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Maxis Highway Override (Project Symphony) - Development & Support

Started by MandelSoft, October 31, 2012, 09:09:21 AM

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Quote from: Patricius Maximus on November 10, 2012, 11:46:13 AM
Is that a pre-fab interchange (you promised no pre-fabs)? From the looks of it it looks like it has several components. Either way, I like it, though I prefer acceleration and deceleration lanes...

It appears to be almost too big to even be a prefab, so my guess is that it's in pieces, like everything else.
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noahclem

Awesome work Maarten  &apls  I am also curious if it's a single piece.

spot

Quote from: Patricius Maximus on November 10, 2012, 11:46:13 AM
..Either way, I like it, though I prefer acceleration and deceleration lanes...

...But if those lanes were present it would cease being the Symphony network, so I suppose it's okay  :-\.

+1


mike3775


sneekypetepuma

Do you think you might be able to make some flyover pieces... I was feeling nostalgic about Sim City and would like to play it again...


jdenm8

At the moment it is prefabricated and that probably won't change too much considering the specialisation of the components.
Then we have the whole Urban MIS and Standard MIS thing. At the moment it's entirely Urban MIS (A fake and limited, network that only really exists inside that puzzle piece), but if we were to break it into modular pieces, we'd have to turn it into Standard MIS.

So no, I don't see that particular interchange being broken up into pieces for placement, however I do see it being broken up to provide a larger model pool for ERHW.

Also, even in my original spec, due to the complexity of the T Bone, I had always intended for it to be prefabricated (It was the only one that I had allowed myself to be fully prefabricated in my imaginary spec). It's just very complex and uses very specialised pieces.


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GDO29Anagram

Quote from: jdenm8 on November 10, 2012, 07:25:52 PM
At the moment it is prefabricated and that probably won't change too much considering the specialisation of the components.

Really...? I was hoping to build a T-bone using B1 and E1 ramps, not only A1 and D1 ramps...

I had a suggestion of having MIS fillers incorporated into Project Symphony, so with that in mind (and the B1/E1 thing), a T-bone could still be modular (save for the central piece).
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MandelSoft

^^ We can always do that. Besides, because this model includes some ramps and stuff, I can re-use them too for smaller puzzle pieces, like the D1 ramps...
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Moonraker0

This project looks so awesome.  I was wondering if it will properly interact with the HSRP.  The lack of compatibility between HSR and RHW is the only reason I occasionally use MHWs anymore.

noahclem

Quote from: GDO29Anagram on November 10, 2012, 07:36:10 PM
Quote from: jdenm8 on November 10, 2012, 07:25:52 PM
At the moment it is prefabricated and that probably won't change too much considering the specialisation of the components.

Really...? I was hoping to build a T-bone using B1 and E1 ramps, not only A1 and D1 ramps...

I had a suggestion of having MIS fillers incorporated into Project Symphony, so with that in mind (and the B1/E1 thing), a T-bone could still be modular (save for the central piece).

I was hoping for exactly the same thing.

Wthrwyz

Quote from: MandelSoft on November 10, 2012, 08:45:28 AM
Well, I broke one promise, but I think this will make quite some people happy...

Behold!

<snip images>

Best,
Maarten

Happy? Maarten, you rock.  :thumbsup:
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Oh, just call me Nathan.

AngryBirdsFan436

Can you show an MHW stack interchange in P57? :)) Are you planning new ramps for the stack interchange?
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sunv123

Great idea, a RHWified MHW stack interchange would be great to have. Hope it isn't toooo challenging, because just thinking about is making me feel like an endless task. ()sick()

Quote from: AngryBirdsFan436 on November 12, 2012, 07:09:04 AM
Can you show an MHW stack interchange in P57? :)) Are you planning new ramps for the stack interchange?
Provo, a city apart Updated July 4.

Monorail Master

Nice job Maarten!

Just thought about this a few minutes ago. Since Symphony/P.S. will replace all MHW with RHW-4/ERHW-4 networks, what about the NAM additional MHW Interchanges? Such as the MHW freeway stack, MHW Y-interchange, MHW Trumpet interchange, etc. Will Symphony remove them or what?
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MandelSoft

^^ I had see this coming and the answer is no for three reasons:

1. Scale: I try to be reasonable with scale with these new interchanges. The T-stack is still a bit underscaled, but it does look OK. You've already seen how big the cloverleaf is and imagine how big a stack interchange or a turbine would look like, which brings me to point 2:
2. Maximum size of puzzle pieces. This is a hard limit for all puzzle pieces. Since all tiles of puzzle pieces are assigned with two digits of the IID (the sixth and the seventh digit are respectively for the X and Y position of a tile), the maximum size of puzzle pieces is dependent on the maximum values of these digits, which is 16 (or actually F if you count from 0 to F in hexadecimal). Because there's no way we can assign other IDs for that (the game assigns and arranges these pieces automatically), we can't make puzzle pieces larger than 16x16 tiles. The T-stack you see on the previous page barely fits within these dimensions (16x10). If you want a full stack, the ramps will be longer and then the only options are to either split the piece up, or cram everything into the tight space, which brings me to point 1 that I'll not do that because of unrealistic scale.
3. It is a tedious amount of work to complete one of these interchanges. I've only completed one T-stack, but there should be 4 (L0 x L0, L0 x L2, L2 x L0 and L2 x L2). Oh, and don't forget diagonals! See where this is going? I was lucky to find the time (and motivation) to do these pieces and 3DS Max is easing the job on modeling for some part. But most people don't even want to tackle such large pieces, mainly because of the huge effort involved.

Best,
Maarten
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w_swietwoot

Wow, looking very nice  &apls. That's all I have to say. Can't imagine the amount of work and time that goes into making this. Keep it up! :thumbsup:

Durfsurn

With the existing MHW you can drag MHW over each other and roads, AVE etc over MHW to make an auto overpass and diamond/T interchange. Will this draggable feature be made possible to make quick and easy diamonds or is it too hard on the modelling standpoint.

Gugu3