of walls and props, added some benches, flower beds and lights. That's all. Better already? Good enough for the stand alone version?
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FZoo_zpsuzflrgow.jpg&hash=a674a801b37d1cd1cf6e7ffa152ed11ecbd5662c)

The Space Launch Pad
Now this one was really an ugly lot. I only plopped it because of the IHT cap relief, which turned out to be not there......
So empty and boring.
I tried to make it better. There should be some kind of control center, I thought. For that I used the airport props. Some fuel depot.... And on the ground some futurist-space-age-like thingamajigs. I hope they look a bit convincing? I am not too sure about this lot.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FSpace%2520pad%25201_zpsxwzrk9w8.jpg&hash=a6e29a97b9199b14427669c8c59d08ab3f10456b)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FSpace%2520pad%25202_zpsyj0hbyet.jpg&hash=bc0c8b17db152ad787fc88d64b7988f952560430)

Please comment! You will not offend me.
Now I have to check some first MFP props that Fred/mrbisonm sent me this morning!
Title: Re: FrankU's Lottery - Opera, Congres Center, Zoo and Launch Pad
Post by: Catalyst on April 14, 2015, 12:01:40 PM
haha, in that case I'll dare posting some comments;
I like the congress center a lot, especially the tree line and the nice big plaza in front of it. If I remember correctly the maxis one was filled with ugly parking spaces. Same for the opera, some modular plaza-lots would be great to get away from boring rectangular road layouts.
No comment regarding the zoo, hoping for some modular lots ;-)
As for the Space Launch Pad, it does look like something's missing, maybe if it's doable you could incorporate some bigger hangars and satellite dishes, etc. into the lot, also more props and space thingamajigs! And what about some hi-tech office building to accommodate all the experts and science apparatus instead of the tiny terminal?
Nice nuclear bunker!
Title: Re: FrankU's Lottery - Opera, Congres Center, Zoo and Launch Pad
Post by: gn_leugim on April 14, 2015, 02:31:52 PM
wow so many stuff to comment on  :popcorn:

Well, first, the center. I have to say it looks way better now, that single tile wider and all the stuff it brings improved it a lot! I also think you should do those sidewalks as a separate pack.

I'll skip right to the space pad now. Quite a good work given the limitations (I dont think you have a space launch pad there, am I right? :p) but I feel a lack of stuff around the lot. I guess there would be some around.

The opera is alright, and the zoo, well, I never play with it so I guess I dont have quite an opinion on it eheh but if there were more props zoo related I think it could be a bit bigger, as now is kinda small for a zoo  :-[
Title: Re: FrankU's Lottery - Opera, Congres Center, Zoo and Launch Pad
Post by: romualdillo on April 14, 2015, 04:15:52 PM
Great work again with the lots! The Congress Center looks much better now. Relotting the Launch Pad is a great idea, but I still find it a bit empty. Perhaps adding some trucks or military vehicles on the explanade...  ;)
Title: Re: FrankU's Lottery - Opera, Congres Center, Zoo and Launch Pad
Post by: FrankU on April 15, 2015, 03:07:33 AM
Hi Catalyst, gn_leugim and romualdillo,

Thanks for the feedback.
I took a look at the only RL space port that I could find: Kennedy Space Center in Florida, USA (http://binged.it/1HraJtG).
I have no idea where the Kazahkstan Space Center is located and I am not aware of Chinese, Indian or Iranian space ports. So we have to do with Florida....

Take a look. It's at least four large city tiles wide. The hangars and the offices are miles away form the heat producing launch pads.
Most realistic I can think of is just a small empty lot with the Launch pad and then it's up to you to make a nice space port around it with your own props..... But that is not a proper lotting job, now isn't it?

For the sake of scale I decided to use the tiny airport props: large buildings in a small scale. If I use the "normal" (what is normal in SC4?) sized props that we use in common city areas the space port will look even more like a toy.

So adding hangars might be a nice idea. I just could not fins some... I'll take another search.
Increasing the size of the lot.
Removal of brick textures behind the buildings.
Maybe even all the fences out....
I'll have a look at military props. I never touuhced these, so that is new terrain.

The Congres Center: maybe after all I'll add another tile to the right of the building with another tree lined sidewalk.

And I am working on the separate plaza, sidewalk and park lots....

I'll keep the small Zoo for those who don't want to fuss with Zoos and just want the Reward.
I will definitely make a modular one. But I don't know when.
Title: Re: FrankU's Lottery - Intermezzo: Dutch Plazas
Post by: FrankU on April 20, 2015, 11:17:51 AM
Dear friends,

You have seen my relots of the Congres Center and the Opera. These relots mainly consist of the addition of a plaza in front of the buildings.
As a kind of spin off I decided to make some stand alone plazas. I also put in some lots that can be used to make extra wide sidewalks and/or avenue medians.

As you know I am not the kind of guy that uploads one tiny file as a separate project. So I made 18 lots. They can be used as stand alones or, of course, in combination with each other. It's up to you.

Here they are

1. Four Square planters
The name says it all. The planters are from a Simgoober prop family, so you will see different shrubs at any plop. Actually I combined two prop families.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FPlaza%2520set%2520v1%2520-0001_zpsomdfuna9.jpg&hash=df151eafc0260a10365dc7cc0d75929aaab67e58)

2. Tree in flower patch
The tree is from a prop series of four different rotations of two trees.
The flowers are the famous WildFlowers prop family by Simgoober. I tend yo use it everywhere.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FPlaza%2520set%2520v1%2520-0002_zpsckatm5sq.jpg&hash=723274b8726f548451f3cd53bdacba8e5584d6a7)

3. Tree with round bench
Because I like the lay out of this bench so much you need the Swi Megapack vol1 for this set.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FPlaza%2520set%2520v1%2520-0003_zpsxfmzm9di.jpg&hash=ca238b2dee7be13f1d485dfb948c905146f963dd)

4. Monument
I put five monument props as a series on this lot. Every plop gives you one of them.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FPlaza%2520set%2520v1%2520-0004_zpskq62v4r4.jpg&hash=dc1270f9640edbe93eddefad726d9391b42dcae4)

5. Round planter
The round planter is again a Simgoober prop family. On this lot it is combined with another prop family of round planters plus the Maxis street clock and the dog monument.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FPlaza%2520set%2520v1%2520-0005_zpsita2xae8.jpg&hash=000fb8aa7bda932edd4edc7f288771f0541f7c38)

6. Sidewalk with benches
A boring looking lot, but it is meant as an addition to the 1x3 Sidewalk with benches and two trees (#10).
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FPlaza%2520set%2520v1%2520-0006_zpsdnejhwvd.jpg&hash=bb49bf252ed0e0f38ffe4c334dadb6026d67f5eb)

7. Sidewalk with benches and tree
Again an addition to the 1x3 Sidewalk with benches and two trees.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FPlaza%2520set%2520v1%2520-0007_zps9utdjfgv.jpg&hash=9a3659fef05bc7b5493cd8de30acdfd73c799a8e)

8. Benches and flowers
A simple lot for making avenue medians.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FPlaza%2520set%2520v1%2520-0008_zps1smstqia.jpg&hash=a4ccc5db78fd5fa22b749c8af45a2af268308d62)

9. Benches and rose sqares
Another quite simple lot for avenue medians or extra wide sidewalks.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FPlaza%2520set%2520v1%2520-0009_zps2b254kf1.jpg&hash=f7ebb1dda3c5dbcd1d2f87211eeff1f2eaf5128d)

10. Sidewalk with benches and two trees
The main lot for the extra wide sidewalks. There is a prop series on it with a phone booth, a parking meter, a waste glass container and a post box by Wouter van Soethout (W_Swietwoot). You will also find obscure boxes with electrical wiring in them. They are placed on inconvenient locations, just as we will find in the Dutch public space. Very annoying, but realistic. These boxes are to be found on several lots.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FPlaza%2520set%2520v1%2520-0010_zpspoi1yyfg.jpg&hash=25c81a1ebf7d2f6b755296ce519082784601b2e8)

11. Sidewalk with centered trees and rose beds
The name says it all. The same prop series as above.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FPlaza%2520set%2520v1%2520-0011_zpsokhhco9c.jpg&hash=45a46b1db26b9a36f458ceb6651e2ed3b2263ce2)

12. Sidewalk with centered tree and flowers
More or less the same purpose as above, just different looks.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FPlaza%2520set%2520v1%2520-0012_zps3c9jyhiy.jpg&hash=12f8b6963a1ae82dc5c715ba07ff8a7288e67761)

13. Tree and light posts
A relatively simple lot with not too much props. The charm is in the street work.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FPlaza%2520set%2520v1%2520-0013_zpsu1haxqik.jpg&hash=0a6cd2f8bb73f278c66b5f381b9d0c5e5fc09ed5)

14. Diagonal flower beds
The name says all. Of course the diagonal flower beds are made as prop series: every plop gives a different lay out. You know I am not a fan of repetition.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FPlaza%2520set%2520v1%2520-0014_zpsua46zczj.jpg&hash=58a8d750976bcb3fff7c2373e93da71ab945ac49)

15. Four trees and monument
Both the trees and the monument are made as prop series.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FPlaza%2520set%2520v1%2520-0015_zpsxhvkdpeh.jpg&hash=b494fee05764908e4154f39f7713d3b3f038f4d6)

16. Rose beds and flower patches
I put the dog monument in the center. This is candidate for a better option. Otherwise I like the lot.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FPlaza%2520set%2520v1%2520-0016_zps8tpkcmuu.jpg&hash=fa41655af8b56585265f4ce5228a99185a2e9813)

17. Four trees in flower patches
A nice plaza, isn't it?
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FPlaza%2520set%2520v1%2520-0017_zpseo0qqo7w.jpg&hash=b01c0a63cea94103ad6e48cf6e04ff4d1ef32f7f)

18. Monument and some flowers
Again the monument. Combined with less fancy flowers for those who like a bit of open space.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FPlaza%2520set%2520v1%2520-0018_zpsllsuqfsa.jpg&hash=26e13a3eb8c81a42304b5f350cebb6bbb20467f4)

Because the plazas are meant for high wealth areas I refrained from putting garbage and waste containers on them, but perhaps I will make some low wealth lots later....  :P

The properties are derived directly from the Maxis plazas.

So... What is there else to say? Like it? Questions? Opinions? Criticism?
Title: Re: FrankU's Lottery - Intermezzo: Dutch Plazas
Post by: vortext on April 20, 2015, 01:07:34 PM
Nice intermezzo, lovely set!  &apls

Though I take it all lots have some folks milling about and not just the larger ones?
Title: Re: FrankU's Lottery - Intermezzo: Dutch Plazas
Post by: mrbisonm on April 20, 2015, 05:09:04 PM
Wow, some very nice looking plazas that I will surely use in my cities. Wonderful.

Fred
Title: Re: FrankU's Lottery - Intermezzo: Dutch Plazas
Post by: FrankU on April 21, 2015, 01:39:50 AM
Quote from: vortext on April 20, 2015, 01:07:34 PM
Nice intermezzo, lovely set!  &apls

Though I take it all lots have some folks milling about and not just the larger ones?

Ah, hmmm.... yes... I forgot. I will add some.
Then it's just a matter of adding the icons and a read me. Set will be finished soon and then I'll finish the rewards.

Thank you Fred and Vortex!
Title: Re: FrankU's Lottery - Intermezzo: Dutch Plazas
Post by: art128 on April 21, 2015, 02:39:50 AM
Reminds me of Marrast's set of sidewalks. Nice addition, would definitely use them. The ground is made of a base texture only or base texture and overlays?
Title: Re: FrankU's Lottery - Intermezzo: Dutch Plazas
Post by: kelis on April 21, 2015, 03:28:24 AM
Yep, another useful set created by FrankU !  :thumbsup:
Title: Re: FrankU's Lottery - Intermezzo: Dutch Plazas
Post by: FrankU on April 21, 2015, 06:21:34 AM
Hi art128 and kelis,

Thank you!

The Marrast avenue dividers set and the Nexis road center were indeed inspirations for me.
The ground is made with BSC_TexturePack_Cycledogg_V 01.dat and is a combination of base texture and overlays.
Title: Re: FrankU's Lottery - Intermezzo: Dutch Plazas
Post by: FrankU on April 21, 2015, 07:35:33 AM
Bump....

Some changes and some examples.

I changed lot #12 due to a texture mistake.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FPlaza%2520set%2520v1%2520-0012a_zpsxm9gbwqp.jpg&hash=c421f6c06a2b8ba62687a0ebb56fad365f4cd7c3)

I changed plaza #16, because I disliked the dog monument.
It's now called Mausoleum and rose beds.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FPlaza%2520set%2520v1%2520-0016a_zps0u6r5fge.jpg&hash=d3284f10b10402651a784c7386853e55a7c1fafa)

And I have two examples of what combining the lots can do.

Avenue dividers
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FPlaza%2520set%2520v2%2520-0001_zpsj10ugwpt.jpg&hash=0b803f7f8b1c88edccf35c4ebee10eda33e538e8)

A large 4x4 plaza, consisting of 1x 2x2, 4x 1x2 and 4x 1x1 lots.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FPlaza%2520set%2520v2%2520-0002_zpscizjgc7d.jpg&hash=cf1e25bfca2782f95f13052fb0a775c53fb27b11)

Just some simple and quick combinations.

Title: Re: FrankU's Lottery - Intermezzo: Dutch Plazas
Post by: FrankU on April 21, 2015, 12:50:54 PM
Aaaaand...... Another Bump!

The files are finished, polished and shined, packed and uploaded.

Get them while they are fresh!

LEX (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3210)
STEX (http://community.simtropolis.com/files/file/30460-franku-dutch-plazas/)

&hlp
Title: Re: FrankU's Lottery - Intermezzo: Dutch Plazas
Post by: gn_leugim on April 21, 2015, 02:33:50 PM
a late reply but, good one, awesome set of plazas! I will only change the base texture for compatibility of my cities, other than that, awesome! ;)
Title: Re: FrankU's Lottery - Intermezzo: Dutch Plazas
Post by: art128 on April 21, 2015, 03:02:23 PM
Thanks!

As gn_leugim said, I'll only change the textures to fit my cities.  :)
Title: Re: FrankU's Lottery - Intermezzo: Dutch Plazas
Post by: noahclem on April 21, 2015, 03:48:22 PM
Great work on these  &apls  Very nice-looking lots  :thumbsup:
Title: Re: FrankU's Lottery - Intermezzo: Dutch Plazas
Post by: FrankU on April 21, 2015, 11:49:49 PM
Hi gn_leugim and art128,

If you want to change textures then think about the overlays. I use the CP overlays extensively, so probably you can only work with CP's texture sets.
Otherwise the effects gets lost.
But of course it is allowed to do anything you like with the lots, so please go ahead!

Thank you noahclem!
Title: Re: FrankU's Lottery - Intermezzo: Dutch Plazas
Post by: gn_leugim on April 23, 2015, 12:48:26 AM
I've figured that out already, but once I open them in PIMx I'll see what I can do, surely I'll can manage something ;)

Title: Re: FrankU's Lottery - Intermezzo: Dutch Plazas
Post by: FrankU on April 23, 2015, 02:32:26 AM
Uhhh.

I made a mistake....

I the Read Me I forgot to mention the probably most important dependecy: the Dutch Prop Pack (http://community.simtropolis.com/files/file/28522-dutch-prop-pack/) by W_Swietwoot.
Please add it to your plugins.

I updated the ReadMe. If you want it, you can download now version 1.0a of the set. Otherwise the set is unchanged.
I did add the file to the LEX dependency list and I added it to the text in STEX.
Title: Re: FrankU's Lottery - Question for help
Post by: FrankU on April 25, 2015, 01:13:54 PM
I need your help,

You know that I have the Space Launch Pad on my to do list for a revamp into a Dutch styled version.
Well, actually... a realistic Dutch version would need no more than a piece of pasture or an empty parking lot with the fireworks effect on it, because in the Netherlands we have no space station whatsoever. We share the launch installation in Kourou in Guyana, together with all our ESA allies.

