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August 08, 2022, 06:05:12 AM

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NAM Issues Thread - PLEASE POST YOUR NAM QUESTIONS AND PROBLEMS HERE

Started by jahu, June 03, 2007, 10:15:49 AM

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Wiimeiser

Looks like what you really need is a piece where the turning lanes go in opposite directions. Granted, that would be good to have anyway.
Pink horse, pink horse, she rides across the nation...

mgb204

Such a setup is actually illogical, look at the FTL Left Turns, they lead in directions that are invalid.

In this situation, you would be better served using the OWR SITAP intersections, which won't add turn lanes but will add correct traffic flow arrows and lights.

FTL_Example.jpg

To create this, just drag Road from the intersection one tile into the 'incoming' OWR.

nickWtn

Okay well I don't know how I completely missed which way the left FTL arrow was facing but that would explain why I've not encountered that issue previously oh well thanks for the suggestion.


Quote from: mgb204 on June 17, 2022, 07:41:00 AMSuch a setup is actually illogical, look at the FTL Left Turns, they lead in directions that are invalid.

In this situation, you would be better served using the OWR SITAP intersections, which won't add turn lanes but will add correct traffic flow arrows and lights.

FTL_Example.jpg

To create this, just drag Road from the intersection one tile into the 'incoming' OWR.

Tarkus

We are going to be adding "Dual Type 110" setups (initially in a limited capacity) specifically to allow those sorts of things at some point in the near future, as they're actually needed for some of the QuickChange Xpress diamond setups.  Adding in some OWR support is also in the plans (especially such situations are ubiquitous very close to me).

-Alex

-Alex

Tarkus

Quote from: dyoungyn on June 16, 2022, 06:11:40 PMUpdate to this, the EA version comes already installed RHW (version I cannot figure out) with Flex pieces and MWM and even drawable road and with FAR3 just fine.  I am not sure what this is all about.  Before I install the NAM44 and copy my city backup, I want to check with you about NAM 44 install over the factory installed version.

@dyoungyn, most likely, that's your existing Plugins folder from your previous installation.  If you've uninstalled the game, or simply installed a different version, your existing Plugins folder (and really, the whole My Documents\SimCity 4 folder) stays in tact and is not removed, unless you manually delete it.

If you bought the game from Origin (EA's official online platform), that's the absolute worst copy to own, because it's unpatched and unpatchable.  Technically, since it's stuck at Version 1.1.610, it's below the minimum requirements to run the NAM (and would have run afoul of our version check that existed between NAM 31.2 and NAM 36).  The mod might technically run, but there's so many other bugs that exist within Version 1.1.610 (or the old European version of it, 1.1.613) that we can't offer any technical support to anyone who is running it, other than to advise users to not buy or run the Origin version.  See my blog for more details.

The same goes, of course, goes with running older versions of the NAM.  The only technical support we can offer is to advise users to run the most recent version--currently NAM 44.

-Alex

als98

I'm having trouble building this RHW 8S D1 Inside ramp. How do I override the missing tile? (sorry having trouble inserting the image to this thread)
https://drive.google.com/file/d/1hHYA5OaHXVO03Jk-IoztO-iKQAq9f0wm/view?usp=sharing

LucarioBoricua

@als98 Try the following steps:


This is a starting configuration, which I'm sure you did manage to get well based on your screenshot:





Connect the inner RHW-8S lanes to the ramp interface:





Extend the lanes following the ramp interface (in this case RHW-6S) and then extend the outer RHW-8S lane until seeing the transitional stub:





You'll likely see this instability, click on each of the non-matching textures to correct this:







Your ramp interface should look correct now. We'll check the status of the RUL code, there seems to be some errors here. I'll continue showing the steps for RHW-10S following immediately, with similar steps:





Contrary to the RHW-8S ramp, the RHW-10S D1 inside ramp has continuing outer lanes for RHW-8S, make sure to drag them out. Until we get more fixes, you'll see these are RHW-10S lanes:





Then drag out the inner lanes, which should be RHW-8S/10S. You might have the RHW-6S lanes coming up if you do these before the outer lanes:





For RHW-10S, make sure to correct the override by clicking the outer lanes to force the RHW-8S override to take over downstream of the ramp:





At the end, you should be able to get to this configuration for the RHW-10S D1 inside ramp


DeclantheMayor

Although this is also present in the vanilla game, traffic lights and signs are still right-hand traffic even when left-hand traffic is enabled. Should this be fixed?
TBA

Tarkus

Quote from: DeclantheMayor on July 03, 2022, 02:15:35 AMAlthough this is also present in the vanilla game, traffic lights and signs are still right-hand traffic even when left-hand traffic is enabled. Should this be fixed?
The main reason it's still an issue with the NAM as well as the vanilla game is because it'd require modifying thousands (if not tens of thousands) of Type 21 exemplars to change the prop placement.  I was able to do a trick with the FLEX Turn Lanes, to flip their signals/signs without T21 modification, because their LHD handling is RUL-based rather than using the game's standard LHD reversal routine.  However, that's not so much feasible with the default network content.

It's long been on our list, but it's been a lower priority.  I'll note, however, we've been taking a closer look at the LHD side of the mod of late (part of the reason development of new features for NAM 45 had been on hold), and we're also looking at the state of signal props (the Maxis defaults' height is an issue with some L1 content), so it's something we'll likely investigate further in the near future.

-Alex

mgb204

Whilst LHD support was never properly implemented by Maxis, for example all Rail content will drive on the right without NAM, a number of 3rd party mods do help. See the article I wrote here, which will point you to mods that better implement LHD support for both Traffic Lights and Rail Crossings.