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SimCity 4 Devotion Custom Content Showcase => Network Addon Mod (NAM) => NAM Creations => Topic started by: eggman121 on November 23, 2016, 10:21:07 PM

Title: Real Expressway Mod REW (Development and Support)
Post by: eggman121 on November 23, 2016, 10:21:07 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FLERIMWK.jpg&hash=9349bb390c4b2e6705fad5adc861b495b9096c63)

Real Expressway Mod

The Real Expressway Mod or REW uses the work of the OWR variants of the Network Widening Mod to make a condensed version of the popular Real Highway Mod or RHW.
This Mod is intended to be an intermediate capacity network for Simcity 4 by introducing a new range of functional pieces such as slip lanes, Elevated sections and overpass functionality.
Much of the functionality already exists in the current NAM edition (NAM 35) and is being expanded upon with new content.  This includes...

-New Textures for the base networks and ramps.

-Elevated sections of OWR 1 and OWR 2 crossing at various angles.

-New ramps for realistic transitions between the OWR variants including new ramp types.

-Minimising the use of starters so the REW will mostly flexed.

-Multi Radius Curves for  the  REW with R1 and R2 at levels L0, L1 and L2 with OWR 1, OWR 2 and OWR3. Anything beyond will be L0.

-Interfacing with recent additions including the SiTAP project and Draggable viaducts.

-Condensed patterns for ramps compared with the RHW.

-At grade designs (Including roundabouts) will also appear in the REW but the mechanics need to be finalised first.


So this mod will take the underpinnings of the OWR additions and take advantage of them.
Capacities will remain the same as the ones in the NWM for the OWR networks.

Lastly here are some developmental pictures of the mod in action.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FpUflPoH.jpg&hash=c5373599be37d529f65b3c613122b593e31d92a1)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FsRWXxYX.jpg&hash=dc1f96ee67f5331774d1367045ad1d50f6161b94)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F3YITcgy.jpg&hash=83c04aeaf56b0195a9cb49c32d25b11a789c3cb0)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FxpZQawq.jpg&hash=936110e1b020f0264efc9f2ae59ac530ec59047a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FgvM0CSg.jpg&hash=814a1b12a20d45517d35859b9dcb19a062f357bf)

This is a  NAM Team project and as such things may change before release. I thank MushyMushy, Tarkus, Durfsurn and other creators for allowing this to happen.

We are happy to answer questions in the meantime

-eggman121 (NAM Team Member)




Network Addon Mod 41
Introduces the first render of the Real Expressway FLEX Piece system. 25th April 2021

Thanks for all the support over the few years. It was a dash to get the Real Expressway system out. Thanks for all the support over the last few years.

Finally the Real Expressway can see the light of day.  ()stsfd()

Title: Re: Real Expressway Mod REW (Development and Support)
Post by: compdude787 on November 23, 2016, 10:46:40 PM
Wow, that looks pretty awesome!! Can't wait to actually start using it!! Will there be D and E ramps along with the A and B ones shown above? It will be nice to have the possibility of exit-only lanes. :)
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: Gugu3 on November 24, 2016, 01:01:25 AM
It looks gorgeous! &apls
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: gn_leugim on November 24, 2016, 02:51:51 AM
really nice thing we have here! I love the idea. I just don't agree with one part though:

QuoteThis Mod is intended to be an intermediate capacity network for Simcity 4

I know that in game, the OWR and the RHW-1 have different capacities (right?) but, shouldn't they have the same? and specially in this set up, of fast interchanges, they should be able to address the same capacity as they are physically similar. You may say "speed limits" but them if you are using the same road layout, why limit the speed of traffic?  it would only make a sense if the road layout was different, tighter, shorter and so on. Just my two cents.

Nevertheless, I am exited for what may come up from this. :)  &apls
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: Seaman on November 24, 2016, 05:16:23 AM
wonderful idea! In fact, this issues exactly what I currently try to achieve with Avenues and MIS sections. This will make it look more serious and will come in handy.

"NAM - serious traffic solutions since 2006"  :thumbsup:

Quote from: gn_leugim on November 24, 2016, 02:51:51 AM
I know that in game, the OWR and the RHW-1 have different capacities (right?) but, shouldn't they have the same? and specially in this set up, of fast interchanges, they should be able to address the same capacity as they are physically similar. You may say "speed limits" but them if you are using the same road layout, why limit the speed of traffic?  it would only make a sense if the road layout was different, tighter, shorter and so on. Just my two cents.

There are some more technical differences (without direct affect to game mechanics): the absence of merging lanes and shoulders call for speed limits due to safety reasons.



One question though: are there any plans to make REW compatible with RHW? This would vastly improve functionality, e.g. by transition REW-1 (OWR-1??) to MIS, esp. diagonal or elevated.
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: dyoungyn on November 24, 2016, 11:51:54 AM
This looks AWESOME!!!!!!!!!!!!!!!!!!!!!!!!!!!!!   I agree that the speed should be limited due to the fact that there are no merge lanes and shoulders. 

This could be ramps for AVEs during busy intersections. 

What would make this totally off the shelf  if you could make the same ramps for AVE6/7. 

Great job and and thank you so much for sharing and so looking forward to implementing in my regions.

Sorry, one more thing. if this is designed to work well with OWR then is it possible to make neighbor connections for OWR's. 

Finally, are you showing diagonal ramps for AVE4?
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: Tyberius06 on November 24, 2016, 04:37:39 PM
Wow. Thank you for this. Finally it got a name! :)
Will those modular curve/roundabout sets be released under REW, what you already showed over there on Simtropolis? That would be awesome! :)
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: Mikey Knox on November 24, 2016, 04:48:24 PM
While i really really appreciate the work you guys put in the NAM, dont you think its becoming really hard and complicatet for very Casual Players (like me ;D) or new Players (if there are any) to keep up with all the Stuff already in the NAM? I can only speak for myself, but most of the Time i Alt-Tab out of the Game to look at Manuals to see how things work and frankly, its becoming really overwhelming and i end up not using some Stuff (like the SiTAP) because i forget that it exists.

But nice Work Egg :thumbsup:

Title: Re: Real Expressway Mod REW (Development and Support)
Post by: Seaman on November 24, 2016, 05:49:48 PM
Quote from: Mikey Knox on November 24, 2016, 04:48:24 PM
While i really really appreciate the work you guys put in the NAM, dont you think its becoming really hard and complicatet for very Casual Players (like me ;D) or new Players (if there are any) to keep up with all the Stuff already in the NAM? I can only speak for myself, but most of the Time i Alt-Tab out of the Game to look at Manuals to see how things work and frankly, its becoming really overwhelming and i end up not using some Stuff (like the SiTAP) because i forget that it exists.

yeah, it's getting hard to stay tuned. Especially the dragable patterns for RRW and RHW do require quite some practise. But on the other hand, these features are additional, so we are free to literally forget them in the process and enjoy the basics.  :D
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: Tarkus on November 24, 2016, 06:07:41 PM
Quote from: Mikey Knox on November 24, 2016, 04:48:24 PM
While i really really appreciate the work you guys put in the NAM, dont you think its becoming really hard and complicatet for very Casual Players (like me ;D) or new Players (if there are any) to keep up with all the Stuff already in the NAM? I can only speak for myself, but most of the Time i Alt-Tab out of the Game to look at Manuals to see how things work and frankly, its becoming really overwhelming and i end up not using some Stuff (like the SiTAP) because i forget that it exists.

It is generally a given that more content equals more complexity (though our FLEX efforts have actually allowed us to reverse this in certain situations).  That said, what are we supposed to do?  Stop making new NAM versions?  The SC4 community is inherently a content-driven one, and without the continued development and release of quality new items for the game, it's unlikely that there would be that many players around, period--new, casual, or otherwise. 

We recognize that the NAM is a very large mod with a lot of moving parts.  There's probably multiple expansion packs worth of transportation content within it at this point, after 12 1/2 years of development, and I think it is pretty safe to say that there are very few players out there who use absolutely everything it has to offer.  However, I wouldn't consider that a valid reason not to offer up those features, or any new ones.  There's a reason we have all those options in the installer, so users can choose just how much of the mod they wish to use, ranging from just the simulator and pathing fixes, up to the "full blast" option for power users.