But in order to be able to make a decent space station which I could call Dutch I need a building. I need a decent building that can take the role of the spacecraft assembly building. I cannot find one. That means: I can find the NASA assembly building on JKF Space station in Florida. A model by Srainy, but in the first place it is not a nicely detailed model and in the second place it is very USA, because of the large flag and the NASA emblem on it. I cannot use that.
So, does anyone know something that is at least halfways acceptable?

I'd be very glad, and you perhaps too, because I then will be able to make a fine Space Launch Station that can be the top-notch IHT object in your city.
Title: Re: FrankU's Lottery - Question for help
Post by: gn_leugim on April 25, 2015, 01:32:42 PM
I would like to say I know just that building, but, as far I can recall, I can't :\  &ops

Have you seen in Japanese sites? I have a felling that there should be something like that around that part of the world :\ or even a wilder suggestion, have you looked into simmars?  a lot of space stuff there. Maybe you could speak with Terring7 about that!  :thumbsup:
Title: Re: FrankU's Lottery - Question for help
Post by: vortext on April 28, 2015, 12:53:00 PM
All I could find were these Generic Hangar Props (http://community.simtropolis.com/files/file/25012-generic-hangar-prop-pack/). Rest of the airport hangars come with flags and stuff. Also, I could've sworn there was a large blimp hangar somewhere but no luck finding it.  &mmm
Title: Re: FrankU's Lottery - Question for help
Post by: Terring7 on April 28, 2015, 03:12:50 PM
If you're going to use those hangars, how about having the Hermes (http://en.wikipedia.org/wiki/Hermes_%28spacecraft%29) concept in mind during the lotting progress? Hermes was a proposed spaceplane designed by the French Centre National d'Études Spatiales (CNES) in 1975, and was to have been part of a manned space flight program, which would have been launched using an Ariane 5. Sadly it was canceled in 1992, since neither cost nor performance goals could be achieved.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fen%2F7%2F73%2FHermes_Spaceplane_ESA.jpg&hash=7364de7d7bdb408e8c6909a0fe86a6d2a6b98a95)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.esa.int%2Fvar%2Fesa%2Fstorage%2Fimages%2Fesa_multimedia%2Fimages%2F2009%2F12%2Fartist_s_impression_of_ariane_5_launch_carrying_the_hermes_spaceplane%2F9986361-2-eng-GB%2FArtist_s_impression_of_Ariane_5_launch_carrying_the_Hermes_spaceplane_node_full_image_2.jpg&hash=f8c87deadc6149b9e4a7fec318c5986b94d9ca67)
Title: Re: FrankU's Lottery - Question for help
Post by: epicblunder on April 29, 2015, 11:15:46 AM
Quote from: vortext on April 28, 2015, 12:53:00 PM
Also, I could've sworn there was a large blimp hangar somewhere but no luck finding it.  &mmm

You're not thinking of a certain unfinished (https://u5tvza.bn1302.livefilestore.com/y2p-yerldksLU1HJhr5ohYqE1GPEbnl_8wlYszZudzVi6ZFCgm9qwhy9_aUAFgx0Cxx5DATxtBGpushapnldfn5WNsKeH5-iJiLAKtiKVhVODay63wRjjC6dG5xMWZS0CcBxuy77eRvIiymJqQc52AzGQ/hangar3east.jpg?psid=1) project (https://u5tvza.bn1302.livefilestore.com/y2pjqjLKuxB9GRjyS6teBL5BHuuUH0DPt_-cdpudwXCgr6s_vFr04EtaNfSu3oxEdc39GmuQaA03_1M2gu0jkR9cQr-4LeT1AkmscjJRoEMkPeptPePwlSMmPsFXzUzaiorUCuYd4EMqangbeeOCQQtKA/area%20test.jpg?psid=1) that was never released, are you?   :innocent:
Title: Re: FrankU's Lottery - Parks set.... whaddaya think?
Post by: FrankU on April 30, 2015, 03:38:26 AM
Thanks gn_leugim, Vortex, Terring7 and epicblunder for the feedback.

Pity thought that I did not yet find anything suitable.
- I scrutinized a lot of Japanese sites: nothing.
- I looked at the blimp: not the right size.
- Airport hangars: all are way too small.

I think I have to take another approach. Eventually I will come up with something.

So now back to other lots in my set.

- The Opera is in fact finished. It's just a matter of adding some kind of non-reward lot (any suggestions?) and then finishing the ReadMe.
- The Congres Center: the same here.
- The Zoo. Version all-in-one-lot has been shown already. In order to be able to make the modular one I needed a set of park lots. So I first made this one and I present it now.

Please comment.

The set contains 21 lots.
Well, just have a look.
All shrubs, flowers and trees are part of prop families. These prop families also contain blank models, so every plop will give you a different look. Maximum variation. Several other props are also put in families.
Of course the set can seamlessly be combined with the Plaza set.

1 - simple grass
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FParks%2520set%2520v1%2520-%25201x1-0_zps1ge5b0om.jpg&hash=301a1ebff7e77acf1af458031833511edac1f29e)

2 - some shrubs
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FParks%2520set%2520v1%2520-%25201x1-1_zpseouv7tuy.jpg&hash=7e5a424943ff4edfc50899faa79534ca7c6da1a8)

3 - most of the time a tree
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FParks%2520set%2520v1%2520-%25201x1-2_zpsfzaq84xo.jpg&hash=a32bdf3a5f4fe3295905f4dcb154ff52c7102cf2)

4 - straight path
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FParks%2520set%2520v1%2520-%25201x1-3_zpsdod8punv.jpg&hash=e17cca2721f44b7b05392c047b9a3e81d02bd84c)

5 - winding or curvy path (texture variation by CP)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FParks%2520set%2520v1%2520-%25201x1-4_zpsueidb6ll.jpg&hash=e92d901c6d6f4ebcedbdd06859827d9f49a7be67)

6 - curve, every third plop a bench
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FParks%2520set%2520v1%2520-%25201x1-5_zpsks3f7tqs.jpg&hash=84244129f8ea27a800c944ca2ef8daddf47fa850)

7 - threeway
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FParks%2520set%2520v1%2520-%25201x1-6_zpsocndndkt.jpg&hash=4c6a54aaefeea9f0694b8859c53dc635ea6d8fdd)

8 - crossroads, a garbage bin now and then
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FParks%2520set%2520v1%2520-%25201x1-7_zpsxitiuwph.jpg&hash=2b81b06af0386af8622e87e74bc9b28dce715b59)

9 - a special lot with a wide range of props appearing in the circle
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FParks%2520set%2520v1%2520-%25201x1-8_zpslblim7xa.jpg&hash=c0d420ae5a1e450299b932bd82ed2a6e38c395bc)

10 - straight path with a curve
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FParks%2520set%2520v1%2520-%25201x2-1_zpshsvuei1i.jpg&hash=5532d7221ee04d789707348f9bb7bb8235d70551)

11 - and a side way
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FParks%2520set%2520v1%2520-%25201x2-2_zpslemhkzx5.jpg&hash=eb4a178f2df3c9ea87cba43b058a827cc5b20706)

12 - side way into the other direction
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FParks%2520set%2520v1%2520-%25201x2-3_zpsaacsmnpc.jpg&hash=8de6efda621f5da43d4cbe0062100614b6762d6a)

13 - a picknick lot
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FParks%2520set%2520v1%2520-%25201x2-4_zpsxulzhkno.jpg&hash=06546dd2eb1237e2d6caf428c81aa546d91ac505)

14 - wide curve with a tree now and then
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FParks%2520set%2520v1%2520-%25201x2-5_zpshze10akp.jpg&hash=e9b46a2edf3adb73c08e9f34d107209b22e7e74b)

15 - four way, bench, flower patch and electro-boxes variation (thest things always pop up in your urban space where you do not want them...)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FParks%2520set%2520v1%2520-%25201x2-6_zpsb0w0nnqm.jpg&hash=fb86e0e8d85c49cfa9744ccd093226ea805ad44e)

16 - extra wide curve with picknick and small playgroud (several variations)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FParks%2520set%2520v1%2520-%25202x2-1_zpsfbkxlmzi.jpg&hash=4f5c00395c0dc3486f20d32aadd5b86ca63cec7d)

17 - extra wide curve with side way and trees
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FParks%2520set%2520v1%2520-%25202x2-2_zpsnhm389jg.jpg&hash=86bbf26789846c61ffb75f63dad3d6b57b8cf27d)

18 - a nice pond for contemplation, available with several ponds thanks to Simgoober
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FParks%2520set%2520v1%2520-%25202x2-3_zpseksztjkf.jpg&hash=880a416dfff0d76d19f22b96d029f08b13d6ed5b)

19 - playground, picknick, playing children, sometimes a kite
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FParks%2520set%2520v1%2520-%25203x3-1_zpsd9lak9ad.jpg&hash=00283c43bb26db081acc3c82b19cede63f7039c7)

20 - large pond, for longer contemplations...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FParks%2520set%2520v1%2520-%25203x3-2_zpsxu5t9xf1.jpg&hash=a28a013a774c4c584aba43c0c07f934276635281)

21 - curvy paths and gazebo
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FParks%2520set%2520v1%2520-%25203x3-3_zpsgzgk9tug.jpg&hash=1619040e667d4b41403c8acb6cce1f2bd69cdbd3)


Well, that's about it.
Let me know what you think.
Title: Re: FrankU's Lottery - Parks set.... whaddaya think?
Post by: gn_leugim on April 30, 2015, 12:54:34 PM
I guess I'll have a new set for parks :D
Title: Re: FrankU's Lottery - Parks set.... whaddaya think?
Post by: mrbisonm on April 30, 2015, 02:33:19 PM
Yappp, nice alright, the other ones I use are becoming a little boring with all the years. Anymore of these to come?

Fred
Title: Re: FrankU's Lottery - Parks set.... whaddaya think?
Post by: FrankU on April 30, 2015, 11:32:46 PM
Thanks gn_leugim and mrbisonm,

More lots? Don't you think it is enough? I can make more if you wish, no problem, but think about your parks menu!
Title: Re: FrankU's Lottery - Parks set.... whaddaya think?
Post by: Catalyst on April 30, 2015, 11:41:43 PM
Very nice! Don't worry about the park menu though, just use the DAMN.
Title: Re: FrankU's Lottery - Parks set.... whaddaya think?
Post by: mgb204 on May 01, 2015, 03:50:14 AM
Just wanted to say what a fine job you've done of the Plazas and these new Park pieces, they might be NL inspired, but they should fit most cities very nicely. Only slight concern is the red concrete doesn't work so flexibly, have you considered a version with regular sidewalks as the bases instead. I think the overlays would be acceptable, red paths aren't going to stand out too badly, although it kind of depends on the sidewalk used? In any case, I will just change the textures since this is totally the sort of lotting I'm too lazy/not good enough at to do myself :). As for more pieces, don't worry about my poor parks menu, it's long past the point of salvation, great content will always find space somehow.
Title: Re: FrankU's Lottery - Parks set.... whaddaya think?
Post by: mrbisonm on May 01, 2015, 11:27:14 AM
Quote from: FrankU on April 30, 2015, 11:32:46 PM
Thanks gn_leugim and mrbisonm,

More lots? Don't you think it is enough? I can make more if you wish, no problem, but think about your parks menu!

More or less, I was only kidding, (sorry, I forgot to mention it below my post) the set is quite complete. I tried it out last night in one of my cities and it looks good to stay.
It didn't change anything to my park menu since it is already of gigantic size....lol

Again, excellent work on these.

Fred
Title: Re: FrankU's Lottery - Parks set.... whaddaya think?
Post by: gn_leugim on May 01, 2015, 01:48:57 PM
actually my park menu isn't that full :p I am very selective with plugins :D
Title: Re: FrankU's Lottery - Opera and Convention finished and on the STEX
Post by: FrankU on May 02, 2015, 05:08:18 AM
Thank you all for your friendly words.

So now that I know the length of the parks menu is no problem for you I just might consider an addon set.
The DAMN I never used...

Anyway,

In the meantime I finished the Opera and the Convention Center.
They are on the STEX. The LEX gives me some trouble today. I might add them there tonight or tomorrow. Dependening on my time. The weather is too beautiful to stay in the house.

Opera on STEX (http://community.simtropolis.com/files/file/30501-franku-dutch-opera-house/)
Convention on STEX (http://community.simtropolis.com/files/file/30502-franku-dutch-convention-center/)

Zoo is coming next and the Space Center gives me headaches....
Title: Re: FrankU's Lottery - Opera and Convention finished and on the STEX
Post by: w_swietwoot on May 03, 2015, 08:00:41 AM
They look nice, the parks, the opera, all of them. Good job.

Title: Re: FrankU's Lottery - Opera and Convention finished and on the STEX
Post by: Terring7 on May 04, 2015, 03:32:15 AM
The park set looks very good. Keep it up :thumbsup:

Now, as about the spaceport. Because of the lack of rocket hangars, the spaceport can't have vertical launchers at all. So, if we want a realistic spaceport, may I suggest a spaceport specially designed for horizontal launches? Instead of space shuttles and huge rockets, this spaceport will be using spaceplanes (such as SpaceShipOne and SpaceShipTwo) that will be launched from horizontal runways. Something like Mojave Air and Space Port (http://en.wikipedia.org/wiki/Mojave_Air_and_Space_Port) or Spaceport America (http://en.wikipedia.org/wiki/Spaceport_America).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fpsipunk.com%2Fwp-content%2Fuploads%2F2010%2F08%2Fspaceport-america-virgin-galactic-03.jpg&hash=2a273dba95544af69e75cf4a2f8241d96015a58b)

So, how about a Dutch version of a spaceport designed for horizontal launches?
Title: Re: FrankU's Lottery - Opera and Convention finished and on the STEX
Post by: FrankU on May 04, 2015, 04:18:10 AM
Hi w_sietwoot! How nice to find out you are still alive!

It's also thanks to your Dutch Prop Pack that these parks and plazas work so nice. Thank you for that set and if you ever consider an add-on..... You can be sure I will use it.

And Terring7,
Yes, that is indeed an idea. Now I just need to find a space ship for such a port. Any suggestions?
I'll do a search myself, but have no time for it at the moment.
Title: Re: FrankU's Lottery - Opera and Convention finished and on the STEX
Post by: mrbisonm on May 04, 2015, 09:47:55 AM
Quote from: FrankU on May 04, 2015, 04:18:10 AM
Now I just need to find a space ship for such a port. Any suggestions?
I'll do a search myself, but have no time for it at the moment.

I have a nice spaceship that I made for my CJ Nexis of Genesis once, but unfortunelty it is in a horizontal position and needs a horizontal take-off zone, probabaly have this one also somewhere.....lol

But, anyways, I will have a look at my 3d model DVDs [maybe 60 or 65 of them] that I made in the last 10 years and maybe find it and re-render iot horizontally......if you want it. I will look for a picture first [Geeeez, I have thousands of pics]

Fred
Title: Re: FrankU's Lottery - Opera and Convention finished and on the STEX
Post by: FrankU on May 04, 2015, 11:33:01 AM
Fred! Yes! Horizontal! That might be nice. Show me!  &hlp
Title: Re: FrankU's Lottery - Opera and Convention finished and on the STEX
Post by: gn_leugim on May 15, 2015, 01:12:39 AM
still action going on while I was absent, nice to know. nice updates, I have to get back to downloading stuff, getting behiwnd in the new releases >< but time... time is short... otherwise I might would try to do some space related stuff, why not, challenges are good :D
Title: Re: FrankU's Lottery - Opera and Convention finished and on the STEX
Post by: FrankU on May 16, 2015, 06:56:41 AM
Hello all, thanks for the support.

