Sim City 4 Devotion Forums

SimCity 4 Devotion Custom Content Showcase => Independent Development Projects => Independent LOT Editor Projects => Topic started by: Terring7 on February 13, 2010, 12:28:34 PM

Title: Terring's Terrible Lots!!
Post by: Terring7 on February 13, 2010, 12:28:34 PM
Hello :)

I finally download the Lot Editor and start playing with it. Before i use it, let me make some questions...

If i want to modificate a Maxis building, like the airport, just adding some extra props and textures, how must i save it? What i need to do? Do i need to demolish all the buildings so the change will take place? Will the functions of the original lots stay the same? I have some SimMars grownable houses and shops and i want to give them a bit of SimEarth look, with grass and trees. How should i save them?

My ultimate goal is a spaceport that will be more much more than... just a launch pad! ;D
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on April 11, 2010, 03:25:30 AM
Hello again :)

Because of the lack of science fiction grownable buildings, i had the idea to download the SimMars project and modificate the buildings to make them more suitable for SimEarth cities. This is the result and i hope that you like it :)

(http://img21.imageshack.us/img21/1544/simmars1.jpg)

(http://img594.imageshack.us/img594/8086/simmars2.jpg)

(http://img297.imageshack.us/img297/9232/simmars3.jpg)

(http://img693.imageshack.us/img693/7293/simmars4.jpg)

As you can see, it's only the beginning of this project. Remember however that those lots are for my personal use only and I'm not going to upload them. Special thanks to the SimMars team for these cool buildings &apls &apls :thumbsup:
Title: Re: Terring's Terrible Lots!!
Post by: joelyboy911 on April 11, 2010, 03:33:38 AM
Terrible!  :D

Actually though, i think you should consider releasing them. Especially the ones in the first two pictures. Making SimMars buildings onto Earth-friendly lots is a great idea.  :)
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on April 14, 2010, 05:45:20 AM
Terrible!  :D

Thanks ;D

Actually though, i think you should consider releasing them. Especially the ones in the first two pictures. Making SimMars buildings onto Earth-friendly lots is a great idea.  :)

Maybe yes... Maybe not... I will see...

More images ;)

(http://img94.imageshack.us/img94/5384/ufos.jpg)

(http://img24.imageshack.us/img24/3479/spacehouse.jpg)
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on April 27, 2010, 01:35:55 PM
I'm very happy to report that all residential SimMars buildings are finally green and ready for action. I was also made some modifications to some of the civil buildings. The next image shows a police station, a fire station, a clinic, a school (the building with the antenna next to the clinic) and a high school (the black building). Hope that you like them :)

(http://img205.imageshack.us/img205/2981/futurecivil.jpg)
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on May 06, 2010, 12:51:18 PM
A new, parallel project. While i transform the SimMars buildings to SimEarth, how about replacing all (almost) the Maxis buildings with SimMars buildings? ;)

(http://img687.imageshack.us/img687/5498/simfuture1.jpg)

(http://img571.imageshack.us/img571/6058/simfuture2.jpg)
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on June 10, 2010, 08:54:27 AM
The lots will released!! ;D
But not now! ::)
SimMars Beta 3 is coming soon, with 144 more buildings than SimMars Beta 2. The project will contain 3 folders. The first folder will change the lots of the SimMars project. The second will change the original lots, replacing all the Maxis buildings with the SimMars. The third folder will have extra lots, including (for example) 6X6 R$ lots with small houses and not only. Of course this is only the beginning... ;)
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on August 11, 2010, 08:22:50 AM
Back again! ;D

SimMars Beta 3 is a project that allow players to build not Terran cities, but Martians colonies! It will contain a large collection of futuristic buildings and automata and anything else to bring you the feeling of Mars.

(http://img40.imageshack.us/img40/1076/newurbania.jpg)

Because there are very few futuristic grownable buildings out there, i download the SimMars Beta 2 and modificate the lots to fit more on Earth. The SimMars Beta 3 perhaps will be ready in late of August (at least i hope). Until then, I'm practicing in the Lot Editor and making some simple lots. When SMB3 released, it's time to work. This is a little taste of what my addon will have...

1) All the original SimMars lots will change. The buildings will be the same, only the lot will change. The red barren terrain will replaced by green grass and filled with trees, talking Sims e.t.c.. Here are some examples...

(http://img541.imageshack.us/img541/7293/simmars4.jpg)

(http://img72.imageshack.us/img72/4262/simmars5.jpg)

(http://img814.imageshack.us/img814/8701/simmars7.jpg)

2) Even the Maxis buildings and lots will change. The original lots will still be available to the game, with only a little exception... The Maxis buildings will replaced by SimMars buildings. Here are some examples...

(http://img837.imageshack.us/img837/9232/simmars3.jpg)

(http://img13.imageshack.us/img13/7941/simmars8.jpg)

3) All the SimMars buildings will have a large variety of lots in different shapes and sizes. And because the largest lot for a grownable building is 6X6, be prepared for really exotic results!! Here are some examples...

(http://img514.imageshack.us/img514/1544/simmars1.jpg)

(http://img18.imageshack.us/img18/8086/simmars2.jpg)

(http://img641.imageshack.us/img641/1024/simmars6.jpg)

(http://img22.imageshack.us/img22/3691/simmars9.jpg)

(http://img830.imageshack.us/img830/5131/simmars10.jpg)

(http://img266.imageshack.us/img266/1015/simmars13.jpg)

4) Some new tricks. You will see a SimMars building under construction...

(http://img651.imageshack.us/img651/5962/simmars11.jpg)

... and then BANG!!!

(http://img337.imageshack.us/img337/622/simmars12.jpg)



Every suggestion will be welcomed. I just can't wait for the SimMars Beta 3 &hlp
Title: Re: Terring's Terrible Lots!!
Post by: netmod on August 12, 2010, 10:32:56 AM
Lots look great I, especially love no2 cause it looks like it can be used in this decade  :thumbsup:

I didn't like when you propped a simmars building near that maxis original, it looks strange with this texture
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on August 13, 2010, 02:25:36 AM
There are 3 reasons of why i will use the Maxis buildings as props to fill the lots, especially the bigger lots

1) Not all but some of them fits nicely in a future city, and some of them are too cute to remove them ;D
2) In every science fiction story we will see cities that not only has no past but actively rejects it, and that's because artists tend to forget that cities have pasts. Even in the 41st century you will always be surrounded by historical buildings, evidences of earlier times, which is a good thing. Even today, the 21st century, there are modern cities with plenty of historical buildings. So, believe id or not, the Maxis buildings makes the future cities more realistic ;)
3) Is there a law that everybody must be away from Maxis trees, plazas, buildings, automata, ... ... ...? Of course not. Also the use of Maxis buildings will be a tribute to Will Wright and the Maxis team, the creators of the most beautiful game ever &apls


And glad to see that you enjoy them :) :)
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on October 24, 2010, 12:59:51 PM
Now that SimMars Beta 3 is ready, here is a small taste of my project :)

(http://img249.imageshack.us/img249/8498/futureairport.jpg)

(http://img225.imageshack.us/img225/535/futurepark.jpg)
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on October 28, 2010, 02:49:42 AM
All the Martian landmarks can now construct on Earth ()stsfd()
(http://img139.imageshack.us/img139/8599/martianlandmarks.jpg)

As well as all rewards ()stsfd()
(http://img221.imageshack.us/img221/4268/martianrewards.jpg)
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on November 13, 2010, 12:37:37 PM
At last, all SimMars buildings reloted :thumbsup:

(http://img404.imageshack.us/img404/4075/smmotc1.jpg)

(http://img405.imageshack.us/img405/413/smmotc2.jpg)

(http://img526.imageshack.us/img526/1576/smmotc3.jpg)

With the functional Interplanetary Industrial Spaceport, who need seaports anymore? ;)
(http://img688.imageshack.us/img688/5246/smmotc4.jpg)

(http://img263.imageshack.us/img263/3305/smmotc5.jpg)

(http://img602.imageshack.us/img602/3356/smmotc7.jpg)

(http://img2.imageshack.us/img2/4742/smmotc8.jpg)

Functional Interplanetary Passenger Spaceport... and forget airports ;)
(http://img201.imageshack.us/img201/3944/smmotc9.jpg)
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on November 28, 2010, 07:52:43 AM
The whole above project is going to released soon :)

(http://img4.imageshack.us/img4/6403/memoriesofthecolonists.jpg)
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on November 30, 2010, 12:38:43 AM
"Memories of the Colonists" (yeah, the above project has finally a name ;D ) will released in 2/12/2010 ;)
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on December 02, 2010, 02:49:40 AM
Memories of the Colonists is finally released (http://www.simtropolis.com/stex/details.cfm?id=25410) :)
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on January 08, 2011, 07:59:23 AM
New project, trail parks for SimMars :)

(http://img600.imageshack.us/img600/2133/martiantrailpark1.jpg)

(http://img526.imageshack.us/img526/8273/martiantrailpark2.jpg)

By the way, how can i make them slope friendly?
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on March 07, 2011, 10:09:03 AM
I just updated my Martian trail parks :)

(http://img97.imageshack.us/img97/3851/newcolony6jan0012995036.jpg)

And i found how i could make them slope friendly

(http://img28.imageshack.us/img28/9307/newcolony6jan0012995038.jpg)

No more empty Martian landscapes in my M.D. anymore ;D
Title: Re: Terring's Terrible Lots!!
Post by: Evillions8 on March 08, 2011, 05:27:51 PM
I do suggest using BSC textures for the trail parks because it would better.  Just you'll have to edit the tone of the textures to fit in SM.  Whenever I try making lots, I end up with a one-tile grass texture and the rest is what I placed.  What building did you use to make the textures stay as is and not changing into a grass texture?
Title: Re: Terring's Terrible Lots!!
Post by: Simcitler on March 09, 2011, 02:41:33 AM
Allthough I do not play SimMars (until yet), I just want to say that your lot work is great.  &apls
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on March 09, 2011, 04:38:22 AM
I do suggest using BSC textures for the trail parks because it would better.  Just you'll have to edit the tone of the textures to fit in SM.

Thank you for your suggestion Evillions, I'll check it out :thumbsup:

Whenever I try making lots, I end up with a one-tile grass texture and the rest is what I placed.  What building did you use to make the textures stay as is and not changing into a grass texture?

I know what do you mean and it's very annoying. This is the trick to avoid it. After making the lot and before saving, check one by one all the tiles of the base texture of the lot. If all of them stays the same, save the lot. If one of them turn into grass or something else, remove the unwanted texture and replace it with the texture you want. Then save it :)

Allthough I do not play SimMars (until yet), I just want to say that your lot work is great.  &apl

Thank you for your comment :)
SimMars can installed separately from Simcity, so you'll have 2 Simcities with different plugin folders, different region folders e.t.c.. No need for manual plugin replacemend e.t.c., just double click to SimMars icon ;D
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on March 09, 2011, 10:49:22 AM
This is the B.S.C. version of the Martian trail paths. What to you think?

(http://img819.imageshack.us/img819/1092/martianpathsbsc.jpg)

Do be honest, i prefer the original SimMars paths. They can be very useful for the creation of "mini roads" to connect the road with some parking lots. However i can use both of them (original and B.S.C. versions) ;)

(http://img715.imageshack.us/img715/8947/martianpaths.jpg)

(http://img39.imageshack.us/img39/7356/martianpaths2.jpg)

And some surprises ;D
3 plazas, a playground an a mini spaceport (sorry, only eye-candy)

(http://img853.imageshack.us/img853/2571/newcolony2jan0012996891.jpg)
Title: Re: Terring's Terrible Lots!!
Post by: Evillions8 on March 09, 2011, 07:10:58 PM
+1  :thumbsup:
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on March 10, 2011, 11:30:53 AM
Clad to see that you like it Evillions8 :)

New stuff and more are coming soon...

A large domed park.

(http://img101.imageshack.us/img101/329/newcolony7jan0012997760.jpg)

Keep your colonists safe with the Military and Rescue Base (sorry, only eye-candy too)

(http://img571.imageshack.us/img571/9022/newcolony7jan0012997761.jpg)

(http://img141.imageshack.us/img141/9022/newcolony7jan0012997761.jpg)
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on May 10, 2011, 06:49:13 AM
New stuff ;D

Full set of B.S.C. style paths

(http://img847.imageshack.us/img847/1566/newcolony8jan0013045888.jpg)

Full set of plopable buildings

(http://img864.imageshack.us/img864/8053/newcolony8jan0013045890.jpg)

Brand new, walls!

(http://img585.imageshack.us/img585/4807/newcolony8jan0013045892.jpg)
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on May 17, 2011, 08:21:50 AM
I'm working those days on a mod, that replaces almost all Maxis buildings with SimMars buildings. For now I reloted all R$ lots.

(http://imageshack.us/m/535/3383/60304204.jpg)

(http://imageshack.us/m/806/8644/43285369.jpg)

(http://imageshack.us/m/707/7749/99038316.jpg)
Title: Re: Terring's Terrible Lots!!
Post by: Biriali on May 17, 2011, 09:07:35 AM
Man, that has got to be a lotta work! Kudos to you!  :D
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on May 17, 2011, 09:11:39 AM
Thanks :)
Sure it's a lot of work. According on my calculations, this mod will be ready somewhere in August.
Title: Re: Terring's Terrible Lots!!
Post by: HappyDays on June 06, 2011, 12:45:39 AM
Need help identifying a couple buildings, and a couple questions.

First of all:

http://img18.imageshack.us/img18/8086/simmars2.jpg

The big blue building. I haven't found it in Sim Mars. Where did you get it?

http://img830.imageshack.us/img830/5131/simmars10.jpg

Same with the big blue building in this one. The design looks familiar, like it was made by the same person who did the coruscant that's in another one of your pictures.

http://img337.imageshack.us/img337/622/simmars12.jpg

And the blue building in this one.

The reason I ask is because I'm working on PIM-Xing some new high stage high-tech industrials, and at least the last one would fit in well. Second question:

May I please use some of your re-lotted Sim Mars lot files as the basis for some PIM-X work I'm doing, to provide more buildings for CAM? This necessitates being able to redistribute the lot files once I'm done. Reason: You did a fantastic job of lotting these buildings; I couldn't do a satisfactory job in comparison. Furthermore, it seems to me an obscene waste of good lotting for me to throw it all away and attempt to repeat the feat.

I would give you full credit, of course.

"Sure it's a lot of work. According on my calculations, this mod will be ready somewhere in August."

I've dealt with Maxis lots, in a project I attempted. Good luck, man. It's really going to try your patience.
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on June 06, 2011, 06:22:01 AM
First of all:

http://img18.imageshack.us/img18/8086/simmars2.jpg

The big blue building. I haven't found it in Sim Mars. Where did you get it?

http://img830.imageshack.us/img830/5131/simmars10.jpg

Same with the big blue building in this one. The design looks familiar, like it was made by the same person who did the coruscant that's in another one of your pictures.

http://img337.imageshack.us/img337/622/simmars12.jpg

And the blue building in this one.

Those buildings are not from SimMars. You can find them from here (http://www.yuhisa.com/cgi/c-board/c-board.cgi?cmd=one;no=111;id=) and here (http://www.yuhisa.com/cgi/c-board/c-board.cgi?cmd=one;no=107;id=). You can also find props to make your own Coruscant buildings. Be careful however, those buildings are huge and have plenty of details!

May I please use some of your re-lotted Sim Mars lot files as the basis for some PIM-X work I'm doing, to provide more buildings for CAM?

Yes, you can. However, you'll need the textures and the props of SimMars. Check their forum (http://www.simtropolis.com/forum/forum/19-simmars-project-room/) and ask for permission.

I've dealt with Maxis lots, in a project I attempted. Good luck, man. It's really going to try your patience.

Thanks &blush :)
Title: Re: Terring's Terrible Lots!!
Post by: HappyDays on June 06, 2011, 02:24:23 PM
Thank you, Terring! Because of the number of buildings, which I don't think were made by one person, I doubt I can get out of requiring Sim Mars as a dependency. Oh well.

I wasn't aware those buildings were props from the coruscant mod...hmm.
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on June 06, 2011, 02:41:14 PM
My mod "Memories of the Colonists" (you can find it in my signature) has SimMars as a dependency.
Title: Re: Terring's Terrible Lots!!
Post by: j-dub on June 06, 2011, 03:45:50 PM
Quote
Thank you, Terring! Because of the number of buildings, which I don't think were made by one person, I doubt I can get out of requiring Sim Mars as a dependency. Oh well.

I wasn't aware those buildings were props from the coruscant mod...hmm.

If in case the STEX is down when looking for SimMars, at least you can find and Download vanilla Sim Mars 2.0 from (http://t1.gstatic.com/images?q=tbn:ANd9GcTEP1nenVTY38-1u_GvxMQrHZ8GluTPMOsf0ZQArswNRa3e7JAB) (http://www.gamespot.com/search.html?qs=sim+mars#download)


Title: Re: Terring's Terrible Lots!!
Post by: HappyDays on June 06, 2011, 08:50:53 PM
Well, I asked the question because it seemed only Terring's file was down. Then I noticed other files down. So, I deleted the post to keep from looking like a moron.

Clearly I failed. <_<
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on June 07, 2011, 01:24:56 AM
Oops! I did it again! I didn't update the link of my mod. Click into my signature again to get it.
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on June 07, 2011, 06:21:35 AM
Sorry for the double post... You need SimMars Beta 3, not 2. Due to the size (277MB) the file is hosted on a file hosting site. There is no need to register for downloading.

Download here:

http://www.fileserve.com/file/AnUQ64m

Scroll down to Free User, click Download File


Alternative Download at ModDb.com:

http://www.moddb.com/mods/simmars/downloads/simmars-beta-3-installer
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on June 13, 2011, 12:11:21 PM
I just finished with the dirty industries (I$)

(http://img820.imageshack.us/img820/4994/newcity16sep13130797369.jpg)

I think I add too much white smoke. At least it's better than the black one ::)

(http://img12.imageshack.us/img12/7470/newcity31aug18130797428.jpg)

Dirty industries can now fit better in a cleaner, futuristic environment :)
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on June 16, 2011, 04:12:17 PM
All farms are finally reloted ;D

(http://img219.imageshack.us/img219/5282/newcity22feb03130825820.jpg)

(http://img541.imageshack.us/img541/8031/newcity1mar031308258231.jpg)

(http://img6.imageshack.us/img6/9677/newcity8mar031308258257.jpg)

(http://img683.imageshack.us/img683/9435/newcity11feb03130825816.jpg)

(http://img580.imageshack.us/img580/615/newcity17feb03130825818.jpg)
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on June 22, 2011, 04:13:47 PM
Need a fountain, but you don't have enough room in the ground? Build it in the roof ;D

(http://img197.imageshack.us/img197/1032/kensington18aug24130877.jpg)
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on June 23, 2011, 10:33:30 AM
All R$$$ lots are ready :)

(http://img29.imageshack.us/img29/7905/kensington22mar22130884.jpg)

(http://img841.imageshack.us/img841/787/kensington28mar22130884.jpg)

(http://img189.imageshack.us/img189/7261/kensington10jun21130884.jpg)

(http://img600.imageshack.us/img600/8593/kensington5jun211308840.jpg)

(http://img824.imageshack.us/img824/5600/kensington30jun22130884.jpg)

(http://img860.imageshack.us/img860/7610/kensington4sep251308842.jpg)
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on July 06, 2011, 05:40:20 AM
By finishing all C$ lots, I can finally build beautiful "ghettos" :)

(http://farm6.static.flickr.com/5119/5906054278_83429ffbdf_b.jpg)

(http://farm6.static.flickr.com/5278/5906054104_e3297758f7_b.jpg)

(http://farm7.static.flickr.com/6050/5906054018_72ede55730_b.jpg)

(http://farm6.static.flickr.com/5034/5905497425_c9743f716e_b.jpg)

(http://farm7.static.flickr.com/6037/5906053658_422b4d0562_b.jpg)

(http://farm6.static.flickr.com/5234/5906053536_f154e7ac59_b.jpg)

(http://farm7.static.flickr.com/6025/5905497313_e414990928_b.jpg)

(http://farm7.static.flickr.com/6007/5906054508_8203533cf4_b.jpg)

(http://farm7.static.flickr.com/6022/5905497905_69dbe79a52_b.jpg)
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on July 15, 2011, 06:06:49 AM
How about reloting the Maxis airports?

(http://img812.imageshack.us/img812/9197/anewcity3nov29131072175.jpg)

(http://img199.imageshack.us/img199/8387/bnewcity30nov2913107217.jpg)

(http://img13.imageshack.us/img13/7729/cnewcity25mar3013107218.jpg)

(http://img8.imageshack.us/img8/1984/dnewcity24apr3013107218.jpg)

(http://img84.imageshack.us/img84/3383/enewcity16may3013107219.jpg)

(http://img51.imageshack.us/img51/4067/fnewcity19jun3013107219.jpg)
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on August 02, 2011, 09:11:12 AM
As about the seaports, I have 2 chooses. Some months ago I relot the Maxis seaport and turn it into a truly industrial spaceport. With this trick, it's possible to build "seaports" anywhere you want.

(http://img688.imageshack.us/img688/5246/smmotc4.jpg)

But what if you want to keep the "seaport" style of the Maxis seaport? Inspired by the proportions of the Venus Project...

(http://www.thevenusproject.com/images/photoVig/Transportation/dock.jpg)

... I made a second version. Here is a sea-air-spaceport, with both ships and spaceships.

(http://img812.imageshack.us/img812/9495/newcity4feb001312293475.jpg)

Which of the above versions in better? And why the sea-air-spaceport still keeps the Maxis textures? :angrymore:
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on August 04, 2011, 11:33:23 AM
For technical reason I'll select the first version. I also made a new spaceport, better than the previous. Now I need to add something nice in the empty green space but I'm not sure what &mmm

(http://img546.imageshack.us/img546/8007/newcity12dec00131247406.jpg)
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on August 06, 2011, 03:56:29 AM
The seaport spaceport is ready

(http://img231.imageshack.us/img231/236/newcity24jun04131262031.jpg)

(http://img263.imageshack.us/img263/7779/newcity2jul041312620330.jpg)

Now I need to relot the lighthouse. Any idea?

(http://img534.imageshack.us/img534/1487/newcity26aug04131262041.jpg)
Title: Re: Terring's Terrible Lots!!
Post by: jeronij on August 06, 2011, 04:22:25 AM
Hi Terring,
let me say that you are making a really distinct project here กก , and this is always nice and enjoyable ;)

Regarding your last spaceport lot, I'd give you some suggestions that I would follow if I had to do something like that:

Try to find a real example of what you are willing to make. Obviously there is no spaceport currently here in earth, but there are thousands in comics and fims and pictures, so you can get some key ideas that you want to translate to your lot.

Before you begin lotting, make sure you have the full design developed, and concentrate in make your lot as close to your real design one as possible.

You will probably need to make some custom textures to get something espectacular. Specially the pavements and the runways or parking areas.

Dont use green grass or trees in it. It does not look realistc in such a modern installation imo :). Perhaps a circle of grass with a tree at the facility entrance would be the green touch, but as small as possible.

Use lots of greys, blacks, whites, yellows, reds colors and textures ... concrete, fences,  refuelling area, cargo area,...

Ok, enough.... :), i hope my suggestions may help you to give this lot an extra push and make it look like a Star Trek one ;) กกก
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on August 06, 2011, 12:30:12 PM
Hello jeronij and thank you very much for the suggestions :)

Try to find a real example of what you are willing to make. Obviously there is no spaceport currently here in earth, but there are thousands in comics and fims and pictures, so you can get some key ideas that you want to translate to your lot.

I did it. I didn't found something really cool for the stage 1, so I made my own design. As about the stages 2 and 3... ;) ;)

You will probably need to make some custom textures to get something espectacular. Specially the pavements and the runways or parking areas.

My project already use SimMars, a 200 megabyte dependency, and I have already some complains about that. Adding even more stuff will harm my mental health, if you know what I mean ::)
Unless if I decide to use a lot of dependencies to make my lots really beautiful and keep the project for myself, available to nobody.

Dont use green grass or trees in it. It does not look realistc in such a modern installation imo :). Perhaps a circle of grass with a tree at the facility entrance would be the green touch, but as small as possible.

Sure having trees in a spaceport looks a bit funky, but it's not so unrealistic. Check this picture...

(http://www.thevenusproject.com/images/photoVig/cities/arch2.jpg)

A vertiport (airport for Vertical Take Over and Land aircrafts) with green space. My philosophy is to built cities and facilities that connects the humanity with the rest of the environment, not cyberpunk hells. This is why I always add a lot of trees and green zones in my cities and lots, to blend nature with technology.

Use lots of greys, blacks, whites, yellows, reds colors and textures ... concrete, fences,  refuelling area, cargo area,...

The cargo area and the warehouses are underground. Why having a large on ground warehouse, when you can have a way larger underground? ;D
As about the other ideas, I used them to improve my spaceport. Now it has some fuel tanks, nice effects, some futuristic industrial vehicles and an iron fence. The fence will not surround the whole spaceport, so you can build 2 of them and make a larger one ;D

(http://img703.imageshack.us/img703/2903/newcity13jan00131264977.jpg)
Title: Re: Terring's Terrible Lots!!
Post by: apeguy on August 07, 2011, 04:34:18 PM
Some very nice stuff here, especially the spaceports. ;D
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on August 08, 2011, 02:50:32 AM
The "lighthouse" is ready

(http://img854.imageshack.us/img854/3047/newcity11oct51131274065.jpg)

(http://img52.imageshack.us/img52/3208/newcity17oct51131274066.jpg)
Title: Re: Terring's Terrible Lots!!
Post by: jeronij on August 08, 2011, 11:18:47 AM
Hello jeronij and thank you very much for the suggestions :)

The cargo area and the warehouses are underground. Why having a large on ground warehouse, when you can have a way larger underground? ;D


Because we can't see it in SC4 ??  ::)  $%Grinno$%   ;) :D :D กก


Nice development with the lighthouse  :thumbsup:
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on August 09, 2011, 02:17:19 AM
That's why we need some imagination as well ;D
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on August 09, 2011, 09:37:47 AM
I never liked the base of the minor stadium, so...

(http://img577.imageshack.us/img577/8427/newcity27jan00131289148.jpg)

(http://img594.imageshack.us/img594/5095/newcity9jan001312891410.jpg)

(http://img842.imageshack.us/img842/4378/newcity12jan00131289142.jpg)

(http://img600.imageshack.us/img600/8092/newcity15jan00131289144.jpg)

(http://img535.imageshack.us/img535/2144/newcity18jan00131289145.jpg)
Title: Re: Terring's Terrible Lots!!
Post by: CasperVg on August 10, 2011, 01:10:53 PM
That looks great! This is pretty much how the stadium should've looked like upon release. Very nice lotting in a rather tight space.
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on August 11, 2011, 08:25:34 AM
Glad to see that you like it :) . I was seriously thinking about adding custom made redwoods, to provide some shadows for the fans and the players. This however will bring some very... interesting effects during the champions league ;D

More modifications. We 're going to build a city of the future and we still have... prehistoric cars that burns oil? :'(
Let's change it and add some Martian electric cars ;)

(http://img829.imageshack.us/img829/3628/newcity15jan00131306515.jpg)

(http://img814.imageshack.us/img814/4480/newcity6mar001313065318.jpg)

The Convention Centre has too large parking place. What a waste of land! Let's make it underground...

(http://img98.imageshack.us/img98/1951/newcity6feb001313065221.jpg)

... and expand the building.

(http://img853.imageshack.us/img853/6767/newcity11feb00131306523.jpg)

(http://img804.imageshack.us/img804/5494/newcity15feb00131306525.jpg)

I also have some time to upgrade Memories of the Colonists. The graveyards now have fence and some more details. Also, they are more spooky now.

(http://img534.imageshack.us/img534/6700/newcity16oct00131306546.jpg)
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on August 19, 2011, 02:53:09 PM
I made some changes in most of the lots of the Martian rewards.

(http://img694.imageshack.us/img694/4113/newcity14jan00131377638.jpg)

Some extra trees in the lot of the hotel.

(http://img825.imageshack.us/img825/1931/newcity1feb001313776600.jpg)

The convention centre doesn't has a huge empty lot any more...

(http://img27.imageshack.us/img27/563/newcity1mar001313776722.jpg)

Mini improvements in the parking places of the communication post.

(http://img851.imageshack.us/img851/4527/newcity4mar001313776735.jpg)

The hydrological laboratory didn't had a nice scientific lot. Now it's more high tech.

(http://img163.imageshack.us/img163/2372/newcity5feb001313776619.jpg)

I change a bit the lot of the arcology to fit better with the base.

(http://img202.imageshack.us/img202/1159/newcity7mar001313776748.jpg)

The advance fire station had an Immortal Lot problem, because the building overhang the lot a bit. I fix that.

(http://img842.imageshack.us/img842/1152/newcity15feb00131377665.jpg)

No reason to have prop cars in the road of the opera, so let's remove them.

(http://img52.imageshack.us/img52/7168/newcity15jan00131377640.jpg)

In the medium colony hall I placed a small parking and a medium plaza. Now they're replaced by green zones and a huge underground garage.

(http://img801.imageshack.us/img801/4563/newcity15jan00131377651.jpg)

The large cemetery had an empty lot... and that's all. Now I fill it with a lot of tombs, fence and trees. I also made is spooky. Really spooky!

(http://img841.imageshack.us/img841/2876/newcity15jan00131377652.jpg)

A great improvement of the advance police station. The flying police cars are stored in their own "garage" and a nice open space is in front of the building.

(http://img196.imageshack.us/img196/2636/newcity18feb00131377667.jpg)

Not something in the country house, just some extra trees in the parking.

(http://img850.imageshack.us/img850/3396/newcity18jan00131377654.jpg)

The large primary school has now a larger, better protected yard for the kids to play.

(http://img109.imageshack.us/img109/9504/newcity21feb00131377669.jpg)

The nuclear power plant has a better, more realistic lot. New fences, outside buildings, parked cars and ecologists who just invade into the facility.

(http://img713.imageshack.us/img713/4138/newcity22jan00131377655.jpg)

More trees for the advance school

(http://img98.imageshack.us/img98/5187/newcity24feb00131377670.jpg)

The small cemetery is surrounded by fence.

(http://img197.imageshack.us/img197/2125/newcity25jan00131377656.jpg)

The weather station has a better, more scientific lot.

(http://img535.imageshack.us/img535/1787/newcity27feb00131377671.jpg)

I also relot the Martian museum. You can see Sims watching the outside exhibits.

(http://img814.imageshack.us/img814/8495/newcity29jan00131377658.jpg)

I can't remember what the heck I was thinking when I relot the Martian mayor house. I hope that you like the new version.

(http://img7.imageshack.us/img7/9370/newcity8feb001313776632.jpg)

I also relot the alternative school.

(http://img810.imageshack.us/img810/4606/newcity11feb00131377664.jpg)

The Martian stadium is under development...

(http://img809.imageshack.us/img809/9657/newcity12mar00131377677.jpg)
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on August 24, 2011, 01:24:40 PM
The Martian parks are finally upgraded. I change the base texture of some of them to make them more realistic, while I add more trees and Sims in the plazas.

(http://img685.imageshack.us/img685/183/newcity1may001314138553.jpg)

(http://img18.imageshack.us/img18/9886/newcity16mar00131413838.jpg)

(http://img846.imageshack.us/img846/5381/newcity13mar00131413837.jpg)

Mix them with the Maxis parks and plazas for pretty cool results.

(http://img545.imageshack.us/img545/5655/newcity26apr00131413852.jpg)

(http://img847.imageshack.us/img847/7711/newcity23jun00131413881.jpg)

(http://img838.imageshack.us/img838/5188/newcity21mar00131413841.jpg)

I also upgrade the civil buildings. I'll upload pictures of them tomorrow.
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on August 26, 2011, 03:12:55 PM
The civil buildings are upgraded

(http://img856.imageshack.us/img856/9379/newcity8jan001314279297.jpg)

The fire stations has now better lots. The larger one doesn't have trees any more and can support 2 aircars.

(http://img221.imageshack.us/img221/9799/newcity1mar001314279772we.jpg)

I never liked the base I made for the hospital. The parking was too small and there was a small texture error. I fix that by making a huge underground parking garage. 1 of those ramps is only for ambulances.