-Alex
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: tomvsotis on November 24, 2016, 08:01:01 PM
Wow, the way you guys are continuing to add content to this game after all these years is just amazing. This looks ace and I can't wait to use it!
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: tomvsotis on November 24, 2016, 08:10:38 PM
Quote from: Tarkus on November 24, 2016, 06:07:41 PM
Quote from: Mikey Knox on November 24, 2016, 04:48:24 PM
While i really really appreciate the work you guys put in the NAM, dont you think its becoming really hard and complicatet for very Casual Players (like me ;D) or new Players (if there are any) to keep up with all the Stuff already in the NAM? I can only speak for myself, but most of the Time i Alt-Tab out of the Game to look at Manuals to see how things work and frankly, its becoming really overwhelming and i end up not using some Stuff (like the SiTAP) because i forget that it exists.

It is generally a given that more content equals more complexity (though our FLEX efforts have actually allowed us to reverse this in certain situations).  That said, what are we supposed to do?  Stop making new NAM versions?  The SC4 community is inherently a content-driven one, and without the continued development and release of quality new items for the game, it's unlikely that there would be that many players around, period--new, casual, or otherwise. 

We recognize that the NAM is a very large mod with a lot of moving parts.  There's probably multiple expansion packs worth of transportation content within it at this point, after 12 1/2 years of development, and I think it is pretty safe to say that there are very few players out there who use absolutely everything it has to offer.  However, I wouldn't consider that a valid reason not to offer up those features, or any new ones.  There's a reason we have all those options in the installer, so users can choose just how much of the mod they wish to use, ranging from just the simulator and pathing fixes, up to the "full blast" option for power users.

-Alex

fwiw, my 2c on this: the problem isn't so much with the degree of complexity within the mod as it is with the lack of documentation. Clearly, there's only so much the NAM team can do, and I expect they'd much rather be creating new features than documenting existing ones, but imo the reason new players can feel overwhelmed by this mod isn't really the number of features -- it's not knowing what any of these features do, and having no single point of reference to find out. (Until this thread, for instance, I'd been unaware that any SiTAP functionality was in the new NAM, and working out how to use it involved finding a video on YouTube rather than looking up the manual, because there isn't one -- or not for that feature, anyway.)

Anyway, I hope you never stop adding features! Like i said in my previous comment, the amount of functionality you've been able to add to a 14-year-old game is just astounding.
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: FrankU on November 25, 2016, 12:01:34 AM
Hey, so this is kind of a simplified RHW? That would be nice, because like Mikey Knox I think the NAM and all its features are really overwhelming.
Half a year ago I tried to make a quite simple RHW-Avenue connection and it took me soo long... I could not find a certain puzzle piece I needed. Long story short: I decided that the RHW is not for me and I uninstalled it. This is not a pledge for stopping development. No no. Please develop as much as you like. It's just an illustration that it would be nice to have some kind of simplified RHW, because the Maxis highways are, well.... Maxis  :D . They do what they are supposed to, but visually they are not very attractive.
Of course it would be nice to have more menu options, so that it is easier to find the right element, but that's a game flaw we cannot pass.
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: APSMS on November 25, 2016, 12:44:06 AM
Quote from: tomvsotis on November 24, 2016, 08:10:38 PM
fwiw, my 2c on this: the problem isn't so much with the degree of complexity within the mod as it is with the lack of documentation. Clearly, there's only so much the NAM team can do, and I expect they'd much rather be creating new features than documenting existing ones, but imo the reason new players can feel overwhelmed by this mod isn't really the number of features -- it's not knowing what any of these features do, and having no single point of reference to find out. (Until this thread, for instance, I'd been unaware that any SiTAP functionality was in the new NAM, and working out how to use it involved finding a video on YouTube rather than looking up the manual, because there isn't one -- or not for that feature, anyway.)

Anyway, I hope you never stop adding features! Like i said in my previous comment, the amount of functionality you've been able to add to a 14-year-old game is just astounding.
We are working on a way to make the documentation easier to update. As with any code project, documentation is often harder to procure than the actual code, but we are moving towards a wiki-based solution so that less-developement heavy members can assist the team in this area, as well as able NAM Associates. The PDF files included in the NAM are very difficult to edit, and Alex has been working on breaking it down into meaningful chunks to ease the editing process.

Zack (woodb3kmaster) and Robin have also been very helpful on this front, and all of the new RRW features have documentation written up by eggman121.

I'm pretty sure SiTAP was introduced in NAM 34; I thought we'd made a bit about that, but I guess it wasn't as well publicized as I thought. Hopefully once FTLs get going we can extend some of that functionality to the NWM, but there's a lot of moving parts that need to fall into place.

Quote from: FrankU on November 25, 2016, 12:01:34 AM
Half a year ago I tried to make a quite simple RHW-Avenue connection and it took me soo long... I could not find a certain puzzle piece I needed.
I think maybe this Puzzle Piece search is the problem. Many users ask for Puzzle Pieces to do what a simple drag can accomplish quicker and easier. Even with the MHW I would drag out the intersections and only place them if the AutoConnect function didn't trigger. Maybe this is part of the paradigm shift that needs to happen for most users? The REW will end up working precisely the same way, so either way a new approach is needed to take advantage of the features at hand.

FWIW I keep a copy of the NAM documentation open every time I build transit networks to remind myself how to do the stuff like WRCs and DRIs. And I consider myself at least proficient with most of the NAM.
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: tomvsotis on November 25, 2016, 02:54:55 AM
Quote from: APSMS on November 25, 2016, 12:44:06 AM
We are working on a way to make the documentation easier to update. As with any code project, documentation is often harder to procure than the actual code, but we are moving towards a wiki-based solution so that less-developement heavy members can assist the team in this area, as well as able NAM Associates. The PDF files included in the NAM are very difficult to edit, and Alex has been working on breaking it down into meaningful chunks to ease the editing process.
That's something I'd be glad to help with, if that's any use — writing and editing are what I do for a living.
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: Fabio Costa on November 25, 2016, 06:58:03 AM
(https://arqok.files.wordpress.com/2012/06/rio16.jpg) Please say we will have that parallel slip lanes for OWR
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: Baltimore on November 25, 2016, 10:48:52 AM
      I want to thank you guys for all of the work you have done . The NAM has made SC4 so much more interesting . But I'm a bit confused . I use the RHW . Is the REW a replacement for RHW or an additional variant of another network ?
      Please forgive me if I misinterpreted something said above .
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: FrankU on November 25, 2016, 11:47:52 AM
Quote from: APSMS on November 25, 2016, 12:44:06 AM

Quote from: FrankU on November 25, 2016, 12:01:34 AM
Half a year ago I tried to make a quite simple RHW-Avenue connection and it took me soo long... I could not find a certain puzzle piece I needed.
I think maybe this Puzzle Piece search is the problem. Many users ask for Puzzle Pieces to do what a simple drag can accomplish quicker and easier. Even with the MHW I would drag out the intersections and only place them if the AutoConnect function didn't trigger. Maybe this is part of the paradigm shift that needs to happen for most users? The REW will end up working precisely the same way, so either way a new approach is needed to take advantage of the features at hand.

FWIW I keep a copy of the NAM documentation open every time I build transit networks to remind myself how to do the stuff like WRCs and DRIs. And I consider myself at least proficient with most of the NAM.

Well, I am sure it is my ignorance and/or impatience that I could not find the piece. So this was certainly not meant as any kind of criticism. The whole crossing was one large puzzle piece combination, so that only one should be somewhere too. Anyway.... I am not aiming a finding the thing now. For those questions there are other threads. It's just the NAM has soo many features that I get dizzy every tike I try to find my way, so I decided to keep it simple for myself.
And keeping the documentation at hand is indeed very smart. I should do that too. Now that I have a two computers it is also feasible.
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: matias93 on November 25, 2016, 02:25:47 PM
Quote from: Baltimore on November 25, 2016, 10:48:52 AM
      I want to thank you guys for all of the work you have done . The NAM has made SC4 so much more interesting . But I'm a bit confused . I use the RHW . Is the REW a replacement for RHW or an additional variant of another network ?
      Please forgive me if I misinterpreted something said above .