As your parks menus apparently aren't filled enough I will now add three small, but useful, lots to the set: fences and an entrance.

Here they are.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FPark%2520fences%2520v1%2520-%252002_zpsdrcab0oh.jpg&hash=9e221b4e0291eaba4f3149159c1ba9ccfb6bf64e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FPark%2520fences%2520v1%2520-%252001_zpsbi1rvbm5.jpg&hash=8fd0cd406d6fdef0ace2646b4dd0c365298cbba5)

And you can make this with the set.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FPark%2520fences%2520v1%2520-%252003_zps1qqq7d85.jpg&hash=4b773c74ee06d5d5839ad008a98c824cc78f2d7b)

See how the columns of the fences are on the edges and corners? No need for inside corners, outside corners, fences with or without a column at the right or left side.... All is possible with these three lots.
I used one of Swi21's existing fence props and resized it a bit so that it has the correct length for the behavior I showed above. The original prop is exactly 8 meters wide, so then you would have double colums everywhere.
What you cannot do with Cogeo's Model Tweaker! I love this utility.

This leads to a lot new models and props and if you have followed my developments closely you will have observed that all my sets tend to contain a small file with those props.
Somehow I think it is time to collect these all into one large FrankU Mega props file. Don't you think? But how do I do that? Once I have uploaded this mega file you have to download an updated version of it every time I release a new set or lot file if that one contains another new prop... Is that practical? Or should I just go on and put my small props into the sets they belong to?
Of course sometimes I copy an old prop from an existing set into a new set, so that you will not end up with two identical props but also are not obliged to download the old file in your plugins too.... Does this still make sense to you?

Please give me your opinion. How did the BSC team start their own Mega props files? Does anyone know?
Title: Re: FrankU's Lottery - Opera and Convention finished and on the STEX
Post by: Jack_wilds on May 16, 2015, 03:01:20 PM
sweeet....   :thumbsup:
Title: Re: FrankU's Lottery - Opera and Convention finished and on the STEX
Post by: gn_leugim on May 17, 2015, 02:24:03 AM
nicely done!  :thumbsup:
Title: Re: FrankU's Lottery - Opera and Convention finished and on the STEX
Post by: romualdillo on May 17, 2015, 09:53:42 AM
Great set!!  &apls
Title: Re: FrankU's Lottery - Opera and Convention finished and on the STEX
Post by: c.p. on May 17, 2015, 01:54:51 PM
Nice set.  I'll definitely be downloading :thumbsup:

As far as the mega prop pack, I'd say only do it if you are going to be using the same files over and over again a lot.  Otherwise, it just makes things unnecessarily complicated (i.e. redownloading, finding and removing the old files, reinstalling, etc).
Title: Re: FrankU's Lottery - Dutch Parks finished and on the STEX and LEX
Post by: FrankU on May 18, 2015, 04:59:11 AM
Thanks guys! All of you.

I finished the set and uploaded it to

LEX  (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3212)

and

STEX (http://community.simtropolis.com/files/file/30548-franku-dutch-parks/)

Now it's time for the Zoo to be finished.
The Space Center is giving me headaches....

The mega prop pack: thanks C.P. for your opinion. Most of these files will not be used very many times, so I better stick to the "small files as part of the upload" policy. I will reuse these props and put them into other uploads if convenient.

You will see that in this parks set I introduced a downsized and timed version of the Maxis city connection arrow as help for placing the park lots. I surely will reuse this prop again somewhere. But instead of making a new prop I will then copy this one, so that your props list in LE will not contain several identical props, each with its own IID, but just one.
Title: Re: FrankU's Lottery - Dutch Parks finished and on the STEX and LEX
Post by: Catalyst on May 18, 2015, 06:36:58 AM
Downloaded  :thumbsup:
The entrance lot is beautiful, too bad there's no diagonal fence :'(

What about making the space Centrer into a hi-tech research institute or something similar, like you said there's no such thing in the BeNeLux so why bother trying to make a themed version?
Title: Re: FrankU's Lottery - Dutch Parks finished and on the STEX and LEX
Post by: FrankU on May 19, 2015, 12:09:47 AM
Hi Catalyst,

Well, that is an idea, about the Space Center. I already had some little thoughts, because we do have a space research facility and we do have a very good reputation in radio astronomy. There is a large radio telescope in Westerbork.
But I liked the idea of making an improved space shuttle launching facility, even though there is nothing of the like in the Netherlands.

I'll first finish the Zoo and then I will take a look at both options.
Title: Re: FrankU's Lottery - Dutch Parks finished and on the STEX and LEX
Post by: mgb204 on May 19, 2015, 02:46:05 AM
There must surely be some facility near Amsterdam, I hear people travel from there to other worlds a lot  :D
Title: Re: FrankU's Lottery - Zoo!
Post by: FrankU on May 19, 2015, 06:40:01 AM
Yes we travel to other worlds....  $%Grinno$%

But now back to the Zoo.

I have lotted some of the modules. I based them on the modules by Jeronij, because they very conveniently split up the Zoo in sections and they have prefixed properties that probably are all right in matter of cost, production and park effects etc. I need to check that, though...

Anyway, I tested these together with my own parks and plazas. I have the following outcome.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FZoo%2520test%2520-%25200002a_zpsboerqy2d.jpg&hash=34ac070848a4ac1e5d2c555ec6d07b40dae4ef09)

And two zooms

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FZoo%2520test%2520-%25200001a_zpsgewt8egn.jpg&hash=8975a714c6ff44a4a994db0e2dddc120d4d20bc4)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FZoo%2520test%2520-%25200001b_zpsrdkqwazg.jpg&hash=8112a7e8953cd73efe73f93a0c7fc2db13fc5e55)

Question is: aren't the paths a bit narrow for such a place? The paths are really nice for city parks, but I think they are too narrow for a Zoo. What is your opinion? Should I make, or ask C.P. to make, wider brick paths? It is not possible to make these with the exisiting textures in the set.
Title: Re: FrankU's Lottery - Zoo!
Post by: Jack_wilds on May 19, 2015, 03:46:31 PM
Thanks for teh park set...  :)

it will work well with teh other sets and the zoo...

:thumbsup:
Title: Re: FrankU's Lottery - Zoo and Space pad again
Post by: FrankU on June 02, 2015, 05:19:22 AM
Hi friends,

(Thanks Jack!)

It was a bit silent these days. I actually am trying to lay down a new region, although gameplay will have to wait a bit.

But in the meantime I did some thinking about the Zoo and the Space Pad.

In short: here are my latest lots.

The Space Pad
I decided to use the Ariane 5 model instead of the Space Shuttle. I made a large lot, faintly resembling the lay out of the Kennedy Space Center with a road around the launching facility. I don't know what they use it for, but it looks nice, doesn't it?
I have no large buildings that I could use for the assembly building, so it is just not there. Maybe you can think of something for yourself.
I did add the railway to the launching pad, so if you have built a new space craft you can bring it there.

A building for the control center, a radar installation for weather forecastst and drone alarms, some fuel depot... That's all I could think of. Is something important missing? Please tell me.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FSpance%2520Pad%2520v1a-0001a_zpsdobjwtrc.jpg&hash=26700309f4cc2e4c3882ec1d5c78818f2c46d7f7)

And then the Zoo
The modular one. I added three simple 1x1 lots with brick pathways so that you can connect the modules. Of course you can also add the Park lots and Plaza lots. I did a bit of that too.
Jeronij also added several modular aquarium lots. These will be added too, but I could not wait to show you this. Does it look nice?

My example
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FZoo%2520v1a-0001a_zpss5guzoze.jpg&hash=9413c8cbc0c155bba53547ff4d440301932f222a)

The final upload wil also contain this Zoo-in-one, so you can choose which you want in your cities.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FZoo_zpsuzflrgow.jpg&hash=a674a801b37d1cd1cf6e7ffa152ed11ecbd5662c)

Please comment!

Frank
Title: Re: FrankU's Lottery - Zoo and Space pad again
Post by: c.p. on June 02, 2015, 08:12:14 AM
I like the zoo-in-one a lot :thumbsup:
The modular zoo looks less appealing to me for some reason.  Maybe just because of the open park spaces around it.  I'm imagining if the parks and grassy areas outside the fence were instead developed, or if the fence was up against the street, it would look great.  Which I guess means the zoo pieces themselves are great :D
Title: Re: FrankU's Lottery - Zoo and Space pad again
Post by: FrankU on June 09, 2015, 04:38:34 AM
Thank you brian,
The parks around are totally voluntary. You can make them as you wish.

But the news for today is: another step in "FrankU learns Modding"

Ha! I did it!

I made the Zoo Reward lot into a MML lot for the other modules. This means: in the Rewards Menu you will only find the Zoo Entrance lot (which replaces the original Maxis Zoo). When the time comes that the Zoo is unlocked you may plop it. Then the other lots come available and you can build you Modular Zoo.

Advantage: no sneaky building of Zoos before the reward comes avaliable and no lots filling up your Rewards Menu without purpose.
Disavantage: if you want to remove the lots from the menu you must bulldoze the entrance building......
I could, of course, make another lot that looks exactly like the entrance, and has most of its properties, but is not the Reward. So you can bulldoze the Reward lot and put this one in its place. The Zoo Modules disappear from the menu again. Or is this too complicated?

Please comment!
Title: Re: FrankU's Lottery - Zoo and Space pad again
Post by: FrankU on June 10, 2015, 02:55:07 AM
Update.....

The Zoo again

At the moment I have a Reward lot, that also acts as an MML.
- When the conditions are met you can plop the Reward lot. It is 4x3 tiles and only contains the Zoo entrance.
- After several game days the other Zoo lots appear in the Reward menu. You find them on position 1 in the menu: as first lots, so that you don't need to scroll down after every plop.
- You can plop these as often as you like.
- One of these lots is another entrance lot. You find it in the menu, but it is greyed out.
- When you bulldoze the Reward lot, this other entrance lot becomes available. When you plop this one, save the game, leave the city and enter it again, you will find the Reward Lot greyed out, the entrance lot greyed out and all other Zoo lots have disappeared from the menu. So now I have removed 15 lots from the menu.

I made this second entrance lot using the original Maxis building file, so the building exemplar is identical to the building exemplar of the Reward lot.

Problem here is:
1. This proceduere with two identical looking lots with different functions might get confusing to other players. (May I have your input here please?)
-   I could give the Reward lot a Bulldozer image on the icon, so that it is distinguishable.
-   And of course a good ReadMe, but who reads the ReadMe?
2. The entrance lot is located on menu position 1. Should I move it to the same position as the original Reward lot, or is this even more confusing?

And another thing: my zoo modules now need car access. How can I remove that condition? I based the lot on the Zoo Building (with SC4-Pim). That is the reason, probably. Or should I base the buildings on a park and then move them to the Reward menu by hand?
Who knows what to do?

Frank
Title: Re: FrankU's Lottery - Zoo and Space pad again
Post by: art128 on June 10, 2015, 03:49:40 AM
Hmm.. I really never liked the whole MML thing, and having to scroll down the reward menu can be discouraging.

What I'd do if it were my upload, is to make the entrance of the zoo in the rewards, and the inside elements as parks instead. (so you can even plop them somewhere else)
Title: Re: FrankU's Lottery - Zoo and Space pad again
Post by: gn_leugim on June 10, 2015, 05:46:43 AM
well the zoo(s) ain't exactly what we can find here in Portugal as it has a lot of open spaces ( here is more paths in the middle of the fenced areas with animals) but the lotting is good. The Space pad,so far the layout is ok, I like it. lets see what else comes from there ;)
Title: Re: FrankU's Lottery - Zoo and Space Center update
Post by: FrankU on June 14, 2015, 06:57:08 AM
Thank you gn_leugim!

Well.... I managed to do it. The Zoo is finished and on the LEX. The STEX will follow later, it is out of order at the moment. I guess some kind of system maintenance.

You now have the Zoo available in an all-in-one version: in fact the Maxis Zoo, looking a bit Dutch.

And you have the Modular Zoo. I consists of 15 ploppable modules. I incorporated the Newman Inc Aquarium Seaworld as modules, just like Jeronij did with his Modular Zoo.
Personally I am very proud of the way this Zoo works. All is explained in the tutorial (in the ReadMe), but I feel like bragging a bit and so I show it here too.

The tutorial

1. When your city does not yet meet the requirements your Reward Menu will look like this.
The menu explains the most important details. At the bottom you should see the original list of requirements in your own language. Sorry I did not translate this. It's just in English.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FZoo%2520modular%2520tutorial%2520-%252001_zpsiqo6vn6y.jpg&hash=eb7ef9ef4fee66ef6f3e0a74b56066033bf4e0f4)

2. Your city has grown and meets the requirements now. The Construction Lot is available.
By the way: it is cheap to plop and cheap to bulldoze. It hardly has any effects.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FZoo%2520modular%2520tutorial%2520-%252002_zpsdg7iflo8.jpg&hash=bda3b164b3c09e32304712b80ecb463d86af378e)

3. You plop the Construction lot and it gets greyed out in the menu. At the sides and at the back of the lot you see narrow brick textures: there you can connect your other modules later.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FZoo%2520modular%2520tutorial%2520-%252003_zps8vaiz4wi.jpg&hash=15926b6b6601d2346971de5c4a0c8d9402042ae4)

4. You now run the city for a couple of days and open the Reward Menu again. The Zoo modules now are available. You can build your Zoo now. You can plop the modules ad often as you like.
At the top you see the final Entrance lot. It is not available... Why not? Because the construction lot is still there.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FZoo%2520modular%2520tutorial%2520-%252006_zpsmwjcf9w3.jpg&hash=88700669e36b1381a3fcc1b83c9e4afc2821a624)

5. So you bulldoze the Construction lot.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FZoo%2520modular%2520tutorial%2520-%252008_zpscdshb6tg.jpg&hash=aa3232759956fa5aa5924acf257a055761c8a149)

6. When the dust settles the Entrance lot is available.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FZoo%2520modular%2520tutorial%2520-%252009_zpsqxrazfne.jpg&hash=e6ec08473378b543150518cdafdc280a10f54bbb)

7. And you plop the Entrance lot. Is greyed out immediately. An when you scroll down you will see that the Construction lot isn't available either.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FZoo%2520modular%2520tutorial%2520-%252010_zps9l9bhcai.jpg&hash=80e244f3d05b42a4fa875567ed3079a392d08f7e)

8. When you run your city now all modules become greyed out. You cannot extend your Zoo anymore... So plop the Entrance when you are finished.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FZoo%2520modular%2520tutorial%2520-%252011_zpskbl9mxw3.jpg&hash=3c6702a0a5abbeffe47349f900fcabf6ad94747d)

9. When you exit your city and enter it again....The Module icons have disappeared.
Only the Entrance lot is visible, but greyed out.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FReward%2520Replacement%2520Lots%2FZoo%2520modular%2520tutorial%2520-%252012_zps5saeyaew.jpg&hash=29a5265a5be8725f3283d49997d2c1d7d4962007)

And what is the purpose of this all?
We are all suffering from menu obesitas. Someone, I forgot who, invented the MML. And while I was working on the lots I was thinking of a way to make maximum use of the MML system. Besides that it had always bothered me that the Modular Zoo by Jeronij was available all the time. I wanted it to be locked until the requirements for the Zoo were being met in my cities.
So I decided the Reward lot was going to be the MML file. This made the module lots/icons invisible until the Reward is being plopped. But then a problem remained: what to do with the icons after the Zoo had been built? So I thought: the Construction lot must be deleted afterwards. But then I delete my Reward! And then... The Reward/Cosntruction lot is being replaced by one of the modules; one that has the properties (effects, cost etc) of the original Zoo and that locks the Construction lot!
It really feels like some kind of circular process and I feared I was going to screw up the game seriously. But no. It works.