(http://img217.imageshack.us/img217/6561/newcity2feb001314279620.jpg)

I removed the trees and green spaces from the large police station and make some garages for the antigravity police cars. I also add a nice effect for the antenna.

(http://img694.imageshack.us/img694/7325/newcity4mar001314279785.jpg)

Not something special for the smaller police station...

(http://img683.imageshack.us/img683/4024/newcity5feb001314279633.jpg)

I made a better yard for the school.

(http://img36.imageshack.us/img36/5139/newcity6may011314279958.jpg)

I placed the high school in the middle of it's lot and surrounded by trees

(http://img856.imageshack.us/img856/4259/newcity9feb001314279672.jpg)

I didn't like the lot I made for the jail, so here is a better one. Underground ramps for the prisoners carrier buses and pads for the police aircars.

(http://img4.imageshack.us/img4/7769/newcity17feb00131427970.jpg)
Title: Re: Terring's Terrible Lots!!
Post by: Lowkee33 on August 26, 2011, 04:05:28 PM
These lots are getting better and better Terring  &apls

The use of effects is great, and there are many more as well (the flashing lights comes to mind for your lots). 

  If you use reader There are a ton of effects in SimCity that haven't been turned into props in the EffectDir.  They can all be made into props, and it isn't too hard.  Look at the exemplar for the existing effects.  There is a property that is just the name of the effect.  Type in a different effect, and there is your new prop (you would have to make a new exemplar as not to override maxis).

 Effects can also be tested in-game.  Type say, "Effect radio_tower", or "effect laser_crater_a" into the cheat prompt, and you will see the effect in the middle of the map.
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on August 31, 2011, 05:35:50 AM
Glad to hear that :) . I don't have the Reader, but I like those possibilities. I'll check it out :satisfied:
Need more spacecrafts and airplanes for your airports and spaceports? Now you can have them ;D

(http://img59.imageshack.us/img59/3142/newcity18jan00131478585.jpg)

(http://img17.imageshack.us/img17/5744/newcity4may001314786015.jpg)
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on September 10, 2011, 12:22:37 PM
There are a lot of cool trail paths, but they can't fit nicely all together. The result is a lot of stuff in the park menu and plenty of Megabytes in the Plugin folder. Because of this, I decide to collect the best stuff and unify them. By reloting trail paths made by WMP, Pegasus, Paeng, SFBT and BSC, and adding some SimMars additions, I made my own set of naturalistic - futuristic trail paths. It's still in the very beginning, but those pictures will give you some idea...

(http://img695.imageshack.us/img695/8304/newcity15feb00131565887.jpg)

(http://img842.imageshack.us/img842/8168/newcity8feb001315599416.jpg)

My aim is to make parks 80% naturalistic (trees, quiet paths, ponds) and 20% urbanistic (gardens, fountains, cultural buildings). It's not finished yet and there is no reason to hurry it, but I hope that you like it as far :)
Title: Re: Terring's Terrible Lots!!
Post by: bat on September 11, 2011, 09:07:09 AM
Great work on your LOTS there! :thumbsup: :thumbsup:
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on September 18, 2011, 03:19:20 AM
The landmarks are ready! So you're going to build a cool futuristic city on planet Earth, right? Or maybe you're going to establish some colonies on an extrasolar Earth-like planet, like HD 85512 b. Did you finally terraformed planet Mars? For any case, those landmarks are a must to have :)

(http://img696.imageshack.us/img696/1697/newcity21mar01131633165.jpg)

(http://img192.imageshack.us/img192/3664/newcity1apr011316331706.jpg)

(http://img200.imageshack.us/img200/1121/newcity4apr011316331724.jpg)

(http://img43.imageshack.us/img43/5062/newcity8apr011316331742.jpg)

(http://img600.imageshack.us/img600/2919/newcity12apr01131633175.jpg)

(http://img713.imageshack.us/img713/3149/newcity15apr01131633177.jpg)

(http://img692.imageshack.us/img692/8986/newcity28mar01131633169.jpg)

(http://img560.imageshack.us/img560/2384/newcity26apr01131633181.jpg)

(http://img64.imageshack.us/img64/3190/newcity18apr01131633178.jpg)

(http://img847.imageshack.us/img847/4109/newcity29apr01131633183.jpg)

(http://img94.imageshack.us/img94/7554/newcity24mar01131633167.jpg)
Title: Re: Terring's Terrible Lots!!
Post by: Evillions8 on September 29, 2011, 01:38:10 PM
Glad to hear that :) . I don't have the Reader, but I like those possibilities. I'll check it out :satisfied:
Need more spacecrafts and airplanes for your airports and spaceports? Now you can have them ;D

(http://img59.imageshack.us/img59/3142/newcity18jan00131478585.jpg)

(http://img17.imageshack.us/img17/5744/newcity4may001314786015.jpg)

If you're going to do something like this, make a filler lot for this.  What if the user want's to make a spaceport, how will they without a filler lot?
----------------------------
As for your recent works, they are getting better. :)  I love the trails you made especially.
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on September 29, 2011, 03:07:01 PM
Glad to see that you like them :) . As about the spacecrafts, I'll make them more friendly for the AC Airports and less generic. Check this picture...

(http://sc4devotion.com/csxlex/images/beximg/requests%203%20mainpic.jpg)

... and imagine the SimMars vehicles replace the Boeing airplanes.
Title: Re: Terring's Terrible Lots!!
Post by: Evillions8 on September 29, 2011, 06:16:26 PM
That works too!  I much rather have a RIMP friendly version of it than having to lot everything.
Title: Re: Terring's Terrible Lots!!
Post by: chester on October 19, 2011, 11:34:18 PM
 This stuff is so cool looking. i really want to try my hand at a futuristic city now. this it great.
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on October 20, 2011, 01:58:53 AM
Glad to see that you like it, but please be patient. There is still work to be done...
Title: Re: Terring's Terrible Lots!!
Post by: FrankU on October 20, 2011, 05:20:54 AM
These are some very interesting landmarks!
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on October 21, 2011, 04:13:43 AM
Building a future city on Earth? Establishing a colony on an Earth-like extrasolar planet? Did you finally terraform Mars?

All grownable lots from SimMars are finally upgraded. Now your cities of the future will be more alive and with more variety and details. Most buildings will have solar power collectors for electric autonomy (eye candy, you still need to build a power plant), your industries will be really high-tech and your cities will be green and utopian. Having in my mind this...

(http://www.thevenusproject.com/images/slideshows/city-systems/03.jpg)

... I made this!

(http://img822.imageshack.us/img822/8890/barsoomcity28oct2413191.jpg)

(http://img171.imageshack.us/img171/9777/barsoomcity3dec23131918.jpg)

(http://img810.imageshack.us/img810/812/barsoomcity4oct27131918.jpg)

(http://img233.imageshack.us/img233/3364/barsoomcity5oct23131918.jpg)

(http://img838.imageshack.us/img838/2006/barsoomcity6mar24131918.jpg)

(http://img195.imageshack.us/img195/4977/barsoomcity8feb23131918.jpg)

(http://img696.imageshack.us/img696/2941/barsoomcity8oct27131918.jpg)

(http://img5.imageshack.us/img5/701/barsoomcity13dec2313191.jpg)

(http://img59.imageshack.us/img59/5453/barsoomcity13mar2313191.jpg)

(http://img215.imageshack.us/img215/8819/barsoomcity16dec2313191.jpg)

(http://img534.imageshack.us/img534/912/barsoomcity17jan2313191.jpg)

(http://img6.imageshack.us/img6/2871/barsoomcity18nov2313191.jpg)

(http://img803.imageshack.us/img803/9784/barsoomcity18nov2413191.jpg)

(http://img69.imageshack.us/img69/6825/barsoomcity21dec2313191.jpg)

(http://img823.imageshack.us/img823/8607/barsoomcity21oct2313191.jpg)

(http://img43.imageshack.us/img43/9228/barsoomcity23aug2713191.jpg)

(http://img689.imageshack.us/img689/8131/barsoomcity23jan2313191.jpg)

(http://img11.imageshack.us/img11/4777/barsoomcity23nov2713191.jpg)

(http://img97.imageshack.us/img97/7821/barsoomcity26dec2313191.jpg)

(http://img37.imageshack.us/img37/7674/barsoomcity28nov2713191.jpg)

The upgrading of Memories of the Colonists (http://www.simtropolis.com/forum/files/file/25410-memories-of-the-colonists/) is almost done. If you have any cool idea, say it now :)
Title: Re: Terring's Terrible Lots!!
Post by: chester on October 22, 2011, 07:51:31 PM
I am speechless. These buildings are so amazing. I'm already starting to collect other stuff to start a future city. Can't wait to add these to them. Great job!   &apls
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on October 25, 2011, 12:56:03 PM
Check this list (http://sc4devotion.com/forums/index.php?topic=13356.0), it has tons of future stuff ;)

At last it's time for the final part of the upgrading, the SimMars airports. The previous version was too complicated for a first stage airport, so I bring their original version back. This is the small landing strip, the large spaceport is coming soon...

(http://img821.imageshack.us/img821/520/newcity18feb00131956277.jpg)

(http://img32.imageshack.us/img32/1862/newcity27mar00131956287.jpg)
Title: Re: Terring's Terrible Lots!!
Post by: chester on October 25, 2011, 03:23:51 PM
Thanks for the link, i love one stop shopping! Its going to take awhile to work through that list.
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on November 02, 2011, 12:48:46 PM
Now that Paeng release new toys to play, I think it's a good idea to use them as well and upgrade my trail paths. I never like having tons of parks and trail paths in my game, so I begun a project of collecting the best stuff and unify them. This is the result of mixing Paeng, Pegasus, SimMars, S.F.B.T., W.M.P. and B.S.C. stuff...

(http://img580.imageshack.us/img580/3461/newcity30may00132025447.jpg)

(http://img546.imageshack.us/img546/9459/newcity1jul001320254692.jpg)

(http://img14.imageshack.us/img14/5117/newcity5jul001320254713.jpg)

(http://img802.imageshack.us/img802/803/newcity6jun001320254531.jpg)

(http://img39.imageshack.us/img39/234/newcity12may00132025438.jpg)

(http://img214.imageshack.us/img214/4489/newcity15may00132025440.jpg)

(http://img52.imageshack.us/img52/9971/newcity17jun00132025460.jpg)

(http://img831.imageshack.us/img831/6706/newcity22jun00132025462.jpg)

(http://img818.imageshack.us/img818/2579/newcity25may00132025444.jpg)
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on November 03, 2011, 01:11:46 PM
Today I relot some B.S.C. made parks and make them suitable for my collection. I hope that you like them :)

(http://img684.imageshack.us/img684/6097/newcity24mar01132034260.jpg)

(http://img811.imageshack.us/img811/9033/newcity29jan01132034242.jpg)

(http://img5.imageshack.us/img5/2411/newcity16feb01132034251.jpg)

(http://img341.imageshack.us/img341/7606/newcity12feb01132034249.jpg)

(http://img213.imageshack.us/img213/830/newcity6feb011320342474.jpg)

(http://img841.imageshack.us/img841/2870/newcity1feb011320342440.jpg)
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on November 04, 2011, 06:43:59 AM
Good news and bad news. The good news are that the small airport is now a bit better. You can now see Terran airplanes landing in the airport, while the texture are now more suitable for an airport :)

(http://img62.imageshack.us/img62/4107/newcity16may00132039925.jpg)

(http://img851.imageshack.us/img851/1607/newcity24apr00132039920.jpg)

(http://img268.imageshack.us/img268/1262/newcity19apr00132039917.jpg)

The bad news are the spaceport. I tried many times to upgrade it, adding airplanes and many cool details, but it refuse the upgrading! This is what happen in the last time &mmm

(http://img402.imageshack.us/img402/1235/newcity20aug00132040566.jpg)

Some overlay textures gone, all the new props gone and... windmills?? ??? :D I guess that the spaceport will be the only lot that it will still be the same.

(http://img155.imageshack.us/img155/5975/newcity8sep001320405974.jpg)
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on November 04, 2011, 12:18:13 PM
I just upgrade all SimMars farms. Now all of them has solar panels and some apple-orange trees.

(http://img7.imageshack.us/img7/3181/newcity8aug011320422717.jpg)

(http://img526.imageshack.us/img526/783/newcity2aug011320422686.jpg)

(http://img252.imageshack.us/img252/1976/newcity5aug011320422704.jpg)

(http://img257.imageshack.us/img257/6739/newcity22mar00132042563.jpg)

(http://img16.imageshack.us/img16/8503/newcity12aug01132042274.jpg)

(http://img204.imageshack.us/img204/5078/newcity18aug01132042276.jpg)

By this, all 432 SimMars lots have finally re-reloted and Memories of the Colonists (http://www.simtropolis.com/forum/files/file/25410-memories-of-the-colonists/) is finally upgraded and ready for release &dance &dance
Before that, I'll test all the lots in order to see that everything is O.K., or at least as much as possible. If you have any cool idea to suggest it, please say it now :)
Title: Re: Terring's Terrible Lots!!
Post by: chester on November 05, 2011, 06:24:11 PM
everything looks great as usual.   :thumbsup:
Title: Re: Terring's Terrible Lots!!
Post by: mike3775 on November 05, 2011, 10:24:00 PM
Does this overwrite everything so that only the mars buildings would grow and not anything else?
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on November 06, 2011, 02:35:15 AM
There is a mod that blocks the Maxis buildings, so only SimMars buildings will construct in your cities. You can remove it however if you wish.
Title: Re: Terring's Terrible Lots!!
Post by: mike3775 on November 06, 2011, 04:12:48 PM
There is a mod that blocks the Maxis buildings, so only SimMars buildings will construct in your cities. You can remove it however if you wish.

Yeah I have that mod installed.  I am wondering if this would prevent other user generated buildings from growing as well(only allowing mars buildings).  Or would mars buildings also grow with the other user generated buildings
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on November 06, 2011, 04:18:10 PM
The only way to have only SimMars buildings in your city is to remove any other grownable building. Not recommend, unless you like a lot of repetition. You guess right, you can have the SimMars buildings without preventing any other building to appear :)
Title: Re: Terring's Terrible Lots!!
Post by: mike3775 on November 06, 2011, 07:19:31 PM
The only way to have only SimMars buildings in your city is to remove any other grownable building. Not recommend, unless you like a lot of repetition. You guess right, you can have the SimMars buildings without preventing any other building to appear :)

Cool.  I will be installing this shortly, as soon as I get around to installing all the other lots I have downloaded recently  lol

EDIT: I installed it and have been playing it.  Great job on getting the buildings and stuff into a regular game, its nice seeing different buildings(I seriously love those martian graveyards  lol) popping up, some from Earth and some from Mars.
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on November 10, 2011, 02:39:21 AM
Glad to see that you like it :) . Sonn I'll upload the upgrading version that fix all liitle problems, makes all lots more interesting and add some extra props to make the buildings more realistic. It's now in testing mode.

New friends for my park collection. Thanks to B.S.C. team, we can fill the empty space of magnetic railroads with something nice :thumbsup:
This is my version. I quess I need to remove some trees that I placed under the railroad :D

(http://img228.imageshack.us/img228/34/futura18jun001320864785.jpg)
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on November 26, 2011, 11:41:45 AM
This is a basic idea about a new set of lots, a building surrounding by water.

(http://www.thevenusproject.com/images/slideshows/city-systems/10.jpg)

And this is the basic plan

(http://img208.imageshack.us/img208/1761/simcitywaterlot.jpg)

I have all the props I need. However I would like you to suggest me the best props to make the ponds :)
Title: Re: Terring's Terrible Lots!!
Post by: noahclem on November 26, 2011, 02:03:33 PM
Wow, it's been too long since I visited!

The memories of the colonists set really turned out well  &apls  I especially like the way the simmars farm lots turned out. I also had fun looking through your link to the list of futuristic plugins on SC4D.

As far as your new lot goes, I can't really say--most of my work in LE is pretty basic.
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on November 28, 2011, 03:50:42 AM
Thanks Noah ;D

Testing with Pegasus ponds and steams. Tell me what you think :)

(http://img33.imageshack.us/img33/4069/lakehouse.jpg)

(http://img265.imageshack.us/img265/3576/lakehome.jpg)

(http://img683.imageshack.us/img683/7493/homelake.jpg)
Title: Re: Terring's Terrible Lots!!
Post by: mike3775 on November 28, 2011, 06:54:28 AM
Looking good terring
Title: Re: Terring's Terrible Lots!!
Post by: jmyers2043 on November 28, 2011, 08:16:14 AM
the lots look OK ... the rock is kind of big.
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on November 28, 2011, 08:37:44 AM
It's because my goal is to mix futurism with naturalism. Something like this...

(http://www.thevenusproject.com/images/slideshows/city-systems/10.jpg)

(http://www.thevenusproject.com/images/slideshows/city-systems/26.jpg)

(http://www.thevenusproject.com/images/slideshows/city-systems/35.jpg)
Title: Re: Terring's Terrible Lots!!
Post by: Evillions8 on December 10, 2011, 10:18:25 PM
I should definitely do my own version of your mod. :D

Very ambitious project and inspiring at the same time. ;)
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on December 22, 2011, 03:29:43 PM
I turn this...

(http://img823.imageshack.us/img823/475/newcity4aug001324577181.jpg)

... into this!

(http://img822.imageshack.us/img822/9942/newcity27apr00132458110.jpg)

(http://img854.imageshack.us/img854/3268/newcity30apr00132458111.jpg)

(http://img692.imageshack.us/img692/7796/newcity17mar00132458860.jpg)
Title: Re: Terring's Terrible Lots!!
Post by: Evillions8 on December 23, 2011, 12:45:29 AM
I can see myself using some of those RIMP relots if those are released.  Great work! :)
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on January 04, 2012, 06:29:59 AM
The new version of Memories of the Colonists will be released soon. Now I tried to relot the large spaceport again. This time the result is a bit better than the last one. No windmills, more props available, but still not complete. This is how it should look...

(http://img849.imageshack.us/img849/9758/simmarsspaceport.jpg)

... and this is the result. I replaced the parking lots with underground entrances, reduced the number of props and add parked automata airplanes. However there are still missing props (not too much anymore) and textures.

(http://img843.imageshack.us/img843/2238/newcity14jul00132567755.jpg)

(http://img406.imageshack.us/img406/1280/newcity30jul00132567766.jpg)

(http://img109.imageshack.us/img109/4116/newcity13aug00132567773.jpg)

(http://img444.imageshack.us/img444/6268/newcity19jul00132567761.jpg)

(http://img72.imageshack.us/img72/897/newcity22jul00132567762.jpg)

Why however there are still missing props?
Title: Re: Terring's Terrible Lots!!
Post by: mike3775 on January 04, 2012, 08:14:42 AM
That is looking good. 

I just wanted to say thanks for continuing this huge project you have undertaken, it is very appreciated at my end  :)
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on January 06, 2012, 07:16:04 AM
Thanks to the help of the folks in SimPeg.com, the spaceport is finally ready for action :)

What happened? There is a limit in the props number. While in L.E. you can still add props even after you've hit the limit, save the lot and exit without getting any error, the L.E. will remove the last added props that were above the limit. So if after exiting L.E. you decide to restart it and reopen the lot, you would find the lot in L.E. with missing props. According to Paeng, 256 props is the maximum number that a lot can hold. Having this in my mind, I make some changes in the spaceport.

(http://img97.imageshack.us/img97/8144/newcity21apr01132584909.jpg)

The original version had 44 small solar panels. I remove them, as well as some props.

(http://img859.imageshack.us/img859/8735/newcity26apr01132584912.jpg)

I also add a parked airplane.

(http://img80.imageshack.us/img80/1898/newcity9aug001325848553.jpg)

The X-48B by srainy (http://www.simtropolis.com/forum/files/file/26858-x48b/) or Martian Spaceport Ship by LVK_ST (http://www.simtropolis.com/forum/files/file/25312-martian-spaceport-ship/) however are highly recommend.

(http://img171.imageshack.us/img171/6120/newcity11sep00132584894.jpg)

One of the missing props, the airplanes effect, is finally here.

(http://img213.imageshack.us/img213/89/newcity12aug00132584856.jpg)

Sims are back too.

(http://img205.imageshack.us/img205/892/newcity29jun00132584883.jpg)

Almost all air terminals, maintenance facilities, service centres and hotels are now constructed underground.

(http://img137.imageshack.us/img137/3097/newcity17aug00132584859.jpg)

A nice effect for my antennas.

(http://img256.imageshack.us/img256/5843/newcity2jul001325848854.jpg)

There are still some missing effects. 2 flora-type trees and 3 timed props are missing, but I can fix it.

(http://img23.imageshack.us/img23/8079/newcity10dec00132584900.jpg)

The final result!! &dance &dance

(http://img259.imageshack.us/img259/3571/newcity23apr01132584910.jpg)

(http://img97.imageshack.us/img97/9435/newcity2dec001325848960.jpg)
Title: Re: Terring's Terrible Lots!!
Post by: noahclem on January 12, 2012, 06:49:45 AM
Glad that you were able to figure out your prop problems--they spaceport turned out quite nice  :thumbsup:

My attention is focused on the RMIP being re-lotted into a spaceport. Just stunning!  :o
Title: Re: Terring's Terrible Lots!!
Post by: apeguy on January 12, 2012, 10:15:11 AM
Nice work, a welcome change from the regular maxis airports. :thumbsup: :thumbsup:
Title: Re: Terring's Terrible Lots!!
Post by: Shark7 on January 12, 2012, 10:34:57 AM
I wouldn't mind seeing a starport done in parts, without a runway at all (I can add that using the RIMP system).

Basically if there were main terminal lots and maintainence lots...

Just a thought though, your work is looking good as is.
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on January 22, 2012, 05:34:36 AM
Uploading is coming soon... :thumbsup:
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on January 24, 2012, 05:12:52 AM
THE UPGRADING IS READY!!! (http://"http://www.simtropolis.com/forum/files/file/27230-barsoom-project-part-1-memories-of-the-colonists/") &dance &dance &dance

(http://www.simtropolis.com/forum/index.php?app=downloads&module=display&section=screenshot&full=1&id=27230&record=96403)
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on January 30, 2012, 01:15:49 PM
I made some modifications in the 1x2 Main Entrance of the Roundabout Underground Parking (http://www.simpeg.com/forum/index.php?action=downloads;sa=view;down=606) ;D

(http://img163.imageshack.us/img163/4849/newcity25aug00132727530.jpg)

(http://img838.imageshack.us/img838/3608/newcity25aug00132727527.jpg)
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on February 12, 2012, 02:18:46 PM
I get some inspiration from Seaports Revealed: Unofficial Guide to the BSC Functional Seaports (http://sc4devotion.com/forums/index.php?topic=14336.0) and I decide to finish my Maxis seaport replacement. No more just an ugly pier, but an in-land functional spaceport.

(http://img267.imageshack.us/img267/5371/newcity4jan001329055040.jpg)

In stage 1, the spaceport will home 2 small air vessels. Those vehicles use jet and rocket engines for vertical take over and land and are suitable for interregional transportation.

(http://img843.imageshack.us/img843/3715/newcity4jan001329055067.jpg)

The stage 2 will home 2 medium vessels, with better engines and enough fuels for orbital flights. They can dock on orbital colonies and even visit the Moon.

(http://img713.imageshack.us/img713/9828/newcity4jan001329055081.jpg)

The stage 3 is mostly underground and can home a huge spacecraft, special design for interplanetary flight. You can finally ship your products to Mars and other farther colonies ;D

(http://img580.imageshack.us/img580/5586/newcity4jan001329055093.jpg)

Notice 2 small gaps with the roads in every stage? Those gaps means that you can place a single spaceport... or 2 of them! The fence will not surround the whole spaceport, so you can build 2 of them and make a larger one.

(http://img826.imageshack.us/img826/1890/spaceports.jpg)

However there are 2 problems. The game refuse to upgrade the spaceport, no matter what ()sad()

(http://img806.imageshack.us/img806/4381/newcity7oct131329053923.jpg)

It's also possible to build the third stage directly from the menu, but it doesn't have any capacity. A useless sitting duck ()sad()

(http://img190.imageshack.us/img190/9715/newcity29jan01132904911.jpg)
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on February 15, 2012, 08:42:48 AM
Just playing around with the military base ;D

(http://img69.imageshack.us/img69/1279/newcity6feb001329299972.jpg)
Title: Re: Terring's Terrible Lots!!
Post by: apeguy on February 15, 2012, 01:24:39 PM
Nice! ;D Maybe you should add some mechs to it. ;) ;)
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on February 18, 2012, 09:08:00 AM
You have right, I'll remake it :)

Time to spice up the Martian surface, with orange sandstones (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=676) and geysers (http://www.simpeg.com/forum/index.php?action=downloads;sa=view;down=669)

(http://img824.imageshack.us/img824/5043/newcolony24nov001329574.jpg)
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on February 20, 2012, 04:21:00 AM
How about recreating the largest dust storms in the Solar System, so large that can cover the whole planet?

(http://www.spacetoday.org/images/Mars/Mars2001GlobalDustStormHubble.jpg)

With SMP Ploppable Fog (http://www.simtropolis.com/forum/files/file/17898-smp-ploppable-fog/), this is possible. Just add a lot of them close to each other and strangle your colonists ()flamdev()
Just try to not overdo it, or your game will also get strangled...

(http://img816.imageshack.us/img816/6646/newcolony3feb0013297301.jpg)

O.K., rocks, stones, geysers, dust storms... is there any Martian feature that I didn't recreate yet?

(http://img844.imageshack.us/img844/4730/newcolony8feb0013297304.jpg)
Title: Re: Terring's Terrible Lots!!
Post by: FrankU on April 03, 2012, 08:53:58 AM
Quote:
O.K., rocks, stones, geysers, dust storms... is there any Martian feature that I didn't recreate yet?

It's gravity?
It's meteorite impacts?
It's distance to the sun?
It's little green SIMmen?
The Viking lander, still pottering about?
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on April 03, 2012, 02:28:21 PM
You can't create gravity lots, only taller buildings because of it. Craters can be made by the terraforming tools. The distance of the Sun can simulated by day-night mods. There are no little green men on Mars. There is a lot with the Spirit rover, but now Simtropolis is down.
Title: Re: Terring's Terrible Lots!!
Post by: Shark7 on April 05, 2012, 12:10:48 AM
Quote:
O.K., rocks, stones, geysers, dust storms... is there any Martian feature that I didn't recreate yet?

It's gravity?
It's meteorite impacts?
It's distance to the sun?
It's little green SIMmen?
The Viking lander, still pottering about?

Yes, have to agree...little green SIMmen is a must.  :thumbsup:

And how about that big volcano as big as a few states on the southern(?) pole of Mars....and of course the giant lava flow and...   :P
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on April 05, 2012, 01:54:02 AM
The space probes didn't found little green men.

Quote
And how about that big volcano as big as a few states on the southern(?) pole of Mars

You mean Olympus Mons? It's too huge to lot it, only it' base is as big as the British Islands.

(http://marsprogram.jpl.nasa.gov/gallery/atlas/images/3dom.jpg)

Both Olympus Mons and the lava flow can made by the terraforming tools.
Title: Re: Terring's Terrible Lots!!
Post by: Shark7 on April 05, 2012, 09:14:26 AM
The space probes didn't found little green men.

Quote
And how about that big volcano as big as a few states on the southern(?) pole of Mars

You mean Olympus Mons? It's too huge to lot it, only it' base is as big as the British Islands.

(http://marsprogram.jpl.nasa.gov/gallery/atlas/images/3dom.jpg)

Both Olympus Mons and the lava flow can made by the terraforming tools.

Hehe, I was joking.  Hence the  :P smiley at the end.

On a more serious note though, a nice plop-able lava similar to the plop-able waters might not be a bad thing.  The MMP waters do get quite a bit of use in my game play.

And no little green men?  Then every B-grade sci-fi movie of the 1950s and 1960s was inacurrate!  Oh my.  ;D
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on April 05, 2012, 12:09:14 PM
There is no active lava flow found on Mars. All planets has an interior heat, that get reduced over time depending on their size. Large planets like Earth didn't cool down because they are large enough to keep their interior heat for a long time. Mars however is a geologically dead planet, so don't expect lava flows. Venus however has active lava flows, getting compressed by the huge atmospheric pressure.

There is however the possibility of water flows on the Martian surface. To recreate it on Mars, get SimMars, remove the SIMMARS_UI file (I think) and install any water MMP you wish.

(http://i.i.com.com/cnwk.1d/i/ne/p/2006/marswater1_550x294.jpg)
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on April 17, 2012, 01:57:46 PM
Remember a project of replacing the Maxis buildings with SimMars buildings?

(http://img14.imageshack.us/img14/8428/kensington12jul38130927.jpg)

This project is dead, so let's resurrect it! What? OK, let's be more clear...
I didn't like the result of it so I remove all my lots and restart the project. This time I'll use some extra dependencies for a more futuristic result. Something like this...

(http://thevenusproject.com/images/slideshows/homepage/17.jpg)

The new dependencies so far are the Eagleland Project Lot Textures, BSC MEGA Props SG Vol 01 and PEG-MTP SUPER PACK. I already start the restart from CO$$$. I made the  stage 1 2x2 and 2x3 lots. Tell me what you think...

(http://img825.imageshack.us/img825/425/newcity5jan001334687594.jpg)

My goal is to replace as many Maxis textures and props as possible with futuristic (or at least ultra modern) textures and props. So for now... any idea about better benches and street lights? The Maxis benches are OK, but the street lights could be better.

(http://img163.imageshack.us/img163/8815/newcity5jan001334687623.jpg)
Title: Re: Terring's Terrible Lots!!
Post by: FrankU on April 18, 2012, 06:08:30 AM
Try to find some futuristic trees!  ()what()
Title: Re: Terring's Terrible Lots!!
Post by: noahclem on April 18, 2012, 07:15:01 AM
Looks great so far  &apls  I'm glad you've decided to use extra dependencies--people have done a lot of work making all those nice props and textures and it's a shame not to use them because some people on the STEX will inevitably complain about any dependencies (even though almost everyone is sure to have the two you're using). I say ignore them and make your lots the way you want.

As for the street lights, I suggest looking at the USL ones from kadlovag and mrtnlrn--there's a bunch of color options too, which could look nicely futuristic  ;)  You can find those files on the STEX.

Try to find some futuristic trees!  ()what()
Not sure what futuristic trees look like but I like the idea! Otherwise, I suggest replacing your Maxis trees with VIP or cycledog 2009 trees. Girafe's are awesome too but they're only available as flora, not props, and so are not much good for lotting.

Quote
Mars however is a geologically dead planet, so don't expect lava flows

I'm not so sure about that one. Of course it's not as active as Earth and doesn't undergo the hypothesized periodic global resurfacing events of Venus, but there is significant evidence that Mars continues to undergo geologic changes. Specifically, in the Tharsis area (with all the big volcanoes and the massive plateau) I've read multiple sources saying tectonic or volcanic events have occurred on the time-scale of millions of years ago, quite recent on the time scale of the solar system. I actually wrote a paper a few years back on the topic if you're interested....
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on April 18, 2012, 10:27:51 AM
Try to find some futuristic trees!  ()what()

Futuristic trees?  I can add the SimMars trees, which are closed in glass domes. Not the best for a Terran city ;D

As for the street lights, I suggest looking at the USL ones from kadlovag and mrtnlrn--there's a bunch of color options too, which could look nicely futuristic  ;)  You can find those files on the STEX.

[...]

Otherwise, I suggest replacing your Maxis trees with VIP or cycledog 2009 trees. Girafe's are awesome too but they're only available as flora, not props, and so are not much good for lotting.

I'll check them out :thumbsup:
Title: Re: Terring's Terrible Lots!!
Post by: Shark7 on April 20, 2012, 12:57:39 AM
Futuristic trees...might not be so easily described...brings with it images of cyborg oaks.  :D

However, an alien looking tree, now that is something that could be interesting.  ;)
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on April 20, 2012, 05:10:30 PM
Nobody made alien or cybernetic trees ()sad() &mmm

Playing around with the street lights and the trees. Tell me what you think...