It seems to be a parallel implementation, based exclusively on modified one-way roads; surely for rather simple configurations it could be an option between the Maxis Highway Override and the Real Highway, but it seems to aim to an specific task: to be a big urban surface network that is both compatible with local and long-distance traffic and that can manage custom merging-splitting of lanes with big radius curves.
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: Tarkus on November 25, 2016, 02:38:42 PM
Quote from: Baltimore on November 25, 2016, 10:48:52 AM
I use the RHW . Is the REW a replacement for RHW or an additional variant of another network ?

matias93 is correct.

The REW is basically intended to be provide a "halfway point" between a fully access-controlled highways and a surface streets.  While the term "expressway" is used somewhat inconsistently, in many cases (such as in the case of the expressway system in Santa Clara County, California), it's a step below a freeway.  As it is based off the One-Way Road network (and its NWM variants), it has a lower capacity and speed than the RHW, but is on the higher side in terms of surface streets.  It's not intended to be a replacement for the RHW, nor is it a simplified version of the RHW, but rather, a project that provides RHW-like functionality (and some other fun things) to the OWR system.

-Alex
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: eggman121 on November 25, 2016, 02:58:58 PM
Sorry for the long radio silence on my end. I have had work and other stuff that has prevented my from replying quicker.

To make something really clear. The REW will be less involved than the RHW and Alex and matias93 are right, the mod is a halfway mark for road transportation that can combine interchanges, roundabouts and will tie in nicely with the current NWM OWR stuff. Transitions for interfacing with the RHW and the OWR already exist and have been expanded upon in NAM 35. While I do appreciate that the new functionality will have a small learning curve, it will be no where as large as the RHW and especially the RRW. It may actually be simpler. The only thing I can think of that may be confusing will the inherent direction you draw the OWR in.

The REW will Not replace any current functionality in the NAM! The premise of this mod is to tie in as much NWM OWR stuff to make a seamless network. In essence to gapfill some transitions and ramps that are not currently implemented.

In addition, what makes this mod Really viable is the fact that there is only one texture set needed for the OWR, I don't recall any localized variants nor do I anticipate any.

As for regional connections that may have to be done on with the road network since the OWR does not have the capacity to make regional connections.

Quote from: Fabio Costa on November 25, 2016, 06:58:03 AM
(https://arqok.files.wordpress.com/2012/06/rio16.jpg) Please say we will have that parallel slip lanes for OWR

That is indeed Possible  ;)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FQd8Set3.jpg&hash=de0be3019d62838737ed0952e8bc01ed775faace)

That functionality will be expanded upon.

Hope that answers some of the predominate questions.

-eggman121
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: dyoungyn on November 25, 2016, 03:08:49 PM
Love the slip lanes &apls

I did not know that with the road connection, OWR will act the same as in two directions of traffic crossing over to the next map.

REW will still be totally awesome and significant content added that currently does not exist today. 

Still only hoping there would be an imaginative creation to create the same type of ramp interfaces for AVE6/7 as there are for AVE4.

Great and wonderful job again and thank you so much for sharing &apls &apls &apls &apls &apls &apls &apls &apls &apls &apls &apls &apls &apls &apls &apls

Title: Re: Real Expressway Mod REW (Development and Support)
Post by: compdude787 on November 25, 2016, 05:30:56 PM
Hey, if you made the inner lanes be RHW, that essentially means it is now possible to create Texas-style frontage roads! That's pretty awesome!!
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: eggman121 on November 25, 2016, 05:59:12 PM
Quote from: compdude787 on November 25, 2016, 05:30:56 PM
Hey, if you made the inner lanes be RHW, that essentially means it is now possible to create Texas-style frontage roads! That's pretty awesome!!

Too true....

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FkoXk5uC.jpg&hash=ac5e74bc4959b945891447a6002813b54290dd03)

So yeah. This project has a lot of potential.

-eggman121
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: Baltimore on November 25, 2016, 08:25:58 PM
      Thanks guys for for letting me know what the REW is . @matias93 Your description was good , but sometimes things have to be told to me like a child . :D @Tarkus Thanks , received loud and clear , I think . And @eggman121 , You simply verified my question and what Tarkus was telling me .  Dealing with a dweeb like me , shows that all of you are awesome . Some of you may know me from Simtropolis as raynev1 . If so , then you know my "Sometimers" have been on/off for a while now .  ::)

Long live SC4 , Long live SC4D
     
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: dyoungyn on December 22, 2016, 04:01:02 PM
Is REW dead?  Haven't seen any more development.  Was really excited about this and look soo forward to this in NAM 36. 
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: Tarkus on December 22, 2016, 05:37:28 PM
One month without an update is far too short a time for the "dead" label to start coming up, especially considering that the number of active, RUL-capable developers on the team can be counted on one hand right now.  The REW is still in the pipeline, though given our current release strategy, and the amount of RL that NAM developers are currently facing, its inclusion in NAM 36 is not guaranteed. 

NAM 36 presently looks like it's going to be a small release, comprised of whichever projects can be brought up to a stable state in a short timeframe.  This "drip feed" is our intended modus operandi going forward.

-Alex
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: eggman121 on December 22, 2016, 06:20:38 PM
The REW project is definitely not dead. I do plan to commence work on it once I have the available time.

A bit of background from me, I am a retail worker for the moment and will be starting study again next year. As such I have a bit of work RL wise with Christmas coming up I have not had a chance to make any meaningful updates as of yet.

NAM 37 is my goal at the moment for the REW and assuming everything goes well I could get it included by than.

Remember the NWM project thread was locked for a considerable amount of time until the mechanics could be worked out and that eventually released.

As Alex says, We indeed are very thin on NAM Team members and that makes things harder for the few of us still around.

So we cannot keep updating when we don't have much material to post. There is no point. Anyway RL has to come first. The NAM Modding does not pay my bills.

The thread will be locked if the sentiment expressed is continued.

-eggman121
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: dyoungyn on December 22, 2016, 07:32:40 PM
eggman121/Alex,

Thank you for the generous and gracious reply. 

Fully understand and so very grateful for anything and everything all you creative thinkers take time out of their very busy schedule to share. 

Any and all NAM updates are blessing and all SC4 players alike are so very grateful to have been given the opportunity to utilize. 

dyoungyn
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: eggman121 on December 30, 2016, 07:49:58 PM
Moving forward  ()stsfd()

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FZFvU7Op.jpg&hash=dbc61c323d05651173d824336bf4ed7493f91f88)

New Ramp interfaces for the Real Expressway. All draggable. No puzzle or flex pieces.

More to come! Overrides and extra ramp functionality  ;D

-eggman121
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: compdude787 on December 30, 2016, 08:00:49 PM
Awesome sauce! &apls

EDIT: Are these ramps' drag patterns the same as with the RHW's draggable ramps?
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: dyoungyn on December 30, 2016, 11:17:22 PM
FABULOUS!!!!!!  REW is definitely looking more and more AMAZING and realistic.  NOW if ONLY one could figure out a way to connect ONWAY2 and 3 could have neighbor connection like RHW/NWM that would be ABSOLUTELY AWESOME :thumbsup:
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: Ryan B. on December 31, 2016, 01:50:13 PM
Looking great, eggman!  I'm really digging those ramp interfaces, and I can already see how awesome my frontage road setups are going to be.
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: eggman121 on April 18, 2017, 12:47:46 AM
Hello everyone.

I have been working on the REW ramp setups lately and here is an image of the current state of works...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FeHIF8FY.jpg&hash=6f530458db68a3bdd83215af5efe57adaa85bb52)

There are more ramps coming so stay tuned.

-eggman121
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: Vizoria on April 18, 2017, 12:49:09 AM
They look really fabulous!
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: matias93 on April 18, 2017, 08:49:33 AM
This is the part when one cannot even think on all the possibilities  &apls &apls &apls
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: Missvanleider on April 18, 2017, 08:50:45 AM
These look fabulous, just when you thought it was safe to go back into the NAM....!
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: noahclem on April 18, 2017, 09:37:40 AM
Looking great  &apls  These will fill a great gap and make possible a lot of connections that weren't previously doable.
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: _Michael on April 18, 2017, 12:31:47 PM
This looks really promising - I can't wait to get my hands on it!
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: AsimPika3172 on April 18, 2017, 05:03:41 PM
Oh yeah!!! Another nice making new roads design! I will waiting for this one SOON™!!!  &apls &apls &apls &apls &apls
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: eggman121 on April 20, 2017, 12:37:39 AM
Thanks for all the comments and likes everyone  :thumbsup:

Here are a few new teaser development pics....