Only one thing remains that bothers me: After everything is done the Reward menu contains a greyed out Construction lot on the location of the original Zoo Reward lot (between cemetery and city hall) and one Entrance Lot at the top of the Reward Menu, also greyed out. Ideally the latter should be hidden too somehow. And there is a system of hiding icons the male/female major statue disappears after you have plopped the female/male.
But I don't know how to do that... So if someone has a hint I will improve my Zoo one step further.

So please try for yourself!

And the Space Center....
I finally decided upon this name. We have Launch Pad, Space Pad, Launch Center...  no good.
I finished lotting it and wanted to upload it but suddenly I stumbled upon the AC Functional Airports system. I am a great fan of it and so I thought my Space Center should be compatible with it, but whatever I try it does not work..... There is something utterly incomprehensible for me in this thing.
So either I decide my Dutch Space Center is incompatible or someone should be willing to help me out here....

Frank
Title: Re: FrankU's Lottery - Zoo and Space Center update
Post by: Jack_wilds on June 15, 2015, 01:54:40 PM
got my zoo... thx  :thumbsup:   well done 5/5
Title: Re: FrankU's Lottery - Zoo and Space Center update
Post by: kelis on June 16, 2015, 08:15:21 AM
Your lots are really nice Frank. I really like the zoo !!

Title: Re: FrankU's Lottery - Zoo and Space Center update
Post by: c.p. on June 16, 2015, 12:57:15 PM
Nice work on the zoo modding :thumbsup:  This should help keep the menus from getting too extremely bloated.
Title: Re: FrankU's Lottery - Zoo and Space Center update
Post by: FrankU on June 17, 2015, 12:07:09 AM
Thanks for the feedback guys!

This trick might be nice for more files sets. As said: the procedure can be started all over when you bulldoze the main lot.
I am thinking of canal sets, park sets and the like: once you want to build canals or large parks in your city you plop the MML lot and when you think "I am finished for the next couple of days" you plop the "closing" lot. Would that be nice to have?

And I managed to get the Space Center into the AC Functional Airports.
For that I edited the Developer Exemplar and the Lot Exemplar with Reader. First I adjusted the lot size in both exemplars and exchanged the icon png. Then I opened the Space Center in SC4-Pim and edited the lot to my desire. I did not do anything else.
It is just that I don't know anything about the modding that had taken place to make the functional airports and so I am not sure if this procedure has negative effects. If not it might be allowed to release my edited AC Functional Airports, Version 2.1FvU.dat for those who want my space center in their set.
I asked these questions in the AC Airports forum. Hopefully I get an answer. It seems very quiet out there.
Title: Re: FrankU's Lottery - Zoo and Space Center update
Post by: romualdillo on June 19, 2015, 03:59:04 AM
You've done a great job with the zoo, and I think it's a great idea having "opening" or "closing" lots in the menu. I hate when I have to scroll through lots of lots to find what I'm looking for, and that's why I hate plopping buildings. I have no patience for that and it would be a great upgrade to the game if we could have something like this in all the existing sets. Keep the good job!!  &apls
Title: Re: FrankU's Lottery - w_swietwoot 1960ies housing is being lotted
Post by: FrankU on October 14, 2015, 06:04:13 AM
OK, last thing about the Reward Replacement Set: the only lot you still need is the Farm Fair (formerly known as the State Fair). You have to wait until the mrbisonm MFP set has been released, because you need that as a dependency.

Meanwhile I have done something completely different.

As a result of a question by ernestmaxis in w_swietwoot's thread about the release of his housing models I asked w_swietwoot if it was OK that I do the lotting to his models. As he is hardly active anymore he agreed and sent me the models. So now I am in the possession of three sets of housing models:
- a 1930ies double house set
- a 1930 row house set
- and a 1960ies row house set

First of all I show you the 1960ies set and what I have done with them.

Without further ado... here they are.

There are four models, each containing a row of 6 dwellings. The models are exactly two tiles wide, making te dwellings about 5,4 meters wide, which is quite realistic in our country. There is variation in the colors and materials of the facades and of the roofing. The interiors, I assure you, are identical.

I made stage 3 and stage 4 lots.

Stage 3, corner lots
Three tiles deep.
Two of them have a row of garages at the side, two have parking lots. You can also see that not all have the same depth of front yard. This means you can make some variation in your streets.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FWAS%2520Dutch%2520Housing%2FWAS%2520housing%25201960%2520-0000a_zpsvybsbtni.jpg&hash=3aa202fb74c58a587c97d5a4bc10d32bdef17668)

Stage 3, row lots
Three tiles deep.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FWAS%2520Dutch%2520Housing%2FWAS%2520housing%25201960%2520-0001a_zpslumg4hlx.jpg&hash=bbdc29113d850c59fd87f36dfca4cfac90dc1287)

Stage 4, row lots
Two tiles deep.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FWAS%2520Dutch%2520Housing%2FWAS%2520housing%25201960%2520-0002a_zpsiponkoj2.jpg&hash=d87764e41ad9a9a00a18158f523f1e3a706cf484)

You can make these kinds of blocks with them.
All lots have many prop families, so there should not be too much repetition.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FWAS%2520Dutch%2520Housing%2FWAS%2520housing%25201960%2520-0003a_zpseedme3ke.jpg&hash=5b484b26f942151c01a30d3aacff3e709c9e8c24)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FWAS%2520Dutch%2520Housing%2FWAS%2520housing%25201960%2520-0004a_zps40lwqwzf.jpg&hash=4a78d5747bd3e681599ca0522e27b5e34b6e9cc0)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FWAS%2520Dutch%2520Housing%2FWAS%2520housing%25201960%2520-0005a_zpsbqhhe5va.jpg&hash=d4740502c44ba2cf1d622927abd7bfa53dbf8b97)

Title: Re: FrankU's Lottery - w_swietwoot 1960ies housing is being lotted
Post by: Catalyst on October 14, 2015, 06:37:29 AM
Looks great FrankU, good job!  &apls (not in the sense that I would want to live in a 5x4 m rowhouse  ;))!
But at least they have a nice backyard, haha.
Definitly something I would download & use!
Are the tetures sidewalk-mod-replacement compatible?

Title: Re: FrankU's Lottery - w_swietwoot 1960ies housing is being lotted
Post by: Ernestmaxis on October 14, 2015, 06:38:32 AM
Frank

You out did it your self!
Nice to see the the Dutch lotting have some of the best Quality here on the Lex!
Can't wait for the 1930 row house set :thumbsup:

Title: Re: FrankU's Lottery - w_swietwoot 1930ies double houses are lotted
Post by: FrankU on October 19, 2015, 10:35:52 AM
Hi Catalyst and Ernestmaxis,
Thanks for the feedback.

The 5,4 wide, often 9 meters deep, row houses are more or less the default housing for most of our people, so please be friendly!
And no, the textures on the lots are not sidewalk-mod-compatible. The sidewalks of the streets an avenues however are. I used CP's sidewalk mods in order to let the sidewalk match with the red brick texture on the lots.

I did another try to outdo myself again. I hope you like?
If you look closely at the back yards you will see that the fences disappear "under" the houses. That is a LOD issue that w_swietwoot did not fix. He knows how to do it but he had no time.
There are cars at the driveways: at night but also some at day time. Somehow in the examples there is hardly any car. Must be the day that they all went to the car wash.  &mmm

I have finished the lots and made Stage 2 and Stage 3 R$$ out of them.

You can combine the lots into interesting areas.

Stage 2, 2x3 tiles
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FWAS%2520Dutch%2520Housing%2FWAS%2520double%2520housing%25201930%2520-0000a_zpspdkabwra.jpg&hash=01da559a3e2cc766259be9e2c5ead26b5b1af1eb)

Stage 2, 3x3 tiles
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FWAS%2520Dutch%2520Housing%2FWAS%2520double%2520housing%25201930%2520-0001a_zpslpttt2ee.jpg&hash=ae8d232a7f65b7402a9bf84f577a190522bbcd5b)

Stage 3, 2x2 tiles
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FWAS%2520Dutch%2520Housing%2FWAS%2520double%2520housing%25201930%2520-0002a_zpsskuantfu.jpg&hash=2f5a15b68426fa916483152280c9768403df0aec)

Stage 3, 2x3 tiles
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FWAS%2520Dutch%2520Housing%2FWAS%2520double%2520housing%25201930%2520-0003a_zps3y7qslmx.jpg&hash=f73b477d91c505ca5cb371901953eef0673980be)
Title: Re: FrankU's Lottery - w_swietwoot 1930ies double houses are lotted
Post by: manga rivotra on October 19, 2015, 10:50:41 AM
Very good loting, especially on the houses  :thumbsup:
Title: Re: FrankU's Lottery - w_swietwoot 1930ies double houses are lotted
Post by: w_swietwoot on October 19, 2015, 10:51:14 AM
Good job Frank. I like the lots. Very usable lot sizes as well.
Title: Re: FrankU's Lottery - w_swietwoot 1930ies double houses are lotted
Post by: Girafe on October 19, 2015, 12:47:23 PM
LOTing is cute  &apls &apls
Title: Re: FrankU's Lottery - w_swietwoot 1930ies double houses are lotted
Post by: Ernestmaxis on October 20, 2015, 02:00:18 AM
Stage 2 house are looking perfect! :thumbsup:
Title: Re: FrankU's Lottery - w_swietwoot 1930ies double houses are lotted
Post by: belfastsocrates on October 20, 2015, 03:57:11 AM
Those look superb, the lotting is excellent! Would very easily pass for suburban housing you'd see in the UK. I look forward to using this.
Title: Re: FrankU's Lottery - w_swietwoot 1930ies double houses are lotted
Post by: Themistokles on October 20, 2015, 07:49:34 AM
Nice lotting! I could definitely picture those in my planned city.
Title: Re: FrankU's Lottery - w_swietwoot 1930ies row houses: first image
Post by: FrankU on October 24, 2015, 05:20:55 AM
Thank you all for your encouragement!

I have continued and am now working on the 1930ies row housing. Wouter made four models, hence I made four lots.

These are 3x3 lots, R$$ Stage 3
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FWAS%2520Dutch%2520Housing%2FWAS%2520row%2520housing%25201930%2520-0000a_zpshtq45tbt.jpg&hash=474e314157dae4608569978ed1fc885703acda5f)

I will add four other lots, sized 3x2 tiles, Stage 4
And maybe I will add another eight lots, so that I will have eight lots for both stages. Deoending on my time.
Title: Re: FrankU's Lottery - w_swietwoot 1930ies row houses: first image
Post by: romualdillo on October 24, 2015, 11:33:01 AM
Great lots!!!
Title: Re: FrankU's Lottery - w_swietwoot 1930ies row houses: first image
Post by: Girafe on October 24, 2015, 04:20:32 PM
nice LOTing  ;)
Title: Re: FrankU's Lottery - Refurbished Container Terminal
Post by: FrankU on January 03, 2016, 12:42:17 AM
It's been quite some time, but here i am again.

Therefore a bit late, but Girafe and romuladillo: thanks for your compliment.

Now I have a new, sort of, project to show you.

As the Advent Calendar is finished and I still have to wait for mrbisonms Modern Farm Props, because of health issues, I decided to refurbish some of my old uploads.
The first one is the Container Terminal that I uploaded to the STEX on May 25th 2010. It has been downloaded 7172 times, so I can be proud of that, but the lots themselves do not meet the standards I have today.

What I did.
First of all I modded them with SC4-Pim, so now the stats are in balance. Furthermore I reduced the number of dependencies and I reduced the number of lots. Is the latter not a disadvantage? No it is not. Less lots give less trouble in the menu.

There are now four lots in the  set:
One 10 tiles wide Terminal lot with ship, cranes etc.
One 3 tiles wide Terminal lot for placing between the large lots or to make areas without a ship.
One 5x10 lot with Container Storage in two big blocks, including cranes etc.
One 5x10 lot with Container Storage in small stacks.

Literally every prop, except the seawalls, is part of a family and/or a prop variation set. This means that every time you plop a lot it looks different. Hence you need only one lot of every kind.

Here are the images

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FContainerPort%2FFvU%2520Container%2520Terminal%25201_zpsuyohgrqv.jpg%7Eoriginal&hash=077d511c4649e9cb0a4a52b890160f9d70aa6cf7)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FContainerPort%2FFvU%2520Container%2520Terminal%25204_zpse9on48k8.jpg%7Eoriginal&hash=88d5aee2e6e786f72acce8bc4b78b245a9ead17a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FContainerPort%2FFvU%2520Container%2520Terminal%25202_zpsyljlohaa.jpg%7Eoriginal&hash=9c12a87816889afa88691776f2ec9837a1a41b26)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FContainerPort%2FFvU%2520Container%2520Terminal%25203_zpsuevdrip1.jpg%7Eoriginal&hash=3c30c05d6c23682e3d12f10b09510b0589af5c2c)

What do you think?

I am not yet completely finished, have to write the Readme, and then I'll upload it to STEX and LEX.

Frank
Title: Re: FrankU's Lottery - Refurbished Container Terminal
Post by: gn_leugim on February 03, 2016, 01:12:25 PM
those houses remind me that one day I have to do a full (and for once) relot of all my buildings (in particular residential ones)  :-[ :-[

Good work so far FranK, both on terminal and houses!  :thumbsup:
Title: Re: FrankU's Lottery - Refurbished Container Terminal
Post by: mgb204 on February 03, 2016, 01:25:53 PM
Great stuff on the container freight facility, that's one that caught my eye for sure ;).

As said before, your dutch housing fits with UK styles really well too, a pleaseant bonus since they are really nice models. Thanks for getting the lotting done so they could be uploaded  :thumbsup:.

p.s. I notice you're missing the T21 mod for the bikepaths, you should install it *hint*
Title: Re: FrankU's Lottery - Refurbished Container Terminal
Post by: noahclem on February 03, 2016, 05:34:32 PM
I really wish I would have noticed this earlier as it's a really impressive piece of work. Using prop families to reduce the number of lots like that way as well as returning to perfect the modding is a brilliant move that show's a real dedication toward your content and downloaders. As someone that plays at a pretty advanced level I've found making realistic seaports extremely difficult. There's a plethora of options out there and that menu can quickly become more clogged up than the parks menu. Having a relatively simple system to place great realistic lots would have saved me untold hours.

a very belated +1 for that :)
Title: Re: FrankU's Lottery - Refurbished Container Terminal
Post by: compdude787 on February 03, 2016, 10:57:49 PM
Wow, that's nice-looking!!!
Title: Re: FrankU's Lottery - Refurbished Container Terminal
Post by: FrankU on February 04, 2016, 01:42:32 AM
Thanks Noah!

I grew up (computerwise, I was in my twenties already) in the years that we had to be very picky with computer resources. I remember the hours I spent with Quarterdeck Extended (or Expanded, I always forget) Memory Manager in order to optimize all programs into the 640kB RAM in my 386DX2 computer....
So if I can save one lot or kB I try to do that. E.g.: I always delete the png files in my LE generated dat-files.

I am now wrestling with another container port set, based on Soulstealer's and Yoman's props and textures.
Title: Re: FrankU's Lottery - Refurbished Container Terminal
Post by: belfastsocrates on February 04, 2016, 02:17:45 AM
The new container lots look absolutely fantastic!!