(http://img198.imageshack.us/img198/3407/newcity2jan001334957540.jpg)

(http://img815.imageshack.us/img815/691/newcity2jan001334957945.jpg)

(http://img403.imageshack.us/img403/9181/newcity2jan001334957685.jpg)

(http://img842.imageshack.us/img842/5614/newcity2jan001334957628.jpg)

(http://img844.imageshack.us/img844/259/newcity2jan001334957869.jpg)

(http://img823.imageshack.us/img823/5421/newcity2jan001334957855.jpg)

No more Maxis building ;D
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on April 21, 2012, 06:12:06 AM
I finally found the best replacement of the original street lights :thumbsup:

(http://img339.imageshack.us/img339/1424/newcity3jan001335006532.jpg)
Title: Re: Terring's Terrible Lots!!
Post by: mrbisonm on April 21, 2012, 09:26:01 AM
Hmmmmm..... ??? picture doesn't show up....
Nice project.
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on April 21, 2012, 09:50:08 AM
Here it is

(http://i1101.photobucket.com/albums/g436/terring/NewCity-3Jan001335006532.jpg)
Title: Re: Terring's Terrible Lots!!
Post by: mrbisonm on April 21, 2012, 04:51:55 PM
That lamp looks........modern and futuristic! ;)
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on April 22, 2012, 01:02:47 PM
The City and the Stars (1956) is a science fiction novel by Arthur C. Clarke, which takes place a billion years in the future, in the city of Diaspar. In Diaspar, the entire city is run by the Central Computer. Not only is the city repaired by machines, but the people themselves are created by the machines as well. The computer creates bodies for the people of Diaspar to live in and stores their minds in its memory when they "die". At any time, only the 1% of these people are actually living in Diaspar, the rest 99% are retained, stored in the computer's memory banks. Because of this, all the currently existent people of Diaspar have had past "lives" within Diaspar. That's immortality... with some breaks.

Having this in my mind, I relot the first cemetery into a Memory Bank. No more burring the dead, because there are no dead people anymore. Only Sims that can live for a millennium and then take a rest, "sleeping" for some centuries.

(http://i1101.photobucket.com/albums/g436/terring/NewCity-14Mar011335116906.jpg)
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on April 23, 2012, 04:49:05 PM
A bit too much for a small town? How about this? No way the final version, but I think a better one

(http://i1101.photobucket.com/albums/g436/terring/NewCity-4Jan001335217011.jpg)
Title: Re: Terring's Terrible Lots!!
Post by: FrankU on April 24, 2012, 05:56:45 AM
The City and the Stars (1956) is a science fiction novel by Arthur C. Clarke, which takes place a billion years in the future, in the city of Diaspar. In Diaspar, the entire city is run by the Central Computer. Not only is the city repaired by machines, but the people themselves are created by the machines as well. The computer creates bodies for the people of Diaspar to live in and stores their minds in its memory when they "die". At any time, only the 1% of these people are actually living in Diaspar, the rest 99% are retained, stored in the computer's memory banks. Because of this, all the currently existent people of Diaspar have had past "lives" within Diaspar. That's immortality... with some breaks.

Ah, The City and the Stars. I must have read it five times by now. It's one of his best.

Nice Lot too; The Arthur Clarke Citizen Bank?
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on April 24, 2012, 06:17:34 PM
Inspired by Arthur C. Clarke's novel The City and the Stars (1956), all cemeteries replaced by Memory Banks and Halls of Creation. In the future, maybe in a not very far one, genetic engineering and nanotechnology will cancel the death and Sims will live for ever. This however will bring devastating psychological and overpopulation problems, but there is a solution.

A human being, like any other object, is defined by its structure, its pattern. The pattern of a human, and still more the pattern which specifies a human's mind, is incredibly complex. Yet Nature was able to pack that pattern into a tiny cell, too small for the eye to see. The D.N.A. from our hair contain enough informations to create a human. What Nature can do, humanity will also do it, in his own way. Genetics, quantum computers and nanotech will allow us to analyze and store all the informations that would define any specific human being, and to use that information to re-create the original one. Today we have C.D.s and U.S.B.s to store all song of Scorpions (just an example). Tomorrow we'll be able to store themselves, the disembodied patterns from which they could be called back into existence.

This is the way we'll have virtual immortality, yet avoided the problems raised by the abolition of death. 1,000 years in one body is long enough for any human. At the end of that time, his/her mind is clogged with memories and he/she asks only for rest... or a new beginning. The people in the future will not buried in cemeteries. They'll go back through their memories, editing them and canceling those they do not wish to keep. Then they'll walk into the Hall of Creation. There old bodies will cease to exist, and so will consciousness themselves. Nothing will be left of them, but a galaxy of electrons frozen in the heart of a crystal.

Then one day, perhaps 100,000 years from now, they'll find themselves in new bodies and lifestyles. They will have new and different friends and interests, but their old selves will still exist. In the cities of the future, only 1% of the citizens will live and walk in the streets. The rest 99% slumber in the Memory Banks, waiting for the signal that will call them forth onto the stage of existence once again. The result is continuity, yet change-immortality, but not stagnation.

In this future, the Maxis cemeteries will not fit at all. This is why I relot them into Memory Banks and Halls of Creation.This is the final version. Tell me what you think :)

(http://i1101.photobucket.com/albums/g436/terring/NewCity-16Feb001335304925.jpg)

(http://i1101.photobucket.com/albums/g436/terring/NewCity-17Dec001335305046.jpg)

(http://i1101.photobucket.com/albums/g436/terring/NewCity-20Dec001335305057.jpg)

(http://i1101.photobucket.com/albums/g436/terring/NewCity-22Dec001335305068.jpg)
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on April 30, 2012, 08:38:20 AM
I think I found a more futuristic streetlight

(http://i1101.photobucket.com/albums/g436/terring/NewCity-4Jan001335792686.jpg)
Title: Re: Terring's Terrible Lots!!
Post by: noahclem on May 04, 2012, 06:24:29 AM
Great (and interesting) work on the cemetary re-lots  &apls  The streetlight looks promising too  :thumbsup:
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on May 16, 2012, 03:36:51 AM
A better version of the Maxis Drive-In cinema

(http://img18.imageshack.us/img18/2664/newcity21jan00133711845.jpg)
Title: Re: Terring's Terrible Lots!!
Post by: Jmouse on June 02, 2012, 11:42:46 AM
Congratulations! Your lots are truly out of this world. ;)

(http://i901.photobucket.com/albums/ac213/BSCLEX/Terring76-12.jpg)
Title: Re: Terring's Terrible Lots!!
Post by: noahclem on June 02, 2012, 02:23:14 PM
Congratulations Elias  &apls  Sounds like it'll be an exciting month around here!
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on June 03, 2012, 06:37:19 AM
I'm happy to see my terrible lots as O.S.I.T.M., and I'm happy to report that even more terrible lots are coming soon ;D

Let's keep on with the Barsoom Project. Building a city of the future on Earth? Established a colony on an extrasolar Earth-like planet, like Kepler 22-b? Did you finally terraform planet Mars? For any case, you need more futuristic buildings. Sadly however there are only a few of them, mostly plopable. Many folks made modern cities and then just add a spaceship and bang! A future city! No way... A chocolate chip in a vanilla cake is not enough to turn it into a chocolate cake. We need something more drastic and radical ;)

SimMars Beta 3 (http://community.simtropolis.com/files/file/25031-simmars-beta-3/) has tons of awesome buildings, but they are incompatible for green environments... until now. Memories of the Colonists (http://community.simtropolis.com/files/file/27230-barsoom-project-part-1-memories-of-the-colonists/) is the first pack of the Barsoom Project. All buildings from SimMars will finally be compatible on green environments. No more red barren lots with dust, but green lots with grass, trees, Sims, birds etc. And this is only the first pack...

(http://community.simtropolis.com/index.php?app=downloads&module=display&section=screenshot&record=98971&id=27230&full=1)

Now I'm working on the second pack, which will relot all hundreds Maxis lots. I began this project from last year, but now it's time for reworking. Until now the dependencies are Eagleland Project Lot Textures (http://community.simtropolis.com/files/file/22580-eagleland-project-lot-textures/), BLaM Overpath Props Volume 1 (http://community.simtropolis.com/files/file/18253-blam-overpath-props-volume-1/), BSC MEGA Props SG Vol 01 (http://community.simtropolis.com/files/file/15287-bsc-mega-props-sg-vol-01/), PEG-MTP SUPER PACK (http://www.simpeg.com/forum/index.php?action=downloads;sa=view;down=409), PORKIE PROPS VOL1 EUROPEAN STREET ACCESSORIES (http://community.simtropolis.com/files/file/11421-porkie-props-vol1-european-street-accessories/), RadicalOne Studios Volvo VN770 Props (http://community.simtropolis.com/files/file/22531-radicalone-studios-volvo-vn770-props/), BSC MEGA Props CP Vol01 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180), Sim Mars Domes Props Only (http://community.simtropolis.com/files/file/14958-sim-mars-domes-props-only/) and Light Replacement Mod (LRM) v4.0 Mega Pack (http://community.simtropolis.com/files/file/27200-light-replacement-mod-lrm-v40-mega-pack/).

Today I'll show you what I did in the Maxis low wealth homes. No more wooden ugly homes!!

(http://i1063.photobucket.com/albums/t513/patatas2/NewCity-28Jun511338715113.jpg)

(http://i1063.photobucket.com/albums/t513/patatas2/NewCity-10Sep511338715355.jpg)

(http://i1063.photobucket.com/albums/t513/patatas2/NewCity-2Sep511338715309.jpg)

(http://i1063.photobucket.com/albums/t513/patatas2/NewCity-2Jul511338715136.jpg)

(http://i1063.photobucket.com/albums/t513/patatas2/NewCity-1Jun511338715020.jpg)

(http://i1063.photobucket.com/albums/t513/patatas2/NewCity-6Jun511338715052.jpg)

(http://i1063.photobucket.com/albums/t513/patatas2/NewCity-10Jul511338715175.jpg)

Here is a Memory Bank in action. In a world of "immortal" people, cemeteries will be useless.

(http://i1063.photobucket.com/albums/t513/patatas2/NewCity-13Oct511338715451.jpg)

Now I'm working on the Maxis low wealth shops. Dirty (so far) industries and farms will be next.

(http://i1063.photobucket.com/albums/t513/patatas2/NewCity-17Nov511338715550.jpg)

(http://i1063.photobucket.com/albums/t513/patatas2/NewCity-20Sep511338715386.jpg)

But wait a minute! Why the low wealth homes have so nice and green lots? Why there are no more fences? What the heck is going on with those trees? And why there are some Maxis homes still appearing? All those questions will be answered soon. Just have in mind that will be more "strange" than the lots themselves ;D ;D
Title: Re: Terring's Terrible Lots!!
Post by: Battlecat on June 04, 2012, 10:27:57 AM
Congratulations on being selected for OSITM!

Your work on Science Fiction styled lots is top notch!  I'm looking forward to seeing what's up with this teaser! 
Title: Re: Terring's Terrible Lots!!
Post by: rooker1 on June 04, 2012, 09:02:22 PM
Congrats.  I can't wait to see what you have for us this month.

Robin  &mmm
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on June 05, 2012, 04:21:23 PM
Time for a surprise ;D ;D

So you're building a colony on Mars with plenty of diagonal roads. Sounds good :thumbsup:
But what if you don't want a grid result like this?

(http://i1063.photobucket.com/albums/t513/patatas2/NewColony-29Jan001338919731.jpg)

(http://i1063.photobucket.com/albums/t513/patatas2/NewColony-29Jan001338919742.jpg)

(http://i1063.photobucket.com/albums/t513/patatas2/NewColony-29Jan001338919757.jpg)

With the use of the GridBuster series (http://www.simpeg.com/forum/index.php?action=downloads;sa=view;down=687), we can break the grid and make the roads truly diagonal, like this:

(http://i1063.photobucket.com/albums/t513/patatas2/NewColony-29Jan001338919463.jpg)

(http://i1063.photobucket.com/albums/t513/patatas2/NewColony-29Jan001338919482.jpg)

(http://i1063.photobucket.com/albums/t513/patatas2/NewColony-29Jan001338919499.jpg)

(http://i1063.photobucket.com/albums/t513/patatas2/NewColony-29Jan001338919517.jpg)

(http://i1063.photobucket.com/albums/t513/patatas2/NewColony-29Jan001338919548.jpg)

Need something less urban? No problem.

(http://i1063.photobucket.com/albums/t513/patatas2/NewColony-29Jan001338920240.jpg)

(http://i1063.photobucket.com/albums/t513/patatas2/NewColony-29Jan001338920253.jpg)

This is not the final version, just a test, so any idea is welcomed :)
Title: Re: Terring's Terrible Lots!!
Post by: noahclem on June 09, 2012, 08:20:14 AM
Adopting those grid-buster fillers to SimMars is a great idea  &apls  The diagonals in the pictures with your new lots look much, much better. I've always enjoyed any kind of custom content that allows for better looking diagonal areas. Nice work on the Barsoom Project as well  :thumbsup:
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on June 13, 2012, 04:38:45 AM
Rover trails on Mars ;D

(http://i1063.photobucket.com/albums/t513/patatas2/NewColony-13Jan001339580061.jpg)

(http://i1063.photobucket.com/albums/t513/patatas2/Beauty-10-7Apr001339579500.jpg)

(http://i1063.photobucket.com/albums/t513/patatas2/Beauty-10-7Apr001339579516.jpg)

(http://i1063.photobucket.com/albums/t513/patatas2/Beauty-10-7Apr001339579530.jpg)
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on June 15, 2012, 09:03:38 AM
I promised some answers...

Why the low wealth homes have so nice and green lots? Why there are no more fences? What the heck is going on with those trees? And why there are some Maxis homes still appearing?

... so here we go, an explanation-tutorial about reloting the Maxis lots. Just using a Maxis blocker to build future cities is easy, but how about changing all hundreds of lots?

(http://farm8.staticflickr.com/7070/6874536089_532509b3ab.jpg)

My work as you can see is not just replacing the Maxis buildings with SimMars content, but bringing all the original lots to the word of tomorrow. Using the modern reality to predict the tomorrow reality is the reason of why the 1912 flocks didn't predict the United Nations and the Internet, so I need something different and awesome. This is why all lots will get the inspiration from the Venus Project (http://www.thevenusproject.com/en), the most complex and radical idea about the future. By declaring all natural resources as common legacy for everyone on Earth and by unlocking the powers of science, technology and human mind, problems like pollution and crime will be just bad jokes.

(http://a2.sphotos.ak.fbcdn.net/hphotos-ak-prn1/542863_377231782340479_1784454818_n.jpg)

Making the resources common for all people, money will be useless. Poor and rich people will not exist anymore into the future, only people. This is why all my lots will be green, futuristic and without fences. Mansions and slums will still exist, because of the engine of Simcity 4, but ghettos and high society zones will not exist anymore. In fact, my project will turn the cities from this...

(http://moblito.files.wordpress.com/2008/03/baku_skyline.gif)

... to this.

(http://www.thevenusproject.com/images/slideshows/homepage/05.jpg)

By having the ideas of V.P. in my mind, let's relot some lots. This is a stage 7 R$$ apartment building. In order to not mess too much with the development, the lot MUST be stage 7, no matter what.

(http://i1063.photobucket.com/albums/t513/patatas2/loteditor1.jpg)

So is there a SimMars apartment building, big enough for stage 7? Yes, there is. Let' replace the Maxis building with a SimMars one.

(http://i1063.photobucket.com/albums/t513/patatas2/loteditor2.jpg)

Good, but not enough good.

(http://i1063.photobucket.com/albums/t513/patatas2/loteditor3.jpg)

Much better, ready for action. I wonder if there are some other SimMars R$$ buildings for stage 7 lots...

(http://i1063.photobucket.com/albums/t513/patatas2/loteditor4.jpg)

(http://i1063.photobucket.com/albums/t513/patatas2/loteditor5.jpg)

Cool, more futuristic diversity. You'll not have the same building taking over the city.

But what about lots with no suitable SimMars building? Here is an example, a stage 7 R$ apartment building. I test all R$ SimMars buildings, but the results were stage 8 or 6 or 5... you get it.

(http://i1063.photobucket.com/albums/t513/patatas2/loteditor6.jpg)

So the only solution is using a Maxis building, an as suitable as possible one, and remove the misery feeling from the lot. Here it is, trees and cleaner ground. To make it more realistic and less possible to be constructed, the building will appear only in corner.

(http://i1063.photobucket.com/albums/t513/patatas2/loteditor7.jpg)

I have no idea when (or if) the project will released. More pictures soon...
Title: Re: Terring's Terrible Lots!!
Post by: noahclem on June 15, 2012, 03:32:39 PM
The Maxis re-lots look fantastic  &apls  Great job with the tutorial as well. The rover paths are also very well-done  :thumbsup:
Title: Re: Terring's Terrible Lots!!
Post by: whatevermind on June 15, 2012, 10:50:50 PM
Those rover paths are pretty awesome.  Always fascinating to see what you're up to over here.
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on June 20, 2012, 03:48:49 PM
"If technology does not liberate all people for the pursuit of higher aspirations in human achievement, then all its technical potential will be meaningless."
Jacque Fresco


The industries of the future will be much cleaner and mostly automatic, with robots doing all the dangerous and boring tasks. This is unacceptable in the modern monetary economy, but it's a vital part of the resource-based economy proposed by the Venus Project. The people of tomorrow will be free from slavery and deadly accidents.

Those "multi access industrial robots" will utilize vast information resources, which will enable them to receive commands via satellite up-link or on-site. They can also be designed to take appropriate actions in the absence of human directives, by combining an array of sensors and receivers with sophisticated decision making abilities. They will be capable of handling a wide range of industrial production tasks, and will be able to upgrade their level of service and replace defective or worn parts. These mega robots will communicate with one another to coordinate delivery of the required materials for each project.

At the same time, Nanotechnology will combines optics and lasers and eventually enable us to assemble matter, atom by atom, into whatever molecular structure is needed. Nanotechnology will lead to a sub-microscopic revolution in all fields, including the way in which we conduct human affairs.

(http://www.thevenusproject.com/images/slideshows/construction/12.jpg)

Having those awesome ideas in my mind, I replace all Maxis dirty industries will SimMars buildings, while I also change their lots to make them suitable in future cities. Your "dirty" industries zones will contain mining operations, ore crushers and purification systems, laboratories, underground warehouses, mini spaceports, molecular modification and recycling systems, quantum computers, nanochemical elements and anything else. There are still some Maxis refineries, but they'll not appear often. All the industrial lots will have modular look, so they'll fit together and make more advance industrial complexes. Obviously all those lot are grownable. They're still dirty factories, so they'll still pollute the environment. Build some SimMars made air and water purificators to remove the pollution.

(http://i1063.photobucket.com/albums/t513/patatas2/NewCity-22Nov581340221022.jpg)

(http://i1063.photobucket.com/albums/t513/patatas2/NewCity-22Nov581340221161.jpg)

(http://i1063.photobucket.com/albums/t513/patatas2/NewCity-22Nov581340221506.jpg)

(http://i1063.photobucket.com/albums/t513/patatas2/NewCity-22Nov581340221207.jpg)

(http://i1063.photobucket.com/albums/t513/patatas2/NewCity-22Nov581340221117.jpg)

(http://i1063.photobucket.com/albums/t513/patatas2/NewCity-22Nov581340221047.jpg)

(http://i1063.photobucket.com/albums/t513/patatas2/NewCity-22Nov581340221071.jpg)

(http://i1063.photobucket.com/albums/t513/patatas2/NewCity-22Nov581340221583.jpg)

(http://i1063.photobucket.com/albums/t513/patatas2/NewCity-22Nov581340221463.jpg)

(http://i1063.photobucket.com/albums/t513/patatas2/NewCity-22Nov581340221440.jpg)

(http://i1063.photobucket.com/albums/t513/patatas2/NewCity-22Nov581340221419.jpg)

(http://i1063.photobucket.com/albums/t513/patatas2/NewCity-22Nov581340221362.jpg)

(http://i1063.photobucket.com/albums/t513/patatas2/NewCity-22Nov581340221283.jpg)

(http://i1063.photobucket.com/albums/t513/patatas2/NewCity-22Nov581340221237.jpg)

And here are some low wealth commercial lots...

(http://i1063.photobucket.com/albums/t513/patatas2/NewCity-23Aug591340222457.jpg)

(http://i1063.photobucket.com/albums/t513/patatas2/NewCity-23Aug591340222500.jpg)
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on June 24, 2012, 01:05:34 PM
I didn't had something better to do this evening, so I relot all 3x3 apartment buildings. Some Maxis buildings are still there, most of them only in corners.

(http://i1063.photobucket.com/albums/t513/patatas2/NewCity-12Jan001340551933.jpg)

(http://i1063.photobucket.com/albums/t513/patatas2/NewCity-12Jan001340551912.jpg)

(http://i1063.photobucket.com/albums/t513/patatas2/NewCity-12Jan001340552273.jpg)
Title: Re: Terring's Terrible Lots!!
Post by: noahclem on June 25, 2012, 09:50:54 AM
Interesting and fascinating work  &apls  Both the industrial and residential re-lots look great. You've also done a nice job showing them fitting attractively into your city  :thumbsup:
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on June 30, 2012, 11:35:29 AM
The O.S.I.T.M. celebration is over, perhaps the most distinctive ever made ::)
Let's close this month with some reloting project again, this time in rewards

(http://i1063.photobucket.com/albums/t513/patatas2/NewCity-8Jan001341071093.jpg)

I hate the large parking of the deluxe police station, so I replace it into a vertipord for antigravity patrol vessels.

(http://i1063.photobucket.com/albums/t513/patatas2/NewCity-8Jan001341071113.jpg)

Same with the large schools, vertiport for antigravity school buses instead of classic parked cars.

(http://i1063.photobucket.com/albums/t513/patatas2/NewCity-8Jan001341071133.jpg)

I'm not very happy with the high school however, so I'll try to make it better. Any idea is welcomed :)

(http://i1063.photobucket.com/albums/t513/patatas2/NewCity-8Jan001341071150.jpg)

I even replace the parking of the library with a mini vertiport for antigravity carriers. Books will replaced into the future by quantum memory chips, but they'll still exist as relics from the past.

(http://i1063.photobucket.com/albums/t513/patatas2/NewCity-8Jan001341071170.jpg)

I also change the parking of the radio station to make it more realistic. Could however the radio station replaced into the future by the internet stations?

(http://i1063.photobucket.com/albums/t513/patatas2/NewCity-8Jan001341071181.jpg)

The monetary economic system is doomed to collapse. The Venus Project is proposing a resource based economy, a holistic socio-economic system in which all goods and services are available for all, without the use of money, credits, barter or any other system of debt or servitude. All resources become the common heritage of all of the inhabitants, not just a select few. The premise upon which this system is based is that the Earth is abundant with plentiful resource, but our practice of rationing resources through monetary methods is irrelevant and counter productive to our survival.

Stock exchanges will obsoleted in the future, but we can replace them with Global Resource Management Quantum Computers who could tracking the resources of Earth (or the Solar System) and the needs of the people. Maybe I should work even more on this idea. Anyway, here is the stock exchange with a mini spaceport.

(http://i1063.photobucket.com/albums/t513/patatas2/NewCity-8Jan001341071226.jpg)

I never liked the small parking lots in the minor stadium, so I replaced them with a bigger underground one.

(http://i1063.photobucket.com/albums/t513/patatas2/NewCity-8Jan001341071208.jpg)

Working in progress. The parking of the tourist trap is ready, but I need something nice to fill the rest of the lot. Any idea?

(http://i1063.photobucket.com/albums/t513/patatas2/NewCity-8Jan001341071251.jpg)

And a big project. How about turning the university from a medieval village to an epic futuristic university?

(http://i1063.photobucket.com/albums/t513/patatas2/NewCity-8Jan001341071275.jpg)
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on August 06, 2012, 12:35:31 PM
Stupid post ahead. You know, one of those posts that made just to say "hi, I'm still here :'( " but nobody else cares at all ()lurker()

Even silly Facebook games like Simcity Social can inspire you for new lots. Can you find the new project?

(http://i1063.photobucket.com/albums/t513/patatas2/newlot.jpg)
Title: Re: Terring's Terrible Lots!!
Post by: noahclem on August 06, 2012, 03:17:29 PM
Hmm, I'm thinking the private spaceport has caught your attention   :P   Great job with those reward relots in the last update and great OSITM  &apls
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on August 21, 2012, 05:39:05 PM
I'm so predictable ;D

Still playing around with the Maxis lots, this time with manufacture and high technology factories.

(http://i1063.photobucket.com/albums/t513/patatas2/NewCity-10Jan001345581668.jpg)

As you can see, many of the Maxis warehouses will replaced with the sophisticate SimMars industries. You'll not recognise the original lots anymore.

(http://i1063.photobucket.com/albums/t513/patatas2/NewCity-13Jan001345581688.jpg)

And a personal project, reloting custom made lots as well, to make them futuristic and more suitable in my cities.

(http://i1063.photobucket.com/albums/t513/patatas2/NewCity-17Jan001345581706.jpg)

Speaking about personal projects...

(http://i1063.photobucket.com/albums/t513/patatas2/NewCity-4Jan001345586973.jpg)

(http://i1063.photobucket.com/albums/t513/patatas2/NewCity-4Jan001345587058.jpg)

(http://i1063.photobucket.com/albums/t513/patatas2/NewCity-4Jan001345587039.jpg)

Try to imagine a whole district with those buildings...

(http://i1063.photobucket.com/albums/t513/patatas2/NewCity-4Jan001345587251.jpg)
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on August 29, 2012, 10:02:12 AM
I have no idea if the religions will still exist in the future or get vanished. Anyway, I just relot the Maxis house of worship.

(http://img690.imageshack.us/img690/2171/newcity9mar001346249304.jpg)

(http://img7.imageshack.us/img7/8779/newcity5apr001346249671.jpg)
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on August 30, 2012, 07:40:15 AM
I relot 2 of my favourite buildings, 6th and Brushy by Xyloxadoria and Ayad Hassan Bin Habshi by... can't remember the creator. I manage them to constructed only in corners, change the textures to fit better in my cities, add more trees and effects, replace the modern cars with future cars and turn the parking into an underground garage.

(http://img839.imageshack.us/img839/3402/newcity30jan00134632378.jpg)
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on September 18, 2012, 03:37:26 PM
Time for an another useless update with new stupid stuff. I love the stairs like cities, because they can manage slopes with the best way. And they also look awesome. All you need is to flat the slopes and build some walls, something like this.

(http://i1063.photobucket.com/albums/t513/patatas2/NewCity-4Jan001347979532.jpg)

Hmm... Simple walls are too ordinary. Inspired by the Blue Zones cities of Tiberium Wars...

(http://images1.wikia.nocookie.net/__cb20080602005358/cnc/images/b/b9/Green_zone.jpg)

... and the Korhal City of Starcraft 2...

(http://images1.wikia.nocookie.net/__cb20120913205346/starcraft/images/thumb/7/7a/KorhalCity_SC2-HotS_Art1.jpg/1000px-KorhalCity_SC2-HotS_Art1.jpg)

... I tried to turn the slopes themselves into buildings! Just replace the wall with huge glasses and you'll have something like this.

(http://i1063.photobucket.com/albums/t513/patatas2/NewCity-4Jan001347979819.jpg)

Let's be more clear. Use some terrain raising lots to build a hill. That's right, an ordinary hill.

(http://i1063.photobucket.com/albums/t513/patatas2/NewCity-4Jan001347979965.jpg)

Now let's dress it with doors, glasses and rooftop. That's it, the ordinary hill turned into a big building!

(http://i1063.photobucket.com/albums/t513/patatas2/NewCity-4Jan001347980106.jpg)

Of course you can build anything you want on the rooftop, from plazas and solar panels to spaceports and green parks.

(http://i1063.photobucket.com/albums/t513/patatas2/NewCity-4Jan001347980552.jpg)

(http://i1063.photobucket.com/albums/t513/patatas2/NewCity-4Jan001347980819.jpg)

All I did was a simple editing of some of Mas71's walls. Obviously the textures are not what I really want, but still it's a start. I made 2 versions of them, a grey cyberpunk style and a green utopian one.

(http://i1063.photobucket.com/albums/t513/patatas2/NewCity-4Jan001347981491.jpg)

(http://static.flickr.com/28/55105363_735cda7a6a.jpg)

Those buildings can be as big and tall as you want. You can also give them any size you want. If you make them big enough, you can build facilities, neighbourhoods and even whole cities on them!! Use them to build full 3D cities, both raised and underground.

(http://i1063.photobucket.com/albums/t513/patatas2/NewCity-4Jan001347981462.jpg)

(http://i1063.photobucket.com/albums/t513/patatas2/NewCity-4Jan001347983740.jpg)

(http://i1063.photobucket.com/albums/t513/patatas2/NewCity-2Mar001347985830.jpg)
Title: Re: Terring's Terrible Lots!!
Post by: art128 on September 18, 2012, 03:44:20 PM
Oh, nice idea to incorporate " buildings" the the walls. I like it!
Title: Re: Terring's Terrible Lots!!
Post by: noahclem on September 18, 2012, 04:57:13 PM
Pretty clever stuff with those "hill buildgings"  ;D  Great work with the lotting lately  &apls  Those last residential ones looked perfect. Where'd you find that Ayad Hassan Bin Habshi? I'd love to be able to put your lot of it in Siiliojoki  &apls
Title: Re: Terring's Terrible Lots!!
Post by: mattb325 on September 18, 2012, 07:06:30 PM
Very clever idea!  &apls
Title: Re: Terring's Terrible Lots!!
Post by: Fresh Prince of SC4D on September 18, 2012, 08:36:07 PM
Very interesting and unique concept.  &apls
Title: Re: Terring's Terrible Lots!!
Post by: whatevermind on September 18, 2012, 08:50:07 PM
Another great concept.  Once again you push the limits of the game and our imaginations.  &apls
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on September 19, 2012, 02:11:22 AM
All I did was to take some of the Mas71 walls, remove the wall texture and add a water texture for the glass with a parking or park overlay texture for the wall. Obviously not the best ::) , so I found some cool Simcity 3000 textures (http://community.simtropolis.com/files/file/27605-simcity-3000-texture-pack/) to play with them. This will bring a retro style to the buildings as well ;D . Then I'll make those textures available for the Lot Editor. Any tutorial for this? ()what()

By the way, here you can find the Ayad Hassan Bin Habshi (http://27.pro.tok2.com/~chilitomato2/). My reloted version require plenty of dependencies just for a few props ::)
Title: Re: Terring's Terrible Lots!!
Post by: Kergelen on September 19, 2012, 03:10:25 AM
Indeed, very interesting idea. &apls
This make me thing that with a proper texture we could make caves &Thk/(
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on September 19, 2012, 05:38:09 AM
Way better textures now. All I did was to use some Simcity 3000 textures and add a nice white colour. What do you think?

(http://img850.imageshack.us/img850/5734/futurewalls.png) (http://img818.imageshack.us/img818/4628/futurewalls1.png) (http://img689.imageshack.us/img689/9035/futurewalls2.png) (http://img52.imageshack.us/img52/3668/futurewalls3.png) (http://img411.imageshack.us/img411/7389/futurewallsdoor2.png) (http://img831.imageshack.us/img831/1456/futurewallsdoor.png)
Title: Re: Terring's Terrible Lots!!
Post by: noahclem on September 19, 2012, 06:23:31 AM
Looks good  :thumbsup:  I think the 1st and 3rd textures are best though I'm no texture expert. Thanks for the link! Dependencies don't really bother me, btw  ;D
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on September 19, 2012, 08:03:08 AM
I found this tutorial (http://www.simtropolis.com/omnibus/_/simcity-4/modding-information/how-to-create-and-mod-textures-r180) to make my textures. I'm in Step 5 and I don't know how to make my own .dat file. A little help please?
Furthermore, the link of SC4Tool about the textures IID is broken &mmm
Title: Re: Terring's Terrible Lots!!
Post by: vortext on September 19, 2012, 01:26:17 PM
First of all, if you start making your own textures it's wise indeed to apply for a personal ID range over here (http://sc4devotion.com/forums/index.php?topic=2101.msg433791#msg433791) to avoid conflicts.

Secondly I had a look at the tutorial over at Simtrop and the methods described are a bit outdated, in particular using the SC4Tool. Though it's still a usefull tool in some occasions, I would suggest start using Null45's FSH2PNG tool (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2255). Not only does it automatically create minmaps for each zoomlevel, it'll also save it conveniently into a .dat file.

