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January 27, 2022, 11:14:27 AM

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Author Topic: RMIP-3 Large Airport Edition vol. 1  (Read 156964 times)

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Offline io_bg

Re: RMIP-3 Large Airport Edition vol. 1
« Reply #20 on: February 13, 2009, 09:06:18 AM »
Those wide runways look fantastic! I've always thought the asphalt ones are a bit too narrow :) Maybe there are a bit too much skids on them but they're still excellent.
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Offline feliwi

Re: RMIP-3 Large Airport Edition vol. 1
« Reply #21 on: February 13, 2009, 12:30:51 PM »
Wow, absolutely incredible shots! I really xan#t wait to use the new runways!
Good luck with futural projects!

Offline tabi

Re: RMIP-3 Large Airport Edition vol. 1
« Reply #22 on: February 13, 2009, 07:31:25 PM »
Good project.
 &apls &apls

Offline pilotdaryl

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Re: RMIP-3 Large Airport Edition vol. 1
« Reply #23 on: February 13, 2009, 08:56:37 PM »
I see you've made some interesting progress here.  Keep it going! ;D  I would, however, suggest a new set of rapid exit taxiway lots with the actual exit taxiways at 30 degrees to the runway, similar to how it is arranged in real-life and the original RMIP-1 set.  The runway skid markings are also extremely dark and wide.  While this would be realistic for larger airports such as LAX and JFK and other major airports in the US, I'm still in favour of toning it down even just a bit, to make things a bit more consistent since not all airports have runways that busy or runways used that much. -Never mind, I noticed a set with toned-down skid markings.  I'm impressed! ;D
« Last Edit: February 13, 2009, 09:08:06 PM by pilotdaryl »

Offline ShadeSlayer

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Re: RMIP-3 Large Airport Edition vol. 1
« Reply #24 on: February 13, 2009, 10:07:43 PM »
Looking great, but the skid marks are a little excessive. :P

Offline Duvad

Re: RMIP-3 Large Airport Edition vol. 1
« Reply #25 on: February 13, 2009, 11:40:10 PM »
Looks great... except for the ridiculous level of skidmarks. Hopefully there is a version that has 50% or more off the skidmarks.

Offline allan_kuan1992

Re: RMIP-3 Large Airport Edition vol. 1
« Reply #26 on: February 14, 2009, 12:20:51 AM »
well it is simulating a busy airport... but the skid marks might be a tad too dark and too wide...

- Allan Kuan

Offline Gwail

Re: RMIP-3 Large Airport Edition vol. 1
« Reply #27 on: February 14, 2009, 01:08:52 AM »
The skidmarks are based on the LAX runways. They should be even wider and layed on the entire runway lenght, in fact. But it wasn't my point.

For all complainers I strongly suggest to read carefully this post:

I see you've made some interesting progress here.  Keep it going! ;D  I would, however, suggest a new set of rapid exit taxiway lots with the actual exit taxiways at 30 degrees to the runway, similar to how it is arranged in real-life and the original RMIP-1 set.  The runway skid markings are also extremely dark and wide.  While this would be realistic for larger airports such as LAX and JFK and other major airports in the US, I'm still in favour of toning it down even just a bit, to make things a bit more consistent since not all airports have runways that busy or runways used that much. -Never mind, I noticed a set with toned-down skid markings.  I'm impressed! ;D
If you don't get the clue, read it again. And again. Cheers to you, pilotdaryl, only one person apprehensive enough :).

I'e predicted such situation too, as you see. Don't you like such massive tiremarks? Use standard runway tiles instead and you should be more happy.

I will consider a slightly lightening up.

Stay tuned  :thumbsup:
My misc works thread:
GWL workshop

Offline nekseb

Re: RMIP-3 Large Airport Edition vol. 1
« Reply #28 on: February 14, 2009, 05:51:17 AM »
nekseb - for now it's a bit diffucult to tell, there is too many unfinished business. I think that second half of March is quite reasonable unless everything goes well.