I also agree with mgb regarding your Dutch houses, they do fit well in a UK-style city. I've been using them to create housing close to the large shopping area I previewed a couple of weeks ago. A full update should be uploaded this weekend and your houses look excellent.
Title: Re: FrankU's Lottery - Refurbished Container Terminal
Post by: Kergelen on February 05, 2016, 09:07:02 AM
The refurbished container terminal will be really useful for those who, like me,  want to make an industrial harbour but not to spend a lot of time on it. :P :thumbsup:
Title: Re: FrankU's Lottery - Refurbished Container Terminal
Post by: Swordmaster on February 05, 2016, 11:55:56 AM
Great work Frank! You need a different water mod though :P


Cheers
Willy
Title: Re: FrankU's Lottery - Refurbished Container Terminal
Post by: FrankU on February 05, 2016, 12:50:37 PM
Quote from: Swordmaster on February 05, 2016, 11:55:56 AM
Great work Frank! You need a different water mod though :P


Cheers
Willy

Thanks Willy!
But in my test region, that I only use for lotting, I use as little plugins as possible, so there is no water mod at all.
$%#Ninj2 In fact I only have test regions on my computer these days, but don't tell anybody  $%#Ninj2
Title: Re: FrankU's Lottery - Refurbished Container Terminal
Post by: gn_leugim on February 07, 2016, 02:04:39 AM
Quote from: FrankU on February 04, 2016, 01:42:32 AM
Thanks Noah!

I grew up (computerwise, I was in my twenties already) in the years that we had to be very picky with computer resources. I remember the hours I spent with Quarterdeck Extended (or Expanded, I always forget) Memory Manager in order to optimize all programs into the 640kB RAM in my 386DX2 computer....
So if I can save one lot or kB I try to do that. E.g.: I always delete the png files in my LE generated dat-files.

I am now wrestling with another container port set, based on Soulstealer's and Yoman's props and textures.

that reminds me somone  ::)
Title: Re: FrankU's Lottery - Dutch Housing Project
Post by: FrankU on February 16, 2016, 04:20:23 AM
I thank you all for the positive feedback on my Container Terminal.
I had planned to make two other sets, one based on Yoman's props and one on Pegasus's props, but I got stuck on the railway issue. First of all I could not find a proper texture with rails going over concrete, and secondly I could not think of a way of making randomly appearing rail waggon props with and without containers. I could not think of a way of making a complete train, or at least sets of waggons that can be randomly plopped. So I have to rethink the concept.

Anyway.... meanwhile I thought of something completely different. And here it is.....

I present you the first part of the new

Dutch Housing Project

Mainly Haarlemmergold and Meurdoos/Marcoheutink BATted some really good house models, but their lots are, to say it friendly, not too appealing to my taste.
So I decided to do a huge lotting project (you know I am not happy with just one or two lots...).

I divided the models I have into four sets, defined by architectural style and aera of construction.
Set 1 contains architecture up to about 1920
Set 2 contains architecture from roughly 1920 up to 1970
Set 3 contains architecture from 1970 up to about now
Set 4 contains rural architecture found in Zeeland, one of the provinces of the Netherlands. This set is filled with a dedicated set of BATs by Meurdoos/Marcoheutink.

Set 1 will grow in the Chicago set
Set 2 will grow in the Euro set
Set 3 will grow in the Houston set
Set 4 will grow in the New York set

I chose these categories on availability, on my personal taste and on what I had already released in a tile set: the Advent Calendar sets, which are 1930ies and 1960ies architecture, are in the Euro set.

And then I needed a set of R$ low stage starter lots for the first years of a new town. Hence I decided to make a fifth set mostly stage 1, and a bit of stage 2 and 3. They grow in all tile sets.

This is the

DHP Pioneer Set

For this set I used some Maxis models and some models found in Simgoobers MEGA pack vol 1 and in the BSC Misc vol 1.
As the set is meant for your first settlers in a new city the lots are bare. Trees did not have yet time to grow, and there is no money or time to make posh gardens and lawns. Probably the lots will be replaced by better ones when you town grows.

As always I use prop families extensively. Most of all my own, that show great variety in props. Therefore lots can differ widely in appearance when they grow in your cities.
Please give me your feedback!

Here they are.
I named the lots after fictitious streets.

Akkerpad
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FDutch%2520Housing%2520Project%2FDHP%2520-%2520the%2520pioneer%2520lots%2520-%2520R%2520Akkerpad_zpsjobpzovu.jpg&hash=07886abcf6cbf6fdac32fd9a03d5508c0085f68d)

Boschsteeg
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FDutch%2520Housing%2520Project%2FDHP%2520-%2520the%2520pioneer%2520lots%2520-%2520R%2520Boschsteeg_zpslaldhvun.jpg&hash=c6149adb2dea593a6cc280131d4967a2fe204910)

Bouwhuispad
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FDutch%2520Housing%2520Project%2FDHP%2520-%2520the%2520pioneer%2520lots%2520-%2520R%2520Bouwhuispad_zpsibcqta7f.jpg&hash=6aaef724d3dec18fc89788479b961661c532017c)

Houtweg
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FDutch%2520Housing%2520Project%2FDHP%2520-%2520the%2520pioneer%2520lots%2520-%2520R%2520Houtweg_zpsoyxnxtdk.jpg&hash=c0868b8a9e04a31b8ac02200e0ff00342e394a9f)

Klinkerpad
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FDutch%2520Housing%2520Project%2FDHP%2520-%2520the%2520pioneer%2520lots%2520-%2520R%2520Klinkerpad_zpsbsqbzsa1.jpg&hash=b13c9c97527d12cf887c2e9b9f5e977c4fdbcbc0)

Modderpad
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FDutch%2520Housing%2520Project%2FDHP%2520-%2520the%2520pioneer%2520lots%2520-%2520R%2520Modderpad_zpsinedvhaa.jpg&hash=68e4d668ba82fa03bc8d6589dba7597a85382d97)

Park Boslust
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FDutch%2520Housing%2520Project%2FDHP%2520-%2520the%2520pioneer%2520lots%2520-%2520R%2520ParkBoslust_zps43yqyrrj.jpg&hash=bc8ac10c58132b760da4f82ee20de0152cd4c67a)

Park Duinvermaak
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FDutch%2520Housing%2520Project%2FDHP%2520-%2520the%2520pioneer%2520lots%2520-%2520R%2520ParkDuinvermaak_zpspdjx7qod.jpg&hash=3c0b63055ad656096d37c1acf32f7152731abe68)

Slijkweg
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FDutch%2520Housing%2520Project%2FDHP%2520-%2520the%2520pioneer%2520lots%2520-%2520R%2520Slijkweg_zpsnlhhzpjh.jpg&hash=cf822488b8db5bd2b1de5bea79a41722e68f4f3d)

Zandweg
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FDutch%2520Housing%2520Project%2FDHP%2520-%2520the%2520pioneer%2520lots%2520-%2520R%2520Zandweg_zps5ltlbpdt.jpg&hash=4750daa6aec97d4e5054f6e116f616fb4972dd76)
Title: Re: FrankU's Lottery - Dutch Housing Project
Post by: Swordmaster on February 16, 2016, 08:26:00 AM
Frank, Frank. Need a rail texture? Why don't you ask the rail people?

As for the container car issue, you can always make new prop exemplars for the models, add them to families, add timed properties, or whatever you're planning with them.

Nice housing, though. Boslust? What's happening in those trailers? :D


Cheers
Willy
Title: Re: FrankU's Lottery - Dutch Housing Project
Post by: mgb204 on February 16, 2016, 10:35:31 AM
I'd have a word with Simmer2 about rail props... I passed him some templates to turn the excellent JES rail props into timed-families. I think he's planning to go all out with them for his hump yard, so no doubt you could link to them or perhaps obtain a copy? If that doesn't work for you, I'd be happy to lend you a hand, I've a number of custom props for such things lying about, so it's no bother.

Similarly, for the rail textures, if you just need a few basic textures, I could probably whip something up reasonably quickly. I plan to expand my RDP (Rail Depot Pack) textures in future, the design is such that you can create lots with a set of textures, that would match Maxis/Peg or RRW depending on which option a user installed. Right now it's only a very basic set, since I felt the need to get the depots out of my to do list, but it's nothing I wasn't planning on anyway. Not to mention, it's always appreciated to know exactly what sort of resources are useful for lotters to gain some perspective.
Title: Re: FrankU's Lottery - Dutch Housing Project
Post by: Simmer2 on February 16, 2016, 11:13:37 AM
Hi Frank.
Rail textures? Timed Props? No problems  ;D Robin made a nifty timed prop family file for me and like he said I used it allover my Hump Yard  :D
Just PM me a simple design and the concrete textures you wish to use. Rail complexity is irrelevant, I'm at a point now that I can pretty well create every possible rail configuration.
You should see the rail design I'm creating for my Intermodal Terminal   ;)

Oh and those lots look soo rural, they are perfect for that early century game tile I'm planning to make &apls

Nick
Title: Re: FrankU's Lottery - Dutch Housing Project
Post by: FrankU on February 16, 2016, 12:05:47 PM
Hi guys,

Thanks for the support on rail textures and timed props.

I had problems in some other ways. I'll explain.

First the rail textures.
I had planned to make a containter terminal based on Soulstealer's lots. Soulstealer made some base textures of his own. I like these and want to use them. He did use some overlay rail textures, looking like North Country Dude's rail textures, but somehow I cannot find the right dependency pack and hence they do no show up in my lot editor (when I say lot editor I mean: SC4-Pim). The only rail overlay textures I can find (eg BSC textures 2) have wooden sleepers and that looks silly in a concrete or asphalt environment. Pegasus made some base textures with rails in concrete for his CDK3 seaports, but then I cannot use Soulstealer's base textures. So I am stuck there.
Although I was ready to accept rails with sleepers I had another problem that did really stop development of the lots.

But a set of overlay rail textures with two, three and four tracks, plus some connecting pieces would be very practical. And some curves for making a perpendicular connection within four tiles would be very good too.

The second problem was the waggons and the random looks I wanted.
Listen and shiver.....
In my first container terminal I worked with trucks. Those are single objects and it is easy to make randomness by using different trucks, containers and other props (including blank props) in families. So I was able to make a wide variety with only a minimum of lots.
If I want to do that also with trains I cannot simply put waggon prop families on the tracks: usually they are standing in rows, not as single objects on the tracks. So I would need a series of waggon rows that I can use for variation or in families.
I would need a row of waggons with containers on them, a row without containers, some rows partly loaded with containers, rows with an engine, rows without....
So here we are: either one of you feels like making a set of these props, or I decide to make a larger set of lots....
And if you go ahead, please make containers that fit with the JES containers I have used already so often. But I guess it's going to be more lots....

It was not about making timed props. I am perfectly able to make them myself.

And what do you think of my Dutch Housing Project?
Title: Re: FrankU's Lottery - Dutch Housing Project
Post by: Simmer2 on February 16, 2016, 12:31:16 PM
"I would need a row of waggons with containers on them, a row without containers, some rows partly loaded with containers, rows with an engine, rows without...."

Frank you can still achieve the above with the Jes container train cars. Just create sets of timed families with different times per group. Then string them in rows of the same time stamps per track.
You will see them appear and disappear in groups.
Works for me.

As far as the Rail textures, I'm currently in the process of making several ballast-less and sleeper-less overlay configurations for my latest project. I can always pass a few to you or I can make new ones to fit your project environment.

Nick

Title: Re: FrankU's Lottery - Dutch Housing Project
Post by: FrankU on February 17, 2016, 03:41:22 AM
Hmmmm...... Yes Nick,

Making variation in time is possible by timed props that appear and disappear, but if I plop the lot several times, we will see exact the same things happen on all lots. And that is what I try to avoid.
Ideally I would like to develop one lot that can be plopped several times and that gives a different look every time. That can be achieved with prop families and not with timed props. So the ideal would be a group of waggons as one prop, and then several different looking groups.

Now I know that Model Tweaker has a function "merge models" but I was not able to reproduce useful results. Maybe someone knows how the function works?

Yes, if you like, please pass some. I'll see what I can do.
Title: Re: FrankU's Lottery - Dutch Housing Project
Post by: vortext on February 17, 2016, 05:07:18 AM
Quote from: FrankU on February 17, 2016, 03:41:22 AM
Now I know that Model Tweaker has a function "merge models" but I was not able to reproduce useful results. Maybe someone knows how the function works?

Yeah I imagine you could use that function to create the single, large prop you want. I used it in similar fashion to create large Girafe wheat props, so it only takes 9 models to cover a single tile - instead of 81 which seriously slowed the game down every time the farmfield developed or changed seasons. At any rate, it's rather straightforward albeit a bit cumbersome.

First make a bunch of copies of the wagons, each copy into a separate .dat file, and render them offset at the desired distance. Next open all the .dat files in the Tweaker (so better make sure to give them sensible filenames) and bring the one file which will become the large, merged prop to the foreground. Finally hit the merge command and a new window pops up in which to select the appropriate .dat file / model with which to merge and click ok. If all went well the original model should now be appended with the offset model, easy to check in the Reader. Rinse and repeat for all other offset models. 

Final edit: come to think of it you probably don't need to split each copy into a separate .dat file, however, I remember doing so. . . Not sure why but most likely so that I didn't had to change the TGIs of the offset copies - apparently I didn't know about Reader's clone function at the time!  :D
Title: Re: FrankU's Lottery - Dutch Housing Project
Post by: mgb204 on February 17, 2016, 05:33:27 AM
Quote from: FrankU on February 17, 2016, 03:41:22 AM
Hmmmm...... Yes Nick,

Making variation in time is possible by timed props that appear and disappear, but if I plop the lot several times, we will see exact the same things happen on all lots. And that is what I try to avoid.
Ideally I would like to develop one lot that can be plopped several times and that gives a different look every time. That can be achieved with prop families and not with timed props. So the ideal would be a group of waggons as one prop, and then several different looking groups.

The point is, these props are timed, but also in families. I agree you can't completely control the trains as single grouped entities. But you can using different families and timing together create the randomness you desire this way. I'm almost certain that's what Nick plans to do with them himself.

That said, if the model tweaker can merge them into single trains, you'd probably be better off that way, since it would be much simpler mechanics.
Title: Re: FrankU's Lottery - Dutch Housing Project
Post by: gn_leugim on February 17, 2016, 09:55:25 AM
nice lots. as a curiosity, dont you have fences/walls in the front on the houses over there?  :-[
Title: Re: FrankU's Lottery - Dutch Housing Project
Post by: Simmer2 on February 17, 2016, 07:16:42 PM
Hi Frank.
I think you will find what you are looking for in here http://community.simtropolis.com/files/file/16119-logistics-centres-megapack/
Unpack it and take out these 2 files jestarr_AdditionalPropModels.SC4Model and LCP_Props_Consists_Jes.dat, drop them in your plugins and open LE or XPIM.

Have fun.

Nick
Title: Re: FrankU's Lottery - Dutch Housing Project
Post by: FrankU on February 18, 2016, 12:12:05 AM
Quote from: gn_leugim on February 17, 2016, 09:55:25 AM
nice lots. as a curiosity, dont you have fences/walls in the front on the houses over there?  :-[

Thank you!
No, we often don't have fences in front. Many houses are open to the street.

Quote from: Simmer2 on February 17, 2016, 07:16:42 PM
I think you will find what you are looking for in here http://community.simtropolis.com/files/file/16119-logistics-centres-megapack/
Unpack it and take out these 2 files jestarr_AdditionalPropModels.SC4Model and LCP_Props_Consists_Jes.dat, drop them in your plugins and open LE or XPIM.

I know the Logistics pack, but never took te time to take a close look at the additional props. You think Cogeo made these props himself? They do look like JeStarr's but seem slightly different. They could be very useful indeed. Thanks!
Title: Re: FrankU's Lottery - Dutch Housing Project
Post by: evarburg on February 18, 2016, 08:31:18 AM
Warping in

I see all those mouth-watering lots --houses, of all sorts and those containers lots and I wail : O Brother Where Art Thou ? --er, Where Are They ? Are you going to upload them anytime soon ? (at least some of the houses and the container lots, since we are waiting for Fred to get better for the other stuff...)

Warping out.

