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Author Topic: Show us your shoreline/seaport  (Read 314583 times)

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Offline metasmurf

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Re: Show us your shoreline/seaport
« Reply #940 on: August 17, 2012, 07:01:51 AM »
Nice one matt :)


Offline RickD

Re: Show us your shoreline/seaport
« Reply #941 on: August 30, 2012, 09:11:43 AM »
Looks great, Metasmurf. I like your nordic modification of the seawalls.
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Offline Mr.Lin

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Re: Show us your shoreline/seaport
« Reply #942 on: August 30, 2012, 09:50:18 AM »
The ship is a "bright spot"!
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Offline Terring7

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Re: Show us your shoreline/seaport
« Reply #943 on: August 30, 2012, 12:44:28 PM »
Very beautiful :)
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Offline sim_link

Re: Show us your shoreline/seaport
« Reply #944 on: November 08, 2012, 11:46:50 AM »
A test of mine. I'm starting to use more MMPs, and so I decided to start with this:



I'm not quite happy with how the trees turned out, but this was only a test. I'm happy with how the boating part of the image turned out, though.

Nice work to everyone else here, very inspiring. :)

Offline Simcoug

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Re: Show us your shoreline/seaport
« Reply #945 on: November 08, 2012, 11:57:36 AM »
Ha ha... another 'builder' joins the dark side of flora   ()flamdev()
I think you have a good start going there!  'Painting' with MMP's is really all about practice... the more you play around with the different options, the more you will discover what works together (and what doesn't).  Don't be afraid to experiment! 

@metasmurf:  that is an awesome mix of C.P./Glenni/Pegasus  :thumbsup:

Offline Swordmaster

Re: Show us your shoreline/seaport
« Reply #946 on: November 08, 2012, 12:53:12 PM »
Looks nice, sim link. I would keep the lilies closer to the shore, though. Mixing in the vip cattails is usually a winner, too.

Cheers
Willy

Offline sim_link

Re: Show us your shoreline/seaport
« Reply #947 on: November 09, 2012, 02:44:17 PM »
Ha ha... another 'builder' joins the dark side of flora   ()flamdev()

Well, I joined because a guy who looks a lot like thay smiley you used there said there'd be cookies. :P [There weren't, much to my dismay...]
I'm actually seriously enjoying it - a nice break from city development - so much so that I am considering starting a side-project CJ dedicated to random work with MMPs and things outside by normal playing style. I'll have more pics soon. :)

Offline Paul 999

Re: Show us your shoreline/seaport
« Reply #948 on: November 10, 2012, 09:26:27 AM »
Working on the inland seaport off Tilburg, at my new region.


Real location at Tilburg:
https://maps.google.nl/maps?q=51.573282,5.109115&ll=51.574269,5.118814&spn=0.022058,0.055747&num=1&t=h&z=15
« Last Edit: November 10, 2012, 09:28:55 AM by Paul 999 »

Offline Nige1976

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Re: Show us your shoreline/seaport
« Reply #949 on: November 12, 2012, 09:55:05 AM »
Hi all

This is my first image upload! Its a small part of a port I have been working on for ages now!


Offline art128

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Re: Show us your shoreline/seaport
« Reply #950 on: November 12, 2012, 09:59:12 AM »
Very nice seaport recently! your inland seaport looks quite realistic, Paul! And you've done a nice work on yours,  Nige, I know what is it to work for ages on one area, the result is fantastic! [one advice though, change the water mod :P ]
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Offline Swordmaster

Re: Show us your shoreline/seaport
« Reply #951 on: November 12, 2012, 10:04:48 AM »
Wow! That's a great port! You certainly got the scale right, and a good many railyards, too. Would love to see more of it.

I recommend PEG's brigantine, by the way. Goes very well with all kinds of terrain/climate.


Cheers
Willy

Offline FrankU

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Re: Show us your shoreline/seaport
« Reply #952 on: November 13, 2012, 03:50:22 AM »
Indeed, Nige and Paul, both very interesting seaports. Claps!  &apls

Offline Nige1976

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Re: Show us your shoreline/seaport
« Reply #953 on: November 13, 2012, 04:48:42 AM »
@art128 and Swordmaster - thanks for the feedback! I will look at that PEG mod as soon as I can. you are both right - Maxis water sucks when you are using mods like these!!

Here are a few more images (hope its ok to post again!)

Dry bulk area


Oil transfer yards and some of the rolling stock yards


Container area and rail transfer


and finally one more container loading area

Offline noahclem

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Re: Show us your shoreline/seaport
« Reply #954 on: November 13, 2012, 05:17:22 AM »
Quote
Here are a few more images (hope its ok to post again!)

By all means, please do  :D

I'll echo what's been said already--great job with the port area and nice use of rails  &apls  It's huge and seems well thought out and well put together. I've never built a real port and I'm always on the hunt for ideas  :thumbsup:

I'll differ in what I suggest for water though. As long as you're upgrading your water you might as well upgrade the whole terrain/rock/water/beach package and check out one of the modern, awesome terrain mods that include the rest of the package. I'd recommend Gobias' Berner-Oberland Terrain Mod or Lowkee33's Appalachian Terrain Mod, depending on what kind of look you prefer for your region. Both come with excellent water, rock, and beach mods and both can be found on the LEX. Another advantage of these is that they have different water transparency settings so you won't be able to see 45m/150' down into the water. You can always switch to a different water mod later and still keep one of those nice terrain mods. If you're looking for only water I'd suggest Brigantine 2.0, found on the STEX, which recycles the old PEG textures but renders them in HD (looks good in zoom 6 and has more detail) and comes in a variety of colors. Drunkapple/dobdriver also has a number of good waters mods on the LEX and STEX.

Sorry to ramble at length, I'm a bit of a terrain mod evangelist  ::)

Also, I hope you'll consider starting an MD in the future!

Offline Swordmaster

Re: Show us your shoreline/seaport
« Reply #955 on: November 13, 2012, 01:33:23 PM »
Wow again! This reminds me a lot of my home town's port (and the place where I work) (linkie). Good job!

Cheers
Willy

Offline Nige1976

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Re: Show us your shoreline/seaport
« Reply #956 on: November 14, 2012, 03:27:05 AM »
@Noah - thanks for the direction on the diffeent terrian and water mods. Will take a look over the next few days and try and install them. From what i have seen on other peoples build it makes a big asthetic difference!

@Swordmaster - thats a good looking port area! I love the winding river estuary ships need to take to get there! Bet you have some serious tugboat action! And not too far from Rotterdam either! I have to admit to pouring over Google maps of Rotterdam when putting my port together!

Offline solsystem

Re: Show us your shoreline/seaport
« Reply #957 on: November 17, 2012, 04:41:43 AM »
@Nige1976: Amazing seaport!  &apls

Here are some shorline pics from my city Montalaar:









Enjoy!



Offline ivo_su

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Re: Show us your shoreline/seaport
« Reply #958 on: November 17, 2012, 06:28:42 AM »
Wow what a great view of your city. Everything looks so good even the tallest buildings are listed in the best way in this hilly terrain, as in Hong Kong. And the ports just do not have words

Offline jonno

Re: Show us your shoreline/seaport
« Reply #959 on: January 09, 2013, 09:53:25 PM »
I really like how this area turned out, so I wanted to show it off.  In retrospect, I wish I had got some traffic on the streets for the picture.  This shoreline is about the largest flat area I've got, so it seemed like a good place for some highrises.  Any thoughts?