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FKPyJi5t.jpg&hash=8b5006ac4c36566b29042cfb7606f0ef3bb613aa)

OWR 4 and 5 with A1 Ramps

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FByhZdtc.jpg&hash=98ec270cf85b2459cfe63c56fe6f00499b1d3b25)

The Ramps used in an inside and outside capacity.

So... The ramps will act as both inside and outside ramps which should give some new character too the REW

We don't want the REW to be an exact replica of the RHW  :P So this mod will possess some new functionality which will make it more favorable to use the REW in some instances.

-eggman121

Title: Re: Real Expressway Mod REW (Development and Support)
Post by: Gugu3 on April 20, 2017, 01:19:22 AM
This looks incredible! &apls
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: noahclem on April 20, 2017, 07:29:09 AM
Excellent work  &apls  It's more and more clear how vital of a function this project will play in my cities  :)
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: eggman121 on April 20, 2017, 01:14:14 PM
Thanks for all the likes and comments everyone ;D

Here are the B1 Ramps for OWR 4 and OWR 5

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F9Fh4Rc6.jpg&hash=bd71b8459ae9b913441058e51b1c2e86ab912b2b)

It does not take too long to make the ramps thanks to Rivit's Texture Bender Tool. My metaphorical hat is off too him  :thumbsup:

I have made an IID scheme that encompasses most the parts for the first release.

This is a really fun project to work on since I am only working with textures and only have on set to consider.  %BUd%

-eggman121
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: Tyberius06 on April 20, 2017, 01:18:12 PM
Sorry eggman, but You've made a terrible mistake, and I'm not sure how I would be able to forgive you... Where is the download link... ??!! :D :D :D :D :D :D

Very nice work, this project is amazing!  &apls &apls &apls &apls &apls  :bnn:

- Tyberius
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: _Michael on April 20, 2017, 01:43:47 PM
This is truly exciting work!
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: dyoungyn on April 20, 2017, 02:47:15 PM
Truly does look ABSOLUTELY amazing.  However, I consider AVE4/OWR2 for local county highways and if traffic is as such to needs widening then AVE6/7 is the max work around.  Anything beyond that is RHW.

I do understand REW is one way roads and as such everything is tailored as such.

I must re-emphasize though this is again amazing and a HUGE leap of possibilities.

Keep up the great and wonderful achievements and thank so much for sharing.
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: brick_mortimer on April 21, 2017, 03:38:53 AM
Quote from: eggman121 on April 20, 2017, 12:37:39 AM
...The ramps will act as both inside and outside ramps...
Awesome!  :bnn:
Thanks for all your work  &apls
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: mgb204 on April 21, 2017, 12:17:33 PM
I must say hat's off to you for the progress here. The ability to nicely split from the OWR networks, added to the FTL pieces Tarkus is working on, will combine neatly. I keep hearing REW compared to RHW, but there is a great use for such RHW-style approach to road networks. It allows major artery roads to have a huge injection of flexibility, allowing for some interesting new setup scenarios. I for one can't wait to play with all the new options.
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: kbieniu7 on April 22, 2017, 02:51:54 AM
Hey, that's gonna be very useful! You're doing a great job, thank you very much!  :)
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: druidlove on April 22, 2017, 11:15:31 AM
These look great. It may put the Maxis Ave-4 tool to extinction. One question: how will this fit in with the FTL project seen? I see some similarity between the two...
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: eggman121 on May 07, 2017, 06:24:08 PM
I have made a video of for the current workings of the REW

Sit back and enjoy  :popcorn:

https://www.youtube.com/v/kgYCpqZEbGs

I will fill in comments soon ;)

-eggman121
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: APSMS on May 07, 2017, 08:33:37 PM
Absolutely Incredible!

-Absalom
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: dyoungyn on May 07, 2017, 08:38:34 PM
Love the flex curves.  Again not sure about the REW8/10 though.  However, I can see a use for them in cities for regular oneway roads and finally better Oneway road curves. 

Great job and would love to see a sample of what your stupendous work would look like in the region transport view. 
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: matias93 on May 07, 2017, 11:03:18 PM
Quote from: dyoungyn on May 07, 2017, 08:38:34 PM
Love the flex curves.  Again not sure about the REW8/10 though.  However, I can see a use for them in cities for regular oneway roads and finally better Oneway road curves. 

Great job and would love to see a sample of what your stupendous work would look like in the region transport view.


In one word: ROUNDABOUTS. Beautiful, huge and adequately capable roundabouts. Paris-inspired cities will become much more feasible now...
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: Gugu3 on May 08, 2017, 01:10:33 AM
Oh my god! &apls &apls
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: Seaman on May 08, 2017, 08:49:45 AM
Quote from: matias93 on May 07, 2017, 11:03:18 PM
In one word: ROUNDABOUTS. Beautiful, huge and adequately capable roundabouts. Paris-inspired cities will become much more feasible now...

I am afraid not quite (only ortho intersections) since the flexcurves do not support intersections. But it's a step in the right direction. Anyway these curves are most welcome here since the RHW flexcurves have become so handy I'm kind of used to it...

Is there a draggable pattern for the 1-tile flexcurves?
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: matias93 on May 08, 2017, 10:25:56 AM
Quote from: Seaman on May 08, 2017, 08:49:45 AM
Quote from: matias93 on May 07, 2017, 11:03:18 PM
In one word: ROUNDABOUTS. Beautiful, huge and adequately capable roundabouts. Paris-inspired cities will become much more feasible now...

I am afraid not quite (only ortho intersections) since the flexcurves do not support intersections. But it's a step in the right direction. Anyway these curves are most welcome here since the RHW flexcurves have become so handy I'm kind of used to it...

Is there a draggable pattern for the 1-tile flexcurves?


Maybe something along the lines of the RHW Quick interchanges could be done for REW roundabouts, with stubs for diagonal networks. But obviously, this is incremental, and can be delayed to a next release.
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: Vizoria on May 08, 2017, 01:00:47 PM
NOICE! Keep it coming.
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: Tyberius06 on May 08, 2017, 02:57:17 PM
Oh, Man! This REW project is huge. The previosly mentioned inside ramps are very promising, and these multi curves will be very handy as well.
For me they could replace the RHWs inside my future cities, and they will have much more possibilities! :) Well done!  &apls &apls &apls

- Tyberius
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: eggman121 on June 10, 2017, 03:10:50 AM
This happened  ()stsfd()

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FblEwwDl.jpg&hash=0c91f1d9db83847643887fcd01134bda716ba2e1)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fbtktu6m.jpg&hash=0f4e1370800a8d6fe44f44ede12461ce8d328463)

-eggman121

Title: Re: Real Expressway Mod REW (Development and Support)
Post by: b22rian on June 10, 2017, 03:33:39 AM
It would be difficult to put into just a  few words really my thanks to you for all this , since it started just 6 months or so ago..
Truly amazing what you have accomplished with this to date,,
But not just this project, but all that you do and your many many contributions to the NAM team, fully appreciated , how you find time for all the great things your working on right now.. &apls
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: Kitsune on June 12, 2017, 10:19:21 AM
I love seeing Avenues getting some of the REW treatment, and a DD at that.
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: druidlove on June 12, 2017, 10:55:02 AM
Looks awesome, and even better than the NAM DD crossing.
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: AsimPika3172 on June 12, 2017, 06:11:16 PM
Awesome!  &apls &apls &apls &apls &apls Continue on your next project!  :thumbsup: Oh yeah!  :bnn:
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: Gugu3 on June 13, 2017, 01:04:43 AM
Great great stuff! &apls
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: brick_mortimer on June 13, 2017, 03:56:04 AM
"awesome" is an understatement  :bnn:
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: SimCity V6 on June 16, 2017, 03:28:27 PM
Well, wow!  :D &apls This is definitely a reason I'd check this mod out when it releases now. Hope to see more changes that will simply beef the system up!
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: vester on June 17, 2017, 08:40:00 AM
Quote from: eggman121 on June 10, 2017, 03:10:50 AM
This happened  ()stsfd()

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FblEwwDl.jpg&hash=0c91f1d9db83847643887fcd01134bda716ba2e1)

-eggman121

Nice work. Maybe add a few arrows. In the Danish version you would have lights at the two intersections.
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: eggman121 on July 08, 2017, 02:55:58 PM
Sorry all for the wait.

