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October 17, 2021, 01:27:59 AM

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Author Topic: Terring's Terrible Lots!!  (Read 133475 times)

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Offline mike3775

Re: Terring's Terrible Lots!!
« Reply #180 on: October 24, 2012, 08:34:33 AM »
It wouldn't really need to be transit enabled, just have it appear to have a road or rail going into it, like many non transit enabled lots have.  But TE'd would be better, but if not, just appearing would be nice, as then it look better as there is entrance ways into the underground building

Nice park as well

Offline Terring7

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Re: Terring's Terrible Lots!!
« Reply #181 on: October 25, 2012, 04:05:45 PM »
mike3775 gave me a very nice idea about the Future Walls. How about entry way for roads? &idea I played with this idea, trying to make a transit enable cosmetic piece. Transit enable walls are possible. You can see cars entering the building and exit from it. However they deform the ground. The taller the building, the bigger the effect. Check those pictures to see what I mean.





An another idea is to play with NDEX Tunnelpack ROAD version. They don't deform the ground and looks nice. The buildings will look a bit like bunkers, but who cares? :D I can make a special texture for those tunnels, if you approve this idea. Maybe I can use the same way for railroads as well. What next? Future Walls that act like passenger and freight train stations? &bis&



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Offline whatevermind

Re: Terring's Terrible Lots!!
« Reply #182 on: October 25, 2012, 06:30:24 PM »
This is really neat, I love where this project is going.

Offline Terring7

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Re: Terring's Terrible Lots!!
« Reply #183 on: October 26, 2012, 08:21:24 AM »
Playing with Trigger Filtering Tunnels. The result is pretty cool. If you like it as I like it, I will make new textures and lots to fit with those tunnels &scl()



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Offline vortext

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Re: Terring's Terrible Lots!!
« Reply #184 on: October 26, 2012, 08:40:48 AM »
Oh yes, those tunnels are almost a perfect match! Though I like the look of NDEX' tunnels as well.

Also, the third pic from the previous update, with the glass 'capstone', is awesome. Can't wait to see a proper city like this!  :thumbsup:
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Offline blade2k5

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Re: Terring's Terrible Lots!!
« Reply #185 on: October 26, 2012, 02:39:54 PM »
After browsing through this thread, I'm baffled as to why you would call these 'terrible lots.'  The lots throughout this thread are incredible. :thumbsup:  If this is what you call 'terrible,' I can only imagine what you would consider your best.  I imagined stuff like this a few years ago when I first discovered the sci-fi element of this game, but never thought I'd really see it come to life the way you have. &apls

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Offline Terring7

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Re: Terring's Terrible Lots!!
« Reply #186 on: October 26, 2012, 05:43:29 PM »
 :D :D :D ;D
There are 2 reasons of using the word "terrible". 1) It's a kind of rhyme with "Terring". Terring's terrible. You got it ;D 2) It's a satire about an interesting trend, the quest of extreme realism. You know, the way of building that's declared war to creativity and discourage the out of the box thinking.

"What are you doing there? Don't do this, it's not realistic!" :P :P

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Offline mike3775

Re: Terring's Terrible Lots!!
« Reply #187 on: October 26, 2012, 08:42:20 PM »
I like both entrances Terring, especially the second one.

Keep it up, I forsee some very interesting cities in my future, with buildings on top of buildings

Offline Terring7

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Re: Terring's Terrible Lots!!
« Reply #188 on: October 29, 2012, 08:32:54 AM »
Sorry friends but I can't resist in making a new useless update about Future Walls ;D
I remember myself trying to make a city in Simcity 3000, inspired by the ideas of Francisco Mujica and General Motors about future cities. I even made some suitable buildings in B.A.+ (Building Architect Plus).





With Future Walls, this concept is possible. Make some transportation systems, rise some hills, turn them into buildings and build a system of elevated walkways. If you want, you can connect them for very interesting results :)







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Offline Terring7

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Re: Terring's Terrible Lots!!
« Reply #189 on: October 30, 2012, 03:43:21 PM »
What if we mix Future Walls with JRJ Shore Conforming Sea Walls 2007? The result is this...



WATERSCRAPERS! Available now in Simcity. Rise islands and turn them into buildings. Make them large enough to build whole cities above the waterscrapers ;D



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Offline vortext

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Re: Terring's Terrible Lots!!
« Reply #190 on: October 31, 2012, 03:00:38 PM »
It just keeps getting more interesting! 

It's great to see it's actually funtional! And also really nice how the walls fade into the water. A few of those 'buildings' connected with bridges . . Yep, that would make for an awesome city. :thumbsup:
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Offline NCGAIO

Re: Terring's Terrible Lots!!
« Reply #191 on: October 31, 2012, 04:10:21 PM »

The concept  HO2 + scraper of Malaysian Sarly Sarkum certainly has much less likely to be implemented than this. even in real life.


This however already have creating proposals that bring up memories of Arcology SC.





It also reminded me that Electronic Arts registered the trademark "Sim Ocean".


Maybe they had the same idea.
« Last Edit: October 31, 2012, 04:21:26 PM by NCGAIO »

Offline noahclem

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Re: Terring's Terrible Lots!!
« Reply #192 on: October 31, 2012, 05:33:25 PM »
Great work  &apls  I love the waterscrapers  ;D  Also, cool futuristic city planning drawing  :thumbsup:

Offline whatevermind

Re: Terring's Terrible Lots!!
« Reply #193 on: October 31, 2012, 06:16:31 PM »
 :o  That second waterscraper pic really hits on some awesome optical illusion potential - building one of these "islands" and covering the top with Lots made to look like glass roofing, giving a peak into the interior depths of the building. Throw in some high-transparency water mod and some offset-prop Lots to give these things satellite buildings and you can make a whole mini-city this way, little bursts of civilization strung across a whole archipelago of artificial islands!

Offline art128

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Re: Terring's Terrible Lots!!
« Reply #194 on: October 31, 2012, 06:32:54 PM »
Wow. You certainly did some nice job with your walls. I even think it would be possible to make them with BAT-like textures and true-nite textures for night scenes. This might be a good track to find the perfect texture to create the perfect futuristic city. :)
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Offline mike3775

Re: Terring's Terrible Lots!!
« Reply #195 on: October 31, 2012, 07:53:57 PM »
This project is looking nicer and nicer every day.

Offline mike3775

Re: Terring's Terrible Lots!!
« Reply #196 on: December 05, 2012, 07:46:15 AM »
Are there any further updates on this Terring7?

Offline Terring7

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Re: Terring's Terrible Lots!!
« Reply #197 on: December 06, 2012, 05:17:27 PM »
I made some textures of the Future Walls for SimMars, but i guess I neglect it a bit ::)
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Offline mike3775

Re: Terring's Terrible Lots!!
« Reply #198 on: December 06, 2012, 07:24:40 PM »
I made some textures of the Future Walls for SimMars, but i guess I neglect it a bit ::)

Its alright.  Just curious is all.  I really like that concept you created

Offline Terring7

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Re: Terring's Terrible Lots!!
« Reply #199 on: December 13, 2012, 04:37:00 AM »
Believe it or not, I'm still alive ;D
I made some progress in my Barsoom Project. I relot all medium and high density $$CS lots.











There are hundreds of low density lots and this is a truly pain to my head. Oh well /wrrd%&
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