Finally mrbisonm wrote a texture creation tutorial over here (http://sc4devotion.com/forums/index.php?topic=13944.msg401978#msg401978). It's easy to follow and should take care of all your texturing needs.  :)

Oh and I almost forgot to mention this idea of yours is pretty neat, it makes for very interesting cities.  :thumbsup:
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on September 20, 2012, 01:56:23 AM
I tried the Png to Fsh tool but it crashes just after opening

(http://img528.imageshack.us/img528/9017/hgfpv.jpg)
Title: Re: Terring's Terrible Lots!!
Post by: vortext on September 20, 2012, 02:11:17 AM
How and when does it crashes? Does it fail to open, or does it crash while saving?

What system are you on and what does is say exactly? It's all Greek to me.  :D

You could also post this and your specs in Null45's thread (http://sc4devotion.com/forums/index.php?topic=8047.0), usually he's fast to help out.
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on September 20, 2012, 02:32:01 AM
Don't worry, I fix it. I just forgot to download the .NET Framework 3.5 Client profile. Sorry for that :-[ ;D
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on September 21, 2012, 12:46:54 PM
Now that I'm waiting to get my IID range, how about playing with those walls a bit more and turn islands into waterscrapers? ;D

(http://img685.imageshack.us/img685/7002/newcity12mar00134823949.jpg)

(http://yam3a.files.wordpress.com/2010/04/1111.jpg)
Title: Re: Terring's Terrible Lots!!
Post by: Flatron on September 21, 2012, 12:58:13 PM
nice! I like the idea of green walls very much and am keen to integrate your "windows" into my cities. I saw sth. like that on holiday, a firestation built into a mountain in south tyrol.
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on September 22, 2012, 09:26:22 AM
Stairs-like cities are awesome...

(http://i1063.photobucket.com/albums/t513/patatas2/A1-3Jan001348322924_zps4427e7e6.jpg)

... but how about turning the slopes themselves into buildings?!

(http://i1063.photobucket.com/albums/t513/patatas2/A1-3Jan001348323161_zps6a242494.jpg)

Thanks to the advices of the good people of SC4D and SimPeg, it's now possible to dress a hill and turn it into building!

(http://i1063.photobucket.com/albums/t513/patatas2/A1-3Jan001348323145_zps9a3fb681.jpg)

Raise big enough hills and mountains and turn them into huge buildings and even arcologies! Make them large enough to support buildings, airports, neighbourhoods and even whole cities!! Dig canyons and turn them into underground cities! Raise islands and turn them into waterscrapers! Tons of possibilities &dance

(http://i1063.photobucket.com/albums/t513/patatas2/A1-3Jan001348323284_zps11f6841a.jpg)

More pictures and textures are coming soon
Title: Re: Terring's Terrible Lots!!
Post by: LordCarbuncle on September 30, 2012, 08:56:58 PM
"The poor we shall always  have with us but the slum we shall not have"
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on October 01, 2012, 03:25:13 AM
Pardon? &Thk/(
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on October 15, 2012, 06:20:24 AM
I just finished the corner textures of my future walls. This is the texture for the inner corners...

(http://img411.imageshack.us/img411/4324/futurewallsincorner128.png)

... and this is for the outer corners.

(http://img641.imageshack.us/img641/7821/futurewallsoutcorner128.png)

Now I'm working on diagonal textures. In game pictures when all of them will be ready :)
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on October 15, 2012, 11:06:31 AM
Sorry for the double post ()lurker()

I just finished with the diagonal textures and make all of them available to the game. Have in mind that I used the SimCity 3000 Texture Pack (http://community.simtropolis.com/files/file/27605-simcity-3000-texture-pack/) to make my textures, so I didn't made them from scratch. Also I made them with M.S. Paint. Bad idea, because the diagonal textures doesn't look as smooth and realistic as they should. Don't worry, I'll remake them soon. So let's go to the today update &dance

Get a little bored with the classic walls in your urban hills?

(http://i1063.photobucket.com/albums/t513/patatas2/A1-3Jan001350314715.jpg)

(http://i1063.photobucket.com/albums/t513/patatas2/A1-3Jan001350314743.jpg)

Then turn them into buildings!!

(http://i1063.photobucket.com/albums/t513/patatas2/A1-3Jan001350314677.jpg)

(http://i1063.photobucket.com/albums/t513/patatas2/A1-3Jan001350314657.jpg)

(http://i1063.photobucket.com/albums/t513/patatas2/A1-3Jan001350314577.jpg)

(http://i1063.photobucket.com/albums/t513/patatas2/A1-3Jan001350314540.jpg)

(http://i1063.photobucket.com/albums/t513/patatas2/A1-3Jan001350314521.jpg)

(http://i1063.photobucket.com/albums/t513/patatas2/A1-3Jan001350314508.jpg)

(http://i1063.photobucket.com/albums/t513/patatas2/A1-3Jan001350314629.jpg)
Title: Re: Terring's Terrible Lots!!
Post by: noahclem on October 15, 2012, 04:24:39 PM
Still a very interesting project  &apls  It seems like the texture is still lacking a bit of detail though--particularly the white part. I suppose it's impossible to give them night lights? Keep it up  :thumbsup:
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on October 15, 2012, 04:45:20 PM
The only way I can think about night lighting is adding invisible props in front of the textured windows and make them glow in the dark, but probably they will not look very nice &Thk/(
Or maybe we can replace the textures themselves with props, but perhaps it will look funny in the slopes &Thk/(
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on October 21, 2012, 05:20:26 PM
Still playing with my wall set. Let's call it Future Walls :thumbsup:
Better names are welcomed ;D

With them, you can build multilevel cities and 3D city zones.

(http://th01.deviantart.net/fs70/PRE/f/2010/330/8/2/future_city_1_by_peteamachree-d33mu4b.jpg)

(http://img109.imageshack.us/img109/9240/newcity4jan001350500064.jpg)

Build rooftop aerodromes and watch the planes land above those buildings. The passengers will be transported to and from the airport by conveyors in those buildings, while many of the terminals themselves will also be inside those buildings.

(http://davidszondy.com/future/city/london_rooftop.jpg)

(http://davidszondy.com/future/city/syscraper_airport_pop_sci_1939.png)

(http://img17.imageshack.us/img17/2540/newcity9apr001350489426.jpg)

(http://img35.imageshack.us/img35/7638/newcity9apr001350489402.jpg)

epicblunder from SimPeg made an awesome texture with a waterfall on the wall

(https://2mcenw.bn1.livefilestore.com/y1p19qM8SUWOvjTpkevoGC2BmVVE-ZTsaScy2NXlv3hffxNXfLCXGSWzDATfQzvuW_W12Skd1Hks9eQM5h3CePROS7OvlC_AnIy/futurewalls%20water.png?psid=1)

The lots are not ready yet, but here you can take a small taste of how I'm playing with this new texture.

(http://img525.imageshack.us/img525/6551/newcity3jan001350851632.jpg)

Rooftop parks, green skyscrapers... endless possibilities!!

(http://img696.imageshack.us/img696/1995/newcity3jan001350853410.jpg)

(http://img685.imageshack.us/img685/237/newcity3jan001350853432.jpg)
Title: Re: Terring's Terrible Lots!!
Post by: Swordmaster on October 21, 2012, 05:27:45 PM
Well, maybe not usable for me, but you certainly are most original! That last image is. . . well, a little psychedelic?

Cheers
Willy
Title: Re: Terring's Terrible Lots!!
Post by: noahclem on October 21, 2012, 05:32:38 PM
Awesome pictures  :o  This certainly is a fun project to follow  :thumbsup:
Title: Re: Terring's Terrible Lots!!
Post by: vortext on October 21, 2012, 05:42:39 PM
The waterfall is a little weird, though no need for window cleaning I guess.  :D

Anyhow, I imagine with multi-level transit systems and perhaps slighty improved upon textures (or at least some variation, you might want to look into making multi-fsh textures) it's possible to build pretty futuristic cities. I must say the second pic already looks dazzling to me, though the sweeping tube-transit (maglev?) next to the Big Ben is kinda crazy as well - the good kinda crazy that is.  ;)

I'll echo Noah and say it's intertesting to see this unfold. Keep it up.  :thumbsup:
Title: Re: Terring's Terrible Lots!!
Post by: mike3775 on October 21, 2012, 07:07:09 PM
Gotta say, that looks pretty neat.  I would probably play around with some of them in some of my cities

Would it be possible to make one piece look like an entry way for roads?
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on October 22, 2012, 02:33:47 PM
Swordmaster: I forgot to add the night view of this image. Even more psychedelic ;D

noahclem: Thanks :)

vortext: I didn't had any plan to make waterfalls, but on the other hand... why not? Running water can relax my Sims and will also bring a touch of nature in my cities. If you think that my pictures are a bit loony, you should check a city that I'm building those days ;D

mike3775: I will give it a try. I don't know if it's possible to make transit enable walls for roads, but I can check it. If it's possible, it could be possible to make entry ways for railroads as well :thumbsup:
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on October 24, 2012, 07:03:10 AM
I just made my version of the new Paeng's playgrounds ;D

(http://img59.imageshack.us/img59/4558/newcity1jan001351033012.jpg)

What? Let me explain.

The Maxis team made a small variety of parks, that can be placed alone or in compilation. Of course more variations are always welcomed. On the other hand, there was not any trail path for our parks. Until now, there are tons of sets with differed trail paths and parks, everyone with it's own strategy and ability. However you can't have all those parks because they can't fit each other. For instance, the trail paths and parks made by B.S.C. team and Pegasus have both cool stuff, but they can't fit together. So I took the best of them and relot them, to fit better in my cities.

How? What style I choose? Do be honest, I don't like the too much civilized parks, like this...

(http://i-cdn.apartmenttherapy.com/uimages/ny/0601_garden01.jpg)

I hate them! >:( :bomb:
They are too much clean, too much symmetric, too much perfect, too much boring! A park should bring the nature itself to the city, not a parody of it. Nature and technology should be one thing, a mix of culture and environment. Something like this...

(http://homedesigndecorates.com/wp-content/uploads/2011/01/Steps-and-grassy-mounds-garden-design-ideas.jpg)

(http://www.thevenusproject.com/images/slideshows/city-systems/06.jpg)

By having this in my mind, I made a personal project for my way of building parks. I took the best from Pegasus, S.F.B.T., SimMars, B.S.C., Paeng, W.I.P., Murimk e.t.c., relot them and unify them. Here is a taste of an upgraded version of my project :)

(http://img836.imageshack.us/img836/8641/newcity29jun00135107625.jpg)

(http://img20.imageshack.us/img20/2385/newcity29jun00135107627.jpg)

(http://img202.imageshack.us/img202/1328/newcity29jun00135107629.jpg)

(http://img35.imageshack.us/img35/3976/newcity29jun00135107631.jpg)

(http://img141.imageshack.us/img141/5194/newcity29jun00135107634.jpg)

(http://img28.imageshack.us/img28/6988/newcity29jun00135107635.jpg)

(http://img845.imageshack.us/img845/4816/newcity29jun00135107637.jpg)

(http://img197.imageshack.us/img197/8299/newcity1jul001351076653.jpg)

(http://img7.imageshack.us/img7/7425/newcity1jul001351076594.jpg)

(http://img542.imageshack.us/img542/4433/newcity1jul001351076521.jpg)
Title: Re: Terring's Terrible Lots!!
Post by: mike3775 on October 24, 2012, 08:34:33 AM
It wouldn't really need to be transit enabled, just have it appear to have a road or rail going into it, like many non transit enabled lots have.  But TE'd would be better, but if not, just appearing would be nice, as then it look better as there is entrance ways into the underground building

Nice park as well
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on October 25, 2012, 04:05:45 PM
mike3775 gave me a very nice idea about the Future Walls. How about entry way for roads? &idea I played with this idea, trying to make a transit enable cosmetic piece. Transit enable walls are possible. You can see cars entering the building and exit from it. However they deform the ground. The taller the building, the bigger the effect. Check those pictures to see what I mean.

(http://img40.imageshack.us/img40/466/newcity3feb001351196856.jpg)

(http://img577.imageshack.us/img577/8193/newcity28jan00135119683.jpg)

An another idea is to play with NDEX Tunnelpack ROAD version (http://community.simtropolis.com/files/file/24195-ndex-tunnelpack-road-version/). They don't deform the ground and looks nice. The buildings will look a bit like bunkers, but who cares? :D I can make a special texture for those tunnels, if you approve this idea. Maybe I can use the same way for railroads as well. What next? Future Walls that act like passenger and freight train stations? &bis&

(http://img577.imageshack.us/img577/1268/newcity4jan001351176745.jpg)

(http://img203.imageshack.us/img203/7809/newcity3jan001351180744.jpg)
Title: Re: Terring's Terrible Lots!!
Post by: whatevermind on October 25, 2012, 06:30:24 PM
This is really neat, I love where this project is going.
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on October 26, 2012, 08:21:24 AM
Playing with Trigger Filtering Tunnels (http://community.simtropolis.com/files/file/14995-trigger-filtering-tunnels/). The result is pretty cool. If you like it as I like it, I will make new textures and lots to fit with those tunnels &scl()

(http://img443.imageshack.us/img443/695/newcity13jan00135125348.jpg)

(http://img717.imageshack.us/img717/2017/newcity13jan00135125352.jpg)
Title: Re: Terring's Terrible Lots!!
Post by: vortext on October 26, 2012, 08:40:48 AM
Oh yes, those tunnels are almost a perfect match! Though I like the look of NDEX' tunnels as well.

Also, the third pic from the previous update, with the glass 'capstone', is awesome. Can't wait to see a proper city like this!  :thumbsup:
Title: Re: Terring's Terrible Lots!!
Post by: blade2k5 on October 26, 2012, 02:39:54 PM
After browsing through this thread, I'm baffled as to why you would call these 'terrible lots.'  The lots throughout this thread are incredible. :thumbsup:  If this is what you call 'terrible,' I can only imagine what you would consider your best.  I imagined stuff like this a few years ago when I first discovered the sci-fi element of this game, but never thought I'd really see it come to life the way you have. &apls
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on October 26, 2012, 05:43:29 PM
 :D :D :D ;D
There are 2 reasons of using the word "terrible". 1) It's a kind of rhyme with "Terring". Terring's terrible. You got it ;D 2) It's a satire about an interesting trend, the quest of extreme realism. You know, the way of building that's declared war to creativity and discourage the out of the box thinking.

"What are you doing there? Don't do this, it's not realistic!" :P :P

(http://i0.kym-cdn.com/photos/images/original/000/096/044/trollface.jpg?1296494117)
Title: Re: Terring's Terrible Lots!!
Post by: mike3775 on October 26, 2012, 08:42:20 PM
I like both entrances Terring, especially the second one.

Keep it up, I forsee some very interesting cities in my future, with buildings on top of buildings
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on October 29, 2012, 08:32:54 AM
Sorry friends but I can't resist in making a new useless update about Future Walls ;D
I remember myself trying to make a city in Simcity 3000, inspired by the ideas of Francisco Mujica and General Motors about future cities. I even made some suitable buildings in B.A.+ (Building Architect Plus).

(http://relationalthought.files.wordpress.com/2012/03/francisco-mujica-the-city-of-the-future-1928.jpg)

(http://morrischia.com/david/portfolio/boozy/research/futurama_img_2.png)

With Future Walls, this concept is possible. Make some transportation systems, rise some hills, turn them into buildings and build a system of elevated walkways. If you want, you can connect them for very interesting results :)

(http://img28.imageshack.us/img28/2241/newcity3jan001351513485.jpg)

(http://img255.imageshack.us/img255/3444/newcity3jan001351513568.jpg)

(http://img23.imageshack.us/img23/4541/newcity3jan001351513766.jpg)

(http://img259.imageshack.us/img259/8205/newcity21mar00135151392.jpg)
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on October 30, 2012, 03:43:21 PM
What if we mix Future Walls with JRJ Shore Conforming Sea Walls 2007 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1231)? The result is this...

(http://www.evolo.us/wp-content/uploads/2010/03/water-skyscraper-2.jpg)

WATERSCRAPERS! Available now in Simcity. Rise islands and turn them into buildings. Make them large enough to build whole cities above the waterscrapers ;D

(http://img821.imageshack.us/img821/9153/newcity13jan00135162803.jpg)

(http://img7.imageshack.us/img7/5712/newcity13jan00135162798.jpg)
Title: Re: Terring's Terrible Lots!!
Post by: vortext on October 31, 2012, 03:00:38 PM
It just keeps getting more interesting! 

It's great to see it's actually funtional! And also really nice how the walls fade into the water. A few of those 'buildings' connected with bridges . . Yep, that would make for an awesome city. :thumbsup:
Title: Re: Terring's Terrible Lots!!
Post by: NCGAIO on October 31, 2012, 04:10:21 PM

The concept  HO2 + scraper of Malaysian Sarly Sarkum certainly has much less likely to be implemented than this. even in real life.


This however already have creating proposals that bring up memories of Arcology SC.




(http://images.gizmag.com/gallery_lrg/noaharcology-6.jpg)

It also reminded me that Electronic Arts registered the trademark "Sim Ocean".


Maybe they had the same idea.
Title: Re: Terring's Terrible Lots!!
Post by: noahclem on October 31, 2012, 05:33:25 PM
Great work  &apls  I love the waterscrapers  ;D  Also, cool futuristic city planning drawing  :thumbsup:
Title: Re: Terring's Terrible Lots!!
Post by: whatevermind on October 31, 2012, 06:16:31 PM
 :o  That second waterscraper pic really hits on some awesome optical illusion potential - building one of these "islands" and covering the top with Lots made to look like glass roofing, giving a peak into the interior depths of the building. Throw in some high-transparency water mod and some offset-prop Lots to give these things satellite buildings and you can make a whole mini-city this way, little bursts of civilization strung across a whole archipelago of artificial islands!
Title: Re: Terring's Terrible Lots!!
Post by: art128 on October 31, 2012, 06:32:54 PM
Wow. You certainly did some nice job with your walls. I even think it would be possible to make them with BAT-like textures and true-nite textures for night scenes. This might be a good track to find the perfect texture to create the perfect futuristic city. :)
Title: Re: Terring's Terrible Lots!!
Post by: mike3775 on October 31, 2012, 07:53:57 PM
This project is looking nicer and nicer every day.
Title: Re: Terring's Terrible Lots!!
Post by: mike3775 on December 05, 2012, 07:46:15 AM
Are there any further updates on this Terring7?
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on December 06, 2012, 05:17:27 PM
I made some textures of the Future Walls for SimMars, but i guess I neglect it a bit ::)
Title: Re: Terring's Terrible Lots!!
Post by: mike3775 on December 06, 2012, 07:24:40 PM
I made some textures of the Future Walls for SimMars, but i guess I neglect it a bit ::)

Its alright.  Just curious is all.  I really like that concept you created
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on December 13, 2012, 04:37:00 AM
Believe it or not, I'm still alive ;D
I made some progress in my Barsoom Project. I relot all medium and high density $$CS lots.

(http://img829.imageshack.us/img829/6555/newcity2jan001355392870.jpg)

(http://img534.imageshack.us/img534/7480/newcity2jan001355393082.jpg)

(http://img254.imageshack.us/img254/6598/newcity2jan001355393205.jpg)

(http://img694.imageshack.us/img694/5497/newcity2jan001355393560.jpg)

(http://img822.imageshack.us/img822/4591/newcity2jan001355393656.jpg)

There are hundreds of low density lots and this is a truly pain to my head. Oh well /wrrd%&
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on December 14, 2012, 05:54:11 AM
It's my birthday today, so I'll give you a small gift. Future Walls and Barsoom Project together.

(http://img221.imageshack.us/img221/3121/a73jan001355485486.jpg)

(http://img856.imageshack.us/img856/2306/a73jan001355485454.jpg)

(http://img834.imageshack.us/img834/8848/a73jan001355485547.jpg)

(http://img443.imageshack.us/img443/6032/a73jan001355485510.jpg)
Title: Re: Terring's Terrible Lots!!
Post by: mike3775 on December 14, 2012, 06:16:58 AM
Happy birthday and them walls look great
Title: Re: Terring's Terrible Lots!!
Post by: Fresh Prince of SC4D on December 14, 2012, 10:46:37 AM
Oh yeah we do share the same birthday.. Good work and Happy birthday!
Title: Re: Terring's Terrible Lots!!
Post by: vortext on December 14, 2012, 12:48:45 PM
Congratulations with your birthday!!  :party:

Hope you had a great day. Your effort relotting everything is incredible (though the scarecrow is a bit out of place imho). The walls look great, too. Keep it up!  :thumbsup:
Title: Re: Terring's Terrible Lots!!
Post by: HappyDays on December 15, 2012, 12:28:32 AM
Happy (belated) birthday, Terring.
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on January 02, 2013, 01:13:10 PM
(http://i3.kym-cdn.com/entries/icons/original/000/000/091/Problem.jpg) Teaser time

(http://i1101.photobucket.com/albums/g436/terring/A7-5Feb011357153172_zps85ef1fba.jpg)

(http://i1101.photobucket.com/albums/g436/terring/A7-30Jan011357153143_zps96933a33.jpg)

(http://i1101.photobucket.com/albums/g436/terring/A7-25Aug021357153313_zpsb47e6e7f.jpg)

(http://i1101.photobucket.com/albums/g436/terring/A7-13Feb011357153208_zps633bafe1.jpg)
Title: Re: Terring's Terrible Lots!!
Post by: Swordmaster on January 02, 2013, 02:25:13 PM
Interesting ideas here. What's that pond in your latest picture? A lot? A bat? Plopped?

Cheers
Willy
Title: Re: Terring's Terrible Lots!!
Post by: sunv123 on January 02, 2013, 03:51:59 PM
I don't know what it is, but if you look from far away, a skull appears......
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on January 07, 2013, 12:35:33 PM
Thank you very much for your birthday wishes and let me wish you a better year for everybody &dance

Before anything else, turn on this song to catch the feeling ;D



As you can see, the Barsoom Project is still going. I promised you more stuff and here we are, future farms! Before we see the pictures, let me explain the philosophy behind the lots. I'll be honest and feel free to hate me. I don't like the classic farms!

(http://foodfreedom.files.wordpress.com/2010/11/farm.jpg)

Why? They waste too much land, too much water, too much time and too much natural resources, in order to produce low quantity and quality food, usually full of pesticides which are dangerous for the environment and the public health. The farms of the future however will be safer, cleaner and more efficient. How? With the wise use of superior technology.

So how the farms will be in the future? All farms will use robots for almost all activities. An artificial intelligence will monitor the farms and warn the "farmers" for any situation. Most plants will grown in indoor environments, which will be perfectly adjustable for the plants needs. The plants will be also protected by bad weather and pests, thanks to the enclosed environments. Here and there in the agricultural zones, laboratories will research new methods to upgrade the quantity and quality of food, speeding up the production, without requiring too much needs and without bringing problems to the environment and the public health.

(http://media.treehugger.com/assets/images/2011/10/detroit-hanz-farm.jpg)

(http://www.explainingthefuture.com/visions/vertical_farm_800x533.jpg)

The farms of the future will be scientific, not romantic. And I love it. So hate me ()lurker()

Let's go now to the ex Maxis lots. All lots now upgraded from romantic farms, to sophisticated factory "farms". I used all SimMars buildings (including some unused) and I also made some extra lots for more variety. From 24 lots, to 53 lots. No more boring repetition. Here we can see all stage 1 farms...

(http://i1101.photobucket.com/albums/g436/terring/NewCity-2Jan001357577074_zps12edb499.jpg)

(http://i1101.photobucket.com/albums/g436/terring/NewCity-2Jan001357577221_zps109a51f9.jpg)

(http://i1101.photobucket.com/albums/g436/terring/NewCity-2Jan001357577359_zpsbdcf4a96.jpg)

(http://i1101.photobucket.com/albums/g436/terring/NewCity-2Jan001357577525_zps63132882.jpg)

(http://i1101.photobucket.com/albums/g436/terring/NewCity-2Jan001357576897_zps14e9f5ae.jpg)

Time for the stage 2 farms...

(http://i1101.photobucket.com/albums/g436/terring/NewCity-2Jan001357576783_zps1eabf47d.jpg)

(http://i1101.photobucket.com/albums/g436/terring/NewCity-2Jan001357576690_zpscb2b8e3c.jpg)

And finally the stage 3 farms. Notice something? All the ugly Pedriana farms replaced by the elegant Martian Farms. Something tells me that the Barsoom Project will be not compatible with C.A.M. &mmm

(http://i1101.photobucket.com/albums/g436/terring/NewCity-2Jan001357576435_zpsf48b607b.jpg)

Ahh, the beautiful future. Nanotechnology, genetic engineering, robotics, artificial intelligence, quantum computers, laboratories, smart use of topic conditions (including domes and skyfarms) and exotic technologies. But what about products made by animals and not by plants, like eggs and meat? Livestocks will still exist in the future. This time however will be fewer, cleaner and more efficient, without killing too much animals. With cloning technology, it will be possible for a cow to produce as meat as 10 cows. All you need is to take a small piece of meat and use the cloning technology to turn it into steaks, beef and anything else you want. It could be also possible with genetics, to turn plants into meat. Steak from corn! ;D

Having this in my mind, I made 3 livestocks for Simcity. They'll use llamas, horses, cows, chickens for...

llamas --> meat, wool, milk
horses --> meat, genetic mutated transportation
cows --> meat, milk
chickens --> meat, eggs

(http://i1101.photobucket.com/albums/g436/terring/NewCity-2Jan001357576536_zps4867bcb5.jpg)

So here we are. Technological farms. Hate me ()lurker()
Title: Re: Terring's Terrible Lots!!
Post by: skywaltz on January 22, 2013, 03:20:20 AM
oh gosh terring.. how could u annoy me like that.. thats so awesome mods..

please release barsoom part 2 soon.. i couldnt wait..
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on January 22, 2013, 04:19:09 AM
The mod is very far from finished. There are hundreds of lots I need to relot and this is a truly pain to my neck. For now I can only release the farms and the dirty industries, but I will not. I prefer to upload all lots at once in a mega pack, not just a set every time. I also have many things to do in my life, like learning driving and finding a job. Finding a job here in Greece is more difficult than visiting Mars &mmm
And I just also don't want to spend all my time above this mod /wrrd%&
Title: Re: Terring's Terrible Lots!!
Post by: LordCarbuncle on February 10, 2013, 09:34:04 PM
Somehow I don't like the "industrial" farms.They look more like hi-tech industries to me.
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on February 11, 2013, 04:56:00 AM
All lots are inspired by truly concepts about the future, like skyfarms and underground homes. We're talking about the future, so what did you expect? Buildings of 1950s in the 2950s? ;) ;)
Title: Re: Terring's Terrible Lots!!
Post by: Flatron on February 11, 2013, 07:43:44 AM
The thing is, that there's a trend towards organic products and that we have to keep the architectural past. SciFi only creates antisocial things like that strange and dangerous sect that was founded by Lafayette schwHubbert
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on February 11, 2013, 04:51:29 PM
I'm not against organic products or having some older buildings still stand up. Relics from the past will always give a character in the cities, even in the distant future, unless if we're talking about cities made by scratch with no touch of history. Athens will still have Parthenon, Paris will still have Eiffel Tower and New Υork will still have the Statue of Liberty, even after 10,000 years (unless if for any reason moved or destroyed). But to be honest, stuck in the past is very boring! We're living in a society with futuristic technologies and with prehistoric theories. The whole civilization is full of old believes that doesn't make any sense anymore, because the human race is evolving, the nature is evolving, everything are evolving. Sure it's vital to learn our history and to not repeat our mistakes. But if something is too old and inefficient, upgrade it or trash it. The past can be useful, but too much of it is boring and even dangerous. This is why I love science fiction, because is anarchic and liberate both mind and soul. So... let's be a little wild ;)

Those days I'm working on reloting the rest of Maxis rewards. Here are 3 of them, more are coming soon. The missile range is fully upgraded. This time it can manufacture missiles and use them to test new technologies, including better engines and aerodynamic shapes. Because those missiles are experimental, misfires can happen which can hit your city and destroy several buildings.

(http://img692.imageshack.us/img692/439/newcity3jan001360616079b.jpg)

Nothing impressive for the television studio, just rotating the building to connect the garage to the road system.

(http://img844.imageshack.us/img844/3395/newcity3jan001360616018.jpg)

Remember the chemical waste disposal plant from Simcity 3000? It's back! Thanks to nanotechnology, dangerous elements doesn't go to toxic waste dump anymore, but they recycled into new products and chemicals... like never moldy bread and toothpaste that taste chicken. But make sure that your Sims will not find it, you don't want them to discover that their favourite hamburger was actually a heavy treated nuclear waste ;D

(http://img163.imageshack.us/img163/5268/newcity8feb001360616163.jpg)
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on February 13, 2013, 06:37:42 AM
A few more stuff...

(http://img856.imageshack.us/img856/3894/newcity2jan001360755440.jpg)

(http://img577.imageshack.us/img577/1950/newcity2jan001360755450.jpg)

(http://img16.imageshack.us/img16/9986/newcity2jan001360755537.jpg)

Under development...

(http://img46.imageshack.us/img46/7425/newcity2jan001360756002.jpg)

(http://img824.imageshack.us/img824/7673/newcity2jan001360756091.jpg)
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on February 14, 2013, 11:34:02 AM
Even more stuff ;D

(http://img33.imageshack.us/img33/972/newcity3jan001360849726.jpg)

(http://img132.imageshack.us/img132/5211/newcity3jan001360849775.jpg)

(http://img72.imageshack.us/img72/7931/newcity3jan001360849823.jpg)

(http://img826.imageshack.us/img826/5294/newcity3jan001360849858.jpg)

But to be honest however, I'm even more proud with the cruise ship port. I never liked the classic one, so I was thinking about turn it into a multiport, a mix of seaport and spaceport. Something like this...

(http://www.thevenusproject.com/images/slideshows/transportation/15.jpg)

(http://davidszondy.com/future/city/Waterfront.jpg)

But after playing around with the props, the result was this...

(http://img706.imageshack.us/img706/9164/newcity4jan001360853127.jpg)

(http://img339.imageshack.us/img339/8351/newcity4jan001360853085.jpg)

Now I'm looking for seaport props to make the lot more realistic. Any suggestion? ()what()
Title: Re: Terring's Terrible Lots!!
Post by: mave94 on February 14, 2013, 12:06:51 PM
Great work on those lots. :thumbsup:
For the golf court I would've used other trees than the Maxis ones. There is something wrong with the shadows as you might see. For the seaport props, the first that came in my mind were Jestarr Megaprops Vol1 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=342) and Jestarr Megaprops Vol2 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=338), but I'm sure there are many others around on the exchanges. I think four stairs for the cruise ship is a bit too much. Perhaps two would be enough.

-Matthijs
Title: Re: Terring's Terrible Lots!!
Post by: LordCarbuncle on February 19, 2013, 11:40:55 PM
Holy shnozola!  :P The passenger ship port is very very good! &apls
Anyways I like the disposal facility or what ever it is. It looks good in my HI tech industry zones! About the industrial farms I think that general progress has been more industrialization of agriculture. The farms now look more like factories then they did 100 years ago. And where can I get the future walls set?

And just who am I anyways? Recognize me?
http://community.simtropolis.com/uploads/profile/photo-524348.gif?_r=1351032004
Title: Re: Terring's Terrible Lots!!
Post by: LordCarbuncle on February 19, 2013, 11:50:01 PM
Some container props here and there would be nice
http://community.simtropolis.com/files/file/13957-hdprops-shipping-thingstuffs/
http://community.simtropolis.com/files/file/14004-hdprops-shipping-thingstuffs-vol2/
I would like to see robots unloading the cargo:
http://community.simtropolis.com/files/file/23335-wall-e-garbage-truck-replacement/
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on March 12, 2013, 09:55:08 AM
Time for a personal project and a vital lesson I learned during reloting. In capitalsim.net we can find the building of Tyrell Corporation from the movie Blade Runner. This huge building is perfect for SimMars colonies...

(http://i1063.photobucket.com/albums/t513/patatas2/Evolution-7-7May951334053850.jpg)

... but it's empty red base doesn't fit on SimEarth cities. So I decide to relot is, by removing the large red props that cover the base and adding true textures. The plan was to add pavement for the base of the structures and grass to fill the empty areas. The original lot was 55x55 large, so I should add 3025 textures to fill the lot! And yes, I did it!! The result should be an arcology with parks. In Lot Editor everything was fine, but in Simcity...