:) :) :)
Title: Re: FrankU's Lottery - Dutch Housing Project
Post by: FrankU on February 18, 2016, 11:43:54 PM
Hi evarburg,

Yes, certainly I will release them. I just have to improve them as a result of the criticism that I am waiting for....
And then a readme and those kind of things. Shouldn't take too long, though.
Title: Re: FrankU's Lottery - Dutch Housing Project
Post by: gn_leugim on February 19, 2016, 08:56:23 AM
There isn't much to criticise Frank :)

Just a question, how are the lots regarding variability?? prop families? lists? or will always be the same props?

GnL
Title: Re: FrankU's Lottery - Dutch Housing Project
Post by: FrankU on February 19, 2016, 10:04:13 AM
Thank you....

A long time ago I made a set of prop families. I meant it to be useful for my Farm Lots. And I actually did use the families on many of those lots.
In my later work, like the BNL Advent Calendar lots and in the Container Terminal I used mainly the lists. Because this technique is much more flexible.
But te Ducht Housing Project is such a huge set, if I want to make lists for every interesting prop variation I would be working on this set forever, so I decided to use as many prop families as I could find in the dependencies plus my own sets.

So there is quite a lot of variation in the lots. Because SC4-Pimn is not able to rotate through the prop famileis I am not 100% certain that all props always fit next to each other. So it could happen that now and then a shrub or tree grows through a bench, table or other prop. I hope you will not sue me..
Title: Re: FrankU's Lottery - Dutch Housing Project
Post by: gn_leugim on February 19, 2016, 11:31:47 AM
No, I will not sue ofc.  :P and I know it takes a lot of work to list a lot of props, I've been doing just that lately. I wish we had some kind of tool (inside PIM-X for e.g.) to help out on this. I tried to do something like that, but my programming skills are quite lame XD

Maybe, if, if someone is working on PMIX (wouanagaine maybe?) we  could ask him to help and make this, no? :)

Having some props here and there not fitting quite well ain't be a problem, after all, in RL not everything is neat perfect too, or is it? :P I?ve seen poles and tress in the middle of roads/paths and other unusual things so, it is ok :D
Title: Re: FrankU's Lottery - Dutch Housing Project - 19th century set
Post by: FrankU on February 20, 2016, 07:14:46 AM
Although I have not yet released the Pioneers Set I present you today: the 19th century Set.

Not all buildings are 19th century, as some are older, but most of them are, so for the sake of simplicity I call this the 19th century Set.
You will find R$, R$$ and R$$$ lots. Together you'll see 85 lots.

I thank you for the feedback and the compliments.
The remarks and gelp concerning the Container Terminals are stored in mind and will be of good use when I commence with these lots another time.
At the moment I am trying to build a complete set of lots with a Dutch atmosphere.
The following lots will grow in the Chicago set.

And, while we are talking anyway: gn_leugims remark on SC4-Pim being able to add IID's in the lotconfig would be a great addition.

1 - R$ Bosschersteenweg
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FDutch%2520Housing%2520Project%2FDHP%2520-%2520Before%25201920%2520lots%2520-%2520R%2520Bosschersteenweg_zpslmkwdfnj.jpg&hash=b345e9b51a38e55d8879a4a0d7878d0b665b0856)

2 - R$ Helmondsestraatweg
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FDutch%2520Housing%2520Project%2FDHP%2520-%2520Before%25201920%2520lots%2520-%2520R%2520Helmondsestraatweg_zpsnphpr4yt.jpg&hash=26e937d3eae6545d29a6e6dc9572e4561c2d5ac7)

3 - R$ Kinkerstraat
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FDutch%2520Housing%2520Project%2FDHP%2520-%2520Before%25201920%2520lots%2520-%2520R%2520Kinkerstraat_zps1lcfshv7.jpg&hash=cdb333701d1ae9871ccef06a90972391d740eac2)

4 - R$ Lettelerdijk
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FDutch%2520Housing%2520Project%2FDHP%2520-%2520Before%25201920%2520lots%2520-%2520R%2520Lettelerdijk_zpsjimcorqc.jpg&hash=f084378c3b813648da44de6f2eef6ca946488c6d)

5 - R$ Polderdijk
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FDutch%2520Housing%2520Project%2FDHP%2520-%2520Before%25201920%2520lots%2520-%2520R%2520Polderdijk_zpsm30ykurz.jpg&hash=8aceefe72a97fb572494f284b0ee1db53590cc3e)

6 - R$ Spoorlaan
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FDutch%2520Housing%2520Project%2FDHP%2520-%2520Before%25201920%2520lots%2520-%2520R%2520Spoorlaan_zps7n7mop5f.jpg&hash=cfdf28dd43f3db5f0a7015276cda618b45956adc)

7 - R$ Zijlstraat
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FDutch%2520Housing%2520Project%2FDHP%2520-%2520Before%25201920%2520lots%2520-%2520R%2520Zijlstraat_zpskmvxh2kz.jpg&hash=f385ecc093dfa4482de2d91a380b66733c6d108b)

8 - R$ Zijlweg
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FDutch%2520Housing%2520Project%2FDHP%2520-%2520Before%25201920%2520lots%2520-%2520R%2520ZIjlweg_zpsjbxj93cl.jpg&hash=603320126c4d69bd04882b18dec5c568cdff13dc)

9 - R$$ Assersteenweg
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FDutch%2520Housing%2520Project%2FDHP%2520-%2520Before%25201920%2520lots%2520-%2520R%2520Assersteenweg_zpsx1fc9rin.jpg&hash=4089d9838680d353675561bda4f2880a1ed74b3f)

10 - R$$ Heideweg
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FDutch%2520Housing%2520Project%2FDHP%2520-%2520Before%25201920%2520lots%2520-%2520R%2520Heideweg_zpsbkgcyzil.jpg&hash=54b8bed06ec4bc88ea8934b0c736e36852376adf)

11 - R$$ Hoogeveenseweg
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FDutch%2520Housing%2520Project%2FDHP%2520-%2520Before%25201920%2520lots%2520-%2520R%2520Hoogeveenseweg_zpsczbfru7r.jpg&hash=a3d953aede483a6b84edf900141d049b5954e1ec)

12 - R$$ Lindenlaan
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FDutch%2520Housing%2520Project%2FDHP%2520-%2520Before%25201920%2520lots%2520-%2520R%2520Lindenlaan_zpsurj1pwgk.jpg&hash=c19e0f0d800130592ba9a3b05aeb3337504fb561)

13 - R$$ Oude Goedstraat
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FDutch%2520Housing%2520Project%2FDHP%2520-%2520Before%25201920%2520lots%2520-%2520R%2520OudeGoedstraat_zpsnj0tggkr.jpg&hash=0c948577984f3442c5f1721d137da01b699e8f8f)

14 - R$$ Purmerendstraat
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FDutch%2520Housing%2520Project%2FDHP%2520-%2520Before%25201920%2520lots%2520-%2520R%2520Purmerendstraat_zpsfsyk0me7.jpg&hash=cb1a32cb18511b7adeae0cdfd8d4a2612d30fae1)

15 - R$$$ Ripperdahuis
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FDutch%2520Housing%2520Project%2FDHP%2520-%2520Before%25201920%2520lots%2520-%2520R%2520Ripperdahuis1_zpsrbrc24rg.jpg&hash=870a00224ee333913bcac32ac565c99f44e9a2e3)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FDutch%2520Housing%2520Project%2FDHP%2520-%2520Before%25201920%2520lots%2520-%2520R%2520Ripperdahuis2_zps3ex73qcm.jpg&hash=f24daa637649355818f7c810dc0e49629d7ad1d7)

16 - R$$$ Woudweg
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FDutch%2520Housing%2520Project%2FDHP%2520-%2520Before%25201920%2520lots%2520-%2520R%2520Woudweg1_zpscbaqytmv.jpg&hash=22528133eeb3a52a5837bb49222d1c9b9c64abb7)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FDutch%2520Housing%2520Project%2FDHP%2520-%2520Before%25201920%2520lots%2520-%2520R%2520Woudweg2_zpsgdq4meyb.jpg&hash=bfcf5585fbe2092af1906fe6b65cb7874836480a)

17 - R$$$ Zandbergenstraat
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FDutch%2520Housing%2520Project%2FDHP%2520-%2520Before%25201920%2520lots%2520-%2520R%2520Zandbergenstraat1_zps8eydvpzb.jpg&hash=c98bb1673d11b2edcbec63ad41214a9a8607d7c4)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FDutch%2520Housing%2520Project%2FDHP%2520-%2520Before%25201920%2520lots%2520-%2520R%2520Zandbergenstraat2_zpspnq3mee2.jpg&hash=088d2f2a2d5382aaa4dd9bc8d0b44a1138cb37f7)
Title: Re: FrankU's Lottery - Dutch Housing Project - 19th century set
Post by: gn_leugim on February 20, 2016, 01:33:10 PM
Wow, your looting skills are very good! let me take some notes myself.  "$Deal"$  :thumbsup:

I really like the lively hod of the lots, mine will (eventually) look quite different, but that is mostly due to geo-differeces ofc. nevertheless, some ideas were noted as said ;)
Title: Re: FrankU's Lottery - Dutch Housing Project - 19th century set
Post by: FrankU on February 22, 2016, 06:04:22 AM
The Pioneer Set is available at
the LEX (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3344)
the STEX  (http://community.simtropolis.com/files/file/30963-dutch-housing-project-set-1-the-pioneers/)

Please have fun and comment!
Title: Re: FrankU's Lottery - Dutch Housing Project - 19th century set
Post by: Simmer2 on February 22, 2016, 06:31:46 AM
Excellent!!  &apls
Title: Re: FrankU's Lottery - Dutch Housing Project - sets 1 and 2 available
Post by: FrankU on February 23, 2016, 05:20:05 AM
And today we see also Set 2 at both the

LEX (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3345)
and
STEX (http://community.simtropolis.com/files/file/30966-dutch-housing-project-set-2-before-1920/)

But now you will have to wait a bit. I need to start with Set 3.
Title: Re: FrankU's Lottery - Dutch Housing Project - sets 1 and 2 available
Post by: gn_leugim on February 23, 2016, 06:13:16 AM
wow, easy boy, so fast  :popcorn:  :thumbsup: nice work again  :thumbsup:
Title: Re: FrankU's Lottery - Dutch Housing Project - sets 1 and 2 available
Post by: belfastsocrates on February 23, 2016, 06:25:30 AM
Those look excellent! I can certainly find a spot for some of those.
Title: Re: FrankU's Lottery - Dutch Housing Project - sets 1 and 2 available
Post by: FrankU on February 23, 2016, 06:45:10 AM
Hi Carlos,

Well, I had actually made most of the Set 2 already before I decided to be happy with Set 1 and release it.
But now I have not one of Set 3, so that will take some time.

And Belfastsocrates,
Thank you!
Title: Re: FrankU's Lottery - Dutch Housing Project - sets 1 and 2 available
Post by: Themistokles on February 23, 2016, 08:05:32 AM
Beautiful set of houses (the rowhouses look especially good :) )! Thanks :thumbsup:
Title: Re: FrankU's Lottery - Reward Replacement Set finally finished
Post by: FrankU on February 24, 2016, 02:31:51 AM
Dear Friends,

A milestone has been reached.... I finally finished the complete set of Dutch Reward Replacement Lots. All Maxis Rewards have now been replaced by a lot I made.
The last file that was missing, did anyone ever notice?, was the Farm Fair. This was caused by the fact that I had shown a very appealing version with Nexis's MFP barns and these were not available.

This one
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Set%2520-%2520Rewards%2FFarmFair0003a.jpg%7Eoriginal&hash=7ed5bd65b00f2345564d1268d7ec6cbab7eeae68)

You can find the lot here:

LEX (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3346)

STEX (http://community.simtropolis.com/files/file/30967-franku-dutch-farm-fair/)

Nexis's barns still aren't available, so this week I decided to release the Haarlemmergold version, which is not bad at all, if I may say so.
The Nexis version is on my HD and will be released when the Nexis MFP Set 1 is available. No worries!

I am talking about this one
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Set%2520-%2520Rewards%2FDutchFarmFair-0001a.jpg%7Eoriginal&hash=6e7863c6205aebb1db2e451ad9f895c047008c36)

So what for the future?

Well, nothing is ever really finished, is it? There are some Maxis Business Deal lots in your Rewards Menu that may be upgraded a bit. I'll see if I feel like doing them too.

First I am going to concentrate on the Dutch Housing Project and on the reworking of my Dutch Farm Set, according to the new CAM 2 Standards.
Mainly the Stage 6 and 7 lots will have to find a new destination. It might be the right time to try and mod my first self made Reward Lot out of one of these...

Meanwhile we all hope Fred is getting better and will be able to release his MFP works.

Have fun with the lot!
Title: Re: FrankU's Lottery - Reward Replacement Set finally finished
Post by: c.p. on February 25, 2016, 12:02:17 PM
Congratulations &apls

The high wealth residential lots in your previous update are really great :thumbsup:
Title: Re: FrankU's Lottery - Reward Replacement Set finally finished
Post by: Themistokles on February 26, 2016, 06:26:05 AM
The farmers market looks awesome and of course waaaay better than the maxis one! &apls And I think replacing all maxis reward lots merits one for another Karma point.
Title: Re: FrankU's Lottery - Reward Replacement Set finally finished
Post by: Simmer2 on February 26, 2016, 07:29:04 AM
Very nice! and congratulation for completing the task  &apls
Title: Re: FrankU's Lottery - Reward Replacement Set finally finished
Post by: vortext on February 26, 2016, 07:44:19 AM
Quite the milestone indeed, +1. &apls

Also, think I should start a Dutch region sometime soon with all your fantastic (re)lots! :thumbsup:

Title: Re: FrankU's Lottery - Reward Replacement Set finally finished
Post by: Vizoria on February 26, 2016, 08:44:39 AM
Amazing relotting work! Throw in some canals and your content and voila! A quick and easy Dutch city in the making!
Title: Re: FrankU's Lottery - Reward Replacement Set finally finished
Post by: FrankU on February 26, 2016, 01:55:42 PM
Oh thank you very much

- c.p. for your compliments
- Themistokles for bringing up the issue of karma
- Simmer2 for the feedback in general
- Vortext for actually giving me the karmapoint
- Vizoria for underestimating the challenges when making a Dutch environment...  ;D

But well, now you bring it up yourself: a complete Dutch, or better: Dutchlike, environment is what I am aiming for. Therefore the newest project: the Dutch Housing Project. And we're all still waiting for the finishing touch of the Dutch Farms Set.
The unfinished state of the latter is one of the main reasons that I do not play the game actually, these days.

And as you probably know I was working on Stage 6 and 7 Heritage lots. But now that CAM 2 has changed the I-R system these lots are not going to fit into the new Stage system. So today I did my first attempt on changing one of those lots into my First Self Made Reward. Well.... I thought I did follow Daeley's tutorial step by step, but the Reward does not work yet.....
It would be nice if I had one that works with the Daeley LUA script, but all BSC rewards I can find use another LUA....
I guess I have to dig further.

Greetings,
Frank
Title: Re: FrankU's Lottery - Reward Replacement Set finally finished
Post by: Jack_wilds on February 26, 2016, 03:22:56 PM

enjoyed the rewards set... notably the zoo, the parks set, and the country Fair especially...
a mighty well done for the project... the karma points well deserved...

:thumbsup:

now its house sitting; watching the house sets form...

wish I had something of substance to further contribute   ??? &mmm... but there it is...

THX for the work as I wait for the farm project sets to begin... which ought to be something worth working on   :popcorn:
Title: Re: FrankU's Lottery - Reward Replacement Set finally finished
Post by: cogeo on February 27, 2016, 02:57:41 AM
Frank,

Nice lotting work here!

As for the reward-enabling prob, take a look in my Chamber of Commerce and Industry reward. It doesn't really use Daeley's script, instead it's made as the BSC stuff, IIRC it contains only the absolutely needed elements, and has no other dependencies (apart from some prop-packs for the lot, of course). I could provide help, if needed.