I have been developing away.

Here is the latest on the dev front...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FIXu5Aiq.jpg&hash=6ffee456ae8fecda527a649ef9488bdd176a80c7)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FZwvkwuo.jpg%2520img.resize&hash=36ea6046824ad89f7b7a8a67f71d000825ad2657)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FRppr7U2.jpg%2520width%3D%26quot%3B200%26quot%3B%2520height%3D%26quot%3B40%26quot%3B&hash=2b392a02625c3aa767af8507dcb77d69f52a03ba)

Many thanks to Tarkus and others for the underpinnings of this expansion.  :thumbsup:

-eggman121
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: b22rian on July 08, 2017, 03:56:00 PM
Thanks for all your continued efforts here  &apls

it both looks great and has much viability in terms of game play..
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: dyoungyn on July 08, 2017, 04:49:54 PM
I agree it looks fantastic.  So sad this tremendous and absolutely stupendous project of REW will not make it in NAM 36 :'(
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: b22rian on July 12, 2017, 03:29:08 AM
I took the time this morning to read thru the entire thread on this..

At this stage really of Nam development, its hard to possibly even imagine the creation of a Mod that is so game- relevant, such a beautiful fit as a compliment to the existing road based system and the RHW. And perhaps some of my enthusiasm is based on how I construct my highway systems in my high density / high population/ traffic intensive cities. But I have found especially in the CBD's it is hard to get by without some kinda OWR system to support the traffic capacity requirements , in those high development areas. To now think about the possible uses of the REW in conjunction with that has me very excited at my old age  :thumbsup:
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: Fabio Costa on July 22, 2017, 07:36:23 AM
 &apls &apls &apls Beautiful work!
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: roadgeek on August 15, 2017, 08:30:40 PM
I am so ready to get this expansion!!! This will give me a reason to employ the OWR-1 --> MIS transition piece, which if I am not mistaken, the puzzle piece is now replaced. I have been using the RHW-4 --> OWR-2 for exit ramps, in conjunction with the A2 exit ramps, and utilizing the OWR-2 + OWR-2 = OWR-4 transition, but employing two entrance ramps, is not such a clean affair.
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: eggman121 on September 04, 2017, 05:49:58 PM
Thanks for the reply's everyone  :thumbsup:

Just playing around  $%Grinno$%

(https://i.imgur.com/OEFRW7K.jpg)

Maybe the interchange does not have to be as space efficient

(https://i.imgur.com/CInctwF.jpg)

(https://i.imgur.com/kkDUZYd.jpg)

This design was based on an interchange on General Holmes Drive (https://www.google.com.au/maps/@-33.9444393,151.1883597,404m/data=!3m1!1e3?hl=en) in Sydney Australia.

This project will debut in NAM 37.

-eggman121
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: dyoungyn on September 04, 2017, 07:49:27 PM
Finally and great work.  So excited to see this stupendous addition to once thought impossible. 
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: Unconstantean on September 05, 2017, 08:11:35 AM
amazing work  &apls
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: eggman121 on December 08, 2017, 11:26:33 PM
More on the development side of things for the Real Expressway...  ::)

(https://i.imgur.com/KkQvOPb.jpg)

REW Turn Lanes for the below picture...

(https://i.imgur.com/237nTF5.jpg)

So in essence like the FTLs for the road networks you can have turn lanes for the ramps of any length you want.

The Ramps are overridden in part to adjust to the new geometry.

I still have to make the merging lanes but that I feel will be a piece of cake  ;)

Many Thanks to Alex and the Team for the work behind the scenes for this to work.

-eggman121
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: metarvo on December 09, 2017, 05:32:09 AM
Good work!  :thumbsup:  It's always helpful to have plenty of space to get into the exit lane to avoid missing the exit in a high-traffic situation, so this is going to be most useful.
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: b22rian on December 09, 2017, 07:01:47 AM
It looks really great,

and its A quite logical extension to the REW ramp system,,,

10/10 on the idea here and thanks  :thumbsup:
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: Seaman on December 09, 2017, 07:28:05 AM
Quote from: b22rian on December 09, 2017, 07:01:47 AM
It looks really great,

and its A quite logical extension to the REW ramp system,,,

10/10 on the idea here and thanks  :thumbsup:

I second that!
I really love the old "cosmetic puzzle pieces" for the RHW-4, doing the same thing. Unfortunately, the (I think it was) introduction of the DRI and the small changes in Ramp geometrics rendered them useless. I'm still hoping for a revamp for the RHW but don't have to much hopes since it's pure cosmetics... Therefore I am really happy to see them back (and even cooler with the FTL tech) in the REW!  :thumbsup:
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: Kitsune on December 09, 2017, 07:45:01 AM
mm we have FML's now ! (Flex Merge lanes people... flex merge lanes...)
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: Edvarz on December 09, 2017, 10:55:39 AM
Excellent work! I am so hyped for the REW!! &apls  ;D
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: Gugu3 on December 11, 2017, 12:30:19 AM
Very cool!
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: eggman121 on December 12, 2017, 01:06:38 AM
Thanks for the Replys and likes everyone!

Here is a mystery (Spot the new items) Image...

(https://i.imgur.com/Y6yWtmH.jpg)

-eggman121
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: metarvo on December 12, 2017, 03:31:35 PM
Nice.  :thumbsup:  Is it the D1-type ramps?
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: eggman121 on January 14, 2018, 04:46:01 PM
https://www.youtube.com/v/fsJCai7We74

Hope you all enjoy.

Still a work in progress but these are the current workings  ;)

-eggman121

Edit: Fixed video link.  Apparently, one has to put https instead of http in front of the URL in order for the YouTube embedding to work. -Alex
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: AsimPika3172 on January 14, 2018, 07:48:10 PM
Best REW ever!!!!  &apls &apls &apls &apls &apls &apls &apls

Better than RHW!  :bnn: Waiting for more REW before future version NAM will released!  :thumbsup:
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: dyoungyn on January 14, 2018, 08:26:22 PM
AWESOME, just plain awesome &apls &apls &apls &apls

Only hope the REW will show up as "White" as in AVE's and One Way roads do. 
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: Gugu3 on January 15, 2018, 01:14:22 AM
Awesome!! &apls &apls
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: Tyberius06 on January 15, 2018, 02:27:18 AM
Hi!

Very impressive indeed! :) Thank you for this, guys!

- Tyberius
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: Girafe on January 15, 2018, 03:02:32 AM
Excellent job :thumbsup:
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: Simmer2 on January 15, 2018, 07:59:41 AM
Impressive &apls

Simmer2
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: Alan_Waters on January 15, 2018, 09:51:28 AM
Sumptuously! It's so great that the whole transport network is developing!  :thumbsup:
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: eggman121 on February 25, 2018, 05:59:30 PM
Thanks for everyone that commented, Liked and viewed the video!

Here is a small part of the development side of things...

Flex Turn Lanes for the REW

(https://i.imgur.com/WuIj5jd.jpg)

A completed interchange with the Flex Turn Lanes

(https://i.imgur.com/1W1BneG.jpg)

So... There may be limited functions for the REW FTLs in NAM 37 but whole coverage is envisioned.

This will also serve as a test bed for the RHW FTLs that may eventuate.

-eggman121
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: Gugu3 on February 26, 2018, 01:19:48 AM
This is really promising ::)
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: Seaman on February 26, 2018, 04:02:02 AM
oh, this is interesting! Are on- and offramps using the same FTL piece which gets automatically overriden to the correct layout?



btw: I recently had a situation, where finally, I just came up with a placeholder/workaround. In that particular situation, it was so obvious that the intended layout needs the REW. So, in a way, I am already anticipating the new possibilities  :thumbsup:
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: dyoungyn on February 26, 2018, 07:08:56 AM
Wow ;-o  REW is taking the One way roads to a whole new level.  Great job and can't wait to start using them in my rural areas for county or state highways.  Exciting indeed and thank you so much for sharing. 
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: roadgeek on March 07, 2018, 02:19:29 PM
Looking forward to one day seeing Diag and FAR REW.
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: lsnking on March 07, 2018, 05:54:38 PM
感谢 分享
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: eggman121 on September 26, 2018, 11:25:56 PM
Long time since I have posted in this thread.

I am currently working on some diagonal overpass stuff and this is what I have to show...