(http://img163.imageshack.us/img163/5862/newcity22jan09136308577.jpg)

Missing textures? I spend so much time for this? So I had a theory and an idea to test it. I break the lot into 3 smaller, 1 for the central building and 2 for the smaller that surrounds it. The result was a 38x40 and two 7x7 lots, making the Tyrell Corporation building modular and more flexible. And this time, no missing textures.

(http://img713.imageshack.us/img713/1346/newcity10jan08136309629.jpg)

But let's have a look ta the Lot Editor.

(http://img849.imageshack.us/img849/4341/1250u.jpg)

Missing textures? AHA! I knew that something interesting is going on. I encountered a similar problem long ago and now I'm sure that the Lot Editor has limits. You can't make the lots as big and as heavy as you want. Well, you can... but they'll not work in the game.

Long ago I discovered that there is a limit in the props number you can add in a lot. While in L.E. you can still add props even after you've hit the limit, save the lot and exit without getting any error, the L.E. will remove the last added props that were above the limit. So if after exiting L.E. you decide to restart it and reopen the lot, you would find the lot in L.E. with missing props. According to Paeng in SimPeg.com, 256 props is the maximum number that a lot can hold.

Today I discovered a similar limit for the textures as well. According to my calculations, the limit is 1250 textures in a single lot. While in L.E. you can still add textures even after you've hit the limit, save the lot and exit without getting any error, the L.E. will remove the last added textures that were above the limit. So if after exiting L.E. you decide to restart it and reopen the lot, you would find the lot in L.E. with missing textures.

So a single lot can hold up to 256 props and 1250 textures. Can anybody else confirm it?
Title: Re: Terring's Terrible Lots!!
Post by: noahclem on March 12, 2013, 01:28:27 PM
Cool building find, and nice findings with the lotting  &apls  Very clever solution  :thumbsup:
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on March 28, 2013, 03:54:47 PM
I finished with the low density R$$$ lots. Not only I relot all 36 low density R$$$ lots, but I also made extra lots with different SimMars buildings for extra variety. The result? 82 low density R$$$ lots! Let's see a few of them.

A few stage 1 lots

(http://img20.imageshack.us/img20/1238/newcity2jan001364499915.jpg)

(http://img823.imageshack.us/img823/1074/newcity2jan001364500292.jpg)

A few stage 2 lots

(http://img843.imageshack.us/img843/9467/newcity2jan001364500447.jpg)

And a few stage 3 lots

(http://img191.imageshack.us/img191/3892/newcity2jan001364500607.jpg)

Tell me what you think :)
Title: Re: Terring's Terrible Lots!!
Post by: Huston_N7 on March 28, 2013, 08:45:45 PM
Interesting lots, makes me think about what suburbs would look like in the future :D
Title: Re: Terring's Terrible Lots!!
Post by: Shark7 on March 29, 2013, 11:48:55 AM
On your Tyrell Corporation relot...

Have you tried just using the textures/overlay textures to put the building on a large concrete slab?  That would make it work in both Mars and Earth colonies and not look out of place.  In fact, if you could do that and maybe a few street lamps it might look really good.

Such a large building would not doubt require a very large and sturdy foundation, and one could safely assume that the complex would also have a subterranean feature as well (think of a large underground labratory).  So a large concrete footing would not look out of place at all.

That particular lot is almost a must have for anyone that wants to do a futuristic or Sci-Fi type city.  ;)

Yeah, I've missed a few updates.  Was hard to justify visiting when I couldn't even get SC4 to work.  Finally fixed it though.  :)
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on March 31, 2013, 02:33:46 PM
Thanks for the comments folks. I didn't want a general lot for the Tyrell Corporation to fit on both Earth and Mars, just a specific one for Terran cities. Still however the Lot Editor has limits on how much textures you can add. I already tried it of course &mmm

I would like to update my workshop every time I relot a specific number of lots. Today I didn't had something better to do and I relot all stage 8 R$$ lots. The next update will uploaded when a new stage will be ready. Have in mind however that some stages have an enormous amount of lots, which may support an enormous amount of SimMars buildings as well. So don't expect a new update every week or every day.

3x2

(http://img802.imageshack.us/img802/7784/newcity2jan001364752909.jpg)

3x3

(http://img42.imageshack.us/img42/4154/newcity2jan001364752814.jpg)

4x2

(http://img832.imageshack.us/img832/1441/newcity2jan001364752725.jpg)

4x4

(http://img268.imageshack.us/img268/5582/newcity2jan001364752610.jpg)


Tell me what you think :)

Let's have a look at the progress of the project, just to see what's ready and what's not.

R$ 1 2 3 4 5 6 7 8
R$$ 1 2 3 4 5 6 7 8
R$$$ 1 2 3 4 5 6 7 8
CS$ 1 2 3 4 5 6 7 8
CS$$ 1 2 3 4 5 6 7 8
CS$$$ 1 2 3 4 5 6 7 8
CO$$ 1 2 3 4 5 6 7 8
CO$$$ 1 2 3 4 5 6 7 8
I$ 1 2 3 4 5 6 7 8
I$$ 1 2 3 4 5 6 7 8
I$$$ 1 2 3 4 5 6 7 8
Title: Re: Terring's Terrible Lots!!
Post by: FrankU on April 03, 2013, 05:40:06 AM
Hi Elias,

About the max props: I once tried to make a large railyard full of railway wagons and other props. After having saved it in LE and plopped it in game I found out too the hard way: half of my hard work of that evening had disappeared.
I didn't count myself, but I always thought that 256 entries was the maximum. So I thought 1 building and then 255 props plus textures. I am glad the number is a bit higher, although this makes enormous lots, which is not always practical.
Anyway, I think you could make the Tyrell lot in such a way that you only put textures where they are visible. LotEditor wants you to put textures everywhere, but SC4-Pim does not. In that case it would be enough to put textures around the edges. The center is covered by the building, so you can make the lot a bit smaller in filesize.
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on April 04, 2013, 02:25:17 PM
Good advice for reducing the file size. Maybe I'll need to do it ;D

R$$ Stage 7 --> Done :)

3 from the 21 2x2 lots

(http://img40.imageshack.us/img40/7537/newcity2jan001365101524.jpg)

The only 3x3 lot

(http://img205.imageshack.us/img205/2616/newcity2jan001365101574.jpg)

1 from the 5 3x4 lots

(http://img823.imageshack.us/img823/1449/newcity2jan001365101634.jpg)

3 from the 6 4x4 lots (underground buildings and grownable spaceports ;D ;D)

(http://img197.imageshack.us/img197/5996/newcity2jan001365101772.jpg)

Progress so far...

R$ 1 2 3 4 5 6 7 8
R$$ 1 2 3 4 5 6 7 8
R$$$ 1 2 3 4 5 6 7 8
CS$ 1 2 3 4 5 6 7 8
CS$$ 1 2 3 4 5 6 7 8
CS$$$ 1 2 3 4 5 6 7 8
CO$$ 1 2 3 4 5 6 7 8
CO$$$ 1 2 3 4 5 6 7 8
I$ 1 2 3 4 5 6 7 8
I$$ 1 2 3 4 5 6 7 8
I$$$ 1 2 3 4 5 6 7 8
Title: Re: Terring's Terrible Lots!!
Post by: LordCarbuncle on April 13, 2013, 03:03:34 PM
I'm sorry for criticisms but those low density lots are a bit too open. You need to make them more compact and add a garden in the backyard. What a waste of space. I like lots with details. And the garden in the backyard is absolutely necessary because people grow their own food.
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on April 14, 2013, 09:43:05 AM
Mixing nature with technology is one of the things I always have in mind every time I relot the Maxis lots. This is why I always add a lot of natural elements in my lots, like ponds and forests, in order to make future cities like this...

(http://www.thevenusproject.com/images/slideshows/city-systems/03.jpg)

(http://greenleapforward.com/wp-content/uploads/2008/02/ecocity.jpg)

Too much green? You know that they say. The more, the merrier (http://www.youtube.com/watch?v=qMFFfsXLlbA) ;D

I need your ideas guys. The Maxis trash bins props are too dirty, boring and modern for Barsoom Project, so I need a replacement of them. Something more futuristic, or at least modern. I found in the Dutch Prop Pack (http://community.simtropolis.com/files/file/28522-dutch-prop-pack/) an underground glass container that can be very useful and more suitable. I prefer them, but I also want your opinions. What do you think? Is this better than the classic trash bins?

(http://imageshack.us/a/img194/1584/newcity2jan001365945563.jpg)
Title: Re: Terring's Terrible Lots!!
Post by: Diggis on April 14, 2013, 10:12:27 AM
If you can provide a sketch or photo of what you want I could model something up.
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on April 14, 2013, 10:36:44 AM
At first I had something like this in my mind...

(http://www.yankodesign.com/images/design_news/2008/01/29/barcode_trashcan.jpg)

I think however that the Dutch underground containers fit very nicely for an Automated Vacuum Waste Collection (A.V.A.C.) system. This system transports waste at high speed through underground tunnels to a collection station where it is compacted and sealed in containers. When the container is full, it is transported away and emptied. The system helps facilitate separation and recycling of waste. Garbage trucks will be a thing of the past in the future ;D
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on July 01, 2013, 01:03:31 PM
Sometimes no news is bad news. After a few problems with my P.C. and my personal life, don't expect any progress in my projects. At least for now. This means that Future Walls and the sequel of Barsoom Project will probably killed.
Title: Re: Terring's Terrible Lots!!
Post by: Fresh Prince of SC4D on July 01, 2013, 11:13:56 PM
The future is lost  /wrrd%& .... This is so saddening.
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on July 27, 2013, 12:17:16 PM
I'm, back! Did you miss me? I'm sure not...

Now that everything is fixed, It's time to keep on with Barsoom Project and more Maxis-made reloted rewards. They're not in their final shape, so feel free to suggest.

This is the movie studio. As you can see, it's not ready yet. I'll replace the Maxis road with something better and fill the empty spaces with... I don't know. Feedbacks are welcomed.

(http://i1101.photobucket.com/albums/g436/terring/NewCity-5Jan001374943136_zpsc7fa83a3.jpg)

Not many changes in the mayor stadium, just adding a few trees to make it a little more attractive.

(http://i1101.photobucket.com/albums/g436/terring/NewCity-5Jan001374943106_zps4020109f.jpg)

This is the new zoo. Thanks to holograms and virtual reality, there's no reason to keep animals in cages. You can now watch the animals in real time and in their natural environments. Fox example, you can see free lions without visiting Africa. Something like planetarium, a live one.

(http://i1101.photobucket.com/albums/g436/terring/NewCity-5Jan001374943182_zps44e9f7e3.jpg)

And finally, the university. Still under construction.

(http://i1101.photobucket.com/albums/g436/terring/NewCity-5Jan001374943065_zpsf9e75db1.jpg)
Title: Re: Terring's Terrible Lots!!
Post by: Swordmaster on July 27, 2013, 03:08:32 PM
Of course we missed you. This looks pretty cool, Mr. Barsoom.


Cheers
Willy
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on July 28, 2013, 08:29:15 AM
So I guess I missed in somebodies :D

I upgraded the above buildings, so I hope you enjoy them. If not, feel free to propose. Probably I'll add more details, like trash bins and more benches.

The movie studio is ready and better. We already have digital 3D movies. In the future, we'll have holographic movies in virtual reality cinemas (if they'll still exist). So how about a large building, instead of a chaotic collection of studios and sceneries?

(http://i1101.photobucket.com/albums/g436/terring/NewCity-2Jul001375015370_zps0b81c684.jpg)

More trees and other details for the virtual zoo. I still remember the old days, where cyberspace and virtual reality was the way of the future. Still nothing, but who knows?

(http://i1101.photobucket.com/albums/g436/terring/NewCity-10Jul001375015400_zpsd09448be.jpg)

I think that now the university is better. This time, I tried to hide the Maxis building. Not the best attempt, but still better than no attempt at all.

(http://i1101.photobucket.com/albums/g436/terring/NewCity-25Jun021375015519_zpsad5a194d.jpg)

The number of the dependencies increased to 27. But since we're talking about thousands of lots, I don't think that 27 dependencies are too much. Right? &Thk/(
Title: Re: Terring's Terrible Lots!!
Post by: mrbisonm on July 28, 2013, 11:04:02 AM
Question: Do you sometimes upload your creations? I can't find any from you......Because some of them are actually quite well LOTted and worth uploading. ;)

Nice work!

Fred
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on July 28, 2013, 11:34:15 AM
Here are my uploads (http://community.simtropolis.com/index.php?app=core&module=search&do=user_activity&search_app=downloads&userMode=all) "$Deal"$
Title: Re: Terring's Terrible Lots!!
Post by: Kergelen on July 28, 2013, 12:12:54 PM
mmm, I think the link is wrong Terring. When I click on it I see my (kergelen) STEX uploads ()what()
Title: Re: Terring's Terrible Lots!!
Post by: vortext on July 28, 2013, 12:15:44 PM
Indeed, I get to see my supposed content of which there is none.   %confuso

Great to see Barsoom continued, the university and zoo are shaping up quite nice!  :thumbsup:

Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on July 28, 2013, 12:35:28 PM
Oops, I found the problem :P Here are my uploads...

Barsoom Project (Part 1 - Memories of the Colonists) (http://community.simtropolis.com/files/file/27230-barsoom-project-part-1-memories-of-the-colonists/)

KrashSpeed's Teleport Mailboxes (http://community.simtropolis.com/files/file/28514-krashspeeds-teleport-mailboxes/)
Title: Re: Terring's Terrible Lots!!
Post by: whatevermind on July 28, 2013, 01:53:08 PM
Good job on those lots! I really like the zoo in particular. Great choice of the Guggenheim(s) as the building. It works well even for non-futuristic cities, too. I always thought the Maxis zoo was just unrealistically tiny, and I know there's a modular zoo out there, but this idea of a VR zoo is great for denser cities, not to mention animal-friendly!  ;D
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on July 30, 2013, 01:08:48 PM
Thanks for the support guys :)

Let's relot the spaceport!

(http://i1101.photobucket.com/albums/g436/terring/NewCity-31Jan001375205757_zps87416856.jpg)

(http://i1101.photobucket.com/albums/g436/terring/NewCity-22Apr001375205792_zps893782a5.jpg)

Just like with my previous rewards, this is also not yet in the final shape. This is my primary idea, so keep the ideas coming. By the way...

My ultimate goal is a spaceport that will be more much more than... just a launch pad! ;D

Not exactly what I what in my mind in 2010 ;D
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on July 31, 2013, 09:41:43 AM
3 new rewards for our collection, the army base, the cruise ship port and the farmer's market.

(http://i1101.photobucket.com/albums/g436/terring/NewCity-10Jan001375277130_zpsa1c5d3d8.jpg)

(http://i1101.photobucket.com/albums/g436/terring/NewCity-21Jan001375277173_zps28d575bf.jpg)

(http://i1101.photobucket.com/albums/g436/terring/NewCity-7Jan001375276396_zpsd2c19cf9.jpg)

(http://i1101.photobucket.com/albums/g436/terring/NewCity-7Jan001375276421_zps1ca1d3c0.jpg)

(http://i1101.photobucket.com/albums/g436/terring/NewCity-7Jan001375277046_zps8c585e23.jpg)

(http://i1101.photobucket.com/albums/g436/terring/NewCity-7Jan001375277067_zps6a2dcfbb.jpg)

The only rewards left are the marina, the maximum security prison, the city hall and the Area 51. But I'm not sure If I really want to relot them as well...
Title: Re: Terring's Terrible Lots!!
Post by: mrbisonm on July 31, 2013, 12:03:11 PM
Oops, I found the problem :P Here are my uploads...

Barsoom Project (Part 1 - Memories of the Colonists) (http://community.simtropolis.com/files/file/27230-barsoom-project-part-1-memories-of-the-colonists/)

KrashSpeed's Teleport Mailboxes (http://community.simtropolis.com/files/file/28514-krashspeeds-teleport-mailboxes/)


Thanks Terring, couldn't find any of your uploads.... ;) Keep it up!

Fred
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on August 01, 2013, 07:57:17 AM
Yes I know, double and triple posting is not a good idea. But I'm an evil guy who likes breaking the rules and teasing everybody. Mwahahaha!! ()flamdev()

(http://media.tumblr.com/tumblr_makol45Wr01qk5kb7.gif)

I made some decisions about the rewards. I'm not going to relot the maximum security prison, because there is no lot to play with it. The lot is as big as the building and I can't do anything for it. Increasing the size of the lot? This will make the replacement painful. And if I remember correctly, there are already a few relots of the jail. So no reason to relot the jail.

(http://i1101.photobucket.com/albums/g436/terring/NewCity-11May001375352849_zpsb1292c19.jpg)

No reason to relot the marina. I like it as it is.

(http://i1101.photobucket.com/albums/g436/terring/NewCity-11May001375353189_zps8a14d95b.jpg)

The city hall is too old and ugly to play with it. Every attempt to make the lot more futuristic will make it worse. Besides, the part 1 of Barsoom Project (http://community.simtropolis.com/files/file/27230-barsoom-project-part-1-memories-of-the-colonists/) already has 2 awesome futuristic city halls. One of them overrides the Maxis one.

(http://i1101.photobucket.com/albums/g436/terring/NewCity-11May001375352954_zps708ea7b5.jpg)

No reason to touch the fire plane runway as well. Let's leave it as it is.

(http://i1101.photobucket.com/albums/g436/terring/NewCity-14Jan001375353444_zpsef7cc56e.jpg)

As about the state fair, that's a tricky question. An old fashion state fair surrounded by futuristic farms doesn't make any sense. After all, maybe in the future the usage of virtual reality and the Internet will obsolete the need of state fairs, so I could relot it into a high tech facility. But isn't a bit too much? I don't know, I'm asking. Should I keep it or not? %confuso

(http://i1101.photobucket.com/albums/g436/terring/NewCity-11May001375352913_zps8e4535ba.jpg)

And this means that I just finished with the last reward, the Area 51. Not many changes, as you can see...

(http://i1101.photobucket.com/albums/g436/terring/NewCity-20Mar001375352594_zpse075c334.jpg)

(http://i1101.photobucket.com/albums/g436/terring/NewCity-24Mar001375352611_zps864b3243.jpg)

(http://i1101.photobucket.com/albums/g436/terring/NewCity-2Apr001375352661_zps88a341d7.jpg)

(http://i1101.photobucket.com/albums/g436/terring/NewCity-29Mar001375352638_zps69b9e8fb.jpg)

(http://i1101.photobucket.com/albums/g436/terring/NewCity-9Apr001375352687_zps203dcdf3.jpg)

(http://i1101.photobucket.com/albums/g436/terring/NewCity-9May001375352795_zps1d1b5fdb.jpg)

But it seems that Area 51 need some moding, because the airplanes refuse to even move! I can only rotate them in U.D.I., but nothing more. The spacecraft works fine, but the airplanes are sticked.

(http://i1101.photobucket.com/albums/g436/terring/NewCity-9Jan001375353414_zpsabd98323.jpg)
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on August 04, 2013, 04:40:53 PM
I decide to play with the state fair. Tell me what you think.

(http://i1101.photobucket.com/albums/g436/terring/NewCity-10Jan001375649989_zps743314e2.jpg)

(http://i1101.photobucket.com/albums/g436/terring/NewCity-13Jan001375650002_zpsb6112589.jpg)

(http://i1101.photobucket.com/albums/g436/terring/NewCity-23Jan001375650028_zps221d2eae.jpg)

(http://i1101.photobucket.com/albums/g436/terring/NewCity-4Feb001375650077_zps79ef01ac.jpg)

(http://i1101.photobucket.com/albums/g436/terring/NewCity-30Jan001375650062_zps411dcf51.jpg)
Title: Re: Terring's Terrible Lots!!
Post by: whatevermind on August 04, 2013, 07:45:36 PM
Very nice!  :thumbsup:
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on August 06, 2013, 06:37:27 AM
Thanks :)

Ah, all rewards in the same picture, both Maxis and SimMars, all reloted by me.

(http://i1101.photobucket.com/albums/g436/terring/NewCity-9Jan001375722058_zpsf322d1e2.jpg)

(http://i1101.photobucket.com/albums/g436/terring/NewCity-13Jan001375722083_zps1d63bd87.jpg)
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on August 07, 2013, 08:29:58 AM
I just finished all high density R$ lots. First, let's have a look at all stage 7 lots.

(http://i1101.photobucket.com/albums/g436/terring/NewCity-3Jan001375865763_zps571c36bd.jpg)

(http://i1101.photobucket.com/albums/g436/terring/NewCity-3Jan001375865778_zps45bab246.jpg)

(http://i1101.photobucket.com/albums/g436/terring/NewCity-3Jan001375867090_zpsc6544b3b.jpg)

(http://i1101.photobucket.com/albums/g436/terring/NewCity-3Jan001375867106_zps385c4e10.jpg)

(http://i1101.photobucket.com/albums/g436/terring/NewCity-3Jan001375867312_zps98df3696.jpg)

(http://i1101.photobucket.com/albums/g436/terring/NewCity-3Jan001375867334_zps6e7808fa.jpg)

(http://i1101.photobucket.com/albums/g436/terring/NewCity-3Jan001375867418_zps014c945a.jpg)

(http://i1101.photobucket.com/albums/g436/terring/NewCity-3Jan001375867442_zpsca2fc16a.jpg)

(http://i1101.photobucket.com/albums/g436/terring/NewCity-3Jan001375867620_zpsf2154232.jpg)

(http://i1101.photobucket.com/albums/g436/terring/NewCity-3Jan001375867631_zpsa9def0a2.jpg)

And now, all stage 8 lots.

(http://i1101.photobucket.com/albums/g436/terring/NewCity-3Jan001375867716_zpsc30cec2d.jpg)

(http://i1101.photobucket.com/albums/g436/terring/NewCity-3Jan001375867732_zpse225b7dd.jpg)

(http://i1101.photobucket.com/albums/g436/terring/NewCity-3Jan001375867775_zpsf8601b87.jpg)

(http://i1101.photobucket.com/albums/g436/terring/NewCity-3Jan001375867787_zps11d936d6.jpg)

(http://i1101.photobucket.com/albums/g436/terring/NewCity-3Jan001375867943_zpse5920a04.jpg)

(http://i1101.photobucket.com/albums/g436/terring/NewCity-3Jan001375867960_zps0adf9cc9.jpg)

(http://i1101.photobucket.com/albums/g436/terring/NewCity-3Jan001375868406_zps48df28be.jpg)

(http://i1101.photobucket.com/albums/g436/terring/NewCity-3Jan001375869158_zps4a6ffd0e.jpg)

(http://i1101.photobucket.com/albums/g436/terring/NewCity-3Jan001375876258_zps1ceb9102.jpg)

(http://i1101.photobucket.com/albums/g436/terring/NewCity-3Jan001375876268_zpsda648ade.jpg)

Progress so far...

R$ 1 2 3 4 5 6 7 8
R$$ 1 2 3 4 5 6 7 8
R$$$ 1 2 3 4 5 6 7 8
CS$ 1 2 3 4 5 6 7 8
CS$$ 1 2 3 4 5 6 7 8
CS$$$ 1 2 3 4 5 6 7 8
CO$$ 1 2 3 4 5 6 7 8
CO$$$ 1 2 3 4 5 6 7 8
I$ 1 2 3 4 5 6 7 8
I$$ 1 2 3 4 5 6 7 8
I$$$ 1 2 3 4 5 6 7 8
Rewards
Airports
Seaport


(http://i1101.photobucket.com/albums/g436/terring/spiderman-desk_zps75c11258.jpg)
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on August 08, 2013, 04:19:36 AM
Stage 4 R$ lots: Done!

(http://www.majhost.com/gallery/Terring/Simcity/new_city-5_jan.__001375903139.jpg)

(http://www.majhost.com/gallery/Terring/Simcity/new_city-5_jan.__001375903155.jpg)

(http://www.majhost.com/gallery/Terring/Simcity/new_city-5_jan.__001375903223.jpg)

(http://www.majhost.com/gallery/Terring/Simcity/new_city-5_jan.__001375903237.jpg)

(http://www.majhost.com/gallery/Terring/Simcity/new_city-5_jan.__001375904093.jpg)

(http://www.majhost.com/gallery/Terring/Simcity/new_city-5_jan.__001375904106.jpg)

(http://www.majhost.com/gallery/Terring/Simcity/new_city-5_jan.__001375904197.jpg)

(http://www.majhost.com/gallery/Terring/Simcity/new_city-5_jan.__001375904211.jpg)

Progress so far...

R$ 1 2 3 4 5 6 7 8
R$$ 1 2 3 4 5 6 7 8
R$$$ 1 2 3 4 5 6 7 8
CS$ 1 2 3 4 5 6 7 8
CS$$ 1 2 3 4 5 6 7 8
CS$$$ 1 2 3 4 5 6 7 8
CO$$ 1 2 3 4 5 6 7 8
CO$$$ 1 2 3 4 5 6 7 8
I$ 1 2 3 4 5 6 7 8
I$$ 1 2 3 4 5 6 7 8
I$$$ 1 2 3 4 5 6 7 8
Rewards
Airports
Seaport
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on August 09, 2013, 02:40:40 PM
I'm sorry for my previous pictures who uploaded into Photobucket, but I can't afford upgrading my account yet. My bandwidth limit will reset in almost 20 days. After then, the pictures will be visible again. Again, I'm sorry for that.

All stage 5 R$ lots are ready!

(http://farm8.staticflickr.com/7386/9472163569_80bc30d469_o.jpg)

(http://farm3.staticflickr.com/2871/9474950562_7a9422e7d1_o.jpg)

(http://farm3.staticflickr.com/2865/9472161717_f67c264b64_o.jpg)

(http://farm8.staticflickr.com/7329/9474948980_9c8c495dde_o.jpg)

(http://farm3.staticflickr.com/2838/9474948332_75374638a0_o.jpg)

(http://farm4.staticflickr.com/3779/9474947336_f551a3c643_o.jpg)

(http://farm4.staticflickr.com/3768/9474946296_d95b4d7148_o.jpg)

(http://farm6.staticflickr.com/5441/9474945370_a0bbff4ff5_o.jpg)

Progress so far. What is ready, what is under development and what is untouched.

R$ 1 2 3 4 5 6 7 8
R$$ 1 2 3  4 5 6 7 8
R$$$ 1 2 3 4 5 6 7 8
CS$ 1 2 3 4 5 6 7 8
CS$$ 1 2 3 4 5 6 7 8
CS$$$ 1 2 3 4 5 6 7 8
CO$$ 1 2 3 4 5 6 7 8
CO$$$ 1 2 3 4 5 6 7 8
I$ 1 2 3
I$$ 1 2 3
I$$$ 1 2 3
Rewards
Airports
Seaport
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on August 10, 2013, 02:57:43 PM
Stage 6 R$ lots complete. This means that ALL low wealth residential lots are done! No more ugly tenements and miserable ghettos.

(http://farm4.staticflickr.com/3761/9481717592_1565b4fc9a_o.jpg)

(http://farm3.staticflickr.com/2873/9481716952_60045e4095_o.jpg)

(http://farm4.staticflickr.com/3687/9481716226_eb5f6f564f_o.jpg)

(http://farm4.staticflickr.com/3687/9481715530_e23068b1b1_o.jpg)

(http://farm8.staticflickr.com/7453/9481714916_461eff0f05_o.jpg)

(http://farm6.staticflickr.com/5324/9481736380_04655f1ed4_o.jpg)

Now I'll be focused on stage 1 CS$ lots. There are plenty of lots, so don't expect updates anytime soon. After that, I'll build a low wealth city, with only my lots.

Progress so far. What is ready, what is under development and what is untouched.

R$ 1 2 3 4 5 6 7 8
R$$ 1 2 3  4 5 6 7 8
R$$$ 1 2 3 4 5 6 7 8
CS$ 1 2 3 4 5 6 7 8
CS$$ 1 2 3 4 5 6 7 8
CS$$$ 1 2 3 4 5 6 7 8
CO$$ 1 2 3 4 5 6 7 8
CO$$$ 1 2 3 4 5 6 7 8
I$ 1 2 3
I$$ 1 2 3
I$$$ 1 2 3
Rewards
Airports
Seaport
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on August 17, 2013, 09:12:47 AM
Stage 1 C$ is done! Because there are plenty of lots, I'll show you a few of them.

(http://farm3.staticflickr.com/2830/9528340795_78fa2d6204_o.jpg)

(http://farm4.staticflickr.com/3831/9528347523_e965f68f89_o.jpg)

(http://farm3.staticflickr.com/2840/9531128046_420d7ca888_o.jpg)

(http://farm3.staticflickr.com/2890/9531126888_1da37c6934_o.jpg)

(http://farm4.staticflickr.com/3733/9528344277_3b5daebe2a_o.jpg)

(http://farm8.staticflickr.com/7343/9531124634_dcd258287d_o.jpg)

(http://farm8.staticflickr.com/7415/9531123494_a551901fed_o.jpg)

Progress so far. What is ready, what is under development and what is untouched.

R$ 1 2 3 4 5 6 7 8
R$$ 1 2 3  4 5 6 7 8
R$$$ 1 2 3 4 5 6 7 8
CS$ 1 2 3 4 5 6 7 8
CS$$ 1 2 3 4 5 6 7 8
CS$$$ 1 2 3 4 5 6 7 8
CO$$ 1 2 3 4 5 6 7 8
CO$$$ 1 2 3 4 5 6 7 8
I$ 1 2 3
I$$ 1 2 3
I$$$ 1 2 3
Rewards
Airports
Seaport



Hold on a second! Does this means that I finally relot ALL low wealth lots?

(http://i3.kym-cdn.com/photos/images/original/000/230/952/49e.png)

Let me celebrate this milestone of Barsoom Project by building a low wealth city. Remember, all lots you're going to see are low wealth and reloted by me. Total 878 low wealth lots. And I'm not even in the halfway...

(http://farm8.staticflickr.com/7325/9528497701_7cff5e02b3_o.jpg)

(http://farm8.staticflickr.com/7296/9531273566_d1f031b5a0_o.jpg)

No more miserable ghettos. Even the poor people deserve a better quality of life.

(http://farm6.staticflickr.com/5543/9531279796_4b644393dd_o.jpg)

(http://farm6.staticflickr.com/5482/9528496641_80af37157c_o.jpg)

(http://farm6.staticflickr.com/5510/9528495589_fdcb940663_o.jpg)

(http://farm8.staticflickr.com/7377/9528491865_068fe22afa_o.jpg)

No more boring commercial zones. Spice them up with gardens, underground parking lots and spacecrafts.

(http://farm8.staticflickr.com/7417/9528503073_066676d8ab_o.jpg)

(http://farm6.staticflickr.com/5530/9528501929_de06635db2_o.jpg)

(http://farm3.staticflickr.com/2806/9528490705_07365e945c_o.jpg)

No more ugly industries. They'll still pollute the environment, but they'll look more cyberpunk.

(http://farm4.staticflickr.com/3811/9531280882_5d3de2db43_o.jpg)

(http://farm6.staticflickr.com/5463/9531278656_753bbfc3ac_o.jpg)

(http://farm6.staticflickr.com/5336/9528494591_f9f2ffc682_o.jpg)

(http://farm6.staticflickr.com/5471/9528492561_ea965ef7f0_o.jpg)


I'll take a short break from the project. I have more important things to do after all. Then I'll be focused on medium wealth lots. This will be the ultimate pain in my butt...

(http://farm3.staticflickr.com/2825/9531121404_938cefc01d_o.jpg)
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on August 28, 2013, 04:18:34 PM
I have finished with all stage 2 CS$$ lots. Some of them has mini spaceports as well.

(http://farm8.staticflickr.com/7297/9615381759_b3475142ee_o.jpg)

(http://farm6.staticflickr.com/5447/9615380723_784c96364d_o.jpg)

(http://farm8.staticflickr.com/7399/9615379677_d802d06641_o.jpg)

(http://farm4.staticflickr.com/3809/9618620468_6113e634d8_o.jpg)

Progress so far. What is ready, what is under development and what is untouched.