The house models are really nice! Are they R$$$? I'm wondering whether they are sized as needed, to make some props to be included in the standard Maxis Euro mansion set (which surprisingly is quite extensive), and whether any similar, but somewhat larger, stuff exists, to include it into the Maxis palazzo set (which unfortunately comprises only two models).
Title: Re: FrankU's Lottery - Reward Replacement Set finally finished
Post by: FrankU on February 27, 2016, 05:38:08 AM
Hi Jack, thank you for the never ceasing support!

Hi Cogeo, in the meantime I succeeded in getting it to work. I was confused wether to use the building exemplar IID's or the prop exemplar IID's, but of course it were the Building IID's.
My first reward is working: a cemetery that succeeds the three Maxis cemeteries.
Daeley's tutorial was a great help, but Kwakelaar's market stalls showed me some details that I had missed.
The tutorial is a bit too short for direct understanding.

Anyway, in the tutorial Daeley made an obscure remark about the use of Occupant Groups, but as I was smart and had added custom OG's to my latter lots it was very easy to add certain OG's as conditions. So yesterday evening I needed 50 flower farmf ields as condition for the Cemetery. But now I balanced the stats with the Maxis Cemeteries. It's nice: a new toy!
So now I will be able to make rewards that have my Dutch lots (and/or BSC lots) as conditions. Hmmmm!

But the karma point.... I have to admit that I did not yet finish the whole Rewards Set.
I intentionally left out the NIMBY rewards, although they are on the list.
Furthermore I totally forgot about the Airforce Base. It is a separate file, but that's no reason to forget about it?
And then there are the large police station, the large fire station, the large schools etc. But these I will do when and if I am going to rework all the items in these menus. Because my thought is: why spoil my menus with new items when I can overwrite the default Maxis items that I am not going to use anyway?

The house models are R$, R$$ and R$$$. And about the mansion set and palace set I don't know anything. I am even not really sure I understand your remark... Maybe explain a bit more?

Frank

 



Title: Re: FrankU's Lottery - Reward Replacement Set finally finished
Post by: mrbisonm on February 27, 2016, 05:05:20 PM
Congrats Frank, now that the reward set is finished, and believe me, they are all wonderful.

You surely will be able to see them in my next MD/CJ, coming up once the MFP1 is out. ;)

Fred
Title: Re: FrankU's Lottery - My first self made reward!
Post by: FrankU on March 22, 2016, 04:42:41 AM
Hello friends,

Now that Invisichem has released CAM 2.1.0 I asked myself what to do with the Stage 6 and 7 lots that I had prepared.
In my opinion it is a bit weird to have farms getting larger and more industrial when they go from stage 1 up to stage 5, then become heritage lots and then grow again even larger with stages 8, 9 and 10. Although that is the way Invisichem did now release his CAM. Mainly, of course, in order to be compatible with all the stuff from the past.

In my opinion it would be better to let the farms stages up to the farms and have the heritage lots in another set. So I though of making Rewards out of them.
Hence I jumped into the field of reward making. Funny enough it appeared to be not so difficult as there is a very versatile tutorial with LUA script by Daeley.

My first reward is quite an obvious one.

I took this lot, the Wezenveld Cemetery:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FDutch%2520Farms%2520V03%2FDutch%2520Farms%2520Stage%25206%2520en%25207%2520-0002_zpswti6avzi.jpg&hash=75a5f18399fdeea6eca2013cd4ccb59313248eb4)

And made it into the fourth Cemetery reward.
I always had the feeling that there are not enough cemetries. The three small ones by Maxis won't suffice when your city grows. Hence a lot of cemetry lots in fixed or modular versions on the STEX and other sites. But here is the ultimate solution.

Here is the table with the conditions and assets of all four rewards.

Property                Cemetery 1    Cemetery 2    Cemetery 3    Wezenveld

Population min               2.500        15.000        60.000      120.000
Mayor rating min                42            46            50           54
Conditional building  Hof worship1    Cemetery 1    Cemetery 2   Cemetery 3
Bulldoze cost                 1200          1680          3000         4000
Pollution air amount           -15           -18           -35          -60
Pollution air radius             3             4             5            6
Pollution water amount           4             5             6            8
Pollution water radius           3             3             5            6
Garbage amount                   1             2             3            4
Garbage radius                   0             0             0            0
Radiation                        0             0             0            0
Flammability                    35            35            35           35
Power consumed                   5             7            25           40
Water consumed                 100           140           250          400
Maintenance cost                 0             0             0            0
Park effect amount              40            48            63           80
Park effect radius              20            24            32           36
Mayor rating magn                2             2             2            3
Mayor rating radius            220           220           220          220


Would you like to have this reward in your own city?

The next one will be this one.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FDutch%2520Farms%2520V03%2FDutch%2520Farms%2520Stage%25206%2520en%25207%2520-0009_zpsrzte3usx.jpg&hash=7e7c5f14b235720b989c6f98cb7461b57829c28a)

It was meant as a conference center for the agricultural industry. And I am in doubt what to do with it. Surely I can make a College out of it... But that is boring. A College reward then? But the original game college, or any other that is available, is large enough to educate the sims. So there is no reason for a reward college, isn't it?
I'd like the reward to boost agriculural growth: more farms in higher stages will come when you plop this one. So my question is: what properties should this lot have in order to boost farming desirability?
Should it be some kind of up scale farmer's market reward?

Frank
Title: Re: FrankU's Lottery - My first self made reward!
Post by: 11241036 on March 22, 2016, 05:15:51 AM
FrankU, SimGoober released a farm ditch set that raises farming demand cap, if that may help. You may want to download and check it to see for yourself how he has made it.

http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2249 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2249)
Title: Re: FrankU's Lottery - My first self made reward!
Post by: belfastsocrates on March 22, 2016, 07:02:22 AM
I really like the Wezenveld Cemetery lot.
Title: Re: FrankU's Lottery - My first self made reward!
Post by: vortext on March 22, 2016, 10:51:02 AM
Nice job Frank!  &apls

The statistic for the cemetery are really well done. As for the conference centre, iirc there actually is a convention centre reward which boosts commercial demand, right? So maybe take that as the basis and change it so it boosts IR?  %confuso
Title: Re: FrankU's Lottery - My first self made reward!
Post by: Simmer2 on March 22, 2016, 11:01:50 AM
Wow!!
Stunning!!!  &apls
Title: Re: FrankU's Lottery - Wezenveld cemetery reward available
Post by: FrankU on April 09, 2016, 01:53:18 AM
Thank you all for your encouragement and help!

@ 11241036: thanks for the link. I'll see if I can find what I am looking for.

@ Vortext: you mean the Simgoober Convention? Yes of course! I have it in my plugins!

With both your help I'll be able to find it out. Otherwise I can make it a kind of super Farmer's Market, right?

It took me some time to find time to check the reward. You won't believe me, but I have no region available that has enough population for checking this rewards easily. I had to fill three ugly city tiles in order to have this one tested. But it acutally appeared to work, so I wrapped it up and uploaded it for your convenience.

So now the Cemetery Reward is available at:
LEX (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3358)
STEX (http://community.simtropolis.com/files/file/31022-wezenveld-cemtery-reward/)

Have fun!
Frank
Title: Re: FrankU's Lottery - Wezenveld cemetery reward available
Post by: Alan_Waters on April 09, 2016, 02:09:28 AM
Awesome!!!  &apls
Title: Re: FrankU's Lottery - Dutch Housing Project - update and images
Post by: FrankU on May 09, 2016, 06:38:45 AM
Thank you Alan_Waters!

Did anyone enjoy the Reward in their cities already?

Meanwhile I have broken my ankle while riding my bike...So I am sitting with my foot on a cushion and I may only walk with crutches. Not fun... &mmm
But I managed to finish, more or less, the third set of Dutch Housing lots: the years from around 1920 until 1970.
Have a look at the images and tell me what you like or miss. Or don't like, of course.

I have them in R$, R$$ and I have two R$$$ models. One of them isn't really Dutch, but I decided I could use it anyway. Just the Rietveld-Schröder house was bit few.
At the moment the set contains 88 lots.

1.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FDutch%2520Housing%2520Project%2FDHP%2520set%25203%2520Euro%2520-0000_zpsoltl8fks.jpg&hash=aca22814e0e6cee9754ea2c74fd95763cb0e3238)

2.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FDutch%2520Housing%2520Project%2FDHP%2520set%25203%2520Euro%2520-0001_zpssfe3do26.jpg&hash=e71b22a1bf84c0b5f8009ee14e1df8dc7cd60b67)

3.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FDutch%2520Housing%2520Project%2FDHP%2520set%25203%2520Euro%2520-0002_zpslutxsjj0.jpg&hash=03c9d9957f13a84cec150496698e9278e5ccf302)

4.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FDutch%2520Housing%2520Project%2FDHP%2520set%25203%2520Euro%2520-0003_zpsfaijceku.jpg&hash=8f715d1fae5fd9f837fb4914c65d8e966ac14300)

5.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FDutch%2520Housing%2520Project%2FDHP%2520set%25203%2520Euro%2520-0004_zpszsuojssa.jpg&hash=b76988903df86b70b631c9e2ea65139af5130622)

6.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FDutch%2520Housing%2520Project%2FDHP%2520set%25203%2520Euro%2520-0005_zpsswxsetue.jpg&hash=4aa9508a7959324eba538d3f7fed04eaa2f60852)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FDutch%2520Housing%2520Project%2FDHP%2520set%25203%2520Euro%2520-0006_zps8po59x8i.jpg&hash=cc822400803b211fe73f198b2e63935efeb60d95)

7.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FDutch%2520Housing%2520Project%2FDHP%2520set%25203%2520Euro%2520-0007_zpsjegcgxmr.jpg&hash=f7025e091e10665b9e13ae491ced8792d0efac8d)

8.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FDutch%2520Housing%2520Project%2FDHP%2520set%25203%2520Euro%2520-0008_zpsrkeeqcgn.jpg&hash=942f9ea9c1aa3edd2d769f5d74770f10e1313104)

9.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FDutch%2520Housing%2520Project%2FDHP%2520set%25203%2520Euro%2520-0009_zpscloeegm9.jpg&hash=f35270b9f9f13194312ef6cb6d04e86684b42861)

10.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FDutch%2520Housing%2520Project%2FDHP%2520set%25203%2520Euro%2520-0010_zpsbecactwt.jpg&hash=8f6cc626d5d11f1398df31ac2fb360782aeb051e)

11.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FDutch%2520Housing%2520Project%2FDHP%2520set%25203%2520Euro%2520-0011_zpswg66muph.jpg&hash=083dd17f45b13ac8c77288954855ff1844e73ab6)

12.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FDutch%2520Housing%2520Project%2FDHP%2520set%25203%2520Euro%2520-0012_zpsemv9n4iq.jpg&hash=7383e19c00d672cc2c1044eba45e2ca265896eca)

13.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FDutch%2520Housing%2520Project%2FDHP%2520set%25203%2520Euro%2520-0013_zps3dh1fwgr.jpg&hash=91cae9cb25eeefb4382dba0fcb5bf6dfaf7b82c1)

14.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FDutch%2520Housing%2520Project%2FDHP%2520set%25203%2520Euro%2520-0014_zpsqia43udl.jpg&hash=cdad66d0c35324c9b322504b884a82e64238206a)

15.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FDutch%2520Housing%2520Project%2FDHP%2520set%25203%2520Euro%2520-0015_zpsepw6oooc.jpg&hash=0fea5ddf4eee23bf1e0e3e80992f600e86bf4652)

16.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FDutch%2520Housing%2520Project%2FDHP%2520set%25203%2520Euro%2520-0016_zpsumfc8fe0.jpg&hash=03cd61b639369561636a30064f37cc3ccb23628c)

17.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FDutch%2520Housing%2520Project%2FDHP%2520set%25203%2520Euro%2520-0017_zpswp1ha7or.jpg&hash=86524acce40dbb49e2c14302960d73d58b65cf0d)

18.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FDutch%2520Housing%2520Project%2FDHP%2520set%25203%2520Euro%2520-0018_zps3umfy8ky.jpg&hash=0d0e21f85ed4c8061b413242458176e99a894e01)

19.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FDutch%2520Housing%2520Project%2FDHP%2520set%25203%2520Euro%2520-0019_zpsdfxqm4x2.jpg&hash=2837d656bf2af5266d8f296c6bfa4c6aa5fe8105)

20.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FDutch%2520Housing%2520Project%2FDHP%2520set%25203%2520Euro%2520-0022_zpss0nlmyz1.jpg&hash=b98c0d9b979c1ca89a0f770f0ee43cbf68ef641e)

21.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FDutch%2520Housing%2520Project%2FDHP%2520set%25203%2520Euro%2520-0021_zpsf70ua07z.jpg&hash=75bc09246762b79acca6331d1e6c9d18574923b5)

22.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FDutch%2520Housing%2520Project%2FDHP%2520set%25203%2520Euro%2520-0023_zpssibofntx.jpg&hash=59b043249ba8443ff93b8f5634412bee85057da9)
Title: Re: FrankU's Lottery - Dutch Housing Project - update and images
Post by: Alan_Waters on May 09, 2016, 07:19:52 AM
Excellent! &apls &apls &apls
Get well soon!
Diagonal is not?
Title: Re: FrankU's Lottery - Dutch Housing Project - update and images
Post by: FrankU on May 09, 2016, 08:16:58 AM
Thank you Alan_Waters,
No diagonals: because I have no diagonal models. Sorry.
Title: Re: FrankU's Lottery - Dutch Housing Project - update and images
Post by: vester on May 09, 2016, 08:26:00 AM
Great work Frank.
Title: Re: FrankU's Lottery - Dutch Housing Project - update and images
Post by: Simmer2 on May 09, 2016, 09:16:11 AM
Amazingly done Frank  &apls

Get well soon!!

Nick
Title: Re: FrankU's Lottery - Dutch Housing Project - update and images
Post by: belfastsocrates on May 09, 2016, 09:25:00 AM
Super! These look great, a lot of them could easily be used in British-style residential areas, which is exactly what I plan to do!

Get well soon as well
Title: Re: FrankU's Lottery - Dutch Housing Project - update and images
Post by: Mandarin(a) on May 09, 2016, 09:54:02 AM
Picture No. 22 ... is that a castle ???
And I really like those apartment blocks!
Title: Re: FrankU's Lottery - Dutch Housing Project - update and images
Post by: FrankU on May 09, 2016, 11:55:44 PM
Thank you all for the compliments.

@ Mandarin(a): no, it;s not a castle, it's a 1920ies social housing complex.
Title: Re: FrankU's Lottery - Dutch Housing Project - update and images
Post by: Mandarin(a) on May 10, 2016, 03:37:47 AM
Ah, I see now, thank you. It looks like a residence ... but now I can recall a picture of such buildings being used for social housing.
Title: Re: FrankU's Lottery - Dutch Housing Project - set 3 is available
Post by: FrankU on May 10, 2016, 05:30:12 AM
I decided to upload the set.
I checked all files again and nothing proved wrong, so I guess all is all right.

Here it is:

LEX (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3367)
STEX (http://community.simtropolis.com/files/file/31051-dutch-housing-project-set-3-the-years-1920-1970/)

Have fun with it!
Frank
Title: Re: FrankU's Lottery - Dutch Housing Project - set 3 is available
Post by: gn_leugim on May 10, 2016, 05:43:32 AM
Hi Frank! and nice work again!

