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NAM: Development

Started by memo, April 29, 2007, 06:33:33 AM

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GDO29Anagram

Once again,... Surprised.

No-height, Half-height, Full-height, Three-halves Height, and Double Height MIS... That'd make some even more realistic interchanges (And multi-level stacks); Currently I'm appalled by the 15M system... I'm saying it right now: Half-height is better than the full-height, especially for the Puzzle pieces and Viaduct pieces. Unless you're going over something else that's also half-height. (But we're still missing half-height ground lifters, but that's a task for later...)

I'm just scared now, since how are we gonna implement specialised ramps and transitions? Many transitions (from one height to a higher height) would have to be WAVERide, by my predictions... Wait,... If we have Diagonal Street that can be placed the same way like the FLEXFly, why not elevated diagonal one-tile RHW networks (ERHW-4 and EMIS)? Another alternative to using those diagonal fillers, and would theoretically work for crossing elevated diagonal stuff over two-tile and three-tile orthogonal ground RHW networks. (This is something for the RHW thread; I just know it... I KNOW I'm gonna have to draw this out also...)

I also wanted to ask about half-height Elevated Rail and Monorail, but I thought it'd be unnecessary...

How much further 'til we can achieve something like the High Five Interchange...?

Maarten, I remember your set of curves and ramps and transitions... The parallel curves (I call them PARACurves) gave me one other idea: To do the same for FARHW Curves. (Once again,... RHW Thread...)
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Ryan B.

Whoops . . . . . . sorry, Maarten!   :thumbsup:

All that stuff looks really, really great!

Haljackey

Quote from: mtg on November 17, 2010, 01:44:05 PM
A little teaser for all you guys who are desperately waiting for more elevations in RHW



Quote from: Tarkus on November 17, 2010, 01:55:51 PM
And one-and-a-half height. ;)  It's going to be a 5-level system: Ground, 7.5m, 15m, 22.5m and 30m.

-Alex

But the ultimate question is can we "stack" these on top of eachother? Right now in the picture I only see them pass over one network. Maybe in a future release?

Perhaps puzzle pieces can fix this issue? Only time will tell. Great work guys!  :)

figui

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mtg

QuoteBut the ultimate question is can we "stack" these on top of eachother? Right now in the picture I only see them pass over one network. Maybe in a future release

It will be done with pp I think didn't got that far jet  ;D

el_cozu

Is it gonna be only puzzle pieces, or would it be a draggable system

io_bg

I'm guessing they'll be draggable, like all other RHW networks.
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mtg


noahclem

This looks great  &apls  Multi-level elevated pieces are going to rock! Especially the 7.5m

Thanks for all your hard work  :thumbsup:

mightygoose

as tarkus will tell you i have been badgering him for half elevated bits for maybe 3.5 years now... ( basically since buddybud used half height (well 8m) for his onslope underpasses. please tell me now the 7.5 will get expanded to include other networks... it means we can have more realistic bridges all around.

i would like to point out however i got up and did a little dance around my room when i saw that picture...
NAM + CAM + RAM + SAM, that's how I roll....

RickD

Awesome work with the different height levels. But also a bit confusing in the pic.  :P

I remember early discussions from a few years ago about half height puzzle pieces. I always thought those would be much better for overpasses. 15 meters is just too high and always looks strange to me.
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sim-al2

I'm under the impression that horizontal distance in the game is in meters but vertical is in feet...
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GDO29Anagram

#932
Quote from: sim-al2 on November 22, 2010, 05:32:41 PM
I'm under the impression that horizontal distance in the game is in meters but vertical is in feet...

If so, there wouldn't be enough clearance for cars going under half-height networks!!! (7.5 feet?!!)  :D

Seriously though, there's far too much clearance for cars going under the 15M networks. (That's about 49 feet.) The current elevated networks are far too tall, and the need for half-height networks is pretty apparent. It's hard to tell by just looking at a 15M elevated network with respect to the ground network, but if you compare them with cars, you'll see that another level could comfortably fit between the ground level and the 15M level.

Plus, the road deck itself is rather thick in real life. Getting a little more elaborate here,... Five-level stack interchanges (EG, the High Five Interchange) are more than 100 feet high (120 feet, to be exact for the High Five), and the double height MIS is about 30M high, which is about 98 feet. That's as close to realistic as the NAM team can get for elevated networks (And I got some RL data to back it up, too.).
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Nardo69

GDO29Anagram is right about the clearance.
The standard clearance in German (and Europe I think) is 4,50m (even street, no slopes, no change in slopes) plus 0,20m additional height for repairing the streets by just putting new asphalt on the old surfaces, prolongs the lifespan of asphalt street and decreases the maintenance costs significantly by only small increase in the construction costs). Usual reinforced concrete beams have a hight of appr. 1,50m so we get an overall height difference between the two road surfaces of 4,50+0,20+1,50 = 6,20m.
I am not a BATter but AFAIK height are always increases by 30% with would resulr in a "SC4 height" of 8,06m.

So the half-height network's height of 7,50m is lying perfectly between 100% and 130% of "RL height". :)

mightygoose

benard, i love you a little bit right now. it is nice to see others on the bandwagon.
NAM + CAM + RAM + SAM, that's how I roll....

superhands

as long as we don't forget the shadows  :P    7.5m sounds interesting

Haljackey

So I was tinkering around until I did this:



Are road-avenue roundabout connectors possible?

Tarkus

Quote from: Haljackey on January 05, 2011, 07:50:03 PM
Are road-avenue roundabout connectors possible?

If coding and textures were in place, yes, it would be possible to connect a Road directly into the center of an Avenue Roundabout.  Ditto with OWRs and RHWs.

-Alex

j-dub

Hmm, wonder how the finished result of that would look, because using those old road to avenue textures for this RHW situation looks like it makes sense, I like how that slant works here, the direct road to center avenue. How exactly would a straight connection work, because even now it seems kind of sharp, but in my RL, I have only seen the road get divided just like what Haljackey showed before touching the avenue roundabout.

Oh, and to the public, if you have not done what Haljackey just did, just try it, and see what happens as of now.

Shadow Assassin

Quote(But we're still missing half-height ground lifters, but that's a task for later...)

8m ground lifters work very well for 7.5m pieces - my ground lifter and sinker lots have a 8m piece. Modding a 7.5m, due to the nature of the ground lifter lots, is sadly impossible because it only uses a hexadecimal integer value. Besides, 7.5m, 8m, what's the difference? It's not obvious at all.
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