R$ 1 2 3 4 5 6 7 8
R$$ 1 2 3  4 5 6 7 8
R$$$ 1 2 3 4 5 6 7 8
CS$ 1 2 3 4 5 6 7 8
CS$$ 1 2 3 4 5 6 7 8
CS$$$ 1 2 3 4 5 6 7 8
CO$$ 1 2 3 4 5 6 7 8
CO$$$ 1 2 3 4 5 6 7 8
I$ 1 2 3
I$$ 1 2 3
I$$$ 1 2 3
Rewards
Airports
Seaport
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on August 31, 2013, 06:25:24 AM
I just made a very interesting discovery and I want to share it with you ;D . Have a look at this lot. This lot is 3x3, made by the Maxis team and reloted by me. It's a medium wealth office. Try to figure out it's stage.

(http://www.majhost.com/gallery/Terring/Simcity/new_city-2_jan.__001377941747.jpg)

Even better, answer this question. Where this small SimMars skyscraper will be constructed? In a low, medium or high density zone? Here is a small hint. The rest SimMars medium wealth offices will be constructed in the same stage as well.

(http://www.majhost.com/gallery/Terring/Simcity/new_city-2_jan.__001377941853.jpg)
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on September 07, 2013, 07:42:43 AM
I have finished with all stage 4 CO$$$ lots. Sadly none of the SimMars buildings could fit. Some of them downgrade those lots to stage 2 or 1, while others upgrade them to stage 5 and above. Only a few Maxis buildings could keep those lots in stage 4. Every lot has it's own stage and I want to keep it as it is, no matter what. This means that a few Maxis buildings will still be constructed. This is something I can "fix" it with the third and final part of Barsoom Project, but it's too early to even speak about it.

Anyway, here are the lots.

(http://farm6.staticflickr.com/5473/9693607026_f60bf0afd1_o.jpg)

(http://farm6.staticflickr.com/5330/9690357611_eef0954bf6_o.jpg)

(http://farm4.staticflickr.com/3826/9693592942_af3b4ec27a_o.jpg)

(http://farm3.staticflickr.com/2874/9690358895_9d9a957129_o.jpg)

(http://farm4.staticflickr.com/3746/9693595356_2874bd8e35_o.jpg)

(http://farm4.staticflickr.com/3761/9693596778_0884c4006e_o.jpg)

(http://farm4.staticflickr.com/3691/9693607748_94fe2aa14c_o.jpg)

(http://farm3.staticflickr.com/2856/9693598288_bba3cef031_o.jpg)

(http://farm3.staticflickr.com/2840/9690361493_7f4c8c624c_o.jpg)

(http://farm4.staticflickr.com/3697/9690363269_ba9622cd33_o.jpg)

(http://farm6.staticflickr.com/5548/9693608202_01f1e8d11c_o.jpg)

Progress so far. What is ready, what is under development and what is untouched.

R$ 1 2 3 4 5 6 7 8
R$$ 1 2 3  4 5 6 7 8
R$$$ 1 2 3 4 5 6 7 8
CS$ 1 2 3 4 5 6 7 8
CS$$ 1 2 3 4 5 6 7 8
CS$$$ 1 2 3 4 5 6 7 8
CO$$ 1 2 3 4 5 6 7 8
CO$$$ 1 2 3 4 5 6 7 8
I$ 1 2 3
I$$ 1 2 3
I$$$ 1 2 3
Rewards
Airports
Seaport
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on September 09, 2013, 09:27:01 AM
I have finished with all medium and high density CS$$$ lots.

Stage 4

(http://farm8.staticflickr.com/7422/9710919128_f2ea8cd756_o.jpg)

Stage 5

(http://farm8.staticflickr.com/7452/9707680211_5e12c7800a_o.jpg)

Stage 6

(http://farm6.staticflickr.com/5482/9710928908_0d59aa69ef_o.jpg)

Stage 7

(http://farm3.staticflickr.com/2813/9707678311_afd784b508_o.jpg)

Stage 8

(http://farm6.staticflickr.com/5337/9710915504_f224316700_o.jpg)

Progress so far. What is ready, what is under development and what is untouched.

R$ 1 2 3 4 5 6 7 8
R$$ 1 2 3  4 5 6 7 8
R$$$ 1 2 3 4 5 6 7 8
CS$ 1 2 3 4 5 6 7 8
CS$$ 1 2 3 4 5 6 7 8
CS$$$ 1 2 3 4 5 6 7 8
CO$$ 1 2 3 4 5 6 7 8
CO$$$ 1 2 3 4 5 6 7 8
I$ 1 2 3
I$$ 1 2 3
I$$$ 1 2 3
Rewards
Airports
Seaport
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on September 15, 2013, 02:25:12 AM
I have finished with all stage 6 R$$ lots. Here are a few of those lots

(http://farm3.staticflickr.com/2850/9755931535_c6d829eef4_o.jpg)

(http://farm8.staticflickr.com/7304/9755930215_bde1c3e327_o.jpg)

Progress so far. What is ready, what is under development and what is untouched.

R$ 1 2 3 4 5 6 7 8
R$$ 1 2 3  4 5 6 7 8
R$$$ 1 2 3 4 5 6 7 8
CS$ 1 2 3 4 5 6 7 8
CS$$ 1 2 3 4 5 6 7 8
CS$$$ 1 2 3 4 5 6 7 8
CO$$ 1 2 3 4 5 6 7 8
CO$$$ 1 2 3 4 5 6 7 8
I$ 1 2 3
I$$ 1 2 3
I$$$ 1 2 3
Rewards
Airports
Seaport
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on September 16, 2013, 03:33:48 PM
I have finished with all stage 7 R$$$ lots. Notice the redwoods and the mix of SimMars - Maxis buildings. I guess that some of the people of tomorrow may prefer living in those historic antiques.

(http://farm6.staticflickr.com/5507/9777212323_a2e1a2e2f8_o.jpg)

(http://farm6.staticflickr.com/5471/9776928771_ab57068b9d_o.jpg)

(http://farm8.staticflickr.com/7434/9777122564_f73f025623_o.jpg)

But this update is not an ordinary one. Electronic Arts announced the first expansion pack for SimCity! Yeah, they solved the bugs and now they're ready to make expansions as well... who will still be incomplete and require Internet connection to build your tiny villages. Anyway, this expansion titled "Cities of Tomorrow" and will hit store selves on November 12. You guess right, we're talking about Anno 2070 in Simcity, with mult-zone MegaTowers that are three times the height of the tallest SimCity skyscraper.

(http://simscommunity.net/wp-content/uploads/2013/09/simcity_cities-of-tomorrow_expansion-pack.jpg)

As a futurism nerd I am, I really want to have a look at it. Bust since I don't even want to buy the new Simcity, I'll keep going with my project. In fact, I'll try to speed it up and release the part 2 of Barsoom Project on November 12. I can't guarantee anything, but at least I'll try.
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on September 21, 2013, 08:29:32 AM
I have finished with all stage 1 CO$$$ lots. Some of them has small spaceports and even lakes with ducks and swans.

(http://farm8.staticflickr.com/7411/9853526793_67be89e76f_o.jpg)

(http://farm8.staticflickr.com/7308/9853431134_70ab84e89f_o.jpg)

(http://farm4.staticflickr.com/3754/9853521853_1a68a5b32d_o.jpg)

(http://farm3.staticflickr.com/2816/9853519193_1aea9a38bf_o.jpg)

(http://farm3.staticflickr.com/2893/9853516923_34e15eb62c_o.jpg)

(http://farm8.staticflickr.com/7303/9853450765_65e9ba99a3_o.jpg)

Progress so far. What is ready, what is under development and what is untouched.

R$ 1 2 3 4 5 6 7 8
R$$ 1 2 3  4 5 6 7 8
R$$$ 1 2 3 4 5 6 7 8
CS$ 1 2 3 4 5 6 7 8
CS$$ 1 2 3 4 5 6 7 8
CS$$$ 1 2 3 4 5 6 7 8
CO$$ 1 2 3 4 5 6 7 8
CO$$$ 1 2 3 4 5 6 7 8
I$ 1 2 3
I$$ 1 2 3
I$$$ 1 2 3
Rewards
Airports
Seaport
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on September 24, 2013, 10:01:34 AM
All stage 1 CO$$ are ready. For once again, spaceports and lakes with ducks. A mix of nature and technology.

(http://farm4.staticflickr.com/3696/9916554853_e892ab7614_o.jpg)

(http://farm8.staticflickr.com/7358/9916382105_4b0b484d98_o.jpg)

(http://farm3.staticflickr.com/2806/9916411816_ff203ca454_o.jpg)

(http://farm3.staticflickr.com/2833/9916375815_6b677811a4_o.jpg)

(http://farm4.staticflickr.com/3710/9916373415_02710330c8_o.jpg)

(http://farm8.staticflickr.com/7370/9916402426_1c1a77a069_o.jpg)

(http://farm6.staticflickr.com/5539/9916399496_67c5d15328_o.jpg)

Don't worry, you'll not have the same building over and over again. It's a family building, so you'll have different buildings in the same lots. Like this one.

(http://farm6.staticflickr.com/5335/9916533263_61b9e592f5_o.jpg)

Progress so far. What is ready, what is under development and what is untouched.

R$ 1 2 3 4 5 6 7 8
R$$ 1 2 3  4 5 6 7 8
R$$$ 1 2 3 4 5 6 7 8
CS$ 1 2 3 4 5 6 7 8
CS$$ 1 2 3 4 5 6 7 8
CS$$$ 1 2 3 4 5 6 7 8
CO$$ 1 2 3 4 5 6 7 8
CO$$$ 1 2 3 4 5 6 7 8
I$ 1 2 3
I$$ 1 2 3
I$$$ 1 2 3
Rewards
Airports
Seaport
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on September 26, 2013, 11:02:57 AM
I have an idea and I want your suggestions. I found a set of Japanese signs (http://hide-inoki.com/bbs/phpbb2/viewtopic.php?t=721) and I wonder if it's a good idea to use them. How? Check this out. I would like to add general informational signs in corner lots. Those signs will appear in medium and high density lots, like in large offices and apartment buildings. What do you think?

(http://farm8.staticflickr.com/7460/9952233543_884e215600_o.jpg)

(http://farm8.staticflickr.com/7301/9952129684_0ff2bef4c4_o.jpg)

(http://farm8.staticflickr.com/7333/9952131784_9439cbd86b_o.jpg)

Oops, now it's impossible to see... but you can still imagine the result...

(http://farm4.staticflickr.com/3769/9952134816_5bd2296819_o.jpg)
Title: Re: Terring's Terrible Lots!!
Post by: vortext on September 26, 2013, 12:41:38 PM
They're nice signs, however, I'd refrain using them. Signage is better added via T21s onto the actual transit networks. Besides, why would the Japanese be the only people to colonize space?! You could add some billboards though, there're plenty of those out there.

At any rate, you're making good progress lately. Keep it up!  &apls

Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on October 02, 2013, 02:13:08 PM
Thank you Vortext. To be honest, I really want to use those signs, even if they're Japanese and a bit uncontrollable to build. But I like the idea of billboards. I have found a few of them (http://community.simtropolis.com/files/file/23596-simmars-billboard-pack/) and I'll test them.

I have finished with all stage 3 CS$$$ lots.

(http://farm4.staticflickr.com/3797/10057968273_c034ea5344_o.jpg)

(http://farm4.staticflickr.com/3750/10057845674_32b1ef7283_o.jpg)

(http://farm8.staticflickr.com/7361/10057842814_367f40ec3d_o.jpg)

(http://farm8.staticflickr.com/7309/10057862195_3d4bc44b6f_o.jpg)

(http://farm3.staticflickr.com/2845/10057838534_d794c2bbed_o.jpg)

(http://farm4.staticflickr.com/3706/10057957573_9c83f66d7f_o.jpg)

(http://farm8.staticflickr.com/7444/10057894996_150c102275_o.jpg)

Progress so far. What is ready, what is under development and what is untouched.

R$ 1 2 3 4 5 6 7 8
R$$ 1 2 3  4 5 6 7 8
R$$$ 1 2 3 4 5 6 7 8
CS$ 1 2 3 4 5 6 7 8
CS$$ 1 2 3 4 5 6 7 8
CS$$$ 1 2 3 4 5 6 7 8
CO$$ 1 2 3 4 5 6 7 8
CO$$$ 1 2 3 4 5 6 7 8
I$ 1 2 3
I$$ 1 2 3
I$$$ 1 2 3
Rewards
Airports
Seaport
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on October 04, 2013, 02:21:21 PM
By using various SimMars props, I made a set of plopable decorative buildings. They're part of Barsoom Project, so I'll release them too. This is not the final shape. Maybe I'll make more lots or change the exist ones. The set includes apartment buildings, small houses, warehouses, houses for desert sceneries, underground plazas, domed parks, floating spacecrafts, spaceports and not only.

(http://farm4.staticflickr.com/3787/10087134736_397476b313_o.jpg)

(http://farm4.staticflickr.com/3714/10087119215_dd9cbe1a60_o.jpg)

(http://farm6.staticflickr.com/5322/10087060634_d3b5d6729a_o.jpg)

(http://farm6.staticflickr.com/5332/10087188983_3f9e5d60dc_o.jpg)

(http://farm3.staticflickr.com/2845/10087057654_66e54b89e0_o.jpg)

Use them as you wish, to build your own futuristic facilities, plazas and anything else.

(http://farm8.staticflickr.com/7376/10087052934_3833ae2a73_o.jpg)

(http://farm6.staticflickr.com/5542/10087107865_8b8e481896_o.jpg)

(http://farm6.staticflickr.com/5462/10087066094_241b5af4c1_o.jpg)

(http://farm8.staticflickr.com/7297/10087124995_90a7098ee2_o.jpg)

(http://farm4.staticflickr.com/3672/10087113105_85d669b64c_o.jpg)

(http://farm4.staticflickr.com/3811/10087053674_63a4d169ef_o.jpg)
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on October 10, 2013, 07:50:12 AM
All stage 3 CO$$$ lots have been reloted. In one of those buildings I tried tariel's idea (from Simpeg.com) about solar panels. Tell me what you think. Maybe I should add solar panels on more Maxis buildings.

(http://farm6.staticflickr.com/5474/10186933263_0fc772b5e6_o.jpg)

(http://farm6.staticflickr.com/5523/10186824335_9940a8e7ac_o.jpg)

(http://farm9.staticflickr.com/8130/10186718014_5960d4e8c3_o.jpg)

(http://farm8.staticflickr.com/7292/10186870256_093436fb8e_o.jpg)

(http://farm6.staticflickr.com/5344/10186919713_00fc3a49dc_o.jpg)

(http://farm4.staticflickr.com/3814/10186874976_4d44bfc716_o.jpg)

(http://farm8.staticflickr.com/7326/10186816725_836506cbe7_o.jpg)

(http://farm6.staticflickr.com/5517/10186819415_c4e69d9d71_o.jpg)

(http://farm8.staticflickr.com/7336/10186731844_8118dac235_o.jpg)

Progress so far. What is ready, what is under development and what is untouched.

R$ 1 2 3 4 5 6 7 8
R$$ 1 2 3  4 5 6 7 8
R$$$ 1 2 3 4 5 6 7 8
CS$ 1 2 3 4 5 6 7 8
CS$$ 1 2 3 4 5 6 7 8
CS$$$ 1 2 3 4 5 6 7 8
CO$$ 1 2 3 4 5 6 7 8
CO$$$ 1 2 3 4 5 6 7 8
I$ 1 2 3
I$$ 1 2 3
I$$$ 1 2 3
Rewards
Airports
Seaport
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on October 17, 2013, 05:28:25 PM
All stage 2 CO$$$ lots have been reloted. For once again, ponds with ducks, spaceports, gardens, trees, flowers, underground garages, solar powered rovers and a few relics from the past. So I guess I have finished with all low density CO$$$ lots...

(http://farm6.staticflickr.com/5547/10335698976_17c64c7042_o.jpg)

(http://farm4.staticflickr.com/3734/10335675664_378ba8c9a8_o.jpg)

(http://farm3.staticflickr.com/2810/10335678005_9861bb0589_o.jpg)

(http://farm6.staticflickr.com/5542/10335684016_f637ab07b2_o.jpg)

(http://farm8.staticflickr.com/7415/10335682555_8c85d5470e_o.jpg)

(http://farm6.staticflickr.com/5533/10335684615_0d44d63fa3_o.jpg)

(http://farm6.staticflickr.com/5511/10335852643_6ded198025_o.jpg)

(http://farm4.staticflickr.com/3786/10335687025_b87e43460c_o.jpg)

Progress so far. What is ready, what is under development and what is untouched.

R$ 1 2 3 4 5 6 7 8
R$$ 1 2 3  4 5 6 7 8
R$$$ 1 2 3 4 5 6 7 8
CS$ 1 2 3 4 5 6 7 8
CS$$ 1 2 3 4 5 6 7 8
CS$$$ 1 2 3 4 5 6 7 8
CO$$ 1 2 3 4 5 6 7 8
CO$$$ 1 2 3 4 5 6 7 8
I$ 1 2 3
I$$ 1 2 3
I$$$ 1 2 3
Rewards
Airports
Seaport
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on October 20, 2013, 12:34:47 PM
I'm working on low density CO$$ lots. Here is something to tease you. This is a stage 3 CO$$ lot. The lot has a medium size parking lot and a boring Maxis building.

(http://farm4.staticflickr.com/3735/10384983244_63bc56f4b8_o.jpg)

No matter what, I have to keep this lot in stage 3. Fortunately, there is a cool SimMars building that can be useful. Have a look at it. This one is on piles and it has a small parking space just under of it.

(http://farm4.staticflickr.com/3677/10385019315_733c518238_o.jpg)

If a lot (like this one) has a large enough parking space, I always replace it with a large underground garage. Let's do this and place this building over the garage entrance/exit.

(http://farm8.staticflickr.com/7436/10385008365_6ae76e5fb1_o.jpg)

So now we have an underground garage with a building hanging over it's entrance/exit, instead of a larger surface parking lot. This means more open space for gardens and lakes!

(http://farm6.staticflickr.com/5505/10385036526_ca8510a499_o.jpg)

Something like this!

(http://www.thevenusproject.com/images/hdslides/city_systems/xcities11.jpg.pagespeed.ic.q8B5moSVVb.jpg)

Cool, isn't?
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on October 28, 2013, 04:05:56 PM
I have finished with all stage 2 and 3 CO$$ lots. This means that I've finished with all low density CO$$ lots. The new lots will have gardens, parked electric cars, underground garages, lakes with swans and ducks, spaceports, trail paths, floating buildings, parked hydrogen-fueled trucks and skyscrapers. I'm dead serious. Skyscrapers in low density zones! And no, I didn't mod them.

Stage 2

(http://farm3.staticflickr.com/2867/10542957673_d6ab87653e_o.jpg)

(http://farm4.staticflickr.com/3753/10542728446_353b554261_o.jpg)

(http://farm8.staticflickr.com/7361/10542719376_b732852c7d_o.jpg)

(http://farm3.staticflickr.com/2880/10542952863_4351fdd982_o.jpg)

(http://farm8.staticflickr.com/7321/10542725755_936e25f899_o.jpg)

(http://farm6.staticflickr.com/5512/10542720645_cdaa9300df_o.jpg)

(http://farm4.staticflickr.com/3796/10542941983_e1b1cf5fe4_o.jpg)

(http://farm8.staticflickr.com/7298/10542711606_eb5b338471_o.jpg)

Stage 3

(http://farm6.staticflickr.com/5497/10542713275_92bfd513d4_o.jpg)

(http://farm6.staticflickr.com/5519/10542743894_dd0e0a19ff_o.jpg)

(http://farm4.staticflickr.com/3795/10542736035_3aece23837_o.jpg)

(http://farm8.staticflickr.com/7449/10542931513_ec7bb87751_o.jpg)

(http://farm3.staticflickr.com/2842/10542700686_b0fb1ca1af_o.jpg)

(http://farm8.staticflickr.com/7373/10542697486_9140fcf0b8_o.jpg)

(http://farm6.staticflickr.com/5537/10542698515_4107b19f43_o.jpg)

(http://farm6.staticflickr.com/5483/10542771224_950c5651ac_o.jpg)

Progress so far. What is ready, what is under development and what is untouched.

R$ 1 2 3 4 5 6 7 8
R$$ 1 2 3  4 5 6 7 8
R$$$ 1 2 3 4 5 6 7 8
CS$ 1 2 3 4 5 6 7 8
CS$$ 1 2 3 4 5 6 7 8
CS$$$ 1 2 3 4 5 6 7 8
CO$$ 1 2 3 4 5 6 7 8
CO$$$ 1 2 3 4 5 6 7 8
I$ 1 2 3
I$$ 1 2 3
I$$$ 1 2 3
Rewards
Airports
Seaport
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on November 02, 2013, 12:16:58 PM
I have finished with all stage 6 R$$$ lots, with tall apartment buildings and redwoods!

(http://farm6.staticflickr.com/5477/10627913654_deeb1f5106_o.jpg)

(http://farm8.staticflickr.com/7346/10628155623_596f740d6e_o.jpg)

(http://farm3.staticflickr.com/2821/10627908164_082d61dc3a_o.jpg)

(http://farm6.staticflickr.com/5473/10627881725_bf9e6a8962_o.jpg)

(http://farm6.staticflickr.com/5529/10627902534_da46da8ac4_o.jpg)

(http://farm4.staticflickr.com/3738/10627875515_7217f062b9_o.jpg)

Let me be focused on the medium density R$$$ lots. I have reasons.Even if I have reloted all mow density R$$$ lots, Sims are still constructing ugly mansions. Those mansions however are actually medium density, no low density! Just look at them. Ugly architecture, useless fences, everything is wrong.

(http://farm6.staticflickr.com/5547/10627916854_a5de8884ac_o.jpg)

(http://farm3.staticflickr.com/2829/10627906546_4885343ff7_o.jpg)

(http://farm8.staticflickr.com/7443/10627894304_1abe967551_o.jpg)

With Barsoom Project, all those mansions will be kicked out!

Progress so far. What is ready, what is under development and what is untouched.

R$ 1 2 3 4 5 6 7 8
R$$ 1 2 3  4 5 6 7 8
R$$$ 1 2 3 4 5 6 7 8
CS$ 1 2 3 4 5 6 7 8
CS$$ 1 2 3 4 5 6 7 8
CS$$$ 1 2 3 4 5 6 7 8
CO$$ 1 2 3 4 5 6 7 8
CO$$$ 1 2 3 4 5 6 7 8
I$ 1 2 3
I$$ 1 2 3
I$$$ 1 2 3
Rewards
Airports
Seaport
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on November 04, 2013, 06:10:31 PM
All stage 5 R$$$ lots have been reloted. Now we have pencil towers, solar arrays, underground homes and roof fountains!

(http://farm4.staticflickr.com/3740/10680277376_c9fba13a2b_o.jpg)

(http://farm4.staticflickr.com/3798/10680482683_090a7edc43_o.jpg)

(http://farm4.staticflickr.com/3834/10680480383_723072edf6_o.jpg)

(http://farm3.staticflickr.com/2878/10680234555_107260a49c_o.jpg)

(http://farm4.staticflickr.com/3734/10680284794_f2167545f3_o.jpg)

(http://farm4.staticflickr.com/3727/10680266566_11b1324a86_o.jpg)

(http://farm3.staticflickr.com/2820/10680264366_aacc58fb77_o.jpg)

(http://farm4.staticflickr.com/3727/10680277684_a13e06e9f0_o.jpg)

Progress so far. What is ready, what is under development and what is untouched.

R$ 1 2 3 4 5 6 7 8
R$$ 1 2 3  4 5 6 7 8
R$$$ 1 2 3 4 5 6 7 8
CS$ 1 2 3 4 5 6 7 8
CS$$ 1 2 3 4 5 6 7 8
CS$$$ 1 2 3 4 5 6 7 8
CO$$ 1 2 3 4 5 6 7 8
CO$$$ 1 2 3 4 5 6 7 8
I$ 1 2 3
I$$ 1 2 3
I$$$ 1 2 3
Rewards
Airports
Seaport
Title: Re: Terring's Terrible Lots!!
Post by: Shark7 on November 05, 2013, 07:25:28 PM
Your project is progressing nicely.  :thumbsup:

And as I've watched this thread progress, I've noticed your lotting skills steadily improve.  Keep up the good work.  :)
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on November 07, 2013, 10:34:31 AM
Thanks :)

I'm happy to announce that I've achieved one of my personal milestones, by reloting all stage 4 R$$$ lots. As you can see, now we have pencil towers, underground homes, modular buildings, communication arrays and roof fountains.

(http://farm8.staticflickr.com/7351/10727058324_6c500ed9db_o.jpg)

(http://farm8.staticflickr.com/7290/10727258653_6e458dff37_o.jpg)

(http://farm3.staticflickr.com/2862/10727255653_3c46927612_o.jpg)

(http://farm4.staticflickr.com/3731/10726951825_57e3b64e71_o.jpg)

(http://farm4.staticflickr.com/3720/10727047034_9c076faf04_o.jpg)

(http://farm8.staticflickr.com/7382/10727037366_8fe9c3943b_o.jpg)

(http://farm6.staticflickr.com/5510/10727033966_6db473a598_o.jpg)

But the best part is that all Maxis mansions, that originally constructed in the low density zones, are finally out of the game! No more huge boxy mansions in our low density neighborhoods. I have discovered that those buildings should been constructed in medium density zones, since they are in stage 4 lots. But you still have them to pop up and ruin your neighborhoods! Not anymore, as you can see. There are a few mods that just blocks those mansions, but mine kills them!

(http://farm3.staticflickr.com/2856/10727031606_abaaac04b4_o.jpg)

(http://farm8.staticflickr.com/7325/10726963745_d601b5ac46_o.jpg)

(http://farm6.staticflickr.com/5545/10727060314_c066f64261_o.jpg)

Progress so far. What is ready, what is under development and what is untouched.

R$ 1 2 3 4 5 6 7 8
R$$ 1 2 3  4 5 6 7 8
R$$$ 1 2 3 4 5 6 7 8
CS$ 1 2 3 4 5 6 7 8
CS$$ 1 2 3 4 5 6 7 8
CS$$$ 1 2 3 4 5 6 7 8
CO$$ 1 2 3 4 5 6 7 8
CO$$$ 1 2 3 4 5 6 7 8
I$ 1 2 3
I$$ 1 2 3
I$$$ 1 2 3
Rewards
Airports
Seaport


The giant boxy mansions are dead. Let me celebrate it!

(https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-prn1/1392802_660766033958304_1188774401_n.png)
Title: Re: Terring's Terrible Lots!!
Post by: droric on November 07, 2013, 11:39:53 AM
Absolutely terrible!  Just terribly awesome.  Do you create any of the props yourself?
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on November 09, 2013, 03:03:24 PM
Thanks :) . No, I didn't made any of the props I'm using.

Time for something different. If you like it, I'll add it in my Barsoom Project. Here is the military base, made by Maxis and reloted by me. I didn't used all SimMars military equipment available because I didn't want to overload it. This military base is actually an urban outpost, with a heliport, a walker, a mobile laser platform and a few tanks. Just a few stuff.

(http://farm4.staticflickr.com/3809/10764514176_3a3bde7b37_o.jpg)

But how about a powerful army base, with all SimMars equipment and a few extra for variety? How about an epic base? Well, here it is.

(http://farm4.staticflickr.com/3834/10764431535_12d327f37c_o.jpg)

(http://farm8.staticflickr.com/7371/10764513624_6cf4ded3ae_o.jpg)

An airship fortress, equipped with laser cannons and railguns and... anything else.

(http://farm6.staticflickr.com/5486/10764717743_2f9577db8d_o.jpg)

Laser trucks, missile launchers and scorpion-like walkers.

(http://farm4.staticflickr.com/3810/10764509096_1b28d51319_o.jpg)

More walkers.

(http://farm6.staticflickr.com/5517/10764497836_69893e4cdc_o.jpg)

(http://farm4.staticflickr.com/3673/10764423065_4e20453a6e_o.jpg)

Plenty of tanks.

(http://farm4.staticflickr.com/3784/10764490086_40dd9777e1_o.jpg)

Missile silo, ready for action.

(http://farm8.staticflickr.com/7370/10764704633_ffd81ed199_o.jpg)

Floating railguns.

(http://farm8.staticflickr.com/7302/10764507464_d191a0d71b_o.jpg)

Railgun satellites.

(http://farm3.staticflickr.com/2842/10764492216_050e9b4acc_o.jpg)

(http://farm4.staticflickr.com/3777/10764414165_2c43fb7bce_o.jpg)

And finally, futuristic aircrafts (http://www.simpeg.com/forum/index.php?action=downloads;sa=view;down=204).

(http://farm6.staticflickr.com/5486/10764434105_2538446ff3_o.jpg)

By the way, is the layout of my base a bit familiar?

(http://farm4.staticflickr.com/3769/10764438755_13a7aa97f6_o.jpg)

(http://farm6.staticflickr.com/5525/10764529664_192129f134_o.jpg)
Title: Re: Terring's Terrible Lots!!
Post by: Swordmaster on November 09, 2013, 03:22:43 PM
Yeah, that last one was a smack in the face. How many times I plopped that one! :D

Thanks for bringing back those memories Elias. Keep up your work.


Cheers
Willy
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on November 14, 2013, 03:21:48 PM
Thanks Willy. Barsoom Project will have a tough of nostalgia. For instance, I have relot the toxic waste dump into a toxic waste factory, an idea based on Simcity 3000 ;D

I have finished with all stage 8 R$$$ lots. At last, all R$$$ lots has been reloted!

(http://farm4.staticflickr.com/3767/10859661284_943ebfa0c2_o.jpg)

(http://farm4.staticflickr.com/3766/10859843143_323d4abcbe_o.jpg)

Yeah, ugly Maxis buildings! Trust me, those monsters are the biggest R$$$ buildings I could use for the 4x2 lots. But at least I rotate them, so their garages will now be connected to the road.

(http://farm8.staticflickr.com/7366/10859841113_7b6d7b4226_o.jpg)

(http://farm8.staticflickr.com/7326/10859838923_4fa3a1bccf_o.jpg)

As about the rest of them, we have redwoods and buildings hanging over lakes, plazas and gardens. By the way, from now I'll use a new dependency pack, Murimk Props Vol02 (http://community.simtropolis.com/files/file/25888-murimk-props-vol02/). I like the corners with the benches and the underpasses. I think I'll use them more often.

(http://farm3.staticflickr.com/2805/10859651364_b4d426e653_o.jpg)

(http://farm8.staticflickr.com/7444/10859648914_2677b63d43_o.jpg)

(http://farm6.staticflickr.com/5525/10859836943_099340d317_o.jpg)

Progress so far. What is ready, what is under development and what is untouched.

R$ 1 2 3 4 5 6 7 8
R$$ 1 2 3  4 5 6 7 8
R$$$ 1 2 3 4 5 6 7 8
CS$ 1 2 3 4 5 6 7 8
CS$$ 1 2 3 4 5 6 7 8
CS$$$ 1 2 3 4 5 6 7 8
CO$$ 1 2 3 4 5 6 7 8
CO$$$ 1 2 3 4 5 6 7 8
I$ 1 2 3
I$$ 1 2 3
I$$$ 1 2 3
Rewards
Airports
Seaport
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on November 24, 2013, 11:23:14 AM
This is the Hydro Launch Arcology (http://community.simtropolis.com/files/file/18663-hydro-launch-arcology/), made by Hydromancerx. As you can see, it's basically a miniature landmark version of the legendary Launch Arcology from Simcity 2000.

(http://community.simtropolis.com/index.php?app=downloads&module=display&section=screenshot&record=42754&id=18663&full=1)

The building is decent. It looks like the Arcology is going to be launched to space. The lot however is empty and boring, so let's change it a bit with redwoods, lakes, underground parking e.t.c.

(http://farm4.staticflickr.com/3690/11031086353_a0090b3400_o.jpg)

(http://farm4.staticflickr.com/3711/11031032264_d06e63c2de_o.jpg)

(http://farm8.staticflickr.com/7289/11031029774_2601fd2f90_o.jpg)

(http://farm6.staticflickr.com/5528/11031076123_393e272c43_o.jpg)

And here you can see my inspiration...