That's earlier I hoped!  :)  Thanks for the reply.
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Offline ShadeSlayer

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Re: RMIP-3 Large Airport Edition vol. 1
« Reply #29 on: February 14, 2009, 03:39:34 PM »
Well, here's the thing. I understand that the skid marks should be that big. I completely agree with you there, but IMO, they are too.. black.

So as you said in your post there, they could definitely use a bit of lightening up, or you could possibly keep that, and make another one with slightly lighter skid marks..

Edit: Another idea is that you could make it appear as the lines on the runway are new..

eg. This airport, and this one... the runways are pretty close to where the links direct to.

Edit 2: If you check out some of these runways you'll see that they repainted the lines to look pretty noticeable over the skid marks.
« Last Edit: February 14, 2009, 03:52:29 PM by ShadeSlayer »

Offline sim-al2

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Re: RMIP-3 Large Airport Edition vol. 1
« Reply #30 on: February 15, 2009, 09:52:53 AM »
Look at the bottom of the picture. ::)



Notice that there's 2 sets of runways. ::)
(\_/)
(o.O)
(")_(")

Offline ShadeSlayer

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Re: RMIP-3 Large Airport Edition vol. 1
« Reply #31 on: February 15, 2009, 10:11:00 PM »
Yeah, I see that, but those don't really even have skid marks.

Offline bakerton

Re: RMIP-3 Large Airport Edition vol. 1
« Reply #32 on: February 16, 2009, 01:00:34 PM »
I am excited for this project. Most of my airports are maxis or small regional airports. Now I can plan for an international airport and build it when these are released. Good luck and god speed. JKB
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Offline rushman5

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Re: RMIP-3 Large Airport Edition vol. 1
« Reply #33 on: February 16, 2009, 02:05:32 PM »
These textures look really promising.  I am holding off on building my airport as well.

Offline Gwail

Re: RMIP-3 Large Airport Edition vol. 1
« Reply #34 on: February 25, 2009, 05:38:27 AM »
So as you said in your post there, they could definitely use a bit of lightening up, or you could possibly keep that, and make another one with slightly lighter skid marks.
I'm just thinking about making alternative TDZ skidmarks texture set. So far I haven't too much time for thorough tests, and all the test results made until now aren't acceptable.
Right now I'm putting it aside and focusing on more important for project things, such as semi-transparent texture props for flexible runway intersections. When I finish the project and send it to scrutinize, I will look closer to skidmarks (after all it's only on-the-fly change in dat file). March seems to be very busy IRL for me and I don't want to delay too much.
My misc works thread:
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Offline Gwail

Re: RMIP-3 Large Airport Edition vol. 1
« Reply #35 on: March 09, 2009, 06:02:46 AM »
nekseb - for now it's a bit diffucult to tell, there is too many unfinished business. I think that second half of March is quite reasonable unless everything goes well.

Sad to inform I have to cancel my annoucement. Due to RL issues the project will be delayed by a while - for last 2 weeks I haven't done anything important and I won't do for another 3-4 weeks at least.

Taking solace a bit - there will be a taxiway centerline lights project for RMIP-3. And here's a shot from the last thing I was developing. I hope you will enjoy it:

My misc works thread:
GWL workshop

Offline allan_kuan1992

Re: RMIP-3 Large Airport Edition vol. 1
« Reply #36 on: March 09, 2009, 06:13:44 AM »
ouch. RL strikes once more.

At least there's a snapshot of some cool blinking uni-directional lights. =P

Glad to see that things are still progressing along here. =)

Offline Gwail

Re: RMIP-3 Large Airport Edition vol. 1
« Reply #37 on: March 09, 2009, 06:34:28 AM »
At least there's a snapshot of some cool blinking uni-directional lights. =P

yeah  ::)
My misc works thread:
GWL workshop

Offline ShadeSlayer

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Re: RMIP-3 Large Airport Edition vol. 1
« Reply #38 on: March 09, 2009, 05:37:43 PM »
Lights look nice. The skid marks are awesome, as well. Thanks!

Offline pilotdaryl

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Re: RMIP-3 Large Airport Edition vol. 1
« Reply #39 on: March 11, 2009, 10:43:20 PM »
I'm really sorry about your RL troubles... hopefully things turn around soon, as this is a great project!  The lights are looking good, too!