• Welcome to SC4 Devotion Forum Archives.

Fresnillo City

Started by Heblem, February 02, 2009, 11:38:53 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

Pat

ooo Heblem simply stunning wow!!! I love that Roundabout and also the plaza with the Mcd's... Great update and I cant wait to see more!!!

Don't forget the SC4D Podcast is back and live on Saturdays @ 12 noon CST!! -- The Podcast soon to Return Here Linkie

projectadam

Heblem,

Amazing work here, this is going to be a good one to follow. I also noticed that in one of your pictures you had a Taco Johns. I love Taco Johns, used to be a high school hangout (I cannot even guess how many meals I won playing golf against friends and loser buys).
The Constitutional Monarchy of Ichigamin

Terraforming Update (8/25/09)

tcx

Quote from: Heblem on February 03, 2009, 04:22:42 PM

tcx: If you wish I can share you or send you some of my lots and props you you can earn the time in doing that...


Really, that would be great, maybe you can send the textures and props you are using, I have already your Canatlan props and textures and you Mock Town textures.

I like your CBD, it looks so real. :) :thumbsup:

Sciurus

L'atelier d'architecture
* * * * * Longwy * * * * *

rooker1

Very interesting.
I really like the real life pic in comparison to work in game work.
This project is fantastic and I can't wiat to see more.
Robin  :thumbsup:
Call me Robin, please.

LE0

Are the avenues functional, like do the cars move around?

:)
Leoland coming Spring 2009

Heblem

wouanagaine: thanks! thats a good idea, I could have added trees but that side is complete, now this update shows some more trees btw, as for your question, the car are simple plain props, they dont move.

Pat: thanks you! hope you enjoy this new update! :D

projectadam: yes I know, ive added a taco john, because I tought it would look like any normal store you look at street, but didn't know it was a well know store in US. Thanks for stopping by ;)

tcx: the problem about sending you all my props and texture its that im keeping update frequently and the texture or lots will because obsolete often, I rather to share all that after finishing the project, I know it could be a while but worth

Sciurus: thanks you!

rooker1: thanks! well ive used the picture as in comparision, I inspired by that area in RL, thats the Paseo de la Reforma in Mexico City.

LE0: hi, im sorry but nothing here is fuctional as I said to Wouanagaine, the goal here its just realism. thanks for commenting!

Im sorry for the long wait, i was busy in RL also this update was a total challengue due the intersections and diagonal roads I did, this place its the Alameda, alameda its a Mexican downtown park where people uses to go for relax, this place its a main point of interest of the city, due its location between the historical downtown and the central bussines distric. The Avenue intersection in this zone are the Paseo Lázaro Cárdenas and Hidalgo Avenue. Hidalgo Avnue is divided into two section, one called Avenida Hidalgo Norte and Avenida Hidalgo Sur, which is the main street of the city.

Ok, this is the area the im going to show for today:


Here the Paseo Lázaro Cárdenas splits into the Alameda


Thats Hidalgo Avenue (west side), this avenue as like Lázaro Cárdenas splits in two to form the Hidalgo North Street and Hidalgo South street. Both are the main streets of the city


Looking inside of the Alameda:


The division of Hidalgo avenue:


I'll continue updating about this same area, maybe after 3 updates i'll go into historical downtown finally...
enjoy! thanks for watching, and just a favor, please replay anything :D

Pat

OMG WOW Heblem that is amazing avenue roundabout area park/plaza area wow!!!!!  I wish the NAM could be that flexible like that, I am sooo drooling!!!!

Don't forget the SC4D Podcast is back and live on Saturdays @ 12 noon CST!! -- The Podcast soon to Return Here Linkie

iamgoingtoeatyou

Oh my gosh Heblem, those last two pictures of the park are mind blowing! Amazing work!

Heblem



Hi, due a recently request I put for download my mock town lots I did last year... if you want by a request to me to do new lots, you can ask me do so, (or even new textures) I hope to inspire some people and keep this project alive by lotting  ;D

Download the lots here:
http://www.fileden.com/getfile.php?file_path=http://www.fileden.com/files/2007/2/20/800718/MockLots.zip

Watch out! before to continue, see the list of dependencies (use only the model files):

Mock Town Project Files:
http://www.simtropolis.com/stex/index.cfm?id=20561

Substation Pack
http://www.simtropolis.com/stex/index.cfm?id=15877
American Four Square V2
http://www.simtropolis.com/stex/index.cfm?id=15880
American Four Square
http://www.simtropolis.com/stex/index.cfm?id=12661
SG Props Vol 01
http://www.simtropolis.com/stex/index.cfm?id=15287