(http://www.incgamers.com/wp-content/uploads/2013/09/simcity-cities-of-tomorrow.jpg)
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on December 01, 2013, 03:44:09 PM
I have finished with all stage 3 I$$ lots. As you can see most of the manufacturing industries are shipyard and spacecrafts factories. For once again we have underground facilities, robotic carriers, spaceports, trees, tanks, flowers, modular designs and a few relics from the past.

(http://farm6.staticflickr.com/5481/11159221205_35e5439845_o.jpg)

(http://farm8.staticflickr.com/7338/11159218255_feda1c55f4_o.jpg)

(http://farm6.staticflickr.com/5507/11159245556_958908efa3_o.jpg)

(http://farm6.staticflickr.com/5473/11159240426_66718f717a_o.jpg)

(http://farm6.staticflickr.com/5514/11159202935_5ec2940d81_o.jpg)

(http://farm8.staticflickr.com/7396/11159232496_4f6c65d7d6_o.jpg)

(http://farm8.staticflickr.com/7456/11159260154_d328e21b0c_o.jpg)

(http://farm8.staticflickr.com/7434/11159188665_4aa8089c32_o.jpg)

(http://farm4.staticflickr.com/3758/11159225306_3c5e3f438f_o.jpg)

(http://farm8.staticflickr.com/7311/11159222536_d6b5a92eac_o.jpg)


Progress so far. What is ready, what is under development and what is untouched.

R$ 1 2 3 4 5 6 7 8
R$$ 1 2 3  4 5 6 7 8
R$$$ 1 2 3 4 5 6 7 8
CS$ 1 2 3 4 5 6 7 8
CS$$ 1 2 3 4 5 6 7 8
CS$$$ 1 2 3 4 5 6 7 8
CO$$ 1 2 3 4 5 6 7 8
CO$$$ 1 2 3 4 5 6 7 8
I$ 1 2 3
I$$ 1 2 3
I$$$ 1 2 3
Rewards
Airports
Seaport
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on December 08, 2013, 11:04:55 AM
Wow, what a weekend. I have finally finished my English exams for the Lower degree and my plans is to keep on for the Proficiency as well. I feel I was prepared enough for the exams, so let's hope for the best. Let me celebrate it... by making lots!

I'm keep on reloting all Maxis industrial lots those days, but I feel I miss something. Decorative fillers. Inspired by Paeng's Grunge Concrete Set (http://community.simtropolis.com/files/file/26425-paengs-grunge-concrete-set/), Industrial Revolution Mod - I-HT Filler Set 1 (http://community.simtropolis.com/files/file/28302-industrial-revolution-mod-i-ht-filler-set-1/) and Modular Containers Lots Set (http://community.simtropolis.com/files/file/28734-modular-containers-lots-set/), I've made a small set of fillers for the industrial zones. This includes driving alleys, nuclear factories, empty fillers and freight airships. Most probably I'll make more lots.

(http://farm3.staticflickr.com/2888/11272310796_0ec97db25e_o.jpg)

(http://farm3.staticflickr.com/2834/11272277015_9e6c40f782_o.jpg)

(http://farm6.staticflickr.com/5484/11272343094_d822573cc1_o.jpg)

(http://farm4.staticflickr.com/3742/11272304776_e17d248d6b_o.jpg)

(http://farm6.staticflickr.com/5502/11272333834_98ea5b5117_o.jpg)

(http://farm8.staticflickr.com/7333/11272320776_7cc5b7e3d2_o.jpg)

(http://farm6.staticflickr.com/5500/11272390723_229e91e764_o.jpg)
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on December 10, 2013, 06:42:11 AM
Last week I received this mail:

Hello, terring,

This email is to inform you that your files have been chosen to appear in the upcoming STEX Collector's Volume 5 disc which will be sent out as gifts to those who help support the site.
The files that we have selected of yours to appear in this collection are:

    Barsoom Project (Part 1 - Memories of the Colonists)

If for any reason you do not wish your files -- in whole or in part -- to be included in this collection, please reply to this email and let us know.
Otherwise, no further action is required, and we just want to say thanks for allowing us to include your files. We only release these discs once every couple of years as a way to give thanks to those folks who help contribute to paying the operating costs for the community.
Sincerely - Dirktator, Webmaster & the STEX Disc Team


I'm not kidding. The part 1 (http://community.simtropolis.com/files/file/27230-barsoom-project-part-1-memories-of-the-colonists/) of Barsoom Project will be included in the STEX Collector's Volume 5 disc. Seriously, this is something I couldn't ever even imagined that! I'm so happy for this and I want to thank everybody who's responsible for this achievement, from the followers to the users of Barsoom Project. Thank you everybody.

And also I've finished with all stage 3 I$$$ lots. Now we have plenty of prefab factories, robotic forklifts, photosynthetic laboratories, huge warehouses and spaceports.

(http://farm3.staticflickr.com/2839/11304884786_98356811f0_o.jpg)

(http://farm4.staticflickr.com/3724/11304847125_0e5c507690_o.jpg)

(http://farm4.staticflickr.com/3761/11304845445_8d369f6afc_o.jpg)

(http://farm4.staticflickr.com/3801/11304902944_68c1b9b6ea_o.jpg)

(http://farm6.staticflickr.com/5546/11304901544_09605219b4_o.jpg)

(http://farm3.staticflickr.com/2881/11304840495_a5f870159b_o.jpg)

(http://farm4.staticflickr.com/3802/11304940403_69dbe6a095_o.jpg)

(http://farm3.staticflickr.com/2837/11304897484_14eb889a39_o.jpg)

(http://farm4.staticflickr.com/3791/11304872436_81db82453e_o.jpg)

Progress so far. What is ready, what is under development and what is untouched.

R$ 1 2 3 4 5 6 7 8
R$$ 1 2 3  4 5 6 7 8
R$$$ 1 2 3 4 5 6 7 8
CS$ 1 2 3 4 5 6 7 8
CS$$ 1 2 3 4 5 6 7 8
CS$$$ 1 2 3 4 5 6 7 8
CO$$ 1 2 3 4 5 6 7 8
CO$$$ 1 2 3 4 5 6 7 8
I$ 1 2 3
I$$ 1 2 3
I$$$ 1 2 3
Rewards
Airports
Seaport
Title: Re: Terring's Terrible Lots!!
Post by: gn_leugim on December 10, 2013, 07:23:35 AM
gratz for your achievement! well deserved!  &apls

looking great lots!
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on December 14, 2013, 07:09:51 AM
Thank you very much :)

It's my birthday today, so let me give you a small present. I have reloted all stage 1 and 2 I$$$ lots. Yeap, all high tech industries are ready for action. They have a generic feel, just like my dirty industries, so you can imagine in what they're working. Some of them maybe are laboratories for medical nanorobots or faster-than-light spacecraft engines, or they may produce synthetic skin, genetic mutated pets, quantum computers or positronic brains for the robots, or maybe they're experimenting on antimatter usages or virtual reality or... anything you want! Just let your imagination free. They also have the same SimMars futuristic texture, so it's very easy to combine them and build mega facilities. For once again, most of the activities take place underground, so what you see is a small fraction of what you'll get. Anyway, here are a few pictures.

Stage 1

(http://farm6.staticflickr.com/5492/11355024935_da6955c819_o.jpg)

(http://farm6.staticflickr.com/5510/11355023645_80774aa9a1_o.jpg)

(http://farm4.staticflickr.com/3782/11355021525_e6bdf9d890_o.jpg)

(http://farm6.staticflickr.com/5480/11355083576_5ed328f42c_o.jpg)

(http://farm3.staticflickr.com/2809/11355017805_b076069530_o.jpg)

(http://farm6.staticflickr.com/5478/11355118914_c4844b3d2e_o.jpg)

(http://farm4.staticflickr.com/3724/11355077526_96935cd87c_o.jpg)

Stage 2

(http://farm6.staticflickr.com/5504/11355115674_5a41db4695_o.jpg)

(http://farm8.staticflickr.com/7297/11355010595_f0baa676f8_o.jpg)

(http://farm6.staticflickr.com/5490/11355072546_274a760a58_o.jpg)

(http://farm8.staticflickr.com/7318/11355006665_ea3016c366_o.jpg)

(http://farm6.staticflickr.com/5515/11355107334_74da876da7_o.jpg)

(http://farm3.staticflickr.com/2805/11355027985_23c5965fd2_o.jpg)

Of course I'm always open for new ideas, for as long as they're awesome. And I'll need your ideas for the satellite dishes. The Maxis-made dishes are ugly, so I'm thinking about using the satellite dish from RT SNM Vol03 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=274). I think it's more realistic. What do you think?

(http://farm3.staticflickr.com/2869/11355180183_d009b030c4_o.jpg)

Oh yeah, progress so far. What is ready, what is under development and what is untouched.

R$ 1 2 3 4 5 6 7 8
R$$ 1 2 3  4 5 6 7 8
R$$$ 1 2 3 4 5 6 7 8
CS$ 1 2 3 4 5 6 7 8
CS$$ 1 2 3 4 5 6 7 8
CS$$$ 1 2 3 4 5 6 7 8
CO$$ 1 2 3 4 5 6 7 8
CO$$$ 1 2 3 4 5 6 7 8
I$ 1 2 3
I$$ 1 2 3
I$$$ 1 2 3
Rewards
Airports
Seaport
Title: Re: Terring's Terrible Lots!!
Post by: gn_leugim on December 18, 2013, 05:02:21 AM
Happy birthday!!  &apls (although late  :-[)

Looking great! enough to say "future is here!"  :thumbsup:
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on December 21, 2013, 02:27:25 PM
Thanks :)

All stage 2 I$$ lots have been reloted. For once again, we have warehouses, spaceports, underground facilities, satellite dishes e.t.c.

(http://farm6.staticflickr.com/5538/11484089305_b2b8973eda_o.jpg)

(http://farm4.staticflickr.com/3784/11484086635_216e3c9a4a_o.jpg)

(http://farm3.staticflickr.com/2829/11484084165_6af6b1c83e_o.jpg)

(http://farm8.staticflickr.com/7452/11484199463_361a849423_o.jpg)

(http://farm8.staticflickr.com/7395/11484078205_89db87210b_o.jpg)

(http://farm4.staticflickr.com/3787/11484094524_52b714c885_o.jpg)

(http://farm6.staticflickr.com/5522/11484091524_e6be7f3daa_o.jpg)

(http://farm4.staticflickr.com/3771/11484168516_108764a416_o.jpg)

(http://farm6.staticflickr.com/5499/11484086594_cb42eb4808_o.jpg)

Progress so far. What is ready, what is under development and what is untouched.

R$ 1 2 3 4 5 6 7 8
R$$ 1 2 3  4 5 6 7 8
R$$$ 1 2 3 4 5 6 7 8
CS$ 1 2 3 4 5 6 7 8
CS$$ 1 2 3 4 5 6 7 8
CS$$$ 1 2 3 4 5 6 7 8
CO$$ 1 2 3 4 5 6 7 8
CO$$$ 1 2 3 4 5 6 7 8
I$ 1 2 3
I$$ 1 2 3
I$$$ 1 2 3
Rewards
Airports
Seaport
Title: Re: Terring's Terrible Lots!!
Post by: vortext on December 21, 2013, 02:33:35 PM
A belated happy birthday!!  &dance

Also great news your collection will be on the STEX disc, very well deserved! Equally exciting is the fact there're only four stages left untouched! Incredible lotting effort.  :thumbsup:
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on December 23, 2013, 12:42:08 PM
Thank you very much vortext :)

By finishing all stage 1 I$$ lots, I'm happy to report that all industrial lots have been futurized! Almost all Maxis-made factories have been replaced my SimMars industries. All industrial lots will have the same style and texturing, in order to combine them and make mega facilities. Because of their generic look, it's easy to build anything you want. Nanotechnology laboratories? Genetic engineering facilities? Cavorite (http://en.wiktionary.org/wiki/cavorite) manufactures? Prefab house industries? Mining operations? Positronic brains creators? 3D printers? Teleporting antennas? Cybernetics factories? Anything else? With only a little imagination, you can have anything you wish. And since most of the action takes place underground, free your wildest imaginations!

Anyway, here are all stage 1 I$$ lots. Satellite dishes, spaceports, spaceports, underground garages, antennas e.t.c.

(http://farm8.staticflickr.com/7315/11513906146_e833b70410_o.jpg)

(http://farm8.staticflickr.com/7347/11513829315_dce6bb69a5_o.jpg)

(http://farm4.staticflickr.com/3781/11513827245_4227efe70b_o.jpg)

(http://farm8.staticflickr.com/7348/11513825165_4b6fa804fd_o.jpg)

(http://farm8.staticflickr.com/7393/11513928783_293478f940_o.jpg)

(http://farm8.staticflickr.com/7386/11513895466_31d1ef9246_o.jpg)

(http://farm8.staticflickr.com/7436/11513819345_c5152c7bc4_o.jpg)

(http://farm4.staticflickr.com/3783/11513842634_34460725aa_o.jpg)

If everything goes well, the second part of Barsoom Project will be released somewhere in 2014. It may also have a few surprises. Here is one of them, a basic set of trail paths. I'm sure you have better trail paths than those I've made. I also have better paths than those. But if you don't have any trail path set and you're a bit too lazy for downloading or making, here is a basic set for you to play. Those red paths are SimMars overlay textures. That's right, Martians paths on Earth ;D

(http://farm6.staticflickr.com/5528/11513815425_2704309f7e_o.jpg)

(http://farm6.staticflickr.com/5514/11513813515_9c9caa7332_o.jpg)

Progress so far. What is ready, what is under development and what is untouched.

R$ 1 2 3 4 5 6 7 8
R$$ 1 2 3  4 5 6 7 8
R$$$ 1 2 3 4 5 6 7 8
CS$ 1 2 3 4 5 6 7 8
CS$$ 1 2 3 4 5 6 7 8
CS$$$ 1 2 3 4 5 6 7 8
CO$$ 1 2 3 4 5 6 7 8
CO$$$ 1 2 3 4 5 6 7 8
I$ 1 2 3
I$$ 1 2 3
I$$$ 1 2 3
Rewards
Airports
Seaport


Since it's Christmas, let me have a break. I'll be back in 2014. So have a Happy Holidays and all that good stuff, and Merry Christmas to all :thumbsup:
Title: Re: Terring's Terrible Lots!!
Post by: gn_leugim on December 26, 2013, 09:43:59 AM
Excellent job Terring!  :thumbsup: well done!
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on January 09, 2014, 11:11:51 AM
Thanks :)

The holiday season is over, so I guess I'll start my little project soon enough. But before that, let me wish you a better new year... oh wait, too cliche. Instead, let me encourage you to create a better year.

(http://i2.kym-cdn.com/photos/images/original/000/670/402/9c1.png)

Let me show you some work I have made, just for my fun. Every time I download a growable building, I open the Lot Editor to change it's lot a bit. My goal is simple, to futurize them as much as possible in the way I like, a cyberpunk-Utopian mix. And no, I'm not going to upload them. Hope that you like them. Oh by the way, the next update of Barsoom Project will be very important for me, because I have a dilemma and I'll really want your opinions. Until then... enjoy ;D

Apilatalo (http://community.simtropolis.com/files/file/16270-apilatalo/)

(http://farm8.staticflickr.com/7456/11853443875_1d6e055fab_o.jpg)

Biovaara ltd (http://community.simtropolis.com/files/file/11724-biovaara-ltd/)

(http://farm4.staticflickr.com/3672/11854229486_e6920cc94d_o.jpg)

CableLink (http://community.simtropolis.com/files/file/2479-cablelink/)

(http://farm6.staticflickr.com/5545/11853704083_fd6ae1c765_o.jpg)

HK 60's-90's Office Pack (http://community.simtropolis.com/files/file/24746-hk-60-s-90-s-office-pack/)

(http://farm4.staticflickr.com/3705/11853864564_5841314c4a_o.jpg)

Tall Kohdat Apartments Downtown Set (http://community.simtropolis.com/files/file/28710-tall-kohdat-apartments-downtown-set/)

(http://farm6.staticflickr.com/5505/11853843284_4996caa1d2_o.jpg)

Mekadrachon Manor (http://community.simtropolis.com/files/file/13703-mekadrachon-manor/)

(http://farm8.staticflickr.com/7295/11853422235_f3b54b37ae_o.jpg)

NG Xenon Labs (http://community.simtropolis.com/files/file/18732-ng-xenon-labs/)

(http://farm4.staticflickr.com/3729/11853432155_11e2ba14c0_o.jpg)

Nokikana Mobile Phones (http://community.simtropolis.com/files/file/4030-nokikana-mobile-phones/)

(http://farm4.staticflickr.com/3790/11853699343_06c889e5a0_o.jpg)

Ohm Resistors (http://community.simtropolis.com/files/file/20152-ohm-resistors/)

(http://farm6.staticflickr.com/5541/11853426205_6e554043a0_o.jpg)

Rautalintu Aerospace (http://community.simtropolis.com/files/file/12700-rautalintu-aerospace/)

(http://farm8.staticflickr.com/7349/11853715353_6576016154_o.jpg)

Semiintelligent Components (http://community.simtropolis.com/files/file/4029-semiintelligent-components/)

(http://farm8.staticflickr.com/7342/11853445645_cf47b73d45_o.jpg)

Skylimit Satelite Research (http://community.simtropolis.com/files/file/2636-skylimit-satelite-research/)

(http://farm8.staticflickr.com/7314/11854226866_3a8230fc92_o.jpg)

ZH Rosewood (both (http://community.simtropolis.com/files/file/28584-zh-rosewood-cluster/) versions (http://community.simtropolis.com/files/file/28584-zh-rosewood-cluster/))

(http://farm6.staticflickr.com/5492/11853693733_5134819623_o.jpg)
Title: Re: Terring's Terrible Lots!!
Post by: gn_leugim on January 13, 2014, 04:25:59 AM
nice lotting  :thumbsup: and also some nice stuff to dl :p
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on January 18, 2014, 07:18:21 AM
Thanks :)

I'm reading for English studies those days, so I didn't had time to work on Barsoom Project. However I found some time to make some relots. 2 of my favorite plugins are the Diagonal Intersection RoadTop SubwayBus Station (http://community.simtropolis.com/files/file/14010-diagonal-intersection-roadtop-subwaybus-station/) set and the Street and Road End functional Parkings (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=113) set. Here are my versions, with futuristic cars, no fences, trees and traffic signs in the middle of the road... on traffic islands of course.

(http://farm3.staticflickr.com/2884/12010573963_9b626d8909_o.jpg)

(http://farm6.staticflickr.com/5524/12010570493_ab9c48bd12_o.jpg)

(http://farm6.staticflickr.com/5519/12010648594_de03e0722a_o.jpg)

(http://farm6.staticflickr.com/5499/12010281865_3dd7af2d36_o.jpg)

(http://farm3.staticflickr.com/2856/12011104786_9e712f6758_o.jpg)

(http://farm4.staticflickr.com/3674/12010572273_2df3a7f388_o.jpg)

I hope that you like them. If you have a good idea, suggest it. Have in mind though that the above lots are only for my personal use. In the next days I'll try to keep on working on Barsoom Project. Specifically I'll try to relot all malls and the airports. I'll need your ideas.
Title: Re: Terring's Terrible Lots!!
Post by: Huston_N7 on January 19, 2014, 06:21:33 AM
Cool! It's nice to see that you got some use out of my Skycar prop :D
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on January 21, 2014, 10:24:13 AM
I'm working on the malls those days. I have some cool ideas so I'll need your help. This is a medium wealth Maxis-made mall. It's a classic boxy building, siting on a stage 1 6x6 lot with a huge parking lot.

(http://farm6.staticflickr.com/5489/12071269746_2ce0ee363f_o.jpg)

And here are my versions of the same lot. Futuristic SimMars-made malls, with an underground garage and surrounded by gardens and a pond. Those lots will be included in Barsoom Project.

(http://farm4.staticflickr.com/3695/12070922443_00d1110fab_o.jpg)

So here are my ideas. How about underground malls as well? Let your Sims build them and you'll get a huge underground mall!

(http://farm4.staticflickr.com/3740/12071035664_196ea7fb74_o.jpg)

(http://farm3.staticflickr.com/2868/12070917223_4e0b52c72e_o.jpg)

(http://farm4.staticflickr.com/3729/12070914523_6bed0b2e10_o.jpg)

(http://farm4.staticflickr.com/3778/12071027704_f08a9668f7_o.jpg)

(http://farm8.staticflickr.com/7415/12071255626_bb26b4eb62_o.jpg)

And how about using The Living Mall as well? Hmm, too big isn't?

(http://farm6.staticflickr.com/5478/12070908053_4329475e8a_o.jpg)

What do you think? If you want them, you'll have to download Plugin Landmark Props (http://community.simtropolis.com/files/file/21286-plugin-landmark-props/), Sunken Plazas - Mall Set (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=433), Sunken Plazas - Tree Plaza2 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=435) and PEG Subterranean Mall (http://www.simpeg.com/forum/index.php?action=downloads;sa=view;down=4). I can guess that while my idea will bring some extra variety in the commercial zones, it will also force you to get some more dependencies.

So what do you think?

No "thumbs ups" or "nice", only suggestions!
Title: Re: Terring's Terrible Lots!!
Post by: gn_leugim on January 21, 2014, 10:29:32 AM
huge work so far, congratz.

my only objection is on those parks, that red "car" will have some issues living the park :p
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on January 25, 2014, 01:26:25 PM
Don't worry, I'm still working on the malls. However there was a hole I had to covered, so I have reloted all stage 3 CS$$ lots. Sorry, only Maxis buildings this time...

(http://farm4.staticflickr.com/3800/12138770016_8650986310_o.jpg)

(http://farm6.staticflickr.com/5495/12138768326_5753467822_o.jpg)

(http://farm4.staticflickr.com/3762/12138370783_778c4f3e30_o.jpg)

(http://farm8.staticflickr.com/7411/12138102645_b4eed15e70_o.jpg)

(http://farm4.staticflickr.com/3668/12138100065_5e11d4949d_o.jpg)

(http://farm3.staticflickr.com/2866/12138097715_4f6f1811f0_o.jpg)

(http://farm6.staticflickr.com/5536/12138095195_f4b1479d34_o.jpg)

(http://farm8.staticflickr.com/7319/12138515724_07970544f9_o.jpg)

(http://farm3.staticflickr.com/2865/12138751776_372e439922_o.jpg)

Progress so far. What is ready, what is under development and what is untouched.

R$ 1 2 3 4 5 6 7 8
R$$ 1 2 3  4 5 6 7 8
R$$$ 1 2 3 4 5 6 7 8
CS$ 1 2 3 4 5 6 7 8
CS$$ 1 2 3 4 5 6 7 8
CS$$$ 1 2 3 4 5 6 7 8
CO$$ 1 2 3 4 5 6 7 8
CO$$$ 1 2 3 4 5 6 7 8
I$ 1 2 3
I$$ 1 2 3
I$$$ 1 2 3
Rewards
Airports
Seaport
Title: Re: Terring's Terrible Lots!!
Post by: HappyDays on February 02, 2014, 12:58:25 AM
The last few pages of this thread have features good lot design and complete 56k genocide. So many pictures.
Title: Re: Terring's Terrible Lots!!
Post by: HappyDays on February 02, 2014, 12:59:31 AM
The last few pages of this thread has featured good lot design and complete 56k genocide. So many pictures.
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on February 07, 2014, 04:06:46 PM
Oops, sorry for that ;D

A new update is coming soon.
A new milestone is going to be conquered.
So ask yourself...
Are you ready for this?

(http://farm8.staticflickr.com/7419/12371461493_6d7da7949b_o.jpg)

(http://farm8.staticflickr.com/7353/12371779264_430525d47b_o.jpg)

(http://farm4.staticflickr.com/3780/12371777044_8f21dc0f63_o.jpg)

(http://farm8.staticflickr.com/7384/12371473883_ababaaf5c9_o.jpg)

(http://farm4.staticflickr.com/3775/12371771404_0290b79c36_o.jpg)

(http://farm6.staticflickr.com/5538/12371469353_857cce326c_o.jpg)

(http://farm8.staticflickr.com/7437/12371466773_7ec4ce66a7_o.jpg)

(http://farm4.staticflickr.com/3811/12371764124_64c2196f29_o.jpg)
Title: Re: Terring's Terrible Lots!!
Post by: gn_leugim on February 10, 2014, 03:49:05 PM
housing are we this time?  :thumbsup:
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on February 15, 2014, 04:47:08 PM
Actually, yes. Now we're talking about homes! But before that, here are 2 thing I want to report. First of all, remember my suggestion about underground malls?

(http://farm4.staticflickr.com/3740/12071035664_196ea7fb74_o.jpg)

Yeah, I have to scrap this idea. I don't want my mod to get too excessive. Furthermore, it's pointless. You need to download a few plopable malls as dependencies to get their props in those growable lots. But if you already have those malls as propable, so you can build them anywhere you wish, what's the point of having them as growable as well?

At the same time, I made a new set of parks to give some variety to the cities of tomorrow. Some of those parks are actually recreations of Simcity 3000 parks. Can you find them?

(http://farm4.staticflickr.com/3774/12548627545_550c6916cd_o.jpg)

And now it's time for the mayor update. Are you ready for this?

ALL RESIDENTIAL LOTS HAVE BEEN FUTURIZED!!

(https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-prn1/1392802_660766033958304_1188774401_n.png)

I'm not kidding. At last, all Maxis-made residential lots have been futurized. Say goodbye to the last of the Maxis-made realistic modern homes and say hello to the SimMars-made futuristic prefab homes. I have finished with the rest medium wealth lots. It took me so long because there are plenty of medium wealth lots and plenty of medium wealth SimMars houses. There are so many lots that I can show you only a few of them, as well as all the buildings you'll get depending on the size and the stage of the lots.

Stage 1

(http://farm6.staticflickr.com/5482/12548642325_6347dcc40a_o.jpg)

(http://farm4.staticflickr.com/3721/12549143684_940ffc08ee_o.jpg)

Stage 2

(http://farm3.staticflickr.com/2868/12548779413_c691f1f26f_o.jpg)

Stage 3

(http://farm3.staticflickr.com/2867/12548776513_d348ec33df_o.jpg)

Stage 4

(http://farm4.staticflickr.com/3717/12548772943_db6fdbd356_o.jpg)

Stage 5

(http://farm8.staticflickr.com/7413/12549128124_0dd31b716d_o.jpg)

And now let's see some of those lots in action.

(http://farm6.staticflickr.com/5471/12548621575_3d2ecab317_o.jpg)

(http://farm4.staticflickr.com/3770/12548765263_58f1ab4fc4_o.jpg)

(http://farm3.staticflickr.com/2852/12548660685_0a02b9786f_o.jpg)

(http://farm8.staticflickr.com/7389/12548796533_39db932151_o.jpg)

(http://farm6.staticflickr.com/5524/12548651255_303524e232_o.jpg)

Progress so far. What is ready, what is under development and what is untouched.

R$ 1 2 3 4 5 6 7 8
R$$ 1 2 3 4 5 6 7 8
R$$$ 1 2 3 4 5 6 7 8
CS$ 1 2 3 4 5 6 7 8
CS$$ 1 2 3 4 5 6 7 8
CS$$$ 1 2 3 4 5 6 7 8
CO$$ 1 2 3 4 5 6 7 8
CO$$$ 1 2 3 4 5 6 7 8
I$ 1 2 3
I$$ 1 2 3
I$$$ 1 2 3
Rewards
Airports
Seaport


So what's next? Hmm, the airports. Why not? I think I'll change them into interplanetary and even interstellar spaceports. I have a few ideas and I'll need your opinions. And then? Industries are done, the rewards are OK and... wait a minute... I have to futurize the commercial lots? There are billions of them and trillions of SimMars buildings to use. All by me?

https://www.youtube.com/v/WWaLxFIVX1s
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on February 23, 2014, 08:09:10 AM
I think it's time to get back to the project and relot, this time, the 3 Maxis-made airports. I have 2 ideas and I want your opinions. How should I change the airports?

The first option is something simple. Keep the airport as it is, but replace a few things. Futuristic aircrafts and hangars, underground expansions, a bit larger runways e.t.c. An ordinary prefab near future airport. Something like this...

(http://i1063.photobucket.com/albums/t513/patatas2/Futura-25Apr981331819524.jpg)

The second option is more radical. Replace the airports with vertiports. Vertical Take Over and Land (VTOL) aircrafts and spacecrafts, no runways, underground hangars e.t.c. A prefab distant future spaceport. Something like this...

(http://i1101.photobucket.com/albums/g436/terring/My%20Maxis%20Project/Kensington-13Feb271363623311_zps27a73edc.jpg)

What do you think? %confuso
Title: Re: Terring's Terrible Lots!!
Post by: DaHappyNoobie on February 23, 2014, 01:59:19 PM
I like the idea of the vertiport  :thumbsup:    It looks awesome, but in my opinion the corner walls should have a different texture from the rest. Or keep it like this if you like it, you're the boss!
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on February 25, 2014, 03:04:41 PM
This was my version of the university. Why "was"? Because I don't like it anymore, it looks more like an ugly monolithic factory.

(http://i1101.photobucket.com/albums/g436/terring/NewCity-25Jun021375015519_zpsad5a194d.jpg)

This is the new version of the university. I hope that you like it.

(http://farm4.staticflickr.com/3743/12778477163_d37e52e393_o.jpg)

(http://farm4.staticflickr.com/3828/12778474053_64b04fa162_o.jpg)

(http://farm3.staticflickr.com/2892/12778471213_0aa6ca5253_o.jpg)

(http://farm4.staticflickr.com/3736/12778484793_5cbb851fd8_o.jpg)

Before complaining, the Global Arena was the only prop that could cover the main building of the university. After all, it looks like the Discovery Spheres from Galactic Civilizations 2.

(http://www.omniloth.net/gc2files/tg2/GC2TA_Terran%20Alliance_1332338378.jpg)

Bonus, a nice park made by SimGoober.

(http://farm8.staticflickr.com/7306/12778352835_aff3757f09_o.jpg)

(http://farm4.staticflickr.com/3725/12778349855_30674fcb77_o.jpg)
Title: Re: Terring's Terrible Lots!!
Post by: DaHappyNoobie on February 26, 2014, 03:13:50 AM
Now that's a badass university complex! How big it is?
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on March 03, 2014, 08:12:14 AM
Thanks. It's as big as the original university. 10x12 I think.

Remember the old days, before the creation of the modular airports? Back then, the only way to build an airport is by using the Maxis-made airports. The first selection was usually the small landing strip. You build it in small towns in order to bring more customers and tourists.

(http://www.wiki.sc4devotion.com/images/thumb/4/41/Small_Landing_Strip.png/800px-Small_Landing_Strip.png)

Nowadays only a few people still use it. It's too small and it can't be compared with the new custom-made airports. This poor little airport has been abandoned by almost everybody and that's sad. So it's time to make a serious change and bring it back, this time as a futuristic vertiport!

A vertiport is an airport for Vertical Take Over and Land (V.T.O.L.) aircrafts. Vertiports doesn't use too much land and they can be constructed everywhere, even on tops of buildings.

(http://book.geocities.jp/bnwby020/vertiport01.jpg)

And this is for what I'm talking about. The small Maxis-made airports has been replaced by a fully functional vertiport.

(http://farm8.staticflickr.com/7448/12891173883_4e5380f607_o.jpg)

(http://farm8.staticflickr.com/7321/12891155963_5a286d7d77_o.jpg)

(http://farm4.staticflickr.com/3802/12891151663_b0509acb15_o.jpg)

And yes, it can be upgraded without any problem. Here is stage 2.

(http://farm8.staticflickr.com/7338/12891075125_874ea89969_o.jpg)

(http://farm8.staticflickr.com/7379/12891182183_f8f685854d_o.jpg)

(http://farm8.staticflickr.com/7397/12891512994_dc920934f0_o.jpg)

(http://farm3.staticflickr.com/2812/12891085625_cf51134666_o.jpg)

And here is stage 3.

(http://farm3.staticflickr.com/2884/12891067085_41c5d15896_o.jpg)

(http://farm4.staticflickr.com/3767/12891504794_abb5a17660_o.jpg)

(http://farm3.staticflickr.com/2810/12891493664_0aa1d65b94_o.jpg)

(http://farm4.staticflickr.com/3827/12891153753_8e6a59af79_o.jpg)

Because it doesn't have runways, you can build it even in the middle of a downtown. Your Sims will not get worried about landing aircrafts soaring above their heads.