I wounder, have you a city tile with them in use? like  one city you made up only with these lots, I would like to see them grown side by side, specially houses, because of the fences. I think they might be a bit inwards the lot, and it may cause some very odd and thick boundaries on house lots grown side by side. just my two cents.

regards,

GnL
Title: Re: FrankU's Lottery - Dutch Housing Project - set 3 is available
Post by: Kergelen on May 10, 2016, 12:36:45 PM
Really nice and complete set &apls

I think I'll select some of the lots that fit on my mediterranean cities. Thanks :thumbsup:
Title: Re: FrankU's Lottery - Dutch Housing Project - set 3 is available
Post by: FrankU on May 10, 2016, 11:41:30 PM
Hi Kergelen,

Thank you. And yes: sure go ahead. That is the reason why I do not datpack all my files into one large file. Now you can choose what you use and what you throw away.

Hi gn_leugim,
I am not working on a real city development, but I have test images from neighbourhoods. I''l show you.
The fence issue is not really solvable: either you have double fences all over the place (when you add fences to all sides of the lots) or you have many locations without any fence (when you leave out fences on one or two sides). As teh Dutch have a preference of fencing everything off, due to our small gardens, I filled my lots with fences.
If you don't like my results you just open the lots in LE and delete the fences you don't want.

When I started the test city I first filled it with Pioneer lots. There was one obvious favourite
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FDutch%2520Housing%2520Project%2FDHP%2520set%25203%2520Euro%2520views-0000_zpsab9ivovc.jpg&hash=222413174e9895c18413c7e1347bed8b9ea104fa)

But then others grew
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FDutch%2520Housing%2520Project%2FDHP%2520set%25203%2520Euro%2520views-0001_zpszgngfojb.jpg&hash=a74a95f1c51b6fc726170517330266b60668002c)

Here you see the Query
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FDutch%2520Housing%2520Project%2FDHP%2520set%25203%2520Euro%2520views-0004_zps6m8ecaez.jpg&hash=390da30fa4f6d173b3f15358eb8dd56dc38bc722)

And a different angle
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc208%2FFrankV_Bucket%2FDutch%2520Housing%2520Project%2FDHP%2520set%25203%2520Euro%2520views-0005_zpstyj2vn3p.jpg&hash=ca82e9b866871b7438d2e845b76ff1276b4e3090)

Do you see the fences? You like the result?

I will soon start with the fourth set: modern era, beginning around 1970 up to now.
Title: Re: FrankU's Lottery - Dutch Housing Project - set 3 is available
Post by: gn_leugim on May 11, 2016, 10:13:06 AM
Well Well, after seing the lots put toghether, the effect is way much better. I was afraid the fences would stack side by side and create odd thick boundaries, but they don't. The set looks amazing seen in those pictures let me say. I am looking forward to see that 4th set, as is of modern houses and there I think we might have some similarities on building style ;)  :satisfied:
Title: Re: FrankU's Lottery - Dutch Housing Project - set 3 is available
Post by: FrankU on May 12, 2016, 12:10:07 AM
Thank you, ehhhm...Carlos, wasn't it? (I should keep a list of real names next to our avatars. I tend to forget),

Yes, I am quite proud of the results...

But the modern set is kind of a problem. I don't have very many models, so the set will be rather small. I have only one R$$$ model. Like, in fact with the previous set, becasue the large villa isn't very Dutch actually.
Maybe there are more models I could use. So if you know some, please give me a hint. I'll do another search myself.

Frank
Title: Re: FrankU's Lottery - Dutch Housing Project - Question to the community
Post by: FrankU on May 15, 2016, 02:01:06 AM
Dear friends,

As you probalby have seen I uploaded the third set of my Dutch Housing Project recently.

Now that I am working on the fourth set, containing architecture from around 1970 up to today, I find myself in a dead end street and I ask for your help.

As I am relying completely on other's BATs I have had a hard time finding recent Dutch(like) architecture.
I scrutinized the STEX and the LEX, I even searched SimCity Plaza and Tout Simcities, but I can find only a hand full of useful BATs.

Now everyone knows that two people see more than one person. So certainly a community full of eyes can find more than I can on my own. So my question is: if you find a BAT, a MEGA pack with useful BATs (even if it's only one), or any other useful material, could you please send me a link?

Frank
Title: Re: FrankU's Lottery - Dutch Housing Project - Question to the community
Post by: gn_leugim on May 16, 2016, 07:10:13 AM
Yes Frank, you got it right, Carlos  :thumbsup:

Regarding the modern set, well, I could tell some of the previous sets bats as Dutch architecture then was rather unique. but I have not a big clue about modern architecture in the Netherlands is these days. is is close to that of France? Germany? something else?

I think I would need to take a look at goggle streets to get an idea.
Title: Re: FrankU's Lottery - Dutch Housing Project - Question to the community
Post by: FrankU on May 16, 2016, 07:31:37 AM
Well, yes.
In certain aspects they look quite like the German and the French buildings.
Important difference: we hardly use plaster, paint or stucco for the walls. Mostly always bricks. I did find some useful French BATs on Tout Simcities.
Point is: they are uploaded one file at a time. So if I will release a set the list of dependencies will grow.... Or don't you care about a long list?
Title: Re: FrankU's Lottery - Dutch Housing Project - Question to the community
Post by: Mandarin(a) on May 16, 2016, 08:16:10 AM
Hello, Frank

Are you searching for something like this http://www.simcitypolska.pl/index.php?action=downloads;sa=view;down=345 (http://www.simcitypolska.pl/index.php?action=downloads;sa=view;down=345)? Seeing your other sets I can see that you are not really dealing with w2w buildings, but for me it is also hard know what are you searching for. Maybe paste some links to files you found to show us your concept?
When I think of the Netherlands, I always remember Amsterdam and those w2w buildings. The set in the link is something in that way, although way more modern ... I am not a huge specialist on custom content, but as you said, two people see more than one person  :)
Title: Re: FrankU's Lottery - Dutch Housing Project - Question to the community
Post by: gn_leugim on May 17, 2016, 09:02:04 AM
QuoteImportant difference: we hardly use plaster, paint or stucco for the walls. Mostly always bricks.

Well, that rules out all my bats XD and most of the ones I know. Even in polska site most of them have plaster, or are wooden, but I may be forgetting some, I donno. those three sites (simplaza, toutsimcity and polska) would be my best guesses. I doubt that Simcity Capital (http://simcity.capitalsim.net/) (south American mostly) also has any of that kind. I would look into polska first.

EDIT:
doing a quick look.

bricks, but I think is hardly modern:
http://www.simcitypolska.pl/index.php?action=downloads;sa=view;down=433

modern(?) but no bricks:
http://www.simcitypolska.pl/index.php?action=downloads;sa=view;down=406
http://www.simcitypolska.pl/index.php?action=downloads;sa=view;down=343
http://www.simcitypolska.pl/index.php?action=downloads;sa=view;down=312



Title: Re: FrankU's Lottery - Dutch Housing Project - Question to the community
Post by: matias93 on May 17, 2016, 05:13:54 PM
[CAUTION: heavily photographic post, non suitable for dial-up connections]

Sadly, the Cube Houses in Rotterdam hadn't been BATed, and frankly, they do not match the concept of this pack anyway.

(https://themodernhouseblog.files.wordpress.com/2013/02/qb.jpg)


Whatever, the kind of buildings Frank seems to be looking after is on this way:

(https://static.dezeen.com/uploads/2014/11/Steenweg-Utrecht-by-Dreessen-Willemse-Architecten_dezeen_468_6.jpg)


(https://static.dezeen.com/uploads/2010/02/DZN_Roomburg-housing-by-Leen-Borst-and-Mark-Snitker-8.jpg)


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fassets.inhabitat.com%2Fwp-content%2Fblogs.dir%2F1%2Ffiles%2F2016%2F03%2FBarn-Living-Aalten-by-Bureau-Fraai-17.jpg&hash=c90365254d3d1465003b16ac717d1b7064a7a82e)


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.e-architect.co.uk%2Fimages%2Fjpgs%2Fholland%2Fleiden_house_s150711_lk1.jpg&hash=421f34d59d6aa9d84369b4ec3d9b565b1fada165)


(https://aboutartnouveau.files.wordpress.com/2014/02/leiden-002.jpg)


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fcdn3-www.webecoist.momtastic.com%2Fassets%2Fuploads%2F2011%2F06%2Ffunny-farms-modern-home-old-barns.jpg&hash=57e840c84316253d933e0c66587033055f9d2b4d)


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.trendir.com%2Fhouse-design%2Fassets_c%2F2013%2F09%2Fcurved-roof-house-with-tiled-exterior-2-thumb-630x420-16303.jpg&hash=4767be91ea09b6ce8fd48685d827ea3b6e8f1a3c)


Considering most of this kind of buildings have never been BATed to the game, it looks pretty difficult to form a lotpack on this style or period soon. What hopefully could be done is to use this thread as the starting point for BATing it (maybe a 'small contemporary buildings challenge' or something like that). Freeing the imagination, we could even envison some of the architects reading this and allowing us to use their renders in the game (one could ever dream about it). Let's see what happens
Title: Re: FrankU's Lottery - Dutch Housing Project - Question to the community
Post by: Mandarin(a) on May 18, 2016, 04:59:48 AM
Yea, regarding modern Dutch architecture I was also thinking in that way ... but, as you said, such buildings haven't been batted ... Nice pictures though.
Title: Re: FrankU's Lottery - Dutch Housing Project - Question to the community
Post by: FrankU on May 19, 2016, 05:57:18 AM
Hello Mandarin(a), gn_leugim and matias93,

Thanks for the feedback.
Indeed SImcity Polska is a site I had forgotten. I did check the links you sent me. And I did check some other uploads there too. Indeed some might be interesting for me to use, even if they are not exactly Dutch in style. Maybe I'll jsut increase my view a bit... The plasterd modern houses would be quite suitable.

And matias93:
The cube houses were in BAT by Mandelsoft or w_swietwoot (I forgot who). They would be very nice to havem but sadly enough the BATter isn't active anymore.
The other houses you show are nice. The last one is designed and built by one of my former employers. It would be nice to have it.
Do you think it is possible to take an autocad, google sketch up or revit model and turn it into a BAT without too much trouble? If yes, I could ask architects I know to provide a model.

The search continues....
Title: Re: FrankU's Lottery - Dutch Housing Project - Question to the community
Post by: Mandarin(a) on May 19, 2016, 06:19:10 AM
I once imported AutoCAD file to B.A.T. - it was a 2D drawing, and I was not able to transform it to 3D model. Probably goes better if you have a 3D model in AutoCAD.
There is a tutorial on Youtube (https://www.youtube.com/watch?v=VlHj7JMcJuI (https://www.youtube.com/watch?v=VlHj7JMcJuI)) for importing 3D model from Google SketchUp to B.A.T., but you need SketchUp Pro. And a quality of textures doesn't look very good.
Title: Re: FrankU's Lottery - Dutch Housing Project - Question to the community
Post by: matias93 on May 19, 2016, 07:10:06 AM
Gmax and 3DSmax are both compatible with Autocad, and so with Revit and Archicad, they even include import/export functions do to that.

With SketchUp is a little bit harder, because you need a pro license and textures are incompatible, but I know the wonderfully detailled buildings by Romualdillo are done with that software.

The bottom line is, if someone gets permission to use an architectural model, it could be BATed easily. In fact, I remember now that some of Jasoncw's buildings were, in fact, of his design for architectural projects in RL.
Title: Re: FrankU's Lottery - Dutch Housing Project - Question to the community
Post by: gn_leugim on June 07, 2016, 03:40:13 AM
(and the forum, it is back!!! is it?? )

Well, you can pick up cad and pass it to max, but I think you would need some textures works in order to make it look nice(ier). but only with some possible previews one could say.
Title: Re: FrankU's Lottery - Dutch Housing Project - Question to the community
Post by: FrankU on June 07, 2016, 11:49:21 AM
Thanks all of you!

While the forum was down I reconsidered the issue. I decided not to take any action concerning BATting. If someone feels like doing it: please be my guest. I'll do the lotting. But I'll stay out of anything that looks like doing something with BAT or architectural models. It is mainly a matter of time: I have a lot to do without getting involved in a new area.

So if someone knows nice BATs that I might have overlooked, or if someone likes to do some new BAtTting... I'll be happy with your input.

Thank you.
Title: Re: FrankU's Lottery - Space Center update
Post by: FrankU on September 05, 2016, 03:05:50 AM
Recently twalsh102 from Simtropolis sent me a message about missing files in his Dutch Space Center.

We found out that this concerned four overlay textures and one prop. The prop is part of the NAM and the four textures are part of the Euro Cosmetic Re-texture mod. To be exact this file: z0_PEG_CDK_Ferry.dat.
Because not everybody will have this file in their setup, and because I think it is good to not have the complet NAM as dependency for only one unimportant prop I decided to do a small relot and update.
The Space Center is now updated on STEX and LEX. You'll hardly notice the difference.

I now wonder why it took so long for anybody to find out. I think all non Euro retexture users of this game should have seen that the textures were missing. Did nobody plop the Space Center yet?

I do have another issue. If you have installed the AC Functional Airports (X-ports) my Space Center won't work.
I did make a workaround. I edited the AC Functional Airports, Version 2.1.dat, so that is works. But because I have no real idea about the Functional Airport mod I am not sure this does work like it should. The only thing I changed in the above file is the lot size of the Space Center. Now my Space Center appears in game when I select and plop it.

Is there maybe someone who can help me to find out if this change in file is correct, so that it can be open to all of you? It just might be that someone likes it....

Meanwhile my Dutch Housing Project has paused..... It was a bit pain in the butt that I had to make so many lots. They all started to look identical and my inspiration was lost. I feel that it is coming back slowly now. But the most annoying thing is: I cannot finish it, because there are contemporary models missing. It would really be great if we could dig up some.
Otherwise I'll finish the set incomplete. Who knows there will be an add-on set later...

Greetings,
Frank
Title: Re: FrankU's Lottery - Space Center update
Post by: Mikey Knox on May 21, 2017, 01:27:09 PM
Hi Frank

I am using your Dutch Housing Project Set 3 (all Dependencies installed) but the Wilhelminastraat Buildings have all Brown Boxes, so you must have missed a Dependencies there  ;D

Can you tell me where to get this?

Thx  :)
Title: Re: FrankU's Lottery - Space Center update
Post by: FrankU on May 22, 2017, 02:22:48 AM
Hi Mikey Knox,

For the Wilhelminastraat you need the Mntoes Holt Farm Close. It's in the dependencies list. Maybe you overlooked it?
It's here:
http://community.simtropolis.com/files/file/29972-mntoes-holt-farm-close/

Greetings,
Frank
Title: Re: FrankU's Lottery - Space Center update
Post by: Mikey Knox on May 22, 2017, 03:22:39 AM
Hi,

I do have that installed but still got brown Boxes, but after changing the HD Version with the Standard one it worked, maybe you should point that out  (i didnt read that in the PDF.)  :)

Thx
Title: Re: FrankU's Lottery - Space Center update
Post by: FrankU on May 22, 2017, 03:42:59 AM
Ha yes indeed. I forgot. Sorry.
On Simtrop I also found the same question.
Usually HD and SD have the same TGI, so it would not be a problem, but Mntoes apparently did it differently.
Title: Re: FrankU's Lottery - Space Center update
Post by: FrankU on July 03, 2017, 08:56:58 AM
I haven't done a lot on SC4D, but I am still alive.
There is one issue though: Photobucket demands that I upgrade my account to a paid one and despite the fact that it is indeed al bit curious that we think the Internet is for free I am not willing to pay their bill.
And I also do not have time to put my images on another hosting site and update all my links.... So I fear we will have to live without my old images. I will try to find another hosting site for my upcoming posts, but the old images will disappear...

Sorry for that.
Title: Re: FrankU's Lottery - Space Center update
Post by: Terring7 on July 03, 2017, 01:11:36 PM
Flickr is the best option, because it gives you 1 TB (that's 1000 GB) of storage absolutely free! No kidding, you can figure it out by yourself.