(https://i.imgur.com/ja555SE.jpg)

So this stuff tinkers with the draggable overpass stuff. I intend however to limit this functionality to only Street, Road, One Way Road (OWR) and Avenue Only!

I do acknowledge that this has been a protracted Dev cycle but RL has hit alot of us hard and RL has to take precedence.

-eggman121
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: Tyberius06 on September 27, 2018, 02:19:59 AM
Woow, these REW stuffs are pretty impressive! :)
And now diagonal height transitions.  &apls &apls &apls &apls

Thanks Stephen!

- Tyberius
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: dyoungyn on September 27, 2018, 01:14:22 PM
Now that is impressive.  REW is going to be soo SWEET and replace alot of AVE rural highways that just don't meet the governments requirements. 
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: Nathan Machado on January 10, 2019, 06:02:27 PM
Amazing! I always needed something like that. It will be very helpful! I'm looking foward to see it done!  ;D
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: roadgeek on June 05, 2020, 01:56:19 PM
Not trying to be critical, but I never understood why any city would want at grade crossings when they have the ROW for main lanes. I love the FA, and would definitely love to see FA-OWR-1, FAREW, and a connector to/from FA-OWR-1 and FAMIS. In fact, that could be added to Quick change, where it would resemble the NAM MHW-->parallel OWR entrance and exit ramps, RHW style.

Currently there is limited ability to make an exit ramp FA style that will connect to a RHW4 either C1 or F1, inside entrance or exit ramp. Those look kinda cool, and closely resemble a lot of entrance and exit ramps that I have seen, but it is a pain to transition between OWR and RHW-4 all the time, and I am sure it would likewise be painful to do so with OWR-3 and RHW6S, or OWR-4 and RHW8S.
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: roadgeek on October 31, 2020, 06:44:47 PM
Created some frontage roads using the A1 ramps and the REW. I thought I would show them off :)
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: roadgeek on October 31, 2020, 06:46:26 PM
Here is one that uses the OWR4 to OWR2 splitter and the RW4 to RHW6C ramp.
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: Opkl on November 01, 2020, 09:22:32 PM
Quote from: roadgeek on October 31, 2020, 06:44:47 PM
Created some frontage roads using the A1 ramps and the REW. I thought I would show them off :)

Nice system! I did not know these worked on diagonals. The REW are great frontage roads since they allow RCI development.
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: roadgeek on November 02, 2020, 04:53:03 PM
Quote from: Opkl on November 01, 2020, 09:22:32 PM
Nice system! I did not know these worked on diagonals. The REW are great frontage roads since they allow RCI development.

I know! Right? If and when they figure out the issues with the OWR system where they can add the Wider NWMs to the REW, that is going to rock! I have that OWR-4 to OWR 2 splitter in there, because the traffic is so heavy on that frontage road that a OWR-2 cannot handle all of it, but it looks really tacky, and I didn't have enough space to construct that On ramp the most desirable way. If this were LHD, it would work out even better, with all that traffic exiting, rather than entering the highway, but sometimes with city planning, it doesn't work out quite the way we would like for it to work.
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: roadgeek on November 13, 2020, 08:17:44 PM
Got a Cool U-Turn that I have been wanting to show. Enjoy!
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: roadgeek on November 18, 2020, 06:33:24 AM
I always wanted to be able to create those cool underpass U-turns. This requires two OWR-1 starter pieces on each U-Turn, placed on both sides of the RHW. Slip lanes are a bit more tricky. There is a glitch, but the workaround is to place the Ave-6 starter right next to the slip lane. That kinda messes up my plan to use left hand turn lanes, but I will try it on another interchange without the slip lanes.
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: roadgeek on December 09, 2020, 09:16:35 PM
A mix of REW and TULEP that works functionally like REW....

We have a Parclo and we have a 2 lane AVE terminating at a OWR-2.
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: Wiimeiser on December 11, 2020, 12:09:22 AM
Nice, does the AVE-2 splitter work with other networks like the RD-2?
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: b22rian on December 11, 2020, 05:07:03 AM
Road geek , im quite impressed with what you have done here  :thumbsup:

Im going to try and see if i can give you and the others an update on current REW development , hopefully in the next few days :)
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: b22rian on December 14, 2020, 04:02:24 AM
Hey everyone , thanks for your patience  :thumbsup:

So here are the main aspects i can share with all of you concerning REW development s-

1) ... so as we are now into NAM 40 development , i can share with you that REW development has Re- started and is certainly one of the feature mods that is being worked on . Since the likelihood is that we are trying to do shorter nam cycles now , of course this REW development would continue than beyond NAM 40 as well.

2) ...  we feel we have the upper hand now on the tidal flow issues which sidelined version 1.
          However we cannot be absolutely sure about this until , the content has been thoroughly tested.

3) ...first to be completed will be the REW MRC's (multi radius curves). These will match the MRC's already available in game from the other NWM ( network widening mod). And so would be networks owr (1-5).

4) Eggman ( creator and head of the REW development ), will be sharing more details about our progress in later postings

Thanks, Brian
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: gn_leugim on December 14, 2020, 11:49:18 AM
great to know Brain! thanks for the update!  :thumbsup:
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: eggman121 on December 17, 2020, 10:15:30 AM
Hello Everyone. Long time no post.

We (The NAM Team) have started resuming work on the Real Expressway Mod in a major way :)

The tidal flow issue has been mitigated and with that gives rise to the REW extension that will consist of FLEX pieces as well as some extended draggable functionality.

Here is just one of the examples of what to expect...

(https://i.imgur.com/IqC7fjG.jpg)

Not completely polished but you get the idea.

So as b22rian has eluded to, NAM 40 is the target for the first stage of the REW FLEX Piece system.

There will be more information to come but things are shaping up quite nicely on the development front.

-eggman121

Edit: A big shout out Rivit for his GoFSH program. I am using his software to make a repository for the Textures that will form the basis of the REW system. As you can see there is only grass paving. That is a testament to Ron and his program :)
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: roadgeek on January 11, 2021, 09:28:32 AM
Beyond excited!  :bnn: :bnn: :bnn: :bnn:
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: roadgeek on January 11, 2021, 10:03:09 AM
Quote from: Wiimeiser on December 11, 2020, 12:09:22 AM
Nice, does the AVE-2 splitter work with other networks like the RD-2?
If by RD-2 you are referring to  the standard Maxis road, I believe the answer is "yes". Just use the draggable Turning lanes into the road. Do this by drawing the road up to the OWR-4, but not connecting it to the OWR. Draw a OWR-2 from the terminus of the RD-2, one tile parallel to the OWR-4, in the direction of the flow of the OWR, so for RHD, that would be a 90 degree turn to the right, and then draw a RD-2 from the end of the OWR-2, into the OWR-4. Like wise draw a OWR-2 on the other side of the RD-2, away from the outer tile of the OWR-4, adjacent to the terminus of the RD-2, and then connect that to the RD-2, using an RD-2.
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: Tarkus on February 11, 2021, 02:52:58 AM
In case anyone is wondering what is happening regarding NAM 40 and the status of the REW, some REW components were submitted and included in Build 02 for NAM 40, which went out for testing within the team at the end of January (and is our current build).  Unfortunately, we determined that it was not going to be possible for those components to be brought up to a releasable state for this cycle.

NAM 40 has officially gone into a "feature freeze" as of February 5th (after which no point no new features can be added, and things that cannot be worked out are shelved for a later cycle).  As there is a bumper crop of other features that are nearing a point where they'll soon be ready for public consumption, the plan is to go ahead and finish those up, and allow the REW to re-enter the release stream at some point in the near future.

Particularly given our new release strategy, the REW not being part of NAM 40 is not going to slow that project down.  The REW will still take the same amount of time, it's just that it'll have a different version number attached (no guarantees on exactly which number that will be), and you'll get other new NAM features to enjoy in the meanwhile, rather than having to wait on those as well.

We know this project is quite anticipated, but we want to make sure we do it right, and want to thank all the NAM enthusiasts in the community for their continued patience. 

-Alex
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: roadgeek on February 11, 2021, 02:56:41 PM
Oh well! At least we get to see and share snapshots of what we can see and what we will eventually see in NAM 4x, ....or 5x.
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: roadgeek on April 23, 2021, 07:41:37 PM
Got some more photos to share:

This one here is Ave-2 T with Ave-6.
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: roadgeek on April 23, 2021, 07:45:59 PM
You can also make Ave-2 T with OWR-3.