(http://farm3.staticflickr.com/2878/12891057605_2bcab5bece_o.jpg)

(http://farm8.staticflickr.com/7360/12891073035_39e4499d5b_o.jpg)

(http://farm8.staticflickr.com/7341/12891077895_f44e8883c4_o.jpg)

Same strategy with the rest of the airports as well. No more runways! If you still want them, get some modular airports and make them.
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on March 04, 2014, 03:04:31 PM
FrankU's attempt to relot the marina inspired me to do the same. The Maxis-made marina is the most annoying reward in the game, because it's very difficult to find the perfect location to build it. Here is why. The size of the lot is 1x6. The first tile has a land "mark". This means that this tile must be placed on land. The second one is empty, so it can be either on land or in water. The rest of the tiles have a water "mark", so they must be placed in water. Because of this, the second tile must be in the coast, in the land-water transition. Now try to find the best place to build it!

My first idea was to remove some of the water "marks", in order to have one land tile and one water tile. This will make the construction of the marina much easier. And since we're talking about the future, let's use some of the airport terminals props I have already used in my vertiport and turn the marina into a futuristic indoor pier. The result?

(http://www.majhost.com/gallery/Terring/Simcity/new_city-7_jan.__001393880170.jpg)

(http://www.majhost.com/gallery/Terring/Simcity/new_city-7_jan.__001393880205.jpg)

(http://i3.kym-cdn.com/photos/images/original/000/710/568/1a7.png)

For once again, let's throw the limits out of the window...

(http://www.examiner.com/images/blog/EXID20872/images/computer-thrown-out-a-window%281%29.JPG)

... and take it to extreme. Let's make it futuristic (short of) and in land. Let's turn the marina into a cool navigation control center.

(http://farm4.staticflickr.com/3801/12934643773_5bf0747a4d_o.jpg)

And believe it or not, it will still deploy boats and hang gliders! It's even possible to make a few UDI missions.

(http://farm4.staticflickr.com/3819/12934940384_1fd295c502_o.jpg)

You can build the navigation control center anywhere you wish. My recommendation is to build it on flat land and close enough to water bodies, next to ferry ports. Something like this...

(http://farm4.staticflickr.com/3713/12934523085_1be9a8fb37_o.jpg)

(http://farm4.staticflickr.com/3741/12934635703_35c96f604a_o.jpg)

Build it right or else...

(http://farm8.staticflickr.com/7420/12934934354_77fb7760e8_o.jpg)

 :D :D :D :D
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on March 13, 2014, 03:45:05 PM
I have finished with all stage 5 CO$$$ lots.

(http://farm4.staticflickr.com/3793/13133139714_3775f16f49_o.jpg)

(http://farm4.staticflickr.com/3670/13132844855_34fa498689_o.jpg)

(http://farm8.staticflickr.com/7376/13132840605_e1a5ac3d4e_o.jpg)

(http://farm4.staticflickr.com/3697/13133127384_89655fca37_o.jpg)

(http://farm4.staticflickr.com/3808/13133123794_09e5f2fe30_o.jpg)

(http://farm8.staticflickr.com/7388/13132829145_838a1825f6_o.jpg)

(http://farm8.staticflickr.com/7442/13132824795_5d2c06e21a_o.jpg)

(http://farm8.staticflickr.com/7378/13133112174_21c3e6d5dd_o.jpg)

(http://farm4.staticflickr.com/3764/13132818265_c103b774e5_o.jpg)

(http://farm3.staticflickr.com/2350/13132814955_ffe4a4ee13_o.jpg)

(http://farm3.staticflickr.com/2622/13133101234_6d1f6f3c31_o.jpg)

Progress so far. What is ready, what is under development and what is untouched. Oh, wait a minute. No more untouched lots?

R$ 1 2 3 4 5 6 7 8
R$$ 1 2 3 4 5 6 7 8
R$$$ 1 2 3 4 5 6 7 8
CS$ 1 2 3 4 5 6 7 8
CS$$ 1 2 3 4 5 6 7 8
CS$$$ 1 2 3 4 5 6 7 8
CO$$ 1 2 3 4 5 6 7 8
CO$$$ 1 2 3 4 5 6 7 8
I$ 1 2 3
I$$ 1 2 3
I$$$ 1 2 3
Rewards
Airports
Seaport
Title: Re: Terring's Terrible Lots!!
Post by: vortext on March 14, 2014, 07:24:18 AM
Oh, wait a minute. No more untouched lots?

Great work!! :thumbsup:
Title: Re: Terring's Terrible Lots!!
Post by: DaHappyNoobie on March 14, 2014, 03:20:26 PM
Your lots are always awesome! Keep up the good work, I wanna see an entire city with all lots finished!
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on March 18, 2014, 08:16:38 AM
Thanks guys ;D

Work in progress: A maze!

(http://farm4.staticflickr.com/3754/13242348553_99679a64c9_o.jpg)

(http://farm4.staticflickr.com/3784/13242524704_7c880cc65c_o.jpg)

(http://farm8.staticflickr.com/7048/13242346203_68f6137eec_o.jpg)
Title: Re: Terring's Terrible Lots!!
Post by: FrankU on March 18, 2014, 09:32:50 AM
Hi Elias,

I try not to sound rude, but I think you should reconsider the concept of your maze.
Mazes usually have very narrow paths and high hedges.
The heigth of the hedges can be turned up by putting two hedge prop on top of each other, but the width of the paths is a very different matter. You should at least halve them, but may be even quarter (can we say that in English? Yes, because I just did, but is it considerd understandable speak?)

We know you can do better!
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on March 19, 2014, 10:03:50 AM
I have finished with my maze. It now has higher hedges and plenty of trees.

(http://farm4.staticflickr.com/3703/13266985833_ee35aa7e74_o.jpg)

(http://farm3.staticflickr.com/2825/13266836305_6e8f23a1c8_o.jpg)

(http://farm4.staticflickr.com/3696/13266832985_7818bfb23f_o.jpg)

(http://farm4.staticflickr.com/3788/13266830185_8d523b437a_o.jpg)

the width of the paths is a very different matter. You should at least halve them, but may be even quarter

Narrow paths are a bit too claustrophobic for me and I also want the maze to be a truly park and not just a maze. This is the reason why I like the paths to be wide.
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on March 21, 2014, 06:14:28 PM
Paeng made an epic and more detailed version of my maze. Get it from HERE (http://www.simpeg.com/forum/index.php?action=downloads;sa=view;down=737)!

(http://www.simpeg.com/forum/downloads/images/labyrinth_800.jpg)

Now that my first attempt to make a maze have been released (even though remake), let me try again and make a new maze. This time it has less trees, flower beds instead of hedges, more bridges, benches in random places and various objects like a fountain and rocks. It's not exactly a maze, since you can find the exit very easily, but it's a nice way to play, walk and have picnics. And yes, it's going to be included in Barsoom Project. I hope that you like it.

(https://farm4.staticflickr.com/3795/13317543264_2f4c4d3509_o.jpg)

(https://farm8.staticflickr.com/7039/13317172765_2228f7c453_o.jpg)

(https://farm4.staticflickr.com/3760/13317537714_7b7366a14a_o.jpg)

(https://farm8.staticflickr.com/7099/13317327483_85ef4586c5_o.jpg)

(https://farm3.staticflickr.com/2818/13317163735_7a0eca8e18_o.jpg)

(https://farm4.staticflickr.com/3697/13317542084_1601827c7d_o.jpg)
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on March 25, 2014, 12:00:15 PM
My computer is dead. So guess what other is dead. That's right. I can't do this anymore. No matter what I do, no matter how much time I dedicate on something, everything at the end will goes wrong. Even if my computer get repaired, even if I buy a better one, everything will goes wrong at the end. So f**k it!
Title: Re: Terring's Terrible Lots!!
Post by: vortext on March 26, 2014, 10:16:53 AM
No! No!! No!!! :angrymore:

Crappy pc dying is, well, almost a fact of life I'd say. But don't give up now, you're so close to the finish line!   :(

Surely have made you a back-up from time-to-time . .?  %wrd
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on March 29, 2014, 05:36:30 AM
If everything goes alright, I'll have my computer repaired next Saturday. It seems that the problem is hardware (messy card) and not software (mallware), so I hope the problem will be solved. Fortunately most of my work have been saved, but not some of my recent lots like my labyrinth. I think I have saved my vertiports, right? I hope, because it's very annoying to recreate them. But at least I know how, so recreating them will be much easier.
Title: Re: Terring's Terrible Lots!!
Post by: whatevermind on March 30, 2014, 03:45:29 PM
Terrible news about your computer, I hope you're able get up and running again!

I'm a bit late to the party, but I love what you did with the airports and the marina! The maze is good as well, it's more of a labyrinth really, in the sense of being a place for a contemplative walk, more than anywhere to really get stuck like a maze would be. Either way, it looks great!
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on April 02, 2014, 07:08:10 AM
I gave my computer to a friend of mine and I have news about it. The computer is dead and so old that repairing is not worth it. So I'm going to get a new one, with Windows 7 and double core. Most of my recent creations, like my labyrinth, are gone and I have to rebuild all my stuff. Simcity, Lot Editor, patches, plugins, you name it. Wish me good luck...
Title: Re: Terring's Terrible Lots!!
Post by: vortext on April 02, 2014, 04:41:59 PM
Uhg, getting everything up and running under win7 is gonna be a hassle indeed.  %wrd

Here's a pink elephant performing its illustrous good luck dance!  &dance   :thumbsup:
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on April 13, 2014, 05:08:06 AM
For personal reasons I have to put the development of Barsoom Project on hold for a while. Maybe I'll be back somewhere in May. We'll see...
Title: Re: Terring's Terrible Lots!!
Post by: Pioneer on June 05, 2015, 05:20:10 PM
Hello Terring,

Just wanting to know if you're still quietly developing this.

Thanks
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on June 06, 2015, 10:12:54 AM
I've been stuck with a crappy laptop for the last year, worthless to do even the simplest tasks, let alone running a game. So no development for now. After all, If I was busy on this project all that time, I'd had been already released a couple of updates. And the lack of job doesn't make the things easier...
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on October 10, 2015, 11:45:56 AM
I never liked empty promises and hollow teasers, so I hope this post is not one of them. Against all odd, I'll be back before 1/1/2016. Don't hold your breath, but don't lose your hopes either.
Title: Re: Terring's Terrible Lots!!
Post by: FrankU on October 12, 2015, 01:04:37 PM
Hi Terring,

It would be nice to see you back up and running again!
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on May 02, 2016, 05:16:17 AM
I have some good news. My previous PC, in which I used to make my lots, is alive and kicking! My uncle repaired the old PC and he's going to give it back to me as soon as it's 100% fully repaired. I don't know when (or if) I'll get it, but I promise I'll be back to work ASAP. And I'm happy for that, because I have plenty of new ideas, such as thorium reactors, agricultural cloning plants, genetic smelters, trade depots with small vertiports for flying freight transporters, robotic industrial plants, cranes and spaceports that utilizes antigravity engines, central quantum computers, green roofs, mine operations that uses microbes instead of boreholes, and cybernetic enhancement devices, all using 100% futuristic dependency packs such as NH Props V1 1 (http://community.simtropolis.com/files/file/29958-nh-props-v1/) and METMW: Prop Pack Beta (http://community.simtropolis.com/files/file/30780-metmw-prop-pack-beta/).
And I can't wait to send this crappy laptop back to the fires of Hell! ()flamdev()
Title: Re: Terring's Terrible Lots!!
Post by: vinlabsc3k on May 02, 2016, 07:09:07 AM
Good news Elias!! &hlp
I hope you still have the strength and the will to complete your "Cities of Tomorrow" Mod and Barsoom Project!! :thumbsup:
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on May 02, 2016, 11:11:34 AM
If you have the will you'll have the strength, and I'm all about will! The "Cities of Tomorrow" mod (nice name, I think I'll use it) will be back. I hope soon...
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on December 29, 2018, 02:52:20 PM
Some of you might have noticed that I'm finally back. I've got a new PC (A HP Slimline with Windows 10) back on May 2018, I got a new digital copy of Simcity 4 on June from GOG.com and after more than 4 years I can finally play my favorite game, build my cities and make my own lots. This means that Barsoom Project will be back on track. But hold your horses. I don't have the free time I used to have back in 2014 (the last time I played Simcity) because of my job. I'm translating from English to Greek and adding subtitles to various episodes of Discovery Network series, such as How The Universe Works and NASA's Unexplained Files. A lot of work, but still not a lot of income. Lack of time means that Barsoom Project is not going to be completed anytime soon. But that doesn't stop me from making some progress and some experiments. And today, after 2 years since my last post (the previous PC, although repaired, was still crappy), I'll be showing you a personal project that has been in my head since the very beginning of Barsoom Project back in 2010.

One thing I really wanna do is to make all SimMars buildings available in as many sizes and stages as possible. All the SimMars buildings will have a large variety of lots in different shapes and sizes, from 1X1 to 6X6 (depending on the size of the building itself). The result will be something like this...

(https://www.simtropolis.com/objects/attachments/monthly_2019_01/5c4d652b059fa_NewCity-Jan.2001546100130.jpg.2e241699cca74a4d83f65d479dd5b2cf.jpg)

The above lots are just 4 of the 36 place holders I've made for this building, just to give you an idea. In the final form they'll not be empty and only green. There will be many things, such as trees, lakes, underground parking garages, benches, fountains, launch pads, trail paths etc.

Giving all SimMars buildings such a large variety of sizes and shapes will give you more flexibility while zoning and developing. You can have the buildings very close to each other, making unbearably dense areas, or give them plenty of personal space, making ridiculously spare areas. You can finally make your zones as large or as small as you want, without worrying that you'll get an empty space because some specific buildings will be constructed only on specifically sized and shapes zones. All SimMars buildings available in as many sizes and stages as possible, so no matter the size and the shape, you'll always get something.

(https://www.simtropolis.com/objects/attachments/monthly_2019_01/5c4d650ed4a49_FutureCity-Aug.15791546101698.jpg.6676fa4d05cd7d8f513beac9d2754b83.jpg)

You can also get some of the buildings sooner than ever. The larger the lot is, the smaller will be the stage in which the building will be constructed. By giving larger lots to larger buildings, it will be possible to have apartment buildings and skyscrapers even in low density zones. And because the largest lot for a grown-able building is 6X6, be prepared for really exotic results! For instance, the above slim black building will be built in all commercial zones, from light to heavy density, from stage 8 to stage 1 to stage 8. I'm not kidding!

(https://www.simtropolis.com/objects/attachments/monthly_2019_01/lowdensity.jpg.edd61b67a4c4574c1210ee70fd1ad562.jpg)

All the above will make the game a bit more interesting and challenging. It might make you want to take some more control and decide where should be build what, instead of just zone and let the game do the rest. So, how the future will be like? Overly dense? Overly spare? Something between? That's up to you. Lay a large low density commercial zone and you'll get a couple of small skyscrapers. Lay a large heavy density commercial zone and you'll get a lot of small skyscrapers. Go crazy. It's your city.

It will also be a nice opportunity to experiment with city blocks. Here is something that I've always wanted to build. 18X18 city blocks, for 8 6X6 zones, with a large park in the middle. Something like this...

(https://www.simtropolis.com/objects/attachments/monthly_2019_01/5c4d6537c8371_NewCity-Jan.6001546036386.jpg.0de5a60b304d91e9fe52e08db8b55eb1.jpg)

(https://www.simtropolis.com/objects/attachments/monthly_2019_01/5c4d654a89cac_NewCity-Jan.7001546037538.jpg.505c6b7d2d35e03b4dcc8cc6584954c7.jpg)

(https://www.simtropolis.com/objects/attachments/monthly_2019_01/5c4d65529233a_NewCity-Jan.7001546037604.jpg.e283d7c818b823e6ac7966fc0612a262.jpg)

Now that's the commercial districts I've always wanna have. Skyscrapers with enough open space in between them to let them breath. Same with the industries and the residential buildings.

(https://www.simtropolis.com/objects/attachments/monthly_2019_01/modular-skyscraper.jpg.0130fe286f76ba69ea31b54f131f7aee.jpg)
Title: Re: Terring's Terrible Lots!!
Post by: Wiimeiser on December 29, 2018, 06:13:23 PM
SimMars buildings would be nice to have. Modern Day gets boring after a while, so sci-fi and even fantasy would be nice. Heck, I'd like if the SimMars roads to become a SAM texture (Sam15?), though we also need sand roads and tar sealed streets that have lines...
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on April 06, 2019, 07:45:44 AM
Want something simple and still nice to fill some gaps? Want to build a park but you can't decide between a plaza and a green park with trail paths? Just want some extra variety?  If the answer if yes, I hope my personal project will be something you'll like. This is a small set of parks I named "Plaza Parks". The aim here is to make a plaza-park hybrid to fit in as many cases as possible, something simple that can fill some empty spaces with something nice, while using as less dependencies as possible in order to make my project easily accessible for as many people as possible. It's not ready yet. More pieces are coming soon, so ideas and suggestions are welcomed.

Those 12 pieces are what I've made so far.

(https://www.simtropolis.com/objects/attachments/monthly_2019_04/5ca89b3d32934_NewCity-Aug.29001554551143.jpg.54bdc6281fdc8131610367dd3613f6d2.jpg)

A closer look.

(https://www.simtropolis.com/objects/attachments/monthly_2019_04/5ca89b4d658a2_NewCity-Sep.9001554551179.jpg.c15c0f801d3c3d4322a80cd26119a225.jpg)

Even with those 12 pieces I can make many kind of parks with plenty of combinations.

(https://www.simtropolis.com/objects/attachments/monthly_2019_04/5ca89b4468b10_NewCity-Jan.8011554551489.jpg.d3b7734f3cd22fbefbdcda7d7d1c8564.jpg)

(https://www.simtropolis.com/objects/attachments/monthly_2019_04/5ca89b48292f1_NewCity-Mar.2001554540823.jpg.3aed3c98f09b6f9a76bf92a9d027eebd.jpg)

(https://www.simtropolis.com/objects/attachments/monthly_2019_04/5ca89b40d57fc_NewCity-Dec.6001554551395.jpg.028123c276ac5e790b6a714b745a696e.jpg)

What do you think? :)
Title: Re: Terring's Terrible Lots!!
Post by: PaPa-J on April 06, 2019, 08:55:10 AM
These are really nice indeed. That last image, it's a re-lot isn't it?
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on April 27, 2019, 03:49:08 PM
Thanks. The last image is not a relot. Just a landmark surrounded by my parks.

As you can see some posts above, you can change the stage a building will be growing by changing the size of it's lot. The bigger the building, the higher the stage. The larger the lot, the lower the stage. So it's possible to get apartment buildings by laying low density residential zones. At least in theory, right? WRONG! Having a low density neighborhood with apartment buildings instead of single houses is possible in both theory and practice.

For experimentation and just for the heck of it, I took some SimMars apartment buildings (and a cool building made by Somy) and gave them a 6x6 base in decrease their stage as much a possible. This is how a low density city can look like. Remember that the lots are just for experimentation, so no details for now. I olny put some textures and then plant some trees just to give you an idea. Expect more details, like street lights and underground parking spaces, in their final form.

(https://www.simtropolis.com/objects/attachments/monthly_2019_04/5cc4b24d2b4de_Funrise-Nov.26601556386871.jpg.b8c38c4892b5089d73fbba6057e6d3e9.jpg)

(https://www.simtropolis.com/objects/attachments/monthly_2019_04/5cc4b24478b34_Funrise-Jan.7611556387071.jpg.ae04c814b5ae6ad7c91f5efa80bc0669.jpg)

(https://www.simtropolis.com/objects/attachments/monthly_2019_04/5cc4b23c2d800_Funrise-Dec.5601556386924.jpg.39d3bb74c7272369e82ff2584050ac3d.jpg)

(https://www.simtropolis.com/objects/attachments/monthly_2019_04/5cc4b24084409_Funrise-Dec.19601556387004.jpg.ca5022c78f9090349445f5150227cb5b.jpg)

(https://www.simtropolis.com/objects/attachments/monthly_2019_04/5cc4b248ad691_Funrise-Jan.16611556387116.jpg.263d1cce05071acaa37d4a5b67bd4c3c.jpg)

And remember. Low density.

(https://www.simtropolis.com/objects/attachments/monthly_2019_04/low-density-apartment-buildings.jpg.6f11359dbb965cdf77170d89325e14bc.jpg)

More experiments are coming up.
Title: Re: Terring's Terrible Lots!!
Post by: fantozzi on April 28, 2019, 04:37:00 AM
What do you think? :)

Imo this is a very practical concept. There are different tree replacement mods which all will make those pieces look different and always fitting with the surroundings. I bet this small pieces would become very popular - a nice way to close the small gaps you'll always get next to metro and bus stations etc.
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on July 03, 2019, 10:57:47 AM
Thanks :)

Capital SimCity has a great recreation of Tyrell Corporation separated in (http://descargas.capitalsim.net/?sitio=csc&descarga=685) 3 (http://descargas.capitalsim.net/?sitio=csc&descarga=686) parts (http://descargas.capitalsim.net/?sitio=csc&descarga=687), so make sure you have all of them. I decided to make my own version for my personal reasons.

Here they are. The original and my version. Can you find which is which?

(https://www.simtropolis.com/objects/attachments/monthly_2019_07/5d1cc2050c556_NewCity-Feb.5001560096816.jpg.305aec067aa22d1570dafaf146f19283.jpg)

OK, here is the answer. The original version is the one with the red, empty base.

(https://www.simtropolis.com/objects/attachments/monthly_2019_07/5d1cc20933e42_NewCity-Feb.10001560096885.jpg.4a3e25e530bbea831d7f569b10183573.jpg)

And my version is the modular one, made by 2 smaller pieces.

(https://www.simtropolis.com/objects/attachments/monthly_2019_07/5d1cc20d72d07_NewCity-Jun.14001560097287.jpg.a47b0814c2e68b68d3b46da4ce98d989.jpg)

I did it for a couple of reasons. First of all, the red base looks awesome in my Martian cities but very irrelevant in my Terran cities. I also didn't like the small grass stripes that appears sometimes.

(https://www.simtropolis.com/objects/attachments/monthly_2019_07/5d1cc215a6fe4_NewCity-Mar.10001560097037.jpg.eea8df74d9a00484c992ef74a4acf0bc.jpg)

I also wanted something modular and flexible, so I can fill the base with whatever I want, like skyscrapers or factories, or maybe I want to build it in an hexagonal instead of a square.

(https://www.simtropolis.com/objects/attachments/monthly_2019_07/5d1cc21235929_NewCity-Jun.27001560097519.jpg.89be1be4f9d1b406ae1c016b04b0fcc0.jpg)

Of course I'm not very happy with the white base because it's too empty and clean for such a building. I'll need something more cyberpunk, high-tech and badass for this building. We'll see.

(https://www.simtropolis.com/objects/attachments/monthly_2019_07/5d1cc219acba5_NewCity-May.27001560097225.jpg.46fc95702fc66166c2a526cb6608c41b.jpg)

Welcome to the year 2019  ;D
Title: Re: Terring's Terrible Lots!!
Post by: PaPa-J on July 04, 2019, 07:52:42 PM
This is really cool!  Great work!
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on February 15, 2020, 02:08:53 PM
Want to fill some gaps with something simple and nice, but you can't decide between plazas or parks? Now you can have them both as plaza-parks. Plaza-parks is a collection of lots that allows you to build parks and fill gaps at any shape and design you wish. I had this idea when I was making my lots many years ago while I was playing with Maxis overlay textures, and finally is high time to put the idea into practice. The aim is to create a flexible set of pieces (something like puzzle pieces) in order to make bigger parks on any size and shape without the need of any dependency, allowing all kind of players to use them. In other words, only Maxis made props and textures so everybody can use them. If you don't like the trees, you can use a tree replacement mod or the Lot Editor to customize them by yourself.

Right now there are 22 pieces but I'm making some extra more to fill some gaps I found while I was testing them.

(https://www.simtropolis.com/objects/attachments/monthly_2020_02/5e4836c654bd9_NewCity-Mar.7001581783508.jpg.3724d0ecd29e99deb9b0b017b92d6611.jpg)

I divided the collection into 3 sets just for convenience. The first set includes the most simple pieces, the "base" if you prefer.

(https://www.simtropolis.com/objects/attachments/monthly_2020_02/5e4836bb6b40b_NewCity-Jun.5001581783711.jpg.24125f94d4bf6a5b78a4dd85469f7498.jpg)

The second set add some extra paths, reducing the number of the trees (especially the bigger ones) and giving you a more plaza feeling.

(https://www.simtropolis.com/objects/attachments/monthly_2020_02/5e4836b79289c_NewCity-Aug.27001581783928.jpg.0e8bbc3caeae6fbad29ee7b8121b6ef0.jpg)

The third set adds diagonal paths to use them as corners and for more artistic variations.

(https://www.simtropolis.com/objects/attachments/monthly_2020_02/5e4836caadc60_NewCity-Nov.26001581784172.jpg.9edd744e7a370f5881997a91fb4be65b.jpg)

Plenty of possibilities ;D

(https://www.simtropolis.com/objects/attachments/monthly_2020_02/5e4836c1116c4_NewCity-Mar.2011581784399.jpg.fc3d719f5dabb19079baa599b4c827ff.jpg)

(https://www.simtropolis.com/objects/attachments/monthly_2020_02/5e484e88379bf_NewCity-Apr.11011581784513.jpg.bbc308a8c76fd7f669b753108e89e0d1.jpg)

Plaza-parks can be used to close gaps, divide zones and surround buildings like museums and bus stops.

(https://www.simtropolis.com/objects/attachments/monthly_2020_02/5e48369eb7ee6_Centrurium-Mar.4931581785823.jpg.93b2f38a811b5d6ab8e1730cf74d3f16.jpg)

(https://www.simtropolis.com/objects/attachments/monthly_2020_02/5e4836aa76f84_Deltaville-Jan.20281581788383.jpg.bbaca5c93d089b92c36f772f44758d19.jpg)

But you can also build entire parks, with those pieces alone or by mixing them with extra parts like playgrounds and whatever you have in your plugins folder.

(https://www.simtropolis.com/objects/attachments/monthly_2020_02/5e4836a43c8cd_Deltaville-Apr.27271581787892.jpg.aac7be912401133211b1907569abf8bf.jpg)

(https://www.simtropolis.com/objects/attachments/monthly_2020_02/5e4836b070610_Deltaville-Jan.24281581788406.jpg.2aa9a91e5cb43123da30977ea3a84313.jpg)

Coming soon  :)
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on February 16, 2020, 12:20:03 PM
Plaza-Parks have been released (https://community.simtropolis.com/files/file/33448-plaza-parks/)  &dance
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on March 15, 2020, 11:28:39 AM
One of my very first downloads was Quadrahedron Matrix, originally made by 2ch.net simplayer. A cool set of futuristic landmarks with jobs that can be connected to build a network of them, but sadly suffers from plop-without-a-building disease. Zelgadis made a landmark-only version of it, but he didn't included T and + intersections. So I made them and they'll be released very soon.

(https://www.simtropolis.com/objects/attachments/monthly_2020_03/quadrahedronmatrix.jpg.bc0728d0d80c487e9a88bcdb67af0f5c.jpg)
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on March 19, 2020, 06:26:56 AM
The intersections have been released (https://community.simtropolis.com/files/file/33501-quandrahedron-matrix-intersections/) ;D
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on March 29, 2020, 12:48:26 PM
Floating Speed Way is a fun set made by Fukajun to build floating racing tracks of the future, with animated racing cars. It comes with two packs, Basic Pack (https://community.simtropolis.com/files/file/22023-floating-speed-way-basic-pack/) and Stunt Back (https://community.simtropolis.com/files/file/22024-floating-speed-way-stunt-pack/). However I like using the Basic Pack to build elevated roads and air bridges to connect buildings, something like the skybridges (http://simcity2013wiki.com/wiki/Skybridge) of SimCity: Cities of Tomorrow. So if we replace the racing cars with some of Huston's props, we'll get a personal project I call "Future Roads Project".

(https://www.simtropolis.com/objects/attachments/monthly_2020_03/5e80cdf78c518_NewCity-Oct.28001585498181.jpg.dd70f45579d032b368324fcf72ceac71.jpg)

Future Roads is a set of eye-candy antigravitational roads for antigravitational vehicles, obviously for future cities where there is no more enough land for ground roads and Sims prefer personal cars instead of mass transit.

(https://www.simtropolis.com/objects/attachments/monthly_2020_03/5e80cddf97e92_NewCity-Nov.12001585498251.jpg.d91897313f18b0d355d85822bab85f4f.jpg)

Since some of the roads are over-hanged, it's possible to make them run above small buildings and ground roads.

(https://www.simtropolis.com/objects/attachments/monthly_2020_03/5e80cdf084635_NewCity-Nov.24001585498333.jpg.f9dd0dc0d9edeec39dbc1449cfaa4143.jpg)

The original roads are floating in the height of 45 meters. I reduced them to 13,5 meters in order to visually connect them with the ground road system through the NAM pieces. Obviously the ground automata will be disappeared when they try to get to the Future Roads.

(https://www.simtropolis.com/objects/attachments/monthly_2020_03/5e80cde54612e_NewCity-Nov.17001585498281.jpg.9b34b8e5b6fedc3a8024559a05f58094.jpg)

And of course it's possible to make visual connections to some of the buildings as well. It's a very trope in future cities to have buildings large enough to have avenues running though them. Please use your imagination and ignore the lack of tunnels on the building. And the trees in the middle of the roads :D

(https://www.simtropolis.com/objects/attachments/monthly_2020_03/5e80cdeb96369_NewCity-Nov.22001585498306.jpg.0e8629b6fa4bcc16fa3c6084bc593751.jpg)

What do you think? Of course I'm going to expand it and even add a 45 meters height set as well, but I'm not sure If I'm going to release it. It's just for personal fun. Nobody else will want this, right?
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on July 06, 2021, 03:15:04 PM
My (terrible, I know :P ) contribution to grid busting. Coming soon ;D

(https://www.simtropolis.com/objects/attachments/monthly_2021_07/60e4b5e272bbd_NewCity-Jan.4001625599219.jpg.0c62448383d206ecd7099a69bf068340.jpg)

(https://www.simtropolis.com/objects/attachments/monthly_2021_07/60e4b5e56e287_NewCity-Jan.4001625599296.jpg.d2e749237ad63790a32168d5105f0b2e.jpg)

(https://www.simtropolis.com/objects/attachments/monthly_2021_07/60e4b5e81f1de_NewCity-Jan.4001625599548.jpg.d1c0fd283cfb947bb3ed241c2e9a7921.jpg)

(https://www.simtropolis.com/objects/attachments/monthly_2021_07/60e4b5eaee41e_NewCity-Jan.4001625599683.jpg.363e2d34d0be2ff5756bd9b41483224a.jpg)

(https://www.simtropolis.com/objects/attachments/monthly_2021_07/60e4b5edf3234_NewCity-Jan.4001625600099.jpg.39b048840a8b52bcb19b68508c320dc3.jpg)

(https://www.simtropolis.com/objects/attachments/monthly_2021_07/60e4b5f2bb416_NewCity-Jan.4001625600264.jpg.d8beddc73d70c0d77108c2e11f86a678.jpg)

(https://www.simtropolis.com/objects/attachments/monthly_2021_07/60e4b5f634d32_NewCity-Jan.4001625600478.jpg.6b637a2c701f06b1c3b3919d9d3be5ac.jpg)
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on July 12, 2021, 05:11:28 AM
Actually, if you have mods that removes the grass from the sidewalks and replaces the trees, it's not that terrible ;D

(https://www.simtropolis.com/objects/attachments/monthly_2021_07/60eabb451b9d8_NewCity-Jan.2001625677326.jpg.da362984c60858dc822cbd7b25e5942a.jpg)

(https://www.simtropolis.com/objects/attachments/monthly_2021_07/60eabb4b32dc9_NewCity-Jan.2001625677362.jpg.96862271d39a37ee4415643c28d0d330.jpg)
Title: Re: Terring's Terrible Lots!!
Post by: Terring7 on July 16, 2021, 09:13:50 AM
The Corner Plaza set has been released (https://community.simtropolis.com/files/file/34592-corner-plaza/)  ;D