USA Style billboards:
USAStyleBillBoardPole-0x5ad0e817_0x5437ed7e_0xf0000.SC4Model
USAStyleBillBoardUpper2-0x5ad0e817_0x5437ed7e_0x2a0000.SC4Model
USAStyleBillBoardUpper3-0x5ad0e817_0x5437ed7e_0x2b0000.SC4Model
USAStyleBillBoardUpper4-0x5ad0e817_0x5437ed7e_0x2c0000.SC4Model
USAStyleBillBoardUpper5-0x5ad0e817_0x5437ed7e_0x2d0000.SC4Model
USAStyleBillBoardUpper6-0x5ad0e817_0x5437ed7e_0x2f0000.SC4Model
USAStyleBillBoardUpper7-0x5ad0e817_0x5437ed7e_0x310000.SC4Model
USAStyleBillBoardUpper8-0x5ad0e817_0x5437ed7e_0x320000.SC4Model
USAStyleBillBoardUpper-0x5ad0e817_0x5437ed7e_0x280000.SC4Model

By SFBT:
Stollhouse_Models
Stollhouse_Models_rosa
Stollhouse_Textures

Home props:
SG Homes (Glenn Allen and Country House) SG_Home_Country SG_Home_GlennAllen
American Four Square01family
American Four Square02family
American Family 3
American Family 4
American Four Square01family
American Four Square02family
SG_Homes_Birka
SG_Homes_Birka_XP01
SG_Homes_Highgrove
SG_Homes_SmallR$01
SG_Homes_SwedishModern
SG_HouseTrailers
SG_MobileHomes
SG_NESCO_Rollerhomes
SG_RLS_Homes_Ashton
SG_RLS_Homes_Legacy
SG_RLSHome_Berwick

Other:
BSC cobbles Textures
Street light project props (somewhere in SC4Devotion forums) use only the model files.
High tension poles (those what were ploppable, i couln't find it back, sorry)
JBSimio School Pack Vol02 (all the pack)

Cleanitool suggest use:
AdvanceAutoPartsDAT
ALN Props (rural renewal project)
BlaM_Fire Station-0x5ad0e817_0xd211c5c0_0x30000.SC4Model
BSC MEGA Props - SG Vol 01
BSC BAT Props SG Vol04
BSC BAT Props SG Vol05
BSC BAT Props SG Vol06
BSC MEGA Props - MJB Vol01
BSC Textures vol01
BSC MEGA Props JRJ Vol05
BSC Textures Vol 02
BSC_Essentials
bsc_Essentials_OG
bsc_Essentials_OG2
bsc_light_cones_a
BSC_Reward_essential
BSCBATProps D66 Vol10
BSC Textures Vol 01
BSC Textures Vol 02
Bus Station (at stex)
CPT_No8_TreeModelsPartOne
CPT_No9_TreeModelsPartTwo
csx_Essentials01
csx_FieldsUI
DEDWD_AussieTyreShops_buildings
HayBale01-0x5ad0e817_0x556f01af_0x30000.SC4Model
HayBale02-0x5ad0e817_0x556f0be3_0x30000.SC4Model
HayBale03-0x5ad0e817_0xf56f0bf5_0x30000.SC4Model
HospitalAnubis-0x5ad0e817_0xd258f797_0x690000.SC4Model
JB_Washington High School.SC4Model
jes animal props
Kensington Manor Building-0x5ad0e817_0xf2830d05_0x30000.SC4Model
KFC A n W-0x5ad0e817_0xee9a6511_0x330000.SC4Model
KFC AnW Sign-0x5ad0e817_0xee9a6511_0x320000.SC4Model
LBT Prop Pack 3
Meduim Bus Stop Modd
Mikeseith Car props
PorkieProps-Vol1
RRP_Rural Culvert Props
RyeGrass--Brown-0x5ad0e817_0x35672e05_0x30000.SC4Model
RyeGrass--Green-0x5ad0e817_0xb56906ee_0x30000.SC4Model
SFBT_Stromleitungen_Props
SG_Dennys
SG_FarmFields
SG_JackKnoffAutoSales
SimcityMed-0x5ad0e817_0x73156766_0x1b00000.SC4Model
Straw01-0x5ad0e817_0xd5683847_0x30000.SC4Model
Straw02-0x5ad0e817_0x556923f0_0x30000.SC4Model
Straw--Light01-0x5ad0e817_0x356948f9_0x30000.SC4Model
Straw--Light02-0x5ad0e817_0x95694911_0x30000.SC4Model
WeedA01-0x5ad0e817_0x7566f798_0x30000.SC4Model
WeedA02-0x5ad0e817_0xb566f7bf_0x30000.SC4Model
WeedA03-0x5ad0e817_0xb566f7d8_0x30000.SC4Model
WeedA04-0x5ad0e817_0x7566f7f2_0x30000.SC4Model
WeedB01-0x5ad0e817_0x35671b3c_0x30000.SC4Model
WeedB02-0x5ad0e817_0x556725b7_0x30000.SC4Model
WeedB03-0x5ad0e817_0x75672091_0x30000.SC4Model
WeedB04-0x5ad0e817_0x356720d0_0x30000.SC4Model
WG Residential 1916 The Chelsea-0x5ad0e817_0x346ad0c0_0x2e0000.SC4Model
WG Residential 1916 The Chelsea v2-0x5ad0e817_0x346ad0c0_0x2f0000.SC4Model
XDsParkingLotPropStarterKit

