SC4 Devotion Forum Archives

SimCity 4 General Discussion and Tutorials => Tips, Tricks and Tutorials => Questions About Custom Content Creation => Topic started by: delija21 on June 03, 2008, 05:26:03 PM

Title: How to make textures
Post by: delija21 on June 03, 2008, 05:26:03 PM
Hi guys,i was just wondering if someone could make a tutorial on how to make custom textures in photoshop. Like many other new BATers a lot of comments on my work are about textures,so if someone would like to make a nice simple tutorial i would be more than thankfull
Title: Re: How to make textures
Post by: XiahouDun on June 03, 2008, 05:44:12 PM
I may be able to put something together for small building textures since thats usually what I get compliments on. I've never made a tutorial before, so it may take me a while to come up with something usable. :-[
Title: Re: How to make textures
Post by: Heblem on June 03, 2008, 06:17:22 PM
Sometimes you dont need to "make" a textures, in my case most of the time i found one in sites like this one http://www.cgtextures.com/, otherwise if i didn't found what i was looking for i get a similar texture and change opacity color, contrast and bright, but nothing more...
Title: Re: How to make textures
Post by: Chrisadams3997 on June 03, 2008, 07:34:37 PM
That's a great website by the way Heblem :thumbsup:, wish I'd found that a long time ago.

Chris
Title: Re: How to make textures
Post by: callagrafx on June 04, 2008, 12:47:38 AM
Quote from: delija21 on June 03, 2008, 05:26:03 PM
Hi guys,i was just wondering if someone could make a tutorial on how to make custom textures in photoshop. Like many other new BATers a lot of comments on my work are about textures,so if someone would like to make a nice simple tutorial i would be more than thankfull

It's hard to write a tutorial on making textures as different textures require different approaches.  For example, this one I did for one of my BATs was created by taking an ingame shot (the MD section is a fanastic resource for this) and applying a number of different filters and blurs to get the desired effect.  The mullions were added by creating a grid pattern brush and adding a layer bevel. 

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi95.photobucket.com%2Falbums%2Fl151%2Fcallagrafx%2Fscraperglass.jpg&hash=ac8626a4cd246c579cef74c34d9765520431299e)

Whereas the night version relied on me finding a suitable texture (google) and cloning it and altering colour to best suit.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi95.photobucket.com%2Falbums%2Fl151%2Fcallagrafx%2Fscraperglass_2night.jpg&hash=c8ded107aad93c61338904080fc062a6733d29cd)
Title: Re: How to make textures
Post by: superhands on June 04, 2008, 03:34:24 AM
Cal, that looks like kylie's next album cover hehehe :D
Title: Re: How to make textures
Post by: threestooges on June 04, 2008, 03:55:51 PM
callagrafx: Interesting point. I have a question though. If I understand your post correctly, and what I've seen in your BAT thread (which incidentally, the hospital looks great and I should really comment there more often) you have a texture for day and a texture for night. If that is the case, how does that work, and is it possible to do in gmax?
-Matt
Title: Re: How to make textures
Post by: callagrafx on June 04, 2008, 04:34:18 PM
Quote from: threestooges on June 04, 2008, 03:55:51 PM
callagrafx: Interesting point. I have a question though. If I understand your post correctly, and what I've seen in your BAT thread (which incidentally, the hospital looks great and I should really comment there more often) you have a texture for day and a texture for night. If that is the case, how does that work, and is it possible to do in gmax?
-Matt

The BAT4Max script replaces the "night" version, stored in a Material Library, in the scene for the night render.  When you create the texture you have to set it to be self-illuminating and then it will "glow" at night.  I've written a tutorial on Max nightlibraries, which I'll publish in the tutorials section.

This isn't the same for Gmax however, but I believe you can change the default blue, green and beige bitmaps for more realistic images, but you cannot make them self illuminate, but then the BAT script does that for you.
Title: Re: How to make textures
Post by: threestooges on June 04, 2008, 08:37:58 PM
Thanks for the quick reply on that. I'll give a look at the tutorial you posted. Thanks again.