Visual How to:
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: roadgeek on April 23, 2021, 07:47:48 PM
...or you could start this way:
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: roadgeek on April 23, 2021, 07:51:43 PM
Finished product:

Title: Re: Real Expressway Mod REW (Development and Support)
Post by: roadgeek on April 23, 2021, 07:58:14 PM
Don't try this with diagonals though...at least not with NAM 40. Slip lanes only work with Ortho pieces IIRC.
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: roadgeek on April 23, 2021, 08:09:37 PM
Oh, and I tried out the new Diagonal on/off ramps with the REW. The results speak for themselves.  :)
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: AsimPika3172 on April 24, 2021, 04:00:26 PM
Cool!  :thumbsup: &apls :bnn:
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: b22rian on April 24, 2021, 04:17:11 PM
Guys ,

A new version of REW just came out today  :thumbsup:

We would love to have more input from you guys

Dont let me down Road Geek  :)

Thanks for all your earlier images and comments..

Please guys , let us know what you think both good and bad feedback
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: roadgeek on April 24, 2021, 08:14:05 PM
WONDERFUL!!!! I played around with it for a little bit. Time to go widen some frontage roads...
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: b22rian on April 25, 2021, 03:46:31 AM
Thanks for your speedy reply.. :thumbsup:

Originally we had hoped to include some basic elements also for the Elevated REW. But we ran into some issues with the onslope height transition . These issues will require some time to fix. So we were unable to get that done as the release cycle was so short ( only a little over 3 weeks ).  So than besides that the rest of the next phase of work will involve expanding support for the existing content .  So for example right now , the wider rew networks owr 4,5 , do not have any MRC's yet. And than of course many other ramp types are also possible for a broad range of the REW networks..
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: Wiimeiser on April 25, 2021, 07:11:54 AM
The REW seems to be completely broken in LHD. All the ramps are nonexistent, their models and paths are missing entirely. Even installing the RHD version as an override does nothing to fix the problem. The only fix is to roll back to a previous REW version. I tried switching my game's drive side entirely and that worked, however, when I loaded up the RHD test city, while the RHD ramp interfaces are still there, placing new ones or manipulating the existing ones causes the problem to resurge. It seems either the LHD controller file or the game itself is hardcoded to assume LHD is based on an offset from RHD, like if the RHD IID is 0xBAB55EED and the LHD offset is 0xC0FFEE, the LHD controller game will look for it at 0XBB765EDB. If my guess at the problem is correct, just providing the models and paths at the LHD offset IID is sufficient to fix the problem (It most likely will, reverting to NAM 40's REW model and path files was sufficient for the A1 and B1 files to work again for me)

EDIT: The only thing left to determine is if it's the game itself or the NAM that does it when in LHD, which would require mismatching versions...
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: Tarkus on April 25, 2021, 08:20:14 AM
The REW had to have a number of IIDs changed this release, due to some issues involving the network previews--the ramps are the area that were primarily affected.  Re-clicking the affected areas with the One-Way Road tool should bring them over to the new IIDs and make the items show up again.

I'll note, I tested the REW in LHD, and prior to release, did actually fix an issue wherein the NWM's LHD path remapping section in the Network INI (located in the NAM Bridge Controller) was interfering with some REW items (both the NWM and REW occupy the 0x51###### range).  There are no components in the REW that require special LHD handling, and there is no separate LHD version of the REW, so any other issues you may be encountering are most likely due to either the aforementioned situation above, or installation error.

-Alex
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: Wiimeiser on April 25, 2021, 04:19:48 PM
Re-clicking the areas doesn't fix them at all; in fact, if I import my RHD test city, clicking on the existing tiles actually blanks them out. Importing NAM 40's REW code fixes the A1 and B1 ramps, both draggable and ploppable, but the only other fix is to switch both the game and NAM to RHD. For all I know, the game is hardcoded to always offset models and paths in LHD games. Maybe I should upload a test city to confirm this...

EDIT: After several reinstallations it seems to be working... Though I unrelatedly discovered the RHW-3 T-intersection CPs are missing LHD textures. So it's down to three things:
-A cosmic bit flip during installation (this apparently happened with Super Mario 64 once, there was a mysterious upwarp once)
-Not installing the legacy 30m Monorail puzzle pieces
-Something else in my plugins
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: Wiimeiser on May 11, 2021, 02:52:13 AM
Okay, I don't see what the point of the 270 degree curve is. It's too small to be used in an interchange...
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: roadgeek on May 15, 2021, 02:26:57 PM
Quote from: Wiimeiser on May 11, 2021, 02:52:13 AM
Okay, I don't see what the point of the 270 degree curve is. It's too small to be used in an interchange...

Quite true! It isn't even a real 270°, as you have to add two 45° curves in order to complete the 270°. I suppose that between this curve and the two 45° curves, you can make straight stretches of OWR, which gives you the opportunity to make a gradual elevation change.
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: roadgeek on July 13, 2021, 04:13:28 PM
I made good use of the D ramp OWR-3, and will upload a pic soon. The U-turns I have made are somewhat finicky though. Sometimes they look great, and other times, they just keep snapping to OWR-2 underneath the pair of RHW10S-L0->L1 flex heights that I have set up.
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: Tarkus on July 14, 2021, 12:15:02 AM
The issue you're probably encountering with the reversion to OWR-2 has to do with adjacency code.  The NWM's main RUL2 codebase is largely unaltered from when NWM 2.0 was released alongside NAM 30, some 10 years ago--a mere 38,000 lines for the entire mod--and even with a little bit of additional RHW crosslink code, it's still very lacking in terms of what adjacencies are supported. 

There's a major revamp of the NWM RUL2 code underway at present ("Project 51", or "P51"), to bring it up to spec with the RHW code in terms of adjacencies, and prepare for the eventual long-awaited diagonal intersections.  The NWM-side code on NWM x RHW crosslink situations is vastly improved with P51--indeed, I fixed a long-running issue I had with some OWR-3s that went under a complex RHW setup in one of my downtown areas with it. 

I'm going to guess your situation probably has the REW ramp interface butted up pretty close to an RHW . . . REW ramp-next-to-RHW isn't covered yet with P51, but it's been heavily requested in our testing thus far, so I've started to throw that in.

-Alex
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: roadgeek on July 19, 2021, 09:34:29 PM
It's really more like a slip lane that only "slips" on the OWR-2 side.
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: Tarkus on July 19, 2021, 09:41:10 PM
Yes, those look like the FTL Slip Lanes rather than REW ramps.  I can see about throwing some adjacency stability on them.

-Alex
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: roadgeek on July 19, 2021, 09:42:44 PM
This looks promising!
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: roadgeek on October 03, 2021, 05:20:12 AM
A while back, Tarkus had a post that said there were issues with incorporating the 2-tile width NWMs into REW. That post appears to have been removed. Is this an indication that those issues have been resolved? I don't recall which page it was on, and Google search is not finding it either.
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: Tarkus on October 03, 2021, 06:46:05 AM
I don't recall there being any post specifically about that, and I definitely don't remember removing a post of mine here.  Most of the old REW-related issues that stymied the project for years were related to the OWR network's "Tidal Flow" reversal system, and eggman121 found a workaround that allowed the project to resume.  That was a general issue that affected everything REW-related, both with the wider NWM OWRs and the base OWR network content.

I will note that REW development hasn't really been a focus since we added a substantial chunk of it back with NAM 41 this past April.  I believe eggman121 is primarily focused on his Rail-related projects at the moment.  That said, particularly with our "Agile-like" release strategy, I suspect we'll return to it at some point in the not-too-distant future, and there will be some other projects we're working on in the meanwhile that may intersect with it (pun intended).

-Alex
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: roadgeek on October 09, 2021, 11:21:53 AM
Enjoy! AVE-6 and OWR-3 U-Turns X  L1 RHW-10S and L1 RHW-6C
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: roadgeek on November 27, 2021, 06:46:58 PM
Will C and F ramps be available any time soon, or will that have to wait for Flex REW? The most recent REW ramps, don't appear to be flexed, and they work pretty much like puzzle pieces.
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: Tarkus on November 28, 2021, 12:55:01 AM
Quote from: roadgeek on November 27, 2021, 06:46:58 PM
Will C and F ramps be available any time soon, or will that have to wait for Flex REW? The most recent REW ramps, don't appear to be flexed, and they work pretty much like puzzle pieces.