If you still see any missing dependencies please note to me by a picture, there still may be some missing dependencies that Is not mentioned here.

Happy plopping  ;)
Thanks!

Heblem

#30
Pat: thank you so much for your comment! I do wish a NAM like this too but they don't want me to work with them  &mmm so I rather doingmy own NAM  :D

iamgoingtoeatyou: Thank you, here you can see how this concept is made, oh btw i do really liked your Mexico City update at your cj!

Well not something surprising, but just to show how I do the roads...

Google Maps, Fresnillo City:

Also as like the last update, here is the streets design plan:

I'll continue working on the next update, same area  :)



metasmurf

It's a shame the NAM team wont work with you, since you have awesome texturing skills :)

Simpson

Hi Heblem!!
Fantastic work in this city, you have done an incredible work in the LE my friend.
The update of 02/20/09 is super. I love the first picture and the little park  :thumbsup:
I'm looking forward to the next update my friend!
Take care,

David
My new city is now here
The région of Kaikoura

Teaser of Lopsas[+ How did I do it?]:Lopsas

Heblem

metasmurf: thanks!

Simpson: thank you so much!! tomorrow I promise to update something in that same area that you liked  :) Also there are plans for a french style neighbors, in many mexican cities french style constructions are common, due the "Porfiriato"

Ok, something new that I just did... take a look to this...

These are some textures that i'll get working on a new rock mod...

Here how it looks in game..



Like?
then download it here  ;D
http://www.fileden.com/getfile.php?file_path=http://www.fileden.com/files/2007/2/20/800718/GrassyRock.dat

Til next time

Sciurus

Nice textures, but your work with roads is very very impressive!!! &apls

Guillaume
L'atelier d'architecture
* * * * * Longwy * * * * *

feliwi

incredible texturing! It's a pity your cities are eye-candy only :-[
Cant wait for the built street scene, you've posted!

Pat

Man Heblem you are on fire!!!! WOW what more can I say, I love the mock town stuff for one and two the layout is just stunning and three new rock mod that does look very good there!!!!  see you next update,

patrick

Don't forget the SC4D Podcast is back and live on Saturdays @ 12 noon CST!! -- The Podcast soon to Return Here Linkie

peterycristi

My beloved DF!... no... wait, that's fresnillo!  :D I really love it! It's incredible what you did with the roads! When will be available your NAM? ;)
H I S T O R I S C H E S   B E R L I N

wouanagaine

Nice traffic planning, certainly not griddy :)

The rock mod fill really well with your terran mod

New Horizons Productions
Berethor ♦ beskhu3epnm ♦ blade2k5 ♦ dmscopio ♦ dedgren ♦ emilin ♦ Ennedi ♦ Heblem ♦ jplumbley
M4346 ♦ moganite ♦ Papab2000 ♦ Shadow Assassin ♦ Tarkus ♦ wouanagaine
Divide wouanagaine by zero and you will in fact get one...one bad-ass that is - Alek King of SC4

art128

 ??? Never noticed that you've started this MD here Eblem. ;D
But better later that never. $%Grinno$%
I think you now what I have to say ?
Well, it's just enormous, this work on the LE (and on Photoshop for the textures) is fantastic, excellent work my friend.
The atmosphere of an Mexican city is very well done.


Arthur.  &apls &apls
I'll take a quiet life... A handshake of carbon monoxide.

Props & Texture Catalog