The REW ramps are FLEXed, as are all ploppable REW components.  We haven't added a single old-style puzzle piece to the NAM since NAM 33, some 6 years ago, and there's been a strict moratorium on adding any new ones since that cycle. 

That said, it is not possible to place REW FLEXRamps directly over top of existing stretches of the One-Way Road network.  This is a side-effect of the workaround used to combat the game's hardcoded "Tidal Flow" functionality.  The workaround required using special network flag combos, and it prevents the game's "auto-resolve" functionality from seeing them as compatible with those for the base orthogonal and diagonal networks.  Additionally, with the REW's ramps currently being limited in terms of which OWR networks have support, it's possible their "FLEX-ness" may not be particularly apparent in their present state.

C and F ramps won't be available until after FLEX-based Fractional Angle One-Way Road networks are available, and likely not until after the RHW finally gets its C and F ramps FLEXed.  While that's planned for the future, it's going to be some time off in the distance. 

Additionally, the REW as a whole remains on hiatus, and there is no one actively developing content for it.  Most likely, unless something dramatically changes, the most that's going to happen for it is a few sporadic, minor additions here and there.  (NAM 43 is already in the internal build phase, and there is no new REW content included in the feature set.)

-Alex
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: Wiimeiser on November 28, 2021, 03:49:44 PM
So what's happening regarding those REW intersection concepts that were shown?

Actually, I think the REW is, missing FAR aside, pretty much "complete", so anything else that gets added (aside from fractional angle stuff and an orthogonal version of that one ramp piece) would just be a bonus at this point. Of course, those two intersections that were shown but haven't made it in yet would be nice...

I really wish I could help speed things up on that front, but my only skills will just slow you down...
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: Tarkus on November 28, 2021, 06:22:50 PM
Quote from: Wiimeiser on November 28, 2021, 03:49:44 PM
So what's happening regarding those REW intersection concepts that were shown?

Actually, I think the REW is, missing FAR aside, pretty much "complete", so anything else that gets added (aside from fractional angle stuff and an orthogonal version of that one ramp piece) would just be a bonus at this point. Of course, those two intersections that were shown but haven't made it in yet would be nice...

If you're referring to the "seagull"/"continuous green" T-intersections (https://www.sc4devotion.com/forums/index.php?topic=1138.msg536927#msg536927), they're technically not REW content.  Durfsurn was developing those, and he's had pretty heavy-duty RL of late, which has put continued development on those on hold.

Pretty much the main thing left that strictly "REW" territory is adding in more wider OWR support (i.e. OWR-4 and OWR-5) for the ramps, and then, once FLEX Fractional Angle functionality is added, the ramps for those.  There's other planned OWR additions (MRCs for the OWR-4 and OWR-5, FTL/SITAP for the NWM OWRs, NWM OWR Viaducts), but those kind of fall into the hinterland between NWM, FTL, SITAP, Viaducts, and REW.

-Alex
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: Wiimeiser on November 29, 2021, 03:04:19 AM
I remember those seagull intersections. Those look like a good way to terminate a REW. But I was also thinking of that rural Boulevard/semi-Freeway intersection that seems to have disappeared...

And both of us seem to have forgotten elevated REW support.
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: compdude787 on November 29, 2021, 08:32:50 PM
Quote from: Wiimeiser on November 29, 2021, 03:04:19 AM
But I was also thinking of that rural Boulevard/semi-Freeway intersection that seems to have disappeared...


What are you referring to exactly?
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: Tarkus on November 29, 2021, 09:40:40 PM
Quote from: Wiimeiser on November 29, 2021, 03:04:19 AM
I remember those seagull intersections. Those look like a good way to terminate a REW. But I was also thinking of that rural Boulevard/semi-Freeway intersection that seems to have disappeared...

Are you thinking of the Continuous Flow Intersections (CFIs) (https://www.sc4devotion.com/forums/index.php?topic=8460.msg527009#msg527009)?  Also not an REW project, but an FTL one.

-Alex
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: Wiimeiser on November 30, 2021, 03:59:35 AM
No, what I was thinking of was similar to this intersection (https://www.google.com.au/maps/@-36.7991548,145.4753911,290m/data=!3m1!1e3?hl=en-GB) on Hume Highway.

Though are the Continuous Flow intersections really pretty much almost done? As in, just LHD support left?

(Incidentally, I'd like to be able to branch normal ARD-3 off those CFI pieces, though that would require a mirrored version...)
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: Tarkus on December 01, 2021, 07:15:03 PM
The CFIs remain shelved for the time being.  I will be revisiting them at some point in the near future, as I am focused on FTL content a lot of late, but they're a more involved project.

As far as that particular Hume Highway intersection, I found the original post (https://www.sc4devotion.com/forums/index.php?topic=1138.msg522025#msg522025) with it from November 2017 after some extensive archaeology, the general NAM: Development thread.  That would have been in the early days of NAM 37 development, from back before things went haywire with that cycle (including before the Tidal Flow issues with the initial REW work reared their ugly heads).  AFAIK, it was an early prototype that never ended up in any subsequent internal NAM or REW builds.

-Alex
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: Wiimeiser on December 01, 2021, 08:26:21 PM
Yes, that's the one I was referring to. A shame it seems to have been canned... I hope you can work something out with it in the future. Seems like tying it in with the FTLs might be a good idea...
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: roadgeek on January 21, 2022, 07:31:55 PM
Quote from: Tarkus on November 28, 2021, 06:22:50 PM
Quote from: Wiimeiser on November 28, 2021, 03:49:44 PM
So what's happening regarding those REW intersection concepts that were shown?

Actually, I think the REW is, missing FAR aside, pretty much "complete", so anything else that gets added (aside from fractional angle stuff and an orthogonal version of that one ramp piece) would just be a bonus at this point. Of course, those two intersections that were shown but haven't made it in yet would be nice...

If you're referring to the "seagull"/"continuous green" T-intersections (https://www.sc4devotion.com/forums/index.php?topic=1138.msg536927#msg536927), they're technically not REW content.  Durfsurn was developing those, and he's had pretty heavy-duty RL of late, which has put continued development on those on hold.

Pretty much the main thing left that strictly "REW" territory is adding in more wider OWR support (i.e. OWR-4 and OWR-5) for the ramps, and then, once FLEX Fractional Angle functionality is added, the ramps for those.  There's other planned OWR additions (MRCs for the OWR-4 and OWR-5, FTL/SITAP for the NWM OWRs, NWM OWR Viaducts), but those kind of fall into the hinterland between NWM, FTL, SITAP, Viaducts, and REW.

-Alex

Times like this, you wonder if a good JIRA ticketing system might come handy.
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: Haljackey on January 22, 2022, 07:36:24 AM
Quote from: roadgeek on January 21, 2022, 07:31:55 PM

Times like this, you wonder if a good JIRA ticketing system might come handy.

Oh man... I have created thousands of JIRA tickets for work. Last thing I want to do is make more on my free time lol

I do get what you are saying however- easier to track and organize this stuff. I can tell you internally the NAM team has various threads to spread out everything, and a lot more channels have been made on our internal discord server to better divide everything up.
Title: Re: Real Expressway Mod REW (Development and Support)
Post by: Tarkus on January 23, 2022, 02:59:10 AM
As far as Jira-type functionality, at least with issues, we used to use the section built into our GitHub depository fairly actively around 2013-2015, until two things happened: (1) a non-NAMite who was absolutely desperate to ingratiate himself to the team in hopes of joining decided to go on a blitz adding "issues" that were often simply the product of user error (which just annoyed the dev team and interfered with the usefulness of the system), and (2) by the end of NAM 33, we were down to three fully-active developers, and we didn't require that level of coordination anymore.  We've used it semi-intermittently since last year, as the team's re-expanded, but it's not fully caught on.

We've never had anything of that sort for requests/feature progress, though.  It's an interesting idea, though given how freewheeling NAM development is, and our desire to focus on getting things done rather than structure/bureaucracy, we've tended to prefer systems like what Haljackey described. They've largely worked well, especially as we've fine-tuned them in recent months, and have allowed us to maintain this new "Agile"-style development paradigm.

-Alex